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Commit 6bb9b61

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Wodann17cupsofcoffeeozkriff
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Newsletter 13: add Mun (rust-gamedev#250)
* Newsletter 12: add Mun * Apply review suggestions Co-authored-by: Joe Clay <27cupsofcoffee@gmail.com> Co-authored-by: Joe Clay <27cupsofcoffee@gmail.com> Co-authored-by: Andrey Lesnikóv <ozkriff@gmail.com>
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‎content/posts/newsletter-013/index.md

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@@ -239,6 +239,24 @@ are common in games. While fully functional, the code is still in an early
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state and any suggestions for improvements - especially on how best to
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integrate it with the existing ecosystem - are greatly appreciated.
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### [This Month in Mun][mun-august]
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[![Mun logo](mun-logo.png)][Mun]
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[Mun] is a scripting language for gamedev focused on quick iteration times
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that is written in Rust.
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[August updates][mun-august] include:
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- compiler support for type aliases;
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- shared diagnostics between compiler and language server;
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- support for the official [inkwell][mun-inkwell] crate;
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- refactors and quality of life improvements.
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[Mun]: https://mun-lang.org
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[mun-august]: https://mun-lang.org/blog/2020/08/30/this-month-august/
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[mun-inkwell]: https://crates.io/crates/inkwell
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### Tetra
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[Tetra] is a simple 2D game framework, inspired by XNA and Raylib. This month,
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