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Commit a602910

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vicklesozkriff
andauthored
N14: Riddle (rust-gamedev#284)
* Riddle section of newsletter rust-gamedev#14 * Update to match link style prefs * N14: Riddle: Fmt tweaks Co-authored-by: Andrey Lesnikov <ozkriff@gmail.com>
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‎content/posts/newsletter-014/index.md

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@@ -230,6 +230,27 @@ and it can now run [vange-rs] pretty well 🎉.
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[khr-portability]: https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VK_KHR_portability_subset.html
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[vange-rs]: https://github.com/kvark/vange-rs
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### [Riddle]
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[Riddle] is a Rust media library in the vein of SDL,
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building as far as possible on the most active/standard Rust libraries
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(winit, wgpu, image, etc). Riddle is deliberately not an engine, or a framework.
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It is a library devoted to exposing media related features in a unified way while
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avoiding prescribing program structure. It provides abstractions over windowing,
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input, audio, image loading/manipulation and provides a basic wgpu based 2D
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renderer.
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The [docs][riddle-docs] contain runnable examples for most methods and types.
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The goal is to provide a stable foundation, resillient to developments in the Rust
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gamedev ecosystem, on which games, custom engines, and other media applications can
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be built.
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_Discussions:
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[/r/rust_gamedev](https://reddit.com/r/rust_gamedev/comments/j0xa3s/riddle_010)_
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[Riddle]: https://github.com/vickles/riddle
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[riddle-docs]: https://vickles.github.io/riddle/0.1.0/riddle
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## Popular Workgroup Issues in Github
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## Requests for Contribution

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