@@ -167,7 +167,6 @@ _Discussions: [StarWolves.io Bulletin Board]_
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[ StarWolves.io Bulletin Board ] : https://starwolves.io
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[ Star Wolves ] : https://starwolves.io
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[ development journal ] : https://starwolves.io/showthread.php?tid=1
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- [ Bevy ] : https://bevyengine.org/
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[ Space Frontiers ] : https://github.com/starwolves/space
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[ GitHub ] : https://github.com/starwolves/space
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[ open-source ] : https://github.com/starwolves/space
@@ -333,7 +332,52 @@ commands
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[ Bevy Sequential Actions ] : https://crates.io/crates/bevy-sequential-actions
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[ seq-actions-gh ] : https://github.com/hikikones/bevy-sequential-actions
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[ seq-actions-docs ] : https://docs.rs/bevy-sequential-actions
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- [ bevy ] : https://bevyengine.org
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+
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+ ### [ Bevy Quickmenu]
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+
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+ ![ Bevy Quickmenu simple menu demo] ( bevy_quickmenu.gif )
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+
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+ bevy_quickmenu ([ crates.io] ( https://crates.io/crates/bevy_quickmenu ) ,
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+ [ docs.rs] ( https://docs.rs/bevy_quickmenu ) ,
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+ [ GitHub] ( https://github.com/terhechte/bevy_quickmenu ) )
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+ allows quickly creating nested game menus that can be navigated with
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+ keyboard, gamepad or mouse.
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+
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+ Bevy Quickmenu builds on BevyUI and allows defining nested menu structures in
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+ a super simple way. Its also very extensible and customisable.
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+ If you game needs menus and you would like to support multiple input methods,
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+ give it a try.
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+
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+ For example, a simple vertical menu can be defined like this:
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+
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+ ``` rust
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+ fn root_menu (state : & CustomState ) -> Menu <Actions , Screens , CustomState > {
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+ Menu :: new (
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+ " root" ,
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+ vec! [
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+ MenuItem :: image (state . logo. clone ()),
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+ MenuItem :: headline (" Menu" ),
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+ MenuItem :: action (" Start" , Actions :: Close ),
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+ MenuItem :: screen (" Sound" , Screens :: Sound )
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+ . with_icon (MenuIcon :: Sound ),
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+ MenuItem :: screen (" Controls" , Screens :: Controls )
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+ . with_icon (MenuIcon :: Controls ),
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+ ],
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+ )
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+ }
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+ ```
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+
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+ For a more involved example, check out [ this definition of a settings
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+ screen with control device selection and a sound
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+ menu.] ( https://github.com/terhechte/bevy_quickmenu/blob/main/examples/settings.rs )
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+
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+ [ Version ` 0.1.5 ` ]
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+ (< https://github.com/terhechte/bevy_quickmenu/releases/tag/0.1.5 > )
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+ was just released which simplifies generics and makes
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+ it easier to create dynamic menus.
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+
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+ _ Discussion:
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+ [ /r/rust_gamedev] ( https://www.reddit.com/r/bevy/comments/yyl73c/new_plugin_bevy_quickmenu_quickly_create_nested )
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## Popular Workgroup Issues in Github
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