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Commit 8de3ecb

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N45: Way of Rhea (rust-gamedev#1368)
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‎content/news/045/index.md

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@@ -152,6 +152,36 @@ interested in contributing.
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[spicy-launcher]: https://github.com/spicylobstergames/SpicyLauncher/releases/tag/v0.3.0
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[spicy-discord]: https://discord.gg/52WCcgJkcE
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### [Way of Rhea][wor]
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[![Steam Puzzle Fest April 24 - May 1 Way of Rhea](wor-puzzle-fest.jpg)][wor]
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[Way of Rhea][wor] is a puzzle game with hard puzzles and forgiving
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mechanics being produced by [@masonremaley] in a custom Rust engine.
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You can support development by [checking out the free demo and wishlisting on Steam][wor]
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or [signing up for the mailing list][wor-mail]!
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Recent updates:
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- Time controls (pause, play, fastforward)
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- Staves switch in place so that crabs don't inadvertantly move them when cycling
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- Increased drag on various physics objects to prevent bouncing over targets
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- Increased staff throw velocity to make it easier to throw staves off ledges
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- Improved interactive hover visuals on staves
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- Fixed bug where you could take objects from the crab while he's riding the elevator
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- Fixed edge cases around saving on load screens
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- Fixed edge cases with sleep system and pausing
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- More flexible save points in crab puzzles (save points can now conditionally
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trigger only when a crab is present)
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- More work on end game
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Also, Way of Rhea was part of the [Steam Puzzle Fest][wor-puzzle-fest]!
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[@masonremaley]: https://twitter.com/masonremaley
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[wor]: https://store.steampowered.com/app/1110620/Way_of_Rhea/?utm_campaign=tmirgd&utm_source=n45
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[wor-mail]: https://anthropicstudios.com/newsletter/signup/tech
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[wor-puzzle-fest]: https://store.steampowered.com/category/puzzle_matching
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## Engine Updates
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### [Ambient][ambient-github]

‎content/news/045/wor-puzzle-fest.jpg

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