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Commit 335238a

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N24: Bounty Bros (rust-gamedev#738)
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‎content/news/024/bounty-bros.jpg

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‎content/news/024/index.md

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@@ -278,6 +278,32 @@ Changes and improvements from the last month:
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[fish-fight]: https://twitter.com/fishfightgame
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### [Bounty Bros.][bounty_bros]
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[![bounty-bros-title-screen](bounty-bros.jpg)][bounty_bros_webgame]
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_Click the image to play the game in your browser!_
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[Bounty Bros.][bounty_bros] is a prototype, top-down adventure game, developed
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by [Katharos Technology][katharostech] as a testing ground for a future
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commercial game.
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The last two months of development added lots of new features:
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- Integrated a new physics system and character controller that allows for smoother
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character movement.
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- Added a new damage system and made cactuses hurt the player.
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- Added a life bar and a game over screen.
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- Added a pause menu and a fullscreen button.
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- Started work on enemy pathfinding.
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All the new features can be tested in the latest [web demo][bounty_bros_webgame],
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and the [blog post][bounty_bros] has the full details of what's new and what's
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coming next!
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[bounty_bros]: https://katharostech.com/post/bounty-bros-update-4-physics-damage-pathfinding
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[bounty_bros_webgame]: https://katharostech.github.io/skipngo_pre-releases/refs/tags/pre-release-2/?asset_url=https://katharostech.github.io/bounty-bros_pre-releases/2
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[katharostech]: https://katharostech.com
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## Engine Updates
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### [ggez]

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