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Commit 0dba0c1

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Update release-notes.txt
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‎ReleaseNotes/release-notes.txt

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*** PointCloud Viewer & Tools for Unity ***
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v1.91
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- Added: Support for .PCD Ascii file format v0.7 *for color, only single value is supported, not separate R G B yet
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- Added: Example scene "BinaryViewerDX11WithMeasuring-Override" to show how to override MeasurementManager DrawLine() method
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- Added: New Shaders "PointCloudHeightGradientColorOpaqueDX11" and "PointCloudHeightGradientColorOpaqueDX11" for displaying single color point cloud with gradient (based on world Y height)
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- Added: UpdatePointData() and UpdateColorData() to easily submit your own point cloud data into viewer, see example Scene "Your_Own_Pointcloud_Data_Viewer.scene"
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- Added: DX11 PointCloud VR (singlepass) shader material for testing: PointCloud_DX11_FixedColorOpaque-VR.mat
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- Fixed: MovieTexture error in "VideoDepthPlayer.cs" if building for webgl
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- Fixed: .PTS intensity value parsing : https://github.com/unitycoder/UnityPointCloudViewer/issues/30
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- Fixed: Nullref error if ReadRGB not selected, but ReadIntensity was selected
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- Fixed: Nullref error if loaded animated point cloud, but file was not found
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- Fixed: CloudCompare .PLY has extra comment line https://github.com/unitycoder/UnityPointCloudViewer/issues/34
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- Fixed: Disable lightprobes on lod meshes
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- Changed: Upgraded project to Unity 5.5.1f1
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- Changed: Default point color alpha is now 1 (used to be 0.5)
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- Changed: When converting to mesh, new gameobject folder is created per conversion (instead of adding points under same gameobject)
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- Changed: Removed static singleton "instance" from BinaryViewerDX11.cs
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*----------------------------------------------------\O/-------------------*
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v1.9
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- Improved: Faster point cloud to binary conversion (around 2-4 times faster)

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