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Commit 399005a

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kvarkozkriff
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N16: gfx-rs & wgpu (rust-gamedev#366)
* Add gfx-rs to nl-016 * Expand on gfx/wgpu section * N16: gfx/wgpu: Use local image * N16: gfx/wgpu: MD/links fixes & small style tweaks Co-authored-by: Andrey Lesnikov <ozkriff@gmail.com>
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‎content/posts/newsletter-016/index.md

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@@ -67,6 +67,31 @@ If needed, a section can be split into subsections with a "------" delimiter.
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## Library & Tooling Updates
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### [gfx-rs] and [wgpu]
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![gfx-picture](wgpu-big-picture.svg)
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The gfx-rs team has published a post ["The Big Picture"][gfx-post] providing
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the overview of all projects in the works, and how they are connected to each other.
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[wgpu] has moved from [gfx-extras] to the new [gpu-alloc] and [gpu-descriptor]
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libraries by [@zakarumych]. These are backend-agnostic, which allows `wgpu`
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to now depend on `gfx-hal` directly without intermediates. Patching [gfx-rs]
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will now be easier, without the need to release every little change.
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Finally, all the latest [wgpu] code has landed into Gecko, and new
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features and fixes are implemented in Firefox. That allows it to run
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most of the updated [WebGPU samples][wgpu-samples].
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[gfx-rs]: https://github.com/gfx-rs/gfx
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[wgpu]: https://github.com/gfx-rs/wgpu
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[gfx-post]: https://gfx-rs.github.io/2020/11/16/big-picture.html
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[gfx-extras]: https://github.com/gfx-rs/gfx-extras
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[@zakarumych]: https://github.com/zakarumych
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[gpu-alloc]: https://github.com/zakarumych/gpu-alloc
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[gpu-descriptor]: https://github.com/zakarumych/gpu-descriptor
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[wgpu-samples]: https://austineng.github.io/webgpu-samples
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## Popular Workgroup Issues in Github
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<!-- Up to 10 links to interesting issues -->

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