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Postmortems

What if fewer RPG rules did MORE? (Adventure Hour! Design Read)
Postmortem
What if there's solid GOLD to be mined from playing RPGs like a child? Take a peek! Coming up on FIVE YEARS of Adventure Hour!, here's an inside look at the bra...
Blink Shift Postmortem
Postmortem
Blink Shift has been a great game to develop the combination of the challenge and what I was able to learn from is invaluable going forward. Keep it simple Beca...
Shrimprium devlog — trying to make the tank feel a bit more real
Postmortem
Shrimprium devlog — trying to make the tank feel a bit more real Been spending less time on new systems lately, more time just trying to make the aquarium fee...
VISUALS UPDATE
Postmortem
- fully updated post process, fog, light etc...
2 files
coop steam roguelike shooter
PATCH, FIX, REBALANCE UPDATE
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Postmortem
- fixed few collisions - axe visual fixed - buffer fixed - arsenal and achievements menu fixed -palm fixed - spawn on trees fixed (except sky runes on islands)...
2 files
BALANCE FIXES + MINOR ADDITIONS
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- rebalanced blood night/night cycle - rebalanced enemies - fixed bomb guys - added free chest on fly islands - fixed dugn altars cave generation - minor ui fix...
2 files
Postmortem + What's Next
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Postmortem
Reflection This game has been with me for pretty much the entire summer, as I worked on bits and pieces of it between my job and coursework. I’m happy it’s...
Thank You for 600+ DLs! + Post-Mortem
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10
Postmortem
Whoa, hi everyone! Thank you so much for 600+ DLs on this game, it means a lot to us! This devlog would have come out a whole lot sooner but I moved across the...
1 file
FASTFIX
Postmortem
- removed NECROFOS from default buffs) (sry guys) - fixed all collisions...
2 files
The Wolf Beyond the Table — Version 1.1 is out!
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Postmortem
It's been a little while since MAYWOLF'26:(Howl 4 Initiative)MYWOLF FVN Jam came to an end, and after reading your comments and taking some time away from the p...
4 files
Сannibalism in my VN
1
Postmortem
So, despite the fact that itch doesn't index my game, some people have already played it, and there are a few things I'm considering changing. Content Warnings...
NEW UPDATE
Postmortem
Added a web version, go play faster and kill hordes of monsters!!!!...
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Future beta10.3
Postmortem
Switching to the fish will be in the next update... -------------------------------------------------- Переход на рыбку будет в следую...
Added weapon carts
Postmortem
- Added new carts with free guns on the map...
2 files
coop steam roguelike shooter
Direct Executable Download to Avoid False-Positive Detection
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2
Postmortem
Several people have reported issues with antivirus detections when installing the software through the setup installer. Even though these detections may be fals...
1 file
Bug fix + interface scale
Postmortem
FF: FAST FIX - added HUD scale in-game settings - fixed pigdick near attack - added hit sound...
2 files
Update: Script Polish & Dialogue Overhaul
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Changelog: Dialogue Rewrites: Refined character interactions and narrative flow for a more immersive experience. Typo & Grammar Fixes: Cleaned up all spelling m...
4 files
Added flying islands
Postmortem
- Added flying islands with fast travel over the world...
2 files
coop steam roguelike shooter
Added better tutorial, rebalance + microfixies
Postmortem
FF: FAST FIX - added better tutorial + rebalanced - fixed tutorial, now it`s fully completed - fully rebalanced...
2 files
Added sensitivity
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Added sensitivity to in-game settings)...
2 files
coop steam roguelike shooter
Experience with all around Game development (Godot)
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now- let it be Godot or unity or even an engine you made yourself...it doesnt matter, making a game is incredibely hard and time consuming and for some even hai...
IMPOSTOR WARNING
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Postmortem
IMPOSTOR WARNING! There is i a guy on the internet who is trying to impersonate me online by opening FAKE social media accounts on YouTube, on X (twitter) and o...
THANK YOU EVERYONE FOR YOUR SUPPORT + INFO ABOUT UPCOMING UPDATE
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Postmortem
Words can not describe how thankful I am to all of you for playing my little stupid game. I've been reading through your lovely messages and comments, and I'm s...
So Perfect I Could Eat You Up - Post Mortem
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Postmortem
INTRO: This project was probably the craziest project I’ve ever tackled in RPGMaker. Now, as the name of the engine suggests, you’re supposed to make RPGs i...
Cosmic Munching speed up!🚀
Postmortem
As captain Cat went a bit slow with old Android ships, we’ve added a small technical speed up ... object pooling. Instead of constantly creating and destroyin...
1 file
(Almost) One year anniversary gameplay videos!
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With the (almost) one-year anniversary of Montana De la Cruz Vs The Army of Darkness just around the corner, I wanted to celebrate by sharing some full gameplay...
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Compute Manager - Status Update
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I've had extreme burnout from this project after working on it for so long, I really did enjoy working on it when I did. But I lost interest once I realized tha...
Hunter Diorama GMTK 2026 Postmortem
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What a week, man! When I am writing this, GMTK 2026 hasn't finished yet; there's still a day of voting to be done. But we would like to believe that we did real...
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TimeTabl Is Now Indexed - Finally Live for Everyone!
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Hey everyone, I hope you're all doing well! It's been a little while, and I know some of you have been patiently waiting for this moment. So let's get straight...
Still workin' on it, don't worry!
Postmortem
HELO! so i got sum personal stuff goin' on and needed a break But da update is still bein' worked on and almost done, just a couple more features to add See ya...
Thank you all
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Postmortem
Hello everyone. First of all i wanted to thank you all for lots of views and downloads. Seriously. Second, i just started developing Joxy is still watching 2, s...
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New Update: 9,000+ Plays! + Chinese Translation, Dialogue Fixes & Big Announcement!
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Postmortem
Hi everyone! I honestly can’t believe I’m writing this, but... Petal has officially crossed 9,000+ plays! 😭❤️ For my very first finished game, this r...
NEW SECOND SPIN-OFF!
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I’ve been working on Part Two recently! I might finish it around August 30th ?? But I have a feeling this work will turn out extremely lengthy. It carries som...
Thank You + Announcement
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HOW IS LIFE REAL. 😭😭 i really seriously did not expect this game to get any more than 20 plays so the fact that we somehow got to this point is 😭😭...
A retrospective
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Now that a year has passed after the release of The Supernatural Hotel, I can go into detail about it. It’s not really a game I hyped up much, but it’s some...
July 2026 Devlog: Post Game Jam
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Postmortem
Hey, flops! First of all, I just wanna say thank you and congratulations to the entire team. We managed to score #8 in overall and scoring #2 for the Theme Impl...
Where Did TimeTabl Go?
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Postmortem
Hey everyone, Quick devlog to talk about a frustrating technical issue. If you're looking for TimeTabl on itch.io and can't find it, it's not your fault: our so...
For the Folklore Hour
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Postmortem
Hi, I’m your favourite coke brand Coca-Coral. After many days and thoughts, I’m finally ready to speak about all the folklore and references we’ve put in...
Harvesters: A little clicker game about mining in space
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Hello dear itch gamers/devs, I'm Chuckiee3, a game dev mainly working with Unity for the past 7 years and this is the first game I made by myself. I'm writing t...
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Six weeks on CrazyGames: my incremental roguelite makes ~€31/day. Full breakdown of what's working while my previous three games flopped
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Hi there. My first 3 games flopped hard, and then this fourth is currently earning 12.9k USD in annualized revenue (much to my own surprise), and that number's...
From annoyance to a full application
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It has been a rollercoaster. What I had envisioned for one of my Visual Novels actually came with trying to fix my work pipeline. InViNode was actually never me...
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wassup yall
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I don't think among us is viable or worthy of my creative motivation which is already low but let me know what y'all want to see from me...
Revisiting Rust and Revenue
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I pulled out Rust and Revenue yesterday evening. For full disclosure, I hadn’t played Rust and Revenue since the local designer day in Rochester, NY back in F...
Author's notes
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Postmortem
I don't know if I'm burnt out from doing too much lately, or if it's just the summer heat reaching full swing, but I've been having a tough time making games th...
I finished YOUR TURN in a week. And then I reworked it over the course of two weeks.
Postmortem
YOUR TURN EXTENDED CUT — A Full-Fledged Devlog * How the Game Became What It Was Meant to Be When I first released YOUR TURN, it was a short game about a judg...
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Devlog video
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Can you survive the depths and end this memory?
The second Devlog... Nine years later.
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Yeah so this died back in 2018. At the time i was using already depreciated unet systems. In 2020 i started a project to revive warfare using the same already o...
The Game Is Dying, Help him
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Hi guys its been a while from the last update. I said that i would continued the game if the game made good numbers but unfortunately it didn't so now im doing...
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BIG UPDATE BUROCRATIA
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Давненько ничего не постилось по поводу игры, но мы не отсиживаем лапки просто так! В об...
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News to Vector Icon Pack!
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For those who are seeing this post, I'll finally soon be updating the vectors with an entire brand new cleaner set which I think looks much better than the curr...
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