Draft: Introduce loading scene #833
Draft
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Hello,
I added an empty loading Screen, best I can do 馃槄
LoadingContextHave time trouble figure out how all the rendering pipeline works with bgfx and waiting for #818 anyways.
Would be nice if we had some 2D Interfaces (like we have in 3D/) for Text Rendering, UI Elements and simple Sprites (for 2D Viewport).
Depends
TODO
Scripts/InfoScript2.txtand get random text fromHELP_TEXT_TOTD_..Optional
std::thread?