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Using cameras and lights with 3D objects in Motion

Although the built-in environment controls in Motion simplify the process of adjusting the amount of light reflected in the surface of all 3D objects in a project, you can manually add light objects to illuminate your 3D objects in more complex or specific ways.

Earth and moon 3D objects in the canvas with a lowered 3D Object Environment value and lights added to the project

And in 3D projects, you can add and animate cameras to enhance the depth and scope of compositions.

Use the following lighting and camera guidelines when working with 3D objects:

  • Motion’s lighting and camera systems work only on 3D groups (and the layers and groups nested within them). See Intro to 3D lighting and Intro to 3D cameras.

  • 3D objects are not affected by the Depth of Field parameters (in the Camera Inspector).

  • 3D objects can’t cast shadows or reflect their environment within a Motion project.

  • 3D objects can’t receive shadows cast by other layers in Motion.

  • Shadows present in imported 3D objects or 3D scenes do not interact with other layers in Motion.

  • Any lights added in the Motion project are additive to the lighting set in the imported 3D file. Lighting inherent to the 3D file is not editable in Motion.

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