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zloop1982/ExtendStandard

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ExtendStandard

基于物理的渲染(PBR, Physically based rendering)采用了物理真实的光照模型,符合自然世界的直观认知规律,近年来逐渐流行。PBR可理解为是一套渲染标准, 具体实现由各大引擎自己负责,Unity的标准PBR实现为Standard,UE4中封装为Default Lit。

标准化有利于简化美术流程,但是只使用标准PBR达不到具体项目的渲染需求,因为游戏风格差异化大多来自对渲染的自定义...... https://zhuanlan.zhihu.com/p/50822664

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扩展Unity的Standard PBR

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  • HLSL 75.5%
  • ShaderLab 24.5%
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