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[ Space editor] ( space_editor ) is an editor designed for Bevy engine
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that simplifies level and object template creation. Here are its key features:
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- 1 . Intuitive UI is built on top of bevy-inspector-egui and egui-gizmo
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- to easy objects manipulate
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- 2 . It supports the bevy_xpbd physics library,
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- making customizing collider positions faster than ever.
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- 3 . Run your levels directly from the editor.
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- This enables quick and efficient development iteration.
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- 4 . Save your levels and object templates in the standard Bevy scene format
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- and spawn in game with just one line of code
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- 5 . Many custom structures that allow to customize saved scenes
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- equally conveniently, both via gui and directly editing the saved text file
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- The [ Github project] [ space_editor ] is free for use
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+ - Intuitive UI is built on top of bevy-inspector-egui and egui-gizmo
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+ to easy objects manipulate.
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+ - It supports the bevy_xpbd physics library,
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+ making customizing collider positions faster than ever.
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+ - Run your levels directly from the editor.
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+ This enables quick and efficient development iteration.
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+ - Save your levels and object templates in the standard Bevy scene format
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+ and spawn in game with just one line of code.
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+ - Many custom structures that allow to customize saved scenes
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+ equally conveniently, both via gui and directly editing the saved text file.
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+
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+ The [ Github project] [ space_editor ] is free for use
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and open to contribute for everyone, be it with suggestions, bugs or PRs.
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[ space_editor ] : https://github.com/rewin123/space_editor
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## Library Updates
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## Popular Workgroup Issues in Github
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