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Commit b63cba2

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N14: Learn WGPU & Live-Reload (rust-gamedev#311)
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‎content/posts/newsletter-014/index.md

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@@ -389,6 +389,37 @@ Both developers wrote about the work and their experiences developing space_shoo
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## Learning Material Updates
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### [So You Want to Live-Reload Rust][fasterthanlime-post]
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![cool bear with glasses](cool-bear.png)
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_Cool bear_
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[@fasterthanlime] published a giant blog post
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["So you want to live-reload Rust"][fasterthanlime-post]
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\- a very deep techincal dive into reloading a dylib
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and a bunch of related issues.
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Lots of interesting insights for folks who want
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to better understand nuances of hot reloading.
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_Discussions:
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[/r/rust](https://reddit.com/r/rust/comments/j0ajdy/so_you_want_to_livereload_rust)_
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[fasterthanlime-post]: https://fasterthanli.me/articles/so-you-want-to-live-reload-rust
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[@fasterthanlime]: https://fasterthanli.me/
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### [Learn WGPU][learn-wgpu]
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This month [@sothr] released another chapter
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of the ["Learn WGPU"][learn-wgpu] tutoral:
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["Threading WGPU Resource Loading with Rayon"][learn-wgpu-threading].
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Also, the whole tutorial [was upgraded to WGPU v0.6][learn-wgpu-upgrade].
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[@sothr]: https://github.com/sothr
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[learn-wgpu]: https://sotrh.github.io/learn-wgpu
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[learn-wgpu-threading]: https://sotrh.github.io/learn-wgpu/intermediate/tutorial13-threading
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[learn-wgpu-upgrade]: https://sotrh.github.io/learn-wgpu/news/#_0-6
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### [Is it easy to draw a line?][Lines]
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![hexagonal strategy map with region borders](lines_hexstrat.jpeg)

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