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Newsletter 13: ecsbench, inline_tweak, yacurses, amethyst (rust-gamedev#271)
* Newsletter 13: ecs_bench_suite * Newsletter 13: inline_tweak * Newsletter 13: yacurses * Newsletter 13: Amethyst v0.15.1
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‎content/posts/newsletter-013/index.md

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## Library & Tooling Updates
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### [ecs_bench_suite]
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![Summary results table](ecs-bench.png)
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_The full benchmark report is available [here][ecs_report]_
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This month [@TomGillen] (author of the [Legion][legion] ECS) released
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[ecs_bench_suite] - a suite of benchmarks designed to test and compare
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Rust ECS library performance across a variety of challenging circumstances.
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Later, the project was adopted by the Rust GameDev WG
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so that all Rust ECS developers can converge on a neutral,
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community-maintained benchmark.
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_Discussions:
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[/r/rust](https://reddit.com/r/rust/comments/icczxh/ecs_bench_suite)_
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[ecs_bench_suite]: https://github.com/rust-gamedev/ecs_bench_suite
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[@TomGillen]: https://github.com/TomGillen
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[legion]: https://github.com/amethyst/legion
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[ecs_report]: https://rust-gamedev.github.io/ecs_bench_suite/target/criterion/report/index.html
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### [Rapier: 2D and 3D Physics Engines Focused on Performance][rapier-august]
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[![Rapier logo](rapier-logo.svg)][Rapier]
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[mun-august]: https://mun-lang.org/blog/2020/08/30/this-month-august/
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[mun-inkwell]: https://crates.io/crates/inkwell
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### [inline_tweak]
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![Demo with moving traffic lights](inline-tweak.gif)
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[inline_tweak] by [@Uriopass] is a library that allows you to
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tweak at runtime any number literal directly from your code.
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It works by parsing the file when a change occurs
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(inspired by [this blogpost][tuxedolabs-post] from Tuxedo labs).
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Usage example:
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```rust
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use inline_tweak::tweak;
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loop {
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// Try changing the value while the application is running
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println!("{}", tweak!(3.14));
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}
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```
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A `watch!()` macro that sleeps until the file is modified is also provided.
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The library is minimal, only requiring the `lazy_static` dependency
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to hold modified values.
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In release mode, the tweaking code is disabled and compiled away.
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[inline_tweak]: https://crates.io/crates/inline_tweak
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[@Uriopass]: https://github.com/Uriopass
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[tuxedolabs-post]: http://blog.tuxedolabs.com/2018/03/13/hot-reloading-hardcoded-parameters.html
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### [yacurses]
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[yacurses] by [@Lokathor] is a cross-platform curses bindings crate that's
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small, simple, easy to understand, and most importantly safe to use.
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It wraps over `ncurses` on Unix and a bundled `pdcurses` on Windows.
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If you're looking to make a terminal-based roguelike
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(or any other terminal-based game), give it a try.
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[yacurses]:https://lib.rs/crates/yacurses
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[@Lokathor]: https://github.com/Lokathor
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### [SPIR-Q] v0.4.6
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[SPIR-Q] is a light-weight shader reflection library, which allows you to query
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[tree-view interaction]: https://twitter.com/PistonDeveloper/status/1299840279374110720
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[Nano-ECS]: https://github.com/advancedresearch/nano_ecs
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### [Amethyst v0.15.1][amethyst-v0-15-1-post]
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![logo](amethyst-logo.png)
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[Amethyst][amethyst] is a game engine and tool-set
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for ambitious game developers.
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This month a [v0.15.1 version was released][amethyst-v0-15-1-post].
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Updates include:
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- New book chapters for [UI][amethyst-ui] and [Tiles][amethyst-tiles];
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- [Updated examples][amethyst-examples], with special attention to the pong example;
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- Switch to [GitHub Actions for CI][amethyst-ga];
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- Lots of API improvements and bug fixes.
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For more details see the [full changelog][amethyst-changelog].
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v0.16 plans include a full migration to the [Legion ECS][legion]
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and a big site face lift.
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_Discussions:
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[/r/rust](https://reddit.com/r/rust/comments/ibvheq/amethyst_engine_v0151)_
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[amethyst]: https://amethyst.rs
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[amethyst-v0-15-1-post]: https://amethyst.rs/posts/release-0.15.1
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[amethyst-examples]: https://github.com/amethyst/amethyst/tree/v0.15.1/examples
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[amethyst-ui]: https://book.amethyst.rs/stable/ui.html
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[amethyst-tiles]: https://book.amethyst.rs/stable/tiles.html
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[amethyst-ga]: https://github.com/amethyst/amethyst/blob/v0.15.1/.github/workflows/ci.yml
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[amethyst-changelog]: https://github.com/amethyst/amethyst/blob/master/docs/CHANGELOG.md#0151---2020-08-14
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### [starframe]
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![Current state of starframe graphics and physics](starframe-demo.gif)
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