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Fix for ScriptableRenderPipeline Tag:2018.1.0f2

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ScriptableRenderPipeline

Unity 2018.1.0f2 ScriptableRenderPipeline

ShaderBlurMoments.compute

If you have this bug, You can download fixed version here.

Shader error in 'ShadowBlurMoments.compute': All kernels must use same constant buffer layouts; 'blurWeightsStorage' property found to be different

  • Test
    Switch platform to Android

- Download
/ScriptableRenderPipeline/Core/CoreRP/Shadow/ShadowBlurMoments.compute
Original: https://github.com/Unity-Technologies/ScriptableRenderPipeline/blob/master/ScriptableRenderPipeline/Core/CoreRP/Shadow/ShadowBlurMoments.compute

Point light

First point light is not working in Script Renderpipeline Tag: 2018.1.0f2.
It was fixed in master version (https://github.com/Unity-Technologies/ScriptableRenderPipeline/pull/1216).
If you download Tag 2018.1.0f2 (https://github.com/Unity-Technologies/ScriptableRenderPipeline/tree/2018.1.0f2), download it only.

  • Test
  1. new scene
  2. add sphere(or other primitive), set LightweightShader.shader
  3. add point light -> no affected
  4. add one more point light -> affected.

- Download
/ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
Original: https://github.com/Unity-Technologies/ScriptableRenderPipeline/blob/2018.1.0f2/ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs

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