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Fix LegacySongProgress position when reapplying the skin during gameplay#37627

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curoviyxru wants to merge 3 commits intoppy:masterppy/osu:masterfrom
curoviyxru:fix-legacy-progress-positioncuroviyxru/osu:fix-legacy-progress-positionCopy head branch name to clipboard
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Fix LegacySongProgress position when reapplying the skin during gameplay#37627
curoviyxru wants to merge 3 commits intoppy:masterppy/osu:masterfrom
curoviyxru:fix-legacy-progress-positioncuroviyxru/osu:fix-legacy-progress-positionCopy head branch name to clipboard

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@curoviyxru
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Fixes #37559.

@peppy
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peppy commented May 4, 2026

This all seems really hacky.

Can we just make the progress at a fixed position and call it a day?

@curoviyxru curoviyxru changed the title Delay accuracy counter update until legacy song progress position is determined Fix LegacySongProgress position when reapplying the skin during gameplay May 4, 2026
}
}

public static float GetAccuracyCounterMaxWidth(this ISkin source)
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Okay this is just getting silly now.

Are you writing this code yourself?

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@curoviyxru curoviyxru May 5, 2026

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Yeah. If that doesn't work, I have no idea how to fix this other than loading a separate LegacyAccuracyCounter or LegacySpriteText just for that. But is it really a less hacky way?

How is it possible to make the progress at a fixed position if it depends on accuracy counter's font sprites size and font overlap?

Will assume that I've missed something in the codebase.

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LegacySongProgress can change their position when reapplying the skin during gameplay

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