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N47: Release (rust-gamedev#1415)
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‎content/news/046/index.md

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@@ -89,7 +89,7 @@ The RustyJam will be back, so stay tuned on
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[![youtube preview: "rerun fir gamedev" slide](meetup.jpg)][meetup-video]
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The 27th Rust Gamedev Meetup took place in March. You can watch the recording
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The 27th Rust Gamedev Meetup took place in May. You can watch the recording
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of the meetup [here on Youtube][meetup-video].
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The schedule:

‎content/news/047/index.md

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title = "This Month in Rust GameDev #47 - June 2023"
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transparent = true
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date = 2023-07-07
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draft = true
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date = 2023-08-01
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draft = false
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<!-- no toc -->
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- [Learning Material Updates](#learning-material-updates)
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- [Tooling Updates](#tooling-updates)
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- [Library Updates](#library-updates)
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- [Popular Workgroup Issues in Github](#popular-workgroup-issues-in-github)
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- [Other News](#other-news)
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- [Discussions](#discussions)
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- [Requests for Contribution](#requests-for-contribution)
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- [Jobs](#jobs)
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<!--
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Ideal section structure is:
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## Announcements
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### [Rust GameDev Meetup \#27][meetup-video]
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[![youtube preview: "blade tasks" slide](meetup.jpg)][meetup-video]
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The 28th Rust Gamedev Meetup took place in June. You can watch the recording
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of the meetup [here on Youtube][meetup-video].
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The schedule:
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- Blade by [@kvark]
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- Graphite by [@Keavon]
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- Digital Extinction by [@Indy2222]
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- Bevy Jam \#3 Games by [@AngelOnFira]
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The meetups take place on the second Saturday of every month via the [Rust
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Gamedev Discord server][rust-gamedev-discord] and are also [streamed on
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Twitch][rust-gamedev-twitch].
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[meetup-video]: https://youtube.com/watch?v=1DiA3OYqvqU
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[rust-gamedev-discord]: https://discord.gg/yNtPTb2
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[rust-gamedev-twitch]: https://twitch.tv/rustgamedev
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[@AngelOnFira]: https://github.com/AngelOnFira
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[@kvark]: https://github.com/kvark
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[@Indy2222]: https://github.com/Indy2222/
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[@Keavon]: https://github.com/Keavon
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## Game Updates
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### [Flesh]
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by [Starwolves] is an online moddable sci-fi action RPG community game
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simulating space (and spaceships) in 3D.
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By the end of last year the client was made with Godot. Shortly after that the
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By the end of last year, the client was made with Godot. Shortly after that the
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decision was made to replace the Godot project with a [Bevy Engine] client.
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Rust and Bevy are now used for both server and client.
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There are a lot of advantages such as sharing libraries and neat code replication,
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reducing code overhead.
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In-fact both the server and client are now developed in [the same virtual workspace].
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In fact, both the server and client are now developed in [the same virtual workspace].
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The client includes a new camera perspective from top-down isometric to 1st person.
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A new 3D dynamic gridmap framework has been successfully implemented in ECS.
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- the implementation and design of the “Energy” have started to take shape,
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- the head-up display (HUD) shows the total battery charge and the number of
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selected units and buildings,
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- the main theme song plays in a loop, volume of the music can be configured,
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- the main theme song plays in a loop, the volume of the music can be configured,
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- the aspect ratio of the minimap matches that of the game map,
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- the option to invert camera zooming has been added to the configuration,
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- the [documentation][de-docs] has been converted to mdBook.
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See [gameplay][de-video] screen recordings on YouTube.
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More detailed July update is available [here][de-update-09].
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A more detailed July update is available [here][de-update-09].
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[Digital Extinction]: https://de-game.org
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[de-github]: https://github.com/DigitalExtinction/Game
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tribes of hunters and gatherers. It's being developed using Bevy.
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The [first devlog] introduces the game, outlines its current state and
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future plans, accompanyed by some thoughts from the developer.
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future plans, accompanied by some thoughts from the developer.
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_Discussions:
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[/r/rust_gamedev](https://www.reddit.com/r/rust_gamedev/comments/14aturs/im_working_on_tribes_turnbased_strategy_game/),
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addition of the frost gigas boss in game, savanna hut updates, plant creatures,
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cyclops, and much more.
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Ongoing work is happening on ship movement, pet commands, Terracota ruins,
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Ongoing work is happening on ship movement, pet commands, Terracotta ruins,
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dwarven quarry, coastal towns, clifftown rework, and axe skills. Work is
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happening to add physics interactions that increase your hight as you're
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gliding. This includes termal and ridge lifts.
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happening to add physics interactions that increase your height as you're
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gliding. This includes thermal and ridge lifts.
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June's full weekly devlogs: "This Week In Veloren...": [#211][veloren-211], [#212][veloren-212].
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[boytacean]: https://github.com/joamag/boytacean/
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[@joamag]: https://github.com/joamag
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## Popular Workgroup Issues in Github
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<!-- Up to 10 links to interesting issues -->
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## Other News
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<!-- One-liners for plan items that haven't got their own sections. -->
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include addition of a GPU particle system.
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- [Nanovoid][nanovoid] is a 2D tactical space shooter game, most recent features
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have been added to the ship editor.
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- [Cells][cells] is a singleplayer game inspired by [agar.io][agar]
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- [Cells][cells] is a singleplayer game inspired by [agar.io][agar].
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- [MS80][ms80] is a game about scavenging parts and creating things with them to
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survive alien attacks. MS80 now does basic simulation of thermodynamics.
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- [Maginet][maginet] updated their game interface and brought the debuted the editor
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- [Maginet][maginet] updated their game interface and debuted the editor
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update!
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- [Combine And Conquer][caq] new release fixes issues with item rendering.
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- [rust-drive-ai][rust-drive-ai] is a self driving AI simulation game built in
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in Rust from scratch.
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- [Maciej Główka][maciej glowka] brings updates for map generation to his [Bevy
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roguelike tutorial][bevyrogueliketutorial].
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- [Learning Game Dev][learninggamedev] brings third edition to their tutorials
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- [Learning Game Dev][learninggamedev] brings a third edition to their tutorials
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with building a platformer with Bevy.
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- Other engine updates:
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- [Bitang][bitang] is a new framework for demoscene productions.
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- [nv-flip][nv-flip] library helps you visualize human-noticeable differences
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between rendered images.
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[idu]: https://epcc.itch.io/idu
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[nanovoid]: https://store.steampowered.com/app/2326430/NANOVOID/
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[cells]: https://github.com/psincf/Cells
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[gecs]: https://docs.rs/gecs/latest/gecs/
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[nv-flip]: https://github.com/gfx-rs/nv-flip-rs
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## Discussions
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<!-- Links to handpicked reddit/twitter/urlo/etc threads that provide
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useful information -->
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## Requests for Contribution
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<!-- Links to "good first issue"-labels or direct links to specific tasks -->
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## Jobs
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------
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That's all news for today, thanks for reading!

‎content/news/047/meetup.jpg

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