No configuration, no commands to run, no submodules, no baloney.
This project is set up for LÖVE 11.5 "Mysterious Mysteries."
Inside lib/ you will find LuLPeg and a single-file splat of MoonScript, along
with a love.errorhandler implementation that uses MoonScript's error
rewriting.
The main.lua loads this error handler and game.moon, which holds an example
implementation of "Pickin' Sticks", a simple example game created by Moosadee
years ago (see: https://youtu.be/PYrS54WH96Q)
Note: If you want to distribute your game as a .love ZIP file, moonloader
will not work because LÖVE relies on a custom Lua loader for zipped code
files. You will need to compile your MoonScript using moonc before compressing.