3D engine with modern graphics
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Updated
Dec 20, 2025 - C
3D engine with modern graphics
Jolt physics integration (Plugin) for Unreal Engine 5 (UE5)
JVM bindings for Jolt Physics and V-HACD
Zig build package, bindings and C API (JoltC) for https://github.com/jrouwe/JoltPhysics
Jolt Physics raylib ⚡️ trying Jolt C++ game development physics library with raylib in a 3D hello world 🎱 bouncing sphere example.
Lustra is a new WIP lightweight game engine
A Homemade game engine written in C++23 with Vulkan
Integrate Jolt Physics into jMonkeyEngine projects (code has New BSD license)
Using Jolt with Flecs & Dear ImGui 👀 to add game physics introspection to a raylib game, with pause and stepping for dev tools debugging 🐜.
Quake 1 in Qt Quick 3D with Jolt Physics
Cross-platform C# physics engine using Jolt
A simple performance test that compares Jolt Physics on libGDX and Godot.
Testbed for combining Jolt-JNI with jSnapLoader
Proof of concept of a survival game built on a custom OpenGL engine, featuring walking machine mechanics, resource-based exploration, and experimental rendering effects.
Java bindings for Jolt Physics
Visual Debugger For The Jolt Physics Engine, Similar to HVD (Havok Visual Debugger)
Prototype builds for using the threejs webgl render.
Simple cube drop test libs for c as well c++ for raylibs test. Limited c physics libs.
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