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Releases: willnode/MeshDebugger

v1.0.0: 🚀 1.0.0

21 May 15:40

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  • NEW: Ability to snapshot mesh and lock selection
  • NEW: Added a simple demo scene
  • CHANGE: Minimum unity version is 2021.3

v0.9.0: 🍸 0.9.0

29 May 01:51

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  • CHANGE: Minimum unity version is 2019.3
  • CHANGE: Warning will shown on unreadable mesh
  • FIX: Obsolete warning about prefab API in 2019.3
  • FIX: IndexOutOfRangeException by @Riskjockey

v0.8.0: ♻ 0.8.0

03 Sep 18:21

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  • FIX: Make asset compatible with 2019.x

v0.7.0: 🎂 0.7.0

28 Jun 00:02

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  • NEW: Inspect from SkinnedMeshRenderer
  • NEW: Vertex to Indice inspection (was incomplete)
  • NEW: Debug Surface option (only works for MeshFilter at this point)
  • Fix error for meshes that don't have either Normal or Tangent
  • Improved Debugging Performance (far less GC overhead)
  • Fix GUI Label Color when using Dark (Pro) skin

v0.6.1: 0.6.1

24 Feb 10:34

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v0.6.1: 0.6.1 Pre-release
Pre-release
Change yellow -> cyan for vertex to indice
Add custom menu to open help
Make readme clear (was rejected in asset store 🙁)

v0.6: 👓 0.6

09 Feb 08:15

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v0.6: 👓 0.6 Pre-release
Pre-release
+ New: Partial debug scope!
+ New: Informational box about mesh statistics
+ New: material for each debug shaders
+ New statistics and fix some caching issues
+ Show warn box when debugging too much verts/tris with floating GUI
+ Set IMGizmos as ScriptableObject (so that it serialized properly)
+ Remove models (will be gitignored)
+ Unity downgrade to 5.6

🌐 0.5

05 Feb 04:44

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🌐 0.5 Pre-release
Pre-release
first launch in github
add readme + screenshot
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