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EGamePlay
EGamePlay PublicForked from m969/EGamePlay
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configurat…
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Entitas-CSharp
Entitas-CSharp PublicForked from sschmid/Entitas
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
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UnityGameFramework
UnityGameFramework PublicForked from EllanJiang/UnityGameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the develop…
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GameFramework
GameFramework PublicForked from EllanJiang/GameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the develop…
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HTFramework
HTFramework PublicForked from SaiTingHu/HTFramework
Unity HTFramework, a rapid development framework of client to the unity.
C#
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