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N14: Add ECS and bevy tutorial #289

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23 changes: 23 additions & 0 deletions 23 content/posts/newsletter-014/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -150,6 +150,29 @@ combine it with cargo build scripts and create a compile-time preprocessing tool
[tera]: https://tera.netlify.app
[OpenGL Preprocessor for Rust]: https://codecrash.me/an-opengl-preprocessor-for-rust

### Rust, Gamedev, ECS, and Bevy

![Bevy hello world code snippet and two game screenshots, one displaying two
blue spheres in a grey canvas and another one displaying a gameboy colored tile
game](ecs-bevy-tutorial.png)

[@hugopeixoto] released a couple of blog posts on ECS and Bevy,
including a tutorial on how to get started.

- The [first part][hugopeixoto-p1] gives us an in depth overview of what ECS.
It starts with pseudocode for an object oriented approach
and goes through several iterations until we get to the ECS paradigm.

- The [second part][hugopeixoto-p2] is a tutorial on how to use [bevy],
a data driven game engine built in Rust.
It goes over the basic features of the engine,
using the example presented in the first part.

[@hugopeixoto]: https://twitter.com/hugopeixoto
[hugopeixoto-p1]: https://hugopeixoto.net/articles/rust-gamedev-ecs-bevy.html
[hugopeixoto-p2]: https://hugopeixoto.net/articles/rust-gamedev-ecs-bevy-p2.html
[bevy]: https://bevyengine.org

## Library & Tooling Updates

### [Thunderdome]
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