Unity 2018.1.0f2 ScriptableRenderPipeline
If you have this bug, You can download fixed version here.
Shader error in 'ShadowBlurMoments.compute': All kernels must use same constant buffer layouts; 'blurWeightsStorage' property found to be different
- Test
Switch platform to Android
- Download
/ScriptableRenderPipeline/Core/CoreRP/Shadow/ShadowBlurMoments.compute
Original: https://github.com/Unity-Technologies/ScriptableRenderPipeline/blob/master/ScriptableRenderPipeline/Core/CoreRP/Shadow/ShadowBlurMoments.compute
First point light is not working in Script Renderpipeline Tag: 2018.1.0f2.
It was fixed in master version (https://github.com/Unity-Technologies/ScriptableRenderPipeline/pull/1216).
If you download Tag 2018.1.0f2 (https://github.com/Unity-Technologies/ScriptableRenderPipeline/tree/2018.1.0f2), download it only.
- Test
- new scene
- add sphere(or other primitive), set LightweightShader.shader
- add point light -> no affected
- add one more point light -> affected.
- Download
/ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
Original: https://github.com/Unity-Technologies/ScriptableRenderPipeline/blob/2018.1.0f2/ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs