File tree 1 file changed +20
-0
lines changed
Filter options
content/posts/newsletter-015
1 file changed +20
-0
lines changed
Original file line number Diff line number Diff line change @@ -180,6 +180,26 @@ For main feature reports and dev blogs follow [@pGLOWrpg] on Twitter.
180
180
181
181
## Learning Material Updates
182
182
183
+ ### How to: WGPU + Winit + ECS + Pixels
184
+
185
+ [ @nyxtom ] published several articles on game
186
+ development for Entity-Component-Systems, Windowing and Event Loops, and WGPU.
187
+
188
+ - [ ECS in Rust] ( https://nyxtom.dev/2020/10/06/ecs-in-rust/ ) -
189
+ written as a high level introduction to entity component systems and
190
+ using the [ hecs] crate.
191
+ - [ Winit and Pixels] ( https://nyxtom.dev/2020/10/07/winit-rust/ ) -
192
+ introduces cross platform window management/event loops and provides a
193
+ tutorial for writing simple pixel graphics and 2d game development using
194
+ the [ pixels] crate (based on WGPU).
195
+ - [ Framebuffers, WGPU and Rust] ( https://nyxtom.dev/2020/10/08/framebuffers/ ) -
196
+ an in depth analysis of high level graphics terminology and a full length
197
+ tutorial for setting up the api and clearing the screen with WGPU.
198
+
199
+ [ @nyxtom ] : https://twitter.com/nyxtom
200
+ [ hecs ] : https://github.com/Ralith/hecs
201
+ [ pixels ] : https://github.com/parasyte/pixels
202
+
183
203
### [ How to: Rust + SDL2 + OpenGL on the web] [ how-to-rust-sdl2-opengl-post ]
184
204
185
205
[ @Therocode ] published an [ article] [ how-to-rust-sdl2-opengl-post ] that
You can’t perform that action at this time.
0 commit comments