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Using filters and masks with particles in Motion

You can apply filters or masks to an emitter. (However, you can’t apply filters or masks to the cells in an emitter.)

Filters

When you apply a filter to an emitter, the entire particle system is transformed, including every element in the onscreen pattern.

Canvas showing filter applied to particle emitter

Note: Although you can’t apply a filter to an individual cell, you can apply a filter to the image source of a cell (the disabled layer in Layers list used to create the particle cell).

For more information on applying filters to layers in your project, see Intro to filters.

Masks

You can apply masks to the image source of a particle cell. The effect of the mask on the cell source is carried through to the emitted particles.

Canvas showing mask applied to particle cell source layer

You can also apply masks to the emitter object itself.

Canvas showing mask applied to emitter layer

For more information on working with masks, see Intro to masks and transparency.

Download this guide: PDF

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