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Commit a02c06c

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Replace MoleTrooper -> Molentum; update related links (rust-gamedev#1063)
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‎content/news/013/index.md

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@@ -1104,7 +1104,7 @@ _Discussions:
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![Current state of starframe graphics and physics](starframe-demo.gif)
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[starframe] by [@moletrooper] is a work-in-progress 2D game engine
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[starframe] by [@molentum] is a work-in-progress 2D game engine
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for physics-y sidescrolling games. This month it received
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[an experimental graph-based entity system][sf-graph-post].
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_Discussions:
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[/r/rust](https://www.reddit.com/r/rust/comments/iju3xq/starframe_devlog_architecture_ecs_graph/),
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[twitter](https://twitter.com/moletrooper/status/1300034941816897542)_
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[twitter](https://twitter.com/molentum_/status/1300034941816897542)_
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[starframe]: https://github.com/moletrooper/starframe
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[@moletrooper]: https://twitter.com/moletrooper
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[sf-graph-post]: https://moletrooper.github.io/blog/2020/08/starframe-1-architecture/
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[starframe]: https://github.com/m0lentum/starframe
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[@molentum]: https://twitter.com/molentum_
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[sf-graph-post]: https://molentum.me/blog/starframe-architecture/
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### [mochi]
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‎content/news/017/index.md

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@@ -1006,16 +1006,16 @@ or follow [Dmitry Stepanov on Twitter][rg3d_twitter].
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![Current state of starframe graphics and physics](starframe.gif)
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[starframe] by [@moletrooper] is a work-in-progress game engine
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[starframe] by [@molentum] is a work-in-progress game engine
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for physics-y sidescrolling 2D games. This month, a new, more versatile
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constraint solver was used to add friction and basic joints. Collision
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detection accuracy and overall stability were also improved.
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_Discussions:
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[twitter](https://twitter.com/moletrooper/status/1338066680724008960)_
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[twitter](https://twitter.com/molentum_/status/1338066680724008960)_
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[starframe]: https://github.com/moletrooper/starframe
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[@moletrooper]: https://twitter.com/moletrooper
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[starframe]: https://github.com/m0lentum/starframe
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[@molentum]: https://twitter.com/molentum_
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### [Dotrix]
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‎content/news/020/index.md

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![Current state of starframe graphics and physics](starframe.gif)
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[Starframe] by [@moletrooper] is a work-in-progress game engine for physics-y
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[Starframe] by [@molentum] is a work-in-progress game engine for physics-y
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sidescrolling 2D games.
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This month, [its physics engine was revamped once more][sf-update-tweet]
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development of the physics engine so far in a great deal of mathematical
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detail.
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[starframe]: https://github.com/moletrooper/starframe
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[@moletrooper]: https://twitter.com/moletrooper
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[sf-blog-post]: https://moletrooper.github.io/blog/2021/03/starframe-devlog-constraints
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[sf-update-tweet]: https://twitter.com/moletrooper/status/1360723470414450688
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[starframe]: https://github.com/m0lentum/starframe
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[@molentum]: https://twitter.com/molentum_
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[sf-blog-post]: https://molentum.me/blog/starframe-constraints/
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[sf-update-tweet]: https://twitter.com/molentum_/status/1360723470414450688
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### Emerald
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‎content/news/024/index.md

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![Demonstration of Starframe's new rope physics](starframe.gif)
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[Starframe] by [@moletrooper] is a work-in-progress game engine for physics-y
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[Starframe] by [@molentum] is a work-in-progress game engine for physics-y
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sidescrolling 2D games.
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This month's noteworthy development was [particle-based ropes][sf-ropes-tweet]
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capable of full two-way coupling with rigid bodies, demonstrated above.
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Capsule-shaped colliders were also added.
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[starframe]: https://github.com/MoleTrooper/starframe/
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[@moletrooper]: https://twitter.com/moletrooper
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[sf-ropes-tweet]: https://twitter.com/moletrooper/status/1421204030441889792
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[starframe]: https://github.com/m0lentum/starframe/
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[@molentum]: https://twitter.com/molentum_
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[sf-ropes-tweet]: https://twitter.com/molentum_/status/1421204030441889792
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## Learning Material Updates
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‎content/news/026/index.md

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![physically-connected groups of primitives are framed with rectangles](starframe-islands.jpeg)
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_Grouping bodies into disjoint "islands"_
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[Starframe] by [@moletrooper] is a work-in-progress game engine for physics-y
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[Starframe] by [@molentum] is a work-in-progress game engine for physics-y
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sidescrolling 2D games.
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This month, a lot of work was done on optimizing the physics engine.
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Thus, work has begun on a platformer based around connecting things with ropes.
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More details to be shown soonish!
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[Starframe]: https://github.com/MoleTrooper/starframe/
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[@moletrooper]: https://twitter.com/moletrooper
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[sf-grid-tweet]: https://twitter.com/moletrooper/status/1432441648890449920
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[sf-island-tweet]: https://twitter.com/moletrooper/status/1438877808412008450
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[Starframe]: https://github.com/m0lentum/starframe/
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[@molentum]: https://twitter.com/molentum_
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[sf-grid-tweet]: https://twitter.com/molentum_/status/1432441648890449920
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[sf-island-tweet]: https://twitter.com/molentum_/status/1438877808412008450
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### [Arcana]
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‎content/news/030/index.md

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[System Fault]: https://www.lightsout.games/news/system-fault-early-access
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[Lantern]: https://qatoqat.itch.io/lantern
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[Fish Fight]: https://spicylobster.itch.io/fishfight/devlog/332434/fish-fights-past-present-and-future
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[Starframe]: https://moletrooper.me/blog/starframe-ropes/
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[Starframe]: https://molentum.me/blog/starframe-ropes/
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[Cake Thieves]: https://play.google.com/store/apps/details?id=com.GeTech.CakeThieves
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[Idu]: https://twitter.com/logicsoup/status/1487924659693703169
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[Sugarcane]: https://gitlab.com/macmv/sugarcane

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