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Commit 6a98f9f

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N35: psf2 (rust-gamedev#1066)
Co-authored-by: Joe Clay <27cupsofcoffee@gmail.com>
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‎content/news/035/index.md

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@@ -75,6 +75,24 @@ If needed, a section can be split into subsections with a "------" delimiter.
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## Library Updates
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### [psf2]
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[psf2] is a minimal, unopinionated, no-std parser for the v2
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[PC Screen Font][psf2-format] bitmap font format.
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PSF2 fonts are simple, compact, and readily available due to their use as Linux
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console fonts. They are extremely fast to draw at their intended resolution,
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making them a great choice to quickly get text on the screen, especially when a
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low-resolution, fixed-width aesthetic is desired.
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The psf2 crate parses font data, exposing font size, glyph lookup, and iterators
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to traverse a glyph's bitmap for easy rendering. Due to its limited scope, it is
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much smaller and faster than conventional text rasterizers, but cannot support
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variable-width, anti-aliased, or shaped text.
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[psf2]: https://github.com/Ralith/psf2
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[psf2-format]: https://www.win.tue.nl/~aeb/linux/kbd/font-formats-1.html
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## Popular Workgroup Issues in Github
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<!-- Up to 10 links to interesting issues -->

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