Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Appearance settings

N47: Procedural trees in Ambient #1412

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Binary file added BIN +193 KB content/news/047/ambient-trees.jpg
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
15 changes: 15 additions & 0 deletions 15 content/news/047/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -206,6 +206,21 @@ world down to the final wgpu draw calls.

[Bevy Rendering Demystified]: https://youtu.be/5oKEPZ6LbNE

### Procedural Trees in Ambient

![Procedural tree in Ambient](ambient-trees.jpg)

[@mebyz] authored a set of articles "building mmo-ready procedural trees using
Ambient engine". The three ([1][ambient-trees-1], [2][ambient-trees-2],
[3][ambient-trees-3]) posts cover a week's worth of explorations into simple
pseudo-random procedural ecosystem generation (trees, mushrooms, etc)
system/strategy for Ambient.

[@mebyz]: https://github.com/mebyz
[ambient-trees-1]: https://medium.com/@emmanuel.botros/webgpu-wasm-rust-building-mmo-ready-procedural-trees-using-ambient-engine-part-1-2359225b592
[ambient-trees-2]: https://medium.com/@emmanuel.botros/webgpu-wasm-rust-building-mmo-ready-procedural-trees-using-ambient-engine-part-2-60ccce4c6adc
[ambient-trees-3]: https://medium.com/@emmanuel.botros/webgpu-wasm-rust-building-mmo-ready-procedural-trees-using-ambient-engine-part-3-5a217ecdcabe

## Tooling Updates

### [Rerun][rerun]
Expand Down
Morty Proxy This is a proxified and sanitized view of the page, visit original site.