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Commit dc36834

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N23: The Process (rust-gamedev#712)
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‎content/news/023/index.md

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@@ -390,6 +390,38 @@ scoreboard, increasing fall speed, game over, JUICE.
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[projectris]: https://github.com/bonsairobo/projectris
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### [The Process]
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![The new terrain editor in The Process](the_process.gif)
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_Building the world, one voxel at a time_
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[The Process] by @setzer22 is an upcoming game about factory building,
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process management, and carrot production,
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built with Rust using the Godot game engine!
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In this month, the main focus has been towards the addition of a new terrain
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editor to speed up the creation of game levels. Terrain meshes are built using
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smooth voxels using the implementation in the [building
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blocks](https://docs.rs/building_blocks_core) crate.
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This month has seen the following changes and improvements:
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- The new [terrain
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editor](https://twitter.com/PlayTheProcess/status/1406707803637551107), with a
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minimalistic GUI built in Godot itself.
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- A new [island](https://gfycat.com/talkativeneatcatfish), fully made and
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procedurally textured with the new editor
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- Implemented random factory maintenance
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[events](https://twitter.com/PlayTheProcess/status/1403986026402619393).
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- Migration of several old GDScript code into Rust, using the ECS pattern, like
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the system for character
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[movement](https://twitter.com/PlayTheProcess/status/1411410261651738635).
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_Discussions:
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[/r/rust_gamedev](https://reddit.com/r/rust_gamedev/comments/o3o8d0/experimenting_with_the_building_blocks_crate)_
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[The Process]: https://twitter.com/PlayTheProcess
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## Engine Updates
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### thRustEngine - with simple shooter game demo

‎content/news/023/the_process.gif

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