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Commit 4fa8931

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N36: godot-rust (rust-gamedev#1117)
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@@ -245,6 +245,36 @@ and to talk to the devs personally.
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[dims-discord]: https://discord.gg/Z5CAVmNE57
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[dims-youtube]: https://youtube.com/channel/UCR5gOwS7uSl0a0dl7MLQoqg
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### [godot-rust][gd-github]
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![godot-rust logo](godot-rust.png)
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godot-rust ([GitHub][gd-github], [Discord][gd-discord], [Twitter][gd-twitter])
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is a Rust library that provides bindings for the Godot game engine.
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The last few months have been a bit quieter around godot-rust. A lot of this
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can be attributed to developers exploring the [GDExtension API][gd-gdext], the
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successor of GDNative for Godot 4. At this point, a lot of the foundation is
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still being built, however some more concrete plans are outlined in
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[#824][gd-824]. Further updates will be posted in that issue or on Twitter.
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Nevertheless, several improvements have been integrated to godot-rust since
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0.10, with [version 0.10.1 on the horizon][gd-907]. Some notable examples:
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- GDScript utility functions like `lerp`, `ease` or `linear2db` ([#901][gd-901])
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- Property support for standard collection types ([#883][gd-883])
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- Methods for `Rect2` and `Aabb` ([#867][gd-867])
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[gd-824]: https://github.com/godot-rust/godot-rust/issues/824
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[gd-883]: https://github.com/godot-rust/godot-rust/issues/883
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[gd-867]: https://github.com/godot-rust/godot-rust/issues/867
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[gd-901]: https://github.com/godot-rust/godot-rust/issues/901
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[gd-907]: https://github.com/godot-rust/godot-rust/issues/907
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[gd-github]: https://github.com/godot-rust/godot-rust
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[gd-discord]: https://discord.com/invite/FNudpBD
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[gd-twitter]: https://twitter.com/GodotRust
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[gd-gdext]: https://godotengine.org/article/introducing-gd-extensions
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## Learning Material Updates
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### [Sand Fall With Compute Shaders in Rust]

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