Welcome to the knowledge base for the open source tracker device designed for NLS Artist Systems. This documentation provides comprehensive information about hardware, software, integration, development, and community resources.
- Hardware Architecture - Understand the device architecture
- Hardware Setup - Set up your hardware
- Software Setup - Configure software
- First Build - Build your first project
- Network Installation - Network setup guide
- Developer Quick Reference - Quick setup for dev team
- Hardware Documentation - Hardware specifications, assembly, and schematics
- Software Documentation - Firmware, protocols, and data formats
- Integration Guides - NLS systems and external integrations
- Development Guides - APIs, SDKs, and deployment
- Research & Reference - Patent analysis and architecture patterns
- Community Resources - Contributing guidelines and communication
- Use Cases & Examples - Artistic and technical use cases
- Troubleshooting - Common issues and diagnostic tools
- Security & Privacy - Security architecture and best practices
- Performance & Optimization - Metrics and optimization strategies
- Roadmap - Future development plans
The NLS Artist Systems tracker device is an open source hardware platform designed for:
- Real-time position and motion tracking - High-frequency sensor data collection
- Integration with TidalCycles - Native OSC support for live coding environments
- Visual tracking via OpenCV - Computer vision integration
- P2P networking - Hyperbeam-based collaborative performances
- Multi-device coordination - Synchronized artistic installations
- Open Source Hardware: Complete schematics and BOM available
- Modular Design: Expandable with custom sensors and modules
- NLS Integration: Native support for TidalCycles, Hyperfone, and Pulsar Agent
- Real-time Communication: OSC, MQTT, WebSocket support
- Edge Computing: Local processing capabilities
- Community Driven: Open development and contribution process
knowledge-base/
├── README.md # This file
├── CONTRIBUTING.md # How to contribute
├── CODE_OF_CONDUCT.md # Community guidelines
├── ACKNOWLEDGMENTS.md # Credits and thanks
│
├── 01-hardware/ # Hardware Documentation
│ ├── specifications/ # Architecture, components, connectivity
│ ├── assembly/ # BOM, assembly guide, testing
│ └── schematics/ # Hardware diagrams
│
├── 02-software/ # Software Documentation
│ ├── firmware/ # Firmware overview, OS selection, OTA
│ ├── protocols/ # MQTT, WebSocket, OSC, custom protocols
│ └── data-formats/ # JSON schemas, MessagePack, Protobuf
│
├── 03-integration/ # Integration Guides
│ ├── nls-systems/ # TidalCycles, Hyperfone, Pulsar Agent
│ ├── external/ # Ableton, VDMX, Web3/Blockchain
│ └── examples/ # Setup examples and tutorials
│
├── 04-development/ # Development Guides
│ ├── getting-started/ # Setup guides and quick reference
│ ├── api/ # REST, WebSocket, MQTT, CLI APIs
│ ├── sdks/ # Python, JavaScript, Rust, C++ SDKs
│ └── deployment/ # Single/multi-device, cloud, edge
│
├── 05-research/ # Research & Reference
│ ├── patent-analysis/ # Device management, content delivery
│ ├── architecture-patterns/ # System architecture, data flow
│ └── technology-comparison/ # Protocols, OS, hardware platforms
│
├── 06-community/ # Community Resources
│ ├── contributing/ # Code, docs, testing guidelines
│ ├── communication/ # Forums, chat, mailing lists
│ └── project-management/ # Issue tracking, roadmap, releases
│
├── 07-use-cases/ # Use Cases & Examples
│ ├── artistic/ # Live performance, studio integration
│ ├── technical/ # Motion capture, ML data collection
│ └── examples/ # Tutorial and advanced projects
│
├── 08-troubleshooting/ # Troubleshooting & Support
│ ├── hardware-issues/ # Power, connectivity, sensors
│ ├── software-issues/ # Updates, configuration, network
│ └── diagnostic-tools/ # Built-in and external tools
│
├── 09-security/ # Security & Privacy
│ ├── security-architecture/ # Device, network, secure boot
│ ├── privacy/ # Data privacy, GDPR, anonymization
│ └── best-practices/ # Secure coding, vulnerability reporting
│
├── 10-performance/ # Performance & Optimization
│ ├── metrics/ # Device and system performance
│ ├── optimization/ # Code, power, network, storage
│ └── scaling/ # Load balancing, caching, distributed
│
├── 11-roadmap/ # Roadmap & Future
│ ├── short-term.md # 0-6 months
│ ├── medium-term.md # 6-12 months
│ ├── long-term.md # 12+ months
│ └── feature-requests.md
│
└── templates/ # Documentation Templates
├── hardware-spec-template.md
├── api-doc-template.md
├── integration-guide-template.md
└── use-case-template.md
-
Hardware Setup
- Review Hardware Architecture
- Follow Hardware Setup Guide
- Check Developer Quick Reference
-
Software Setup
- Set up Development Environment
- Configure Network Installation
- Build your First Project
-
Integration
-
Assembly
- Review Bill of Materials
- Follow Assembly Guide
- Run Testing Procedures
-
Configuration
We welcome contributions! Please see our:
- Contributing Guidelines - How to contribute
- Code of Conduct - Community guidelines
- Community Resources - Communication and project management
- Fork the repository
- Create a feature branch
- Make your changes
- Submit a pull request
See Contributing Guidelines for detailed instructions.
- GitHub Repository: nonlineari/NLS-Development-Team
- Main Repository: nonlineari/toplap-nls (private)
- Documentation Structure: See KNOWLEDGE_BASE_STRUCTURE.md (if available)
- Project Plan: See KNOWLEDGE_BASE_PLAN.md (if available)
This documentation is licensed under CC BY-SA 4.0 (Creative Commons Attribution-ShareAlike 4.0 International). Hardware designs follow the project's open source license.
Thank you to all contributors! See ACKNOWLEDGMENTS.md for details.
- Issues: GitHub Issues
- Discussions: GitHub Discussions
Last Updated: 2025-02-02
Version: 1.0.0
Maintainer: NLS Artist Systems Documentation Team
"Building the future of open source tracking for live coding and artistic expression."