-
Notifications
You must be signed in to change notification settings - Fork 2
Expand file tree
/
Copy pathDesignTicTacToe.java
More file actions
81 lines (65 loc) · 2.12 KB
/
DesignTicTacToe.java
File metadata and controls
81 lines (65 loc) · 2.12 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
class TicTacToe {
private int[][] board;
/** Initialize your data structure here. */
public TicTacToe(int n) {
board = new int[n][n];
}
/** Player {player} makes a move at ({row}, {col}).
@param row The row of the board.
@param col The column of the board.
@param player The player, can be either 1 or 2.
@return The current winning condition, can be either:
0: No one wins.
1: Player 1 wins.
2: Player 2 wins. */
public int move(int row, int col, int player) {
board[row][col] = player;
if (isRowWin(row, col, player) || isColWin(row, col, player) || isDiagnalWin(row, col, player) || isReverseDiagnalWin(row, col, player)) {
return player;
}
return 0;
}
private boolean isRowWin(int row, int col, int player) {
for (int i = 0; i < board.length; i++) {
if (board[i][col] != player) {
return false;
}
}
return true;
}
private boolean isColWin(int row, int col, int player) {
for (int i = 0; i < board.length; i++) {
if (board[row][i] != player) {
return false;
}
}
return true;
}
private boolean isDiagnalWin(int row, int col, int player) {
if (row != col) {
return false;
}
for (int i = 0; i < board.length; i++) {
if (board[i][i] != player) {
return false;
}
}
return true;
}
private boolean isReverseDiagnalWin(int row, int col, int player) {
if (row + col != board.length - 1) {
return false;
}
for (int i = 0; i < board.length; i++) {
if (board[i][board.length - i - 1] != player) {
return false;
}
}
return true;
}
}
/**
* Your TicTacToe object will be instantiated and called as such:
* TicTacToe obj = new TicTacToe(n);
* int param_1 = obj.move(row,col,player);
*/