Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Appearance settings

Commit 087f9da

Browse filesBrowse files
committed
N49: Space editor: Fmt fixes
1 parent 124f14e commit 087f9da
Copy full SHA for 087f9da

File tree

Expand file treeCollapse file tree

1 file changed

+12
-15
lines changed
Filter options
Expand file treeCollapse file tree

1 file changed

+12
-15
lines changed

‎content/news/049/index.md

Copy file name to clipboardExpand all lines: content/news/049/index.md
+12-15Lines changed: 12 additions & 15 deletions
Original file line numberDiff line numberDiff line change
@@ -80,25 +80,22 @@ If needed, a section can be split into subsections with a "------" delimiter.
8080
[Space editor](space_editor) is an editor designed for Bevy engine
8181
that simplifies level and object template creation. Here are its key features:
8282

83-
84-
1. Intuitive UI is built on top of bevy-inspector-egui and egui-gizmo
85-
to easy objects manipulate
86-
2. It supports the bevy_xpbd physics library,
87-
making customizing collider positions faster than ever.
88-
3. Run your levels directly from the editor.
89-
This enables quick and efficient development iteration.
90-
4. Save your levels and object templates in the standard Bevy scene format
91-
and spawn in game with just one line of code
92-
5. Many custom structures that allow to customize saved scenes
93-
equally conveniently, both via gui and directly editing the saved text file
94-
95-
The [Github project][space_editor] is free for use
83+
- Intuitive UI is built on top of bevy-inspector-egui and egui-gizmo
84+
to easy objects manipulate.
85+
- It supports the bevy_xpbd physics library,
86+
making customizing collider positions faster than ever.
87+
- Run your levels directly from the editor.
88+
This enables quick and efficient development iteration.
89+
- Save your levels and object templates in the standard Bevy scene format
90+
and spawn in game with just one line of code.
91+
- Many custom structures that allow to customize saved scenes
92+
equally conveniently, both via gui and directly editing the saved text file.
93+
94+
The [Github project][space_editor] is free for use
9695
and open to contribute for everyone, be it with suggestions, bugs or PRs.
9796

9897
[space_editor]: https://github.com/rewin123/space_editor
9998

100-
101-
10299
## Library Updates
103100

104101
## Popular Workgroup Issues in Github

0 commit comments

Comments
0 (0)
Morty Proxy This is a proxified and sanitized view of the page, visit original site.