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Commit f43e2d6

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N37: Add bevy_kira_audio (rust-gamedev#1137)
Co-authored-by: Joe Clay <27cupsofcoffee@gmail.com>
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‎content/news/037/index.md

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@@ -119,6 +119,29 @@ and libraries, e.g. bevy, egui, and [nannou].
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[examples]: https://github.com/rksm/hot-lib-reloader-rs/tree/master/examples
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[nannou]: https://youtu.be/hyyeLtJ7SQk
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### [bevy_kira_audio]
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![Configuring a sound when playing it](bevy_kira_audio_settings.png)
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_Configuring a sound when playing it_
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[bevy_kira_audio] by [@nikl_me] is an alternative audio plugin for the [Bevy]
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game engine. It uses [Kira] as its audio library and aims to integrate
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well with Bevy's ECS.
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Last month saw the release of versions [0.11.0] and [0.12.0]. With the
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latest version, sound settings like volume, playback-rate, or panning can
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be adjusted directly when playing audio. The screenshot above shows the new API
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with multiple example settings. The plugin now also offers control
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over single sound instances via asset handles and will apply configurable
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tweens to most operations.
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[bevy_kira_audio]: https://github.com/NiklasEi/bevy_kira_audio/
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[Kira]: https://github.com/tesselode/kira
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[@nikl_me]: https://twitter.com/nikl_me
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[Bevy]: https://bevyengine.org/
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[0.11.0]: https://github.com/NiklasEi/bevy_kira_audio/blob/main/CHANGELOG.md#v0110
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[0.12.0]: https://github.com/NiklasEi/bevy_kira_audio/blob/main/CHANGELOG.md#v0120
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## Popular Workgroup Issues in Github
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<!-- Up to 10 links to interesting issues -->

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