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Commit 865e220

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N43: Legend of Worlds (rust-gamedev#1308)
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‎content/news/043/index.md

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@@ -219,6 +219,28 @@ Join the journey into the unknown and help shape the future of CyberGate!
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[cybergate-yt]: https://youtube.com/channel/UClrsOso3Xk2vBWqcsHC3Z4Q
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[cybergate-dis]: https://discord.gg/R7DkHqw7zJ
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### [Legend of Worlds][low-website]
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![legend_of_worlds](legend_of_worlds.jpg)
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[Legend of Worlds][low-website] ([Discord][low-discord], [Twitter][low-twitter])
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is a cross-platform, cross-play, 2D online sandbox multiplayer
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experience where you can join, play, create and share player-created worlds.
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[The latest dev log][low-devlog] from [Rou][low-twitter] covers an update
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to the open-source game engine created for this game.
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Legend of Worlds uses Toxoid Engine. Toxoid is a cross-platform, polyglot,
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open-source WebAssembly game engine written in Rust.
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The architecture has been updated so that Toxoid games can now share memory
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directly between WASM components, and map access to the data values rather than
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deserializing a set of values every time, resulting in "massive performance gains".
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[low-website]: http://legendofworlds.com
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[low-twitter]: https://twitter.com/DreamsectGames
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[low-discord]: https://discord.gg/aqD7H3F7nz
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[low-devlog]: http://legendofworlds.com/dev-log-2
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## Engine Updates
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### [godot-rust][gd-github]

‎content/news/043/legend_of_worlds.jpg

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