Skip to content

Navigation Menu

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Appearance settings
#

hlsl-shader

Here are 59 public repositories matching this topic...

Procedural-Water

Procedural ocean shader for Unity, including large wave displacement from wind direction, small ripple displacement from normaldistortion using noise, fresnel effect, depth rendering for foamlines and using scene height for large wave foam. Project in the course 'TNM084, Procedural Methods for Images' at Linköping University 2019.

  • Updated Jan 11, 2020
  • HLSL

Improve this page

Add a description, image, and links to the hlsl-shader topic page so that developers can more easily learn about it.

Curate this topic

Add this topic to your repo

To associate your repository with the hlsl-shader topic, visit your repo's landing page and select "manage topics."

Learn more

Morty Proxy This is a proxified and sanitized view of the page, visit original site.