Fix LegacySongProgress position when reapplying the skin during gameplay#37627
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curoviyxru wants to merge 3 commits intoppy:masterppy/osu:masterfrom
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Fix LegacySongProgress position when reapplying the skin during gameplay#37627curoviyxru wants to merge 3 commits intoppy:masterppy/osu:masterfrom curoviyxru:fix-legacy-progress-positioncuroviyxru/osu:fix-legacy-progress-positionCopy head branch name to clipboard
LegacySongProgress position when reapplying the skin during gameplay#37627curoviyxru wants to merge 3 commits intoppy:masterppy/osu:masterfrom
curoviyxru:fix-legacy-progress-positioncuroviyxru/osu:fix-legacy-progress-positionCopy head branch name to clipboard
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This all seems really hacky. Can we just make the progress at a fixed position and call it a day? |
…tion is determined" This reverts commit c541f07.
LegacySongProgress position when reapplying the skin during gameplay
peppy
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May 5, 2026
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| public static float GetAccuracyCounterMaxWidth(this ISkin source) |
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Okay this is just getting silly now.
Are you writing this code yourself?
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Yeah. If that doesn't work, I have no idea how to fix this other than loading a separate LegacyAccuracyCounter or LegacySpriteText just for that. But is it really a less hacky way?
How is it possible to make the progress at a fixed position if it depends on accuracy counter's font sprites size and font overlap?
Will assume that I've missed something in the codebase.
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Fixes #37559.