Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Appearance settings
#

human-navagation

Here are 2 public repositories matching this topic...

Language: All
Filter by language
define-VR

In order to reduce the burden of the behavioral psychologists when it comes to setting up an experiment for analyzing behavior, we developed the Delayed Feedback based Immersive Navigation Environment (DeFINE). DeFINE is based on game engines like Unity3D and hence relies heavily on C# as a programming language. All the low-level implementation …

  • Updated Nov 24, 2021
  • ASP.NET

Improve this page

Add a description, image, and links to the human-navagation topic page so that developers can more easily learn about it.

Curate this topic

Add this topic to your repo

To associate your repository with the human-navagation topic, visit your repo's landing page and select "manage topics."

Learn more

Morty Proxy This is a proxified and sanitized view of the page, visit original site.