Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Appearance settings

Adapted to new API (builds with UE4.24.3)#185

Open
nathanael-k wants to merge 1 commit intounrealcv:masterunrealcv/unrealcv:masterfrom
nathanael-k:add-nathanael-knathanael-k/unrealcv:add-nathanael-kCopy head branch name to clipboard
Open

Adapted to new API (builds with UE4.24.3)#185
nathanael-k wants to merge 1 commit intounrealcv:masterunrealcv/unrealcv:masterfrom
nathanael-k:add-nathanael-knathanael-k/unrealcv:add-nathanael-kCopy head branch name to clipboard

Conversation

@nathanael-k
Copy link
Copy Markdown

Some small changes to the code to make it compatible with the latest version of UE4. Build was only tested on Windows 10.

@AbaoFromCUG
Copy link
Copy Markdown

@nathanael-k Hello 😄 , I clone your branch add-nathanael-k , build it (python build.py) success. But I run command vset /viewmode object_mask , I got error image
raw lit viewmode
image
form lit viewmode to object_mask viewmode
image
raw depth viewmode
image

form depth viewmode to object_mask viewmode
image

I refrence issus , branch:add-nathanael-k has the same promblem

My env

  • Win10 64bit
  • UE4.24.3

I not familar with UE4, so I donn't know how to repair it, if object_mask cann't be repair , I have to use UE4 4.16, it is work

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants

Morty Proxy This is a proxified and sanitized view of the page, visit original site.