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1 | 1 | *** PointCloud Viewer & Tools for Unity ***
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2 | 2 |
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| 3 | +v2.20 |
| 4 | + |
| 5 | +- Feature: Add new tiles binary format (v3) (allows displaying huge point clouds using point lod system *Consider this as a "beta" feature) |
| 6 | +- Feature: PointCloud2Binary Converter: Add option to limit total imported point count (ideal for quickly testing import settings) |
| 7 | +- Feature: PointCloud2Binary Converter: Support large input files (tested 16gb ply file, with 432million points) |
| 8 | +- Feature: PointCloud2Mesh Converter: Meshes are saved as full gameobjects (instead of mesh assets only) when [x] Add meshes to current scene is enabled. Note: Not supported for LODS yet |
| 9 | + |
| 10 | +- Improved: PointCloud2Binary Converter: Add Cancel button to most of the conversion progressbars |
| 11 | +- Improved: Add more info into converter progress bars (pointcounts) |
| 12 | +- Improved: Add more validation and error checking here & there (will print to console) |
| 13 | +- Improved: Add cancel button to random cloud generator progress bars |
| 14 | + |
| 15 | +- Added: Example scene for v3 viewer: PointCloudTools/Demos/PointCloudViewer/Scenes/PointCloud-TilesViewerV3.scene |
| 16 | + |
| 17 | +- Changed: Upgraded Project to Unity 2017.4.24f1 (probably will stay in this version for a while) |
| 18 | + |
| 19 | +- Fixed: Various PLY importer issues (cloudcompare headers) |
| 20 | +- Fixed: Single .pts/.pcd cloud with less than 1000 points was skipped on import |
| 21 | +- Fixed: PointCloudConverter: Calculate correct bounds for v2 pointcloud |
| 22 | +- Fixed: Using intensity colors now works with V2 format |
| 23 | +- Fixed: Reading CGO data without RGB values into V2 format |
| 24 | +- Fixed: Added conditional check for reprecated rendering in 2019_1 and later |
| 25 | +- Fixed: Nullref error on random point cloud save cancel |
| 26 | +- Fixed: Skip Geomagic ASC file header comment rows |
| 27 | +- Fixed: v2 cancel loading if no RGB data in file |
| 28 | + |
| 29 | +- Note: When converting large clouds into v3 format, its better to use commandline LAS/LAZ converter (432m points, editor=~50mins, cmdline=~10mins) https://github.com/unitycoder/UnityPointCloudViewer/wiki/Commandline-Tools |
| 30 | + |
| 31 | +Latest updates/issues: |
| 32 | +- https://github.com/unitycoder/UnityPointCloudViewer/issues |
| 33 | + |
| 34 | +*-----------------------------------------------------------------------* |
| 35 | + |
3 | 36 | v2.10
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4 | 37 |
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5 | 38 | - Feature: Add Multithreading to runtimeviewer
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