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Commit 5289924

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adamnemecek17cupsofcoffeeozkriff
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N14: femtovg (rust-gamedev#287)
* added femtovg * Update content/posts/newsletter-014/index.md Co-authored-by: Joe Clay <27cupsofcoffee@gmail.com> * N14: FemtoVG: Fmt tweaks Co-authored-by: Joe Clay <27cupsofcoffee@gmail.com> Co-authored-by: Andrey Lesnikov <ozkriff@gmail.com>
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‎content/posts/newsletter-014/index.md

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@@ -245,6 +245,28 @@ _Discussions:
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[Rust 1.46.0]: https://blog.rust-lang.org/2020/08/27/Rust-1.46.0.html
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[mint]: https://github.com/kvark/mint
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### [FemtoVG]
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![femtovg](femtovg.png)
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[FemtoVG] is a 2D canvas API in Rust, based on [nanovg].
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Currently, FemtoVG uses OpenGL as a rendering backend. A Metal backend is 95%
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done, and a wgpu backend is on the roadmap. The project is definitely looking
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for contributors.
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Unlike NanoVG, FemtoVG has full text-shaping support thanks to harfbuzz.
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FemtoVG, just like the original NanoVG, is based on the _stencil-then-cover_
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approach presented in [GPU-accelerated Path Rendering][gpupathrender.pdf].
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Join the [Discord channel](https://discord.gg/V69VdVu)
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or follow [FemtoVG on twitter](https://twitter.com/femtovg).
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[FemtoVG]: https://github.com/femtovg/femtovg
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[nanovg]: https://github.com/memononen/nanovg
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[gpupathrender.pdf]: https://github.com/femtovg/femtovg/blob/master/assets/gpupathrender.pdf
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### [gfx-rs] and [gfx-portability]
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![gfx-rs logo](gfx-logo.png)

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