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Commit 1d4e12c

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N31: Image filters with wgpu-rs (rust-gamedev#968)
* Added computing image filters with wpu-rs * Update content/news/031/index.md
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‎content/news/031/index.md

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@@ -299,6 +299,22 @@ _Discussions: [Twitter][bevy_minesweeper_twitter], [dev.to][Bevy Minesweeper]_
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[@ManevilleF]: https://github.com/ManevilleF
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[bevy_minesweeper_twitter]: https://twitter.com/ManevilleF/status/1495787155280510977?s=20&t=omNFCI2cWgDFNC0MC7NWTg
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### [Computing image filters with wgpu-rs]
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[@Redwarp] posted a [blog post][Computing image filters with wgpu-rs] that goes
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through the process of creating a simple image processing pipeline with compute
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shaders, using wgpu-rs. The post takes you through several steps in this
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process:
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- Wgpu basics
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- Loading a texture
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- A simple shader
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- Bind group
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- Workgroup and dispatch
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[Computing image filters with wgpu-rs]: https://blog.redwarp.app/image-filters/
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[@Redwarp]: https://twitter.com/redwarp
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## Tooling Updates
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### [Vismut]

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