All variables would be in the same stack unless you multithread.
The form would go into the heap.
Stack is used for static memory allocation and Heap for dynamic memory allocation, both stored in the computer's RAM .
Variables allocated on the stack are stored directly to the memory and access to this memory is very fast, and it's allocation is dealt with when the program is compiled. When a function or a method calls another function which in turns calls another function etc., the execution of all those functions remains suspended until the very last function returns its value. The stack is always reserved in a LIFO order, the most recently reserved block is always the next block to be freed. This makes it really simple to keep track of the stack, freeing a block from the stack is nothing more than adjusting one pointer.
Variables allocated on the heap have their memory allocated at run time and accessing this memory is a bit slower, but the heap size is only limited by the size of virtual memory . Element of the heap have no dependencies with each other and can always be accessed randomly at any time. You can allocate a block at any time and free it at any time. This makes it much more complex to keep track of which parts of the heap are allocated or free at any given time.

You can use the stack if you know exactly how much data you need to allocate before compile time and it is not too big. You can use heap if you don't know exactly how much data you will need at runtime or if you need to allocate a lot of data.
In a multi-threaded situation each thread will have its own completely independent stack but they will share the heap. Stack is thread specific and Heap is application specific. The stack is important to consider in exception handling and thread executions.
ref: http://net-informations.com/faq/net/stack-heap.htm
More Detail
Which objects are allocated on the stack and which objects are allocated on the heap?
Note: you should never say "reference types are allocated on the heap while value types are allocated on the stack", this is a commonly repeated mistake and sets off a red flag for an experienced interviewer.
Reference types (classes, interfaces, delegates) are always allocated on the heap.
When you pass a reference object as a parameter or assign it to a variable, you're in fact passing its reference. The reference (not the referenced object) can be allocated both on the stack or on the heap.
By passing a reference to an object, you're telling where that object is located on the heap so that your code can access it.
Every time an object is passed as a reference, the reference itself is copied. This means that you can change the reference to point to a different object without affecting the previous object itself or other references pointing to it. A reference is lightweight and is always constant size (32 bit or 64 bit depending on OS bitness) so copying it (and thus passing around reference types) is considered cheap.
Value types (derived from System.ValueType, e.g. int, bool, char, enum and any struct) can be allocated on the heap or on the stack, depending on where they were declared.
If the value type was declared as a variable inside a method then it's stored on the stack.
If the value type was declared as a method parameter then it's stored on the stack.
If the value type was declared as a member of a class then it's stored on the heap, along with its parent.
If the value type was declared as a member of a struct then it's stored wherever that struct is stored.
Starting with C#7.2, a struct can be declared as ref struct, in which case it will always be allocated on the stack, preventing it from being declared inside reference types.
Instances of value types are passed by copy (unless used with reference semantics, see below). This means that every time a value type is assigned to a variable or passed as parameter, the value is copied.
Because copying value types can get expensive depending on the size of the object, it's not recommended to declare memory-heavy objects as value types.
Since every type in C# derives from System.Object, value types can be assigned to variables or passed to methods that expect an object. In such cases, the value is copied and stored on the heap wrapped as a reference type, in an operation known as boxing.
ref: https://dev.to/tyrrrz/interview-question-heap-vs-stack-c-5aae#targetText=In%20C%23%20there%20are%20two,can%20be%20accessed%20from%20anywhere.