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Description
Original author: andres.c...@gmail.com (July 30, 2012 15:36:45)
Running the following sketch:
void setup() {
size(400, 400, P3D);
noStroke();
smooth(4);
}
void draw() {
background(0);
lights();
translate(width/2, height/2);
rotateY(frameCount * 0.02);
translate(150, 0);
sphere(40);
}
with 2.0a6 and 2.0a7 on newer nvidia hardware (570GTX, 650M) results in strips appearing along the edges of the triangles in the spehre. These strips disappear when disabling lights and/or smoothing. It doesn't occur on older nvidia hardware such as geforce 320M, or AMD Radeon HD 6490M and Intel HD Graphics 3000.
Original issue: http://code.google.com/p/processing/issues/detail?id=1147
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