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Produce idata content for dll/dylib import on windows #30027

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@SlugFiller

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@SlugFiller
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From what I can tell the kind="dylib" link hint is mostly ignored on windows, as rust expects a matching import library to be found. I suggest it should, instead, produce an appropriate idata section in the LLVM code.

For example, for the following:

#[cfg(windows)]
#[link(name = "kernel32", kind="dylib")]
#[allow(non_snake_case)]
extern "system" {
    fn GetStdHandle(nStdHandle: u32) -> *mut u8;
    fn WriteConsoleA(hConsoleOutput: *mut u8, lpBuffer: *const u8, nNumberOfCharsToWrite: u32, lpNumberOfCharsWritten: *mut u32, lpReserved: *const u8) -> i32;
}

Rust should produce (Assuming 32-bit. For 64-bit target, a bunch of i32s should replaced with i64s below):

@__ImageBase = external global i8

define internal i8* @GetStdHandle(i32 %nStdHandle) unnamed_addr alwaysinline nounwind {
    %lpaddr = bitcast i8** getelementptr ([3 x i8*]* @.import.kernel32.ptr, i32 0, i32 0) to i8*(i32 )**
    %addr = load i8*(i32)** %lpaddr
    %ret = call cc 64 i8* %addr(i32 %nStdHandle)
    ret i8* %ret
}

define internal i32 @WriteConsoleA(i8* %hConsoleOutput, i8* %lpBuffer, i32 %nNumberOfCharsToWrite, i32* %lpNumberOfCharsWritten, i8* %lpReserved) unnamed_addr alwaysinline nounwind {
    %lpaddr = bitcast i8** getelementptr ([3 x i8*]* @.import.kernel32.ptr, i32 0, i32 1) to i32(i8*, i8*, i32, i32*, i8*)**
    %addr = load i32(i8*, i8*, i32, i32*, i8*)** %lpaddr
    %ret = call cc 64 i32 %addr(i8* %hConsoleOutput, i8* %lpBuffer, i32 %nNumberOfCharsToWrite, i32* %lpNumberOfCharsWritten, i8* %lpReserved)
    ret i32 %ret
}

%.win32.image_import_descriptor = type {
    i8*, ; Characteristics
    i32, ; TimeDateStamp
    i32, ; ForwarderChain
    i8*, ; DLL Name
    i8* ; FirstThunk
}

@.import.kernel32.dllname = private constant [16 x i8] c"KERNEL32.DLL\00\00\00\00", section ".idata$7"

@.import.kernel32.func.GetStdHandle = private constant [18 x i8] c"\00\00GetStdHandle\00\00\00\00", section ".idata$6"
@.import.kernel32.func.WriteConsoleA = private constant [19 x i8] c"\00\00WriteConsoleA\00\00\00\00", section ".idata$6"

@.import.kernel32.desc = private global [3 x i8*] [
    i8* inttoptr (i32 sub(i32 ptrtoint([18 x i8]* @.import.kernel32.func.GetStdHandle to i32), i32 ptrtoint(i8* @__ImageBase to i32)) to i8*),
    i8* inttoptr (i32 sub(i32 ptrtoint([19 x i8]* @.import.kernel32.func.WriteConsoleA to i32), i32 ptrtoint(i8* @__ImageBase to i32)) to i8*),
    i8* null
], section ".idata$4"
@.import.kernel32.ptr = private global [3 x i8*] [
    i8* inttoptr (i32 sub(i32 ptrtoint([18 x i8]* @.import.kernel32.func.GetStdHandle to i32), i32 ptrtoint(i8* @__ImageBase to i32)) to i8*),
    i8* inttoptr (i32 sub(i32 ptrtoint([19 x i8]* @.import.kernel32.func.WriteConsoleA to i32), i32 ptrtoint(i8* @__ImageBase to i32)) to i8*),
    i8* null
], section ".idata$3"

@.dllimport = appending constant [2 x %.win32.image_import_descriptor] [
    %.win32.image_import_descriptor {
        i8* inttoptr (i32 sub(i32 ptrtoint([3 x i8*]* @.import.kernel32.desc to i32), i32 ptrtoint(i8* @__ImageBase to i32)) to i8*),
        i32 0,
        i32 0,
        i8* inttoptr (i32 sub(i32 ptrtoint([16 x i8]* @.import.kernel32.dllname to i32), i32 ptrtoint(i8* @__ImageBase to i32)) to i8*),
        i8* inttoptr (i32 sub(i32 ptrtoint([3 x i8*]* @.import.kernel32.ptr to i32), i32 ptrtoint(i8* @__ImageBase to i32)) to i8*)
    },
    %.win32.image_import_descriptor {
        i8* null,
        i32 0,
        i32 0,
        i8* null,
        i8* null
    }
], section ".idata$2"

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