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Commit 235ff98

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Write Sparsey 0.7 section (rust-gamedev#956)
Co-authored-by: Forest Anderson <forestkzanderson@gmail.com>
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‎content/news/031/index.md

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@@ -156,6 +156,26 @@ drop a star 🌟. It helps maintain momentum in the project.
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[@zeskeertwee]: https://github.com/zeskeertwee
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[@sokorototo]: https://github.com/sokorototo
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### Sparsey 0.7
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![Sparsey](sparsey.png)
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[Sparsey] by [@LechintanTudor] is a sparse set-based Entity Component System
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with beautiful and concise syntax.
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The biggest change in this release was the removal of component change detection
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which had a significant impact on performance and memory usage. As a result,
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Sparsey performs much better in all benchmarks and the codebase is easier to
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maintain.
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The systems module received a major overhaul with an improved scheduling
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algorithm, allowing more systems to run in parallel, and an important usability
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improvement allowing systems to be added to schedules without having to call
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`.system()` on the system functions.
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[Sparsey]: https://github.com/LechintanTudor/sparsey
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[@LechintanTudor]: https://github.com/LechintanTudor
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## Popular Workgroup Issues in Github
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<!-- Up to 10 links to interesting issues -->

‎content/news/031/sparsey.png

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