Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Appearance settings

Conversation

@shlee322
Copy link

Input Method(Multi-language) support.
@benfry Sorry. I think that setting is involved with IDE.
I could not find how to input my country`s language, korean, to program developed with processing.
For example, i wanted to input korean to Editbox of UI in the game.
example:
http://elab.kr/wp-content/uploads/2014/04/bluesky-online-test-editbox.png
https://github.com/shlee322/bluesky-online/blob/master/client/client.pde

@shlee322 shlee322 closed this Apr 12, 2014
@shlee322 shlee322 reopened this Apr 12, 2014
@benfry
Copy link
Contributor

benfry commented Jun 8, 2014

Thanks for the suggestion, but we can't do this inside PApplet because we're moving away from AWT support in general.

In Processing 3, OpenGL won't support AWT at all, and the default renderer will not always have an AWT component associated with it that's accessible to the user. This will give us significant performance improvements, but users will need to make changes like this by hand, and depending on their context.

@benfry benfry closed this Jun 8, 2014
@github-actions
Copy link

This pull request has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

@github-actions github-actions bot locked as resolved and limited conversation to collaborators Jun 15, 2021
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants

Morty Proxy This is a proxified and sanitized view of the page, visit original site.