Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Appearance settings

superjer/pixelmachine

Open more actions menu

Repository files navigation

pixelmachine

by SuperJer
www.superjer.com


Usage: [OPTION]... [SEED]
Render ray-traced 3D images generated randomly with seed number SEED.

  option default description
  -wNUM      800 Set image output width to NUM
  -hNUM      600 Set image output height to NUM
  -mNUM        2 Set multisampling level to NUM (level 2 recommended)
  -tNUM        8 Parallelize with NUM threads
  -pNUM        0 Simulate lighting with NUM million photons!


Build on Linux:
---------------
1. Make sure you have SDL-devel on your system
2. Run `make`
   - this will create the executable `pixelmachine`


Build on Windows:
-----------------
1. Install MinGW <http://www.mingw.org/>
   - make sure it comes with MinGW Make
2. Get SDL-devel for MinGW <http://www.libsdl.org/>
   - copy the lib and include files into MinGW
3. Run `mingw32-make win`
   - this will create the executable `pixelmachine.exe`


Build on Mac:
-------------
???

About

A ray-tracing 3d renderer in C/C++ and SDL.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

Morty Proxy This is a proxified and sanitized view of the page, visit original site.