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Pull requests: openfl/openfl
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Issue fix: https://github.com/openfl/lime/issues/1983 (runtime pixel ratio check)
#2802
opened Sep 24, 2025 by
IriySoft
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DisplayObjectRenderer: invalidate ShaderFilter cache if needRender is set to true
#2797
opened Aug 21, 2025 by
ACrazyTown
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Add DatagramSocket broadcast capabilities for supported targets (cpp and neko).
#2792
opened Aug 6, 2025 by
B-Interactive
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Add the
Shader
custom metadata to the code completion
#2788
opened Jul 24, 2025 by
Cheemsandfriends
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Make lime.ui.Gamepad accessible from a GameInputDevice
#2721
opened Jul 22, 2024 by
EliteMasterEric
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Added proper support for
projectionCenter
in PerspectiveProjection.hx
#2712
opened Jun 5, 2024 by
Just-Feeshy
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Improving BitmapData.draw performance (in dispose Image mode)
#2707
opened May 15, 2024 by
rainyt
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Implement
stage.mouseLock
and MouseEvent.movement
properties
#2702
opened Apr 15, 2024 by
ShaharMS
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Adjust rendered DisplayObjects' dimensions with filters
#2700
opened Mar 19, 2024 by
NexIsDumb
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Add mipmapping support in the OpenGL rendering
#2680
opened Jan 3, 2024 by
Cheemsandfriends
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Fix: Track blendMode changes at the Context3D level instead of OpenGLRenderer level.
#2635
opened May 3, 2023 by
andresa88
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