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@keunhong
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@keunhong keunhong commented Sep 3, 2019

  • Defines NO_LIGHTS and NO_MATERIALS which are subsets of DEPTH_ONLY.
  • Replace DEPTH_ONLY with NO_LIGHTS and NO_MATERIALS in places.
  • Add ALL_CAM_COORDS.

This cam be easily extended to render other things such as per-pixel
normals etc. or world-space coordinates.

It would be nice to have a more general way to just pass in a custom
shader but this was the easiest to do for now.

Keunhong Park added 2 commits September 3, 2019 16:07
- Defines NO_LIGHTS and NO_MATERIALS which are subsets of DEPTH_ONLY.
- Replace DEPTH_ONLY with NO_LIGHTS and NO_MATERIALS in places.
- Add ALL_CAM_COORDS.

This cam be easily extended to render other things such as per-pixel
normals etc. or world-space coordinates.

It would be nice to have a more general way to just pass in a custom
shader but this was the easiest to do for now.
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