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@daniel86
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Renderer.pick(scene,[x,y]) returns the scene node displayed at given window coordinates, if any.

@daniel86 daniel86 changed the title Added render pass that implements simple color picking Simple color picking render pass Oct 24, 2019
@mmatl
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mmatl commented Apr 23, 2020

@daniel86 Thanks for the PR! So sorry for the extreme delay on getting to this. Will merge shortly.

@daniel86
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no problem -- not sure how useful you think it is. I think my last thought was that some event system would be needed in addition (if I remember correctly).

My original plan was to write a small URDF editor where I can specify additional information such as that some links form an arm and so on. The picking could be useful for such a case. I also have some fun doing computer graphics stuff from time to time :)

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