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Commit 0bdee4c

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N23: wgpu (rust-gamedev#692)
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‎content/news/023/index.md

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@@ -201,6 +201,36 @@ projects. Pure Rust Vulkan allocators with support for erupt have been released.
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[erupt]: https://gitlab.com/Friz64/erupt
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[@Friz64]: https://blog.friz64.de/about
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### [wgpu] family re-union
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![wgpu family reunion](wgpu-family-reunion.svg)
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[wgpu] is a [WebGPU] implementation in Rust. It is safe, efficient,
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and portable: it can target both native and the Web.
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[Family reunion] is by far the biggest change in `wgpu` project since
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the inception. First, the Rust API of [wgpu-rs] was moved to the main
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[wgpu] repository. Second, the whole base was relicensed under MIT/Apache2.
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[gfx-hal] - the Vulkan Portability-like graphics API abstraction -
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was detached from the project. Instead `wgpu` got its own in-house unsafe
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abstraction called "wgpu-hal" developed within the [wgpu] repository.
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The team released [wgpu-0.9] right before this transition, to give the new
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graphics infrastructure more time to take shape. At the time of writing,
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supported backends on the new HAL include Vulkan, Metal, and OpenGL ES3.
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Finally, the testing infrastructure received a major upgrade. It started
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rendering the examples on the available adapters and compraring the results
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with reference images.
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This includes automatic testing using software adapters on CI.
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[wgpu]: https://github.com/gfx-rs/wgpu
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[wgpu-rs]: https://github.com/gfx-rs/wgpu-rs
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[gfx-hal]: https://github.com/gfx-rs/gfx
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[wgpu-0.9]: https://crates.io/crates/wgpu/0.9.0
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[Family reunion]: https://github.com/gfx-rs/wgpu/milestone/9?closed=1
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## Popular Workgroup Issues in Github
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<!-- Up to 10 links to interesting issues -->
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