diff --git a/.gitignore b/.gitignore
index 71ffbd2..e5263ef 100644
--- a/.gitignore
+++ b/.gitignore
@@ -26,3 +26,13 @@
*.user
ScriptEngine/temp
+DemoProject/Assets/
+DemoProject/build/
+ScriptEngine/Adapter/glue/
+ScriptEngine/Managed_orign/
+ScriptEngine/ScriptEngine.Android/build/
+ScriptEngine/Tools/*.txt
+.vscode/
+ScriptEngine/Managed_il2cpp/Adapter.gen.dll
+ScriptEngine/Managed_il2cpp/
+ScriptEngine/Managed_mono/
diff --git a/BindGenerater/BindGenerater.csproj b/BindGenerater/BindGenerater.csproj
index c2bcadb..9a8e554 100644
--- a/BindGenerater/BindGenerater.csproj
+++ b/BindGenerater/BindGenerater.csproj
@@ -8,10 +8,11 @@
Exe
BindGenerater
Binder
- v4.6.1
+ v4.8
512
true
true
+
AnyCPU
@@ -77,6 +78,8 @@
+
+
diff --git a/BindGenerater/Generater/AOTGenerater.cs b/BindGenerater/Generater/AOTGenerater.cs
index 50448b9..7ef1f1b 100644
--- a/BindGenerater/Generater/AOTGenerater.cs
+++ b/BindGenerater/Generater/AOTGenerater.cs
@@ -19,17 +19,19 @@ public static class AOTGenerater
static string ManagedDir;
static string AotDir;
static bool needAOT;
- public static void Init(string workDir)
+ static BindGenerater.BuildTargetPlatform targetPlatform;
+
+ public static void Init(string workDir, BindGenerater.BuildTargetPlatform platform)
{
WorkDir = workDir;
-
- ManagedDir = Path.Combine(workDir, "Managed");
+ targetPlatform = platform;
+ ManagedDir = Path.Combine(workDir, "Managed_mono");
NinjaWriter = new CodeWriter(File.CreateText(Path.Combine(ManagedDir, "build.ninja")));
NinjaWriter._eol = "";
AotDir = Path.Combine(workDir, "aot");
ModuleRegisterWriter = new CodeWriter(File.CreateText(Path.Combine(workDir, "generated", "aot_module_register.c")));
- needAOT = !Utils.IsWin32();
+ needAOT = targetPlatform == BindGenerater.BuildTargetPlatform.iOS;
}
public static void AddAOTAssembly(string file)
{
diff --git a/BindGenerater/Generater/Binder.cs b/BindGenerater/Generater/Binder.cs
index 5f7c26d..3eb5ecc 100644
--- a/BindGenerater/Generater/Binder.cs
+++ b/BindGenerater/Generater/Binder.cs
@@ -22,7 +22,7 @@ public static class Binder
public static string OutDir;
- public static Dictionary DecompilerDic = new Dictionary();
+ private static Dictionary decompilerDic = new Dictionary();
public static DecompilerSettings DecompilerSetting;
public static string ManagedDir;
public static ModuleDefinition curModule;
@@ -38,10 +38,25 @@ public static class Binder
public static void Init(string outDir)
{
OutDir = outDir;
- if (!Directory.Exists(outDir))
- Directory.CreateDirectory(outDir);
+ if (Directory.Exists(outDir))
+ {
+ Directory.Delete(outDir, true);
+ }
+ Directory.CreateDirectory(outDir);
Utils.IgnoreTypeSet.UnionWith(Config.Instance.CSharpIgnorTypes);
+
+ Utils.IgnoreMethodsSet.UnionWith(Config.Instance.CSharpIgnorMethods);
+ Utils.CSharpForceRetainMethods.UnionWith(Config.Instance.CSharpForceRetainMethods);
+
+ DecompilerSetting = new DecompilerSettings(LanguageVersion.CSharp7);
+ DecompilerSetting.ThrowOnAssemblyResolveErrors = false;
+ DecompilerSetting.UseExpressionBodyForCalculatedGetterOnlyProperties = false;
+ }
+
+ public static void Start()
+ {
+ GenerateBindings.StartIL2CppAdpater();
}
public static void End()
@@ -59,10 +74,6 @@ public static void Bind(string dllPath)
{
var file = Path.GetFileName(dllPath);
- DecompilerSetting = new DecompilerSettings(LanguageVersion.CSharp7);
- DecompilerSetting.ThrowOnAssemblyResolveErrors = false;
- DecompilerSetting.UseExpressionBodyForCalculatedGetterOnlyProperties = false;
-
ManagedDir = Path.GetDirectoryName(dllPath);
DefaultAssemblyResolver resolver = new DefaultAssemblyResolver();
resolver.AddSearchDirectory(ManagedDir);
@@ -72,18 +83,23 @@ public static void Bind(string dllPath)
ReadSymbols = false,
};
+ var curAssem = AssemblyDefinition.ReadAssembly(dllPath, parameters);
curModule = ModuleDefinition.ReadModule(dllPath, parameters);
moduleSet.Add(curModule);
ICallGenerater.AddWrapperAssembly(curModule.Assembly.Name.Name);
- CSCGenerater.SetWrapper(file);
- GenerateBindings.StartWraper(file);
- CSCGenerater.AdapterCompiler.AddReference(curModule.Name);
+ var wrapperCompiler = CSCGeneraterManager.GetMonoWrapperCompiler(file, true);
+ GenerateBindings.StartMonoWraper(file, wrapperCompiler);
+
+ var adapterCompiler = CSCGeneraterManager.GetIL2CppAdapterCompiler();
+ adapterCompiler.AddReference(curModule.Name);
foreach(var refAssembly in curModule.AssemblyReferences )
{
- CSCGenerater.AdapterCompiler.AddReference(refAssembly.Name + ".dll");
- CSCGenerater.AdapterWrapperCompiler.AddReference(refAssembly.Name + ".dll");
+ adapterCompiler.AddReference(refAssembly.Name + ".dll");
+ wrapperCompiler.AddReference(refAssembly.Name + ".dll");
}
- CSCGenerater.AdapterWrapperCompiler.RemoveReference(curModule.Name);
+ wrapperCompiler.RemoveReference(curModule.Name);
+
+ wrapperCompiler.AddCustomAttributes(curAssem.CustomAttributes, Path.Combine(Binder.OutDir, "Mono_" + curAssem.Name.Name));
moduleTypes = new HashSet(curModule.Types);
@@ -101,7 +117,7 @@ public static void Bind(string dllPath)
{
var gener = generaters.Dequeue();
if (gener != null)
- gener.Gen();
+ gener.GenerateCode();
}
generaters.Clear();
@@ -120,8 +136,35 @@ public static void AddType(TypeDefinition type)
if (!Utils.Filter(type))
return;
- generaters.Enqueue(new ClassGenerater(type));
-
+ var compiler = CSCGeneraterManager.GetMonoWrapperCompiler(type.Module.Name, false);
+ var classGenerater = new ClassGenerater(type, compiler);
+ generaters.Enqueue(classGenerater);
+ classGenerater.Init();
+ }
+
+ public static void AddMethod(MethodReference method)
+ {
+ var type = method.DeclaringType;
+ if (type == null || !moduleTypes.Contains(type))
+ return;
+
+ if (!types.ContainsKey(type.FullName))
+ {
+ AddType(type.Resolve());
+ }
+
+ ClassGenerater generater = null;
+ foreach (var x in generaters)
+ {
+ if(x is ClassGenerater && (x as ClassGenerater).GenType == type)
+ {
+ generater = x as ClassGenerater;
+ }
+ }
+ if (generater != null)
+ {
+ generater.AddMethodCalledByOthers(method);
+ }
}
public static void AddTypeRef(TypeReference type)
@@ -137,12 +180,12 @@ public static CSharpDecompiler GetDecompiler(string module)
{
CSharpDecompiler decompiler = null;
- if (DecompilerDic.TryGetValue(module, out decompiler))
+ if (decompilerDic.TryGetValue(module, out decompiler))
return decompiler;
var dllPath = Path.Combine(ManagedDir, module);
decompiler = new CSharpDecompiler(dllPath, DecompilerSetting);
- DecompilerDic[module] = decompiler;
+ decompilerDic[module] = decompiler;
return decompiler;
}
diff --git a/BindGenerater/Generater/C/CTypeResolver.cs b/BindGenerater/Generater/C/CTypeResolver.cs
index 6dbab56..cfee44e 100644
--- a/BindGenerater/Generater/C/CTypeResolver.cs
+++ b/BindGenerater/Generater/C/CTypeResolver.cs
@@ -304,14 +304,16 @@ public override string TypeName()
public class ArrayResolver : BaseTypeResolver
{
bool isValueElement;
+ bool isPrimitiveElement;
public ArrayResolver(TypeReference _type, bool _il2cppType) : base(_type, _il2cppType)
{
isValueElement = type.GetElementType().IsValueType;
+ isPrimitiveElement = type.GetElementType().IsPrimitive;
}
public override string Box(string name, bool previous = false)
{
- if (isValueElement)
+ if (isValueElement && !isPrimitiveElement)
{
return name;
}
@@ -330,7 +332,7 @@ public override string Box(string name, bool previous = false)
}
public override string Unbox(string name, bool previous = false)
{
- if (isValueElement)
+ if (isValueElement && !isPrimitiveElement)
{
return name;
}
@@ -345,7 +347,7 @@ public override string Unbox(string name, bool previous = false)
}
public override string TypeName()
{
- if (isValueElement)
+ if (isValueElement && !isPrimitiveElement)
return "void*";
if (il2cppType)
diff --git a/BindGenerater/Generater/C/CUtils.cs b/BindGenerater/Generater/C/CUtils.cs
index 483d3cd..2abe123 100644
--- a/BindGenerater/Generater/C/CUtils.cs
+++ b/BindGenerater/Generater/C/CUtils.cs
@@ -210,12 +210,12 @@ public static bool IsNativeCallback(MethodDefinition method)
{
if (!method.HasBody)
return false;
- bool res = false;
+ bool ret = false;
foreach (var attr in method.CustomAttributes)
{
if (attr.AttributeType.Name == "RequiredByNativeCodeAttribute")
{
- res = true;
+ ret = true;
break;
}
}
@@ -223,7 +223,7 @@ public static bool IsNativeCallback(MethodDefinition method)
//if (!IsUnityObject(method.DeclaringType))
// res = false;
- return res;
+ return ret;
}
public static bool IsEventCallback(MethodDefinition method)
@@ -234,8 +234,8 @@ public static bool IsEventCallback(MethodDefinition method)
return false;
}
- bool res = IsNativeCallback(method);
- if (!res)
+ bool ret = IsNativeCallback(method);
+ if (!ret)
return false;
if (!method.HasBody)
diff --git a/BindGenerater/Generater/C/ClassCacheGenerater.cs b/BindGenerater/Generater/C/ClassCacheGenerater.cs
index 72fdc31..bbf8f24 100644
--- a/BindGenerater/Generater/C/ClassCacheGenerater.cs
+++ b/BindGenerater/Generater/C/ClassCacheGenerater.cs
@@ -155,8 +155,10 @@ public static void Gen()
{
CS.Writer.Start($"Il2CppClass* {GetClassDefine(desc, true)}");
CS.Writer.WriteLine("static Il2CppClass* klass");
- CS.Writer.WriteLine("if(!klass)", false);
- CS.Writer.WriteLine("\t" + $"klass = il2cpp_get_class({GetImageDefine(desc.Assembly, true)},\"{desc.Namespace}\",\"{desc.Name}\")");
+ CS.Writer.Start("if(!klass)");
+ CS.Writer.WriteLine($"klass = il2cpp_get_class({GetImageDefine(desc.Assembly, true)},\"{desc.Namespace}\",\"{desc.Name}\")");
+ CS.Writer.WriteLine($"if(klass == NULL){{ platform_log(\"il2cpp class not found: %s-%s\", \"{desc.Namespace}\", \"{desc.Name}\"); }}");
+ CS.Writer.End();
CS.Writer.WriteLine("return klass");
CS.Writer.End();
}
diff --git a/BindGenerater/Generater/C/ICallGenerater.cs b/BindGenerater/Generater/C/ICallGenerater.cs
index 64e97a2..1e1fb1f 100644
--- a/BindGenerater/Generater/C/ICallGenerater.cs
+++ b/BindGenerater/Generater/C/ICallGenerater.cs
@@ -68,8 +68,24 @@ private static void ImplementBindMethod(MethodDefinition method)
CS.Writer.WriteLine($"typedef {i2ReturnTypeName} (* ICallMethod) {CUtils.GetParamDefine(method, true)}");
CS.Writer.WriteLine("static ICallMethod icall");
- CS.Writer.WriteLine("if(!icall)",false);
- CS.Writer.WriteLine("\t"+$"icall = (ICallMethod)il2cpp_resolve_icall(\"{CUtils.GetICallDescName(method)}\")");
+ CS.Writer.Start("if(!icall)");
+ CS.Writer.WriteLine($"icall = (ICallMethod)il2cpp_resolve_icall(\"{CUtils.GetICallDescName(method)}\")");
+ CS.Writer.Start("if(!icall)");
+ CS.Writer.WriteLine($"platform_log(\"{CUtils.GetICallDescName(method)} func not found\")");
+ //CS.Writer.WriteLine($"return {method.ReturnType.IsVoid() ? "" : }");
+ if (method.ReturnType.IsVoid()) //非void构造return value相对麻烦,不构造会直接导致崩溃
+ {
+ CS.Writer.WriteLine($"return");
+ }else if (method.ReturnType.IsPrimitive || method.ReturnType.Resolve().IsEnum)
+ {
+ CS.Writer.WriteLine($"return 0");
+ }
+ else if (!method.ReturnType.IsValueType)
+ {
+ CS.Writer.WriteLine($"return NULL");
+ }
+ CS.Writer.End();
+ CS.Writer.End();
if (method.ReturnType.IsVoid())
CS.Writer.WriteLine("icall(", false);
@@ -95,6 +111,13 @@ private static void ImplementBindMethod(MethodDefinition method)
if (!method.ReturnType.IsVoid())
{
var monoRes = CTypeResolver.Resolve(method.ReturnType).Box("i2res");
+ if (i2ReturnTypeName.Contains("*"))
+ {
+ CS.Writer.Start($"if(i2res != NULL && {monoRes} == NULL)");
+ CS.Writer.WriteLine($"platform_log(\"{CUtils.GetICallDescName(method)} fail to convert il2cpp obj to mono\")");
+ CS.Writer.End();
+ }
+
CS.Writer.WriteLine($"return {monoRes}");
}
}
diff --git a/BindGenerater/Generater/CSharp/CSCGenerater.cs b/BindGenerater/Generater/CSharp/CSCGenerater.cs
index d77aee1..2015643 100644
--- a/BindGenerater/Generater/CSharp/CSCGenerater.cs
+++ b/BindGenerater/Generater/CSharp/CSCGenerater.cs
@@ -4,29 +4,31 @@
using System.Linq;
using System.Text;
using System.Threading.Tasks;
+using Mono.Cecil;
namespace Generater
{
- public class CSCGenerater
+ public class CSCGeneraterManager
{
- static string[] addtionFlag = new string[]
+ public static string[] addtionFlag = new string[]
{
"-t:library",
"-unsafe",
};
- static string[] addtionRef = new string[]
+ public static string[] addtionRef = new string[]
{
"mscorlib.dll",
- "UnityEngine.CoreModule.dll",
+ "System.dll",
+ //"UnityEngine.CoreModule.dll",
//"PureScript.dll",
};
- private static string CSCPath = "csc";
+ public static string CSCPath = "csc";
private static string[] AdapterSrc = new string[]
{
- "glue/Binder.impl.cs",
+ "glue/IL2Cpp/Binder.il2cpp.cs",
"Tools/CustomBinder.cs",
"Tools/ObjectStore.cs",
};
@@ -36,103 +38,226 @@ public class CSCGenerater
"Tools/CustomBinder.cs",
"Tools/ObjectStore.wrapper.cs",
"Tools/ScriptEngine.cs",
-
+
};
- public static CSCGenerater AdapterCompiler;
- public static CSCGenerater AdapterWrapperCompiler;
- private static string OutDir;
- private static string DllRefDir;
- private static string AdapterDir;
+ private static CSCGenerater adapterCompiler;
+ //public static CSCGenerater AdapterWrapperCompiler;
+ private static string monoManagedDir;
+ private static string il2cppManagedDir;
+ public static string AdapterDir;
+ public static string OriginDir;
private static HashSet IgnoreRefSet = new HashSet();
- private static Dictionary WrapperDic = new Dictionary();
+ private static Dictionary wrapperDic = new Dictionary();
+ private static Dictionary monoBehaviourProxyDic = new Dictionary();
+ private static List asesemblyCheck;
+ public static Mono.Cecil.AssemblyDefinition corlib;
+ private static BindGenerater.BuildTargetPlatform targetPlatform;
- public static void Init(string cscDir,string adapterDir, string outDir, HashSet ignoreRefSet)
+ public static void Init(string cscDir, string adapterDir, string originDir, string _monoManagedDir, string _il2cppManagedDir, BindGenerater.BuildTargetPlatform platform, HashSet ignoreRefSet, List assemblyChk)
{
- CSCPath = Path.Combine(cscDir, Utils.IsWin32() ? "csc.exe":"csc") ;
- OutDir = outDir;
- DllRefDir = outDir;
+ CSCPath = Path.Combine(cscDir, Utils.IsWin32() ? "csc.exe" : "csc");
+ monoManagedDir = _monoManagedDir;
+ il2cppManagedDir = _il2cppManagedDir;
AdapterDir = adapterDir;
IgnoreRefSet = ignoreRefSet;
- AdapterCompiler = new CSCGenerater(Path.Combine(outDir, "Adapter.gen.dll"));
-
- foreach(var file in AdapterSrc)
- AdapterCompiler.AddSource(Path.Combine(adapterDir,file));
- AdapterCompiler.refSet.Add("PureScript.dll");
+ OriginDir = originDir;
+ targetPlatform = platform;
- SetWrapper("Adapter.wrapper.dll");
+ var wrapperComp = GetMonoWrapperCompiler("Adapter.wrapper.dll", true);
foreach (var file in AdapterWrapperSrc)
- AdapterWrapperCompiler.AddSource(Path.Combine(adapterDir, file));
+ wrapperComp.AddSource(Path.Combine(adapterDir, file));
+
+ asesemblyCheck = assemblyChk;
+
+ corlib = AssemblyDefinition.ReadAssembly(Path.Combine(monoManagedDir, "mscorlib.dll"));
+ }
+
+ public static CSCGenerater GetIL2CppAdapterCompiler()
+ {
+ if(adapterCompiler == null)
+ {
+ adapterCompiler = new CSCGenerater(Path.Combine(il2cppManagedDir, "Adapter.gen.dll"), DllRuntime.IL2Cpp, il2cppManagedDir);
+ adapterCompiler.AddPlatformDefine(targetPlatform);
+
+ foreach (var file in AdapterSrc)
+ adapterCompiler.AddSource(Path.Combine(AdapterDir, file));
+ adapterCompiler.refSet.Add("PureScript.dll");
+ }
+
+ return adapterCompiler;
}
- public static void SetWrapper(string dllName)
+ public static CSCGenerater GetMonoWrapperCompiler(string dllName, bool createWhenNULL = false)
{
- if (!WrapperDic.TryGetValue(dllName,out AdapterWrapperCompiler))
+ if (!wrapperDic.TryGetValue(dllName, out var adapterWrapperCompiler))
{
- AdapterWrapperCompiler = new CSCGenerater(Path.Combine(OutDir, dllName));
+ if(!createWhenNULL)
+ {
+ return null;
+ }
+ adapterWrapperCompiler = new CSCGenerater(Path.Combine(monoManagedDir, dllName), DllRuntime.Mono, monoManagedDir);
//foreach (var file in AdapterWrapperSrc)
// AdapterWrapperCompiler.AddSource(Path.Combine(AdapterDir, file));
- AdapterWrapperCompiler.AddDefine("WRAPPER_SIDE");
- if (!Utils.IsWin32())
- AdapterWrapperCompiler.AddDefine("IOS");
+ adapterWrapperCompiler.AddDefine("WRAPPER_SIDE");
+ adapterWrapperCompiler.AddPlatformDefine(targetPlatform);
- WrapperDic[dllName] = AdapterWrapperCompiler;
+ wrapperDic[dllName] = adapterWrapperCompiler;
if (dllName != "Adapter.wrapper.dll")
- AdapterWrapperCompiler.AddReference("Adapter.wrapper.dll");
+ adapterWrapperCompiler.AddReference("Adapter.wrapper.dll");
}
+ return adapterWrapperCompiler;
}
- public static void End()
+ public static void CompileAdapterAndWrapperDll()
{
- AdapterCompiler.Gen();
+ adapterCompiler.CompileDll();
//AdapterWrapperCompiler.Gen();
- var list = GetSortedList();
+ var list = GetSortedList(wrapperDic);
foreach (var wrapper in list)
{
- wrapper.Gen();
+ wrapper.CompileDll();
+ }
+
+ for (var i = 0; i < asesemblyCheck.Count; i++)
+ {
+ var check = asesemblyCheck[i];
+ var checker = new CSCGenerater(Path.Combine(monoManagedDir, check.Assembly), DllRuntime.Mono, monoManagedDir);
+ checker.AddReference(adapterCompiler.outName);
+ checker.AddReference("System.dll");
+ checker.AddReference("System.Core.dll");
+ foreach (var wrapper in list)
+ {
+ checker.AddReference(wrapper.outName);
+ }
+ for (int j = 0; j < i; j++)
+ {
+ checker.AddReference(Path.Combine(monoManagedDir, asesemblyCheck[j].Assembly));
+ }
+ foreach (var f in Directory.GetFiles(check.Source, check.Filter, SearchOption.AllDirectories))
+ {
+ checker.AddSource(f);
+ }
+ checker.AddPlatformDefine(targetPlatform);
+ checker.CompileDll();
+ }
+ }
+
+ public static void CompileIL2CppMonoBehaviourProxyDll()
+ {
+ var list = GetSortedList(monoBehaviourProxyDic);
+ foreach (var wrapper in list)
+ {
+ wrapper.CompileDll();
}
}
- private static List GetSortedList()
+ private static List GetSortedList(Dictionary dic)
{
- foreach (var wrapper in WrapperDic.Values)
+ foreach (var wrapper in dic.Values)
{
- CountRef(wrapper);
+ CountRef(wrapper, dic);
}
- var list = new List(WrapperDic.Values);
+ var list = new List(dic.Values);
list.Sort((a, b) => { return b.RefCount - a.RefCount; });
return list;
}
- private static void CountRef(CSCGenerater gener)
+ private static void CountRef(CSCGenerater gener, Dictionary dic)
{
foreach (var depend in gener.refSet)
{
- if (WrapperDic.TryGetValue(depend, out var dependGener))
+ if (dic.TryGetValue(depend, out var dependGener))
{
dependGener.RefCount++;
- CountRef(dependGener);
+ CountRef(dependGener, dic);
}
}
}
+ public static CSCGenerater GetMonoBehaviourProxyWrapper(string dllName)
+ {
+ if (!monoBehaviourProxyDic.TryGetValue(dllName, out var monoBehaviourProxyCompiler))
+ {
+ monoBehaviourProxyCompiler = new CSCGenerater(Path.Combine(il2cppManagedDir, dllName), DllRuntime.IL2Cpp, il2cppManagedDir);
+ //foreach (var file in AdapterWrapperSrc)
+ // AdapterWrapperCompiler.AddSource(Path.Combine(AdapterDir, file));
+ monoBehaviourProxyCompiler.AddPlatformDefine(targetPlatform);
+ monoBehaviourProxyDic[dllName] = monoBehaviourProxyCompiler;
+
+ monoBehaviourProxyCompiler.AddReference("PureScript.dll");
+ if (dllName != "Adapter.gen.dll")
+ monoBehaviourProxyCompiler.AddReference("Adapter.gen.dll");
+ }
+
+ return monoBehaviourProxyCompiler;
+ }
+
+ }
+
+ public enum DllRuntime
+ {
+ None = 0,
+ Mono = 0x1,
+ IL2Cpp = 0x2,
+ MonoAndIL2Cpp = 0x3,
+ }
+
+ public class CSCGenerater
+ {
public string outName { get; private set; }
public HashSet refSet = new HashSet();
public int RefCount = 0;
HashSet srcSet = new HashSet();
HashSet defineSet = new HashSet();
+ private string dllRefDir = null;
+
+ public DllRuntime Runtime { private set; get; }
- public CSCGenerater(string targetName)
+ public void SetDllRefDir(string dir)
{
- outName = Path.GetFullPath(targetName);
+ dllRefDir = dir;
+ }
+
+ public CSCGenerater(string destPath, DllRuntime runtime, string refDir)
+ {
+ outName = Path.GetFullPath(destPath);
+ Runtime = runtime;
+ dllRefDir = refDir;
+ }
+
+ public void SetRuntime(DllRuntime runtime)
+ {
+ Runtime = runtime;
+ }
+
+ public void AddCustomAttributes(Mono.Collections.Generic.Collection customAttributes, string sourceDir)
+ {
+ var assemblyInfo = Path.Combine(sourceDir, "AssemblyInfo.cs");
+ var writer = new CodeWriter(File.CreateText(assemblyInfo), Runtime == DllRuntime.Mono ? CodeWriter.CodeWriterType.MonoBind : CodeWriter.CodeWriterType.UnityBind);
+ writer.WriteLine("using System.Runtime.CompilerServices");
+ writer.WriteLine("using UnityEngine");
+
+ foreach (var attr in customAttributes)
+ {
+ if(attr.AttributeType.Name == "InternalsVisibleToAttribute")
+ {
+ if(attr.ConstructorArguments.Count > 0)
+ {
+ writer.WriteLine($"[assembly: InternalsVisibleTo(\"{attr.ConstructorArguments[0].Value}\")]", false);
+ }
+ }
+ }
+ writer.Flush();
+ AddSource(assemblyInfo);
}
public void AddReference(string target)
{
//if(!IgnoreRefSet.Contains(target))
- refSet.Add(target);
+ refSet.Add(target.Replace("\\", "/"));
}
public void RemoveReference(string target)
{
@@ -142,7 +267,7 @@ public void RemoveReference(string target)
public void AddSource(string file)
{
- var path = Path.GetFullPath(file);
+ var path = Path.GetFullPath(file).Replace("\\", "/");
srcSet.Add(path);
}
@@ -151,32 +276,57 @@ public void AddDefine(string define)
defineSet.Add(define);
}
- public void Gen()
+ public void AddPlatformDefine(BindGenerater.BuildTargetPlatform platform)
+ {
+ if (platform == BindGenerater.BuildTargetPlatform.iOS)
+ {
+ AddDefine("IOS");
+ AddDefine("UNITY_IOS");
+ }
+ else if(platform == BindGenerater.BuildTargetPlatform.Android)
+ {
+ AddDefine("UNITY_ANDROID");
+ }
+ else if (platform == BindGenerater.BuildTargetPlatform.StandaloneWindows)
+ {
+ AddDefine("UNITY_WIN");
+ }
+ else if (platform == BindGenerater.BuildTargetPlatform.StandaloneWindows64)
+ {
+ AddDefine("UNITY_WIN64");
+ }
+ }
+
+ public void CompileDll()
{
var fName = $"{Path.GetFileName(outName)}.txt";
- using(var config = File.CreateText(fName))
+ using (var config = File.CreateText(fName))
{
config.WriteLine($"-out:{outName}");
- foreach (var flag in addtionFlag)
+ foreach (var flag in CSCGeneraterManager.addtionFlag)
config.WriteLine(flag);
- foreach (var refFile in addtionRef)
- config.WriteLine($"-r:{Path.Combine(DllRefDir, refFile)}");
+ foreach (var refFile in CSCGeneraterManager.addtionRef)
+ config.WriteLine($"-r:{Path.GetFullPath(Path.Combine(dllRefDir, refFile))}");
foreach (var refFile in refSet)
- config.WriteLine($"-r:{Path.Combine(DllRefDir, refFile)}");
+ config.WriteLine($"-r:{Path.GetFullPath(Path.Combine(dllRefDir, refFile))}");
foreach (var define in defineSet)
config.WriteLine($"-define:{define}");
+ if(true)
+ {
+ config.WriteLine($"-debug:embedded");
+ }
- var netstandFile = Path.Combine(OutDir, "netstandard.dll");
+ var netstandFile = Path.Combine(dllRefDir, "netstandard.dll");
if(File.Exists(netstandFile))
- config.WriteLine($"-r:{Path.Combine(DllRefDir, netstandFile)}");
+ config.WriteLine($"-r:{Path.Combine(dllRefDir, netstandFile)}");
foreach (var src in srcSet)
config.WriteLine(src);
}
- int res = Utils.RunCMD(CSCPath, new string[] { $"@{fName}" });
+ int res = Utils.RunCMD(CSCGeneraterManager.CSCPath, new string[] { $"@{fName}" });
if (res != 0)
- throw new Exception($"Run CSC error,with: {CSCPath} @{fName}");
+ throw new Exception($"Run CSC error,with: {CSCGeneraterManager.CSCPath} @{fName}");
}
/*public void AddTypeForwardedTo(string typeName)
{
diff --git a/BindGenerater/Generater/CSharp/ClassGenerater.cs b/BindGenerater/Generater/CSharp/ClassGenerater.cs
index 99ab8e0..436cbf6 100644
--- a/BindGenerater/Generater/CSharp/ClassGenerater.cs
+++ b/BindGenerater/Generater/CSharp/ClassGenerater.cs
@@ -3,6 +3,7 @@
using System.Collections;
using System.Collections.Generic;
using System.IO;
+using System.Linq;
using ICSharpCode.Decompiler;
using ICSharpCode.Decompiler.CSharp;
@@ -20,8 +21,8 @@ public class ClassGenerater : CodeGenerater
private List methods = new List();
private Dictionary nestType = new Dictionary();
private bool hasDefaultConstructor = false;
- private bool isCopyOrignType;
- private bool isFullRetainType;
+ private bool isCopyOrignNodes;
+ private bool isCopyFullOrignalNodes;
private StreamWriter FileStream;
public HashSet RefNameSpace = new HashSet();
@@ -30,54 +31,98 @@ public class ClassGenerater : CodeGenerater
Dictionary retainDic = new Dictionary();
public TokenMapVisitor nodesCollector;
- public ClassGenerater(TypeDefinition type, StreamWriter writer = null)
+ public Dictionary TokenMap { get { return nodesCollector.TokenMap; } }
+ public Dictionary RetainDic { get { return retainDic; } }
+ public TypeDefinition GenType { get { return genType; } }
+
+ private ClassGenerater parent = null;
+ private CSCGenerater compiler = null;
+
+ private CS curWriter = null;
+
+ public ClassGenerater(TypeDefinition type, CSCGenerater compiler)
{
+ this.compiler = compiler;
genType = type;
+ //Init();
+ }
+
+ public ClassGenerater(TypeDefinition type, ClassGenerater parent = null)
+ {
+ this.parent = parent;
+ genType = type;
+ Init();
+ }
+
+ public void Init()
+ {
RefNameSpace.Add("System");
RefNameSpace.Add("PureScript.Mono");
RefNameSpace.Add("System.Runtime.CompilerServices");
-
- if (writer == null)
+ RefNameSpace.Add("System.Runtime.InteropServices");
+ RefNameSpace.Add($"Binder.mono.{genType.Module.Name}".Replace(".dll", "").Replace(".", "_"));
+
+ if (parent == null)
{
- var filePath = Path.Combine(Binder.OutDir, $"Gen.{TypeFullName()}.cs");
- CSCGenerater.AdapterWrapperCompiler.AddSource(filePath);
+ var dir = Path.Combine(Binder.OutDir, "Mono_" + genType.Module.Assembly.Name.Name);
+ if (!Directory.Exists(dir))
+ {
+ Directory.CreateDirectory(dir);
+ }
+ var filePath = Path.Combine(dir, $"Gen.{TypeFullName()}.cs");
+ compiler.AddSource(filePath);
FileStream = File.CreateText(filePath);
}
else
{
- FileStream = writer;
+ FileStream = parent.FileStream;
}
- isCopyOrignType = IsCopyOrignType(genType);
- CheckCopyOrignNodes();
- if (isFullRetainType)
+ isCopyOrignNodes = CheckCopyOrignNodes(genType);
+ GetCopyPartOrignNodes();
+ if (isCopyFullOrignalNodes)
+ {
return;
+ }
- if (type.BaseType != null)
- RefNameSpace.Add(type.BaseType.Namespace);
+ if (genType.BaseType != null)
+ {
+ RefNameSpace.Add(genType.BaseType.Namespace);
+ }
- foreach (var t in type.NestedTypes)
+ foreach (var t in genType.NestedTypes)
{
if (t.Name.StartsWith("<") || !Utils.Filter(t))
continue;
if ((t.IsPublic || t.IsNestedPublic) && !Utils.IsObsolete(t))
{
- var nestGen = new ClassGenerater(t, FileStream);
+ var nestGen = new ClassGenerater(t, this);
nestType[t] = nestGen;
RefNameSpace.UnionWith(nestGen.RefNameSpace);
}
}
- if (!isCopyOrignType)
+ if (!isCopyOrignNodes)
{
foreach (FieldDefinition field in genType.Fields)
{
// if (isFullValueType && !field.IsStatic)
// continue;
- if (field.IsPublic)
+ if (Utils.Filter(field))
{
- properties.Add(new PropertyGenerater(field));
- RefNameSpace.Add(field.FieldType.Namespace);
+ if(field.FieldType.Resolve().IsDelegate())
+ {
+ if (Utils.Filter(field.FieldType))
+ {
+ events.Add(new DelegateGenerater(field, this));
+ RefNameSpace.Add(field.FieldType.Namespace);
+ }
+ }else
+ {
+ properties.Add(new PropertyGenerater(field, this));
+ RefNameSpace.Add(field.FieldType.Namespace);
+ }
+
}
}
@@ -87,7 +132,7 @@ public ClassGenerater(TypeDefinition type, StreamWriter writer = null)
{
if(Utils.Filter(e))
{
- events.Add(new DelegateGenerater(e));
+ events.Add(new DelegateGenerater(e, this));
RefNameSpace.Add(e.EventType.Namespace);
}
}
@@ -99,12 +144,15 @@ public ClassGenerater(TypeDefinition type, StreamWriter writer = null)
var pt = prop.PropertyType.Resolve();
if (pt.IsDelegate())
{
- events.Add(new DelegateGenerater(prop));
+ events.Add(new DelegateGenerater(prop, this));
}
else
{
- properties.Add(new PropertyGenerater(prop));
- RefNameSpace.Add(prop.PropertyType.Namespace);
+ if (!HasProperty(prop))
+ {
+ properties.Add(new PropertyGenerater(prop, this));
+ RefNameSpace.Add(prop.PropertyType.Namespace);
+ }
}
}
}
@@ -113,82 +161,194 @@ public ClassGenerater(TypeDefinition type, StreamWriter writer = null)
{
foreach (MethodDefinition method in genType.Methods)
{
- if (method.IsConstructor && method.Parameters.Count == 0)
- hasDefaultConstructor = true;
+ if (method.IsConstructor && method.Parameters.Count == 0) //防止base type的ctor被声明为private,子类无法定义默认的ctor
+ {
+ if (method.IsPublic)
+ {
+ hasDefaultConstructor = true;
+ }
+ }
+
if (IsCopyOrignNode(method))
+ {
continue;
+ }
CheckInterface(method);
- if ((method.IsPublic || genType.IsInterface) && !method.IsGetter && !method.IsSetter && !method.IsAddOn && !method.IsRemoveOn )
+ if ((Utils.IsVisibleToOthers(method) || Utils.IsInternalCallVisibleToOthers(method)) && !method.IsGetter && !method.IsSetter && !method.IsAddOn && !method.IsRemoveOn && !HasMethod(method))
{
- var methodGener = new MethodGenerater(method);
- methods.Add(methodGener);
+ var methodGener = new MethodGenerater(method, this, false, methods);
+ //methods.Add(methodGener);
RefNameSpace.UnionWith(Utils.GetNameSpaceRef(method));
}
}
}
}
+ public void AddMethodCalledByOthers(MethodReference method)
+ {
+ var methodDef = method as MethodDefinition;
+ if (methodDef != null)
+ {
+ //默认会构造一个ctor,不用特殊引用
+ if(methodDef.IsConstructor && methodDef.Parameters.Count == 0)
+ {
+ return;
+ }
+ if(methodDef.IsGetter || methodDef.IsSetter)
+ {
+ foreach(var p in methodDef.DeclaringType.Properties)
+ {
+ if((p.SetMethod != null && p.SetMethod.FullName == methodDef.FullName) || (p.GetMethod != null && p.GetMethod.FullName == methodDef.FullName))
+ {
+ if(!HasProperty(p))
+ {
+ properties.Add(new PropertyGenerater(p, this, true));
+ RefNameSpace.Add(p.PropertyType.Namespace);
+ }
+ return;
+ }
+ }
+ }
+ if (!HasMethod(methodDef))
+ {
+ new MethodGenerater(methodDef, this, true, methods);
+ RefNameSpace.UnionWith(Utils.GetNameSpaceRef(methodDef));
+ }
+ }
+ }
+
+ private bool HasMethod(MethodDefinition method)
+ {
+ return methods.Find(x => x.GenMethodDef.FullName == method.FullName) != null || retainDic.ContainsKey(method.MetadataToken.ToInt32());
+ }
+
+ private bool HasProperty(PropertyDefinition property)
+ {
+ return properties.Find(x => x.PropName == property.FullName) != null || retainDic.ContainsKey(property.MetadataToken.ToInt32());
+ }
+
+ public DllRuntime GetRuntime()
+ {
+ DllRuntime ret = DllRuntime.None;
+ if(compiler != null)
+ {
+ ret = compiler.Runtime;
+ }
+ else
+ {
+ var parent = this.parent;
+ while(parent != null)
+ {
+ if(parent.parent != null)
+ {
+ parent = parent.parent;
+ }
+ else
+ {
+ break;
+ }
+ }
+ if(parent != null)
+ {
+ ret = parent.GetRuntime();
+ }
+ }
+ if(ret == DllRuntime.None)
+ {
+ throw new Exception("compiler must have a runtime");
+ }
+ return ret;
+ }
+
public override string TypeFullName()
{
return genType.FullName.Replace("`","_");
}
- private void GenNested()
+ private void GenNested(CS writer)
{
if (nestType.Count <= 0)
+ {
return;
+ }
- CS.Writer.Flush();
foreach (var t in nestType.Values)
{
- t.Gen();
+ t.GenerateCode(writer);
}
+ writer.CurWriter.Flush();
+
}
- public override void Gen()
+ public override void GenerateCode(CS writer)
{
- using (new CS(new CodeWriter(FileStream)))
+ bool newWriter = false;
+ if(writer == null)
{
- base.Gen();
+ newWriter = true;
+ writer = new CS(new CodeWriter(FileStream));
+ }
+ //using (new CS(new CodeWriter(FileStream)))
+ {
+ base.GenerateCode();
- if (isCopyOrignType)
+ if (isCopyOrignNodes)
{
- CopyType(genType);
- CS.Writer.EndAll();
- if (!genType.IsStruct() || isFullRetainType)
+ GenerateFullOriginalNodes();
+ if (newWriter)
+ {
+ writer.CurWriter.EndAll();
+ }
+ else
+ {
+ if (genType.IsNested) //这里完全copy,不用手动end
+ {
+ //writer.CurWriter.End();
+ }
+ }
+ //if (!genType.IsStruct() || isCopyFullOrignalNodes)
+ {
+ if (newWriter)
+ {
+ writer.Dispose();
+ }
return;
+ }
}
if(!genType.IsNested)
{
- if(!isCopyOrignType)
+ if(!isCopyOrignNodes)
{
+ writer.CurWriter.CreateLinePoint("//namespace");
RefNameSpace.ExceptWith(Config.Instance.StripUsing);
foreach (var ns in RefNameSpace)
{
if (!string.IsNullOrEmpty(ns))
{
- CS.Writer.WriteLine($"using {ns}");
+ writer.CurWriter.WriteLine($"using {ns}");
}
}
- CS.Writer.WriteLine("using System.Runtime.InteropServices");
- CS.Writer.WriteLine("using Object = UnityEngine.Object");
+ writer.CurWriter.WriteLine("using System.Runtime.InteropServices");
+ writer.CurWriter.WriteLine("using Object = UnityEngine.Object");
}
if (!string.IsNullOrEmpty(genType.Namespace))
{
- CS.Writer.Start($"namespace {genType.Namespace}");
+ writer.CurWriter.Start($"namespace {genType.Namespace}");
}
}
//if (!isCopyOrignType)
// CS.Writer.WriteLine($"[WrapperClass(\"{Binder.curModule.Name}\")]", false);
- Utils.TokenMap = nodesCollector.TokenMap;
- string classDefine = Utils.GetMemberDelcear(genType,stripInterfaceSet);
+ //Utils.TokenMap = nodesCollector.TokenMap;
+ string classDefine = Utils.GetMemberDelcear(genType, nodesCollector.TokenMap, stripInterfaceSet);
if(Binder.retainTypes.Contains(genType.FullName))
+ {
classDefine = classDefine.Replace("internal ", "public ");
+ }
bool isStatic = genType.IsAbstract && genType.IsSealed;
if (genType.BaseType != null && !isStatic && !genType.IsStruct())
@@ -197,83 +357,109 @@ public override void Gen()
{
var index = classDefine.IndexOf(":");
if (index > 0)
+ {
classDefine = classDefine.Replace(":", ": WObject,");
+ }
else
+ {
classDefine += ": WObject";
+ }
}
else
+ {
Binder.AddType(genType.BaseType.Resolve());
+ }
}
- CS.Writer.Start(classDefine);
+ writer.CurWriter.Start(classDefine);
- CS.Writer.CreateLinePoint("//member");
+ writer.CurWriter.CreateLinePoint("//member");
/*CS.Writer.Start($"internal {genType.Name}(int handle,IntPtr ptr): base(handle, ptr)");
CS.Writer.End();*/
foreach (var p in properties)
{
- p.Gen();
+ p.GenerateCode();
}
foreach(var e in events)
{
- e.Gen();
+ e.GenerateCode();
}
- if(!hasDefaultConstructor && !genType.IsSealed)
+ if(!hasDefaultConstructor && !genType.IsSealed && !genType.IsInterface)
{
- CS.Writer.WriteLine($"public {genType.Name}()" + " { }", false);
+ writer.CurWriter.WriteLine($"public {genType.Name}()" + " { }", false);
}
if(genType.IsClass && !genType.IsValueType && !isStatic)
{
- CS.Writer.WriteLine($"protected override System.Type GetWType() {{ return typeof({genType.Name}); }}", false);
+ writer.CurWriter.WriteLine($"protected override System.Type GetWType() {{ return typeof({genType.Name}); }}", false);
}
foreach (var m in methods)
{
- m.Gen();
+ m.GenerateCode();
}
- GenCopyOrignNodes();
+ GeneratePartOriginalNodes();
+
+ GenNested(writer);
- GenNested();
+ if (newWriter)
+ {
+ writer.CurWriter.EndAll();
+ }else
+ {
+ if (genType.IsNested)
+ {
+ writer.CurWriter.End();
+ }
+ }
+ }
- CS.Writer.EndAll();
+ if (newWriter)
+ {
+ writer.Dispose();
}
}
- bool IsCopyOrignType(TypeDefinition type)
+ bool CheckCopyOrignNodes(TypeDefinition type)
{
+ isCopyFullOrignalNodes = Binder.retainTypes.Contains(type.FullName);
+ isCopyFullOrignalNodes |= Binder.retainTypes.Contains(type.Namespace);
+
+ isCopyFullOrignalNodes |= type.DoesSpecificTypeImplementInterface("IEnumerator");
+ isCopyFullOrignalNodes |= Utils.IsAttribute(type);
- isFullRetainType = Binder.retainTypes.Contains(type.FullName);
- isFullRetainType |= Binder.retainTypes.Contains(type.Namespace);
+ isCopyFullOrignalNodes |= type.IsStruct();
- isFullRetainType |= type.DoesSpecificTypeImplementInterface("IEnumerator");
+ isCopyFullOrignalNodes |= Utils.IsException(type);
+ //TODO: interface full retain
+ isCopyFullOrignalNodes |= type.IsInterface;
- if (type.IsEnum || type.IsDelegate() || type.IsInterface)
+ if (type.IsEnum || type.IsDelegate() ||/* type.IsInterface || */Utils.IsAttribute(type) || type.IsStruct())
return true;
- if (Utils.IsFullValueType(type) || isFullRetainType)
+ if (Utils.IsFullValueType(type) || isCopyFullOrignalNodes)
return true;
return false;
}
- void CopyType(TypeDefinition type )
+ void GenerateFullOriginalNodes()
{
- bool isNested = type.IsNested;
+ bool isNested = genType.IsNested;
HashSet IgnoreNestType = new HashSet();
//if (!(isNested && IsCopyOrignType(genType.DeclaringType)))
{
- var tName = type.FullName.Replace("/", "+");
+ var tName = genType.FullName.Replace("/", "+");
var name = new FullTypeName(tName);
- var decompiler = Binder.GetDecompiler(type.Module.Name);
+ var decompiler = Binder.GetDecompiler(genType.Module.Name);
AstNode syntaxTree;
if (isNested)
@@ -290,12 +476,27 @@ void CopyType(TypeDefinition type )
StringWriter w = new StringWriter();
CustomOutputVisitor outVisitor;
- if(isFullRetainType)
- outVisitor = new CustomOutputVisitor(isNested, w, Binder.DecompilerSetting.CSharpFormattingOptions);
+ if(isCopyFullOrignalNodes)
+ {
+ if (genType.IsStruct())
+ {
+ outVisitor = new StructOutputVisitor(this, decompiler, isNested, w, Binder.DecompilerSetting.CSharpFormattingOptions);
+ }
+ else if (genType.IsInterface)
+ {
+ outVisitor = new InterfaceOutputVisitor(this, decompiler, isNested, w, Binder.DecompilerSetting.CSharpFormattingOptions);
+ }
+ else
+ {
+ outVisitor = new CustomOutputVisitor(isNested, w, Binder.DecompilerSetting.CSharpFormattingOptions);
+ }
+ }
else
+ {
outVisitor = new BlittablePartOutputVisitor(isNested, w, Binder.DecompilerSetting.CSharpFormattingOptions);
+ }
- outVisitor.isFullRetain = isFullRetainType;
+ outVisitor.isFullRetain = isCopyFullOrignalNodes;
outVisitor.checkTypeRefVisitor = new CheckTypeRefVisitor(CheckRefType);
bool isStatic = genType.IsAbstract && genType.IsSealed;
if (genType.BaseType != null && !isStatic && genType.IsClass)
@@ -305,27 +506,52 @@ void CopyType(TypeDefinition type )
}
syntaxTree.AcceptVisitor(outVisitor);
+
+ if (outVisitor is StructOutputVisitor)
+ {
+ var structVisitor = outVisitor as StructOutputVisitor;
+ var tmp1 = new HashSet(structVisitor.NamespaceRef);
+ tmp1.ExceptWith(RefNameSpace);
+ if (tmp1.Count > 0)
+ {
+ foreach (var t in tmp1)
+ {
+ if(!string.IsNullOrEmpty(t))
+ {
+ CS.Writer.WriteHead($"using {t}");
+ }
+ }
+ }
+ RefNameSpace.UnionWith(tmp1);
+
+ foreach (var m in structVisitor.CalledMethods)
+ {
+ Binder.AddMethod(m);
+ }
+ }
+
if (!isNested)
{
RefNameSpace.UnionWith(outVisitor.nestedUsing);
RefNameSpace.ExceptWith(Config.Instance.StripUsing);
foreach (var ns in RefNameSpace)
{
- if(!string.IsNullOrEmpty(ns))
+ if (!string.IsNullOrEmpty(ns))
+ {
CS.Writer.WriteHead($"using {ns}");
+ }
}
}
-
+
var txt = w.ToString();
CS.Writer.WriteLine(txt, false);
AddRefType(outVisitor.InternalTypeRef);
}
-
}
- void CheckCopyOrignNodes()
+ void GetCopyPartOrignNodes()
{
var decompiler = Binder.GetDecompiler(genType.Module.Name);
@@ -341,19 +567,62 @@ void CheckCopyOrignNodes()
if (!Binder.UnityCoreModuleSet.Contains(genType.Module.Name))
return;
- bool inUnsafeNS = genType.Namespace.Contains("LowLevel.Unsafe");
+ bool inUnsafeNS = false; // genType.Namespace.Contains("LowLevel.Unsafe");
- var retainFilter = new RetainFilter(genType.MetadataToken.ToInt32(), decompiler);
+ var retainFilter = new RetainFilter(genType, decompiler);
retainFilter.TokenMap = nodesCollector.TokenMap;
retainFilter.InUnsafeNS = inUnsafeNS;
- retainFilter.isFullValueType = isCopyOrignType;
+ retainFilter.isFullValueType = isCopyOrignNodes;
st.AcceptVisitor(retainFilter);
retainDic = retainFilter.RetainDic;
+ var keys = new List(retainDic.Keys);
+ foreach(var k in keys)
+ {
+ var m = Utils.GetMethodByToken(genType, k);
+ if(m != null && !Utils.FilterStructMethod(m, new List()))
+ {
+ retainDic.Remove(k);
+ }
+ }
+
if (retainDic.Count > 0)
+ {
RefNameSpace.UnionWith(retainFilter.NamespaceRef);
+ }
+
+ CheckStructMethodsCall();
}
+
+ private void CheckStructMethodsCall()
+ {
+ if (!genType.IsStruct())
+ {
+ return;
+ }
+
+ var methods = genType.Methods;
+ foreach(var m in methods)
+ {
+ if (m.HasBody)
+ {
+ foreach(var inst in m.Body.Instructions)
+ {
+ if(inst.OpCode.Code == Mono.Cecil.Cil.Code.Call)
+ {
+ var cmethod = inst.Operand as MethodReference;
+ var def = cmethod.Resolve();
+ if(!def.IsGetter && !def.IsSetter)
+ {
+ Binder.AddMethod(cmethod);
+ }
+ }
+ }
+ }
+ }
+ }
+
bool IsCopyOrignNode(MemberReference member)
{
if (retainDic.Count < 1)
@@ -362,21 +631,25 @@ bool IsCopyOrignNode(MemberReference member)
var token = member.MetadataToken.ToInt32();
return token != 0 && retainDic.ContainsKey(token);
}
- void GenCopyOrignNodes()
+
+ void GeneratePartOriginalNodes()
{
if (retainDic.Count < 1)
return ;
- CS.Writer.WriteLine("// -- copy orign code nodes --");
- CS.Writer.Flush();
- var outputVisitor = new CustomOutputVisitor(genType.IsNested,CS.Writer.GetWriter(), Binder.DecompilerSetting.CSharpFormattingOptions);
+ CS.Writer.WriteLine("#region copy orign code nodes", false);
+ var sw = new StringWriter();
+ var outputVisitor = new CustomOutputVisitor(genType.IsNested, sw, Binder.DecompilerSetting.CSharpFormattingOptions);
foreach (var node in retainDic.Values)
{
node.AcceptVisitor(outputVisitor);
}
+ CS.Writer.WriteLine(sw.ToString(), false);
AddRefType(outputVisitor.InternalTypeRef);
-
+
+ CS.Writer.WriteLine("#endregion", false);
+
}
void AddRefType(HashSet refSet)
@@ -389,14 +662,23 @@ void AddRefType(HashSet refSet)
{
var tdDeclear = td.DeclaringType;
if (tdDeclear != null && tdDeclear.MetadataToken == genType.MetadataToken)
- nestType[td] = new ClassGenerater(td, FileStream);
- else if(!Utils.Filter(td))
- CS.Writer.WriteLine($"internal class {td.Name}{{}}", false);
+ {
+ nestType[td] = new ClassGenerater(td, this);
+ }
+ else if (!Utils.Filter(td))
+ {
+ //class define is invalid
+ CS.Writer.WriteLine($"{(genType.IsPublic ? "public" : "internal")} class {td.Name}{{}}", false);
+ }
else
+ {
Binder.AddType(td);
+ }
}
else if (genType.Module.TryGetTypeReference(tName, out var tref))
+ {
Binder.AddTypeRef(tref);
+ }
}
}
@@ -420,10 +702,10 @@ void CheckInterface(MethodDefinition method)
if(method.Name == "System.IDisposable.Dispose" && method.Parameters.Count == 0 && !method.IsPublic)
stripInterfaceSet.Add("IDisposable");
- if(method.Name == "GetSurrogate" && method.Parameters.Count == 3 && !Utils.Filter(method))
+ if(method.Name == "GetSurrogate" && method.Parameters.Count == 3 && !Utils.Filter(method, GetRuntime()))
stripInterfaceSet.Add("ISurrogateSelector");
- if (method.Name == "GetEnumerator" && method.Parameters.Count == 0 && !Utils.Filter(method))
+ if (method.Name == "GetEnumerator" && method.Parameters.Count == 0 && !Utils.Filter(method, GetRuntime()))
stripInterfaceSet.Add("IEnumerable");
}
}
diff --git a/BindGenerater/Generater/CSharp/CodeGenerater.cs b/BindGenerater/Generater/CSharp/CodeGenerater.cs
index 7e74550..728d80a 100644
--- a/BindGenerater/Generater/CSharp/CodeGenerater.cs
+++ b/BindGenerater/Generater/CSharp/CodeGenerater.cs
@@ -10,7 +10,7 @@ public virtual string TypeFullName()
{
return "";
}
- public virtual void Gen()
+ public virtual void GenerateCode(CS writer = null)
{
}
diff --git a/BindGenerater/Generater/CSharp/DelegateGenerater.cs b/BindGenerater/Generater/CSharp/DelegateGenerater.cs
index 4cec4cf..e35e4d1 100644
--- a/BindGenerater/Generater/CSharp/DelegateGenerater.cs
+++ b/BindGenerater/Generater/CSharp/DelegateGenerater.cs
@@ -11,57 +11,107 @@ public class DelegateGenerater : CodeGenerater
TypeReference declarType;
bool isStatic;
bool isEvent;
+ bool isField = false;
MethodDefinition addMethod;
MethodDefinition removeMethod;
MethodDefinition setMethod;
MethodDefinition getMethod;
+ bool genProxyDelegate = true;
+ ClassGenerater classGenerater;
+
List methods = new List();
- public DelegateGenerater(EventDefinition e)
+ public DelegateGenerater(EventDefinition e, ClassGenerater parent)
{
genName = e.Name;
genType = e.EventType;
declarType = e.DeclaringType;
+ classGenerater = parent;
if (e.AddMethod != null)
{
addMethod = e.AddMethod;
- methods.Add(new MethodGenerater(e.AddMethod));
+ methods.Add(new MethodGenerater(e.AddMethod, parent));
isStatic = e.AddMethod.IsStatic;
}
if (e.RemoveMethod != null)
{
removeMethod = e.RemoveMethod;
- methods.Add(new MethodGenerater(e.RemoveMethod));
+ methods.Add(new MethodGenerater(e.RemoveMethod, parent));
isStatic = e.RemoveMethod.IsStatic;
}
isEvent = true;
}
- public DelegateGenerater(PropertyDefinition prop)
+
+ public DelegateGenerater(PropertyDefinition prop, ClassGenerater parent)
{
genName = prop.Name;
genType = prop.PropertyType;
declarType = prop.DeclaringType;
+ classGenerater = parent;
if (prop.SetMethod != null)
{
setMethod = prop.SetMethod;
- methods.Add(new MethodGenerater(prop.SetMethod));
+ methods.Add(new MethodGenerater(prop.SetMethod, parent));
isStatic = prop.SetMethod.IsStatic;
}
if (prop.GetMethod != null)
{
getMethod = prop.GetMethod;
- //methods.Add(new MethodGenerater(prop.GetMethod));
+ if(genProxyDelegate) //非proxy模式只需要生成简单的get
+ {
+ methods.Add(new MethodGenerater(prop.GetMethod, parent));
+ }
isStatic = prop.GetMethod.IsStatic;
}
isEvent = false;
}
-
+
+ public DelegateGenerater(FieldDefinition field, ClassGenerater parent)
+ {
+ genName = field.Name;
+ genType = field.FieldType;
+ declarType = field.DeclaringType;
+ classGenerater = parent;
+
+ if (!field.IsInitOnly)
+ {
+ //TODO:这里构造一个setter 和 getter,field的状态还是在il2cpp层持有
+ var corlib = CSCGeneraterManager.corlib;// AssemblyDefinition.ReadAssembly(Path.Combine(Path.GetDirectoryName(genField.FieldType.Module.FileName), "mscorlib.dll"));
+
+ setMethod = new MethodDefinition("set_" + genName, MethodAttributes.Public, corlib.MainModule.GetType("System", "Void"));
+ setMethod.DeclaringType = field.DeclaringType;
+ setMethod.Body = new Mono.Cecil.Cil.MethodBody(setMethod);
+ setMethod.IsSetter = true;
+ //setMethod.IsPublic = field.IsPublic;
+ setMethod.IsStatic = field.IsStatic;
+ //setMethod.IsCompilerControlled = true;
+ var parameters = setMethod.Parameters;
+ parameters.Add(new ParameterDefinition("value", ParameterAttributes.None, genType));
+ methods.Add(new MethodGenerater(setMethod, parent, MethodType.GeneratedByDelegate));
+ }
+
+
+ getMethod = new MethodDefinition("get_" + genName, MethodAttributes.Public, genType);
+ getMethod.DeclaringType = field.DeclaringType;
+ getMethod.Body = new Mono.Cecil.Cil.MethodBody(getMethod);
+ getMethod.IsGetter = true;
+ //getMethod.IsPublic = field.IsPublic;
+ getMethod.IsStatic = field.IsStatic;
+ //getMethod.IsCompilerControlled = true;
+ var parameters1 = getMethod.Parameters;
+ methods.Add(new MethodGenerater(getMethod, parent, MethodType.GeneratedByDelegate));
+
+ isStatic = field.IsStatic;
+ isEvent = false;
+ isField = true;
+ }
+
/*
public static event global::UnityEngine.Application.LogCallback logMessageReceived
@@ -87,7 +137,156 @@ public DelegateGenerater(PropertyDefinition prop)
}
}
*/
- public override void Gen()
+ public override void GenerateCode(CS writer = null)
+ {
+ if(genProxyDelegate)
+ {
+ _GenWithProxyDelegate();
+ }
+ else
+ {
+ _Gen();
+ }
+ }
+ public void _GenWithProxyDelegate()
+ {
+ var name = genName;
+
+ var flag = isStatic ? "static" : "";
+ flag += isEvent ? " event" : "";
+ var type = genType; // LogCallback(string condition, string stackTrace, LogType type);
+
+ var eventTypeName = TypeResolver.Resolve(type).RealTypeName();
+ if (type.IsGenericInstance)
+ eventTypeName = Utils.GetGenericTypeName(type);
+
+ //public static event LogCallback logMessageReceived
+ CS.Writer.Start($"public {flag} {eventTypeName} {name}");
+
+ if(isEvent)
+ {
+ GenEventMethods(name);
+ }
+ else
+ {
+ GenPropertyMethods(name);
+ }
+
+ CS.Writer.End();
+ }
+
+ private void GenEventMethods(string name)
+ {
+ var type = genType;
+ IMemberDefinition context = null;
+ var targetHandle = isStatic ? "" : "this.Handle, ";
+ if (addMethod != null)
+ {
+ context = addMethod;
+ string _member = DelegateResolver.LocalMamberName(name, addMethod); // _logMessageReceived
+
+ CS.Writer.Start("add");
+ CS.Writer.WriteLine($"bool attach = ({_member} == null)");
+
+ CS.Writer.WriteLine($"{_member} += value");
+
+ CS.Writer.Start("if(attach)");
+
+ if (!isStatic)
+ CS.Writer.WriteLine($"ObjectStore.RefMember(this,ref {_member}_ref,{_member})"); // resist gc
+
+ var res = TypeResolver.Resolve(type, context).BoxBeforeMarshal(name);
+
+ CS.Writer.WriteLine(Utils.BindMethodName(addMethod, false, false) + $"({targetHandle}{res})");
+ //var value_p = Marshal.GetFunctionPointerForDelegate(logMessageReceivedAction);
+ //MonoBind.UnityEngine_Application_add_logMessageReceived(value_p);
+ CS.Writer.WriteLine("ScriptEngine.CheckException()");
+ CS.Writer.End(); //if(attach)
+ CS.Writer.End(); // add
+ }
+ if (removeMethod != null)
+ {
+ if(context == null) // add/remove share the same box member
+ {
+ context = removeMethod;
+ }
+
+ string _member = DelegateResolver.LocalMamberName(name, removeMethod); // _logMessageReceived
+
+ CS.Writer.Start("remove");
+ CS.Writer.WriteLine($"{_member} -= value");
+
+ CS.Writer.Start($"if({_member} == null)");
+
+ if (!isStatic)
+ CS.Writer.WriteLine($"ObjectStore.RefMember(this,ref {_member}_ref,{_member})"); // resist gc
+
+ var res = TypeResolver.Resolve(type, context).BoxBeforeMarshal(name);
+ CS.Writer.WriteLine(Utils.BindMethodName(removeMethod, false, false) + $"({targetHandle}{res})");
+ CS.Writer.WriteLine("ScriptEngine.CheckException()");
+ CS.Writer.End(); //if(attach)
+ CS.Writer.End(); // remove
+ }
+ }
+
+ private void GenPropertyMethods(string name)
+ {
+ var type = genType;
+ IMemberDefinition context = null;
+
+ bool shareSameMember = isField;
+ string _member = null;
+ if (setMethod != null)
+ {
+ context = setMethod;
+ _member = DelegateResolver.LocalMamberName(name, setMethod); // _logMessageReceived
+
+ CS.Writer.Start("set");
+ CS.Writer.WriteLine($"bool attach = ({_member} == null)");
+
+ CS.Writer.WriteLine($"{_member} = value");
+
+ CS.Writer.Start("if(attach)");
+
+ if (!isStatic)
+ CS.Writer.WriteLine($"ObjectStore.RefMember(this,ref {_member}_ref,{_member})"); // resist gc
+
+ var res = TypeResolver.Resolve(type, context).BoxBeforeMarshal(name);
+
+ var targetHandle = isStatic ? "" : "this.Handle, ";
+ CS.Writer.WriteLine(Utils.BindMethodName(setMethod, false, false) + $"({targetHandle}{res})");
+ //var value_p = Marshal.GetFunctionPointerForDelegate(logMessageReceivedAction);
+ //MonoBind.UnityEngine_Application_add_logMessageReceived(value_p);
+ CS.Writer.WriteLine("ScriptEngine.CheckException()");
+ CS.Writer.End(); //if(attach)
+ CS.Writer.End(); // add
+ }
+ if (getMethod != null)
+ {
+ context = getMethod;
+ if(!(shareSameMember && !string.IsNullOrEmpty(_member)))
+ {
+ _member = DelegateResolver.LocalMamberName(name, getMethod); // _logMessageReceived
+ }
+
+ CS.Writer.Start("get");
+
+ var targetHandle = isStatic ? "" : "this.Handle";
+ CS.Writer.WriteLine($"var {name}_p = {Utils.BindMethodName(getMethod, false, false)}({targetHandle})");
+ var res = TypeResolver.Resolve(type, context).UnboxAfterMarhsal(name);
+ CS.Writer.WriteLine("ScriptEngine.CheckException()");
+ //CS.Writer.WriteLine($"{_member} -= {res}"); //
+ //CS.Writer.WriteLine($"{_member} += {res}");
+
+ //if (!isStatic)
+ // CS.Writer.WriteLine($"ObjectStore.RefMember(this,ref {_member}_ref,{_member})"); // resist gc
+
+ CS.Writer.WriteLine($"return {_member}");
+ CS.Writer.End(); //get
+ }
+ }
+
+ public void _Gen()
{
var name = genName;
@@ -126,7 +325,7 @@ public override void Gen()
if (!isStatic)
CS.Writer.WriteLine($"ObjectStore.RefMember(this,ref {_member}_ref,{_member})"); // resist gc
- var res = TypeResolver.Resolve(type, context).Box(name);
+ var res = TypeResolver.Resolve(type, context).BoxBeforeMarshal(name);
CS.Writer.WriteLine(Utils.BindMethodName(method, false, false) + $"({targetHandle}{res})");
//var value_p = Marshal.GetFunctionPointerForDelegate(logMessageReceivedAction);
@@ -150,7 +349,7 @@ public override void Gen()
if (!isStatic)
CS.Writer.WriteLine($"ObjectStore.RefMember(this,ref {_member}_ref,{_member})"); // resist gc
- var res = TypeResolver.Resolve(type, context).Box(name);
+ var res = TypeResolver.Resolve(type, context).BoxBeforeMarshal(name);
CS.Writer.WriteLine(Utils.BindMethodName(removeMethod, false, false) + $"({targetHandle}{res})");
CS.Writer.WriteLine("ScriptEngine.CheckException()");
CS.Writer.End(); //if(attach)
diff --git a/BindGenerater/Generater/CSharp/GenerateBindings.cs b/BindGenerater/Generater/CSharp/GenerateBindings.cs
index 57c083f..f71d3c3 100644
--- a/BindGenerater/Generater/CSharp/GenerateBindings.cs
+++ b/BindGenerater/Generater/CSharp/GenerateBindings.cs
@@ -31,7 +31,7 @@ public void AddDelegateDefine(string defineStr)
delegateDefines.Add(defineStr);
}
- private void GenDefines()
+ private void GenDefines(bool isMonoBind = false)
{
// method define
foreach (var method in methods)
@@ -39,7 +39,7 @@ private void GenDefines()
CS.Writer.WriteLine("[UnmanagedFunctionPointer(CallingConvention.Cdecl)]", false);
//MethodResolver.Resolve(method).DefineDelegate();
var flag = Utils.IsUnsafeMethod(method) ? " unsafe " : " ";
- CS.Writer.WriteLine($"public{flag}delegate {MethodResolver.Resolve(method).ReturnType()} {Utils.BindMethodName(method, true, false)}_Type {Utils.BindMethodParamDefine(method, true)}");
+ CS.Writer.WriteLine($"public{flag}delegate {MethodResolver.Resolve(method).ReturnType()} {Utils.BindMethodName(method, true, false, isMonoBind)}_Type {Utils.BindMethodParamDefine(method, true, isMonoBind)}");
}
// delegate define
@@ -65,9 +65,13 @@ public void GenWrapper()
{
foreach (var ns in nsSet)
+ {
CS.Writer.WriteLine($"using {ns}");
+ }
- GenDefines();
+ CS.Writer.Start($"namespace {Name.Replace(".cs", "").Replace(".", "_")}");
+
+ GenDefines(true);
// wrapper imple
//CS.Writer.WriteLine("using PureScript.Mono");
@@ -76,7 +80,7 @@ public void GenWrapper()
foreach (var method in methods)
{
- var methodName = Utils.BindMethodName(method, true, false);
+ var methodName = Utils.BindMethodName(method, true, false, true);
CS.Writer.WriteLine($"public static {methodName}_Type {methodName}");
}
@@ -91,7 +95,7 @@ public void GenWrapper()
foreach (var method in methods)
{
- var methodName = Utils.BindMethodName(method, true, false);
+ var methodName = Utils.BindMethodName(method, true, false, true);
CS.Writer.WriteLine($"{methodName} = Marshal.GetDelegateForFunctionPointer<{methodName}_Type>(Marshal.ReadIntPtr(memory, {Offset} * IntPtr.Size ))");
Offset++;
}
@@ -112,7 +116,7 @@ public void GenImpl()
nsSet.Add("System");
- using (new CS(new CodeWriter(Writer)))
+ using (new CS(new CodeWriter(Writer, CodeWriter.CodeWriterType.UnityBind)))
{
foreach (var ns in nsSet)
CS.Writer.WriteLine($"using {ns}");
@@ -152,7 +156,24 @@ public void GenImpl()
CS.Writer.WriteLine("Exception __e = null");
CS.Writer.Start("try");
- var reName = MethodResolver.Resolve(method).Implement("_value");
+ var reName = MethodResolver.Resolve(method).IL2CppImplement("_value");
+ if (method.ReturnType != null)
+ {
+ if (method.ReturnType.IsArray)
+ {
+ CS.Writer.WriteLine($"__arrayLen = {reName} != null ? {reName}.Length : -1");
+ CS.Writer.WriteLine($"if({reName} != null) {{ ObjectStore.GetReturnArrayToMono({reName}, ref __retArrayPtr); }} ");
+ reName = null; //return value is assigned with out parameter
+ }
+ else if (method.ReturnType.IsStruct(false))
+ {
+ CS.Writer.WriteLine($"var {reName}_gchandle = GCHandle.Alloc(_value, GCHandleType.Pinned); ");
+ CS.Writer.WriteLine($"ObjectStore.GetReturnStructToMono({reName}_gchandle.AddrOfPinnedObject(), ref __retStructPtr, typeof({Utils.FullName(method.ReturnType)}), Marshal.SizeOf<{Utils.FullName(method.ReturnType)}>())");
+ CS.Writer.WriteLine($"{reName}_gchandle.Free()");
+ //outStruct = $"__retStruct = default({Utils.FullName(method.ReturnType)})";
+ reName = null; //return value is assigned with out parameter
+ }
+ }
if (!string.IsNullOrEmpty(reName))
CS.Writer.WriteLine($"return {reName}");
CS.Writer.End();//try
@@ -160,8 +181,7 @@ public void GenImpl()
CS.Writer.WriteLine("__e = _e_");
CS.Writer.End();//catch
- CS.Writer.WriteLine("if(__e != null)", false);
- CS.Writer.WriteLine("ScriptEngine.OnException(__e.ToString())");
+ CS.Writer.WriteLine("if(__e != null) { ScriptEngine.OnException(__e); }", false);
if (!string.IsNullOrEmpty(reName))
CS.Writer.WriteLine($"return default({MethodResolver.Resolve(method).ReturnType()})");
@@ -180,46 +200,57 @@ public void GenImpl()
public static class GenerateBindings
{
- static BindingGenerater implGenerater;
- static BindingGenerater wrapGenerater;
+ static BindingGenerater il2cppGenerater;
+ static BindingGenerater monoWrapGenerater;
- public static void StartWraper(string file)
+ public static void StartMonoWraper(string file, CSCGenerater wrapperCompiler)
{
- if (implGenerater == null)
- {
- var implName = "Binder.impl.cs";
- var implWriter = File.CreateText(Path.Combine(Binder.OutDir, implName));
- implGenerater = new BindingGenerater("Binder.impl",0, implWriter);
- }
-
- var name = $"Binder.{file.Replace(".dll",".cs")}";
- var path = Path.Combine(Binder.OutDir, name);
+ var name = $"Binder.mono.{file.Replace(".dll",".cs")}";
+ file = file.Replace(".dll", "");
+ var dir1 = Path.Combine(Binder.OutDir, "Mono_" + file);
+ Directory.CreateDirectory(dir1);
+ var path = Path.Combine(dir1, name);
var writer = File.CreateText(path);
- var offset = wrapGenerater != null ? wrapGenerater.Offset : 0;
- wrapGenerater = new BindingGenerater(name, offset, writer);
+ var offset = monoWrapGenerater != null ? monoWrapGenerater.Offset : 0;
+ monoWrapGenerater = new BindingGenerater(name, offset, writer);
+
+ wrapperCompiler.AddSource(path);
+ }
- CSCGenerater.AdapterWrapperCompiler.AddSource(path);
+ public static void StartIL2CppAdpater()
+ {
+ var il2cppName = "Binder.il2cpp.cs";
+ var dir = Path.Combine(Binder.OutDir, "IL2Cpp");
+ if (!Directory.Exists(dir))
+ {
+ Directory.CreateDirectory(dir);
+ }
+ var il2cppWriter = File.CreateText(Path.Combine(Binder.OutDir, "IL2Cpp", il2cppName));
+ il2cppGenerater = new BindingGenerater("Binder.il2cpp", 0, il2cppWriter);
}
public static void AddMethod(MethodDefinition method)
{
- implGenerater.AddMethod(method);
- wrapGenerater.AddMethod(method);
+ if(Utils.Filter(method, DllRuntime.IL2Cpp))
+ {
+ il2cppGenerater.AddMethod(method);
+ monoWrapGenerater.AddMethod(method);
+ }
}
- public static void AddDelegateDefine(string defineStr)
+ public static void AddDelegateDefine(string defineStr, string wrapDefineStr)
{
- implGenerater.AddDelegateDefine(defineStr);
- wrapGenerater.AddDelegateDefine(defineStr);
+ il2cppGenerater.AddDelegateDefine(defineStr);
+ monoWrapGenerater.AddDelegateDefine(wrapDefineStr);
}
public static void Gen()
{
- wrapGenerater.GenWrapper();
+ monoWrapGenerater.GenWrapper();
}
public static void End()
{
- implGenerater.GenImpl();
+ il2cppGenerater.GenImpl();
}
}
}
\ No newline at end of file
diff --git a/BindGenerater/Generater/CSharp/MethodGenerater.cs b/BindGenerater/Generater/CSharp/MethodGenerater.cs
index cb328f9..34226fb 100644
--- a/BindGenerater/Generater/CSharp/MethodGenerater.cs
+++ b/BindGenerater/Generater/CSharp/MethodGenerater.cs
@@ -5,26 +5,105 @@
namespace Generater
{
+ public enum MethodType
+ {
+ None = 0,
+ GeneratedByDelegate = 1,
+ GeneratedByField = 2,
+ }
+
public class MethodGenerater : CodeGenerater
{
MethodDefinition genMethod;
CodeWriter writer;
+ MethodType methodType;
bool isNotImplement = false;
- public MethodGenerater(MethodDefinition method)
+ ClassGenerater classGenerater;
+ bool isCalledByOthers = false;
+ bool isOnlyExeInMono = false;
+
+ public MethodDefinition GenMethodDef { get { return genMethod; } }
+
+ public MethodGenerater(MethodDefinition method, ClassGenerater parent, bool isCalledByOthers = false, List methods = null)
+ {
+ genMethod = method;
+ classGenerater = parent;
+ this.isCalledByOthers = isCalledByOthers;
+ if(methods != null)
+ {
+ methods.Add(this);
+ }
+ Init();
+ }
+
+ public MethodGenerater(MethodDefinition method, ClassGenerater parent, MethodType methodType)
{
genMethod = method;
- isNotImplement = !Utils.Filter(method);
+ this.methodType = methodType;
+ classGenerater = parent;
+ Init();
+ }
+
+ private void Init()
+ {
+ //非public的函数或者internal type的public函数只能在mono内
+ isOnlyExeInMono = false;
+ if (genMethod.IsInternalCall)
+ {
+ isOnlyExeInMono = true;
+ }
+ else
+ {
+ //作为binder层的优化,如果只调用了internal call,则可以不通过binder
+ var calledMethods = new List();
+ if (genMethod.IsPublic)
+ {
+ if(genMethod.IsSetter || genMethod.IsGetter)
+ {
+
+ }else
+ {
+ isOnlyExeInMono = Utils.CheckMethodOnlyCallInternal(genMethod, calledMethods);
+ if (calledMethods.Count(x => x.IsInternalCall) > 1)
+ {
+
+ }
+ }
+ }
+ else
+ {
+ isOnlyExeInMono = Utils.CheckMethodNoAffectsToSelf(genMethod, calledMethods);
+ }
+ if (isOnlyExeInMono)
+ {
+ foreach (var m in calledMethods)
+ {
+ Binder.AddMethod(m);
+ }
+ }
+ }
+
+ isNotImplement = !Utils.Filter(genMethod, classGenerater.GetRuntime());
+
+ isNotImplement |= genMethod.IsConstructor && genMethod.DeclaringType.IsSubclassOf("UnityEngine.Component"); // UnityEngine.Component cant be new..
- isNotImplement |= method.IsConstructor && method.DeclaringType.IsSubclassOf("UnityEngine.Component"); // UnityEngine.Component cant be new..
if (isNotImplement)//maybe generate a empty method?
+ {
return;
+ }
- if (!genMethod.IsPublic && !genMethod.DeclaringType.IsInterface)
+
+ if (!CheckMethodNeedGen())
+ {
return;
+ }
+
if (genMethod.IsConstructor && genMethod.DeclaringType.IsAbstract)
+ {
return;
+ }
foreach (var p in genMethod.Parameters)
{
@@ -33,19 +112,36 @@ public MethodGenerater(MethodDefinition method)
}
Binder.AddType(genMethod.ReturnType.Resolve());
- if (!method.IsAbstract && !isNotImplement)
+ foreach(var gp in genMethod.GenericParameters)
+ {
+ foreach(var c in gp.Constraints)
+ {
+ Binder.AddType(c.ConstraintType.Resolve());
+ }
+ }
+
+ //binding的函数只能是public
+ //所有通过isCalledByOthers的函数,都不能通过bind层进行调用,只能在mono层内部调用
+ if (!genMethod.IsAbstract && !isNotImplement && Utils.IsVisibleToOthers(genMethod))
+ {
GenerateBindings.AddMethod(genMethod);
+ }
}
- public override void Gen()
+ private bool CheckMethodNeedGen()
{
- if (isNotImplement)
+ return (isCalledByOthers || Utils.IsInternalCallVisibleToOthers(genMethod) || Utils.IsVisibleToOthers(genMethod) || genMethod.DeclaringType.IsInterface);
+ }
+
+ public override void GenerateCode(CS _writer = null)
+ {
+ if (isNotImplement)// && !isOnlyExeInMono)
return;
writer = CS.Writer;
- base.Gen();
+ base.GenerateCode();
- if (!genMethod.IsPublic && !genMethod.DeclaringType.IsInterface)
+ if (!CheckMethodNeedGen())
return;
if (genMethod.IsConstructor && genMethod.DeclaringType.IsAbstract)
return;
@@ -66,11 +162,18 @@ public override void Gen()
void GenGeter()
{
- if(genMethod.IsAbstract)
+ if (genMethod.ImplAttributes == MethodImplAttributes.InternalCall)
+ {
+ writer.WriteLine("[MethodImpl(MethodImplOptions.InternalCall)]", false);
+ writer.WriteLine("get");
+ return;
+ }
+ if (genMethod.IsAbstract)
{
writer.WriteLine("get");
return;
}
+
writer.Start("get");
if(isNotImplement)
{
@@ -78,7 +181,7 @@ void GenGeter()
}
else
{
- var res = MethodResolver.Resolve(genMethod).Call("res");
+ var res = MethodResolver.Resolve(genMethod).MonoImplement("ret");
writer.WriteLine("ScriptEngine.CheckException()");
writer.WriteLine($"return {res}");
}
@@ -88,12 +191,19 @@ void GenGeter()
void GenSeter()
{
+ if (genMethod.ImplAttributes == MethodImplAttributes.InternalCall)
+ {
+ writer.WriteLine("[MethodImpl(MethodImplOptions.InternalCall)]", false);
+ writer.WriteLine("set");
+ return;
+ }
if (genMethod.IsAbstract)
{
writer.WriteLine("set");
return;
}
+
writer.Start("set");
if (isNotImplement)
{
@@ -101,7 +211,7 @@ void GenSeter()
}
else
{
- MethodResolver.Resolve(genMethod).Call("");
+ MethodResolver.Resolve(genMethod).MonoImplement("");
writer.WriteLine("ScriptEngine.CheckException()");
}
@@ -117,7 +227,7 @@ void GenAddOn()
}
else
{
- MethodResolver.Resolve(genMethod).Call("");
+ MethodResolver.Resolve(genMethod).MonoImplement("");
writer.WriteLine("ScriptEngine.CheckException()");
}
@@ -133,7 +243,7 @@ void GenRemoveOn()
}
else
{
- MethodResolver.Resolve(genMethod).Call("");
+ MethodResolver.Resolve(genMethod).MonoImplement("");
writer.WriteLine("ScriptEngine.CheckException()");
}
writer.End();
@@ -142,12 +252,59 @@ void GenRemoveOn()
void GenMethod()
{
var declear = GetMethodDelcear();
- if(!genMethod.HasBody)
+ if (!genMethod.HasBody)
{
+ if (genMethod.CustomAttributes.Any(x => x.AttributeType.Name == "VisibleToOtherModulesAttribute"))
+ {
+ declear = declear.Replace("internal", "public");
+ }
writer.WriteLine(declear);
return;
}
+ //只在mono层存在的函数
+ if (genMethod.HasGenericParameters || isOnlyExeInMono)
+ {
+ if(classGenerater.TokenMap.TryGetValue(genMethod.MetadataToken.ToInt32(), out var methodAst))
+ {
+ var tmpWriter = new System.IO.StringWriter();
+ var outputVisitor = new CustomOutputVisitor(false, tmpWriter, Binder.DecompilerSetting.CSharpFormattingOptions);
+ methodAst.AcceptVisitor(outputVisitor);
+
+ //using(new LP(writer.GetLinePoint("//namespace")))
+ //{
+ // //foreach(var ns in outputVisitor.InternalTypeRef)
+ // //{
+ // // if (!classGenerater.RefNameSpace.Contains(ns))
+ // // {
+ // // classGenerater.RefNameSpace.Add(ns);
+ // // writer.WriteLine($"using {ns}");
+ // // }
+ // //}
+ //}
+ writer.WriteLine(tmpWriter.ToString(), false);
+ }
+ else
+ {
+ if(genMethod.Name != ".ctor") //隐式的构造函数
+ {
+ throw new System.Exception("Method SyntaxTree not found");
+ }
+ }
+ return;
+ }
+ else
+ {
+ if (!(genMethod.IsPublic && (genMethod.DeclaringType.IsPublic || genMethod.DeclaringType.IsNestedPublic) && !Utils.IsMethodHasParamArgument(genMethod))) //binding的函数,declaring type必须为public
+ {
+ return;
+ }
+ }
+ //if(genMethod.CustomAttributes.Any(x=>x.AttributeType.Name == "RequiredByNativeCodeAttribute"))
+ //{
+ // writer.WriteLine("[UnityEngine.Scripting.RequiredByNativeCode]", false);
+ //}
+
writer.Start(declear);
if (isNotImplement)
@@ -176,7 +333,7 @@ void GenMethod()
}
else
{
- var res = MethodResolver.Resolve(genMethod).Call("res");
+ var res = MethodResolver.Resolve(genMethod).MonoImplement("res");
writer.WriteLine("ScriptEngine.CheckException()");
writer.WriteLine($"return {res}");
}
@@ -192,10 +349,15 @@ void GenAbstract()
string GetMethodDelcear()
{
- string declear = Utils.GetMemberDelcear(genMethod);
+ string declear = Utils.GetMemberDelcear(genMethod, classGenerater.TokenMap);
- if (genMethod.IsConstructor && genMethod.DeclaringType.IsValueType)
- declear += ":this()";
+ if (genMethod.IsConstructor)
+ {
+ if(genMethod.DeclaringType.IsValueType)
+ {
+ declear += ":this()";
+ }
+ }
return declear;
}
diff --git a/BindGenerater/Generater/CSharp/MethodResolver.cs b/BindGenerater/Generater/CSharp/MethodResolver.cs
index 950790d..6bc9ab6 100644
--- a/BindGenerater/Generater/CSharp/MethodResolver.cs
+++ b/BindGenerater/Generater/CSharp/MethodResolver.cs
@@ -47,7 +47,40 @@ public BaseMethodResolver(MethodDefinition _method)
public virtual string ReturnType()
{
- return TypeResolver.Resolve(method.ReturnType).TypeName();
+ if (CS.Writer.WriterType == CodeWriter.CodeWriterType.UnityBind)
+ {
+ if (method.ReturnType.IsArray || method.ReturnType.IsStruct(false))
+ {
+ return "void";
+ }
+ else
+ {
+ return TypeResolver.Resolve(method.ReturnType).TypeName(true);
+ }
+ }
+ else
+ {
+ if(Utils.IsBlittableType(method.ReturnType))
+ {
+ return TypeResolver.Resolve(method.ReturnType).TypeName();
+ }
+ else
+ {
+ if (method.ReturnType.IsVoid())
+ {
+ return "void";
+ }
+ else
+ {
+ return "IntPtr";// TypeResolver.Resolve(method.ReturnType).TypeName();
+ }
+ }
+ }
+ }
+
+ protected string GetParamName(ParameterDefinition parameter)
+ {
+ return Utils.GetParamName(parameter);
}
///
@@ -56,15 +89,15 @@ public virtual string ReturnType()
/// return resObj;
///
/// resObj
- public virtual string Call(string name)
+ public virtual string MonoImplement(string name)
{
foreach (var param in method.Parameters)
{
var td = param.ParameterType.Resolve();
if (td != null && td.IsDelegate())
{
- var _member = DelegateResolver.LocalMamberName(param.Name, method);
- CS.Writer.WriteLine($"{_member} = {param.Name}");
+ var _member = DelegateResolver.LocalMamberName(GetParamName(param), method);
+ CS.Writer.WriteLine($"{_member} = {GetParamName(param)}");
if (!method.IsStatic)
CS.Writer.WriteLine($"ObjectStore.RefMember(this,ref {_member}_ref,{_member})"); // resist gc
}
@@ -76,10 +109,28 @@ public virtual string Call(string name)
return "";
}
- var reName = TypeResolver.Resolve(method.ReturnType).LocalVariable(name);
+ var retTypeResolver = TypeResolver.Resolve(method.ReturnType, method, MemberTypeSlot.ReturnType, MethodTypeSlot.GeneratedMethod);
+ var retName = retTypeResolver.LocalVariable(name, true);
- CS.Writer.WriteLine($"{reName} = {Utils.BindMethodName(method)}");
- return TypeResolver.Resolve(method.ReturnType,method).Unbox(name);
+ if(method.ReturnType != null)
+ {
+ if (method.ReturnType.IsArray)
+ {
+ retName = null;
+ CS.Writer.WriteLine("int __arrayLen = -1");
+ CS.Writer.WriteLine($"IntPtr __retArrayPtr = new IntPtr(0)");
+ }
+ else if(method.ReturnType.IsStruct(false))
+ {
+ retName = null;
+ //CS.Writer.WriteLine($"{Utils.FullName(method.ReturnType)} __retStruct");
+ CS.Writer.WriteLine($"IntPtr __retStructPtr = new IntPtr(0)");
+ }
+ }
+
+ CS.Writer.WriteLine($"{(!string.IsNullOrEmpty(retName) ? (retName + " = ") : "")}{Utils.BindMethodName(method)}");
+ retName = retTypeResolver.UnboxAfterMarhsal(name);
+ return retName;
}
///
@@ -89,7 +140,7 @@ public virtual string Call(string name)
/// return value_h;
///
/// value_h
- public virtual string Implement(string name)
+ public virtual string IL2CppImplement(string name)
{
var thizObj = GetThizObj();
@@ -137,7 +188,7 @@ public virtual string Implement(string name)
var lastP = method.Parameters.LastOrDefault();
foreach (var p in method.Parameters)
{
- var value = TypeResolver.Resolve(p.ParameterType,method).Unbox(p.Name, true);
+ var value = TypeResolver.Resolve(p.ParameterType, method, MemberTypeSlot.Parameter).UnboxAfterMarhsal(GetParamName(p), true);
if (p.IsIn)
value = value.Replace("ref ", "in ");
@@ -147,7 +198,7 @@ public virtual string Implement(string name)
}
CS.Writer.Write(");");
- return TypeResolver.Resolve(method.ReturnType).Box(name);
+ return TypeResolver.Resolve(method.ReturnType).BoxBeforeMarshal(name);
}
protected string GetThizObj()
@@ -155,7 +206,7 @@ protected string GetThizObj()
if (method.IsStatic)
return method.DeclaringType.FullName.Replace("/",".");
else
- return TypeResolver.Resolve(method.DeclaringType).Unbox("thiz", true);
+ return TypeResolver.Resolve(method.DeclaringType).UnboxAfterMarhsal("thiz", true);
}
}
@@ -181,7 +232,7 @@ public override string ReturnType()
/// return valueHandle;
///
/// valueHandle
- public override string Implement(string name)
+ public override string IL2CppImplement(string name)
{
if(!IsValueTypeConstructor)
@@ -190,7 +241,7 @@ public override string Implement(string name)
var lastP = method.Parameters.LastOrDefault();
foreach (var p in method.Parameters)
{
- var value = TypeResolver.Resolve(p.ParameterType, method).Unbox(p.Name, true);
+ var value = TypeResolver.Resolve(p.ParameterType, method, MemberTypeSlot.Parameter).UnboxAfterMarhsal(p.Name, true);
if (p.IsIn)
value = value.Replace("ref ", "in ");
@@ -235,7 +286,7 @@ public override string Implement(string name)
var lastP = method.Parameters.LastOrDefault();
foreach (var p in method.Parameters)
{
- CS.Writer.Write(TypeResolver.Resolve(p.ParameterType).Unbox(p.Name, true));
+ CS.Writer.Write(TypeResolver.Resolve(p.ParameterType, method, MemberTypeSlot.Parameter).UnboxAfterMarhsal(p.Name, true));
if (lastP != p)
CS.Writer.Write(",");
}
@@ -257,12 +308,12 @@ public SetterMethodResolver(MethodDefinition _method) : base(_method)
/// thizObj.layer = value;
///
/// valueHandle
- public override string Implement(string name)
+ public override string IL2CppImplement(string name)
{
name = "value";
var thizObj = GetThizObj();
var propertyName = method.Name.Substring("set_".Length);
- var valueName = TypeResolver.Resolve(method.Parameters.First().ParameterType).Unbox(name, true);
+ var valueName = TypeResolver.Resolve(method.Parameters.First().ParameterType, method, MemberTypeSlot.Parameter).UnboxAfterMarhsal(name, true);
CS.Writer.WriteLine($"{thizObj}.{propertyName} = {valueName}");
return "";
}
@@ -280,12 +331,12 @@ public GetterMethodResolver(MethodDefinition _method) : base(_method)
/// return value;
///
/// value
- public override string Implement(string name)
+ public override string IL2CppImplement(string name)
{
var thizObj = GetThizObj();
var propertyName = method.Name.Substring("get_".Length);
CS.Writer.WriteLine($"var {name} = {thizObj}.{propertyName}");
- return TypeResolver.Resolve(method.ReturnType).Box(name);
+ return TypeResolver.Resolve(method.ReturnType, method).BoxBeforeMarshal(name);
}
}
@@ -311,7 +362,7 @@ static void UnityEngine_Application_logMessageReceived (IntPtr value_p)
UnityEngine.Application.logMessageReceived += OnlogMessageReceived;
}
*/
- public override string Implement(string name)
+ public override string IL2CppImplement(string name)
{
var isStatic = method.IsStatic;
@@ -320,7 +371,7 @@ public override string Implement(string name)
name = "value";
var thizObj = GetThizObj();
- var res = TypeResolver.Resolve(type,method).Unbox(name);
+ var res = TypeResolver.Resolve(type,method).UnboxAfterMarhsal(name);
//CS.Writer.WriteLine($"{uniqueName} = Marshal.GetDelegateForFunctionPointer<{eventDeclear}>({name}_p)");
@@ -342,14 +393,14 @@ public RemoveOnMethodResolver(MethodDefinition _method) : base(_method)
uniqueName = method.DeclaringType.Name.Replace("/", "_") + "_" + propertyName;
}
- public override string Implement(string name)
+ public override string IL2CppImplement(string name)
{
name = "value";
var thizObj = GetThizObj();
//var isStatic = method.IsStatic;
var type = method.Parameters.FirstOrDefault().ParameterType;
- var res = TypeResolver.Resolve(type,method).Unbox(name);
+ var res = TypeResolver.Resolve(type,method).UnboxAfterMarhsal(name);
var actionTarget = res;// isStatic ? $"On{uniqueName}" : $"{thizObj}.On{uniqueName}";
CS.Writer.WriteLine($"{thizObj}.{propertyName} -= {actionTarget}");
@@ -380,7 +431,7 @@ public EventMethodResolver(MethodDefinition _method) : base(_method)
public static bool IsUnityEventMethod(MethodDefinition _method)
{
var firstParam = _method.Parameters.FirstOrDefault()?.ParameterType?.Resolve();
- if (_method.Parameters.Count == 1 && firstParam.IsDelegate())
+ if (_method.Parameters.Count == 1 && firstParam != null && firstParam.IsDelegate())
{
if (_method.DeclaringType.IsSubclassOf("UnityEngine.Events.UnityEventBase"))
{
@@ -391,10 +442,10 @@ public static bool IsUnityEventMethod(MethodDefinition _method)
return false;
}
- public override string Call(string name)
+ public override string MonoImplement(string name)
{
if(eventType == EventType.none)
- return base.Call(name);
+ return base.MonoImplement(name);
var firstParam = method.Parameters.FirstOrDefault();
string _member = DelegateResolver.LocalMamberName(firstParam.Name, method);
@@ -413,7 +464,7 @@ public override string Call(string name)
CS.Writer.Start($"if({_member} == null)");
}
- res = base.Call(name);
+ res = base.MonoImplement(name);
if (!method.IsStatic)
CS.Writer.WriteLine($"ObjectStore.RefMember(this,ref {_member}_ref,{_member})"); // resist gc
diff --git a/BindGenerater/Generater/CSharp/MonoBehaviorProxyGenerator.cs b/BindGenerater/Generater/CSharp/MonoBehaviorProxyGenerator.cs
new file mode 100644
index 0000000..7458001
--- /dev/null
+++ b/BindGenerater/Generater/CSharp/MonoBehaviorProxyGenerator.cs
@@ -0,0 +1,297 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using Mono.Cecil;
+using System.IO;
+using ICSharpCode.Decompiler;
+using ICSharpCode.Decompiler.CSharp;
+using ICSharpCode.Decompiler.TypeSystem;
+using ICSharpCode.Decompiler.CSharp.Syntax;
+namespace Generater
+{
+ ///
+ /// prefab或者场景资源的 脚本对象的反序列化过程是在Unity引擎内实现
+ /// mono内运行的interp dlls无法实现这个过程,所以这些interp dlls内的MonoBehaviour/ScriptableObject必须在il2cpp一侧也要有此定义,不然无法正确进行反序列化
+ /// 最后在实例化资源对象的过程中,再将il2cpp内的脚本对象的数据复制一份到mono
+ ///
+ public class MonoBehaviorProxyGenerator : CodeGenerater
+ {
+ private TypeDefinition genType;
+
+ //private List properties = new List();
+ //private List events = new List();
+ private List methods = new List();
+ private List fields = new List();
+ private Dictionary nestType = new Dictionary();
+ private bool hasDefaultConstructor = false;
+ private bool isCopyOrignType;
+ private bool isFullRetainType;
+ private StreamWriter FileStream;
+
+ public HashSet RefNameSpace = new HashSet();
+
+
+ Dictionary retainDic = new Dictionary();
+ public TokenMapVisitor nodesCollector;
+ private CSharpDecompiler decompiler;
+
+ private MonoBehaviorProxyGenerator parent = null;
+ private CSCGenerater compiler = null;
+
+ public MonoBehaviorProxyGenerator(TypeDefinition type, CSCGenerater compiler)
+ {
+ this.compiler = compiler;
+ genType = type;
+ Init();
+ }
+
+ public MonoBehaviorProxyGenerator(TypeDefinition type, MonoBehaviorProxyGenerator parent = null)
+ {
+ this.parent = parent;
+ genType = type;
+ Init();
+ }
+
+ public void Init()
+ {
+ RefNameSpace.Add("System");
+ RefNameSpace.Add("PureScriptProxy");
+ RefNameSpace.Add("System.Runtime.CompilerServices");
+ RefNameSpace.Add("System.Runtime.InteropServices");
+
+ if (parent == null)
+ {
+ var dir = Path.Combine(Binder.OutDir, "IL2Cpp_" + genType.Module.Assembly.Name.Name);
+ if (!Directory.Exists(dir))
+ {
+ Directory.CreateDirectory(dir);
+ }
+ var filePath = Path.Combine(dir, $"Gen.{TypeFullName()}.cs");
+ compiler.AddSource(filePath);
+ FileStream = File.CreateText(filePath);
+ }
+ else
+ {
+ FileStream = parent.FileStream;
+ }
+
+ CheckNodes();
+
+ if (genType.BaseType != null)
+ {
+ RefNameSpace.Add(genType.BaseType.Namespace);
+ }
+
+ foreach (var t in genType.NestedTypes)
+ {
+ if (t.Name.StartsWith("<")) // || !Utils.Filter(t))
+ continue;
+ if ((t.IsPublic || t.IsNestedPublic) && !Utils.IsObsolete(t) && Utils.IsTypeSerializable(t))
+ {
+ var nestGen = new MonoBehaviorProxyGenerator(t, this);
+ nestType[t] = nestGen;
+ RefNameSpace.UnionWith(nestGen.RefNameSpace);
+ }
+ }
+
+ foreach (FieldDefinition field in genType.Fields)
+ {
+ // if (isFullValueType && !field.IsStatic)
+ // continue;
+ if (Utils.IsFieldSerializable(field))
+ {
+ if (field.FieldType.Resolve().IsDelegate())
+ {
+ //if (Utils.Filter(field.FieldType))
+ //{
+ // events.Add(new DelegateGenerater(field));
+ // RefNameSpace.Add(field.FieldType.Namespace);
+ //}
+ }
+ else
+ {
+ //properties.Add(new PropertyGenerater(field));
+ }
+ RefNameSpace.Add(field.FieldType.Namespace);
+
+ fields.Add(field);
+
+ MonoBehaviorProxyManager.AddType(field.DeclaringType);
+ }
+
+ }
+ var tokens = new TokenMapVisitor();
+
+ var baseMethods = genType.BaseType.Resolve().Methods;
+ foreach (var method in baseMethods)
+ {
+ if (method.IsAbstract)
+ {
+ foreach(var m in genType.Methods)
+ {
+ if (m.CompareSignature(method))
+ {
+ //var declear = Utils.GetMemberDelcear(m, nodesCollector.TokenMap);
+ methods.Add(m);
+ RefNameSpace.Add(m.ReturnType.Namespace);
+ foreach(var p in m.Parameters)
+ {
+ RefNameSpace.Add(p.ParameterType.Namespace);
+ }
+ }
+ }
+ }
+ }
+
+ //foreach (var e in genType.Events)
+ //{
+ // if (Utils.Filter(e))
+ // {
+ // events.Add(new DelegateGenerater(e));
+ // RefNameSpace.Add(e.EventType.Namespace);
+ // }
+ //}
+
+ }
+
+ void CheckNodes()
+ {
+ decompiler = MonoBehaviorProxyManager.GetDecompiler(genType.Module.Name);
+
+ var tName = genType.FullName.Replace("/", "+");
+ var name = new FullTypeName(tName);
+ ITypeDefinition typeInfo = decompiler.TypeSystem.MainModule.Compilation.FindType(name).GetDefinition();
+ var tokenOfType = typeInfo.MetadataToken;
+ var st = decompiler.Decompile(tokenOfType);
+
+ nodesCollector = new TokenMapVisitor();
+ st.AcceptVisitor(nodesCollector);
+
+ }
+
+ public override void GenerateCode(CS writer = null)
+ {
+ using (new CS(new CodeWriter(FileStream)))
+ {
+ base.GenerateCode();
+
+ //write namespace
+ if (!genType.IsNested)
+ {
+ RefNameSpace.ExceptWith(Config.Instance.StripUsing);
+ foreach (var ns in RefNameSpace)
+ {
+ if (!string.IsNullOrEmpty(ns))
+ {
+ CS.Writer.WriteLine($"using {ns}");
+ }
+ }
+ CS.Writer.WriteLine("using System.Runtime.InteropServices");
+ CS.Writer.WriteLine("using Object = UnityEngine.Object");
+ CS.Writer.CreateLinePoint("//namespace");
+
+ if (!string.IsNullOrEmpty(genType.Namespace))
+ {
+ CS.Writer.Start($"namespace {genType.Namespace}");
+ }
+ }
+
+ //var stripInterfaceSet = new HashSet(genType.Interfaces.Select(x => x.InterfaceType.Name));
+ string classDefine = GetMemberDelcear(genType); //remove all interfaces
+ if (genType.BaseType.FullName == "UnityEngine.MonoBehaviour")
+ {
+ classDefine = classDefine.Replace("MonoBehaviour", "__MonoBehaviourProxy");
+ }
+ CS.Writer.Start(classDefine);
+
+ //write all serializable field
+ foreach (var f in fields)
+ {
+ CS.Writer.WriteLine(GetMemberDelcear(f), false);
+ }
+
+ foreach(var m in methods)
+ {
+ CS.Writer.Start(GetMemberDelcear(m));
+ if(m.ReturnType.FullName != "System.Void")
+ {
+ CS.Writer.WriteLine($"return default({m.ReturnType.FullName})");
+ }
+ CS.Writer.End();
+ }
+
+ //var lp = CS.Writer.GetLinePoint("//namespace");
+ //CS.Writer.UsePointer(lp);
+ //foreach (var ns in output.NamespaceRef)
+ //{
+ // CS.Writer.WriteLine($"using {ns}");
+ //}
+ //CS.Writer.UnUsePointer(lp);
+
+ GenNested();
+
+ CS.Writer.EndAll();
+ }
+
+ }
+
+
+ private void GenNested()
+ {
+ if (nestType.Count <= 0)
+ return;
+
+ CS.Writer.Flush();
+ foreach (var t in nestType.Values)
+ {
+ t.GenerateCode();
+ }
+ }
+
+ public static void End()
+ {
+ //foreach (var m in moduleSet)
+ // m.Dispose();
+
+ //moduleSet.Clear();
+ }
+
+
+ public string GetMemberDelcear(IMemberDefinition member)
+ {
+ var method = member as MethodDefinition;
+ if (method != null)
+ {
+ if (method.IsConstructor && method.Parameters.Count == 0)
+ {
+ return $"public {method.DeclaringType.Name}()";
+ }
+ }
+
+ var token = member.MetadataToken.ToInt32();
+ StringWriter writer = new StringWriter();
+ var output = new MonoProxyMemberDeclearVisitor(decompiler, writer, Binder.DecompilerSetting.CSharpFormattingOptions);
+ if (nodesCollector.TokenMap != null && nodesCollector.TokenMap.TryGetValue(token, out var map))
+ {
+ map.AcceptVisitor(output);
+ if(output.NamespaceRef.Count > 0)
+ {
+
+ }
+ }
+ else
+ {
+ Console.WriteLine("Key Not Found: " + member.ToString());
+ }
+ //TokenMap[token].AcceptVisitor(output);
+ return writer.ToString();
+ }
+
+ public override string TypeFullName()
+ {
+ return genType.FullName.Replace("`", "_");
+ }
+ }
+}
diff --git a/BindGenerater/Generater/CSharp/MonoBehaviorProxyManager.cs b/BindGenerater/Generater/CSharp/MonoBehaviorProxyManager.cs
new file mode 100644
index 0000000..5ac7fc4
--- /dev/null
+++ b/BindGenerater/Generater/CSharp/MonoBehaviorProxyManager.cs
@@ -0,0 +1,144 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using Mono.Cecil;
+using System.IO;
+using ICSharpCode.Decompiler;
+using ICSharpCode.Decompiler.CSharp;
+using ICSharpCode.Decompiler.TypeSystem;
+
+namespace Generater
+{
+ ///
+ /// prefab或者场景资源的 脚本对象的反序列化过程是在Unity引擎内实现
+ /// mono内运行的interp dlls无法实现这个过程,所以这些interp dlls内的MonoBehaviour/ScriptableObject必须在il2cpp一侧也要有此定义,不然无法正确进行反序列化
+ /// 最后在实例化资源对象的过程中,再将il2cpp内的脚本对象的数据复制一份到mono
+ ///
+ public class MonoBehaviorProxyManager
+ {
+ private static string originDir;
+ private static string dllRefDir;
+ private static string managedDir;
+ static HashSet moduleSet = new HashSet();
+ static ModuleDefinition curModule;
+ static HashSet moduleTypes;
+ static Queue generaters = new Queue();
+ static Dictionary types = new Dictionary();
+ public static DecompilerSettings DecompilerSetting;
+ public static Dictionary DecompilerDic = new Dictionary();
+
+ public static string DllRefDir { get { return dllRefDir; } }
+
+ public static void Init(string _originDir, string _managedDir, string _dllRefDir)
+ {
+ originDir = _originDir;
+ managedDir = _managedDir;
+ dllRefDir = _dllRefDir;
+ }
+
+ public static void GenIL2CppImplement(string dll)
+ {
+ var dllPath = Path.Combine(originDir, dll);
+
+ DecompilerSetting = new DecompilerSettings(LanguageVersion.CSharp7);
+ DecompilerSetting.ThrowOnAssemblyResolveErrors = false;
+ DecompilerSetting.UseExpressionBodyForCalculatedGetterOnlyProperties = false;
+
+ DefaultAssemblyResolver resolver = new DefaultAssemblyResolver();
+ resolver.AddSearchDirectory(originDir);
+ ReaderParameters parameters = new ReaderParameters()
+ {
+ AssemblyResolver = resolver,
+ ReadSymbols = false,
+ };
+
+ curModule = ModuleDefinition.ReadModule(dllPath, parameters);
+ moduleSet.Add(curModule);
+
+ var compiler = CSCGeneraterManager.GetMonoBehaviourProxyWrapper(dll);
+
+ foreach (var refAssembly in curModule.AssemblyReferences)
+ {
+ compiler.AddReference(refAssembly.Name + ".dll");
+ }
+ //compiler.RemoveReference(curModule.Name);
+ moduleTypes = new HashSet(curModule.Types);
+
+
+ var monoBehaviourTypes = curModule.Types.ToList().FindAll(x => x.IsSubclassOf("UnityEngine.MonoBehaviour"));
+ var scriptableObjectTypes = curModule.Types.ToList().FindAll(x => x.IsSubclassOf("UnityEngine.ScriptableObject"));
+
+ foreach (TypeDefinition type in monoBehaviourTypes)
+ {
+ if (!Utils.IsTypeSerializable(type))
+ continue;
+
+ AddType(type);
+ }
+
+ foreach (TypeDefinition type in scriptableObjectTypes)
+ {
+ if (!Utils.IsTypeSerializable(type))
+ continue;
+
+ AddType(type);
+ }
+
+ while (generaters.Count > 0)
+ {
+ var gener = generaters.Dequeue();
+ if (gener != null)
+ gener.GenerateCode();
+ }
+ generaters.Clear();
+
+
+ //var file = $"Gen.il2cpp.MonoBehaviourProxy.cs";
+ //var dir1 = Path.Combine(Binder.OutDir, "IL2Cpp", file);
+ //Directory.CreateDirectory(dir1);
+ //var path = Path.Combine(dir1, name);
+ //var writer = File.CreateText(path);
+ }
+
+ public static void AddType(TypeDefinition type)
+ {
+ if (type == null || !moduleTypes.Contains(type))
+ return;
+
+ if (types.ContainsKey(type.FullName))
+ return;
+ types[type.FullName] = type;
+
+ if (!Utils.IsTypeSerializable(type))
+ return;
+
+ var compiler = CSCGeneraterManager.GetMonoBehaviourProxyWrapper(type.Module.Name);
+ generaters.Enqueue(new MonoBehaviorProxyGenerator(type, compiler));
+
+ }
+
+ public static CSharpDecompiler GetDecompiler(string module)
+ {
+ CSharpDecompiler decompiler = null;
+
+ if (DecompilerDic.TryGetValue(module, out decompiler))
+ return decompiler;
+
+ var dllPath = Path.Combine(originDir, module);
+ decompiler = new CSharpDecompiler(dllPath, DecompilerSetting);
+ DecompilerDic[module] = decompiler;
+ return decompiler;
+ }
+
+ public static void End()
+ {
+
+ foreach (var m in moduleSet)
+ m.Dispose();
+
+ moduleSet.Clear();
+ }
+ }
+}
diff --git a/BindGenerater/Generater/CSharp/PropertyGenerater.cs b/BindGenerater/Generater/CSharp/PropertyGenerater.cs
index edc9522..e0889b0 100644
--- a/BindGenerater/Generater/CSharp/PropertyGenerater.cs
+++ b/BindGenerater/Generater/CSharp/PropertyGenerater.cs
@@ -2,6 +2,7 @@
using System.Collections;
using System.Collections.Generic;
using System.IO;
+using System.Linq;
namespace Generater
{
@@ -14,58 +15,143 @@ public class PropertyGenerater : CodeGenerater
bool isAbstract;
bool isOverride;
bool isVirtual;
+ bool isConst;
+
+ ClassGenerater classGenerater;
List methods = new List();
- public PropertyGenerater(PropertyDefinition property)
+ public string PropName { get { return genProperty != null ? genProperty.FullName : string.Empty; } }
+
+ private bool isCalledByOthers = false;
+
+ public PropertyGenerater(PropertyDefinition property, ClassGenerater parent, bool calledBy = false)
{
+ isCalledByOthers = calledBy;
genProperty = property;
- if (genProperty.GetMethod != null && genProperty.GetMethod.IsPublic )
+ classGenerater = parent;
+ if (genProperty.GetMethod != null && (genProperty.GetMethod.IsPublic || isCalledByOthers))
{
isStatic = genProperty.GetMethod.IsStatic;
isAbstract = genProperty.GetMethod.IsAbstract;
isOverride = genProperty.GetMethod.IsOverride();
isVirtual = genProperty.GetMethod.IsVirtual && !genProperty.DeclaringType.IsValueType;
- methods.Add(new MethodGenerater(genProperty.GetMethod));
+ methods.Add(new MethodGenerater(genProperty.GetMethod, parent, isCalledByOthers));
}
- if (genProperty.SetMethod != null && genProperty.SetMethod.IsPublic )
+ if (genProperty.SetMethod != null && (genProperty.SetMethod.IsPublic || isCalledByOthers))
{
isStatic = genProperty.SetMethod.IsStatic;
isAbstract = genProperty.SetMethod.IsAbstract;
isOverride = genProperty.SetMethod.IsOverride();
isVirtual = genProperty.SetMethod.IsVirtual && !genProperty.DeclaringType.IsValueType;
- methods.Add(new MethodGenerater(genProperty.SetMethod));
+ methods.Add(new MethodGenerater(genProperty.SetMethod, parent, isCalledByOthers));
}
}
- public PropertyGenerater(FieldDefinition field)
+ public PropertyGenerater(FieldDefinition field, ClassGenerater parent)
{//TODO: PropertyGenerater(FieldDefinition field)
genField = field;
+ classGenerater = parent;
+ if(!Utils.Filter(genField.FieldType) || Utils.IsDelegate(genField.DeclaringType)) //delegate是作为函数指针传递,mono只能传递static的delegate到unmanaged code
+ return;
+
+ var genName = field.Name;
+ var genType = field.FieldType;
+ isConst = genField.HasConstant;
+ if(!genField.HasConstant)
+ {
+ if (!genField.IsInitOnly)
+ {
+ //TODO:这里构造一个setter 和 getter,field的状态还是在il2cpp层持有
+ var corlib = CSCGeneraterManager.corlib;// AssemblyDefinition.ReadAssembly(Path.Combine(Path.GetDirectoryName(genField.FieldType.Module.FileName), "mscorlib.dll"));
+
+ var setMethod = new MethodDefinition("set_" + genName, MethodAttributes.Public, corlib.MainModule.GetType("System", "Void"));
+ setMethod.DeclaringType = field.DeclaringType;
+ setMethod.Body = new Mono.Cecil.Cil.MethodBody(setMethod);
+ setMethod.IsSetter = true;
+ setMethod.IsPublic = genField.IsPublic;
+ setMethod.IsStatic = genField.IsStatic;
+ //setMethod.Attributes |= MethodAttributes.CompilerControlled;
+ var parameters = setMethod.Parameters;
+ parameters.Add(new ParameterDefinition("value", ParameterAttributes.None, genType));
+ methods.Add(new MethodGenerater(setMethod, parent, MethodType.GeneratedByField));
+ }
+
+
+ var getMethod = new MethodDefinition("get_" + genName, MethodAttributes.Public, genType);
+ getMethod.DeclaringType = field.DeclaringType;
+ getMethod.Body = new Mono.Cecil.Cil.MethodBody(getMethod);
+ getMethod.IsGetter = true;
+ getMethod.IsPublic = genField.IsPublic;
+ getMethod.IsStatic = genField.IsStatic;
+ //getMethod.Attributes |= MethodAttributes.CompilerControlled;
+ var parameters1 = getMethod.Parameters;
+ methods.Add(new MethodGenerater(getMethod, parent, MethodType.GeneratedByField));
+ }
+
+ isStatic = genField.IsStatic;
+ isAbstract = false;
+ isOverride = false;
+ isVirtual = !field.DeclaringType.IsValueType;
}
-
- public override void Gen()
+
+ public override void GenerateCode(CS writer = null)
{
- base.Gen();
- if (methods.Count < 1)
+ base.GenerateCode();
+ if (!isConst && methods.Count < 1)
return;
if (genProperty != null)
GenProperty();
+ if(genField != null)
+ GenField();
+
}
void GenProperty()
{
- var declear = Utils.GetMemberDelcear(genProperty);
+ var declear = Utils.GetMemberDelcear(genProperty, classGenerater.TokenMap);
+
+ //TODO:mono cecil库貌似无法获取到property的extern属性,所以假定internal call肯定是extern
+ if((genProperty.GetMethod != null && genProperty.GetMethod.ImplAttributes == MethodImplAttributes.InternalCall)
+ || (genProperty.SetMethod != null && genProperty.SetMethod.ImplAttributes == MethodImplAttributes.InternalCall))
+ {
+ declear = declear.Replace("public", "public extern");
+ }
+ CS.Writer.Start(declear);
+
+ foreach (var m in methods)
+ m.GenerateCode();
+
+ CS.Writer.End();
+ }
+
+ void GenField()
+ {
+ var declear = Utils.GetMemberDelcear(genField, classGenerater.TokenMap);
+ if (isConst)
+ {
+ CS.Writer.Write(declear);
+ return;
+ }
+ //HACK: field需要转换为property的形式
+ declear = declear.Replace("\r", "").Replace("\n", "").Replace(";", "")
+ .Replace("[NonSerialized]", "").Replace("[Serializable]", "")
+ .Replace("const", "static").Replace("readonly", "");
+ if (declear.IndexOf("=") > 0)
+ {
+ declear = declear.Substring(0, declear.IndexOf("="));
+ }
CS.Writer.Start(declear);
foreach (var m in methods)
- m.Gen();
+ m.GenerateCode();
CS.Writer.End();
}
diff --git a/BindGenerater/Generater/CSharp/TypeResolver.cs b/BindGenerater/Generater/CSharp/TypeResolver.cs
index c37068c..491a378 100644
--- a/BindGenerater/Generater/CSharp/TypeResolver.cs
+++ b/BindGenerater/Generater/CSharp/TypeResolver.cs
@@ -7,65 +7,166 @@
namespace Generater
{
+ [Flags]
+ public enum MemberTypeSlot
+ {
+ None = 0,
+
+ LocalVar = 0x1,
+
+ Parameter = 0x2,
+
+ ReturnType = 0x4,
+ }
+
+ public enum MethodTypeSlot
+ {
+ None = 0,
+
+ GeneratedMethod = 1,
+
+ GeneratedDelegate = 2,
+
+ GeneratedDelegateByField = 3,
+ }
+
+ public class MemberTypeContext
+ {
+ private MemberTypeSlot typeSlot;
+ private MethodTypeSlot methodType;
+ private IMemberDefinition context;
+
+ public MemberTypeContext(MemberTypeSlot typeSlot, MethodTypeSlot methodTypeSlot, IMemberDefinition memberDef)
+ {
+ this.typeSlot = typeSlot;
+ this.methodType = methodTypeSlot;
+ this.context = memberDef;
+ }
+
+ public IMemberDefinition memberDefinition { get { return context; } }
+
+ public bool IsGeneratedDelegate
+ {
+ get
+ {
+ return methodType == MethodTypeSlot.GeneratedDelegate || methodType == MethodTypeSlot.GeneratedDelegateByField;
+ }
+ }
+
+ public bool IsGeneratedDelegateByField
+ {
+ get
+ {
+ return methodType == MethodTypeSlot.GeneratedDelegateByField;
+ }
+ }
+
+ public bool IsGenerated
+ {
+ get
+ {
+ return methodType == MethodTypeSlot.GeneratedDelegate || methodType == MethodTypeSlot.GeneratedMethod;
+ }
+ }
+
+ public bool IsReturnType
+ {
+ get
+ {
+ return (typeSlot & MemberTypeSlot.ReturnType) > 0;
+ }
+ }
+
+ public bool IsParamerterType
+ {
+ get
+ {
+ return (typeSlot & MemberTypeSlot.Parameter) > 0;
+ }
+ }
+
+ }
+
public class TypeResolver
{
public static bool WrapperSide;
- public static BaseTypeResolver Resolve(TypeReference _type, IMemberDefinition context = null)
+ public static BaseTypeResolver Resolve(TypeReference _type, IMemberDefinition _context = null, MemberTypeSlot slot = 0, MethodTypeSlot methodType = 0)
{
var type = _type.Resolve();
+ var context = new MemberTypeContext(slot, methodType, _context);
if (Utils.IsDelegate(_type))
return new DelegateResolver(_type, context);
-
+
if (_type.Name.Equals("Void"))
- return new VoidResolver(_type);
-
- // if (_type.Name.StartsWith("List`"))
- // return new ListResolver(_type);
-
- if (_type.Name.Equals("String") || _type.FullName.Equals("System.Object"))
- return new StringResolver(_type);
+ return new VoidResolver(_type, context);
+ if (_type.IsArray)
+ return new ArrayResolver(_type, context);
if (type != null && type.IsEnum)
- return new EnumResolver(_type);
+ return new EnumResolver(_type, context);
+ // if (_type.Name.StartsWith("List`"))
+ // return new ListResolver(_type);
+
+ if (_type.Name.Equals("String"))
+ return new StringResolver(_type, context);
if (_type.IsGenericParameter || _type.IsGenericInstance || type == null)
- return new GenericResolver(_type);
+ return new GenericResolver(_type, context);
if (_type.IsPrimitive || _type.IsPointer)
- return new BaseTypeResolver(_type);
-
- if (_type.FullName.StartsWith("System."))
- return new SystemResolver(_type);
+ return new BaseTypeResolver(_type, context);
if (_type.IsValueType || (_type.IsByReference && _type.GetElementType().IsValueType))
- return new StructResolver(_type);
+ return new StructResolver(_type, context);
+
+ if (_type.FullName.StartsWith("System."))
+ return new SystemResolver(_type, context);
- return new ClassResolver(_type);
+ return new ClassResolver(_type, context);
}
}
public class BaseTypeResolver
{
+
protected TypeReference type;
+
public object data;
- public BaseTypeResolver(TypeReference _type)
+
+ public MemberTypeContext context { get; private set; }
+
+ public BaseTypeResolver(TypeReference _type, MemberTypeContext _context)
{
type = _type;
+ context = _context;
}
- public virtual string Paramer(string name)
+
+ public virtual string ParamerSuffix()
{
- return $"{TypeName()} {name}";
+ return string.Empty;
}
- public virtual string LocalVariable(string name)
+ public virtual string Paramer(string name, bool checkBlittable = false)
{
- return Paramer(name);
+ return $"{TypeName(checkBlittable)} {name}{ParamerSuffix()}";
}
- public virtual string TypeName()
+ public virtual string LocalVariable(string name, bool checkBlittable = false)
{
- return RealTypeName();
+ if(checkBlittable && !Utils.IsBlittableType(type) && context.IsReturnType)
+ {
+ return $"IntPtr {name}{ParamerSuffix()}";
+ }
+ else
+ {
+ return Paramer(name, checkBlittable);
+ }
+ }
+
+ public virtual string TypeName(bool checkBlittable = false)
+ {
+ return RealTypeName(checkBlittable);
}
protected string Alias()
@@ -105,14 +206,14 @@ protected string Alias()
return tName.Replace("/",".");
}
- public virtual string Unbox(string name,bool previous = false)
+ public virtual string UnboxAfterMarhsal(string name,bool previous = false)
{
if (type.IsByReference)
return "ref " + name;
else
return name;
}
- public virtual string Box(string name)
+ public virtual string BoxBeforeMarshal(string name)
{
if (type.IsByReference)
return "ref " + name;
@@ -120,7 +221,7 @@ public virtual string Box(string name)
return name;
}
- public string RealTypeName()
+ public string RealTypeName(bool checkBlittable = false)
{
var et = type.GetElementType();
@@ -135,16 +236,16 @@ public string RealTypeName()
public class VoidResolver : BaseTypeResolver
{
- public VoidResolver(TypeReference type) : base(type)
+ public VoidResolver(TypeReference type, MemberTypeContext context) : base(type, context)
{
}
- public override string Box(string name)
+ public override string BoxBeforeMarshal(string name)
{
return "";
}
- public override string TypeName()
+ public override string TypeName(bool checkBlittable = false)
{
return $"void";
}
@@ -152,11 +253,11 @@ public override string TypeName()
public class EnumResolver : BaseTypeResolver
{
- public EnumResolver(TypeReference type) : base(type)
+ public EnumResolver(TypeReference type, MemberTypeContext context) : base(type, context)
{
}
- public override string TypeName()
+ public override string TypeName(bool checkBlittable = false)
{
return "int";
}
@@ -165,7 +266,7 @@ public override string TypeName()
/// var type_e = (PrimitiveType)type;
///
/// type_e
- public override string Box(string name)
+ public override string BoxBeforeMarshal(string name)
{
CS.Writer.WriteLine($"var {name}_e = (int) {name}");
return $"{name}_e";
@@ -175,7 +276,7 @@ public override string Box(string name)
/// var type_e = (int) type;
///
/// type_e
- public override string Unbox(string name,bool previous)
+ public override string UnboxAfterMarhsal(string name,bool previous)
{
var unboxCmd = $"var {name}_e = ({RealTypeName()}){name}";
if (previous)
@@ -186,19 +287,143 @@ public override string Unbox(string name,bool previous)
}
}
+ public class ArrayResolver : BaseTypeResolver
+ {
+ public ArrayResolver(TypeReference type, MemberTypeContext context) : base(type, context)
+ {
+
+ }
+
+ public override string TypeName(bool checkBlittable = false)
+ {
+ if (checkBlittable) // && !Utils.IsBlittableType(type) && context.IsReturnType)
+ {
+ return "IntPtr";
+ }
+ else
+ {
+ return base.TypeName();
+ }
+ }
+
+ ///
+ /// 理论上自动生成的delegate的,返回值是从mono传入到il2cpp,il2cpp再传回到mono,所以这里只需要传递gchandle
+ ///
+ ///
+ ///
+ ///
+ public override string UnboxAfterMarhsal(string name, bool previous)
+ {
+ if (CS.Writer.WriterType == CodeWriter.CodeWriterType.MonoBind)
+ {
+ if (context.IsGenerated && !context.IsParamerterType)
+ {
+ if (context.IsGeneratedDelegate)
+ {
+ CS.Writer.WriteLine($"var {name}_gchandle = GCHandle.FromIntPtr({name})");
+ CS.Writer.WriteLine($"var {name}_p = ({name}_gchandle != null) ? ({Utils.FullName(type)}){name}_gchandle.Target : null;");
+ CS.Writer.WriteLine($"if({name}_gchandle != null){{ {name}_gchandle.Free();}}");
+ //CS.Writer.WriteLine($"var {name}_p = ({Utils.FullName(type)})Marshal.PtrToStructure({name}, typeof({Utils.FullName(type)}))");
+ return $"{name}_p";
+ }
+ else
+ {
+ //下面的是internal call,internal call要注意gc时的内存
+ CS.Writer.WriteLine($"var {name}_arr = ObjectStore.GetMonoObjectByPtr(__retArrayPtr) as {Utils.FullName(type)}");
+ return $"{name}_arr";
+
+ }
+ }
+ else // as parameter
+ {
+ CS.Writer.WriteLine($"var {name}_arr = ObjectStore.GetMonoObjectByPtr({name}) as {Utils.FullName(type)}");
+ return $"{name}_arr";
+ }
+ }
+ else //unity bind
+ {
+ //if (context.IsParamerterType)
+ {
+ if (previous)
+ {
+ CS.Writer.WritePreviousLine($"var {name}_arr = ObjectStore.Get<{Utils.FullName(type)}>({name})");
+ }
+ else
+ {
+ CS.Writer.WriteLine($"var {name}_arr = ObjectStore.Get<{Utils.FullName(type)}>({name})");
+ }
+ return $"{name}_arr";
+ }
+ //else
+ //{
+ // return base.UnboxAfterMarhsal(name, previous);
+ //}
+
+ //return base.Unbox(name, previous);
+ }
+
+ }
+
+ ///
+ /// 理论上自动生成的delegate的,返回值是从mono传入到il2cpp,il2cpp再传回到mono,所以这里只需要传递gchandle
+ ///
+ ///
+ ///
+ public override string BoxBeforeMarshal(string name)
+ {
+ if (CS.Writer.WriterType == CodeWriter.CodeWriterType.MonoBind)
+ {
+ //if (context.IsGenerated && context.IsReturnType)
+ {
+ //CS.Writer.WriteLine($"var {name}_p = GCHandle.ToIntPtr(GCHandle.Alloc({name}))");
+ CS.Writer.WriteLine($"var {name}_p = ObjectStore.ConvertObjectMonoToIL2Cpp({name})");
+ return $"{name}_p";
+ }
+ //else
+ //{
+ // return base.BoxBeforeMarshal(name);
+ //}
+ }
+ else
+ {
+ if(context.IsGenerated)
+ {
+ CS.Writer.WriteLine($"var {name}_p = ObjectStore.Store({name})");
+ //CS.Writer.WriteLine($"var {name}_p = Marshal.StructureToPtr({name}))");
+ return $"{name}_p";
+ }
+ else
+ {
+ return base.BoxBeforeMarshal(name);
+ }
+ }
+ }
+ }
+
+ public class AttributeResolver : BaseTypeResolver
+ {
+ public AttributeResolver(TypeReference type, MemberTypeContext context) : base(type, context)
+ {
+
+ }
+ }
public class ClassResolver : BaseTypeResolver
{
- public ClassResolver(TypeReference type) : base(type)
+ public ClassResolver(TypeReference type, MemberTypeContext context) : base(type, context)
{
}
- public override string Paramer(string name)
+ public override string ParamerSuffix()
{
- return $"{TypeName()} {name}_h";
+ return "_h";
}
+ //public override string Paramer(string name)
+ //{
+ // return $"{TypeName()} {name}_h";
+ //}
- public override string TypeName()
+ public override string TypeName(bool checkBlittable = false)
{
return "IntPtr";
}
@@ -207,10 +432,19 @@ public override string TypeName()
/// var value_h = ObjectStore.Store(value);
///
/// value_h
- public override string Box(string name)
+ public override string BoxBeforeMarshal(string name)
{
if(TypeResolver.WrapperSide)
- CS.Writer.WriteLine($"var {name}_h = {name}.__GetHandle()");
+ {
+ if (type.Resolve().IsInterface)
+ {
+ CS.Writer.WriteLine($"var {name}_h = ({name} as WObject).__GetHandle()");
+ }
+ else
+ {
+ CS.Writer.WriteLine($"var {name}_h = {name}.__GetHandle()");
+ }
+ }
else
CS.Writer.WriteLine($"var {name}_h = ObjectStore.Store({name})");
return $"{name}_h";
@@ -220,9 +454,17 @@ public override string Box(string name)
/// var resObj = ObjectStore.Get(res);
///
/// resObj
- public override string Unbox(string name, bool previous)
+ public override string UnboxAfterMarhsal(string name, bool previous)
{
- var unboxCmd = $"var {name}Obj = ObjectStore.Get<{RealTypeName()}>({name}_h)";
+ var unboxCmd = "";
+ if (TypeResolver.WrapperSide && type.Resolve().IsInterface)
+ {
+ unboxCmd = $"var {name}Obj = ObjectStore.Get({name}_h) as {RealTypeName()}";
+ }
+ else
+ {
+ unboxCmd = $"var {name}Obj = ObjectStore.Get<{RealTypeName()}>({name}_h)";
+ }
if (previous)
CS.Writer.WritePreviousLine(unboxCmd);
else
@@ -235,35 +477,35 @@ public class ListResolver : BaseTypeResolver
{
BaseTypeResolver resolver;
TypeReference genericType;
- public ListResolver(TypeReference type) : base(type)
+ public ListResolver(TypeReference type, MemberTypeContext context) : base(type, context)
{
var genericInstace = type as GenericInstanceType;
genericType = genericInstace.GenericArguments.First();
resolver = TypeResolver.Resolve(genericType);
}
- public override string TypeName()
+ public override string TypeName(bool checkBlittable = false)
{
return $"List<{resolver.TypeName()}>";
}
- public override string Box(string name)
+ public override string BoxBeforeMarshal(string name)
{
CS.Writer.WriteLine($"{TypeName()} {name}_h = new {TypeName()}()");
CS.Writer.Start($"foreach (var item in { name})");
- var res = resolver.Box("item");
+ var res = resolver.BoxBeforeMarshal("item");
CS.Writer.WriteLine($"{name}_h.add({res})");
CS.Writer.End();
return $"{name}_h";
}
- public override string Unbox(string name, bool previous)
+ public override string UnboxAfterMarhsal(string name, bool previous)
{
using (new LP(CS.Writer.CreateLinePoint("//list unbox", previous)))
{
var relTypeName = $"List<{TypeResolver.Resolve(genericType).RealTypeName()}>";
CS.Writer.WriteLine($"{relTypeName} {name}_r = new {relTypeName}()");
CS.Writer.Start($"foreach (var item in { name})");
- var res = resolver.Unbox("item");
+ var res = resolver.UnboxAfterMarhsal("item");
CS.Writer.WriteLine($"{name}_r.add({res})");
CS.Writer.End();
}
@@ -288,38 +530,57 @@ private static string _Member(string name)
{
return $"_{name}";
}
- private static string _Action(string name)
+ private static string _Marshal(string name)
{
- return $"{name}Action";
+ return $"{name}Marshal";
}
- public static string LocalMamberName(string name, MethodDefinition context)
+ public static string LocalMamberName(string name, MethodDefinition method)
{
- var uniq = FullMemberName(context);
+ var uniq = FullMemberName(new MemberTypeContext(MemberTypeSlot.None, MethodTypeSlot.None, method));
return _Member($"{uniq}_{name}");
}
- public DelegateResolver(TypeReference type, IMemberDefinition context) : base(type)
+ public DelegateResolver(TypeReference type, MemberTypeContext context) : base(type, context)
{
- if(context != null)
+ var method = context.memberDefinition as MethodDefinition;
+ if (method != null)
{
- var method = context as MethodDefinition;
- contextMember = method;
- isStaticMember = method.IsStatic;
- declarType = method.DeclaringType;
- paramCount = method.Parameters.Count;
- returnValue = !method.ReturnType.IsVoid();
- uniqueName = FullMemberName(method);
+ //if(!method.IsCompilerControlled)
+ {
+ contextMember = method;
+ isStaticMember = method.IsStatic;
+ declarType = method.DeclaringType;
+ paramCount = method.Parameters.Count;
+ returnValue = !method.ReturnType.IsVoid();
+ uniqueName = FullMemberName(context);
+ }
+ }
+ else
+ {
+ isStaticMember = false;
}
}
- static string FullMemberName(MethodDefinition method)
+ static string FullMemberName(MemberTypeContext context)
{
+ var method = context.memberDefinition as MethodDefinition;
var methodName = method.Name;
- if (method.IsAddOn || method.IsSetter || method.IsGetter)
+ if (method.IsAddOn) // || method.IsSetter || method.IsGetter)
+ {
methodName = methodName.Substring("add_".Length);//trim "add_" or "set_"
+ }
else if (method.IsRemoveOn)
+ {
methodName = methodName.Substring("remove_".Length);//trim "remove_"
+ }
+ else if(context.IsGeneratedDelegateByField) //field模拟的delegate用公用一个delegate成员
+ {
+ if(method.IsSetter || method.IsGetter)
+ {
+ methodName = methodName.Substring("set_".Length);//trim "add_" or "set_"
+ }
+ }
// Special to AddListener / RemoveListener
else if (method.Parameters.Count == 1 && methodName.StartsWith("Add"))
@@ -330,12 +591,16 @@ static string FullMemberName(MethodDefinition method)
return method.DeclaringType.Name.Replace("/", "_") + "_" + methodName.Replace(".", "_");
}
- public override string Paramer(string name)
+ public override string ParamerSuffix()
{
- return $"{TypeName()} {name}_p";
+ return "_p";
}
+ //public override string Paramer(string name)
+ //{
+ // return $"{TypeName()} {name}_p";
+ //}
- public override string TypeName()
+ public override string TypeName(bool checkBlittable = false)
{
return "IntPtr";
}
@@ -348,44 +613,50 @@ static void OnlogMessageReceived(int arg0,int arg1,int arg2)
_logMessageReceived(unbox(arg0), unbox(arg1), unbox(arg2));
}
*/
- void WriteBoxedMember(string name)
+ bool WriteBoxedMember(string name)
{
+ bool isUnityBind = CS.Writer.WriterType == CodeWriter.CodeWriterType.UnityBind;
if (contextMember == null)
- return;
+ return false;
var varName = uniqueName + name;
if (BoxedMemberSet.Contains(varName))
- return;
+ return true;
BoxedMemberSet.Add(varName);
string _member = _Member(name);// _logMessageReceived
- string _action = _Action(name);// logMessageReceivedAction
+ string _marshalFuncPointer = _Marshal(name);// logMessageReceivedAction
- var flag = isStaticMember ? "static" : "";
- var eventTypeName = TypeResolver.Resolve(type).RealTypeName();
+ var flag = (isUnityBind || isStaticMember) ? "static" : "";
+ var eventTypeName = TypeResolver.Resolve(type, null, MemberTypeSlot.Parameter, MethodTypeSlot.GeneratedDelegate).RealTypeName();
if (type.IsGenericInstance)
eventTypeName = Utils.GetGenericTypeName(type);
var eventDeclear = Utils.GetDelegateWrapTypeName(type, isStaticMember ? null : declarType); //Action
+ var eventDeclearMarshal = Utils.GetDelegateWrapTypeName(type, isStaticMember ? null : declarType, true); //Action
var paramTpes = Utils.GetDelegateParams(type, isStaticMember ? null : declarType, out var returnType); // string , string , LogType ,returnType
- var returnTypeName = returnType != null ? TypeResolver.Resolve(returnType).TypeName() : "void";
+ var returnTypeName = returnType != null ? TypeResolver.Resolve(returnType, null, MemberTypeSlot.ReturnType, MethodTypeSlot.GeneratedDelegate).TypeName(true) : "void";
//static event global::UnityEngine.Application.LogCallback _logMessageReceived;
CS.Writer.WriteLine($"public {flag} {eventTypeName} {_member}");
- if(!isStaticMember)
+ if(!isUnityBind && !isStaticMember)
CS.Writer.WriteLine($"public GCHandle {_member}_ref"); // resist gc
//static Action logMessageReceivedAction = OnlogMessageReceived;
- CS.Writer.WriteLine($"static {eventDeclear} {_action} = On{name}");
+ CS.Writer.WriteLine($"static {eventDeclearMarshal} {_marshalFuncPointer} = On{name}");
//static void OnlogMessageReceived(int arg0,int arg1,int arg2)
+ if(isUnityBind)
+ {
+ CS.Writer.WriteLine($"[MonoPInvokeCallback(typeof({eventDeclearMarshal}))]", false);
+ }
var eventFuncDeclear = $"static {returnTypeName} On{name}(";
for (int i = 0; i < paramTpes.Count; i++)
{
var p = paramTpes[i];
- eventFuncDeclear += TypeResolver.Resolve(p).LocalVariable($"arg{i}");
+ eventFuncDeclear += TypeResolver.Resolve(p, null, MemberTypeSlot.Parameter, MethodTypeSlot.GeneratedDelegate).LocalVariable($"arg{i}", true);
if (i != paramTpes.Count - 1)
{
eventFuncDeclear += ",";
@@ -399,15 +670,22 @@ void WriteBoxedMember(string name)
//_logMessageReceived(unbox(arg0), unbox(arg1), unbox(arg2));
var callCmd = $"{_member}(";
var targetObj = "";
-
+ var checkCond = "";
for (int i = 0; i < paramTpes.Count; i++)
{
var p = paramTpes[i];
- var param = TypeResolver.Resolve(p).Unbox($"arg{i}");
+ var param = TypeResolver.Resolve(p, null, MemberTypeSlot.Parameter, MethodTypeSlot.GeneratedDelegate).UnboxAfterMarhsal($"arg{i}");
if (i == 0 && !isStaticMember)
{
- targetObj = param + ".";
+ if(isUnityBind)
+ {
+ checkCond = $"if({param} == {_member}.Target) ";
+ }
+ else
+ {
+ targetObj = param + ".";
+ }
continue;
}
@@ -419,13 +697,19 @@ void WriteBoxedMember(string name)
if (!string.IsNullOrEmpty(targetObj))
callCmd = targetObj + callCmd;
+
if (returnType != null)
- callCmd = $"var res = " + callCmd;
+ {
+ CS.Writer.WriteLine($"var res = default({Utils.FullName(returnType)})");
+ callCmd = $"res = " + callCmd;
+ }
+ if (!string.IsNullOrEmpty(checkCond))
+ callCmd = checkCond + callCmd;
CS.Writer.WriteLine(callCmd);
if (returnType != null)
{
- var res = TypeResolver.Resolve(returnType).Box("res");
+ var res = TypeResolver.Resolve(returnType, null, MemberTypeSlot.ReturnType, MethodTypeSlot.GeneratedDelegate).BoxBeforeMarshal("res");
CS.Writer.WriteLine($"return {res}");
}
CS.Writer.End();//try
@@ -433,12 +717,13 @@ void WriteBoxedMember(string name)
CS.Writer.WriteLine("__e = e");
CS.Writer.End();//catch
CS.Writer.WriteLine("if(__e != null)", false);
- CS.Writer.WriteLine("ScriptEngine.OnException(__e.ToString())");
+ CS.Writer.WriteLine("ScriptEngine.OnException(__e)");
if (returnType != null)
CS.Writer.WriteLine($"return default({returnTypeName})");
CS.Writer.End();//method
+ return true;
}
/*
@@ -450,31 +735,41 @@ static void OnlogMessageReceived(string arg0, string arg1, LogType arg2)
}
*/
- void WriteUnboxedMember(string name)
+ bool WriteUnboxedMember(string name)
{
if (contextMember == null)
- return;
+ return false;
var varName = uniqueName + name;
if (UnBoxedMemberSet.Contains(varName))
- return;
+ return false;
UnBoxedMemberSet.Add(varName);
string _member = _Member(name);// _logMessageReceived
+ string _marshalFuncPointer = _Marshal(name);// logMessageReceivedAction
+ var eventTypeName = TypeResolver.Resolve(type).RealTypeName();
var paramTpes = Utils.GetDelegateParams(type, isStaticMember ? null : declarType, out var returnType); // string , string , LogType ,returnType
var returnTypeName = returnType != null ? TypeResolver.Resolve(returnType).RealTypeName() : "void";
var eventDeclear = Utils.GetDelegateWrapTypeName(type, isStaticMember ? null : declarType); //Action
+ var eventDeclearForMarshal = Utils.GetDelegateWrapTypeName(type, isStaticMember ? null : declarType, true); //Action
//static void OnlogMessageReceived(string arg0, string arg1, LogType arg2)
- var eventFuncDeclear = $"static {returnTypeName} On{name}(";
+ //mono bind内非static的delegate需要返回当前的实例对象而不是static的对象
+ bool isMonoBind = CS.Writer.WriterType == CodeWriter.CodeWriterType.MonoBind;
+ bool isMonoBindInstanceGetter = CS.Writer.WriterType == CodeWriter.CodeWriterType.MonoBind && !isStaticMember && contextMember.IsGetter;
+ var eventFuncDeclear = $"{(isMonoBindInstanceGetter ? "" : "static")} {returnTypeName} On{name}(";
for (int i = 0; i < paramTpes.Count; i++)
{
+ if(isMonoBindInstanceGetter && i == 0)
+ {
+ continue;
+ }
var p = paramTpes[i];
if (!isStaticMember && i == 0)
eventFuncDeclear += "this ";
- eventFuncDeclear += $"{TypeResolver.Resolve(p).RealTypeName()} arg{i}";
+ eventFuncDeclear += $"{TypeResolver.Resolve(p).RealTypeName(true)} arg{i}";
if (i != paramTpes.Count - 1)
{
eventFuncDeclear += ",";
@@ -482,15 +777,17 @@ void WriteUnboxedMember(string name)
}
eventFuncDeclear += ")";
-
- CS.Writer.WriteLine($"static {eventDeclear} {_member}");
+ //mono bind内非static的delegate需要返回当前的实例对象而不是static的对象
+ CS.Writer.WriteLine($"{(isMonoBindInstanceGetter ? "" : "static")} {(isMonoBind ? eventTypeName : eventDeclear)} {_member}"); //mono层内自己的函数指针单独保存
+ //这个的目的是用一个delegate单独存储指向il2cpp的函数指针,
+ CS.Writer.WriteLine($"{(isMonoBindInstanceGetter ? "" : "static")} {eventDeclearForMarshal} {_marshalFuncPointer}");
CS.Writer.Start(eventFuncDeclear);
- var callCmd = $"{_member}(";
+ var callCmd = $"{_marshalFuncPointer}(";
if (returnType != null)
{
- var localVar = TypeResolver.Resolve(returnType).Paramer("res");
+ var localVar = TypeResolver.Resolve(returnType, null, MemberTypeSlot.ReturnType, MethodTypeSlot.GeneratedDelegate).Paramer("res", true);
if(localVar.StartsWith("ref "))
localVar = localVar.Replace("ref ", "");
callCmd = localVar + " = " + callCmd;
@@ -499,67 +796,90 @@ void WriteUnboxedMember(string name)
for (int i = 0; i < paramTpes.Count; i++)
{
var p = paramTpes[i];
- callCmd += TypeResolver.Resolve(p).Box($"arg{i}");
+ callCmd += TypeResolver.Resolve(p, null, MemberTypeSlot.Parameter, MethodTypeSlot.GeneratedDelegate).BoxBeforeMarshal(isMonoBindInstanceGetter && i == 0 ? "this" : $"arg{i}");
if (i != paramTpes.Count - 1)
callCmd += ",";
}
callCmd += ")";
+ CS.Writer.Start($"if({_marshalFuncPointer} != null)"); //start if
CS.Writer.WriteLine(callCmd);
CS.Writer.WriteLine("ScriptEngine.CheckException()");
if (returnType != null)
{
- var res = TypeResolver.Resolve(returnType).Unbox("res");
+ var retResolver = TypeResolver.Resolve(returnType, null, MemberTypeSlot.ReturnType, MethodTypeSlot.GeneratedDelegate);
+ var res = retResolver.UnboxAfterMarhsal("res");
CS.Writer.WriteLine($"return {res}");
+ CS.Writer.End(); //end if
+ CS.Writer.Start("else"); //start else
+ CS.Writer.WriteLine($"return default({retResolver.RealTypeName()})");
+ CS.Writer.End(); //end else
+ }
+ else
+ {
+ CS.Writer.End(); //end if
}
CS.Writer.End();
-
+ return true;
}
- public override string Box(string name)
+ ///
+ ///
+ ///
+ ///
+ ///
+ public override string BoxBeforeMarshal(string name)
{
var memberUniqueName = $"{uniqueName}_{name}";
- using (new LP(CS.Writer.GetLinePoint("//member")))
+ bool writeBoxed = false;
+ bool isUnityBind = CS.Writer.WriterType == CodeWriter.CodeWriterType.UnityBind;
+ using (new LP(CS.Writer.GetLinePoint(!isUnityBind ? "//member" : "//Method")))
{
- WriteBoxedMember(memberUniqueName);
+ writeBoxed = WriteBoxedMember(memberUniqueName);
}
- var _action = _Action(memberUniqueName);
+ var _marshalFuncPointer = _Marshal(memberUniqueName);
var _member = _Member(memberUniqueName);
-
- CS.Writer.WriteLine($"var {memberUniqueName}_p = Marshal.GetFunctionPointerForDelegate({_action})");
+ if(isUnityBind)
+ {
+ CS.Writer.WriteLine($"{_member} = {name}");
+ }
+ CS.Writer.WriteLine($"var {memberUniqueName}_p = {(writeBoxed ? _marshalFuncPointer : name)} != null ? Marshal.GetFunctionPointerForDelegate({(writeBoxed ? _marshalFuncPointer : name)}) : IntPtr.Zero");
return $"{memberUniqueName}_p";
}
- public override string Unbox(string name, bool previous)
+ public override string UnboxAfterMarhsal(string name, bool previous)
{
var memberUniqueName = $"{uniqueName}_{name}";
-
+ bool writeUnboxed = false;
+ var isMonoBindInstanceGetter = CS.Writer.WriterType == CodeWriter.CodeWriterType.MonoBind && !isStaticMember && contextMember.IsGetter;
if(!contextMember.IsRemoveOn)
{
- using (new LP(CS.Writer.GetLinePoint("//Method")))
+ var isMonoBindGetterSetter = CS.Writer.WriterType == CodeWriter.CodeWriterType.MonoBind && contextMember != null && (contextMember.IsSetter || contextMember.IsGetter);
+ using (new LP(CS.Writer.GetLinePoint(isMonoBindGetterSetter ? "//member" : "//Method")))
{
- WriteUnboxedMember(memberUniqueName);
+ writeUnboxed = WriteUnboxedMember(memberUniqueName);
}
+ var _marshalFuncPointer = _Marshal(memberUniqueName);
string _member = _Member(memberUniqueName);// _logMessageReceived
string ptrName = $"{name}_p";
- var eventDeclear = Utils.GetDelegateWrapTypeName(type, isStaticMember ? null : declarType);
+ var eventDeclearforMarhsal = Utils.GetDelegateWrapTypeName(type, isStaticMember ? null : declarType, true);
- var unboxCmd = $"{_member} = {ptrName} == IntPtr.Zero ? null: Marshal.GetDelegateForFunctionPointer<{eventDeclear}>({ptrName})";
+ var unboxCmd = $"{_marshalFuncPointer} = {ptrName} == IntPtr.Zero ? null: Marshal.GetDelegateForFunctionPointer<{eventDeclearforMarhsal}>({ptrName})";
if (previous)
CS.Writer.WritePreviousLine(unboxCmd);
else
CS.Writer.WriteLine(unboxCmd);
- }
+ }
var resCmd = $"On{memberUniqueName}";
- if (!isStaticMember)
+ if (!isStaticMember && !isMonoBindInstanceGetter)
resCmd = "thizObj." + resCmd;
return resCmd;
@@ -568,40 +888,112 @@ public override string Unbox(string name, bool previous)
public class StructResolver : BaseTypeResolver
{
- public StructResolver(TypeReference type) : base(type)
+
+ public StructResolver(TypeReference type, MemberTypeContext context) : base(type, context)
{
}
- public override string Paramer(string name)
+ public override string Paramer(string name, bool checkBlittable = false)
{
if(type.IsByReference)
- return base.Paramer(name);
+ return base.Paramer(name, checkBlittable);
else
- return "ref " + base.Paramer(name);
+ return "ref " + base.Paramer(name, checkBlittable);
}
- public override string LocalVariable(string name)
+ public override string LocalVariable(string name, bool checkBlittable = false)
{
- return base.Paramer(name);
+ if(CS.Writer.WriterType == CodeWriter.CodeWriterType.UnityBind && checkBlittable && context.IsReturnType)
+ {
+ return $"IntPtr {name}{ParamerSuffix()}";
+ }
+ else
+ {
+ return base.Paramer(name);
+ }
+
}
- public override string Box(string name)
+ public override string BoxBeforeMarshal(string name)
{
- name = base.Box(name);
- if (TypeResolver.WrapperSide && !name.StartsWith("ref "))
+ name = base.BoxBeforeMarshal(name);
+ if (!context.IsGeneratedDelegate && TypeResolver.WrapperSide && !name.StartsWith("ref "))
+ {
name = "ref " + name;
+ }
return name;
}
+
+ public override string UnboxAfterMarhsal(string name, bool previous = false)
+ {
+ if (context.IsGenerated && !context.IsParamerterType) //作为返回值
+ {
+ if (context.IsGeneratedDelegate)
+ {
+ CS.Writer.WriteLine($"var {name}_gchandle = GCHandle.FromIntPtr({name})");
+ CS.Writer.WriteLine($"var {name}_p = ({name}_gchandle != null) ? ({Utils.FullName(type)}){name}_gchandle.Target : null");
+ CS.Writer.WriteLine($"if({name}_gchandle != null){{ {name}_gchandle.Free(); }}");
+ //CS.Writer.WriteLine($"var {name}_p = ({Utils.FullName(type)})Marshal.PtrToStructure({name}, typeof({Utils.FullName(type)}))");
+ return $"{name}_p";
+ }
+ else
+ {
+ CS.Writer.WriteLine($"var {name}_st = ({Utils.FullName(type)})ObjectStore.GetMonoObjectByPtr(__retStructPtr)");
+ //CS.Writer.WriteLine($"var {name}_p = ({Utils.FullName(type)})Marshal.PtrToStructure({name}, typeof({Utils.FullName(type)}))");
+ return $"{name}_st";
+ }
+ }
+ else
+ {
+ //if(CS.Writer.WriterType == CodeWriter.CodeWriterType.UnityBind)
+ //{
+ // if(previous)
+ // {
+ // CS.Writer.WritePreviousLine($"var {name}_st = ObjectStore.GetObject({name})");
+ // }
+ // else
+ // {
+ // CS.Writer.WriteLine($"var {name}_st = ObjectStore.GetObject({name})");
+ // }
+ // return $"{name}_st";
+ //}
+ //else
+ {
+ return base.UnboxAfterMarhsal(name, previous);
+ }
+ }
+ //if (CS.Writer.WriterType == CodeWriter.CodeWriterType.MonoBind && !context.IsGeneratedDelegate)
+ //{
+ // CS.Writer.WriteLine($"var {name}_p = {name} != null ? ({Utils.FullName(type)})Marshal.PtrToStructure({name}, typeof({Utils.FullName(type)})) : default({Utils.FullName(type)})");
+ // return $"{name}_p";
+ //}
+ //else
+ //{
+ // return base.Unbox(name, previous);
+ //}
+ }
}
public class StringResolver : BaseTypeResolver
{
- public StringResolver(TypeReference type) : base(type)
+ public StringResolver(TypeReference type, MemberTypeContext context) : base(type, context)
{
}
+ public override string TypeName(bool checkBlittable = false)
+ {
+ if (CS.Writer.WriterType == CodeWriter.CodeWriterType.MonoBind && checkBlittable && !context.IsParamerterType)
+ {
+ return "IntPtr";
+ }
+ else
+ {
+ return base.TypeName();
+ }
+ }
+
/*public override string TypeName()
{
if (type.Name.Equals("Object"))
@@ -609,26 +1001,174 @@ public StringResolver(TypeReference type) : base(type)
return base.TypeName();
}*/
+ public override string UnboxAfterMarhsal(string name, bool previous = false)
+ {
+ //mono侧的生成的delegate的参数不用marshal
+ if(CS.Writer.WriterType == CodeWriter.CodeWriterType.MonoBind && !context.IsParamerterType)
+ {
+ CS.Writer.WriteLine($"var {name}_p = Marshal.PtrToStringAnsi({name})");
+ return $"{name}_p";
+ }else
+ {
+ return base.UnboxAfterMarhsal(name, previous);
+ }
+
+ }
+
+ public override string BoxBeforeMarshal(string name)
+ {
+ //mono侧的生成的delegate的参数不用marshal
+ if (CS.Writer.WriterType == CodeWriter.CodeWriterType.MonoBind && context.IsReturnType)
+ {
+ CS.Writer.WriteLine($"var {name}_p = Marshal.StringToHGlobalAnsi({name})");
+ return $"{name}_p";
+ }
+ else
+ {
+ return base.BoxBeforeMarshal(name);
+ }
+ }
}
public class SystemResolver : BaseTypeResolver
{
- public SystemResolver(TypeReference type) : base(type)
+ public SystemResolver(TypeReference type, MemberTypeContext context) : base(type, context)
{
}
- /* public override string TypeName()
+ public override string TypeName(bool checkBlittable = false)
+ {
+ if(checkBlittable && !Utils.IsBlittableType(type))
+ {
+ return "IntPtr";
+ }
+ else
+ {
+ return base.TypeName(checkBlittable);
+ }
+ }
+ public override string BoxBeforeMarshal(string name)
{
- if (type.Name.Equals("Object"))
- return "object";
- return base.TypeName();
- }*/
+ if (type.Name == "Object")
+ {
+ if (CS.Writer.WriterType == CodeWriter.CodeWriterType.MonoBind)
+ {
+ //先转换为WObject,如果不是,那么传入空ptr
+ CS.Writer.WriteLine($"var {name}_w = {name} as WObject");
+ CS.Writer.WriteLine($"var {name}_wh = {name}_w != null ? {name}_w.__GetHandle() : ObjectStore.ConvertObjectMonoToIL2Cpp({name})");
+ return $"{name}_wh";
+ }
+ else
+ {
+ CS.Writer.WriteLine($"var {name}_h = ObjectStore.Store({name})");
+ return $"{name}_h";
+ }
+ } else if (type.Name == "Type")
+ {
+ if (CS.Writer.WriterType == CodeWriter.CodeWriterType.MonoBind)
+ {
+ CS.Writer.WriteLine($"var {name}_h = ObjectStore.ConvertObjectMonoToIL2Cpp({name})");
+ return $"{name}_h";
+ }
+ else
+ {
+ CS.Writer.WriteLine($"var {name}_h = ObjectStore.Store({name})");
+ return $"{name}_h";
+ }
+ }
+ else if (type.FullName.StartsWith("System.IO") || type.FullName.StartsWith("System.Reflection"))
+ {
+ CS.Writer.WriteLine($"throw new Exception(\"the type {type.FullName} is not supported to transfer between mono and il2cpp\")", true);
+ CS.Writer.WriteLine($"var {name}_null = default({TypeName(true)})", true);
+ return $"{name}_null";
+ }
+ else
+ {
+ if (!Utils.IsBlittableType(type))
+ {
+ if (CS.Writer.WriterType == CodeWriter.CodeWriterType.MonoBind)
+ {
+ CS.Writer.WriteLine($"var {name}_h = ObjectStore.ConvertObjectMonoToIL2Cpp({name})");
+ return $"{name}_h";
+ }
+ else
+ {
+ CS.Writer.WriteLine($"var {name}_h = ObjectStore.Store({name})");
+ return $"{name}_h";
+ }
+ }
+ else
+ {
+ return base.BoxBeforeMarshal(name);
+ }
+ }
+ }
+
+ public override string UnboxAfterMarhsal(string name, bool previous = false)
+ {
+ if(!Utils.IsBlittableType(type) && CS.Writer.WriterType == CodeWriter.CodeWriterType.MonoBind)
+ {
+ if (type.IsStruct(false))
+ {
+ CS.Writer.WriteLine($"var {name}_st = ({Utils.FullName(type)})ObjectStore.GetMonoObjectByPtr(__retStructPtr)");
+ //CS.Writer.WriteLine($"var {name}_p = ({Utils.FullName(type)})Marshal.PtrToStructure({name}, typeof({Utils.FullName(type)}))");
+ return $"{name}_st";
+ }
+ else
+ {
+ CS.Writer.WriteLine($"var {name}_p = ({Utils.FullName(type)})Marshal.PtrToStructure({name}, typeof({Utils.FullName(type)}))");
+ //CS.Writer.WriteLine($"var {name}_p = ({Utils.FullName(type)})Marshal.PtrToStructure({name}, typeof({Utils.FullName(type)}))");
+ return $"{name}_p";
+ }
+ }
+ else
+ {
+ Action writeFunc = null;
+ if (previous)
+ {
+ writeFunc = CS.Writer.WritePreviousLine;
+ }
+ else
+ {
+ writeFunc = CS.Writer.WriteLine;
+ }
+ if (type.Name == "Object")
+ {
+ writeFunc($"var {name}Obj = ObjectStore.Get<{RealTypeName()}>({name})", true);
+ return $"{name}Obj";
+ }
+ else if (type.Name == "Type")
+ {
+ writeFunc($"var {name}Obj = ObjectStore.Get<{RealTypeName()}>({name})", true);
+ return $"{name}Obj";
+ }
+ else if(type.FullName.StartsWith("System.IO") || type.FullName.StartsWith("System.Reflection"))
+ {
+ writeFunc($"throw new Exception(\"the type {type.FullName} is not supported to transfer between mono and il2cpp\")", true);
+ writeFunc($"var {name}_null = default({RealTypeName()})", true);
+ return $"{name}_null";
+ }
+ else
+ {
+ if(!Utils.IsBlittableType(type))
+ {
+ writeFunc($"throw new Exception(\"the type {type.FullName} is not supported to transfer between mono and il2cpp\")", true);
+ writeFunc($"var {name}_null = default({RealTypeName()})", true);
+ return $"{name}_null";
+ }
+ else
+ {
+ return base.UnboxAfterMarhsal(name, previous);
+ }
+ }
+ }
+ }
}
public class GenericResolver : BaseTypeResolver
{
- public GenericResolver(TypeReference type) : base(type)
+ public GenericResolver(TypeReference type, MemberTypeContext context) : base(type, context)
{
}
diff --git a/BindGenerater/Generater/CodeWriter.cs b/BindGenerater/Generater/CodeWriter.cs
index ad36f3e..e1b1f02 100644
--- a/BindGenerater/Generater/CodeWriter.cs
+++ b/BindGenerater/Generater/CodeWriter.cs
@@ -15,14 +15,19 @@ public class CS : IDisposable
private static Stack writers = new Stack();
public static CodeWriter Writer { get { return writers.Peek(); } }
private bool AutoFlush = false;
+
+ public CodeWriter CurWriter { private set; get; }
+
public CS(CodeWriter writer, bool autoFlush = true)
{
+ CurWriter = writer;
writers.Push(writer);
AutoFlush = autoFlush;
}
public void Dispose()
{
+ CurWriter = null;
var writer = writers.Pop();
if (AutoFlush)
writer.Flush();
@@ -54,6 +59,12 @@ public void Dispose()
public class CodeWriter
{
+ public enum CodeWriterType
+ {
+ MonoBind,
+ UnityBind,
+ }
+
public string _start = "{";
public string _end = "}";
public string _eol = ";";
@@ -67,8 +78,11 @@ public class CodeWriter
private Stack pointers = new Stack();
private Dictionary pointerDic = new Dictionary();
- public CodeWriter(TextWriter _writer)
+ public CodeWriterType WriterType { get; private set; }
+
+ public CodeWriter(TextWriter _writer, CodeWriterType writerType = CodeWriterType.MonoBind)
{
+ WriterType = writerType;
writer = _writer;
UsePointer(CreateLinePoint("// auto gengerated !"));
}
@@ -78,7 +92,7 @@ public CodeWriter(TextWriter _writer)
public void Write(string str)
{
if (lines.Count == 0)
- WriteLine(str,false);
+ WriteLine(str, false);
else
pointer.Last().Value.Write(str);
}
@@ -96,7 +110,7 @@ public void WriteLine(string str, bool endCode = true)
if (endCode)
str = str + _eol;
- pointer.Move(lines.AddAfter(pointer.Last(),new Line(str,deeps)));
+ pointer.Move(lines.AddAfter(pointer.Last(), new Line(str, deeps)));
}
public void WritePreviousLine(string str, bool endCode = true)
@@ -109,7 +123,7 @@ public void WritePreviousLine(string str, bool endCode = true)
else
{
var lastLine = pointer.Last();
- if(lastLine.Value.Code.Equals(_start))
+ if (lastLine.Value.Code.Equals(_start))
WriteLine(str, false);
else
{
@@ -119,7 +133,7 @@ public void WritePreviousLine(string str, bool endCode = true)
lines.AddBefore(pointer.Last(), new Line(str, pd));
}
}
-
+
}
public void WriteHead(string str, bool endCode = true)
@@ -136,28 +150,28 @@ public void WriteHead(string str, bool endCode = true)
public void Start(string str = null)
{
if (str != null)
- WriteLine(str,false);
+ WriteLine(str, false);
- WriteLine(_start,false);
+ WriteLine(_start, false);
deeps++;
}
public void End(bool newLine = true)
{
deeps--;
- WriteLine(_end,false);
+ WriteLine(_end, false);
}
public void EndAll(bool newLine = true)
{
int count = deeps;
- for(int i= 0;i< count; i++)
+ for (int i = 0; i < count; i++)
End(newLine);
Flush();
}
- public LinePointer CreateLinePoint(string name,bool previous = false)
+ public LinePointer CreateLinePoint(string name, bool previous = false)
{
var line = new Line("", deeps);
LinkedListNode node;
diff --git a/BindGenerater/Generater/Config.cs b/BindGenerater/Generater/Config.cs
index f7cd0ee..d515fa7 100644
--- a/BindGenerater/Generater/Config.cs
+++ b/BindGenerater/Generater/Config.cs
@@ -15,6 +15,16 @@ public class Config
///
public HashSet IgnoreAssemblySet;
+ ///
+ /// 强制保留的函数
+ ///
+ public HashSet CSharpForceRetainMethods;
+
+ ///
+ /// 不支持的一些函数
+ ///
+ public HashSet CSharpIgnorMethods;
+
///
/// 黑名单,排除一些不支持的类型,这里是匹配规则,即可以排除整个命名空间,如:UnityEditor / UnityEngine.TestTools
///
diff --git a/BindGenerater/Generater/TypeDefinitionExtensions.cs b/BindGenerater/Generater/TypeDefinitionExtensions.cs
index 7fbea36..1bef480 100644
--- a/BindGenerater/Generater/TypeDefinitionExtensions.cs
+++ b/BindGenerater/Generater/TypeDefinitionExtensions.cs
@@ -139,6 +139,24 @@ public static bool IsGeneric(this TypeReference type)
return false;
}
+ public static bool IsGenericParameter(this TypeReference type)
+ {
+ var dt = type.Resolve();
+ if (type.HasGenericParameters || type.IsGenericParameter) //|| (dt != null && dt.IsGeneric())
+ {
+ return true;
+ }
+ if (type.IsByReference)
+ {
+ return ((ByReferenceType)type).ElementType.IsGenericParameter();
+ }
+ if (type.IsArray)
+ {
+ return ((ArrayType)type).ElementType.IsGenericParameter();
+ }
+ return false;
+ }
+
public static bool HasGenericArgumentFromMethod(this TypeReference type)
{
if (type.IsGenericParameter)
@@ -198,6 +216,10 @@ public static bool IsVoid(this TypeReference type)
return type.Name.Equals("Void");
}
+ public static bool IsString(this TypeReference type)
+ {
+ return type.FullName.Equals("System.String");
+ }
public static bool IsOverride(this MethodReference self)
{
if (self == null)
@@ -347,9 +369,29 @@ public static TypeReference BaseType(this TypeReference self)
return td.BaseType;
}
- public static bool IsStruct(this TypeDefinition type)
+ public static bool IsStruct(this TypeDefinition type, bool includeVoid = true)
{
- return type.IsValueType && !type.IsEnum && !type.IsPrimitive;
+ if (!includeVoid)
+ {
+ if(type.IsVoid())
+ {
+ return false;
+ }
+ }
+ return type.IsValueType && !type.IsEnum && !type.IsPrimitive && !type.IsArray;
+
+ }
+
+ public static bool IsStruct(this TypeReference type, bool includeVoid = true)
+ {
+ if (!includeVoid)
+ {
+ if (type.IsVoid())
+ {
+ return false;
+ }
+ }
+ return type.IsValueType && !type.IsPrimitive && !type.IsArray && !type.Resolve().IsEnum;
}
}
\ No newline at end of file
diff --git a/BindGenerater/Generater/Utils.cs b/BindGenerater/Generater/Utils.cs
index ae4ecb8..89757bc 100644
--- a/BindGenerater/Generater/Utils.cs
+++ b/BindGenerater/Generater/Utils.cs
@@ -20,10 +20,12 @@ public static void Log(string str)
}
public static HashSet IgnoreTypeSet = new HashSet();
+ public static HashSet IgnoreMethodsSet = new HashSet();
+ public static HashSet CSharpForceRetainMethods = new HashSet();
//declear : static void UnityEngine_GameObject_SetActive (int thiz_h, System.Boolean value)
//or: MonoBind.UnityEngine_GameObject_SetActive(this.Handle, value)
- public static string BindMethodName(MethodDefinition method, bool declear = false,bool withParam = true)
+ public static string BindMethodName(MethodDefinition method, bool declear = false,bool withParam = true, bool isInMono = false)
{
var name = method.DeclaringType.FullName + "_" + GetSignName(method);
@@ -32,14 +34,14 @@ public static string BindMethodName(MethodDefinition method, bool declear = fals
res = "MonoBind." + res;
if (withParam)
- res += BindMethodParamDefine(method, declear);
+ res += BindMethodParamDefine(method, declear, isInMono);
return res;
}
//declear : (int thiz_h, System.Boolean value)
//or:(this.Handle, value)
- public static string BindMethodParamDefine(MethodDefinition method, bool declear = false)
+ public static string BindMethodParamDefine(MethodDefinition method, bool declear = false, bool isInMono = false)
{
var param = "(";
@@ -65,34 +67,60 @@ public static string BindMethodParamDefine(MethodDefinition method, bool declear
if (method.HasParameters)
param += ", ";
}
-
-
-
}
var lastP = method.Parameters.LastOrDefault();
foreach (var p in method.Parameters)
{
+ var pname = GetParamName(p);
+
if (declear)
{
- param += TypeResolver.Resolve(p.ParameterType).Paramer(p.Name) + (p == lastP ? "" : ", ");
+ param += TypeResolver.Resolve(p.ParameterType, method, MemberTypeSlot.Parameter).Paramer(pname, true) + (p == lastP ? "" : ", ");
}
else
{
- param += TypeResolver.Resolve(p.ParameterType, method).Box(p.Name) + (p == lastP ? "" : ", ");
+ param += TypeResolver.Resolve(p.ParameterType, method, MemberTypeSlot.Parameter).BoxBeforeMarshal(pname) + (p == lastP ? "" : ", ");
}
}
+ if(method.ReturnType != null)
+ {
+ if(method.ReturnType.IsArray)
+ {
+ //delegate defines in mono can have array other than IntPtr
+ param += $"{(!method.IsStatic || method.HasParameters ? ", " : "")}ref {(declear ? (isInMono ? "IntPtr" : "IntPtr") : "")} __retArrayPtr, ref {(declear ? "int" : "")} __arrayLen";
+ }
+ else if(method.ReturnType.IsStruct(false)) //add struct as ref parameter
+ {
+ param += $"{(!method.IsStatic || method.HasParameters ? ", " : "")}ref {(declear ? (isInMono ? "IntPtr" : "IntPtr") : "")} __retStructPtr";
+ }
+ }
+
param += ")";
return param;
}
+ public static string GetParamName(ParameterDefinition parameter)
+ {
+ //if (parameter.ParameterType is GenericInstanceType)
+ //{
+ // var gp = parameter.ParameterType as GenericInstanceType;
+ // return $"{parameter.Name}_{gp.GenericArguments.Count}ga";
+ //}
+ return parameter.Name;
+ }
public static string ReName(string name)
{
return name.Replace("::", "_").Replace(".", "_").Replace("/","_");
}
+ public static string FullName(TypeReference type)
+ {
+ return type.FullName.Replace("/", ".");
+ }
+
static Dictionary> NameDic = new Dictionary>();
static string GetSignName(MethodDefinition method)
{
@@ -129,10 +157,32 @@ static string GetSignName(MethodDefinition method)
return name;
}
+ public static bool Filter(FieldDefinition property)
+ {
+ if (!property.IsPublic)
+ {
+ return false;
+ }
+ foreach (var attr in property.CustomAttributes)
+ {
+ if (attr.AttributeType.Name.Equals("ObsoleteAttribute"))
+ return false;
+ }
+ return true;
+ }
+
public static bool Filter(PropertyDefinition property)
{
+ bool hasPublicOrNoneGetterSetter = (property.GetMethod == null && property.SetMethod == null)
+ || ((property.GetMethod != null && property.GetMethod.IsPublic) || (property.SetMethod != null && property.SetMethod.IsPublic));
+
+ if(!hasPublicOrNoneGetterSetter)
+ {
+ return false;
+ }
+
if(property.HasThis && property.Name == "Item")
- {//TODO:indexer
+ {//TODO: this indexer
return false;
}
@@ -147,29 +197,577 @@ public static bool Filter(PropertyDefinition property)
return true;
}
- public static bool Filter(MethodDefinition method)
+ public static bool IsGenericMethodWithoutGenericType(MethodReference methodRef, List calledMethods, List refMethods = null)
+ {
+ if(refMethods == null)
+ {
+ refMethods = new List(16);
+ }
+ var method = methodRef.Resolve();
+
+ if(methodRef is GenericInstanceMethod)
+ {
+ var methodInst = (GenericInstanceMethod)methodRef;
+ foreach(var g in methodInst.GenericArguments)
+ {
+ if(g is GenericInstanceType)
+ {
+ var gt = (GenericInstanceType)g;
+ if (gt.HasGenericArguments)
+ {
+ return false;
+ }
+ }
+ }
+ }
+ if (method.HasBody)
+ {
+ for (int i = 0; i < method.Body.Instructions.Count; i++)
+ {
+ var il = method.Body.Instructions[i];
+ if (il.OpCode.Code == Mono.Cecil.Cil.Code.Call || il.OpCode.Code == Mono.Cecil.Cil.Code.Callvirt)
+ {
+ var cmethod = il.Operand as MethodReference;
+ var methodDef = cmethod.Resolve();
+ if (refMethods.Contains(methodDef))
+ {
+ continue;
+ }
+ else
+ {
+ refMethods.Add(methodDef);
+ }
+ if (!methodDef.DeclaringType.FullName.StartsWith("System.Nullable") && !Utils.Filter(methodDef.DeclaringType))
+ {
+ return false;
+ }
+ //if (cmethod.DeclaringType.HasGenericParameters)
+ //{
+ // Console.WriteLine("ignoreMethod: " + cmethod.FullName);
+ // return false;
+ //}
+ if (cmethod.FullName.StartsWith("System.Reflection"))
+ {
+ return false;
+ }
+ if (methodDef.IsConstructor)
+ {
+ //System以外的对象不能被直接进行构造。存在下面两种情况:
+ //如果要在mono/il2cpp之间进行传递,WObject的ctor不能直接使用。
+ //如果只在mono层内存在的对象,则不建议在wrapper层使用
+ if (!methodDef.DeclaringType.FullName.StartsWith("System"))
+ {
+ return false;
+ }
+ }
+ if (methodDef.IsInternalCall)
+ {
+ //Binder.AddMethod(cmethod);
+ calledMethods.Add(cmethod.Resolve());
+ continue;
+ }
+ if (cmethod.GenericParameters != null && cmethod.GenericParameters.Count > 0)
+ {
+ if (!IsGenericMethodWithoutGenericType(cmethod, calledMethods, refMethods))
+ {
+ return false;
+ }
+ }
+ else
+ {
+ //if (methodDef.IsGetter || methodDef.IsSetter)
+ //{
+ // //TODO: property
+ // return false;
+ //}
+ if (!Filter(methodDef, DllRuntime.Mono, refMethods))
+ {
+ return false;
+ }
+
+ if (methodDef.IsPublic)
+ {
+ //Binder.AddMethod(cmethod);
+ calledMethods.Add(cmethod.Resolve());
+ }
+ else
+ {
+ if (CheckMethodNoAffectsToSelf(methodDef, calledMethods, refMethods))
+ {
+ //Binder.AddMethod(cmethod);
+ calledMethods.Add(cmethod.Resolve());
+ }
+ else
+ {
+ return false;
+ }
+ }
+ }
+ }
+ else if (il.OpCode.Code == Mono.Cecil.Cil.Code.Ldsfld || il.OpCode.Code == Mono.Cecil.Cil.Code.Stsfld) //访问泛型的static field字段,泛型类型不支持
+ {
+ var fieldRef = il.Operand as FieldReference;
+ if(fieldRef.DeclaringType is GenericInstanceType)
+ {
+ return false;
+ }
+ }
+ else if (il.OpCode.Code == Mono.Cecil.Cil.Code.Ldfld || il.OpCode.Code == Mono.Cecil.Cil.Code.Stfld
+ || il.OpCode.Code == Mono.Cecil.Cil.Code.Ldflda) //访问自身的field
+ {
+ var fieldRef = il.Operand as FieldReference;
+ if (fieldRef.DeclaringType.FullName == method.DeclaringType.FullName)
+ {
+ return false;
+ }
+ }
+ else if (il.OpCode.Code == Mono.Cecil.Cil.Code.Sizeof) //mono和il2cpp的类型字段不一样,用sizeof会有问题
+ {
+ if (il.Operand is GenericParameter)
+ {
+ return false;
+ }
+ }
+ else if (il.OpCode.Code == Mono.Cecil.Cil.Code.Initobj)
+ {
+ var initobj = il.Operand as TypeReference;
+ if (initobj.HasGenericParameters)
+ {
+ Console.WriteLine("ignoreMethod: " + initobj.FullName);
+ return false;
+ }
+ }
+
+ }
+ }
+ return true;
+ }
+
+ public static bool CheckMethodOnlyCallInternal(MethodDefinition method, List calledMethods, List refMethods = null)
{
- if (!Filter(method.ReturnType) || !Filter(method.DeclaringType) || method.DeclaringType.IsNotPublic)
+ if (refMethods == null)
+ {
+ refMethods = new List(16);
+ }
+ if (method.HasBody)
+ {
+ for (int i = 0; i < method.Body.Instructions.Count; i++)
+ {
+ var il = method.Body.Instructions[i];
+ if (il.OpCode.Code == Mono.Cecil.Cil.Code.Call || il.OpCode.Code == Mono.Cecil.Cil.Code.Callvirt)
+ {
+ var cmethod = il.Operand as MethodReference;
+ var methodDef = cmethod.Resolve();
+ if (refMethods.Contains(methodDef))
+ {
+ continue;
+ }
+ else
+ {
+ refMethods.Add(methodDef);
+ }
+
+ //{T}/{T[]}类型的参数可以作为函数返回值
+ if (!methodDef.ReturnType.IsGenericParameter())
+ {
+ if (!Utils.Filter(methodDef.ReturnType))
+ {
+ return false;
+ }
+ }
+
+ if (methodDef.IsInternalCall)
+ {
+ //Binder.AddMethod(methodDef);
+ calledMethods.Add(methodDef);
+ }
+ else
+ {
+ //调用自身的pulic函数可以优化
+ if(methodDef.IsPublic && methodDef.DeclaringType == method.DeclaringType && (!methodDef.DeclaringType.IsNested || methodDef.DeclaringType.IsNestedPublic) && Utils.Filter(methodDef, DllRuntime.Mono, refMethods))
+ {
+ calledMethods.Add(methodDef);
+ }
+ else
+ {
+ if (!CheckMethodOnlyCallInternal(methodDef, calledMethods, refMethods))
+ {
+ return false;
+ }
+ else
+ {
+ //Binder.AddMethod(methodDef);
+ calledMethods.Add(methodDef);
+ }
+ }
+
+ }
+ }
+ else
+ {
+ if (il.OpCode.Code == Mono.Cecil.Cil.Code.Ldfld || il.OpCode.Code == Mono.Cecil.Cil.Code.Ldsfld
+ || il.OpCode.Code == Mono.Cecil.Cil.Code.Ldflda || il.OpCode.Code == Mono.Cecil.Cil.Code.Ldsflda
+ || il.OpCode.Code == Mono.Cecil.Cil.Code.Stfld || il.OpCode.Code == Mono.Cecil.Cil.Code.Stsfld
+ || il.OpCode.Code == Mono.Cecil.Cil.Code.Initobj || il.OpCode.Code == Mono.Cecil.Cil.Code.Newobj
+ || il.OpCode.Code == Mono.Cecil.Cil.Code.Newarr)
+ {
+ return false;
+ }
+ }
+ }
+ }
+ return true;
+ }
+
+ ///
+ /// 函数不访问自身的field,这样的函数可以安全的only in mono。
+ ///
+ ///
+ ///
+ ///
+ public static bool CheckMethodNoAffectsToSelf(MethodDefinition method, List calledMethods, List refMethods = null)
+ {
+ if(refMethods == null)
+ {
+ refMethods = new List(16);
+ }
+ if (method.HasBody)
+ {
+ for (int i = 0; i < method.Body.Instructions.Count; i++)
+ {
+ var il = method.Body.Instructions[i];
+ if (il.OpCode.Code == Mono.Cecil.Cil.Code.Ldfld || il.OpCode.Code == Mono.Cecil.Cil.Code.Ldsfld
+ || il.OpCode.Code == Mono.Cecil.Cil.Code.Ldflda || il.OpCode.Code == Mono.Cecil.Cil.Code.Ldsflda)
+ {
+ var field = il.Operand as FieldReference;
+ //访问自身的成员
+ if (field.DeclaringType.FullName == method.DeclaringType.FullName)
+ {
+ return false;
+ }
+ }
+ else if (il.OpCode.Code == Mono.Cecil.Cil.Code.Stfld || il.OpCode.Code == Mono.Cecil.Cil.Code.Stsfld)
+ {
+ var field = il.Operand as FieldReference;
+ //访问自身的成员
+ if (field.DeclaringType.FullName == method.DeclaringType.FullName)
+ {
+ return false;
+ }
+ }
+ else if (il.OpCode.Code == Mono.Cecil.Cil.Code.Callvirt || il.OpCode.Code == Mono.Cecil.Cil.Code.Call)
+ {
+ var cmethod = il.Operand as MethodReference;
+ var methodDef = cmethod.Resolve();
+ if (refMethods.Contains(methodDef))
+ {
+ continue;
+ }
+ else
+ {
+ refMethods.Add(methodDef);
+ }
+ if (methodDef.IsInternalCall)
+ {
+ //Binder.AddMethod(methodDef);
+ calledMethods.Add(methodDef);
+ continue;
+ }
+
+ //访问non public函数
+ if(!methodDef.IsPublic || (methodDef.DeclaringType.IsNotPublic && (methodDef.IsPublic || methodDef.IsFamily)))
+ {
+ //if (methodDef.DeclaringType.FullName == method.DeclaringType.FullName)
+ {
+ if (!CheckMethodNoAffectsToSelf(methodDef, calledMethods, refMethods))
+ {
+ return false;
+ }
+ return false;
+ }
+ }
+
+ //mono侧内不能用reflection,访问到的函数或者字段可能有误
+ if (cmethod.FullName.Contains("System.Reflection"))
+ {
+ return false;
+ }
+
+ //interface的函数
+ //if (methodDef.DeclaringType.IsInterface)
+ //{
+ // if (!Filter(methodDef, DllRuntime.Mono, methods))
+ // {
+ // return false;
+ // }
+ //}
+
+ //if (!Filter(methodDef, DllRuntime.Mono) || !CheckMethodNoAffectsToSelf(methodDef))
+ //{
+ // return false;
+ //}
+ }else if(il.OpCode.Code == Mono.Cecil.Cil.Code.Newobj)
+ {
+ var ctorMethod = (il.Operand as MethodReference).Resolve();
+ if (ctorMethod != null)
+ {
+ calledMethods.Add(ctorMethod);
+ //Binder.AddMethod(ctorMethod);
+ }
+
+ }
+ }
+ }
+
+ return true;
+ }
+
+ public static bool IsMethodHasParamArgument(MethodDefinition method)
+ {
+ foreach(var p in method.Parameters)
+ {
+ if(p.IsOut || p.CustomAttributes.Any(x => x.AttributeType.Name == "ParamArrayAttribute"))
+ {
+ return true;
+ }
+ }
+ return false;
+ }
+
+ public static bool IsMethodImplInterface(MethodDefinition method)
+ {
+ foreach(var i in method.DeclaringType.Interfaces)
+ {
+ foreach(var m in i.InterfaceType.Resolve().Methods)
+ {
+ if(m.CompareSignature(method))
+ {
+ return true;
+ }
+ }
+ }
+ return false;
+ }
+
+ public static bool IsMethodCalledBySelf(MethodDefinition method)
+ {
+ var dt = method.DeclaringType;
+ foreach (var m in dt.Methods)
+ {
+ if (m.HasBody)
+ {
+ for (int i = 0; i < m.Body.Instructions.Count; i++)
+ {
+ var il = m.Body.Instructions[i];
+ if (il.OpCode.Code == Mono.Cecil.Cil.Code.Callvirt || il.OpCode.Code == Mono.Cecil.Cil.Code.Call)
+ {
+ var cmethod = il.Operand as MethodReference;
+ if (cmethod.MetadataToken.ToInt32() == method.MetadataToken.ToInt32())
+ {
+ return true;
+ }
+ }
+ }
+ }
+ }
+ return false;
+ }
+
+ //public static bool IsMethodOnlyExeInMono(MethodDefinition method)
+ //{
+ // return method.IsInternalCall || ((!method.IsPublic || (method.DeclaringType.IsNotPublic && (method.IsPublic || method.IsFamily))) && Utils.CheckMethodNoAffectsToSelf(method));
+ //}
+
+ public static MethodDefinition GetMethodByToken(TypeDefinition typeDefinition, int token)
+ {
+ foreach (var m in typeDefinition.Methods)
+ {
+ if (m.MetadataToken.ToInt32() == token)
+ {
+ return m;
+ }
+ }
+ return null;
+ }
+
+ public static bool FilterStructMethod(MethodDefinition method, List calledMethods = null)
+ {
+ if(method == null)
+ {
return false;
+ }
+ foreach(var m in IgnoreMethodsSet)
+ {
+ if (method.FullName.StartsWith(m))
+ {
+ return false;
+ }
+ }
+
+ if (method.HasGenericParameters)
+ {
+ if (Utils.IsGenericMethodWithoutGenericType(method, calledMethods))
+ {
+ return true;
+ }
+ }
+ else
+ {
+ if (method.IsInternalCall)
+ {
+ if(calledMethods != null)
+ {
+ calledMethods.Add(method);
+ }
+ return true;
+ }
+ else
+ {
+ HashSet calledM = new HashSet(4);
+ if (method.HasBody)
+ {
+ for (int i = 0; i < method.Body.Instructions.Count; i++)
+ {
+ var il = method.Body.Instructions[i];
+ if (il.OpCode.Code == Mono.Cecil.Cil.Code.Call || il.OpCode.Code == Mono.Cecil.Cil.Code.Callvirt)
+ {
+ var methodDef = (il.Operand as Mono.Cecil.MethodReference).Resolve();
+ if (!methodDef.DeclaringType.FullName.StartsWith("System.Nullable") && !Utils.Filter(methodDef.DeclaringType))
+ {
+ return false;
+ }
+ if (methodDef != null && methodDef.HasGenericParameters)
+ {
+ if (!Utils.IsGenericMethodWithoutGenericType(methodDef, calledMethods))
+ {
+ return false;
+ }
+ }
+ calledM.Add(methodDef);
+ }
+ }
+ }
+
+ if (/*Utils.Filter(m, DllRuntime.Mono) && */(method.IsPublic || method.IsAssembly || (method.IsPrivate && (method.IsConstructor || Utils.IsMethodCalledBySelf(method) || Utils.IsMethodImplInterface(method)))))
+ {
+ if(calledMethods != null)
+ {
+ calledMethods.AddRange(calledM);
+ }
+ return true;
+ }
+ }
+ }
+ return false;
+ }
+
+ public static bool Filter(MethodDefinition method, DllRuntime runtime, List checkedMethods = null)
+ {
+ foreach (var m in IgnoreMethodsSet)
+ {
+ if (method.FullName.StartsWith(m))
+ {
+ return false;
+ }
+ }
+ if (checkedMethods == null)
+ {
+ checkedMethods = new List(16);
+ }
+ if (!Filter(method.DeclaringType))
+ {
+ return false;
+ }
+
+ if (runtime == DllRuntime.IL2Cpp)
+ {
+ if (method.DeclaringType.IsNotPublic)
+ {
+ return false;
+ }
+ }else if(runtime == DllRuntime.Mono)
+ {
+ if (!(method.IsInternalCall || method.DeclaringType.IsPublic || method.DeclaringType.IsNestedPublic || (method.DeclaringType.IsNotPublic && (method.IsFamily || method.IsPublic))))
+ {
+ return false;
+ }
+ }
+
+ //generic parameter vs generic instance
+ if (!method.ReturnType.IsGenericParameter)
+ {
+ if (!Filter(method.ReturnType))
+ {
+ return false;
+ }
+ }
if (IsObsolete(method))
return false;
if (method.GenericParameters != null && method.GenericParameters.Count > 0)
- return false;
+ {
+ if(runtime == DllRuntime.Mono)
+ {
+ var calledMethods = new List();
+ if (!IsGenericMethodWithoutGenericType(method, calledMethods, checkedMethods))
+ {
+ return false;
+ }
+ else
+ {
+ foreach(var m in calledMethods)
+ {
+ Binder.AddMethod(m);
+ }
+ }
+ }
+ else //il2cpp侧不支持泛型函数
+ {
+ return false;
+ }
+ }
foreach (var p in method.Parameters)
{
+ //TODO: params关键字修饰的参数不支持(只在mono侧的可以)
+ if ((method.IsConstructor || runtime == DllRuntime.IL2Cpp) && p.CustomAttributes.Any(x => x.AttributeType.Name == "ParamArrayAttribute"))
+ {
+ return false;
+ }
if (p.ParameterType.IsByReference && !p.ParameterType.GetElementType().IsValueType)
+ {
return false;
+ }
if (p.ParameterType.IsPointer && method.IsConstructor && method.DeclaringType.IsStruct())
+ {
+ return false;
+ }
+ if (method.IsConstructor && p.ParameterType.Resolve().IsDelegate()) //ctor不支持带delegate的参数
+ {
return false;
+ }
if (p.IsOut)
- return false;
-
- if (!Filter(p.ParameterType))
- return false;
+ {
+ var refType = p.ParameterType.Resolve();
+ if (runtime == DllRuntime.Mono && (refType.IsValueType || refType.IsSubclassOf("UnityEngine.Object") || (refType.IsArray && (p.ParameterType as Mono.Cecil.ArrayType).ElementType.Resolve().IsSubclassOf("UnityEngine.Object"))))
+ {
+
+ }
+ else
+ {
+ return false;
+ }
+ }
+ if (!p.ParameterType.IsGenericParameter)
+ {
+ if (!Filter(p.ParameterType))
+ {
+ return false;
+ }
+ }
+
}
if (method.ReturnType.FullName == "System.Threading.Tasks.Task") // async
@@ -224,15 +822,27 @@ public static bool IsObsolete(ICustomAttributeProvider method)
public static bool Filter(TypeReference type)
{
if (DropTypes.Contains(type))
+ {
return false;
+ }
+
if (Binder.retainTypes.Contains(type.FullName))
+ {
return true;
+ }
+
+ //mono的stream对象和il2cpp的stream对象不兼容
+ if (type.FullName.StartsWith("System.IO.Stream"))
+ {
+ return false;
+ }
foreach (var t in IgnoreTypeSet)
{
if (type.FullName.Contains(t))
{
+ Log("ignorType: " + type.FullName);
DropTypes.Add(type);
return false;
}
@@ -246,6 +856,7 @@ public static bool Filter(TypeReference type)
{
if(t != null && !Utils.Filter(t))
{
+ Log("ignorType: " + type.FullName);
DropTypes.Add(type);
return false;
}
@@ -254,43 +865,124 @@ public static bool Filter(TypeReference type)
if (type.IsGeneric() && !(IsDelegate(type))) //
{
- Log("ignorType: " + type.FullName);
- DropTypes.Add(type);
- return false;
+
+ var typeDef = type.Resolve();
+ if (typeDef != null && typeDef.IsInterface) //nullable作为特殊的泛型可以支持
+ {
+ var a = 1;
+ }
+ else
+ {
+ //if (type.IsGenericParameter)
+ //{
+ // var b = 1;
+ //}else
+ {
+ Log("ignorType: " + type.FullName);
+ DropTypes.Add(type);
+ return false;
+ }
+
+ }
+
}
- if(IsException(type))
+ if (IsException(type))
{
- Log("ignorType: " + type.FullName);
- DropTypes.Add(type);
- return false;
+ if(type.FullName != "System.Exception")
+ {
+ var exType = type.Resolve();
+ foreach (var f in exType.Fields)
+ {
+ var ft = f.FieldType.Resolve();
+ if (!(ft.IsPrimitive || ft.FullName == "System.String" || ft.IsEnum))
+ {
+ Log("ignorType: " + type.FullName);
+ DropTypes.Add(type);
+ return false;
+ }
+ }
+ }
}
+ var td = type.Resolve();
if (type.IsArray)
{
- DropTypes.Add(type);
- return false;
+ var arrayType = type as Mono.Cecil.ArrayType;
+ var eleType = arrayType.ElementType;
+ if(IsDelegate(eleType) || eleType.IsArray || !Utils.Filter(eleType) || arrayType.Rank != 1)
+ {
+ Log("ignorType: " + type.FullName);
+ DropTypes.Add(type);
+ return false;
+ }
}
- if (IsAttribute(type))
+ //if (IsAttribute(type))
+ //{
+ // var atype = type.Resolve();
+ // foreach (var f in atype.Fields)
+ // {
+ // var ft = f.FieldType.Resolve();
+ // if (!(ft.IsPrimitive || ft.FullName == "System.String" || ft.IsEnum))
+ // {
+ // Log("ignorType: " + type.FullName);
+ // DropTypes.Add(type);
+ // return false;
+ // }
+ // }
+ //}
+
+ if (td != null && (IsObsolete(td)))// || td.IsInterface))
{
+ Log("ignorType: " + type.FullName);
DropTypes.Add(type);
return false;
}
-
-
- var td = type.Resolve();
- if (td != null && (IsObsolete(td) || td.IsInterface))
- {
- DropTypes.Add(type);
- return false;
- }
+ //if(td != null && td.IsInterface)
+ //{
+ // foreach(var f in td.Fields)
+ // {
+ // if(f.FieldType.Resolve() != td && !Utils.Filter(f.FieldType))
+ // {
+ // DropTypes.Add(type);
+ // return false;
+ // }
+ // }
+
+ // foreach (var f in td.Properties)
+ // {
+ // if (f.PropertyType.Resolve() != td && !Utils.Filter(f.PropertyType))
+ // {
+ // DropTypes.Add(type);
+ // return false;
+ // }
+ // }
+
+ // foreach (var f in td.Methods)
+ // {
+ // foreach(var p in f.Parameters)
+ // {
+ // if(p.ParameterType.Resolve() != td && !Utils.Filter(p.ParameterType))
+ // {
+ // DropTypes.Add(type);
+ // return false;
+ // }
+ // }
+ // if (f.ReturnType.Resolve() != td && !Utils.Filter(f.ReturnType))
+ // {
+ // DropTypes.Add(type);
+ // return false;
+ // }
+ // }
+ //}
if (td != null && td.IsStruct())
{
if(!IsFullValueType(td))
{
+ Log("ignorType: " + type.FullName);
DropTypes.Add(type);
return false;
}
@@ -298,6 +990,7 @@ public static bool Filter(TypeReference type)
{
if (!f.IsStatic && !Utils.Filter(f.FieldType))
{
+ Log("ignorType: " + type.FullName);
DropTypes.Add(type);
return false;
}
@@ -306,10 +999,16 @@ public static bool Filter(TypeReference type)
var ct = type.BaseType();
- while(ct != null)
+ while (ct != null)
{
+ //exception不用检查
+ if (ct != null && ct.FullName == "System.Exception")
+ {
+ break;
+ }
if (!Filter(ct))
{
+ Log($"ignorType: {type.FullName} base {ct.FullName}");
DropTypes.Add(type);
return false;
}
@@ -524,17 +1223,19 @@ public static List GetDelegateParams(TypeReference type, TypeRefe
if (type.IsGenericInstance)
{
var gType = type as GenericInstanceType;
- types.AddRange(gType.GenericArguments);
- returnType = null;
-
- if (type.Name.StartsWith("Func"))
- {
- returnType = types.Last();
- types.Remove(returnType);
- }
- return types;
+ invokMethod = gType.Resolve().Methods.Where(m => m.Name == "Invoke").FirstOrDefault();
+ //types.AddRange(gType.GenericArguments);
+ //returnType = null;
+
+ //if (type.Name.StartsWith("Func"))
+ //{
+ // returnType = types.Last();
+ // types.Remove(returnType);
+ //}
+ //return types;
}
- else if(invokMethod != null)
+
+ if(invokMethod != null)
{
foreach (var p in invokMethod.Parameters)
{
@@ -559,7 +1260,7 @@ public static List GetDelegateParams(TypeReference type, TypeRefe
static Dictionary delegateSignDic = new Dictionary();
- public static string GetDelegateWrapTypeName(TypeReference type, TypeReference delegateTarget)
+ public static string GetDelegateWrapTypeName(TypeReference type, TypeReference delegateTarget, bool forMarshal = false)
{
var paramTpes = Utils.GetDelegateParams(type, delegateTarget, out var returnType);
@@ -567,14 +1268,18 @@ public static string GetDelegateWrapTypeName(TypeReference type, TypeReference d
for (int i = 0; i < paramTpes.Count; i++)
{
var p = paramTpes[i];
- paramDeclear += $"{TypeResolver.Resolve(p).TypeName()} arg{i} ";
+ paramDeclear += $"{TypeResolver.Resolve(p, null, MemberTypeSlot.Parameter).TypeName(forMarshal)} arg{i} "; //TODO: TypeResolver.Resolve(p).Paramer($"arg{i}");
if (i != paramTpes.Count - 1)
paramDeclear += ",";
}
paramDeclear += ")";
- var returnName = returnType == null ? "void" : TypeResolver.Resolve(returnType).TypeName();
- var sign = paramDeclear + returnName;
+ var retTypeResolver = returnType != null ? TypeResolver.Resolve(returnType, null, MemberTypeSlot.ReturnType, MethodTypeSlot.GeneratedMethod) : null;
+ //il2cpp内的定义仍然保持原样,因为在生成cpp文件时,非blittable都以指针形式存在
+ var returnName = returnType == null ? "void" : retTypeResolver.TypeName(forMarshal);
+ //mono内的delegate,如果返回值是非blittable类型,必须要定义为IntPtr,避免Marshal将返回值释放掉,返回空指针。
+ //var returnNameWrap = returnType == null ? "void" : retTypeResolver.TypeName(true);
+ var sign = type.FullName + paramDeclear + returnName + (forMarshal ? "_forMarshal" : "");
var delegateName = "";
if(!delegateSignDic.TryGetValue(sign,out delegateName))
{
@@ -583,8 +1288,9 @@ public static string GetDelegateWrapTypeName(TypeReference type, TypeReference d
}
var define = $"public delegate {returnName} {delegateName} {paramDeclear}";
+ //var wrapDefine = $"public delegate {returnNameWrap} {delegateName} {paramDeclear}";
- GenerateBindings.AddDelegateDefine(define);
+ GenerateBindings.AddDelegateDefine(define, define);
return delegateName;
}
@@ -673,6 +1379,23 @@ public static bool IsFullValueType(TypeReference _type)
return true;
}
+
+ public static bool IsBlittableType(TypeReference _type)
+ {
+ if (_type.IsPointer)
+ _type = _type.GetElementType();
+ var type = _type.Resolve();
+
+ if (type == null)
+ return false;
+
+ if (!_type.IsArray && (_type.IsPrimitive || type.IsEnum))
+ {
+ return true;
+ }
+ return false;
+ }
+
public static bool IsUnsafeMethod(MethodDefinition method)
{
if (method.ReturnType.IsPointer)
@@ -766,8 +1489,113 @@ public static bool IsUnityICallBind(TypeReference _type)
return false;
}
+ public static bool IsVisibleToOthers(MethodDefinition method)
+ {
+ return method.IsPublic;// || (method.IsInternalCall || method.CustomAttributes.Any(x => x.AttributeType.Name == "VisibleToOtherModulesAttribute"));
+ }
+
+
+ public static bool IsInternalCallVisibleToOthers(MethodDefinition method)
+ {
+ return method.IsInternalCall && ((method.CustomAttributes.Any(x => x.AttributeType.Name == "VisibleToOtherModulesAttribute")) || CSharpForceRetainMethods.Any(x=>method.FullName.StartsWith(x)));// || method.IsAssembly);
+ }
+
+
+ public static bool IsFieldSerializable(FieldDefinition field)
+ {
+ if(field.IsPublic || field.CustomAttributes.Any(x=>x.AttributeType.Name == "SerializeFieldAttribute") || (field.FieldType.IsStruct() && field.FieldType.Resolve().CustomAttributes.Any(x => x.AttributeType.Name == "SerializableAttribute")))
+ {
+ if(field.HasConstant || field.IsStatic || field.IsInitOnly)
+ {
+ return false;
+ }
+
+ var dt = field.FieldType;
+ if(dt.IsArray)
+ {
+ var arrayType = dt as Mono.Cecil.ArrayType;
+ var eleType = arrayType.ElementType;
+ if(IsTypeSerializable(eleType))
+ {
+ return true;
+ }
+ return false;
+ }
+ else
+ {
+ return IsTypeSerializable(dt);
+ }
+ }
+
+ return false;
+ }
+
+ public static bool IsTypeSerializable(TypeReference type)
+ {
+ var td = type.Resolve();
+ if (!td.IsValueType)
+ {
+ if (td.IsSubclassOf("UnityEngine.Object"))
+ {
+ return true;
+ }
+ else if(td.IsString())
+ {
+ return true;
+ }
+ else
+ {
+ //non-static class which has SerializableAttribute
+ if (!(td.IsSealed && td.IsAbstract) && td.CustomAttributes.Any(x => x.AttributeType.Name == "SerializableAttribute"))
+ {
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+ }
+ }
+ else if (td.IsStruct(false))
+ {
+ //Unity doest not support custom struct for serialization, use class with SerializableAttribute
+ if (td.FullName.StartsWith("UnityEngine.") || td.CustomAttributes.Any(x => x.AttributeType.Name == "SerializableAttribute"))
+ {
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+ }
+ else
+ {
+ if (td.IsString() || td.IsEnum || IsBlittableType(td))
+ {
+ return true;
+ }
+ return false;
+ }
+ }
+
+ public static bool IsClassSerializable(TypeReference type)
+ {
+ var td = type.Resolve();
+ if(!td.IsClass)
+ {
+ return false;
+ }
+ if (td.IsSubclassOf("UnityEngine.Object"))
+ {
+ return true;
+ }
+ if (!(td.IsSealed && td.IsAbstract) && td.CustomAttributes.Any(x => x.AttributeType.Name == "SerializableAttribute"))
+ {
+ return true;
+ }
+ return true;
+ }
-
public static int RunCMD(string cmd, string[] args, string workdir = null)
{
@@ -820,16 +1648,17 @@ public static void CollectMonoAssembly(string entry, string dir, HashSet
if (!refName.EndsWith(".dll"))
refName += ".dll";
- if (adapterSet.Contains(refName))
- continue;
+ //TODO:为啥Adapter的引用不计算在内,实际上entry.dll会依赖于adapter.dll
+ //if (adapterSet.Contains(refName))
+ // continue;
CollectMonoAssembly(refName, dir, adapterSet, outSet);
}
}
- public static Dictionary TokenMap;
- public static string GetMemberDelcear(IMemberDefinition member, HashSet stripInterface = null)
+ //public static Dictionary TokenMap;
+ public static string GetMemberDelcear(IMemberDefinition member, Dictionary tokenMap = null, HashSet stripInterface = null)
{
var method = member as MethodDefinition;
if(method != null)
@@ -844,8 +1673,17 @@ public static string GetMemberDelcear(IMemberDefinition member, HashSet
StringWriter writer = new StringWriter();
var output = new MemberDeclearVisitor(false, writer, Binder.DecompilerSetting.CSharpFormattingOptions);
if (stripInterface != null)
+ {
output.stripInterfaceSet = stripInterface;
- TokenMap[token].AcceptVisitor(output);
+ }
+ if (tokenMap != null && tokenMap.TryGetValue(token, out var map))
+ {
+ map.AcceptVisitor(output);
+ }else
+ {
+ Log("Key Not Found: " + member.ToString());
+ }
+ //TokenMap[token].AcceptVisitor(output);
return writer.ToString();
}
@@ -864,6 +1702,7 @@ public static void CopyDir(string src,string tar,string postfix)
}
}
}
+
}
public class NameCounter
diff --git a/BindGenerater/Generater/Visitor/CustomOutputVisitor.cs b/BindGenerater/Generater/Visitor/CustomOutputVisitor.cs
index 9b32685..3e3cbbb 100644
--- a/BindGenerater/Generater/Visitor/CustomOutputVisitor.cs
+++ b/BindGenerater/Generater/Visitor/CustomOutputVisitor.cs
@@ -4,6 +4,7 @@
using ICSharpCode.Decompiler.CSharp.Transforms;
using ICSharpCode.Decompiler.Semantics;
using ICSharpCode.Decompiler.TypeSystem;
+using ICSharpCode.Decompiler.CSharp;
using System;
using System.Collections.Generic;
using System.IO;
@@ -25,7 +26,7 @@ public class CustomOutputVisitor : CSharpOutputVisitor
public bool AddWObject = false;
public bool isFullRetain = false;
- string curTypeName = null;
+ protected string curTypeName = null;
public CheckTypeRefVisitor checkTypeRefVisitor;
public CustomOutputVisitor(bool _isNested, TextWriter textWriter, CSharpFormattingOptions formattingPolicy) : base(textWriter, formattingPolicy)
@@ -114,7 +115,8 @@ protected void ResolveTypeDeclear(TypeDeclaration typeDeclaration)
var res = t.Annotation();
var td = res.Type.GetDefinition();
var fullName = td == null ? res.Type.FullName : td.FullTypeName.ReflectionName;
- if ((res.Type.Kind == TypeKind.Interface && !res.Type.Namespace.StartsWith("System") && !Binder.retainTypes.Contains(fullName)) || stripInterfaceSet.Contains(res.Type.Name))
+ //struct的接口不进行裁剪
+ if ((res.Type.Kind == TypeKind.Interface && typeDeclaration.ClassType != ClassType.Struct && !res.Type.Namespace.StartsWith("System") && !Binder.retainTypes.Contains(fullName)) || stripInterfaceSet.Contains(res.Type.Name))
dList.Add(t);
}
foreach (var t in dList)
@@ -135,7 +137,8 @@ public override void VisitTypeDeclaration(TypeDeclaration typeDeclaration)
{
if (!string.IsNullOrEmpty(curTypeName) && !isFullRetain)
return;
-
+ //nested type
+ var prevName = curTypeName;
curTypeName = typeDeclaration.Name;
var type = typeDeclaration.Annotation().Type;
if (IgnoreNestType.Contains(type.Name))
@@ -144,6 +147,7 @@ public override void VisitTypeDeclaration(TypeDeclaration typeDeclaration)
ResolveTypeDeclear(typeDeclaration);
base.VisitTypeDeclaration(typeDeclaration);
+ curTypeName = prevName;
}
public override void VisitMethodDeclaration(MethodDeclaration methodDeclaration)
@@ -162,16 +166,197 @@ public override void VisitMethodDeclaration(MethodDeclaration methodDeclaration)
public override void VisitSimpleType(SimpleType simpleType)
{
var res = simpleType.Resolve() as TypeResolveResult;
- if(res != null )
+ if (res != null)
{
var td = res.Type.GetDefinition();
- if(td != null && !td.Namespace.StartsWith("System"))
+ if (td != null && !td.Namespace.StartsWith("System"))
InternalTypeRef.Add(td.FullTypeName.ReflectionName);
}
base.VisitSimpleType(simpleType);
}
}
+public class StructOutputVisitor : CustomOutputVisitor
+{
+ public HashSet NamespaceRef = new HashSet();
+ public List CalledMethods = new List();
+ //public HashSet CopyedMethods = new HashSet();
+
+ ClassGenerater classGenerater;
+ private MetadataModule module;
+
+ public StructOutputVisitor(ClassGenerater generater, CSharpDecompiler decompiler, bool _isNested, TextWriter textWriter, CSharpFormattingOptions formattingPolicy) : base(_isNested, textWriter, formattingPolicy)
+ {
+ classGenerater = generater;
+ module = decompiler.TypeSystem.MainModule;
+ }
+
+ public override void VisitFieldDeclaration(FieldDeclaration fieldDeclaration)
+ {
+
+ //if (fieldDeclaration.HasModifier(Modifiers.Static) && !fieldDeclaration.HasModifier(Modifiers.Readonly))
+ // return;
+
+ //if (fieldDeclaration.HasModifier(Modifiers.Static) && fieldDeclaration.HasModifier(Modifiers.Readonly) && !fieldDeclaration.HasModifier(Modifiers.Public))
+ // return;
+
+ base.VisitFieldDeclaration(fieldDeclaration);
+ }
+
+ public override void VisitIndexerDeclaration(IndexerDeclaration indexerDeclaration)
+ {
+ base.VisitIndexerDeclaration(indexerDeclaration);
+ }
+
+ public override void VisitConstructorDeclaration(ConstructorDeclaration constructorDeclaration)
+ {
+ var curType = classGenerater.GenType;
+ if (curTypeName != classGenerater.GenType.Name)
+ {
+ foreach (var nt in classGenerater.GenType.NestedTypes)
+ {
+ if (nt.Name == curTypeName)
+ {
+ curType = nt;
+ }
+ }
+ }
+ var m = Utils.GetMethodByToken(curType, constructorDeclaration.GetToken());
+ if (Utils.FilterStructMethod(m, CalledMethods))
+ {
+ base.VisitConstructorDeclaration(constructorDeclaration);
+ }
+ else
+ {
+ CalledMethods.Clear();
+ }
+ }
+
+ public override void VisitOperatorDeclaration(OperatorDeclaration operatorDeclaration)
+ {
+ base.VisitOperatorDeclaration(operatorDeclaration);
+ }
+
+ public override void VisitMethodDeclaration(MethodDeclaration methodDeclaration)
+ {
+ //if (classGenerater.RetainDic.ContainsKey(methodDeclaration.GetToken()))
+ //{
+ // return;
+ //}
+ var curType = classGenerater.GenType;
+ if (curTypeName != classGenerater.GenType.Name)
+ {
+ foreach (var nt in classGenerater.GenType.NestedTypes)
+ {
+ if(nt.Name == curTypeName)
+ {
+ curType = nt;
+ }
+ }
+ }
+ var m = Utils.GetMethodByToken(curType, methodDeclaration.GetToken());
+ if (Utils.FilterStructMethod(m, CalledMethods))
+ {
+ VisitMethod(methodDeclaration);
+ }
+ else if (m.IsPublic)
+ {
+ var strWriter = new StringWriter();
+ using (new CS(new CodeWriter(strWriter)))
+ {
+ var methodGen = new MethodGenerater(m, classGenerater);
+ methodGen.GenerateCode();
+ }
+
+ writer.WritePrimitiveType(strWriter.ToString());
+ }
+ }
+
+ private void VisitMethod(MethodDeclaration methodDeclaration)
+ {
+ var member = methodDeclaration.Resolve() as MemberResolveResult;
+ RequiredNamespaceCollector.CollectNamespaces(member.Member, module, NamespaceRef);
+ base.VisitMethodDeclaration(methodDeclaration);
+ return;
+ }
+
+
+ public override void VisitPropertyDeclaration(PropertyDeclaration propertyDeclaration)
+ {
+ base.VisitPropertyDeclaration(propertyDeclaration);
+ }
+ //public override void VisitAttribute(Attribute attribute)
+ //{
+ // var res = attribute.Type.Resolve() as TypeResolveResult;
+ // if (res != null)
+ // {
+ // var td = res.Type.GetDefinition();
+ // if (td != null)
+ // {
+ // InternalTypeRef.Add(td.FullTypeName.ReflectionName);
+ // }
+ // }
+ // base.VisitAttribute(attribute);
+ //}
+}
+
+public class InterfaceOutputVisitor : CustomOutputVisitor
+{
+ public HashSet NamespaceRef = new HashSet();
+
+ ClassGenerater classGenerater;
+ private MetadataModule module;
+
+ public InterfaceOutputVisitor(ClassGenerater generater, CSharpDecompiler decompiler, bool _isNested, TextWriter textWriter, CSharpFormattingOptions formattingPolicy) : base(_isNested, textWriter, formattingPolicy)
+ {
+ classGenerater = generater;
+ module = decompiler.TypeSystem.MainModule;
+ }
+
+ public override void VisitFieldDeclaration(FieldDeclaration fieldDeclaration)
+ {
+ return;
+ }
+
+ public override void VisitIndexerDeclaration(IndexerDeclaration indexerDeclaration)
+ {
+ return;
+ }
+
+ public override void VisitConstructorDeclaration(ConstructorDeclaration constructorDeclaration)
+ {
+ return;
+ }
+
+ public override void VisitOperatorDeclaration(OperatorDeclaration operatorDeclaration)
+ {
+ base.VisitOperatorDeclaration(operatorDeclaration);
+ }
+
+ public override void VisitMethodDeclaration(MethodDeclaration methodDeclaration)
+ {
+ //var member = methodDeclaration.Resolve() as MemberResolveResult;
+ foreach(var m in classGenerater.GenType.Methods)
+ {
+ if(m.MetadataToken.ToInt32() == methodDeclaration.GetToken() && Utils.Filter(m, classGenerater.GetRuntime()))
+ {
+ base.VisitMethodDeclaration(methodDeclaration);
+ }
+ }
+ }
+ public override void VisitPropertyDeclaration(PropertyDeclaration propertyDeclaration)
+ {
+ foreach (var p in classGenerater.GenType.Properties)
+ {
+ if (p.MetadataToken.ToInt32() == propertyDeclaration.GetToken() && Utils.Filter(p))
+ {
+ base.VisitPropertyDeclaration(propertyDeclaration);
+ }
+ }
+ }
+}
+
+
public class BlittablePartOutputVisitor : CustomOutputVisitor
{
public BlittablePartOutputVisitor(bool _isNested, TextWriter textWriter, CSharpFormattingOptions formattingPolicy) : base(_isNested, textWriter, formattingPolicy)
@@ -235,7 +420,170 @@ protected override void WriteMethodBody(BlockStatement body, BraceStyle style)
public override void VisitConstructorInitializer(ConstructorInitializer constructorInitializer)
{
if (!hasBodyBlock)
+ {
return;
+ }
+ base.VisitConstructorInitializer(constructorInitializer);
+ }
+
+ public override void VisitPropertyDeclaration(PropertyDeclaration propertyDeclaration)
+ {
+ if (!hasBodyBlock)
+ {
+ StartNode(propertyDeclaration);
+ WriteAttributes(propertyDeclaration.Attributes);
+ WriteModifiers(propertyDeclaration.ModifierTokens);
+ propertyDeclaration.ReturnType.AcceptVisitor(this);
+ Space();
+ WritePrivateImplementationType(propertyDeclaration.PrivateImplementationType);
+ WriteIdentifier(propertyDeclaration.NameToken);
+ EndNode(propertyDeclaration);
+ return;
+ }
+ base.VisitPropertyDeclaration(propertyDeclaration);
+ }
+
+ public override void VisitTypeDeclaration(TypeDeclaration typeDeclaration)
+ {
+ ResolveTypeDeclear(typeDeclaration);
+
+ if (!hasBodyBlock)
+ {
+ StartNode(typeDeclaration);
+ WriteModifiers(typeDeclaration.ModifierTokens);
+ BraceStyle braceStyle;
+ switch (typeDeclaration.ClassType)
+ {
+ case ClassType.Enum:
+ WriteKeyword(Roles.EnumKeyword);
+ braceStyle = policy.EnumBraceStyle;
+ break;
+ case ClassType.Interface:
+ WriteKeyword(Roles.InterfaceKeyword);
+ braceStyle = policy.InterfaceBraceStyle;
+ break;
+ case ClassType.Struct:
+ WriteKeyword(Roles.StructKeyword);
+ braceStyle = policy.StructBraceStyle;
+ break;
+ default:
+ WriteKeyword(Roles.ClassKeyword);
+ braceStyle = policy.ClassBraceStyle;
+ break;
+ }
+ WriteIdentifier(typeDeclaration.NameToken);
+ WriteTypeParameters(typeDeclaration.TypeParameters);
+ if (typeDeclaration.BaseTypes.Any())
+ {
+ Space();
+ WriteToken(Roles.Colon);
+ Space();
+ WriteCommaSeparatedList(typeDeclaration.BaseTypes);
+ }
+
+ return;
+ }
+
+ base.VisitTypeDeclaration(typeDeclaration);
+ }
+
+}
+
+public class MonoProxyMemberDeclearVisitor : CustomOutputVisitor
+{
+ bool hasBodyBlock;
+ public HashSet NamespaceRef;
+ private MetadataModule module;
+
+ public MonoProxyMemberDeclearVisitor(CSharpDecompiler decompiler, TextWriter textWriter, CSharpFormattingOptions formattingPolicy) : base(false, textWriter, formattingPolicy)
+ {
+ hasBodyBlock = false;
+ NamespaceRef = new HashSet(16);
+ module = decompiler.TypeSystem.MainModule;
+ }
+
+ protected void ResolveTypeDeclear(TypeDeclaration typeDeclaration)
+ {
+ List dList = new List();
+ foreach (var t in typeDeclaration.BaseTypes)
+ {
+ var res = t.Annotation();
+ //mono proxy接口全裁剪
+ if (res.Type.Kind == TypeKind.Interface)
+ {
+ dList.Add(t);
+ }
+ }
+ foreach (var t in dList)
+ {
+ typeDeclaration.BaseTypes.Remove(t);
+ }
+ }
+
+ protected override void WriteMethodBody(BlockStatement body, BraceStyle style)
+ {
+ if (!hasBodyBlock)
+ return;
+ base.WriteMethodBody(body, style);
+ }
+
+ public override void VisitMethodDeclaration(MethodDeclaration methodDeclaration)
+ {
+ var member = methodDeclaration.Resolve() as MemberResolveResult;
+ RequiredNamespaceCollector.CollectNamespaces(member.Member, module, NamespaceRef);
+ base.VisitMethodDeclaration(methodDeclaration);
+ }
+
+ public override void VisitFieldDeclaration(FieldDeclaration fieldDeclaration)
+ {
+ //var member = fieldDeclaration.Resolve() as MemberResolveResult;
+ //RequiredNamespaceCollector.CollectNamespaces(member.Member, module, NamespaceRef);
+ if (!hasBodyBlock)
+ {
+ StartNode(fieldDeclaration);
+ WriteAttributes(fieldDeclaration.Attributes);
+ WriteModifiers(fieldDeclaration.ModifierTokens);
+ var res = fieldDeclaration.Annotation();
+
+ if (res.Type.Kind == TypeKind.Enum)
+ {
+ writer.WritePrimitiveType("int");
+ }
+ else
+ {
+ fieldDeclaration.ReturnType.AcceptVisitor(this);
+
+ }
+ Space();
+ //WriteCommaSeparatedList(fieldDeclaration.Variables);
+ bool flag = true;
+ foreach (VariableInitializer item in fieldDeclaration.Variables)
+ {
+ if (flag)
+ {
+ flag = false;
+ }
+ else
+ {
+ Comma(item);
+ }
+
+ //item.AcceptVisitor(this);
+ writer.WritePrimitiveType(item.Name);
+ }
+ Semicolon();
+ EndNode(fieldDeclaration);
+ return;
+ }
+ base.VisitFieldDeclaration(fieldDeclaration);
+ }
+
+ public override void VisitConstructorInitializer(ConstructorInitializer constructorInitializer)
+ {
+ if (!hasBodyBlock)
+ {
+ return;
+ }
base.VisitConstructorInitializer(constructorInitializer);
}
diff --git a/BindGenerater/Generater/Visitor/RetainFilter.cs b/BindGenerater/Generater/Visitor/RetainFilter.cs
index 4cdc5a4..4286aba 100644
--- a/BindGenerater/Generater/Visitor/RetainFilter.cs
+++ b/BindGenerater/Generater/Visitor/RetainFilter.cs
@@ -5,6 +5,7 @@
using System.Text;
using System.Threading.Tasks;
using Generater;
+using Mono.Cecil;
using ICSharpCode.Decompiler.CSharp;
using ICSharpCode.Decompiler.CSharp.OutputVisitor;
using ICSharpCode.Decompiler.CSharp.Resolver;
@@ -15,7 +16,7 @@
using AstAttribute = ICSharpCode.Decompiler.CSharp.Syntax.Attribute;
-public class RetainFilter :DepthFirstAstVisitor
+public class RetainFilter : DepthFirstAstVisitor
{
public Dictionary RetainDic = new Dictionary();
public HashSet NamespaceRef = new HashSet();
@@ -26,12 +27,14 @@ public class RetainFilter :DepthFirstAstVisitor
private string curTypeName;
public bool InUnsafeNS;
public bool isFullValueType;
+ public TypeDefinition typeDefinition;
- public RetainFilter(int tarTypeToken, CSharpDecompiler decompiler)
+ public RetainFilter(TypeDefinition type, CSharpDecompiler decompiler)
{
+ typeDefinition = type;
module = decompiler.TypeSystem.MainModule;
- targetTypeToken = tarTypeToken;
+ targetTypeToken = type.MetadataToken.ToInt32();
}
// return true if need Wrap
@@ -111,6 +114,10 @@ public override bool VisitConstructorDeclaration(ConstructorDeclaration construc
var retain = !base.VisitConstructorDeclaration(constructorDeclaration);
if (retain)
{
+ if(!constructorDeclaration.HasModifier(Modifiers.Public) && constructorDeclaration.Parameters.Count == 0)
+ {
+ return false;
+ }
var res = constructorDeclaration.Resolve() as MemberResolveResult;
RetainDic[res.Member.MetadataToken.GetHashCode()] = constructorDeclaration;
RequiredNamespaceCollector.CollectNamespaces(res.Member, module, NamespaceRef);
@@ -125,7 +132,7 @@ public override bool VisitIndexerDeclaration(IndexerDeclaration indexerDeclarati
if (retain)
{
var res = indexerDeclaration.Resolve() as MemberResolveResult;
- RetainDic[res.Member.MetadataToken.GetHashCode()] = indexerDeclaration;
+ RetainDic[res.Member.MetadataToken.GetHashCode()] = indexerDeclaration;
RequiredNamespaceCollector.CollectNamespaces(res.Member, module, NamespaceRef);
}
diff --git a/BindGenerater/Program.cs b/BindGenerater/Program.cs
index 7bdedda..1a4fab6 100644
--- a/BindGenerater/Program.cs
+++ b/BindGenerater/Program.cs
@@ -12,6 +12,21 @@
namespace BindGenerater
{
+ public class AsesemblyCheck
+ {
+ public string Assembly;
+ public string Source;
+ public string Filter;
+ }
+
+ public enum BuildTargetPlatform
+ {
+ Android,
+ iOS,
+ StandaloneWindows,
+ StandaloneWindows64,
+ }
+
class Program
{
@@ -21,6 +36,7 @@ class BindOptions
public HashSet AdapterSet;
public HashSet InterpSet;
public HashSet Entry;
+ public List AssembliesCheck;
}
public enum BindTarget
{
@@ -33,6 +49,8 @@ public enum BindTarget
public static string ToolsetPath;
public static BindTarget Mode;
+ public static BuildTargetPlatform Platform;
+ private static string il2cppOriginDir;
static int Main(string[] args)
{
@@ -47,26 +65,53 @@ static int Main(string[] args)
StartBinder(args);
//StartTestBinder();
Utils.Log("Binder All Done..");
+
}
catch(Exception e)
{
Console.Error.WriteLine(e.ToString());
+ //Console.ReadKey();
return 2;
- }
+ }
return 0;
}
static void StartBinder(string[] args)
{
if (args.Length < 2)
+ {
return;
+ }
var configFile = args[0];
ToolsetPath = args[1];
+
if (args.Length >= 3)
- Mode = (BindTarget)Enum.Parse(typeof(BindTarget), args[2]);
+ {
+ il2cppOriginDir = args[2];
+ }
else
+ {
+ throw new Exception("IL2Cpp origin directory not found");
+ }
+ if (args.Length >= 4)
+ {
+ Mode = (BindTarget)Enum.Parse(typeof(BindTarget), args[3]);
+ }
+ else
+ {
Mode = BindTarget.All;
+ }
+
+ Mode = BindTarget.All;
+ if (args.Length >= 5)
+ {
+ Platform = (BuildTargetPlatform)Enum.Parse(typeof(BuildTargetPlatform), args[4]);
+ }
+ else
+ {
+ Platform = BuildTargetPlatform.Android;
+ }
Console.WriteLine("start binder..");
Directory.SetCurrentDirectory(Path.GetDirectoryName(configFile));
@@ -74,26 +119,47 @@ static void StartBinder(string[] args)
var json = File.ReadAllText(configFile);
options = JsonConvert.DeserializeObject(json);
- string managedDir = Path.Combine(options.ScriptEngineDir, "Managed");
+ string monoManagedDir = Path.Combine(options.ScriptEngineDir, "Managed_mono");
+ string il2cppManagedDir = Path.Combine(options.ScriptEngineDir, "Managed_il2cpp");
string orignDir = Path.Combine(options.ScriptEngineDir, "Managed_orign");
string adapterDir = Path.Combine(options.ScriptEngineDir, "Adapter");
+ string platformLibDir = Path.Combine(options.ScriptEngineDir, "Tools");
+
+ //copy origin dll to dir
+ CreateOrCleanDirectory(orignDir);
+ Utils.CopyDir(il2cppOriginDir, orignDir, ".dll");
- Utils.CopyDir(orignDir,managedDir, ".dll");
- ReplaceMscorlib("lib", managedDir);
+ //clean
+ CreateOrCleanDirectory(monoManagedDir);
+ CreateOrCleanDirectory(il2cppManagedDir);
+ //copy to mono and il2cpp
+ Utils.CopyDir(orignDir, monoManagedDir, ".dll");
+ Utils.CopyDir(orignDir, il2cppManagedDir, ".dll");
+ ReplaceMscorlib("lib", monoManagedDir);
+ ReplaceMscorlib("lib", il2cppManagedDir);
Binder.Init(Path.Combine(adapterDir, "glue"));
- CSCGenerater.Init(ToolsetPath, adapterDir,managedDir, options.AdapterSet);
+ CSCGeneraterManager.Init(ToolsetPath, adapterDir, orignDir, monoManagedDir, il2cppManagedDir, Platform, options.AdapterSet, options.AssembliesCheck);
+ MonoBehaviorProxyManager.Init(orignDir, il2cppManagedDir, orignDir);
CBinder.Init(Path.Combine(options.ScriptEngineDir, "generated"));
- AOTGenerater.Init(options.ScriptEngineDir);
+ AOTGenerater.Init(options.ScriptEngineDir, Platform);
+
+ foreach(var assembly in options.InterpSet)
+ {
+ MonoBehaviorProxyManager.GenIL2CppImplement(assembly);
+ }
+ MonoBehaviorProxyManager.End();
var assemblySet = new HashSet();
foreach(var entry in options.Entry)
{
Utils.CollectMonoAssembly(entry, orignDir, options.AdapterSet, assemblySet);
}
+ CSCGeneraterManager.CompileIL2CppMonoBehaviourProxyDll();
- options.AdapterSet.UnionWith(assemblySet.Where(assem => assem.StartsWith("UnityEngine.")));
+ options.AdapterSet.UnionWith(assemblySet.Where(assem => assem.StartsWith("UnityEngine.") || assem.StartsWith("Unity.")));
+ Binder.Start();
foreach (var assembly in options.AdapterSet)
{
if (Config.Instance.IgnoreAssemblySet.Contains(assembly))
@@ -108,13 +174,13 @@ static void StartBinder(string[] args)
}
Binder.End();
- CSCGenerater.End();
+ CSCGeneraterManager.CompileAdapterAndWrapperDll();
if (Mode == BindTarget.All)
{
// CBinder.Bind(CSCGenerater.AdapterWrapperCompiler.outName);
- foreach (var filePath in Directory.GetFiles(managedDir))
+ foreach (var filePath in Directory.GetFiles(monoManagedDir))
{
var file = Path.GetFileName(filePath);
if (file.EndsWith(".dll") && !Config.Instance.IgnoreAssemblySet.Contains(file))
@@ -141,12 +207,28 @@ static void StartBinder(string[] args)
AOTGenerater.End();
}
+ //after build
+ BackupDir(il2cppOriginDir, true);
+
+ //replace adapter by generated assembly
+ var il2cppCopyBack = new List(options.InterpSet);
+ il2cppCopyBack.Add("Adapter.gen.dll");
+ foreach(var dll in il2cppCopyBack)
+ {
+ var newDll = Path.Combine(il2cppManagedDir, dll);
+ var oldDll = Path.Combine(il2cppOriginDir, dll);
+ if (File.Exists(newDll))
+ {
+ File.Copy(newDll, oldDll, true);
+ //File.Delete(generatedAdapter);
+ }
+ }
}
public static void ReplaceMscorlib(string libDir, string outDir)
{
- var srcDir = Path.Combine(libDir, Utils.IsWin32() ? "win32" : "iOS");
+ var srcDir = Path.Combine(libDir, Platform == BuildTargetPlatform.Android ? "Android" : (Platform == BuildTargetPlatform.iOS ? "iOS" : "win32"));// Path.Combine(libDir, Utils.IsWin32() ? "win32" : "iOS");
DirectoryInfo dir = new DirectoryInfo(srcDir);
@@ -161,7 +243,50 @@ public static void ReplaceMscorlib(string libDir, string outDir)
}
}
+ static void CreateOrCleanDirectory(string dir)
+ {
+ if (Directory.Exists(dir))
+ Directory.Delete(dir, true);
+ Directory.CreateDirectory(dir);
+ }
+
+ public static void BackupDir(string workingDirectory, bool revert = false)
+ {
+ string BackupDir = workingDirectory + "_back";
+ if (revert)
+ {
+ if (Directory.Exists(BackupDir))
+ {
+ CopyManagedFile(BackupDir, workingDirectory);
+ Directory.Delete(BackupDir, true);
+ }
+ }
+ else
+ {
+ CopyManagedFile(workingDirectory, BackupDir);
+ }
+ }
+
+ public static void CopyManagedFile(string workDir, string managedPath)
+ {
+ CreateOrCleanDirectory(managedPath);
+
+ if (string.IsNullOrEmpty(workDir))
+ {
+ Console.WriteLine(" ============ workDir is null");
+ return;
+ }
+
+ Console.WriteLine("copy dir : " + workDir);
+ var files = Directory.GetFiles(workDir);
+ foreach (string fi in files)
+ {
+ string fname = Path.GetFileName(fi);
+ string targetfname = Path.Combine(managedPath, fname);
+ File.Copy(fi, targetfname);
+ }
+ }
static void StartTestBinder()
{
@@ -208,7 +333,7 @@ static void TestWriter()
CS.Writer.Start("LinePointTest");
CS.Writer.WriteLine("aa 1");
CS.Writer.WriteLine("aa 2");
- var resolverRes = new ClassResolver(null).Box("testObj");
+ var resolverRes = new ClassResolver(null, new MemberTypeContext(MemberTypeSlot.None, MethodTypeSlot.None, null)).BoxBeforeMarshal("testObj");
CS.Writer.WriteLine($"return {resolverRes}");
CS.Writer.End();
}
diff --git a/BindGenerater/Tools/ScriptEngine.cs b/BindGenerater/Tools/ScriptEngine.cs
index b36ed3d..fc0965a 100644
--- a/BindGenerater/Tools/ScriptEngine.cs
+++ b/BindGenerater/Tools/ScriptEngine.cs
@@ -16,9 +16,10 @@ public class ScriptEngine
[DllImport(XMONO_LIB, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr GetFuncPointer();
- [DllImport(XMONO_LIB, EntryPoint = "OnExceptionMono", CallingConvention = CallingConvention.Cdecl)]
- public static extern void OnException(string msg);
- [DllImport(XMONO_LIB, EntryPoint = "CheckExceptionIl2cpp", CallingConvention = CallingConvention.Cdecl)]
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ public static extern void OnException(Exception e);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
public static extern void CheckException();
}
}
diff --git a/DemoProject/Assets/Plugins/PureScript/Editor/PureScriptBuilder.cs b/DemoProject/Assets/Plugins/PureScript/Editor/PureScriptBuilder.cs
index 3e881ed..b35c93e 100644
--- a/DemoProject/Assets/Plugins/PureScript/Editor/PureScriptBuilder.cs
+++ b/DemoProject/Assets/Plugins/PureScript/Editor/PureScriptBuilder.cs
@@ -171,7 +171,7 @@ public static void CallBinder(string mode)
if (binder.ExitCode != 0)
{
- Debug.LogError("Run: " + argStr);
+ Debug.LogError("Run: " + monoPath + " " + argStr);
var errorInfo = "Binder.exe run error. \n" + binder.StandardError.ReadToEnd();
UnityEngine.Debug.LogError(errorInfo);
throw new Exception(errorInfo);
diff --git a/DemoProject/Assets/Plugins/PureScript/ScriptEngine/ScriptEngine.cs b/DemoProject/Assets/Plugins/PureScript/ScriptEngine/ScriptEngine.cs
index c3becdb..3b6f02c 100644
--- a/DemoProject/Assets/Plugins/PureScript/ScriptEngine/ScriptEngine.cs
+++ b/DemoProject/Assets/Plugins/PureScript/ScriptEngine/ScriptEngine.cs
@@ -7,6 +7,9 @@
#endif
namespace PureScript
{
+ ///
+ /// 这部分代码运行在il2cpp内
+ ///
public class ScriptEngine
{
#if UNITY_IOS
diff --git a/ScriptEngine/Adapter/Tools/ObjectStore.cs b/ScriptEngine/Adapter/Tools/ObjectStore.cs
index 39351bf..7ab3f29 100644
--- a/ScriptEngine/Adapter/Tools/ObjectStore.cs
+++ b/ScriptEngine/Adapter/Tools/ObjectStore.cs
@@ -10,14 +10,27 @@ internal static class ObjectStore
{
[MethodImpl(MethodImplOptions.InternalCall)]
- private static extern object GetObject(IntPtr ptr);
+ public static extern object GetObject(IntPtr ptr);
+
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern IntPtr GetObjectPtr(object obj);
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ public static extern void GetReturnArrayToMono(Array src, ref IntPtr dest);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ public static extern void GetReturnStructToMono(IntPtr src, ref IntPtr dest, Type structType, int size);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ public static extern IntPtr ConvertObjectIl2CppToMono(object obj);
+
public static IntPtr Store(object obj)
{
- if (obj == null)
- return IntPtr.Zero;
+ // if (obj == null)
+ // {
+ // UnityEngine.Debug.LogError("ObjectStore.Store() obj is null");
+ // return IntPtr.Zero;
+ // }
return GetObjectPtr(obj);
}
@@ -25,8 +38,11 @@ public static IntPtr Store(object obj)
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static T Get(IntPtr handle) where T : class
{
- if (handle == IntPtr.Zero)
- return null;
+ // if (handle == IntPtr.Zero)
+ // {
+ // UnityEngine.Debug.LogError("ObjectStore.Get() handle is IntPtr.Zero");
+ // return null;
+ // }
var obj = GetObject(handle);
return obj as T;
diff --git a/ScriptEngine/Adapter/Tools/ObjectStore.wrapper.cs b/ScriptEngine/Adapter/Tools/ObjectStore.wrapper.cs
index 2b8dd7b..398c64d 100644
--- a/ScriptEngine/Adapter/Tools/ObjectStore.wrapper.cs
+++ b/ScriptEngine/Adapter/Tools/ObjectStore.wrapper.cs
@@ -42,7 +42,13 @@ public static class ObjectStore
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern object OnException(Exception e);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ public static extern object GetMonoObjectByPtr(IntPtr ptr);
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ public static extern IntPtr ConvertObjectMonoToIL2Cpp(object obj);
+
/*
public static int Store(object obj)
{
@@ -51,8 +57,8 @@ public static int Store(object obj)
public static IntPtr Store(WObject obj,IntPtr handle)
{
- if (obj == null)
- return IntPtr.Zero;
+ // if (obj == null)
+ // return IntPtr.Zero;
return StoreObject(obj,handle);
}
@@ -60,8 +66,8 @@ public static IntPtr Store(WObject obj,IntPtr handle)
public static T Get(IntPtr handle)
where T : WObject
{
- if (handle == IntPtr.Zero)
- return null;
+ // if (handle == IntPtr.Zero)
+ // return null;
var obj = GetObject(handle);
return obj as T;
diff --git a/ScriptEngine/Adapter/Tools/ScriptEngine.cs b/ScriptEngine/Adapter/Tools/ScriptEngine.cs
index 861efde..b53422c 100644
--- a/ScriptEngine/Adapter/Tools/ScriptEngine.cs
+++ b/ScriptEngine/Adapter/Tools/ScriptEngine.cs
@@ -1,6 +1,7 @@
using System.Runtime.InteropServices;
using System;
using System.Reflection;
+using System.Runtime.CompilerServices;
namespace PureScript.Mono
{
@@ -15,9 +16,10 @@ public class ScriptEngine
[DllImport(XMONO_LIB, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr GetFuncPointer();
- [DllImport(XMONO_LIB, EntryPoint = "OnExceptionMono", CallingConvention = CallingConvention.Cdecl)]
- public static extern void OnException(string msg);
- [DllImport(XMONO_LIB, EntryPoint = "CheckExceptionIl2cpp", CallingConvention = CallingConvention.Cdecl)]
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ public static extern void OnException(Exception e);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
public static extern void CheckException();
private static int Main(string[] args)
diff --git a/ScriptEngine/Managed/build.ninja b/ScriptEngine/Managed/build.ninja
deleted file mode 100644
index 1d8ecca..0000000
--- a/ScriptEngine/Managed/build.ninja
+++ /dev/null
@@ -1,43 +0,0 @@
-
-include ../tools/config.ninja
-src_dir = .
-out_dir = ../aot
-build $out_dir/libAssembly-CSharp.dll.a : aot_build $src_dir/Assembly-CSharp.dll
-build $out_dir/libMono.Security.dll.a : aot_build $src_dir/Mono.Security.dll
-build $out_dir/libSystem.Configuration.dll.a : aot_build $src_dir/System.Configuration.dll
-build $out_dir/libSystem.Core.dll.a : aot_build $src_dir/System.Core.dll
-build $out_dir/libSystem.Diagnostics.StackTrace.dll.a : aot_build $src_dir/System.Diagnostics.StackTrace.dll
-build $out_dir/libSystem.Globalization.Extensions.dll.a : aot_build $src_dir/System.Globalization.Extensions.dll
-build $out_dir/libSystem.Xml.dll.a : aot_build $src_dir/System.Xml.dll
-build $out_dir/libSystem.dll.a : aot_build $src_dir/System.dll
-build $out_dir/libUnityEngine.AIModule.dll.a : aot_build $src_dir/UnityEngine.AIModule.dll
-build $out_dir/libUnityEngine.AndroidJNIModule.dll.a : aot_build $src_dir/UnityEngine.AndroidJNIModule.dll
-build $out_dir/libUnityEngine.AnimationModule.dll.a : aot_build $src_dir/UnityEngine.AnimationModule.dll
-build $out_dir/libUnityEngine.AssetBundleModule.dll.a : aot_build $src_dir/UnityEngine.AssetBundleModule.dll
-build $out_dir/libUnityEngine.AudioModule.dll.a : aot_build $src_dir/UnityEngine.AudioModule.dll
-build $out_dir/libUnityEngine.CoreModule.dll.a : aot_build $src_dir/UnityEngine.CoreModule.dll
-build $out_dir/libUnityEngine.DirectorModule.dll.a : aot_build $src_dir/UnityEngine.DirectorModule.dll
-build $out_dir/libUnityEngine.GameCenterModule.dll.a : aot_build $src_dir/UnityEngine.GameCenterModule.dll
-build $out_dir/libUnityEngine.GridModule.dll.a : aot_build $src_dir/UnityEngine.GridModule.dll
-build $out_dir/libUnityEngine.IMGUIModule.dll.a : aot_build $src_dir/UnityEngine.IMGUIModule.dll
-build $out_dir/libUnityEngine.InputLegacyModule.dll.a : aot_build $src_dir/UnityEngine.InputLegacyModule.dll
-build $out_dir/libUnityEngine.InputModule.dll.a : aot_build $src_dir/UnityEngine.InputModule.dll
-build $out_dir/libUnityEngine.ParticleSystemModule.dll.a : aot_build $src_dir/UnityEngine.ParticleSystemModule.dll
-build $out_dir/libUnityEngine.Physics2DModule.dll.a : aot_build $src_dir/UnityEngine.Physics2DModule.dll
-build $out_dir/libUnityEngine.PhysicsModule.dll.a : aot_build $src_dir/UnityEngine.PhysicsModule.dll
-build $out_dir/libUnityEngine.SharedInternalsModule.dll.a : aot_build $src_dir/UnityEngine.SharedInternalsModule.dll
-build $out_dir/libUnityEngine.SubsystemsModule.dll.a : aot_build $src_dir/UnityEngine.SubsystemsModule.dll
-build $out_dir/libUnityEngine.TerrainModule.dll.a : aot_build $src_dir/UnityEngine.TerrainModule.dll
-build $out_dir/libUnityEngine.TextRenderingModule.dll.a : aot_build $src_dir/UnityEngine.TextRenderingModule.dll
-build $out_dir/libUnityEngine.TilemapModule.dll.a : aot_build $src_dir/UnityEngine.TilemapModule.dll
-build $out_dir/libUnityEngine.UIElementsModule.dll.a : aot_build $src_dir/UnityEngine.UIElementsModule.dll
-build $out_dir/libUnityEngine.UIModule.dll.a : aot_build $src_dir/UnityEngine.UIModule.dll
-build $out_dir/libUnityEngine.UnityWebRequestModule.dll.a : aot_build $src_dir/UnityEngine.UnityWebRequestModule.dll
-build $out_dir/libUnityEngine.VFXModule.dll.a : aot_build $src_dir/UnityEngine.VFXModule.dll
-build $out_dir/libUnityEngine.VRModule.dll.a : aot_build $src_dir/UnityEngine.VRModule.dll
-build $out_dir/libUnityEngine.VideoModule.dll.a : aot_build $src_dir/UnityEngine.VideoModule.dll
-build $out_dir/libUnityEngine.XRModule.dll.a : aot_build $src_dir/UnityEngine.XRModule.dll
-build $out_dir/libUnityEngine.dll.a : aot_build $src_dir/UnityEngine.dll
-build $out_dir/libmscorlib.dll.a : aot_build $src_dir/mscorlib.dll
-build $out_dir/libnetstandard.dll.a : aot_build $src_dir/netstandard.dll
-
diff --git a/ScriptEngine/ScriptEngine.Android/Android.mk b/ScriptEngine/ScriptEngine.Android/Android.mk
new file mode 100644
index 0000000..77d9854
--- /dev/null
+++ b/ScriptEngine/ScriptEngine.Android/Android.mk
@@ -0,0 +1,49 @@
+LOCAL_PATH := $(call my-dir)
+
+include $(CLEAR_VARS)
+LOCAL_MODULE := il2cpp
+LOCAL_SRC_FILES := E:/Projects/Project_LZ/client/Build/Android/unityLibrary/src/main/jniLibs/$(TARGET_ARCH_ABI)/libil2cpp.so
+include $(PREBUILT_SHARED_LIBRARY)
+
+include $(CLEAR_VARS)
+LOCAL_MODULE := MonoPosixHelper
+LOCAL_SRC_FILES := $(LOCAL_PATH)/../lib/$(TARGET_ARCH_ABI)/libMonoPosixHelper.a
+include $(PREBUILT_STATIC_LIBRARY)
+
+include $(CLEAR_VARS)
+LOCAL_MODULE := monosgen-2.0
+LOCAL_EXPORT_C_INCLUDES := ./include
+LOCAL_SRC_FILES := $(LOCAL_PATH)/../lib/$(TARGET_ARCH_ABI)/libmonosgen-2.0.a
+include $(PREBUILT_STATIC_LIBRARY)
+
+# LOCAL_PATH := $(call my-dir)
+include $(CLEAR_VARS)
+
+IL2CPP_INCLUDE_DIR := $(UnityEditorPath)/Data/il2cpp/libil2cpp
+# $(warning $(IL2CPP_INCLUDE_DIR))
+# $(warning $(APP_ABI))
+
+FILE_LIST := $(wildcard $(LOCAL_PATH)/custom/*.cpp)
+FILE_LIST := $(wildcard $(LOCAL_PATH)/custom/*.c)
+FILE_LIST += $(wildcard $(LOCAL_PATH)/generated/*.cpp)
+FILE_LIST += $(wildcard $(LOCAL_PATH)/generated/*.c)
+FILE_LIST += $(wildcard $(LOCAL_PATH)/main/*.cpp)
+FILE_LIST += $(wildcard $(LOCAL_PATH)/main/*.c)
+FILE_LIST += $(wildcard $(LOCAL_PATH)/*.c)
+
+LOCAL_MODULE := ScriptEngine
+LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%)
+
+LOCAL_C_INCLUDES += ./ \
+ $(IL2CPP_INCLUDE_DIR) \
+ ./include \
+
+LOCAL_CFLAGS += -pie -fPIC -Wall -Wno-comment -fno-strict-aliasing
+# LOCAL_LDFLAGS += -pie -fPIC
+# LOCAL_ALLOW_UNDEFINED_SYMBOLS := true
+
+LOCAL_SHARED_LIBRARIES := il2cpp
+LOCAL_STATIC_LIBRARIES := MonoPosixHelper monosgen-2.0
+LOCAL_LDLIBS := -lm -llog -landroid -lz
+
+include $(BUILD_SHARED_LIBRARY)
\ No newline at end of file
diff --git a/ScriptEngine/ScriptEngine.Android/AndroidManifest.xml b/ScriptEngine/ScriptEngine.Android/AndroidManifest.xml
new file mode 100644
index 0000000..49029ea
--- /dev/null
+++ b/ScriptEngine/ScriptEngine.Android/AndroidManifest.xml
@@ -0,0 +1,21 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/ScriptEngine/ScriptEngine.Android/Application.mk b/ScriptEngine/ScriptEngine.Android/Application.mk
new file mode 100644
index 0000000..488c35a
--- /dev/null
+++ b/ScriptEngine/ScriptEngine.Android/Application.mk
@@ -0,0 +1,6 @@
+# 不写 APP_ABI 会生成全部支持的平台,目前支持:armeabi arm64-v8a armeabi-v7a
+# APP_ABI := armeabi arm64-v8a armeabi-v7a mips mips64 x86 x86_64
+
+APP_PLATFORM := android-16
+APP_ABI := arm64-v8a #armeabi-v7a x86
+# APP_STL := c++_shared
\ No newline at end of file
diff --git a/ScriptEngine/ScriptEngine.Android/build_arm.bat b/ScriptEngine/ScriptEngine.Android/build_arm.bat
new file mode 100644
index 0000000..8e870aa
--- /dev/null
+++ b/ScriptEngine/ScriptEngine.Android/build_arm.bat
@@ -0,0 +1,57 @@
+echo --------------Build Pure Script Start----------------
+
+set NDK_ROOT="E:\Software\android-ndk-r21d-windows-x86_64\android-ndk-r21d"
+
+cd /d %~dp0
+set /a startsecond=time:~0,1%*10+%time:~1,1%)*3600+(%time:~3,1%*10+%time:~4,1%)*60+(%time:~6,1%*10+%time:~7,1%)
+set ScriptEnginePath=%~dp0\..
+set AndroidPath=%~dp0
+echo %ScriptEnginePath%
+set BuildPath=%~dp0\build
+
+rd /q /s %BuildPath%\jni
+rd /q /s %BuildPath%\libs\armeabi-v7a
+rd /q /s %BuildPath%\obj\local\armeabi-v7a
+rd /q /s %BuildPath%\libs\arm64-v8a
+rd /q /s %BuildPath%\obj\local\arm64-v8a
+
+md %BuildPath%\jni
+md %BuildPath%\jni\cusotm
+md %BuildPath%\jni\generated
+md %BuildPath%\jni\main
+md %BuildPath%\lib
+
+xcopy /s /e /q %ScriptEnginePath%\custom %BuildPath%\jni\custom\
+xcopy /s /e /q %ScriptEnginePath%\generated %BuildPath%\jni\generated\
+xcopy /s /e /q %ScriptEnginePath%\main %BuildPath%\jni\main\
+xcopy /s /e /q %ScriptEnginePath%\lib\include %BuildPath%\jni\include\
+xcopy /s /e /q /Y %ScriptEnginePath%\lib\Android\* %BuildPath%\lib\
+
+copy /Y %ScriptEnginePath%\ScriptEngine.c %BuildPath%\jni\
+
+copy /Y %AndroidPath%\Android.mk %BuildPath%\jni\Android.mk
+copy /Y %AndroidPath%\Application.mk %BuildPath%\jni\Application.mk
+
+cd %BuildPath%\jni
+
+set CPP_ADDITIONAL_MACROS=""
+echo CPP_ADDITIONAL_MACROS=%CPP_ADDITIONAL_MACROS%
+
+if "%NDK_DEBUG%" == "1" (
+echo NDK_DEBUG=1
+set DEBUG_CMD="NDK_DEBUG=1"
+) else (
+echo NDK_DEBUG=0
+set DEBUG_CMD="NDK_DEBUG=0"
+)
+
+call %NDK_ROOT%\ndk-build clean
+call %NDK_ROOT%\ndk-build -j 16 "%DEBUG_CMD%" MY_ADDITIONAL_MACROS="%CPP_ADDITIONAL_MACROS%"
+
+if "%errorlevel%" NEQ "0" (
+echo "C++ Compile Failed!!"
+exit /B %errorlevel%
+) else (
+echo "C++ Compile Success!!"
+@REM copy /Y %BuildPath%\libs\armeabi-v7a\* %GameCorePath%\..\Project\Assets\Plugins\Android\libs\armeabi-v7a\
+)
\ No newline at end of file
diff --git a/ScriptEngine/ScriptEngine.Android/modify_il2cpp_to_plug_mono.ps1 b/ScriptEngine/ScriptEngine.Android/modify_il2cpp_to_plug_mono.ps1
new file mode 100644
index 0000000..961ace7
--- /dev/null
+++ b/ScriptEngine/ScriptEngine.Android/modify_il2cpp_to_plug_mono.ps1
@@ -0,0 +1,90 @@
+$rootDir = [System.IO.Path]::GetDirectoryName($myInvocation.MyCommand.Definition)
+if(Test-Path(Join-Path $rootDir unityLibrary)){
+ $sourceCodeDir = Join-Path $rootDir unityLibrary\src\main\Il2CppOutputProject\IL2CPP\
+}else {
+ $sourceCodeDir = $rootDir
+}
+Write-Host $sourceCodeDir
+
+$il2cpp_api_type = Join-Path $sourceCodeDir libil2cpp/il2cpp-api-types.h
+$content = Get-Content -Path $il2cpp_api_type
+$match = $content | Select-String -Pattern 'Il2CppThreadAttachCallback'
+# Write-Host $content
+if($match.Matches.Count -eq 0)
+{
+ Add-Content $il2cpp_api_type "typedef void (*Il2CppThreadAttachCallback)(Il2CppThread* thread);"
+}
+
+$il2cpp_api_functions = Join-Path $sourceCodeDir libil2cpp/il2cpp-api-functions.h
+$content = Get-Content -Path $il2cpp_api_functions
+$match = $content | Select-String -Pattern 'il2cpp_set_thread_attach_detach_callback'
+# Write-Host $content
+if($match.Matches.Count -eq 0)
+{
+ Set-Content -Path $il2cpp_api_functions $content.Replace('// thread', "// thread`r`nDO_API(void, il2cpp_set_thread_attach_detach_callback, (Il2CppThreadAttachCallback attach, Il2CppThreadAttachCallback detach));`r`n")
+}
+
+$il2cpp_api = Join-Path $sourceCodeDir libil2cpp/il2cpp-api.cpp
+$content = Get-Content -Path $il2cpp_api
+$match = $content | Select-String -Pattern 'il2cpp_set_thread_attach_detach_callback'
+# Write-Host $content
+if($match.Matches.Count -eq 0)
+{
+ $content = $content.Replace('Il2CppThread *il2cpp_thread_attach(Il2CppDomain *domain)', 'Il2CppThread *il2cpp_thread_attach_deprecated(Il2CppDomain *domain)')
+ $content = $content.Replace('void il2cpp_thread_detach(Il2CppThread *thread)', 'void il2cpp_thread_detach_deprecated(Il2CppThread *thread)')
+ $content = $content.Replace('// thread', `
+ (
+"// thread
+static Il2CppThreadAttachCallback attach_callback;
+static Il2CppThreadAttachCallback detach_callback;
+
+void il2cpp_set_thread_attach_detach_callback(Il2CppThreadAttachCallback attach, Il2CppThreadAttachCallback detach)
+{
+ attach_callback = attach;
+ detach_callback = detach;
+}
+Il2CppThread *il2cpp_thread_attach(Il2CppDomain *domain)
+{
+ Il2CppThread* thread = Thread::Attach(domain);
+ if(attach_callback != nullptr)
+ {
+ attach_callback(thread);
+ }
+ return thread;
+}
+
+void il2cpp_thread_detach(Il2CppThread *thread)
+{
+ if(detach_callback != nullptr)
+ {
+ detach_callback(thread);
+ }
+ Thread::Detach(thread);
+}"))
+
+ Set-Content -Path $il2cpp_api $content
+}
+
+# Modify Thread Signal
+$gcPrivPath = Join-Path $sourceCodeDir external/bdwgc/include/private/gc_priv.h
+$content = Get-Content -Path $gcPrivPath
+# Write-Host $content
+$destContent = '# define SIG_SUSPEND SIGRTMIN + 6 //SIG_SUSPEND SIGPWR'
+$match = $content | Select-String -Pattern $destContent
+if($match.Matches.Count -eq 0)
+{
+ $content = $content.Replace('# define SIG_SUSPEND SIGPWR', $destContent)
+ Write-Host 'Set SIG_SUSPEND from SIGPWR to SIGRTMIN + 6'
+ Set-Content -Path $gcPrivPath $content
+}
+
+$pthreadStopWorldPath = Join-Path $sourceCodeDir external/bdwgc/pthread_stop_world.c
+$content = Get-Content -Path $pthreadStopWorldPath
+$destContent = '# define SIG_THR_RESTART SIGRTMIN + 5 //SIG_THR_RESTART SIGXCPU'
+$match = $content | Select-String -Pattern $destContent
+if($match.Matches.Count -eq 0)
+{
+ $content = $content.Replace('# define SIG_THR_RESTART SIGXCPU', $destContent)
+ Write-Host 'Set SIG_THR_RESTART from SIGXCPU to SIGRTMIN + 5'
+ Set-Content -Path $pthreadStopWorldPath $content
+}
diff --git a/ScriptEngine/ScriptEngine.c b/ScriptEngine/ScriptEngine.c
index 7ebb7ec..27c9601 100644
--- a/ScriptEngine/ScriptEngine.c
+++ b/ScriptEngine/ScriptEngine.c
@@ -12,8 +12,7 @@
#define DLLEXPORT
#endif
-const char* il2cpp_exception = NULL;
-const char* mono_exception = NULL;
+
void* g_manageFuncPtr = NULL;
DLLEXPORT void SetupMono(char* bundleDir, const char* dllName)
@@ -35,34 +34,3 @@ DLLEXPORT void* GetFuncPointer()
{
return g_manageFuncPtr;
}
-
-DLLEXPORT void OnExceptionIl2cpp(const char* msg)
-{
- //raise_mono_exception_runtime(msg);
- il2cpp_exception = msg;
-}
-DLLEXPORT void CheckExceptionIl2cpp()
-{
- if (il2cpp_exception)
- {
- MonoException* exc = mono_exception_from_name_msg(mono_get_corlib(), "System", "Exception", il2cpp_exception);
- il2cpp_exception = NULL;
- mono_raise_exception(exc);
- }
-}
-
-DLLEXPORT void OnExceptionMono(const char* msg)
-{
- //raise_il2cpp_exception_runtime(msg);
- mono_exception = msg;
-}
-
-DLLEXPORT void CheckExceptionMono()
-{
- if (mono_exception)
- {
- Il2CppException* exc = il2cpp_exception_from_name_msg(il2cpp_get_corlib(), "System", "Exception", mono_exception);
- mono_exception = NULL;
- il2cpp_raise_exception(exc);
- }
-}
diff --git a/ScriptEngine/ScriptEngine.vcxproj.filters b/ScriptEngine/ScriptEngine.vcxproj.filters
index b0e65d2..71b3b0a 100644
--- a/ScriptEngine/ScriptEngine.vcxproj.filters
+++ b/ScriptEngine/ScriptEngine.vcxproj.filters
@@ -51,6 +51,9 @@
源文件
+
+ 源文件
+
@@ -77,5 +80,8 @@
头文件
+
+ 头文件
+
\ No newline at end of file
diff --git a/ScriptEngine/Tools/binder.json b/ScriptEngine/Tools/binder.json
index 725a130..8536ab4 100644
--- a/ScriptEngine/Tools/binder.json
+++ b/ScriptEngine/Tools/binder.json
@@ -2,9 +2,43 @@
"IgnoreAssemblySet": [
"PureScript.dll",
"Adapter.gen.dll",
- "UnityEngine.UnityAnalyticsModule.dll",
- "UnityEngine.AndroidJNIModule.dll" ],
+ "UnityEngine.UnityAnalyticsModule.dll"
+ ],
+
+ "CSharpForceRetainMethods":[
+ "System.Boolean UnityEngine.AI.NavMesh::IsValidLinkHandle",
+ "System.Boolean UnityEngine.AI.NavMesh::IsValidNavMeshDataHandle",
+ "UnityEngine.Object UnityEngine.AI.NavMesh::InternalGetOwner",
+ "UnityEngine.Object UnityEngine.AI.NavMesh::InternalGetLinkOwner",
+ "System.Boolean UnityEngine.AI.NavMesh::InternalSetOwner",
+ "System.Boolean UnityEngine.AI.NavMesh::InternalSetLinkOwner",
+ "System.Void UnityEngine.AI.NavMesh::RemoveLinkInternal",
+ "System.Void UnityEngine.AI.NavMesh::RemoveNavMeshDataInternal"
+ ],
+
+ "CSharpIgnorMethods":[
+ "System.Boolean UnityEngine.PhysicsScene2D::Simulate",
+ "System.Void UnityEngine.PhysicsScene::Simulate",
+ "System.Single UnityEngine.ParticleSystem/Particle::GetCurrentSize",
+ "UnityEngine.Vector3 UnityEngine.ParticleSystem/Particle::GetCurrentSize3D",
+ "UnityEngine.Color32 UnityEngine.ParticleSystem/Particle::GetCurrentColor",
+ "System.Int32 UnityEngine.ParticleSystem/Particle::GetMeshIndex",
+ "System.String UnityEngine.UIElements.StyleColor::ToString",
+ "System.String UnityEngine.UIElements.StyleFloat::ToString",
+ "System.String UnityEngine.UIElements.StyleInt::ToString",
+ "System.Void UnityEngine.GUIUtility::ExitGUI",
+ "System.Void UnityEngine.GUIStyle::Draw",
+ "System.Collections.IEnumerator UnityEngine.Animation::GetEnumerator",
+ "System.Void NGUITools::SetActiveChildren",
+ "System.Boolean UnityEngine.Physics::SphereCast",
+ "System.Void NGUITools::ImmediatelyCreateDrawCalls",
+ "TimelineEventPlayable::OnBehaviourPlay",
+
+ "UnityEngine.Audio.AudioPlayableOutput UnityEngine.Audio.AudioPlayableOutput::Create",
+ "System.Void UnityEngine.ArticulationReducedSpace::.ctor"
+ ],
+
"CSharpIgnorTypes": [
"System.Collections",
"UnityEditor",
@@ -17,18 +51,93 @@
"UnityEngine.Handheld",
"UnityEngine.Social",
"UnityEngine.LowLevel",
- "UnityEngine.Rendering.DelegateUtility",
+ "UnityEngine.Timeline.SignalEmitter",
+ "UnityEngine.Scripting.APIUpdating.MovedFromAttribute",
+ "NSpeex.PcmWaveWriter",
+ "UnityEngine.Experimental.AI.NavMeshQuery",
+ "UnityEngine.Android.Permission",
+ "UnityEngine.Rendering.DelegateUtility",
"StageRuntimeInterface",
- "Unity.Profiling"],
+ "UnityEngine.EventSystems.ExecuteEvents",
+ "System.Runtime.CompilerServices.Unsafe",
+ "Spine.AnimationPairComparer",
+ "Spine.AnimationStateData",
+ "Spine.MeshAttachment",
+ "Spine.Unity.WaitForSpineEvent",
+ "Spine.PathAttachment",
+ "Spine.ClippingAttachment",
+ "Spine.BoundingBoxAttachment",
+ "Spine.BoneMatrix",
+ "mygame.JsonData",
+ "mygame.SDownloadFileResult",
+ "UnityEngine.UIElements.GenericDropdownMenu",
+ "NSpeex.OggCrc",
+ "ICSharpCode.SharpZipLib.Core.ProgressEventArgs",
+ "ICSharpCode.SharpZipLib.BZip2.BZip2InputStream",
+ "ICSharpCode.SharpZipLib.BZip2.BZip2OutputStream",
+ "ICSharpCode.SharpZipLib.Zip.FastZip",
+ "ICSharpCode.SharpZipLib.Lzw.LzwInputStream",
+ "ICSharpCode.SharpZipLib.Tar.TarInputStream",
+ "ICSharpCode.SharpZipLib.Tar.TarOutputStream",
+ "ICSharpCode.SharpZipLib.Core.ScanEventArgs",
+ "LitJson.JsonData",
+ "ICSharpCode.SharpZipLib.Core.ScanFailureEventArgs",
+ "ICSharpCode.SharpZipLib.Encryption.PkzipClassicManaged",
+ "ICSharpCode.SharpZipLib.Encryption.PkzipClassic",
+ "ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream",
+ "ICSharpCode.SharpZipLib.Zip.Compression.Streams.DeflaterOutputStream",
+ "ICSharpCode.SharpZipLib.Zip.KeysRequiredEventArgs",
+ "Unity.Profiling",
+ "UnityEngine.Rendering.CullingResults",
+ "UnityEngine.GUILayout",
+ "UnityEngine.Experimental.GlobalIllumination.LightmapperUtils",
+ // "Unity.Collections.NativeArray",
+ "Unity.Collections.LowLevel.Unsafe.UnsafeUtility",
+ "UnityEngine.Animations.AnimationScriptPlayable",
+ "UnityEngine.ObjectGUIState",
+ "UnityEngine.Mesh/MeshDataArray",
+ "UnityEngine.Android.PermissionCallbacks",
+ "UnityEngine.Android.AndroidJNI",
+ "UnityEngine.ExitGUIException",
+ "UnityEngine._AndroidJNIHelper",
+ // "UnityEngine.AndroidJNIHelper",
+ "UnityEngine.Device.Application",
+ "UnityEngine.UIElements.Length",
+ "UnityEngine.UIElements.IMGUIContainer"],
"ForceRetainTypes": [
"UnityEngine.Transform",
+ "UnityEngine.MonoBehaviour",
+ // "UnityEngine.Object",
+ "UnityEngine.Ray",
+ "UnityEngine.AssetBundle",
+ "UnityEngine.GameObject",
+ "UnityEngine.Component",
+ "System.Collections.IEnumerator",
+ "UnityEngine.Bindings.IgnoreAttribute",
+ "UnityEngine.Networking.UnityWebRequest/UnityWebRequestError",
+ // "UnityEngine.Rendering.CullingResults",
+ // "UnityEngine.WWW",
+ // "UnityEngine.Networking.DownloadHandler",
+ "UnityEngine.CastHelper`1",
+ "UnityEngine.Events.InvokableCall",
+ "UnityEngine.Events.BaseInvokableCall",
+ // "UnityEngine.Events.UnityEvent`1",
+ // "UnityEngine.Events.UnityEvent`1",
+ // "UnityEngine.Events.UnityEvent`1",
+ // "UnityEngine.Events.UnityEvent`1",
+ // "Unity.Collections.NativeArray`1",
+ // "UnityEngine.Playables.Playable",
+ "UnityEngine.Playables.INotification",
+ "UnityEngine.Timeline.IPropertyCollector",
+ "UnityEngine.Timeline.IPropertyPreview",
"UnityEngine.Debug",
"UnityEngine.ILogger",
"UnityEngine.ILogHandler",
"UnityEngine.Logger",
"UnityEngine.DebugLogHandler",
+ // "UnityEngine.Renderer",
"UnityEngine.Resources",
"UnityEngine.ResourcesAPI",
"UnityEngine.ResourceRequest",
@@ -38,9 +147,13 @@
"UnityEngine.UnityException",
"UnityEngine.UnityString",
"UnityEngine.CastHelper`1",
- "UnityEngineInternal.MathfInternal",
+ "UnityEngine.AssetBundleLoadingCache",
+ "UnityEngine.Playables.IPlayableAsset",
+ "UnityEngineInternal.MathfInternal",
"UnityEngine.UnityString",
"Unity.Mathematics",
+ "UnityEngine.Animations.AnimationPlayableGraphExtensions",
+ "UnityEngine.Scripting.RequiredByNativeCodeAttribute",
"UnityEngine.Rendering.BitArray8",
"UnityEngine.Rendering.BitArray16",
"UnityEngine.Rendering.BitArray32",
diff --git a/ScriptEngine/Tools/config.json b/ScriptEngine/Tools/config.json
index 1c310a4..fc1b79a 100644
--- a/ScriptEngine/Tools/config.json
+++ b/ScriptEngine/Tools/config.json
@@ -1,6 +1,8 @@
{
"ScriptEngineDir": "..",
- "AdapterSet": [ "AdapterTest.dll" ],
- "InterpSet": ["TestEntry.dll","Code.dll"],
- "Entry":["TestEntry.dll","Code.dll"]
+ "AdapterSet": [ "ThirdParty.dll" ],
+ "AOTSet" : [],
+ "InterpSet": ["Scripts.dll" ],
+ "Entry":["Scripts.dll"],
+ "AssembliesCheck": [{"Assembly" : "Scripts.dll" , "Source" : "E:/Projects/Project_LZ/client1/client/Art/Assets/Source/Scripts", "Filter" : "*.cs"}]
}
\ No newline at end of file
diff --git a/ScriptEngine/Tools/lib/android/Mono.Security.dll b/ScriptEngine/Tools/lib/android/Mono.Security.dll
new file mode 100644
index 0000000..73384f3
Binary files /dev/null and b/ScriptEngine/Tools/lib/android/Mono.Security.dll differ
diff --git a/ScriptEngine/Tools/lib/android/System.Core.dll b/ScriptEngine/Tools/lib/android/System.Core.dll
new file mode 100644
index 0000000..ae243e0
Binary files /dev/null and b/ScriptEngine/Tools/lib/android/System.Core.dll differ
diff --git a/ScriptEngine/Tools/lib/android/System.Net.Http.dll b/ScriptEngine/Tools/lib/android/System.Net.Http.dll
new file mode 100644
index 0000000..7b62d6e
Binary files /dev/null and b/ScriptEngine/Tools/lib/android/System.Net.Http.dll differ
diff --git a/ScriptEngine/Tools/lib/android/System.Net.dll b/ScriptEngine/Tools/lib/android/System.Net.dll
new file mode 100644
index 0000000..dcce3b5
Binary files /dev/null and b/ScriptEngine/Tools/lib/android/System.Net.dll differ
diff --git a/ScriptEngine/Tools/lib/android/System.Numerics.Vectors.dll b/ScriptEngine/Tools/lib/android/System.Numerics.Vectors.dll
new file mode 100644
index 0000000..f1840a0
Binary files /dev/null and b/ScriptEngine/Tools/lib/android/System.Numerics.Vectors.dll differ
diff --git a/ScriptEngine/Tools/lib/android/System.Numerics.dll b/ScriptEngine/Tools/lib/android/System.Numerics.dll
new file mode 100644
index 0000000..14c4cbe
Binary files /dev/null and b/ScriptEngine/Tools/lib/android/System.Numerics.dll differ
diff --git a/ScriptEngine/Tools/lib/android/System.dll b/ScriptEngine/Tools/lib/android/System.dll
new file mode 100644
index 0000000..44db739
Binary files /dev/null and b/ScriptEngine/Tools/lib/android/System.dll differ
diff --git a/ScriptEngine/Tools/lib/android/mscorlib.dll b/ScriptEngine/Tools/lib/android/mscorlib.dll
new file mode 100644
index 0000000..c47d347
Binary files /dev/null and b/ScriptEngine/Tools/lib/android/mscorlib.dll differ
diff --git a/ScriptEngine/Tools/lib/android/mscorlib.pdb b/ScriptEngine/Tools/lib/android/mscorlib.pdb
new file mode 100644
index 0000000..0ae29f5
Binary files /dev/null and b/ScriptEngine/Tools/lib/android/mscorlib.pdb differ
diff --git a/ScriptEngine/custom/event_binding.c b/ScriptEngine/custom/event_binding.c
index e7b657c..12cf1a1 100644
--- a/ScriptEngine/custom/event_binding.c
+++ b/ScriptEngine/custom/event_binding.c
@@ -2,7 +2,6 @@
#include "engine_include.h"
#include "event_binding.h"
-
void init_event_method(EventMethodDesc* desc, MonoClass *monoklass, Il2CppClass* ilklass, const char* method_name, int param_count, Il2CppMethodPointer hook2)
{
if(monoklass == NULL || ilklass == NULL)
@@ -12,10 +11,176 @@ void init_event_method(EventMethodDesc* desc, MonoClass *monoklass, Il2CppClass*
}
void init_event_gen();
-
+void add_object_instantiate_proxy_method();
void init_event()
{
init_event_gen();
+ add_object_instantiate_proxy_method();
+}
+
+//forward declearation
+Il2CppObject* UnityEngine_Object_Internal_CloneSingle_hook(Il2CppObject*);
+Il2CppObject* UnityEngine_Object_Internal_CloneSingleWithoutAwake_hook(Il2CppObject*);
+Il2CppObject* UnityEngine_Object_Internal_CloneSingleWithParent_hook(Il2CppObject* data, Il2CppObject* parent, bool worldPositionStays);
+Il2CppObject* UnityEngine_Object_INTERNAL_CALL_Internal_InstantiateSingleWithParent_hook(Il2CppObject* data, Il2CppObject* parent, void* pos, void* rot); //Vector3 pos, Quaternion rot
+Il2CppObject* UnityEngine_Object_Internal_InstantiateSingle_Injected_hook(Il2CppObject* data, void* pos, void* rot); //Vector3 pos, Quaternion rot
+Il2CppObject* UnityEngine_Object_Internal_InstantiateSingleWithParent_Injected_hook(Il2CppObject* data, Il2CppObject* parent, void* pos, void* rot); //Vector3 pos, Quaternion rot
+void UnityEngine_SceneManagement_SceneManager_Internal_SceneLoaded(void* scene, int32_t mode, const MethodInfo* imethod); //Vector3 pos, Quaternion rot
+
+EventMethodDesc instantiate_proxy_methods[10];
+void add_object_instantiate_proxy_method()
+{
+ //il2cpp_get_class_UnityEngine_Object() ȡclassᵼSEGV_MAPERRıʱԭ
+ //Il2CppClass* klass = il2cpp_get_class_UnityEngine_Object();
+ //platform_log("class ptr: %d", klass);
+ Il2CppClass* klass = il2cpp_search_class("UnityEngine.CoreModule.dll", "UnityEngine", "Object");
+ platform_log("class ptr: %d", klass);
+ instantiate_proxy_methods[0].orign = hook_icall_method("UnityEngine.Object::Internal_CloneSingle", (Il2CppMethodPointer)UnityEngine_Object_Internal_CloneSingle_hook);
+ instantiate_proxy_methods[1].orign = hook_icall_method("UnityEngine.Object::Internal_CloneSingleWithoutAwake", (Il2CppMethodPointer)UnityEngine_Object_Internal_CloneSingleWithoutAwake_hook);
+ instantiate_proxy_methods[2].orign = hook_icall_method("UnityEngine.Object::Internal_CloneSingleWithParent", (Il2CppMethodPointer)UnityEngine_Object_Internal_CloneSingleWithParent_hook);
+ //instantiate_proxy_methods[3].orign = hook_method2(klass, "INTERNAL_CALL_Internal_InstantiateSingleWithParent", 4, (Il2CppMethodPointer)UnityEngine_Object_INTERNAL_CALL_Internal_InstantiateSingleWithParent);
+
+ instantiate_proxy_methods[4].orign = hook_icall_method("UnityEngine.Object::Internal_InstantiateSingle_Injected", (Il2CppMethodPointer)UnityEngine_Object_Internal_InstantiateSingle_Injected_hook);
+ instantiate_proxy_methods[5].orign = hook_icall_method("UnityEngine.Object::Internal_InstantiateSingleWithParent_Injected", (Il2CppMethodPointer)UnityEngine_Object_Internal_InstantiateSingleWithParent_Injected_hook);
+
+
+ klass = il2cpp_search_class("UnityEngine.dll", "UnityEngine.SceneManagement", "SceneManager");
+ platform_log("class ptr: %d", klass);
+ instantiate_proxy_methods[6].orign = hook_method2(klass, "Internal_SceneLoaded", 2, (Il2CppMethodPointer)UnityEngine_SceneManagement_SceneManager_Internal_SceneLoaded);
+
+}
+
+//private static extern UnityEngine.Object Internal_CloneSingle([NotNull("NullExceptionObject")] UnityEngine.Object data);
+Il2CppObject* UnityEngine_Object_Internal_CloneSingle_hook(Il2CppObject* data)
+{
+ const int index = 0;
+ typedef Il2CppObject* (*THUNK_METHOD RuntimeMethod) (Il2CppObject* data);
+ static RuntimeMethod thunk;
+ if (!thunk)
+ thunk = instantiate_proxy_methods[index].orign;
+ Il2CppObject* ret = thunk(data);
+ platform_log("UnityEngine_Object_Internal_CloneSingle_hook: %s", il2cpp_class_get_name(il2cpp_object_get_class(ret)));
+ process_proxy_component(ret);
+ return ret;
+}
+
+Il2CppObject* UnityEngine_Object_Internal_CloneSingleWithoutAwake_hook(Il2CppObject* data)
+{
+ const int index = 1;
+ typedef Il2CppObject* (*THUNK_METHOD RuntimeMethod) (Il2CppObject* data);
+ static RuntimeMethod thunk;
+ if (!thunk)
+ thunk = instantiate_proxy_methods[index].orign;
+ Il2CppObject* ret = thunk(data);
+ platform_log("UnityEngine_Object_Internal_CloneSingleWithoutAwake_hook: %s", il2cpp_class_get_name(il2cpp_object_get_class(ret)));
+ process_proxy_component(ret);
+ return ret;
+}
+
+Il2CppObject* UnityEngine_Object_Internal_CloneSingleWithParent_hook(Il2CppObject* data, Il2CppObject* parent, bool worldPositionStays)
+{
+ const int index = 2;
+ typedef Il2CppObject* (*THUNK_METHOD RuntimeMethod) (Il2CppObject* data, Il2CppObject* parent, bool worldPositionStays);
+ static RuntimeMethod thunk;
+ if (!thunk)
+ thunk = instantiate_proxy_methods[index].orign;
+ Il2CppObject* ret = thunk(data, parent, worldPositionStays);
+ platform_log("UnityEngine_Object_Internal_CloneSingleWithParent_hook: %s", il2cpp_class_get_name(il2cpp_object_get_class(ret)));
+ process_proxy_component(ret);
+ return ret;
}
+Il2CppObject* UnityEngine_Object_INTERNAL_CALL_Internal_InstantiateSingleWithParent_hook(Il2CppObject* data, Il2CppObject* parent, void* pos, void* rot)
+{
+ const int index = 3;
+ typedef Il2CppObject* (*THUNK_METHOD RuntimeMethod) (Il2CppObject* data, Il2CppObject* parent, void* pos, void* rot);
+ static RuntimeMethod thunk;
+ if (!thunk)
+ thunk = instantiate_proxy_methods[index].orign;
+ Il2CppObject* ret = thunk(data, parent, pos, rot);
+ platform_log("UnityEngine_Object_INTERNAL_CALL_Internal_InstantiateSingleWithParent_hook: %s", il2cpp_class_get_name(il2cpp_object_get_class(ret)));
+ process_proxy_component(ret);
+ return ret;
+}
+
+Il2CppObject* UnityEngine_Object_Internal_InstantiateSingle_Injected_hook(Il2CppObject* data, void* pos, void* rot)
+{
+ const int index = 4;
+ typedef Il2CppObject* (*THUNK_METHOD RuntimeMethod) (Il2CppObject* data, void* pos, void* rot);
+ static RuntimeMethod thunk;
+ if (!thunk)
+ thunk = instantiate_proxy_methods[index].orign;
+ Il2CppObject* ret = thunk(data, pos, rot);
+ platform_log("UnityEngine_Object_Internal_InstantiateSingle_Injected_hook: %s", il2cpp_class_get_name(il2cpp_object_get_class(ret)));
+ process_proxy_component(ret);
+ return ret;
+}
+
+Il2CppObject* UnityEngine_Object_Internal_InstantiateSingleWithParent_Injected_hook(Il2CppObject* data, Il2CppObject* parent, void* pos, void* rot)
+{
+ const int index = 5;
+ typedef Il2CppObject* (*THUNK_METHOD RuntimeMethod) (Il2CppObject* data, Il2CppObject* parent, void* pos, void* rot);
+ static RuntimeMethod thunk;
+ if (!thunk)
+ thunk = instantiate_proxy_methods[index].orign;
+ Il2CppObject* ret = thunk(data, parent, pos, rot);
+ platform_log("UnityEngine_Object_Internal_InstantiateSingleWithParent_Injected_hook: %s", il2cpp_class_get_name(il2cpp_object_get_class(ret)));
+ process_proxy_component(ret);
+ return ret;
+}
+
+void UnityEngine_SceneManagement_SceneManager_Internal_SceneLoaded(void* scene, int32_t mode, const MethodInfo* imethod)
+{
+ const int index = 6;
+ typedef void (*THUNK_METHOD RuntimeMethod) (void* scene, int32_t mode, MethodInfo* imethod);
+ static RuntimeMethod thunk;
+ if (!thunk)
+ thunk = instantiate_proxy_methods[index].orign;
+
+ typedef int32_t (*ICallMethod1) (int32_t handle);
+ static ICallMethod1 icall_roots_count;
+ if (!icall_roots_count)
+ icall_roots_count = il2cpp_resolve_icall("UnityEngine.SceneManagement.Scene::GetRootCountInternal");
+
+ platform_log("scene loaded handle: %d", scene);
+ int32_t handle = (int)scene; //sceneʵѾһstructˣָ
+ int32_t count = icall_roots_count(handle);
+ platform_log("scene loaded roots count: %d", count);
+
+ //typedef void (*ICallMethod2) (int32_t handle, Il2CppObject* resultRootList, MethodInfo* imethod);
+ //static ICallMethod2 icall_roots;
+ //if (!icall_roots)
+ // icall_roots = il2cpp_resolve_icall("UnityEngine.SceneManagement.Scene::GetRootGameObjectsInternal");
+
+ //Il2CppClass* klass = il2cpp_search_class("UnityEngine.dll", "UnityEngine", "GameObject");
+ //Il2CppArray* retArr = il2cpp_array_new(klass, count);
+ //Il2CppArray** refArg = &retArr;
+ //icall_roots(handle, refArg); //IJListҪָָ룬ʽôһַʽ
+
+ Il2CppClass* klass = il2cpp_search_class("UnityEngine.dll", "UnityEngine.SceneManagement", "Scene");
+ typedef Il2CppArray* (*ICallMethod2) (Il2CppObject* scene);
+ static ICallMethod2 icall_roots;
+ if (!icall_roots)
+ {
+ Il2CppMethodPointer* method = il2cpp_get_native_method_ptr(klass, "GetRootGameObjects", 0);//
+ icall_roots = method;
+ }
+
+ Il2CppObject* sceneObj = il2cpp_object_new(klass);
+ //platform_log("scene loaded roots count1: %s-%d-%d", il2cpp_class_get_name(klass), il2cpp_class_instance_size(klass), sizeof(Il2CppObject));
+ void* field = (char*)sceneObj + sizeof(Il2CppObject);
+ il2cpp_gc_wbarrier_set_field(sceneObj, (void**)field, handle);
+ platform_log("scene loaded roots count2: %d", * (int*)field);
+ Il2CppArray* retArr = icall_roots(sceneObj);
+
+ platform_log("scene loaded roots complete");
+
+ for (int i = 0; i < count; i++)
+ {
+ Il2CppObject* obj = il2cpp_array_get(retArr, Il2CppObject*, i);
+ process_proxy_component(obj);
+ }
+
+ thunk(scene, mode, imethod);
+}
\ No newline at end of file
diff --git a/ScriptEngine/custom/icall_binding.c b/ScriptEngine/custom/icall_binding.c
index 684f476..f6d7ea6 100644
--- a/ScriptEngine/custom/icall_binding.c
+++ b/ScriptEngine/custom/icall_binding.c
@@ -1,14 +1,30 @@
#include "engine_include.h"
#include "wrapper.h"
+#include "mono/metadata/exception.h"
MonoObject* MonoGetObject(void* ptr)
{
+ if (ptr == NULL)
+ {
+ platform_log("MonoGetObject handle ptr is null");
+ return NULL;
+ }
Il2CppObject * i2Obj = (Il2CppObject *)ptr;
- return get_mono_object_impl(i2Obj, NULL,TRUE);
+ MonoObject* ret = get_mono_object_impl(i2Obj, NULL,TRUE);
+ if (ret == NULL)
+ {
+ platform_log("mono object is null");
+ }
+ return ret;
}
void* MonoStoreObject(MonoObject* obj, void* ptr)
{
+ if (obj == NULL)
+ {
+ platform_log("MonoStoreObject object is null");
+ return NULL;
+ }
if (ptr == NULL)
{
Il2CppClass* i2Class = get_il2cpp_class(mono_object_get_class(obj));
@@ -23,14 +39,246 @@ void* MonoStoreObject(MonoObject* obj, void* ptr)
Il2CppObject* Il2cppGetObject(void* ptr)
{
+#if DEBUG
+ if (ptr == NULL)
+ {
+ platform_log("Il2cppGetObject ptr is null");
+ }
+#endif
return (Il2CppObject *)ptr;
}
void* Il2cppGetObjectPtr(Il2CppObject * obj)
{
+#if DEBUG
+ if (obj == NULL)
+ {
+ platform_log("il2cpp object is null when convert to IntPtr");
+ }
+#endif
return obj;
}
+void GetReturnArrayToMono(Il2CppArray* ilArray, MonoArray** monoArray)
+{
+ *monoArray = get_mono_array(ilArray);
+#if DEBUG
+ platform_log("array length: mono-%d, il2cpp-%d", mono_array_length(*monoArray), il2cpp_array_length(ilArray));
+#endif
+}
+
+void GetReturnStructToMono(void* i2struct, MonoObject** monoStruct, Il2CppReflectionType* i2type, int32_t i2size)
+{
+#if DEBUG
+ //ע˽ӿڻڴ
+
+ //char* typename = il2cpp_type_get_name(i2type->type);
+ //platform_log("get return struct, addr: %d, name: %s", i2struct, typename);
+ //il2cpp_free(typename);
+ //platform_log("get return struct, addr: %d, name1: %s", i2struct, il2cpp_class_get_name(il2cpp_object_get_class(i2struct)));
+#endif
+ get_mono_struct_raw(i2struct, monoStruct, i2type, i2size);
+}
+
+Il2CppObject* GetMonoObjectByPtr(void* ptr)
+{
+ return (MonoObject*)ptr;
+}
+
+Il2CppObject* ConvertObjectMonoToIL2Cpp(MonoObject* monoObj)
+{
+ if (monoObj == NULL)
+ {
+ return NULL;
+ }
+ MonoClass* klass = mono_object_get_class(monoObj);
+ char* kname = mono_class_get_name(klass);
+ MonoType* type = mono_class_get_type(klass);
+ if (is_primitive(type) || type->type == MONO_TYPE_ENUM)
+ {
+ Il2CppClass* i2class = get_il2cpp_class(klass);
+#if DEBUG
+ platform_log("primitive type %s size: mono-%d, il2cpp-%d", mono_class_get_name(klass), mono_class_instance_size(klass), i2class != NULL ? il2cpp_class_instance_size(i2class) : -1);
+#endif
+ if (i2class == NULL)
+ {
+ return NULL;
+ }
+ Il2CppObject* i2obj = il2cpp_object_new(i2class);
+ //il2cpp_gc_wbarrier_set_field(i2obj, *((char*)i2obj + sizeof(Il2CppObject)), (char*)monoObj + sizeof(MonoObject));
+ memcpy((char*)i2obj + sizeof(Il2CppObject), (char*)monoObj + sizeof(MonoObject), il2cpp_class_instance_size(i2class) - sizeof(Il2CppObject));
+ return i2obj;
+ }
+ else if (type->type == MONO_TYPE_STRING) //string
+ {
+ Il2CppString* str = get_il2cpp_string((MonoString*)monoObj);
+ return (Il2CppObject*)str;
+ }
+ else if (is_struct_type(type))
+ {
+ Il2CppObject** i2obj = NULL;
+ get_il2cpp_struct(monoObj, i2obj, mono_type_get_object(g_domain, type), mono_class_value_size(klass, NULL));
+ return i2obj; //structby valueʽݣԲbind
+ }
+ else if (type->type == MONO_TYPE_SZARRAY) //
+ {
+ //TODO: to implement
+ MonoClass* eklass = mono_class_get_element_class(klass);
+ Il2CppArray* i2Array = get_il2cpp_array((MonoArray*)monoObj);
+ //arraybindΪbind element㹻
+ /*if (i2Array != NULL)
+ {
+ bind_mono_il2cpp_object(monoObj, (Il2CppObject*)i2Array);
+ }*/
+ return (Il2CppObject*)i2Array;
+ }
+ else if(type->type == MONO_TYPE_CLASS)
+ {
+ //System.Type
+ if (strcmp(kname, "RuntimeType") == 0)
+ {
+ return (void*)get_il2cpp_reflection_type((MonoReflectionType*)monoObj);
+ }
+ else if (mono_class_is_subclass_of(klass, get_wobject_class(), 0))
+ {
+ Il2CppClass* i2class = get_il2cpp_class(klass);
+ WObjectHead* monoHead = (WObjectHead*)(monoObj);
+ if (monoHead->objectPtr == NULL)
+ {
+ platform_log("[ConvertObjectMonoToIL2Cpp] get il2cpp object from mono fail, type:%s", kname);
+ return NULL;
+ //return NULL;
+ }
+ return get_il2cpp_object_with_ptr(monoHead->objectPtr);
+ }
+ else
+ {
+ platform_log("[ConvertObjectMonoToIL2Cpp] array element class must be subclass of WObject: %s", kname);
+ return NULL;
+ }
+ }
+ else
+ {
+ platform_log("convert object mono to il2cpp fail, type not support: %s", kname);
+ return NULL;
+ }
+
+}
+
+static char il2cpp_exception[1024];
+static bool caught_il2cpp = 0;
+static char mono_exception[1024];
+static bool caught_mono = 0;
+//note: this function is neccessary, the function stack is in il2cpp at this time
+// should raise mono exception when back to mono
+void CatchIL2CppException(Il2CppException* exception)
+{
+ if (exception == NULL)
+ {
+ platform_log("il2cpp exception is null");
+ return;
+ }
+
+ Il2CppString* message = (Il2CppString*)il2cpp_exception_property((Il2CppObject*)exception, "get_Message", 1);
+ Il2CppString* trace = (Il2CppString*)il2cpp_exception_property((Il2CppObject*)exception, "get_StackTrace", 1);
+
+ caught_il2cpp = 1;
+ MonoString* _message = get_mono_string(message);
+ char* _msg = mono_string_to_utf8(_message);
+ sprintf_s(il2cpp_exception, sizeof(il2cpp_exception), "%s", _msg);
+
+ mono_free(_msg);
+ if (trace != NULL)
+ {
+ MonoString* _stack = get_mono_string(trace);
+ char* _stk = mono_string_to_utf8(_stack);
+#if DEBUG
+ platform_log("il2cpp exception stack: %s", _stk);
+#endif
+ mono_free(_stk);
+ }
+ //MonoString* _stack = get_mono_string(trace);
+}
+
+
+void RaiseMonoExceptionFromIL2Cpp()
+{
+ if (caught_il2cpp)
+ {
+ MonoException* exc = mono_exception_from_name_msg(mono_get_corlib(), "System", "Exception", il2cpp_exception);
+ caught_il2cpp = 0;
+ if (exc != NULL)
+ {
+ mono_raise_exception(exc);
+ }
+ else
+ {
+ platform_log("raise mono exception failed: %s", il2cpp_exception);
+ }
+ }
+}
+
+void CatchMonoException(MonoException* exception)
+{
+ //raise_mono_exception_runtime(msg);
+ if (exception == NULL)
+ {
+ platform_log("mono exception is null");
+ return;
+ }
+ //mono_exception_property(exception, "");
+ MonoString* message = (MonoString*)mono_exception_property((MonoObject*)exception, "get_Message", 1);
+ MonoString* trace = (MonoString*)mono_exception_property((MonoObject*)exception, "get_StackTrace", 1);
+
+ caught_mono = 1;
+ char* msgStr = mono_string_to_utf8(message);
+ char* traceStr = mono_string_to_utf8(trace);
+ sprintf_s(mono_exception, sizeof(mono_exception), "%s", msgStr);
+
+ mono_free(msgStr);
+#if DEBUG
+ platform_log("mono exception: %s", mono_exception);
+#endif
+ if (traceStr != NULL)
+ {
+#if DEBUG
+ platform_log("il2cpp exception stack: %s", traceStr);
+#endif
+ mono_free(traceStr);
+ }
+
+}
+
+void RaiseIL2CppExceptionFromMono()
+{
+ if (caught_mono)
+ {
+ Il2CppException* exc = il2cpp_exception_from_name_msg(il2cpp_get_corlib(), "System", "Exception", mono_exception);
+ caught_mono = 0;
+ il2cpp_raise_exception(exc);
+ }
+}
+
+#if __ANDROID__
+#include
+#include
+#endif
+MonoArray* GetFileBinaryData(MonoObject* this, MonoString* path, void* handle)
+{
+ int size = 0;
+
+#if __ANDROID__
+ //JavaVM* vm = GetJavaVm();
+ //Assert(vm);
+ //JNIEnv* env;
+ //int ret = vm->AttachCurrentThread(&env, 0);
+ //if (ret == 0)
+ //{
+ // //env
+ //}
+#endif
+ MonoArray* data = mono_array_new(g_domain, mono_get_byte_class(), size);
+}
/*
MonoObject* NewObject(MonoReflectionType* type)
@@ -180,6 +428,7 @@ float UnityEngine_Time_GetTime()
return res;
}*/
+
MonoObject* UnityEngine_GameObject_Internal_AddComponentWithType(MonoObject* obj, MonoReflectionType* type)
{
typedef Il2CppObject* (*AddComponentWithType) (Il2CppObject*, Il2CppReflectionType*);
@@ -187,7 +436,7 @@ MonoObject* UnityEngine_GameObject_Internal_AddComponentWithType(MonoObject* obj
if (!icall)
icall = (AddComponentWithType)il2cpp_resolve_icall("UnityEngine.GameObject::Internal_AddComponentWithType");
- Il2CppObject* il2cppObj = get_il2cpp_object(obj,NULL);
+ Il2CppObject* il2cppObj = get_il2cpp_object(obj, NULL);
MonoType* monoType = mono_reflection_type_get_type(type);
MonoClass * mclass = mono_class_from_mono_type(monoType);
@@ -211,9 +460,30 @@ MonoArray* UnityEngine_GameObject_GetComponentsInternal(MonoObject* obj, MonoRef
Il2CppObject* il2cppObj = get_il2cpp_object(obj, NULL);
Il2CppReflectionType* il2cppType = get_il2cpp_reflection_type(type);
+ if (il2cppObj == NULL || il2cppType == NULL)
+ {
+ platform_log("type not found: %s", mono_class_get_name(mono_class_from_mono_type(mono_reflection_type_get_type(type))));
+ }
Il2CppArray* res = icall(il2cppObj, il2cppType, useSearchTypeAsArrayReturnType, recursive, includeInactive, reverse, NULL);//resultList
- MonoArray* monoRes = get_mono_array(res);
+ MonoArray* monoRes = get_mono_array_with_type(res, mono_reflection_type_get_type(type));
+#if DEBUG
+ MonoClass* klass = mono_class_from_mono_type(mono_reflection_type_get_type(type));
+ char* name = mono_class_get_name(klass);
+ if (strcmp(name, "LineTrail") == 0)
+ {
+ MonoObject* ret = mono_array_addr(monoRes, MonoObject, 0);
+ MonoClassField* field = mono_class_get_field_from_name(klass, "posOffsets");
+ MonoArray* value;
+ mono_field_get_value(ret, field, &value);
+ for (int i = 0; i < mono_array_length(monoRes); i++)
+ {
+ MonoObject* o = mono_array_get(monoRes, MonoObject*, i);
+ platform_log("getcomponents: %d-%d/%d", o, value, value != NULL ? *(int*)((char*)value + sizeof(MonoObject) + sizeof(void*)) : -1);
+ }
+ }
+#endif
+
return monoRes;
}
@@ -230,7 +500,7 @@ void UnityEngine_GameObject_GetComponentFastPath(MonoObject* obj, MonoReflection
if (objs != NULL)
{
size_t len = mono_array_length(objs);
-
+ int totalCnt = 0;
for (int i = 0; i < len; i++)
{
MonoObject* monoObj = mono_array_get(objs, MonoObject*, i);
@@ -239,13 +509,129 @@ void UnityEngine_GameObject_GetComponentFastPath(MonoObject* obj, MonoReflection
MonoClass * tclass = mono_object_get_class(monoObj);
if (mono_object_isinst(monoObj, mclass))
{
- mono_gc_wbarrier_generic_store(objPtr, monoObj);
- break;
+ if (totalCnt == 0)
+ {
+ mono_gc_wbarrier_generic_store(objPtr, monoObj);
+ }
+ else
+ {
+
+ }
+ //break;
}
}
+
+ if (totalCnt > 1)
+ {
+ platform_log("UnityEngine_GameObject_GetComponentFastPath has %d componet with type %s", totalCnt, mono_class_get_name(mclass));
+ }
}
}
+MonoObject* UnityEngine_GameObject_GetComponentInChildren(MonoObject* thiz, MonoReflectionType* type, bool includeInactive)
+{
+ typedef Il2CppObject* (*ICallMethod) (Il2CppObject* thiz, Il2CppReflectionType* type, bool includeInactive);
+ static ICallMethod icall;
+ if (!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::GetComponentInChildren");
+ if (!icall)
+ {
+ platform_log("UnityEngine.GameObject::GetComponentInChildren func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz, il2cpp_get_class_UnityEngine_GameObject());
+ Il2CppReflectionType* i2type = get_il2cpp_reflection_type(type);
+ MonoObject* monoi2res = NULL;
+ if (i2type == get_monobehaviour_wrapper_rtype()) //monoУҪcomponentsб
+ {
+ MonoArray* arr = UnityEngine_GameObject_GetComponentsInternal(thiz, type, TRUE, TRUE, TRUE, FALSE, NULL);
+ int len = 0;
+ if (arr != NULL && (len = mono_array_length(arr)) > 0)
+ {
+ MonoType* monoType = mono_reflection_type_get_type(type);
+ MonoClass* mclass = mono_class_from_mono_type(monoType);
+ for (int i = 0; i < len; i++)
+ {
+ MonoObject* monoObj = mono_array_get(arr, MonoObject*, i);
+ if (monoObj == NULL)
+ continue;
+ MonoClass* tclass = mono_object_get_class(monoObj);
+ if (mono_object_isinst(monoObj, mclass))
+ {
+ monoi2res = monoObj;
+ break;
+ }
+ }
+ }
+ }
+ else
+ {
+ Il2CppObject* i2res = icall(i2thiz, i2type, includeInactive);
+ MonoType* monoType = mono_reflection_type_get_type(type);
+ MonoClass* mclass = mono_class_from_mono_type(monoType);
+ monoi2res = get_mono_object(i2res, mclass);
+ if (i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.GameObject::GetComponentInChildren fail to convert il2cpp obj to mono");
+ }
+ }
+ return monoi2res;
+}
+MonoObject* UnityEngine_GameObject_GetComponentInParent(MonoObject* thiz, MonoReflectionType* type, bool includeInactive)
+{
+ typedef Il2CppObject* (*ICallMethod) (Il2CppObject* thiz, Il2CppReflectionType* type, bool includeInactive);
+ static ICallMethod icall;
+ if (!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::GetComponentInParent");
+ if (!icall)
+ {
+ platform_log("UnityEngine.GameObject::GetComponentInParent func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz, il2cpp_get_class_UnityEngine_GameObject());
+ Il2CppReflectionType* i2type = get_il2cpp_reflection_type(type);
+ MonoObject* monoi2res = NULL;
+ if (i2type == get_monobehaviour_wrapper_rtype()) //monoУҪcomponentsб
+ {
+ MonoArray* arr = UnityEngine_GameObject_GetComponentsInternal(thiz, type, TRUE, TRUE, FALSE, TRUE, NULL);
+ int len = 0;
+ if (arr != NULL && (len = mono_array_length(arr)) > 0)
+ {
+ MonoType* monoType = mono_reflection_type_get_type(type);
+ MonoClass* mclass = mono_class_from_mono_type(monoType);
+ for (int i = 0; i < len; i++)
+ {
+ MonoObject* monoObj = mono_array_get(arr, MonoObject*, i);
+ if (monoObj == NULL)
+ continue;
+ MonoClass* tclass = mono_object_get_class(monoObj);
+ if (mono_object_isinst(monoObj, mclass))
+ {
+ monoi2res = monoObj;
+ break;
+ }
+ }
+ }
+ }
+ else
+ {
+ Il2CppObject* i2res = icall(i2thiz, i2type, includeInactive);
+ MonoType* monoType = mono_reflection_type_get_type(type);
+ MonoClass* mclass = mono_class_from_mono_type(monoType);
+ monoi2res = get_mono_object(i2res, mclass);
+ if (i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.GameObject::GetComponentInParent fail to convert il2cpp obj to mono");
+ }
+ }
+
+ return monoi2res;
+}
+
MonoObject* UnityEngine_Component_get_gameObject(MonoObject* thiz);
void UnityEngine_Component_GetComponentFastPath(MonoObject* obj, MonoReflectionType* type, intptr_t ptr)
@@ -340,8 +726,21 @@ void mono_register_icall(void)
il2cpp_add_internal_call("ObjectStore::GetObject", (Il2CppMethodPointer)Il2cppGetObject);
il2cpp_add_internal_call("ObjectStore::GetObjectPtr", (Il2CppMethodPointer)Il2cppGetObjectPtr);
+ il2cpp_add_internal_call("ObjectStore::GetReturnArrayToMono", (Il2CppMethodPointer)GetReturnArrayToMono);
+ il2cpp_add_internal_call("ObjectStore::GetReturnStructToMono", (Il2CppMethodPointer)GetReturnStructToMono);
+
+ il2cpp_add_internal_call("PureScript.ScriptEngine::OnException", (Il2CppMethodPointer)CatchIL2CppException);
+ il2cpp_add_internal_call("PureScript.ScriptEngine::CheckException", (Il2CppMethodPointer)RaiseIL2CppExceptionFromMono);
+
mono_add_internal_call("ObjectStore::GetObject", MonoGetObject);
mono_add_internal_call("ObjectStore::StoreObject", MonoStoreObject);
+ mono_add_internal_call("ObjectStore::GetMonoObjectByPtr", GetMonoObjectByPtr);
+
+ mono_add_internal_call("ObjectStore::ConvertObjectMonoToIL2Cpp", ConvertObjectMonoToIL2Cpp);
+
+ mono_add_internal_call("PureScript.Mono.ScriptEngine::OnException", CatchMonoException);
+ mono_add_internal_call("PureScript.Mono.ScriptEngine::CheckException", RaiseMonoExceptionFromIL2Cpp);
+
//Aono_add_internal_call("UnityEngine.GameObject::CreatePrimitive", (void*)UnityEngine_GameObject_CreatePrimitive);
//Aono_add_internal_call("UnityEngine.DebugLogHandler::Internal_Log", (void*)UnityEngine_DebugLogHandler_Internal_Log);
@@ -361,6 +760,8 @@ void mono_register_icall(void)
mono_add_internal_call("UnityEngine.GameObject::GetComponentFastPath", (void*)UnityEngine_GameObject_GetComponentFastPath);
mono_add_internal_call("UnityEngine.Component::GetComponentFastPath", (void*)UnityEngine_Component_GetComponentFastPath);
mono_add_internal_call("UnityEngine.GameObject::GetComponentsInternal", (void*)UnityEngine_GameObject_GetComponentsInternal);
+ mono_add_internal_call("UnityEngine.GameObject::GetComponentInChildren", (void*)UnityEngine_GameObject_GetComponentInChildren);
+ mono_add_internal_call("UnityEngine.GameObject::GetComponentInParent", (void*)UnityEngine_GameObject_GetComponentInParent);
//Aono_add_internal_call("UnityEngine.MonoBehaviour::IsObjectMonoBehaviour", (void*)UnityEngine_MonoBehaviour_IsObjectMonoBehaviour);
mono_add_internal_call("UnityEngine.MonoBehaviour::StartCoroutineManaged2", (void*)UnityEngine_MonoBehaviour_StartCoroutineManaged2);
diff --git a/ScriptEngine/custom/wrapper.c b/ScriptEngine/custom/wrapper.c
index 87674e8..0e438b8 100644
--- a/ScriptEngine/custom/wrapper.c
+++ b/ScriptEngine/custom/wrapper.c
@@ -55,17 +55,30 @@ void InvokeMonoBehaviourFunction(Il2CppObject* obj, void* methodPtr)
Il2CppObject* create_il2cpp_enumerator_wrapper(MonoObject* mono)
{
- Il2CppClass* m_class = get_enumerator_wrapper_class();
+ Il2CppClass* i2class = get_enumerator_wrapper_class();
if (mono == NULL)
return NULL;
- Il2CppObject* il2cpp = il2cpp_object_new(m_class);
+ Il2CppObject* il2cpp = il2cpp_object_new(i2class);
+ /*if (!is_wrapper_class(klass))
+ return;*/
+
+ WrapperHead* il2cppHead = (WrapperHead*)(il2cpp);
+ if(il2cppHead->handle != 0)
+ mono_gchandle_free(il2cppHead->handle);
+ il2cppHead->handle = mono_gchandle_new(mono, FALSE);
+
+ if (i2class == get_monobehaviour_wrapper_class())
+ {
+ WObjectHead* monoHead = (WObjectHead*)(mono);
+ monoHead->objectPtr = il2cpp;
+ }
+
debug_mono_obj(mono);
- call_wrapper_init(il2cpp,mono);
+ call_wrapper_init(il2cpp, mono);
return il2cpp;
}
-
Il2CppClass* get_enumerator_wrapper_class()
{
static Il2CppClass* enumerator_wrapper_class;
@@ -86,6 +99,13 @@ MonoClass* get_ienumerator_class()
return ienumerator_class;
}
+MonoClass* get_serializable_attribute_class()
+{
+ static MonoClass* serializable_attribute_class;
+ if (serializable_attribute_class == NULL)
+ serializable_attribute_class = mono_search_class("mscorlib.dll", "System", "SerializableAttribute");
+ return serializable_attribute_class;
+}
MonoClass* get_YieldInstruction_class()
{
@@ -121,6 +141,18 @@ MonoClass* get_AsyncOperation_class()
return kclass;
}
+MonoClass* get_wobject_class()
+{
+ static MonoClass* wobject_class;
+ if (wobject_class == NULL)
+ {
+ wobject_class = mono_search_class("Adapter.wrapper.dll", "", "WObject");
+ //il2cpp_add_flag(enumerator_wrapper_class, CLASS_MASK_WRAPPER);
+ }
+ return wobject_class;
+}
+
+
Il2CppObject* invoke_enumerator_current(Il2CppObject* obj, void* methodPtr)
{
MonoObject * monoObj = get_mono_wrapper_object(obj, NULL);
diff --git a/ScriptEngine/generated/aot_module_register.c b/ScriptEngine/generated/aot_module_register.c
index 5be524e..0602c7d 100644
--- a/ScriptEngine/generated/aot_module_register.c
+++ b/ScriptEngine/generated/aot_module_register.c
@@ -1,14 +1,13 @@
#if RUNTIME_IOS
#include "runtime.h"
- extern void *mono_aot_module_Assembly_CSharp_info;
extern void *mono_aot_module_Mono_Security_info;
- extern void *mono_aot_module_System_Configuration_info;
+ extern void *mono_aot_module_mscorlib_info;
extern void *mono_aot_module_System_Core_info;
- extern void *mono_aot_module_System_Diagnostics_StackTrace_info;
- extern void *mono_aot_module_System_Globalization_Extensions_info;
- extern void *mono_aot_module_System_Xml_info;
extern void *mono_aot_module_System_info;
+ extern void *mono_aot_module_Adapter_wrapper_info;
+ extern void *mono_aot_module_ThirdParty_info;
+ extern void *mono_aot_module_Unity_Timeline_info;
extern void *mono_aot_module_UnityEngine_AIModule_info;
extern void *mono_aot_module_UnityEngine_AndroidJNIModule_info;
extern void *mono_aot_module_UnityEngine_AnimationModule_info;
@@ -16,39 +15,32 @@
extern void *mono_aot_module_UnityEngine_AudioModule_info;
extern void *mono_aot_module_UnityEngine_CoreModule_info;
extern void *mono_aot_module_UnityEngine_DirectorModule_info;
- extern void *mono_aot_module_UnityEngine_GameCenterModule_info;
extern void *mono_aot_module_UnityEngine_GridModule_info;
+ extern void *mono_aot_module_UnityEngine_ImageConversionModule_info;
extern void *mono_aot_module_UnityEngine_IMGUIModule_info;
extern void *mono_aot_module_UnityEngine_InputLegacyModule_info;
- extern void *mono_aot_module_UnityEngine_InputModule_info;
extern void *mono_aot_module_UnityEngine_ParticleSystemModule_info;
extern void *mono_aot_module_UnityEngine_Physics2DModule_info;
extern void *mono_aot_module_UnityEngine_PhysicsModule_info;
extern void *mono_aot_module_UnityEngine_SharedInternalsModule_info;
- extern void *mono_aot_module_UnityEngine_SubsystemsModule_info;
- extern void *mono_aot_module_UnityEngine_TerrainModule_info;
+ extern void *mono_aot_module_UnityEngine_SpriteShapeModule_info;
extern void *mono_aot_module_UnityEngine_TextRenderingModule_info;
extern void *mono_aot_module_UnityEngine_TilemapModule_info;
+ extern void *mono_aot_module_UnityEngine_UI_info;
extern void *mono_aot_module_UnityEngine_UIElementsModule_info;
+ extern void *mono_aot_module_UnityEngine_UIElementsNativeModule_info;
extern void *mono_aot_module_UnityEngine_UIModule_info;
extern void *mono_aot_module_UnityEngine_UnityWebRequestModule_info;
- extern void *mono_aot_module_UnityEngine_VFXModule_info;
- extern void *mono_aot_module_UnityEngine_VRModule_info;
- extern void *mono_aot_module_UnityEngine_VideoModule_info;
- extern void *mono_aot_module_UnityEngine_XRModule_info;
- extern void *mono_aot_module_UnityEngine_info;
- extern void *mono_aot_module_mscorlib_info;
- extern void *mono_aot_module_netstandard_info;
+ extern void *mono_aot_module_UnityEngine_UnityWebRequestWWWModule_info;
void mono_ios_register_modules(void)
{
- mono_aot_register_module(mono_aot_module_Assembly_CSharp_info);
mono_aot_register_module(mono_aot_module_Mono_Security_info);
- mono_aot_register_module(mono_aot_module_System_Configuration_info);
+ mono_aot_register_module(mono_aot_module_mscorlib_info);
mono_aot_register_module(mono_aot_module_System_Core_info);
- mono_aot_register_module(mono_aot_module_System_Diagnostics_StackTrace_info);
- mono_aot_register_module(mono_aot_module_System_Globalization_Extensions_info);
- mono_aot_register_module(mono_aot_module_System_Xml_info);
mono_aot_register_module(mono_aot_module_System_info);
+ mono_aot_register_module(mono_aot_module_Adapter_wrapper_info);
+ mono_aot_register_module(mono_aot_module_ThirdParty_info);
+ mono_aot_register_module(mono_aot_module_Unity_Timeline_info);
mono_aot_register_module(mono_aot_module_UnityEngine_AIModule_info);
mono_aot_register_module(mono_aot_module_UnityEngine_AndroidJNIModule_info);
mono_aot_register_module(mono_aot_module_UnityEngine_AnimationModule_info);
@@ -56,29 +48,23 @@ void mono_ios_register_modules(void)
mono_aot_register_module(mono_aot_module_UnityEngine_AudioModule_info);
mono_aot_register_module(mono_aot_module_UnityEngine_CoreModule_info);
mono_aot_register_module(mono_aot_module_UnityEngine_DirectorModule_info);
- mono_aot_register_module(mono_aot_module_UnityEngine_GameCenterModule_info);
mono_aot_register_module(mono_aot_module_UnityEngine_GridModule_info);
+ mono_aot_register_module(mono_aot_module_UnityEngine_ImageConversionModule_info);
mono_aot_register_module(mono_aot_module_UnityEngine_IMGUIModule_info);
mono_aot_register_module(mono_aot_module_UnityEngine_InputLegacyModule_info);
- mono_aot_register_module(mono_aot_module_UnityEngine_InputModule_info);
mono_aot_register_module(mono_aot_module_UnityEngine_ParticleSystemModule_info);
mono_aot_register_module(mono_aot_module_UnityEngine_Physics2DModule_info);
mono_aot_register_module(mono_aot_module_UnityEngine_PhysicsModule_info);
mono_aot_register_module(mono_aot_module_UnityEngine_SharedInternalsModule_info);
- mono_aot_register_module(mono_aot_module_UnityEngine_SubsystemsModule_info);
- mono_aot_register_module(mono_aot_module_UnityEngine_TerrainModule_info);
+ mono_aot_register_module(mono_aot_module_UnityEngine_SpriteShapeModule_info);
mono_aot_register_module(mono_aot_module_UnityEngine_TextRenderingModule_info);
mono_aot_register_module(mono_aot_module_UnityEngine_TilemapModule_info);
+ mono_aot_register_module(mono_aot_module_UnityEngine_UI_info);
mono_aot_register_module(mono_aot_module_UnityEngine_UIElementsModule_info);
+ mono_aot_register_module(mono_aot_module_UnityEngine_UIElementsNativeModule_info);
mono_aot_register_module(mono_aot_module_UnityEngine_UIModule_info);
mono_aot_register_module(mono_aot_module_UnityEngine_UnityWebRequestModule_info);
- mono_aot_register_module(mono_aot_module_UnityEngine_VFXModule_info);
- mono_aot_register_module(mono_aot_module_UnityEngine_VRModule_info);
- mono_aot_register_module(mono_aot_module_UnityEngine_VideoModule_info);
- mono_aot_register_module(mono_aot_module_UnityEngine_XRModule_info);
- mono_aot_register_module(mono_aot_module_UnityEngine_info);
- mono_aot_register_module(mono_aot_module_mscorlib_info);
- mono_aot_register_module(mono_aot_module_netstandard_info);
+ mono_aot_register_module(mono_aot_module_UnityEngine_UnityWebRequestWWWModule_info);
}
#endif
diff --git a/ScriptEngine/generated/class_cache_gen.c b/ScriptEngine/generated/class_cache_gen.c
index 9751c5b..df7f3c0 100644
--- a/ScriptEngine/generated/class_cache_gen.c
+++ b/ScriptEngine/generated/class_cache_gen.c
@@ -1,33 +1,5 @@
#include "class_cache_gen.h"
-MonoImage* mono_get_image_UnityEngine_AnimationModule()
-{
- static MonoImage* img;
- if(!img)
- img = mono_get_image("UnityEngine.AnimationModule.dll");
- return img;
-}
-MonoImage* mono_get_image_UnityEngine_AudioModule()
-{
- static MonoImage* img;
- if(!img)
- img = mono_get_image("UnityEngine.AudioModule.dll");
- return img;
-}
-MonoImage* mono_get_image_UnityEngine_CoreModule()
-{
- static MonoImage* img;
- if(!img)
- img = mono_get_image("UnityEngine.CoreModule.dll");
- return img;
-}
-MonoImage* mono_get_image_UnityEngine_DirectorModule()
-{
- static MonoImage* img;
- if(!img)
- img = mono_get_image("UnityEngine.DirectorModule.dll");
- return img;
-}
MonoImage* mono_get_image_mscorlib()
{
static MonoImage* img;
@@ -35,60 +7,46 @@ MonoImage* mono_get_image_mscorlib()
img = mono_get_image("mscorlib.dll");
return img;
}
-MonoImage* mono_get_image_UnityEngine_TerrainModule()
-{
- static MonoImage* img;
- if(!img)
- img = mono_get_image("UnityEngine.TerrainModule.dll");
- return img;
-}
-MonoImage* mono_get_image_UnityEngine_TextRenderingModule()
-{
- static MonoImage* img;
- if(!img)
- img = mono_get_image("UnityEngine.TextRenderingModule.dll");
- return img;
-}
-MonoImage* mono_get_image_UnityEngine_VideoModule()
+MonoImage* mono_get_image_UnityEngine_AnimationModule()
{
static MonoImage* img;
if(!img)
- img = mono_get_image("UnityEngine.VideoModule.dll");
+ img = mono_get_image("UnityEngine.AnimationModule.dll");
return img;
}
-MonoImage* mono_get_image_UnityEngine_AIModule()
+MonoImage* mono_get_image_UnityEngine_CoreModule()
{
static MonoImage* img;
if(!img)
- img = mono_get_image("UnityEngine.AIModule.dll");
+ img = mono_get_image("UnityEngine.CoreModule.dll");
return img;
}
-MonoImage* mono_get_image_UnityEngine_IMGUIModule()
+MonoImage* mono_get_image_UnityEngine_AssetBundleModule()
{
static MonoImage* img;
if(!img)
- img = mono_get_image("UnityEngine.IMGUIModule.dll");
+ img = mono_get_image("UnityEngine.AssetBundleModule.dll");
return img;
}
-MonoImage* mono_get_image_UnityEngine_InputModule()
+MonoImage* mono_get_image_UnityEngine_AudioModule()
{
static MonoImage* img;
if(!img)
- img = mono_get_image("UnityEngine.InputModule.dll");
+ img = mono_get_image("UnityEngine.AudioModule.dll");
return img;
}
-MonoImage* mono_get_image_UnityEngine_SubsystemsModule()
+MonoImage* mono_get_image_UnityEngine_Physics2DModule()
{
static MonoImage* img;
if(!img)
- img = mono_get_image("UnityEngine.SubsystemsModule.dll");
+ img = mono_get_image("UnityEngine.Physics2DModule.dll");
return img;
}
-MonoImage* mono_get_image_UnityEngine_UIElementsModule()
+MonoImage* mono_get_image_UnityEngine_PhysicsModule()
{
static MonoImage* img;
if(!img)
- img = mono_get_image("UnityEngine.UIElementsModule.dll");
+ img = mono_get_image("UnityEngine.PhysicsModule.dll");
return img;
}
MonoImage* mono_get_image_UnityEngine_UIModule()
@@ -98,27 +56,6 @@ MonoImage* mono_get_image_UnityEngine_UIModule()
img = mono_get_image("UnityEngine.UIModule.dll");
return img;
}
-MonoImage* mono_get_image_UnityEngine_VRModule()
-{
- static MonoImage* img;
- if(!img)
- img = mono_get_image("UnityEngine.VRModule.dll");
- return img;
-}
-MonoImage* mono_get_image_UnityEngine_XRModule()
-{
- static MonoImage* img;
- if(!img)
- img = mono_get_image("UnityEngine.XRModule.dll");
- return img;
-}
-MonoImage* mono_get_image_UnityEngine_UnityWebRequestModule()
-{
- static MonoImage* img;
- if(!img)
- img = mono_get_image("UnityEngine.UnityWebRequestModule.dll");
- return img;
-}
Il2CppImage* il2cpp_get_image_UnityEngine_AIModule()
{
static Il2CppImage* img;
@@ -133,6 +70,13 @@ Il2CppImage* il2cpp_get_image_UnityEngine_AnimationModule()
img = il2cpp_get_image("UnityEngine.AnimationModule.dll");
return img;
}
+Il2CppImage* il2cpp_get_image_UnityEngine_AssetBundleModule()
+{
+ static Il2CppImage* img;
+ if(!img)
+ img = il2cpp_get_image("UnityEngine.AssetBundleModule.dll");
+ return img;
+}
Il2CppImage* il2cpp_get_image_UnityEngine_AudioModule()
{
static Il2CppImage* img;
@@ -161,25 +105,25 @@ Il2CppImage* il2cpp_get_image_UnityEngine_IMGUIModule()
img = il2cpp_get_image("UnityEngine.IMGUIModule.dll");
return img;
}
-Il2CppImage* il2cpp_get_image_UnityEngine_InputModule()
+Il2CppImage* il2cpp_get_image_UnityEngine_ParticleSystemModule()
{
static Il2CppImage* img;
if(!img)
- img = il2cpp_get_image("UnityEngine.InputModule.dll");
+ img = il2cpp_get_image("UnityEngine.ParticleSystemModule.dll");
return img;
}
-Il2CppImage* il2cpp_get_image_UnityEngine_SubsystemsModule()
+Il2CppImage* il2cpp_get_image_UnityEngine_Physics2DModule()
{
static Il2CppImage* img;
if(!img)
- img = il2cpp_get_image("UnityEngine.SubsystemsModule.dll");
+ img = il2cpp_get_image("UnityEngine.Physics2DModule.dll");
return img;
}
-Il2CppImage* il2cpp_get_image_UnityEngine_TerrainModule()
+Il2CppImage* il2cpp_get_image_UnityEngine_PhysicsModule()
{
static Il2CppImage* img;
if(!img)
- img = il2cpp_get_image("UnityEngine.TerrainModule.dll");
+ img = il2cpp_get_image("UnityEngine.PhysicsModule.dll");
return img;
}
Il2CppImage* il2cpp_get_image_UnityEngine_TextRenderingModule()
@@ -189,11 +133,11 @@ Il2CppImage* il2cpp_get_image_UnityEngine_TextRenderingModule()
img = il2cpp_get_image("UnityEngine.TextRenderingModule.dll");
return img;
}
-Il2CppImage* il2cpp_get_image_UnityEngine_UIElementsModule()
+Il2CppImage* il2cpp_get_image_UnityEngine_TilemapModule()
{
static Il2CppImage* img;
if(!img)
- img = il2cpp_get_image("UnityEngine.UIElementsModule.dll");
+ img = il2cpp_get_image("UnityEngine.TilemapModule.dll");
return img;
}
Il2CppImage* il2cpp_get_image_UnityEngine_UIModule()
@@ -203,41 +147,6 @@ Il2CppImage* il2cpp_get_image_UnityEngine_UIModule()
img = il2cpp_get_image("UnityEngine.UIModule.dll");
return img;
}
-Il2CppImage* il2cpp_get_image_UnityEngine_VRModule()
-{
- static Il2CppImage* img;
- if(!img)
- img = il2cpp_get_image("UnityEngine.VRModule.dll");
- return img;
-}
-Il2CppImage* il2cpp_get_image_UnityEngine_VideoModule()
-{
- static Il2CppImage* img;
- if(!img)
- img = il2cpp_get_image("UnityEngine.VideoModule.dll");
- return img;
-}
-Il2CppImage* il2cpp_get_image_UnityEngine_XRModule()
-{
- static Il2CppImage* img;
- if(!img)
- img = il2cpp_get_image("UnityEngine.XRModule.dll");
- return img;
-}
-Il2CppImage* il2cpp_get_image_UnityEngine_ParticleSystemModule()
-{
- static Il2CppImage* img;
- if(!img)
- img = il2cpp_get_image("UnityEngine.ParticleSystemModule.dll");
- return img;
-}
-Il2CppImage* il2cpp_get_image_UnityEngine_TilemapModule()
-{
- static Il2CppImage* img;
- if(!img)
- img = il2cpp_get_image("UnityEngine.TilemapModule.dll");
- return img;
-}
Il2CppImage* il2cpp_get_image_UnityEngine_UnityWebRequestModule()
{
static Il2CppImage* img;
@@ -245,277 +154,95 @@ Il2CppImage* il2cpp_get_image_UnityEngine_UnityWebRequestModule()
img = il2cpp_get_image("UnityEngine.UnityWebRequestModule.dll");
return img;
}
-MonoClass* mono_get_class_UnityEngine_AnimatorOverrideController()
-{
- static MonoClass* klass;
- if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_AnimationModule(),"UnityEngine","AnimatorOverrideController");
- return klass;
-}
-MonoClass* mono_get_class_UnityEngine_AudioClip()
-{
- static MonoClass* klass;
- if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_AudioModule(),"UnityEngine","AudioClip");
- return klass;
-}
-MonoClass* mono_get_class_UnityEngine_Camera()
-{
- static MonoClass* klass;
- if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine","Camera");
- return klass;
-}
-MonoClass* mono_get_class_UnityEngine_CullingGroup()
-{
- static MonoClass* klass;
- if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine","CullingGroup");
- return klass;
-}
-MonoClass* mono_get_class_UnityEngine_ReflectionProbe()
-{
- static MonoClass* klass;
- if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine","ReflectionProbe");
- return klass;
-}
-MonoClass* mono_get_class_UnityEngine_Cubemap()
-{
- static MonoClass* klass;
- if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine","Cubemap");
- return klass;
-}
-MonoClass* mono_get_class_UnityEngine_AsyncOperation()
-{
- static MonoClass* klass;
- if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine","AsyncOperation");
- return klass;
-}
-MonoClass* mono_get_class_UnityEngine_RectTransform()
-{
- static MonoClass* klass;
- if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine","RectTransform");
- return klass;
-}
-MonoClass* mono_get_class_UnityEngine_U2D_SpriteAtlas()
-{
- static MonoClass* klass;
- if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine.U2D","SpriteAtlas");
- return klass;
-}
-MonoClass* mono_get_class_UnityEngine_Rendering_BatchRendererGroup()
-{
- static MonoClass* klass;
- if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine.Rendering","BatchRendererGroup");
- return klass;
-}
-MonoClass* mono_get_class_UnityEngine_Light()
-{
- static MonoClass* klass;
- if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine","Light");
- return klass;
-}
-MonoClass* mono_get_class_UnityEngine_Playables_PlayableDirector()
-{
- static MonoClass* klass;
- if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_DirectorModule(),"UnityEngine.Playables","PlayableDirector");
- return klass;
-}
-MonoClass* mono_get_class_System_Exception()
-{
- static MonoClass* klass;
- if(!klass)
- klass = mono_get_class(mono_get_image_mscorlib(),"System","Exception");
- return klass;
-}
-MonoClass* mono_get_class_UnityEngine_TerrainData()
-{
- static MonoClass* klass;
- if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_TerrainModule(),"UnityEngine","TerrainData");
- return klass;
-}
-MonoClass* mono_get_class_UnityEngine_Font()
-{
- static MonoClass* klass;
- if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_TextRenderingModule(),"UnityEngine","Font");
- return klass;
-}
-MonoClass* mono_get_class_UnityEngine_Video_VideoPlayer()
-{
- static MonoClass* klass;
- if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_VideoModule(),"UnityEngine.Video","VideoPlayer");
- return klass;
-}
-MonoClass* mono_get_class_UnityEngine_AI_NavMesh()
-{
- static MonoClass* klass;
- if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_AIModule(),"UnityEngine.AI","NavMesh");
- return klass;
-}
-MonoClass* mono_get_class_UnityEngine_AudioSettings()
-{
- static MonoClass* klass;
- if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_AudioModule(),"UnityEngine","AudioSettings");
- return klass;
-}
-MonoClass* mono_get_class_UnityEngine_Application()
-{
- static MonoClass* klass;
- if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine","Application");
- return klass;
-}
-MonoClass* mono_get_class_UnityEngine_Display()
-{
- static MonoClass* klass;
- if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine","Display");
- return klass;
-}
-MonoClass* mono_get_class_UnityEngine_U2D_SpriteAtlasManager()
-{
- static MonoClass* klass;
- if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine.U2D","SpriteAtlasManager");
- return klass;
-}
-MonoClass* mono_get_class_UnityEngine_Profiling_Memory_Experimental_MemoryProfiler()
-{
- static MonoClass* klass;
- if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine.Profiling.Memory.Experimental","MemoryProfiler");
- return klass;
-}
-MonoClass* mono_get_class_UnityEngine_SceneManagement_SceneManager()
-{
- static MonoClass* klass;
- if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine.SceneManagement","SceneManager");
- return klass;
-}
-MonoClass* mono_get_class_UnityEngine_Experimental_GlobalIllumination_Lightmapping()
-{
- static MonoClass* klass;
- if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine.Experimental.GlobalIllumination","Lightmapping");
- return klass;
-}
-MonoClass* mono_get_class_UnityEngine_GUIUtility()
+MonoClass* mono_get_class_System_Boolean()
{
static MonoClass* klass;
if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_IMGUIModule(),"UnityEngine","GUIUtility");
+ klass = mono_get_class(mono_get_image_mscorlib(),"System","Boolean");
return klass;
}
-MonoClass* mono_get_class_UnityEngineInternal_Input_NativeInputSystem()
+MonoClass* mono_get_class_System_Byte()
{
static MonoClass* klass;
if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_InputModule(),"UnityEngineInternal.Input","NativeInputSystem");
+ klass = mono_get_class(mono_get_image_mscorlib(),"System","Byte");
return klass;
}
-MonoClass* mono_get_class_UnityEngine_SubsystemManager()
+MonoClass* mono_get_class_System_SByte()
{
static MonoClass* klass;
if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_SubsystemsModule(),"UnityEngine","SubsystemManager");
+ klass = mono_get_class(mono_get_image_mscorlib(),"System","SByte");
return klass;
}
-MonoClass* mono_get_class_UnityEngine_Experimental_TerrainAPI_TerrainCallbacks()
+MonoClass* mono_get_class_System_Char()
{
static MonoClass* klass;
if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_TerrainModule(),"UnityEngine.Experimental.TerrainAPI","TerrainCallbacks");
- return klass;
-}
-MonoClass* mono_get_class_UnityEngine_UIElements_UIR_Utility()
-{
- static MonoClass* klass;
- if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_UIElementsModule(),"UnityEngine.UIElements.UIR","Utility");
- return klass;
-}
-MonoClass* mono_get_class_UnityEngine_Canvas()
-{
- static MonoClass* klass;
- if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_UIModule(),"UnityEngine","Canvas");
+ klass = mono_get_class(mono_get_image_mscorlib(),"System","Char");
return klass;
}
-MonoClass* mono_get_class_UnityEngine_XR_XRDevice()
+MonoClass* mono_get_class_System_Int16()
{
static MonoClass* klass;
if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_VRModule(),"UnityEngine.XR","XRDevice");
+ klass = mono_get_class(mono_get_image_mscorlib(),"System","Int16");
return klass;
}
-MonoClass* mono_get_class_UnityEngine_XR_InputTracking()
+MonoClass* mono_get_class_System_Int32()
{
static MonoClass* klass;
if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_XRModule(),"UnityEngine.XR","InputTracking");
+ klass = mono_get_class(mono_get_image_mscorlib(),"System","Int32");
return klass;
}
-MonoClass* mono_get_class_UnityEngine_XR_InputDevices()
+MonoClass* mono_get_class_System_Int64()
{
static MonoClass* klass;
if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_XRModule(),"UnityEngine.XR","InputDevices");
+ klass = mono_get_class(mono_get_image_mscorlib(),"System","Int64");
return klass;
}
-MonoClass* mono_get_class_UnityEngine_XR_XRDisplaySubsystem()
+MonoClass* mono_get_class_System_Single()
{
static MonoClass* klass;
if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_XRModule(),"UnityEngine.XR","XRDisplaySubsystem");
+ klass = mono_get_class(mono_get_image_mscorlib(),"System","Single");
return klass;
}
-MonoClass* mono_get_class_UnityEngine_XR_XRInputSubsystem()
+MonoClass* mono_get_class_System_Double()
{
static MonoClass* klass;
if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_XRModule(),"UnityEngine.XR","XRInputSubsystem");
+ klass = mono_get_class(mono_get_image_mscorlib(),"System","Double");
return klass;
}
-MonoClass* mono_get_class_UnityEngine_RenderTexture()
+MonoClass* mono_get_class_System_IntPtr()
{
static MonoClass* klass;
if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine","RenderTexture");
+ klass = mono_get_class(mono_get_image_mscorlib(),"System","IntPtr");
return klass;
}
-MonoClass* mono_get_class_UnityEngine_Rendering_CommandBuffer()
+MonoClass* mono_get_class_UnityEngine_RuntimeAnimatorController()
{
static MonoClass* klass;
if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine.Rendering","CommandBuffer");
+ klass = mono_get_class(mono_get_image_UnityEngine_AnimationModule(),"UnityEngine","RuntimeAnimatorController");
return klass;
}
-MonoClass* mono_get_class_UnityEngine_Texture()
+MonoClass* mono_get_class_UnityEngine_Avatar()
{
static MonoClass* klass;
if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine","Texture");
+ klass = mono_get_class(mono_get_image_UnityEngine_AnimationModule(),"UnityEngine","Avatar");
return klass;
}
-MonoClass* mono_get_class_System_Object()
+MonoClass* mono_get_class_UnityEngine_AnimationClip()
{
static MonoClass* klass;
if(!klass)
- klass = mono_get_class(mono_get_image_mscorlib(),"System","Object");
+ klass = mono_get_class(mono_get_image_UnityEngine_AnimationModule(),"UnityEngine","AnimationClip");
return klass;
}
MonoClass* mono_get_class_UnityEngine_Object()
@@ -525,88 +252,46 @@ MonoClass* mono_get_class_UnityEngine_Object()
klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine","Object");
return klass;
}
-MonoClass* mono_get_class_UnityEngine_Material()
-{
- static MonoClass* klass;
- if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine","Material");
- return klass;
-}
-MonoClass* mono_get_class_UnityEngine_BillboardAsset()
-{
- static MonoClass* klass;
- if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine","BillboardAsset");
- return klass;
-}
-MonoClass* mono_get_class_UnityEngine_LightmapData()
-{
- static MonoClass* klass;
- if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine","LightmapData");
- return klass;
-}
-MonoClass* mono_get_class_UnityEngine_LightProbes()
-{
- static MonoClass* klass;
- if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine","LightProbes");
- return klass;
-}
-MonoClass* mono_get_class_UnityEngine_ScriptableObject()
-{
- static MonoClass* klass;
- if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine","ScriptableObject");
- return klass;
-}
-MonoClass* mono_get_class_UnityEngine_AnimationCurve()
-{
- static MonoClass* klass;
- if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine","AnimationCurve");
- return klass;
-}
-MonoClass* mono_get_class_UnityEngine_Gradient()
+MonoClass* mono_get_class_UnityEngine_AssetBundle()
{
static MonoClass* klass;
if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine","Gradient");
+ klass = mono_get_class(mono_get_image_UnityEngine_AssetBundleModule(),"UnityEngine","AssetBundle");
return klass;
}
-MonoClass* mono_get_class_UnityEngine_Transform()
+MonoClass* mono_get_class_UnityEngine_AssetBundleCreateRequest()
{
static MonoClass* klass;
if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine","Transform");
+ klass = mono_get_class(mono_get_image_UnityEngine_AssetBundleModule(),"UnityEngine","AssetBundleCreateRequest");
return klass;
}
-MonoClass* mono_get_class_UnityEngine_GameObject()
+MonoClass* mono_get_class_UnityEngine_AssetBundleRequest()
{
static MonoClass* klass;
if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine","GameObject");
+ klass = mono_get_class(mono_get_image_UnityEngine_AssetBundleModule(),"UnityEngine","AssetBundleRequest");
return klass;
}
-MonoClass* mono_get_class_UnityEngine_Shader()
+MonoClass* mono_get_class_UnityEngine_AsyncOperation()
{
static MonoClass* klass;
if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine","Shader");
+ klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine","AsyncOperation");
return klass;
}
-MonoClass* mono_get_class_UnityEngine_Flare()
+MonoClass* mono_get_class_UnityEngine_AssetBundleRecompressOperation()
{
static MonoClass* klass;
if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine","Flare");
+ klass = mono_get_class(mono_get_image_UnityEngine_AssetBundleModule(),"UnityEngine","AssetBundleRecompressOperation");
return klass;
}
-MonoClass* mono_get_class_UnityEngine_Mesh()
+MonoClass* mono_get_class_UnityEngine_AudioClip()
{
static MonoClass* klass;
if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine","Mesh");
+ klass = mono_get_class(mono_get_image_UnityEngine_AudioModule(),"UnityEngine","AudioClip");
return klass;
}
MonoClass* mono_get_class_System_Array()
@@ -616,879 +301,904 @@ MonoClass* mono_get_class_System_Array()
klass = mono_get_class(mono_get_image_mscorlib(),"System","Array");
return klass;
}
-MonoClass* mono_get_class_UnityEngine_Texture2D()
-{
- static MonoClass* klass;
- if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine","Texture2D");
- return klass;
-}
-MonoClass* mono_get_class_UnityEngine_ResourceRequest()
-{
- static MonoClass* klass;
- if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine","ResourceRequest");
- return klass;
-}
-MonoClass* mono_get_class_UnityEngine_Component()
-{
- static MonoClass* klass;
- if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine","Component");
- return klass;
-}
-MonoClass* mono_get_class_UnityEngine_Coroutine()
-{
- static MonoClass* klass;
- if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine","Coroutine");
- return klass;
-}
-MonoClass* mono_get_class_UnityEngine_Sprite()
-{
- static MonoClass* klass;
- if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine","Sprite");
- return klass;
-}
-MonoClass* mono_get_class_UnityEngine_iOS_OnDemandResourcesRequest()
-{
- static MonoClass* klass;
- if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine.iOS","OnDemandResourcesRequest");
- return klass;
-}
-MonoClass* mono_get_class_UnityEngine_iOS_RemoteNotification()
-{
- static MonoClass* klass;
- if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine.iOS","RemoteNotification");
- return klass;
-}
-MonoClass* mono_get_class_UnityEngine_IExposedPropertyTable()
-{
- static MonoClass* klass;
- if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine","IExposedPropertyTable");
- return klass;
-}
-MonoClass* mono_get_class_UnityEngine_Playables_INotificationReceiver()
-{
- static MonoClass* klass;
- if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine.Playables","INotificationReceiver");
- return klass;
-}
-MonoClass* mono_get_class_UnityEngine_Terrain()
-{
- static MonoClass* klass;
- if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_TerrainModule(),"UnityEngine","Terrain");
- return klass;
-}
-MonoClass* mono_get_class_UnityEngine_Networking_UnityWebRequestAsyncOperation()
+MonoClass* mono_get_class_UnityEngine_RenderTexture()
{
static MonoClass* klass;
if(!klass)
- klass = mono_get_class(mono_get_image_UnityEngine_UnityWebRequestModule(),"UnityEngine.Networking","UnityWebRequestAsyncOperation");
- return klass;
-}
-Il2CppClass* il2cpp_get_class_UnityEngine_AI_NavMesh()
-{
- static Il2CppClass* klass;
- if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_AIModule(),"UnityEngine.AI","NavMesh");
- return klass;
-}
-Il2CppClass* il2cpp_get_class_UnityEngine_AnimatorOverrideController()
-{
- static Il2CppClass* klass;
- if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_AnimationModule(),"UnityEngine","AnimatorOverrideController");
- return klass;
-}
-Il2CppClass* il2cpp_get_class_UnityEngine_AudioSettings()
-{
- static Il2CppClass* klass;
- if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_AudioModule(),"UnityEngine","AudioSettings");
- return klass;
-}
-Il2CppClass* il2cpp_get_class_UnityEngine_AudioClip()
-{
- static Il2CppClass* klass;
- if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_AudioModule(),"UnityEngine","AudioClip");
- return klass;
-}
-Il2CppClass* il2cpp_get_class_UnityEngine_Application()
-{
- static Il2CppClass* klass;
- if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","Application");
- return klass;
-}
-Il2CppClass* il2cpp_get_class_UnityEngine_Camera()
-{
- static Il2CppClass* klass;
- if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","Camera");
- return klass;
-}
-Il2CppClass* il2cpp_get_class_UnityEngine_CullingGroup()
-{
- static Il2CppClass* klass;
- if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","CullingGroup");
- return klass;
-}
-Il2CppClass* il2cpp_get_class_UnityEngine_ReflectionProbe()
-{
- static Il2CppClass* klass;
- if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","ReflectionProbe");
- return klass;
-}
-Il2CppClass* il2cpp_get_class_UnityEngine_Display()
-{
- static Il2CppClass* klass;
- if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","Display");
- return klass;
-}
-Il2CppClass* il2cpp_get_class_UnityEngine_AsyncOperation()
-{
- static Il2CppClass* klass;
- if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","AsyncOperation");
- return klass;
-}
-Il2CppClass* il2cpp_get_class_UnityEngine_RectTransform()
-{
- static Il2CppClass* klass;
- if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","RectTransform");
- return klass;
-}
-Il2CppClass* il2cpp_get_class_UnityEngine_U2D_SpriteAtlasManager()
-{
- static Il2CppClass* klass;
- if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine.U2D","SpriteAtlasManager");
+ klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine","RenderTexture");
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_Profiling_Memory_Experimental_MemoryProfiler()
+MonoClass* mono_get_class_UnityEngine_Camera()
{
- static Il2CppClass* klass;
+ static MonoClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine.Profiling.Memory.Experimental","MemoryProfiler");
+ klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine","Camera");
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_SceneManagement_SceneManager()
+MonoClass* mono_get_class_UnityEngine_Transform()
{
- static Il2CppClass* klass;
+ static MonoClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine.SceneManagement","SceneManager");
+ klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine","Transform");
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_Rendering_BatchRendererGroup()
+MonoClass* mono_get_class_UnityEngine_GameObject()
{
- static Il2CppClass* klass;
+ static MonoClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine.Rendering","BatchRendererGroup");
+ klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine","GameObject");
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_Experimental_GlobalIllumination_Lightmapping()
+MonoClass* mono_get_class_UnityEngine_Component()
{
- static Il2CppClass* klass;
+ static MonoClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine.Experimental.GlobalIllumination","Lightmapping");
+ klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine","Component");
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_Playables_PlayableDirector()
+MonoClass* mono_get_class_UnityEngine_Shader()
{
- static Il2CppClass* klass;
+ static MonoClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_DirectorModule(),"UnityEngine.Playables","PlayableDirector");
+ klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine","Shader");
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_GUIUtility()
+MonoClass* mono_get_class_UnityEngine_Texture()
{
- static Il2CppClass* klass;
+ static MonoClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_IMGUIModule(),"UnityEngine","GUIUtility");
+ klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine","Texture");
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngineInternal_Input_NativeInputSystem()
+MonoClass* mono_get_class_UnityEngine_Material()
{
- static Il2CppClass* klass;
+ static MonoClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_InputModule(),"UnityEngineInternal.Input","NativeInputSystem");
+ klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine","Material");
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_SubsystemManager()
+MonoClass* mono_get_class_UnityEngine_Mesh()
{
- static Il2CppClass* klass;
+ static MonoClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_SubsystemsModule(),"UnityEngine","SubsystemManager");
+ klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine","Mesh");
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_Experimental_TerrainAPI_TerrainCallbacks()
+MonoClass* mono_get_class_UnityEngine_Texture2D()
{
- static Il2CppClass* klass;
+ static MonoClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_TerrainModule(),"UnityEngine.Experimental.TerrainAPI","TerrainCallbacks");
+ klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine","Texture2D");
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_Font()
+MonoClass* mono_get_class_UnityEngine_ResourceRequest()
{
- static Il2CppClass* klass;
+ static MonoClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_TextRenderingModule(),"UnityEngine","Font");
+ klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine","ResourceRequest");
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_UIElements_UIR_Utility()
+MonoClass* mono_get_class_UnityEngine_Coroutine()
{
- static Il2CppClass* klass;
+ static MonoClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_UIElementsModule(),"UnityEngine.UIElements.UIR","Utility");
+ klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine","Coroutine");
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_Canvas()
+MonoClass* mono_get_class_UnityEngine_ScriptableObject()
{
- static Il2CppClass* klass;
+ static MonoClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_UIModule(),"UnityEngine","Canvas");
+ klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine","ScriptableObject");
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_XR_XRDevice()
+MonoClass* mono_get_class_System_UInt16()
{
- static Il2CppClass* klass;
+ static MonoClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_VRModule(),"UnityEngine.XR","XRDevice");
+ klass = mono_get_class(mono_get_image_mscorlib(),"System","UInt16");
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_Video_VideoPlayer()
+MonoClass* mono_get_class_System_Object()
{
- static Il2CppClass* klass;
+ static MonoClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_VideoModule(),"UnityEngine.Video","VideoPlayer");
+ klass = mono_get_class(mono_get_image_mscorlib(),"System","Object");
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_XR_InputTracking()
+MonoClass* mono_get_class_UnityEngine_Playables_INotificationReceiver()
{
- static Il2CppClass* klass;
+ static MonoClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_XRModule(),"UnityEngine.XR","InputTracking");
+ klass = mono_get_class(mono_get_image_UnityEngine_CoreModule(),"UnityEngine.Playables","INotificationReceiver");
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_XR_InputDevices()
+MonoClass* mono_get_class_UnityEngine_Collider2D()
{
- static Il2CppClass* klass;
+ static MonoClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_XRModule(),"UnityEngine.XR","InputDevices");
+ klass = mono_get_class(mono_get_image_UnityEngine_Physics2DModule(),"UnityEngine","Collider2D");
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_XR_XRDisplaySubsystem()
+MonoClass* mono_get_class_UnityEngine_Rigidbody2D()
{
- static Il2CppClass* klass;
+ static MonoClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_XRModule(),"UnityEngine.XR","XRDisplaySubsystem");
+ klass = mono_get_class(mono_get_image_UnityEngine_Physics2DModule(),"UnityEngine","Rigidbody2D");
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_XR_XRInputSubsystem()
+MonoClass* mono_get_class_UnityEngine_Rigidbody()
{
- static Il2CppClass* klass;
+ static MonoClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_XRModule(),"UnityEngine.XR","XRInputSubsystem");
+ klass = mono_get_class(mono_get_image_UnityEngine_PhysicsModule(),"UnityEngine","Rigidbody");
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_Object()
+MonoClass* mono_get_class_UnityEngine_Canvas()
{
- static Il2CppClass* klass;
+ static MonoClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","Object");
+ klass = mono_get_class(mono_get_image_UnityEngine_UIModule(),"UnityEngine","Canvas");
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_AnimationCurve()
+Il2CppClass* il2cpp_get_class_UnityEngine_AI_NavMeshAgent()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","AnimationCurve");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_AIModule(),"UnityEngine.AI","NavMeshAgent");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine.AI", "NavMeshAgent"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_BootConfigData()
+Il2CppClass* il2cpp_get_class_UnityEngine_Animator()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","BootConfigData");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_AnimationModule(),"UnityEngine","Animator");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "Animator"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_Shader()
+Il2CppClass* il2cpp_get_class_UnityEngine_Animation()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","Shader");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_AnimationModule(),"UnityEngine","Animation");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "Animation"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_RenderTexture()
+Il2CppClass* il2cpp_get_class_UnityEngine_AnimationClip()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","RenderTexture");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_AnimationModule(),"UnityEngine","AnimationClip");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "AnimationClip"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_Texture()
+Il2CppClass* il2cpp_get_class_UnityEngine_Motion()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","Texture");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_AnimationModule(),"UnityEngine","Motion");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "Motion"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_Rendering_CommandBuffer()
+Il2CppClass* il2cpp_get_class_UnityEngine_AnimationState()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine.Rendering","CommandBuffer");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_AnimationModule(),"UnityEngine","AnimationState");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "AnimationState"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_Transform()
+Il2CppClass* il2cpp_get_class_UnityEngine_AvatarMask()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","Transform");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_AnimationModule(),"UnityEngine","AvatarMask");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "AvatarMask"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_Renderer()
+Il2CppClass* il2cpp_get_class_UnityEngine_AssetBundle()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","Renderer");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_AssetBundleModule(),"UnityEngine","AssetBundle");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "AssetBundle"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_RectOffset()
+Il2CppClass* il2cpp_get_class_UnityEngine_AudioClip()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","RectOffset");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_AudioModule(),"UnityEngine","AudioClip");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "AudioClip"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_Mesh()
+Il2CppClass* il2cpp_get_class_UnityEngine_AudioSource()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","Mesh");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_AudioModule(),"UnityEngine","AudioSource");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "AudioSource"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_Material()
+Il2CppClass* il2cpp_get_class_UnityEngine_AnimationCurve()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","Material");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","AnimationCurve");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "AnimationCurve"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_BillboardAsset()
+Il2CppClass* il2cpp_get_class_UnityEngine_Camera()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","BillboardAsset");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","Camera");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "Camera"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_MaterialPropertyBlock()
+Il2CppClass* il2cpp_get_class_UnityEngine_RenderTexture()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","MaterialPropertyBlock");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","RenderTexture");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "RenderTexture"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_BillboardRenderer()
+Il2CppClass* il2cpp_get_class_UnityEngine_Object()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","BillboardRenderer");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","Object");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "Object"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_LightProbeProxyVolume()
+Il2CppClass* il2cpp_get_class_UnityEngine_Transform()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","LightProbeProxyVolume");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","Transform");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "Transform"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_GraphicsBuffer()
+Il2CppClass* il2cpp_get_class_UnityEngine_Component()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","GraphicsBuffer");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","Component");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "Component"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_LightProbes()
+Il2CppClass* il2cpp_get_class_UnityEngine_GameObject()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","LightProbes");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","GameObject");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "GameObject"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_ScriptableObject()
+Il2CppClass* il2cpp_get_class_UnityEngine_Behaviour()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","ScriptableObject");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","Behaviour");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "Behaviour"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_TrailRenderer()
+Il2CppClass* il2cpp_get_class_UnityEngine_RectOffset()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","TrailRenderer");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","RectOffset");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "RectOffset"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_Gradient()
+Il2CppClass* il2cpp_get_class_UnityEngine_Texture()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","Gradient");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","Texture");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "Texture"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_LineRenderer()
+Il2CppClass* il2cpp_get_class_UnityEngine_Material()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","LineRenderer");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","Material");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "Material"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_GameObject()
+Il2CppClass* il2cpp_get_class_UnityEngine_Mesh()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","GameObject");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","Mesh");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "Mesh"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_Light()
+Il2CppClass* il2cpp_get_class_UnityEngine_Shader()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","Light");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","Shader");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "Shader"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_Cubemap()
+Il2CppClass* il2cpp_get_class_UnityEngine_GraphicsBuffer()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","Cubemap");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","GraphicsBuffer");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "GraphicsBuffer"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_OcclusionPortal()
+Il2CppClass* il2cpp_get_class_UnityEngine_MaterialPropertyBlock()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","OcclusionPortal");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","MaterialPropertyBlock");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "MaterialPropertyBlock"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_OcclusionArea()
+Il2CppClass* il2cpp_get_class_UnityEngine_TrailRenderer()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","OcclusionArea");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","TrailRenderer");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "TrailRenderer"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_Flare()
+Il2CppClass* il2cpp_get_class_UnityEngine_LineRenderer()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","Flare");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","LineRenderer");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "LineRenderer"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_LensFlare()
+Il2CppClass* il2cpp_get_class_UnityEngine_Renderer()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","LensFlare");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","Renderer");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "Renderer"); };
+ }
return klass;
}
Il2CppClass* il2cpp_get_class_UnityEngine_Projector()
{
static Il2CppClass* klass;
if(!klass)
+ {
klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","Projector");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "Projector"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_Skybox()
+Il2CppClass* il2cpp_get_class_UnityEngine_Light()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","Skybox");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","Light");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "Light"); };
+ }
return klass;
}
Il2CppClass* il2cpp_get_class_UnityEngine_MeshFilter()
{
static Il2CppClass* klass;
if(!klass)
+ {
klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","MeshFilter");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "MeshFilter"); };
+ }
return klass;
}
Il2CppClass* il2cpp_get_class_UnityEngine_SkinnedMeshRenderer()
{
static Il2CppClass* klass;
if(!klass)
+ {
klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","SkinnedMeshRenderer");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "SkinnedMeshRenderer"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_MeshRenderer()
-{
- static Il2CppClass* klass;
- if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","MeshRenderer");
- return klass;
-}
-Il2CppClass* il2cpp_get_class_UnityEngine_LODGroup()
+Il2CppClass* il2cpp_get_class_UnityEngine_Texture2D()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","LODGroup");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","Texture2D");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "Texture2D"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_Texture2D()
+Il2CppClass* il2cpp_get_class_UnityEngine_Cubemap()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","Texture2D");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","Cubemap");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "Cubemap"); };
+ }
return klass;
}
Il2CppClass* il2cpp_get_class_UnityEngine_Texture3D()
{
static Il2CppClass* klass;
if(!klass)
+ {
klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","Texture3D");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "Texture3D"); };
+ }
return klass;
}
Il2CppClass* il2cpp_get_class_UnityEngine_Texture2DArray()
{
static Il2CppClass* klass;
if(!klass)
+ {
klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","Texture2DArray");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "Texture2DArray"); };
+ }
return klass;
}
Il2CppClass* il2cpp_get_class_UnityEngine_CubemapArray()
{
static Il2CppClass* klass;
if(!klass)
+ {
klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","CubemapArray");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "CubemapArray"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_SparseTexture()
-{
- static Il2CppClass* klass;
- if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","SparseTexture");
- return klass;
-}
-Il2CppClass* il2cpp_get_class_UnityEngine_CustomRenderTexture()
-{
- static Il2CppClass* klass;
- if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","CustomRenderTexture");
- return klass;
-}
-Il2CppClass* il2cpp_get_class_UnityEngine_Ping()
-{
- static Il2CppClass* klass;
- if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","Ping");
- return klass;
-}
-Il2CppClass* il2cpp_get_class_UnityEngine_Behaviour()
-{
- static Il2CppClass* klass;
- if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","Behaviour");
- return klass;
-}
-Il2CppClass* il2cpp_get_class_UnityEngine_Component()
+Il2CppClass* il2cpp_get_class_UnityEngine_AsyncOperation()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","Component");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","AsyncOperation");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "AsyncOperation"); };
+ }
return klass;
}
Il2CppClass* il2cpp_get_class_UnityEngine_MonoBehaviour()
{
static Il2CppClass* klass;
if(!klass)
+ {
klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","MonoBehaviour");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "MonoBehaviour"); };
+ }
return klass;
}
Il2CppClass* il2cpp_get_class_UnityEngine_Coroutine()
{
static Il2CppClass* klass;
if(!klass)
+ {
klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","Coroutine");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "Coroutine"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_TextAsset()
+Il2CppClass* il2cpp_get_class_UnityEngine_ScriptableObject()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","TextAsset");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","ScriptableObject");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "ScriptableObject"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_ShaderVariantCollection()
+Il2CppClass* il2cpp_get_class_UnityEngine_TextAsset()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","ShaderVariantCollection");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","TextAsset");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "TextAsset"); };
+ }
return klass;
}
Il2CppClass* il2cpp_get_class_UnityEngine_ComputeShader()
{
static Il2CppClass* klass;
if(!klass)
+ {
klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","ComputeShader");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "ComputeShader"); };
+ }
return klass;
}
Il2CppClass* il2cpp_get_class_UnityEngine_TouchScreenKeyboard()
{
static Il2CppClass* klass;
if(!klass)
+ {
klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","TouchScreenKeyboard");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "TouchScreenKeyboard"); };
+ }
return klass;
}
Il2CppClass* il2cpp_get_class_UnityEngine_SpriteRenderer()
{
static Il2CppClass* klass;
if(!klass)
+ {
klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","SpriteRenderer");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "SpriteRenderer"); };
+ }
return klass;
}
Il2CppClass* il2cpp_get_class_UnityEngine_Sprite()
{
static Il2CppClass* klass;
if(!klass)
+ {
klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","Sprite");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "Sprite"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_U2D_SpriteAtlas()
+Il2CppClass* il2cpp_get_class_UnityEngine_Playables_INotification()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine.U2D","SpriteAtlas");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine.Playables","INotification");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine.Playables", "INotification"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_Profiling_Recorder()
+Il2CppClass* il2cpp_get_class_UnityEngine_Playables_INotificationReceiver()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine.Profiling","Recorder");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine.Playables","INotificationReceiver");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine.Playables", "INotificationReceiver"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_Profiling_Sampler()
+Il2CppClass* il2cpp_get_class_UnityEngine_U2D_SpriteAtlas()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine.Profiling","Sampler");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine.U2D","SpriteAtlas");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine.U2D", "SpriteAtlas"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_Profiling_CustomSampler()
+Il2CppClass* il2cpp_get_class_UnityEngine_Playables_PlayableDirector()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine.Profiling","CustomSampler");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_DirectorModule(),"UnityEngine.Playables","PlayableDirector");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine.Playables", "PlayableDirector"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_iOS_OnDemandResourcesRequest()
+Il2CppClass* il2cpp_get_class_UnityEngine_Event()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine.iOS","OnDemandResourcesRequest");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_IMGUIModule(),"UnityEngine","Event");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "Event"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_iOS_RemoteNotification()
+Il2CppClass* il2cpp_get_class_UnityEngine_GUIStyle()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine.iOS","RemoteNotification");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_IMGUIModule(),"UnityEngine","GUIStyle");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "GUIStyle"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_Experimental_Rendering_RayTracingShader()
+Il2CppClass* il2cpp_get_class_UnityEngine_GUIContent()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine.Experimental.Rendering","RayTracingShader");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_IMGUIModule(),"UnityEngine","GUIContent");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "GUIContent"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_Experimental_Rendering_RayTracingAccelerationStructure()
+Il2CppClass* il2cpp_get_class_UnityEngine_ParticleSystem()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine.Experimental.Rendering","RayTracingAccelerationStructure");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_ParticleSystemModule(),"UnityEngine","ParticleSystem");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "ParticleSystem"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_Rendering_SortingGroup()
+Il2CppClass* il2cpp_get_class_UnityEngine_ParticleSystemRenderer()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine.Rendering","SortingGroup");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_ParticleSystemModule(),"UnityEngine","ParticleSystemRenderer");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "ParticleSystemRenderer"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_IExposedPropertyTable()
+Il2CppClass* il2cpp_get_class_UnityEngine_Collider2D()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","IExposedPropertyTable");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_Physics2DModule(),"UnityEngine","Collider2D");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "Collider2D"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_Playables_INotification()
+Il2CppClass* il2cpp_get_class_UnityEngine_Rigidbody2D()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine.Playables","INotification");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_Physics2DModule(),"UnityEngine","Rigidbody2D");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "Rigidbody2D"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_Playables_INotificationReceiver()
+Il2CppClass* il2cpp_get_class_UnityEngine_CircleCollider2D()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine.Playables","INotificationReceiver");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_Physics2DModule(),"UnityEngine","CircleCollider2D");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "CircleCollider2D"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_Event()
+Il2CppClass* il2cpp_get_class_UnityEngine_PolygonCollider2D()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_IMGUIModule(),"UnityEngine","Event");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_Physics2DModule(),"UnityEngine","PolygonCollider2D");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "PolygonCollider2D"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_GUIStyleState()
+Il2CppClass* il2cpp_get_class_UnityEngine_CompositeCollider2D()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_IMGUIModule(),"UnityEngine","GUIStyleState");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_Physics2DModule(),"UnityEngine","CompositeCollider2D");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "CompositeCollider2D"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_GUIStyle()
+Il2CppClass* il2cpp_get_class_UnityEngine_Joint2D()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_IMGUIModule(),"UnityEngine","GUIStyle");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_Physics2DModule(),"UnityEngine","Joint2D");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "Joint2D"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_GUIContent()
+Il2CppClass* il2cpp_get_class_UnityEngine_HingeJoint2D()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_IMGUIModule(),"UnityEngine","GUIContent");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_Physics2DModule(),"UnityEngine","HingeJoint2D");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "HingeJoint2D"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_ObjectGUIState()
+Il2CppClass* il2cpp_get_class_UnityEngine_Rigidbody()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_IMGUIModule(),"UnityEngine","ObjectGUIState");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_PhysicsModule(),"UnityEngine","Rigidbody");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "Rigidbody"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_ParticleSystem()
+Il2CppClass* il2cpp_get_class_UnityEngine_Collider()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_ParticleSystemModule(),"UnityEngine","ParticleSystem");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_PhysicsModule(),"UnityEngine","Collider");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "Collider"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_ParticleSystemRenderer()
+Il2CppClass* il2cpp_get_class_UnityEngine_SphereCollider()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_ParticleSystemModule(),"UnityEngine","ParticleSystemRenderer");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_PhysicsModule(),"UnityEngine","SphereCollider");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "SphereCollider"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_IntegratedSubsystem()
+Il2CppClass* il2cpp_get_class_UnityEngine_Joint()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_SubsystemsModule(),"UnityEngine","IntegratedSubsystem");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_PhysicsModule(),"UnityEngine","Joint");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "Joint"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_Terrain()
+Il2CppClass* il2cpp_get_class_UnityEngine_HingeJoint()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_TerrainModule(),"UnityEngine","Terrain");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_PhysicsModule(),"UnityEngine","HingeJoint");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "HingeJoint"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_TerrainData()
+Il2CppClass* il2cpp_get_class_UnityEngine_TextGenerator()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_TerrainModule(),"UnityEngine","TerrainData");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_TextRenderingModule(),"UnityEngine","TextGenerator");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "TextGenerator"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_Tilemaps_Tilemap()
+Il2CppClass* il2cpp_get_class_UnityEngine_Font()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_TilemapModule(),"UnityEngine.Tilemaps","Tilemap");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_TextRenderingModule(),"UnityEngine","Font");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "Font"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_Tilemaps_TilemapRenderer()
+Il2CppClass* il2cpp_get_class_UnityEngine_Tilemaps_Tilemap()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_TilemapModule(),"UnityEngine.Tilemaps","TilemapRenderer");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_TilemapModule(),"UnityEngine.Tilemaps","Tilemap");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine.Tilemaps", "Tilemap"); };
+ }
return klass;
}
Il2CppClass* il2cpp_get_class_UnityEngine_CanvasGroup()
{
static Il2CppClass* klass;
if(!klass)
+ {
klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_UIModule(),"UnityEngine","CanvasGroup");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "CanvasGroup"); };
+ }
return klass;
}
Il2CppClass* il2cpp_get_class_UnityEngine_CanvasRenderer()
{
static Il2CppClass* klass;
if(!klass)
+ {
klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_UIModule(),"UnityEngine","CanvasRenderer");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "CanvasRenderer"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_Networking_UnityWebRequest()
-{
- static Il2CppClass* klass;
- if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_UnityWebRequestModule(),"UnityEngine.Networking","UnityWebRequest");
- return klass;
-}
-Il2CppClass* il2cpp_get_class_UnityEngine_Networking_UploadHandler()
-{
- static Il2CppClass* klass;
- if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_UnityWebRequestModule(),"UnityEngine.Networking","UploadHandler");
- return klass;
-}
-Il2CppClass* il2cpp_get_class_UnityEngine_Networking_DownloadHandler()
+Il2CppClass* il2cpp_get_class_UnityEngine_Canvas()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_UnityWebRequestModule(),"UnityEngine.Networking","DownloadHandler");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_UIModule(),"UnityEngine","Canvas");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "Canvas"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_Networking_CertificateHandler()
+Il2CppClass* il2cpp_get_class_UnityEngine_RectTransform()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_UnityWebRequestModule(),"UnityEngine.Networking","CertificateHandler");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_CoreModule(),"UnityEngine","RectTransform");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine", "RectTransform"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_Networking_DownloadHandlerBuffer()
+Il2CppClass* il2cpp_get_class_UnityEngine_Networking_UnityWebRequest()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_UnityWebRequestModule(),"UnityEngine.Networking","DownloadHandlerBuffer");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_UnityWebRequestModule(),"UnityEngine.Networking","UnityWebRequest");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine.Networking", "UnityWebRequest"); };
+ }
return klass;
}
-Il2CppClass* il2cpp_get_class_UnityEngine_Networking_DownloadHandlerFile()
+Il2CppClass* il2cpp_get_class_UnityEngine_Networking_DownloadHandler()
{
static Il2CppClass* klass;
if(!klass)
- klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_UnityWebRequestModule(),"UnityEngine.Networking","DownloadHandlerFile");
+ {
+ klass = il2cpp_get_class(il2cpp_get_image_UnityEngine_UnityWebRequestModule(),"UnityEngine.Networking","DownloadHandler");
+ if(klass == NULL){ platform_log("il2cpp class not found: %s-%s", "UnityEngine.Networking", "DownloadHandler"); };
+ }
return klass;
}
diff --git a/ScriptEngine/generated/class_cache_gen.h b/ScriptEngine/generated/class_cache_gen.h
index e8b24b0..13e08de 100644
--- a/ScriptEngine/generated/class_cache_gen.h
+++ b/ScriptEngine/generated/class_cache_gen.h
@@ -4,219 +4,145 @@
#if defined(__cplusplus)
extern "C" {
#endif
+MonoImage* mono_get_image_mscorlib();
MonoImage* mono_get_image_UnityEngine_AnimationModule();
-MonoImage* mono_get_image_UnityEngine_AudioModule();
MonoImage* mono_get_image_UnityEngine_CoreModule();
-MonoImage* mono_get_image_UnityEngine_DirectorModule();
-MonoImage* mono_get_image_mscorlib();
-MonoImage* mono_get_image_UnityEngine_TerrainModule();
-MonoImage* mono_get_image_UnityEngine_TextRenderingModule();
-MonoImage* mono_get_image_UnityEngine_VideoModule();
-MonoImage* mono_get_image_UnityEngine_AIModule();
-MonoImage* mono_get_image_UnityEngine_IMGUIModule();
-MonoImage* mono_get_image_UnityEngine_InputModule();
-MonoImage* mono_get_image_UnityEngine_SubsystemsModule();
-MonoImage* mono_get_image_UnityEngine_UIElementsModule();
+MonoImage* mono_get_image_UnityEngine_AssetBundleModule();
+MonoImage* mono_get_image_UnityEngine_AudioModule();
+MonoImage* mono_get_image_UnityEngine_Physics2DModule();
+MonoImage* mono_get_image_UnityEngine_PhysicsModule();
MonoImage* mono_get_image_UnityEngine_UIModule();
-MonoImage* mono_get_image_UnityEngine_VRModule();
-MonoImage* mono_get_image_UnityEngine_XRModule();
-MonoImage* mono_get_image_UnityEngine_UnityWebRequestModule();
Il2CppImage* il2cpp_get_image_UnityEngine_AIModule();
Il2CppImage* il2cpp_get_image_UnityEngine_AnimationModule();
+Il2CppImage* il2cpp_get_image_UnityEngine_AssetBundleModule();
Il2CppImage* il2cpp_get_image_UnityEngine_AudioModule();
Il2CppImage* il2cpp_get_image_UnityEngine_CoreModule();
Il2CppImage* il2cpp_get_image_UnityEngine_DirectorModule();
Il2CppImage* il2cpp_get_image_UnityEngine_IMGUIModule();
-Il2CppImage* il2cpp_get_image_UnityEngine_InputModule();
-Il2CppImage* il2cpp_get_image_UnityEngine_SubsystemsModule();
-Il2CppImage* il2cpp_get_image_UnityEngine_TerrainModule();
-Il2CppImage* il2cpp_get_image_UnityEngine_TextRenderingModule();
-Il2CppImage* il2cpp_get_image_UnityEngine_UIElementsModule();
-Il2CppImage* il2cpp_get_image_UnityEngine_UIModule();
-Il2CppImage* il2cpp_get_image_UnityEngine_VRModule();
-Il2CppImage* il2cpp_get_image_UnityEngine_VideoModule();
-Il2CppImage* il2cpp_get_image_UnityEngine_XRModule();
Il2CppImage* il2cpp_get_image_UnityEngine_ParticleSystemModule();
+Il2CppImage* il2cpp_get_image_UnityEngine_Physics2DModule();
+Il2CppImage* il2cpp_get_image_UnityEngine_PhysicsModule();
+Il2CppImage* il2cpp_get_image_UnityEngine_TextRenderingModule();
Il2CppImage* il2cpp_get_image_UnityEngine_TilemapModule();
+Il2CppImage* il2cpp_get_image_UnityEngine_UIModule();
Il2CppImage* il2cpp_get_image_UnityEngine_UnityWebRequestModule();
-MonoClass* mono_get_class_UnityEngine_AnimatorOverrideController();
-MonoClass* mono_get_class_UnityEngine_AudioClip();
-MonoClass* mono_get_class_UnityEngine_Camera();
-MonoClass* mono_get_class_UnityEngine_CullingGroup();
-MonoClass* mono_get_class_UnityEngine_ReflectionProbe();
-MonoClass* mono_get_class_UnityEngine_Cubemap();
+MonoClass* mono_get_class_System_Boolean();
+MonoClass* mono_get_class_System_Byte();
+MonoClass* mono_get_class_System_SByte();
+MonoClass* mono_get_class_System_Char();
+MonoClass* mono_get_class_System_Int16();
+MonoClass* mono_get_class_System_Int32();
+MonoClass* mono_get_class_System_Int64();
+MonoClass* mono_get_class_System_Single();
+MonoClass* mono_get_class_System_Double();
+MonoClass* mono_get_class_System_IntPtr();
+MonoClass* mono_get_class_UnityEngine_RuntimeAnimatorController();
+MonoClass* mono_get_class_UnityEngine_Avatar();
+MonoClass* mono_get_class_UnityEngine_AnimationClip();
+MonoClass* mono_get_class_UnityEngine_Object();
+MonoClass* mono_get_class_UnityEngine_AssetBundle();
+MonoClass* mono_get_class_UnityEngine_AssetBundleCreateRequest();
+MonoClass* mono_get_class_UnityEngine_AssetBundleRequest();
MonoClass* mono_get_class_UnityEngine_AsyncOperation();
-MonoClass* mono_get_class_UnityEngine_RectTransform();
-MonoClass* mono_get_class_UnityEngine_U2D_SpriteAtlas();
-MonoClass* mono_get_class_UnityEngine_Rendering_BatchRendererGroup();
-MonoClass* mono_get_class_UnityEngine_Light();
-MonoClass* mono_get_class_UnityEngine_Playables_PlayableDirector();
-MonoClass* mono_get_class_System_Exception();
-MonoClass* mono_get_class_UnityEngine_TerrainData();
-MonoClass* mono_get_class_UnityEngine_Font();
-MonoClass* mono_get_class_UnityEngine_Video_VideoPlayer();
-MonoClass* mono_get_class_UnityEngine_AI_NavMesh();
-MonoClass* mono_get_class_UnityEngine_AudioSettings();
-MonoClass* mono_get_class_UnityEngine_Application();
-MonoClass* mono_get_class_UnityEngine_Display();
-MonoClass* mono_get_class_UnityEngine_U2D_SpriteAtlasManager();
-MonoClass* mono_get_class_UnityEngine_Profiling_Memory_Experimental_MemoryProfiler();
-MonoClass* mono_get_class_UnityEngine_SceneManagement_SceneManager();
-MonoClass* mono_get_class_UnityEngine_Experimental_GlobalIllumination_Lightmapping();
-MonoClass* mono_get_class_UnityEngine_GUIUtility();
-MonoClass* mono_get_class_UnityEngineInternal_Input_NativeInputSystem();
-MonoClass* mono_get_class_UnityEngine_SubsystemManager();
-MonoClass* mono_get_class_UnityEngine_Experimental_TerrainAPI_TerrainCallbacks();
-MonoClass* mono_get_class_UnityEngine_UIElements_UIR_Utility();
-MonoClass* mono_get_class_UnityEngine_Canvas();
-MonoClass* mono_get_class_UnityEngine_XR_XRDevice();
-MonoClass* mono_get_class_UnityEngine_XR_InputTracking();
-MonoClass* mono_get_class_UnityEngine_XR_InputDevices();
-MonoClass* mono_get_class_UnityEngine_XR_XRDisplaySubsystem();
-MonoClass* mono_get_class_UnityEngine_XR_XRInputSubsystem();
+MonoClass* mono_get_class_UnityEngine_AssetBundleRecompressOperation();
+MonoClass* mono_get_class_UnityEngine_AudioClip();
+MonoClass* mono_get_class_System_Array();
MonoClass* mono_get_class_UnityEngine_RenderTexture();
-MonoClass* mono_get_class_UnityEngine_Rendering_CommandBuffer();
-MonoClass* mono_get_class_UnityEngine_Texture();
-MonoClass* mono_get_class_System_Object();
-MonoClass* mono_get_class_UnityEngine_Object();
-MonoClass* mono_get_class_UnityEngine_Material();
-MonoClass* mono_get_class_UnityEngine_BillboardAsset();
-MonoClass* mono_get_class_UnityEngine_LightmapData();
-MonoClass* mono_get_class_UnityEngine_LightProbes();
-MonoClass* mono_get_class_UnityEngine_ScriptableObject();
-MonoClass* mono_get_class_UnityEngine_AnimationCurve();
-MonoClass* mono_get_class_UnityEngine_Gradient();
+MonoClass* mono_get_class_UnityEngine_Camera();
MonoClass* mono_get_class_UnityEngine_Transform();
MonoClass* mono_get_class_UnityEngine_GameObject();
+MonoClass* mono_get_class_UnityEngine_Component();
MonoClass* mono_get_class_UnityEngine_Shader();
-MonoClass* mono_get_class_UnityEngine_Flare();
+MonoClass* mono_get_class_UnityEngine_Texture();
+MonoClass* mono_get_class_UnityEngine_Material();
MonoClass* mono_get_class_UnityEngine_Mesh();
-MonoClass* mono_get_class_System_Array();
MonoClass* mono_get_class_UnityEngine_Texture2D();
MonoClass* mono_get_class_UnityEngine_ResourceRequest();
-MonoClass* mono_get_class_UnityEngine_Component();
MonoClass* mono_get_class_UnityEngine_Coroutine();
-MonoClass* mono_get_class_UnityEngine_Sprite();
-MonoClass* mono_get_class_UnityEngine_iOS_OnDemandResourcesRequest();
-MonoClass* mono_get_class_UnityEngine_iOS_RemoteNotification();
-MonoClass* mono_get_class_UnityEngine_IExposedPropertyTable();
+MonoClass* mono_get_class_UnityEngine_ScriptableObject();
+MonoClass* mono_get_class_System_UInt16();
+MonoClass* mono_get_class_System_Object();
MonoClass* mono_get_class_UnityEngine_Playables_INotificationReceiver();
-MonoClass* mono_get_class_UnityEngine_Terrain();
-MonoClass* mono_get_class_UnityEngine_Networking_UnityWebRequestAsyncOperation();
-Il2CppClass* il2cpp_get_class_UnityEngine_AI_NavMesh();
-Il2CppClass* il2cpp_get_class_UnityEngine_AnimatorOverrideController();
-Il2CppClass* il2cpp_get_class_UnityEngine_AudioSettings();
+MonoClass* mono_get_class_UnityEngine_Collider2D();
+MonoClass* mono_get_class_UnityEngine_Rigidbody2D();
+MonoClass* mono_get_class_UnityEngine_Rigidbody();
+MonoClass* mono_get_class_UnityEngine_Canvas();
+Il2CppClass* il2cpp_get_class_UnityEngine_AI_NavMeshAgent();
+Il2CppClass* il2cpp_get_class_UnityEngine_Animator();
+Il2CppClass* il2cpp_get_class_UnityEngine_Animation();
+Il2CppClass* il2cpp_get_class_UnityEngine_AnimationClip();
+Il2CppClass* il2cpp_get_class_UnityEngine_Motion();
+Il2CppClass* il2cpp_get_class_UnityEngine_AnimationState();
+Il2CppClass* il2cpp_get_class_UnityEngine_AvatarMask();
+Il2CppClass* il2cpp_get_class_UnityEngine_AssetBundle();
Il2CppClass* il2cpp_get_class_UnityEngine_AudioClip();
-Il2CppClass* il2cpp_get_class_UnityEngine_Application();
-Il2CppClass* il2cpp_get_class_UnityEngine_Camera();
-Il2CppClass* il2cpp_get_class_UnityEngine_CullingGroup();
-Il2CppClass* il2cpp_get_class_UnityEngine_ReflectionProbe();
-Il2CppClass* il2cpp_get_class_UnityEngine_Display();
-Il2CppClass* il2cpp_get_class_UnityEngine_AsyncOperation();
-Il2CppClass* il2cpp_get_class_UnityEngine_RectTransform();
-Il2CppClass* il2cpp_get_class_UnityEngine_U2D_SpriteAtlasManager();
-Il2CppClass* il2cpp_get_class_UnityEngine_Profiling_Memory_Experimental_MemoryProfiler();
-Il2CppClass* il2cpp_get_class_UnityEngine_SceneManagement_SceneManager();
-Il2CppClass* il2cpp_get_class_UnityEngine_Rendering_BatchRendererGroup();
-Il2CppClass* il2cpp_get_class_UnityEngine_Experimental_GlobalIllumination_Lightmapping();
-Il2CppClass* il2cpp_get_class_UnityEngine_Playables_PlayableDirector();
-Il2CppClass* il2cpp_get_class_UnityEngine_GUIUtility();
-Il2CppClass* il2cpp_get_class_UnityEngineInternal_Input_NativeInputSystem();
-Il2CppClass* il2cpp_get_class_UnityEngine_SubsystemManager();
-Il2CppClass* il2cpp_get_class_UnityEngine_Experimental_TerrainAPI_TerrainCallbacks();
-Il2CppClass* il2cpp_get_class_UnityEngine_Font();
-Il2CppClass* il2cpp_get_class_UnityEngine_UIElements_UIR_Utility();
-Il2CppClass* il2cpp_get_class_UnityEngine_Canvas();
-Il2CppClass* il2cpp_get_class_UnityEngine_XR_XRDevice();
-Il2CppClass* il2cpp_get_class_UnityEngine_Video_VideoPlayer();
-Il2CppClass* il2cpp_get_class_UnityEngine_XR_InputTracking();
-Il2CppClass* il2cpp_get_class_UnityEngine_XR_InputDevices();
-Il2CppClass* il2cpp_get_class_UnityEngine_XR_XRDisplaySubsystem();
-Il2CppClass* il2cpp_get_class_UnityEngine_XR_XRInputSubsystem();
-Il2CppClass* il2cpp_get_class_UnityEngine_Object();
+Il2CppClass* il2cpp_get_class_UnityEngine_AudioSource();
Il2CppClass* il2cpp_get_class_UnityEngine_AnimationCurve();
-Il2CppClass* il2cpp_get_class_UnityEngine_BootConfigData();
-Il2CppClass* il2cpp_get_class_UnityEngine_Shader();
+Il2CppClass* il2cpp_get_class_UnityEngine_Camera();
Il2CppClass* il2cpp_get_class_UnityEngine_RenderTexture();
-Il2CppClass* il2cpp_get_class_UnityEngine_Texture();
-Il2CppClass* il2cpp_get_class_UnityEngine_Rendering_CommandBuffer();
+Il2CppClass* il2cpp_get_class_UnityEngine_Object();
Il2CppClass* il2cpp_get_class_UnityEngine_Transform();
-Il2CppClass* il2cpp_get_class_UnityEngine_Renderer();
+Il2CppClass* il2cpp_get_class_UnityEngine_Component();
+Il2CppClass* il2cpp_get_class_UnityEngine_GameObject();
+Il2CppClass* il2cpp_get_class_UnityEngine_Behaviour();
Il2CppClass* il2cpp_get_class_UnityEngine_RectOffset();
-Il2CppClass* il2cpp_get_class_UnityEngine_Mesh();
+Il2CppClass* il2cpp_get_class_UnityEngine_Texture();
Il2CppClass* il2cpp_get_class_UnityEngine_Material();
-Il2CppClass* il2cpp_get_class_UnityEngine_BillboardAsset();
-Il2CppClass* il2cpp_get_class_UnityEngine_MaterialPropertyBlock();
-Il2CppClass* il2cpp_get_class_UnityEngine_BillboardRenderer();
-Il2CppClass* il2cpp_get_class_UnityEngine_LightProbeProxyVolume();
+Il2CppClass* il2cpp_get_class_UnityEngine_Mesh();
+Il2CppClass* il2cpp_get_class_UnityEngine_Shader();
Il2CppClass* il2cpp_get_class_UnityEngine_GraphicsBuffer();
-Il2CppClass* il2cpp_get_class_UnityEngine_LightProbes();
-Il2CppClass* il2cpp_get_class_UnityEngine_ScriptableObject();
+Il2CppClass* il2cpp_get_class_UnityEngine_MaterialPropertyBlock();
Il2CppClass* il2cpp_get_class_UnityEngine_TrailRenderer();
-Il2CppClass* il2cpp_get_class_UnityEngine_Gradient();
Il2CppClass* il2cpp_get_class_UnityEngine_LineRenderer();
-Il2CppClass* il2cpp_get_class_UnityEngine_GameObject();
-Il2CppClass* il2cpp_get_class_UnityEngine_Light();
-Il2CppClass* il2cpp_get_class_UnityEngine_Cubemap();
-Il2CppClass* il2cpp_get_class_UnityEngine_OcclusionPortal();
-Il2CppClass* il2cpp_get_class_UnityEngine_OcclusionArea();
-Il2CppClass* il2cpp_get_class_UnityEngine_Flare();
-Il2CppClass* il2cpp_get_class_UnityEngine_LensFlare();
+Il2CppClass* il2cpp_get_class_UnityEngine_Renderer();
Il2CppClass* il2cpp_get_class_UnityEngine_Projector();
-Il2CppClass* il2cpp_get_class_UnityEngine_Skybox();
+Il2CppClass* il2cpp_get_class_UnityEngine_Light();
Il2CppClass* il2cpp_get_class_UnityEngine_MeshFilter();
Il2CppClass* il2cpp_get_class_UnityEngine_SkinnedMeshRenderer();
-Il2CppClass* il2cpp_get_class_UnityEngine_MeshRenderer();
-Il2CppClass* il2cpp_get_class_UnityEngine_LODGroup();
Il2CppClass* il2cpp_get_class_UnityEngine_Texture2D();
+Il2CppClass* il2cpp_get_class_UnityEngine_Cubemap();
Il2CppClass* il2cpp_get_class_UnityEngine_Texture3D();
Il2CppClass* il2cpp_get_class_UnityEngine_Texture2DArray();
Il2CppClass* il2cpp_get_class_UnityEngine_CubemapArray();
-Il2CppClass* il2cpp_get_class_UnityEngine_SparseTexture();
-Il2CppClass* il2cpp_get_class_UnityEngine_CustomRenderTexture();
-Il2CppClass* il2cpp_get_class_UnityEngine_Ping();
-Il2CppClass* il2cpp_get_class_UnityEngine_Behaviour();
-Il2CppClass* il2cpp_get_class_UnityEngine_Component();
+Il2CppClass* il2cpp_get_class_UnityEngine_AsyncOperation();
Il2CppClass* il2cpp_get_class_UnityEngine_MonoBehaviour();
Il2CppClass* il2cpp_get_class_UnityEngine_Coroutine();
+Il2CppClass* il2cpp_get_class_UnityEngine_ScriptableObject();
Il2CppClass* il2cpp_get_class_UnityEngine_TextAsset();
-Il2CppClass* il2cpp_get_class_UnityEngine_ShaderVariantCollection();
Il2CppClass* il2cpp_get_class_UnityEngine_ComputeShader();
Il2CppClass* il2cpp_get_class_UnityEngine_TouchScreenKeyboard();
Il2CppClass* il2cpp_get_class_UnityEngine_SpriteRenderer();
Il2CppClass* il2cpp_get_class_UnityEngine_Sprite();
-Il2CppClass* il2cpp_get_class_UnityEngine_U2D_SpriteAtlas();
-Il2CppClass* il2cpp_get_class_UnityEngine_Profiling_Recorder();
-Il2CppClass* il2cpp_get_class_UnityEngine_Profiling_Sampler();
-Il2CppClass* il2cpp_get_class_UnityEngine_Profiling_CustomSampler();
-Il2CppClass* il2cpp_get_class_UnityEngine_iOS_OnDemandResourcesRequest();
-Il2CppClass* il2cpp_get_class_UnityEngine_iOS_RemoteNotification();
-Il2CppClass* il2cpp_get_class_UnityEngine_Experimental_Rendering_RayTracingShader();
-Il2CppClass* il2cpp_get_class_UnityEngine_Experimental_Rendering_RayTracingAccelerationStructure();
-Il2CppClass* il2cpp_get_class_UnityEngine_Rendering_SortingGroup();
-Il2CppClass* il2cpp_get_class_UnityEngine_IExposedPropertyTable();
Il2CppClass* il2cpp_get_class_UnityEngine_Playables_INotification();
Il2CppClass* il2cpp_get_class_UnityEngine_Playables_INotificationReceiver();
+Il2CppClass* il2cpp_get_class_UnityEngine_U2D_SpriteAtlas();
+Il2CppClass* il2cpp_get_class_UnityEngine_Playables_PlayableDirector();
Il2CppClass* il2cpp_get_class_UnityEngine_Event();
-Il2CppClass* il2cpp_get_class_UnityEngine_GUIStyleState();
Il2CppClass* il2cpp_get_class_UnityEngine_GUIStyle();
Il2CppClass* il2cpp_get_class_UnityEngine_GUIContent();
-Il2CppClass* il2cpp_get_class_UnityEngine_ObjectGUIState();
Il2CppClass* il2cpp_get_class_UnityEngine_ParticleSystem();
Il2CppClass* il2cpp_get_class_UnityEngine_ParticleSystemRenderer();
-Il2CppClass* il2cpp_get_class_UnityEngine_IntegratedSubsystem();
-Il2CppClass* il2cpp_get_class_UnityEngine_Terrain();
-Il2CppClass* il2cpp_get_class_UnityEngine_TerrainData();
+Il2CppClass* il2cpp_get_class_UnityEngine_Collider2D();
+Il2CppClass* il2cpp_get_class_UnityEngine_Rigidbody2D();
+Il2CppClass* il2cpp_get_class_UnityEngine_CircleCollider2D();
+Il2CppClass* il2cpp_get_class_UnityEngine_PolygonCollider2D();
+Il2CppClass* il2cpp_get_class_UnityEngine_CompositeCollider2D();
+Il2CppClass* il2cpp_get_class_UnityEngine_Joint2D();
+Il2CppClass* il2cpp_get_class_UnityEngine_HingeJoint2D();
+Il2CppClass* il2cpp_get_class_UnityEngine_Rigidbody();
+Il2CppClass* il2cpp_get_class_UnityEngine_Collider();
+Il2CppClass* il2cpp_get_class_UnityEngine_SphereCollider();
+Il2CppClass* il2cpp_get_class_UnityEngine_Joint();
+Il2CppClass* il2cpp_get_class_UnityEngine_HingeJoint();
+Il2CppClass* il2cpp_get_class_UnityEngine_TextGenerator();
+Il2CppClass* il2cpp_get_class_UnityEngine_Font();
Il2CppClass* il2cpp_get_class_UnityEngine_Tilemaps_Tilemap();
-Il2CppClass* il2cpp_get_class_UnityEngine_Tilemaps_TilemapRenderer();
Il2CppClass* il2cpp_get_class_UnityEngine_CanvasGroup();
Il2CppClass* il2cpp_get_class_UnityEngine_CanvasRenderer();
+Il2CppClass* il2cpp_get_class_UnityEngine_Canvas();
+Il2CppClass* il2cpp_get_class_UnityEngine_RectTransform();
Il2CppClass* il2cpp_get_class_UnityEngine_Networking_UnityWebRequest();
-Il2CppClass* il2cpp_get_class_UnityEngine_Networking_UploadHandler();
Il2CppClass* il2cpp_get_class_UnityEngine_Networking_DownloadHandler();
-Il2CppClass* il2cpp_get_class_UnityEngine_Networking_CertificateHandler();
-Il2CppClass* il2cpp_get_class_UnityEngine_Networking_DownloadHandlerBuffer();
-Il2CppClass* il2cpp_get_class_UnityEngine_Networking_DownloadHandlerFile();
#if defined(__cplusplus)
}
#endif
diff --git a/ScriptEngine/generated/event_binding_gen.c b/ScriptEngine/generated/event_binding_gen.c
index 5e3feeb..15eaca4 100644
--- a/ScriptEngine/generated/event_binding_gen.c
+++ b/ScriptEngine/generated/event_binding_gen.c
@@ -1,832 +1,7 @@
#include "event_binding.h"
#include "class_cache_gen.h"
-EventMethodDesc methods[65];
-void UnityEngine_AI_NavMesh_Internal_CallOnNavMeshPreUpdate(const MethodInfo* imethod)
-{
- const int index = 0;
- typedef void (* THUNK_METHOD EventMethod) (MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- thunk(&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_AnimatorOverrideController_OnInvalidateOverrideController(Il2CppObject* controller, const MethodInfo* imethod)
-{
- const int index = 1;
- typedef void (* THUNK_METHOD EventMethod) (MonoObject* controller, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- MonoObject* monocontroller = get_mono_object(controller,mono_get_class_UnityEngine_AnimatorOverrideController());
- thunk(monocontroller,&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_AudioSettings_InvokeOnAudioConfigurationChanged(bool deviceWasChanged, const MethodInfo* imethod)
-{
- const int index = 2;
- typedef void (* THUNK_METHOD EventMethod) (bool deviceWasChanged, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- thunk(deviceWasChanged,&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_AudioClip_InvokePCMReaderCallback_Internal(Il2CppObject* thiz, void* data, const MethodInfo* imethod)
-{
- const int index = 3;
- typedef void (* THUNK_METHOD EventMethod) (MonoObject* thiz, void* data, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- MonoObject* monothiz = get_mono_object(thiz,mono_get_class_UnityEngine_AudioClip());
- thunk(monothiz,data,&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_AudioClip_InvokePCMSetPositionCallback_Internal(Il2CppObject* thiz, int32_t position, const MethodInfo* imethod)
-{
- const int index = 4;
- typedef void (* THUNK_METHOD EventMethod) (MonoObject* thiz, int32_t position, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- MonoObject* monothiz = get_mono_object(thiz,mono_get_class_UnityEngine_AudioClip());
- thunk(monothiz,position,&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_Application_CallLowMemory(const MethodInfo* imethod)
-{
- const int index = 5;
- typedef void (* THUNK_METHOD EventMethod) (MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- thunk(&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_Application_CallLogCallback(Il2CppString* logString, Il2CppString* stackTrace, int32_t type, bool invokedOnMainThread, const MethodInfo* imethod)
-{
- const int index = 6;
- typedef void (* THUNK_METHOD EventMethod) (MonoString* logString, MonoString* stackTrace, int32_t type, bool invokedOnMainThread, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- MonoString* monologString = get_mono_string(logString);
- MonoString* monostackTrace = get_mono_string(stackTrace);
- thunk(monologString,monostackTrace,type,invokedOnMainThread,&exc);
- check_mono_exception(exc);
-}
-bool UnityEngine_Application_Internal_ApplicationWantsToQuit(const MethodInfo* imethod)
-{
- const int index = 7;
- typedef bool (* THUNK_METHOD EventMethod) (MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- bool res = thunk(&exc);
- check_mono_exception(exc);
- return res;
-}
-void UnityEngine_Application_Internal_ApplicationQuit(const MethodInfo* imethod)
-{
- const int index = 8;
- typedef void (* THUNK_METHOD EventMethod) (MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- thunk(&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_Application_InvokeFocusChanged(bool focus, const MethodInfo* imethod)
-{
- const int index = 9;
- typedef void (* THUNK_METHOD EventMethod) (bool focus, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- thunk(focus,&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_Application_InvokeDeepLinkActivated(Il2CppString* url, const MethodInfo* imethod)
-{
- const int index = 10;
- typedef void (* THUNK_METHOD EventMethod) (MonoString* url, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- MonoString* monourl = get_mono_string(url);
- thunk(monourl,&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_Camera_FireOnPreCull(Il2CppObject* cam, const MethodInfo* imethod)
-{
- const int index = 11;
- typedef void (* THUNK_METHOD EventMethod) (MonoObject* cam, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- MonoObject* monocam = get_mono_object(cam,mono_get_class_UnityEngine_Camera());
- thunk(monocam,&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_Camera_FireOnPreRender(Il2CppObject* cam, const MethodInfo* imethod)
-{
- const int index = 12;
- typedef void (* THUNK_METHOD EventMethod) (MonoObject* cam, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- MonoObject* monocam = get_mono_object(cam,mono_get_class_UnityEngine_Camera());
- thunk(monocam,&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_Camera_FireOnPostRender(Il2CppObject* cam, const MethodInfo* imethod)
-{
- const int index = 13;
- typedef void (* THUNK_METHOD EventMethod) (MonoObject* cam, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- MonoObject* monocam = get_mono_object(cam,mono_get_class_UnityEngine_Camera());
- thunk(monocam,&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_CullingGroup_SendEvents(Il2CppObject* cullingGroup, void * eventsPtr, int32_t count, const MethodInfo* imethod)
-{
- const int index = 14;
- typedef void (* THUNK_METHOD EventMethod) (MonoObject* cullingGroup, void * eventsPtr, int32_t count, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- MonoObject* monocullingGroup = get_mono_object(cullingGroup,mono_get_class_UnityEngine_CullingGroup());
- thunk(monocullingGroup,eventsPtr,count,&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_ReflectionProbe_CallReflectionProbeEvent(Il2CppObject* probe, int32_t probeEvent, const MethodInfo* imethod)
-{
- const int index = 15;
- typedef void (* THUNK_METHOD EventMethod) (MonoObject* probe, int32_t probeEvent, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- MonoObject* monoprobe = get_mono_object(probe,mono_get_class_UnityEngine_ReflectionProbe());
- thunk(monoprobe,probeEvent,&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_ReflectionProbe_CallSetDefaultReflection(Il2CppObject* defaultReflectionCubemap, const MethodInfo* imethod)
-{
- const int index = 16;
- typedef void (* THUNK_METHOD EventMethod) (MonoObject* defaultReflectionCubemap, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- MonoObject* monodefaultReflectionCubemap = get_mono_object(defaultReflectionCubemap,mono_get_class_UnityEngine_Cubemap());
- thunk(monodefaultReflectionCubemap,&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_Display_FireDisplaysUpdated(const MethodInfo* imethod)
-{
- const int index = 17;
- typedef void (* THUNK_METHOD EventMethod) (MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- thunk(&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_AsyncOperation_InvokeCompletionEvent(Il2CppObject* thiz, const MethodInfo* imethod)
-{
- const int index = 18;
- typedef void (* THUNK_METHOD EventMethod) (MonoObject* thiz, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- MonoObject* monothiz = get_mono_object(thiz,mono_get_class_UnityEngine_AsyncOperation());
- thunk(monothiz,&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_RectTransform_SendReapplyDrivenProperties(Il2CppObject* driven, const MethodInfo* imethod)
-{
- const int index = 19;
- typedef void (* THUNK_METHOD EventMethod) (MonoObject* driven, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- MonoObject* monodriven = get_mono_object(driven,mono_get_class_UnityEngine_RectTransform());
- thunk(monodriven,&exc);
- check_mono_exception(exc);
-}
-bool UnityEngine_U2D_SpriteAtlasManager_RequestAtlas(Il2CppString* tag, const MethodInfo* imethod)
-{
- const int index = 20;
- typedef bool (* THUNK_METHOD EventMethod) (MonoString* tag, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- MonoString* monotag = get_mono_string(tag);
- bool res = thunk(monotag,&exc);
- check_mono_exception(exc);
- return res;
-}
-void UnityEngine_U2D_SpriteAtlasManager_PostRegisteredAtlas(Il2CppObject* spriteAtlas, const MethodInfo* imethod)
-{
- const int index = 21;
- typedef void (* THUNK_METHOD EventMethod) (MonoObject* spriteAtlas, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- MonoObject* monospriteAtlas = get_mono_object(spriteAtlas,mono_get_class_UnityEngine_U2D_SpriteAtlas());
- thunk(monospriteAtlas,&exc);
- check_mono_exception(exc);
-}
-void* UnityEngine_Profiling_Memory_Experimental_MemoryProfiler_PrepareMetadata(const MethodInfo* imethod)
-{
- const int index = 22;
- typedef void* (* THUNK_METHOD EventMethod) (MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- void* res = thunk(&exc);
- check_mono_exception(exc);
- return res;
-}
-void UnityEngine_Profiling_Memory_Experimental_MemoryProfiler_FinalizeSnapshot(Il2CppString* path, bool result, const MethodInfo* imethod)
-{
- const int index = 23;
- typedef void (* THUNK_METHOD EventMethod) (MonoString* path, bool result, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- MonoString* monopath = get_mono_string(path);
- thunk(monopath,result,&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_Profiling_Memory_Experimental_MemoryProfiler_SaveScreenshotToDisk(Il2CppString* path, bool result, void * pixelsPtr, int32_t pixelsCount, int32_t format, int32_t width, int32_t height, const MethodInfo* imethod)
-{
- const int index = 24;
- typedef void (* THUNK_METHOD EventMethod) (MonoString* path, bool result, void * pixelsPtr, int32_t pixelsCount, int32_t format, int32_t width, int32_t height, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- MonoString* monopath = get_mono_string(path);
- thunk(monopath,result,pixelsPtr,pixelsCount,format,width,height,&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_SceneManagement_SceneManager_Internal_SceneLoaded(void * scene, int32_t mode, const MethodInfo* imethod)
-{
- const int index = 25;
- typedef void (* THUNK_METHOD EventMethod) (void * scene, int32_t mode, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- thunk(scene,mode,&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_SceneManagement_SceneManager_Internal_SceneUnloaded(void * scene, const MethodInfo* imethod)
-{
- const int index = 26;
- typedef void (* THUNK_METHOD EventMethod) (void * scene, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- thunk(scene,&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_SceneManagement_SceneManager_Internal_ActiveSceneChanged(void * previousActiveScene, void * newActiveScene, const MethodInfo* imethod)
-{
- const int index = 27;
- typedef void (* THUNK_METHOD EventMethod) (void * previousActiveScene, void * newActiveScene, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- thunk(previousActiveScene,newActiveScene,&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_Rendering_BatchRendererGroup_InvokeOnPerformCulling(Il2CppObject* group, void * context, void * lodParameters, const MethodInfo* imethod)
-{
- const int index = 28;
- typedef void (* THUNK_METHOD EventMethod) (MonoObject* group, void * context, void * lodParameters, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- MonoObject* monogroup = get_mono_object(group,mono_get_class_UnityEngine_Rendering_BatchRendererGroup());
- thunk(monogroup,context,lodParameters,&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_Experimental_GlobalIllumination_Lightmapping_RequestLights(Il2CppArray* lights, void * outLightsPtr, int32_t outLightsCount, const MethodInfo* imethod)
-{
- const int index = 29;
- typedef void (* THUNK_METHOD EventMethod) (MonoArray* lights, void * outLightsPtr, int32_t outLightsCount, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- MonoArray* monolights = get_mono_array(lights);
- thunk(monolights,outLightsPtr,outLightsCount,&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_Playables_PlayableDirector_SendOnPlayableDirectorPlay(Il2CppObject* thiz, const MethodInfo* imethod)
-{
- const int index = 30;
- typedef void (* THUNK_METHOD EventMethod) (MonoObject* thiz, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- MonoObject* monothiz = get_mono_object(thiz,mono_get_class_UnityEngine_Playables_PlayableDirector());
- thunk(monothiz,&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_Playables_PlayableDirector_SendOnPlayableDirectorPause(Il2CppObject* thiz, const MethodInfo* imethod)
-{
- const int index = 31;
- typedef void (* THUNK_METHOD EventMethod) (MonoObject* thiz, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- MonoObject* monothiz = get_mono_object(thiz,mono_get_class_UnityEngine_Playables_PlayableDirector());
- thunk(monothiz,&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_Playables_PlayableDirector_SendOnPlayableDirectorStop(Il2CppObject* thiz, const MethodInfo* imethod)
-{
- const int index = 32;
- typedef void (* THUNK_METHOD EventMethod) (MonoObject* thiz, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- MonoObject* monothiz = get_mono_object(thiz,mono_get_class_UnityEngine_Playables_PlayableDirector());
- thunk(monothiz,&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_GUIUtility_MarkGUIChanged(const MethodInfo* imethod)
-{
- const int index = 33;
- typedef void (* THUNK_METHOD EventMethod) (MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- thunk(&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_GUIUtility_TakeCapture(const MethodInfo* imethod)
-{
- const int index = 34;
- typedef void (* THUNK_METHOD EventMethod) (MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- thunk(&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_GUIUtility_RemoveCapture(const MethodInfo* imethod)
-{
- const int index = 35;
- typedef void (* THUNK_METHOD EventMethod) (MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- thunk(&exc);
- check_mono_exception(exc);
-}
-bool UnityEngine_GUIUtility_ProcessEvent(int32_t instanceID, void * nativeEventPtr, const MethodInfo* imethod)
-{
- const int index = 36;
- typedef bool (* THUNK_METHOD EventMethod) (int32_t instanceID, void * nativeEventPtr, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- bool res = thunk(instanceID,nativeEventPtr,&exc);
- check_mono_exception(exc);
- return res;
-}
-bool UnityEngine_GUIUtility_EndContainerGUIFromException(Il2CppObject* exception, const MethodInfo* imethod)
-{
- const int index = 37;
- typedef bool (* THUNK_METHOD EventMethod) (MonoObject* exception, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- MonoObject* monoexception = get_mono_object(exception,mono_get_class_System_Exception());
- bool res = thunk(monoexception,&exc);
- check_mono_exception(exc);
- return res;
-}
-void UnityEngineInternal_Input_NativeInputSystem_NotifyBeforeUpdate(int32_t updateType, const MethodInfo* imethod)
-{
- const int index = 38;
- typedef void (* THUNK_METHOD EventMethod) (int32_t updateType, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- thunk(updateType,&exc);
- check_mono_exception(exc);
-}
-void UnityEngineInternal_Input_NativeInputSystem_NotifyUpdate(int32_t updateType, void * eventBuffer, const MethodInfo* imethod)
-{
- const int index = 39;
- typedef void (* THUNK_METHOD EventMethod) (int32_t updateType, void * eventBuffer, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- thunk(updateType,eventBuffer,&exc);
- check_mono_exception(exc);
-}
-void UnityEngineInternal_Input_NativeInputSystem_NotifyDeviceDiscovered(int32_t deviceId, Il2CppString* deviceDescriptor, const MethodInfo* imethod)
-{
- const int index = 40;
- typedef void (* THUNK_METHOD EventMethod) (int32_t deviceId, MonoString* deviceDescriptor, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- MonoString* monodeviceDescriptor = get_mono_string(deviceDescriptor);
- thunk(deviceId,monodeviceDescriptor,&exc);
- check_mono_exception(exc);
-}
-void UnityEngineInternal_Input_NativeInputSystem_ShouldRunUpdate(int32_t updateType, void * retval, const MethodInfo* imethod)
-{
- const int index = 41;
- typedef void (* THUNK_METHOD EventMethod) (int32_t updateType, void * retval, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- thunk(updateType,retval,&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_SubsystemManager_Internal_ReloadSubsystemsStarted(const MethodInfo* imethod)
-{
- const int index = 42;
- typedef void (* THUNK_METHOD EventMethod) (MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- thunk(&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_SubsystemManager_Internal_ReloadSubsystemsCompleted(const MethodInfo* imethod)
-{
- const int index = 43;
- typedef void (* THUNK_METHOD EventMethod) (MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- thunk(&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_Experimental_TerrainAPI_TerrainCallbacks_InvokeHeightmapChangedCallback(Il2CppObject* terrainData, void * heightRegion, bool synched, const MethodInfo* imethod)
-{
- const int index = 44;
- typedef void (* THUNK_METHOD EventMethod) (MonoObject* terrainData, void * heightRegion, bool synched, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- MonoObject* monoterrainData = get_mono_object(terrainData,mono_get_class_UnityEngine_TerrainData());
- thunk(monoterrainData,heightRegion,synched,&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_Experimental_TerrainAPI_TerrainCallbacks_InvokeTextureChangedCallback(Il2CppObject* terrainData, Il2CppString* textureName, void * texelRegion, bool synched, const MethodInfo* imethod)
-{
- const int index = 45;
- typedef void (* THUNK_METHOD EventMethod) (MonoObject* terrainData, MonoString* textureName, void * texelRegion, bool synched, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- MonoObject* monoterrainData = get_mono_object(terrainData,mono_get_class_UnityEngine_TerrainData());
- MonoString* monotextureName = get_mono_string(textureName);
- thunk(monoterrainData,monotextureName,texelRegion,synched,&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_Font_InvokeTextureRebuilt_Internal(Il2CppObject* font, const MethodInfo* imethod)
-{
- const int index = 46;
- typedef void (* THUNK_METHOD EventMethod) (MonoObject* font, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- MonoObject* monofont = get_mono_object(font,mono_get_class_UnityEngine_Font());
- thunk(monofont,&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_UIElements_UIR_Utility_RaiseGraphicsResourcesRecreate(bool recreate, const MethodInfo* imethod)
-{
- const int index = 47;
- typedef void (* THUNK_METHOD EventMethod) (bool recreate, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- thunk(recreate,&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_UIElements_UIR_Utility_RaiseEngineUpdate(const MethodInfo* imethod)
-{
- const int index = 48;
- typedef void (* THUNK_METHOD EventMethod) (MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- thunk(&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_UIElements_UIR_Utility_RaiseFlushPendingResources(const MethodInfo* imethod)
-{
- const int index = 49;
- typedef void (* THUNK_METHOD EventMethod) (MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- thunk(&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_Canvas_SendWillRenderCanvases(const MethodInfo* imethod)
-{
- const int index = 50;
- typedef void (* THUNK_METHOD EventMethod) (MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- thunk(&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_XR_XRDevice_InvokeDeviceLoaded(Il2CppString* loadedDeviceName, const MethodInfo* imethod)
-{
- const int index = 51;
- typedef void (* THUNK_METHOD EventMethod) (MonoString* loadedDeviceName, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- MonoString* monoloadedDeviceName = get_mono_string(loadedDeviceName);
- thunk(monoloadedDeviceName,&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_Video_VideoPlayer_InvokePrepareCompletedCallback_Internal(Il2CppObject* source, const MethodInfo* imethod)
-{
- const int index = 52;
- typedef void (* THUNK_METHOD EventMethod) (MonoObject* source, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- MonoObject* monosource = get_mono_object(source,mono_get_class_UnityEngine_Video_VideoPlayer());
- thunk(monosource,&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_Video_VideoPlayer_InvokeFrameReadyCallback_Internal(Il2CppObject* source, int64_t frameIdx, const MethodInfo* imethod)
-{
- const int index = 53;
- typedef void (* THUNK_METHOD EventMethod) (MonoObject* source, int64_t frameIdx, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- MonoObject* monosource = get_mono_object(source,mono_get_class_UnityEngine_Video_VideoPlayer());
- thunk(monosource,frameIdx,&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_Video_VideoPlayer_InvokeLoopPointReachedCallback_Internal(Il2CppObject* source, const MethodInfo* imethod)
-{
- const int index = 54;
- typedef void (* THUNK_METHOD EventMethod) (MonoObject* source, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- MonoObject* monosource = get_mono_object(source,mono_get_class_UnityEngine_Video_VideoPlayer());
- thunk(monosource,&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_Video_VideoPlayer_InvokeStartedCallback_Internal(Il2CppObject* source, const MethodInfo* imethod)
-{
- const int index = 55;
- typedef void (* THUNK_METHOD EventMethod) (MonoObject* source, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- MonoObject* monosource = get_mono_object(source,mono_get_class_UnityEngine_Video_VideoPlayer());
- thunk(monosource,&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_Video_VideoPlayer_InvokeFrameDroppedCallback_Internal(Il2CppObject* source, const MethodInfo* imethod)
-{
- const int index = 56;
- typedef void (* THUNK_METHOD EventMethod) (MonoObject* source, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- MonoObject* monosource = get_mono_object(source,mono_get_class_UnityEngine_Video_VideoPlayer());
- thunk(monosource,&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_Video_VideoPlayer_InvokeErrorReceivedCallback_Internal(Il2CppObject* source, Il2CppString* errorStr, const MethodInfo* imethod)
-{
- const int index = 57;
- typedef void (* THUNK_METHOD EventMethod) (MonoObject* source, MonoString* errorStr, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- MonoObject* monosource = get_mono_object(source,mono_get_class_UnityEngine_Video_VideoPlayer());
- MonoString* monoerrorStr = get_mono_string(errorStr);
- thunk(monosource,monoerrorStr,&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_Video_VideoPlayer_InvokeSeekCompletedCallback_Internal(Il2CppObject* source, const MethodInfo* imethod)
-{
- const int index = 58;
- typedef void (* THUNK_METHOD EventMethod) (MonoObject* source, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- MonoObject* monosource = get_mono_object(source,mono_get_class_UnityEngine_Video_VideoPlayer());
- thunk(monosource,&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_Video_VideoPlayer_InvokeClockResyncOccurredCallback_Internal(Il2CppObject* source, double seconds, const MethodInfo* imethod)
-{
- const int index = 59;
- typedef void (* THUNK_METHOD EventMethod) (MonoObject* source, double seconds, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- MonoObject* monosource = get_mono_object(source,mono_get_class_UnityEngine_Video_VideoPlayer());
- thunk(monosource,seconds,&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_XR_InputTracking_InvokeTrackingEvent(int32_t eventType, int32_t nodeType, int64_t uniqueID, bool tracked, const MethodInfo* imethod)
-{
- const int index = 60;
- typedef void (* THUNK_METHOD EventMethod) (int32_t eventType, int32_t nodeType, int64_t uniqueID, bool tracked, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- thunk(eventType,nodeType,uniqueID,tracked,&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_XR_InputDevices_InvokeConnectionEvent(uint64_t deviceId, int32_t change, const MethodInfo* imethod)
-{
- const int index = 61;
- typedef void (* THUNK_METHOD EventMethod) (uint64_t deviceId, int32_t change, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- thunk(deviceId,change,&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_XR_XRDisplaySubsystem_InvokeDisplayFocusChanged(bool focus, const MethodInfo* imethod)
-{
- const int index = 62;
- typedef void (* THUNK_METHOD EventMethod) (bool focus, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- thunk(focus,&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_XR_XRInputSubsystem_InvokeTrackingOriginUpdatedEvent(void * internalPtr, const MethodInfo* imethod)
-{
- const int index = 63;
- typedef void (* THUNK_METHOD EventMethod) (void * internalPtr, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- thunk(internalPtr,&exc);
- check_mono_exception(exc);
-}
-void UnityEngine_XR_XRInputSubsystem_InvokeBoundaryChangedEvent(void * internalPtr, const MethodInfo* imethod)
-{
- const int index = 64;
- typedef void (* THUNK_METHOD EventMethod) (void * internalPtr, MonoException** exc);
- static EventMethod thunk;
- if(!thunk)
- thunk = mono_method_get_unmanaged_thunk(methods[index].hooked);
- MonoException *exc = NULL;
- thunk(internalPtr,&exc);
- check_mono_exception(exc);
-}
void init_event_gen()
{
- init_event_method(&methods[0],mono_get_class_UnityEngine_AI_NavMesh(),il2cpp_get_class_UnityEngine_AI_NavMesh(),"Internal_CallOnNavMeshPreUpdate",0,(Il2CppMethodPointer) UnityEngine_AI_NavMesh_Internal_CallOnNavMeshPreUpdate);
- init_event_method(&methods[1],mono_get_class_UnityEngine_AnimatorOverrideController(),il2cpp_get_class_UnityEngine_AnimatorOverrideController(),"OnInvalidateOverrideController",1,(Il2CppMethodPointer) UnityEngine_AnimatorOverrideController_OnInvalidateOverrideController);
- init_event_method(&methods[2],mono_get_class_UnityEngine_AudioSettings(),il2cpp_get_class_UnityEngine_AudioSettings(),"InvokeOnAudioConfigurationChanged",1,(Il2CppMethodPointer) UnityEngine_AudioSettings_InvokeOnAudioConfigurationChanged);
- init_event_method(&methods[3],mono_get_class_UnityEngine_AudioClip(),il2cpp_get_class_UnityEngine_AudioClip(),"InvokePCMReaderCallback_Internal",1,(Il2CppMethodPointer) UnityEngine_AudioClip_InvokePCMReaderCallback_Internal);
- init_event_method(&methods[4],mono_get_class_UnityEngine_AudioClip(),il2cpp_get_class_UnityEngine_AudioClip(),"InvokePCMSetPositionCallback_Internal",1,(Il2CppMethodPointer) UnityEngine_AudioClip_InvokePCMSetPositionCallback_Internal);
- init_event_method(&methods[5],mono_get_class_UnityEngine_Application(),il2cpp_get_class_UnityEngine_Application(),"CallLowMemory",0,(Il2CppMethodPointer) UnityEngine_Application_CallLowMemory);
- init_event_method(&methods[6],mono_get_class_UnityEngine_Application(),il2cpp_get_class_UnityEngine_Application(),"CallLogCallback",4,(Il2CppMethodPointer) UnityEngine_Application_CallLogCallback);
- init_event_method(&methods[7],mono_get_class_UnityEngine_Application(),il2cpp_get_class_UnityEngine_Application(),"Internal_ApplicationWantsToQuit",0,(Il2CppMethodPointer) UnityEngine_Application_Internal_ApplicationWantsToQuit);
- init_event_method(&methods[8],mono_get_class_UnityEngine_Application(),il2cpp_get_class_UnityEngine_Application(),"Internal_ApplicationQuit",0,(Il2CppMethodPointer) UnityEngine_Application_Internal_ApplicationQuit);
- init_event_method(&methods[9],mono_get_class_UnityEngine_Application(),il2cpp_get_class_UnityEngine_Application(),"InvokeFocusChanged",1,(Il2CppMethodPointer) UnityEngine_Application_InvokeFocusChanged);
- init_event_method(&methods[10],mono_get_class_UnityEngine_Application(),il2cpp_get_class_UnityEngine_Application(),"InvokeDeepLinkActivated",1,(Il2CppMethodPointer) UnityEngine_Application_InvokeDeepLinkActivated);
- init_event_method(&methods[11],mono_get_class_UnityEngine_Camera(),il2cpp_get_class_UnityEngine_Camera(),"FireOnPreCull",1,(Il2CppMethodPointer) UnityEngine_Camera_FireOnPreCull);
- init_event_method(&methods[12],mono_get_class_UnityEngine_Camera(),il2cpp_get_class_UnityEngine_Camera(),"FireOnPreRender",1,(Il2CppMethodPointer) UnityEngine_Camera_FireOnPreRender);
- init_event_method(&methods[13],mono_get_class_UnityEngine_Camera(),il2cpp_get_class_UnityEngine_Camera(),"FireOnPostRender",1,(Il2CppMethodPointer) UnityEngine_Camera_FireOnPostRender);
- init_event_method(&methods[14],mono_get_class_UnityEngine_CullingGroup(),il2cpp_get_class_UnityEngine_CullingGroup(),"SendEvents",3,(Il2CppMethodPointer) UnityEngine_CullingGroup_SendEvents);
- init_event_method(&methods[15],mono_get_class_UnityEngine_ReflectionProbe(),il2cpp_get_class_UnityEngine_ReflectionProbe(),"CallReflectionProbeEvent",2,(Il2CppMethodPointer) UnityEngine_ReflectionProbe_CallReflectionProbeEvent);
- init_event_method(&methods[16],mono_get_class_UnityEngine_ReflectionProbe(),il2cpp_get_class_UnityEngine_ReflectionProbe(),"CallSetDefaultReflection",1,(Il2CppMethodPointer) UnityEngine_ReflectionProbe_CallSetDefaultReflection);
- init_event_method(&methods[17],mono_get_class_UnityEngine_Display(),il2cpp_get_class_UnityEngine_Display(),"FireDisplaysUpdated",0,(Il2CppMethodPointer) UnityEngine_Display_FireDisplaysUpdated);
- init_event_method(&methods[18],mono_get_class_UnityEngine_AsyncOperation(),il2cpp_get_class_UnityEngine_AsyncOperation(),"InvokeCompletionEvent",0,(Il2CppMethodPointer) UnityEngine_AsyncOperation_InvokeCompletionEvent);
- init_event_method(&methods[19],mono_get_class_UnityEngine_RectTransform(),il2cpp_get_class_UnityEngine_RectTransform(),"SendReapplyDrivenProperties",1,(Il2CppMethodPointer) UnityEngine_RectTransform_SendReapplyDrivenProperties);
- init_event_method(&methods[20],mono_get_class_UnityEngine_U2D_SpriteAtlasManager(),il2cpp_get_class_UnityEngine_U2D_SpriteAtlasManager(),"RequestAtlas",1,(Il2CppMethodPointer) UnityEngine_U2D_SpriteAtlasManager_RequestAtlas);
- init_event_method(&methods[21],mono_get_class_UnityEngine_U2D_SpriteAtlasManager(),il2cpp_get_class_UnityEngine_U2D_SpriteAtlasManager(),"PostRegisteredAtlas",1,(Il2CppMethodPointer) UnityEngine_U2D_SpriteAtlasManager_PostRegisteredAtlas);
- init_event_method(&methods[22],mono_get_class_UnityEngine_Profiling_Memory_Experimental_MemoryProfiler(),il2cpp_get_class_UnityEngine_Profiling_Memory_Experimental_MemoryProfiler(),"PrepareMetadata",0,(Il2CppMethodPointer) UnityEngine_Profiling_Memory_Experimental_MemoryProfiler_PrepareMetadata);
- init_event_method(&methods[23],mono_get_class_UnityEngine_Profiling_Memory_Experimental_MemoryProfiler(),il2cpp_get_class_UnityEngine_Profiling_Memory_Experimental_MemoryProfiler(),"FinalizeSnapshot",2,(Il2CppMethodPointer) UnityEngine_Profiling_Memory_Experimental_MemoryProfiler_FinalizeSnapshot);
- init_event_method(&methods[24],mono_get_class_UnityEngine_Profiling_Memory_Experimental_MemoryProfiler(),il2cpp_get_class_UnityEngine_Profiling_Memory_Experimental_MemoryProfiler(),"SaveScreenshotToDisk",7,(Il2CppMethodPointer) UnityEngine_Profiling_Memory_Experimental_MemoryProfiler_SaveScreenshotToDisk);
- init_event_method(&methods[25],mono_get_class_UnityEngine_SceneManagement_SceneManager(),il2cpp_get_class_UnityEngine_SceneManagement_SceneManager(),"Internal_SceneLoaded",2,(Il2CppMethodPointer) UnityEngine_SceneManagement_SceneManager_Internal_SceneLoaded);
- init_event_method(&methods[26],mono_get_class_UnityEngine_SceneManagement_SceneManager(),il2cpp_get_class_UnityEngine_SceneManagement_SceneManager(),"Internal_SceneUnloaded",1,(Il2CppMethodPointer) UnityEngine_SceneManagement_SceneManager_Internal_SceneUnloaded);
- init_event_method(&methods[27],mono_get_class_UnityEngine_SceneManagement_SceneManager(),il2cpp_get_class_UnityEngine_SceneManagement_SceneManager(),"Internal_ActiveSceneChanged",2,(Il2CppMethodPointer) UnityEngine_SceneManagement_SceneManager_Internal_ActiveSceneChanged);
- init_event_method(&methods[28],mono_get_class_UnityEngine_Rendering_BatchRendererGroup(),il2cpp_get_class_UnityEngine_Rendering_BatchRendererGroup(),"InvokeOnPerformCulling",3,(Il2CppMethodPointer) UnityEngine_Rendering_BatchRendererGroup_InvokeOnPerformCulling);
- init_event_method(&methods[29],mono_get_class_UnityEngine_Experimental_GlobalIllumination_Lightmapping(),il2cpp_get_class_UnityEngine_Experimental_GlobalIllumination_Lightmapping(),"RequestLights",3,(Il2CppMethodPointer) UnityEngine_Experimental_GlobalIllumination_Lightmapping_RequestLights);
- init_event_method(&methods[30],mono_get_class_UnityEngine_Playables_PlayableDirector(),il2cpp_get_class_UnityEngine_Playables_PlayableDirector(),"SendOnPlayableDirectorPlay",0,(Il2CppMethodPointer) UnityEngine_Playables_PlayableDirector_SendOnPlayableDirectorPlay);
- init_event_method(&methods[31],mono_get_class_UnityEngine_Playables_PlayableDirector(),il2cpp_get_class_UnityEngine_Playables_PlayableDirector(),"SendOnPlayableDirectorPause",0,(Il2CppMethodPointer) UnityEngine_Playables_PlayableDirector_SendOnPlayableDirectorPause);
- init_event_method(&methods[32],mono_get_class_UnityEngine_Playables_PlayableDirector(),il2cpp_get_class_UnityEngine_Playables_PlayableDirector(),"SendOnPlayableDirectorStop",0,(Il2CppMethodPointer) UnityEngine_Playables_PlayableDirector_SendOnPlayableDirectorStop);
- init_event_method(&methods[33],mono_get_class_UnityEngine_GUIUtility(),il2cpp_get_class_UnityEngine_GUIUtility(),"MarkGUIChanged",0,(Il2CppMethodPointer) UnityEngine_GUIUtility_MarkGUIChanged);
- init_event_method(&methods[34],mono_get_class_UnityEngine_GUIUtility(),il2cpp_get_class_UnityEngine_GUIUtility(),"TakeCapture",0,(Il2CppMethodPointer) UnityEngine_GUIUtility_TakeCapture);
- init_event_method(&methods[35],mono_get_class_UnityEngine_GUIUtility(),il2cpp_get_class_UnityEngine_GUIUtility(),"RemoveCapture",0,(Il2CppMethodPointer) UnityEngine_GUIUtility_RemoveCapture);
- init_event_method(&methods[36],mono_get_class_UnityEngine_GUIUtility(),il2cpp_get_class_UnityEngine_GUIUtility(),"ProcessEvent",2,(Il2CppMethodPointer) UnityEngine_GUIUtility_ProcessEvent);
- init_event_method(&methods[37],mono_get_class_UnityEngine_GUIUtility(),il2cpp_get_class_UnityEngine_GUIUtility(),"EndContainerGUIFromException",1,(Il2CppMethodPointer) UnityEngine_GUIUtility_EndContainerGUIFromException);
- init_event_method(&methods[38],mono_get_class_UnityEngineInternal_Input_NativeInputSystem(),il2cpp_get_class_UnityEngineInternal_Input_NativeInputSystem(),"NotifyBeforeUpdate",1,(Il2CppMethodPointer) UnityEngineInternal_Input_NativeInputSystem_NotifyBeforeUpdate);
- init_event_method(&methods[39],mono_get_class_UnityEngineInternal_Input_NativeInputSystem(),il2cpp_get_class_UnityEngineInternal_Input_NativeInputSystem(),"NotifyUpdate",2,(Il2CppMethodPointer) UnityEngineInternal_Input_NativeInputSystem_NotifyUpdate);
- init_event_method(&methods[40],mono_get_class_UnityEngineInternal_Input_NativeInputSystem(),il2cpp_get_class_UnityEngineInternal_Input_NativeInputSystem(),"NotifyDeviceDiscovered",2,(Il2CppMethodPointer) UnityEngineInternal_Input_NativeInputSystem_NotifyDeviceDiscovered);
- init_event_method(&methods[41],mono_get_class_UnityEngineInternal_Input_NativeInputSystem(),il2cpp_get_class_UnityEngineInternal_Input_NativeInputSystem(),"ShouldRunUpdate",2,(Il2CppMethodPointer) UnityEngineInternal_Input_NativeInputSystem_ShouldRunUpdate);
- init_event_method(&methods[42],mono_get_class_UnityEngine_SubsystemManager(),il2cpp_get_class_UnityEngine_SubsystemManager(),"Internal_ReloadSubsystemsStarted",0,(Il2CppMethodPointer) UnityEngine_SubsystemManager_Internal_ReloadSubsystemsStarted);
- init_event_method(&methods[43],mono_get_class_UnityEngine_SubsystemManager(),il2cpp_get_class_UnityEngine_SubsystemManager(),"Internal_ReloadSubsystemsCompleted",0,(Il2CppMethodPointer) UnityEngine_SubsystemManager_Internal_ReloadSubsystemsCompleted);
- init_event_method(&methods[44],mono_get_class_UnityEngine_Experimental_TerrainAPI_TerrainCallbacks(),il2cpp_get_class_UnityEngine_Experimental_TerrainAPI_TerrainCallbacks(),"InvokeHeightmapChangedCallback",3,(Il2CppMethodPointer) UnityEngine_Experimental_TerrainAPI_TerrainCallbacks_InvokeHeightmapChangedCallback);
- init_event_method(&methods[45],mono_get_class_UnityEngine_Experimental_TerrainAPI_TerrainCallbacks(),il2cpp_get_class_UnityEngine_Experimental_TerrainAPI_TerrainCallbacks(),"InvokeTextureChangedCallback",4,(Il2CppMethodPointer) UnityEngine_Experimental_TerrainAPI_TerrainCallbacks_InvokeTextureChangedCallback);
- init_event_method(&methods[46],mono_get_class_UnityEngine_Font(),il2cpp_get_class_UnityEngine_Font(),"InvokeTextureRebuilt_Internal",1,(Il2CppMethodPointer) UnityEngine_Font_InvokeTextureRebuilt_Internal);
- init_event_method(&methods[47],mono_get_class_UnityEngine_UIElements_UIR_Utility(),il2cpp_get_class_UnityEngine_UIElements_UIR_Utility(),"RaiseGraphicsResourcesRecreate",1,(Il2CppMethodPointer) UnityEngine_UIElements_UIR_Utility_RaiseGraphicsResourcesRecreate);
- init_event_method(&methods[48],mono_get_class_UnityEngine_UIElements_UIR_Utility(),il2cpp_get_class_UnityEngine_UIElements_UIR_Utility(),"RaiseEngineUpdate",0,(Il2CppMethodPointer) UnityEngine_UIElements_UIR_Utility_RaiseEngineUpdate);
- init_event_method(&methods[49],mono_get_class_UnityEngine_UIElements_UIR_Utility(),il2cpp_get_class_UnityEngine_UIElements_UIR_Utility(),"RaiseFlushPendingResources",0,(Il2CppMethodPointer) UnityEngine_UIElements_UIR_Utility_RaiseFlushPendingResources);
- init_event_method(&methods[50],mono_get_class_UnityEngine_Canvas(),il2cpp_get_class_UnityEngine_Canvas(),"SendWillRenderCanvases",0,(Il2CppMethodPointer) UnityEngine_Canvas_SendWillRenderCanvases);
- init_event_method(&methods[51],mono_get_class_UnityEngine_XR_XRDevice(),il2cpp_get_class_UnityEngine_XR_XRDevice(),"InvokeDeviceLoaded",1,(Il2CppMethodPointer) UnityEngine_XR_XRDevice_InvokeDeviceLoaded);
- init_event_method(&methods[52],mono_get_class_UnityEngine_Video_VideoPlayer(),il2cpp_get_class_UnityEngine_Video_VideoPlayer(),"InvokePrepareCompletedCallback_Internal",1,(Il2CppMethodPointer) UnityEngine_Video_VideoPlayer_InvokePrepareCompletedCallback_Internal);
- init_event_method(&methods[53],mono_get_class_UnityEngine_Video_VideoPlayer(),il2cpp_get_class_UnityEngine_Video_VideoPlayer(),"InvokeFrameReadyCallback_Internal",2,(Il2CppMethodPointer) UnityEngine_Video_VideoPlayer_InvokeFrameReadyCallback_Internal);
- init_event_method(&methods[54],mono_get_class_UnityEngine_Video_VideoPlayer(),il2cpp_get_class_UnityEngine_Video_VideoPlayer(),"InvokeLoopPointReachedCallback_Internal",1,(Il2CppMethodPointer) UnityEngine_Video_VideoPlayer_InvokeLoopPointReachedCallback_Internal);
- init_event_method(&methods[55],mono_get_class_UnityEngine_Video_VideoPlayer(),il2cpp_get_class_UnityEngine_Video_VideoPlayer(),"InvokeStartedCallback_Internal",1,(Il2CppMethodPointer) UnityEngine_Video_VideoPlayer_InvokeStartedCallback_Internal);
- init_event_method(&methods[56],mono_get_class_UnityEngine_Video_VideoPlayer(),il2cpp_get_class_UnityEngine_Video_VideoPlayer(),"InvokeFrameDroppedCallback_Internal",1,(Il2CppMethodPointer) UnityEngine_Video_VideoPlayer_InvokeFrameDroppedCallback_Internal);
- init_event_method(&methods[57],mono_get_class_UnityEngine_Video_VideoPlayer(),il2cpp_get_class_UnityEngine_Video_VideoPlayer(),"InvokeErrorReceivedCallback_Internal",2,(Il2CppMethodPointer) UnityEngine_Video_VideoPlayer_InvokeErrorReceivedCallback_Internal);
- init_event_method(&methods[58],mono_get_class_UnityEngine_Video_VideoPlayer(),il2cpp_get_class_UnityEngine_Video_VideoPlayer(),"InvokeSeekCompletedCallback_Internal",1,(Il2CppMethodPointer) UnityEngine_Video_VideoPlayer_InvokeSeekCompletedCallback_Internal);
- init_event_method(&methods[59],mono_get_class_UnityEngine_Video_VideoPlayer(),il2cpp_get_class_UnityEngine_Video_VideoPlayer(),"InvokeClockResyncOccurredCallback_Internal",2,(Il2CppMethodPointer) UnityEngine_Video_VideoPlayer_InvokeClockResyncOccurredCallback_Internal);
- init_event_method(&methods[60],mono_get_class_UnityEngine_XR_InputTracking(),il2cpp_get_class_UnityEngine_XR_InputTracking(),"InvokeTrackingEvent",4,(Il2CppMethodPointer) UnityEngine_XR_InputTracking_InvokeTrackingEvent);
- init_event_method(&methods[61],mono_get_class_UnityEngine_XR_InputDevices(),il2cpp_get_class_UnityEngine_XR_InputDevices(),"InvokeConnectionEvent",2,(Il2CppMethodPointer) UnityEngine_XR_InputDevices_InvokeConnectionEvent);
- init_event_method(&methods[62],mono_get_class_UnityEngine_XR_XRDisplaySubsystem(),il2cpp_get_class_UnityEngine_XR_XRDisplaySubsystem(),"InvokeDisplayFocusChanged",1,(Il2CppMethodPointer) UnityEngine_XR_XRDisplaySubsystem_InvokeDisplayFocusChanged);
- init_event_method(&methods[63],mono_get_class_UnityEngine_XR_XRInputSubsystem(),il2cpp_get_class_UnityEngine_XR_XRInputSubsystem(),"InvokeTrackingOriginUpdatedEvent",1,(Il2CppMethodPointer) UnityEngine_XR_XRInputSubsystem_InvokeTrackingOriginUpdatedEvent);
- init_event_method(&methods[64],mono_get_class_UnityEngine_XR_XRInputSubsystem(),il2cpp_get_class_UnityEngine_XR_XRInputSubsystem(),"InvokeBoundaryChangedEvent",1,(Il2CppMethodPointer) UnityEngine_XR_XRInputSubsystem_InvokeBoundaryChangedEvent);
}
diff --git a/ScriptEngine/generated/icall_binding_gen.c b/ScriptEngine/generated/icall_binding_gen.c
index 7f68908..40d7b83 100644
--- a/ScriptEngine/generated/icall_binding_gen.c
+++ b/ScriptEngine/generated/icall_binding_gen.c
@@ -3,16 +3,285 @@
#include "class_cache_gen.h"
void register_assembly_map()
{
- insert_assembly_map("AdapterTest", "Adapter.wrapper");
+ insert_reloadable("Scripts", NULL);
+}
+int32_t UnityEngine_AI_NavMeshAgent_get_pathStatus(MonoObject* thiz)
+{
+ typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AI.NavMeshAgent::get_pathStatus");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AI.NavMeshAgent::get_pathStatus func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AI_NavMeshAgent());
+ int32_t i2res = icall(i2thiz);
+ return i2res;
+}
+void UnityEngine_AI_NavMeshAgent_set_isStopped(MonoObject* thiz, bool value)
+{
+ typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AI.NavMeshAgent::set_isStopped");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AI.NavMeshAgent::set_isStopped func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AI_NavMeshAgent());
+ icall(i2thiz,value);
+}
+void UnityEngine_AI_NavMeshAgent_set_speed(MonoObject* thiz, float value)
+{
+ typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AI.NavMeshAgent::set_speed");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AI.NavMeshAgent::set_speed func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AI_NavMeshAgent());
+ icall(i2thiz,value);
+}
+void UnityEngine_AI_NavMeshAgent_set_angularSpeed(MonoObject* thiz, float value)
+{
+ typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AI.NavMeshAgent::set_angularSpeed");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AI.NavMeshAgent::set_angularSpeed func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AI_NavMeshAgent());
+ icall(i2thiz,value);
+}
+void UnityEngine_AI_NavMeshAgent_set_acceleration(MonoObject* thiz, float value)
+{
+ typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AI.NavMeshAgent::set_acceleration");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AI.NavMeshAgent::set_acceleration func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AI_NavMeshAgent());
+ icall(i2thiz,value);
+}
+void UnityEngine_AI_NavMeshAgent_set_updatePosition(MonoObject* thiz, bool value)
+{
+ typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AI.NavMeshAgent::set_updatePosition");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AI.NavMeshAgent::set_updatePosition func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AI_NavMeshAgent());
+ icall(i2thiz,value);
+}
+void UnityEngine_AI_NavMeshAgent_set_updateRotation(MonoObject* thiz, bool value)
+{
+ typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AI.NavMeshAgent::set_updateRotation");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AI.NavMeshAgent::set_updateRotation func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AI_NavMeshAgent());
+ icall(i2thiz,value);
+}
+void UnityEngine_AI_NavMeshAgent_set_radius(MonoObject* thiz, float value)
+{
+ typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AI.NavMeshAgent::set_radius");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AI.NavMeshAgent::set_radius func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AI_NavMeshAgent());
+ icall(i2thiz,value);
+}
+bool UnityEngine_AI_NavMeshAgent_SetDestination_Injected(MonoObject* thiz, void * target)
+{
+ typedef bool (* ICallMethod) (Il2CppObject* thiz, void * target);
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AI.NavMeshAgent::SetDestination_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AI.NavMeshAgent::SetDestination_Injected func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AI_NavMeshAgent());
+ bool i2res = icall(i2thiz,target);
+ return i2res;
+}
+bool UnityEngine_AI_NavMeshAgent_Warp_Injected(MonoObject* thiz, void * newPosition)
+{
+ typedef bool (* ICallMethod) (Il2CppObject* thiz, void * newPosition);
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AI.NavMeshAgent::Warp_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AI.NavMeshAgent::Warp_Injected func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AI_NavMeshAgent());
+ bool i2res = icall(i2thiz,newPosition);
+ return i2res;
+}
+bool UnityEngine_AI_NavMesh_SamplePosition_Injected(void * sourcePosition, void * hit, float maxDistance, int32_t areaMask)
+{
+ typedef bool (* ICallMethod) (void * sourcePosition, void * hit, float maxDistance, int32_t areaMask);
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AI.NavMesh::SamplePosition_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AI.NavMesh::SamplePosition_Injected func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall(sourcePosition,hit,maxDistance,areaMask);
+ return i2res;
+}
+bool UnityEngine_AndroidJNIHelper_get_debug()
+{
+ typedef bool (* ICallMethod) ();
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNIHelper::get_debug");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNIHelper::get_debug func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall();
+ return i2res;
+}
+void UnityEngine_AndroidJNIHelper_set_debug(bool value)
+{
+ typedef void (* ICallMethod) (bool value);
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNIHelper::set_debug");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNIHelper::set_debug func not found");
+ return;
+ }
+ }
+ icall(value);
+}
+int32_t UnityEngine_AndroidJNI_AttachCurrentThread()
+{
+ typedef int32_t (* ICallMethod) ();
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::AttachCurrentThread");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::AttachCurrentThread func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall();
+ return i2res;
+}
+int32_t UnityEngine_AndroidJNI_DetachCurrentThread()
+{
+ typedef int32_t (* ICallMethod) ();
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::DetachCurrentThread");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::DetachCurrentThread func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall();
+ return i2res;
+}
+int32_t UnityEngine_AndroidJNI_GetVersion()
+{
+ typedef int32_t (* ICallMethod) ();
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::GetVersion");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetVersion func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall();
+ return i2res;
}
void * UnityEngine_AndroidJNI_FindClass(MonoString* name)
{
typedef void * (* ICallMethod) (Il2CppString* name);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::FindClass");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::FindClass func not found");
+ return 0;
+ }
+ }
Il2CppString* i2name = get_il2cpp_string(name);
void * i2res = icall(i2name);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::FindClass fail to convert il2cpp obj to mono");
+ }
return i2res;
}
void * UnityEngine_AndroidJNI_FromReflectedMethod(void * refMethod)
@@ -20,8 +289,148 @@ void * UnityEngine_AndroidJNI_FromReflectedMethod(void * refMethod)
typedef void * (* ICallMethod) (void * refMethod);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::FromReflectedMethod");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::FromReflectedMethod func not found");
+ return 0;
+ }
+ }
void * i2res = icall(refMethod);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::FromReflectedMethod fail to convert il2cpp obj to mono");
+ }
+ return i2res;
+}
+void * UnityEngine_AndroidJNI_FromReflectedField(void * refField)
+{
+ typedef void * (* ICallMethod) (void * refField);
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::FromReflectedField");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::FromReflectedField func not found");
+ return 0;
+ }
+ }
+ void * i2res = icall(refField);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::FromReflectedField fail to convert il2cpp obj to mono");
+ }
+ return i2res;
+}
+void * UnityEngine_AndroidJNI_ToReflectedMethod(void * clazz, void * methodID, bool isStatic)
+{
+ typedef void * (* ICallMethod) (void * clazz, void * methodID, bool isStatic);
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::ToReflectedMethod");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::ToReflectedMethod func not found");
+ return 0;
+ }
+ }
+ void * i2res = icall(clazz,methodID,isStatic);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::ToReflectedMethod fail to convert il2cpp obj to mono");
+ }
+ return i2res;
+}
+void * UnityEngine_AndroidJNI_ToReflectedField(void * clazz, void * fieldID, bool isStatic)
+{
+ typedef void * (* ICallMethod) (void * clazz, void * fieldID, bool isStatic);
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::ToReflectedField");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::ToReflectedField func not found");
+ return 0;
+ }
+ }
+ void * i2res = icall(clazz,fieldID,isStatic);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::ToReflectedField fail to convert il2cpp obj to mono");
+ }
+ return i2res;
+}
+void * UnityEngine_AndroidJNI_GetSuperclass(void * clazz)
+{
+ typedef void * (* ICallMethod) (void * clazz);
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::GetSuperclass");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetSuperclass func not found");
+ return 0;
+ }
+ }
+ void * i2res = icall(clazz);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetSuperclass fail to convert il2cpp obj to mono");
+ }
+ return i2res;
+}
+bool UnityEngine_AndroidJNI_IsAssignableFrom(void * clazz1, void * clazz2)
+{
+ typedef bool (* ICallMethod) (void * clazz1, void * clazz2);
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::IsAssignableFrom");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::IsAssignableFrom func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall(clazz1,clazz2);
+ return i2res;
+}
+int32_t UnityEngine_AndroidJNI_Throw(void * obj)
+{
+ typedef int32_t (* ICallMethod) (void * obj);
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::Throw");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::Throw func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall(obj);
+ return i2res;
+}
+int32_t UnityEngine_AndroidJNI_ThrowNew(void * clazz, MonoString* message)
+{
+ typedef int32_t (* ICallMethod) (void * clazz, Il2CppString* message);
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::ThrowNew");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::ThrowNew func not found");
+ return 0;
+ }
+ }
+ Il2CppString* i2message = get_il2cpp_string(message);
+ int32_t i2res = icall(clazz,i2message);
return i2res;
}
void * UnityEngine_AndroidJNI_ExceptionOccurred()
@@ -29,25 +438,121 @@ void * UnityEngine_AndroidJNI_ExceptionOccurred()
typedef void * (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::ExceptionOccurred");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::ExceptionOccurred func not found");
+ return 0;
+ }
+ }
void * i2res = icall();
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::ExceptionOccurred fail to convert il2cpp obj to mono");
+ }
return i2res;
}
+void UnityEngine_AndroidJNI_ExceptionDescribe()
+{
+ typedef void (* ICallMethod) ();
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::ExceptionDescribe");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::ExceptionDescribe func not found");
+ return;
+ }
+ }
+ icall();
+}
void UnityEngine_AndroidJNI_ExceptionClear()
{
typedef void (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::ExceptionClear");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::ExceptionClear func not found");
+ return;
+ }
+ }
icall();
}
+void UnityEngine_AndroidJNI_FatalError(MonoString* message)
+{
+ typedef void (* ICallMethod) (Il2CppString* message);
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::FatalError");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::FatalError func not found");
+ return;
+ }
+ }
+ Il2CppString* i2message = get_il2cpp_string(message);
+ icall(i2message);
+}
+int32_t UnityEngine_AndroidJNI_PushLocalFrame(int32_t capacity)
+{
+ typedef int32_t (* ICallMethod) (int32_t capacity);
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::PushLocalFrame");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::PushLocalFrame func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall(capacity);
+ return i2res;
+}
+void * UnityEngine_AndroidJNI_PopLocalFrame(void * ptr)
+{
+ typedef void * (* ICallMethod) (void * ptr);
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::PopLocalFrame");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::PopLocalFrame func not found");
+ return 0;
+ }
+ }
+ void * i2res = icall(ptr);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::PopLocalFrame fail to convert il2cpp obj to mono");
+ }
+ return i2res;
+}
void * UnityEngine_AndroidJNI_NewGlobalRef(void * obj)
{
typedef void * (* ICallMethod) (void * obj);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::NewGlobalRef");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::NewGlobalRef func not found");
+ return 0;
+ }
+ }
void * i2res = icall(obj);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::NewGlobalRef fail to convert il2cpp obj to mono");
+ }
return i2res;
}
void UnityEngine_AndroidJNI_DeleteGlobalRef(void * obj)
@@ -55,7 +560,14 @@ void UnityEngine_AndroidJNI_DeleteGlobalRef(void * obj)
typedef void (* ICallMethod) (void * obj);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::DeleteGlobalRef");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::DeleteGlobalRef func not found");
+ return;
+ }
+ }
icall(obj);
}
void * UnityEngine_AndroidJNI_NewWeakGlobalRef(void * obj)
@@ -63,8 +575,19 @@ void * UnityEngine_AndroidJNI_NewWeakGlobalRef(void * obj)
typedef void * (* ICallMethod) (void * obj);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::NewWeakGlobalRef");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::NewWeakGlobalRef func not found");
+ return 0;
+ }
+ }
void * i2res = icall(obj);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::NewWeakGlobalRef fail to convert il2cpp obj to mono");
+ }
return i2res;
}
void UnityEngine_AndroidJNI_DeleteWeakGlobalRef(void * obj)
@@ -72,7 +595,14 @@ void UnityEngine_AndroidJNI_DeleteWeakGlobalRef(void * obj)
typedef void (* ICallMethod) (void * obj);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::DeleteWeakGlobalRef");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::DeleteWeakGlobalRef func not found");
+ return;
+ }
+ }
icall(obj);
}
void * UnityEngine_AndroidJNI_NewLocalRef(void * obj)
@@ -80,8 +610,19 @@ void * UnityEngine_AndroidJNI_NewLocalRef(void * obj)
typedef void * (* ICallMethod) (void * obj);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::NewLocalRef");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::NewLocalRef func not found");
+ return 0;
+ }
+ }
void * i2res = icall(obj);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::NewLocalRef fail to convert il2cpp obj to mono");
+ }
return i2res;
}
void UnityEngine_AndroidJNI_DeleteLocalRef(void * obj)
@@ -89,16 +630,86 @@ void UnityEngine_AndroidJNI_DeleteLocalRef(void * obj)
typedef void (* ICallMethod) (void * obj);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::DeleteLocalRef");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::DeleteLocalRef func not found");
+ return;
+ }
+ }
icall(obj);
}
+bool UnityEngine_AndroidJNI_IsSameObject(void * obj1, void * obj2)
+{
+ typedef bool (* ICallMethod) (void * obj1, void * obj2);
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::IsSameObject");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::IsSameObject func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall(obj1,obj2);
+ return i2res;
+}
+int32_t UnityEngine_AndroidJNI_EnsureLocalCapacity(int32_t capacity)
+{
+ typedef int32_t (* ICallMethod) (int32_t capacity);
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::EnsureLocalCapacity");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::EnsureLocalCapacity func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall(capacity);
+ return i2res;
+}
+void * UnityEngine_AndroidJNI_AllocObject(void * clazz)
+{
+ typedef void * (* ICallMethod) (void * clazz);
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::AllocObject");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::AllocObject func not found");
+ return 0;
+ }
+ }
+ void * i2res = icall(clazz);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::AllocObject fail to convert il2cpp obj to mono");
+ }
+ return i2res;
+}
void * UnityEngine_AndroidJNI_NewObject(void * clazz, void * methodID, void* args)
{
typedef void * (* ICallMethod) (void * clazz, void * methodID, void* args);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::NewObject");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::NewObject func not found");
+ return 0;
+ }
+ }
void * i2res = icall(clazz,methodID,args);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::NewObject fail to convert il2cpp obj to mono");
+ }
return i2res;
}
void * UnityEngine_AndroidJNI_GetObjectClass(void * obj)
@@ -106,8 +717,35 @@ void * UnityEngine_AndroidJNI_GetObjectClass(void * obj)
typedef void * (* ICallMethod) (void * obj);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::GetObjectClass");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetObjectClass func not found");
+ return 0;
+ }
+ }
void * i2res = icall(obj);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetObjectClass fail to convert il2cpp obj to mono");
+ }
+ return i2res;
+}
+bool UnityEngine_AndroidJNI_IsInstanceOf(void * obj, void * clazz)
+{
+ typedef bool (* ICallMethod) (void * obj, void * clazz);
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::IsInstanceOf");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::IsInstanceOf func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall(obj,clazz);
return i2res;
}
void * UnityEngine_AndroidJNI_GetMethodID(void * clazz, MonoString* name, MonoString* sig)
@@ -115,10 +753,43 @@ void * UnityEngine_AndroidJNI_GetMethodID(void * clazz, MonoString* name, MonoSt
typedef void * (* ICallMethod) (void * clazz, Il2CppString* name, Il2CppString* sig);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::GetMethodID");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetMethodID func not found");
+ return 0;
+ }
+ }
+ Il2CppString* i2name = get_il2cpp_string(name);
+ Il2CppString* i2sig = get_il2cpp_string(sig);
+ void * i2res = icall(clazz,i2name,i2sig);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetMethodID fail to convert il2cpp obj to mono");
+ }
+ return i2res;
+}
+void * UnityEngine_AndroidJNI_GetFieldID(void * clazz, MonoString* name, MonoString* sig)
+{
+ typedef void * (* ICallMethod) (void * clazz, Il2CppString* name, Il2CppString* sig);
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::GetFieldID");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetFieldID func not found");
+ return 0;
+ }
+ }
Il2CppString* i2name = get_il2cpp_string(name);
Il2CppString* i2sig = get_il2cpp_string(sig);
void * i2res = icall(clazz,i2name,i2sig);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetFieldID fail to convert il2cpp obj to mono");
+ }
return i2res;
}
void * UnityEngine_AndroidJNI_GetStaticMethodID(void * clazz, MonoString* name, MonoString* sig)
@@ -126,10 +797,43 @@ void * UnityEngine_AndroidJNI_GetStaticMethodID(void * clazz, MonoString* name,
typedef void * (* ICallMethod) (void * clazz, Il2CppString* name, Il2CppString* sig);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::GetStaticMethodID");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetStaticMethodID func not found");
+ return 0;
+ }
+ }
+ Il2CppString* i2name = get_il2cpp_string(name);
+ Il2CppString* i2sig = get_il2cpp_string(sig);
+ void * i2res = icall(clazz,i2name,i2sig);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetStaticMethodID fail to convert il2cpp obj to mono");
+ }
+ return i2res;
+}
+void * UnityEngine_AndroidJNI_GetStaticFieldID(void * clazz, MonoString* name, MonoString* sig)
+{
+ typedef void * (* ICallMethod) (void * clazz, Il2CppString* name, Il2CppString* sig);
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::GetStaticFieldID");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetStaticFieldID func not found");
+ return 0;
+ }
+ }
Il2CppString* i2name = get_il2cpp_string(name);
Il2CppString* i2sig = get_il2cpp_string(sig);
void * i2res = icall(clazz,i2name,i2sig);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetStaticFieldID fail to convert il2cpp obj to mono");
+ }
return i2res;
}
void * UnityEngine_AndroidJNI_NewStringFromStr(MonoString* chars)
@@ -137,9 +841,62 @@ void * UnityEngine_AndroidJNI_NewStringFromStr(MonoString* chars)
typedef void * (* ICallMethod) (Il2CppString* chars);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::NewStringFromStr");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::NewStringFromStr func not found");
+ return 0;
+ }
+ }
Il2CppString* i2chars = get_il2cpp_string(chars);
void * i2res = icall(i2chars);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::NewStringFromStr fail to convert il2cpp obj to mono");
+ }
+ return i2res;
+}
+void * UnityEngine_AndroidJNI_NewString(MonoArray* chars)
+{
+ typedef void * (* ICallMethod) (Il2CppArray* chars);
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::NewString");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::NewString func not found");
+ return 0;
+ }
+ }
+ Il2CppArray* i2chars = get_il2cpp_array(chars);
+ void * i2res = icall(i2chars);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::NewString fail to convert il2cpp obj to mono");
+ }
+ return i2res;
+}
+void * UnityEngine_AndroidJNI_NewStringUTF(MonoString* bytes)
+{
+ typedef void * (* ICallMethod) (Il2CppString* bytes);
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::NewStringUTF");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::NewStringUTF func not found");
+ return 0;
+ }
+ }
+ Il2CppString* i2bytes = get_il2cpp_string(bytes);
+ void * i2res = icall(i2bytes);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::NewStringUTF fail to convert il2cpp obj to mono");
+ }
return i2res;
}
MonoString* UnityEngine_AndroidJNI_GetStringChars(void * str)
@@ -147,9 +904,73 @@ MonoString* UnityEngine_AndroidJNI_GetStringChars(void * str)
typedef Il2CppString* (* ICallMethod) (void * str);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::GetStringChars");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetStringChars func not found");
+ return NULL;
+ }
+ }
+ Il2CppString* i2res = icall(str);
+ MonoString* monoi2res = get_mono_string(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetStringChars fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
+}
+int32_t UnityEngine_AndroidJNI_GetStringLength(void * str)
+{
+ typedef int32_t (* ICallMethod) (void * str);
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::GetStringLength");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetStringLength func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall(str);
+ return i2res;
+}
+int32_t UnityEngine_AndroidJNI_GetStringUTFLength(void * str)
+{
+ typedef int32_t (* ICallMethod) (void * str);
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::GetStringUTFLength");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetStringUTFLength func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall(str);
+ return i2res;
+}
+MonoString* UnityEngine_AndroidJNI_GetStringUTFChars(void * str)
+{
+ typedef Il2CppString* (* ICallMethod) (void * str);
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::GetStringUTFChars");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetStringUTFChars func not found");
+ return NULL;
+ }
+ }
Il2CppString* i2res = icall(str);
MonoString* monoi2res = get_mono_string(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetStringUTFChars fail to convert il2cpp obj to mono");
+ }
return monoi2res;
}
MonoString* UnityEngine_AndroidJNI_CallStringMethod(void * obj, void * methodID, void* args)
@@ -157,9 +978,20 @@ MonoString* UnityEngine_AndroidJNI_CallStringMethod(void * obj, void * methodID,
typedef Il2CppString* (* ICallMethod) (void * obj, void * methodID, void* args);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallStringMethod");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::CallStringMethod func not found");
+ return NULL;
+ }
+ }
Il2CppString* i2res = icall(obj,methodID,args);
MonoString* monoi2res = get_mono_string(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::CallStringMethod fail to convert il2cpp obj to mono");
+ }
return monoi2res;
}
void * UnityEngine_AndroidJNI_CallObjectMethod(void * obj, void * methodID, void* args)
@@ -167,8 +999,19 @@ void * UnityEngine_AndroidJNI_CallObjectMethod(void * obj, void * methodID, void
typedef void * (* ICallMethod) (void * obj, void * methodID, void* args);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallObjectMethod");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::CallObjectMethod func not found");
+ return 0;
+ }
+ }
void * i2res = icall(obj,methodID,args);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::CallObjectMethod fail to convert il2cpp obj to mono");
+ }
return i2res;
}
int32_t UnityEngine_AndroidJNI_CallIntMethod(void * obj, void * methodID, void* args)
@@ -176,7 +1019,14 @@ int32_t UnityEngine_AndroidJNI_CallIntMethod(void * obj, void * methodID, void*
typedef int32_t (* ICallMethod) (void * obj, void * methodID, void* args);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallIntMethod");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::CallIntMethod func not found");
+ return 0;
+ }
+ }
int32_t i2res = icall(obj,methodID,args);
return i2res;
}
@@ -185,7 +1035,14 @@ bool UnityEngine_AndroidJNI_CallBooleanMethod(void * obj, void * methodID, void*
typedef bool (* ICallMethod) (void * obj, void * methodID, void* args);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallBooleanMethod");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::CallBooleanMethod func not found");
+ return 0;
+ }
+ }
bool i2res = icall(obj,methodID,args);
return i2res;
}
@@ -194,17 +1051,31 @@ int16_t UnityEngine_AndroidJNI_CallShortMethod(void * obj, void * methodID, void
typedef int16_t (* ICallMethod) (void * obj, void * methodID, void* args);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallShortMethod");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::CallShortMethod func not found");
+ return 0;
+ }
+ }
int16_t i2res = icall(obj,methodID,args);
return i2res;
}
-char UnityEngine_AndroidJNI_CallcharMethod(void * obj, void * methodID, void* args)
+int8_t UnityEngine_AndroidJNI_CallSByteMethod(void * obj, void * methodID, void* args)
{
- typedef char (* ICallMethod) (void * obj, void * methodID, void* args);
+ typedef int8_t (* ICallMethod) (void * obj, void * methodID, void* args);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallcharMethod");
- char i2res = icall(obj,methodID,args);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallSByteMethod");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::CallSByteMethod func not found");
+ return 0;
+ }
+ }
+ int8_t i2res = icall(obj,methodID,args);
return i2res;
}
char UnityEngine_AndroidJNI_CallCharMethod(void * obj, void * methodID, void* args)
@@ -212,7 +1083,14 @@ char UnityEngine_AndroidJNI_CallCharMethod(void * obj, void * methodID, void* ar
typedef char (* ICallMethod) (void * obj, void * methodID, void* args);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallCharMethod");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::CallCharMethod func not found");
+ return 0;
+ }
+ }
char i2res = icall(obj,methodID,args);
return i2res;
}
@@ -221,7 +1099,14 @@ float UnityEngine_AndroidJNI_CallFloatMethod(void * obj, void * methodID, void*
typedef float (* ICallMethod) (void * obj, void * methodID, void* args);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallFloatMethod");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::CallFloatMethod func not found");
+ return 0;
+ }
+ }
float i2res = icall(obj,methodID,args);
return i2res;
}
@@ -230,7 +1115,14 @@ double UnityEngine_AndroidJNI_CallDoubleMethod(void * obj, void * methodID, void
typedef double (* ICallMethod) (void * obj, void * methodID, void* args);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallDoubleMethod");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::CallDoubleMethod func not found");
+ return 0;
+ }
+ }
double i2res = icall(obj,methodID,args);
return i2res;
}
@@ -239,2038 +1131,4005 @@ int64_t UnityEngine_AndroidJNI_CallLongMethod(void * obj, void * methodID, void*
typedef int64_t (* ICallMethod) (void * obj, void * methodID, void* args);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallLongMethod");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::CallLongMethod func not found");
+ return 0;
+ }
+ }
int64_t i2res = icall(obj,methodID,args);
return i2res;
}
-MonoString* UnityEngine_AndroidJNI_CallStaticStringMethod(void * clazz, void * methodID, void* args)
+void UnityEngine_AndroidJNI_CallVoidMethod(void * obj, void * methodID, void* args)
{
- typedef Il2CppString* (* ICallMethod) (void * clazz, void * methodID, void* args);
+ typedef void (* ICallMethod) (void * obj, void * methodID, void* args);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallStaticStringMethod");
- Il2CppString* i2res = icall(clazz,methodID,args);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallVoidMethod");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::CallVoidMethod func not found");
+ return;
+ }
+ }
+ icall(obj,methodID,args);
+}
+MonoString* UnityEngine_AndroidJNI_GetStringField(void * obj, void * fieldID)
+{
+ typedef Il2CppString* (* ICallMethod) (void * obj, void * fieldID);
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::GetStringField");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetStringField func not found");
+ return NULL;
+ }
+ }
+ Il2CppString* i2res = icall(obj,fieldID);
MonoString* monoi2res = get_mono_string(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetStringField fail to convert il2cpp obj to mono");
+ }
return monoi2res;
}
-void * UnityEngine_AndroidJNI_CallStaticObjectMethod(void * clazz, void * methodID, void* args)
+void * UnityEngine_AndroidJNI_GetObjectField(void * obj, void * fieldID)
{
- typedef void * (* ICallMethod) (void * clazz, void * methodID, void* args);
+ typedef void * (* ICallMethod) (void * obj, void * fieldID);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallStaticObjectMethod");
- void * i2res = icall(clazz,methodID,args);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::GetObjectField");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetObjectField func not found");
+ return 0;
+ }
+ }
+ void * i2res = icall(obj,fieldID);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetObjectField fail to convert il2cpp obj to mono");
+ }
return i2res;
}
-int32_t UnityEngine_AndroidJNI_CallStaticIntMethod(void * clazz, void * methodID, void* args)
+bool UnityEngine_AndroidJNI_GetBooleanField(void * obj, void * fieldID)
{
- typedef int32_t (* ICallMethod) (void * clazz, void * methodID, void* args);
+ typedef bool (* ICallMethod) (void * obj, void * fieldID);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallStaticIntMethod");
- int32_t i2res = icall(clazz,methodID,args);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::GetBooleanField");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetBooleanField func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall(obj,fieldID);
return i2res;
}
-bool UnityEngine_AndroidJNI_CallStaticBooleanMethod(void * clazz, void * methodID, void* args)
+int8_t UnityEngine_AndroidJNI_GetSByteField(void * obj, void * fieldID)
{
- typedef bool (* ICallMethod) (void * clazz, void * methodID, void* args);
+ typedef int8_t (* ICallMethod) (void * obj, void * fieldID);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallStaticBooleanMethod");
- bool i2res = icall(clazz,methodID,args);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::GetSByteField");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetSByteField func not found");
+ return 0;
+ }
+ }
+ int8_t i2res = icall(obj,fieldID);
return i2res;
}
-int16_t UnityEngine_AndroidJNI_CallStaticShortMethod(void * clazz, void * methodID, void* args)
+char UnityEngine_AndroidJNI_GetCharField(void * obj, void * fieldID)
{
- typedef int16_t (* ICallMethod) (void * clazz, void * methodID, void* args);
+ typedef char (* ICallMethod) (void * obj, void * fieldID);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallStaticShortMethod");
- int16_t i2res = icall(clazz,methodID,args);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::GetCharField");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetCharField func not found");
+ return 0;
+ }
+ }
+ char i2res = icall(obj,fieldID);
return i2res;
}
-char UnityEngine_AndroidJNI_CallStaticcharMethod(void * clazz, void * methodID, void* args)
+int16_t UnityEngine_AndroidJNI_GetShortField(void * obj, void * fieldID)
{
- typedef char (* ICallMethod) (void * clazz, void * methodID, void* args);
+ typedef int16_t (* ICallMethod) (void * obj, void * fieldID);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallStaticcharMethod");
- char i2res = icall(clazz,methodID,args);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::GetShortField");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetShortField func not found");
+ return 0;
+ }
+ }
+ int16_t i2res = icall(obj,fieldID);
return i2res;
}
-char UnityEngine_AndroidJNI_CallStaticCharMethod(void * clazz, void * methodID, void* args)
+int32_t UnityEngine_AndroidJNI_GetIntField(void * obj, void * fieldID)
{
- typedef char (* ICallMethod) (void * clazz, void * methodID, void* args);
+ typedef int32_t (* ICallMethod) (void * obj, void * fieldID);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallStaticCharMethod");
- char i2res = icall(clazz,methodID,args);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::GetIntField");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetIntField func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall(obj,fieldID);
return i2res;
}
-float UnityEngine_AndroidJNI_CallStaticFloatMethod(void * clazz, void * methodID, void* args)
+int64_t UnityEngine_AndroidJNI_GetLongField(void * obj, void * fieldID)
{
- typedef float (* ICallMethod) (void * clazz, void * methodID, void* args);
+ typedef int64_t (* ICallMethod) (void * obj, void * fieldID);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallStaticFloatMethod");
- float i2res = icall(clazz,methodID,args);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::GetLongField");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetLongField func not found");
+ return 0;
+ }
+ }
+ int64_t i2res = icall(obj,fieldID);
return i2res;
}
-double UnityEngine_AndroidJNI_CallStaticDoubleMethod(void * clazz, void * methodID, void* args)
+float UnityEngine_AndroidJNI_GetFloatField(void * obj, void * fieldID)
{
- typedef double (* ICallMethod) (void * clazz, void * methodID, void* args);
+ typedef float (* ICallMethod) (void * obj, void * fieldID);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallStaticDoubleMethod");
- double i2res = icall(clazz,methodID,args);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::GetFloatField");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetFloatField func not found");
+ return 0;
+ }
+ }
+ float i2res = icall(obj,fieldID);
return i2res;
}
-int64_t UnityEngine_AndroidJNI_CallStaticLongMethod(void * clazz, void * methodID, void* args)
+double UnityEngine_AndroidJNI_GetDoubleField(void * obj, void * fieldID)
{
- typedef int64_t (* ICallMethod) (void * clazz, void * methodID, void* args);
+ typedef double (* ICallMethod) (void * obj, void * fieldID);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallStaticLongMethod");
- int64_t i2res = icall(clazz,methodID,args);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::GetDoubleField");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetDoubleField func not found");
+ return 0;
+ }
+ }
+ double i2res = icall(obj,fieldID);
return i2res;
}
-void UnityEngine_AndroidJNI_CallStaticVoidMethod(void * clazz, void * methodID, void* args)
+void UnityEngine_AndroidJNI_SetStringField(void * obj, void * fieldID, MonoString* val)
{
- typedef void (* ICallMethod) (void * clazz, void * methodID, void* args);
+ typedef void (* ICallMethod) (void * obj, void * fieldID, Il2CppString* val);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallStaticVoidMethod");
- icall(clazz,methodID,args);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::SetStringField");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::SetStringField func not found");
+ return;
+ }
+ }
+ Il2CppString* i2val = get_il2cpp_string(val);
+ icall(obj,fieldID,i2val);
}
-void * UnityEngine_AndroidJNI_ToBooleanArray(void* array)
+void UnityEngine_AndroidJNI_SetObjectField(void * obj, void * fieldID, void * val)
{
- typedef void * (* ICallMethod) (void* array);
+ typedef void (* ICallMethod) (void * obj, void * fieldID, void * val);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::ToBooleanArray");
- void * i2res = icall(array);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::SetObjectField");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::SetObjectField func not found");
+ return;
+ }
+ }
+ icall(obj,fieldID,val);
}
-void * UnityEngine_AndroidJNI_ToByteArray(void* array)
+void UnityEngine_AndroidJNI_SetBooleanField(void * obj, void * fieldID, bool val)
{
- typedef void * (* ICallMethod) (void* array);
+ typedef void (* ICallMethod) (void * obj, void * fieldID, bool val);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::ToByteArray");
- void * i2res = icall(array);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::SetBooleanField");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::SetBooleanField func not found");
+ return;
+ }
+ }
+ icall(obj,fieldID,val);
}
-void * UnityEngine_AndroidJNI_TocharArray(void* array)
+void UnityEngine_AndroidJNI_SetSByteField(void * obj, void * fieldID, int8_t val)
{
- typedef void * (* ICallMethod) (void* array);
+ typedef void (* ICallMethod) (void * obj, void * fieldID, int8_t val);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::TocharArray");
- void * i2res = icall(array);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::SetSByteField");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::SetSByteField func not found");
+ return;
+ }
+ }
+ icall(obj,fieldID,val);
}
-void * UnityEngine_AndroidJNI_ToCharArray(void* array)
+void UnityEngine_AndroidJNI_SetCharField(void * obj, void * fieldID, char val)
{
- typedef void * (* ICallMethod) (void* array);
+ typedef void (* ICallMethod) (void * obj, void * fieldID, char val);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::ToCharArray");
- void * i2res = icall(array);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::SetCharField");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::SetCharField func not found");
+ return;
+ }
+ }
+ icall(obj,fieldID,val);
}
-void * UnityEngine_AndroidJNI_ToShortArray(void* array)
+void UnityEngine_AndroidJNI_SetShortField(void * obj, void * fieldID, int16_t val)
{
- typedef void * (* ICallMethod) (void* array);
+ typedef void (* ICallMethod) (void * obj, void * fieldID, int16_t val);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::ToShortArray");
- void * i2res = icall(array);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::SetShortField");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::SetShortField func not found");
+ return;
+ }
+ }
+ icall(obj,fieldID,val);
}
-void * UnityEngine_AndroidJNI_ToIntArray(void* array)
+void UnityEngine_AndroidJNI_SetIntField(void * obj, void * fieldID, int32_t val)
{
- typedef void * (* ICallMethod) (void* array);
+ typedef void (* ICallMethod) (void * obj, void * fieldID, int32_t val);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::ToIntArray");
- void * i2res = icall(array);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::SetIntField");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::SetIntField func not found");
+ return;
+ }
+ }
+ icall(obj,fieldID,val);
}
-void * UnityEngine_AndroidJNI_ToLongArray(void* array)
+void UnityEngine_AndroidJNI_SetLongField(void * obj, void * fieldID, int64_t val)
{
- typedef void * (* ICallMethod) (void* array);
+ typedef void (* ICallMethod) (void * obj, void * fieldID, int64_t val);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::ToLongArray");
- void * i2res = icall(array);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::SetLongField");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::SetLongField func not found");
+ return;
+ }
+ }
+ icall(obj,fieldID,val);
}
-void * UnityEngine_AndroidJNI_ToFloatArray(void* array)
+void UnityEngine_AndroidJNI_SetFloatField(void * obj, void * fieldID, float val)
{
- typedef void * (* ICallMethod) (void* array);
+ typedef void (* ICallMethod) (void * obj, void * fieldID, float val);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::ToFloatArray");
- void * i2res = icall(array);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::SetFloatField");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::SetFloatField func not found");
+ return;
+ }
+ }
+ icall(obj,fieldID,val);
}
-void * UnityEngine_AndroidJNI_ToDoubleArray(void* array)
+void UnityEngine_AndroidJNI_SetDoubleField(void * obj, void * fieldID, double val)
{
- typedef void * (* ICallMethod) (void* array);
+ typedef void (* ICallMethod) (void * obj, void * fieldID, double val);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::ToDoubleArray");
- void * i2res = icall(array);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::SetDoubleField");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::SetDoubleField func not found");
+ return;
+ }
+ }
+ icall(obj,fieldID,val);
}
-void * UnityEngine_AndroidJNI_ToObjectArray(void* array, void * arrayClass)
+MonoString* UnityEngine_AndroidJNI_CallStaticStringMethod(void * clazz, void * methodID, void* args)
{
- typedef void * (* ICallMethod) (void* array, void * arrayClass);
+ typedef Il2CppString* (* ICallMethod) (void * clazz, void * methodID, void* args);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::ToObjectArray");
- void * i2res = icall(array,arrayClass);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallStaticStringMethod");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::CallStaticStringMethod func not found");
+ return NULL;
+ }
+ }
+ Il2CppString* i2res = icall(clazz,methodID,args);
+ MonoString* monoi2res = get_mono_string(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::CallStaticStringMethod fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void* UnityEngine_AndroidJNI_FromBooleanArray(void * array)
+void * UnityEngine_AndroidJNI_CallStaticObjectMethod(void * clazz, void * methodID, void* args)
{
- typedef void* (* ICallMethod) (void * array);
+ typedef void * (* ICallMethod) (void * clazz, void * methodID, void* args);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::FromBooleanArray");
- void* i2res = icall(array);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallStaticObjectMethod");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::CallStaticObjectMethod func not found");
+ return 0;
+ }
+ }
+ void * i2res = icall(clazz,methodID,args);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::CallStaticObjectMethod fail to convert il2cpp obj to mono");
+ }
return i2res;
}
-void* UnityEngine_AndroidJNI_FromByteArray(void * array)
+int32_t UnityEngine_AndroidJNI_CallStaticIntMethod(void * clazz, void * methodID, void* args)
{
- typedef void* (* ICallMethod) (void * array);
+ typedef int32_t (* ICallMethod) (void * clazz, void * methodID, void* args);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::FromByteArray");
- void* i2res = icall(array);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallStaticIntMethod");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::CallStaticIntMethod func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall(clazz,methodID,args);
return i2res;
}
-void* UnityEngine_AndroidJNI_FromcharArray(void * array)
+bool UnityEngine_AndroidJNI_CallStaticBooleanMethod(void * clazz, void * methodID, void* args)
{
- typedef void* (* ICallMethod) (void * array);
+ typedef bool (* ICallMethod) (void * clazz, void * methodID, void* args);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::FromcharArray");
- void* i2res = icall(array);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallStaticBooleanMethod");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::CallStaticBooleanMethod func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall(clazz,methodID,args);
return i2res;
}
-void* UnityEngine_AndroidJNI_FromCharArray(void * array)
+int16_t UnityEngine_AndroidJNI_CallStaticShortMethod(void * clazz, void * methodID, void* args)
{
- typedef void* (* ICallMethod) (void * array);
+ typedef int16_t (* ICallMethod) (void * clazz, void * methodID, void* args);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::FromCharArray");
- void* i2res = icall(array);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallStaticShortMethod");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::CallStaticShortMethod func not found");
+ return 0;
+ }
+ }
+ int16_t i2res = icall(clazz,methodID,args);
return i2res;
}
-void* UnityEngine_AndroidJNI_FromShortArray(void * array)
+int8_t UnityEngine_AndroidJNI_CallStaticSByteMethod(void * clazz, void * methodID, void* args)
{
- typedef void* (* ICallMethod) (void * array);
+ typedef int8_t (* ICallMethod) (void * clazz, void * methodID, void* args);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::FromShortArray");
- void* i2res = icall(array);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallStaticSByteMethod");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::CallStaticSByteMethod func not found");
+ return 0;
+ }
+ }
+ int8_t i2res = icall(clazz,methodID,args);
return i2res;
}
-void* UnityEngine_AndroidJNI_FromIntArray(void * array)
+char UnityEngine_AndroidJNI_CallStaticCharMethod(void * clazz, void * methodID, void* args)
{
- typedef void* (* ICallMethod) (void * array);
+ typedef char (* ICallMethod) (void * clazz, void * methodID, void* args);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::FromIntArray");
- void* i2res = icall(array);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallStaticCharMethod");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::CallStaticCharMethod func not found");
+ return 0;
+ }
+ }
+ char i2res = icall(clazz,methodID,args);
return i2res;
}
-void* UnityEngine_AndroidJNI_FromLongArray(void * array)
+float UnityEngine_AndroidJNI_CallStaticFloatMethod(void * clazz, void * methodID, void* args)
{
- typedef void* (* ICallMethod) (void * array);
+ typedef float (* ICallMethod) (void * clazz, void * methodID, void* args);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::FromLongArray");
- void* i2res = icall(array);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallStaticFloatMethod");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::CallStaticFloatMethod func not found");
+ return 0;
+ }
+ }
+ float i2res = icall(clazz,methodID,args);
return i2res;
}
-void* UnityEngine_AndroidJNI_FromFloatArray(void * array)
+double UnityEngine_AndroidJNI_CallStaticDoubleMethod(void * clazz, void * methodID, void* args)
{
- typedef void* (* ICallMethod) (void * array);
+ typedef double (* ICallMethod) (void * clazz, void * methodID, void* args);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::FromFloatArray");
- void* i2res = icall(array);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallStaticDoubleMethod");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::CallStaticDoubleMethod func not found");
+ return 0;
+ }
+ }
+ double i2res = icall(clazz,methodID,args);
return i2res;
}
-void* UnityEngine_AndroidJNI_FromDoubleArray(void * array)
+int64_t UnityEngine_AndroidJNI_CallStaticLongMethod(void * clazz, void * methodID, void* args)
{
- typedef void* (* ICallMethod) (void * array);
+ typedef int64_t (* ICallMethod) (void * clazz, void * methodID, void* args);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::FromDoubleArray");
- void* i2res = icall(array);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallStaticLongMethod");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::CallStaticLongMethod func not found");
+ return 0;
+ }
+ }
+ int64_t i2res = icall(clazz,methodID,args);
return i2res;
}
-int32_t UnityEngine_AndroidJNI_GetArrayLength(void * array)
+void UnityEngine_AndroidJNI_CallStaticVoidMethod(void * clazz, void * methodID, void* args)
{
- typedef int32_t (* ICallMethod) (void * array);
+ typedef void (* ICallMethod) (void * clazz, void * methodID, void* args);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::GetArrayLength");
- int32_t i2res = icall(array);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallStaticVoidMethod");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::CallStaticVoidMethod func not found");
+ return;
+ }
+ }
+ icall(clazz,methodID,args);
}
-void * UnityEngine_AndroidJNI_NewObjectArray(int32_t size, void * clazz, void * obj)
+MonoString* UnityEngine_AndroidJNI_GetStaticStringField(void * clazz, void * fieldID)
{
- typedef void * (* ICallMethod) (int32_t size, void * clazz, void * obj);
+ typedef Il2CppString* (* ICallMethod) (void * clazz, void * fieldID);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::NewObjectArray");
- void * i2res = icall(size,clazz,obj);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::GetStaticStringField");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetStaticStringField func not found");
+ return NULL;
+ }
+ }
+ Il2CppString* i2res = icall(clazz,fieldID);
+ MonoString* monoi2res = get_mono_string(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetStaticStringField fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void * UnityEngine_AndroidJNI_GetObjectArrayElement(void * array, int32_t index)
+void * UnityEngine_AndroidJNI_GetStaticObjectField(void * clazz, void * fieldID)
{
- typedef void * (* ICallMethod) (void * array, int32_t index);
+ typedef void * (* ICallMethod) (void * clazz, void * fieldID);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::GetObjectArrayElement");
- void * i2res = icall(array,index);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::GetStaticObjectField");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetStaticObjectField func not found");
+ return 0;
+ }
+ }
+ void * i2res = icall(clazz,fieldID);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetStaticObjectField fail to convert il2cpp obj to mono");
+ }
return i2res;
}
-void UnityEngine_AndroidJNI_SetObjectArrayElement(void * array, int32_t index, void * obj)
+bool UnityEngine_AndroidJNI_GetStaticBooleanField(void * clazz, void * fieldID)
{
- typedef void (* ICallMethod) (void * array, int32_t index, void * obj);
+ typedef bool (* ICallMethod) (void * clazz, void * fieldID);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::SetObjectArrayElement");
- icall(array,index,obj);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::GetStaticBooleanField");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetStaticBooleanField func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall(clazz,fieldID);
+ return i2res;
}
-bool UnityEngine_AudioSettings_StartAudioOutput()
+int8_t UnityEngine_AndroidJNI_GetStaticSByteField(void * clazz, void * fieldID)
{
- typedef bool (* ICallMethod) ();
+ typedef int8_t (* ICallMethod) (void * clazz, void * fieldID);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AudioSettings::StartAudioOutput");
- bool i2res = icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::GetStaticSByteField");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetStaticSByteField func not found");
+ return 0;
+ }
+ }
+ int8_t i2res = icall(clazz,fieldID);
return i2res;
}
-bool UnityEngine_AudioSettings_StopAudioOutput()
+char UnityEngine_AndroidJNI_GetStaticCharField(void * clazz, void * fieldID)
{
- typedef bool (* ICallMethod) ();
+ typedef char (* ICallMethod) (void * clazz, void * fieldID);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AudioSettings::StopAudioOutput");
- bool i2res = icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::GetStaticCharField");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetStaticCharField func not found");
+ return 0;
+ }
+ }
+ char i2res = icall(clazz,fieldID);
return i2res;
}
-void UnityEngineInternal_GIDebugVisualisation_ResetRuntimeInputTextures()
+int16_t UnityEngine_AndroidJNI_GetStaticShortField(void * clazz, void * fieldID)
{
- typedef void (* ICallMethod) ();
+ typedef int16_t (* ICallMethod) (void * clazz, void * fieldID);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngineInternal.GIDebugVisualisation::ResetRuntimeInputTextures");
- icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::GetStaticShortField");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetStaticShortField func not found");
+ return 0;
+ }
+ }
+ int16_t i2res = icall(clazz,fieldID);
+ return i2res;
}
-void UnityEngineInternal_GIDebugVisualisation_PlayCycleMode()
+int32_t UnityEngine_AndroidJNI_GetStaticIntField(void * clazz, void * fieldID)
{
- typedef void (* ICallMethod) ();
+ typedef int32_t (* ICallMethod) (void * clazz, void * fieldID);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngineInternal.GIDebugVisualisation::PlayCycleMode");
- icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::GetStaticIntField");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetStaticIntField func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall(clazz,fieldID);
+ return i2res;
}
-void UnityEngineInternal_GIDebugVisualisation_PauseCycleMode()
+int64_t UnityEngine_AndroidJNI_GetStaticLongField(void * clazz, void * fieldID)
{
- typedef void (* ICallMethod) ();
+ typedef int64_t (* ICallMethod) (void * clazz, void * fieldID);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngineInternal.GIDebugVisualisation::PauseCycleMode");
- icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::GetStaticLongField");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetStaticLongField func not found");
+ return 0;
+ }
+ }
+ int64_t i2res = icall(clazz,fieldID);
+ return i2res;
}
-void UnityEngineInternal_GIDebugVisualisation_StopCycleMode()
+float UnityEngine_AndroidJNI_GetStaticFloatField(void * clazz, void * fieldID)
{
- typedef void (* ICallMethod) ();
+ typedef float (* ICallMethod) (void * clazz, void * fieldID);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngineInternal.GIDebugVisualisation::StopCycleMode");
- icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::GetStaticFloatField");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetStaticFloatField func not found");
+ return 0;
+ }
+ }
+ float i2res = icall(clazz,fieldID);
+ return i2res;
}
-void UnityEngineInternal_GIDebugVisualisation_CycleSkipSystems(int32_t skip)
+double UnityEngine_AndroidJNI_GetStaticDoubleField(void * clazz, void * fieldID)
{
- typedef void (* ICallMethod) (int32_t skip);
+ typedef double (* ICallMethod) (void * clazz, void * fieldID);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngineInternal.GIDebugVisualisation::CycleSkipSystems");
- icall(skip);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::GetStaticDoubleField");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetStaticDoubleField func not found");
+ return 0;
+ }
+ }
+ double i2res = icall(clazz,fieldID);
+ return i2res;
}
-void UnityEngineInternal_GIDebugVisualisation_CycleSkipInstances(int32_t skip)
+void UnityEngine_AndroidJNI_SetStaticStringField(void * clazz, void * fieldID, MonoString* val)
{
- typedef void (* ICallMethod) (int32_t skip);
+ typedef void (* ICallMethod) (void * clazz, void * fieldID, Il2CppString* val);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngineInternal.GIDebugVisualisation::CycleSkipInstances");
- icall(skip);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::SetStaticStringField");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::SetStaticStringField func not found");
+ return;
+ }
+ }
+ Il2CppString* i2val = get_il2cpp_string(val);
+ icall(clazz,fieldID,i2val);
}
-bool UnityEngineInternal_GIDebugVisualisation_get_cycleMode()
+void UnityEngine_AndroidJNI_SetStaticObjectField(void * clazz, void * fieldID, void * val)
{
- typedef bool (* ICallMethod) ();
+ typedef void (* ICallMethod) (void * clazz, void * fieldID, void * val);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngineInternal.GIDebugVisualisation::get_cycleMode");
- bool i2res = icall();
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::SetStaticObjectField");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::SetStaticObjectField func not found");
+ return;
+ }
+ }
+ icall(clazz,fieldID,val);
}
-bool UnityEngineInternal_GIDebugVisualisation_get_pauseCycleMode()
+void UnityEngine_AndroidJNI_SetStaticBooleanField(void * clazz, void * fieldID, bool val)
{
- typedef bool (* ICallMethod) ();
+ typedef void (* ICallMethod) (void * clazz, void * fieldID, bool val);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngineInternal.GIDebugVisualisation::get_pauseCycleMode");
- bool i2res = icall();
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::SetStaticBooleanField");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::SetStaticBooleanField func not found");
+ return;
+ }
+ }
+ icall(clazz,fieldID,val);
}
-int32_t UnityEngineInternal_GIDebugVisualisation_get_texType()
+void UnityEngine_AndroidJNI_SetStaticSByteField(void * clazz, void * fieldID, int8_t val)
{
- typedef int32_t (* ICallMethod) ();
+ typedef void (* ICallMethod) (void * clazz, void * fieldID, int8_t val);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngineInternal.GIDebugVisualisation::get_texType");
- int32_t i2res = icall();
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::SetStaticSByteField");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::SetStaticSByteField func not found");
+ return;
+ }
+ }
+ icall(clazz,fieldID,val);
}
-void UnityEngineInternal_GIDebugVisualisation_set_texType(int32_t value)
+void UnityEngine_AndroidJNI_SetStaticCharField(void * clazz, void * fieldID, char val)
{
- typedef void (* ICallMethod) (int32_t value);
+ typedef void (* ICallMethod) (void * clazz, void * fieldID, char val);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngineInternal.GIDebugVisualisation::set_texType");
- icall(value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::SetStaticCharField");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::SetStaticCharField func not found");
+ return;
+ }
+ }
+ icall(clazz,fieldID,val);
}
-int32_t UnityEngineInternal_MemorylessManager_GetFramebufferDepthMemorylessMode()
+void UnityEngine_AndroidJNI_SetStaticShortField(void * clazz, void * fieldID, int16_t val)
{
- typedef int32_t (* ICallMethod) ();
+ typedef void (* ICallMethod) (void * clazz, void * fieldID, int16_t val);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngineInternal.MemorylessManager::GetFramebufferDepthMemorylessMode");
- int32_t i2res = icall();
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::SetStaticShortField");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::SetStaticShortField func not found");
+ return;
+ }
+ }
+ icall(clazz,fieldID,val);
}
-void UnityEngineInternal_MemorylessManager_SetFramebufferDepthMemorylessMode(int32_t mode)
+void UnityEngine_AndroidJNI_SetStaticIntField(void * clazz, void * fieldID, int32_t val)
{
- typedef void (* ICallMethod) (int32_t mode);
+ typedef void (* ICallMethod) (void * clazz, void * fieldID, int32_t val);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngineInternal.MemorylessManager::SetFramebufferDepthMemorylessMode");
- icall(mode);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::SetStaticIntField");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::SetStaticIntField func not found");
+ return;
+ }
+ }
+ icall(clazz,fieldID,val);
}
-void UnityEngineInternal_GraphicsDeviceDebug_get_settings_Injected(void * ret)
+void UnityEngine_AndroidJNI_SetStaticLongField(void * clazz, void * fieldID, int64_t val)
{
- typedef void (* ICallMethod) (void * ret);
+ typedef void (* ICallMethod) (void * clazz, void * fieldID, int64_t val);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngineInternal.GraphicsDeviceDebug::get_settings_Injected");
- icall(ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::SetStaticLongField");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::SetStaticLongField func not found");
+ return;
+ }
+ }
+ icall(clazz,fieldID,val);
}
-void UnityEngineInternal_GraphicsDeviceDebug_set_settings_Injected(void * value)
+void UnityEngine_AndroidJNI_SetStaticFloatField(void * clazz, void * fieldID, float val)
{
- typedef void (* ICallMethod) (void * value);
+ typedef void (* ICallMethod) (void * clazz, void * fieldID, float val);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngineInternal.GraphicsDeviceDebug::set_settings_Injected");
- icall(value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::SetStaticFloatField");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::SetStaticFloatField func not found");
+ return;
+ }
+ }
+ icall(clazz,fieldID,val);
}
-uint32_t Unity_Baselib_LowLevel_Binding_Baselib_ErrorState_Explain(void * errorState, void * buffer, uint32_t bufferLen, int32_t verbosity)
+void UnityEngine_AndroidJNI_SetStaticDoubleField(void * clazz, void * fieldID, double val)
{
- typedef uint32_t (* ICallMethod) (void * errorState, void * buffer, uint32_t bufferLen, int32_t verbosity);
+ typedef void (* ICallMethod) (void * clazz, void * fieldID, double val);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Baselib.LowLevel.Binding::Baselib_ErrorState_Explain");
- uint32_t i2res = icall(errorState,buffer,bufferLen,verbosity);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::SetStaticDoubleField");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::SetStaticDoubleField func not found");
+ return;
+ }
+ }
+ icall(clazz,fieldID,val);
}
-void Unity_Baselib_LowLevel_Binding_Baselib_Memory_GetPageSizeInfo(void * outPagesSizeInfo)
+void * UnityEngine_AndroidJNI_ToBooleanArray(MonoArray* array)
{
- typedef void (* ICallMethod) (void * outPagesSizeInfo);
+ typedef void * (* ICallMethod) (Il2CppArray* array);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Baselib.LowLevel.Binding::Baselib_Memory_GetPageSizeInfo");
- icall(outPagesSizeInfo);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::ToBooleanArray");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::ToBooleanArray func not found");
+ return 0;
+ }
+ }
+ Il2CppArray* i2array = get_il2cpp_array(array);
+ void * i2res = icall(i2array);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::ToBooleanArray fail to convert il2cpp obj to mono");
+ }
+ return i2res;
}
-void * Unity_Baselib_LowLevel_Binding_Baselib_Memory_Allocate(void* size)
+void * UnityEngine_AndroidJNI_ToByteArray(MonoArray* array)
{
- typedef void * (* ICallMethod) (void* size);
+ typedef void * (* ICallMethod) (Il2CppArray* array);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Baselib.LowLevel.Binding::Baselib_Memory_Allocate");
- void * i2res = icall(size);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::ToByteArray");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::ToByteArray func not found");
+ return 0;
+ }
+ }
+ Il2CppArray* i2array = get_il2cpp_array(array);
+ void * i2res = icall(i2array);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::ToByteArray fail to convert il2cpp obj to mono");
+ }
return i2res;
}
-void * Unity_Baselib_LowLevel_Binding_Baselib_Memory_Reallocate(void * ptr, void* newSize)
+void * UnityEngine_AndroidJNI_ToSByteArray(MonoArray* array)
{
- typedef void * (* ICallMethod) (void * ptr, void* newSize);
+ typedef void * (* ICallMethod) (Il2CppArray* array);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Baselib.LowLevel.Binding::Baselib_Memory_Reallocate");
- void * i2res = icall(ptr,newSize);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::ToSByteArray");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::ToSByteArray func not found");
+ return 0;
+ }
+ }
+ Il2CppArray* i2array = get_il2cpp_array(array);
+ void * i2res = icall(i2array);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::ToSByteArray fail to convert il2cpp obj to mono");
+ }
return i2res;
}
-void Unity_Baselib_LowLevel_Binding_Baselib_Memory_Free(void * ptr)
+void * UnityEngine_AndroidJNI_ToCharArray(MonoArray* array)
{
- typedef void (* ICallMethod) (void * ptr);
+ typedef void * (* ICallMethod) (Il2CppArray* array);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Baselib.LowLevel.Binding::Baselib_Memory_Free");
- icall(ptr);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::ToCharArray");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::ToCharArray func not found");
+ return 0;
+ }
+ }
+ Il2CppArray* i2array = get_il2cpp_array(array);
+ void * i2res = icall(i2array);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::ToCharArray fail to convert il2cpp obj to mono");
+ }
+ return i2res;
}
-void * Unity_Baselib_LowLevel_Binding_Baselib_Memory_AlignedAllocate(void* size, void* alignment)
+void * UnityEngine_AndroidJNI_ToShortArray(MonoArray* array)
{
- typedef void * (* ICallMethod) (void* size, void* alignment);
+ typedef void * (* ICallMethod) (Il2CppArray* array);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Baselib.LowLevel.Binding::Baselib_Memory_AlignedAllocate");
- void * i2res = icall(size,alignment);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::ToShortArray");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::ToShortArray func not found");
+ return 0;
+ }
+ }
+ Il2CppArray* i2array = get_il2cpp_array(array);
+ void * i2res = icall(i2array);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::ToShortArray fail to convert il2cpp obj to mono");
+ }
return i2res;
}
-void * Unity_Baselib_LowLevel_Binding_Baselib_Memory_AlignedReallocate(void * ptr, void* newSize, void* alignment)
+void * UnityEngine_AndroidJNI_ToIntArray(MonoArray* array)
{
- typedef void * (* ICallMethod) (void * ptr, void* newSize, void* alignment);
+ typedef void * (* ICallMethod) (Il2CppArray* array);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Baselib.LowLevel.Binding::Baselib_Memory_AlignedReallocate");
- void * i2res = icall(ptr,newSize,alignment);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::ToIntArray");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::ToIntArray func not found");
+ return 0;
+ }
+ }
+ Il2CppArray* i2array = get_il2cpp_array(array);
+ void * i2res = icall(i2array);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::ToIntArray fail to convert il2cpp obj to mono");
+ }
return i2res;
}
-void Unity_Baselib_LowLevel_Binding_Baselib_Memory_AlignedFree(void * ptr)
+void * UnityEngine_AndroidJNI_ToLongArray(MonoArray* array)
{
- typedef void (* ICallMethod) (void * ptr);
+ typedef void * (* ICallMethod) (Il2CppArray* array);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Baselib.LowLevel.Binding::Baselib_Memory_AlignedFree");
- icall(ptr);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::ToLongArray");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::ToLongArray func not found");
+ return 0;
+ }
+ }
+ Il2CppArray* i2array = get_il2cpp_array(array);
+ void * i2res = icall(i2array);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::ToLongArray fail to convert il2cpp obj to mono");
+ }
+ return i2res;
}
-void Unity_Baselib_LowLevel_Binding_Baselib_Memory_SetPageState(void * addressOfFirstPage, uint64_t pageSize, uint64_t pageCount, int32_t pageState, void * errorState)
+void * UnityEngine_AndroidJNI_ToFloatArray(MonoArray* array)
{
- typedef void (* ICallMethod) (void * addressOfFirstPage, uint64_t pageSize, uint64_t pageCount, int32_t pageState, void * errorState);
+ typedef void * (* ICallMethod) (Il2CppArray* array);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Baselib.LowLevel.Binding::Baselib_Memory_SetPageState");
- icall(addressOfFirstPage,pageSize,pageCount,pageState,errorState);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::ToFloatArray");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::ToFloatArray func not found");
+ return 0;
+ }
+ }
+ Il2CppArray* i2array = get_il2cpp_array(array);
+ void * i2res = icall(i2array);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::ToFloatArray fail to convert il2cpp obj to mono");
+ }
+ return i2res;
}
-void Unity_Baselib_LowLevel_Binding_Baselib_NetworkAddress_Encode(void * dstAddress, int32_t family, void * ip, uint16_t port, void * errorState)
+void * UnityEngine_AndroidJNI_ToDoubleArray(MonoArray* array)
{
- typedef void (* ICallMethod) (void * dstAddress, int32_t family, void * ip, uint16_t port, void * errorState);
+ typedef void * (* ICallMethod) (Il2CppArray* array);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Baselib.LowLevel.Binding::Baselib_NetworkAddress_Encode");
- icall(dstAddress,family,ip,port,errorState);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::ToDoubleArray");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::ToDoubleArray func not found");
+ return 0;
+ }
+ }
+ Il2CppArray* i2array = get_il2cpp_array(array);
+ void * i2res = icall(i2array);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::ToDoubleArray fail to convert il2cpp obj to mono");
+ }
+ return i2res;
}
-void Unity_Baselib_LowLevel_Binding_Baselib_NetworkAddress_Decode(void * srcAddress, int32_t family, void * ipAddressBuffer, uint32_t ipAddressBufferLen, void * port, void * errorState)
+void * UnityEngine_AndroidJNI_ToObjectArray(MonoArray* array, void * arrayClass)
{
- typedef void (* ICallMethod) (void * srcAddress, int32_t family, void * ipAddressBuffer, uint32_t ipAddressBufferLen, void * port, void * errorState);
+ typedef void * (* ICallMethod) (Il2CppArray* array, void * arrayClass);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Baselib.LowLevel.Binding::Baselib_NetworkAddress_Decode");
- icall(srcAddress,family,ipAddressBuffer,ipAddressBufferLen,port,errorState);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::ToObjectArray");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::ToObjectArray func not found");
+ return 0;
+ }
+ }
+ Il2CppArray* i2array = get_il2cpp_array(array);
+ void * i2res = icall(i2array,arrayClass);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::ToObjectArray fail to convert il2cpp obj to mono");
+ }
+ return i2res;
}
-void Unity_Baselib_LowLevel_Binding_Baselib_Memory_AllocatePages_Injected(uint64_t pageSize, uint64_t pageCount, uint64_t alignmentInMultipleOfPageSize, int32_t pageState, void * errorState, void * ret)
+MonoArray* UnityEngine_AndroidJNI_FromBooleanArray(void * array)
{
- typedef void (* ICallMethod) (uint64_t pageSize, uint64_t pageCount, uint64_t alignmentInMultipleOfPageSize, int32_t pageState, void * errorState, void * ret);
+ typedef Il2CppArray* (* ICallMethod) (void * array);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Baselib.LowLevel.Binding::Baselib_Memory_AllocatePages_Injected");
- icall(pageSize,pageCount,alignmentInMultipleOfPageSize,pageState,errorState,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::FromBooleanArray");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::FromBooleanArray func not found");
+ return NULL;
+ }
+ }
+ Il2CppArray* i2res = icall(array);
+ MonoArray* monoi2res = get_mono_array(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::FromBooleanArray fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void Unity_Baselib_LowLevel_Binding_Baselib_Memory_ReleasePages_Injected(void * pageAllocation, void * errorState)
+MonoArray* UnityEngine_AndroidJNI_FromByteArray(void * array)
{
- typedef void (* ICallMethod) (void * pageAllocation, void * errorState);
+ typedef Il2CppArray* (* ICallMethod) (void * array);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Baselib.LowLevel.Binding::Baselib_Memory_ReleasePages_Injected");
- icall(pageAllocation,errorState);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::FromByteArray");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::FromByteArray func not found");
+ return NULL;
+ }
+ }
+ Il2CppArray* i2res = icall(array);
+ MonoArray* monoi2res = get_mono_array(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::FromByteArray fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Buffer_Register_Injected(void * pageAllocation, void * errorState, void * ret)
+MonoArray* UnityEngine_AndroidJNI_FromSByteArray(void * array)
{
- typedef void (* ICallMethod) (void * pageAllocation, void * errorState, void * ret);
+ typedef Il2CppArray* (* ICallMethod) (void * array);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Buffer_Register_Injected");
- icall(pageAllocation,errorState,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::FromSByteArray");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::FromSByteArray func not found");
+ return NULL;
+ }
+ }
+ Il2CppArray* i2res = icall(array);
+ MonoArray* monoi2res = get_mono_array(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::FromSByteArray fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Buffer_Deregister_Injected(void * buffer)
+MonoArray* UnityEngine_AndroidJNI_FromCharArray(void * array)
{
- typedef void (* ICallMethod) (void * buffer);
+ typedef Il2CppArray* (* ICallMethod) (void * array);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Buffer_Deregister_Injected");
- icall(buffer);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::FromCharArray");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::FromCharArray func not found");
+ return NULL;
+ }
+ }
+ Il2CppArray* i2res = icall(array);
+ MonoArray* monoi2res = get_mono_array(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::FromCharArray fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_BufferSlice_Create_Injected(void * buffer, uint32_t offset, uint32_t size, void * ret)
+MonoArray* UnityEngine_AndroidJNI_FromShortArray(void * array)
{
- typedef void (* ICallMethod) (void * buffer, uint32_t offset, uint32_t size, void * ret);
+ typedef Il2CppArray* (* ICallMethod) (void * array);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_BufferSlice_Create_Injected");
- icall(buffer,offset,size,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::FromShortArray");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::FromShortArray func not found");
+ return NULL;
+ }
+ }
+ Il2CppArray* i2res = icall(array);
+ MonoArray* monoi2res = get_mono_array(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::FromShortArray fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_BufferSlice_Empty_Injected(void * ret)
+MonoArray* UnityEngine_AndroidJNI_FromIntArray(void * array)
{
- typedef void (* ICallMethod) (void * ret);
+ typedef Il2CppArray* (* ICallMethod) (void * array);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_BufferSlice_Empty_Injected");
- icall(ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::FromIntArray");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::FromIntArray func not found");
+ return NULL;
+ }
+ }
+ Il2CppArray* i2res = icall(array);
+ MonoArray* monoi2res = get_mono_array(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::FromIntArray fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Endpoint_Create_Injected(void * srcAddress, void * dstSlice, void * errorState, void * ret)
+MonoArray* UnityEngine_AndroidJNI_FromLongArray(void * array)
{
- typedef void (* ICallMethod) (void * srcAddress, void * dstSlice, void * errorState, void * ret);
+ typedef Il2CppArray* (* ICallMethod) (void * array);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Endpoint_Create_Injected");
- icall(srcAddress,dstSlice,errorState,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::FromLongArray");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::FromLongArray func not found");
+ return NULL;
+ }
+ }
+ Il2CppArray* i2res = icall(array);
+ MonoArray* monoi2res = get_mono_array(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::FromLongArray fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Endpoint_Empty_Injected(void * ret)
+MonoArray* UnityEngine_AndroidJNI_FromFloatArray(void * array)
{
- typedef void (* ICallMethod) (void * ret);
+ typedef Il2CppArray* (* ICallMethod) (void * array);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Endpoint_Empty_Injected");
- icall(ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::FromFloatArray");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::FromFloatArray func not found");
+ return NULL;
+ }
+ }
+ Il2CppArray* i2res = icall(array);
+ MonoArray* monoi2res = get_mono_array(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::FromFloatArray fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Endpoint_GetNetworkAddress_Injected(void * endpoint, void * dstAddress, void * errorState)
+MonoArray* UnityEngine_AndroidJNI_FromDoubleArray(void * array)
{
- typedef void (* ICallMethod) (void * endpoint, void * dstAddress, void * errorState);
+ typedef Il2CppArray* (* ICallMethod) (void * array);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Endpoint_GetNetworkAddress_Injected");
- icall(endpoint,dstAddress,errorState);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::FromDoubleArray");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::FromDoubleArray func not found");
+ return NULL;
+ }
+ }
+ Il2CppArray* i2res = icall(array);
+ MonoArray* monoi2res = get_mono_array(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::FromDoubleArray fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_Create_Injected(void * bindAddress, int32_t endpointReuse, uint32_t sendQueueSize, uint32_t recvQueueSize, void * errorState, void * ret)
+MonoArray* UnityEngine_AndroidJNI_FromObjectArray(void * array)
{
- typedef void (* ICallMethod) (void * bindAddress, int32_t endpointReuse, uint32_t sendQueueSize, uint32_t recvQueueSize, void * errorState, void * ret);
+ typedef Il2CppArray* (* ICallMethod) (void * array);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Socket_UDP_Create_Injected");
- icall(bindAddress,endpointReuse,sendQueueSize,recvQueueSize,errorState,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::FromObjectArray");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::FromObjectArray func not found");
+ return NULL;
+ }
+ }
+ Il2CppArray* i2res = icall(array);
+ MonoArray* monoi2res = get_mono_array(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::FromObjectArray fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-uint32_t Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_ScheduleRecv_Injected(void * socket, void * requests, uint32_t requestsCount, void * errorState)
+int32_t UnityEngine_AndroidJNI_GetArrayLength(void * array)
{
- typedef uint32_t (* ICallMethod) (void * socket, void * requests, uint32_t requestsCount, void * errorState);
+ typedef int32_t (* ICallMethod) (void * array);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Socket_UDP_ScheduleRecv_Injected");
- uint32_t i2res = icall(socket,requests,requestsCount,errorState);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::GetArrayLength");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetArrayLength func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall(array);
return i2res;
}
-uint32_t Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_ScheduleSend_Injected(void * socket, void * requests, uint32_t requestsCount, void * errorState)
+void * UnityEngine_AndroidJNI_NewBooleanArray(int32_t size)
{
- typedef uint32_t (* ICallMethod) (void * socket, void * requests, uint32_t requestsCount, void * errorState);
+ typedef void * (* ICallMethod) (int32_t size);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Socket_UDP_ScheduleSend_Injected");
- uint32_t i2res = icall(socket,requests,requestsCount,errorState);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::NewBooleanArray");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::NewBooleanArray func not found");
+ return 0;
+ }
+ }
+ void * i2res = icall(size);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::NewBooleanArray fail to convert il2cpp obj to mono");
+ }
return i2res;
}
-int32_t Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_ProcessRecv_Injected(void * socket, void * errorState)
+void * UnityEngine_AndroidJNI_NewSByteArray(int32_t size)
{
- typedef int32_t (* ICallMethod) (void * socket, void * errorState);
+ typedef void * (* ICallMethod) (int32_t size);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Socket_UDP_ProcessRecv_Injected");
- int32_t i2res = icall(socket,errorState);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::NewSByteArray");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::NewSByteArray func not found");
+ return 0;
+ }
+ }
+ void * i2res = icall(size);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::NewSByteArray fail to convert il2cpp obj to mono");
+ }
return i2res;
}
-int32_t Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_ProcessSend_Injected(void * socket, void * errorState)
+void * UnityEngine_AndroidJNI_NewCharArray(int32_t size)
{
- typedef int32_t (* ICallMethod) (void * socket, void * errorState);
+ typedef void * (* ICallMethod) (int32_t size);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Socket_UDP_ProcessSend_Injected");
- int32_t i2res = icall(socket,errorState);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::NewCharArray");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::NewCharArray func not found");
+ return 0;
+ }
+ }
+ void * i2res = icall(size);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::NewCharArray fail to convert il2cpp obj to mono");
+ }
return i2res;
}
-int32_t Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_WaitForCompletedRecv_Injected(void * socket, uint32_t timeoutInMilliseconds, void * errorState)
+void * UnityEngine_AndroidJNI_NewShortArray(int32_t size)
{
- typedef int32_t (* ICallMethod) (void * socket, uint32_t timeoutInMilliseconds, void * errorState);
+ typedef void * (* ICallMethod) (int32_t size);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Socket_UDP_WaitForCompletedRecv_Injected");
- int32_t i2res = icall(socket,timeoutInMilliseconds,errorState);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::NewShortArray");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::NewShortArray func not found");
+ return 0;
+ }
+ }
+ void * i2res = icall(size);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::NewShortArray fail to convert il2cpp obj to mono");
+ }
return i2res;
}
-int32_t Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_WaitForCompletedSend_Injected(void * socket, uint32_t timeoutInMilliseconds, void * errorState)
+void * UnityEngine_AndroidJNI_NewIntArray(int32_t size)
{
- typedef int32_t (* ICallMethod) (void * socket, uint32_t timeoutInMilliseconds, void * errorState);
+ typedef void * (* ICallMethod) (int32_t size);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Socket_UDP_WaitForCompletedSend_Injected");
- int32_t i2res = icall(socket,timeoutInMilliseconds,errorState);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::NewIntArray");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::NewIntArray func not found");
+ return 0;
+ }
+ }
+ void * i2res = icall(size);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::NewIntArray fail to convert il2cpp obj to mono");
+ }
return i2res;
}
-uint32_t Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_DequeueRecv_Injected(void * socket, void * results, uint32_t resultsCount, void * errorState)
+void * UnityEngine_AndroidJNI_NewLongArray(int32_t size)
{
- typedef uint32_t (* ICallMethod) (void * socket, void * results, uint32_t resultsCount, void * errorState);
+ typedef void * (* ICallMethod) (int32_t size);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Socket_UDP_DequeueRecv_Injected");
- uint32_t i2res = icall(socket,results,resultsCount,errorState);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::NewLongArray");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::NewLongArray func not found");
+ return 0;
+ }
+ }
+ void * i2res = icall(size);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::NewLongArray fail to convert il2cpp obj to mono");
+ }
return i2res;
}
-uint32_t Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_DequeueSend_Injected(void * socket, void * results, uint32_t resultsCount, void * errorState)
+void * UnityEngine_AndroidJNI_NewFloatArray(int32_t size)
{
- typedef uint32_t (* ICallMethod) (void * socket, void * results, uint32_t resultsCount, void * errorState);
+ typedef void * (* ICallMethod) (int32_t size);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Socket_UDP_DequeueSend_Injected");
- uint32_t i2res = icall(socket,results,resultsCount,errorState);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::NewFloatArray");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::NewFloatArray func not found");
+ return 0;
+ }
+ }
+ void * i2res = icall(size);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::NewFloatArray fail to convert il2cpp obj to mono");
+ }
return i2res;
}
-void Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_GetNetworkAddress_Injected(void * socket, void * dstAddress, void * errorState)
+void * UnityEngine_AndroidJNI_NewDoubleArray(int32_t size)
{
- typedef void (* ICallMethod) (void * socket, void * dstAddress, void * errorState);
+ typedef void * (* ICallMethod) (int32_t size);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Socket_UDP_GetNetworkAddress_Injected");
- icall(socket,dstAddress,errorState);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::NewDoubleArray");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::NewDoubleArray func not found");
+ return 0;
+ }
+ }
+ void * i2res = icall(size);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::NewDoubleArray fail to convert il2cpp obj to mono");
+ }
+ return i2res;
}
-void Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_Close_Injected(void * socket)
+void * UnityEngine_AndroidJNI_NewObjectArray(int32_t size, void * clazz, void * obj)
{
- typedef void (* ICallMethod) (void * socket);
+ typedef void * (* ICallMethod) (int32_t size, void * clazz, void * obj);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Socket_UDP_Close_Injected");
- icall(socket);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::NewObjectArray");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::NewObjectArray func not found");
+ return 0;
+ }
+ }
+ void * i2res = icall(size,clazz,obj);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::NewObjectArray fail to convert il2cpp obj to mono");
+ }
+ return i2res;
}
-void * Unity_Profiling_ProfilerMarker_Internal_Create(MonoString* name, uint16_t flags)
+bool UnityEngine_AndroidJNI_GetBooleanArrayElement(void * array, int32_t index)
{
- typedef void * (* ICallMethod) (Il2CppString* name, uint16_t flags);
+ typedef bool (* ICallMethod) (void * array, int32_t index);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Profiling.ProfilerMarker::Internal_Create");
- Il2CppString* i2name = get_il2cpp_string(name);
- void * i2res = icall(i2name,flags);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::GetBooleanArrayElement");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetBooleanArrayElement func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall(array,index);
return i2res;
}
-void Unity_Profiling_ProfilerMarker_Internal_Begin(void * markerPtr)
+int8_t UnityEngine_AndroidJNI_GetSByteArrayElement(void * array, int32_t index)
{
- typedef void (* ICallMethod) (void * markerPtr);
+ typedef int8_t (* ICallMethod) (void * array, int32_t index);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Profiling.ProfilerMarker::Internal_Begin");
- icall(markerPtr);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::GetSByteArrayElement");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetSByteArrayElement func not found");
+ return 0;
+ }
+ }
+ int8_t i2res = icall(array,index);
+ return i2res;
}
-void Unity_Profiling_ProfilerMarker_Internal_BeginWithObject(void * markerPtr, MonoObject* contextUnityObject)
+char UnityEngine_AndroidJNI_GetCharArrayElement(void * array, int32_t index)
{
- typedef void (* ICallMethod) (void * markerPtr, Il2CppObject* contextUnityObject);
+ typedef char (* ICallMethod) (void * array, int32_t index);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Profiling.ProfilerMarker::Internal_BeginWithObject");
- Il2CppObject* i2contextUnityObject = get_il2cpp_object(contextUnityObject,il2cpp_get_class_UnityEngine_Object());
- icall(markerPtr,i2contextUnityObject);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::GetCharArrayElement");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetCharArrayElement func not found");
+ return 0;
+ }
+ }
+ char i2res = icall(array,index);
+ return i2res;
}
-void Unity_Profiling_ProfilerMarker_Internal_End(void * markerPtr)
+int16_t UnityEngine_AndroidJNI_GetShortArrayElement(void * array, int32_t index)
{
- typedef void (* ICallMethod) (void * markerPtr);
+ typedef int16_t (* ICallMethod) (void * array, int32_t index);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Profiling.ProfilerMarker::Internal_End");
- icall(markerPtr);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::GetShortArrayElement");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetShortArrayElement func not found");
+ return 0;
+ }
+ }
+ int16_t i2res = icall(array,index);
+ return i2res;
}
-void Unity_Profiling_ProfilerMarker_Internal_Emit(void * markerPtr, uint16_t eventType, int32_t metadataCount, void * metadata)
+int32_t UnityEngine_AndroidJNI_GetIntArrayElement(void * array, int32_t index)
{
- typedef void (* ICallMethod) (void * markerPtr, uint16_t eventType, int32_t metadataCount, void * metadata);
+ typedef int32_t (* ICallMethod) (void * array, int32_t index);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Profiling.ProfilerMarker::Internal_Emit");
- icall(markerPtr,eventType,metadataCount,metadata);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::GetIntArrayElement");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetIntArrayElement func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall(array,index);
+ return i2res;
}
-MonoString* Unity_Profiling_ProfilerMarker_Internal_GetName(void * markerPtr)
+int64_t UnityEngine_AndroidJNI_GetLongArrayElement(void * array, int32_t index)
{
- typedef Il2CppString* (* ICallMethod) (void * markerPtr);
+ typedef int64_t (* ICallMethod) (void * array, int32_t index);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Profiling.ProfilerMarker::Internal_GetName");
- Il2CppString* i2res = icall(markerPtr);
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::GetLongArrayElement");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetLongArrayElement func not found");
+ return 0;
+ }
+ }
+ int64_t i2res = icall(array,index);
+ return i2res;
}
-void Unity_Jobs_JobHandle_ScheduleBatchedJobs()
+float UnityEngine_AndroidJNI_GetFloatArrayElement(void * array, int32_t index)
{
- typedef void (* ICallMethod) ();
+ typedef float (* ICallMethod) (void * array, int32_t index);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Jobs.JobHandle::ScheduleBatchedJobs");
- icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::GetFloatArrayElement");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetFloatArrayElement func not found");
+ return 0;
+ }
+ }
+ float i2res = icall(array,index);
+ return i2res;
}
-void Unity_Jobs_JobHandle_ScheduleBatchedJobsAndComplete(void * job)
+double UnityEngine_AndroidJNI_GetDoubleArrayElement(void * array, int32_t index)
{
- typedef void (* ICallMethod) (void * job);
+ typedef double (* ICallMethod) (void * array, int32_t index);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Jobs.JobHandle::ScheduleBatchedJobsAndComplete");
- icall(job);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::GetDoubleArrayElement");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetDoubleArrayElement func not found");
+ return 0;
+ }
+ }
+ double i2res = icall(array,index);
+ return i2res;
}
-bool Unity_Jobs_JobHandle_ScheduleBatchedJobsAndIsCompleted(void * job)
+void * UnityEngine_AndroidJNI_GetObjectArrayElement(void * array, int32_t index)
{
- typedef bool (* ICallMethod) (void * job);
+ typedef void * (* ICallMethod) (void * array, int32_t index);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Jobs.JobHandle::ScheduleBatchedJobsAndIsCompleted");
- bool i2res = icall(job);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::GetObjectArrayElement");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetObjectArrayElement func not found");
+ return 0;
+ }
+ }
+ void * i2res = icall(array,index);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.AndroidJNI::GetObjectArrayElement fail to convert il2cpp obj to mono");
+ }
return i2res;
}
-void Unity_Jobs_JobHandle_ScheduleBatchedJobsAndCompleteAll(void * jobs, int32_t count)
+void UnityEngine_AndroidJNI_SetBooleanArrayElement(void * array, int32_t index, bool val)
{
- typedef void (* ICallMethod) (void * jobs, int32_t count);
+ typedef void (* ICallMethod) (void * array, int32_t index, bool val);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Jobs.JobHandle::ScheduleBatchedJobsAndCompleteAll");
- icall(jobs,count);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::SetBooleanArrayElement");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::SetBooleanArrayElement func not found");
+ return;
+ }
+ }
+ icall(array,index,val);
}
-void Unity_Jobs_JobHandle_CombineDependenciesInternal2_Injected(void * job0, void * job1, void * ret)
+void UnityEngine_AndroidJNI_SetSByteArrayElement(void * array, int32_t index, int8_t val)
{
- typedef void (* ICallMethod) (void * job0, void * job1, void * ret);
+ typedef void (* ICallMethod) (void * array, int32_t index, int8_t val);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Jobs.JobHandle::CombineDependenciesInternal2_Injected");
- icall(job0,job1,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::SetSByteArrayElement");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::SetSByteArrayElement func not found");
+ return;
+ }
+ }
+ icall(array,index,val);
}
-void Unity_Jobs_JobHandle_CombineDependenciesInternal3_Injected(void * job0, void * job1, void * job2, void * ret)
+void UnityEngine_AndroidJNI_SetCharArrayElement(void * array, int32_t index, char val)
{
- typedef void (* ICallMethod) (void * job0, void * job1, void * job2, void * ret);
+ typedef void (* ICallMethod) (void * array, int32_t index, char val);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Jobs.JobHandle::CombineDependenciesInternal3_Injected");
- icall(job0,job1,job2,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::SetCharArrayElement");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::SetCharArrayElement func not found");
+ return;
+ }
+ }
+ icall(array,index,val);
}
-void Unity_Jobs_JobHandle_CombineDependenciesInternalPtr_Injected(void * jobs, int32_t count, void * ret)
+void UnityEngine_AndroidJNI_SetShortArrayElement(void * array, int32_t index, int16_t val)
{
- typedef void (* ICallMethod) (void * jobs, int32_t count, void * ret);
+ typedef void (* ICallMethod) (void * array, int32_t index, int16_t val);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Jobs.JobHandle::CombineDependenciesInternalPtr_Injected");
- icall(jobs,count,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::SetShortArrayElement");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::SetShortArrayElement func not found");
+ return;
+ }
+ }
+ icall(array,index,val);
}
-bool Unity_Jobs_JobHandle_CheckFenceIsDependencyOrDidSyncFence_Injected(void * jobHandle, void * dependsOn)
+void UnityEngine_AndroidJNI_SetIntArrayElement(void * array, int32_t index, int32_t val)
{
- typedef bool (* ICallMethod) (void * jobHandle, void * dependsOn);
+ typedef void (* ICallMethod) (void * array, int32_t index, int32_t val);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Jobs.JobHandle::CheckFenceIsDependencyOrDidSyncFence_Injected");
- bool i2res = icall(jobHandle,dependsOn);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::SetIntArrayElement");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::SetIntArrayElement func not found");
+ return;
+ }
+ }
+ icall(array,index,val);
}
-bool Unity_Jobs_LowLevel_Unsafe_JobsUtility_GetWorkStealingRange(void * ranges, int32_t jobIndex, void * beginIndex, void * endIndex)
+void UnityEngine_AndroidJNI_SetLongArrayElement(void * array, int32_t index, int64_t val)
{
- typedef bool (* ICallMethod) (void * ranges, int32_t jobIndex, void * beginIndex, void * endIndex);
+ typedef void (* ICallMethod) (void * array, int32_t index, int64_t val);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Jobs.LowLevel.Unsafe.JobsUtility::GetWorkStealingRange");
- bool i2res = icall(ranges,jobIndex,beginIndex,endIndex);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::SetLongArrayElement");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::SetLongArrayElement func not found");
+ return;
+ }
+ }
+ icall(array,index,val);
}
-void Unity_Jobs_LowLevel_Unsafe_JobsUtility_PatchBufferMinMaxRanges(void * bufferRangePatchData, void * jobdata, int32_t startIndex, int32_t rangeSize)
+void UnityEngine_AndroidJNI_SetFloatArrayElement(void * array, int32_t index, float val)
{
- typedef void (* ICallMethod) (void * bufferRangePatchData, void * jobdata, int32_t startIndex, int32_t rangeSize);
+ typedef void (* ICallMethod) (void * array, int32_t index, float val);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Jobs.LowLevel.Unsafe.JobsUtility::PatchBufferMinMaxRanges");
- icall(bufferRangePatchData,jobdata,startIndex,rangeSize);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::SetFloatArrayElement");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::SetFloatArrayElement func not found");
+ return;
+ }
+ }
+ icall(array,index,val);
}
-void * Unity_Jobs_LowLevel_Unsafe_JobsUtility_CreateJobReflectionData(MonoReflectionType* wrapperJobType, MonoReflectionType* userJobType, int32_t jobType, MonoObject* managedJobFunction0, MonoObject* managedJobFunction1, MonoObject* managedJobFunction2)
+void UnityEngine_AndroidJNI_SetDoubleArrayElement(void * array, int32_t index, double val)
{
- typedef void * (* ICallMethod) (Il2CppReflectionType* wrapperJobType, Il2CppReflectionType* userJobType, int32_t jobType, Il2CppObject* managedJobFunction0, Il2CppObject* managedJobFunction1, Il2CppObject* managedJobFunction2);
+ typedef void (* ICallMethod) (void * array, int32_t index, double val);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Jobs.LowLevel.Unsafe.JobsUtility::CreateJobReflectionData");
- Il2CppReflectionType* i2wrapperJobType = get_il2cpp_reflection_type(wrapperJobType);
- Il2CppReflectionType* i2userJobType = get_il2cpp_reflection_type(userJobType);
- Il2CppObject* i2managedJobFunction0 = get_il2cpp_object(managedJobFunction0,NULL);
- Il2CppObject* i2managedJobFunction1 = get_il2cpp_object(managedJobFunction1,NULL);
- Il2CppObject* i2managedJobFunction2 = get_il2cpp_object(managedJobFunction2,NULL);
- void * i2res = icall(i2wrapperJobType,i2userJobType,jobType,i2managedJobFunction0,i2managedJobFunction1,i2managedJobFunction2);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::SetDoubleArrayElement");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::SetDoubleArrayElement func not found");
+ return;
+ }
+ }
+ icall(array,index,val);
}
-bool Unity_Jobs_LowLevel_Unsafe_JobsUtility_get_IsExecutingJob()
+void UnityEngine_AndroidJNI_SetObjectArrayElement(void * array, int32_t index, void * obj)
{
- typedef bool (* ICallMethod) ();
+ typedef void (* ICallMethod) (void * array, int32_t index, void * obj);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Jobs.LowLevel.Unsafe.JobsUtility::get_IsExecutingJob");
- bool i2res = icall();
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AndroidJNI::SetObjectArrayElement");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AndroidJNI::SetObjectArrayElement func not found");
+ return;
+ }
+ }
+ icall(array,index,obj);
}
-bool Unity_Jobs_LowLevel_Unsafe_JobsUtility_get_JobDebuggerEnabled()
+bool UnityEngine_Animator_get_isHuman(MonoObject* thiz)
{
- typedef bool (* ICallMethod) ();
+ typedef bool (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Jobs.LowLevel.Unsafe.JobsUtility::get_JobDebuggerEnabled");
- bool i2res = icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Animator::get_isHuman");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Animator::get_isHuman func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Animator());
+ bool i2res = icall(i2thiz);
return i2res;
}
-void Unity_Jobs_LowLevel_Unsafe_JobsUtility_set_JobDebuggerEnabled(bool value)
+bool UnityEngine_Animator_get_hasRootMotion(MonoObject* thiz)
{
- typedef void (* ICallMethod) (bool value);
+ typedef bool (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Jobs.LowLevel.Unsafe.JobsUtility::set_JobDebuggerEnabled");
- icall(value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Animator::get_hasRootMotion");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Animator::get_hasRootMotion func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Animator());
+ bool i2res = icall(i2thiz);
+ return i2res;
}
-bool Unity_Jobs_LowLevel_Unsafe_JobsUtility_get_JobCompilerEnabled()
+void UnityEngine_Animator_set_updateMode(MonoObject* thiz, int32_t value)
{
- typedef bool (* ICallMethod) ();
+ typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Jobs.LowLevel.Unsafe.JobsUtility::get_JobCompilerEnabled");
- bool i2res = icall();
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Animator::set_updateMode");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Animator::set_updateMode func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Animator());
+ icall(i2thiz,value);
}
-void Unity_Jobs_LowLevel_Unsafe_JobsUtility_set_JobCompilerEnabled(bool value)
+int32_t UnityEngine_Animator_get_layerCount(MonoObject* thiz)
{
- typedef void (* ICallMethod) (bool value);
+ typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Jobs.LowLevel.Unsafe.JobsUtility::set_JobCompilerEnabled");
- icall(value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Animator::get_layerCount");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Animator::get_layerCount func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Animator());
+ int32_t i2res = icall(i2thiz);
+ return i2res;
}
-int32_t Unity_Jobs_LowLevel_Unsafe_JobsUtility_GetJobQueueWorkerThreadCount()
+void UnityEngine_Animator_set_speed_1(MonoObject* thiz, float value)
{
- typedef int32_t (* ICallMethod) ();
+ typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Jobs.LowLevel.Unsafe.JobsUtility::GetJobQueueWorkerThreadCount");
- int32_t i2res = icall();
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Animator::set_speed");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Animator::set_speed func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Animator());
+ icall(i2thiz,value);
}
-void Unity_Jobs_LowLevel_Unsafe_JobsUtility_SetJobQueueMaximumActiveThreadCount(int32_t count)
+MonoObject* UnityEngine_Animator_get_runtimeAnimatorController(MonoObject* thiz)
{
- typedef void (* ICallMethod) (int32_t count);
+ typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Jobs.LowLevel.Unsafe.JobsUtility::SetJobQueueMaximumActiveThreadCount");
- icall(count);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Animator::get_runtimeAnimatorController");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Animator::get_runtimeAnimatorController func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Animator());
+ Il2CppObject* i2res = icall(i2thiz);
+ MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_RuntimeAnimatorController());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Animator::get_runtimeAnimatorController fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-int32_t Unity_Jobs_LowLevel_Unsafe_JobsUtility_get_JobWorkerMaximumCount()
+bool UnityEngine_Animator_get_hasBoundPlayables(MonoObject* thiz)
{
- typedef int32_t (* ICallMethod) ();
+ typedef bool (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Jobs.LowLevel.Unsafe.JobsUtility::get_JobWorkerMaximumCount");
- int32_t i2res = icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Animator::get_hasBoundPlayables");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Animator::get_hasBoundPlayables func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Animator());
+ bool i2res = icall(i2thiz);
return i2res;
}
-void Unity_Jobs_LowLevel_Unsafe_JobsUtility_ResetJobWorkerCount()
+MonoObject* UnityEngine_Animator_get_avatar(MonoObject* thiz)
{
- typedef void (* ICallMethod) ();
+ typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Jobs.LowLevel.Unsafe.JobsUtility::ResetJobWorkerCount");
- icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Animator::get_avatar");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Animator::get_avatar func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Animator());
+ Il2CppObject* i2res = icall(i2thiz);
+ MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Avatar());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Animator::get_avatar fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
+}
+void UnityEngine_Animator_SetIntegerString(MonoObject* thiz, MonoString* name, int32_t value)
+{
+ typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppString* name, int32_t value);
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Animator::SetIntegerString");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Animator::SetIntegerString func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Animator());
+ Il2CppString* i2name = get_il2cpp_string(name);
+ icall(i2thiz,i2name,value);
}
-void Unity_Jobs_LowLevel_Unsafe_JobsUtility_Schedule_Injected(void * parameters, void * ret)
+void UnityEngine_Animator_SetTriggerString(MonoObject* thiz, MonoString* name)
{
- typedef void (* ICallMethod) (void * parameters, void * ret);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppString* name);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Jobs.LowLevel.Unsafe.JobsUtility::Schedule_Injected");
- icall(parameters,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Animator::SetTriggerString");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Animator::SetTriggerString func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Animator());
+ Il2CppString* i2name = get_il2cpp_string(name);
+ icall(i2thiz,i2name);
}
-void Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelFor_Injected(void * parameters, int32_t arrayLength, int32_t innerloopBatchCount, void * ret)
+void UnityEngine_Animator_ResetTriggerString(MonoObject* thiz, MonoString* name)
{
- typedef void (* ICallMethod) (void * parameters, int32_t arrayLength, int32_t innerloopBatchCount, void * ret);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppString* name);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Jobs.LowLevel.Unsafe.JobsUtility::ScheduleParallelFor_Injected");
- icall(parameters,arrayLength,innerloopBatchCount,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Animator::ResetTriggerString");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Animator::ResetTriggerString func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Animator());
+ Il2CppString* i2name = get_il2cpp_string(name);
+ icall(i2thiz,i2name);
}
-void Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelForDeferArraySize_Injected(void * parameters, int32_t innerloopBatchCount, void * listData, void * listDataAtomicSafetyHandle, void * ret)
+float UnityEngine_Animator_GetLayerWeight(MonoObject* thiz, int32_t layerIndex)
{
- typedef void (* ICallMethod) (void * parameters, int32_t innerloopBatchCount, void * listData, void * listDataAtomicSafetyHandle, void * ret);
+ typedef float (* ICallMethod) (Il2CppObject* thiz, int32_t layerIndex);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Jobs.LowLevel.Unsafe.JobsUtility::ScheduleParallelForDeferArraySize_Injected");
- icall(parameters,innerloopBatchCount,listData,listDataAtomicSafetyHandle,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Animator::GetLayerWeight");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Animator::GetLayerWeight func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Animator());
+ float i2res = icall(i2thiz,layerIndex);
+ return i2res;
}
-void Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelForTransform_Injected(void * parameters, void * transfromAccesssArray, void * ret)
+void UnityEngine_Animator_GetAnimatorStateInfo(MonoObject* thiz, int32_t layerIndex, int32_t stateInfoIndex, void * info)
{
- typedef void (* ICallMethod) (void * parameters, void * transfromAccesssArray, void * ret);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t layerIndex, int32_t stateInfoIndex, void * info);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Jobs.LowLevel.Unsafe.JobsUtility::ScheduleParallelForTransform_Injected");
- icall(parameters,transfromAccesssArray,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Animator::GetAnimatorStateInfo");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Animator::GetAnimatorStateInfo func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Animator());
+ icall(i2thiz,layerIndex,stateInfoIndex,info);
}
-int32_t Unity_IO_LowLevel_Unsafe_ReadHandle_GetReadStatus_Injected(void * handle)
+int32_t UnityEngine_Animator_GetAnimatorClipInfoCount(MonoObject* thiz, int32_t layerIndex, bool current)
{
- typedef int32_t (* ICallMethod) (void * handle);
+ typedef int32_t (* ICallMethod) (Il2CppObject* thiz, int32_t layerIndex, bool current);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.IO.LowLevel.Unsafe.ReadHandle::GetReadStatus_Injected");
- int32_t i2res = icall(handle);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Animator::GetAnimatorClipInfoCount");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Animator::GetAnimatorClipInfoCount func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Animator());
+ int32_t i2res = icall(i2thiz,layerIndex,current);
return i2res;
}
-void Unity_IO_LowLevel_Unsafe_ReadHandle_ReleaseReadHandle_Injected(void * handle)
+void* UnityEngine_Animator_GetCurrentAnimatorClipInfo(MonoObject* thiz, int32_t layerIndex)
{
- typedef void (* ICallMethod) (void * handle);
+ typedef void* (* ICallMethod) (Il2CppObject* thiz, int32_t layerIndex);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.IO.LowLevel.Unsafe.ReadHandle::ReleaseReadHandle_Injected");
- icall(handle);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Animator::GetCurrentAnimatorClipInfo");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Animator::GetCurrentAnimatorClipInfo func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Animator());
+ void* i2res = icall(i2thiz,layerIndex);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.Animator::GetCurrentAnimatorClipInfo fail to convert il2cpp obj to mono");
+ }
+ return i2res;
}
-bool Unity_IO_LowLevel_Unsafe_ReadHandle_IsReadHandleValid_Injected(void * handle)
+bool UnityEngine_Animator_IsInTransition(MonoObject* thiz, int32_t layerIndex)
{
- typedef bool (* ICallMethod) (void * handle);
+ typedef bool (* ICallMethod) (Il2CppObject* thiz, int32_t layerIndex);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.IO.LowLevel.Unsafe.ReadHandle::IsReadHandleValid_Injected");
- bool i2res = icall(handle);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Animator::IsInTransition");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Animator::IsInTransition func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Animator());
+ bool i2res = icall(i2thiz,layerIndex);
return i2res;
}
-void Unity_IO_LowLevel_Unsafe_ReadHandle_GetJobHandle_Injected(void * handle, void * ret)
+int32_t UnityEngine_Animator_StringToHash(MonoString* name)
{
- typedef void (* ICallMethod) (void * handle, void * ret);
+ typedef int32_t (* ICallMethod) (Il2CppString* name);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.IO.LowLevel.Unsafe.ReadHandle::GetJobHandle_Injected");
- icall(handle,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Animator::StringToHash");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Animator::StringToHash func not found");
+ return 0;
+ }
+ }
+ Il2CppString* i2name = get_il2cpp_string(name);
+ int32_t i2res = icall(i2name);
+ return i2res;
}
-void Unity_IO_LowLevel_Unsafe_AsyncReadManager_ReadInternal_Injected(MonoString* filename, void * cmds, uint32_t cmdCount, void * ret)
+void UnityEngine_Animator_CrossFadeInFixedTime(MonoObject* thiz, int32_t stateHashName, float fixedTransitionDuration, int32_t layer, float fixedTimeOffset, float normalizedTransitionTime)
{
- typedef void (* ICallMethod) (Il2CppString* filename, void * cmds, uint32_t cmdCount, void * ret);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t stateHashName, float fixedTransitionDuration, int32_t layer, float fixedTimeOffset, float normalizedTransitionTime);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.IO.LowLevel.Unsafe.AsyncReadManager::ReadInternal_Injected");
- Il2CppString* i2filename = get_il2cpp_string(filename);
- icall(i2filename,cmds,cmdCount,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Animator::CrossFadeInFixedTime");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Animator::CrossFadeInFixedTime func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Animator());
+ icall(i2thiz,stateHashName,fixedTransitionDuration,layer,fixedTimeOffset,normalizedTransitionTime);
}
-void * Unity_Collections_LowLevel_Unsafe_UnsafeUtility_PinSystemArrayAndGetAddress(MonoObject* target, void * gcHandle)
+void UnityEngine_Animator_Play(MonoObject* thiz, int32_t stateNameHash, int32_t layer, float normalizedTime)
{
- typedef void * (* ICallMethod) (Il2CppObject* target, void * gcHandle);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t stateNameHash, int32_t layer, float normalizedTime);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Collections.LowLevel.Unsafe.UnsafeUtility::PinSystemArrayAndGetAddress");
- Il2CppObject* i2target = get_il2cpp_object(target,NULL);
- void * i2res = icall(i2target,gcHandle);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Animator::Play");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Animator::Play func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Animator());
+ icall(i2thiz,stateNameHash,layer,normalizedTime);
}
-void * Unity_Collections_LowLevel_Unsafe_UnsafeUtility_PinSystemObjectAndGetAddress(MonoObject* target, void * gcHandle)
+bool UnityEngine_Animator_HasState(MonoObject* thiz, int32_t layerIndex, int32_t stateID)
{
- typedef void * (* ICallMethod) (Il2CppObject* target, void * gcHandle);
+ typedef bool (* ICallMethod) (Il2CppObject* thiz, int32_t layerIndex, int32_t stateID);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Collections.LowLevel.Unsafe.UnsafeUtility::PinSystemObjectAndGetAddress");
- Il2CppObject* i2target = get_il2cpp_object(target,NULL);
- void * i2res = icall(i2target,gcHandle);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Animator::HasState");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Animator::HasState func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Animator());
+ bool i2res = icall(i2thiz,layerIndex,stateID);
return i2res;
}
-void Unity_Collections_LowLevel_Unsafe_UnsafeUtility_ReleaseGCObject(uint64_t gcHandle)
+void UnityEngine_Animator_Update(MonoObject* thiz, float deltaTime)
{
- typedef void (* ICallMethod) (uint64_t gcHandle);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, float deltaTime);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Collections.LowLevel.Unsafe.UnsafeUtility::ReleaseGCObject");
- icall(gcHandle);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Animator::Update");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Animator::Update func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Animator());
+ icall(i2thiz,deltaTime);
}
-void Unity_Collections_LowLevel_Unsafe_UnsafeUtility_CopyObjectAddressToPtr(MonoObject* target, void * dstPtr)
+MonoObject* UnityEngine_AnimatorClipInfo_InstanceIDToAnimationClipPPtr(int32_t instanceID)
{
- typedef void (* ICallMethod) (Il2CppObject* target, void * dstPtr);
+ typedef Il2CppObject* (* ICallMethod) (int32_t instanceID);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Collections.LowLevel.Unsafe.UnsafeUtility::CopyObjectAddressToPtr");
- Il2CppObject* i2target = get_il2cpp_object(target,NULL);
- icall(i2target,dstPtr);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AnimatorClipInfo::InstanceIDToAnimationClipPPtr");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AnimatorClipInfo::InstanceIDToAnimationClipPPtr func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2res = icall(instanceID);
+ MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_AnimationClip());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.AnimatorClipInfo::InstanceIDToAnimationClipPPtr fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void * Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Malloc(int64_t size, int32_t alignment, int32_t allocator)
+MonoObject* UnityEngine_Animation_get_clip(MonoObject* thiz)
{
- typedef void * (* ICallMethod) (int64_t size, int32_t alignment, int32_t allocator);
+ typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Malloc");
- void * i2res = icall(size,alignment,allocator);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Animation::get_clip");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Animation::get_clip func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Animation());
+ Il2CppObject* i2res = icall(i2thiz);
+ MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_AnimationClip());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Animation::get_clip fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free(void * memory, int32_t allocator)
+void UnityEngine_Animation_set_wrapMode(MonoObject* thiz, int32_t value)
{
- typedef void (* ICallMethod) (void * memory, int32_t allocator);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Free");
- icall(memory,allocator);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Animation::set_wrapMode");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Animation::set_wrapMode func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Animation());
+ icall(i2thiz,value);
}
-void Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy(void * destination, void * source, int64_t size)
+bool UnityEngine_Animation_get_isPlaying(MonoObject* thiz)
{
- typedef void (* ICallMethod) (void * destination, void * source, int64_t size);
+ typedef bool (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpy");
- icall(destination,source,size);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Animation::get_isPlaying");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Animation::get_isPlaying func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Animation());
+ bool i2res = icall(i2thiz);
+ return i2res;
}
-void Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpyReplicate(void * destination, void * source, int32_t size, int32_t count)
+void UnityEngine_Animation_Sample(MonoObject* thiz)
{
- typedef void (* ICallMethod) (void * destination, void * source, int32_t size, int32_t count);
+ typedef void (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpyReplicate");
- icall(destination,source,size,count);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Animation::Sample");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Animation::Sample func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Animation());
+ icall(i2thiz);
}
-void Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpyStride(void * destination, int32_t destinationStride, void * source, int32_t sourceStride, int32_t elementSize, int32_t count)
+bool UnityEngine_Animation_IsPlaying(MonoObject* thiz, MonoString* name)
{
- typedef void (* ICallMethod) (void * destination, int32_t destinationStride, void * source, int32_t sourceStride, int32_t elementSize, int32_t count);
+ typedef bool (* ICallMethod) (Il2CppObject* thiz, Il2CppString* name);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpyStride");
- icall(destination,destinationStride,source,sourceStride,elementSize,count);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Animation::IsPlaying");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Animation::IsPlaying func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Animation());
+ Il2CppString* i2name = get_il2cpp_string(name);
+ bool i2res = icall(i2thiz,i2name);
+ return i2res;
}
-void Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemMove(void * destination, void * source, int64_t size)
+bool UnityEngine_Animation_PlayDefaultAnimation(MonoObject* thiz, int32_t mode)
{
- typedef void (* ICallMethod) (void * destination, void * source, int64_t size);
+ typedef bool (* ICallMethod) (Il2CppObject* thiz, int32_t mode);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemMove");
- icall(destination,source,size);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Animation::PlayDefaultAnimation");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Animation::PlayDefaultAnimation func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Animation());
+ bool i2res = icall(i2thiz,mode);
+ return i2res;
}
-void Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemSet(void * destination, int8_t value, int64_t size)
+bool UnityEngine_Animation_Play_1(MonoObject* thiz, MonoString* animation, int32_t mode)
{
- typedef void (* ICallMethod) (void * destination, int8_t value, int64_t size);
+ typedef bool (* ICallMethod) (Il2CppObject* thiz, Il2CppString* animation, int32_t mode);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemSet");
- icall(destination,value,size);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Animation::Play");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Animation::Play func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Animation());
+ Il2CppString* i2animation = get_il2cpp_string(animation);
+ bool i2res = icall(i2thiz,i2animation,mode);
+ return i2res;
}
-int32_t Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCmp(void * ptr1, void * ptr2, int64_t size)
+float UnityEngine_AnimationClip_get_length(MonoObject* thiz)
{
- typedef int32_t (* ICallMethod) (void * ptr1, void * ptr2, int64_t size);
+ typedef float (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCmp");
- int32_t i2res = icall(ptr1,ptr2,size);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AnimationClip::get_length");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AnimationClip::get_length func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AnimationClip());
+ float i2res = icall(i2thiz);
return i2res;
}
-int32_t Unity_Collections_LowLevel_Unsafe_UnsafeUtility_SizeOf(MonoReflectionType* type)
+float UnityEngine_AnimationClip_get_frameRate(MonoObject* thiz)
{
- typedef int32_t (* ICallMethod) (Il2CppReflectionType* type);
+ typedef float (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Collections.LowLevel.Unsafe.UnsafeUtility::SizeOf");
- Il2CppReflectionType* i2type = get_il2cpp_reflection_type(type);
- int32_t i2res = icall(i2type);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AnimationClip::get_frameRate");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AnimationClip::get_frameRate func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AnimationClip());
+ float i2res = icall(i2thiz);
return i2res;
}
-bool Unity_Collections_LowLevel_Unsafe_UnsafeUtility_IsBlittable(MonoReflectionType* type)
+void UnityEngine_AnimationClip_set_frameRate(MonoObject* thiz, float value)
{
- typedef bool (* ICallMethod) (Il2CppReflectionType* type);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Collections.LowLevel.Unsafe.UnsafeUtility::IsBlittable");
- Il2CppReflectionType* i2type = get_il2cpp_reflection_type(type);
- bool i2res = icall(i2type);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AnimationClip::set_frameRate");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AnimationClip::set_frameRate func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AnimationClip());
+ icall(i2thiz,value);
}
-bool Unity_Collections_LowLevel_Unsafe_UnsafeUtility_IsUnmanaged(MonoReflectionType* type)
+void UnityEngine_AnimationClip_set_wrapMode_1(MonoObject* thiz, int32_t value)
{
- typedef bool (* ICallMethod) (Il2CppReflectionType* type);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Collections.LowLevel.Unsafe.UnsafeUtility::IsUnmanaged");
- Il2CppReflectionType* i2type = get_il2cpp_reflection_type(type);
- bool i2res = icall(i2type);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AnimationClip::set_wrapMode");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AnimationClip::set_wrapMode func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AnimationClip());
+ icall(i2thiz,value);
}
-bool Unity_Collections_LowLevel_Unsafe_UnsafeUtility_IsValidNativeContainerElementType(MonoReflectionType* type)
+bool UnityEngine_AnimationClip_get_legacy(MonoObject* thiz)
{
- typedef bool (* ICallMethod) (Il2CppReflectionType* type);
+ typedef bool (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Collections.LowLevel.Unsafe.UnsafeUtility::IsValidNativeContainerElementType");
- Il2CppReflectionType* i2type = get_il2cpp_reflection_type(type);
- bool i2res = icall(i2type);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AnimationClip::get_legacy");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AnimationClip::get_legacy func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AnimationClip());
+ bool i2res = icall(i2thiz);
return i2res;
}
-void Unity_Collections_LowLevel_Unsafe_UnsafeUtility_LogError(MonoString* msg, MonoString* filename, int32_t linenumber)
+void UnityEngine_AnimationClip_set_legacy(MonoObject* thiz, bool value)
{
- typedef void (* ICallMethod) (Il2CppString* msg, Il2CppString* filename, int32_t linenumber);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("Unity.Collections.LowLevel.Unsafe.UnsafeUtility::LogError");
- Il2CppString* i2msg = get_il2cpp_string(msg);
- Il2CppString* i2filename = get_il2cpp_string(filename);
- icall(i2msg,i2filename,linenumber);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AnimationClip::set_legacy");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AnimationClip::set_legacy func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AnimationClip());
+ icall(i2thiz,value);
}
-void* UnityEngine_SortingLayer_GetSortingLayerIDsInternal()
+bool UnityEngine_AnimationClip_get_empty(MonoObject* thiz)
{
- typedef void* (* ICallMethod) ();
+ typedef bool (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SortingLayer::GetSortingLayerIDsInternal");
- void* i2res = icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AnimationClip::get_empty");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AnimationClip::get_empty func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AnimationClip());
+ bool i2res = icall(i2thiz);
return i2res;
}
-int32_t UnityEngine_SortingLayer_GetLayerValueFromID(int32_t id)
+bool UnityEngine_AnimationClip_get_hasGenericRootTransform(MonoObject* thiz)
{
- typedef int32_t (* ICallMethod) (int32_t id);
+ typedef bool (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SortingLayer::GetLayerValueFromID");
- int32_t i2res = icall(id);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AnimationClip::get_hasGenericRootTransform");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AnimationClip::get_hasGenericRootTransform func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AnimationClip());
+ bool i2res = icall(i2thiz);
return i2res;
}
-int32_t UnityEngine_SortingLayer_GetLayerValueFromName(MonoString* name)
+bool UnityEngine_AnimationClip_get_hasMotionCurves(MonoObject* thiz)
{
- typedef int32_t (* ICallMethod) (Il2CppString* name);
+ typedef bool (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SortingLayer::GetLayerValueFromName");
- Il2CppString* i2name = get_il2cpp_string(name);
- int32_t i2res = icall(i2name);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AnimationClip::get_hasMotionCurves");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AnimationClip::get_hasMotionCurves func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AnimationClip());
+ bool i2res = icall(i2thiz);
return i2res;
}
-int32_t UnityEngine_SortingLayer_NameToID(MonoString* name)
+bool UnityEngine_AnimationClip_get_hasRootCurves(MonoObject* thiz)
{
- typedef int32_t (* ICallMethod) (Il2CppString* name);
+ typedef bool (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SortingLayer::NameToID");
- Il2CppString* i2name = get_il2cpp_string(name);
- int32_t i2res = icall(i2name);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AnimationClip::get_hasRootCurves");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AnimationClip::get_hasRootCurves func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AnimationClip());
+ bool i2res = icall(i2thiz);
return i2res;
}
-MonoString* UnityEngine_SortingLayer_IDToName(int32_t id)
+void UnityEngine_AnimationClip_Internal_CreateAnimationClip(MonoObject* self)
{
- typedef Il2CppString* (* ICallMethod) (int32_t id);
+ typedef void (* ICallMethod) (Il2CppObject* self);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SortingLayer::IDToName");
- Il2CppString* i2res = icall(id);
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AnimationClip::Internal_CreateAnimationClip");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AnimationClip::Internal_CreateAnimationClip func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2self = get_il2cpp_object(self,il2cpp_get_class_UnityEngine_AnimationClip());
+ icall(i2self);
}
-bool UnityEngine_SortingLayer_IsValid(int32_t id)
+bool UnityEngine_Motion_get_isLooping(MonoObject* thiz)
{
- typedef bool (* ICallMethod) (int32_t id);
+ typedef bool (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SortingLayer::IsValid");
- bool i2res = icall(id);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Motion::get_isLooping");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Motion::get_isLooping func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Motion());
+ bool i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_AnimationCurve_Internal_Destroy(void * ptr)
+float UnityEngine_AnimationState_get_time(MonoObject* thiz)
{
- typedef void (* ICallMethod) (void * ptr);
+ typedef float (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AnimationCurve::Internal_Destroy");
- icall(ptr);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AnimationState::get_time");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AnimationState::get_time func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AnimationState());
+ float i2res = icall(i2thiz);
+ return i2res;
}
-void * UnityEngine_AnimationCurve_Internal_Create_1(void* keys)
+void UnityEngine_AnimationState_set_time(MonoObject* thiz, float value)
{
- typedef void * (* ICallMethod) (void* keys);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AnimationCurve::Internal_Create");
- void * i2res = icall(keys);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AnimationState::set_time");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AnimationState::set_time func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AnimationState());
+ icall(i2thiz,value);
}
-bool UnityEngine_AnimationCurve_Internal_Equals(MonoObject* thiz, void * other)
+float UnityEngine_AnimationState_get_speed(MonoObject* thiz)
{
- typedef bool (* ICallMethod) (Il2CppObject* thiz, void * other);
+ typedef float (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AnimationCurve::Internal_Equals");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AnimationCurve());
- bool i2res = icall(i2thiz,other);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AnimationState::get_speed");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AnimationState::get_speed func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AnimationState());
+ float i2res = icall(i2thiz);
return i2res;
}
-float UnityEngine_AnimationCurve_Evaluate(MonoObject* thiz, float time)
+void UnityEngine_AnimationState_set_speed_2(MonoObject* thiz, float value)
{
- typedef float (* ICallMethod) (Il2CppObject* thiz, float time);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AnimationCurve::Evaluate");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AnimationCurve());
- float i2res = icall(i2thiz,time);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AnimationState::set_speed");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AnimationState::set_speed func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AnimationState());
+ icall(i2thiz,value);
}
-int32_t UnityEngine_AnimationCurve_AddKey(MonoObject* thiz, float time, float value)
+float UnityEngine_AnimationState_get_length_1(MonoObject* thiz)
{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz, float time, float value);
+ typedef float (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AnimationCurve::AddKey");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AnimationCurve());
- int32_t i2res = icall(i2thiz,time,value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AnimationState::get_length");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AnimationState::get_length func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AnimationState());
+ float i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_AnimationCurve_RemoveKey(MonoObject* thiz, int32_t index)
+MonoString* UnityEngine_AnimationState_get_name(MonoObject* thiz)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t index);
+ typedef Il2CppString* (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AnimationCurve::RemoveKey");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AnimationCurve());
- icall(i2thiz,index);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AnimationState::get_name");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AnimationState::get_name func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AnimationState());
+ Il2CppString* i2res = icall(i2thiz);
+ MonoString* monoi2res = get_mono_string(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.AnimationState::get_name fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-int32_t UnityEngine_AnimationCurve_get_length(MonoObject* thiz)
+int32_t UnityEngine_AvatarMask_get_transformCount(MonoObject* thiz)
{
typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AnimationCurve::get_length");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AnimationCurve());
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AvatarMask::get_transformCount");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AvatarMask::get_transformCount func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AvatarMask());
int32_t i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_AnimationCurve_SetKeys(MonoObject* thiz, void* keys)
+bool UnityEngine_AvatarMask_GetHumanoidBodyPartActive(MonoObject* thiz, int32_t index)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void* keys);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AnimationCurve::SetKeys");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AnimationCurve());
- icall(i2thiz,keys);
-}
-void* UnityEngine_AnimationCurve_GetKeys(MonoObject* thiz)
-{
- typedef void* (* ICallMethod) (Il2CppObject* thiz);
+ typedef bool (* ICallMethod) (Il2CppObject* thiz, int32_t index);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AnimationCurve::GetKeys");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AnimationCurve());
- void* i2res = icall(i2thiz);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AvatarMask::GetHumanoidBodyPartActive");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AvatarMask::GetHumanoidBodyPartActive func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AvatarMask());
+ bool i2res = icall(i2thiz,index);
return i2res;
}
-void UnityEngine_AnimationCurve_SmoothTangents(MonoObject* thiz, int32_t index, float weight)
+MonoString* UnityEngine_AvatarMask_GetTransformPath(MonoObject* thiz, int32_t index)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t index, float weight);
+ typedef Il2CppString* (* ICallMethod) (Il2CppObject* thiz, int32_t index);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AnimationCurve::SmoothTangents");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AnimationCurve());
- icall(i2thiz,index,weight);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AvatarMask::GetTransformPath");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AvatarMask::GetTransformPath func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AvatarMask());
+ Il2CppString* i2res = icall(i2thiz,index);
+ MonoString* monoi2res = get_mono_string(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.AvatarMask::GetTransformPath fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-int32_t UnityEngine_AnimationCurve_get_preWrapMode(MonoObject* thiz)
+float UnityEngine_AvatarMask_GetTransformWeight(MonoObject* thiz, int32_t index)
{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
+ typedef float (* ICallMethod) (Il2CppObject* thiz, int32_t index);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AnimationCurve::get_preWrapMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AnimationCurve());
- int32_t i2res = icall(i2thiz);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AvatarMask::GetTransformWeight");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AvatarMask::GetTransformWeight func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AvatarMask());
+ float i2res = icall(i2thiz,index);
return i2res;
}
-void UnityEngine_AnimationCurve_set_preWrapMode(MonoObject* thiz, int32_t value)
+void UnityEngine_Animations_AnimationClipPlayable_SetApplyFootIKInternal(void * handle, bool value)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
+ typedef void (* ICallMethod) (void * handle, bool value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AnimationCurve::set_preWrapMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AnimationCurve());
- icall(i2thiz,value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Animations.AnimationClipPlayable::SetApplyFootIKInternal");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Animations.AnimationClipPlayable::SetApplyFootIKInternal func not found");
+ return;
+ }
+ }
+ icall(handle,value);
}
-int32_t UnityEngine_AnimationCurve_get_postWrapMode(MonoObject* thiz)
+void UnityEngine_Animations_AnimationClipPlayable_SetRemoveStartOffsetInternal(void * handle, bool value)
{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
+ typedef void (* ICallMethod) (void * handle, bool value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AnimationCurve::get_postWrapMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AnimationCurve());
- int32_t i2res = icall(i2thiz);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Animations.AnimationClipPlayable::SetRemoveStartOffsetInternal");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Animations.AnimationClipPlayable::SetRemoveStartOffsetInternal func not found");
+ return;
+ }
+ }
+ icall(handle,value);
}
-void UnityEngine_AnimationCurve_set_postWrapMode(MonoObject* thiz, int32_t value)
+void UnityEngine_Animations_AnimationClipPlayable_SetOverrideLoopTimeInternal(void * handle, bool value)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
+ typedef void (* ICallMethod) (void * handle, bool value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AnimationCurve::set_postWrapMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AnimationCurve());
- icall(i2thiz,value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Animations.AnimationClipPlayable::SetOverrideLoopTimeInternal");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Animations.AnimationClipPlayable::SetOverrideLoopTimeInternal func not found");
+ return;
+ }
+ }
+ icall(handle,value);
}
-int32_t UnityEngine_AnimationCurve_AddKey_Internal_Injected(MonoObject* thiz, void * key)
+void UnityEngine_Animations_AnimationClipPlayable_SetLoopTimeInternal(void * handle, bool value)
{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz, void * key);
+ typedef void (* ICallMethod) (void * handle, bool value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AnimationCurve::AddKey_Internal_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AnimationCurve());
- int32_t i2res = icall(i2thiz,key);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Animations.AnimationClipPlayable::SetLoopTimeInternal");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Animations.AnimationClipPlayable::SetLoopTimeInternal func not found");
+ return;
+ }
+ }
+ icall(handle,value);
}
-int32_t UnityEngine_AnimationCurve_MoveKey_Injected(MonoObject* thiz, int32_t index, void * key)
+bool UnityEngine_Animations_AnimationClipPlayable_CreateHandleInternal_Injected(void * graph, MonoObject* clip, void * handle)
{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz, int32_t index, void * key);
+ typedef bool (* ICallMethod) (void * graph, Il2CppObject* clip, void * handle);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AnimationCurve::MoveKey_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AnimationCurve());
- int32_t i2res = icall(i2thiz,index,key);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Animations.AnimationClipPlayable::CreateHandleInternal_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Animations.AnimationClipPlayable::CreateHandleInternal_Injected func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2clip = get_il2cpp_object(clip,il2cpp_get_class_UnityEngine_AnimationClip());
+ bool i2res = icall(graph,i2clip,handle);
return i2res;
}
-void UnityEngine_AnimationCurve_GetKey_Injected(MonoObject* thiz, int32_t index, void * ret)
+void UnityEngine_Animations_AnimationLayerMixerPlayable_SetLayerMaskFromAvatarMaskInternal(void * handle, uint32_t layerIndex, MonoObject* mask)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t index, void * ret);
+ typedef void (* ICallMethod) (void * handle, uint32_t layerIndex, Il2CppObject* mask);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AnimationCurve::GetKey_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AnimationCurve());
- icall(i2thiz,index,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Animations.AnimationLayerMixerPlayable::SetLayerMaskFromAvatarMaskInternal");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Animations.AnimationLayerMixerPlayable::SetLayerMaskFromAvatarMaskInternal func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2mask = get_il2cpp_object(mask,il2cpp_get_class_UnityEngine_AvatarMask());
+ icall(handle,layerIndex,i2mask);
}
-void UnityEngine_Application_Quit(int32_t exitCode)
+bool UnityEngine_Animations_AnimationLayerMixerPlayable_CreateHandleInternal_Injected_1(void * graph, void * handle)
{
- typedef void (* ICallMethod) (int32_t exitCode);
+ typedef bool (* ICallMethod) (void * graph, void * handle);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::Quit");
- icall(exitCode);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Animations.AnimationLayerMixerPlayable::CreateHandleInternal_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Animations.AnimationLayerMixerPlayable::CreateHandleInternal_Injected func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall(graph,handle);
+ return i2res;
}
-void UnityEngine_Application_CancelQuit()
+bool UnityEngine_Animations_AnimationMixerPlayable_CreateHandleInternal_Injected_2(void * graph, bool normalizeWeights, void * handle)
{
- typedef void (* ICallMethod) ();
+ typedef bool (* ICallMethod) (void * graph, bool normalizeWeights, void * handle);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::CancelQuit");
- icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Animations.AnimationMixerPlayable::CreateHandleInternal_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Animations.AnimationMixerPlayable::CreateHandleInternal_Injected func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall(graph,normalizeWeights,handle);
+ return i2res;
}
-void UnityEngine_Application_Unload()
+void UnityEngine_Animations_AnimationPlayableExtensions_SetAnimatedPropertiesInternal(void * playable, MonoObject* animatedProperties)
{
- typedef void (* ICallMethod) ();
+ typedef void (* ICallMethod) (void * playable, Il2CppObject* animatedProperties);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::Unload");
- icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Animations.AnimationPlayableExtensions::SetAnimatedPropertiesInternal");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Animations.AnimationPlayableExtensions::SetAnimatedPropertiesInternal func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2animatedProperties = get_il2cpp_object(animatedProperties,il2cpp_get_class_UnityEngine_AnimationClip());
+ icall(playable,i2animatedProperties);
}
-bool UnityEngine_Application_get_isLoadingLevel()
+bool UnityEngine_Animations_AnimationPlayableGraphExtensions_InternalCreateAnimationOutput(void * graph, MonoString* name, void * handle)
{
- typedef bool (* ICallMethod) ();
+ typedef bool (* ICallMethod) (void * graph, Il2CppString* name, void * handle);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::get_isLoadingLevel");
- bool i2res = icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Animations.AnimationPlayableGraphExtensions::InternalCreateAnimationOutput");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Animations.AnimationPlayableGraphExtensions::InternalCreateAnimationOutput func not found");
+ return 0;
+ }
+ }
+ Il2CppString* i2name = get_il2cpp_string(name);
+ bool i2res = icall(graph,i2name,handle);
return i2res;
}
-bool UnityEngine_Application_CanStreamedLevelBeLoaded(MonoString* levelName)
+void UnityEngine_Animations_AnimationPlayableOutput_InternalSetTarget(void * handle, MonoObject* target)
{
- typedef bool (* ICallMethod) (Il2CppString* levelName);
+ typedef void (* ICallMethod) (void * handle, Il2CppObject* target);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::CanStreamedLevelBeLoaded");
- Il2CppString* i2levelName = get_il2cpp_string(levelName);
- bool i2res = icall(i2levelName);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Animations.AnimationPlayableOutput::InternalSetTarget");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Animations.AnimationPlayableOutput::InternalSetTarget func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2target = get_il2cpp_object(target,il2cpp_get_class_UnityEngine_Animator());
+ icall(handle,i2target);
}
-bool UnityEngine_Application_get_isPlaying()
+bool UnityEngine_AssetBundle_get_isStreamedSceneAssetBundle(MonoObject* thiz)
{
- typedef bool (* ICallMethod) ();
+ typedef bool (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::get_isPlaying");
- bool i2res = icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AssetBundle::get_isStreamedSceneAssetBundle");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AssetBundle::get_isStreamedSceneAssetBundle func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AssetBundle());
+ bool i2res = icall(i2thiz);
return i2res;
}
-bool UnityEngine_Application_IsPlaying(MonoObject* obj)
+MonoObject* UnityEngine_AssetBundle_returnMainAsset(MonoObject* bundle)
{
- typedef bool (* ICallMethod) (Il2CppObject* obj);
+ typedef Il2CppObject* (* ICallMethod) (Il2CppObject* bundle);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::IsPlaying");
- Il2CppObject* i2obj = get_il2cpp_object(obj,il2cpp_get_class_UnityEngine_Object());
- bool i2res = icall(i2obj);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AssetBundle::returnMainAsset");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AssetBundle::returnMainAsset func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2bundle = get_il2cpp_object(bundle,il2cpp_get_class_UnityEngine_AssetBundle());
+ Il2CppObject* i2res = icall(i2bundle);
+ MonoObject* monoi2res = get_mono_object(i2res,get_mono_class(il2cpp_object_get_class(i2res)));
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.AssetBundle::returnMainAsset fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-bool UnityEngine_Application_get_isFocused()
+void UnityEngine_AssetBundle_UnloadAllAssetBundles(bool unloadAllObjects)
{
- typedef bool (* ICallMethod) ();
+ typedef void (* ICallMethod) (bool unloadAllObjects);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::get_isFocused");
- bool i2res = icall();
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AssetBundle::UnloadAllAssetBundles");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AssetBundle::UnloadAllAssetBundles func not found");
+ return;
+ }
+ }
+ icall(unloadAllObjects);
}
-MonoArray* UnityEngine_Application_GetBuildTags()
+MonoArray* UnityEngine_AssetBundle_GetAllLoadedAssetBundles_Native()
{
typedef Il2CppArray* (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::GetBuildTags");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AssetBundle::GetAllLoadedAssetBundles_Native");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AssetBundle::GetAllLoadedAssetBundles_Native func not found");
+ return NULL;
+ }
+ }
Il2CppArray* i2res = icall();
MonoArray* monoi2res = get_mono_array(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.AssetBundle::GetAllLoadedAssetBundles_Native fail to convert il2cpp obj to mono");
+ }
return monoi2res;
}
-void UnityEngine_Application_SetBuildTags(MonoArray* buildTags)
+MonoObject* UnityEngine_AssetBundle_LoadFromFileAsync_Internal(MonoString* path, uint32_t crc, uint64_t offset)
{
- typedef void (* ICallMethod) (Il2CppArray* buildTags);
+ typedef Il2CppObject* (* ICallMethod) (Il2CppString* path, uint32_t crc, uint64_t offset);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::SetBuildTags");
- Il2CppArray* i2buildTags = get_il2cpp_array(buildTags);
- icall(i2buildTags);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AssetBundle::LoadFromFileAsync_Internal");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AssetBundle::LoadFromFileAsync_Internal func not found");
+ return NULL;
+ }
+ }
+ Il2CppString* i2path = get_il2cpp_string(path);
+ Il2CppObject* i2res = icall(i2path,crc,offset);
+ MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_AssetBundleCreateRequest());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.AssetBundle::LoadFromFileAsync_Internal fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-MonoString* UnityEngine_Application_get_buildGUID()
+MonoObject* UnityEngine_AssetBundle_LoadFromFile_Internal(MonoString* path, uint32_t crc, uint64_t offset)
{
- typedef Il2CppString* (* ICallMethod) ();
+ typedef Il2CppObject* (* ICallMethod) (Il2CppString* path, uint32_t crc, uint64_t offset);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::get_buildGUID");
- Il2CppString* i2res = icall();
- MonoString* monoi2res = get_mono_string(i2res);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AssetBundle::LoadFromFile_Internal");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AssetBundle::LoadFromFile_Internal func not found");
+ return NULL;
+ }
+ }
+ Il2CppString* i2path = get_il2cpp_string(path);
+ Il2CppObject* i2res = icall(i2path,crc,offset);
+ MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_AssetBundle());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.AssetBundle::LoadFromFile_Internal fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
+}
+MonoObject* UnityEngine_AssetBundle_LoadFromMemoryAsync_Internal(MonoArray* binary, uint32_t crc)
+{
+ typedef Il2CppObject* (* ICallMethod) (Il2CppArray* binary, uint32_t crc);
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AssetBundle::LoadFromMemoryAsync_Internal");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AssetBundle::LoadFromMemoryAsync_Internal func not found");
+ return NULL;
+ }
+ }
+ Il2CppArray* i2binary = get_il2cpp_array(binary);
+ Il2CppObject* i2res = icall(i2binary,crc);
+ MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_AssetBundleCreateRequest());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.AssetBundle::LoadFromMemoryAsync_Internal fail to convert il2cpp obj to mono");
+ }
return monoi2res;
}
-bool UnityEngine_Application_get_runInBackground()
+MonoObject* UnityEngine_AssetBundle_LoadFromMemory_Internal(MonoArray* binary, uint32_t crc)
+{
+ typedef Il2CppObject* (* ICallMethod) (Il2CppArray* binary, uint32_t crc);
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AssetBundle::LoadFromMemory_Internal");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AssetBundle::LoadFromMemory_Internal func not found");
+ return NULL;
+ }
+ }
+ Il2CppArray* i2binary = get_il2cpp_array(binary);
+ Il2CppObject* i2res = icall(i2binary,crc);
+ MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_AssetBundle());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.AssetBundle::LoadFromMemory_Internal fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
+}
+MonoObject* UnityEngine_AssetBundle_LoadFromStreamAsyncInternal(MonoObject* stream, uint32_t crc, uint32_t managedReadBufferSize)
+{
+ typedef Il2CppObject* (* ICallMethod) (Il2CppObject* stream, uint32_t crc, uint32_t managedReadBufferSize);
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AssetBundle::LoadFromStreamAsyncInternal");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AssetBundle::LoadFromStreamAsyncInternal func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2stream = get_il2cpp_object(stream,NULL);
+ Il2CppObject* i2res = icall(i2stream,crc,managedReadBufferSize);
+ MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_AssetBundleCreateRequest());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.AssetBundle::LoadFromStreamAsyncInternal fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
+}
+MonoObject* UnityEngine_AssetBundle_LoadFromStreamInternal(MonoObject* stream, uint32_t crc, uint32_t managedReadBufferSize)
+{
+ typedef Il2CppObject* (* ICallMethod) (Il2CppObject* stream, uint32_t crc, uint32_t managedReadBufferSize);
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AssetBundle::LoadFromStreamInternal");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AssetBundle::LoadFromStreamInternal func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2stream = get_il2cpp_object(stream,NULL);
+ Il2CppObject* i2res = icall(i2stream,crc,managedReadBufferSize);
+ MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_AssetBundle());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.AssetBundle::LoadFromStreamInternal fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
+}
+bool UnityEngine_AssetBundle_Contains(MonoObject* thiz, MonoString* name)
{
- typedef bool (* ICallMethod) ();
+ typedef bool (* ICallMethod) (Il2CppObject* thiz, Il2CppString* name);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::get_runInBackground");
- bool i2res = icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AssetBundle::Contains");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AssetBundle::Contains func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AssetBundle());
+ Il2CppString* i2name = get_il2cpp_string(name);
+ bool i2res = icall(i2thiz,i2name);
return i2res;
}
-void UnityEngine_Application_set_runInBackground(bool value)
+MonoObject* UnityEngine_AssetBundle_LoadAsset_Internal(MonoObject* thiz, MonoString* name, MonoReflectionType* type)
{
- typedef void (* ICallMethod) (bool value);
+ typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz, Il2CppString* name, Il2CppReflectionType* type);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::set_runInBackground");
- icall(value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AssetBundle::LoadAsset_Internal");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AssetBundle::LoadAsset_Internal func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AssetBundle());
+ Il2CppString* i2name = get_il2cpp_string(name);
+ Il2CppReflectionType* i2type = get_il2cpp_reflection_type(type);
+ Il2CppObject* i2res = icall(i2thiz,i2name,i2type);
+ MonoObject* monoi2res = get_mono_object(i2res,get_mono_class(il2cpp_object_get_class(i2res)));
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.AssetBundle::LoadAsset_Internal fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-bool UnityEngine_Application_HasProLicense()
+MonoObject* UnityEngine_AssetBundle_LoadAssetAsync_Internal(MonoObject* thiz, MonoString* name, MonoReflectionType* type)
{
- typedef bool (* ICallMethod) ();
+ typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz, Il2CppString* name, Il2CppReflectionType* type);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::HasProLicense");
- bool i2res = icall();
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AssetBundle::LoadAssetAsync_Internal");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AssetBundle::LoadAssetAsync_Internal func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AssetBundle());
+ Il2CppString* i2name = get_il2cpp_string(name);
+ Il2CppReflectionType* i2type = get_il2cpp_reflection_type(type);
+ Il2CppObject* i2res = icall(i2thiz,i2name,i2type);
+ MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_AssetBundleRequest());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.AssetBundle::LoadAssetAsync_Internal fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-bool UnityEngine_Application_get_isBatchMode()
+void UnityEngine_AssetBundle_Unload(MonoObject* thiz, bool unloadAllLoadedObjects)
{
- typedef bool (* ICallMethod) ();
+ typedef void (* ICallMethod) (Il2CppObject* thiz, bool unloadAllLoadedObjects);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::get_isBatchMode");
- bool i2res = icall();
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AssetBundle::Unload");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AssetBundle::Unload func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AssetBundle());
+ icall(i2thiz,unloadAllLoadedObjects);
}
-bool UnityEngine_Application_get_isTestRun()
+MonoObject* UnityEngine_AssetBundle_UnloadAsync(MonoObject* thiz, bool unloadAllLoadedObjects)
{
- typedef bool (* ICallMethod) ();
+ typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz, bool unloadAllLoadedObjects);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::get_isTestRun");
- bool i2res = icall();
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AssetBundle::UnloadAsync");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AssetBundle::UnloadAsync func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AssetBundle());
+ Il2CppObject* i2res = icall(i2thiz,unloadAllLoadedObjects);
+ MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_AsyncOperation());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.AssetBundle::UnloadAsync fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-bool UnityEngine_Application_get_isHumanControllingUs()
+MonoArray* UnityEngine_AssetBundle_GetAllAssetNames(MonoObject* thiz)
{
- typedef bool (* ICallMethod) ();
+ typedef Il2CppArray* (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::get_isHumanControllingUs");
- bool i2res = icall();
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AssetBundle::GetAllAssetNames");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AssetBundle::GetAllAssetNames func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AssetBundle());
+ Il2CppArray* i2res = icall(i2thiz);
+ MonoArray* monoi2res = get_mono_array(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.AssetBundle::GetAllAssetNames fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-bool UnityEngine_Application_HasARGV(MonoString* name)
+MonoArray* UnityEngine_AssetBundle_GetAllScenePaths(MonoObject* thiz)
{
- typedef bool (* ICallMethod) (Il2CppString* name);
+ typedef Il2CppArray* (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::HasARGV");
- Il2CppString* i2name = get_il2cpp_string(name);
- bool i2res = icall(i2name);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AssetBundle::GetAllScenePaths");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AssetBundle::GetAllScenePaths func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AssetBundle());
+ Il2CppArray* i2res = icall(i2thiz);
+ MonoArray* monoi2res = get_mono_array(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.AssetBundle::GetAllScenePaths fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-MonoString* UnityEngine_Application_GetValueForARGV(MonoString* name)
+MonoArray* UnityEngine_AssetBundle_LoadAssetWithSubAssets_Internal(MonoObject* thiz, MonoString* name, MonoReflectionType* type)
{
- typedef Il2CppString* (* ICallMethod) (Il2CppString* name);
+ typedef Il2CppArray* (* ICallMethod) (Il2CppObject* thiz, Il2CppString* name, Il2CppReflectionType* type);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::GetValueForARGV");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AssetBundle::LoadAssetWithSubAssets_Internal");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AssetBundle::LoadAssetWithSubAssets_Internal func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AssetBundle());
Il2CppString* i2name = get_il2cpp_string(name);
- Il2CppString* i2res = icall(i2name);
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
+ Il2CppReflectionType* i2type = get_il2cpp_reflection_type(type);
+ Il2CppArray* i2res = icall(i2thiz,i2name,i2type);
+ MonoArray* monoi2res = get_mono_array(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.AssetBundle::LoadAssetWithSubAssets_Internal fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-MonoString* UnityEngine_Application_get_dataPath()
+MonoObject* UnityEngine_AssetBundle_LoadAssetWithSubAssetsAsync_Internal(MonoObject* thiz, MonoString* name, MonoReflectionType* type)
{
- typedef Il2CppString* (* ICallMethod) ();
+ typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz, Il2CppString* name, Il2CppReflectionType* type);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::get_dataPath");
- Il2CppString* i2res = icall();
- MonoString* monoi2res = get_mono_string(i2res);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AssetBundle::LoadAssetWithSubAssetsAsync_Internal");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AssetBundle::LoadAssetWithSubAssetsAsync_Internal func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AssetBundle());
+ Il2CppString* i2name = get_il2cpp_string(name);
+ Il2CppReflectionType* i2type = get_il2cpp_reflection_type(type);
+ Il2CppObject* i2res = icall(i2thiz,i2name,i2type);
+ MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_AssetBundleRequest());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.AssetBundle::LoadAssetWithSubAssetsAsync_Internal fail to convert il2cpp obj to mono");
+ }
return monoi2res;
}
-MonoString* UnityEngine_Application_get_streamingAssetsPath()
-{
- typedef Il2CppString* (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::get_streamingAssetsPath");
- Il2CppString* i2res = icall();
- MonoString* monoi2res = get_mono_string(i2res);
+MonoObject* UnityEngine_AssetBundle_RecompressAssetBundleAsync_Internal_Injected(MonoString* inputPath, MonoString* outputPath, void * method, uint32_t expectedCRC, int32_t priority)
+{
+ typedef Il2CppObject* (* ICallMethod) (Il2CppString* inputPath, Il2CppString* outputPath, void * method, uint32_t expectedCRC, int32_t priority);
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AssetBundle::RecompressAssetBundleAsync_Internal_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AssetBundle::RecompressAssetBundleAsync_Internal_Injected func not found");
+ return NULL;
+ }
+ }
+ Il2CppString* i2inputPath = get_il2cpp_string(inputPath);
+ Il2CppString* i2outputPath = get_il2cpp_string(outputPath);
+ Il2CppObject* i2res = icall(i2inputPath,i2outputPath,method,expectedCRC,priority);
+ MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_AssetBundleRecompressOperation());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.AssetBundle::RecompressAssetBundleAsync_Internal_Injected fail to convert il2cpp obj to mono");
+ }
return monoi2res;
}
-MonoString* UnityEngine_Application_get_persistentDataPath()
+uint32_t UnityEngine_AssetBundleLoadingCache_get_maxBlocksPerFile()
{
- typedef Il2CppString* (* ICallMethod) ();
+ typedef uint32_t (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::get_persistentDataPath");
- Il2CppString* i2res = icall();
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AssetBundleLoadingCache::get_maxBlocksPerFile");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AssetBundleLoadingCache::get_maxBlocksPerFile func not found");
+ return 0;
+ }
+ }
+ uint32_t i2res = icall();
+ return i2res;
}
-MonoString* UnityEngine_Application_get_temporaryCachePath()
+void UnityEngine_AssetBundleLoadingCache_set_maxBlocksPerFile(uint32_t value)
{
- typedef Il2CppString* (* ICallMethod) ();
+ typedef void (* ICallMethod) (uint32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::get_temporaryCachePath");
- Il2CppString* i2res = icall();
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AssetBundleLoadingCache::set_maxBlocksPerFile");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AssetBundleLoadingCache::set_maxBlocksPerFile func not found");
+ return;
+ }
+ }
+ icall(value);
}
-MonoString* UnityEngine_Application_get_absoluteURL()
+uint32_t UnityEngine_AssetBundleLoadingCache_get_blockCount()
{
- typedef Il2CppString* (* ICallMethod) ();
+ typedef uint32_t (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::get_absoluteURL");
- Il2CppString* i2res = icall();
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AssetBundleLoadingCache::get_blockCount");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AssetBundleLoadingCache::get_blockCount func not found");
+ return 0;
+ }
+ }
+ uint32_t i2res = icall();
+ return i2res;
}
-void UnityEngine_Application_Internal_ExternalCall(MonoString* script)
+void UnityEngine_AssetBundleLoadingCache_set_blockCount(uint32_t value)
{
- typedef void (* ICallMethod) (Il2CppString* script);
+ typedef void (* ICallMethod) (uint32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::Internal_ExternalCall");
- Il2CppString* i2script = get_il2cpp_string(script);
- icall(i2script);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AssetBundleLoadingCache::set_blockCount");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AssetBundleLoadingCache::set_blockCount func not found");
+ return;
+ }
+ }
+ icall(value);
}
-MonoString* UnityEngine_Application_get_unityVersion()
+uint32_t UnityEngine_AssetBundleLoadingCache_get_blockSize()
{
- typedef Il2CppString* (* ICallMethod) ();
+ typedef uint32_t (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::get_unityVersion");
- Il2CppString* i2res = icall();
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AssetBundleLoadingCache::get_blockSize");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AssetBundleLoadingCache::get_blockSize func not found");
+ return 0;
+ }
+ }
+ uint32_t i2res = icall();
+ return i2res;
}
-MonoString* UnityEngine_Application_get_version()
+bool UnityEngine_AudioSettings_StartAudioOutput()
{
- typedef Il2CppString* (* ICallMethod) ();
+ typedef bool (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::get_version");
- Il2CppString* i2res = icall();
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AudioSettings::StartAudioOutput");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AudioSettings::StartAudioOutput func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall();
+ return i2res;
}
-MonoString* UnityEngine_Application_get_installerName()
+bool UnityEngine_AudioSettings_StopAudioOutput()
{
- typedef Il2CppString* (* ICallMethod) ();
+ typedef bool (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::get_installerName");
- Il2CppString* i2res = icall();
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AudioSettings::StopAudioOutput");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AudioSettings::StopAudioOutput func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall();
+ return i2res;
}
-MonoString* UnityEngine_Application_get_identifier()
+float UnityEngine_AudioClip_get_length_2(MonoObject* thiz)
{
- typedef Il2CppString* (* ICallMethod) ();
+ typedef float (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::get_identifier");
- Il2CppString* i2res = icall();
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AudioClip::get_length");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AudioClip::get_length func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AudioClip());
+ float i2res = icall(i2thiz);
+ return i2res;
}
-int32_t UnityEngine_Application_get_installMode()
+int32_t UnityEngine_AudioClip_get_samples(MonoObject* thiz)
{
- typedef int32_t (* ICallMethod) ();
+ typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::get_installMode");
- int32_t i2res = icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AudioClip::get_samples");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AudioClip::get_samples func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AudioClip());
+ int32_t i2res = icall(i2thiz);
return i2res;
}
-int32_t UnityEngine_Application_get_sandboxType()
+int32_t UnityEngine_AudioClip_get_channels(MonoObject* thiz)
{
- typedef int32_t (* ICallMethod) ();
+ typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::get_sandboxType");
- int32_t i2res = icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AudioClip::get_channels");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AudioClip::get_channels func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AudioClip());
+ int32_t i2res = icall(i2thiz);
return i2res;
}
-MonoString* UnityEngine_Application_get_productName()
+float UnityEngine_AudioSource_get_volume(MonoObject* thiz)
{
- typedef Il2CppString* (* ICallMethod) ();
+ typedef float (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::get_productName");
- Il2CppString* i2res = icall();
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AudioSource::get_volume");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AudioSource::get_volume func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AudioSource());
+ float i2res = icall(i2thiz);
+ return i2res;
}
-MonoString* UnityEngine_Application_get_companyName()
+void UnityEngine_AudioSource_set_volume(MonoObject* thiz, float value)
{
- typedef Il2CppString* (* ICallMethod) ();
+ typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::get_companyName");
- Il2CppString* i2res = icall();
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AudioSource::set_volume");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AudioSource::set_volume func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AudioSource());
+ icall(i2thiz,value);
}
-MonoString* UnityEngine_Application_get_cloudProjectId()
+MonoObject* UnityEngine_AudioSource_get_clip_1(MonoObject* thiz)
{
- typedef Il2CppString* (* ICallMethod) ();
+ typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::get_cloudProjectId");
- Il2CppString* i2res = icall();
- MonoString* monoi2res = get_mono_string(i2res);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AudioSource::get_clip");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AudioSource::get_clip func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AudioSource());
+ Il2CppObject* i2res = icall(i2thiz);
+ MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_AudioClip());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.AudioSource::get_clip fail to convert il2cpp obj to mono");
+ }
return monoi2res;
}
-bool UnityEngine_Application_RequestAdvertisingIdentifierAsync(MonoObject* delegateMethod)
+void UnityEngine_AudioSource_set_clip(MonoObject* thiz, MonoObject* value)
{
- typedef bool (* ICallMethod) (Il2CppObject* delegateMethod);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::RequestAdvertisingIdentifierAsync");
- Il2CppObject* i2delegateMethod = get_il2cpp_object(delegateMethod,NULL);
- bool i2res = icall(i2delegateMethod);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AudioSource::set_clip");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AudioSource::set_clip func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AudioSource());
+ Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_AudioClip());
+ icall(i2thiz,i2value);
}
-void UnityEngine_Application_OpenURL(MonoString* url)
+bool UnityEngine_AudioSource_get_isPlaying_1(MonoObject* thiz)
{
- typedef void (* ICallMethod) (Il2CppString* url);
+ typedef bool (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::OpenURL");
- Il2CppString* i2url = get_il2cpp_string(url);
- icall(i2url);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AudioSource::get_isPlaying");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AudioSource::get_isPlaying func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AudioSource());
+ bool i2res = icall(i2thiz);
+ return i2res;
}
-int32_t UnityEngine_Application_get_targetFrameRate()
+void UnityEngine_AudioSource_set_loop(MonoObject* thiz, bool value)
{
- typedef int32_t (* ICallMethod) ();
+ typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::get_targetFrameRate");
- int32_t i2res = icall();
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AudioSource::set_loop");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AudioSource::set_loop func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AudioSource());
+ icall(i2thiz,value);
}
-void UnityEngine_Application_set_targetFrameRate(int32_t value)
+void UnityEngine_AudioSource_set_playOnAwake(MonoObject* thiz, bool value)
{
- typedef void (* ICallMethod) (int32_t value);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::set_targetFrameRate");
- icall(value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AudioSource::set_playOnAwake");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AudioSource::set_playOnAwake func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AudioSource());
+ icall(i2thiz,value);
}
-void UnityEngine_Application_SetLogCallbackDefined(bool defined)
+void UnityEngine_AudioSource_set_priority(MonoObject* thiz, int32_t value)
{
- typedef void (* ICallMethod) (bool defined);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::SetLogCallbackDefined");
- icall(defined);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AudioSource::set_priority");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AudioSource::set_priority func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AudioSource());
+ icall(i2thiz,value);
}
-int32_t UnityEngine_Application_get_stackTraceLogType()
+void UnityEngine_AudioSource_PlayHelper(MonoObject* source, uint64_t delay)
{
- typedef int32_t (* ICallMethod) ();
+ typedef void (* ICallMethod) (Il2CppObject* source, uint64_t delay);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::get_stackTraceLogType");
- int32_t i2res = icall();
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AudioSource::PlayHelper");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AudioSource::PlayHelper func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2source = get_il2cpp_object(source,il2cpp_get_class_UnityEngine_AudioSource());
+ icall(i2source,delay);
}
-void UnityEngine_Application_set_stackTraceLogType(int32_t value)
+void UnityEngine_AudioSource_Play_2(MonoObject* thiz, double delay)
{
- typedef void (* ICallMethod) (int32_t value);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, double delay);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::set_stackTraceLogType");
- icall(value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AudioSource::Play");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AudioSource::Play func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AudioSource());
+ icall(i2thiz,delay);
}
-int32_t UnityEngine_Application_GetStackTraceLogType(int32_t logType)
+void UnityEngine_AudioSource_Stop(MonoObject* thiz, bool stopOneShots)
{
- typedef int32_t (* ICallMethod) (int32_t logType);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, bool stopOneShots);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::GetStackTraceLogType");
- int32_t i2res = icall(logType);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AudioSource::Stop");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AudioSource::Stop func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AudioSource());
+ icall(i2thiz,stopOneShots);
}
-void UnityEngine_Application_SetStackTraceLogType(int32_t logType, int32_t stackTraceType)
+void UnityEngine_AudioSource_Pause(MonoObject* thiz)
{
- typedef void (* ICallMethod) (int32_t logType, int32_t stackTraceType);
+ typedef void (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::SetStackTraceLogType");
- icall(logType,stackTraceType);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AudioSource::Pause");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AudioSource::Pause func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AudioSource());
+ icall(i2thiz);
}
-MonoString* UnityEngine_Application_get_consoleLogPath()
+MonoArray* UnityEngine_Microphone_get_devices()
{
- typedef Il2CppString* (* ICallMethod) ();
+ typedef Il2CppArray* (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::get_consoleLogPath");
- Il2CppString* i2res = icall();
- MonoString* monoi2res = get_mono_string(i2res);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Microphone::get_devices");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Microphone::get_devices func not found");
+ return NULL;
+ }
+ }
+ Il2CppArray* i2res = icall();
+ MonoArray* monoi2res = get_mono_array(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Microphone::get_devices fail to convert il2cpp obj to mono");
+ }
return monoi2res;
}
-int32_t UnityEngine_Application_get_backgroundLoadingPriority()
+int32_t UnityEngine_Microphone_GetMicrophoneDeviceIDFromName(MonoString* name)
{
- typedef int32_t (* ICallMethod) ();
+ typedef int32_t (* ICallMethod) (Il2CppString* name);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::get_backgroundLoadingPriority");
- int32_t i2res = icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Microphone::GetMicrophoneDeviceIDFromName");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Microphone::GetMicrophoneDeviceIDFromName func not found");
+ return 0;
+ }
+ }
+ Il2CppString* i2name = get_il2cpp_string(name);
+ int32_t i2res = icall(i2name);
return i2res;
}
-void UnityEngine_Application_set_backgroundLoadingPriority(int32_t value)
-{
- typedef void (* ICallMethod) (int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::set_backgroundLoadingPriority");
- icall(value);
-}
-bool UnityEngine_Application_get_genuine()
+void UnityEngine_Microphone_EndRecord(int32_t deviceID)
{
- typedef bool (* ICallMethod) ();
+ typedef void (* ICallMethod) (int32_t deviceID);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::get_genuine");
- bool i2res = icall();
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Microphone::EndRecord");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Microphone::EndRecord func not found");
+ return;
+ }
+ }
+ icall(deviceID);
}
-bool UnityEngine_Application_get_genuineCheckAvailable()
+bool UnityEngine_Microphone_IsRecording(int32_t deviceID)
{
- typedef bool (* ICallMethod) ();
+ typedef bool (* ICallMethod) (int32_t deviceID);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::get_genuineCheckAvailable");
- bool i2res = icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Microphone::IsRecording");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Microphone::IsRecording func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall(deviceID);
return i2res;
}
-MonoObject* UnityEngine_Application_RequestUserAuthorization(int32_t mode)
+void UnityEngine_Audio_AudioPlayableOutput_InternalSetEvaluateOnSeek(void * output, bool value)
{
- typedef Il2CppObject* (* ICallMethod) (int32_t mode);
+ typedef void (* ICallMethod) (void * output, bool value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::RequestUserAuthorization");
- Il2CppObject* i2res = icall(mode);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_AsyncOperation());
- return monoi2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Audio.AudioPlayableOutput::InternalSetEvaluateOnSeek");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Audio.AudioPlayableOutput::InternalSetEvaluateOnSeek func not found");
+ return;
+ }
+ }
+ icall(output,value);
}
-bool UnityEngine_Application_HasUserAuthorization(int32_t mode)
+int32_t UnityEngine_SortingLayer_GetLayerValueFromID(int32_t id)
{
- typedef bool (* ICallMethod) (int32_t mode);
+ typedef int32_t (* ICallMethod) (int32_t id);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::HasUserAuthorization");
- bool i2res = icall(mode);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SortingLayer::GetLayerValueFromID");
+ if(!icall)
+ {
+ platform_log("UnityEngine.SortingLayer::GetLayerValueFromID func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall(id);
return i2res;
}
-bool UnityEngine_Application_get_submitAnalytics()
+int32_t UnityEngine_AnimationCurve_get_length_3(MonoObject* thiz)
{
- typedef bool (* ICallMethod) ();
+ typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::get_submitAnalytics");
- bool i2res = icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AnimationCurve::get_length");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AnimationCurve::get_length func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AnimationCurve());
+ int32_t i2res = icall(i2thiz);
return i2res;
}
-int32_t UnityEngine_Application_get_platform()
+float UnityEngine_AnimationCurve_Evaluate(MonoObject* thiz, float time)
{
- typedef int32_t (* ICallMethod) ();
+ typedef float (* ICallMethod) (Il2CppObject* thiz, float time);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::get_platform");
- int32_t i2res = icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AnimationCurve::Evaluate");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AnimationCurve::Evaluate func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AnimationCurve());
+ float i2res = icall(i2thiz,time);
return i2res;
}
-int32_t UnityEngine_Application_get_systemLanguage()
+bool UnityEngine_Application_get_isPlaying_2()
{
- typedef int32_t (* ICallMethod) ();
+ typedef bool (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::get_systemLanguage");
- int32_t i2res = icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::get_isPlaying");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Application::get_isPlaying func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall();
return i2res;
}
-int32_t UnityEngine_Application_get_internetReachability()
+bool UnityEngine_Application_get_isBatchMode()
{
- typedef int32_t (* ICallMethod) ();
+ typedef bool (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::get_internetReachability");
- int32_t i2res = icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::get_isBatchMode");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Application::get_isBatchMode func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall();
return i2res;
}
-void UnityEngine_BootConfigData_Append(MonoObject* thiz, MonoString* key, MonoString* value)
+MonoString* UnityEngine_Application_get_dataPath()
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppString* key, Il2CppString* value);
+ typedef Il2CppString* (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.BootConfigData::Append");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_BootConfigData());
- Il2CppString* i2key = get_il2cpp_string(key);
- Il2CppString* i2value = get_il2cpp_string(value);
- icall(i2thiz,i2key,i2value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::get_dataPath");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Application::get_dataPath func not found");
+ return NULL;
+ }
+ }
+ Il2CppString* i2res = icall();
+ MonoString* monoi2res = get_mono_string(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Application::get_dataPath fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void UnityEngine_BootConfigData_Set(MonoObject* thiz, MonoString* key, MonoString* value)
+MonoString* UnityEngine_Application_get_streamingAssetsPath()
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppString* key, Il2CppString* value);
+ typedef Il2CppString* (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.BootConfigData::Set");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_BootConfigData());
- Il2CppString* i2key = get_il2cpp_string(key);
- Il2CppString* i2value = get_il2cpp_string(value);
- icall(i2thiz,i2key,i2value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::get_streamingAssetsPath");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Application::get_streamingAssetsPath func not found");
+ return NULL;
+ }
+ }
+ Il2CppString* i2res = icall();
+ MonoString* monoi2res = get_mono_string(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Application::get_streamingAssetsPath fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-MonoString* UnityEngine_BootConfigData_GetValue(MonoObject* thiz, MonoString* key, int32_t index)
+MonoString* UnityEngine_Application_get_persistentDataPath()
{
- typedef Il2CppString* (* ICallMethod) (Il2CppObject* thiz, Il2CppString* key, int32_t index);
+ typedef Il2CppString* (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.BootConfigData::GetValue");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_BootConfigData());
- Il2CppString* i2key = get_il2cpp_string(key);
- Il2CppString* i2res = icall(i2thiz,i2key,index);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::get_persistentDataPath");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Application::get_persistentDataPath func not found");
+ return NULL;
+ }
+ }
+ Il2CppString* i2res = icall();
MonoString* monoi2res = get_mono_string(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Application::get_persistentDataPath fail to convert il2cpp obj to mono");
+ }
return monoi2res;
}
-bool UnityEngine_Cache_Cache_IsValid(int32_t handle)
+MonoString* UnityEngine_Application_get_unityVersion()
{
- typedef bool (* ICallMethod) (int32_t handle);
+ typedef Il2CppString* (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Cache::Cache_IsValid");
- bool i2res = icall(handle);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::get_unityVersion");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Application::get_unityVersion func not found");
+ return NULL;
+ }
+ }
+ Il2CppString* i2res = icall();
+ MonoString* monoi2res = get_mono_string(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Application::get_unityVersion fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-bool UnityEngine_Cache_Cache_IsReady(int32_t handle)
+MonoString* UnityEngine_Application_get_identifier()
{
- typedef bool (* ICallMethod) (int32_t handle);
+ typedef Il2CppString* (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Cache::Cache_IsReady");
- bool i2res = icall(handle);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::get_identifier");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Application::get_identifier func not found");
+ return NULL;
+ }
+ }
+ Il2CppString* i2res = icall();
+ MonoString* monoi2res = get_mono_string(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Application::get_identifier fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-bool UnityEngine_Cache_Cache_IsReadonly(int32_t handle)
+int32_t UnityEngine_Application_get_targetFrameRate()
{
- typedef bool (* ICallMethod) (int32_t handle);
+ typedef int32_t (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Cache::Cache_IsReadonly");
- bool i2res = icall(handle);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::get_targetFrameRate");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Application::get_targetFrameRate func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall();
return i2res;
}
-MonoString* UnityEngine_Cache_Cache_GetPath(int32_t handle)
+void UnityEngine_Application_set_targetFrameRate(int32_t value)
{
- typedef Il2CppString* (* ICallMethod) (int32_t handle);
+ typedef void (* ICallMethod) (int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Cache::Cache_GetPath");
- Il2CppString* i2res = icall(handle);
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::set_targetFrameRate");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Application::set_targetFrameRate func not found");
+ return;
+ }
+ }
+ icall(value);
}
-int32_t UnityEngine_Cache_Cache_GetIndex(int32_t handle)
+int32_t UnityEngine_Application_get_platform()
{
- typedef int32_t (* ICallMethod) (int32_t handle);
+ typedef int32_t (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Cache::Cache_GetIndex");
- int32_t i2res = icall(handle);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::get_platform");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Application::get_platform func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall();
return i2res;
}
-int64_t UnityEngine_Cache_Cache_GetSpaceFree(int32_t handle)
+int32_t UnityEngine_Application_get_internetReachability()
{
- typedef int64_t (* ICallMethod) (int32_t handle);
+ typedef int32_t (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Cache::Cache_GetSpaceFree");
- int64_t i2res = icall(handle);
- return i2res;
-}
-int64_t UnityEngine_Cache_Cache_GetMaximumDiskSpaceAvailable(int32_t handle)
-{
- typedef int64_t (* ICallMethod) (int32_t handle);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Cache::Cache_GetMaximumDiskSpaceAvailable");
- int64_t i2res = icall(handle);
- return i2res;
-}
-void UnityEngine_Cache_Cache_SetMaximumDiskSpaceAvailable(int32_t handle, int64_t value)
-{
- typedef void (* ICallMethod) (int32_t handle, int64_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Cache::Cache_SetMaximumDiskSpaceAvailable");
- icall(handle,value);
-}
-int64_t UnityEngine_Cache_Cache_GetCachingDiskSpaceUsed(int32_t handle)
-{
- typedef int64_t (* ICallMethod) (int32_t handle);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Cache::Cache_GetCachingDiskSpaceUsed");
- int64_t i2res = icall(handle);
- return i2res;
-}
-int32_t UnityEngine_Cache_Cache_GetExpirationDelay(int32_t handle)
-{
- typedef int32_t (* ICallMethod) (int32_t handle);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Cache::Cache_GetExpirationDelay");
- int32_t i2res = icall(handle);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::get_internetReachability");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Application::get_internetReachability func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall();
return i2res;
}
-void UnityEngine_Cache_Cache_SetExpirationDelay(int32_t handle, int32_t value)
+void UnityEngine_Application_OpenURL(MonoString* url)
{
- typedef void (* ICallMethod) (int32_t handle, int32_t value);
+ typedef void (* ICallMethod) (Il2CppString* url);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Cache::Cache_SetExpirationDelay");
- icall(handle,value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Application::OpenURL");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Application::OpenURL func not found");
+ return;
+ }
+ }
+ Il2CppString* i2url = get_il2cpp_string(url);
+ icall(i2url);
}
-bool UnityEngine_Cache_Cache_ClearCache(int32_t handle)
+bool UnityEngine_Cache_Cache_IsValid(int32_t handle)
{
typedef bool (* ICallMethod) (int32_t handle);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Cache::Cache_ClearCache");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Cache::Cache_IsValid");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Cache::Cache_IsValid func not found");
+ return 0;
+ }
+ }
bool i2res = icall(handle);
return i2res;
}
-bool UnityEngine_Cache_Cache_ClearCache_Expiration(int32_t handle, int32_t expiration)
+MonoString* UnityEngine_Cache_Cache_GetPath(int32_t handle)
{
- typedef bool (* ICallMethod) (int32_t handle, int32_t expiration);
+ typedef Il2CppString* (* ICallMethod) (int32_t handle);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Cache::Cache_ClearCache_Expiration");
- bool i2res = icall(handle,expiration);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Cache::Cache_GetPath");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Cache::Cache_GetPath func not found");
+ return NULL;
+ }
+ }
+ Il2CppString* i2res = icall(handle);
+ MonoString* monoi2res = get_mono_string(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Cache::Cache_GetPath fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
bool UnityEngine_Caching_get_compressionEnabled()
{
typedef bool (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Caching::get_compressionEnabled");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Caching::get_compressionEnabled func not found");
+ return 0;
+ }
+ }
bool i2res = icall();
return i2res;
}
@@ -2279,7 +5138,14 @@ void UnityEngine_Caching_set_compressionEnabled(bool value)
typedef void (* ICallMethod) (bool value);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Caching::set_compressionEnabled");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Caching::set_compressionEnabled func not found");
+ return;
+ }
+ }
icall(value);
}
bool UnityEngine_Caching_get_ready()
@@ -2287,166 +5153,62 @@ bool UnityEngine_Caching_get_ready()
typedef bool (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Caching::get_ready");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Caching::get_ready func not found");
+ return 0;
+ }
+ }
bool i2res = icall();
return i2res;
}
-bool UnityEngine_Caching_ClearCache()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Caching::ClearCache");
- bool i2res = icall();
- return i2res;
-}
-bool UnityEngine_Caching_ClearCache_Int(int32_t expiration)
-{
- typedef bool (* ICallMethod) (int32_t expiration);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Caching::ClearCache_Int");
- bool i2res = icall(expiration);
- return i2res;
-}
-void* UnityEngine_Caching_GetCachedVersions(MonoString* assetBundleName)
-{
- typedef void* (* ICallMethod) (Il2CppString* assetBundleName);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Caching::GetCachedVersions");
- Il2CppString* i2assetBundleName = get_il2cpp_string(assetBundleName);
- void* i2res = icall(i2assetBundleName);
- return i2res;
-}
-int64_t UnityEngine_Caching_get_spaceOccupied()
-{
- typedef int64_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Caching::get_spaceOccupied");
- int64_t i2res = icall();
- return i2res;
-}
-int64_t UnityEngine_Caching_get_spaceFree()
-{
- typedef int64_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Caching::get_spaceFree");
- int64_t i2res = icall();
- return i2res;
-}
-int64_t UnityEngine_Caching_get_maximumAvailableDiskSpace()
-{
- typedef int64_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Caching::get_maximumAvailableDiskSpace");
- int64_t i2res = icall();
- return i2res;
-}
-void UnityEngine_Caching_set_maximumAvailableDiskSpace(int64_t value)
-{
- typedef void (* ICallMethod) (int64_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Caching::set_maximumAvailableDiskSpace");
- icall(value);
-}
-int32_t UnityEngine_Caching_get_expirationDelay()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Caching::get_expirationDelay");
- int32_t i2res = icall();
- return i2res;
-}
-void UnityEngine_Caching_set_expirationDelay(int32_t value)
-{
- typedef void (* ICallMethod) (int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Caching::set_expirationDelay");
- icall(value);
-}
int32_t UnityEngine_Caching_get_cacheCount()
{
typedef int32_t (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Caching::get_cacheCount");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Caching::get_cacheCount func not found");
+ return 0;
+ }
+ }
int32_t i2res = icall();
return i2res;
}
-bool UnityEngine_Caching_ClearCachedVersionInternal_Injected(MonoString* assetBundleName, void * hash)
-{
- typedef bool (* ICallMethod) (Il2CppString* assetBundleName, void * hash);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Caching::ClearCachedVersionInternal_Injected");
- Il2CppString* i2assetBundleName = get_il2cpp_string(assetBundleName);
- bool i2res = icall(i2assetBundleName,hash);
- return i2res;
-}
-bool UnityEngine_Caching_ClearCachedVersions_Injected(MonoString* assetBundleName, void * hash, bool keepInputVersion)
-{
- typedef bool (* ICallMethod) (Il2CppString* assetBundleName, void * hash, bool keepInputVersion);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Caching::ClearCachedVersions_Injected");
- Il2CppString* i2assetBundleName = get_il2cpp_string(assetBundleName);
- bool i2res = icall(i2assetBundleName,hash,keepInputVersion);
- return i2res;
-}
-bool UnityEngine_Caching_IsVersionCached_Injected(MonoString* url, MonoString* assetBundleName, void * hash)
-{
- typedef bool (* ICallMethod) (Il2CppString* url, Il2CppString* assetBundleName, void * hash);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Caching::IsVersionCached_Injected");
- Il2CppString* i2url = get_il2cpp_string(url);
- Il2CppString* i2assetBundleName = get_il2cpp_string(assetBundleName);
- bool i2res = icall(i2url,i2assetBundleName,hash);
- return i2res;
-}
-bool UnityEngine_Caching_MarkAsUsed_Injected(MonoString* url, MonoString* assetBundleName, void * hash)
+bool UnityEngine_Caching_ClearCache_Int(int32_t expiration)
{
- typedef bool (* ICallMethod) (Il2CppString* url, Il2CppString* assetBundleName, void * hash);
+ typedef bool (* ICallMethod) (int32_t expiration);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Caching::MarkAsUsed_Injected");
- Il2CppString* i2url = get_il2cpp_string(url);
- Il2CppString* i2assetBundleName = get_il2cpp_string(assetBundleName);
- bool i2res = icall(i2url,i2assetBundleName,hash);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Caching::ClearCache_Int");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Caching::ClearCache_Int func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall(expiration);
return i2res;
}
-void UnityEngine_Caching_SetNoBackupFlag_Injected(MonoString* url, MonoString* assetBundleName, void * hash, bool enabled)
-{
- typedef void (* ICallMethod) (Il2CppString* url, Il2CppString* assetBundleName, void * hash, bool enabled);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Caching::SetNoBackupFlag_Injected");
- Il2CppString* i2url = get_il2cpp_string(url);
- Il2CppString* i2assetBundleName = get_il2cpp_string(assetBundleName);
- icall(i2url,i2assetBundleName,hash,enabled);
-}
-void UnityEngine_Caching_AddCache_Injected(MonoString* cachePath, bool isReadonly, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppString* cachePath, bool isReadonly, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Caching::AddCache_Injected");
- Il2CppString* i2cachePath = get_il2cpp_string(cachePath);
- icall(i2cachePath,isReadonly,ret);
-}
void UnityEngine_Caching_GetCacheAt_Injected(int32_t cacheIndex, void * ret)
{
typedef void (* ICallMethod) (int32_t cacheIndex, void * ret);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Caching::GetCacheAt_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Caching::GetCacheAt_Injected func not found");
+ return;
+ }
+ }
icall(cacheIndex,ret);
}
void UnityEngine_Caching_GetCacheByPath_Injected(MonoString* cachePath, void * ret)
@@ -2454,7 +5216,14 @@ void UnityEngine_Caching_GetCacheByPath_Injected(MonoString* cachePath, void * r
typedef void (* ICallMethod) (Il2CppString* cachePath, void * ret);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Caching::GetCacheByPath_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Caching::GetCacheByPath_Injected func not found");
+ return;
+ }
+ }
Il2CppString* i2cachePath = get_il2cpp_string(cachePath);
icall(i2cachePath,ret);
}
@@ -2463,7 +5232,14 @@ bool UnityEngine_Caching_RemoveCache_Injected(void * cache)
typedef bool (* ICallMethod) (void * cache);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Caching::RemoveCache_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Caching::RemoveCache_Injected func not found");
+ return 0;
+ }
+ }
bool i2res = icall(cache);
return i2res;
}
@@ -2472,7 +5248,14 @@ void UnityEngine_Caching_MoveCacheBefore_Injected(void * src, void * dst)
typedef void (* ICallMethod) (void * src, void * dst);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Caching::MoveCacheBefore_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Caching::MoveCacheBefore_Injected func not found");
+ return;
+ }
+ }
icall(src,dst);
}
void UnityEngine_Caching_MoveCacheAfter_Injected(void * src, void * dst)
@@ -2480,39 +5263,151 @@ void UnityEngine_Caching_MoveCacheAfter_Injected(void * src, void * dst)
typedef void (* ICallMethod) (void * src, void * dst);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Caching::MoveCacheAfter_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Caching::MoveCacheAfter_Injected func not found");
+ return;
+ }
+ }
icall(src,dst);
}
-void UnityEngine_Caching_get_defaultCache_Injected(void * ret)
+bool UnityEngine_Caching_ClearCache()
{
- typedef void (* ICallMethod) (void * ret);
+ typedef bool (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Caching::get_defaultCache_Injected");
- icall(ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Caching::ClearCache");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Caching::ClearCache func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall();
+ return i2res;
}
-void UnityEngine_Caching_get_currentCacheForWriting_Injected(void * ret)
+void UnityEngine_Hash128_ComputeFromString(MonoString* data, void * hash)
{
- typedef void (* ICallMethod) (void * ret);
+ typedef void (* ICallMethod) (Il2CppString* data, void * hash);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Caching::get_currentCacheForWriting_Injected");
- icall(ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Hash128::ComputeFromString");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Hash128::ComputeFromString func not found");
+ return;
+ }
+ }
+ Il2CppString* i2data = get_il2cpp_string(data);
+ icall(i2data,hash);
}
-void UnityEngine_Caching_set_currentCacheForWriting_Injected(void * value)
+void UnityEngine_Hash128_ComputeFromPtr(void * data, int32_t start, int32_t count, int32_t elemSize, void * hash)
{
- typedef void (* ICallMethod) (void * value);
+ typedef void (* ICallMethod) (void * data, int32_t start, int32_t count, int32_t elemSize, void * hash);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Caching::set_currentCacheForWriting_Injected");
- icall(value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Hash128::ComputeFromPtr");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Hash128::ComputeFromPtr func not found");
+ return;
+ }
+ }
+ icall(data,start,count,elemSize,hash);
+}
+void UnityEngine_Hash128_ComputeFromArray(MonoObject* data, int32_t start, int32_t count, int32_t elemSize, void * hash)
+{
+ typedef void (* ICallMethod) (Il2CppObject* data, int32_t start, int32_t count, int32_t elemSize, void * hash);
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Hash128::ComputeFromArray");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Hash128::ComputeFromArray func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2data = get_il2cpp_object(data,NULL);
+ icall(i2data,start,count,elemSize,hash);
+}
+void UnityEngine_Hash128_Parse_Injected(MonoString* hashString, void * ret)
+{
+ typedef void (* ICallMethod) (Il2CppString* hashString, void * ret);
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Hash128::Parse_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Hash128::Parse_Injected func not found");
+ return;
+ }
+ }
+ Il2CppString* i2hashString = get_il2cpp_string(hashString);
+ icall(i2hashString,ret);
+}
+MonoString* UnityEngine_Hash128_Hash128ToStringImpl_Injected(void * hash)
+{
+ typedef Il2CppString* (* ICallMethod) (void * hash);
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Hash128::Hash128ToStringImpl_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Hash128::Hash128ToStringImpl_Injected func not found");
+ return NULL;
+ }
+ }
+ Il2CppString* i2res = icall(hash);
+ MonoString* monoi2res = get_mono_string(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Hash128::Hash128ToStringImpl_Injected fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
+}
+MonoObject* UnityEngine_NoAllocHelpers_ExtractArrayFromList(MonoObject* list)
+{
+ typedef Il2CppObject* (* ICallMethod) (Il2CppObject* list);
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.NoAllocHelpers::ExtractArrayFromList");
+ if(!icall)
+ {
+ platform_log("UnityEngine.NoAllocHelpers::ExtractArrayFromList func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2list = get_il2cpp_object(list,NULL);
+ Il2CppObject* i2res = icall(i2list);
+ MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_System_Array());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.NoAllocHelpers::ExtractArrayFromList fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
float UnityEngine_Camera_get_nearClipPlane(MonoObject* thiz)
{
typedef float (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_nearClipPlane");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Camera::get_nearClipPlane func not found");
+ return 0;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
float i2res = icall(i2thiz);
return i2res;
@@ -2522,7 +5417,14 @@ void UnityEngine_Camera_set_nearClipPlane(MonoObject* thiz, float value)
typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_nearClipPlane");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Camera::set_nearClipPlane func not found");
+ return;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
icall(i2thiz,value);
}
@@ -2531,7 +5433,14 @@ float UnityEngine_Camera_get_farClipPlane(MonoObject* thiz)
typedef float (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_farClipPlane");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Camera::get_farClipPlane func not found");
+ return 0;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
float i2res = icall(i2thiz);
return i2res;
@@ -2541,7 +5450,14 @@ void UnityEngine_Camera_set_farClipPlane(MonoObject* thiz, float value)
typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_farClipPlane");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Camera::set_farClipPlane func not found");
+ return;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
icall(i2thiz,value);
}
@@ -2550,7 +5466,14 @@ float UnityEngine_Camera_get_fieldOfView(MonoObject* thiz)
typedef float (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_fieldOfView");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Camera::get_fieldOfView func not found");
+ return 0;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
float i2res = icall(i2thiz);
return i2res;
@@ -2560,23258 +5483,9021 @@ void UnityEngine_Camera_set_fieldOfView(MonoObject* thiz, float value)
typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_fieldOfView");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Camera::set_fieldOfView func not found");
+ return;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
icall(i2thiz,value);
}
-int32_t UnityEngine_Camera_get_renderingPath(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_renderingPath");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
void UnityEngine_Camera_set_renderingPath(MonoObject* thiz, int32_t value)
{
typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_renderingPath");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Camera::set_renderingPath func not found");
+ return;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
icall(i2thiz,value);
}
-int32_t UnityEngine_Camera_get_actualRenderingPath(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_actualRenderingPath");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Camera_Reset(MonoObject* thiz)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::Reset");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz);
-}
-bool UnityEngine_Camera_get_allowHDR(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_allowHDR");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- bool i2res = icall(i2thiz);
- return i2res;
-}
void UnityEngine_Camera_set_allowHDR(MonoObject* thiz, bool value)
{
typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_allowHDR");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Camera::set_allowHDR func not found");
+ return;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
icall(i2thiz,value);
}
-bool UnityEngine_Camera_get_allowMSAA(MonoObject* thiz)
+float UnityEngine_Camera_get_orthographicSize(MonoObject* thiz)
{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
+ typedef float (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_allowMSAA");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_orthographicSize");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Camera::get_orthographicSize func not found");
+ return 0;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- bool i2res = icall(i2thiz);
+ float i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_Camera_set_allowMSAA(MonoObject* thiz, bool value)
+void UnityEngine_Camera_set_orthographicSize(MonoObject* thiz, float value)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_allowMSAA");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_orthographicSize");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Camera::set_orthographicSize func not found");
+ return;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
icall(i2thiz,value);
}
-bool UnityEngine_Camera_get_allowDynamicResolution(MonoObject* thiz)
+bool UnityEngine_Camera_get_orthographic(MonoObject* thiz)
{
typedef bool (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_allowDynamicResolution");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_orthographic");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Camera::get_orthographic func not found");
+ return 0;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
bool i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_Camera_set_allowDynamicResolution(MonoObject* thiz, bool value)
+void UnityEngine_Camera_set_orthographic(MonoObject* thiz, bool value)
{
typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_allowDynamicResolution");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_orthographic");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Camera::set_orthographic func not found");
+ return;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
icall(i2thiz,value);
}
-bool UnityEngine_Camera_get_forceIntoRenderTexture(MonoObject* thiz)
+int32_t UnityEngine_Camera_get_transparencySortMode(MonoObject* thiz)
{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
+ typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_forceIntoRenderTexture");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_transparencySortMode");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Camera::get_transparencySortMode func not found");
+ return 0;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- bool i2res = icall(i2thiz);
+ int32_t i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_Camera_set_forceIntoRenderTexture(MonoObject* thiz, bool value)
+void UnityEngine_Camera_set_transparencySortMode(MonoObject* thiz, int32_t value)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_forceIntoRenderTexture");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_transparencySortMode");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Camera::set_transparencySortMode func not found");
+ return;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
icall(i2thiz,value);
}
-float UnityEngine_Camera_get_orthographicSize(MonoObject* thiz)
+float UnityEngine_Camera_get_depth(MonoObject* thiz)
{
typedef float (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_orthographicSize");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_depth");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Camera::get_depth func not found");
+ return 0;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
float i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_Camera_set_orthographicSize(MonoObject* thiz, float value)
+void UnityEngine_Camera_set_depth(MonoObject* thiz, float value)
{
typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_orthographicSize");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_depth");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Camera::set_depth func not found");
+ return;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
icall(i2thiz,value);
}
-bool UnityEngine_Camera_get_orthographic(MonoObject* thiz)
+float UnityEngine_Camera_get_aspect(MonoObject* thiz)
{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
+ typedef float (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_orthographic");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_aspect");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Camera::get_aspect func not found");
+ return 0;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- bool i2res = icall(i2thiz);
+ float i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_Camera_set_orthographic(MonoObject* thiz, bool value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_orthographic");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_Camera_get_opaqueSortMode(MonoObject* thiz)
+int32_t UnityEngine_Camera_get_cullingMask(MonoObject* thiz)
{
typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_opaqueSortMode");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_cullingMask");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Camera::get_cullingMask func not found");
+ return 0;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
int32_t i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_Camera_set_opaqueSortMode(MonoObject* thiz, int32_t value)
+void UnityEngine_Camera_set_cullingMask(MonoObject* thiz, int32_t value)
{
typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_opaqueSortMode");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_cullingMask");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Camera::set_cullingMask func not found");
+ return;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
icall(i2thiz,value);
}
-int32_t UnityEngine_Camera_get_transparencySortMode(MonoObject* thiz)
+int32_t UnityEngine_Camera_get_eventMask(MonoObject* thiz)
{
typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_transparencySortMode");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_eventMask");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Camera::get_eventMask func not found");
+ return 0;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
int32_t i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_Camera_set_transparencySortMode(MonoObject* thiz, int32_t value)
+void UnityEngine_Camera_set_eventMask(MonoObject* thiz, int32_t value)
{
typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_transparencySortMode");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_eventMask");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Camera::set_eventMask func not found");
+ return;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
icall(i2thiz,value);
}
-void UnityEngine_Camera_ResetTransparencySortSettings(MonoObject* thiz)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::ResetTransparencySortSettings");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz);
-}
-float UnityEngine_Camera_get_depth(MonoObject* thiz)
-{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_depth");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- float i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Camera_set_depth(MonoObject* thiz, float value)
+void UnityEngine_Camera_set_useOcclusionCulling(MonoObject* thiz, bool value)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_depth");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_useOcclusionCulling");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Camera::set_useOcclusionCulling func not found");
+ return;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
icall(i2thiz,value);
}
-float UnityEngine_Camera_get_aspect(MonoObject* thiz)
+int32_t UnityEngine_Camera_get_clearFlags(MonoObject* thiz)
{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
+ typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_aspect");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_clearFlags");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Camera::get_clearFlags func not found");
+ return 0;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- float i2res = icall(i2thiz);
+ int32_t i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_Camera_set_aspect(MonoObject* thiz, float value)
+void UnityEngine_Camera_set_clearFlags(MonoObject* thiz, int32_t value)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_aspect");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_clearFlags");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Camera::set_clearFlags func not found");
+ return;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
icall(i2thiz,value);
}
-void UnityEngine_Camera_ResetAspect(MonoObject* thiz)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::ResetAspect");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz);
-}
-int32_t UnityEngine_Camera_get_cullingMask(MonoObject* thiz)
+int32_t UnityEngine_Camera_get_depthTextureMode(MonoObject* thiz)
{
typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_cullingMask");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_depthTextureMode");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Camera::get_depthTextureMode func not found");
+ return 0;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
int32_t i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_Camera_set_cullingMask(MonoObject* thiz, int32_t value)
+void UnityEngine_Camera_set_depthTextureMode(MonoObject* thiz, int32_t value)
{
typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_cullingMask");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_depthTextureMode");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Camera::set_depthTextureMode func not found");
+ return;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
icall(i2thiz,value);
}
-int32_t UnityEngine_Camera_get_eventMask(MonoObject* thiz)
+int32_t UnityEngine_Camera_get_pixelWidth(MonoObject* thiz)
{
typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_eventMask");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_pixelWidth");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Camera::get_pixelWidth func not found");
+ return 0;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
int32_t i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_Camera_set_eventMask(MonoObject* thiz, int32_t value)
+int32_t UnityEngine_Camera_get_pixelHeight(MonoObject* thiz)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
+ typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_eventMask");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_pixelHeight");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Camera::get_pixelHeight func not found");
+ return 0;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,value);
+ int32_t i2res = icall(i2thiz);
+ return i2res;
}
-bool UnityEngine_Camera_get_layerCullSpherical(MonoObject* thiz)
+MonoObject* UnityEngine_Camera_get_targetTexture(MonoObject* thiz)
{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
+ typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_layerCullSpherical");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_targetTexture");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Camera::get_targetTexture func not found");
+ return NULL;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- bool i2res = icall(i2thiz);
- return i2res;
+ Il2CppObject* i2res = icall(i2thiz);
+ MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_RenderTexture());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Camera::get_targetTexture fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void UnityEngine_Camera_set_layerCullSpherical(MonoObject* thiz, bool value)
+void UnityEngine_Camera_set_targetTexture(MonoObject* thiz, MonoObject* value)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_layerCullSpherical");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_targetTexture");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Camera::set_targetTexture func not found");
+ return;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,value);
+ Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_RenderTexture());
+ icall(i2thiz,i2value);
}
-int32_t UnityEngine_Camera_get_cameraType(MonoObject* thiz)
+int32_t UnityEngine_Camera_get_targetDisplay(MonoObject* thiz)
{
typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_cameraType");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_targetDisplay");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Camera::get_targetDisplay func not found");
+ return 0;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
int32_t i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_Camera_set_cameraType(MonoObject* thiz, int32_t value)
+MonoObject* UnityEngine_Camera_get_main()
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
+ typedef Il2CppObject* (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_cameraType");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_main");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Camera::get_main func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2res = icall();
+ MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Camera());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Camera::get_main fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-uint64_t UnityEngine_Camera_get_overrideSceneCullingMask(MonoObject* thiz)
+void UnityEngine_Camera_WorldToScreenPoint_Injected(MonoObject* thiz, void * position, int32_t eye, void * ret)
{
- typedef uint64_t (* ICallMethod) (Il2CppObject* thiz);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, void * position, int32_t eye, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_overrideSceneCullingMask");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::WorldToScreenPoint_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Camera::WorldToScreenPoint_Injected func not found");
+ return;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- uint64_t i2res = icall(i2thiz);
- return i2res;
+ icall(i2thiz,position,eye,ret);
}
-void UnityEngine_Camera_set_overrideSceneCullingMask(MonoObject* thiz, uint64_t value)
+void UnityEngine_Camera_WorldToViewportPoint_Injected(MonoObject* thiz, void * position, int32_t eye, void * ret)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, uint64_t value);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, void * position, int32_t eye, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_overrideSceneCullingMask");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::WorldToViewportPoint_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Camera::WorldToViewportPoint_Injected func not found");
+ return;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,value);
+ icall(i2thiz,position,eye,ret);
}
-void* UnityEngine_Camera_GetLayerCullDistances(MonoObject* thiz)
+void UnityEngine_Camera_ViewportToWorldPoint_Injected(MonoObject* thiz, void * position, int32_t eye, void * ret)
{
- typedef void* (* ICallMethod) (Il2CppObject* thiz);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, void * position, int32_t eye, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::GetLayerCullDistances");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::ViewportToWorldPoint_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Camera::ViewportToWorldPoint_Injected func not found");
+ return;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- void* i2res = icall(i2thiz);
- return i2res;
+ icall(i2thiz,position,eye,ret);
}
-void UnityEngine_Camera_SetLayerCullDistances(MonoObject* thiz, void* d)
+void UnityEngine_Camera_ScreenToWorldPoint_Injected(MonoObject* thiz, void * position, int32_t eye, void * ret)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void* d);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, void * position, int32_t eye, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::SetLayerCullDistances");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::ScreenToWorldPoint_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Camera::ScreenToWorldPoint_Injected func not found");
+ return;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,d);
+ icall(i2thiz,position,eye,ret);
}
-int32_t UnityEngine_Camera_get_PreviewCullingLayer()
+void UnityEngine_Camera_ScreenToViewportPoint_Injected(MonoObject* thiz, void * position, void * ret)
{
- typedef int32_t (* ICallMethod) ();
+ typedef void (* ICallMethod) (Il2CppObject* thiz, void * position, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_PreviewCullingLayer");
- int32_t i2res = icall();
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::ScreenToViewportPoint_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Camera::ScreenToViewportPoint_Injected func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
+ icall(i2thiz,position,ret);
}
-bool UnityEngine_Camera_get_useOcclusionCulling(MonoObject* thiz)
+void UnityEngine_Camera_Render(MonoObject* thiz)
{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
+ typedef void (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_useOcclusionCulling");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::Render");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Camera::Render func not found");
+ return;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- bool i2res = icall(i2thiz);
- return i2res;
+ icall(i2thiz);
}
-void UnityEngine_Camera_set_useOcclusionCulling(MonoObject* thiz, bool value)
+void UnityEngine_Camera_CopyFrom(MonoObject* thiz, MonoObject* other)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* other);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_useOcclusionCulling");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::CopyFrom");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Camera::CopyFrom func not found");
+ return;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,value);
+ Il2CppObject* i2other = get_il2cpp_object(other,il2cpp_get_class_UnityEngine_Camera());
+ icall(i2thiz,i2other);
}
-void UnityEngine_Camera_ResetCullingMatrix(MonoObject* thiz)
+int32_t UnityEngine_Mathf_ClosestPowerOfTwo(int32_t value)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
+ typedef int32_t (* ICallMethod) (int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::ResetCullingMatrix");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mathf::ClosestPowerOfTwo");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Mathf::ClosestPowerOfTwo func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall(value);
+ return i2res;
}
-int32_t UnityEngine_Camera_get_clearFlags(MonoObject* thiz)
+bool UnityEngine_Mathf_IsPowerOfTwo(int32_t value)
{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
+ typedef bool (* ICallMethod) (int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_clearFlags");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- int32_t i2res = icall(i2thiz);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mathf::IsPowerOfTwo");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Mathf::IsPowerOfTwo func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall(value);
return i2res;
}
-void UnityEngine_Camera_set_clearFlags(MonoObject* thiz, int32_t value)
+int32_t UnityEngine_Mathf_NextPowerOfTwo(int32_t value)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
+ typedef int32_t (* ICallMethod) (int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_clearFlags");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mathf::NextPowerOfTwo");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Mathf::NextPowerOfTwo func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall(value);
+ return i2res;
}
-int32_t UnityEngine_Camera_get_depthTextureMode(MonoObject* thiz)
+float UnityEngine_Mathf_GammaToLinearSpace(float value)
{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
+ typedef float (* ICallMethod) (float value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_depthTextureMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- int32_t i2res = icall(i2thiz);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mathf::GammaToLinearSpace");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Mathf::GammaToLinearSpace func not found");
+ return 0;
+ }
+ }
+ float i2res = icall(value);
return i2res;
}
-void UnityEngine_Camera_set_depthTextureMode(MonoObject* thiz, int32_t value)
+float UnityEngine_Mathf_LinearToGammaSpace(float value)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
+ typedef float (* ICallMethod) (float value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_depthTextureMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mathf::LinearToGammaSpace");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Mathf::LinearToGammaSpace func not found");
+ return 0;
+ }
+ }
+ float i2res = icall(value);
+ return i2res;
}
-bool UnityEngine_Camera_get_clearStencilAfterLightingPass(MonoObject* thiz)
+uint16_t UnityEngine_Mathf_FloatToHalf(float val)
{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
+ typedef uint16_t (* ICallMethod) (float val);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_clearStencilAfterLightingPass");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- bool i2res = icall(i2thiz);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mathf::FloatToHalf");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Mathf::FloatToHalf func not found");
+ return 0;
+ }
+ }
+ uint16_t i2res = icall(val);
return i2res;
}
-void UnityEngine_Camera_set_clearStencilAfterLightingPass(MonoObject* thiz, bool value)
+float UnityEngine_Mathf_HalfToFloat(uint16_t val)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
+ typedef float (* ICallMethod) (uint16_t val);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_clearStencilAfterLightingPass");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mathf::HalfToFloat");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Mathf::HalfToFloat func not found");
+ return 0;
+ }
+ }
+ float i2res = icall(val);
+ return i2res;
}
-void UnityEngine_Camera_SetReplacementShader(MonoObject* thiz, MonoObject* shader, MonoString* replacementTag)
+float UnityEngine_Mathf_PerlinNoise(float x, float y)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* shader, Il2CppString* replacementTag);
+ typedef float (* ICallMethod) (float x, float y);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::SetReplacementShader");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- Il2CppObject* i2shader = get_il2cpp_object(shader,il2cpp_get_class_UnityEngine_Shader());
- Il2CppString* i2replacementTag = get_il2cpp_string(replacementTag);
- icall(i2thiz,i2shader,i2replacementTag);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mathf::PerlinNoise");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Mathf::PerlinNoise func not found");
+ return 0;
+ }
+ }
+ float i2res = icall(x,y);
+ return i2res;
}
-void UnityEngine_Camera_ResetReplacementShader(MonoObject* thiz)
+void UnityEngine_Mathf_CorrelatedColorTemperatureToRGB_Injected(float kelvin, void * ret)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
+ typedef void (* ICallMethod) (float kelvin, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::ResetReplacementShader");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mathf::CorrelatedColorTemperatureToRGB_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Mathf::CorrelatedColorTemperatureToRGB_Injected func not found");
+ return;
+ }
+ }
+ icall(kelvin,ret);
}
-int32_t UnityEngine_Camera_get_projectionMatrixMode(MonoObject* thiz)
+int32_t UnityEngine_RenderTexture_get_width(MonoObject* thiz)
{
typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_projectionMatrixMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::get_width");
+ if(!icall)
+ {
+ platform_log("UnityEngine.RenderTexture::get_width func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
int32_t i2res = icall(i2thiz);
return i2res;
}
-bool UnityEngine_Camera_get_usePhysicalProperties(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_usePhysicalProperties");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Camera_set_usePhysicalProperties(MonoObject* thiz, bool value)
+void UnityEngine_RenderTexture_set_width(MonoObject* thiz, int32_t value)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_usePhysicalProperties");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::set_width");
+ if(!icall)
+ {
+ platform_log("UnityEngine.RenderTexture::set_width func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
icall(i2thiz,value);
}
-float UnityEngine_Camera_get_focalLength(MonoObject* thiz)
+int32_t UnityEngine_RenderTexture_get_height(MonoObject* thiz)
{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
+ typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_focalLength");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- float i2res = icall(i2thiz);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::get_height");
+ if(!icall)
+ {
+ platform_log("UnityEngine.RenderTexture::get_height func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
+ int32_t i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_Camera_set_focalLength(MonoObject* thiz, float value)
+void UnityEngine_RenderTexture_set_height(MonoObject* thiz, int32_t value)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_focalLength");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::set_height");
+ if(!icall)
+ {
+ platform_log("UnityEngine.RenderTexture::set_height func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
icall(i2thiz,value);
}
-int32_t UnityEngine_Camera_get_gateFit(MonoObject* thiz)
+void UnityEngine_RenderTexture_set_graphicsFormat(MonoObject* thiz, int32_t value)
{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_gateFit");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- int32_t i2res = icall(i2thiz);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::set_graphicsFormat");
+ if(!icall)
+ {
+ platform_log("UnityEngine.RenderTexture::set_graphicsFormat func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
+ icall(i2thiz,value);
}
-void UnityEngine_Camera_set_gateFit(MonoObject* thiz, int32_t value)
+void UnityEngine_RenderTexture_set_depth_1(MonoObject* thiz, int32_t value)
{
typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_gateFit");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::set_depth");
+ if(!icall)
+ {
+ platform_log("UnityEngine.RenderTexture::set_depth func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
icall(i2thiz,value);
}
-float UnityEngine_Camera_GetGateFittedFieldOfView(MonoObject* thiz)
+void UnityEngine_RenderTexture_ReleaseTemporary(MonoObject* temp)
{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
+ typedef void (* ICallMethod) (Il2CppObject* temp);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::GetGateFittedFieldOfView");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- float i2res = icall(i2thiz);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::ReleaseTemporary");
+ if(!icall)
+ {
+ platform_log("UnityEngine.RenderTexture::ReleaseTemporary func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2temp = get_il2cpp_object(temp,il2cpp_get_class_UnityEngine_RenderTexture());
+ icall(i2temp);
}
-int32_t UnityEngine_Camera_get_pixelWidth(MonoObject* thiz)
+int32_t UnityEngine_QualitySettings_get_pixelLightCount()
{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
+ typedef int32_t (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_pixelWidth");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- int32_t i2res = icall(i2thiz);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_pixelLightCount");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::get_pixelLightCount func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall();
return i2res;
}
-int32_t UnityEngine_Camera_get_pixelHeight(MonoObject* thiz)
+void UnityEngine_QualitySettings_set_pixelLightCount(int32_t value)
{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
+ typedef void (* ICallMethod) (int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_pixelHeight");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- int32_t i2res = icall(i2thiz);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_pixelLightCount");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::set_pixelLightCount func not found");
+ return;
+ }
+ }
+ icall(value);
}
-int32_t UnityEngine_Camera_get_scaledPixelWidth(MonoObject* thiz)
+int32_t UnityEngine_QualitySettings_get_shadows()
{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
+ typedef int32_t (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_scaledPixelWidth");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- int32_t i2res = icall(i2thiz);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_shadows");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::get_shadows func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall();
return i2res;
}
-int32_t UnityEngine_Camera_get_scaledPixelHeight(MonoObject* thiz)
+void UnityEngine_QualitySettings_set_shadows(int32_t value)
{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
+ typedef void (* ICallMethod) (int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_scaledPixelHeight");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- int32_t i2res = icall(i2thiz);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_shadows");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::set_shadows func not found");
+ return;
+ }
+ }
+ icall(value);
}
-MonoObject* UnityEngine_Camera_get_targetTexture(MonoObject* thiz)
+int32_t UnityEngine_QualitySettings_get_shadowProjection()
{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
+ typedef int32_t (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_targetTexture");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- Il2CppObject* i2res = icall(i2thiz);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_RenderTexture());
- return monoi2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_shadowProjection");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::get_shadowProjection func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall();
+ return i2res;
}
-void UnityEngine_Camera_set_targetTexture(MonoObject* thiz, MonoObject* value)
+void UnityEngine_QualitySettings_set_shadowProjection(int32_t value)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* value);
+ typedef void (* ICallMethod) (int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_targetTexture");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_RenderTexture());
- icall(i2thiz,i2value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_shadowProjection");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::set_shadowProjection func not found");
+ return;
+ }
+ }
+ icall(value);
}
-MonoObject* UnityEngine_Camera_get_activeTexture(MonoObject* thiz)
+int32_t UnityEngine_QualitySettings_get_shadowCascades()
{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
+ typedef int32_t (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_activeTexture");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- Il2CppObject* i2res = icall(i2thiz);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_RenderTexture());
- return monoi2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_shadowCascades");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::get_shadowCascades func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall();
+ return i2res;
}
-int32_t UnityEngine_Camera_get_targetDisplay(MonoObject* thiz)
+void UnityEngine_QualitySettings_set_shadowCascades(int32_t value)
{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
+ typedef void (* ICallMethod) (int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_targetDisplay");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- int32_t i2res = icall(i2thiz);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_shadowCascades");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::set_shadowCascades func not found");
+ return;
+ }
+ }
+ icall(value);
}
-void UnityEngine_Camera_set_targetDisplay(MonoObject* thiz, int32_t value)
+float UnityEngine_QualitySettings_get_shadowDistance()
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
+ typedef float (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_targetDisplay");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_shadowDistance");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::get_shadowDistance func not found");
+ return 0;
+ }
+ }
+ float i2res = icall();
+ return i2res;
}
-MonoArray* UnityEngine_Camera_GetCameraBufferWarnings(MonoObject* thiz)
+void UnityEngine_QualitySettings_set_shadowDistance(float value)
{
- typedef Il2CppArray* (* ICallMethod) (Il2CppObject* thiz);
+ typedef void (* ICallMethod) (float value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::GetCameraBufferWarnings");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- Il2CppArray* i2res = icall(i2thiz);
- MonoArray* monoi2res = get_mono_array(i2res);
- return monoi2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_shadowDistance");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::set_shadowDistance func not found");
+ return;
+ }
+ }
+ icall(value);
}
-bool UnityEngine_Camera_get_useJitteredProjectionMatrixForTransparentRendering(MonoObject* thiz)
+int32_t UnityEngine_QualitySettings_get_shadowResolution()
{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
+ typedef int32_t (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_useJitteredProjectionMatrixForTransparentRendering");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- bool i2res = icall(i2thiz);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_shadowResolution");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::get_shadowResolution func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall();
return i2res;
}
-void UnityEngine_Camera_set_useJitteredProjectionMatrixForTransparentRendering(MonoObject* thiz, bool value)
+void UnityEngine_QualitySettings_set_shadowResolution(int32_t value)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
+ typedef void (* ICallMethod) (int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_useJitteredProjectionMatrixForTransparentRendering");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_shadowResolution");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::set_shadowResolution func not found");
+ return;
+ }
+ }
+ icall(value);
}
-void UnityEngine_Camera_ResetWorldToCameraMatrix(MonoObject* thiz)
+int32_t UnityEngine_QualitySettings_get_shadowmaskMode()
{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
+ typedef int32_t (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::ResetWorldToCameraMatrix");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_shadowmaskMode");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::get_shadowmaskMode func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall();
+ return i2res;
}
-void UnityEngine_Camera_ResetProjectionMatrix(MonoObject* thiz)
+void UnityEngine_QualitySettings_set_shadowmaskMode(int32_t value)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
+ typedef void (* ICallMethod) (int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::ResetProjectionMatrix");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_shadowmaskMode");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::set_shadowmaskMode func not found");
+ return;
+ }
+ }
+ icall(value);
}
-float UnityEngine_Camera_FocalLengthToFieldOfView(float focalLength, float sensorSize)
+float UnityEngine_QualitySettings_get_shadowNearPlaneOffset()
{
- typedef float (* ICallMethod) (float focalLength, float sensorSize);
+ typedef float (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::FocalLengthToFieldOfView");
- float i2res = icall(focalLength,sensorSize);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_shadowNearPlaneOffset");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::get_shadowNearPlaneOffset func not found");
+ return 0;
+ }
+ }
+ float i2res = icall();
return i2res;
}
-float UnityEngine_Camera_FieldOfViewToFocalLength(float fieldOfView, float sensorSize)
+void UnityEngine_QualitySettings_set_shadowNearPlaneOffset(float value)
{
- typedef float (* ICallMethod) (float fieldOfView, float sensorSize);
+ typedef void (* ICallMethod) (float value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::FieldOfViewToFocalLength");
- float i2res = icall(fieldOfView,sensorSize);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_shadowNearPlaneOffset");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::set_shadowNearPlaneOffset func not found");
+ return;
+ }
+ }
+ icall(value);
}
-float UnityEngine_Camera_HorizontalToVerticalFieldOfView(float horizontalFieldOfView, float aspectRatio)
+float UnityEngine_QualitySettings_get_shadowCascade2Split()
{
- typedef float (* ICallMethod) (float horizontalFieldOfView, float aspectRatio);
+ typedef float (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::HorizontalToVerticalFieldOfView");
- float i2res = icall(horizontalFieldOfView,aspectRatio);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_shadowCascade2Split");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::get_shadowCascade2Split func not found");
+ return 0;
+ }
+ }
+ float i2res = icall();
return i2res;
}
-float UnityEngine_Camera_VerticalToHorizontalFieldOfView(float verticalFieldOfView, float aspectRatio)
+void UnityEngine_QualitySettings_set_shadowCascade2Split(float value)
{
- typedef float (* ICallMethod) (float verticalFieldOfView, float aspectRatio);
+ typedef void (* ICallMethod) (float value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::VerticalToHorizontalFieldOfView");
- float i2res = icall(verticalFieldOfView,aspectRatio);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_shadowCascade2Split");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::set_shadowCascade2Split func not found");
+ return;
+ }
+ }
+ icall(value);
}
-MonoObject* UnityEngine_Camera_get_main()
+float UnityEngine_QualitySettings_get_lodBias()
{
- typedef Il2CppObject* (* ICallMethod) ();
+ typedef float (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_main");
- Il2CppObject* i2res = icall();
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Camera());
- return monoi2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_lodBias");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::get_lodBias func not found");
+ return 0;
+ }
+ }
+ float i2res = icall();
+ return i2res;
}
-MonoObject* UnityEngine_Camera_get_current()
+void UnityEngine_QualitySettings_set_lodBias(float value)
{
- typedef Il2CppObject* (* ICallMethod) ();
+ typedef void (* ICallMethod) (float value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_current");
- Il2CppObject* i2res = icall();
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Camera());
- return monoi2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_lodBias");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::set_lodBias func not found");
+ return;
+ }
+ }
+ icall(value);
}
-bool UnityEngine_Camera_get_stereoEnabled(MonoObject* thiz)
+int32_t UnityEngine_QualitySettings_get_anisotropicFiltering()
{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
+ typedef int32_t (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_stereoEnabled");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- bool i2res = icall(i2thiz);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_anisotropicFiltering");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::get_anisotropicFiltering func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall();
return i2res;
}
-float UnityEngine_Camera_get_stereoSeparation(MonoObject* thiz)
+void UnityEngine_QualitySettings_set_anisotropicFiltering(int32_t value)
{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
+ typedef void (* ICallMethod) (int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_stereoSeparation");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- float i2res = icall(i2thiz);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_anisotropicFiltering");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::set_anisotropicFiltering func not found");
+ return;
+ }
+ }
+ icall(value);
}
-void UnityEngine_Camera_set_stereoSeparation(MonoObject* thiz, float value)
+int32_t UnityEngine_QualitySettings_get_masterTextureLimit()
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
+ typedef int32_t (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_stereoSeparation");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_masterTextureLimit");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::get_masterTextureLimit func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall();
+ return i2res;
}
-float UnityEngine_Camera_get_stereoConvergence(MonoObject* thiz)
+void UnityEngine_QualitySettings_set_masterTextureLimit(int32_t value)
{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
+ typedef void (* ICallMethod) (int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_stereoConvergence");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- float i2res = icall(i2thiz);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_masterTextureLimit");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::set_masterTextureLimit func not found");
+ return;
+ }
+ }
+ icall(value);
}
-void UnityEngine_Camera_set_stereoConvergence(MonoObject* thiz, float value)
+int32_t UnityEngine_QualitySettings_get_maximumLODLevel()
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
+ typedef int32_t (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_stereoConvergence");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_maximumLODLevel");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::get_maximumLODLevel func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall();
+ return i2res;
}
-bool UnityEngine_Camera_get_areVRStereoViewMatricesWithinSingleCullTolerance(MonoObject* thiz)
+void UnityEngine_QualitySettings_set_maximumLODLevel(int32_t value)
{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
+ typedef void (* ICallMethod) (int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_areVRStereoViewMatricesWithinSingleCullTolerance");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- bool i2res = icall(i2thiz);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_maximumLODLevel");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::set_maximumLODLevel func not found");
+ return;
+ }
+ }
+ icall(value);
}
-int32_t UnityEngine_Camera_get_stereoTargetEye(MonoObject* thiz)
+int32_t UnityEngine_QualitySettings_get_particleRaycastBudget()
{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
+ typedef int32_t (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_stereoTargetEye");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- int32_t i2res = icall(i2thiz);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_particleRaycastBudget");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::get_particleRaycastBudget func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall();
return i2res;
}
-void UnityEngine_Camera_set_stereoTargetEye(MonoObject* thiz, int32_t value)
+void UnityEngine_QualitySettings_set_particleRaycastBudget(int32_t value)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
+ typedef void (* ICallMethod) (int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_stereoTargetEye");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_particleRaycastBudget");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::set_particleRaycastBudget func not found");
+ return;
+ }
+ }
+ icall(value);
}
-int32_t UnityEngine_Camera_get_stereoActiveEye(MonoObject* thiz)
+bool UnityEngine_QualitySettings_get_softParticles()
{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
+ typedef bool (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_stereoActiveEye");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- int32_t i2res = icall(i2thiz);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_softParticles");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::get_softParticles func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall();
return i2res;
}
-void UnityEngine_Camera_CopyStereoDeviceProjectionMatrixToNonJittered(MonoObject* thiz, int32_t eye)
+void UnityEngine_QualitySettings_set_softParticles(bool value)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t eye);
+ typedef void (* ICallMethod) (bool value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::CopyStereoDeviceProjectionMatrixToNonJittered");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,eye);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_softParticles");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::set_softParticles func not found");
+ return;
+ }
+ }
+ icall(value);
}
-void UnityEngine_Camera_ResetStereoProjectionMatrices(MonoObject* thiz)
+bool UnityEngine_QualitySettings_get_softVegetation()
{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
+ typedef bool (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::ResetStereoProjectionMatrices");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_softVegetation");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::get_softVegetation func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall();
+ return i2res;
}
-void UnityEngine_Camera_ResetStereoViewMatrices(MonoObject* thiz)
+void UnityEngine_QualitySettings_set_softVegetation(bool value)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
+ typedef void (* ICallMethod) (bool value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::ResetStereoViewMatrices");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_softVegetation");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::set_softVegetation func not found");
+ return;
+ }
+ }
+ icall(value);
}
-int32_t UnityEngine_Camera_GetAllCamerasCount()
+int32_t UnityEngine_QualitySettings_get_vSyncCount()
{
typedef int32_t (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::GetAllCamerasCount");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_vSyncCount");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::get_vSyncCount func not found");
+ return 0;
+ }
+ }
int32_t i2res = icall();
return i2res;
}
-int32_t UnityEngine_Camera_GetAllCamerasImpl(MonoArray* cam)
+void UnityEngine_QualitySettings_set_vSyncCount(int32_t value)
{
- typedef int32_t (* ICallMethod) (Il2CppArray* cam);
+ typedef void (* ICallMethod) (int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::GetAllCamerasImpl");
- Il2CppArray* i2cam = get_il2cpp_array(cam);
- int32_t i2res = icall(i2cam);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_vSyncCount");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::set_vSyncCount func not found");
+ return;
+ }
+ }
+ icall(value);
}
-bool UnityEngine_Camera_RenderToCubemapImpl(MonoObject* thiz, MonoObject* tex, int32_t faceMask)
+int32_t UnityEngine_QualitySettings_get_antiAliasing()
{
- typedef bool (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* tex, int32_t faceMask);
+ typedef int32_t (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::RenderToCubemapImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- Il2CppObject* i2tex = get_il2cpp_object(tex,il2cpp_get_class_UnityEngine_Texture());
- bool i2res = icall(i2thiz,i2tex,faceMask);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_antiAliasing");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::get_antiAliasing func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall();
return i2res;
}
-bool UnityEngine_Camera_RenderToCubemapEyeImpl(MonoObject* thiz, MonoObject* cubemap, int32_t faceMask, int32_t stereoEye)
+void UnityEngine_QualitySettings_set_antiAliasing(int32_t value)
{
- typedef bool (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* cubemap, int32_t faceMask, int32_t stereoEye);
+ typedef void (* ICallMethod) (int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::RenderToCubemapEyeImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- Il2CppObject* i2cubemap = get_il2cpp_object(cubemap,il2cpp_get_class_UnityEngine_RenderTexture());
- bool i2res = icall(i2thiz,i2cubemap,faceMask,stereoEye);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_antiAliasing");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::set_antiAliasing func not found");
+ return;
+ }
+ }
+ icall(value);
}
-void UnityEngine_Camera_Render(MonoObject* thiz)
+int32_t UnityEngine_QualitySettings_get_asyncUploadTimeSlice()
{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
+ typedef int32_t (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::Render");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_asyncUploadTimeSlice");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::get_asyncUploadTimeSlice func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall();
+ return i2res;
}
-void UnityEngine_Camera_RenderWithShader(MonoObject* thiz, MonoObject* shader, MonoString* replacementTag)
+void UnityEngine_QualitySettings_set_asyncUploadTimeSlice(int32_t value)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* shader, Il2CppString* replacementTag);
+ typedef void (* ICallMethod) (int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::RenderWithShader");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- Il2CppObject* i2shader = get_il2cpp_object(shader,il2cpp_get_class_UnityEngine_Shader());
- Il2CppString* i2replacementTag = get_il2cpp_string(replacementTag);
- icall(i2thiz,i2shader,i2replacementTag);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_asyncUploadTimeSlice");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::set_asyncUploadTimeSlice func not found");
+ return;
+ }
+ }
+ icall(value);
}
-void UnityEngine_Camera_RenderDontRestore(MonoObject* thiz)
+int32_t UnityEngine_QualitySettings_get_asyncUploadBufferSize()
{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
+ typedef int32_t (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::RenderDontRestore");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_asyncUploadBufferSize");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::get_asyncUploadBufferSize func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall();
+ return i2res;
}
-void UnityEngine_Camera_SetupCurrent(MonoObject* cur)
+void UnityEngine_QualitySettings_set_asyncUploadBufferSize(int32_t value)
{
- typedef void (* ICallMethod) (Il2CppObject* cur);
+ typedef void (* ICallMethod) (int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::SetupCurrent");
- Il2CppObject* i2cur = get_il2cpp_object(cur,il2cpp_get_class_UnityEngine_Camera());
- icall(i2cur);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_asyncUploadBufferSize");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::set_asyncUploadBufferSize func not found");
+ return;
+ }
+ }
+ icall(value);
}
-void UnityEngine_Camera_CopyFrom(MonoObject* thiz, MonoObject* other)
+bool UnityEngine_QualitySettings_get_asyncUploadPersistentBuffer()
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* other);
+ typedef bool (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::CopyFrom");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- Il2CppObject* i2other = get_il2cpp_object(other,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,i2other);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_asyncUploadPersistentBuffer");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::get_asyncUploadPersistentBuffer func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall();
+ return i2res;
}
-int32_t UnityEngine_Camera_get_commandBufferCount(MonoObject* thiz)
+void UnityEngine_QualitySettings_set_asyncUploadPersistentBuffer(bool value)
{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
+ typedef void (* ICallMethod) (bool value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_commandBufferCount");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- int32_t i2res = icall(i2thiz);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_asyncUploadPersistentBuffer");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::set_asyncUploadPersistentBuffer func not found");
+ return;
+ }
+ }
+ icall(value);
}
-void UnityEngine_Camera_RemoveCommandBuffers(MonoObject* thiz, int32_t evt)
+bool UnityEngine_QualitySettings_get_realtimeReflectionProbes()
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t evt);
+ typedef bool (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::RemoveCommandBuffers");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,evt);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_realtimeReflectionProbes");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::get_realtimeReflectionProbes func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall();
+ return i2res;
}
-void UnityEngine_Camera_RemoveAllCommandBuffers(MonoObject* thiz)
+void UnityEngine_QualitySettings_set_realtimeReflectionProbes(bool value)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
+ typedef void (* ICallMethod) (bool value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::RemoveAllCommandBuffers");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_realtimeReflectionProbes");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::set_realtimeReflectionProbes func not found");
+ return;
+ }
+ }
+ icall(value);
}
-void UnityEngine_Camera_AddCommandBufferImpl(MonoObject* thiz, int32_t evt, MonoObject* buffer)
+bool UnityEngine_QualitySettings_get_billboardsFaceCameraPosition()
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t evt, Il2CppObject* buffer);
+ typedef bool (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::AddCommandBufferImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- Il2CppObject* i2buffer = get_il2cpp_object(buffer,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2thiz,evt,i2buffer);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_billboardsFaceCameraPosition");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::get_billboardsFaceCameraPosition func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall();
+ return i2res;
}
-void UnityEngine_Camera_AddCommandBufferAsyncImpl(MonoObject* thiz, int32_t evt, MonoObject* buffer, int32_t queueType)
+void UnityEngine_QualitySettings_set_billboardsFaceCameraPosition(bool value)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t evt, Il2CppObject* buffer, int32_t queueType);
+ typedef void (* ICallMethod) (bool value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::AddCommandBufferAsyncImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- Il2CppObject* i2buffer = get_il2cpp_object(buffer,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2thiz,evt,i2buffer,queueType);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_billboardsFaceCameraPosition");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::set_billboardsFaceCameraPosition func not found");
+ return;
+ }
+ }
+ icall(value);
}
-void UnityEngine_Camera_RemoveCommandBufferImpl(MonoObject* thiz, int32_t evt, MonoObject* buffer)
+float UnityEngine_QualitySettings_get_resolutionScalingFixedDPIFactor()
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t evt, Il2CppObject* buffer);
+ typedef float (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::RemoveCommandBufferImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- Il2CppObject* i2buffer = get_il2cpp_object(buffer,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2thiz,evt,i2buffer);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_resolutionScalingFixedDPIFactor");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::get_resolutionScalingFixedDPIFactor func not found");
+ return 0;
+ }
+ }
+ float i2res = icall();
+ return i2res;
}
-MonoArray* UnityEngine_Camera_GetCommandBuffers(MonoObject* thiz, int32_t evt)
+void UnityEngine_QualitySettings_set_resolutionScalingFixedDPIFactor(float value)
{
- typedef Il2CppArray* (* ICallMethod) (Il2CppObject* thiz, int32_t evt);
+ typedef void (* ICallMethod) (float value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::GetCommandBuffers");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- Il2CppArray* i2res = icall(i2thiz,evt);
- MonoArray* monoi2res = get_mono_array(i2res);
- return monoi2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_resolutionScalingFixedDPIFactor");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::set_resolutionScalingFixedDPIFactor func not found");
+ return;
+ }
+ }
+ icall(value);
}
-bool UnityEngine_Camera_GetCullingParameters_Internal(MonoObject* camera, bool stereoAware, void * cullingParameters, int32_t managedCullingParametersSize)
+int32_t UnityEngine_QualitySettings_get_skinWeights()
{
- typedef bool (* ICallMethod) (Il2CppObject* camera, bool stereoAware, void * cullingParameters, int32_t managedCullingParametersSize);
+ typedef int32_t (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::GetCullingParameters_Internal");
- Il2CppObject* i2camera = get_il2cpp_object(camera,il2cpp_get_class_UnityEngine_Camera());
- bool i2res = icall(i2camera,stereoAware,cullingParameters,managedCullingParametersSize);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_skinWeights");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::get_skinWeights func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall();
return i2res;
}
-void UnityEngine_Camera_get_transparencySortAxis_Injected(MonoObject* thiz, void * ret)
+void UnityEngine_QualitySettings_set_skinWeights(int32_t value)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
+ typedef void (* ICallMethod) (int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_transparencySortAxis_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_skinWeights");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::set_skinWeights func not found");
+ return;
+ }
+ }
+ icall(value);
}
-void UnityEngine_Camera_set_transparencySortAxis_Injected(MonoObject* thiz, void * value)
+bool UnityEngine_QualitySettings_get_streamingMipmapsActive()
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
+ typedef bool (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_transparencySortAxis_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_streamingMipmapsActive");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::get_streamingMipmapsActive func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall();
+ return i2res;
}
-void UnityEngine_Camera_get_velocity_Injected(MonoObject* thiz, void * ret)
+void UnityEngine_QualitySettings_set_streamingMipmapsActive(bool value)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
+ typedef void (* ICallMethod) (bool value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_velocity_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_streamingMipmapsActive");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::set_streamingMipmapsActive func not found");
+ return;
+ }
+ }
+ icall(value);
}
-void UnityEngine_Camera_get_cullingMatrix_Injected(MonoObject* thiz, void * ret)
+float UnityEngine_QualitySettings_get_streamingMipmapsMemoryBudget()
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
+ typedef float (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_cullingMatrix_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_streamingMipmapsMemoryBudget");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::get_streamingMipmapsMemoryBudget func not found");
+ return 0;
+ }
+ }
+ float i2res = icall();
+ return i2res;
}
-void UnityEngine_Camera_set_cullingMatrix_Injected(MonoObject* thiz, void * value)
+void UnityEngine_QualitySettings_set_streamingMipmapsMemoryBudget(float value)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
+ typedef void (* ICallMethod) (float value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_cullingMatrix_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_streamingMipmapsMemoryBudget");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::set_streamingMipmapsMemoryBudget func not found");
+ return;
+ }
+ }
+ icall(value);
}
-void UnityEngine_Camera_get_backgroundColor_Injected(MonoObject* thiz, void * ret)
+int32_t UnityEngine_QualitySettings_get_streamingMipmapsRenderersPerFrame()
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
+ typedef int32_t (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_backgroundColor_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_streamingMipmapsRenderersPerFrame");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::get_streamingMipmapsRenderersPerFrame func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall();
+ return i2res;
}
-void UnityEngine_Camera_set_backgroundColor_Injected(MonoObject* thiz, void * value)
+void UnityEngine_QualitySettings_set_streamingMipmapsRenderersPerFrame(int32_t value)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
+ typedef void (* ICallMethod) (int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_backgroundColor_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_streamingMipmapsRenderersPerFrame");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::set_streamingMipmapsRenderersPerFrame func not found");
+ return;
+ }
+ }
+ icall(value);
}
-void UnityEngine_Camera_get_sensorSize_Injected(MonoObject* thiz, void * ret)
+int32_t UnityEngine_QualitySettings_get_streamingMipmapsMaxLevelReduction()
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
+ typedef int32_t (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_sensorSize_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_streamingMipmapsMaxLevelReduction");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::get_streamingMipmapsMaxLevelReduction func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall();
+ return i2res;
}
-void UnityEngine_Camera_set_sensorSize_Injected(MonoObject* thiz, void * value)
+void UnityEngine_QualitySettings_set_streamingMipmapsMaxLevelReduction(int32_t value)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
+ typedef void (* ICallMethod) (int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_sensorSize_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_streamingMipmapsMaxLevelReduction");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::set_streamingMipmapsMaxLevelReduction func not found");
+ return;
+ }
+ }
+ icall(value);
}
-void UnityEngine_Camera_get_lensShift_Injected(MonoObject* thiz, void * ret)
+bool UnityEngine_QualitySettings_get_streamingMipmapsAddAllCameras()
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
+ typedef bool (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_lensShift_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_streamingMipmapsAddAllCameras");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::get_streamingMipmapsAddAllCameras func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall();
+ return i2res;
}
-void UnityEngine_Camera_set_lensShift_Injected(MonoObject* thiz, void * value)
+void UnityEngine_QualitySettings_set_streamingMipmapsAddAllCameras(bool value)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
+ typedef void (* ICallMethod) (bool value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_lensShift_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_streamingMipmapsAddAllCameras");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::set_streamingMipmapsAddAllCameras func not found");
+ return;
+ }
+ }
+ icall(value);
}
-void UnityEngine_Camera_GetGateFittedLensShift_Injected(MonoObject* thiz, void * ret)
+int32_t UnityEngine_QualitySettings_get_streamingMipmapsMaxFileIORequests()
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
+ typedef int32_t (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::GetGateFittedLensShift_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_streamingMipmapsMaxFileIORequests");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::get_streamingMipmapsMaxFileIORequests func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall();
+ return i2res;
}
-void UnityEngine_Camera_GetLocalSpaceAim_Injected(MonoObject* thiz, void * ret)
+void UnityEngine_QualitySettings_set_streamingMipmapsMaxFileIORequests(int32_t value)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
+ typedef void (* ICallMethod) (int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::GetLocalSpaceAim_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_streamingMipmapsMaxFileIORequests");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::set_streamingMipmapsMaxFileIORequests func not found");
+ return;
+ }
+ }
+ icall(value);
}
-void UnityEngine_Camera_get_rect_Injected(MonoObject* thiz, void * ret)
+int32_t UnityEngine_QualitySettings_get_maxQueuedFrames()
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
+ typedef int32_t (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_rect_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_maxQueuedFrames");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::get_maxQueuedFrames func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall();
+ return i2res;
}
-void UnityEngine_Camera_set_rect_Injected(MonoObject* thiz, void * value)
+void UnityEngine_QualitySettings_set_maxQueuedFrames(int32_t value)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
+ typedef void (* ICallMethod) (int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_rect_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_maxQueuedFrames");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::set_maxQueuedFrames func not found");
+ return;
+ }
+ }
+ icall(value);
}
-void UnityEngine_Camera_get_pixelRect_Injected(MonoObject* thiz, void * ret)
+MonoArray* UnityEngine_QualitySettings_get_names()
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
+ typedef Il2CppArray* (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_pixelRect_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_names");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::get_names func not found");
+ return NULL;
+ }
+ }
+ Il2CppArray* i2res = icall();
+ MonoArray* monoi2res = get_mono_array(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.QualitySettings::get_names fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void UnityEngine_Camera_set_pixelRect_Injected(MonoObject* thiz, void * value)
+int32_t UnityEngine_QualitySettings_get_desiredColorSpace()
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
+ typedef int32_t (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_pixelRect_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_desiredColorSpace");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::get_desiredColorSpace func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall();
+ return i2res;
}
-void UnityEngine_Camera_SetTargetBuffersImpl_Injected(MonoObject* thiz, void * color, void * depth)
+int32_t UnityEngine_QualitySettings_get_activeColorSpace()
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * color, void * depth);
+ typedef int32_t (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::SetTargetBuffersImpl_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,color,depth);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_activeColorSpace");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::get_activeColorSpace func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall();
+ return i2res;
}
-void UnityEngine_Camera_SetTargetBuffersMRTImpl_Injected(MonoObject* thiz, void* color, void * depth)
+int32_t UnityEngine_QualitySettings_GetQualityLevel()
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void* color, void * depth);
+ typedef int32_t (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::SetTargetBuffersMRTImpl_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,color,depth);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::GetQualityLevel");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::GetQualityLevel func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall();
+ return i2res;
}
-void UnityEngine_Camera_get_cameraToWorldMatrix_Injected(MonoObject* thiz, void * ret)
+void UnityEngine_QualitySettings_SetQualityLevel(int32_t index, bool applyExpensiveChanges)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
+ typedef void (* ICallMethod) (int32_t index, bool applyExpensiveChanges);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_cameraToWorldMatrix_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::SetQualityLevel");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::SetQualityLevel func not found");
+ return;
+ }
+ }
+ icall(index,applyExpensiveChanges);
}
-void UnityEngine_Camera_get_worldToCameraMatrix_Injected(MonoObject* thiz, void * ret)
+void UnityEngine_QualitySettings_SetLODSettings(float lodBias, int32_t maximumLODLevel, bool setDirty)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
+ typedef void (* ICallMethod) (float lodBias, int32_t maximumLODLevel, bool setDirty);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_worldToCameraMatrix_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::SetLODSettings");
+ if(!icall)
+ {
+ platform_log("UnityEngine.QualitySettings::SetLODSettings func not found");
+ return;
+ }
+ }
+ icall(lodBias,maximumLODLevel,setDirty);
}
-void UnityEngine_Camera_set_worldToCameraMatrix_Injected(MonoObject* thiz, void * value)
+void UnityEngine_Vector3_Slerp_Injected(void * a, void * b, float t, void * ret)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
+ typedef void (* ICallMethod) (void * a, void * b, float t, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_worldToCameraMatrix_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Vector3::Slerp_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Vector3::Slerp_Injected func not found");
+ return;
+ }
+ }
+ icall(a,b,t,ret);
}
-void UnityEngine_Camera_get_projectionMatrix_Injected(MonoObject* thiz, void * ret)
+bool UnityEngine_SystemInfo_IsFormatSupported(int32_t format, int32_t usage)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
+ typedef bool (* ICallMethod) (int32_t format, int32_t usage);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_projectionMatrix_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::IsFormatSupported");
+ if(!icall)
+ {
+ platform_log("UnityEngine.SystemInfo::IsFormatSupported func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall(format,usage);
+ return i2res;
}
-void UnityEngine_Camera_set_projectionMatrix_Injected(MonoObject* thiz, void * value)
+int32_t UnityEngine_SystemInfo_GetCompatibleFormat(int32_t format, int32_t usage)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
+ typedef int32_t (* ICallMethod) (int32_t format, int32_t usage);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_projectionMatrix_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::GetCompatibleFormat");
+ if(!icall)
+ {
+ platform_log("UnityEngine.SystemInfo::GetCompatibleFormat func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall(format,usage);
+ return i2res;
}
-void UnityEngine_Camera_get_nonJitteredProjectionMatrix_Injected(MonoObject* thiz, void * ret)
+int32_t UnityEngine_SystemInfo_GetGraphicsFormat(int32_t format)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
+ typedef int32_t (* ICallMethod) (int32_t format);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_nonJitteredProjectionMatrix_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::GetGraphicsFormat");
+ if(!icall)
+ {
+ platform_log("UnityEngine.SystemInfo::GetGraphicsFormat func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall(format);
+ return i2res;
}
-void UnityEngine_Camera_set_nonJitteredProjectionMatrix_Injected(MonoObject* thiz, void * value)
+void UnityEngine_Matrix4x4_TRS_Injected(void * pos, void * q, void * s, void * ret)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
+ typedef void (* ICallMethod) (void * pos, void * q, void * s, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_nonJitteredProjectionMatrix_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Matrix4x4::TRS_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Matrix4x4::TRS_Injected func not found");
+ return;
+ }
+ }
+ icall(pos,q,s,ret);
}
-void UnityEngine_Camera_get_previousViewProjectionMatrix_Injected(MonoObject* thiz, void * ret)
+bool UnityEngine_Matrix4x4_Inverse3DAffine_Injected(void * input, void * result)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
+ typedef bool (* ICallMethod) (void * input, void * result);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_previousViewProjectionMatrix_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Matrix4x4::Inverse3DAffine_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Matrix4x4::Inverse3DAffine_Injected func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall(input,result);
+ return i2res;
}
-void UnityEngine_Camera_CalculateObliqueMatrix_Injected(MonoObject* thiz, void * clipPlane, void * ret)
+void UnityEngine_Matrix4x4_Inverse_Injected(void * m, void * ret)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * clipPlane, void * ret);
+ typedef void (* ICallMethod) (void * m, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::CalculateObliqueMatrix_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,clipPlane,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Matrix4x4::Inverse_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Matrix4x4::Inverse_Injected func not found");
+ return;
+ }
+ }
+ icall(m,ret);
}
-void UnityEngine_Camera_WorldToScreenPoint_Injected(MonoObject* thiz, void * position, int32_t eye, void * ret)
+void UnityEngine_Matrix4x4_Perspective_Injected(float fov, float aspect, float zNear, float zFar, void * ret)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * position, int32_t eye, void * ret);
+ typedef void (* ICallMethod) (float fov, float aspect, float zNear, float zFar, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::WorldToScreenPoint_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,position,eye,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Matrix4x4::Perspective_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Matrix4x4::Perspective_Injected func not found");
+ return;
+ }
+ }
+ icall(fov,aspect,zNear,zFar,ret);
}
-void UnityEngine_Camera_WorldToViewportPoint_Injected(MonoObject* thiz, void * position, int32_t eye, void * ret)
+void UnityEngine_Quaternion_FromToRotation_Injected(void * fromDirection, void * toDirection, void * ret)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * position, int32_t eye, void * ret);
+ typedef void (* ICallMethod) (void * fromDirection, void * toDirection, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::WorldToViewportPoint_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,position,eye,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Quaternion::FromToRotation_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Quaternion::FromToRotation_Injected func not found");
+ return;
+ }
+ }
+ icall(fromDirection,toDirection,ret);
}
-void UnityEngine_Camera_ViewportToWorldPoint_Injected(MonoObject* thiz, void * position, int32_t eye, void * ret)
+void UnityEngine_Quaternion_Inverse_Injected_1(void * rotation, void * ret)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * position, int32_t eye, void * ret);
+ typedef void (* ICallMethod) (void * rotation, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::ViewportToWorldPoint_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,position,eye,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Quaternion::Inverse_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Quaternion::Inverse_Injected func not found");
+ return;
+ }
+ }
+ icall(rotation,ret);
}
-void UnityEngine_Camera_ScreenToWorldPoint_Injected(MonoObject* thiz, void * position, int32_t eye, void * ret)
+void UnityEngine_Quaternion_Slerp_Injected_1(void * a, void * b, float t, void * ret)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * position, int32_t eye, void * ret);
+ typedef void (* ICallMethod) (void * a, void * b, float t, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::ScreenToWorldPoint_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,position,eye,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Quaternion::Slerp_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Quaternion::Slerp_Injected func not found");
+ return;
+ }
+ }
+ icall(a,b,t,ret);
}
-void UnityEngine_Camera_ScreenToViewportPoint_Injected(MonoObject* thiz, void * position, void * ret)
+void UnityEngine_Quaternion_Lerp_Injected(void * a, void * b, float t, void * ret)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * position, void * ret);
+ typedef void (* ICallMethod) (void * a, void * b, float t, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::ScreenToViewportPoint_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,position,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Quaternion::Lerp_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Quaternion::Lerp_Injected func not found");
+ return;
+ }
+ }
+ icall(a,b,t,ret);
}
-void UnityEngine_Camera_ViewportToScreenPoint_Injected(MonoObject* thiz, void * position, void * ret)
+void UnityEngine_Quaternion_Internal_FromEulerRad_Injected(void * euler, void * ret)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * position, void * ret);
+ typedef void (* ICallMethod) (void * euler, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::ViewportToScreenPoint_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,position,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Quaternion::Internal_FromEulerRad_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Quaternion::Internal_FromEulerRad_Injected func not found");
+ return;
+ }
+ }
+ icall(euler,ret);
}
-void UnityEngine_Camera_GetFrustumPlaneSizeAt_Injected(MonoObject* thiz, float distance, void * ret)
+void UnityEngine_Quaternion_Internal_ToEulerRad_Injected(void * rotation, void * ret)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float distance, void * ret);
+ typedef void (* ICallMethod) (void * rotation, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::GetFrustumPlaneSizeAt_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,distance,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Quaternion::Internal_ToEulerRad_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Quaternion::Internal_ToEulerRad_Injected func not found");
+ return;
+ }
+ }
+ icall(rotation,ret);
}
-void UnityEngine_Camera_ViewportPointToRay_Injected(MonoObject* thiz, void * pos, int32_t eye, void * ret)
+void UnityEngine_Quaternion_AngleAxis_Injected(float angle, void * axis, void * ret)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * pos, int32_t eye, void * ret);
+ typedef void (* ICallMethod) (float angle, void * axis, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::ViewportPointToRay_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,pos,eye,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Quaternion::AngleAxis_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Quaternion::AngleAxis_Injected func not found");
+ return;
+ }
+ }
+ icall(angle,axis,ret);
}
-void UnityEngine_Camera_ScreenPointToRay_Injected(MonoObject* thiz, void * pos, int32_t eye, void * ret)
+void UnityEngine_Quaternion_LookRotation_Injected(void * forward, void * upwards, void * ret)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * pos, int32_t eye, void * ret);
+ typedef void (* ICallMethod) (void * forward, void * upwards, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::ScreenPointToRay_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,pos,eye,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Quaternion::LookRotation_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Quaternion::LookRotation_Injected func not found");
+ return;
+ }
+ }
+ icall(forward,upwards,ret);
}
-void UnityEngine_Camera_CalculateFrustumCornersInternal_Injected(MonoObject* thiz, void * viewport, float z, int32_t eye, void* outCorners)
+int32_t UnityEngine_Object_get_hideFlags(MonoObject* thiz)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * viewport, float z, int32_t eye, void* outCorners);
+ typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::CalculateFrustumCornersInternal_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,viewport,z,eye,outCorners);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Object::get_hideFlags");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Object::get_hideFlags func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Object());
+ int32_t i2res = icall(i2thiz);
+ return i2res;
}
-void UnityEngine_Camera_CalculateProjectionMatrixFromPhysicalPropertiesInternal_Injected(void * output, float focalLength, void * sensorSize, void * lensShift, float nearClip, float farClip, float gateAspect, int32_t gateFitMode)
+void UnityEngine_Object_set_hideFlags(MonoObject* thiz, int32_t value)
{
- typedef void (* ICallMethod) (void * output, float focalLength, void * sensorSize, void * lensShift, float nearClip, float farClip, float gateAspect, int32_t gateFitMode);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::CalculateProjectionMatrixFromPhysicalPropertiesInternal_Injected");
- icall(output,focalLength,sensorSize,lensShift,nearClip,farClip,gateAspect,gateFitMode);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Object::set_hideFlags");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Object::set_hideFlags func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Object());
+ icall(i2thiz,value);
}
-void UnityEngine_Camera_get_scene_Injected(MonoObject* thiz, void * ret)
+MonoObject* UnityEngine_Object_Internal_CloneSingle(MonoObject* data)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
+ typedef Il2CppObject* (* ICallMethod) (Il2CppObject* data);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::get_scene_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Object::Internal_CloneSingle");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Object::Internal_CloneSingle func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2data = get_il2cpp_object(data,il2cpp_get_class_UnityEngine_Object());
+ Il2CppObject* i2res = icall(i2data);
+ MonoObject* monoi2res = get_mono_object(i2res,get_mono_class(il2cpp_object_get_class(i2res)));
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Object::Internal_CloneSingle fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void UnityEngine_Camera_set_scene_Injected(MonoObject* thiz, void * value)
+MonoString* UnityEngine_Object_ToString(MonoObject* obj)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
+ typedef Il2CppString* (* ICallMethod) (Il2CppObject* obj);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::set_scene_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Object::ToString");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Object::ToString func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2obj = get_il2cpp_object(obj,il2cpp_get_class_UnityEngine_Object());
+ Il2CppString* i2res = icall(i2obj);
+ MonoString* monoi2res = get_mono_string(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Object::ToString fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void UnityEngine_Camera_GetStereoNonJitteredProjectionMatrix_Injected(MonoObject* thiz, int32_t eye, void * ret)
+MonoObject* UnityEngine_Object_FindObjectFromInstanceID(int32_t instanceID)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t eye, void * ret);
+ typedef Il2CppObject* (* ICallMethod) (int32_t instanceID);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::GetStereoNonJitteredProjectionMatrix_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,eye,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Object::FindObjectFromInstanceID");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Object::FindObjectFromInstanceID func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2res = icall(instanceID);
+ MonoObject* monoi2res = get_mono_object(i2res,get_mono_class(il2cpp_object_get_class(i2res)));
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Object::FindObjectFromInstanceID fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void UnityEngine_Camera_GetStereoViewMatrix_Injected(MonoObject* thiz, int32_t eye, void * ret)
+void UnityEngine_Object_Destroy(MonoObject* obj, float t)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t eye, void * ret);
+ typedef void (* ICallMethod) (Il2CppObject* obj, float t);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::GetStereoViewMatrix_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,eye,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Object::Destroy");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Object::Destroy func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2obj = get_il2cpp_object(obj,il2cpp_get_class_UnityEngine_Object());
+ icall(i2obj,t);
}
-void UnityEngine_Camera_GetStereoProjectionMatrix_Injected(MonoObject* thiz, int32_t eye, void * ret)
+void UnityEngine_Object_DestroyImmediate(MonoObject* obj, bool allowDestroyingAssets)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t eye, void * ret);
+ typedef void (* ICallMethod) (Il2CppObject* obj, bool allowDestroyingAssets);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::GetStereoProjectionMatrix_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,eye,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Object::DestroyImmediate");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Object::DestroyImmediate func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2obj = get_il2cpp_object(obj,il2cpp_get_class_UnityEngine_Object());
+ icall(i2obj,allowDestroyingAssets);
}
-void UnityEngine_Camera_SetStereoProjectionMatrix_Injected(MonoObject* thiz, int32_t eye, void * matrix)
+MonoArray* UnityEngine_Object_FindObjectsOfType(MonoReflectionType* type, bool includeInactive)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t eye, void * matrix);
+ typedef Il2CppArray* (* ICallMethod) (Il2CppReflectionType* type, bool includeInactive);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::SetStereoProjectionMatrix_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,eye,matrix);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Object::FindObjectsOfType");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Object::FindObjectsOfType func not found");
+ return NULL;
+ }
+ }
+ Il2CppReflectionType* i2type = get_il2cpp_reflection_type(type);
+ Il2CppArray* i2res = icall(i2type,includeInactive);
+ MonoArray* monoi2res = get_mono_array(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Object::FindObjectsOfType fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void UnityEngine_Camera_SetStereoViewMatrix_Injected(MonoObject* thiz, int32_t eye, void * matrix)
+void UnityEngine_Object_DontDestroyOnLoad(MonoObject* target)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t eye, void * matrix);
+ typedef void (* ICallMethod) (Il2CppObject* target);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Camera::SetStereoViewMatrix_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,eye,matrix);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Object::DontDestroyOnLoad");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Object::DontDestroyOnLoad func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2target = get_il2cpp_object(target,il2cpp_get_class_UnityEngine_Object());
+ icall(i2target);
}
-void UnityEngine_CullingGroup_DisposeInternal(MonoObject* thiz)
+int32_t UnityEngine_Transform_get_childCount(MonoObject* thiz)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
+ typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CullingGroup::DisposeInternal");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CullingGroup());
- icall(i2thiz);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::get_childCount");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Transform::get_childCount func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
+ int32_t i2res = icall(i2thiz);
+ return i2res;
}
-bool UnityEngine_CullingGroup_get_enabled(MonoObject* thiz)
+bool UnityEngine_Transform_get_hasChanged(MonoObject* thiz)
{
typedef bool (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CullingGroup::get_enabled");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CullingGroup());
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::get_hasChanged");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Transform::get_hasChanged func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
bool i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_CullingGroup_set_enabled(MonoObject* thiz, bool value)
+void UnityEngine_Transform_set_hasChanged(MonoObject* thiz, bool value)
{
typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CullingGroup::set_enabled");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CullingGroup());
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::set_hasChanged");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Transform::set_hasChanged func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
icall(i2thiz,value);
}
-MonoObject* UnityEngine_CullingGroup_get_targetCamera(MonoObject* thiz)
+MonoObject* UnityEngine_Transform_GetParent(MonoObject* thiz)
{
typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CullingGroup::get_targetCamera");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CullingGroup());
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::GetParent");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Transform::GetParent func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
Il2CppObject* i2res = icall(i2thiz);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Camera());
+ MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Transform());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Transform::GetParent fail to convert il2cpp obj to mono");
+ }
return monoi2res;
}
-void UnityEngine_CullingGroup_set_targetCamera(MonoObject* thiz, MonoObject* value)
+void UnityEngine_Transform_SetParent(MonoObject* thiz, MonoObject* parent, bool worldPositionStays)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* value);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* parent, bool worldPositionStays);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CullingGroup::set_targetCamera");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CullingGroup());
- Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,i2value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::SetParent");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Transform::SetParent func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
+ Il2CppObject* i2parent = get_il2cpp_object(parent,il2cpp_get_class_UnityEngine_Transform());
+ icall(i2thiz,i2parent,worldPositionStays);
}
-void UnityEngine_CullingGroup_SetBoundingSpheres(MonoObject* thiz, void* array)
+MonoObject* UnityEngine_Transform_GetRoot(MonoObject* thiz)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void* array);
+ typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CullingGroup::SetBoundingSpheres");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CullingGroup());
- icall(i2thiz,array);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::GetRoot");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Transform::GetRoot func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
+ Il2CppObject* i2res = icall(i2thiz);
+ MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Transform());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Transform::GetRoot fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void UnityEngine_CullingGroup_SetBoundingSphereCount(MonoObject* thiz, int32_t count)
+void UnityEngine_Transform_SetAsFirstSibling(MonoObject* thiz)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t count);
+ typedef void (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CullingGroup::SetBoundingSphereCount");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CullingGroup());
- icall(i2thiz,count);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::SetAsFirstSibling");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Transform::SetAsFirstSibling func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
+ icall(i2thiz);
}
-void UnityEngine_CullingGroup_EraseSwapBack(MonoObject* thiz, int32_t index)
+MonoObject* UnityEngine_Transform_FindRelativeTransformWithPath(MonoObject* transform, MonoString* path, bool isActiveOnly)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t index);
+ typedef Il2CppObject* (* ICallMethod) (Il2CppObject* transform, Il2CppString* path, bool isActiveOnly);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CullingGroup::EraseSwapBack");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CullingGroup());
- icall(i2thiz,index);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::FindRelativeTransformWithPath");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Transform::FindRelativeTransformWithPath func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2transform = get_il2cpp_object(transform,il2cpp_get_class_UnityEngine_Transform());
+ Il2CppString* i2path = get_il2cpp_string(path);
+ Il2CppObject* i2res = icall(i2transform,i2path,isActiveOnly);
+ MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Transform());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Transform::FindRelativeTransformWithPath fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-int32_t UnityEngine_CullingGroup_QueryIndices(MonoObject* thiz, bool visible, int32_t distanceIndex, int32_t options, void* result, int32_t firstIndex)
+bool UnityEngine_Transform_IsChildOf(MonoObject* thiz, MonoObject* parent)
{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz, bool visible, int32_t distanceIndex, int32_t options, void* result, int32_t firstIndex);
+ typedef bool (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* parent);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CullingGroup::QueryIndices");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CullingGroup());
- int32_t i2res = icall(i2thiz,visible,distanceIndex,options,result,firstIndex);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::IsChildOf");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Transform::IsChildOf func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
+ Il2CppObject* i2parent = get_il2cpp_object(parent,il2cpp_get_class_UnityEngine_Transform());
+ bool i2res = icall(i2thiz,i2parent);
return i2res;
}
-bool UnityEngine_CullingGroup_IsVisible(MonoObject* thiz, int32_t index)
+MonoObject* UnityEngine_Transform_GetChild(MonoObject* thiz, int32_t index)
{
- typedef bool (* ICallMethod) (Il2CppObject* thiz, int32_t index);
+ typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz, int32_t index);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CullingGroup::IsVisible");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CullingGroup());
- bool i2res = icall(i2thiz,index);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::GetChild");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Transform::GetChild func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
+ Il2CppObject* i2res = icall(i2thiz,index);
+ MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Transform());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Transform::GetChild fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-int32_t UnityEngine_CullingGroup_GetDistance(MonoObject* thiz, int32_t index)
+void UnityEngine_Transform_get_position_Injected(MonoObject* thiz, void * ret)
{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz, int32_t index);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CullingGroup::GetDistance");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CullingGroup());
- int32_t i2res = icall(i2thiz,index);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::get_position_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Transform::get_position_Injected func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
+ icall(i2thiz,ret);
}
-void UnityEngine_CullingGroup_SetBoundingDistances(MonoObject* thiz, void* distances)
+void UnityEngine_Transform_set_position_Injected(MonoObject* thiz, void * value)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void* distances);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CullingGroup::SetBoundingDistances");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CullingGroup());
- icall(i2thiz,distances);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::set_position_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Transform::set_position_Injected func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
+ icall(i2thiz,value);
}
-void UnityEngine_CullingGroup_SetDistanceReferencePoint_InternalTransform(MonoObject* thiz, MonoObject* transform)
+void UnityEngine_Transform_get_localPosition_Injected(MonoObject* thiz, void * ret)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* transform);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CullingGroup::SetDistanceReferencePoint_InternalTransform");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CullingGroup());
- Il2CppObject* i2transform = get_il2cpp_object(transform,il2cpp_get_class_UnityEngine_Transform());
- icall(i2thiz,i2transform);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::get_localPosition_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Transform::get_localPosition_Injected func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
+ icall(i2thiz,ret);
}
-void * UnityEngine_CullingGroup_Init(MonoObject* scripting)
+void UnityEngine_Transform_set_localPosition_Injected(MonoObject* thiz, void * value)
{
- typedef void * (* ICallMethod) (Il2CppObject* scripting);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CullingGroup::Init");
- Il2CppObject* i2scripting = get_il2cpp_object(scripting,NULL);
- void * i2res = icall(i2scripting);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::set_localPosition_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Transform::set_localPosition_Injected func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
+ icall(i2thiz,value);
}
-void UnityEngine_CullingGroup_FinalizerFailure(MonoObject* thiz)
+void UnityEngine_Transform_get_rotation_Injected(MonoObject* thiz, void * ret)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CullingGroup::FinalizerFailure");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CullingGroup());
- icall(i2thiz);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::get_rotation_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Transform::get_rotation_Injected func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
+ icall(i2thiz,ret);
}
-void UnityEngine_CullingGroup_SetDistanceReferencePoint_InternalVector3_Injected(MonoObject* thiz, void * point)
+void UnityEngine_Transform_set_rotation_Injected(MonoObject* thiz, void * value)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * point);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CullingGroup::SetDistanceReferencePoint_InternalVector3_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CullingGroup());
- icall(i2thiz,point);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::set_rotation_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Transform::set_rotation_Injected func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
+ icall(i2thiz,value);
}
-int32_t UnityEngine_ReflectionProbe_get_type(MonoObject* thiz)
+void UnityEngine_Transform_get_localRotation_Injected(MonoObject* thiz, void * ret)
{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::get_type");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ReflectionProbe());
- int32_t i2res = icall(i2thiz);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::get_localRotation_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Transform::get_localRotation_Injected func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
+ icall(i2thiz,ret);
}
-void UnityEngine_ReflectionProbe_set_type(MonoObject* thiz, int32_t value)
+void UnityEngine_Transform_set_localRotation_Injected(MonoObject* thiz, void * value)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::set_type");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ReflectionProbe());
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::set_localRotation_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Transform::set_localRotation_Injected func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
icall(i2thiz,value);
}
-float UnityEngine_ReflectionProbe_get_nearClipPlane_1(MonoObject* thiz)
+void UnityEngine_Transform_get_localScale_Injected(MonoObject* thiz, void * ret)
{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::get_nearClipPlane");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ReflectionProbe());
- float i2res = icall(i2thiz);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::get_localScale_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Transform::get_localScale_Injected func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
+ icall(i2thiz,ret);
}
-void UnityEngine_ReflectionProbe_set_nearClipPlane_1(MonoObject* thiz, float value)
+void UnityEngine_Transform_set_localScale_Injected(MonoObject* thiz, void * value)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::set_nearClipPlane");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ReflectionProbe());
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::set_localScale_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Transform::set_localScale_Injected func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
icall(i2thiz,value);
}
-float UnityEngine_ReflectionProbe_get_farClipPlane_1(MonoObject* thiz)
+void UnityEngine_Transform_get_worldToLocalMatrix_Injected(MonoObject* thiz, void * ret)
{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::get_farClipPlane");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ReflectionProbe());
- float i2res = icall(i2thiz);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::get_worldToLocalMatrix_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Transform::get_worldToLocalMatrix_Injected func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
+ icall(i2thiz,ret);
}
-void UnityEngine_ReflectionProbe_set_farClipPlane_1(MonoObject* thiz, float value)
+void UnityEngine_Transform_get_localToWorldMatrix_Injected(MonoObject* thiz, void * ret)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::set_farClipPlane");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ReflectionProbe());
- icall(i2thiz,value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::get_localToWorldMatrix_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Transform::get_localToWorldMatrix_Injected func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
+ icall(i2thiz,ret);
}
-float UnityEngine_ReflectionProbe_get_intensity(MonoObject* thiz)
+void UnityEngine_Transform_SetPositionAndRotation_Injected(MonoObject* thiz, void * position, void * rotation)
{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, void * position, void * rotation);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::get_intensity");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ReflectionProbe());
- float i2res = icall(i2thiz);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::SetPositionAndRotation_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Transform::SetPositionAndRotation_Injected func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
+ icall(i2thiz,position,rotation);
}
-void UnityEngine_ReflectionProbe_set_intensity(MonoObject* thiz, float value)
+void UnityEngine_Transform_Internal_LookAt_Injected(MonoObject* thiz, void * worldPosition, void * worldUp)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, void * worldPosition, void * worldUp);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::set_intensity");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ReflectionProbe());
- icall(i2thiz,value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::Internal_LookAt_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Transform::Internal_LookAt_Injected func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
+ icall(i2thiz,worldPosition,worldUp);
}
-bool UnityEngine_ReflectionProbe_get_hdr(MonoObject* thiz)
+void UnityEngine_Transform_TransformDirection_Injected(MonoObject* thiz, void * direction, void * ret)
{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, void * direction, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::get_hdr");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ReflectionProbe());
- bool i2res = icall(i2thiz);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::TransformDirection_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Transform::TransformDirection_Injected func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
+ icall(i2thiz,direction,ret);
}
-void UnityEngine_ReflectionProbe_set_hdr(MonoObject* thiz, bool value)
+void UnityEngine_Transform_InverseTransformDirection_Injected(MonoObject* thiz, void * direction, void * ret)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, void * direction, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::set_hdr");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ReflectionProbe());
- icall(i2thiz,value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::InverseTransformDirection_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Transform::InverseTransformDirection_Injected func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
+ icall(i2thiz,direction,ret);
}
-float UnityEngine_ReflectionProbe_get_shadowDistance(MonoObject* thiz)
+void UnityEngine_Transform_TransformPoint_Injected(MonoObject* thiz, void * position, void * ret)
{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, void * position, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::get_shadowDistance");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ReflectionProbe());
- float i2res = icall(i2thiz);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::TransformPoint_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Transform::TransformPoint_Injected func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
+ icall(i2thiz,position,ret);
}
-void UnityEngine_ReflectionProbe_set_shadowDistance(MonoObject* thiz, float value)
+void UnityEngine_Transform_InverseTransformPoint_Injected(MonoObject* thiz, void * position, void * ret)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, void * position, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::set_shadowDistance");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ReflectionProbe());
- icall(i2thiz,value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::InverseTransformPoint_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Transform::InverseTransformPoint_Injected func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
+ icall(i2thiz,position,ret);
}
-int32_t UnityEngine_ReflectionProbe_get_resolution(MonoObject* thiz)
+void UnityEngine_Transform_get_lossyScale_Injected(MonoObject* thiz, void * ret)
{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::get_resolution");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ReflectionProbe());
- int32_t i2res = icall(i2thiz);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::get_lossyScale_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Transform::get_lossyScale_Injected func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
+ icall(i2thiz,ret);
}
-void UnityEngine_ReflectionProbe_set_resolution(MonoObject* thiz, int32_t value)
+MonoObject* UnityEngine_Component_get_transform(MonoObject* thiz)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
+ typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::set_resolution");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ReflectionProbe());
- icall(i2thiz,value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Component::get_transform");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Component::get_transform func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Component());
+ Il2CppObject* i2res = icall(i2thiz);
+ MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Transform());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Component::get_transform fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-int32_t UnityEngine_ReflectionProbe_get_cullingMask_1(MonoObject* thiz)
+MonoObject* UnityEngine_Component_get_gameObject(MonoObject* thiz)
{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
+ typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::get_cullingMask");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ReflectionProbe());
- int32_t i2res = icall(i2thiz);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Component::get_gameObject");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Component::get_gameObject func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Component());
+ Il2CppObject* i2res = icall(i2thiz);
+ MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_GameObject());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Component::get_gameObject fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void UnityEngine_ReflectionProbe_set_cullingMask_1(MonoObject* thiz, int32_t value)
+void UnityEngine_Component_GetComponentsForListInternal(MonoObject* thiz, MonoReflectionType* searchType, MonoObject* resultList)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppReflectionType* searchType, Il2CppObject* resultList);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::set_cullingMask");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ReflectionProbe());
- icall(i2thiz,value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Component::GetComponentsForListInternal");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Component::GetComponentsForListInternal func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Component());
+ Il2CppReflectionType* i2searchType = get_il2cpp_reflection_type(searchType);
+ Il2CppObject* i2resultList = get_il2cpp_object(resultList,NULL);
+ icall(i2thiz,i2searchType,i2resultList);
}
-int32_t UnityEngine_ReflectionProbe_get_clearFlags_1(MonoObject* thiz)
+void UnityEngine_Component_SendMessage(MonoObject* thiz, MonoString* methodName, MonoObject* value, int32_t options)
{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppString* methodName, Il2CppObject* value, int32_t options);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::get_clearFlags");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ReflectionProbe());
- int32_t i2res = icall(i2thiz);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Component::SendMessage");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Component::SendMessage func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Component());
+ Il2CppString* i2methodName = get_il2cpp_string(methodName);
+ Il2CppObject* i2value = get_il2cpp_object(value,NULL);
+ icall(i2thiz,i2methodName,i2value,options);
}
-void UnityEngine_ReflectionProbe_set_clearFlags_1(MonoObject* thiz, int32_t value)
+void UnityEngine_Component_BroadcastMessage(MonoObject* thiz, MonoString* methodName, MonoObject* parameter, int32_t options)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppString* methodName, Il2CppObject* parameter, int32_t options);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::set_clearFlags");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ReflectionProbe());
- icall(i2thiz,value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Component::BroadcastMessage");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Component::BroadcastMessage func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Component());
+ Il2CppString* i2methodName = get_il2cpp_string(methodName);
+ Il2CppObject* i2parameter = get_il2cpp_object(parameter,NULL);
+ icall(i2thiz,i2methodName,i2parameter,options);
}
-float UnityEngine_ReflectionProbe_get_blendDistance(MonoObject* thiz)
+MonoObject* UnityEngine_GameObject_get_transform_1(MonoObject* thiz)
{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
+ typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::get_blendDistance");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ReflectionProbe());
- float i2res = icall(i2thiz);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::get_transform");
+ if(!icall)
+ {
+ platform_log("UnityEngine.GameObject::get_transform func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GameObject());
+ Il2CppObject* i2res = icall(i2thiz);
+ MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Transform());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.GameObject::get_transform fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
+}
+int32_t UnityEngine_GameObject_get_layer(MonoObject* thiz)
+{
+ typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::get_layer");
+ if(!icall)
+ {
+ platform_log("UnityEngine.GameObject::get_layer func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GameObject());
+ int32_t i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_ReflectionProbe_set_blendDistance(MonoObject* thiz, float value)
+void UnityEngine_GameObject_set_layer(MonoObject* thiz, int32_t value)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::set_blendDistance");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ReflectionProbe());
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::set_layer");
+ if(!icall)
+ {
+ platform_log("UnityEngine.GameObject::set_layer func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GameObject());
icall(i2thiz,value);
}
-bool UnityEngine_ReflectionProbe_get_boxProjection(MonoObject* thiz)
+bool UnityEngine_GameObject_get_active(MonoObject* thiz)
{
typedef bool (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::get_boxProjection");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ReflectionProbe());
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::get_active");
+ if(!icall)
+ {
+ platform_log("UnityEngine.GameObject::get_active func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GameObject());
bool i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_ReflectionProbe_set_boxProjection(MonoObject* thiz, bool value)
+bool UnityEngine_GameObject_get_activeSelf(MonoObject* thiz)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
+ typedef bool (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::set_boxProjection");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ReflectionProbe());
- icall(i2thiz,value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::get_activeSelf");
+ if(!icall)
+ {
+ platform_log("UnityEngine.GameObject::get_activeSelf func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GameObject());
+ bool i2res = icall(i2thiz);
+ return i2res;
}
-int32_t UnityEngine_ReflectionProbe_get_mode(MonoObject* thiz)
+bool UnityEngine_GameObject_get_activeInHierarchy(MonoObject* thiz)
{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
+ typedef bool (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::get_mode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ReflectionProbe());
- int32_t i2res = icall(i2thiz);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::get_activeInHierarchy");
+ if(!icall)
+ {
+ platform_log("UnityEngine.GameObject::get_activeInHierarchy func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GameObject());
+ bool i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_ReflectionProbe_set_mode(MonoObject* thiz, int32_t value)
+MonoString* UnityEngine_GameObject_get_tag(MonoObject* thiz)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
+ typedef Il2CppString* (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::set_mode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ReflectionProbe());
- icall(i2thiz,value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::get_tag");
+ if(!icall)
+ {
+ platform_log("UnityEngine.GameObject::get_tag func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GameObject());
+ Il2CppString* i2res = icall(i2thiz);
+ MonoString* monoi2res = get_mono_string(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.GameObject::get_tag fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-int32_t UnityEngine_ReflectionProbe_get_importance(MonoObject* thiz)
+void UnityEngine_GameObject_set_tag(MonoObject* thiz, MonoString* value)
{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppString* value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::get_importance");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ReflectionProbe());
- int32_t i2res = icall(i2thiz);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::set_tag");
+ if(!icall)
+ {
+ platform_log("UnityEngine.GameObject::set_tag func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GameObject());
+ Il2CppString* i2value = get_il2cpp_string(value);
+ icall(i2thiz,i2value);
}
-void UnityEngine_ReflectionProbe_set_importance(MonoObject* thiz, int32_t value)
+MonoObject* UnityEngine_GameObject_GetComponent(MonoObject* thiz, MonoReflectionType* type)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
+ typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz, Il2CppReflectionType* type);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::set_importance");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ReflectionProbe());
- icall(i2thiz,value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::GetComponent");
+ if(!icall)
+ {
+ platform_log("UnityEngine.GameObject::GetComponent func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GameObject());
+ Il2CppReflectionType* i2type = get_il2cpp_reflection_type(type);
+ Il2CppObject* i2res = icall(i2thiz,i2type);
+ MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Component());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.GameObject::GetComponent fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-int32_t UnityEngine_ReflectionProbe_get_refreshMode(MonoObject* thiz)
+void UnityEngine_GameObject_TryGetComponentFastPath(MonoObject* thiz, MonoReflectionType* type, void * oneFurtherThanResultValue)
{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppReflectionType* type, void * oneFurtherThanResultValue);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::get_refreshMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ReflectionProbe());
- int32_t i2res = icall(i2thiz);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::TryGetComponentFastPath");
+ if(!icall)
+ {
+ platform_log("UnityEngine.GameObject::TryGetComponentFastPath func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GameObject());
+ Il2CppReflectionType* i2type = get_il2cpp_reflection_type(type);
+ icall(i2thiz,i2type,oneFurtherThanResultValue);
}
-void UnityEngine_ReflectionProbe_set_refreshMode(MonoObject* thiz, int32_t value)
+void UnityEngine_GameObject_SetActive(MonoObject* thiz, bool value)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::set_refreshMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ReflectionProbe());
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::SetActive");
+ if(!icall)
+ {
+ platform_log("UnityEngine.GameObject::SetActive func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GameObject());
icall(i2thiz,value);
}
-int32_t UnityEngine_ReflectionProbe_get_timeSlicingMode(MonoObject* thiz)
+bool UnityEngine_GameObject_CompareTag(MonoObject* thiz, MonoString* tag)
{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
+ typedef bool (* ICallMethod) (Il2CppObject* thiz, Il2CppString* tag);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::get_timeSlicingMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ReflectionProbe());
- int32_t i2res = icall(i2thiz);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::CompareTag");
+ if(!icall)
+ {
+ platform_log("UnityEngine.GameObject::CompareTag func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GameObject());
+ Il2CppString* i2tag = get_il2cpp_string(tag);
+ bool i2res = icall(i2thiz,i2tag);
return i2res;
}
-void UnityEngine_ReflectionProbe_set_timeSlicingMode(MonoObject* thiz, int32_t value)
+void UnityEngine_GameObject_SendMessage_1(MonoObject* thiz, MonoString* methodName, MonoObject* value, int32_t options)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppString* methodName, Il2CppObject* value, int32_t options);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::set_timeSlicingMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ReflectionProbe());
- icall(i2thiz,value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::SendMessage");
+ if(!icall)
+ {
+ platform_log("UnityEngine.GameObject::SendMessage func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GameObject());
+ Il2CppString* i2methodName = get_il2cpp_string(methodName);
+ Il2CppObject* i2value = get_il2cpp_object(value,NULL);
+ icall(i2thiz,i2methodName,i2value,options);
}
-MonoObject* UnityEngine_ReflectionProbe_get_bakedTexture(MonoObject* thiz)
+void UnityEngine_GameObject_BroadcastMessage_1(MonoObject* thiz, MonoString* methodName, MonoObject* parameter, int32_t options)
{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppString* methodName, Il2CppObject* parameter, int32_t options);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::get_bakedTexture");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ReflectionProbe());
- Il2CppObject* i2res = icall(i2thiz);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Texture());
- return monoi2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::BroadcastMessage");
+ if(!icall)
+ {
+ platform_log("UnityEngine.GameObject::BroadcastMessage func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GameObject());
+ Il2CppString* i2methodName = get_il2cpp_string(methodName);
+ Il2CppObject* i2parameter = get_il2cpp_object(parameter,NULL);
+ icall(i2thiz,i2methodName,i2parameter,options);
}
-void UnityEngine_ReflectionProbe_set_bakedTexture(MonoObject* thiz, MonoObject* value)
+void UnityEngine_GameObject_Internal_CreateGameObject(MonoObject* self, MonoString* name)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* value);
+ typedef void (* ICallMethod) (Il2CppObject* self, Il2CppString* name);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::set_bakedTexture");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ReflectionProbe());
- Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_Texture());
- icall(i2thiz,i2value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::Internal_CreateGameObject");
+ if(!icall)
+ {
+ platform_log("UnityEngine.GameObject::Internal_CreateGameObject func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2self = get_il2cpp_object(self,il2cpp_get_class_UnityEngine_GameObject());
+ Il2CppString* i2name = get_il2cpp_string(name);
+ icall(i2self,i2name);
}
-MonoObject* UnityEngine_ReflectionProbe_get_customBakedTexture(MonoObject* thiz)
+MonoObject* UnityEngine_GameObject_Find(MonoString* name)
{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
+ typedef Il2CppObject* (* ICallMethod) (Il2CppString* name);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::get_customBakedTexture");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ReflectionProbe());
- Il2CppObject* i2res = icall(i2thiz);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Texture());
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::Find");
+ if(!icall)
+ {
+ platform_log("UnityEngine.GameObject::Find func not found");
+ return NULL;
+ }
+ }
+ Il2CppString* i2name = get_il2cpp_string(name);
+ Il2CppObject* i2res = icall(i2name);
+ MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_GameObject());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.GameObject::Find fail to convert il2cpp obj to mono");
+ }
return monoi2res;
}
-void UnityEngine_ReflectionProbe_set_customBakedTexture(MonoObject* thiz, MonoObject* value)
+bool UnityEngine_Behaviour_get_enabled(MonoObject* thiz)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* value);
+ typedef bool (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::set_customBakedTexture");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ReflectionProbe());
- Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_Texture());
- icall(i2thiz,i2value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Behaviour::get_enabled");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Behaviour::get_enabled func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Behaviour());
+ bool i2res = icall(i2thiz);
+ return i2res;
}
-MonoObject* UnityEngine_ReflectionProbe_get_realtimeTexture(MonoObject* thiz)
+void UnityEngine_Behaviour_set_enabled(MonoObject* thiz, bool value)
{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::get_realtimeTexture");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ReflectionProbe());
- Il2CppObject* i2res = icall(i2thiz);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_RenderTexture());
- return monoi2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Behaviour::set_enabled");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Behaviour::set_enabled func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Behaviour());
+ icall(i2thiz,value);
}
-void UnityEngine_ReflectionProbe_set_realtimeTexture(MonoObject* thiz, MonoObject* value)
+bool UnityEngine_Behaviour_get_isActiveAndEnabled(MonoObject* thiz)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* value);
+ typedef bool (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::set_realtimeTexture");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ReflectionProbe());
- Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_RenderTexture());
- icall(i2thiz,i2value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Behaviour::get_isActiveAndEnabled");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Behaviour::get_isActiveAndEnabled func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Behaviour());
+ bool i2res = icall(i2thiz);
+ return i2res;
}
-MonoObject* UnityEngine_ReflectionProbe_get_texture(MonoObject* thiz)
+void UnityEngine_DebugLogHandler_Internal_Log(int32_t level, int32_t options, MonoString* msg, MonoObject* obj)
{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
+ typedef void (* ICallMethod) (int32_t level, int32_t options, Il2CppString* msg, Il2CppObject* obj);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::get_texture");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ReflectionProbe());
- Il2CppObject* i2res = icall(i2thiz);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Texture());
- return monoi2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.DebugLogHandler::Internal_Log");
+ if(!icall)
+ {
+ platform_log("UnityEngine.DebugLogHandler::Internal_Log func not found");
+ return;
+ }
+ }
+ Il2CppString* i2msg = get_il2cpp_string(msg);
+ Il2CppObject* i2obj = get_il2cpp_object(obj,il2cpp_get_class_UnityEngine_Object());
+ icall(level,options,i2msg,i2obj);
}
-void UnityEngine_ReflectionProbe_Reset_1(MonoObject* thiz)
+void UnityEngine_DebugLogHandler_Internal_LogException(MonoObject* ex, MonoObject* obj)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
+ typedef void (* ICallMethod) (Il2CppObject* ex, Il2CppObject* obj);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::Reset");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ReflectionProbe());
- icall(i2thiz);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.DebugLogHandler::Internal_LogException");
+ if(!icall)
+ {
+ platform_log("UnityEngine.DebugLogHandler::Internal_LogException func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2ex = get_il2cpp_object(ex,NULL);
+ Il2CppObject* i2obj = get_il2cpp_object(obj,il2cpp_get_class_UnityEngine_Object());
+ icall(i2ex,i2obj);
}
-bool UnityEngine_ReflectionProbe_IsFinishedRendering(MonoObject* thiz, int32_t renderId)
+bool UnityEngine_Debug_get_isDebugBuild()
{
- typedef bool (* ICallMethod) (Il2CppObject* thiz, int32_t renderId);
+ typedef bool (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::IsFinishedRendering");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ReflectionProbe());
- bool i2res = icall(i2thiz,renderId);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Debug::get_isDebugBuild");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Debug::get_isDebugBuild func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall();
return i2res;
}
-int32_t UnityEngine_ReflectionProbe_ScheduleRender(MonoObject* thiz, int32_t timeSlicingMode, MonoObject* targetTexture)
+int32_t UnityEngine_Debug_ExtractStackTraceNoAlloc(void * buffer, int32_t bufferMax, MonoString* projectFolder)
{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz, int32_t timeSlicingMode, Il2CppObject* targetTexture);
+ typedef int32_t (* ICallMethod) (void * buffer, int32_t bufferMax, Il2CppString* projectFolder);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::ScheduleRender");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ReflectionProbe());
- Il2CppObject* i2targetTexture = get_il2cpp_object(targetTexture,il2cpp_get_class_UnityEngine_RenderTexture());
- int32_t i2res = icall(i2thiz,timeSlicingMode,i2targetTexture);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Debug::ExtractStackTraceNoAlloc");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Debug::ExtractStackTraceNoAlloc func not found");
+ return 0;
+ }
+ }
+ Il2CppString* i2projectFolder = get_il2cpp_string(projectFolder);
+ int32_t i2res = icall(buffer,bufferMax,i2projectFolder);
return i2res;
}
-bool UnityEngine_ReflectionProbe_BlendCubemap(MonoObject* src, MonoObject* dst, float blend, MonoObject* target)
+void UnityEngine_Debug_DrawLine_Injected(void * start, void * end, void * color, float duration, bool depthTest)
{
- typedef bool (* ICallMethod) (Il2CppObject* src, Il2CppObject* dst, float blend, Il2CppObject* target);
+ typedef void (* ICallMethod) (void * start, void * end, void * color, float duration, bool depthTest);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::BlendCubemap");
- Il2CppObject* i2src = get_il2cpp_object(src,il2cpp_get_class_UnityEngine_Texture());
- Il2CppObject* i2dst = get_il2cpp_object(dst,il2cpp_get_class_UnityEngine_Texture());
- Il2CppObject* i2target = get_il2cpp_object(target,il2cpp_get_class_UnityEngine_RenderTexture());
- bool i2res = icall(i2src,i2dst,blend,i2target);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Debug::DrawLine_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Debug::DrawLine_Injected func not found");
+ return;
+ }
+ }
+ icall(start,end,color,duration,depthTest);
}
-int32_t UnityEngine_ReflectionProbe_get_minBakedCubemapResolution()
+int32_t UnityEngine_RectOffset_get_left(MonoObject* thiz)
{
- typedef int32_t (* ICallMethod) ();
+ typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::get_minBakedCubemapResolution");
- int32_t i2res = icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RectOffset::get_left");
+ if(!icall)
+ {
+ platform_log("UnityEngine.RectOffset::get_left func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RectOffset());
+ int32_t i2res = icall(i2thiz);
return i2res;
}
-int32_t UnityEngine_ReflectionProbe_get_maxBakedCubemapResolution()
+int32_t UnityEngine_RectOffset_get_right(MonoObject* thiz)
{
- typedef int32_t (* ICallMethod) ();
+ typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::get_maxBakedCubemapResolution");
- int32_t i2res = icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RectOffset::get_right");
+ if(!icall)
+ {
+ platform_log("UnityEngine.RectOffset::get_right func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RectOffset());
+ int32_t i2res = icall(i2thiz);
return i2res;
}
-MonoObject* UnityEngine_ReflectionProbe_get_defaultTexture()
+int32_t UnityEngine_RectOffset_get_top(MonoObject* thiz)
{
- typedef Il2CppObject* (* ICallMethod) ();
+ typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::get_defaultTexture");
- Il2CppObject* i2res = icall();
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Texture());
- return monoi2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RectOffset::get_top");
+ if(!icall)
+ {
+ platform_log("UnityEngine.RectOffset::get_top func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RectOffset());
+ int32_t i2res = icall(i2thiz);
+ return i2res;
}
-void UnityEngine_ReflectionProbe_get_size_Injected(MonoObject* thiz, void * ret)
+int32_t UnityEngine_RectOffset_get_bottom(MonoObject* thiz)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
+ typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::get_size_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ReflectionProbe());
- icall(i2thiz,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RectOffset::get_bottom");
+ if(!icall)
+ {
+ platform_log("UnityEngine.RectOffset::get_bottom func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RectOffset());
+ int32_t i2res = icall(i2thiz);
+ return i2res;
}
-void UnityEngine_ReflectionProbe_set_size_Injected(MonoObject* thiz, void * value)
+int32_t UnityEngine_RectOffset_get_horizontal(MonoObject* thiz)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
+ typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::set_size_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ReflectionProbe());
- icall(i2thiz,value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RectOffset::get_horizontal");
+ if(!icall)
+ {
+ platform_log("UnityEngine.RectOffset::get_horizontal func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RectOffset());
+ int32_t i2res = icall(i2thiz);
+ return i2res;
}
-void UnityEngine_ReflectionProbe_get_center_Injected(MonoObject* thiz, void * ret)
+int32_t UnityEngine_RectOffset_get_vertical(MonoObject* thiz)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
+ typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::get_center_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ReflectionProbe());
- icall(i2thiz,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RectOffset::get_vertical");
+ if(!icall)
+ {
+ platform_log("UnityEngine.RectOffset::get_vertical func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RectOffset());
+ int32_t i2res = icall(i2thiz);
+ return i2res;
}
-void UnityEngine_ReflectionProbe_set_center_Injected(MonoObject* thiz, void * value)
+void UnityEngine_Gizmos_DrawLine_Injected_1(void * from, void * to)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
+ typedef void (* ICallMethod) (void * from, void * to);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::set_center_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ReflectionProbe());
- icall(i2thiz,value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Gizmos::DrawLine_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Gizmos::DrawLine_Injected func not found");
+ return;
+ }
+ }
+ icall(from,to);
}
-void UnityEngine_ReflectionProbe_get_bounds_Injected(MonoObject* thiz, void * ret)
+void UnityEngine_Gizmos_DrawWireSphere_Injected(void * center, float radius)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
+ typedef void (* ICallMethod) (void * center, float radius);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::get_bounds_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ReflectionProbe());
- icall(i2thiz,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Gizmos::DrawWireSphere_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Gizmos::DrawWireSphere_Injected func not found");
+ return;
+ }
+ }
+ icall(center,radius);
}
-void UnityEngine_ReflectionProbe_get_backgroundColor_Injected_1(MonoObject* thiz, void * ret)
+void UnityEngine_Gizmos_DrawWireCube_Injected(void * center, void * size)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
+ typedef void (* ICallMethod) (void * center, void * size);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::get_backgroundColor_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ReflectionProbe());
- icall(i2thiz,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Gizmos::DrawWireCube_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Gizmos::DrawWireCube_Injected func not found");
+ return;
+ }
+ }
+ icall(center,size);
}
-void UnityEngine_ReflectionProbe_set_backgroundColor_Injected_1(MonoObject* thiz, void * value)
+int32_t UnityEngine_Screen_get_width_1()
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
+ typedef int32_t (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::set_backgroundColor_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ReflectionProbe());
- icall(i2thiz,value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Screen::get_width");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Screen::get_width func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall();
+ return i2res;
}
-void UnityEngine_ReflectionProbe_get_textureHDRDecodeValues_Injected(MonoObject* thiz, void * ret)
+int32_t UnityEngine_Screen_get_height_1()
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
+ typedef int32_t (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::get_textureHDRDecodeValues_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ReflectionProbe());
- icall(i2thiz,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Screen::get_height");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Screen::get_height func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall();
+ return i2res;
}
-void UnityEngine_ReflectionProbe_get_defaultTextureHDRDecodeValues_Injected(void * ret)
+float UnityEngine_Screen_get_dpi()
{
- typedef void (* ICallMethod) (void * ret);
+ typedef float (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ReflectionProbe::get_defaultTextureHDRDecodeValues_Injected");
- icall(ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Screen::get_dpi");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Screen::get_dpi func not found");
+ return 0;
+ }
+ }
+ float i2res = icall();
+ return i2res;
}
-MonoArray* UnityEngine_CrashReport_GetReports()
+int32_t UnityEngine_Screen_get_sleepTimeout()
{
- typedef Il2CppArray* (* ICallMethod) ();
+ typedef int32_t (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CrashReport::GetReports");
- Il2CppArray* i2res = icall();
- MonoArray* monoi2res = get_mono_array(i2res);
- return monoi2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Screen::get_sleepTimeout");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Screen::get_sleepTimeout func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall();
+ return i2res;
}
-MonoString* UnityEngine_CrashReport_GetReportData(MonoString* id, void * secondsSinceUnixEpoch)
+void UnityEngine_Screen_set_sleepTimeout(int32_t value)
{
- typedef Il2CppString* (* ICallMethod) (Il2CppString* id, void * secondsSinceUnixEpoch);
+ typedef void (* ICallMethod) (int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CrashReport::GetReportData");
- Il2CppString* i2id = get_il2cpp_string(id);
- Il2CppString* i2res = icall(i2id,secondsSinceUnixEpoch);
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Screen::set_sleepTimeout");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Screen::set_sleepTimeout func not found");
+ return;
+ }
+ }
+ icall(value);
}
-bool UnityEngine_CrashReport_RemoveReport(MonoString* id)
+bool UnityEngine_Screen_get_fullScreen()
{
- typedef bool (* ICallMethod) (Il2CppString* id);
+ typedef bool (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CrashReport::RemoveReport");
- Il2CppString* i2id = get_il2cpp_string(id);
- bool i2res = icall(i2id);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Screen::get_fullScreen");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Screen::get_fullScreen func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall();
return i2res;
}
-void UnityEngine_DebugLogHandler_Internal_Log(int32_t level, int32_t options, MonoString* msg, MonoObject* obj)
+void UnityEngine_Screen_set_fullScreen(bool value)
{
- typedef void (* ICallMethod) (int32_t level, int32_t options, Il2CppString* msg, Il2CppObject* obj);
+ typedef void (* ICallMethod) (bool value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.DebugLogHandler::Internal_Log");
- Il2CppString* i2msg = get_il2cpp_string(msg);
- Il2CppObject* i2obj = get_il2cpp_object(obj,il2cpp_get_class_UnityEngine_Object());
- icall(level,options,i2msg,i2obj);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Screen::set_fullScreen");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Screen::set_fullScreen func not found");
+ return;
+ }
+ }
+ icall(value);
}
-void UnityEngine_DebugLogHandler_Internal_LogException(MonoObject* exception, MonoObject* obj)
+int32_t UnityEngine_Screen_get_fullScreenMode()
{
- typedef void (* ICallMethod) (Il2CppObject* exception, Il2CppObject* obj);
+ typedef int32_t (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.DebugLogHandler::Internal_LogException");
- Il2CppObject* i2exception = get_il2cpp_object(exception,NULL);
- Il2CppObject* i2obj = get_il2cpp_object(obj,il2cpp_get_class_UnityEngine_Object());
- icall(i2exception,i2obj);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Screen::get_fullScreenMode");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Screen::get_fullScreenMode func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall();
+ return i2res;
}
-void UnityEngine_Debug_Break()
+void UnityEngine_Screen_set_fullScreenMode(int32_t value)
{
- typedef void (* ICallMethod) ();
+ typedef void (* ICallMethod) (int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Debug::Break");
- icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Screen::set_fullScreenMode");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Screen::set_fullScreenMode func not found");
+ return;
+ }
+ }
+ icall(value);
}
-void UnityEngine_Debug_DebugBreak()
+void* UnityEngine_Screen_get_cutouts()
{
- typedef void (* ICallMethod) ();
+ typedef void* (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Debug::DebugBreak");
- icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Screen::get_cutouts");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Screen::get_cutouts func not found");
+ return NULL;
+ }
+ }
+ void* i2res = icall();
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.Screen::get_cutouts fail to convert il2cpp obj to mono");
+ }
+ return i2res;
}
-void UnityEngine_Debug_ClearDeveloperConsole()
+void* UnityEngine_Screen_get_resolutions()
{
- typedef void (* ICallMethod) ();
+ typedef void* (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Debug::ClearDeveloperConsole");
- icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Screen::get_resolutions");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Screen::get_resolutions func not found");
+ return NULL;
+ }
+ }
+ void* i2res = icall();
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.Screen::get_resolutions fail to convert il2cpp obj to mono");
+ }
+ return i2res;
}
-bool UnityEngine_Debug_get_developerConsoleVisible()
+float UnityEngine_Screen_get_brightness()
{
- typedef bool (* ICallMethod) ();
+ typedef float (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Debug::get_developerConsoleVisible");
- bool i2res = icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Screen::get_brightness");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Screen::get_brightness func not found");
+ return 0;
+ }
+ }
+ float i2res = icall();
return i2res;
}
-void UnityEngine_Debug_set_developerConsoleVisible(bool value)
+void UnityEngine_Screen_set_brightness(float value)
{
- typedef void (* ICallMethod) (bool value);
+ typedef void (* ICallMethod) (float value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Debug::set_developerConsoleVisible");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Screen::set_brightness");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Screen::set_brightness func not found");
+ return;
+ }
+ }
icall(value);
}
-bool UnityEngine_Debug_get_isDebugBuild()
+void UnityEngine_Screen_SetResolution(int32_t width, int32_t height, int32_t fullscreenMode, int32_t preferredRefreshRate)
{
- typedef bool (* ICallMethod) ();
+ typedef void (* ICallMethod) (int32_t width, int32_t height, int32_t fullscreenMode, int32_t preferredRefreshRate);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Debug::get_isDebugBuild");
- bool i2res = icall();
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Screen::SetResolution");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Screen::SetResolution func not found");
+ return;
+ }
+ }
+ icall(width,height,fullscreenMode,preferredRefreshRate);
}
-void UnityEngine_Debug_OpenConsoleFile()
+int32_t UnityEngine_Graphics_get_activeTier()
{
- typedef void (* ICallMethod) ();
+ typedef int32_t (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Debug::OpenConsoleFile");
- icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Graphics::get_activeTier");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Graphics::get_activeTier func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall();
+ return i2res;
}
-void UnityEngine_Debug_GetDiagnosticSwitches(MonoObject* results)
+void UnityEngine_Graphics_set_activeTier(int32_t value)
{
- typedef void (* ICallMethod) (Il2CppObject* results);
+ typedef void (* ICallMethod) (int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Debug::GetDiagnosticSwitches");
- Il2CppObject* i2results = get_il2cpp_object(results,NULL);
- icall(i2results);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Graphics::set_activeTier");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Graphics::set_activeTier func not found");
+ return;
+ }
+ }
+ icall(value);
}
-MonoObject* UnityEngine_Debug_GetDiagnosticSwitch(MonoString* name)
+void UnityEngine_Graphics_Blit2(MonoObject* source, MonoObject* dest)
{
- typedef Il2CppObject* (* ICallMethod) (Il2CppString* name);
+ typedef void (* ICallMethod) (Il2CppObject* source, Il2CppObject* dest);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Debug::GetDiagnosticSwitch");
- Il2CppString* i2name = get_il2cpp_string(name);
- Il2CppObject* i2res = icall(i2name);
- MonoObject* monoi2res = get_mono_object(i2res,get_mono_class(il2cpp_object_get_class(i2res)));
- return monoi2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Graphics::Blit2");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Graphics::Blit2 func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2source = get_il2cpp_object(source,il2cpp_get_class_UnityEngine_Texture());
+ Il2CppObject* i2dest = get_il2cpp_object(dest,il2cpp_get_class_UnityEngine_RenderTexture());
+ icall(i2source,i2dest);
}
-void UnityEngine_Debug_SetDiagnosticSwitch(MonoString* name, MonoObject* value, bool setPersistent)
+void UnityEngine_Graphics_Internal_BlitMaterial5(MonoObject* source, MonoObject* dest, MonoObject* mat, int32_t pass, bool setRT)
{
- typedef void (* ICallMethod) (Il2CppString* name, Il2CppObject* value, bool setPersistent);
+ typedef void (* ICallMethod) (Il2CppObject* source, Il2CppObject* dest, Il2CppObject* mat, int32_t pass, bool setRT);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Debug::SetDiagnosticSwitch");
- Il2CppString* i2name = get_il2cpp_string(name);
- Il2CppObject* i2value = get_il2cpp_object(value,NULL);
- icall(i2name,i2value,setPersistent);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Graphics::Internal_BlitMaterial5");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Graphics::Internal_BlitMaterial5 func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2source = get_il2cpp_object(source,il2cpp_get_class_UnityEngine_Texture());
+ Il2CppObject* i2dest = get_il2cpp_object(dest,il2cpp_get_class_UnityEngine_RenderTexture());
+ Il2CppObject* i2mat = get_il2cpp_object(mat,il2cpp_get_class_UnityEngine_Material());
+ icall(i2source,i2dest,i2mat,pass,setRT);
}
-void UnityEngine_Debug_DrawLine_Injected(void * start, void * end, void * color, float duration, bool depthTest)
+int32_t UnityEngine_Mesh_get_vertexCount(MonoObject* thiz)
{
- typedef void (* ICallMethod) (void * start, void * end, void * color, float duration, bool depthTest);
+ typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Debug::DrawLine_Injected");
- icall(start,end,color,duration,depthTest);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::get_vertexCount");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Mesh::get_vertexCount func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
+ int32_t i2res = icall(i2thiz);
+ return i2res;
}
-MonoObject* UnityEngine_ExposedPropertyResolver_ResolveReferenceBindingsInternal_Injected(void * ptr, void * name, void * isValid)
+int32_t UnityEngine_Mesh_get_subMeshCount(MonoObject* thiz)
{
- typedef Il2CppObject* (* ICallMethod) (void * ptr, void * name, void * isValid);
+ typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ExposedPropertyResolver::ResolveReferenceBindingsInternal_Injected");
- Il2CppObject* i2res = icall(ptr,name,isValid);
- MonoObject* monoi2res = get_mono_object(i2res,get_mono_class(il2cpp_object_get_class(i2res)));
- return monoi2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::get_subMeshCount");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Mesh::get_subMeshCount func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
+ int32_t i2res = icall(i2thiz);
+ return i2res;
}
-float UnityEngine_DynamicGI_get_indirectScale()
+void UnityEngine_Mesh_set_subMeshCount(MonoObject* thiz, int32_t value)
{
- typedef float (* ICallMethod) ();
+ typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.DynamicGI::get_indirectScale");
- float i2res = icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::set_subMeshCount");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Mesh::set_subMeshCount func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
+ icall(i2thiz,value);
+}
+bool UnityEngine_Mesh_get_canAccess(MonoObject* thiz)
+{
+ typedef bool (* ICallMethod) (Il2CppObject* thiz);
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::get_canAccess");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Mesh::get_canAccess func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
+ bool i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_DynamicGI_set_indirectScale(float value)
+void UnityEngine_Mesh_Internal_Create(MonoObject* mono)
{
- typedef void (* ICallMethod) (float value);
+ typedef void (* ICallMethod) (Il2CppObject* mono);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.DynamicGI::set_indirectScale");
- icall(value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::Internal_Create");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Mesh::Internal_Create func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2mono = get_il2cpp_object(mono,il2cpp_get_class_UnityEngine_Mesh());
+ icall(i2mono);
}
-float UnityEngine_DynamicGI_get_updateThreshold()
+void UnityEngine_Mesh_ClearImpl(MonoObject* thiz, bool keepVertexLayout)
{
- typedef float (* ICallMethod) ();
+ typedef void (* ICallMethod) (Il2CppObject* thiz, bool keepVertexLayout);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.DynamicGI::get_updateThreshold");
- float i2res = icall();
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::ClearImpl");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Mesh::ClearImpl func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
+ icall(i2thiz,keepVertexLayout);
}
-void UnityEngine_DynamicGI_set_updateThreshold(float value)
+void UnityEngine_Mesh_MarkDynamicImpl(MonoObject* thiz)
{
- typedef void (* ICallMethod) (float value);
+ typedef void (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.DynamicGI::set_updateThreshold");
- icall(value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::MarkDynamicImpl");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Mesh::MarkDynamicImpl func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
+ icall(i2thiz);
}
-int32_t UnityEngine_DynamicGI_get_materialUpdateTimeSlice()
+bool UnityEngine_Mesh_HasVertexAttribute(MonoObject* thiz, int32_t attr)
{
- typedef int32_t (* ICallMethod) ();
+ typedef bool (* ICallMethod) (Il2CppObject* thiz, int32_t attr);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.DynamicGI::get_materialUpdateTimeSlice");
- int32_t i2res = icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::HasVertexAttribute");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Mesh::HasVertexAttribute func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
+ bool i2res = icall(i2thiz,attr);
return i2res;
}
-void UnityEngine_DynamicGI_set_materialUpdateTimeSlice(int32_t value)
+MonoObject* UnityEngine_Material_get_shader(MonoObject* thiz)
{
- typedef void (* ICallMethod) (int32_t value);
+ typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.DynamicGI::set_materialUpdateTimeSlice");
- icall(value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::get_shader");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Material::get_shader func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
+ Il2CppObject* i2res = icall(i2thiz);
+ MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Shader());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Material::get_shader fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void UnityEngine_DynamicGI_SetEnvironmentData(void* input)
+void UnityEngine_Material_set_shader(MonoObject* thiz, MonoObject* value)
{
- typedef void (* ICallMethod) (void* input);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.DynamicGI::SetEnvironmentData");
- icall(input);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::set_shader");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Material::set_shader func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
+ Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_Shader());
+ icall(i2thiz,i2value);
}
-bool UnityEngine_DynamicGI_get_synchronousMode()
+int32_t UnityEngine_Material_get_renderQueue(MonoObject* thiz)
{
- typedef bool (* ICallMethod) ();
+ typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.DynamicGI::get_synchronousMode");
- bool i2res = icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::get_renderQueue");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Material::get_renderQueue func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
+ int32_t i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_DynamicGI_set_synchronousMode(bool value)
+void UnityEngine_Material_set_renderQueue(MonoObject* thiz, int32_t value)
{
- typedef void (* ICallMethod) (bool value);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.DynamicGI::set_synchronousMode");
- icall(value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::set_renderQueue");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Material::set_renderQueue func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
+ icall(i2thiz,value);
}
-bool UnityEngine_DynamicGI_get_isConverged()
+void UnityEngine_Material_CreateWithShader(MonoObject* self, MonoObject* shader)
{
- typedef bool (* ICallMethod) ();
+ typedef void (* ICallMethod) (Il2CppObject* self, Il2CppObject* shader);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.DynamicGI::get_isConverged");
- bool i2res = icall();
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::CreateWithShader");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Material::CreateWithShader func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2self = get_il2cpp_object(self,il2cpp_get_class_UnityEngine_Material());
+ Il2CppObject* i2shader = get_il2cpp_object(shader,il2cpp_get_class_UnityEngine_Shader());
+ icall(i2self,i2shader);
}
-int32_t UnityEngine_DynamicGI_get_scheduledMaterialUpdatesCount()
+void UnityEngine_Material_CreateWithMaterial(MonoObject* self, MonoObject* source)
{
- typedef int32_t (* ICallMethod) ();
+ typedef void (* ICallMethod) (Il2CppObject* self, Il2CppObject* source);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.DynamicGI::get_scheduledMaterialUpdatesCount");
- int32_t i2res = icall();
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::CreateWithMaterial");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Material::CreateWithMaterial func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2self = get_il2cpp_object(self,il2cpp_get_class_UnityEngine_Material());
+ Il2CppObject* i2source = get_il2cpp_object(source,il2cpp_get_class_UnityEngine_Material());
+ icall(i2self,i2source);
}
-bool UnityEngine_DynamicGI_get_asyncMaterialUpdates()
+void UnityEngine_Material_CreateWithString(MonoObject* self)
{
- typedef bool (* ICallMethod) ();
+ typedef void (* ICallMethod) (Il2CppObject* self);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.DynamicGI::get_asyncMaterialUpdates");
- bool i2res = icall();
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::CreateWithString");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Material::CreateWithString func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2self = get_il2cpp_object(self,il2cpp_get_class_UnityEngine_Material());
+ icall(i2self);
}
-void UnityEngine_DynamicGI_set_asyncMaterialUpdates(bool value)
+MonoString* UnityEngine_Material_GetTagImpl(MonoObject* thiz, MonoString* tag, bool currentSubShaderOnly, MonoString* defaultValue)
{
- typedef void (* ICallMethod) (bool value);
+ typedef Il2CppString* (* ICallMethod) (Il2CppObject* thiz, Il2CppString* tag, bool currentSubShaderOnly, Il2CppString* defaultValue);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.DynamicGI::set_asyncMaterialUpdates");
- icall(value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::GetTagImpl");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Material::GetTagImpl func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
+ Il2CppString* i2tag = get_il2cpp_string(tag);
+ Il2CppString* i2defaultValue = get_il2cpp_string(defaultValue);
+ Il2CppString* i2res = icall(i2thiz,i2tag,currentSubShaderOnly,i2defaultValue);
+ MonoString* monoi2res = get_mono_string(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Material::GetTagImpl fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void UnityEngine_DynamicGI_UpdateEnvironment()
+void UnityEngine_Material_SetFloatImpl(MonoObject* thiz, int32_t name, float value)
{
- typedef void (* ICallMethod) ();
+ typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t name, float value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.DynamicGI::UpdateEnvironment");
- icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::SetFloatImpl");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Material::SetFloatImpl func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
+ icall(i2thiz,name,value);
}
-void UnityEngine_DynamicGI_SetEmissive_Injected(MonoObject* renderer, void * color)
+void UnityEngine_Material_SetColorImpl_Injected(MonoObject* thiz, int32_t name, void * value)
{
- typedef void (* ICallMethod) (Il2CppObject* renderer, void * color);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t name, void * value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.DynamicGI::SetEmissive_Injected");
- Il2CppObject* i2renderer = get_il2cpp_object(renderer,il2cpp_get_class_UnityEngine_Renderer());
- icall(i2renderer,color);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::SetColorImpl_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Material::SetColorImpl_Injected func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
+ icall(i2thiz,name,value);
}
-bool UnityEngine_Bounds_Contains_Injected(void * _unity_self, void * point)
+void UnityEngine_Material_SetMatrixImpl_Injected(MonoObject* thiz, int32_t name, void * value)
{
- typedef bool (* ICallMethod) (void * _unity_self, void * point);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t name, void * value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Bounds::Contains_Injected");
- bool i2res = icall(_unity_self,point);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::SetMatrixImpl_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Material::SetMatrixImpl_Injected func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
+ icall(i2thiz,name,value);
}
-float UnityEngine_Bounds_SqrDistance_Injected(void * _unity_self, void * point)
+void UnityEngine_Material_SetTextureImpl(MonoObject* thiz, int32_t name, MonoObject* value)
{
- typedef float (* ICallMethod) (void * _unity_self, void * point);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t name, Il2CppObject* value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Bounds::SqrDistance_Injected");
- float i2res = icall(_unity_self,point);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::SetTextureImpl");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Material::SetTextureImpl func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
+ Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_Texture());
+ icall(i2thiz,name,i2value);
}
-bool UnityEngine_Bounds_IntersectRayAABB_Injected(void * ray, void * bounds, void * dist)
+float UnityEngine_Material_GetFloatImpl(MonoObject* thiz, int32_t name)
{
- typedef bool (* ICallMethod) (void * ray, void * bounds, void * dist);
+ typedef float (* ICallMethod) (Il2CppObject* thiz, int32_t name);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Bounds::IntersectRayAABB_Injected");
- bool i2res = icall(ray,bounds,dist);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::GetFloatImpl");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Material::GetFloatImpl func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
+ float i2res = icall(i2thiz,name);
return i2res;
}
-void UnityEngine_Bounds_ClosestPoint_Injected(void * _unity_self, void * point, void * ret)
+void UnityEngine_Material_GetColorImpl_Injected(MonoObject* thiz, int32_t name, void * ret)
{
- typedef void (* ICallMethod) (void * _unity_self, void * point, void * ret);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t name, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Bounds::ClosestPoint_Injected");
- icall(_unity_self,point,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::GetColorImpl_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Material::GetColorImpl_Injected func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
+ icall(i2thiz,name,ret);
}
-bool UnityEngine_GeometryUtility_TestPlanesAABB_Injected(void* planes, void * bounds)
+MonoObject* UnityEngine_Material_GetTextureImpl(MonoObject* thiz, int32_t name)
{
- typedef bool (* ICallMethod) (void* planes, void * bounds);
+ typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz, int32_t name);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GeometryUtility::TestPlanesAABB_Injected");
- bool i2res = icall(planes,bounds);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::GetTextureImpl");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Material::GetTextureImpl func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
+ Il2CppObject* i2res = icall(i2thiz,name);
+ MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Texture());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Material::GetTextureImpl fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void UnityEngine_GeometryUtility_Internal_ExtractPlanes_Injected(void* planes, void * worldToProjectionMatrix)
+void UnityEngine_Material_SetTextureOffsetImpl_Injected(MonoObject* thiz, int32_t name, void * offset)
{
- typedef void (* ICallMethod) (void* planes, void * worldToProjectionMatrix);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t name, void * offset);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GeometryUtility::Internal_ExtractPlanes_Injected");
- icall(planes,worldToProjectionMatrix);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::SetTextureOffsetImpl_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Material::SetTextureOffsetImpl_Injected func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
+ icall(i2thiz,name,offset);
}
-void UnityEngine_GeometryUtility_Internal_CalculateBounds_Injected(void* positions, void * transform, void * ret)
+void UnityEngine_Material_SetTextureScaleImpl_Injected(MonoObject* thiz, int32_t name, void * scale)
{
- typedef void (* ICallMethod) (void* positions, void * transform, void * ret);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t name, void * scale);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GeometryUtility::Internal_CalculateBounds_Injected");
- icall(positions,transform,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::SetTextureScaleImpl_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Material::SetTextureScaleImpl_Injected func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
+ icall(i2thiz,name,scale);
}
-void * UnityEngine_RectOffset_InternalCreate()
+bool UnityEngine_Material_HasProperty(MonoObject* thiz, int32_t nameID)
{
- typedef void * (* ICallMethod) ();
+ typedef bool (* ICallMethod) (Il2CppObject* thiz, int32_t nameID);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RectOffset::InternalCreate");
- void * i2res = icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::HasProperty");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Material::HasProperty func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
+ bool i2res = icall(i2thiz,nameID);
return i2res;
}
-void UnityEngine_RectOffset_InternalDestroy(void * ptr)
+void UnityEngine_Material_EnableKeyword(MonoObject* thiz, MonoString* keyword)
+{
+ typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppString* keyword);
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::EnableKeyword");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Material::EnableKeyword func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
+ Il2CppString* i2keyword = get_il2cpp_string(keyword);
+ icall(i2thiz,i2keyword);
+}
+void UnityEngine_Material_DisableKeyword(MonoObject* thiz, MonoString* keyword)
{
- typedef void (* ICallMethod) (void * ptr);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppString* keyword);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RectOffset::InternalDestroy");
- icall(ptr);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::DisableKeyword");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Material::DisableKeyword func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
+ Il2CppString* i2keyword = get_il2cpp_string(keyword);
+ icall(i2thiz,i2keyword);
}
-int32_t UnityEngine_RectOffset_get_left(MonoObject* thiz)
+bool UnityEngine_Material_SetPass(MonoObject* thiz, int32_t pass)
{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
+ typedef bool (* ICallMethod) (Il2CppObject* thiz, int32_t pass);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RectOffset::get_left");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RectOffset());
- int32_t i2res = icall(i2thiz);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::SetPass");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Material::SetPass func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
+ bool i2res = icall(i2thiz,pass);
return i2res;
}
-void UnityEngine_RectOffset_set_left(MonoObject* thiz, int32_t value)
+void UnityEngine_Material_CopyPropertiesFromMaterial(MonoObject* thiz, MonoObject* mat)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* mat);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RectOffset::set_left");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RectOffset());
- icall(i2thiz,value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::CopyPropertiesFromMaterial");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Material::CopyPropertiesFromMaterial func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
+ Il2CppObject* i2mat = get_il2cpp_object(mat,il2cpp_get_class_UnityEngine_Material());
+ icall(i2thiz,i2mat);
}
-int32_t UnityEngine_RectOffset_get_right(MonoObject* thiz)
+int32_t UnityEngine_Shader_get_maximumLOD(MonoObject* thiz)
{
typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RectOffset::get_right");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RectOffset());
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::get_maximumLOD");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Shader::get_maximumLOD func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Shader());
int32_t i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_RectOffset_set_right(MonoObject* thiz, int32_t value)
+void UnityEngine_Shader_set_maximumLOD(MonoObject* thiz, int32_t value)
{
typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RectOffset::set_right");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RectOffset());
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::set_maximumLOD");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Shader::set_maximumLOD func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Shader());
icall(i2thiz,value);
}
-int32_t UnityEngine_RectOffset_get_top(MonoObject* thiz)
+int32_t UnityEngine_Shader_get_globalMaximumLOD()
{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
+ typedef int32_t (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RectOffset::get_top");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RectOffset());
- int32_t i2res = icall(i2thiz);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::get_globalMaximumLOD");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Shader::get_globalMaximumLOD func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall();
return i2res;
}
-void UnityEngine_RectOffset_set_top(MonoObject* thiz, int32_t value)
+void UnityEngine_Shader_set_globalMaximumLOD(int32_t value)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
+ typedef void (* ICallMethod) (int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RectOffset::set_top");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RectOffset());
- icall(i2thiz,value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::set_globalMaximumLOD");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Shader::set_globalMaximumLOD func not found");
+ return;
+ }
+ }
+ icall(value);
}
-int32_t UnityEngine_RectOffset_get_bottom(MonoObject* thiz)
+bool UnityEngine_Shader_get_isSupported(MonoObject* thiz)
{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
+ typedef bool (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RectOffset::get_bottom");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RectOffset());
- int32_t i2res = icall(i2thiz);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::get_isSupported");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Shader::get_isSupported func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Shader());
+ bool i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_RectOffset_set_bottom(MonoObject* thiz, int32_t value)
+MonoString* UnityEngine_Shader_get_globalRenderPipeline()
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
+ typedef Il2CppString* (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RectOffset::set_bottom");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RectOffset());
- icall(i2thiz,value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::get_globalRenderPipeline");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Shader::get_globalRenderPipeline func not found");
+ return NULL;
+ }
+ }
+ Il2CppString* i2res = icall();
+ MonoString* monoi2res = get_mono_string(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Shader::get_globalRenderPipeline fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-int32_t UnityEngine_RectOffset_get_horizontal(MonoObject* thiz)
+void UnityEngine_Shader_set_globalRenderPipeline(MonoString* value)
{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
+ typedef void (* ICallMethod) (Il2CppString* value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RectOffset::get_horizontal");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RectOffset());
- int32_t i2res = icall(i2thiz);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::set_globalRenderPipeline");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Shader::set_globalRenderPipeline func not found");
+ return;
+ }
+ }
+ Il2CppString* i2value = get_il2cpp_string(value);
+ icall(i2value);
}
-int32_t UnityEngine_RectOffset_get_vertical(MonoObject* thiz)
+int32_t UnityEngine_Shader_get_renderQueue_1(MonoObject* thiz)
{
typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RectOffset::get_vertical");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RectOffset());
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::get_renderQueue");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Shader::get_renderQueue func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Shader());
int32_t i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_RectOffset_Add_Injected(MonoObject* thiz, void * rect, void * ret)
+int32_t UnityEngine_Shader_get_passCount(MonoObject* thiz)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * rect, void * ret);
+ typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RectOffset::Add_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RectOffset());
- icall(i2thiz,rect,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::get_passCount");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Shader::get_passCount func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Shader());
+ int32_t i2res = icall(i2thiz);
+ return i2res;
}
-void UnityEngine_RectOffset_Remove_Injected(MonoObject* thiz, void * rect, void * ret)
+int32_t UnityEngine_Shader_TagToID(MonoString* name)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * rect, void * ret);
+ typedef int32_t (* ICallMethod) (Il2CppString* name);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RectOffset::Remove_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RectOffset());
- icall(i2thiz,rect,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::TagToID");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Shader::TagToID func not found");
+ return 0;
+ }
+ }
+ Il2CppString* i2name = get_il2cpp_string(name);
+ int32_t i2res = icall(i2name);
+ return i2res;
}
-MonoObject* UnityEngine_Gizmos_get_exposure()
+void UnityEngine_Shader_SetGlobalFloatImpl(int32_t name, float value)
{
- typedef Il2CppObject* (* ICallMethod) ();
+ typedef void (* ICallMethod) (int32_t name, float value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Gizmos::get_exposure");
- Il2CppObject* i2res = icall();
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Texture());
- return monoi2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::SetGlobalFloatImpl");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Shader::SetGlobalFloatImpl func not found");
+ return;
+ }
+ }
+ icall(name,value);
}
-void UnityEngine_Gizmos_set_exposure(MonoObject* value)
+void UnityEngine_Shader_SetGlobalIntImpl(int32_t name, int32_t value)
{
- typedef void (* ICallMethod) (Il2CppObject* value);
+ typedef void (* ICallMethod) (int32_t name, int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Gizmos::set_exposure");
- Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_Texture());
- icall(i2value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::SetGlobalIntImpl");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Shader::SetGlobalIntImpl func not found");
+ return;
+ }
+ }
+ icall(name,value);
}
-void UnityEngine_Gizmos_DrawLine_Injected_1(void * from, void * to)
+void UnityEngine_Shader_SetGlobalVectorImpl_Injected(int32_t name, void * value)
{
- typedef void (* ICallMethod) (void * from, void * to);
+ typedef void (* ICallMethod) (int32_t name, void * value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Gizmos::DrawLine_Injected");
- icall(from,to);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::SetGlobalVectorImpl_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Shader::SetGlobalVectorImpl_Injected func not found");
+ return;
+ }
+ }
+ icall(name,value);
}
-void UnityEngine_Gizmos_DrawWireSphere_Injected(void * center, float radius)
+void UnityEngine_Shader_SetGlobalMatrixImpl_Injected(int32_t name, void * value)
{
- typedef void (* ICallMethod) (void * center, float radius);
+ typedef void (* ICallMethod) (int32_t name, void * value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Gizmos::DrawWireSphere_Injected");
- icall(center,radius);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::SetGlobalMatrixImpl_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Shader::SetGlobalMatrixImpl_Injected func not found");
+ return;
+ }
+ }
+ icall(name,value);
}
-void UnityEngine_Gizmos_DrawSphere_Injected(void * center, float radius)
+void UnityEngine_Shader_SetGlobalTextureImpl(int32_t name, MonoObject* value)
{
- typedef void (* ICallMethod) (void * center, float radius);
+ typedef void (* ICallMethod) (int32_t name, Il2CppObject* value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Gizmos::DrawSphere_Injected");
- icall(center,radius);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::SetGlobalTextureImpl");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Shader::SetGlobalTextureImpl func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_Texture());
+ icall(name,i2value);
}
-void UnityEngine_Gizmos_DrawWireCube_Injected(void * center, void * size)
+void UnityEngine_Shader_SetGlobalRenderTextureImpl(int32_t name, MonoObject* value, int32_t element)
{
- typedef void (* ICallMethod) (void * center, void * size);
+ typedef void (* ICallMethod) (int32_t name, Il2CppObject* value, int32_t element);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Gizmos::DrawWireCube_Injected");
- icall(center,size);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::SetGlobalRenderTextureImpl");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Shader::SetGlobalRenderTextureImpl func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_RenderTexture());
+ icall(name,i2value,element);
}
-void UnityEngine_Gizmos_DrawCube_Injected(void * center, void * size)
+void UnityEngine_Shader_SetGlobalGraphicsBufferImpl(int32_t name, MonoObject* value)
{
- typedef void (* ICallMethod) (void * center, void * size);
+ typedef void (* ICallMethod) (int32_t name, Il2CppObject* value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Gizmos::DrawCube_Injected");
- icall(center,size);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::SetGlobalGraphicsBufferImpl");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Shader::SetGlobalGraphicsBufferImpl func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_GraphicsBuffer());
+ icall(name,i2value);
}
-void UnityEngine_Gizmos_DrawMesh_Injected(MonoObject* mesh, int32_t submeshIndex, void * position, void * rotation, void * scale)
+void UnityEngine_Shader_SetGlobalConstantGraphicsBufferImpl(int32_t name, MonoObject* value, int32_t offset, int32_t size)
{
- typedef void (* ICallMethod) (Il2CppObject* mesh, int32_t submeshIndex, void * position, void * rotation, void * scale);
+ typedef void (* ICallMethod) (int32_t name, Il2CppObject* value, int32_t offset, int32_t size);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Gizmos::DrawMesh_Injected");
- Il2CppObject* i2mesh = get_il2cpp_object(mesh,il2cpp_get_class_UnityEngine_Mesh());
- icall(i2mesh,submeshIndex,position,rotation,scale);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::SetGlobalConstantGraphicsBufferImpl");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Shader::SetGlobalConstantGraphicsBufferImpl func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_GraphicsBuffer());
+ icall(name,i2value,offset,size);
}
-void UnityEngine_Gizmos_DrawWireMesh_Injected(MonoObject* mesh, int32_t submeshIndex, void * position, void * rotation, void * scale)
+float UnityEngine_Shader_GetGlobalFloatImpl(int32_t name)
{
- typedef void (* ICallMethod) (Il2CppObject* mesh, int32_t submeshIndex, void * position, void * rotation, void * scale);
+ typedef float (* ICallMethod) (int32_t name);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Gizmos::DrawWireMesh_Injected");
- Il2CppObject* i2mesh = get_il2cpp_object(mesh,il2cpp_get_class_UnityEngine_Mesh());
- icall(i2mesh,submeshIndex,position,rotation,scale);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::GetGlobalFloatImpl");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Shader::GetGlobalFloatImpl func not found");
+ return 0;
+ }
+ }
+ float i2res = icall(name);
+ return i2res;
}
-void UnityEngine_Gizmos_DrawIcon_Injected(void * center, MonoString* name, bool allowScaling, void * tint)
+int32_t UnityEngine_Shader_GetGlobalIntImpl(int32_t name)
{
- typedef void (* ICallMethod) (void * center, Il2CppString* name, bool allowScaling, void * tint);
+ typedef int32_t (* ICallMethod) (int32_t name);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Gizmos::DrawIcon_Injected");
- Il2CppString* i2name = get_il2cpp_string(name);
- icall(center,i2name,allowScaling,tint);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::GetGlobalIntImpl");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Shader::GetGlobalIntImpl func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall(name);
+ return i2res;
}
-void UnityEngine_Gizmos_DrawGUITexture_Injected(void * screenRect, MonoObject* texture, int32_t leftBorder, int32_t rightBorder, int32_t topBorder, int32_t bottomBorder, MonoObject* mat)
+void UnityEngine_Shader_GetGlobalVectorImpl_Injected(int32_t name, void * ret)
{
- typedef void (* ICallMethod) (void * screenRect, Il2CppObject* texture, int32_t leftBorder, int32_t rightBorder, int32_t topBorder, int32_t bottomBorder, Il2CppObject* mat);
+ typedef void (* ICallMethod) (int32_t name, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Gizmos::DrawGUITexture_Injected");
- Il2CppObject* i2texture = get_il2cpp_object(texture,il2cpp_get_class_UnityEngine_Texture());
- Il2CppObject* i2mat = get_il2cpp_object(mat,il2cpp_get_class_UnityEngine_Material());
- icall(screenRect,i2texture,leftBorder,rightBorder,topBorder,bottomBorder,i2mat);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::GetGlobalVectorImpl_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Shader::GetGlobalVectorImpl_Injected func not found");
+ return;
+ }
+ }
+ icall(name,ret);
}
-void UnityEngine_Gizmos_get_color_Injected(void * ret)
+void UnityEngine_Shader_GetGlobalMatrixImpl_Injected(int32_t name, void * ret)
{
- typedef void (* ICallMethod) (void * ret);
+ typedef void (* ICallMethod) (int32_t name, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Gizmos::get_color_Injected");
- icall(ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::GetGlobalMatrixImpl_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Shader::GetGlobalMatrixImpl_Injected func not found");
+ return;
+ }
+ }
+ icall(name,ret);
}
-void UnityEngine_Gizmos_set_color_Injected(void * value)
+MonoObject* UnityEngine_Shader_GetGlobalTextureImpl(int32_t name)
{
- typedef void (* ICallMethod) (void * value);
+ typedef Il2CppObject* (* ICallMethod) (int32_t name);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Gizmos::set_color_Injected");
- icall(value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::GetGlobalTextureImpl");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Shader::GetGlobalTextureImpl func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2res = icall(name);
+ MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Texture());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Shader::GetGlobalTextureImpl fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void UnityEngine_Gizmos_get_matrix_Injected(void * ret)
+int32_t UnityEngine_Shader_GetGlobalFloatArrayCountImpl(int32_t name)
{
- typedef void (* ICallMethod) (void * ret);
+ typedef int32_t (* ICallMethod) (int32_t name);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Gizmos::get_matrix_Injected");
- icall(ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::GetGlobalFloatArrayCountImpl");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Shader::GetGlobalFloatArrayCountImpl func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall(name);
+ return i2res;
}
-void UnityEngine_Gizmos_set_matrix_Injected(void * value)
+MonoArray* UnityEngine_Shader_GetGlobalFloatArrayImpl(int32_t name)
{
- typedef void (* ICallMethod) (void * value);
+ typedef Il2CppArray* (* ICallMethod) (int32_t name);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Gizmos::set_matrix_Injected");
- icall(value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::GetGlobalFloatArrayImpl");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Shader::GetGlobalFloatArrayImpl func not found");
+ return NULL;
+ }
+ }
+ Il2CppArray* i2res = icall(name);
+ MonoArray* monoi2res = get_mono_array(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Shader::GetGlobalFloatArrayImpl fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void UnityEngine_Gizmos_DrawFrustum_Injected(void * center, float fov, float maxRange, float minRange, float aspect)
+int32_t UnityEngine_Shader_GetGlobalVectorArrayCountImpl(int32_t name)
{
- typedef void (* ICallMethod) (void * center, float fov, float maxRange, float minRange, float aspect);
+ typedef int32_t (* ICallMethod) (int32_t name);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Gizmos::DrawFrustum_Injected");
- icall(center,fov,maxRange,minRange,aspect);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::GetGlobalVectorArrayCountImpl");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Shader::GetGlobalVectorArrayCountImpl func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall(name);
+ return i2res;
}
-void UnityEngine_BillboardAsset_Internal_Create_2(MonoObject* obj)
+void* UnityEngine_Shader_GetGlobalVectorArrayImpl(int32_t name)
{
- typedef void (* ICallMethod) (Il2CppObject* obj);
+ typedef void* (* ICallMethod) (int32_t name);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.BillboardAsset::Internal_Create");
- Il2CppObject* i2obj = get_il2cpp_object(obj,il2cpp_get_class_UnityEngine_BillboardAsset());
- icall(i2obj);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::GetGlobalVectorArrayImpl");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Shader::GetGlobalVectorArrayImpl func not found");
+ return NULL;
+ }
+ }
+ void* i2res = icall(name);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.Shader::GetGlobalVectorArrayImpl fail to convert il2cpp obj to mono");
+ }
+ return i2res;
}
-float UnityEngine_BillboardAsset_get_width(MonoObject* thiz)
+int32_t UnityEngine_Shader_GetGlobalMatrixArrayCountImpl(int32_t name)
{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
+ typedef int32_t (* ICallMethod) (int32_t name);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.BillboardAsset::get_width");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_BillboardAsset());
- float i2res = icall(i2thiz);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::GetGlobalMatrixArrayCountImpl");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Shader::GetGlobalMatrixArrayCountImpl func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall(name);
return i2res;
}
-void UnityEngine_BillboardAsset_set_width(MonoObject* thiz, float value)
+void* UnityEngine_Shader_GetGlobalMatrixArrayImpl(int32_t name)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
+ typedef void* (* ICallMethod) (int32_t name);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.BillboardAsset::set_width");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_BillboardAsset());
- icall(i2thiz,value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::GetGlobalMatrixArrayImpl");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Shader::GetGlobalMatrixArrayImpl func not found");
+ return NULL;
+ }
+ }
+ void* i2res = icall(name);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.Shader::GetGlobalMatrixArrayImpl fail to convert il2cpp obj to mono");
+ }
+ return i2res;
}
-float UnityEngine_BillboardAsset_get_height(MonoObject* thiz)
+void UnityEngine_Shader_EnableKeyword_1(MonoString* keyword)
{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
+ typedef void (* ICallMethod) (Il2CppString* keyword);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.BillboardAsset::get_height");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_BillboardAsset());
- float i2res = icall(i2thiz);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::EnableKeyword");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Shader::EnableKeyword func not found");
+ return;
+ }
+ }
+ Il2CppString* i2keyword = get_il2cpp_string(keyword);
+ icall(i2keyword);
}
-void UnityEngine_BillboardAsset_set_height(MonoObject* thiz, float value)
+void UnityEngine_Shader_DisableKeyword_1(MonoString* keyword)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
+ typedef void (* ICallMethod) (Il2CppString* keyword);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.BillboardAsset::set_height");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_BillboardAsset());
- icall(i2thiz,value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::DisableKeyword");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Shader::DisableKeyword func not found");
+ return;
+ }
+ }
+ Il2CppString* i2keyword = get_il2cpp_string(keyword);
+ icall(i2keyword);
}
-float UnityEngine_BillboardAsset_get_bottom_1(MonoObject* thiz)
+bool UnityEngine_Shader_IsKeywordEnabled(MonoString* keyword)
{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
+ typedef bool (* ICallMethod) (Il2CppString* keyword);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.BillboardAsset::get_bottom");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_BillboardAsset());
- float i2res = icall(i2thiz);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::IsKeywordEnabled");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Shader::IsKeywordEnabled func not found");
+ return 0;
+ }
+ }
+ Il2CppString* i2keyword = get_il2cpp_string(keyword);
+ bool i2res = icall(i2keyword);
return i2res;
}
-void UnityEngine_BillboardAsset_set_bottom_1(MonoObject* thiz, float value)
+void UnityEngine_Shader_WarmupAllShaders()
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
+ typedef void (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.BillboardAsset::set_bottom");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_BillboardAsset());
- icall(i2thiz,value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::WarmupAllShaders");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Shader::WarmupAllShaders func not found");
+ return;
+ }
+ }
+ icall();
}
-int32_t UnityEngine_BillboardAsset_get_imageCount(MonoObject* thiz)
+int32_t UnityEngine_Shader_PropertyToID(MonoString* name)
{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
+ typedef int32_t (* ICallMethod) (Il2CppString* name);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.BillboardAsset::get_imageCount");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_BillboardAsset());
- int32_t i2res = icall(i2thiz);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::PropertyToID");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Shader::PropertyToID func not found");
+ return 0;
+ }
+ }
+ Il2CppString* i2name = get_il2cpp_string(name);
+ int32_t i2res = icall(i2name);
return i2res;
}
-int32_t UnityEngine_BillboardAsset_get_vertexCount(MonoObject* thiz)
+MonoObject* UnityEngine_Shader_GetDependency(MonoObject* thiz, MonoString* name)
{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
+ typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz, Il2CppString* name);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.BillboardAsset::get_vertexCount");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_BillboardAsset());
- int32_t i2res = icall(i2thiz);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::GetDependency");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Shader::GetDependency func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Shader());
+ Il2CppString* i2name = get_il2cpp_string(name);
+ Il2CppObject* i2res = icall(i2thiz,i2name);
+ MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Shader());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Shader::GetDependency fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-int32_t UnityEngine_BillboardAsset_get_indexCount(MonoObject* thiz)
+int32_t UnityEngine_Shader_GetPropertyCount(MonoObject* thiz)
{
typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.BillboardAsset::get_indexCount");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_BillboardAsset());
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::GetPropertyCount");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Shader::GetPropertyCount func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Shader());
int32_t i2res = icall(i2thiz);
return i2res;
}
-MonoObject* UnityEngine_BillboardAsset_get_material(MonoObject* thiz)
+int32_t UnityEngine_Shader_FindPropertyIndex(MonoObject* thiz, MonoString* propertyName)
{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
+ typedef int32_t (* ICallMethod) (Il2CppObject* thiz, Il2CppString* propertyName);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.BillboardAsset::get_material");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_BillboardAsset());
- Il2CppObject* i2res = icall(i2thiz);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Material());
- return monoi2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::FindPropertyIndex");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Shader::FindPropertyIndex func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Shader());
+ Il2CppString* i2propertyName = get_il2cpp_string(propertyName);
+ int32_t i2res = icall(i2thiz,i2propertyName);
+ return i2res;
}
-void UnityEngine_BillboardAsset_set_material(MonoObject* thiz, MonoObject* value)
+bool UnityEngine_Texture_get_isReadable(MonoObject* thiz)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* value);
+ typedef bool (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.BillboardAsset::set_material");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_BillboardAsset());
- Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_Material());
- icall(i2thiz,i2value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::get_isReadable");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Texture::get_isReadable func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture());
+ bool i2res = icall(i2thiz);
+ return i2res;
}
-void* UnityEngine_BillboardAsset_GetImageTexCoords(MonoObject* thiz)
+int32_t UnityEngine_Texture_get_wrapMode(MonoObject* thiz)
{
- typedef void* (* ICallMethod) (Il2CppObject* thiz);
+ typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.BillboardAsset::GetImageTexCoords");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_BillboardAsset());
- void* i2res = icall(i2thiz);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::get_wrapMode");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Texture::get_wrapMode func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture());
+ int32_t i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_BillboardAsset_GetImageTexCoordsInternal(MonoObject* thiz, MonoObject* list)
+void UnityEngine_Texture_set_wrapMode_2(MonoObject* thiz, int32_t value)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* list);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.BillboardAsset::GetImageTexCoordsInternal");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_BillboardAsset());
- Il2CppObject* i2list = get_il2cpp_object(list,NULL);
- icall(i2thiz,i2list);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::set_wrapMode");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Texture::set_wrapMode func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture());
+ icall(i2thiz,value);
}
-void UnityEngine_BillboardAsset_SetImageTexCoords(MonoObject* thiz, void* imageTexCoords)
+void UnityEngine_Texture_set_filterMode(MonoObject* thiz, int32_t value)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void* imageTexCoords);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.BillboardAsset::SetImageTexCoords");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_BillboardAsset());
- icall(i2thiz,imageTexCoords);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::set_filterMode");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Texture::set_filterMode func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture());
+ icall(i2thiz,value);
}
-void UnityEngine_BillboardAsset_SetImageTexCoordsInternalList(MonoObject* thiz, MonoObject* list)
+int32_t UnityEngine_Texture_get_anisoLevel(MonoObject* thiz)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* list);
+ typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.BillboardAsset::SetImageTexCoordsInternalList");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_BillboardAsset());
- Il2CppObject* i2list = get_il2cpp_object(list,NULL);
- icall(i2thiz,i2list);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::get_anisoLevel");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Texture::get_anisoLevel func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture());
+ int32_t i2res = icall(i2thiz);
+ return i2res;
}
-void* UnityEngine_BillboardAsset_GetVertices(MonoObject* thiz)
+void UnityEngine_Texture_set_anisoLevel(MonoObject* thiz, int32_t value)
{
- typedef void* (* ICallMethod) (Il2CppObject* thiz);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.BillboardAsset::GetVertices");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_BillboardAsset());
- void* i2res = icall(i2thiz);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::set_anisoLevel");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Texture::set_anisoLevel func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture());
+ icall(i2thiz,value);
}
-void UnityEngine_BillboardAsset_GetVerticesInternal(MonoObject* thiz, MonoObject* list)
+void UnityEngine_Texture_set_mipMapBias(MonoObject* thiz, float value)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* list);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.BillboardAsset::GetVerticesInternal");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_BillboardAsset());
- Il2CppObject* i2list = get_il2cpp_object(list,NULL);
- icall(i2thiz,i2list);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::set_mipMapBias");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Texture::set_mipMapBias func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture());
+ icall(i2thiz,value);
}
-void UnityEngine_BillboardAsset_SetVertices(MonoObject* thiz, void* vertices)
+int32_t UnityEngine_Texture_GetDataWidth(MonoObject* thiz)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void* vertices);
+ typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.BillboardAsset::SetVertices");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_BillboardAsset());
- icall(i2thiz,vertices);
-}
-void UnityEngine_BillboardAsset_SetVerticesInternalList(MonoObject* thiz, MonoObject* list)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* list);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.BillboardAsset::SetVerticesInternalList");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_BillboardAsset());
- Il2CppObject* i2list = get_il2cpp_object(list,NULL);
- icall(i2thiz,i2list);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::GetDataWidth");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Texture::GetDataWidth func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture());
+ int32_t i2res = icall(i2thiz);
+ return i2res;
}
-void* UnityEngine_BillboardAsset_GetIndices(MonoObject* thiz)
+int32_t UnityEngine_Texture_GetDataHeight(MonoObject* thiz)
{
- typedef void* (* ICallMethod) (Il2CppObject* thiz);
+ typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.BillboardAsset::GetIndices");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_BillboardAsset());
- void* i2res = icall(i2thiz);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::GetDataHeight");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Texture::GetDataHeight func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture());
+ int32_t i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_BillboardAsset_GetIndicesInternal(MonoObject* thiz, MonoObject* list)
+void UnityEngine_MaterialPropertyBlock_SetFloatImpl_1(MonoObject* thiz, int32_t name, float value)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* list);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t name, float value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.BillboardAsset::GetIndicesInternal");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_BillboardAsset());
- Il2CppObject* i2list = get_il2cpp_object(list,NULL);
- icall(i2thiz,i2list);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MaterialPropertyBlock::SetFloatImpl");
+ if(!icall)
+ {
+ platform_log("UnityEngine.MaterialPropertyBlock::SetFloatImpl func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MaterialPropertyBlock());
+ icall(i2thiz,name,value);
}
-void UnityEngine_BillboardAsset_SetIndices(MonoObject* thiz, void* indices)
+void UnityEngine_GL_Vertex3(float x, float y, float z)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void* indices);
+ typedef void (* ICallMethod) (float x, float y, float z);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.BillboardAsset::SetIndices");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_BillboardAsset());
- icall(i2thiz,indices);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GL::Vertex3");
+ if(!icall)
+ {
+ platform_log("UnityEngine.GL::Vertex3 func not found");
+ return;
+ }
+ }
+ icall(x,y,z);
}
-void UnityEngine_BillboardAsset_SetIndicesInternalList(MonoObject* thiz, MonoObject* list)
+void UnityEngine_GL_MultiTexCoord3(int32_t unit, float x, float y, float z)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* list);
+ typedef void (* ICallMethod) (int32_t unit, float x, float y, float z);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.BillboardAsset::SetIndicesInternalList");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_BillboardAsset());
- Il2CppObject* i2list = get_il2cpp_object(list,NULL);
- icall(i2thiz,i2list);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GL::MultiTexCoord3");
+ if(!icall)
+ {
+ platform_log("UnityEngine.GL::MultiTexCoord3 func not found");
+ return;
+ }
+ }
+ icall(unit,x,y,z);
}
-void UnityEngine_BillboardAsset_MakeMaterialProperties(MonoObject* thiz, MonoObject* properties, MonoObject* camera)
+void UnityEngine_GL_PushMatrix()
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* properties, Il2CppObject* camera);
+ typedef void (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.BillboardAsset::MakeMaterialProperties");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_BillboardAsset());
- Il2CppObject* i2properties = get_il2cpp_object(properties,il2cpp_get_class_UnityEngine_MaterialPropertyBlock());
- Il2CppObject* i2camera = get_il2cpp_object(camera,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,i2properties,i2camera);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GL::PushMatrix");
+ if(!icall)
+ {
+ platform_log("UnityEngine.GL::PushMatrix func not found");
+ return;
+ }
+ }
+ icall();
}
-MonoObject* UnityEngine_BillboardRenderer_get_billboard(MonoObject* thiz)
+void UnityEngine_GL_PopMatrix()
{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
+ typedef void (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.BillboardRenderer::get_billboard");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_BillboardRenderer());
- Il2CppObject* i2res = icall(i2thiz);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_BillboardAsset());
- return monoi2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GL::PopMatrix");
+ if(!icall)
+ {
+ platform_log("UnityEngine.GL::PopMatrix func not found");
+ return;
+ }
+ }
+ icall();
}
-void UnityEngine_BillboardRenderer_set_billboard(MonoObject* thiz, MonoObject* value)
+void UnityEngine_GL_LoadOrtho()
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* value);
+ typedef void (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.BillboardRenderer::set_billboard");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_BillboardRenderer());
- Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_BillboardAsset());
- icall(i2thiz,i2value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GL::LoadOrtho");
+ if(!icall)
+ {
+ platform_log("UnityEngine.GL::LoadOrtho func not found");
+ return;
+ }
+ }
+ icall();
}
-void UnityEngine_Display_GetSystemExtImpl(void * nativeDisplay, void * w, void * h)
+void UnityEngine_GL_Begin(int32_t mode)
{
- typedef void (* ICallMethod) (void * nativeDisplay, void * w, void * h);
+ typedef void (* ICallMethod) (int32_t mode);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Display::GetSystemExtImpl");
- icall(nativeDisplay,w,h);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GL::Begin");
+ if(!icall)
+ {
+ platform_log("UnityEngine.GL::Begin func not found");
+ return;
+ }
+ }
+ icall(mode);
}
-void UnityEngine_Display_GetRenderingExtImpl(void * nativeDisplay, void * w, void * h)
+void UnityEngine_GL_End()
{
- typedef void (* ICallMethod) (void * nativeDisplay, void * w, void * h);
+ typedef void (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Display::GetRenderingExtImpl");
- icall(nativeDisplay,w,h);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GL::End");
+ if(!icall)
+ {
+ platform_log("UnityEngine.GL::End func not found");
+ return;
+ }
+ }
+ icall();
}
-void UnityEngine_Display_GetRenderingBuffersImpl(void * nativeDisplay, void * color, void * depth)
+float UnityEngine_TrailRenderer_get_time_1(MonoObject* thiz)
{
- typedef void (* ICallMethod) (void * nativeDisplay, void * color, void * depth);
+ typedef float (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Display::GetRenderingBuffersImpl");
- icall(nativeDisplay,color,depth);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TrailRenderer::get_time");
+ if(!icall)
+ {
+ platform_log("UnityEngine.TrailRenderer::get_time func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TrailRenderer());
+ float i2res = icall(i2thiz);
+ return i2res;
}
-void UnityEngine_Display_SetRenderingResolutionImpl(void * nativeDisplay, int32_t w, int32_t h)
+void UnityEngine_TrailRenderer_set_time_1(MonoObject* thiz, float value)
{
- typedef void (* ICallMethod) (void * nativeDisplay, int32_t w, int32_t h);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Display::SetRenderingResolutionImpl");
- icall(nativeDisplay,w,h);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TrailRenderer::set_time");
+ if(!icall)
+ {
+ platform_log("UnityEngine.TrailRenderer::set_time func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TrailRenderer());
+ icall(i2thiz,value);
}
-void UnityEngine_Display_ActivateDisplayImpl(void * nativeDisplay, int32_t width, int32_t height, int32_t refreshRate)
+void UnityEngine_LineRenderer_set_widthMultiplier(MonoObject* thiz, float value)
{
- typedef void (* ICallMethod) (void * nativeDisplay, int32_t width, int32_t height, int32_t refreshRate);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Display::ActivateDisplayImpl");
- icall(nativeDisplay,width,height,refreshRate);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LineRenderer::set_widthMultiplier");
+ if(!icall)
+ {
+ platform_log("UnityEngine.LineRenderer::set_widthMultiplier func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LineRenderer());
+ icall(i2thiz,value);
}
-void UnityEngine_Display_SetParamsImpl(void * nativeDisplay, int32_t width, int32_t height, int32_t x, int32_t y)
+void UnityEngine_LineRenderer_set_positionCount(MonoObject* thiz, int32_t value)
{
- typedef void (* ICallMethod) (void * nativeDisplay, int32_t width, int32_t height, int32_t x, int32_t y);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Display::SetParamsImpl");
- icall(nativeDisplay,width,height,x,y);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LineRenderer::set_positionCount");
+ if(!icall)
+ {
+ platform_log("UnityEngine.LineRenderer::set_positionCount func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LineRenderer());
+ icall(i2thiz,value);
}
-int32_t UnityEngine_Display_RelativeMouseAtImpl(int32_t x, int32_t y, void * rx, void * ry)
+void UnityEngine_LineRenderer_SetPosition_Injected(MonoObject* thiz, int32_t index, void * position)
{
- typedef int32_t (* ICallMethod) (int32_t x, int32_t y, void * rx, void * ry);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t index, void * position);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Display::RelativeMouseAtImpl");
- int32_t i2res = icall(x,y,rx,ry);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LineRenderer::SetPosition_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.LineRenderer::SetPosition_Injected func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LineRenderer());
+ icall(i2thiz,index,position);
}
-bool UnityEngine_Display_GetActiveImpl(void * nativeDisplay)
+bool UnityEngine_Renderer_get_enabled_1(MonoObject* thiz)
{
- typedef bool (* ICallMethod) (void * nativeDisplay);
+ typedef bool (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Display::GetActiveImpl");
- bool i2res = icall(nativeDisplay);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::get_enabled");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Renderer::get_enabled func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
+ bool i2res = icall(i2thiz);
return i2res;
}
-bool UnityEngine_Display_RequiresBlitToBackbufferImpl(void * nativeDisplay)
+void UnityEngine_Renderer_set_enabled_1(MonoObject* thiz, bool value)
{
- typedef bool (* ICallMethod) (void * nativeDisplay);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Display::RequiresBlitToBackbufferImpl");
- bool i2res = icall(nativeDisplay);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::set_enabled");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Renderer::set_enabled func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
+ icall(i2thiz,value);
}
-bool UnityEngine_Display_RequiresSrgbBlitToBackbufferImpl(void * nativeDisplay)
+int32_t UnityEngine_Renderer_get_shadowCastingMode(MonoObject* thiz)
{
- typedef bool (* ICallMethod) (void * nativeDisplay);
+ typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Display::RequiresSrgbBlitToBackbufferImpl");
- bool i2res = icall(nativeDisplay);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::get_shadowCastingMode");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Renderer::get_shadowCastingMode func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
+ int32_t i2res = icall(i2thiz);
return i2res;
}
-int32_t UnityEngine_Screen_get_width_1()
+void UnityEngine_Renderer_set_shadowCastingMode(MonoObject* thiz, int32_t value)
{
- typedef int32_t (* ICallMethod) ();
+ typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Screen::get_width");
- int32_t i2res = icall();
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::set_shadowCastingMode");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Renderer::set_shadowCastingMode func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
+ icall(i2thiz,value);
}
-int32_t UnityEngine_Screen_get_height_1()
+bool UnityEngine_Renderer_get_receiveShadows(MonoObject* thiz)
{
- typedef int32_t (* ICallMethod) ();
+ typedef bool (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Screen::get_height");
- int32_t i2res = icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::get_receiveShadows");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Renderer::get_receiveShadows func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
+ bool i2res = icall(i2thiz);
return i2res;
}
-float UnityEngine_Screen_get_dpi()
+void UnityEngine_Renderer_set_receiveShadows(MonoObject* thiz, bool value)
{
- typedef float (* ICallMethod) ();
+ typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Screen::get_dpi");
- float i2res = icall();
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::set_receiveShadows");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Renderer::set_receiveShadows func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
+ icall(i2thiz,value);
}
-void UnityEngine_Screen_RequestOrientation(int32_t orient)
+int32_t UnityEngine_Renderer_get_motionVectorGenerationMode(MonoObject* thiz)
{
- typedef void (* ICallMethod) (int32_t orient);
+ typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Screen::RequestOrientation");
- icall(orient);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::get_motionVectorGenerationMode");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Renderer::get_motionVectorGenerationMode func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
+ int32_t i2res = icall(i2thiz);
+ return i2res;
}
-int32_t UnityEngine_Screen_GetScreenOrientation()
+void UnityEngine_Renderer_set_motionVectorGenerationMode(MonoObject* thiz, int32_t value)
{
- typedef int32_t (* ICallMethod) ();
+ typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Screen::GetScreenOrientation");
- int32_t i2res = icall();
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::set_motionVectorGenerationMode");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Renderer::set_motionVectorGenerationMode func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
+ icall(i2thiz,value);
}
-int32_t UnityEngine_Screen_get_sleepTimeout()
+int32_t UnityEngine_Renderer_get_lightProbeUsage(MonoObject* thiz)
{
- typedef int32_t (* ICallMethod) ();
+ typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Screen::get_sleepTimeout");
- int32_t i2res = icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::get_lightProbeUsage");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Renderer::get_lightProbeUsage func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
+ int32_t i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_Screen_set_sleepTimeout(int32_t value)
+void UnityEngine_Renderer_set_lightProbeUsage(MonoObject* thiz, int32_t value)
{
- typedef void (* ICallMethod) (int32_t value);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Screen::set_sleepTimeout");
- icall(value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::set_lightProbeUsage");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Renderer::set_lightProbeUsage func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
+ icall(i2thiz,value);
}
-bool UnityEngine_Screen_IsOrientationEnabled(int32_t orient)
+int32_t UnityEngine_Renderer_get_reflectionProbeUsage(MonoObject* thiz)
{
- typedef bool (* ICallMethod) (int32_t orient);
+ typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Screen::IsOrientationEnabled");
- bool i2res = icall(orient);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::get_reflectionProbeUsage");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Renderer::get_reflectionProbeUsage func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
+ int32_t i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_Screen_SetOrientationEnabled(int32_t orient, bool enabled)
+void UnityEngine_Renderer_set_reflectionProbeUsage(MonoObject* thiz, int32_t value)
{
- typedef void (* ICallMethod) (int32_t orient, bool enabled);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Screen::SetOrientationEnabled");
- icall(orient,enabled);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::set_reflectionProbeUsage");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Renderer::set_reflectionProbeUsage func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
+ icall(i2thiz,value);
}
-bool UnityEngine_Screen_get_fullScreen()
+int32_t UnityEngine_Renderer_get_sortingLayerID(MonoObject* thiz)
{
- typedef bool (* ICallMethod) ();
+ typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Screen::get_fullScreen");
- bool i2res = icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::get_sortingLayerID");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Renderer::get_sortingLayerID func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
+ int32_t i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_Screen_set_fullScreen(bool value)
+void UnityEngine_Renderer_set_sortingLayerID(MonoObject* thiz, int32_t value)
{
- typedef void (* ICallMethod) (bool value);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Screen::set_fullScreen");
- icall(value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::set_sortingLayerID");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Renderer::set_sortingLayerID func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
+ icall(i2thiz,value);
}
-int32_t UnityEngine_Screen_get_fullScreenMode()
+int32_t UnityEngine_Renderer_get_sortingOrder(MonoObject* thiz)
{
- typedef int32_t (* ICallMethod) ();
+ typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Screen::get_fullScreenMode");
- int32_t i2res = icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::get_sortingOrder");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Renderer::get_sortingOrder func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
+ int32_t i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_Screen_set_fullScreenMode(int32_t value)
+void UnityEngine_Renderer_set_sortingOrder(MonoObject* thiz, int32_t value)
{
- typedef void (* ICallMethod) (int32_t value);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Screen::set_fullScreenMode");
- icall(value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::set_sortingOrder");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Renderer::set_sortingOrder func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
+ icall(i2thiz,value);
}
-void* UnityEngine_Screen_get_cutouts()
+MonoObject* UnityEngine_Renderer_get_probeAnchor(MonoObject* thiz)
{
- typedef void* (* ICallMethod) ();
+ typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Screen::get_cutouts");
- void* i2res = icall();
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::get_probeAnchor");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Renderer::get_probeAnchor func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
+ Il2CppObject* i2res = icall(i2thiz);
+ MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Transform());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Renderer::get_probeAnchor fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void UnityEngine_Screen_SetResolution(int32_t width, int32_t height, int32_t fullscreenMode, int32_t preferredRefreshRate)
+void UnityEngine_Renderer_set_probeAnchor(MonoObject* thiz, MonoObject* value)
{
- typedef void (* ICallMethod) (int32_t width, int32_t height, int32_t fullscreenMode, int32_t preferredRefreshRate);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Screen::SetResolution");
- icall(width,height,fullscreenMode,preferredRefreshRate);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::set_probeAnchor");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Renderer::set_probeAnchor func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
+ Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_Transform());
+ icall(i2thiz,i2value);
}
-void* UnityEngine_Screen_get_resolutions()
+void UnityEngine_Renderer_Internal_SetPropertyBlock(MonoObject* thiz, MonoObject* properties)
{
- typedef void* (* ICallMethod) ();
+ typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* properties);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Screen::get_resolutions");
- void* i2res = icall();
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::Internal_SetPropertyBlock");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Renderer::Internal_SetPropertyBlock func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
+ Il2CppObject* i2properties = get_il2cpp_object(properties,il2cpp_get_class_UnityEngine_MaterialPropertyBlock());
+ icall(i2thiz,i2properties);
}
-float UnityEngine_Screen_get_brightness()
+void UnityEngine_Renderer_Internal_GetPropertyBlock(MonoObject* thiz, MonoObject* dest)
{
- typedef float (* ICallMethod) ();
+ typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* dest);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Screen::get_brightness");
- float i2res = icall();
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::Internal_GetPropertyBlock");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Renderer::Internal_GetPropertyBlock func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
+ Il2CppObject* i2dest = get_il2cpp_object(dest,il2cpp_get_class_UnityEngine_MaterialPropertyBlock());
+ icall(i2thiz,i2dest);
}
-void UnityEngine_Screen_set_brightness(float value)
+void UnityEngine_Projector_set_orthographic_1(MonoObject* thiz, bool value)
{
- typedef void (* ICallMethod) (float value);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Screen::set_brightness");
- icall(value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Projector::set_orthographic");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Projector::set_orthographic func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Projector());
+ icall(i2thiz,value);
}
-void UnityEngine_Screen_get_currentResolution_Injected(void * ret)
+void UnityEngine_Projector_set_orthographicSize_1(MonoObject* thiz, float value)
{
- typedef void (* ICallMethod) (void * ret);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Screen::get_currentResolution_Injected");
- icall(ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Projector::set_orthographicSize");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Projector::set_orthographicSize func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Projector());
+ icall(i2thiz,value);
}
-void UnityEngine_Screen_get_safeArea_Injected(void * ret)
+void UnityEngine_Projector_set_ignoreLayers(MonoObject* thiz, int32_t value)
{
- typedef void (* ICallMethod) (void * ret);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Screen::get_safeArea_Injected");
- icall(ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Projector::set_ignoreLayers");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Projector::set_ignoreLayers func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Projector());
+ icall(i2thiz,value);
}
-void UnityEngine_RenderBuffer_SetLoadAction_Injected(void * _unity_self, int32_t action)
+MonoObject* UnityEngine_Projector_get_material(MonoObject* thiz)
{
- typedef void (* ICallMethod) (void * _unity_self, int32_t action);
+ typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderBuffer::SetLoadAction_Injected");
- icall(_unity_self,action);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Projector::get_material");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Projector::get_material func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Projector());
+ Il2CppObject* i2res = icall(i2thiz);
+ MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Material());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Projector::get_material fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void UnityEngine_RenderBuffer_SetStoreAction_Injected(void * _unity_self, int32_t action)
+void UnityEngine_Projector_set_material(MonoObject* thiz, MonoObject* value)
{
- typedef void (* ICallMethod) (void * _unity_self, int32_t action);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderBuffer::SetStoreAction_Injected");
- icall(_unity_self,action);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Projector::set_material");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Projector::set_material func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Projector());
+ Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_Material());
+ icall(i2thiz,i2value);
}
-int32_t UnityEngine_RenderBuffer_GetLoadAction_Injected(void * _unity_self)
+int32_t UnityEngine_Light_get_type(MonoObject* thiz)
{
- typedef int32_t (* ICallMethod) (void * _unity_self);
+ typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderBuffer::GetLoadAction_Injected");
- int32_t i2res = icall(_unity_self);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::get_type");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Light::get_type func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
+ int32_t i2res = icall(i2thiz);
return i2res;
}
-int32_t UnityEngine_RenderBuffer_GetStoreAction_Injected(void * _unity_self)
+float UnityEngine_Light_get_spotAngle(MonoObject* thiz)
{
- typedef int32_t (* ICallMethod) (void * _unity_self);
+ typedef float (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderBuffer::GetStoreAction_Injected");
- int32_t i2res = icall(_unity_self);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::get_spotAngle");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Light::get_spotAngle func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
+ float i2res = icall(i2thiz);
return i2res;
}
-void * UnityEngine_RenderBuffer_GetNativeRenderBufferPtr_Injected(void * _unity_self)
+float UnityEngine_Light_get_intensity(MonoObject* thiz)
{
- typedef void * (* ICallMethod) (void * _unity_self);
+ typedef float (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderBuffer::GetNativeRenderBufferPtr_Injected");
- void * i2res = icall(_unity_self);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::get_intensity");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Light::get_intensity func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
+ float i2res = icall(i2thiz);
return i2res;
}
-int32_t UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount()
+float UnityEngine_Light_get_bounceIntensity(MonoObject* thiz)
{
- typedef int32_t (* ICallMethod) ();
+ typedef float (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Graphics::Internal_GetMaxDrawMeshInstanceCount");
- int32_t i2res = icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::get_bounceIntensity");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Light::get_bounceIntensity func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
+ float i2res = icall(i2thiz);
return i2res;
}
-int32_t UnityEngine_Graphics_GetActiveColorGamut()
+float UnityEngine_Light_get_range(MonoObject* thiz)
{
- typedef int32_t (* ICallMethod) ();
+ typedef float (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Graphics::GetActiveColorGamut");
- int32_t i2res = icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::get_range");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Light::get_range func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
+ float i2res = icall(i2thiz);
return i2res;
}
-int32_t UnityEngine_Graphics_get_activeTier()
+int32_t UnityEngine_Light_get_shadows_1(MonoObject* thiz)
{
- typedef int32_t (* ICallMethod) ();
+ typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Graphics::get_activeTier");
- int32_t i2res = icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::get_shadows");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Light::get_shadows func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
+ int32_t i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_Graphics_set_activeTier(int32_t value)
+float UnityEngine_Light_get_cookieSize(MonoObject* thiz)
{
- typedef void (* ICallMethod) (int32_t value);
+ typedef float (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Graphics::set_activeTier");
- icall(value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::get_cookieSize");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Light::get_cookieSize func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
+ float i2res = icall(i2thiz);
+ return i2res;
}
-bool UnityEngine_Graphics_GetPreserveFramebufferAlpha()
+MonoObject* UnityEngine_Light_get_cookie(MonoObject* thiz)
{
- typedef bool (* ICallMethod) ();
+ typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Graphics::GetPreserveFramebufferAlpha");
- bool i2res = icall();
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::get_cookie");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Light::get_cookie func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
+ Il2CppObject* i2res = icall(i2thiz);
+ MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Texture());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Light::get_cookie fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void UnityEngine_Graphics_Internal_SetNullRT()
+MonoObject* UnityEngine_MeshFilter_get_sharedMesh(MonoObject* thiz)
{
- typedef void (* ICallMethod) ();
+ typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Graphics::Internal_SetNullRT");
- icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MeshFilter::get_sharedMesh");
+ if(!icall)
+ {
+ platform_log("UnityEngine.MeshFilter::get_sharedMesh func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MeshFilter());
+ Il2CppObject* i2res = icall(i2thiz);
+ MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Mesh());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.MeshFilter::get_sharedMesh fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void UnityEngine_Graphics_Internal_SetRandomWriteTargetRT(int32_t index, MonoObject* uav)
+void UnityEngine_MeshFilter_set_sharedMesh(MonoObject* thiz, MonoObject* value)
{
- typedef void (* ICallMethod) (int32_t index, Il2CppObject* uav);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Graphics::Internal_SetRandomWriteTargetRT");
- Il2CppObject* i2uav = get_il2cpp_object(uav,il2cpp_get_class_UnityEngine_RenderTexture());
- icall(index,i2uav);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MeshFilter::set_sharedMesh");
+ if(!icall)
+ {
+ platform_log("UnityEngine.MeshFilter::set_sharedMesh func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MeshFilter());
+ Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_Mesh());
+ icall(i2thiz,i2value);
}
-void UnityEngine_Graphics_ClearRandomWriteTargets()
+MonoObject* UnityEngine_MeshFilter_get_mesh(MonoObject* thiz)
{
- typedef void (* ICallMethod) ();
+ typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Graphics::ClearRandomWriteTargets");
- icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MeshFilter::get_mesh");
+ if(!icall)
+ {
+ platform_log("UnityEngine.MeshFilter::get_mesh func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MeshFilter());
+ Il2CppObject* i2res = icall(i2thiz);
+ MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Mesh());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.MeshFilter::get_mesh fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void UnityEngine_Graphics_CopyTexture_Full(MonoObject* src, MonoObject* dst)
+void UnityEngine_MeshFilter_set_mesh(MonoObject* thiz, MonoObject* value)
{
- typedef void (* ICallMethod) (Il2CppObject* src, Il2CppObject* dst);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Graphics::CopyTexture_Full");
- Il2CppObject* i2src = get_il2cpp_object(src,il2cpp_get_class_UnityEngine_Texture());
- Il2CppObject* i2dst = get_il2cpp_object(dst,il2cpp_get_class_UnityEngine_Texture());
- icall(i2src,i2dst);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MeshFilter::set_mesh");
+ if(!icall)
+ {
+ platform_log("UnityEngine.MeshFilter::set_mesh func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MeshFilter());
+ Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_Mesh());
+ icall(i2thiz,i2value);
}
-void UnityEngine_Graphics_CopyTexture_Slice_AllMips(MonoObject* src, int32_t srcElement, MonoObject* dst, int32_t dstElement)
+void UnityEngine_SkinnedMeshRenderer_BakeMesh(MonoObject* thiz, MonoObject* mesh, bool useScale)
{
- typedef void (* ICallMethod) (Il2CppObject* src, int32_t srcElement, Il2CppObject* dst, int32_t dstElement);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* mesh, bool useScale);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Graphics::CopyTexture_Slice_AllMips");
- Il2CppObject* i2src = get_il2cpp_object(src,il2cpp_get_class_UnityEngine_Texture());
- Il2CppObject* i2dst = get_il2cpp_object(dst,il2cpp_get_class_UnityEngine_Texture());
- icall(i2src,srcElement,i2dst,dstElement);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SkinnedMeshRenderer::BakeMesh");
+ if(!icall)
+ {
+ platform_log("UnityEngine.SkinnedMeshRenderer::BakeMesh func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_SkinnedMeshRenderer());
+ Il2CppObject* i2mesh = get_il2cpp_object(mesh,il2cpp_get_class_UnityEngine_Mesh());
+ icall(i2thiz,i2mesh,useScale);
}
-void UnityEngine_Graphics_CopyTexture_Slice(MonoObject* src, int32_t srcElement, int32_t srcMip, MonoObject* dst, int32_t dstElement, int32_t dstMip)
+MonoObject* UnityEngine_Texture2D_get_whiteTexture()
{
- typedef void (* ICallMethod) (Il2CppObject* src, int32_t srcElement, int32_t srcMip, Il2CppObject* dst, int32_t dstElement, int32_t dstMip);
+ typedef Il2CppObject* (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Graphics::CopyTexture_Slice");
- Il2CppObject* i2src = get_il2cpp_object(src,il2cpp_get_class_UnityEngine_Texture());
- Il2CppObject* i2dst = get_il2cpp_object(dst,il2cpp_get_class_UnityEngine_Texture());
- icall(i2src,srcElement,srcMip,i2dst,dstElement,dstMip);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::get_whiteTexture");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Texture2D::get_whiteTexture func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2res = icall();
+ MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Texture2D());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Texture2D::get_whiteTexture fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void UnityEngine_Graphics_CopyTexture_Region(MonoObject* src, int32_t srcElement, int32_t srcMip, int32_t srcX, int32_t srcY, int32_t srcWidth, int32_t srcHeight, MonoObject* dst, int32_t dstElement, int32_t dstMip, int32_t dstX, int32_t dstY)
+bool UnityEngine_Texture2D_get_isReadable_1(MonoObject* thiz)
{
- typedef void (* ICallMethod) (Il2CppObject* src, int32_t srcElement, int32_t srcMip, int32_t srcX, int32_t srcY, int32_t srcWidth, int32_t srcHeight, Il2CppObject* dst, int32_t dstElement, int32_t dstMip, int32_t dstX, int32_t dstY);
+ typedef bool (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Graphics::CopyTexture_Region");
- Il2CppObject* i2src = get_il2cpp_object(src,il2cpp_get_class_UnityEngine_Texture());
- Il2CppObject* i2dst = get_il2cpp_object(dst,il2cpp_get_class_UnityEngine_Texture());
- icall(i2src,srcElement,srcMip,srcX,srcY,srcWidth,srcHeight,i2dst,dstElement,dstMip,dstX,dstY);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::get_isReadable");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Texture2D::get_isReadable func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2D());
+ bool i2res = icall(i2thiz);
+ return i2res;
}
-bool UnityEngine_Graphics_ConvertTexture_Full(MonoObject* src, MonoObject* dst)
+void* UnityEngine_Texture2D_GetPixels(MonoObject* thiz, int32_t x, int32_t y, int32_t blockWidth, int32_t blockHeight, int32_t miplevel)
{
- typedef bool (* ICallMethod) (Il2CppObject* src, Il2CppObject* dst);
+ typedef void* (* ICallMethod) (Il2CppObject* thiz, int32_t x, int32_t y, int32_t blockWidth, int32_t blockHeight, int32_t miplevel);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Graphics::ConvertTexture_Full");
- Il2CppObject* i2src = get_il2cpp_object(src,il2cpp_get_class_UnityEngine_Texture());
- Il2CppObject* i2dst = get_il2cpp_object(dst,il2cpp_get_class_UnityEngine_Texture());
- bool i2res = icall(i2src,i2dst);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::GetPixels");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Texture2D::GetPixels func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2D());
+ void* i2res = icall(i2thiz,x,y,blockWidth,blockHeight,miplevel);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.Texture2D::GetPixels fail to convert il2cpp obj to mono");
+ }
return i2res;
}
-bool UnityEngine_Graphics_ConvertTexture_Slice(MonoObject* src, int32_t srcElement, MonoObject* dst, int32_t dstElement)
+void* UnityEngine_Texture2D_PackTextures(MonoObject* thiz, MonoArray* textures, int32_t padding, int32_t maximumAtlasSize, bool makeNoLongerReadable)
{
- typedef bool (* ICallMethod) (Il2CppObject* src, int32_t srcElement, Il2CppObject* dst, int32_t dstElement);
+ typedef void* (* ICallMethod) (Il2CppObject* thiz, Il2CppArray* textures, int32_t padding, int32_t maximumAtlasSize, bool makeNoLongerReadable);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Graphics::ConvertTexture_Slice");
- Il2CppObject* i2src = get_il2cpp_object(src,il2cpp_get_class_UnityEngine_Texture());
- Il2CppObject* i2dst = get_il2cpp_object(dst,il2cpp_get_class_UnityEngine_Texture());
- bool i2res = icall(i2src,srcElement,i2dst,dstElement);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::PackTextures");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Texture2D::PackTextures func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2D());
+ Il2CppArray* i2textures = get_il2cpp_array(textures);
+ void* i2res = icall(i2thiz,i2textures,padding,maximumAtlasSize,makeNoLongerReadable);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.Texture2D::PackTextures fail to convert il2cpp obj to mono");
+ }
return i2res;
}
-void UnityEngine_Graphics_Internal_DrawTexture(void * args)
+bool UnityEngine_Cubemap_get_isReadable_2(MonoObject* thiz)
{
- typedef void (* ICallMethod) (void * args);
+ typedef bool (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Graphics::Internal_DrawTexture");
- icall(args);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Cubemap::get_isReadable");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Cubemap::get_isReadable func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Cubemap());
+ bool i2res = icall(i2thiz);
+ return i2res;
}
-void UnityEngine_Graphics_Internal_DrawMeshInstanced(MonoObject* mesh, int32_t submeshIndex, MonoObject* material, void* matrices, int32_t count, MonoObject* properties, int32_t castShadows, bool receiveShadows, int32_t layer, MonoObject* camera, int32_t lightProbeUsage, MonoObject* lightProbeProxyVolume)
+bool UnityEngine_Texture3D_get_isReadable_3(MonoObject* thiz)
{
- typedef void (* ICallMethod) (Il2CppObject* mesh, int32_t submeshIndex, Il2CppObject* material, void* matrices, int32_t count, Il2CppObject* properties, int32_t castShadows, bool receiveShadows, int32_t layer, Il2CppObject* camera, int32_t lightProbeUsage, Il2CppObject* lightProbeProxyVolume);
+ typedef bool (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Graphics::Internal_DrawMeshInstanced");
- Il2CppObject* i2mesh = get_il2cpp_object(mesh,il2cpp_get_class_UnityEngine_Mesh());
- Il2CppObject* i2material = get_il2cpp_object(material,il2cpp_get_class_UnityEngine_Material());
- Il2CppObject* i2properties = get_il2cpp_object(properties,il2cpp_get_class_UnityEngine_MaterialPropertyBlock());
- Il2CppObject* i2camera = get_il2cpp_object(camera,il2cpp_get_class_UnityEngine_Camera());
- Il2CppObject* i2lightProbeProxyVolume = get_il2cpp_object(lightProbeProxyVolume,il2cpp_get_class_UnityEngine_LightProbeProxyVolume());
- icall(i2mesh,submeshIndex,i2material,matrices,count,i2properties,castShadows,receiveShadows,layer,i2camera,lightProbeUsage,i2lightProbeProxyVolume);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture3D::get_isReadable");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Texture3D::get_isReadable func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture3D());
+ bool i2res = icall(i2thiz);
+ return i2res;
}
-void UnityEngine_Graphics_Internal_DrawProceduralNow(int32_t topology, int32_t vertexCount, int32_t instanceCount)
+bool UnityEngine_Texture2DArray_get_isReadable_4(MonoObject* thiz)
{
- typedef void (* ICallMethod) (int32_t topology, int32_t vertexCount, int32_t instanceCount);
+ typedef bool (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Graphics::Internal_DrawProceduralNow");
- icall(topology,vertexCount,instanceCount);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2DArray::get_isReadable");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Texture2DArray::get_isReadable func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2DArray());
+ bool i2res = icall(i2thiz);
+ return i2res;
}
-void UnityEngine_Graphics_Internal_DrawProceduralIndexedNow(int32_t topology, MonoObject* indexBuffer, int32_t indexCount, int32_t instanceCount)
+bool UnityEngine_CubemapArray_get_isReadable_5(MonoObject* thiz)
{
- typedef void (* ICallMethod) (int32_t topology, Il2CppObject* indexBuffer, int32_t indexCount, int32_t instanceCount);
+ typedef bool (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Graphics::Internal_DrawProceduralIndexedNow");
- Il2CppObject* i2indexBuffer = get_il2cpp_object(indexBuffer,il2cpp_get_class_UnityEngine_GraphicsBuffer());
- icall(topology,i2indexBuffer,indexCount,instanceCount);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CubemapArray::get_isReadable");
+ if(!icall)
+ {
+ platform_log("UnityEngine.CubemapArray::get_isReadable func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CubemapArray());
+ bool i2res = icall(i2thiz);
+ return i2res;
}
-void UnityEngine_Graphics_Internal_BlitMaterial5(MonoObject* source, MonoObject* dest, MonoObject* mat, int32_t pass, bool setRT)
+void UnityEngine_Cursor_set_visible(bool value)
{
- typedef void (* ICallMethod) (Il2CppObject* source, Il2CppObject* dest, Il2CppObject* mat, int32_t pass, bool setRT);
+ typedef void (* ICallMethod) (bool value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Graphics::Internal_BlitMaterial5");
- Il2CppObject* i2source = get_il2cpp_object(source,il2cpp_get_class_UnityEngine_Texture());
- Il2CppObject* i2dest = get_il2cpp_object(dest,il2cpp_get_class_UnityEngine_RenderTexture());
- Il2CppObject* i2mat = get_il2cpp_object(mat,il2cpp_get_class_UnityEngine_Material());
- icall(i2source,i2dest,i2mat,pass,setRT);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Cursor::set_visible");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Cursor::set_visible func not found");
+ return;
+ }
+ }
+ icall(value);
}
-void UnityEngine_Graphics_Internal_BlitMaterial6(MonoObject* source, MonoObject* dest, MonoObject* mat, int32_t pass, bool setRT, int32_t destDepthSlice)
+int32_t UnityEngine_Cursor_get_lockState()
{
- typedef void (* ICallMethod) (Il2CppObject* source, Il2CppObject* dest, Il2CppObject* mat, int32_t pass, bool setRT, int32_t destDepthSlice);
+ typedef int32_t (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Graphics::Internal_BlitMaterial6");
- Il2CppObject* i2source = get_il2cpp_object(source,il2cpp_get_class_UnityEngine_Texture());
- Il2CppObject* i2dest = get_il2cpp_object(dest,il2cpp_get_class_UnityEngine_RenderTexture());
- Il2CppObject* i2mat = get_il2cpp_object(mat,il2cpp_get_class_UnityEngine_Material());
- icall(i2source,i2dest,i2mat,pass,setRT,destDepthSlice);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Cursor::get_lockState");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Cursor::get_lockState func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall();
+ return i2res;
}
-void UnityEngine_Graphics_Internal_BlitMultiTap4(MonoObject* source, MonoObject* dest, MonoObject* mat, void* offsets)
+void UnityEngine_Cursor_set_lockState(int32_t value)
{
- typedef void (* ICallMethod) (Il2CppObject* source, Il2CppObject* dest, Il2CppObject* mat, void* offsets);
+ typedef void (* ICallMethod) (int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Graphics::Internal_BlitMultiTap4");
- Il2CppObject* i2source = get_il2cpp_object(source,il2cpp_get_class_UnityEngine_Texture());
- Il2CppObject* i2dest = get_il2cpp_object(dest,il2cpp_get_class_UnityEngine_RenderTexture());
- Il2CppObject* i2mat = get_il2cpp_object(mat,il2cpp_get_class_UnityEngine_Material());
- icall(i2source,i2dest,i2mat,offsets);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Cursor::set_lockState");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Cursor::set_lockState func not found");
+ return;
+ }
+ }
+ icall(value);
}
-void UnityEngine_Graphics_Internal_BlitMultiTap5(MonoObject* source, MonoObject* dest, MonoObject* mat, void* offsets, int32_t destDepthSlice)
+int32_t UnityEngine_PlayerPrefs_GetInt(MonoString* key, int32_t defaultValue)
{
- typedef void (* ICallMethod) (Il2CppObject* source, Il2CppObject* dest, Il2CppObject* mat, void* offsets, int32_t destDepthSlice);
+ typedef int32_t (* ICallMethod) (Il2CppString* key, int32_t defaultValue);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Graphics::Internal_BlitMultiTap5");
- Il2CppObject* i2source = get_il2cpp_object(source,il2cpp_get_class_UnityEngine_Texture());
- Il2CppObject* i2dest = get_il2cpp_object(dest,il2cpp_get_class_UnityEngine_RenderTexture());
- Il2CppObject* i2mat = get_il2cpp_object(mat,il2cpp_get_class_UnityEngine_Material());
- icall(i2source,i2dest,i2mat,offsets,destDepthSlice);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.PlayerPrefs::GetInt");
+ if(!icall)
+ {
+ platform_log("UnityEngine.PlayerPrefs::GetInt func not found");
+ return 0;
+ }
+ }
+ Il2CppString* i2key = get_il2cpp_string(key);
+ int32_t i2res = icall(i2key,defaultValue);
+ return i2res;
}
-void UnityEngine_Graphics_Blit2(MonoObject* source, MonoObject* dest)
+float UnityEngine_PlayerPrefs_GetFloat(MonoString* key, float defaultValue)
{
- typedef void (* ICallMethod) (Il2CppObject* source, Il2CppObject* dest);
+ typedef float (* ICallMethod) (Il2CppString* key, float defaultValue);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Graphics::Blit2");
- Il2CppObject* i2source = get_il2cpp_object(source,il2cpp_get_class_UnityEngine_Texture());
- Il2CppObject* i2dest = get_il2cpp_object(dest,il2cpp_get_class_UnityEngine_RenderTexture());
- icall(i2source,i2dest);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.PlayerPrefs::GetFloat");
+ if(!icall)
+ {
+ platform_log("UnityEngine.PlayerPrefs::GetFloat func not found");
+ return 0;
+ }
+ }
+ Il2CppString* i2key = get_il2cpp_string(key);
+ float i2res = icall(i2key,defaultValue);
+ return i2res;
}
-void UnityEngine_Graphics_Blit3(MonoObject* source, MonoObject* dest, int32_t sourceDepthSlice, int32_t destDepthSlice)
+MonoString* UnityEngine_PlayerPrefs_GetString(MonoString* key, MonoString* defaultValue)
{
- typedef void (* ICallMethod) (Il2CppObject* source, Il2CppObject* dest, int32_t sourceDepthSlice, int32_t destDepthSlice);
+ typedef Il2CppString* (* ICallMethod) (Il2CppString* key, Il2CppString* defaultValue);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Graphics::Blit3");
- Il2CppObject* i2source = get_il2cpp_object(source,il2cpp_get_class_UnityEngine_Texture());
- Il2CppObject* i2dest = get_il2cpp_object(dest,il2cpp_get_class_UnityEngine_RenderTexture());
- icall(i2source,i2dest,sourceDepthSlice,destDepthSlice);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.PlayerPrefs::GetString");
+ if(!icall)
+ {
+ platform_log("UnityEngine.PlayerPrefs::GetString func not found");
+ return NULL;
+ }
+ }
+ Il2CppString* i2key = get_il2cpp_string(key);
+ Il2CppString* i2defaultValue = get_il2cpp_string(defaultValue);
+ Il2CppString* i2res = icall(i2key,i2defaultValue);
+ MonoString* monoi2res = get_mono_string(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.PlayerPrefs::GetString fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void * UnityEngine_Graphics_CreateGPUFenceImpl(int32_t fenceType, int32_t stage)
+bool UnityEngine_PlayerPrefs_HasKey(MonoString* key)
{
- typedef void * (* ICallMethod) (int32_t fenceType, int32_t stage);
+ typedef bool (* ICallMethod) (Il2CppString* key);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Graphics::CreateGPUFenceImpl");
- void * i2res = icall(fenceType,stage);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.PlayerPrefs::HasKey");
+ if(!icall)
+ {
+ platform_log("UnityEngine.PlayerPrefs::HasKey func not found");
+ return 0;
+ }
+ }
+ Il2CppString* i2key = get_il2cpp_string(key);
+ bool i2res = icall(i2key);
return i2res;
}
-void UnityEngine_Graphics_WaitOnGPUFenceImpl(void * fencePtr, int32_t stage)
+void UnityEngine_PlayerPrefs_DeleteKey(MonoString* key)
{
- typedef void (* ICallMethod) (void * fencePtr, int32_t stage);
+ typedef void (* ICallMethod) (Il2CppString* key);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Graphics::WaitOnGPUFenceImpl");
- icall(fencePtr,stage);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.PlayerPrefs::DeleteKey");
+ if(!icall)
+ {
+ platform_log("UnityEngine.PlayerPrefs::DeleteKey func not found");
+ return;
+ }
+ }
+ Il2CppString* i2key = get_il2cpp_string(key);
+ icall(i2key);
}
-void UnityEngine_Graphics_ExecuteCommandBuffer(MonoObject* buffer)
+void UnityEngine_PlayerPrefs_DeleteAll()
{
- typedef void (* ICallMethod) (Il2CppObject* buffer);
+ typedef void (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Graphics::ExecuteCommandBuffer");
- Il2CppObject* i2buffer = get_il2cpp_object(buffer,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2buffer);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.PlayerPrefs::DeleteAll");
+ if(!icall)
+ {
+ platform_log("UnityEngine.PlayerPrefs::DeleteAll func not found");
+ return;
+ }
+ }
+ icall();
}
-void UnityEngine_Graphics_ExecuteCommandBufferAsync(MonoObject* buffer, int32_t queueType)
+void UnityEngine_PlayerPrefs_Save()
{
- typedef void (* ICallMethod) (Il2CppObject* buffer, int32_t queueType);
+ typedef void (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Graphics::ExecuteCommandBufferAsync");
- Il2CppObject* i2buffer = get_il2cpp_object(buffer,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2buffer,queueType);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.PlayerPrefs::Save");
+ if(!icall)
+ {
+ platform_log("UnityEngine.PlayerPrefs::Save func not found");
+ return;
+ }
+ }
+ icall();
}
-void UnityEngine_Graphics_GetActiveColorBuffer_Injected(void * ret)
+void UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected(MonoString* name, void * ret)
{
- typedef void (* ICallMethod) (void * ret);
+ typedef void (* ICallMethod) (Il2CppString* name, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Graphics::GetActiveColorBuffer_Injected");
- icall(ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.PropertyNameUtils::PropertyNameFromString_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.PropertyNameUtils::PropertyNameFromString_Injected func not found");
+ return;
+ }
+ }
+ Il2CppString* i2name = get_il2cpp_string(name);
+ icall(i2name,ret);
}
-void UnityEngine_Graphics_GetActiveDepthBuffer_Injected(void * ret)
+int32_t UnityEngine_Random_RandomRangeInt(int32_t minInclusive, int32_t maxExclusive)
{
- typedef void (* ICallMethod) (void * ret);
+ typedef int32_t (* ICallMethod) (int32_t minInclusive, int32_t maxExclusive);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Graphics::GetActiveDepthBuffer_Injected");
- icall(ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Random::RandomRangeInt");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Random::RandomRangeInt func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall(minInclusive,maxExclusive);
+ return i2res;
}
-void UnityEngine_Graphics_Internal_SetRTSimple_Injected(void * color, void * depth, int32_t mip, int32_t face, int32_t depthSlice)
+void UnityEngine_Random_InitState(int32_t seed)
{
- typedef void (* ICallMethod) (void * color, void * depth, int32_t mip, int32_t face, int32_t depthSlice);
+ typedef void (* ICallMethod) (int32_t seed);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Graphics::Internal_SetRTSimple_Injected");
- icall(color,depth,mip,face,depthSlice);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Random::InitState");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Random::InitState func not found");
+ return;
+ }
+ }
+ icall(seed);
}
-void UnityEngine_Graphics_Internal_SetMRTSimple_Injected(void* color, void * depth, int32_t mip, int32_t face, int32_t depthSlice)
+float UnityEngine_Random_Range(float minInclusive, float maxInclusive)
{
- typedef void (* ICallMethod) (void* color, void * depth, int32_t mip, int32_t face, int32_t depthSlice);
+ typedef float (* ICallMethod) (float minInclusive, float maxInclusive);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Graphics::Internal_SetMRTSimple_Injected");
- icall(color,depth,mip,face,depthSlice);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Random::Range");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Random::Range func not found");
+ return 0;
+ }
+ }
+ float i2res = icall(minInclusive,maxInclusive);
+ return i2res;
}
-void UnityEngine_Graphics_Internal_SetMRTFullSetup_Injected(void* color, void * depth, int32_t mip, int32_t face, int32_t depthSlice, int32_t colorLA, int32_t colorSA, int32_t depthLA, int32_t depthSA)
+MonoArray* UnityEngine_ResourcesAPIInternal_FindObjectsOfTypeAll(MonoReflectionType* type)
{
- typedef void (* ICallMethod) (void* color, void * depth, int32_t mip, int32_t face, int32_t depthSlice, int32_t colorLA, int32_t colorSA, int32_t depthLA, int32_t depthSA);
+ typedef Il2CppArray* (* ICallMethod) (Il2CppReflectionType* type);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Graphics::Internal_SetMRTFullSetup_Injected");
- icall(color,depth,mip,face,depthSlice,colorLA,colorSA,depthLA,depthSA);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ResourcesAPIInternal::FindObjectsOfTypeAll");
+ if(!icall)
+ {
+ platform_log("UnityEngine.ResourcesAPIInternal::FindObjectsOfTypeAll func not found");
+ return NULL;
+ }
+ }
+ Il2CppReflectionType* i2type = get_il2cpp_reflection_type(type);
+ Il2CppArray* i2res = icall(i2type);
+ MonoArray* monoi2res = get_mono_array(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.ResourcesAPIInternal::FindObjectsOfTypeAll fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void UnityEngine_Graphics_Internal_DrawMeshNow1_Injected(MonoObject* mesh, int32_t subsetIndex, void * position, void * rotation)
+MonoObject* UnityEngine_ResourcesAPIInternal_FindShaderByName(MonoString* name)
{
- typedef void (* ICallMethod) (Il2CppObject* mesh, int32_t subsetIndex, void * position, void * rotation);
+ typedef Il2CppObject* (* ICallMethod) (Il2CppString* name);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Graphics::Internal_DrawMeshNow1_Injected");
- Il2CppObject* i2mesh = get_il2cpp_object(mesh,il2cpp_get_class_UnityEngine_Mesh());
- icall(i2mesh,subsetIndex,position,rotation);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ResourcesAPIInternal::FindShaderByName");
+ if(!icall)
+ {
+ platform_log("UnityEngine.ResourcesAPIInternal::FindShaderByName func not found");
+ return NULL;
+ }
+ }
+ Il2CppString* i2name = get_il2cpp_string(name);
+ Il2CppObject* i2res = icall(i2name);
+ MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Shader());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.ResourcesAPIInternal::FindShaderByName fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void UnityEngine_Graphics_Internal_DrawMeshNow2_Injected(MonoObject* mesh, int32_t subsetIndex, void * matrix)
+MonoObject* UnityEngine_ResourcesAPIInternal_Load(MonoString* path, MonoReflectionType* systemTypeInstance)
{
- typedef void (* ICallMethod) (Il2CppObject* mesh, int32_t subsetIndex, void * matrix);
+ typedef Il2CppObject* (* ICallMethod) (Il2CppString* path, Il2CppReflectionType* systemTypeInstance);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Graphics::Internal_DrawMeshNow2_Injected");
- Il2CppObject* i2mesh = get_il2cpp_object(mesh,il2cpp_get_class_UnityEngine_Mesh());
- icall(i2mesh,subsetIndex,matrix);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ResourcesAPIInternal::Load");
+ if(!icall)
+ {
+ platform_log("UnityEngine.ResourcesAPIInternal::Load func not found");
+ return NULL;
+ }
+ }
+ Il2CppString* i2path = get_il2cpp_string(path);
+ Il2CppReflectionType* i2systemTypeInstance = get_il2cpp_reflection_type(systemTypeInstance);
+ Il2CppObject* i2res = icall(i2path,i2systemTypeInstance);
+ MonoObject* monoi2res = get_mono_object(i2res,get_mono_class(il2cpp_object_get_class(i2res)));
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.ResourcesAPIInternal::Load fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void UnityEngine_Graphics_Internal_DrawMesh_Injected(MonoObject* mesh, int32_t submeshIndex, void * matrix, MonoObject* material, int32_t layer, MonoObject* camera, MonoObject* properties, int32_t castShadows, bool receiveShadows, MonoObject* probeAnchor, int32_t lightProbeUsage, MonoObject* lightProbeProxyVolume)
+MonoArray* UnityEngine_ResourcesAPIInternal_LoadAll(MonoString* path, MonoReflectionType* systemTypeInstance)
{
- typedef void (* ICallMethod) (Il2CppObject* mesh, int32_t submeshIndex, void * matrix, Il2CppObject* material, int32_t layer, Il2CppObject* camera, Il2CppObject* properties, int32_t castShadows, bool receiveShadows, Il2CppObject* probeAnchor, int32_t lightProbeUsage, Il2CppObject* lightProbeProxyVolume);
+ typedef Il2CppArray* (* ICallMethod) (Il2CppString* path, Il2CppReflectionType* systemTypeInstance);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Graphics::Internal_DrawMesh_Injected");
- Il2CppObject* i2mesh = get_il2cpp_object(mesh,il2cpp_get_class_UnityEngine_Mesh());
- Il2CppObject* i2material = get_il2cpp_object(material,il2cpp_get_class_UnityEngine_Material());
- Il2CppObject* i2camera = get_il2cpp_object(camera,il2cpp_get_class_UnityEngine_Camera());
- Il2CppObject* i2properties = get_il2cpp_object(properties,il2cpp_get_class_UnityEngine_MaterialPropertyBlock());
- Il2CppObject* i2probeAnchor = get_il2cpp_object(probeAnchor,il2cpp_get_class_UnityEngine_Transform());
- Il2CppObject* i2lightProbeProxyVolume = get_il2cpp_object(lightProbeProxyVolume,il2cpp_get_class_UnityEngine_LightProbeProxyVolume());
- icall(i2mesh,submeshIndex,matrix,i2material,layer,i2camera,i2properties,castShadows,receiveShadows,i2probeAnchor,lightProbeUsage,i2lightProbeProxyVolume);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ResourcesAPIInternal::LoadAll");
+ if(!icall)
+ {
+ platform_log("UnityEngine.ResourcesAPIInternal::LoadAll func not found");
+ return NULL;
+ }
+ }
+ Il2CppString* i2path = get_il2cpp_string(path);
+ Il2CppReflectionType* i2systemTypeInstance = get_il2cpp_reflection_type(systemTypeInstance);
+ Il2CppArray* i2res = icall(i2path,i2systemTypeInstance);
+ MonoArray* monoi2res = get_mono_array(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.ResourcesAPIInternal::LoadAll fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void UnityEngine_Graphics_Internal_DrawMeshInstancedProcedural_Injected(MonoObject* mesh, int32_t submeshIndex, MonoObject* material, void * bounds, int32_t count, MonoObject* properties, int32_t castShadows, bool receiveShadows, int32_t layer, MonoObject* camera, int32_t lightProbeUsage, MonoObject* lightProbeProxyVolume)
+MonoObject* UnityEngine_ResourcesAPIInternal_LoadAsyncInternal(MonoString* path, MonoReflectionType* type)
{
- typedef void (* ICallMethod) (Il2CppObject* mesh, int32_t submeshIndex, Il2CppObject* material, void * bounds, int32_t count, Il2CppObject* properties, int32_t castShadows, bool receiveShadows, int32_t layer, Il2CppObject* camera, int32_t lightProbeUsage, Il2CppObject* lightProbeProxyVolume);
+ typedef Il2CppObject* (* ICallMethod) (Il2CppString* path, Il2CppReflectionType* type);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Graphics::Internal_DrawMeshInstancedProcedural_Injected");
- Il2CppObject* i2mesh = get_il2cpp_object(mesh,il2cpp_get_class_UnityEngine_Mesh());
- Il2CppObject* i2material = get_il2cpp_object(material,il2cpp_get_class_UnityEngine_Material());
- Il2CppObject* i2properties = get_il2cpp_object(properties,il2cpp_get_class_UnityEngine_MaterialPropertyBlock());
- Il2CppObject* i2camera = get_il2cpp_object(camera,il2cpp_get_class_UnityEngine_Camera());
- Il2CppObject* i2lightProbeProxyVolume = get_il2cpp_object(lightProbeProxyVolume,il2cpp_get_class_UnityEngine_LightProbeProxyVolume());
- icall(i2mesh,submeshIndex,i2material,bounds,count,i2properties,castShadows,receiveShadows,layer,i2camera,lightProbeUsage,i2lightProbeProxyVolume);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ResourcesAPIInternal::LoadAsyncInternal");
+ if(!icall)
+ {
+ platform_log("UnityEngine.ResourcesAPIInternal::LoadAsyncInternal func not found");
+ return NULL;
+ }
+ }
+ Il2CppString* i2path = get_il2cpp_string(path);
+ Il2CppReflectionType* i2type = get_il2cpp_reflection_type(type);
+ Il2CppObject* i2res = icall(i2path,i2type);
+ MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_ResourceRequest());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.ResourcesAPIInternal::LoadAsyncInternal fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void UnityEngine_Graphics_Internal_DrawProcedural_Injected(MonoObject* material, void * bounds, int32_t topology, int32_t vertexCount, int32_t instanceCount, MonoObject* camera, MonoObject* properties, int32_t castShadows, bool receiveShadows, int32_t layer)
+void UnityEngine_ResourcesAPIInternal_UnloadAsset(MonoObject* assetToUnload)
{
- typedef void (* ICallMethod) (Il2CppObject* material, void * bounds, int32_t topology, int32_t vertexCount, int32_t instanceCount, Il2CppObject* camera, Il2CppObject* properties, int32_t castShadows, bool receiveShadows, int32_t layer);
+ typedef void (* ICallMethod) (Il2CppObject* assetToUnload);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Graphics::Internal_DrawProcedural_Injected");
- Il2CppObject* i2material = get_il2cpp_object(material,il2cpp_get_class_UnityEngine_Material());
- Il2CppObject* i2camera = get_il2cpp_object(camera,il2cpp_get_class_UnityEngine_Camera());
- Il2CppObject* i2properties = get_il2cpp_object(properties,il2cpp_get_class_UnityEngine_MaterialPropertyBlock());
- icall(i2material,bounds,topology,vertexCount,instanceCount,i2camera,i2properties,castShadows,receiveShadows,layer);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ResourcesAPIInternal::UnloadAsset");
+ if(!icall)
+ {
+ platform_log("UnityEngine.ResourcesAPIInternal::UnloadAsset func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2assetToUnload = get_il2cpp_object(assetToUnload,il2cpp_get_class_UnityEngine_Object());
+ icall(i2assetToUnload);
}
-void UnityEngine_Graphics_Internal_DrawProceduralIndexed_Injected(MonoObject* material, void * bounds, int32_t topology, MonoObject* indexBuffer, int32_t indexCount, int32_t instanceCount, MonoObject* camera, MonoObject* properties, int32_t castShadows, bool receiveShadows, int32_t layer)
+MonoObject* UnityEngine_Resources_GetBuiltinResource(MonoReflectionType* type, MonoString* path)
{
- typedef void (* ICallMethod) (Il2CppObject* material, void * bounds, int32_t topology, Il2CppObject* indexBuffer, int32_t indexCount, int32_t instanceCount, Il2CppObject* camera, Il2CppObject* properties, int32_t castShadows, bool receiveShadows, int32_t layer);
+ typedef Il2CppObject* (* ICallMethod) (Il2CppReflectionType* type, Il2CppString* path);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Graphics::Internal_DrawProceduralIndexed_Injected");
- Il2CppObject* i2material = get_il2cpp_object(material,il2cpp_get_class_UnityEngine_Material());
- Il2CppObject* i2indexBuffer = get_il2cpp_object(indexBuffer,il2cpp_get_class_UnityEngine_GraphicsBuffer());
- Il2CppObject* i2camera = get_il2cpp_object(camera,il2cpp_get_class_UnityEngine_Camera());
- Il2CppObject* i2properties = get_il2cpp_object(properties,il2cpp_get_class_UnityEngine_MaterialPropertyBlock());
- icall(i2material,bounds,topology,i2indexBuffer,indexCount,instanceCount,i2camera,i2properties,castShadows,receiveShadows,layer);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Resources::GetBuiltinResource");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Resources::GetBuiltinResource func not found");
+ return NULL;
+ }
+ }
+ Il2CppReflectionType* i2type = get_il2cpp_reflection_type(type);
+ Il2CppString* i2path = get_il2cpp_string(path);
+ Il2CppObject* i2res = icall(i2type,i2path);
+ MonoObject* monoi2res = get_mono_object(i2res,get_mono_class(il2cpp_object_get_class(i2res)));
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Resources::GetBuiltinResource fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void UnityEngine_Graphics_Blit4_Injected(MonoObject* source, MonoObject* dest, void * scale, void * offset)
+void UnityEngine_Resources_UnloadAssetImplResourceManager(MonoObject* assetToUnload)
{
- typedef void (* ICallMethod) (Il2CppObject* source, Il2CppObject* dest, void * scale, void * offset);
+ typedef void (* ICallMethod) (Il2CppObject* assetToUnload);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Graphics::Blit4_Injected");
- Il2CppObject* i2source = get_il2cpp_object(source,il2cpp_get_class_UnityEngine_Texture());
- Il2CppObject* i2dest = get_il2cpp_object(dest,il2cpp_get_class_UnityEngine_RenderTexture());
- icall(i2source,i2dest,scale,offset);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Resources::UnloadAssetImplResourceManager");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Resources::UnloadAssetImplResourceManager func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2assetToUnload = get_il2cpp_object(assetToUnload,il2cpp_get_class_UnityEngine_Object());
+ icall(i2assetToUnload);
}
-void UnityEngine_Graphics_Blit5_Injected(MonoObject* source, MonoObject* dest, void * scale, void * offset, int32_t sourceDepthSlice, int32_t destDepthSlice)
+MonoObject* UnityEngine_Resources_UnloadUnusedAssets()
{
- typedef void (* ICallMethod) (Il2CppObject* source, Il2CppObject* dest, void * scale, void * offset, int32_t sourceDepthSlice, int32_t destDepthSlice);
+ typedef Il2CppObject* (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Graphics::Blit5_Injected");
- Il2CppObject* i2source = get_il2cpp_object(source,il2cpp_get_class_UnityEngine_Texture());
- Il2CppObject* i2dest = get_il2cpp_object(dest,il2cpp_get_class_UnityEngine_RenderTexture());
- icall(i2source,i2dest,scale,offset,sourceDepthSlice,destDepthSlice);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Resources::UnloadUnusedAssets");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Resources::UnloadUnusedAssets func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2res = icall();
+ MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_AsyncOperation());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Resources::UnloadUnusedAssets fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void UnityEngine_GL_Vertex3(float x, float y, float z)
+MonoObject* UnityEngine_Resources_InstanceIDToObject(int32_t instanceID)
{
- typedef void (* ICallMethod) (float x, float y, float z);
+ typedef Il2CppObject* (* ICallMethod) (int32_t instanceID);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GL::Vertex3");
- icall(x,y,z);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Resources::InstanceIDToObject");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Resources::InstanceIDToObject func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2res = icall(instanceID);
+ MonoObject* monoi2res = get_mono_object(i2res,get_mono_class(il2cpp_object_get_class(i2res)));
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Resources::InstanceIDToObject fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void UnityEngine_GL_TexCoord3(float x, float y, float z)
+void UnityEngine_Resources_InstanceIDToObjectList(void * instanceIDs, int32_t instanceCount, MonoObject* objects)
{
- typedef void (* ICallMethod) (float x, float y, float z);
+ typedef void (* ICallMethod) (void * instanceIDs, int32_t instanceCount, Il2CppObject* objects);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GL::TexCoord3");
- icall(x,y,z);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Resources::InstanceIDToObjectList");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Resources::InstanceIDToObjectList func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2objects = get_il2cpp_object(objects,NULL);
+ icall(instanceIDs,instanceCount,i2objects);
}
-void UnityEngine_GL_MultiTexCoord3(int32_t unit, float x, float y, float z)
+bool UnityEngine_AsyncOperation_get_isDone(MonoObject* thiz)
{
- typedef void (* ICallMethod) (int32_t unit, float x, float y, float z);
+ typedef bool (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GL::MultiTexCoord3");
- icall(unit,x,y,z);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AsyncOperation::get_isDone");
+ if(!icall)
+ {
+ platform_log("UnityEngine.AsyncOperation::get_isDone func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AsyncOperation());
+ bool i2res = icall(i2thiz);
+ return i2res;
}
-void UnityEngine_GL_ImmediateColor(float r, float g, float b, float a)
+int32_t UnityEngine_LayerMask_NameToLayer(MonoString* layerName)
{
- typedef void (* ICallMethod) (float r, float g, float b, float a);
+ typedef int32_t (* ICallMethod) (Il2CppString* layerName);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GL::ImmediateColor");
- icall(r,g,b,a);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LayerMask::NameToLayer");
+ if(!icall)
+ {
+ platform_log("UnityEngine.LayerMask::NameToLayer func not found");
+ return 0;
+ }
+ }
+ Il2CppString* i2layerName = get_il2cpp_string(layerName);
+ int32_t i2res = icall(i2layerName);
+ return i2res;
}
-bool UnityEngine_GL_get_wireframe()
+bool UnityEngine_MonoBehaviour_get_useGUILayout(MonoObject* thiz)
{
- typedef bool (* ICallMethod) ();
+ typedef bool (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GL::get_wireframe");
- bool i2res = icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MonoBehaviour::get_useGUILayout");
+ if(!icall)
+ {
+ platform_log("UnityEngine.MonoBehaviour::get_useGUILayout func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MonoBehaviour());
+ bool i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_GL_set_wireframe(bool value)
+void UnityEngine_MonoBehaviour_set_useGUILayout(MonoObject* thiz, bool value)
{
- typedef void (* ICallMethod) (bool value);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GL::set_wireframe");
- icall(value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MonoBehaviour::set_useGUILayout");
+ if(!icall)
+ {
+ platform_log("UnityEngine.MonoBehaviour::set_useGUILayout func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MonoBehaviour());
+ icall(i2thiz,value);
}
-bool UnityEngine_GL_get_sRGBWrite()
+void UnityEngine_MonoBehaviour_StopCoroutine(MonoObject* thiz, MonoString* methodName)
{
- typedef bool (* ICallMethod) ();
+ typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppString* methodName);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GL::get_sRGBWrite");
- bool i2res = icall();
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MonoBehaviour::StopCoroutine");
+ if(!icall)
+ {
+ platform_log("UnityEngine.MonoBehaviour::StopCoroutine func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MonoBehaviour());
+ Il2CppString* i2methodName = get_il2cpp_string(methodName);
+ icall(i2thiz,i2methodName);
}
-void UnityEngine_GL_set_sRGBWrite(bool value)
+void UnityEngine_MonoBehaviour_StopAllCoroutines(MonoObject* thiz)
{
- typedef void (* ICallMethod) (bool value);
+ typedef void (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GL::set_sRGBWrite");
- icall(value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MonoBehaviour::StopAllCoroutines");
+ if(!icall)
+ {
+ platform_log("UnityEngine.MonoBehaviour::StopAllCoroutines func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MonoBehaviour());
+ icall(i2thiz);
}
-bool UnityEngine_GL_get_invertCulling()
+void UnityEngine_MonoBehaviour_Internal_CancelInvokeAll(MonoObject* self)
{
- typedef bool (* ICallMethod) ();
+ typedef void (* ICallMethod) (Il2CppObject* self);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GL::get_invertCulling");
- bool i2res = icall();
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MonoBehaviour::Internal_CancelInvokeAll");
+ if(!icall)
+ {
+ platform_log("UnityEngine.MonoBehaviour::Internal_CancelInvokeAll func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2self = get_il2cpp_object(self,il2cpp_get_class_UnityEngine_MonoBehaviour());
+ icall(i2self);
}
-void UnityEngine_GL_set_invertCulling(bool value)
+bool UnityEngine_MonoBehaviour_Internal_IsInvokingAll(MonoObject* self)
{
- typedef void (* ICallMethod) (bool value);
+ typedef bool (* ICallMethod) (Il2CppObject* self);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GL::set_invertCulling");
- icall(value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MonoBehaviour::Internal_IsInvokingAll");
+ if(!icall)
+ {
+ platform_log("UnityEngine.MonoBehaviour::Internal_IsInvokingAll func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2self = get_il2cpp_object(self,il2cpp_get_class_UnityEngine_MonoBehaviour());
+ bool i2res = icall(i2self);
+ return i2res;
}
-void UnityEngine_GL_Flush()
+void UnityEngine_MonoBehaviour_InvokeDelayed(MonoObject* self, MonoString* methodName, float time, float repeatRate)
{
- typedef void (* ICallMethod) ();
+ typedef void (* ICallMethod) (Il2CppObject* self, Il2CppString* methodName, float time, float repeatRate);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GL::Flush");
- icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MonoBehaviour::InvokeDelayed");
+ if(!icall)
+ {
+ platform_log("UnityEngine.MonoBehaviour::InvokeDelayed func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2self = get_il2cpp_object(self,il2cpp_get_class_UnityEngine_MonoBehaviour());
+ Il2CppString* i2methodName = get_il2cpp_string(methodName);
+ icall(i2self,i2methodName,time,repeatRate);
}
-void UnityEngine_GL_RenderTargetBarrier()
+void UnityEngine_MonoBehaviour_CancelInvoke(MonoObject* self, MonoString* methodName)
{
- typedef void (* ICallMethod) ();
+ typedef void (* ICallMethod) (Il2CppObject* self, Il2CppString* methodName);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GL::RenderTargetBarrier");
- icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MonoBehaviour::CancelInvoke");
+ if(!icall)
+ {
+ platform_log("UnityEngine.MonoBehaviour::CancelInvoke func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2self = get_il2cpp_object(self,il2cpp_get_class_UnityEngine_MonoBehaviour());
+ Il2CppString* i2methodName = get_il2cpp_string(methodName);
+ icall(i2self,i2methodName);
}
-void UnityEngine_GL_IssuePluginEvent(int32_t eventID)
+bool UnityEngine_MonoBehaviour_IsInvoking(MonoObject* self, MonoString* methodName)
{
- typedef void (* ICallMethod) (int32_t eventID);
+ typedef bool (* ICallMethod) (Il2CppObject* self, Il2CppString* methodName);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GL::IssuePluginEvent");
- icall(eventID);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MonoBehaviour::IsInvoking");
+ if(!icall)
+ {
+ platform_log("UnityEngine.MonoBehaviour::IsInvoking func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2self = get_il2cpp_object(self,il2cpp_get_class_UnityEngine_MonoBehaviour());
+ Il2CppString* i2methodName = get_il2cpp_string(methodName);
+ bool i2res = icall(i2self,i2methodName);
+ return i2res;
}
-void UnityEngine_GL_SetRevertBackfacing(bool revertBackFaces)
+bool UnityEngine_MonoBehaviour_IsObjectMonoBehaviour(MonoObject* obj)
{
- typedef void (* ICallMethod) (bool revertBackFaces);
+ typedef bool (* ICallMethod) (Il2CppObject* obj);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GL::SetRevertBackfacing");
- icall(revertBackFaces);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MonoBehaviour::IsObjectMonoBehaviour");
+ if(!icall)
+ {
+ platform_log("UnityEngine.MonoBehaviour::IsObjectMonoBehaviour func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2obj = get_il2cpp_object(obj,il2cpp_get_class_UnityEngine_Object());
+ bool i2res = icall(i2obj);
+ return i2res;
}
-void UnityEngine_GL_PushMatrix()
+MonoObject* UnityEngine_MonoBehaviour_StartCoroutineManaged(MonoObject* thiz, MonoString* methodName, MonoObject* value)
{
- typedef void (* ICallMethod) ();
+ typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz, Il2CppString* methodName, Il2CppObject* value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GL::PushMatrix");
- icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MonoBehaviour::StartCoroutineManaged");
+ if(!icall)
+ {
+ platform_log("UnityEngine.MonoBehaviour::StartCoroutineManaged func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MonoBehaviour());
+ Il2CppString* i2methodName = get_il2cpp_string(methodName);
+ Il2CppObject* i2value = get_il2cpp_object(value,NULL);
+ Il2CppObject* i2res = icall(i2thiz,i2methodName,i2value);
+ MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Coroutine());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.MonoBehaviour::StartCoroutineManaged fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void UnityEngine_GL_PopMatrix()
+void UnityEngine_MonoBehaviour_StopCoroutineManaged(MonoObject* thiz, MonoObject* routine)
{
- typedef void (* ICallMethod) ();
+ typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* routine);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GL::PopMatrix");
- icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MonoBehaviour::StopCoroutineManaged");
+ if(!icall)
+ {
+ platform_log("UnityEngine.MonoBehaviour::StopCoroutineManaged func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MonoBehaviour());
+ Il2CppObject* i2routine = get_il2cpp_object(routine,il2cpp_get_class_UnityEngine_Coroutine());
+ icall(i2thiz,i2routine);
}
-void UnityEngine_GL_LoadIdentity()
+void UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged(MonoObject* thiz, MonoObject* routine)
{
- typedef void (* ICallMethod) ();
+ typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* routine);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GL::LoadIdentity");
- icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MonoBehaviour::StopCoroutineFromEnumeratorManaged");
+ if(!icall)
+ {
+ platform_log("UnityEngine.MonoBehaviour::StopCoroutineFromEnumeratorManaged func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MonoBehaviour());
+ Il2CppObject* i2routine = get_il2cpp_object(routine,NULL);
+ icall(i2thiz,i2routine);
}
-void UnityEngine_GL_LoadOrtho()
+MonoString* UnityEngine_MonoBehaviour_GetScriptClassName(MonoObject* thiz)
{
- typedef void (* ICallMethod) ();
+ typedef Il2CppString* (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GL::LoadOrtho");
- icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MonoBehaviour::GetScriptClassName");
+ if(!icall)
+ {
+ platform_log("UnityEngine.MonoBehaviour::GetScriptClassName func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MonoBehaviour());
+ Il2CppString* i2res = icall(i2thiz);
+ MonoString* monoi2res = get_mono_string(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.MonoBehaviour::GetScriptClassName fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void UnityEngine_GL_LoadPixelMatrix()
+void UnityEngine_ScriptableObject_CreateScriptableObject(MonoObject* self)
{
- typedef void (* ICallMethod) ();
+ typedef void (* ICallMethod) (Il2CppObject* self);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GL::LoadPixelMatrix");
- icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ScriptableObject::CreateScriptableObject");
+ if(!icall)
+ {
+ platform_log("UnityEngine.ScriptableObject::CreateScriptableObject func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2self = get_il2cpp_object(self,il2cpp_get_class_UnityEngine_ScriptableObject());
+ icall(i2self);
}
-void UnityEngine_GL_InvalidateState()
+MonoObject* UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType(MonoReflectionType* type, bool applyDefaultsAndReset)
{
- typedef void (* ICallMethod) ();
+ typedef Il2CppObject* (* ICallMethod) (Il2CppReflectionType* type, bool applyDefaultsAndReset);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GL::InvalidateState");
- icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ScriptableObject::CreateScriptableObjectInstanceFromType");
+ if(!icall)
+ {
+ platform_log("UnityEngine.ScriptableObject::CreateScriptableObjectInstanceFromType func not found");
+ return NULL;
+ }
+ }
+ Il2CppReflectionType* i2type = get_il2cpp_reflection_type(type);
+ Il2CppObject* i2res = icall(i2type,applyDefaultsAndReset);
+ MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_ScriptableObject());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.ScriptableObject::CreateScriptableObjectInstanceFromType fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void UnityEngine_GL_GLLoadPixelMatrixScript(float left, float right, float bottom, float top)
+MonoArray* UnityEngine_TextAsset_get_bytes(MonoObject* thiz)
{
- typedef void (* ICallMethod) (float left, float right, float bottom, float top);
+ typedef Il2CppArray* (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GL::GLLoadPixelMatrixScript");
- icall(left,right,bottom,top);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TextAsset::get_bytes");
+ if(!icall)
+ {
+ platform_log("UnityEngine.TextAsset::get_bytes func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TextAsset());
+ Il2CppArray* i2res = icall(i2thiz);
+ MonoArray* monoi2res = get_mono_array(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.TextAsset::get_bytes fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void UnityEngine_GL_GLIssuePluginEvent(void * callback, int32_t eventID)
+int32_t UnityEngine_ComputeShader_FindKernel(MonoObject* thiz, MonoString* name)
{
- typedef void (* ICallMethod) (void * callback, int32_t eventID);
+ typedef int32_t (* ICallMethod) (Il2CppObject* thiz, Il2CppString* name);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GL::GLIssuePluginEvent");
- icall(callback,eventID);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ComputeShader::FindKernel");
+ if(!icall)
+ {
+ platform_log("UnityEngine.ComputeShader::FindKernel func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ComputeShader());
+ Il2CppString* i2name = get_il2cpp_string(name);
+ int32_t i2res = icall(i2thiz,i2name);
+ return i2res;
}
-void UnityEngine_GL_Begin(int32_t mode)
+float UnityEngine_Time_get_time_2()
{
- typedef void (* ICallMethod) (int32_t mode);
+ typedef float (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GL::Begin");
- icall(mode);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Time::get_time");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Time::get_time func not found");
+ return 0;
+ }
+ }
+ float i2res = icall();
+ return i2res;
}
-void UnityEngine_GL_End()
+float UnityEngine_Time_get_deltaTime()
{
- typedef void (* ICallMethod) ();
+ typedef float (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GL::End");
- icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Time::get_deltaTime");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Time::get_deltaTime func not found");
+ return 0;
+ }
+ }
+ float i2res = icall();
+ return i2res;
}
-void UnityEngine_GL_ClearWithSkybox(bool clearDepth, MonoObject* camera)
+float UnityEngine_Time_get_unscaledTime()
{
- typedef void (* ICallMethod) (bool clearDepth, Il2CppObject* camera);
+ typedef float (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GL::ClearWithSkybox");
- Il2CppObject* i2camera = get_il2cpp_object(camera,il2cpp_get_class_UnityEngine_Camera());
- icall(clearDepth,i2camera);
-}
-void UnityEngine_GL_GetWorldViewMatrix_Injected(void * ret)
-{
- typedef void (* ICallMethod) (void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GL::GetWorldViewMatrix_Injected");
- icall(ret);
-}
-void UnityEngine_GL_SetViewMatrix_Injected(void * m)
-{
- typedef void (* ICallMethod) (void * m);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GL::SetViewMatrix_Injected");
- icall(m);
-}
-void UnityEngine_GL_MultMatrix_Injected(void * m)
-{
- typedef void (* ICallMethod) (void * m);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GL::MultMatrix_Injected");
- icall(m);
-}
-void UnityEngine_GL_LoadProjectionMatrix_Injected(void * mat)
-{
- typedef void (* ICallMethod) (void * mat);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GL::LoadProjectionMatrix_Injected");
- icall(mat);
-}
-void UnityEngine_GL_GetGPUProjectionMatrix_Injected(void * proj, bool renderIntoTexture, void * ret)
-{
- typedef void (* ICallMethod) (void * proj, bool renderIntoTexture, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GL::GetGPUProjectionMatrix_Injected");
- icall(proj,renderIntoTexture,ret);
-}
-void UnityEngine_GL_GLClear_Injected(bool clearDepth, bool clearColor, void * backgroundColor, float depth)
-{
- typedef void (* ICallMethod) (bool clearDepth, bool clearColor, void * backgroundColor, float depth);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GL::GLClear_Injected");
- icall(clearDepth,clearColor,backgroundColor,depth);
-}
-void UnityEngine_GL_Viewport_Injected(void * pixelRect)
-{
- typedef void (* ICallMethod) (void * pixelRect);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GL::Viewport_Injected");
- icall(pixelRect);
-}
-float UnityEngine_ScalableBufferManager_get_widthScaleFactor()
-{
- typedef float (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ScalableBufferManager::get_widthScaleFactor");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Time::get_unscaledTime");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Time::get_unscaledTime func not found");
+ return 0;
+ }
+ }
float i2res = icall();
return i2res;
}
-float UnityEngine_ScalableBufferManager_get_heightScaleFactor()
+float UnityEngine_Time_get_unscaledDeltaTime()
{
typedef float (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ScalableBufferManager::get_heightScaleFactor");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Time::get_unscaledDeltaTime");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Time::get_unscaledDeltaTime func not found");
+ return 0;
+ }
+ }
float i2res = icall();
return i2res;
}
-void UnityEngine_ScalableBufferManager_ResizeBuffers(float widthScale, float heightScale)
-{
- typedef void (* ICallMethod) (float widthScale, float heightScale);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ScalableBufferManager::ResizeBuffers");
- icall(widthScale,heightScale);
-}
-void UnityEngine_FrameTimingManager_CaptureFrameTimings()
-{
- typedef void (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.FrameTimingManager::CaptureFrameTimings");
- icall();
-}
-uint32_t UnityEngine_FrameTimingManager_GetLatestTimings(uint32_t numFrames, void* timings)
-{
- typedef uint32_t (* ICallMethod) (uint32_t numFrames, void* timings);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.FrameTimingManager::GetLatestTimings");
- uint32_t i2res = icall(numFrames,timings);
- return i2res;
-}
-float UnityEngine_FrameTimingManager_GetVSyncsPerSecond()
+float UnityEngine_Time_get_fixedDeltaTime()
{
typedef float (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.FrameTimingManager::GetVSyncsPerSecond");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Time::get_fixedDeltaTime");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Time::get_fixedDeltaTime func not found");
+ return 0;
+ }
+ }
float i2res = icall();
return i2res;
}
-uint64_t UnityEngine_FrameTimingManager_GetGpuTimerFrequency()
-{
- typedef uint64_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.FrameTimingManager::GetGpuTimerFrequency");
- uint64_t i2res = icall();
- return i2res;
-}
-uint64_t UnityEngine_FrameTimingManager_GetCpuTimerFrequency()
-{
- typedef uint64_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.FrameTimingManager::GetCpuTimerFrequency");
- uint64_t i2res = icall();
- return i2res;
-}
-MonoArray* UnityEngine_LightmapSettings_get_lightmaps()
-{
- typedef Il2CppArray* (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LightmapSettings::get_lightmaps");
- Il2CppArray* i2res = icall();
- MonoArray* monoi2res = get_mono_array(i2res);
- return monoi2res;
-}
-void UnityEngine_LightmapSettings_set_lightmaps(MonoArray* value)
-{
- typedef void (* ICallMethod) (Il2CppArray* value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LightmapSettings::set_lightmaps");
- Il2CppArray* i2value = get_il2cpp_array(value);
- icall(i2value);
-}
-int32_t UnityEngine_LightmapSettings_get_lightmapsMode()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LightmapSettings::get_lightmapsMode");
- int32_t i2res = icall();
- return i2res;
-}
-void UnityEngine_LightmapSettings_set_lightmapsMode(int32_t value)
-{
- typedef void (* ICallMethod) (int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LightmapSettings::set_lightmapsMode");
- icall(value);
-}
-MonoObject* UnityEngine_LightmapSettings_get_lightProbes()
-{
- typedef Il2CppObject* (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LightmapSettings::get_lightProbes");
- Il2CppObject* i2res = icall();
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_LightProbes());
- return monoi2res;
-}
-void UnityEngine_LightmapSettings_set_lightProbes(MonoObject* value)
-{
- typedef void (* ICallMethod) (Il2CppObject* value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LightmapSettings::set_lightProbes");
- Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_LightProbes());
- icall(i2value);
-}
-void UnityEngine_LightmapSettings_Reset_2()
-{
- typedef void (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LightmapSettings::Reset");
- icall();
-}
-void UnityEngine_LightProbes_Tetrahedralize()
-{
- typedef void (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LightProbes::Tetrahedralize");
- icall();
-}
-void UnityEngine_LightProbes_TetrahedralizeAsync()
-{
- typedef void (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LightProbes::TetrahedralizeAsync");
- icall();
-}
-bool UnityEngine_LightProbes_AreLightProbesAllowed(MonoObject* renderer)
-{
- typedef bool (* ICallMethod) (Il2CppObject* renderer);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LightProbes::AreLightProbesAllowed");
- Il2CppObject* i2renderer = get_il2cpp_object(renderer,il2cpp_get_class_UnityEngine_Renderer());
- bool i2res = icall(i2renderer);
- return i2res;
-}
-void UnityEngine_LightProbes_CalculateInterpolatedLightAndOcclusionProbes_Internal(void* positions, int32_t positionsCount, void* lightProbes, void* occlusionProbes)
-{
- typedef void (* ICallMethod) (void* positions, int32_t positionsCount, void* lightProbes, void* occlusionProbes);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LightProbes::CalculateInterpolatedLightAndOcclusionProbes_Internal");
- icall(positions,positionsCount,lightProbes,occlusionProbes);
-}
-void* UnityEngine_LightProbes_get_positions(MonoObject* thiz)
-{
- typedef void* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LightProbes::get_positions");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LightProbes());
- void* i2res = icall(i2thiz);
- return i2res;
-}
-void* UnityEngine_LightProbes_get_bakedProbes(MonoObject* thiz)
-{
- typedef void* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LightProbes::get_bakedProbes");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LightProbes());
- void* i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_LightProbes_set_bakedProbes(MonoObject* thiz, void* value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void* value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LightProbes::set_bakedProbes");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LightProbes());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_LightProbes_get_count(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LightProbes::get_count");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LightProbes());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-int32_t UnityEngine_LightProbes_get_cellCount(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LightProbes::get_cellCount");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LightProbes());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-int32_t UnityEngine_LightProbes_GetCount()
+float UnityEngine_Time_get_maximumDeltaTime()
{
- typedef int32_t (* ICallMethod) ();
+ typedef float (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LightProbes::GetCount");
- int32_t i2res = icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Time::get_maximumDeltaTime");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Time::get_maximumDeltaTime func not found");
+ return 0;
+ }
+ }
+ float i2res = icall();
return i2res;
}
-void UnityEngine_LightProbes_GetInterpolatedProbe_Injected(void * position, MonoObject* renderer, void * probe)
-{
- typedef void (* ICallMethod) (void * position, Il2CppObject* renderer, void * probe);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LightProbes::GetInterpolatedProbe_Injected");
- Il2CppObject* i2renderer = get_il2cpp_object(renderer,il2cpp_get_class_UnityEngine_Renderer());
- icall(position,i2renderer,probe);
-}
-void UnityEngine_HDROutputSettings_SetPaperWhiteInNits(float paperWhite)
-{
- typedef void (* ICallMethod) (float paperWhite);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.HDROutputSettings::SetPaperWhiteInNits");
- icall(paperWhite);
-}
-int32_t UnityEngine_QualitySettings_get_pixelLightCount()
+float UnityEngine_Time_get_timeScale()
{
- typedef int32_t (* ICallMethod) ();
+ typedef float (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_pixelLightCount");
- int32_t i2res = icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Time::get_timeScale");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Time::get_timeScale func not found");
+ return 0;
+ }
+ }
+ float i2res = icall();
return i2res;
}
-void UnityEngine_QualitySettings_set_pixelLightCount(int32_t value)
+void UnityEngine_Time_set_timeScale(float value)
{
- typedef void (* ICallMethod) (int32_t value);
+ typedef void (* ICallMethod) (float value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_pixelLightCount");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Time::set_timeScale");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Time::set_timeScale func not found");
+ return;
+ }
+ }
icall(value);
}
-int32_t UnityEngine_QualitySettings_get_shadows()
+int32_t UnityEngine_Time_get_frameCount()
{
typedef int32_t (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_shadows");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Time::get_frameCount");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Time::get_frameCount func not found");
+ return 0;
+ }
+ }
int32_t i2res = icall();
return i2res;
}
-void UnityEngine_QualitySettings_set_shadows(int32_t value)
-{
- typedef void (* ICallMethod) (int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_shadows");
- icall(value);
-}
-int32_t UnityEngine_QualitySettings_get_shadowProjection()
+float UnityEngine_Time_get_realtimeSinceStartup()
{
- typedef int32_t (* ICallMethod) ();
+ typedef float (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_shadowProjection");
- int32_t i2res = icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Time::get_realtimeSinceStartup");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Time::get_realtimeSinceStartup func not found");
+ return 0;
+ }
+ }
+ float i2res = icall();
return i2res;
}
-void UnityEngine_QualitySettings_set_shadowProjection(int32_t value)
+void UnityEngine_Time_set_captureDeltaTime(float value)
{
- typedef void (* ICallMethod) (int32_t value);
+ typedef void (* ICallMethod) (float value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_shadowProjection");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Time::set_captureDeltaTime");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Time::set_captureDeltaTime func not found");
+ return;
+ }
+ }
icall(value);
}
-int32_t UnityEngine_QualitySettings_get_shadowCascades()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_shadowCascades");
- int32_t i2res = icall();
- return i2res;
-}
-void UnityEngine_QualitySettings_set_shadowCascades(int32_t value)
+MonoString* UnityEngine_TouchScreenKeyboard_get_text(MonoObject* thiz)
{
- typedef void (* ICallMethod) (int32_t value);
+ typedef Il2CppString* (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_shadowCascades");
- icall(value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TouchScreenKeyboard::get_text");
+ if(!icall)
+ {
+ platform_log("UnityEngine.TouchScreenKeyboard::get_text func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TouchScreenKeyboard());
+ Il2CppString* i2res = icall(i2thiz);
+ MonoString* monoi2res = get_mono_string(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.TouchScreenKeyboard::get_text fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-float UnityEngine_QualitySettings_get_shadowDistance_1()
+void UnityEngine_TouchScreenKeyboard_set_text(MonoObject* thiz, MonoString* value)
{
- typedef float (* ICallMethod) ();
+ typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppString* value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_shadowDistance");
- float i2res = icall();
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TouchScreenKeyboard::set_text");
+ if(!icall)
+ {
+ platform_log("UnityEngine.TouchScreenKeyboard::set_text func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TouchScreenKeyboard());
+ Il2CppString* i2value = get_il2cpp_string(value);
+ icall(i2thiz,i2value);
}
-void UnityEngine_QualitySettings_set_shadowDistance_1(float value)
-{
- typedef void (* ICallMethod) (float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_shadowDistance");
- icall(value);
-}
-int32_t UnityEngine_QualitySettings_get_shadowResolution()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_shadowResolution");
- int32_t i2res = icall();
- return i2res;
-}
-void UnityEngine_QualitySettings_set_shadowResolution(int32_t value)
-{
- typedef void (* ICallMethod) (int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_shadowResolution");
- icall(value);
-}
-int32_t UnityEngine_QualitySettings_get_shadowmaskMode()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_shadowmaskMode");
- int32_t i2res = icall();
- return i2res;
-}
-void UnityEngine_QualitySettings_set_shadowmaskMode(int32_t value)
-{
- typedef void (* ICallMethod) (int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_shadowmaskMode");
- icall(value);
-}
-float UnityEngine_QualitySettings_get_shadowNearPlaneOffset()
-{
- typedef float (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_shadowNearPlaneOffset");
- float i2res = icall();
- return i2res;
-}
-void UnityEngine_QualitySettings_set_shadowNearPlaneOffset(float value)
-{
- typedef void (* ICallMethod) (float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_shadowNearPlaneOffset");
- icall(value);
-}
-float UnityEngine_QualitySettings_get_shadowCascade2Split()
-{
- typedef float (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_shadowCascade2Split");
- float i2res = icall();
- return i2res;
-}
-void UnityEngine_QualitySettings_set_shadowCascade2Split(float value)
-{
- typedef void (* ICallMethod) (float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_shadowCascade2Split");
- icall(value);
-}
-float UnityEngine_QualitySettings_get_lodBias()
-{
- typedef float (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_lodBias");
- float i2res = icall();
- return i2res;
-}
-void UnityEngine_QualitySettings_set_lodBias(float value)
-{
- typedef void (* ICallMethod) (float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_lodBias");
- icall(value);
-}
-int32_t UnityEngine_QualitySettings_get_anisotropicFiltering()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_anisotropicFiltering");
- int32_t i2res = icall();
- return i2res;
-}
-void UnityEngine_QualitySettings_set_anisotropicFiltering(int32_t value)
-{
- typedef void (* ICallMethod) (int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_anisotropicFiltering");
- icall(value);
-}
-int32_t UnityEngine_QualitySettings_get_masterTextureLimit()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_masterTextureLimit");
- int32_t i2res = icall();
- return i2res;
-}
-void UnityEngine_QualitySettings_set_masterTextureLimit(int32_t value)
-{
- typedef void (* ICallMethod) (int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_masterTextureLimit");
- icall(value);
-}
-int32_t UnityEngine_QualitySettings_get_maximumLODLevel()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_maximumLODLevel");
- int32_t i2res = icall();
- return i2res;
-}
-void UnityEngine_QualitySettings_set_maximumLODLevel(int32_t value)
-{
- typedef void (* ICallMethod) (int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_maximumLODLevel");
- icall(value);
-}
-int32_t UnityEngine_QualitySettings_get_particleRaycastBudget()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_particleRaycastBudget");
- int32_t i2res = icall();
- return i2res;
-}
-void UnityEngine_QualitySettings_set_particleRaycastBudget(int32_t value)
-{
- typedef void (* ICallMethod) (int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_particleRaycastBudget");
- icall(value);
-}
-bool UnityEngine_QualitySettings_get_softParticles()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_softParticles");
- bool i2res = icall();
- return i2res;
-}
-void UnityEngine_QualitySettings_set_softParticles(bool value)
-{
- typedef void (* ICallMethod) (bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_softParticles");
- icall(value);
-}
-bool UnityEngine_QualitySettings_get_softVegetation()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_softVegetation");
- bool i2res = icall();
- return i2res;
-}
-void UnityEngine_QualitySettings_set_softVegetation(bool value)
+void UnityEngine_TouchScreenKeyboard_set_hideInput(bool value)
{
typedef void (* ICallMethod) (bool value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_softVegetation");
- icall(value);
-}
-int32_t UnityEngine_QualitySettings_get_vSyncCount()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_vSyncCount");
- int32_t i2res = icall();
- return i2res;
-}
-void UnityEngine_QualitySettings_set_vSyncCount(int32_t value)
-{
- typedef void (* ICallMethod) (int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_vSyncCount");
- icall(value);
-}
-int32_t UnityEngine_QualitySettings_get_antiAliasing()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_antiAliasing");
- int32_t i2res = icall();
- return i2res;
-}
-void UnityEngine_QualitySettings_set_antiAliasing(int32_t value)
-{
- typedef void (* ICallMethod) (int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_antiAliasing");
- icall(value);
-}
-int32_t UnityEngine_QualitySettings_get_asyncUploadTimeSlice()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_asyncUploadTimeSlice");
- int32_t i2res = icall();
- return i2res;
-}
-void UnityEngine_QualitySettings_set_asyncUploadTimeSlice(int32_t value)
-{
- typedef void (* ICallMethod) (int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_asyncUploadTimeSlice");
- icall(value);
-}
-int32_t UnityEngine_QualitySettings_get_asyncUploadBufferSize()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_asyncUploadBufferSize");
- int32_t i2res = icall();
- return i2res;
-}
-void UnityEngine_QualitySettings_set_asyncUploadBufferSize(int32_t value)
-{
- typedef void (* ICallMethod) (int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_asyncUploadBufferSize");
- icall(value);
-}
-bool UnityEngine_QualitySettings_get_asyncUploadPersistentBuffer()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_asyncUploadPersistentBuffer");
- bool i2res = icall();
- return i2res;
-}
-void UnityEngine_QualitySettings_set_asyncUploadPersistentBuffer(bool value)
-{
- typedef void (* ICallMethod) (bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_asyncUploadPersistentBuffer");
- icall(value);
-}
-bool UnityEngine_QualitySettings_get_realtimeReflectionProbes()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_realtimeReflectionProbes");
- bool i2res = icall();
- return i2res;
-}
-void UnityEngine_QualitySettings_set_realtimeReflectionProbes(bool value)
-{
- typedef void (* ICallMethod) (bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_realtimeReflectionProbes");
- icall(value);
-}
-bool UnityEngine_QualitySettings_get_billboardsFaceCameraPosition()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_billboardsFaceCameraPosition");
- bool i2res = icall();
- return i2res;
-}
-void UnityEngine_QualitySettings_set_billboardsFaceCameraPosition(bool value)
-{
- typedef void (* ICallMethod) (bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_billboardsFaceCameraPosition");
- icall(value);
-}
-float UnityEngine_QualitySettings_get_resolutionScalingFixedDPIFactor()
-{
- typedef float (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_resolutionScalingFixedDPIFactor");
- float i2res = icall();
- return i2res;
-}
-void UnityEngine_QualitySettings_set_resolutionScalingFixedDPIFactor(float value)
-{
- typedef void (* ICallMethod) (float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_resolutionScalingFixedDPIFactor");
- icall(value);
-}
-MonoObject* UnityEngine_QualitySettings_get_INTERNAL_renderPipeline()
-{
- typedef Il2CppObject* (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_INTERNAL_renderPipeline");
- Il2CppObject* i2res = icall();
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_ScriptableObject());
- return monoi2res;
-}
-void UnityEngine_QualitySettings_set_INTERNAL_renderPipeline(MonoObject* value)
-{
- typedef void (* ICallMethod) (Il2CppObject* value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_INTERNAL_renderPipeline");
- Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_ScriptableObject());
- icall(i2value);
-}
-MonoObject* UnityEngine_QualitySettings_InternalGetRenderPipelineAssetAt(int32_t index)
-{
- typedef Il2CppObject* (* ICallMethod) (int32_t index);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::InternalGetRenderPipelineAssetAt");
- Il2CppObject* i2res = icall(index);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_ScriptableObject());
- return monoi2res;
-}
-int32_t UnityEngine_QualitySettings_get_blendWeights()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_blendWeights");
- int32_t i2res = icall();
- return i2res;
-}
-void UnityEngine_QualitySettings_set_blendWeights(int32_t value)
-{
- typedef void (* ICallMethod) (int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_blendWeights");
- icall(value);
-}
-int32_t UnityEngine_QualitySettings_get_skinWeights()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_skinWeights");
- int32_t i2res = icall();
- return i2res;
-}
-void UnityEngine_QualitySettings_set_skinWeights(int32_t value)
-{
- typedef void (* ICallMethod) (int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_skinWeights");
- icall(value);
-}
-bool UnityEngine_QualitySettings_get_streamingMipmapsActive()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_streamingMipmapsActive");
- bool i2res = icall();
- return i2res;
-}
-void UnityEngine_QualitySettings_set_streamingMipmapsActive(bool value)
-{
- typedef void (* ICallMethod) (bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_streamingMipmapsActive");
- icall(value);
-}
-float UnityEngine_QualitySettings_get_streamingMipmapsMemoryBudget()
-{
- typedef float (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_streamingMipmapsMemoryBudget");
- float i2res = icall();
- return i2res;
-}
-void UnityEngine_QualitySettings_set_streamingMipmapsMemoryBudget(float value)
-{
- typedef void (* ICallMethod) (float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_streamingMipmapsMemoryBudget");
- icall(value);
-}
-int32_t UnityEngine_QualitySettings_get_streamingMipmapsRenderersPerFrame()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_streamingMipmapsRenderersPerFrame");
- int32_t i2res = icall();
- return i2res;
-}
-int32_t UnityEngine_QualitySettings_get_streamingMipmapsMaxLevelReduction()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_streamingMipmapsMaxLevelReduction");
- int32_t i2res = icall();
- return i2res;
-}
-void UnityEngine_QualitySettings_set_streamingMipmapsMaxLevelReduction(int32_t value)
-{
- typedef void (* ICallMethod) (int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_streamingMipmapsMaxLevelReduction");
- icall(value);
-}
-bool UnityEngine_QualitySettings_get_streamingMipmapsAddAllCameras()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_streamingMipmapsAddAllCameras");
- bool i2res = icall();
- return i2res;
-}
-void UnityEngine_QualitySettings_set_streamingMipmapsAddAllCameras(bool value)
-{
- typedef void (* ICallMethod) (bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_streamingMipmapsAddAllCameras");
- icall(value);
-}
-int32_t UnityEngine_QualitySettings_get_streamingMipmapsMaxFileIORequests()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_streamingMipmapsMaxFileIORequests");
- int32_t i2res = icall();
- return i2res;
-}
-void UnityEngine_QualitySettings_set_streamingMipmapsMaxFileIORequests(int32_t value)
-{
- typedef void (* ICallMethod) (int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_streamingMipmapsMaxFileIORequests");
- icall(value);
-}
-int32_t UnityEngine_QualitySettings_get_maxQueuedFrames()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_maxQueuedFrames");
- int32_t i2res = icall();
- return i2res;
-}
-void UnityEngine_QualitySettings_set_maxQueuedFrames(int32_t value)
-{
- typedef void (* ICallMethod) (int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_maxQueuedFrames");
- icall(value);
-}
-int32_t UnityEngine_QualitySettings_GetQualityLevel()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::GetQualityLevel");
- int32_t i2res = icall();
- return i2res;
-}
-void UnityEngine_QualitySettings_SetQualityLevel(int32_t index, bool applyExpensiveChanges)
-{
- typedef void (* ICallMethod) (int32_t index, bool applyExpensiveChanges);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::SetQualityLevel");
- icall(index,applyExpensiveChanges);
-}
-MonoArray* UnityEngine_QualitySettings_get_names()
-{
- typedef Il2CppArray* (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_names");
- Il2CppArray* i2res = icall();
- MonoArray* monoi2res = get_mono_array(i2res);
- return monoi2res;
-}
-int32_t UnityEngine_QualitySettings_get_desiredColorSpace()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_desiredColorSpace");
- int32_t i2res = icall();
- return i2res;
-}
-int32_t UnityEngine_QualitySettings_get_activeColorSpace()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_activeColorSpace");
- int32_t i2res = icall();
- return i2res;
-}
-void UnityEngine_QualitySettings_get_shadowCascade4Split_Injected(void * ret)
-{
- typedef void (* ICallMethod) (void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::get_shadowCascade4Split_Injected");
- icall(ret);
-}
-void UnityEngine_QualitySettings_set_shadowCascade4Split_Injected(void * value)
-{
- typedef void (* ICallMethod) (void * value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.QualitySettings::set_shadowCascade4Split_Injected");
- icall(value);
-}
-void UnityEngine_RendererExtensions_UpdateGIMaterialsForRenderer(MonoObject* renderer)
-{
- typedef void (* ICallMethod) (Il2CppObject* renderer);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RendererExtensions::UpdateGIMaterialsForRenderer");
- Il2CppObject* i2renderer = get_il2cpp_object(renderer,il2cpp_get_class_UnityEngine_Renderer());
- icall(i2renderer);
-}
-float UnityEngine_TrailRenderer_get_time(MonoObject* thiz)
-{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TrailRenderer::get_time");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TrailRenderer());
- float i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_TrailRenderer_set_time(MonoObject* thiz, float value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TrailRenderer::set_time");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TrailRenderer());
- icall(i2thiz,value);
-}
-float UnityEngine_TrailRenderer_get_startWidth(MonoObject* thiz)
-{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TrailRenderer::get_startWidth");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TrailRenderer());
- float i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_TrailRenderer_set_startWidth(MonoObject* thiz, float value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TrailRenderer::set_startWidth");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TrailRenderer());
- icall(i2thiz,value);
-}
-float UnityEngine_TrailRenderer_get_endWidth(MonoObject* thiz)
-{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TrailRenderer::get_endWidth");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TrailRenderer());
- float i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_TrailRenderer_set_endWidth(MonoObject* thiz, float value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TrailRenderer::set_endWidth");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TrailRenderer());
- icall(i2thiz,value);
-}
-float UnityEngine_TrailRenderer_get_widthMultiplier(MonoObject* thiz)
-{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TrailRenderer::get_widthMultiplier");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TrailRenderer());
- float i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_TrailRenderer_set_widthMultiplier(MonoObject* thiz, float value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TrailRenderer::set_widthMultiplier");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TrailRenderer());
- icall(i2thiz,value);
-}
-bool UnityEngine_TrailRenderer_get_autodestruct(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TrailRenderer::get_autodestruct");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TrailRenderer());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_TrailRenderer_set_autodestruct(MonoObject* thiz, bool value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TrailRenderer::set_autodestruct");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TrailRenderer());
- icall(i2thiz,value);
-}
-bool UnityEngine_TrailRenderer_get_emitting(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TrailRenderer::get_emitting");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TrailRenderer());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_TrailRenderer_set_emitting(MonoObject* thiz, bool value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TrailRenderer::set_emitting");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TrailRenderer());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_TrailRenderer_get_numCornerVertices(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TrailRenderer::get_numCornerVertices");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TrailRenderer());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_TrailRenderer_set_numCornerVertices(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TrailRenderer::set_numCornerVertices");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TrailRenderer());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_TrailRenderer_get_numCapVertices(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TrailRenderer::get_numCapVertices");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TrailRenderer());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_TrailRenderer_set_numCapVertices(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TrailRenderer::set_numCapVertices");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TrailRenderer());
- icall(i2thiz,value);
-}
-float UnityEngine_TrailRenderer_get_minVertexDistance(MonoObject* thiz)
-{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TrailRenderer::get_minVertexDistance");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TrailRenderer());
- float i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_TrailRenderer_set_minVertexDistance(MonoObject* thiz, float value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TrailRenderer::set_minVertexDistance");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TrailRenderer());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_TrailRenderer_get_positionCount(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TrailRenderer::get_positionCount");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TrailRenderer());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-float UnityEngine_TrailRenderer_get_shadowBias(MonoObject* thiz)
-{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TrailRenderer::get_shadowBias");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TrailRenderer());
- float i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_TrailRenderer_set_shadowBias(MonoObject* thiz, float value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TrailRenderer::set_shadowBias");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TrailRenderer());
- icall(i2thiz,value);
-}
-bool UnityEngine_TrailRenderer_get_generateLightingData(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TrailRenderer::get_generateLightingData");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TrailRenderer());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_TrailRenderer_set_generateLightingData(MonoObject* thiz, bool value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TrailRenderer::set_generateLightingData");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TrailRenderer());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_TrailRenderer_get_textureMode(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TrailRenderer::get_textureMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TrailRenderer());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_TrailRenderer_set_textureMode(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TrailRenderer::set_textureMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TrailRenderer());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_TrailRenderer_get_alignment(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TrailRenderer::get_alignment");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TrailRenderer());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_TrailRenderer_set_alignment(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TrailRenderer::set_alignment");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TrailRenderer());
- icall(i2thiz,value);
-}
-void UnityEngine_TrailRenderer_Clear(MonoObject* thiz)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TrailRenderer::Clear");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TrailRenderer());
- icall(i2thiz);
-}
-void UnityEngine_TrailRenderer_BakeMesh(MonoObject* thiz, MonoObject* mesh, MonoObject* camera, bool useTransform)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* mesh, Il2CppObject* camera, bool useTransform);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TrailRenderer::BakeMesh");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TrailRenderer());
- Il2CppObject* i2mesh = get_il2cpp_object(mesh,il2cpp_get_class_UnityEngine_Mesh());
- Il2CppObject* i2camera = get_il2cpp_object(camera,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,i2mesh,i2camera,useTransform);
-}
-MonoObject* UnityEngine_TrailRenderer_GetWidthCurveCopy(MonoObject* thiz)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TrailRenderer::GetWidthCurveCopy");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TrailRenderer());
- Il2CppObject* i2res = icall(i2thiz);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_AnimationCurve());
- return monoi2res;
-}
-void UnityEngine_TrailRenderer_SetWidthCurve(MonoObject* thiz, MonoObject* curve)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* curve);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TrailRenderer::SetWidthCurve");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TrailRenderer());
- Il2CppObject* i2curve = get_il2cpp_object(curve,il2cpp_get_class_UnityEngine_AnimationCurve());
- icall(i2thiz,i2curve);
-}
-MonoObject* UnityEngine_TrailRenderer_GetColorGradientCopy(MonoObject* thiz)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TrailRenderer::GetColorGradientCopy");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TrailRenderer());
- Il2CppObject* i2res = icall(i2thiz);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Gradient());
- return monoi2res;
-}
-void UnityEngine_TrailRenderer_SetColorGradient(MonoObject* thiz, MonoObject* curve)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* curve);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TrailRenderer::SetColorGradient");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TrailRenderer());
- Il2CppObject* i2curve = get_il2cpp_object(curve,il2cpp_get_class_UnityEngine_Gradient());
- icall(i2thiz,i2curve);
-}
-int32_t UnityEngine_TrailRenderer_GetPositions(MonoObject* thiz, void* positions)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz, void* positions);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TrailRenderer::GetPositions");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TrailRenderer());
- int32_t i2res = icall(i2thiz,positions);
- return i2res;
-}
-void UnityEngine_TrailRenderer_SetPositions(MonoObject* thiz, void* positions)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void* positions);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TrailRenderer::SetPositions");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TrailRenderer());
- icall(i2thiz,positions);
-}
-void UnityEngine_TrailRenderer_AddPositions(MonoObject* thiz, void* positions)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void* positions);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TrailRenderer::AddPositions");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TrailRenderer());
- icall(i2thiz,positions);
-}
-void UnityEngine_TrailRenderer_get_startColor_Injected(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TrailRenderer::get_startColor_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TrailRenderer());
- icall(i2thiz,ret);
-}
-void UnityEngine_TrailRenderer_set_startColor_Injected(MonoObject* thiz, void * value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TrailRenderer::set_startColor_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TrailRenderer());
- icall(i2thiz,value);
-}
-void UnityEngine_TrailRenderer_get_endColor_Injected(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TrailRenderer::get_endColor_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TrailRenderer());
- icall(i2thiz,ret);
-}
-void UnityEngine_TrailRenderer_set_endColor_Injected(MonoObject* thiz, void * value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TrailRenderer::set_endColor_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TrailRenderer());
- icall(i2thiz,value);
-}
-void UnityEngine_TrailRenderer_SetPosition_Injected(MonoObject* thiz, int32_t index, void * position)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t index, void * position);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TrailRenderer::SetPosition_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TrailRenderer());
- icall(i2thiz,index,position);
-}
-void UnityEngine_TrailRenderer_GetPosition_Injected(MonoObject* thiz, int32_t index, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t index, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TrailRenderer::GetPosition_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TrailRenderer());
- icall(i2thiz,index,ret);
-}
-void UnityEngine_TrailRenderer_AddPosition_Injected(MonoObject* thiz, void * position)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * position);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TrailRenderer::AddPosition_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TrailRenderer());
- icall(i2thiz,position);
-}
-float UnityEngine_LineRenderer_get_startWidth_1(MonoObject* thiz)
-{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LineRenderer::get_startWidth");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LineRenderer());
- float i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_LineRenderer_set_startWidth_1(MonoObject* thiz, float value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LineRenderer::set_startWidth");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LineRenderer());
- icall(i2thiz,value);
-}
-float UnityEngine_LineRenderer_get_endWidth_1(MonoObject* thiz)
-{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LineRenderer::get_endWidth");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LineRenderer());
- float i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_LineRenderer_set_endWidth_1(MonoObject* thiz, float value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LineRenderer::set_endWidth");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LineRenderer());
- icall(i2thiz,value);
-}
-float UnityEngine_LineRenderer_get_widthMultiplier_1(MonoObject* thiz)
-{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LineRenderer::get_widthMultiplier");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LineRenderer());
- float i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_LineRenderer_set_widthMultiplier_1(MonoObject* thiz, float value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LineRenderer::set_widthMultiplier");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LineRenderer());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_LineRenderer_get_numCornerVertices_1(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LineRenderer::get_numCornerVertices");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LineRenderer());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_LineRenderer_set_numCornerVertices_1(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LineRenderer::set_numCornerVertices");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LineRenderer());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_LineRenderer_get_numCapVertices_1(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LineRenderer::get_numCapVertices");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LineRenderer());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_LineRenderer_set_numCapVertices_1(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LineRenderer::set_numCapVertices");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LineRenderer());
- icall(i2thiz,value);
-}
-bool UnityEngine_LineRenderer_get_useWorldSpace(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LineRenderer::get_useWorldSpace");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LineRenderer());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_LineRenderer_set_useWorldSpace(MonoObject* thiz, bool value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LineRenderer::set_useWorldSpace");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LineRenderer());
- icall(i2thiz,value);
-}
-bool UnityEngine_LineRenderer_get_loop(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LineRenderer::get_loop");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LineRenderer());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_LineRenderer_set_loop(MonoObject* thiz, bool value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LineRenderer::set_loop");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LineRenderer());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_LineRenderer_get_positionCount_1(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LineRenderer::get_positionCount");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LineRenderer());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_LineRenderer_set_positionCount(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LineRenderer::set_positionCount");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LineRenderer());
- icall(i2thiz,value);
-}
-float UnityEngine_LineRenderer_get_shadowBias_1(MonoObject* thiz)
-{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LineRenderer::get_shadowBias");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LineRenderer());
- float i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_LineRenderer_set_shadowBias_1(MonoObject* thiz, float value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LineRenderer::set_shadowBias");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LineRenderer());
- icall(i2thiz,value);
-}
-bool UnityEngine_LineRenderer_get_generateLightingData_1(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LineRenderer::get_generateLightingData");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LineRenderer());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_LineRenderer_set_generateLightingData_1(MonoObject* thiz, bool value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LineRenderer::set_generateLightingData");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LineRenderer());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_LineRenderer_get_textureMode_1(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LineRenderer::get_textureMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LineRenderer());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_LineRenderer_set_textureMode_1(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LineRenderer::set_textureMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LineRenderer());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_LineRenderer_get_alignment_1(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LineRenderer::get_alignment");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LineRenderer());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_LineRenderer_set_alignment_1(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LineRenderer::set_alignment");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LineRenderer());
- icall(i2thiz,value);
-}
-void UnityEngine_LineRenderer_Simplify(MonoObject* thiz, float tolerance)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float tolerance);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LineRenderer::Simplify");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LineRenderer());
- icall(i2thiz,tolerance);
-}
-void UnityEngine_LineRenderer_BakeMesh_1(MonoObject* thiz, MonoObject* mesh, MonoObject* camera, bool useTransform)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* mesh, Il2CppObject* camera, bool useTransform);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LineRenderer::BakeMesh");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LineRenderer());
- Il2CppObject* i2mesh = get_il2cpp_object(mesh,il2cpp_get_class_UnityEngine_Mesh());
- Il2CppObject* i2camera = get_il2cpp_object(camera,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,i2mesh,i2camera,useTransform);
-}
-MonoObject* UnityEngine_LineRenderer_GetWidthCurveCopy_1(MonoObject* thiz)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LineRenderer::GetWidthCurveCopy");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LineRenderer());
- Il2CppObject* i2res = icall(i2thiz);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_AnimationCurve());
- return monoi2res;
-}
-void UnityEngine_LineRenderer_SetWidthCurve_1(MonoObject* thiz, MonoObject* curve)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* curve);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LineRenderer::SetWidthCurve");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LineRenderer());
- Il2CppObject* i2curve = get_il2cpp_object(curve,il2cpp_get_class_UnityEngine_AnimationCurve());
- icall(i2thiz,i2curve);
-}
-MonoObject* UnityEngine_LineRenderer_GetColorGradientCopy_1(MonoObject* thiz)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LineRenderer::GetColorGradientCopy");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LineRenderer());
- Il2CppObject* i2res = icall(i2thiz);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Gradient());
- return monoi2res;
-}
-void UnityEngine_LineRenderer_SetColorGradient_1(MonoObject* thiz, MonoObject* curve)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* curve);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LineRenderer::SetColorGradient");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LineRenderer());
- Il2CppObject* i2curve = get_il2cpp_object(curve,il2cpp_get_class_UnityEngine_Gradient());
- icall(i2thiz,i2curve);
-}
-int32_t UnityEngine_LineRenderer_GetPositions_1(MonoObject* thiz, void* positions)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz, void* positions);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LineRenderer::GetPositions");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LineRenderer());
- int32_t i2res = icall(i2thiz,positions);
- return i2res;
-}
-void UnityEngine_LineRenderer_SetPositions_1(MonoObject* thiz, void* positions)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void* positions);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LineRenderer::SetPositions");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LineRenderer());
- icall(i2thiz,positions);
-}
-void UnityEngine_LineRenderer_get_startColor_Injected_1(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LineRenderer::get_startColor_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LineRenderer());
- icall(i2thiz,ret);
-}
-void UnityEngine_LineRenderer_set_startColor_Injected_1(MonoObject* thiz, void * value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LineRenderer::set_startColor_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LineRenderer());
- icall(i2thiz,value);
-}
-void UnityEngine_LineRenderer_get_endColor_Injected_1(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LineRenderer::get_endColor_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LineRenderer());
- icall(i2thiz,ret);
-}
-void UnityEngine_LineRenderer_set_endColor_Injected_1(MonoObject* thiz, void * value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LineRenderer::set_endColor_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LineRenderer());
- icall(i2thiz,value);
-}
-void UnityEngine_LineRenderer_SetPosition_Injected_1(MonoObject* thiz, int32_t index, void * position)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t index, void * position);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LineRenderer::SetPosition_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LineRenderer());
- icall(i2thiz,index,position);
-}
-void UnityEngine_LineRenderer_GetPosition_Injected_1(MonoObject* thiz, int32_t index, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t index, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LineRenderer::GetPosition_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LineRenderer());
- icall(i2thiz,index,ret);
-}
-float UnityEngine_MaterialPropertyBlock_GetFloatImpl(MonoObject* thiz, int32_t name)
-{
- typedef float (* ICallMethod) (Il2CppObject* thiz, int32_t name);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MaterialPropertyBlock::GetFloatImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MaterialPropertyBlock());
- float i2res = icall(i2thiz,name);
- return i2res;
-}
-MonoObject* UnityEngine_MaterialPropertyBlock_GetTextureImpl(MonoObject* thiz, int32_t name)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz, int32_t name);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MaterialPropertyBlock::GetTextureImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MaterialPropertyBlock());
- Il2CppObject* i2res = icall(i2thiz,name);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Texture());
- return monoi2res;
-}
-void UnityEngine_MaterialPropertyBlock_SetFloatImpl(MonoObject* thiz, int32_t name, float value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t name, float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MaterialPropertyBlock::SetFloatImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MaterialPropertyBlock());
- icall(i2thiz,name,value);
-}
-void UnityEngine_MaterialPropertyBlock_SetTextureImpl(MonoObject* thiz, int32_t name, MonoObject* value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t name, Il2CppObject* value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MaterialPropertyBlock::SetTextureImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MaterialPropertyBlock());
- Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_Texture());
- icall(i2thiz,name,i2value);
-}
-void UnityEngine_MaterialPropertyBlock_SetRenderTextureImpl(MonoObject* thiz, int32_t name, MonoObject* value, int32_t element)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t name, Il2CppObject* value, int32_t element);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MaterialPropertyBlock::SetRenderTextureImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MaterialPropertyBlock());
- Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_RenderTexture());
- icall(i2thiz,name,i2value,element);
-}
-void UnityEngine_MaterialPropertyBlock_SetFloatArrayImpl(MonoObject* thiz, int32_t name, void* values, int32_t count)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t name, void* values, int32_t count);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MaterialPropertyBlock::SetFloatArrayImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MaterialPropertyBlock());
- icall(i2thiz,name,values,count);
-}
-void UnityEngine_MaterialPropertyBlock_SetVectorArrayImpl(MonoObject* thiz, int32_t name, void* values, int32_t count)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t name, void* values, int32_t count);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MaterialPropertyBlock::SetVectorArrayImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MaterialPropertyBlock());
- icall(i2thiz,name,values,count);
-}
-void UnityEngine_MaterialPropertyBlock_SetMatrixArrayImpl(MonoObject* thiz, int32_t name, void* values, int32_t count)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t name, void* values, int32_t count);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MaterialPropertyBlock::SetMatrixArrayImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MaterialPropertyBlock());
- icall(i2thiz,name,values,count);
-}
-void* UnityEngine_MaterialPropertyBlock_GetFloatArrayImpl(MonoObject* thiz, int32_t name)
-{
- typedef void* (* ICallMethod) (Il2CppObject* thiz, int32_t name);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MaterialPropertyBlock::GetFloatArrayImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MaterialPropertyBlock());
- void* i2res = icall(i2thiz,name);
- return i2res;
-}
-void* UnityEngine_MaterialPropertyBlock_GetVectorArrayImpl(MonoObject* thiz, int32_t name)
-{
- typedef void* (* ICallMethod) (Il2CppObject* thiz, int32_t name);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MaterialPropertyBlock::GetVectorArrayImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MaterialPropertyBlock());
- void* i2res = icall(i2thiz,name);
- return i2res;
-}
-void* UnityEngine_MaterialPropertyBlock_GetMatrixArrayImpl(MonoObject* thiz, int32_t name)
-{
- typedef void* (* ICallMethod) (Il2CppObject* thiz, int32_t name);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MaterialPropertyBlock::GetMatrixArrayImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MaterialPropertyBlock());
- void* i2res = icall(i2thiz,name);
- return i2res;
-}
-int32_t UnityEngine_MaterialPropertyBlock_GetFloatArrayCountImpl(MonoObject* thiz, int32_t name)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz, int32_t name);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MaterialPropertyBlock::GetFloatArrayCountImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MaterialPropertyBlock());
- int32_t i2res = icall(i2thiz,name);
- return i2res;
-}
-int32_t UnityEngine_MaterialPropertyBlock_GetVectorArrayCountImpl(MonoObject* thiz, int32_t name)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz, int32_t name);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MaterialPropertyBlock::GetVectorArrayCountImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MaterialPropertyBlock());
- int32_t i2res = icall(i2thiz,name);
- return i2res;
-}
-int32_t UnityEngine_MaterialPropertyBlock_GetMatrixArrayCountImpl(MonoObject* thiz, int32_t name)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz, int32_t name);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MaterialPropertyBlock::GetMatrixArrayCountImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MaterialPropertyBlock());
- int32_t i2res = icall(i2thiz,name);
- return i2res;
-}
-void UnityEngine_MaterialPropertyBlock_ExtractFloatArrayImpl(MonoObject* thiz, int32_t name, void* val)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t name, void* val);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MaterialPropertyBlock::ExtractFloatArrayImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MaterialPropertyBlock());
- icall(i2thiz,name,val);
-}
-void UnityEngine_MaterialPropertyBlock_ExtractVectorArrayImpl(MonoObject* thiz, int32_t name, void* val)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t name, void* val);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MaterialPropertyBlock::ExtractVectorArrayImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MaterialPropertyBlock());
- icall(i2thiz,name,val);
-}
-void UnityEngine_MaterialPropertyBlock_ExtractMatrixArrayImpl(MonoObject* thiz, int32_t name, void* val)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t name, void* val);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MaterialPropertyBlock::ExtractMatrixArrayImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MaterialPropertyBlock());
- icall(i2thiz,name,val);
-}
-void UnityEngine_MaterialPropertyBlock_Internal_CopySHCoefficientArraysFrom(MonoObject* properties, void* lightProbes, int32_t sourceStart, int32_t destStart, int32_t count)
-{
- typedef void (* ICallMethod) (Il2CppObject* properties, void* lightProbes, int32_t sourceStart, int32_t destStart, int32_t count);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MaterialPropertyBlock::Internal_CopySHCoefficientArraysFrom");
- Il2CppObject* i2properties = get_il2cpp_object(properties,il2cpp_get_class_UnityEngine_MaterialPropertyBlock());
- icall(i2properties,lightProbes,sourceStart,destStart,count);
-}
-void UnityEngine_MaterialPropertyBlock_Internal_CopyProbeOcclusionArrayFrom(MonoObject* properties, void* occlusionProbes, int32_t sourceStart, int32_t destStart, int32_t count)
-{
- typedef void (* ICallMethod) (Il2CppObject* properties, void* occlusionProbes, int32_t sourceStart, int32_t destStart, int32_t count);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MaterialPropertyBlock::Internal_CopyProbeOcclusionArrayFrom");
- Il2CppObject* i2properties = get_il2cpp_object(properties,il2cpp_get_class_UnityEngine_MaterialPropertyBlock());
- icall(i2properties,occlusionProbes,sourceStart,destStart,count);
-}
-void * UnityEngine_MaterialPropertyBlock_CreateImpl()
-{
- typedef void * (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MaterialPropertyBlock::CreateImpl");
- void * i2res = icall();
- return i2res;
-}
-void UnityEngine_MaterialPropertyBlock_DestroyImpl(void * mpb)
-{
- typedef void (* ICallMethod) (void * mpb);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MaterialPropertyBlock::DestroyImpl");
- icall(mpb);
-}
-bool UnityEngine_MaterialPropertyBlock_get_isEmpty(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MaterialPropertyBlock::get_isEmpty");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MaterialPropertyBlock());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_MaterialPropertyBlock_Clear_1(MonoObject* thiz, bool keepMemory)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool keepMemory);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MaterialPropertyBlock::Clear");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MaterialPropertyBlock());
- icall(i2thiz,keepMemory);
-}
-void UnityEngine_MaterialPropertyBlock_GetVectorImpl_Injected(MonoObject* thiz, int32_t name, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t name, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MaterialPropertyBlock::GetVectorImpl_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MaterialPropertyBlock());
- icall(i2thiz,name,ret);
-}
-void UnityEngine_MaterialPropertyBlock_GetColorImpl_Injected(MonoObject* thiz, int32_t name, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t name, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MaterialPropertyBlock::GetColorImpl_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MaterialPropertyBlock());
- icall(i2thiz,name,ret);
-}
-void UnityEngine_MaterialPropertyBlock_GetMatrixImpl_Injected(MonoObject* thiz, int32_t name, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t name, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MaterialPropertyBlock::GetMatrixImpl_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MaterialPropertyBlock());
- icall(i2thiz,name,ret);
-}
-void UnityEngine_MaterialPropertyBlock_SetVectorImpl_Injected(MonoObject* thiz, int32_t name, void * value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t name, void * value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MaterialPropertyBlock::SetVectorImpl_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MaterialPropertyBlock());
- icall(i2thiz,name,value);
-}
-void UnityEngine_MaterialPropertyBlock_SetColorImpl_Injected(MonoObject* thiz, int32_t name, void * value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t name, void * value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MaterialPropertyBlock::SetColorImpl_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MaterialPropertyBlock());
- icall(i2thiz,name,value);
-}
-void UnityEngine_MaterialPropertyBlock_SetMatrixImpl_Injected(MonoObject* thiz, int32_t name, void * value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t name, void * value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MaterialPropertyBlock::SetMatrixImpl_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MaterialPropertyBlock());
- icall(i2thiz,name,value);
-}
-MonoObject* UnityEngine_Renderer_GetMaterial(MonoObject* thiz)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::GetMaterial");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- Il2CppObject* i2res = icall(i2thiz);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Material());
- return monoi2res;
-}
-MonoObject* UnityEngine_Renderer_GetSharedMaterial(MonoObject* thiz)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::GetSharedMaterial");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- Il2CppObject* i2res = icall(i2thiz);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Material());
- return monoi2res;
-}
-void UnityEngine_Renderer_SetMaterial(MonoObject* thiz, MonoObject* m)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* m);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::SetMaterial");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- Il2CppObject* i2m = get_il2cpp_object(m,il2cpp_get_class_UnityEngine_Material());
- icall(i2thiz,i2m);
-}
-MonoArray* UnityEngine_Renderer_GetMaterialArray(MonoObject* thiz)
-{
- typedef Il2CppArray* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::GetMaterialArray");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- Il2CppArray* i2res = icall(i2thiz);
- MonoArray* monoi2res = get_mono_array(i2res);
- return monoi2res;
-}
-void UnityEngine_Renderer_CopyMaterialArray(MonoObject* thiz, MonoArray* m)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppArray* m);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::CopyMaterialArray");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- Il2CppArray* i2m = get_il2cpp_array(m);
- icall(i2thiz,i2m);
-}
-void UnityEngine_Renderer_CopySharedMaterialArray(MonoObject* thiz, MonoArray* m)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppArray* m);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::CopySharedMaterialArray");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- Il2CppArray* i2m = get_il2cpp_array(m);
- icall(i2thiz,i2m);
-}
-void UnityEngine_Renderer_SetMaterialArray(MonoObject* thiz, MonoArray* m)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppArray* m);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::SetMaterialArray");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- Il2CppArray* i2m = get_il2cpp_array(m);
- icall(i2thiz,i2m);
-}
-void UnityEngine_Renderer_Internal_SetPropertyBlock(MonoObject* thiz, MonoObject* properties)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* properties);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::Internal_SetPropertyBlock");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- Il2CppObject* i2properties = get_il2cpp_object(properties,il2cpp_get_class_UnityEngine_MaterialPropertyBlock());
- icall(i2thiz,i2properties);
-}
-void UnityEngine_Renderer_Internal_GetPropertyBlock(MonoObject* thiz, MonoObject* dest)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* dest);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::Internal_GetPropertyBlock");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- Il2CppObject* i2dest = get_il2cpp_object(dest,il2cpp_get_class_UnityEngine_MaterialPropertyBlock());
- icall(i2thiz,i2dest);
-}
-void UnityEngine_Renderer_Internal_SetPropertyBlockMaterialIndex(MonoObject* thiz, MonoObject* properties, int32_t materialIndex)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* properties, int32_t materialIndex);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::Internal_SetPropertyBlockMaterialIndex");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- Il2CppObject* i2properties = get_il2cpp_object(properties,il2cpp_get_class_UnityEngine_MaterialPropertyBlock());
- icall(i2thiz,i2properties,materialIndex);
-}
-void UnityEngine_Renderer_Internal_GetPropertyBlockMaterialIndex(MonoObject* thiz, MonoObject* dest, int32_t materialIndex)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* dest, int32_t materialIndex);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::Internal_GetPropertyBlockMaterialIndex");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- Il2CppObject* i2dest = get_il2cpp_object(dest,il2cpp_get_class_UnityEngine_MaterialPropertyBlock());
- icall(i2thiz,i2dest,materialIndex);
-}
-bool UnityEngine_Renderer_HasPropertyBlock(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::HasPropertyBlock");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Renderer_GetClosestReflectionProbesInternal(MonoObject* thiz, MonoObject* result)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* result);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::GetClosestReflectionProbesInternal");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- Il2CppObject* i2result = get_il2cpp_object(result,NULL);
- icall(i2thiz,i2result);
-}
-bool UnityEngine_Renderer_get_enabled_1(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::get_enabled");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Renderer_set_enabled_1(MonoObject* thiz, bool value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::set_enabled");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- icall(i2thiz,value);
-}
-bool UnityEngine_Renderer_get_isVisible(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::get_isVisible");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-int32_t UnityEngine_Renderer_get_shadowCastingMode(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::get_shadowCastingMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Renderer_set_shadowCastingMode(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::set_shadowCastingMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- icall(i2thiz,value);
-}
-bool UnityEngine_Renderer_get_receiveShadows(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::get_receiveShadows");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Renderer_set_receiveShadows(MonoObject* thiz, bool value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::set_receiveShadows");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- icall(i2thiz,value);
-}
-bool UnityEngine_Renderer_get_forceRenderingOff(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::get_forceRenderingOff");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Renderer_set_forceRenderingOff(MonoObject* thiz, bool value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::set_forceRenderingOff");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_Renderer_get_motionVectorGenerationMode(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::get_motionVectorGenerationMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Renderer_set_motionVectorGenerationMode(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::set_motionVectorGenerationMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_Renderer_get_lightProbeUsage(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::get_lightProbeUsage");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Renderer_set_lightProbeUsage(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::set_lightProbeUsage");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_Renderer_get_reflectionProbeUsage(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::get_reflectionProbeUsage");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Renderer_set_reflectionProbeUsage(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::set_reflectionProbeUsage");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- icall(i2thiz,value);
-}
-uint32_t UnityEngine_Renderer_get_renderingLayerMask(MonoObject* thiz)
-{
- typedef uint32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::get_renderingLayerMask");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- uint32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Renderer_set_renderingLayerMask(MonoObject* thiz, uint32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, uint32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::set_renderingLayerMask");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_Renderer_get_rendererPriority(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::get_rendererPriority");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Renderer_set_rendererPriority(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::set_rendererPriority");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_Renderer_get_rayTracingMode(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::get_rayTracingMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Renderer_set_rayTracingMode(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::set_rayTracingMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- icall(i2thiz,value);
-}
-MonoString* UnityEngine_Renderer_get_sortingLayerName(MonoObject* thiz)
-{
- typedef Il2CppString* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::get_sortingLayerName");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- Il2CppString* i2res = icall(i2thiz);
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-void UnityEngine_Renderer_set_sortingLayerName(MonoObject* thiz, MonoString* value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppString* value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::set_sortingLayerName");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- Il2CppString* i2value = get_il2cpp_string(value);
- icall(i2thiz,i2value);
-}
-int32_t UnityEngine_Renderer_get_sortingLayerID(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::get_sortingLayerID");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Renderer_set_sortingLayerID(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::set_sortingLayerID");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_Renderer_get_sortingOrder(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::get_sortingOrder");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Renderer_set_sortingOrder(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::set_sortingOrder");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_Renderer_get_sortingGroupID(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::get_sortingGroupID");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Renderer_set_sortingGroupID(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::set_sortingGroupID");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_Renderer_get_sortingGroupOrder(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::get_sortingGroupOrder");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Renderer_set_sortingGroupOrder(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::set_sortingGroupOrder");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- icall(i2thiz,value);
-}
-bool UnityEngine_Renderer_get_allowOcclusionWhenDynamic(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::get_allowOcclusionWhenDynamic");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Renderer_set_allowOcclusionWhenDynamic(MonoObject* thiz, bool value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::set_allowOcclusionWhenDynamic");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- icall(i2thiz,value);
-}
-MonoObject* UnityEngine_Renderer_get_staticBatchRootTransform(MonoObject* thiz)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::get_staticBatchRootTransform");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- Il2CppObject* i2res = icall(i2thiz);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Transform());
- return monoi2res;
-}
-void UnityEngine_Renderer_set_staticBatchRootTransform(MonoObject* thiz, MonoObject* value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::set_staticBatchRootTransform");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_Transform());
- icall(i2thiz,i2value);
-}
-int32_t UnityEngine_Renderer_get_staticBatchIndex(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::get_staticBatchIndex");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Renderer_SetStaticBatchInfo(MonoObject* thiz, int32_t firstSubMesh, int32_t subMeshCount)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t firstSubMesh, int32_t subMeshCount);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::SetStaticBatchInfo");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- icall(i2thiz,firstSubMesh,subMeshCount);
-}
-bool UnityEngine_Renderer_get_isPartOfStaticBatch(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::get_isPartOfStaticBatch");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-MonoObject* UnityEngine_Renderer_get_lightProbeProxyVolumeOverride(MonoObject* thiz)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::get_lightProbeProxyVolumeOverride");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- Il2CppObject* i2res = icall(i2thiz);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_GameObject());
- return monoi2res;
-}
-void UnityEngine_Renderer_set_lightProbeProxyVolumeOverride(MonoObject* thiz, MonoObject* value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::set_lightProbeProxyVolumeOverride");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_GameObject());
- icall(i2thiz,i2value);
-}
-MonoObject* UnityEngine_Renderer_get_probeAnchor(MonoObject* thiz)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::get_probeAnchor");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- Il2CppObject* i2res = icall(i2thiz);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Transform());
- return monoi2res;
-}
-void UnityEngine_Renderer_set_probeAnchor(MonoObject* thiz, MonoObject* value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::set_probeAnchor");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_Transform());
- icall(i2thiz,i2value);
-}
-int32_t UnityEngine_Renderer_GetLightmapIndex(MonoObject* thiz, int32_t lt)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz, int32_t lt);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::GetLightmapIndex");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- int32_t i2res = icall(i2thiz,lt);
- return i2res;
-}
-void UnityEngine_Renderer_SetLightmapIndex(MonoObject* thiz, int32_t index, int32_t lt)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t index, int32_t lt);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::SetLightmapIndex");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- icall(i2thiz,index,lt);
-}
-int32_t UnityEngine_Renderer_GetMaterialCount(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::GetMaterialCount");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-MonoArray* UnityEngine_Renderer_GetSharedMaterialArray(MonoObject* thiz)
-{
- typedef Il2CppArray* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::GetSharedMaterialArray");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- Il2CppArray* i2res = icall(i2thiz);
- MonoArray* monoi2res = get_mono_array(i2res);
- return monoi2res;
-}
-void UnityEngine_Renderer_get_bounds_Injected_1(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::get_bounds_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- icall(i2thiz,ret);
-}
-void UnityEngine_Renderer_SetStaticLightmapST_Injected(MonoObject* thiz, void * st)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * st);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::SetStaticLightmapST_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- icall(i2thiz,st);
-}
-void UnityEngine_Renderer_get_worldToLocalMatrix_Injected(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::get_worldToLocalMatrix_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- icall(i2thiz,ret);
-}
-void UnityEngine_Renderer_get_localToWorldMatrix_Injected(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::get_localToWorldMatrix_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- icall(i2thiz,ret);
-}
-void UnityEngine_Renderer_GetLightmapST_Injected(MonoObject* thiz, int32_t lt, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t lt, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::GetLightmapST_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- icall(i2thiz,lt,ret);
-}
-void UnityEngine_Renderer_SetLightmapST_Injected(MonoObject* thiz, void * st, int32_t lt)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * st, int32_t lt);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Renderer::SetLightmapST_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Renderer());
- icall(i2thiz,st,lt);
-}
-bool UnityEngine_RenderSettings_get_fog()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderSettings::get_fog");
- bool i2res = icall();
- return i2res;
-}
-void UnityEngine_RenderSettings_set_fog(bool value)
-{
- typedef void (* ICallMethod) (bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderSettings::set_fog");
- icall(value);
-}
-float UnityEngine_RenderSettings_get_fogStartDistance()
-{
- typedef float (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderSettings::get_fogStartDistance");
- float i2res = icall();
- return i2res;
-}
-void UnityEngine_RenderSettings_set_fogStartDistance(float value)
-{
- typedef void (* ICallMethod) (float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderSettings::set_fogStartDistance");
- icall(value);
-}
-float UnityEngine_RenderSettings_get_fogEndDistance()
-{
- typedef float (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderSettings::get_fogEndDistance");
- float i2res = icall();
- return i2res;
-}
-void UnityEngine_RenderSettings_set_fogEndDistance(float value)
-{
- typedef void (* ICallMethod) (float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderSettings::set_fogEndDistance");
- icall(value);
-}
-int32_t UnityEngine_RenderSettings_get_fogMode()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderSettings::get_fogMode");
- int32_t i2res = icall();
- return i2res;
-}
-void UnityEngine_RenderSettings_set_fogMode(int32_t value)
-{
- typedef void (* ICallMethod) (int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderSettings::set_fogMode");
- icall(value);
-}
-float UnityEngine_RenderSettings_get_fogDensity()
-{
- typedef float (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderSettings::get_fogDensity");
- float i2res = icall();
- return i2res;
-}
-void UnityEngine_RenderSettings_set_fogDensity(float value)
-{
- typedef void (* ICallMethod) (float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderSettings::set_fogDensity");
- icall(value);
-}
-int32_t UnityEngine_RenderSettings_get_ambientMode()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderSettings::get_ambientMode");
- int32_t i2res = icall();
- return i2res;
-}
-void UnityEngine_RenderSettings_set_ambientMode(int32_t value)
-{
- typedef void (* ICallMethod) (int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderSettings::set_ambientMode");
- icall(value);
-}
-float UnityEngine_RenderSettings_get_ambientIntensity()
-{
- typedef float (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderSettings::get_ambientIntensity");
- float i2res = icall();
- return i2res;
-}
-void UnityEngine_RenderSettings_set_ambientIntensity(float value)
-{
- typedef void (* ICallMethod) (float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderSettings::set_ambientIntensity");
- icall(value);
-}
-MonoObject* UnityEngine_RenderSettings_get_skybox()
-{
- typedef Il2CppObject* (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderSettings::get_skybox");
- Il2CppObject* i2res = icall();
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Material());
- return monoi2res;
-}
-void UnityEngine_RenderSettings_set_skybox(MonoObject* value)
-{
- typedef void (* ICallMethod) (Il2CppObject* value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderSettings::set_skybox");
- Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_Material());
- icall(i2value);
-}
-MonoObject* UnityEngine_RenderSettings_get_sun()
-{
- typedef Il2CppObject* (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderSettings::get_sun");
- Il2CppObject* i2res = icall();
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Light());
- return monoi2res;
-}
-void UnityEngine_RenderSettings_set_sun(MonoObject* value)
-{
- typedef void (* ICallMethod) (Il2CppObject* value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderSettings::set_sun");
- Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_Light());
- icall(i2value);
-}
-MonoObject* UnityEngine_RenderSettings_get_customReflection()
-{
- typedef Il2CppObject* (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderSettings::get_customReflection");
- Il2CppObject* i2res = icall();
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Cubemap());
- return monoi2res;
-}
-void UnityEngine_RenderSettings_set_customReflection(MonoObject* value)
-{
- typedef void (* ICallMethod) (Il2CppObject* value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderSettings::set_customReflection");
- Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_Cubemap());
- icall(i2value);
-}
-float UnityEngine_RenderSettings_get_reflectionIntensity()
-{
- typedef float (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderSettings::get_reflectionIntensity");
- float i2res = icall();
- return i2res;
-}
-void UnityEngine_RenderSettings_set_reflectionIntensity(float value)
-{
- typedef void (* ICallMethod) (float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderSettings::set_reflectionIntensity");
- icall(value);
-}
-int32_t UnityEngine_RenderSettings_get_reflectionBounces()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderSettings::get_reflectionBounces");
- int32_t i2res = icall();
- return i2res;
-}
-void UnityEngine_RenderSettings_set_reflectionBounces(int32_t value)
-{
- typedef void (* ICallMethod) (int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderSettings::set_reflectionBounces");
- icall(value);
-}
-int32_t UnityEngine_RenderSettings_get_defaultReflectionMode()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderSettings::get_defaultReflectionMode");
- int32_t i2res = icall();
- return i2res;
-}
-void UnityEngine_RenderSettings_set_defaultReflectionMode(int32_t value)
-{
- typedef void (* ICallMethod) (int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderSettings::set_defaultReflectionMode");
- icall(value);
-}
-int32_t UnityEngine_RenderSettings_get_defaultReflectionResolution()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderSettings::get_defaultReflectionResolution");
- int32_t i2res = icall();
- return i2res;
-}
-void UnityEngine_RenderSettings_set_defaultReflectionResolution(int32_t value)
-{
- typedef void (* ICallMethod) (int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderSettings::set_defaultReflectionResolution");
- icall(value);
-}
-float UnityEngine_RenderSettings_get_haloStrength()
-{
- typedef float (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderSettings::get_haloStrength");
- float i2res = icall();
- return i2res;
-}
-void UnityEngine_RenderSettings_set_haloStrength(float value)
-{
- typedef void (* ICallMethod) (float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderSettings::set_haloStrength");
- icall(value);
-}
-float UnityEngine_RenderSettings_get_flareStrength()
-{
- typedef float (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderSettings::get_flareStrength");
- float i2res = icall();
- return i2res;
-}
-void UnityEngine_RenderSettings_set_flareStrength(float value)
-{
- typedef void (* ICallMethod) (float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderSettings::set_flareStrength");
- icall(value);
-}
-float UnityEngine_RenderSettings_get_flareFadeSpeed()
-{
- typedef float (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderSettings::get_flareFadeSpeed");
- float i2res = icall();
- return i2res;
-}
-void UnityEngine_RenderSettings_set_flareFadeSpeed(float value)
-{
- typedef void (* ICallMethod) (float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderSettings::set_flareFadeSpeed");
- icall(value);
-}
-MonoObject* UnityEngine_RenderSettings_GetRenderSettings()
-{
- typedef Il2CppObject* (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderSettings::GetRenderSettings");
- Il2CppObject* i2res = icall();
- MonoObject* monoi2res = get_mono_object(i2res,get_mono_class(il2cpp_object_get_class(i2res)));
- return monoi2res;
-}
-void UnityEngine_RenderSettings_Reset_3()
-{
- typedef void (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderSettings::Reset");
- icall();
-}
-void UnityEngine_RenderSettings_get_fogColor_Injected(void * ret)
-{
- typedef void (* ICallMethod) (void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderSettings::get_fogColor_Injected");
- icall(ret);
-}
-void UnityEngine_RenderSettings_set_fogColor_Injected(void * value)
-{
- typedef void (* ICallMethod) (void * value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderSettings::set_fogColor_Injected");
- icall(value);
-}
-void UnityEngine_RenderSettings_get_ambientSkyColor_Injected(void * ret)
-{
- typedef void (* ICallMethod) (void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderSettings::get_ambientSkyColor_Injected");
- icall(ret);
-}
-void UnityEngine_RenderSettings_set_ambientSkyColor_Injected(void * value)
-{
- typedef void (* ICallMethod) (void * value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderSettings::set_ambientSkyColor_Injected");
- icall(value);
-}
-void UnityEngine_RenderSettings_get_ambientEquatorColor_Injected(void * ret)
-{
- typedef void (* ICallMethod) (void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderSettings::get_ambientEquatorColor_Injected");
- icall(ret);
-}
-void UnityEngine_RenderSettings_set_ambientEquatorColor_Injected(void * value)
-{
- typedef void (* ICallMethod) (void * value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderSettings::set_ambientEquatorColor_Injected");
- icall(value);
-}
-void UnityEngine_RenderSettings_get_ambientGroundColor_Injected(void * ret)
-{
- typedef void (* ICallMethod) (void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderSettings::get_ambientGroundColor_Injected");
- icall(ret);
-}
-void UnityEngine_RenderSettings_set_ambientGroundColor_Injected(void * value)
-{
- typedef void (* ICallMethod) (void * value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderSettings::set_ambientGroundColor_Injected");
- icall(value);
-}
-void UnityEngine_RenderSettings_get_ambientLight_Injected(void * ret)
-{
- typedef void (* ICallMethod) (void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderSettings::get_ambientLight_Injected");
- icall(ret);
-}
-void UnityEngine_RenderSettings_set_ambientLight_Injected(void * value)
-{
- typedef void (* ICallMethod) (void * value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderSettings::set_ambientLight_Injected");
- icall(value);
-}
-void UnityEngine_RenderSettings_get_subtractiveShadowColor_Injected(void * ret)
-{
- typedef void (* ICallMethod) (void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderSettings::get_subtractiveShadowColor_Injected");
- icall(ret);
-}
-void UnityEngine_RenderSettings_set_subtractiveShadowColor_Injected(void * value)
-{
- typedef void (* ICallMethod) (void * value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderSettings::set_subtractiveShadowColor_Injected");
- icall(value);
-}
-void UnityEngine_RenderSettings_get_ambientProbe_Injected(void * ret)
-{
- typedef void (* ICallMethod) (void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderSettings::get_ambientProbe_Injected");
- icall(ret);
-}
-void UnityEngine_RenderSettings_set_ambientProbe_Injected(void * value)
-{
- typedef void (* ICallMethod) (void * value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderSettings::set_ambientProbe_Injected");
- icall(value);
-}
-MonoObject* UnityEngine_Shader_Find(MonoString* name)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppString* name);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::Find");
- Il2CppString* i2name = get_il2cpp_string(name);
- Il2CppObject* i2res = icall(i2name);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Shader());
- return monoi2res;
-}
-MonoObject* UnityEngine_Shader_FindBuiltin(MonoString* name)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppString* name);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::FindBuiltin");
- Il2CppString* i2name = get_il2cpp_string(name);
- Il2CppObject* i2res = icall(i2name);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Shader());
- return monoi2res;
-}
-int32_t UnityEngine_Shader_get_maximumLOD(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::get_maximumLOD");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Shader());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Shader_set_maximumLOD(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::set_maximumLOD");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Shader());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_Shader_get_globalMaximumLOD()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::get_globalMaximumLOD");
- int32_t i2res = icall();
- return i2res;
-}
-void UnityEngine_Shader_set_globalMaximumLOD(int32_t value)
-{
- typedef void (* ICallMethod) (int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::set_globalMaximumLOD");
- icall(value);
-}
-bool UnityEngine_Shader_get_isSupported(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::get_isSupported");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Shader());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-MonoString* UnityEngine_Shader_get_globalRenderPipeline()
-{
- typedef Il2CppString* (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::get_globalRenderPipeline");
- Il2CppString* i2res = icall();
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-void UnityEngine_Shader_set_globalRenderPipeline(MonoString* value)
-{
- typedef void (* ICallMethod) (Il2CppString* value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::set_globalRenderPipeline");
- Il2CppString* i2value = get_il2cpp_string(value);
- icall(i2value);
-}
-void UnityEngine_Shader_EnableKeyword(MonoString* keyword)
-{
- typedef void (* ICallMethod) (Il2CppString* keyword);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::EnableKeyword");
- Il2CppString* i2keyword = get_il2cpp_string(keyword);
- icall(i2keyword);
-}
-void UnityEngine_Shader_DisableKeyword(MonoString* keyword)
-{
- typedef void (* ICallMethod) (Il2CppString* keyword);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::DisableKeyword");
- Il2CppString* i2keyword = get_il2cpp_string(keyword);
- icall(i2keyword);
-}
-bool UnityEngine_Shader_IsKeywordEnabled(MonoString* keyword)
-{
- typedef bool (* ICallMethod) (Il2CppString* keyword);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::IsKeywordEnabled");
- Il2CppString* i2keyword = get_il2cpp_string(keyword);
- bool i2res = icall(i2keyword);
- return i2res;
-}
-int32_t UnityEngine_Shader_get_renderQueue(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::get_renderQueue");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Shader());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-int32_t UnityEngine_Shader_get_disableBatching(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::get_disableBatching");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Shader());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Shader_WarmupAllShaders()
-{
- typedef void (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::WarmupAllShaders");
- icall();
-}
-int32_t UnityEngine_Shader_TagToID(MonoString* name)
-{
- typedef int32_t (* ICallMethod) (Il2CppString* name);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::TagToID");
- Il2CppString* i2name = get_il2cpp_string(name);
- int32_t i2res = icall(i2name);
- return i2res;
-}
-MonoString* UnityEngine_Shader_IDToTag(int32_t name)
-{
- typedef Il2CppString* (* ICallMethod) (int32_t name);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::IDToTag");
- Il2CppString* i2res = icall(name);
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-int32_t UnityEngine_Shader_PropertyToID(MonoString* name)
-{
- typedef int32_t (* ICallMethod) (Il2CppString* name);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::PropertyToID");
- Il2CppString* i2name = get_il2cpp_string(name);
- int32_t i2res = icall(i2name);
- return i2res;
-}
-MonoObject* UnityEngine_Shader_GetDependency(MonoObject* thiz, MonoString* name)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz, Il2CppString* name);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::GetDependency");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Shader());
- Il2CppString* i2name = get_il2cpp_string(name);
- Il2CppObject* i2res = icall(i2thiz,i2name);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Shader());
- return monoi2res;
-}
-int32_t UnityEngine_Shader_get_passCount(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::get_passCount");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Shader());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-int32_t UnityEngine_Shader_Internal_FindPassTagValue(MonoObject* thiz, int32_t passIndex, int32_t tagName)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz, int32_t passIndex, int32_t tagName);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::Internal_FindPassTagValue");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Shader());
- int32_t i2res = icall(i2thiz,passIndex,tagName);
- return i2res;
-}
-void UnityEngine_Shader_SetGlobalFloatImpl(int32_t name, float value)
-{
- typedef void (* ICallMethod) (int32_t name, float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::SetGlobalFloatImpl");
- icall(name,value);
-}
-void UnityEngine_Shader_SetGlobalTextureImpl(int32_t name, MonoObject* value)
-{
- typedef void (* ICallMethod) (int32_t name, Il2CppObject* value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::SetGlobalTextureImpl");
- Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_Texture());
- icall(name,i2value);
-}
-void UnityEngine_Shader_SetGlobalRenderTextureImpl(int32_t name, MonoObject* value, int32_t element)
-{
- typedef void (* ICallMethod) (int32_t name, Il2CppObject* value, int32_t element);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::SetGlobalRenderTextureImpl");
- Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_RenderTexture());
- icall(name,i2value,element);
-}
-float UnityEngine_Shader_GetGlobalFloatImpl(int32_t name)
-{
- typedef float (* ICallMethod) (int32_t name);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::GetGlobalFloatImpl");
- float i2res = icall(name);
- return i2res;
-}
-MonoObject* UnityEngine_Shader_GetGlobalTextureImpl(int32_t name)
-{
- typedef Il2CppObject* (* ICallMethod) (int32_t name);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::GetGlobalTextureImpl");
- Il2CppObject* i2res = icall(name);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Texture());
- return monoi2res;
-}
-void UnityEngine_Shader_SetGlobalFloatArrayImpl(int32_t name, void* values, int32_t count)
-{
- typedef void (* ICallMethod) (int32_t name, void* values, int32_t count);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::SetGlobalFloatArrayImpl");
- icall(name,values,count);
-}
-void UnityEngine_Shader_SetGlobalVectorArrayImpl(int32_t name, void* values, int32_t count)
-{
- typedef void (* ICallMethod) (int32_t name, void* values, int32_t count);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::SetGlobalVectorArrayImpl");
- icall(name,values,count);
-}
-void UnityEngine_Shader_SetGlobalMatrixArrayImpl(int32_t name, void* values, int32_t count)
-{
- typedef void (* ICallMethod) (int32_t name, void* values, int32_t count);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::SetGlobalMatrixArrayImpl");
- icall(name,values,count);
-}
-void* UnityEngine_Shader_GetGlobalFloatArrayImpl(int32_t name)
-{
- typedef void* (* ICallMethod) (int32_t name);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::GetGlobalFloatArrayImpl");
- void* i2res = icall(name);
- return i2res;
-}
-void* UnityEngine_Shader_GetGlobalVectorArrayImpl(int32_t name)
-{
- typedef void* (* ICallMethod) (int32_t name);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::GetGlobalVectorArrayImpl");
- void* i2res = icall(name);
- return i2res;
-}
-void* UnityEngine_Shader_GetGlobalMatrixArrayImpl(int32_t name)
-{
- typedef void* (* ICallMethod) (int32_t name);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::GetGlobalMatrixArrayImpl");
- void* i2res = icall(name);
- return i2res;
-}
-int32_t UnityEngine_Shader_GetGlobalFloatArrayCountImpl(int32_t name)
-{
- typedef int32_t (* ICallMethod) (int32_t name);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::GetGlobalFloatArrayCountImpl");
- int32_t i2res = icall(name);
- return i2res;
-}
-int32_t UnityEngine_Shader_GetGlobalVectorArrayCountImpl(int32_t name)
-{
- typedef int32_t (* ICallMethod) (int32_t name);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::GetGlobalVectorArrayCountImpl");
- int32_t i2res = icall(name);
- return i2res;
-}
-int32_t UnityEngine_Shader_GetGlobalMatrixArrayCountImpl(int32_t name)
-{
- typedef int32_t (* ICallMethod) (int32_t name);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::GetGlobalMatrixArrayCountImpl");
- int32_t i2res = icall(name);
- return i2res;
-}
-void UnityEngine_Shader_ExtractGlobalFloatArrayImpl(int32_t name, void* val)
-{
- typedef void (* ICallMethod) (int32_t name, void* val);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::ExtractGlobalFloatArrayImpl");
- icall(name,val);
-}
-void UnityEngine_Shader_ExtractGlobalVectorArrayImpl(int32_t name, void* val)
-{
- typedef void (* ICallMethod) (int32_t name, void* val);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::ExtractGlobalVectorArrayImpl");
- icall(name,val);
-}
-void UnityEngine_Shader_ExtractGlobalMatrixArrayImpl(int32_t name, void* val)
-{
- typedef void (* ICallMethod) (int32_t name, void* val);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::ExtractGlobalMatrixArrayImpl");
- icall(name,val);
-}
-MonoString* UnityEngine_Shader_GetPropertyName(MonoObject* shader, int32_t propertyIndex)
-{
- typedef Il2CppString* (* ICallMethod) (Il2CppObject* shader, int32_t propertyIndex);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::GetPropertyName");
- Il2CppObject* i2shader = get_il2cpp_object(shader,il2cpp_get_class_UnityEngine_Shader());
- Il2CppString* i2res = icall(i2shader,propertyIndex);
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-int32_t UnityEngine_Shader_GetPropertyNameId(MonoObject* shader, int32_t propertyIndex)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* shader, int32_t propertyIndex);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::GetPropertyNameId");
- Il2CppObject* i2shader = get_il2cpp_object(shader,il2cpp_get_class_UnityEngine_Shader());
- int32_t i2res = icall(i2shader,propertyIndex);
- return i2res;
-}
-int32_t UnityEngine_Shader_GetPropertyType(MonoObject* shader, int32_t propertyIndex)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* shader, int32_t propertyIndex);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::GetPropertyType");
- Il2CppObject* i2shader = get_il2cpp_object(shader,il2cpp_get_class_UnityEngine_Shader());
- int32_t i2res = icall(i2shader,propertyIndex);
- return i2res;
-}
-MonoString* UnityEngine_Shader_GetPropertyDescription(MonoObject* shader, int32_t propertyIndex)
-{
- typedef Il2CppString* (* ICallMethod) (Il2CppObject* shader, int32_t propertyIndex);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::GetPropertyDescription");
- Il2CppObject* i2shader = get_il2cpp_object(shader,il2cpp_get_class_UnityEngine_Shader());
- Il2CppString* i2res = icall(i2shader,propertyIndex);
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-int32_t UnityEngine_Shader_GetPropertyFlags(MonoObject* shader, int32_t propertyIndex)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* shader, int32_t propertyIndex);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::GetPropertyFlags");
- Il2CppObject* i2shader = get_il2cpp_object(shader,il2cpp_get_class_UnityEngine_Shader());
- int32_t i2res = icall(i2shader,propertyIndex);
- return i2res;
-}
-MonoArray* UnityEngine_Shader_GetPropertyAttributes(MonoObject* shader, int32_t propertyIndex)
-{
- typedef Il2CppArray* (* ICallMethod) (Il2CppObject* shader, int32_t propertyIndex);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::GetPropertyAttributes");
- Il2CppObject* i2shader = get_il2cpp_object(shader,il2cpp_get_class_UnityEngine_Shader());
- Il2CppArray* i2res = icall(i2shader,propertyIndex);
- MonoArray* monoi2res = get_mono_array(i2res);
- return monoi2res;
-}
-int32_t UnityEngine_Shader_GetPropertyTextureDimension(MonoObject* shader, int32_t propertyIndex)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* shader, int32_t propertyIndex);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::GetPropertyTextureDimension");
- Il2CppObject* i2shader = get_il2cpp_object(shader,il2cpp_get_class_UnityEngine_Shader());
- int32_t i2res = icall(i2shader,propertyIndex);
- return i2res;
-}
-MonoString* UnityEngine_Shader_GetPropertyTextureDefaultName(MonoObject* shader, int32_t propertyIndex)
-{
- typedef Il2CppString* (* ICallMethod) (Il2CppObject* shader, int32_t propertyIndex);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::GetPropertyTextureDefaultName");
- Il2CppObject* i2shader = get_il2cpp_object(shader,il2cpp_get_class_UnityEngine_Shader());
- Il2CppString* i2res = icall(i2shader,propertyIndex);
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-int32_t UnityEngine_Shader_GetPropertyCount(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::GetPropertyCount");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Shader());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-int32_t UnityEngine_Shader_FindPropertyIndex(MonoObject* thiz, MonoString* propertyName)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz, Il2CppString* propertyName);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::FindPropertyIndex");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Shader());
- Il2CppString* i2propertyName = get_il2cpp_string(propertyName);
- int32_t i2res = icall(i2thiz,i2propertyName);
- return i2res;
-}
-void UnityEngine_Shader_SetGlobalVectorImpl_Injected(int32_t name, void * value)
-{
- typedef void (* ICallMethod) (int32_t name, void * value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::SetGlobalVectorImpl_Injected");
- icall(name,value);
-}
-void UnityEngine_Shader_SetGlobalMatrixImpl_Injected(int32_t name, void * value)
-{
- typedef void (* ICallMethod) (int32_t name, void * value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::SetGlobalMatrixImpl_Injected");
- icall(name,value);
-}
-void UnityEngine_Shader_GetGlobalVectorImpl_Injected(int32_t name, void * ret)
-{
- typedef void (* ICallMethod) (int32_t name, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::GetGlobalVectorImpl_Injected");
- icall(name,ret);
-}
-void UnityEngine_Shader_GetGlobalMatrixImpl_Injected(int32_t name, void * ret)
-{
- typedef void (* ICallMethod) (int32_t name, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::GetGlobalMatrixImpl_Injected");
- icall(name,ret);
-}
-void UnityEngine_Shader_GetPropertyDefaultValue_Injected(MonoObject* shader, int32_t propertyIndex, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* shader, int32_t propertyIndex, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Shader::GetPropertyDefaultValue_Injected");
- Il2CppObject* i2shader = get_il2cpp_object(shader,il2cpp_get_class_UnityEngine_Shader());
- icall(i2shader,propertyIndex,ret);
-}
-void UnityEngine_Material_CreateWithShader(MonoObject* self, MonoObject* shader)
-{
- typedef void (* ICallMethod) (Il2CppObject* self, Il2CppObject* shader);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::CreateWithShader");
- Il2CppObject* i2self = get_il2cpp_object(self,il2cpp_get_class_UnityEngine_Material());
- Il2CppObject* i2shader = get_il2cpp_object(shader,il2cpp_get_class_UnityEngine_Shader());
- icall(i2self,i2shader);
-}
-void UnityEngine_Material_CreateWithMaterial(MonoObject* self, MonoObject* source)
-{
- typedef void (* ICallMethod) (Il2CppObject* self, Il2CppObject* source);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::CreateWithMaterial");
- Il2CppObject* i2self = get_il2cpp_object(self,il2cpp_get_class_UnityEngine_Material());
- Il2CppObject* i2source = get_il2cpp_object(source,il2cpp_get_class_UnityEngine_Material());
- icall(i2self,i2source);
-}
-void UnityEngine_Material_CreateWithString(MonoObject* self)
-{
- typedef void (* ICallMethod) (Il2CppObject* self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::CreateWithString");
- Il2CppObject* i2self = get_il2cpp_object(self,il2cpp_get_class_UnityEngine_Material());
- icall(i2self);
-}
-MonoObject* UnityEngine_Material_GetDefaultMaterial()
-{
- typedef Il2CppObject* (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::GetDefaultMaterial");
- Il2CppObject* i2res = icall();
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Material());
- return monoi2res;
-}
-MonoObject* UnityEngine_Material_GetDefaultParticleMaterial()
-{
- typedef Il2CppObject* (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::GetDefaultParticleMaterial");
- Il2CppObject* i2res = icall();
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Material());
- return monoi2res;
-}
-MonoObject* UnityEngine_Material_GetDefaultLineMaterial()
-{
- typedef Il2CppObject* (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::GetDefaultLineMaterial");
- Il2CppObject* i2res = icall();
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Material());
- return monoi2res;
-}
-MonoObject* UnityEngine_Material_get_shader(MonoObject* thiz)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::get_shader");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- Il2CppObject* i2res = icall(i2thiz);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Shader());
- return monoi2res;
-}
-void UnityEngine_Material_set_shader(MonoObject* thiz, MonoObject* value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::set_shader");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_Shader());
- icall(i2thiz,i2value);
-}
-int32_t UnityEngine_Material_GetFirstPropertyNameIdByAttribute(MonoObject* thiz, int32_t attributeFlag)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz, int32_t attributeFlag);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::GetFirstPropertyNameIdByAttribute");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- int32_t i2res = icall(i2thiz,attributeFlag);
- return i2res;
-}
-bool UnityEngine_Material_HasProperty(MonoObject* thiz, int32_t nameID)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz, int32_t nameID);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::HasProperty");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- bool i2res = icall(i2thiz,nameID);
- return i2res;
-}
-int32_t UnityEngine_Material_get_renderQueue_1(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::get_renderQueue");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Material_set_renderQueue(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::set_renderQueue");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_Material_get_rawRenderQueue(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::get_rawRenderQueue");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Material_EnableKeyword_1(MonoObject* thiz, MonoString* keyword)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppString* keyword);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::EnableKeyword");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- Il2CppString* i2keyword = get_il2cpp_string(keyword);
- icall(i2thiz,i2keyword);
-}
-void UnityEngine_Material_DisableKeyword_1(MonoObject* thiz, MonoString* keyword)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppString* keyword);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::DisableKeyword");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- Il2CppString* i2keyword = get_il2cpp_string(keyword);
- icall(i2thiz,i2keyword);
-}
-bool UnityEngine_Material_IsKeywordEnabled_1(MonoObject* thiz, MonoString* keyword)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz, Il2CppString* keyword);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::IsKeywordEnabled");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- Il2CppString* i2keyword = get_il2cpp_string(keyword);
- bool i2res = icall(i2thiz,i2keyword);
- return i2res;
-}
-int32_t UnityEngine_Material_get_globalIlluminationFlags(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::get_globalIlluminationFlags");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Material_set_globalIlluminationFlags(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::set_globalIlluminationFlags");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- icall(i2thiz,value);
-}
-bool UnityEngine_Material_get_doubleSidedGI(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::get_doubleSidedGI");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Material_set_doubleSidedGI(MonoObject* thiz, bool value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::set_doubleSidedGI");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- icall(i2thiz,value);
-}
-bool UnityEngine_Material_get_enableInstancing(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::get_enableInstancing");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Material_set_enableInstancing(MonoObject* thiz, bool value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::set_enableInstancing");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_Material_get_passCount_1(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::get_passCount");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Material_SetShaderPassEnabled(MonoObject* thiz, MonoString* passName, bool enabled)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppString* passName, bool enabled);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::SetShaderPassEnabled");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- Il2CppString* i2passName = get_il2cpp_string(passName);
- icall(i2thiz,i2passName,enabled);
-}
-bool UnityEngine_Material_GetShaderPassEnabled(MonoObject* thiz, MonoString* passName)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz, Il2CppString* passName);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::GetShaderPassEnabled");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- Il2CppString* i2passName = get_il2cpp_string(passName);
- bool i2res = icall(i2thiz,i2passName);
- return i2res;
-}
-MonoString* UnityEngine_Material_GetPassName(MonoObject* thiz, int32_t pass)
-{
- typedef Il2CppString* (* ICallMethod) (Il2CppObject* thiz, int32_t pass);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::GetPassName");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- Il2CppString* i2res = icall(i2thiz,pass);
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-int32_t UnityEngine_Material_FindPass(MonoObject* thiz, MonoString* passName)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz, Il2CppString* passName);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::FindPass");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- Il2CppString* i2passName = get_il2cpp_string(passName);
- int32_t i2res = icall(i2thiz,i2passName);
- return i2res;
-}
-void UnityEngine_Material_SetOverrideTag(MonoObject* thiz, MonoString* tag, MonoString* val)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppString* tag, Il2CppString* val);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::SetOverrideTag");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- Il2CppString* i2tag = get_il2cpp_string(tag);
- Il2CppString* i2val = get_il2cpp_string(val);
- icall(i2thiz,i2tag,i2val);
-}
-MonoString* UnityEngine_Material_GetTagImpl(MonoObject* thiz, MonoString* tag, bool currentSubShaderOnly, MonoString* defaultValue)
-{
- typedef Il2CppString* (* ICallMethod) (Il2CppObject* thiz, Il2CppString* tag, bool currentSubShaderOnly, Il2CppString* defaultValue);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::GetTagImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- Il2CppString* i2tag = get_il2cpp_string(tag);
- Il2CppString* i2defaultValue = get_il2cpp_string(defaultValue);
- Il2CppString* i2res = icall(i2thiz,i2tag,currentSubShaderOnly,i2defaultValue);
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-void UnityEngine_Material_Lerp(MonoObject* thiz, MonoObject* start, MonoObject* end, float t)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* start, Il2CppObject* end, float t);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::Lerp");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- Il2CppObject* i2start = get_il2cpp_object(start,il2cpp_get_class_UnityEngine_Material());
- Il2CppObject* i2end = get_il2cpp_object(end,il2cpp_get_class_UnityEngine_Material());
- icall(i2thiz,i2start,i2end,t);
-}
-bool UnityEngine_Material_SetPass(MonoObject* thiz, int32_t pass)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz, int32_t pass);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::SetPass");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- bool i2res = icall(i2thiz,pass);
- return i2res;
-}
-void UnityEngine_Material_CopyPropertiesFromMaterial(MonoObject* thiz, MonoObject* mat)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* mat);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::CopyPropertiesFromMaterial");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- Il2CppObject* i2mat = get_il2cpp_object(mat,il2cpp_get_class_UnityEngine_Material());
- icall(i2thiz,i2mat);
-}
-MonoArray* UnityEngine_Material_GetShaderKeywords(MonoObject* thiz)
-{
- typedef Il2CppArray* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::GetShaderKeywords");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- Il2CppArray* i2res = icall(i2thiz);
- MonoArray* monoi2res = get_mono_array(i2res);
- return monoi2res;
-}
-void UnityEngine_Material_SetShaderKeywords(MonoObject* thiz, MonoArray* names)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppArray* names);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::SetShaderKeywords");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- Il2CppArray* i2names = get_il2cpp_array(names);
- icall(i2thiz,i2names);
-}
-int32_t UnityEngine_Material_ComputeCRC(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::ComputeCRC");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-MonoArray* UnityEngine_Material_GetTexturePropertyNames(MonoObject* thiz)
-{
- typedef Il2CppArray* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::GetTexturePropertyNames");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- Il2CppArray* i2res = icall(i2thiz);
- MonoArray* monoi2res = get_mono_array(i2res);
- return monoi2res;
-}
-void* UnityEngine_Material_GetTexturePropertyNameIDs(MonoObject* thiz)
-{
- typedef void* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::GetTexturePropertyNameIDs");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- void* i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Material_GetTexturePropertyNamesInternal(MonoObject* thiz, MonoObject* outNames)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* outNames);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::GetTexturePropertyNamesInternal");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- Il2CppObject* i2outNames = get_il2cpp_object(outNames,NULL);
- icall(i2thiz,i2outNames);
-}
-void UnityEngine_Material_GetTexturePropertyNameIDsInternal(MonoObject* thiz, MonoObject* outNames)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* outNames);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::GetTexturePropertyNameIDsInternal");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- Il2CppObject* i2outNames = get_il2cpp_object(outNames,NULL);
- icall(i2thiz,i2outNames);
-}
-void UnityEngine_Material_SetFloatImpl_1(MonoObject* thiz, int32_t name, float value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t name, float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::SetFloatImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- icall(i2thiz,name,value);
-}
-void UnityEngine_Material_SetTextureImpl_1(MonoObject* thiz, int32_t name, MonoObject* value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t name, Il2CppObject* value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::SetTextureImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_Texture());
- icall(i2thiz,name,i2value);
-}
-void UnityEngine_Material_SetRenderTextureImpl_1(MonoObject* thiz, int32_t name, MonoObject* value, int32_t element)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t name, Il2CppObject* value, int32_t element);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::SetRenderTextureImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_RenderTexture());
- icall(i2thiz,name,i2value,element);
-}
-float UnityEngine_Material_GetFloatImpl_1(MonoObject* thiz, int32_t name)
-{
- typedef float (* ICallMethod) (Il2CppObject* thiz, int32_t name);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::GetFloatImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- float i2res = icall(i2thiz,name);
- return i2res;
-}
-MonoObject* UnityEngine_Material_GetTextureImpl_1(MonoObject* thiz, int32_t name)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz, int32_t name);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::GetTextureImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- Il2CppObject* i2res = icall(i2thiz,name);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Texture());
- return monoi2res;
-}
-void UnityEngine_Material_SetFloatArrayImpl_1(MonoObject* thiz, int32_t name, void* values, int32_t count)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t name, void* values, int32_t count);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::SetFloatArrayImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- icall(i2thiz,name,values,count);
-}
-void UnityEngine_Material_SetVectorArrayImpl_1(MonoObject* thiz, int32_t name, void* values, int32_t count)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t name, void* values, int32_t count);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::SetVectorArrayImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- icall(i2thiz,name,values,count);
-}
-void UnityEngine_Material_SetColorArrayImpl(MonoObject* thiz, int32_t name, void* values, int32_t count)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t name, void* values, int32_t count);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::SetColorArrayImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- icall(i2thiz,name,values,count);
-}
-void UnityEngine_Material_SetMatrixArrayImpl_1(MonoObject* thiz, int32_t name, void* values, int32_t count)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t name, void* values, int32_t count);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::SetMatrixArrayImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- icall(i2thiz,name,values,count);
-}
-void* UnityEngine_Material_GetFloatArrayImpl_1(MonoObject* thiz, int32_t name)
-{
- typedef void* (* ICallMethod) (Il2CppObject* thiz, int32_t name);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::GetFloatArrayImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- void* i2res = icall(i2thiz,name);
- return i2res;
-}
-void* UnityEngine_Material_GetVectorArrayImpl_1(MonoObject* thiz, int32_t name)
-{
- typedef void* (* ICallMethod) (Il2CppObject* thiz, int32_t name);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::GetVectorArrayImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- void* i2res = icall(i2thiz,name);
- return i2res;
-}
-void* UnityEngine_Material_GetColorArrayImpl(MonoObject* thiz, int32_t name)
-{
- typedef void* (* ICallMethod) (Il2CppObject* thiz, int32_t name);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::GetColorArrayImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- void* i2res = icall(i2thiz,name);
- return i2res;
-}
-void* UnityEngine_Material_GetMatrixArrayImpl_1(MonoObject* thiz, int32_t name)
-{
- typedef void* (* ICallMethod) (Il2CppObject* thiz, int32_t name);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::GetMatrixArrayImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- void* i2res = icall(i2thiz,name);
- return i2res;
-}
-int32_t UnityEngine_Material_GetFloatArrayCountImpl_1(MonoObject* thiz, int32_t name)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz, int32_t name);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::GetFloatArrayCountImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- int32_t i2res = icall(i2thiz,name);
- return i2res;
-}
-int32_t UnityEngine_Material_GetVectorArrayCountImpl_1(MonoObject* thiz, int32_t name)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz, int32_t name);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::GetVectorArrayCountImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- int32_t i2res = icall(i2thiz,name);
- return i2res;
-}
-int32_t UnityEngine_Material_GetColorArrayCountImpl(MonoObject* thiz, int32_t name)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz, int32_t name);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::GetColorArrayCountImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- int32_t i2res = icall(i2thiz,name);
- return i2res;
-}
-int32_t UnityEngine_Material_GetMatrixArrayCountImpl_1(MonoObject* thiz, int32_t name)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz, int32_t name);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::GetMatrixArrayCountImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- int32_t i2res = icall(i2thiz,name);
- return i2res;
-}
-void UnityEngine_Material_ExtractFloatArrayImpl_1(MonoObject* thiz, int32_t name, void* val)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t name, void* val);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::ExtractFloatArrayImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- icall(i2thiz,name,val);
-}
-void UnityEngine_Material_ExtractVectorArrayImpl_1(MonoObject* thiz, int32_t name, void* val)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t name, void* val);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::ExtractVectorArrayImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- icall(i2thiz,name,val);
-}
-void UnityEngine_Material_ExtractColorArrayImpl(MonoObject* thiz, int32_t name, void* val)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t name, void* val);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::ExtractColorArrayImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- icall(i2thiz,name,val);
-}
-void UnityEngine_Material_ExtractMatrixArrayImpl_1(MonoObject* thiz, int32_t name, void* val)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t name, void* val);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::ExtractMatrixArrayImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- icall(i2thiz,name,val);
-}
-void UnityEngine_Material_SetColorImpl_Injected_1(MonoObject* thiz, int32_t name, void * value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t name, void * value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::SetColorImpl_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- icall(i2thiz,name,value);
-}
-void UnityEngine_Material_SetMatrixImpl_Injected_1(MonoObject* thiz, int32_t name, void * value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t name, void * value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::SetMatrixImpl_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- icall(i2thiz,name,value);
-}
-void UnityEngine_Material_GetColorImpl_Injected_1(MonoObject* thiz, int32_t name, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t name, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::GetColorImpl_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- icall(i2thiz,name,ret);
-}
-void UnityEngine_Material_GetMatrixImpl_Injected_1(MonoObject* thiz, int32_t name, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t name, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::GetMatrixImpl_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- icall(i2thiz,name,ret);
-}
-void UnityEngine_Material_GetTextureScaleAndOffsetImpl_Injected(MonoObject* thiz, int32_t name, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t name, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::GetTextureScaleAndOffsetImpl_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- icall(i2thiz,name,ret);
-}
-void UnityEngine_Material_SetTextureOffsetImpl_Injected(MonoObject* thiz, int32_t name, void * offset)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t name, void * offset);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::SetTextureOffsetImpl_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- icall(i2thiz,name,offset);
-}
-void UnityEngine_Material_SetTextureScaleImpl_Injected(MonoObject* thiz, int32_t name, void * scale)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t name, void * scale);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Material::SetTextureScaleImpl_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Material());
- icall(i2thiz,name,scale);
-}
-void * UnityEngine_GraphicsBuffer_InitBuffer(int32_t target, int32_t count, int32_t stride)
-{
- typedef void * (* ICallMethod) (int32_t target, int32_t count, int32_t stride);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GraphicsBuffer::InitBuffer");
- void * i2res = icall(target,count,stride);
- return i2res;
-}
-void UnityEngine_GraphicsBuffer_DestroyBuffer(MonoObject* buf)
-{
- typedef void (* ICallMethod) (Il2CppObject* buf);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GraphicsBuffer::DestroyBuffer");
- Il2CppObject* i2buf = get_il2cpp_object(buf,il2cpp_get_class_UnityEngine_GraphicsBuffer());
- icall(i2buf);
-}
-int32_t UnityEngine_GraphicsBuffer_get_count_1(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GraphicsBuffer::get_count");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GraphicsBuffer());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-int32_t UnityEngine_GraphicsBuffer_get_stride(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GraphicsBuffer::get_stride");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GraphicsBuffer());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_GraphicsBuffer_InternalSetNativeData(MonoObject* thiz, void * data, int32_t nativeBufferStartIndex, int32_t graphicsBufferStartIndex, int32_t count, int32_t elemSize)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * data, int32_t nativeBufferStartIndex, int32_t graphicsBufferStartIndex, int32_t count, int32_t elemSize);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GraphicsBuffer::InternalSetNativeData");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GraphicsBuffer());
- icall(i2thiz,data,nativeBufferStartIndex,graphicsBufferStartIndex,count,elemSize);
-}
-void UnityEngine_GraphicsBuffer_InternalSetData(MonoObject* thiz, MonoObject* data, int32_t managedBufferStartIndex, int32_t graphicsBufferStartIndex, int32_t count, int32_t elemSize)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* data, int32_t managedBufferStartIndex, int32_t graphicsBufferStartIndex, int32_t count, int32_t elemSize);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GraphicsBuffer::InternalSetData");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GraphicsBuffer());
- Il2CppObject* i2data = get_il2cpp_object(data,NULL);
- icall(i2thiz,i2data,managedBufferStartIndex,graphicsBufferStartIndex,count,elemSize);
-}
-void * UnityEngine_GraphicsBuffer_GetNativeBufferPtr(MonoObject* thiz)
-{
- typedef void * (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GraphicsBuffer::GetNativeBufferPtr");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GraphicsBuffer());
- void * i2res = icall(i2thiz);
- return i2res;
-}
-bool UnityEngine_OcclusionPortal_get_open(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.OcclusionPortal::get_open");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_OcclusionPortal());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_OcclusionPortal_set_open(MonoObject* thiz, bool value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.OcclusionPortal::set_open");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_OcclusionPortal());
- icall(i2thiz,value);
-}
-void UnityEngine_OcclusionArea_get_center_Injected_1(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.OcclusionArea::get_center_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_OcclusionArea());
- icall(i2thiz,ret);
-}
-void UnityEngine_OcclusionArea_set_center_Injected_1(MonoObject* thiz, void * value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.OcclusionArea::set_center_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_OcclusionArea());
- icall(i2thiz,value);
-}
-void UnityEngine_OcclusionArea_get_size_Injected_1(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.OcclusionArea::get_size_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_OcclusionArea());
- icall(i2thiz,ret);
-}
-void UnityEngine_OcclusionArea_set_size_Injected_1(MonoObject* thiz, void * value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.OcclusionArea::set_size_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_OcclusionArea());
- icall(i2thiz,value);
-}
-void UnityEngine_Flare_Internal_Create_3(MonoObject* self)
-{
- typedef void (* ICallMethod) (Il2CppObject* self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Flare::Internal_Create");
- Il2CppObject* i2self = get_il2cpp_object(self,il2cpp_get_class_UnityEngine_Flare());
- icall(i2self);
-}
-float UnityEngine_LensFlare_get_brightness_1(MonoObject* thiz)
-{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LensFlare::get_brightness");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LensFlare());
- float i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_LensFlare_set_brightness_1(MonoObject* thiz, float value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LensFlare::set_brightness");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LensFlare());
- icall(i2thiz,value);
-}
-float UnityEngine_LensFlare_get_fadeSpeed(MonoObject* thiz)
-{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LensFlare::get_fadeSpeed");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LensFlare());
- float i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_LensFlare_set_fadeSpeed(MonoObject* thiz, float value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LensFlare::set_fadeSpeed");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LensFlare());
- icall(i2thiz,value);
-}
-MonoObject* UnityEngine_LensFlare_get_flare(MonoObject* thiz)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LensFlare::get_flare");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LensFlare());
- Il2CppObject* i2res = icall(i2thiz);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Flare());
- return monoi2res;
-}
-void UnityEngine_LensFlare_set_flare(MonoObject* thiz, MonoObject* value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LensFlare::set_flare");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LensFlare());
- Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_Flare());
- icall(i2thiz,i2value);
-}
-void UnityEngine_LensFlare_get_color_Injected_1(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LensFlare::get_color_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LensFlare());
- icall(i2thiz,ret);
-}
-void UnityEngine_LensFlare_set_color_Injected_1(MonoObject* thiz, void * value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LensFlare::set_color_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LensFlare());
- icall(i2thiz,value);
-}
-float UnityEngine_Projector_get_nearClipPlane_2(MonoObject* thiz)
-{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Projector::get_nearClipPlane");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Projector());
- float i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Projector_set_nearClipPlane_2(MonoObject* thiz, float value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Projector::set_nearClipPlane");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Projector());
- icall(i2thiz,value);
-}
-float UnityEngine_Projector_get_farClipPlane_2(MonoObject* thiz)
-{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Projector::get_farClipPlane");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Projector());
- float i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Projector_set_farClipPlane_2(MonoObject* thiz, float value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Projector::set_farClipPlane");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Projector());
- icall(i2thiz,value);
-}
-float UnityEngine_Projector_get_fieldOfView_1(MonoObject* thiz)
-{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Projector::get_fieldOfView");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Projector());
- float i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Projector_set_fieldOfView_1(MonoObject* thiz, float value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Projector::set_fieldOfView");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Projector());
- icall(i2thiz,value);
-}
-float UnityEngine_Projector_get_aspectRatio(MonoObject* thiz)
-{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Projector::get_aspectRatio");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Projector());
- float i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Projector_set_aspectRatio(MonoObject* thiz, float value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Projector::set_aspectRatio");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Projector());
- icall(i2thiz,value);
-}
-bool UnityEngine_Projector_get_orthographic_1(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Projector::get_orthographic");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Projector());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Projector_set_orthographic_1(MonoObject* thiz, bool value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Projector::set_orthographic");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Projector());
- icall(i2thiz,value);
-}
-float UnityEngine_Projector_get_orthographicSize_1(MonoObject* thiz)
-{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Projector::get_orthographicSize");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Projector());
- float i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Projector_set_orthographicSize_1(MonoObject* thiz, float value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Projector::set_orthographicSize");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Projector());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_Projector_get_ignoreLayers(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Projector::get_ignoreLayers");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Projector());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Projector_set_ignoreLayers(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Projector::set_ignoreLayers");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Projector());
- icall(i2thiz,value);
-}
-MonoObject* UnityEngine_Projector_get_material_1(MonoObject* thiz)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Projector::get_material");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Projector());
- Il2CppObject* i2res = icall(i2thiz);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Material());
- return monoi2res;
-}
-void UnityEngine_Projector_set_material_1(MonoObject* thiz, MonoObject* value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Projector::set_material");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Projector());
- Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_Material());
- icall(i2thiz,i2value);
-}
-int32_t UnityEngine_Light_get_type_1(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::get_type");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Light_set_type_1(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::set_type");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_Light_get_shape(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::get_shape");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Light_set_shape(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::set_shape");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- icall(i2thiz,value);
-}
-float UnityEngine_Light_get_spotAngle(MonoObject* thiz)
-{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::get_spotAngle");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- float i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Light_set_spotAngle(MonoObject* thiz, float value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::set_spotAngle");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- icall(i2thiz,value);
-}
-float UnityEngine_Light_get_innerSpotAngle(MonoObject* thiz)
-{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::get_innerSpotAngle");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- float i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Light_set_innerSpotAngle(MonoObject* thiz, float value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::set_innerSpotAngle");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- icall(i2thiz,value);
-}
-float UnityEngine_Light_get_colorTemperature(MonoObject* thiz)
-{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::get_colorTemperature");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- float i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Light_set_colorTemperature(MonoObject* thiz, float value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::set_colorTemperature");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- icall(i2thiz,value);
-}
-bool UnityEngine_Light_get_useColorTemperature(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::get_useColorTemperature");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Light_set_useColorTemperature(MonoObject* thiz, bool value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::set_useColorTemperature");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- icall(i2thiz,value);
-}
-float UnityEngine_Light_get_intensity_1(MonoObject* thiz)
-{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::get_intensity");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- float i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Light_set_intensity_1(MonoObject* thiz, float value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::set_intensity");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- icall(i2thiz,value);
-}
-float UnityEngine_Light_get_bounceIntensity(MonoObject* thiz)
-{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::get_bounceIntensity");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- float i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Light_set_bounceIntensity(MonoObject* thiz, float value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::set_bounceIntensity");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- icall(i2thiz,value);
-}
-bool UnityEngine_Light_get_useBoundingSphereOverride(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::get_useBoundingSphereOverride");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Light_set_useBoundingSphereOverride(MonoObject* thiz, bool value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::set_useBoundingSphereOverride");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_Light_get_shadowCustomResolution(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::get_shadowCustomResolution");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Light_set_shadowCustomResolution(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::set_shadowCustomResolution");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- icall(i2thiz,value);
-}
-float UnityEngine_Light_get_shadowBias_2(MonoObject* thiz)
-{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::get_shadowBias");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- float i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Light_set_shadowBias_2(MonoObject* thiz, float value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::set_shadowBias");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- icall(i2thiz,value);
-}
-float UnityEngine_Light_get_shadowNormalBias(MonoObject* thiz)
-{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::get_shadowNormalBias");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- float i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Light_set_shadowNormalBias(MonoObject* thiz, float value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::set_shadowNormalBias");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- icall(i2thiz,value);
-}
-float UnityEngine_Light_get_shadowNearPlane(MonoObject* thiz)
-{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::get_shadowNearPlane");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- float i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Light_set_shadowNearPlane(MonoObject* thiz, float value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::set_shadowNearPlane");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- icall(i2thiz,value);
-}
-bool UnityEngine_Light_get_useShadowMatrixOverride(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::get_useShadowMatrixOverride");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Light_set_useShadowMatrixOverride(MonoObject* thiz, bool value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::set_useShadowMatrixOverride");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- icall(i2thiz,value);
-}
-float UnityEngine_Light_get_range(MonoObject* thiz)
-{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::get_range");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- float i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Light_set_range(MonoObject* thiz, float value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::set_range");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- icall(i2thiz,value);
-}
-MonoObject* UnityEngine_Light_get_flare_1(MonoObject* thiz)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::get_flare");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- Il2CppObject* i2res = icall(i2thiz);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Flare());
- return monoi2res;
-}
-void UnityEngine_Light_set_flare_1(MonoObject* thiz, MonoObject* value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::set_flare");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_Flare());
- icall(i2thiz,i2value);
-}
-int32_t UnityEngine_Light_get_cullingMask_2(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::get_cullingMask");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Light_set_cullingMask_2(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::set_cullingMask");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_Light_get_renderingLayerMask_1(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::get_renderingLayerMask");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Light_set_renderingLayerMask_1(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::set_renderingLayerMask");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_Light_get_lightShadowCasterMode(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::get_lightShadowCasterMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Light_set_lightShadowCasterMode(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::set_lightShadowCasterMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- icall(i2thiz,value);
-}
-void UnityEngine_Light_Reset_4(MonoObject* thiz)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::Reset");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- icall(i2thiz);
-}
-int32_t UnityEngine_Light_get_shadows_1(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::get_shadows");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Light_set_shadows_1(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::set_shadows");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- icall(i2thiz,value);
-}
-float UnityEngine_Light_get_shadowStrength(MonoObject* thiz)
-{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::get_shadowStrength");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- float i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Light_set_shadowStrength(MonoObject* thiz, float value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::set_shadowStrength");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_Light_get_shadowResolution_1(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::get_shadowResolution");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Light_set_shadowResolution_1(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::set_shadowResolution");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- icall(i2thiz,value);
-}
-void* UnityEngine_Light_get_layerShadowCullDistances(MonoObject* thiz)
-{
- typedef void* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::get_layerShadowCullDistances");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- void* i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Light_set_layerShadowCullDistances(MonoObject* thiz, void* value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void* value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::set_layerShadowCullDistances");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- icall(i2thiz,value);
-}
-float UnityEngine_Light_get_cookieSize(MonoObject* thiz)
-{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::get_cookieSize");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- float i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Light_set_cookieSize(MonoObject* thiz, float value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::set_cookieSize");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- icall(i2thiz,value);
-}
-MonoObject* UnityEngine_Light_get_cookie(MonoObject* thiz)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::get_cookie");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- Il2CppObject* i2res = icall(i2thiz);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Texture());
- return monoi2res;
-}
-void UnityEngine_Light_set_cookie(MonoObject* thiz, MonoObject* value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::set_cookie");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_Texture());
- icall(i2thiz,i2value);
-}
-int32_t UnityEngine_Light_get_renderMode(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::get_renderMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Light_set_renderMode(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::set_renderMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- icall(i2thiz,value);
-}
-void UnityEngine_Light_AddCommandBuffer(MonoObject* thiz, int32_t evt, MonoObject* buffer, int32_t shadowPassMask)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t evt, Il2CppObject* buffer, int32_t shadowPassMask);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::AddCommandBuffer");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- Il2CppObject* i2buffer = get_il2cpp_object(buffer,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2thiz,evt,i2buffer,shadowPassMask);
-}
-void UnityEngine_Light_AddCommandBufferAsync(MonoObject* thiz, int32_t evt, MonoObject* buffer, int32_t shadowPassMask, int32_t queueType)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t evt, Il2CppObject* buffer, int32_t shadowPassMask, int32_t queueType);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::AddCommandBufferAsync");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- Il2CppObject* i2buffer = get_il2cpp_object(buffer,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2thiz,evt,i2buffer,shadowPassMask,queueType);
-}
-void UnityEngine_Light_RemoveCommandBuffer(MonoObject* thiz, int32_t evt, MonoObject* buffer)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t evt, Il2CppObject* buffer);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::RemoveCommandBuffer");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- Il2CppObject* i2buffer = get_il2cpp_object(buffer,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2thiz,evt,i2buffer);
-}
-void UnityEngine_Light_RemoveCommandBuffers_1(MonoObject* thiz, int32_t evt)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t evt);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::RemoveCommandBuffers");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- icall(i2thiz,evt);
-}
-void UnityEngine_Light_RemoveAllCommandBuffers_1(MonoObject* thiz)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::RemoveAllCommandBuffers");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- icall(i2thiz);
-}
-MonoArray* UnityEngine_Light_GetCommandBuffers_1(MonoObject* thiz, int32_t evt)
-{
- typedef Il2CppArray* (* ICallMethod) (Il2CppObject* thiz, int32_t evt);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::GetCommandBuffers");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- Il2CppArray* i2res = icall(i2thiz,evt);
- MonoArray* monoi2res = get_mono_array(i2res);
- return monoi2res;
-}
-int32_t UnityEngine_Light_get_commandBufferCount_1(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::get_commandBufferCount");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-MonoArray* UnityEngine_Light_GetLights(int32_t type, int32_t layer)
-{
- typedef Il2CppArray* (* ICallMethod) (int32_t type, int32_t layer);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::GetLights");
- Il2CppArray* i2res = icall(type,layer);
- MonoArray* monoi2res = get_mono_array(i2res);
- return monoi2res;
-}
-void UnityEngine_Light_get_color_Injected_2(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::get_color_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- icall(i2thiz,ret);
-}
-void UnityEngine_Light_set_color_Injected_2(MonoObject* thiz, void * value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::set_color_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- icall(i2thiz,value);
-}
-void UnityEngine_Light_get_boundingSphereOverride_Injected(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::get_boundingSphereOverride_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- icall(i2thiz,ret);
-}
-void UnityEngine_Light_set_boundingSphereOverride_Injected(MonoObject* thiz, void * value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::set_boundingSphereOverride_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- icall(i2thiz,value);
-}
-void UnityEngine_Light_get_shadowMatrixOverride_Injected(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::get_shadowMatrixOverride_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- icall(i2thiz,ret);
-}
-void UnityEngine_Light_set_shadowMatrixOverride_Injected(MonoObject* thiz, void * value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::set_shadowMatrixOverride_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- icall(i2thiz,value);
-}
-void UnityEngine_Light_get_bakingOutput_Injected(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::get_bakingOutput_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- icall(i2thiz,ret);
-}
-void UnityEngine_Light_set_bakingOutput_Injected(MonoObject* thiz, void * value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Light::set_bakingOutput_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Light());
- icall(i2thiz,value);
-}
-MonoObject* UnityEngine_Skybox_get_material_2(MonoObject* thiz)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Skybox::get_material");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Skybox());
- Il2CppObject* i2res = icall(i2thiz);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Material());
- return monoi2res;
-}
-void UnityEngine_Skybox_set_material_2(MonoObject* thiz, MonoObject* value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Skybox::set_material");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Skybox());
- Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_Material());
- icall(i2thiz,i2value);
-}
-MonoObject* UnityEngine_MeshFilter_get_sharedMesh(MonoObject* thiz)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MeshFilter::get_sharedMesh");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MeshFilter());
- Il2CppObject* i2res = icall(i2thiz);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Mesh());
- return monoi2res;
-}
-void UnityEngine_MeshFilter_set_sharedMesh(MonoObject* thiz, MonoObject* value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MeshFilter::set_sharedMesh");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MeshFilter());
- Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_Mesh());
- icall(i2thiz,i2value);
-}
-MonoObject* UnityEngine_MeshFilter_get_mesh(MonoObject* thiz)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MeshFilter::get_mesh");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MeshFilter());
- Il2CppObject* i2res = icall(i2thiz);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Mesh());
- return monoi2res;
-}
-void UnityEngine_MeshFilter_set_mesh(MonoObject* thiz, MonoObject* value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MeshFilter::set_mesh");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MeshFilter());
- Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_Mesh());
- icall(i2thiz,i2value);
-}
-bool UnityEngine_LightProbeProxyVolume_get_isFeatureSupported()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LightProbeProxyVolume::get_isFeatureSupported");
- bool i2res = icall();
- return i2res;
-}
-float UnityEngine_LightProbeProxyVolume_get_probeDensity(MonoObject* thiz)
-{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LightProbeProxyVolume::get_probeDensity");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LightProbeProxyVolume());
- float i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_LightProbeProxyVolume_set_probeDensity(MonoObject* thiz, float value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LightProbeProxyVolume::set_probeDensity");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LightProbeProxyVolume());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_LightProbeProxyVolume_get_gridResolutionX(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LightProbeProxyVolume::get_gridResolutionX");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LightProbeProxyVolume());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_LightProbeProxyVolume_set_gridResolutionX(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LightProbeProxyVolume::set_gridResolutionX");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LightProbeProxyVolume());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_LightProbeProxyVolume_get_gridResolutionY(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LightProbeProxyVolume::get_gridResolutionY");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LightProbeProxyVolume());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_LightProbeProxyVolume_set_gridResolutionY(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LightProbeProxyVolume::set_gridResolutionY");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LightProbeProxyVolume());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_LightProbeProxyVolume_get_gridResolutionZ(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LightProbeProxyVolume::get_gridResolutionZ");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LightProbeProxyVolume());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_LightProbeProxyVolume_set_gridResolutionZ(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LightProbeProxyVolume::set_gridResolutionZ");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LightProbeProxyVolume());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_LightProbeProxyVolume_get_boundingBoxMode(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LightProbeProxyVolume::get_boundingBoxMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LightProbeProxyVolume());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_LightProbeProxyVolume_set_boundingBoxMode(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LightProbeProxyVolume::set_boundingBoxMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LightProbeProxyVolume());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_LightProbeProxyVolume_get_resolutionMode(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LightProbeProxyVolume::get_resolutionMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LightProbeProxyVolume());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_LightProbeProxyVolume_set_resolutionMode(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LightProbeProxyVolume::set_resolutionMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LightProbeProxyVolume());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_LightProbeProxyVolume_get_probePositionMode(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LightProbeProxyVolume::get_probePositionMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LightProbeProxyVolume());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_LightProbeProxyVolume_set_probePositionMode(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LightProbeProxyVolume::set_probePositionMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LightProbeProxyVolume());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_LightProbeProxyVolume_get_refreshMode_1(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LightProbeProxyVolume::get_refreshMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LightProbeProxyVolume());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_LightProbeProxyVolume_set_refreshMode_1(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LightProbeProxyVolume::set_refreshMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LightProbeProxyVolume());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_LightProbeProxyVolume_get_qualityMode(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LightProbeProxyVolume::get_qualityMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LightProbeProxyVolume());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_LightProbeProxyVolume_set_qualityMode(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LightProbeProxyVolume::set_qualityMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LightProbeProxyVolume());
- icall(i2thiz,value);
-}
-void UnityEngine_LightProbeProxyVolume_SetDirtyFlag(MonoObject* thiz, bool flag)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool flag);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LightProbeProxyVolume::SetDirtyFlag");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LightProbeProxyVolume());
- icall(i2thiz,flag);
-}
-void UnityEngine_LightProbeProxyVolume_get_boundsGlobal_Injected(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LightProbeProxyVolume::get_boundsGlobal_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LightProbeProxyVolume());
- icall(i2thiz,ret);
-}
-void UnityEngine_LightProbeProxyVolume_get_sizeCustom_Injected(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LightProbeProxyVolume::get_sizeCustom_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LightProbeProxyVolume());
- icall(i2thiz,ret);
-}
-void UnityEngine_LightProbeProxyVolume_set_sizeCustom_Injected(MonoObject* thiz, void * value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LightProbeProxyVolume::set_sizeCustom_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LightProbeProxyVolume());
- icall(i2thiz,value);
-}
-void UnityEngine_LightProbeProxyVolume_get_originCustom_Injected(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LightProbeProxyVolume::get_originCustom_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LightProbeProxyVolume());
- icall(i2thiz,ret);
-}
-void UnityEngine_LightProbeProxyVolume_set_originCustom_Injected(MonoObject* thiz, void * value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LightProbeProxyVolume::set_originCustom_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LightProbeProxyVolume());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_SkinnedMeshRenderer_get_quality(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SkinnedMeshRenderer::get_quality");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_SkinnedMeshRenderer());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_SkinnedMeshRenderer_set_quality(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SkinnedMeshRenderer::set_quality");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_SkinnedMeshRenderer());
- icall(i2thiz,value);
-}
-bool UnityEngine_SkinnedMeshRenderer_get_updateWhenOffscreen(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SkinnedMeshRenderer::get_updateWhenOffscreen");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_SkinnedMeshRenderer());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_SkinnedMeshRenderer_set_updateWhenOffscreen(MonoObject* thiz, bool value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SkinnedMeshRenderer::set_updateWhenOffscreen");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_SkinnedMeshRenderer());
- icall(i2thiz,value);
-}
-bool UnityEngine_SkinnedMeshRenderer_get_forceMatrixRecalculationPerRender(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SkinnedMeshRenderer::get_forceMatrixRecalculationPerRender");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_SkinnedMeshRenderer());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_SkinnedMeshRenderer_set_forceMatrixRecalculationPerRender(MonoObject* thiz, bool value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SkinnedMeshRenderer::set_forceMatrixRecalculationPerRender");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_SkinnedMeshRenderer());
- icall(i2thiz,value);
-}
-MonoObject* UnityEngine_SkinnedMeshRenderer_get_rootBone(MonoObject* thiz)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SkinnedMeshRenderer::get_rootBone");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_SkinnedMeshRenderer());
- Il2CppObject* i2res = icall(i2thiz);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Transform());
- return monoi2res;
-}
-void UnityEngine_SkinnedMeshRenderer_set_rootBone(MonoObject* thiz, MonoObject* value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SkinnedMeshRenderer::set_rootBone");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_SkinnedMeshRenderer());
- Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_Transform());
- icall(i2thiz,i2value);
-}
-MonoArray* UnityEngine_SkinnedMeshRenderer_get_bones(MonoObject* thiz)
-{
- typedef Il2CppArray* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SkinnedMeshRenderer::get_bones");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_SkinnedMeshRenderer());
- Il2CppArray* i2res = icall(i2thiz);
- MonoArray* monoi2res = get_mono_array(i2res);
- return monoi2res;
-}
-void UnityEngine_SkinnedMeshRenderer_set_bones(MonoObject* thiz, MonoArray* value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppArray* value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SkinnedMeshRenderer::set_bones");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_SkinnedMeshRenderer());
- Il2CppArray* i2value = get_il2cpp_array(value);
- icall(i2thiz,i2value);
-}
-MonoObject* UnityEngine_SkinnedMeshRenderer_get_sharedMesh_1(MonoObject* thiz)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SkinnedMeshRenderer::get_sharedMesh");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_SkinnedMeshRenderer());
- Il2CppObject* i2res = icall(i2thiz);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Mesh());
- return monoi2res;
-}
-void UnityEngine_SkinnedMeshRenderer_set_sharedMesh_1(MonoObject* thiz, MonoObject* value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SkinnedMeshRenderer::set_sharedMesh");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_SkinnedMeshRenderer());
- Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_Mesh());
- icall(i2thiz,i2value);
-}
-bool UnityEngine_SkinnedMeshRenderer_get_skinnedMotionVectors(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SkinnedMeshRenderer::get_skinnedMotionVectors");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_SkinnedMeshRenderer());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_SkinnedMeshRenderer_set_skinnedMotionVectors(MonoObject* thiz, bool value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SkinnedMeshRenderer::set_skinnedMotionVectors");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_SkinnedMeshRenderer());
- icall(i2thiz,value);
-}
-float UnityEngine_SkinnedMeshRenderer_GetBlendShapeWeight(MonoObject* thiz, int32_t index)
-{
- typedef float (* ICallMethod) (Il2CppObject* thiz, int32_t index);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SkinnedMeshRenderer::GetBlendShapeWeight");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_SkinnedMeshRenderer());
- float i2res = icall(i2thiz,index);
- return i2res;
-}
-void UnityEngine_SkinnedMeshRenderer_SetBlendShapeWeight(MonoObject* thiz, int32_t index, float value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t index, float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SkinnedMeshRenderer::SetBlendShapeWeight");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_SkinnedMeshRenderer());
- icall(i2thiz,index,value);
-}
-void UnityEngine_SkinnedMeshRenderer_BakeMesh_2(MonoObject* thiz, MonoObject* mesh)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* mesh);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SkinnedMeshRenderer::BakeMesh");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_SkinnedMeshRenderer());
- Il2CppObject* i2mesh = get_il2cpp_object(mesh,il2cpp_get_class_UnityEngine_Mesh());
- icall(i2thiz,i2mesh);
-}
-void UnityEngine_SkinnedMeshRenderer_GetLocalAABB_Injected(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SkinnedMeshRenderer::GetLocalAABB_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_SkinnedMeshRenderer());
- icall(i2thiz,ret);
-}
-void UnityEngine_SkinnedMeshRenderer_SetLocalAABB_Injected(MonoObject* thiz, void * b)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * b);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SkinnedMeshRenderer::SetLocalAABB_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_SkinnedMeshRenderer());
- icall(i2thiz,b);
-}
-MonoObject* UnityEngine_MeshRenderer_get_additionalVertexStreams(MonoObject* thiz)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MeshRenderer::get_additionalVertexStreams");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MeshRenderer());
- Il2CppObject* i2res = icall(i2thiz);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Mesh());
- return monoi2res;
-}
-void UnityEngine_MeshRenderer_set_additionalVertexStreams(MonoObject* thiz, MonoObject* value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MeshRenderer::set_additionalVertexStreams");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MeshRenderer());
- Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_Mesh());
- icall(i2thiz,i2value);
-}
-int32_t UnityEngine_MeshRenderer_get_subMeshStartIndex(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MeshRenderer::get_subMeshStartIndex");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MeshRenderer());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-float UnityEngine_LODGroup_get_size(MonoObject* thiz)
-{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LODGroup::get_size");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LODGroup());
- float i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_LODGroup_set_size(MonoObject* thiz, float value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LODGroup::set_size");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LODGroup());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_LODGroup_get_lodCount(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LODGroup::get_lodCount");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LODGroup());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-int32_t UnityEngine_LODGroup_get_fadeMode(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LODGroup::get_fadeMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LODGroup());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_LODGroup_set_fadeMode(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LODGroup::set_fadeMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LODGroup());
- icall(i2thiz,value);
-}
-bool UnityEngine_LODGroup_get_animateCrossFading(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LODGroup::get_animateCrossFading");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LODGroup());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_LODGroup_set_animateCrossFading(MonoObject* thiz, bool value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LODGroup::set_animateCrossFading");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LODGroup());
- icall(i2thiz,value);
-}
-bool UnityEngine_LODGroup_get_enabled_2(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LODGroup::get_enabled");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LODGroup());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_LODGroup_set_enabled_2(MonoObject* thiz, bool value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LODGroup::set_enabled");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LODGroup());
- icall(i2thiz,value);
-}
-void UnityEngine_LODGroup_RecalculateBounds(MonoObject* thiz)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LODGroup::RecalculateBounds");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LODGroup());
- icall(i2thiz);
-}
-void* UnityEngine_LODGroup_GetLODs(MonoObject* thiz)
-{
- typedef void* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LODGroup::GetLODs");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LODGroup());
- void* i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_LODGroup_SetLODs(MonoObject* thiz, void* lods)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void* lods);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LODGroup::SetLODs");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LODGroup());
- icall(i2thiz,lods);
-}
-void UnityEngine_LODGroup_ForceLOD(MonoObject* thiz, int32_t index)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t index);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LODGroup::ForceLOD");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LODGroup());
- icall(i2thiz,index);
-}
-float UnityEngine_LODGroup_get_crossFadeAnimationDuration()
-{
- typedef float (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LODGroup::get_crossFadeAnimationDuration");
- float i2res = icall();
- return i2res;
-}
-void UnityEngine_LODGroup_set_crossFadeAnimationDuration(float value)
-{
- typedef void (* ICallMethod) (float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LODGroup::set_crossFadeAnimationDuration");
- icall(value);
-}
-void UnityEngine_LODGroup_get_localReferencePoint_Injected(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LODGroup::get_localReferencePoint_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LODGroup());
- icall(i2thiz,ret);
-}
-void UnityEngine_LODGroup_set_localReferencePoint_Injected(MonoObject* thiz, void * value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LODGroup::set_localReferencePoint_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_LODGroup());
- icall(i2thiz,value);
-}
-void UnityEngine_LineUtility_GeneratePointsToKeep3D(MonoObject* pointsList, float tolerance, MonoObject* pointsToKeepList)
-{
- typedef void (* ICallMethod) (Il2CppObject* pointsList, float tolerance, Il2CppObject* pointsToKeepList);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LineUtility::GeneratePointsToKeep3D");
- Il2CppObject* i2pointsList = get_il2cpp_object(pointsList,NULL);
- Il2CppObject* i2pointsToKeepList = get_il2cpp_object(pointsToKeepList,NULL);
- icall(i2pointsList,tolerance,i2pointsToKeepList);
-}
-void UnityEngine_LineUtility_GeneratePointsToKeep2D(MonoObject* pointsList, float tolerance, MonoObject* pointsToKeepList)
-{
- typedef void (* ICallMethod) (Il2CppObject* pointsList, float tolerance, Il2CppObject* pointsToKeepList);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LineUtility::GeneratePointsToKeep2D");
- Il2CppObject* i2pointsList = get_il2cpp_object(pointsList,NULL);
- Il2CppObject* i2pointsToKeepList = get_il2cpp_object(pointsToKeepList,NULL);
- icall(i2pointsList,tolerance,i2pointsToKeepList);
-}
-void UnityEngine_LineUtility_GenerateSimplifiedPoints3D(MonoObject* pointsList, float tolerance, MonoObject* simplifiedPoints)
-{
- typedef void (* ICallMethod) (Il2CppObject* pointsList, float tolerance, Il2CppObject* simplifiedPoints);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LineUtility::GenerateSimplifiedPoints3D");
- Il2CppObject* i2pointsList = get_il2cpp_object(pointsList,NULL);
- Il2CppObject* i2simplifiedPoints = get_il2cpp_object(simplifiedPoints,NULL);
- icall(i2pointsList,tolerance,i2simplifiedPoints);
-}
-void UnityEngine_LineUtility_GenerateSimplifiedPoints2D(MonoObject* pointsList, float tolerance, MonoObject* simplifiedPoints)
-{
- typedef void (* ICallMethod) (Il2CppObject* pointsList, float tolerance, Il2CppObject* simplifiedPoints);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LineUtility::GenerateSimplifiedPoints2D");
- Il2CppObject* i2pointsList = get_il2cpp_object(pointsList,NULL);
- Il2CppObject* i2simplifiedPoints = get_il2cpp_object(simplifiedPoints,NULL);
- icall(i2pointsList,tolerance,i2simplifiedPoints);
-}
-void UnityEngine_Mesh_Internal_Create_4(MonoObject* mono)
-{
- typedef void (* ICallMethod) (Il2CppObject* mono);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::Internal_Create");
- Il2CppObject* i2mono = get_il2cpp_object(mono,il2cpp_get_class_UnityEngine_Mesh());
- icall(i2mono);
-}
-MonoObject* UnityEngine_Mesh_FromInstanceID(int32_t id)
-{
- typedef Il2CppObject* (* ICallMethod) (int32_t id);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::FromInstanceID");
- Il2CppObject* i2res = icall(id);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Mesh());
- return monoi2res;
-}
-int32_t UnityEngine_Mesh_get_indexFormat(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::get_indexFormat");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Mesh_set_indexFormat(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::set_indexFormat");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- icall(i2thiz,value);
-}
-void UnityEngine_Mesh_SetIndexBufferParams(MonoObject* thiz, int32_t indexCount, int32_t format)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t indexCount, int32_t format);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::SetIndexBufferParams");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- icall(i2thiz,indexCount,format);
-}
-void UnityEngine_Mesh_InternalSetIndexBufferData(MonoObject* thiz, void * data, int32_t dataStart, int32_t meshBufferStart, int32_t count, int32_t elemSize, int32_t flags)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * data, int32_t dataStart, int32_t meshBufferStart, int32_t count, int32_t elemSize, int32_t flags);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::InternalSetIndexBufferData");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- icall(i2thiz,data,dataStart,meshBufferStart,count,elemSize,flags);
-}
-void UnityEngine_Mesh_InternalSetIndexBufferDataFromArray(MonoObject* thiz, MonoObject* data, int32_t dataStart, int32_t meshBufferStart, int32_t count, int32_t elemSize, int32_t flags)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* data, int32_t dataStart, int32_t meshBufferStart, int32_t count, int32_t elemSize, int32_t flags);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::InternalSetIndexBufferDataFromArray");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- Il2CppObject* i2data = get_il2cpp_object(data,NULL);
- icall(i2thiz,i2data,dataStart,meshBufferStart,count,elemSize,flags);
-}
-void UnityEngine_Mesh_SetVertexBufferParams(MonoObject* thiz, int32_t vertexCount, void* attributes)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t vertexCount, void* attributes);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::SetVertexBufferParams");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- icall(i2thiz,vertexCount,attributes);
-}
-void UnityEngine_Mesh_InternalSetVertexBufferData(MonoObject* thiz, int32_t stream, void * data, int32_t dataStart, int32_t meshBufferStart, int32_t count, int32_t elemSize, int32_t flags)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t stream, void * data, int32_t dataStart, int32_t meshBufferStart, int32_t count, int32_t elemSize, int32_t flags);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::InternalSetVertexBufferData");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- icall(i2thiz,stream,data,dataStart,meshBufferStart,count,elemSize,flags);
-}
-void UnityEngine_Mesh_InternalSetVertexBufferDataFromArray(MonoObject* thiz, int32_t stream, MonoObject* data, int32_t dataStart, int32_t meshBufferStart, int32_t count, int32_t elemSize, int32_t flags)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t stream, Il2CppObject* data, int32_t dataStart, int32_t meshBufferStart, int32_t count, int32_t elemSize, int32_t flags);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::InternalSetVertexBufferDataFromArray");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- Il2CppObject* i2data = get_il2cpp_object(data,NULL);
- icall(i2thiz,stream,i2data,dataStart,meshBufferStart,count,elemSize,flags);
-}
-MonoObject* UnityEngine_Mesh_GetVertexAttributesAlloc(MonoObject* thiz)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::GetVertexAttributesAlloc");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- Il2CppObject* i2res = icall(i2thiz);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_System_Array());
- return monoi2res;
-}
-int32_t UnityEngine_Mesh_GetVertexAttributesArray(MonoObject* thiz, void* attributes)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz, void* attributes);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::GetVertexAttributesArray");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- int32_t i2res = icall(i2thiz,attributes);
- return i2res;
-}
-int32_t UnityEngine_Mesh_GetVertexAttributesList(MonoObject* thiz, MonoObject* attributes)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* attributes);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::GetVertexAttributesList");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- Il2CppObject* i2attributes = get_il2cpp_object(attributes,NULL);
- int32_t i2res = icall(i2thiz,i2attributes);
- return i2res;
-}
-int32_t UnityEngine_Mesh_GetVertexAttributeCountImpl(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::GetVertexAttributeCountImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-uint32_t UnityEngine_Mesh_GetIndexStartImpl(MonoObject* thiz, int32_t submesh)
-{
- typedef uint32_t (* ICallMethod) (Il2CppObject* thiz, int32_t submesh);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::GetIndexStartImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- uint32_t i2res = icall(i2thiz,submesh);
- return i2res;
-}
-uint32_t UnityEngine_Mesh_GetIndexCountImpl(MonoObject* thiz, int32_t submesh)
-{
- typedef uint32_t (* ICallMethod) (Il2CppObject* thiz, int32_t submesh);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::GetIndexCountImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- uint32_t i2res = icall(i2thiz,submesh);
- return i2res;
-}
-uint32_t UnityEngine_Mesh_GetTrianglesCountImpl(MonoObject* thiz, int32_t submesh)
-{
- typedef uint32_t (* ICallMethod) (Il2CppObject* thiz, int32_t submesh);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::GetTrianglesCountImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- uint32_t i2res = icall(i2thiz,submesh);
- return i2res;
-}
-uint32_t UnityEngine_Mesh_GetBaseVertexImpl(MonoObject* thiz, int32_t submesh)
-{
- typedef uint32_t (* ICallMethod) (Il2CppObject* thiz, int32_t submesh);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::GetBaseVertexImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- uint32_t i2res = icall(i2thiz,submesh);
- return i2res;
-}
-void* UnityEngine_Mesh_GetTrianglesImpl(MonoObject* thiz, int32_t submesh, bool applyBaseVertex)
-{
- typedef void* (* ICallMethod) (Il2CppObject* thiz, int32_t submesh, bool applyBaseVertex);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::GetTrianglesImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- void* i2res = icall(i2thiz,submesh,applyBaseVertex);
- return i2res;
-}
-void* UnityEngine_Mesh_GetIndicesImpl(MonoObject* thiz, int32_t submesh, bool applyBaseVertex)
-{
- typedef void* (* ICallMethod) (Il2CppObject* thiz, int32_t submesh, bool applyBaseVertex);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::GetIndicesImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- void* i2res = icall(i2thiz,submesh,applyBaseVertex);
- return i2res;
-}
-void UnityEngine_Mesh_SetIndicesImpl(MonoObject* thiz, int32_t submesh, int32_t topology, int32_t indicesFormat, MonoObject* indices, int32_t arrayStart, int32_t arraySize, bool calculateBounds, int32_t baseVertex)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t submesh, int32_t topology, int32_t indicesFormat, Il2CppObject* indices, int32_t arrayStart, int32_t arraySize, bool calculateBounds, int32_t baseVertex);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::SetIndicesImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- Il2CppObject* i2indices = get_il2cpp_object(indices,NULL);
- icall(i2thiz,submesh,topology,indicesFormat,i2indices,arrayStart,arraySize,calculateBounds,baseVertex);
-}
-void UnityEngine_Mesh_SetIndicesNativeArrayImpl(MonoObject* thiz, int32_t submesh, int32_t topology, int32_t indicesFormat, void * indices, int32_t arrayStart, int32_t arraySize, bool calculateBounds, int32_t baseVertex)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t submesh, int32_t topology, int32_t indicesFormat, void * indices, int32_t arrayStart, int32_t arraySize, bool calculateBounds, int32_t baseVertex);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::SetIndicesNativeArrayImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- icall(i2thiz,submesh,topology,indicesFormat,indices,arrayStart,arraySize,calculateBounds,baseVertex);
-}
-void UnityEngine_Mesh_GetTrianglesNonAllocImpl(MonoObject* thiz, void* values, int32_t submesh, bool applyBaseVertex)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void* values, int32_t submesh, bool applyBaseVertex);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::GetTrianglesNonAllocImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- icall(i2thiz,values,submesh,applyBaseVertex);
-}
-void UnityEngine_Mesh_GetTrianglesNonAllocImpl16(MonoObject* thiz, void* values, int32_t submesh, bool applyBaseVertex)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void* values, int32_t submesh, bool applyBaseVertex);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::GetTrianglesNonAllocImpl16");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- icall(i2thiz,values,submesh,applyBaseVertex);
-}
-void UnityEngine_Mesh_GetIndicesNonAllocImpl(MonoObject* thiz, void* values, int32_t submesh, bool applyBaseVertex)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void* values, int32_t submesh, bool applyBaseVertex);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::GetIndicesNonAllocImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- icall(i2thiz,values,submesh,applyBaseVertex);
-}
-void UnityEngine_Mesh_GetIndicesNonAllocImpl16(MonoObject* thiz, void* values, int32_t submesh, bool applyBaseVertex)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void* values, int32_t submesh, bool applyBaseVertex);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::GetIndicesNonAllocImpl16");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- icall(i2thiz,values,submesh,applyBaseVertex);
-}
-void UnityEngine_Mesh_PrintErrorCantAccessChannel(MonoObject* thiz, int32_t ch)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t ch);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::PrintErrorCantAccessChannel");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- icall(i2thiz,ch);
-}
-bool UnityEngine_Mesh_HasVertexAttribute(MonoObject* thiz, int32_t attr)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz, int32_t attr);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::HasVertexAttribute");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- bool i2res = icall(i2thiz,attr);
- return i2res;
-}
-int32_t UnityEngine_Mesh_GetVertexAttributeDimension(MonoObject* thiz, int32_t attr)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz, int32_t attr);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::GetVertexAttributeDimension");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- int32_t i2res = icall(i2thiz,attr);
- return i2res;
-}
-int32_t UnityEngine_Mesh_GetVertexAttributeFormat(MonoObject* thiz, int32_t attr)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz, int32_t attr);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::GetVertexAttributeFormat");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- int32_t i2res = icall(i2thiz,attr);
- return i2res;
-}
-void UnityEngine_Mesh_SetArrayForChannelImpl(MonoObject* thiz, int32_t channel, int32_t format, int32_t dim, MonoObject* values, int32_t arraySize, int32_t valuesStart, int32_t valuesCount)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t channel, int32_t format, int32_t dim, Il2CppObject* values, int32_t arraySize, int32_t valuesStart, int32_t valuesCount);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::SetArrayForChannelImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- Il2CppObject* i2values = get_il2cpp_object(values,NULL);
- icall(i2thiz,channel,format,dim,i2values,arraySize,valuesStart,valuesCount);
-}
-void UnityEngine_Mesh_SetNativeArrayForChannelImpl(MonoObject* thiz, int32_t channel, int32_t format, int32_t dim, void * values, int32_t arraySize, int32_t valuesStart, int32_t valuesCount)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t channel, int32_t format, int32_t dim, void * values, int32_t arraySize, int32_t valuesStart, int32_t valuesCount);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::SetNativeArrayForChannelImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- icall(i2thiz,channel,format,dim,values,arraySize,valuesStart,valuesCount);
-}
-MonoObject* UnityEngine_Mesh_GetAllocArrayFromChannelImpl(MonoObject* thiz, int32_t channel, int32_t format, int32_t dim)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz, int32_t channel, int32_t format, int32_t dim);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::GetAllocArrayFromChannelImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- Il2CppObject* i2res = icall(i2thiz,channel,format,dim);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_System_Array());
- return monoi2res;
-}
-void UnityEngine_Mesh_GetArrayFromChannelImpl(MonoObject* thiz, int32_t channel, int32_t format, int32_t dim, MonoObject* values)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t channel, int32_t format, int32_t dim, Il2CppObject* values);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::GetArrayFromChannelImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- Il2CppObject* i2values = get_il2cpp_object(values,NULL);
- icall(i2thiz,channel,format,dim,i2values);
-}
-int32_t UnityEngine_Mesh_get_vertexBufferCount(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::get_vertexBufferCount");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void * UnityEngine_Mesh_GetNativeVertexBufferPtr(MonoObject* thiz, int32_t index)
-{
- typedef void * (* ICallMethod) (Il2CppObject* thiz, int32_t index);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::GetNativeVertexBufferPtr");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- void * i2res = icall(i2thiz,index);
- return i2res;
-}
-void * UnityEngine_Mesh_GetNativeIndexBufferPtr(MonoObject* thiz)
-{
- typedef void * (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::GetNativeIndexBufferPtr");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- void * i2res = icall(i2thiz);
- return i2res;
-}
-int32_t UnityEngine_Mesh_get_blendShapeCount(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::get_blendShapeCount");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Mesh_ClearBlendShapes(MonoObject* thiz)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::ClearBlendShapes");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- icall(i2thiz);
-}
-MonoString* UnityEngine_Mesh_GetBlendShapeName(MonoObject* thiz, int32_t shapeIndex)
-{
- typedef Il2CppString* (* ICallMethod) (Il2CppObject* thiz, int32_t shapeIndex);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::GetBlendShapeName");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- Il2CppString* i2res = icall(i2thiz,shapeIndex);
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-int32_t UnityEngine_Mesh_GetBlendShapeIndex(MonoObject* thiz, MonoString* blendShapeName)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz, Il2CppString* blendShapeName);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::GetBlendShapeIndex");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- Il2CppString* i2blendShapeName = get_il2cpp_string(blendShapeName);
- int32_t i2res = icall(i2thiz,i2blendShapeName);
- return i2res;
-}
-int32_t UnityEngine_Mesh_GetBlendShapeFrameCount(MonoObject* thiz, int32_t shapeIndex)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz, int32_t shapeIndex);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::GetBlendShapeFrameCount");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- int32_t i2res = icall(i2thiz,shapeIndex);
- return i2res;
-}
-float UnityEngine_Mesh_GetBlendShapeFrameWeight(MonoObject* thiz, int32_t shapeIndex, int32_t frameIndex)
-{
- typedef float (* ICallMethod) (Il2CppObject* thiz, int32_t shapeIndex, int32_t frameIndex);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::GetBlendShapeFrameWeight");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- float i2res = icall(i2thiz,shapeIndex,frameIndex);
- return i2res;
-}
-void UnityEngine_Mesh_GetBlendShapeFrameVertices(MonoObject* thiz, int32_t shapeIndex, int32_t frameIndex, void* deltaVertices, void* deltaNormals, void* deltaTangents)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t shapeIndex, int32_t frameIndex, void* deltaVertices, void* deltaNormals, void* deltaTangents);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::GetBlendShapeFrameVertices");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- icall(i2thiz,shapeIndex,frameIndex,deltaVertices,deltaNormals,deltaTangents);
-}
-void UnityEngine_Mesh_AddBlendShapeFrame(MonoObject* thiz, MonoString* shapeName, float frameWeight, void* deltaVertices, void* deltaNormals, void* deltaTangents)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppString* shapeName, float frameWeight, void* deltaVertices, void* deltaNormals, void* deltaTangents);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::AddBlendShapeFrame");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- Il2CppString* i2shapeName = get_il2cpp_string(shapeName);
- icall(i2thiz,i2shapeName,frameWeight,deltaVertices,deltaNormals,deltaTangents);
-}
-bool UnityEngine_Mesh_HasBoneWeights(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::HasBoneWeights");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void* UnityEngine_Mesh_GetBoneWeightsImpl(MonoObject* thiz)
-{
- typedef void* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::GetBoneWeightsImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- void* i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Mesh_SetBoneWeightsImpl(MonoObject* thiz, void* weights)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void* weights);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::SetBoneWeightsImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- icall(i2thiz,weights);
-}
-void UnityEngine_Mesh_InternalSetBoneWeights(MonoObject* thiz, void * bonesPerVertex, int32_t bonesPerVertexSize, void * weights, int32_t weightsSize)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * bonesPerVertex, int32_t bonesPerVertexSize, void * weights, int32_t weightsSize);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::InternalSetBoneWeights");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- icall(i2thiz,bonesPerVertex,bonesPerVertexSize,weights,weightsSize);
-}
-int32_t UnityEngine_Mesh_GetAllBoneWeightsArraySize(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::GetAllBoneWeightsArraySize");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void * UnityEngine_Mesh_GetAllBoneWeightsArray(MonoObject* thiz)
-{
- typedef void * (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::GetAllBoneWeightsArray");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- void * i2res = icall(i2thiz);
- return i2res;
-}
-void * UnityEngine_Mesh_GetBonesPerVertexArray(MonoObject* thiz)
-{
- typedef void * (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::GetBonesPerVertexArray");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- void * i2res = icall(i2thiz);
- return i2res;
-}
-int32_t UnityEngine_Mesh_GetBindposeCount(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::GetBindposeCount");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void* UnityEngine_Mesh_get_bindposes(MonoObject* thiz)
-{
- typedef void* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::get_bindposes");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- void* i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Mesh_set_bindposes(MonoObject* thiz, void* value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void* value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::set_bindposes");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- icall(i2thiz,value);
-}
-void UnityEngine_Mesh_GetBoneWeightsNonAllocImpl(MonoObject* thiz, void* values)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void* values);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::GetBoneWeightsNonAllocImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- icall(i2thiz,values);
-}
-void UnityEngine_Mesh_GetBindposesNonAllocImpl(MonoObject* thiz, void* values)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void* values);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::GetBindposesNonAllocImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- icall(i2thiz,values);
-}
-bool UnityEngine_Mesh_get_isReadable(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::get_isReadable");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-bool UnityEngine_Mesh_get_canAccess(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::get_canAccess");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-int32_t UnityEngine_Mesh_get_vertexCount_1(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::get_vertexCount");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-int32_t UnityEngine_Mesh_get_subMeshCount(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::get_subMeshCount");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Mesh_set_subMeshCount(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::set_subMeshCount");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- icall(i2thiz,value);
-}
-void UnityEngine_Mesh_ClearImpl(MonoObject* thiz, bool keepVertexLayout)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool keepVertexLayout);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::ClearImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- icall(i2thiz,keepVertexLayout);
-}
-void UnityEngine_Mesh_RecalculateBoundsImpl(MonoObject* thiz)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::RecalculateBoundsImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- icall(i2thiz);
-}
-void UnityEngine_Mesh_RecalculateNormalsImpl(MonoObject* thiz)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::RecalculateNormalsImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- icall(i2thiz);
-}
-void UnityEngine_Mesh_RecalculateTangentsImpl(MonoObject* thiz)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::RecalculateTangentsImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- icall(i2thiz);
-}
-void UnityEngine_Mesh_MarkDynamicImpl(MonoObject* thiz)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::MarkDynamicImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- icall(i2thiz);
-}
-void UnityEngine_Mesh_MarkModified(MonoObject* thiz)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::MarkModified");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- icall(i2thiz);
-}
-void UnityEngine_Mesh_UploadMeshDataImpl(MonoObject* thiz, bool markNoLongerReadable)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool markNoLongerReadable);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::UploadMeshDataImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- icall(i2thiz,markNoLongerReadable);
-}
-int32_t UnityEngine_Mesh_GetTopologyImpl(MonoObject* thiz, int32_t submesh)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz, int32_t submesh);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::GetTopologyImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- int32_t i2res = icall(i2thiz,submesh);
- return i2res;
-}
-float UnityEngine_Mesh_GetUVDistributionMetric(MonoObject* thiz, int32_t uvSetIndex)
-{
- typedef float (* ICallMethod) (Il2CppObject* thiz, int32_t uvSetIndex);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::GetUVDistributionMetric");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- float i2res = icall(i2thiz,uvSetIndex);
- return i2res;
-}
-void UnityEngine_Mesh_CombineMeshesImpl(MonoObject* thiz, void* combine, bool mergeSubMeshes, bool useMatrices, bool hasLightmapData)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void* combine, bool mergeSubMeshes, bool useMatrices, bool hasLightmapData);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::CombineMeshesImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- icall(i2thiz,combine,mergeSubMeshes,useMatrices,hasLightmapData);
-}
-void UnityEngine_Mesh_OptimizeImpl(MonoObject* thiz)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::OptimizeImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- icall(i2thiz);
-}
-void UnityEngine_Mesh_OptimizeIndexBuffersImpl(MonoObject* thiz)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::OptimizeIndexBuffersImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- icall(i2thiz);
-}
-void UnityEngine_Mesh_OptimizeReorderVertexBufferImpl(MonoObject* thiz)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::OptimizeReorderVertexBufferImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- icall(i2thiz);
-}
-void UnityEngine_Mesh_GetVertexAttribute_Injected(MonoObject* thiz, int32_t index, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t index, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::GetVertexAttribute_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- icall(i2thiz,index,ret);
-}
-void UnityEngine_Mesh_SetSubMesh_Injected(MonoObject* thiz, int32_t index, void * desc, int32_t flags)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t index, void * desc, int32_t flags);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::SetSubMesh_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- icall(i2thiz,index,desc,flags);
-}
-void UnityEngine_Mesh_GetSubMesh_Injected(MonoObject* thiz, int32_t index, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t index, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::GetSubMesh_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- icall(i2thiz,index,ret);
-}
-void UnityEngine_Mesh_get_bounds_Injected_2(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::get_bounds_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- icall(i2thiz,ret);
-}
-void UnityEngine_Mesh_set_bounds_Injected(MonoObject* thiz, void * value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mesh::set_bounds_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Mesh());
- icall(i2thiz,value);
-}
-MonoObject* UnityEngine_StaticBatchingHelper_InternalCombineVertices(void* meshes, MonoString* meshName)
-{
- typedef Il2CppObject* (* ICallMethod) (void* meshes, Il2CppString* meshName);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.StaticBatchingHelper::InternalCombineVertices");
- Il2CppString* i2meshName = get_il2cpp_string(meshName);
- Il2CppObject* i2res = icall(meshes,i2meshName);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Mesh());
- return monoi2res;
-}
-void UnityEngine_StaticBatchingHelper_InternalCombineIndices(void* submeshes, MonoObject* combinedMesh)
-{
- typedef void (* ICallMethod) (void* submeshes, Il2CppObject* combinedMesh);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.StaticBatchingHelper::InternalCombineIndices");
- Il2CppObject* i2combinedMesh = get_il2cpp_object(combinedMesh,il2cpp_get_class_UnityEngine_Mesh());
- icall(submeshes,i2combinedMesh);
-}
-int32_t UnityEngine_Texture_get_masterTextureLimit_1()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::get_masterTextureLimit");
- int32_t i2res = icall();
- return i2res;
-}
-void UnityEngine_Texture_set_masterTextureLimit_1(int32_t value)
-{
- typedef void (* ICallMethod) (int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::set_masterTextureLimit");
- icall(value);
-}
-int32_t UnityEngine_Texture_get_mipmapCount(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::get_mipmapCount");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-int32_t UnityEngine_Texture_get_anisotropicFiltering_1()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::get_anisotropicFiltering");
- int32_t i2res = icall();
- return i2res;
-}
-void UnityEngine_Texture_set_anisotropicFiltering_1(int32_t value)
-{
- typedef void (* ICallMethod) (int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::set_anisotropicFiltering");
- icall(value);
-}
-void UnityEngine_Texture_SetGlobalAnisotropicFilteringLimits(int32_t forcedMin, int32_t globalMax)
-{
- typedef void (* ICallMethod) (int32_t forcedMin, int32_t globalMax);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::SetGlobalAnisotropicFilteringLimits");
- icall(forcedMin,globalMax);
-}
-int32_t UnityEngine_Texture_GetDataWidth(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::GetDataWidth");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-int32_t UnityEngine_Texture_GetDataHeight(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::GetDataHeight");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-int32_t UnityEngine_Texture_GetDimension(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::GetDimension");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-bool UnityEngine_Texture_get_isReadable_1(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::get_isReadable");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-int32_t UnityEngine_Texture_get_wrapMode(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::get_wrapMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Texture_set_wrapMode(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::set_wrapMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_Texture_get_wrapModeU(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::get_wrapModeU");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Texture_set_wrapModeU(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::set_wrapModeU");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_Texture_get_wrapModeV(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::get_wrapModeV");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Texture_set_wrapModeV(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::set_wrapModeV");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_Texture_get_wrapModeW(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::get_wrapModeW");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Texture_set_wrapModeW(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::set_wrapModeW");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_Texture_get_filterMode(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::get_filterMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Texture_set_filterMode(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::set_filterMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_Texture_get_anisoLevel(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::get_anisoLevel");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Texture_set_anisoLevel(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::set_anisoLevel");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture());
- icall(i2thiz,value);
-}
-float UnityEngine_Texture_get_mipMapBias(MonoObject* thiz)
-{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::get_mipMapBias");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture());
- float i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Texture_set_mipMapBias(MonoObject* thiz, float value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::set_mipMapBias");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture());
- icall(i2thiz,value);
-}
-void * UnityEngine_Texture_GetNativeTexturePtr(MonoObject* thiz)
-{
- typedef void * (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::GetNativeTexturePtr");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture());
- void * i2res = icall(i2thiz);
- return i2res;
-}
-uint32_t UnityEngine_Texture_get_updateCount(MonoObject* thiz)
-{
- typedef uint32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::get_updateCount");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture());
- uint32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Texture_IncrementUpdateCount(MonoObject* thiz)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::IncrementUpdateCount");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture());
- icall(i2thiz);
-}
-int32_t UnityEngine_Texture_Internal_GetActiveTextureColorSpace(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::Internal_GetActiveTextureColorSpace");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-uint64_t UnityEngine_Texture_get_totalTextureMemory()
-{
- typedef uint64_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::get_totalTextureMemory");
- uint64_t i2res = icall();
- return i2res;
-}
-uint64_t UnityEngine_Texture_get_desiredTextureMemory()
-{
- typedef uint64_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::get_desiredTextureMemory");
- uint64_t i2res = icall();
- return i2res;
-}
-uint64_t UnityEngine_Texture_get_targetTextureMemory()
-{
- typedef uint64_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::get_targetTextureMemory");
- uint64_t i2res = icall();
- return i2res;
-}
-uint64_t UnityEngine_Texture_get_currentTextureMemory()
-{
- typedef uint64_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::get_currentTextureMemory");
- uint64_t i2res = icall();
- return i2res;
-}
-uint64_t UnityEngine_Texture_get_nonStreamingTextureMemory()
-{
- typedef uint64_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::get_nonStreamingTextureMemory");
- uint64_t i2res = icall();
- return i2res;
-}
-uint64_t UnityEngine_Texture_get_streamingMipmapUploadCount()
-{
- typedef uint64_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::get_streamingMipmapUploadCount");
- uint64_t i2res = icall();
- return i2res;
-}
-uint64_t UnityEngine_Texture_get_streamingRendererCount()
-{
- typedef uint64_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::get_streamingRendererCount");
- uint64_t i2res = icall();
- return i2res;
-}
-uint64_t UnityEngine_Texture_get_streamingTextureCount()
-{
- typedef uint64_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::get_streamingTextureCount");
- uint64_t i2res = icall();
- return i2res;
-}
-uint64_t UnityEngine_Texture_get_nonStreamingTextureCount()
-{
- typedef uint64_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::get_nonStreamingTextureCount");
- uint64_t i2res = icall();
- return i2res;
-}
-uint64_t UnityEngine_Texture_get_streamingTexturePendingLoadCount()
-{
- typedef uint64_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::get_streamingTexturePendingLoadCount");
- uint64_t i2res = icall();
- return i2res;
-}
-uint64_t UnityEngine_Texture_get_streamingTextureLoadingCount()
-{
- typedef uint64_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::get_streamingTextureLoadingCount");
- uint64_t i2res = icall();
- return i2res;
-}
-void UnityEngine_Texture_SetStreamingTextureMaterialDebugProperties()
-{
- typedef void (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::SetStreamingTextureMaterialDebugProperties");
- icall();
-}
-bool UnityEngine_Texture_get_streamingTextureForceLoadAll()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::get_streamingTextureForceLoadAll");
- bool i2res = icall();
- return i2res;
-}
-void UnityEngine_Texture_set_streamingTextureForceLoadAll(bool value)
-{
- typedef void (* ICallMethod) (bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::set_streamingTextureForceLoadAll");
- icall(value);
-}
-bool UnityEngine_Texture_get_streamingTextureDiscardUnusedMips()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::get_streamingTextureDiscardUnusedMips");
- bool i2res = icall();
- return i2res;
-}
-void UnityEngine_Texture_set_streamingTextureDiscardUnusedMips(bool value)
-{
- typedef void (* ICallMethod) (bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::set_streamingTextureDiscardUnusedMips");
- icall(value);
-}
-bool UnityEngine_Texture_get_allowThreadedTextureCreation()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::get_allowThreadedTextureCreation");
- bool i2res = icall();
- return i2res;
-}
-void UnityEngine_Texture_set_allowThreadedTextureCreation(bool value)
-{
- typedef void (* ICallMethod) (bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::set_allowThreadedTextureCreation");
- icall(value);
-}
-void UnityEngine_Texture_get_texelSize_Injected(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture::get_texelSize_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture());
- icall(i2thiz,ret);
-}
-int32_t UnityEngine_Texture2D_get_format(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::get_format");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2D());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-MonoObject* UnityEngine_Texture2D_get_whiteTexture()
-{
- typedef Il2CppObject* (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::get_whiteTexture");
- Il2CppObject* i2res = icall();
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Texture2D());
- return monoi2res;
-}
-MonoObject* UnityEngine_Texture2D_get_blackTexture()
-{
- typedef Il2CppObject* (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::get_blackTexture");
- Il2CppObject* i2res = icall();
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Texture2D());
- return monoi2res;
-}
-MonoObject* UnityEngine_Texture2D_get_redTexture()
-{
- typedef Il2CppObject* (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::get_redTexture");
- Il2CppObject* i2res = icall();
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Texture2D());
- return monoi2res;
-}
-MonoObject* UnityEngine_Texture2D_get_grayTexture()
-{
- typedef Il2CppObject* (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::get_grayTexture");
- Il2CppObject* i2res = icall();
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Texture2D());
- return monoi2res;
-}
-MonoObject* UnityEngine_Texture2D_get_linearGrayTexture()
-{
- typedef Il2CppObject* (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::get_linearGrayTexture");
- Il2CppObject* i2res = icall();
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Texture2D());
- return monoi2res;
-}
-MonoObject* UnityEngine_Texture2D_get_normalTexture()
-{
- typedef Il2CppObject* (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::get_normalTexture");
- Il2CppObject* i2res = icall();
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Texture2D());
- return monoi2res;
-}
-void UnityEngine_Texture2D_Compress(MonoObject* thiz, bool highQuality)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool highQuality);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::Compress");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2D());
- icall(i2thiz,highQuality);
-}
-bool UnityEngine_Texture2D_Internal_CreateImpl(MonoObject* mono, int32_t w, int32_t h, int32_t mipCount, int32_t format, int32_t flags, void * nativeTex)
-{
- typedef bool (* ICallMethod) (Il2CppObject* mono, int32_t w, int32_t h, int32_t mipCount, int32_t format, int32_t flags, void * nativeTex);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::Internal_CreateImpl");
- Il2CppObject* i2mono = get_il2cpp_object(mono,il2cpp_get_class_UnityEngine_Texture2D());
- bool i2res = icall(i2mono,w,h,mipCount,format,flags,nativeTex);
- return i2res;
-}
-bool UnityEngine_Texture2D_get_isReadable_2(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::get_isReadable");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2D());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Texture2D_ApplyImpl(MonoObject* thiz, bool updateMipmaps, bool makeNoLongerReadable)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool updateMipmaps, bool makeNoLongerReadable);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::ApplyImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2D());
- icall(i2thiz,updateMipmaps,makeNoLongerReadable);
-}
-bool UnityEngine_Texture2D_ResizeImpl(MonoObject* thiz, int32_t width, int32_t height)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz, int32_t width, int32_t height);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::ResizeImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2D());
- bool i2res = icall(i2thiz,width,height);
- return i2res;
-}
-bool UnityEngine_Texture2D_ResizeWithFormatImpl(MonoObject* thiz, int32_t width, int32_t height, int32_t format, bool hasMipMap)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz, int32_t width, int32_t height, int32_t format, bool hasMipMap);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::ResizeWithFormatImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2D());
- bool i2res = icall(i2thiz,width,height,format,hasMipMap);
- return i2res;
-}
-void UnityEngine_Texture2D_SetPixelsImpl(MonoObject* thiz, int32_t x, int32_t y, int32_t w, int32_t h, void* pixel, int32_t miplevel, int32_t frame)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t x, int32_t y, int32_t w, int32_t h, void* pixel, int32_t miplevel, int32_t frame);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::SetPixelsImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2D());
- icall(i2thiz,x,y,w,h,pixel,miplevel,frame);
-}
-bool UnityEngine_Texture2D_LoadRawTextureDataImpl(MonoObject* thiz, void * data, int32_t size)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz, void * data, int32_t size);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::LoadRawTextureDataImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2D());
- bool i2res = icall(i2thiz,data,size);
- return i2res;
-}
-bool UnityEngine_Texture2D_LoadRawTextureDataImplArray(MonoObject* thiz, void* data)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz, void* data);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::LoadRawTextureDataImplArray");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2D());
- bool i2res = icall(i2thiz,data);
- return i2res;
-}
-bool UnityEngine_Texture2D_SetPixelDataImplArray(MonoObject* thiz, MonoObject* data, int32_t mipLevel, int32_t elementSize, int32_t dataArraySize, int32_t sourceDataStartIndex)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* data, int32_t mipLevel, int32_t elementSize, int32_t dataArraySize, int32_t sourceDataStartIndex);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::SetPixelDataImplArray");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2D());
- Il2CppObject* i2data = get_il2cpp_object(data,NULL);
- bool i2res = icall(i2thiz,i2data,mipLevel,elementSize,dataArraySize,sourceDataStartIndex);
- return i2res;
-}
-bool UnityEngine_Texture2D_SetPixelDataImpl(MonoObject* thiz, void * data, int32_t mipLevel, int32_t elementSize, int32_t dataArraySize, int32_t sourceDataStartIndex)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz, void * data, int32_t mipLevel, int32_t elementSize, int32_t dataArraySize, int32_t sourceDataStartIndex);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::SetPixelDataImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2D());
- bool i2res = icall(i2thiz,data,mipLevel,elementSize,dataArraySize,sourceDataStartIndex);
- return i2res;
-}
-void * UnityEngine_Texture2D_GetWritableImageData(MonoObject* thiz, int32_t frame)
-{
- typedef void * (* ICallMethod) (Il2CppObject* thiz, int32_t frame);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::GetWritableImageData");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2D());
- void * i2res = icall(i2thiz,frame);
- return i2res;
-}
-int64_t UnityEngine_Texture2D_GetRawImageDataSize(MonoObject* thiz)
-{
- typedef int64_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::GetRawImageDataSize");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2D());
- int64_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Texture2D_GenerateAtlasImpl(void* sizes, int32_t padding, int32_t atlasSize, void* rect)
-{
- typedef void (* ICallMethod) (void* sizes, int32_t padding, int32_t atlasSize, void* rect);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::GenerateAtlasImpl");
- icall(sizes,padding,atlasSize,rect);
-}
-bool UnityEngine_Texture2D_get_isPreProcessed(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::get_isPreProcessed");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2D());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-bool UnityEngine_Texture2D_get_streamingMipmaps(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::get_streamingMipmaps");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2D());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-int32_t UnityEngine_Texture2D_get_streamingMipmapsPriority(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::get_streamingMipmapsPriority");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2D());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-int32_t UnityEngine_Texture2D_get_requestedMipmapLevel(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::get_requestedMipmapLevel");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2D());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Texture2D_set_requestedMipmapLevel(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::set_requestedMipmapLevel");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2D());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_Texture2D_get_minimumMipmapLevel(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::get_minimumMipmapLevel");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2D());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Texture2D_set_minimumMipmapLevel(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::set_minimumMipmapLevel");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2D());
- icall(i2thiz,value);
-}
-bool UnityEngine_Texture2D_get_loadAllMips(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::get_loadAllMips");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2D());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Texture2D_set_loadAllMips(MonoObject* thiz, bool value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::set_loadAllMips");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2D());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_Texture2D_get_calculatedMipmapLevel(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::get_calculatedMipmapLevel");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2D());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-int32_t UnityEngine_Texture2D_get_desiredMipmapLevel(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::get_desiredMipmapLevel");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2D());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-int32_t UnityEngine_Texture2D_get_loadingMipmapLevel(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::get_loadingMipmapLevel");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2D());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-int32_t UnityEngine_Texture2D_get_loadedMipmapLevel(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::get_loadedMipmapLevel");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2D());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Texture2D_ClearRequestedMipmapLevel(MonoObject* thiz)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::ClearRequestedMipmapLevel");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2D());
- icall(i2thiz);
-}
-bool UnityEngine_Texture2D_IsRequestedMipmapLevelLoaded(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::IsRequestedMipmapLevelLoaded");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2D());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Texture2D_ClearMinimumMipmapLevel(MonoObject* thiz)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::ClearMinimumMipmapLevel");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2D());
- icall(i2thiz);
-}
-void UnityEngine_Texture2D_UpdateExternalTexture(MonoObject* thiz, void * nativeTex)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * nativeTex);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::UpdateExternalTexture");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2D());
- icall(i2thiz,nativeTex);
-}
-void UnityEngine_Texture2D_SetAllPixels32(MonoObject* thiz, void* colors, int32_t miplevel)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void* colors, int32_t miplevel);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::SetAllPixels32");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2D());
- icall(i2thiz,colors,miplevel);
-}
-void UnityEngine_Texture2D_SetBlockOfPixels32(MonoObject* thiz, int32_t x, int32_t y, int32_t blockWidth, int32_t blockHeight, void* colors, int32_t miplevel)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t x, int32_t y, int32_t blockWidth, int32_t blockHeight, void* colors, int32_t miplevel);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::SetBlockOfPixels32");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2D());
- icall(i2thiz,x,y,blockWidth,blockHeight,colors,miplevel);
-}
-void* UnityEngine_Texture2D_GetRawTextureData(MonoObject* thiz)
-{
- typedef void* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::GetRawTextureData");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2D());
- void* i2res = icall(i2thiz);
- return i2res;
-}
-void* UnityEngine_Texture2D_GetPixels(MonoObject* thiz, int32_t x, int32_t y, int32_t blockWidth, int32_t blockHeight, int32_t miplevel)
-{
- typedef void* (* ICallMethod) (Il2CppObject* thiz, int32_t x, int32_t y, int32_t blockWidth, int32_t blockHeight, int32_t miplevel);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::GetPixels");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2D());
- void* i2res = icall(i2thiz,x,y,blockWidth,blockHeight,miplevel);
- return i2res;
-}
-void* UnityEngine_Texture2D_GetPixels32(MonoObject* thiz, int32_t miplevel)
-{
- typedef void* (* ICallMethod) (Il2CppObject* thiz, int32_t miplevel);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::GetPixels32");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2D());
- void* i2res = icall(i2thiz,miplevel);
- return i2res;
-}
-void* UnityEngine_Texture2D_PackTextures(MonoObject* thiz, MonoArray* textures, int32_t padding, int32_t maximumAtlasSize, bool makeNoLongerReadable)
-{
- typedef void* (* ICallMethod) (Il2CppObject* thiz, Il2CppArray* textures, int32_t padding, int32_t maximumAtlasSize, bool makeNoLongerReadable);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::PackTextures");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2D());
- Il2CppArray* i2textures = get_il2cpp_array(textures);
- void* i2res = icall(i2thiz,i2textures,padding,maximumAtlasSize,makeNoLongerReadable);
- return i2res;
-}
-void UnityEngine_Texture2D_SetPixelImpl_Injected(MonoObject* thiz, int32_t image, int32_t x, int32_t y, void * color)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t image, int32_t x, int32_t y, void * color);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::SetPixelImpl_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2D());
- icall(i2thiz,image,x,y,color);
-}
-void UnityEngine_Texture2D_GetPixelImpl_Injected(MonoObject* thiz, int32_t image, int32_t x, int32_t y, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t image, int32_t x, int32_t y, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::GetPixelImpl_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2D());
- icall(i2thiz,image,x,y,ret);
-}
-void UnityEngine_Texture2D_GetPixelBilinearImpl_Injected(MonoObject* thiz, int32_t image, float u, float v, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t image, float u, float v, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::GetPixelBilinearImpl_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2D());
- icall(i2thiz,image,u,v,ret);
-}
-void UnityEngine_Texture2D_ReadPixelsImpl_Injected(MonoObject* thiz, void * source, int32_t destX, int32_t destY, bool recalculateMipMaps)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * source, int32_t destX, int32_t destY, bool recalculateMipMaps);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2D::ReadPixelsImpl_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2D());
- icall(i2thiz,source,destX,destY,recalculateMipMaps);
-}
-int32_t UnityEngine_Cubemap_get_format_1(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Cubemap::get_format");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Cubemap());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-bool UnityEngine_Cubemap_Internal_CreateImpl_1(MonoObject* mono, int32_t ext, int32_t mipCount, int32_t format, int32_t flags, void * nativeTex)
-{
- typedef bool (* ICallMethod) (Il2CppObject* mono, int32_t ext, int32_t mipCount, int32_t format, int32_t flags, void * nativeTex);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Cubemap::Internal_CreateImpl");
- Il2CppObject* i2mono = get_il2cpp_object(mono,il2cpp_get_class_UnityEngine_Cubemap());
- bool i2res = icall(i2mono,ext,mipCount,format,flags,nativeTex);
- return i2res;
-}
-void UnityEngine_Cubemap_ApplyImpl_1(MonoObject* thiz, bool updateMipmaps, bool makeNoLongerReadable)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool updateMipmaps, bool makeNoLongerReadable);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Cubemap::ApplyImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Cubemap());
- icall(i2thiz,updateMipmaps,makeNoLongerReadable);
-}
-void UnityEngine_Cubemap_UpdateExternalTexture_1(MonoObject* thiz, void * nativeTexture)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * nativeTexture);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Cubemap::UpdateExternalTexture");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Cubemap());
- icall(i2thiz,nativeTexture);
-}
-bool UnityEngine_Cubemap_get_isReadable_3(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Cubemap::get_isReadable");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Cubemap());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Cubemap_SmoothEdges(MonoObject* thiz, int32_t smoothRegionWidthInPixels)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t smoothRegionWidthInPixels);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Cubemap::SmoothEdges");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Cubemap());
- icall(i2thiz,smoothRegionWidthInPixels);
-}
-void* UnityEngine_Cubemap_GetPixels_1(MonoObject* thiz, int32_t face, int32_t miplevel)
-{
- typedef void* (* ICallMethod) (Il2CppObject* thiz, int32_t face, int32_t miplevel);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Cubemap::GetPixels");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Cubemap());
- void* i2res = icall(i2thiz,face,miplevel);
- return i2res;
-}
-void UnityEngine_Cubemap_SetPixels(MonoObject* thiz, void* colors, int32_t face, int32_t miplevel)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void* colors, int32_t face, int32_t miplevel);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Cubemap::SetPixels");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Cubemap());
- icall(i2thiz,colors,face,miplevel);
-}
-bool UnityEngine_Cubemap_SetPixelDataImplArray_1(MonoObject* thiz, MonoObject* data, int32_t mipLevel, int32_t face, int32_t elementSize, int32_t dataArraySize, int32_t sourceDataStartIndex)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* data, int32_t mipLevel, int32_t face, int32_t elementSize, int32_t dataArraySize, int32_t sourceDataStartIndex);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Cubemap::SetPixelDataImplArray");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Cubemap());
- Il2CppObject* i2data = get_il2cpp_object(data,NULL);
- bool i2res = icall(i2thiz,i2data,mipLevel,face,elementSize,dataArraySize,sourceDataStartIndex);
- return i2res;
-}
-bool UnityEngine_Cubemap_SetPixelDataImpl_1(MonoObject* thiz, void * data, int32_t mipLevel, int32_t face, int32_t elementSize, int32_t dataArraySize, int32_t sourceDataStartIndex)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz, void * data, int32_t mipLevel, int32_t face, int32_t elementSize, int32_t dataArraySize, int32_t sourceDataStartIndex);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Cubemap::SetPixelDataImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Cubemap());
- bool i2res = icall(i2thiz,data,mipLevel,face,elementSize,dataArraySize,sourceDataStartIndex);
- return i2res;
-}
-bool UnityEngine_Cubemap_get_streamingMipmaps_1(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Cubemap::get_streamingMipmaps");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Cubemap());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-int32_t UnityEngine_Cubemap_get_streamingMipmapsPriority_1(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Cubemap::get_streamingMipmapsPriority");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Cubemap());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-int32_t UnityEngine_Cubemap_get_requestedMipmapLevel_1(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Cubemap::get_requestedMipmapLevel");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Cubemap());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Cubemap_set_requestedMipmapLevel_1(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Cubemap::set_requestedMipmapLevel");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Cubemap());
- icall(i2thiz,value);
-}
-bool UnityEngine_Cubemap_get_loadAllMips_1(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Cubemap::get_loadAllMips");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Cubemap());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Cubemap_set_loadAllMips_1(MonoObject* thiz, bool value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Cubemap::set_loadAllMips");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Cubemap());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_Cubemap_get_desiredMipmapLevel_1(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Cubemap::get_desiredMipmapLevel");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Cubemap());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-int32_t UnityEngine_Cubemap_get_loadingMipmapLevel_1(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Cubemap::get_loadingMipmapLevel");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Cubemap());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-int32_t UnityEngine_Cubemap_get_loadedMipmapLevel_1(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Cubemap::get_loadedMipmapLevel");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Cubemap());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Cubemap_ClearRequestedMipmapLevel_1(MonoObject* thiz)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Cubemap::ClearRequestedMipmapLevel");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Cubemap());
- icall(i2thiz);
-}
-bool UnityEngine_Cubemap_IsRequestedMipmapLevelLoaded_1(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Cubemap::IsRequestedMipmapLevelLoaded");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Cubemap());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Cubemap_SetPixelImpl_Injected_1(MonoObject* thiz, int32_t image, int32_t x, int32_t y, void * color)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t image, int32_t x, int32_t y, void * color);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Cubemap::SetPixelImpl_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Cubemap());
- icall(i2thiz,image,x,y,color);
-}
-void UnityEngine_Cubemap_GetPixelImpl_Injected_1(MonoObject* thiz, int32_t image, int32_t x, int32_t y, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t image, int32_t x, int32_t y, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Cubemap::GetPixelImpl_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Cubemap());
- icall(i2thiz,image,x,y,ret);
-}
-int32_t UnityEngine_Texture3D_get_depth_1(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture3D::get_depth");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture3D());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-int32_t UnityEngine_Texture3D_get_format_2(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture3D::get_format");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture3D());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-bool UnityEngine_Texture3D_get_isReadable_4(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture3D::get_isReadable");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture3D());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-bool UnityEngine_Texture3D_Internal_CreateImpl_2(MonoObject* mono, int32_t w, int32_t h, int32_t d, int32_t mipCount, int32_t format, int32_t flags)
-{
- typedef bool (* ICallMethod) (Il2CppObject* mono, int32_t w, int32_t h, int32_t d, int32_t mipCount, int32_t format, int32_t flags);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture3D::Internal_CreateImpl");
- Il2CppObject* i2mono = get_il2cpp_object(mono,il2cpp_get_class_UnityEngine_Texture3D());
- bool i2res = icall(i2mono,w,h,d,mipCount,format,flags);
- return i2res;
-}
-void UnityEngine_Texture3D_ApplyImpl_2(MonoObject* thiz, bool updateMipmaps, bool makeNoLongerReadable)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool updateMipmaps, bool makeNoLongerReadable);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture3D::ApplyImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture3D());
- icall(i2thiz,updateMipmaps,makeNoLongerReadable);
-}
-void* UnityEngine_Texture3D_GetPixels_2(MonoObject* thiz, int32_t miplevel)
-{
- typedef void* (* ICallMethod) (Il2CppObject* thiz, int32_t miplevel);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture3D::GetPixels");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture3D());
- void* i2res = icall(i2thiz,miplevel);
- return i2res;
-}
-void* UnityEngine_Texture3D_GetPixels32_1(MonoObject* thiz, int32_t miplevel)
-{
- typedef void* (* ICallMethod) (Il2CppObject* thiz, int32_t miplevel);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture3D::GetPixels32");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture3D());
- void* i2res = icall(i2thiz,miplevel);
- return i2res;
-}
-void UnityEngine_Texture3D_SetPixels_1(MonoObject* thiz, void* colors, int32_t miplevel)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void* colors, int32_t miplevel);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture3D::SetPixels");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture3D());
- icall(i2thiz,colors,miplevel);
-}
-void UnityEngine_Texture3D_SetPixels32(MonoObject* thiz, void* colors, int32_t miplevel)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void* colors, int32_t miplevel);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture3D::SetPixels32");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture3D());
- icall(i2thiz,colors,miplevel);
-}
-bool UnityEngine_Texture3D_SetPixelDataImplArray_2(MonoObject* thiz, MonoObject* data, int32_t mipLevel, int32_t elementSize, int32_t dataArraySize, int32_t sourceDataStartIndex)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* data, int32_t mipLevel, int32_t elementSize, int32_t dataArraySize, int32_t sourceDataStartIndex);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture3D::SetPixelDataImplArray");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture3D());
- Il2CppObject* i2data = get_il2cpp_object(data,NULL);
- bool i2res = icall(i2thiz,i2data,mipLevel,elementSize,dataArraySize,sourceDataStartIndex);
- return i2res;
-}
-bool UnityEngine_Texture3D_SetPixelDataImpl_2(MonoObject* thiz, void * data, int32_t mipLevel, int32_t elementSize, int32_t dataArraySize, int32_t sourceDataStartIndex)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz, void * data, int32_t mipLevel, int32_t elementSize, int32_t dataArraySize, int32_t sourceDataStartIndex);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture3D::SetPixelDataImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture3D());
- bool i2res = icall(i2thiz,data,mipLevel,elementSize,dataArraySize,sourceDataStartIndex);
- return i2res;
-}
-void UnityEngine_Texture3D_SetPixelImpl_Injected_2(MonoObject* thiz, int32_t image, int32_t x, int32_t y, int32_t z, void * color)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t image, int32_t x, int32_t y, int32_t z, void * color);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture3D::SetPixelImpl_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture3D());
- icall(i2thiz,image,x,y,z,color);
-}
-void UnityEngine_Texture3D_GetPixelImpl_Injected_2(MonoObject* thiz, int32_t image, int32_t x, int32_t y, int32_t z, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t image, int32_t x, int32_t y, int32_t z, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture3D::GetPixelImpl_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture3D());
- icall(i2thiz,image,x,y,z,ret);
-}
-void UnityEngine_Texture3D_GetPixelBilinearImpl_Injected_1(MonoObject* thiz, int32_t image, float u, float v, float w, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t image, float u, float v, float w, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture3D::GetPixelBilinearImpl_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture3D());
- icall(i2thiz,image,u,v,w,ret);
-}
-int32_t UnityEngine_Texture2DArray_get_allSlices()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2DArray::get_allSlices");
- int32_t i2res = icall();
- return i2res;
-}
-int32_t UnityEngine_Texture2DArray_get_depth_2(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2DArray::get_depth");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2DArray());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-int32_t UnityEngine_Texture2DArray_get_format_3(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2DArray::get_format");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2DArray());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-bool UnityEngine_Texture2DArray_get_isReadable_5(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2DArray::get_isReadable");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2DArray());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-bool UnityEngine_Texture2DArray_Internal_CreateImpl_3(MonoObject* mono, int32_t w, int32_t h, int32_t d, int32_t mipCount, int32_t format, int32_t flags)
-{
- typedef bool (* ICallMethod) (Il2CppObject* mono, int32_t w, int32_t h, int32_t d, int32_t mipCount, int32_t format, int32_t flags);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2DArray::Internal_CreateImpl");
- Il2CppObject* i2mono = get_il2cpp_object(mono,il2cpp_get_class_UnityEngine_Texture2DArray());
- bool i2res = icall(i2mono,w,h,d,mipCount,format,flags);
- return i2res;
-}
-void UnityEngine_Texture2DArray_ApplyImpl_3(MonoObject* thiz, bool updateMipmaps, bool makeNoLongerReadable)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool updateMipmaps, bool makeNoLongerReadable);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2DArray::ApplyImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2DArray());
- icall(i2thiz,updateMipmaps,makeNoLongerReadable);
-}
-void* UnityEngine_Texture2DArray_GetPixels_3(MonoObject* thiz, int32_t arrayElement, int32_t miplevel)
-{
- typedef void* (* ICallMethod) (Il2CppObject* thiz, int32_t arrayElement, int32_t miplevel);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2DArray::GetPixels");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2DArray());
- void* i2res = icall(i2thiz,arrayElement,miplevel);
- return i2res;
-}
-bool UnityEngine_Texture2DArray_SetPixelDataImplArray_3(MonoObject* thiz, MonoObject* data, int32_t mipLevel, int32_t element, int32_t elementSize, int32_t dataArraySize, int32_t sourceDataStartIndex)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* data, int32_t mipLevel, int32_t element, int32_t elementSize, int32_t dataArraySize, int32_t sourceDataStartIndex);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2DArray::SetPixelDataImplArray");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2DArray());
- Il2CppObject* i2data = get_il2cpp_object(data,NULL);
- bool i2res = icall(i2thiz,i2data,mipLevel,element,elementSize,dataArraySize,sourceDataStartIndex);
- return i2res;
-}
-bool UnityEngine_Texture2DArray_SetPixelDataImpl_3(MonoObject* thiz, void * data, int32_t mipLevel, int32_t element, int32_t elementSize, int32_t dataArraySize, int32_t sourceDataStartIndex)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz, void * data, int32_t mipLevel, int32_t element, int32_t elementSize, int32_t dataArraySize, int32_t sourceDataStartIndex);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2DArray::SetPixelDataImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2DArray());
- bool i2res = icall(i2thiz,data,mipLevel,element,elementSize,dataArraySize,sourceDataStartIndex);
- return i2res;
-}
-void* UnityEngine_Texture2DArray_GetPixels32_2(MonoObject* thiz, int32_t arrayElement, int32_t miplevel)
-{
- typedef void* (* ICallMethod) (Il2CppObject* thiz, int32_t arrayElement, int32_t miplevel);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2DArray::GetPixels32");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2DArray());
- void* i2res = icall(i2thiz,arrayElement,miplevel);
- return i2res;
-}
-void UnityEngine_Texture2DArray_SetPixels_2(MonoObject* thiz, void* colors, int32_t arrayElement, int32_t miplevel)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void* colors, int32_t arrayElement, int32_t miplevel);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2DArray::SetPixels");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2DArray());
- icall(i2thiz,colors,arrayElement,miplevel);
-}
-void UnityEngine_Texture2DArray_SetPixels32_1(MonoObject* thiz, void* colors, int32_t arrayElement, int32_t miplevel)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void* colors, int32_t arrayElement, int32_t miplevel);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Texture2DArray::SetPixels32");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Texture2DArray());
- icall(i2thiz,colors,arrayElement,miplevel);
-}
-int32_t UnityEngine_CubemapArray_get_cubemapCount(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CubemapArray::get_cubemapCount");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CubemapArray());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-int32_t UnityEngine_CubemapArray_get_format_4(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CubemapArray::get_format");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CubemapArray());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-bool UnityEngine_CubemapArray_get_isReadable_6(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CubemapArray::get_isReadable");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CubemapArray());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-bool UnityEngine_CubemapArray_Internal_CreateImpl_4(MonoObject* mono, int32_t ext, int32_t count, int32_t mipCount, int32_t format, int32_t flags)
-{
- typedef bool (* ICallMethod) (Il2CppObject* mono, int32_t ext, int32_t count, int32_t mipCount, int32_t format, int32_t flags);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CubemapArray::Internal_CreateImpl");
- Il2CppObject* i2mono = get_il2cpp_object(mono,il2cpp_get_class_UnityEngine_CubemapArray());
- bool i2res = icall(i2mono,ext,count,mipCount,format,flags);
- return i2res;
-}
-void UnityEngine_CubemapArray_ApplyImpl_4(MonoObject* thiz, bool updateMipmaps, bool makeNoLongerReadable)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool updateMipmaps, bool makeNoLongerReadable);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CubemapArray::ApplyImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CubemapArray());
- icall(i2thiz,updateMipmaps,makeNoLongerReadable);
-}
-void* UnityEngine_CubemapArray_GetPixels_4(MonoObject* thiz, int32_t face, int32_t arrayElement, int32_t miplevel)
-{
- typedef void* (* ICallMethod) (Il2CppObject* thiz, int32_t face, int32_t arrayElement, int32_t miplevel);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CubemapArray::GetPixels");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CubemapArray());
- void* i2res = icall(i2thiz,face,arrayElement,miplevel);
- return i2res;
-}
-void* UnityEngine_CubemapArray_GetPixels32_3(MonoObject* thiz, int32_t face, int32_t arrayElement, int32_t miplevel)
-{
- typedef void* (* ICallMethod) (Il2CppObject* thiz, int32_t face, int32_t arrayElement, int32_t miplevel);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CubemapArray::GetPixels32");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CubemapArray());
- void* i2res = icall(i2thiz,face,arrayElement,miplevel);
- return i2res;
-}
-void UnityEngine_CubemapArray_SetPixels_3(MonoObject* thiz, void* colors, int32_t face, int32_t arrayElement, int32_t miplevel)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void* colors, int32_t face, int32_t arrayElement, int32_t miplevel);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CubemapArray::SetPixels");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CubemapArray());
- icall(i2thiz,colors,face,arrayElement,miplevel);
-}
-void UnityEngine_CubemapArray_SetPixels32_2(MonoObject* thiz, void* colors, int32_t face, int32_t arrayElement, int32_t miplevel)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void* colors, int32_t face, int32_t arrayElement, int32_t miplevel);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CubemapArray::SetPixels32");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CubemapArray());
- icall(i2thiz,colors,face,arrayElement,miplevel);
-}
-bool UnityEngine_CubemapArray_SetPixelDataImplArray_4(MonoObject* thiz, MonoObject* data, int32_t mipLevel, int32_t face, int32_t element, int32_t elementSize, int32_t dataArraySize, int32_t sourceDataStartIndex)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* data, int32_t mipLevel, int32_t face, int32_t element, int32_t elementSize, int32_t dataArraySize, int32_t sourceDataStartIndex);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CubemapArray::SetPixelDataImplArray");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CubemapArray());
- Il2CppObject* i2data = get_il2cpp_object(data,NULL);
- bool i2res = icall(i2thiz,i2data,mipLevel,face,element,elementSize,dataArraySize,sourceDataStartIndex);
- return i2res;
-}
-bool UnityEngine_CubemapArray_SetPixelDataImpl_4(MonoObject* thiz, void * data, int32_t mipLevel, int32_t face, int32_t element, int32_t elementSize, int32_t dataArraySize, int32_t sourceDataStartIndex)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz, void * data, int32_t mipLevel, int32_t face, int32_t element, int32_t elementSize, int32_t dataArraySize, int32_t sourceDataStartIndex);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CubemapArray::SetPixelDataImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CubemapArray());
- bool i2res = icall(i2thiz,data,mipLevel,face,element,elementSize,dataArraySize,sourceDataStartIndex);
- return i2res;
-}
-int32_t UnityEngine_SparseTexture_get_tileWidth(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SparseTexture::get_tileWidth");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_SparseTexture());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-int32_t UnityEngine_SparseTexture_get_tileHeight(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SparseTexture::get_tileHeight");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_SparseTexture());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-bool UnityEngine_SparseTexture_get_isCreated(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SparseTexture::get_isCreated");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_SparseTexture());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_SparseTexture_Internal_Create_5(MonoObject* mono, int32_t width, int32_t height, int32_t format, int32_t mipCount)
-{
- typedef void (* ICallMethod) (Il2CppObject* mono, int32_t width, int32_t height, int32_t format, int32_t mipCount);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SparseTexture::Internal_Create");
- Il2CppObject* i2mono = get_il2cpp_object(mono,il2cpp_get_class_UnityEngine_SparseTexture());
- icall(i2mono,width,height,format,mipCount);
-}
-void UnityEngine_SparseTexture_UpdateTile(MonoObject* thiz, int32_t tileX, int32_t tileY, int32_t miplevel, void* data)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t tileX, int32_t tileY, int32_t miplevel, void* data);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SparseTexture::UpdateTile");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_SparseTexture());
- icall(i2thiz,tileX,tileY,miplevel,data);
-}
-void UnityEngine_SparseTexture_UpdateTileRaw(MonoObject* thiz, int32_t tileX, int32_t tileY, int32_t miplevel, void* data)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t tileX, int32_t tileY, int32_t miplevel, void* data);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SparseTexture::UpdateTileRaw");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_SparseTexture());
- icall(i2thiz,tileX,tileY,miplevel,data);
-}
-int32_t UnityEngine_RenderTexture_get_width_2(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::get_width");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_RenderTexture_set_width_1(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::set_width");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_RenderTexture_get_height_2(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::get_height");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_RenderTexture_set_height_1(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::set_height");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_RenderTexture_get_dimension(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::get_dimension");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_RenderTexture_set_dimension(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::set_dimension");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_RenderTexture_get_graphicsFormat(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::get_graphicsFormat");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_RenderTexture_set_graphicsFormat(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::set_graphicsFormat");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
- icall(i2thiz,value);
-}
-bool UnityEngine_RenderTexture_get_useMipMap(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::get_useMipMap");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_RenderTexture_set_useMipMap(MonoObject* thiz, bool value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::set_useMipMap");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
- icall(i2thiz,value);
-}
-bool UnityEngine_RenderTexture_get_sRGB(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::get_sRGB");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-int32_t UnityEngine_RenderTexture_get_vrUsage(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::get_vrUsage");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_RenderTexture_set_vrUsage(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::set_vrUsage");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_RenderTexture_get_memorylessMode(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::get_memorylessMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_RenderTexture_set_memorylessMode(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::set_memorylessMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_RenderTexture_get_stencilFormat(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::get_stencilFormat");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_RenderTexture_set_stencilFormat(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::set_stencilFormat");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
- icall(i2thiz,value);
-}
-bool UnityEngine_RenderTexture_get_autoGenerateMips(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::get_autoGenerateMips");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_RenderTexture_set_autoGenerateMips(MonoObject* thiz, bool value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::set_autoGenerateMips");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_RenderTexture_get_volumeDepth(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::get_volumeDepth");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_RenderTexture_set_volumeDepth(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::set_volumeDepth");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_RenderTexture_get_antiAliasing_1(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::get_antiAliasing");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_RenderTexture_set_antiAliasing_1(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::set_antiAliasing");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
- icall(i2thiz,value);
-}
-bool UnityEngine_RenderTexture_get_bindTextureMS(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::get_bindTextureMS");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_RenderTexture_set_bindTextureMS(MonoObject* thiz, bool value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::set_bindTextureMS");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
- icall(i2thiz,value);
-}
-bool UnityEngine_RenderTexture_get_enableRandomWrite(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::get_enableRandomWrite");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_RenderTexture_set_enableRandomWrite(MonoObject* thiz, bool value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::set_enableRandomWrite");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
- icall(i2thiz,value);
-}
-bool UnityEngine_RenderTexture_get_useDynamicScale(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::get_useDynamicScale");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_RenderTexture_set_useDynamicScale(MonoObject* thiz, bool value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::set_useDynamicScale");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
- icall(i2thiz,value);
-}
-bool UnityEngine_RenderTexture_GetIsPowerOfTwo(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::GetIsPowerOfTwo");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-MonoObject* UnityEngine_RenderTexture_GetActive()
-{
- typedef Il2CppObject* (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::GetActive");
- Il2CppObject* i2res = icall();
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_RenderTexture());
- return monoi2res;
-}
-void UnityEngine_RenderTexture_SetActive(MonoObject* rt)
-{
- typedef void (* ICallMethod) (Il2CppObject* rt);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::SetActive");
- Il2CppObject* i2rt = get_il2cpp_object(rt,il2cpp_get_class_UnityEngine_RenderTexture());
- icall(i2rt);
-}
-void * UnityEngine_RenderTexture_GetNativeDepthBufferPtr(MonoObject* thiz)
-{
- typedef void * (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::GetNativeDepthBufferPtr");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
- void * i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_RenderTexture_DiscardContents(MonoObject* thiz, bool discardColor, bool discardDepth)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool discardColor, bool discardDepth);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::DiscardContents");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
- icall(i2thiz,discardColor,discardDepth);
-}
-void UnityEngine_RenderTexture_MarkRestoreExpected(MonoObject* thiz)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::MarkRestoreExpected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
- icall(i2thiz);
-}
-void UnityEngine_RenderTexture_ResolveAA(MonoObject* thiz)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::ResolveAA");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
- icall(i2thiz);
-}
-void UnityEngine_RenderTexture_ResolveAATo(MonoObject* thiz, MonoObject* rt)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* rt);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::ResolveAATo");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
- Il2CppObject* i2rt = get_il2cpp_object(rt,il2cpp_get_class_UnityEngine_RenderTexture());
- icall(i2thiz,i2rt);
-}
-void UnityEngine_RenderTexture_SetGlobalShaderProperty(MonoObject* thiz, MonoString* propertyName)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppString* propertyName);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::SetGlobalShaderProperty");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
- Il2CppString* i2propertyName = get_il2cpp_string(propertyName);
- icall(i2thiz,i2propertyName);
-}
-bool UnityEngine_RenderTexture_Create(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::Create");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_RenderTexture_Release(MonoObject* thiz)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::Release");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
- icall(i2thiz);
-}
-bool UnityEngine_RenderTexture_IsCreated(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::IsCreated");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_RenderTexture_GenerateMips(MonoObject* thiz)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::GenerateMips");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
- icall(i2thiz);
-}
-void UnityEngine_RenderTexture_ConvertToEquirect(MonoObject* thiz, MonoObject* equirect, int32_t eye)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* equirect, int32_t eye);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::ConvertToEquirect");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
- Il2CppObject* i2equirect = get_il2cpp_object(equirect,il2cpp_get_class_UnityEngine_RenderTexture());
- icall(i2thiz,i2equirect,eye);
-}
-void UnityEngine_RenderTexture_SetSRGBReadWrite(MonoObject* thiz, bool srgb)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool srgb);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::SetSRGBReadWrite");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
- icall(i2thiz,srgb);
-}
-void UnityEngine_RenderTexture_Internal_Create_6(MonoObject* rt)
-{
- typedef void (* ICallMethod) (Il2CppObject* rt);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::Internal_Create");
- Il2CppObject* i2rt = get_il2cpp_object(rt,il2cpp_get_class_UnityEngine_RenderTexture());
- icall(i2rt);
-}
-bool UnityEngine_RenderTexture_SupportsStencil(MonoObject* rt)
-{
- typedef bool (* ICallMethod) (Il2CppObject* rt);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::SupportsStencil");
- Il2CppObject* i2rt = get_il2cpp_object(rt,il2cpp_get_class_UnityEngine_RenderTexture());
- bool i2res = icall(i2rt);
- return i2res;
-}
-void UnityEngine_RenderTexture_ReleaseTemporary(MonoObject* temp)
-{
- typedef void (* ICallMethod) (Il2CppObject* temp);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::ReleaseTemporary");
- Il2CppObject* i2temp = get_il2cpp_object(temp,il2cpp_get_class_UnityEngine_RenderTexture());
- icall(i2temp);
-}
-int32_t UnityEngine_RenderTexture_get_depth_3(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::get_depth");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_RenderTexture_set_depth_1(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::set_depth");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
- icall(i2thiz,value);
-}
-void UnityEngine_RenderTexture_GetColorBuffer_Injected(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::GetColorBuffer_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
- icall(i2thiz,ret);
-}
-void UnityEngine_RenderTexture_GetDepthBuffer_Injected(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::GetDepthBuffer_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
- icall(i2thiz,ret);
-}
-void UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected(MonoObject* thiz, void * desc)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * desc);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::SetRenderTextureDescriptor_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
- icall(i2thiz,desc);
-}
-void UnityEngine_RenderTexture_GetDescriptor_Injected(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::GetDescriptor_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RenderTexture());
- icall(i2thiz,ret);
-}
-MonoObject* UnityEngine_RenderTexture_GetTemporary_Internal_Injected(void * desc)
-{
- typedef Il2CppObject* (* ICallMethod) (void * desc);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RenderTexture::GetTemporary_Internal_Injected");
- Il2CppObject* i2res = icall(desc);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_RenderTexture());
- return monoi2res;
-}
-void UnityEngine_CustomRenderTexture_Internal_CreateCustomRenderTexture(MonoObject* rt)
-{
- typedef void (* ICallMethod) (Il2CppObject* rt);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CustomRenderTexture::Internal_CreateCustomRenderTexture");
- Il2CppObject* i2rt = get_il2cpp_object(rt,il2cpp_get_class_UnityEngine_CustomRenderTexture());
- icall(i2rt);
-}
-void UnityEngine_CustomRenderTexture_Update(MonoObject* thiz, int32_t count)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t count);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CustomRenderTexture::Update");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CustomRenderTexture());
- icall(i2thiz,count);
-}
-void UnityEngine_CustomRenderTexture_Initialize(MonoObject* thiz)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CustomRenderTexture::Initialize");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CustomRenderTexture());
- icall(i2thiz);
-}
-void UnityEngine_CustomRenderTexture_ClearUpdateZones(MonoObject* thiz)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CustomRenderTexture::ClearUpdateZones");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CustomRenderTexture());
- icall(i2thiz);
-}
-MonoObject* UnityEngine_CustomRenderTexture_get_material_3(MonoObject* thiz)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CustomRenderTexture::get_material");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CustomRenderTexture());
- Il2CppObject* i2res = icall(i2thiz);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Material());
- return monoi2res;
-}
-void UnityEngine_CustomRenderTexture_set_material_3(MonoObject* thiz, MonoObject* value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CustomRenderTexture::set_material");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CustomRenderTexture());
- Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_Material());
- icall(i2thiz,i2value);
-}
-MonoObject* UnityEngine_CustomRenderTexture_get_initializationMaterial(MonoObject* thiz)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CustomRenderTexture::get_initializationMaterial");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CustomRenderTexture());
- Il2CppObject* i2res = icall(i2thiz);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Material());
- return monoi2res;
-}
-void UnityEngine_CustomRenderTexture_set_initializationMaterial(MonoObject* thiz, MonoObject* value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CustomRenderTexture::set_initializationMaterial");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CustomRenderTexture());
- Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_Material());
- icall(i2thiz,i2value);
-}
-MonoObject* UnityEngine_CustomRenderTexture_get_initializationTexture(MonoObject* thiz)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CustomRenderTexture::get_initializationTexture");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CustomRenderTexture());
- Il2CppObject* i2res = icall(i2thiz);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Texture());
- return monoi2res;
-}
-void UnityEngine_CustomRenderTexture_set_initializationTexture(MonoObject* thiz, MonoObject* value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CustomRenderTexture::set_initializationTexture");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CustomRenderTexture());
- Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_Texture());
- icall(i2thiz,i2value);
-}
-void UnityEngine_CustomRenderTexture_GetUpdateZonesInternal(MonoObject* thiz, MonoObject* updateZones)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* updateZones);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CustomRenderTexture::GetUpdateZonesInternal");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CustomRenderTexture());
- Il2CppObject* i2updateZones = get_il2cpp_object(updateZones,NULL);
- icall(i2thiz,i2updateZones);
-}
-void UnityEngine_CustomRenderTexture_SetUpdateZonesInternal(MonoObject* thiz, void* updateZones)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void* updateZones);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CustomRenderTexture::SetUpdateZonesInternal");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CustomRenderTexture());
- icall(i2thiz,updateZones);
-}
-int32_t UnityEngine_CustomRenderTexture_get_initializationSource(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CustomRenderTexture::get_initializationSource");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CustomRenderTexture());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_CustomRenderTexture_set_initializationSource(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CustomRenderTexture::set_initializationSource");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CustomRenderTexture());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_CustomRenderTexture_get_updateMode(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CustomRenderTexture::get_updateMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CustomRenderTexture());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_CustomRenderTexture_set_updateMode(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CustomRenderTexture::set_updateMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CustomRenderTexture());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_CustomRenderTexture_get_initializationMode(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CustomRenderTexture::get_initializationMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CustomRenderTexture());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_CustomRenderTexture_set_initializationMode(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CustomRenderTexture::set_initializationMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CustomRenderTexture());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_CustomRenderTexture_get_updateZoneSpace(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CustomRenderTexture::get_updateZoneSpace");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CustomRenderTexture());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_CustomRenderTexture_set_updateZoneSpace(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CustomRenderTexture::set_updateZoneSpace");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CustomRenderTexture());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_CustomRenderTexture_get_shaderPass(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CustomRenderTexture::get_shaderPass");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CustomRenderTexture());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_CustomRenderTexture_set_shaderPass(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CustomRenderTexture::set_shaderPass");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CustomRenderTexture());
- icall(i2thiz,value);
-}
-uint32_t UnityEngine_CustomRenderTexture_get_cubemapFaceMask(MonoObject* thiz)
-{
- typedef uint32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CustomRenderTexture::get_cubemapFaceMask");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CustomRenderTexture());
- uint32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_CustomRenderTexture_set_cubemapFaceMask(MonoObject* thiz, uint32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, uint32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CustomRenderTexture::set_cubemapFaceMask");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CustomRenderTexture());
- icall(i2thiz,value);
-}
-bool UnityEngine_CustomRenderTexture_get_doubleBuffered(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CustomRenderTexture::get_doubleBuffered");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CustomRenderTexture());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_CustomRenderTexture_set_doubleBuffered(MonoObject* thiz, bool value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CustomRenderTexture::set_doubleBuffered");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CustomRenderTexture());
- icall(i2thiz,value);
-}
-bool UnityEngine_CustomRenderTexture_get_wrapUpdateZones(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CustomRenderTexture::get_wrapUpdateZones");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CustomRenderTexture());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_CustomRenderTexture_set_wrapUpdateZones(MonoObject* thiz, bool value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CustomRenderTexture::set_wrapUpdateZones");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CustomRenderTexture());
- icall(i2thiz,value);
-}
-void UnityEngine_CustomRenderTexture_get_initializationColor_Injected(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CustomRenderTexture::get_initializationColor_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CustomRenderTexture());
- icall(i2thiz,ret);
-}
-void UnityEngine_CustomRenderTexture_set_initializationColor_Injected(MonoObject* thiz, void * value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CustomRenderTexture::set_initializationColor_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CustomRenderTexture());
- icall(i2thiz,value);
-}
-void UnityEngine_Handheld_Vibrate()
-{
- typedef void (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Handheld::Vibrate");
- icall();
-}
-bool UnityEngine_Handheld_GetUse32BitDisplayBuffer_Bindings()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Handheld::GetUse32BitDisplayBuffer_Bindings");
- bool i2res = icall();
- return i2res;
-}
-void UnityEngine_Handheld_SetActivityIndicatorStyleImpl_Bindings(int32_t style)
-{
- typedef void (* ICallMethod) (int32_t style);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Handheld::SetActivityIndicatorStyleImpl_Bindings");
- icall(style);
-}
-int32_t UnityEngine_Handheld_GetActivityIndicatorStyle()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Handheld::GetActivityIndicatorStyle");
- int32_t i2res = icall();
- return i2res;
-}
-void UnityEngine_Handheld_StartActivityIndicator()
-{
- typedef void (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Handheld::StartActivityIndicator");
- icall();
-}
-void UnityEngine_Handheld_StopActivityIndicator()
-{
- typedef void (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Handheld::StopActivityIndicator");
- icall();
-}
-void UnityEngine_Handheld_ClearShaderCache()
-{
- typedef void (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Handheld::ClearShaderCache");
- icall();
-}
-bool UnityEngine_Handheld_PlayFullScreenMovie_Bindings_Injected(MonoString* path, void * bgColor, int32_t controlMode, int32_t scalingMode)
-{
- typedef bool (* ICallMethod) (Il2CppString* path, void * bgColor, int32_t controlMode, int32_t scalingMode);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Handheld::PlayFullScreenMovie_Bindings_Injected");
- Il2CppString* i2path = get_il2cpp_string(path);
- bool i2res = icall(i2path,bgColor,controlMode,scalingMode);
- return i2res;
-}
-void UnityEngine_Hash128_Parse_Injected(MonoString* hashString, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppString* hashString, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Hash128::Parse_Injected");
- Il2CppString* i2hashString = get_il2cpp_string(hashString);
- icall(i2hashString,ret);
-}
-MonoString* UnityEngine_Hash128_Internal_Hash128ToString_Injected(void * hash128)
-{
- typedef Il2CppString* (* ICallMethod) (void * hash128);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Hash128::Internal_Hash128ToString_Injected");
- Il2CppString* i2res = icall(hash128);
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-void UnityEngine_Hash128_Compute_Injected(MonoString* hashString, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppString* hashString, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Hash128::Compute_Injected");
- Il2CppString* i2hashString = get_il2cpp_string(hashString);
- icall(i2hashString,ret);
-}
-void UnityEngine_HotReloadDeserializer_PrepareHotReload()
-{
- typedef void (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.HotReloadDeserializer::PrepareHotReload");
- icall();
-}
-void UnityEngine_HotReloadDeserializer_FinishHotReload(MonoArray* typesToReset)
-{
- typedef void (* ICallMethod) (Il2CppArray* typesToReset);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.HotReloadDeserializer::FinishHotReload");
- Il2CppArray* i2typesToReset = get_il2cpp_array(typesToReset);
- icall(i2typesToReset);
-}
-MonoObject* UnityEngine_HotReloadDeserializer_CreateEmptyAsset(MonoReflectionType* type)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppReflectionType* type);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.HotReloadDeserializer::CreateEmptyAsset");
- Il2CppReflectionType* i2type = get_il2cpp_reflection_type(type);
- Il2CppObject* i2res = icall(i2type);
- MonoObject* monoi2res = get_mono_object(i2res,get_mono_class(il2cpp_object_get_class(i2res)));
- return monoi2res;
-}
-void UnityEngine_HotReloadDeserializer_DeserializeAsset(MonoObject* asset, void* data)
-{
- typedef void (* ICallMethod) (Il2CppObject* asset, void* data);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.HotReloadDeserializer::DeserializeAsset");
- Il2CppObject* i2asset = get_il2cpp_object(asset,il2cpp_get_class_UnityEngine_Object());
- icall(i2asset,data);
-}
-void UnityEngine_HotReloadDeserializer_RemapInstanceIds(MonoObject* editorAsset, void* editorToPlayerInstanceIdMapKeys, void* editorToPlayerInstanceIdMapValues)
-{
- typedef void (* ICallMethod) (Il2CppObject* editorAsset, void* editorToPlayerInstanceIdMapKeys, void* editorToPlayerInstanceIdMapValues);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.HotReloadDeserializer::RemapInstanceIds");
- Il2CppObject* i2editorAsset = get_il2cpp_object(editorAsset,il2cpp_get_class_UnityEngine_Object());
- icall(i2editorAsset,editorToPlayerInstanceIdMapKeys,editorToPlayerInstanceIdMapValues);
-}
-void UnityEngine_HotReloadDeserializer_FinalizeAssetCreation(MonoObject* asset)
-{
- typedef void (* ICallMethod) (Il2CppObject* asset);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.HotReloadDeserializer::FinalizeAssetCreation");
- Il2CppObject* i2asset = get_il2cpp_object(asset,il2cpp_get_class_UnityEngine_Object());
- icall(i2asset);
-}
-MonoArray* UnityEngine_HotReloadDeserializer_GetDependencies(MonoObject* asset)
-{
- typedef Il2CppArray* (* ICallMethod) (Il2CppObject* asset);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.HotReloadDeserializer::GetDependencies");
- Il2CppObject* i2asset = get_il2cpp_object(asset,il2cpp_get_class_UnityEngine_Object());
- Il2CppArray* i2res = icall(i2asset);
- MonoArray* monoi2res = get_mono_array(i2res);
- return monoi2res;
-}
-void* UnityEngine_HotReloadDeserializer_GetNullDependencies(MonoObject* asset)
-{
- typedef void* (* ICallMethod) (Il2CppObject* asset);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.HotReloadDeserializer::GetNullDependencies");
- Il2CppObject* i2asset = get_il2cpp_object(asset,il2cpp_get_class_UnityEngine_Object());
- void* i2res = icall(i2asset);
- return i2res;
-}
-bool UnityEngine_Cursor_get_visible()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Cursor::get_visible");
- bool i2res = icall();
- return i2res;
-}
-void UnityEngine_Cursor_set_visible(bool value)
-{
- typedef void (* ICallMethod) (bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Cursor::set_visible");
- icall(value);
-}
-int32_t UnityEngine_Cursor_get_lockState()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Cursor::get_lockState");
- int32_t i2res = icall();
- return i2res;
-}
-void UnityEngine_Cursor_set_lockState(int32_t value)
-{
- typedef void (* ICallMethod) (int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Cursor::set_lockState");
- icall(value);
-}
-void UnityEngine_Cursor_SetCursor_Injected(MonoObject* texture, void * hotspot, int32_t cursorMode)
-{
- typedef void (* ICallMethod) (Il2CppObject* texture, void * hotspot, int32_t cursorMode);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Cursor::SetCursor_Injected");
- Il2CppObject* i2texture = get_il2cpp_object(texture,il2cpp_get_class_UnityEngine_Texture2D());
- icall(i2texture,hotspot,cursorMode);
-}
-void UnityEngine_UnityLogWriter_WriteStringToUnityLogImpl(MonoString* s)
-{
- typedef void (* ICallMethod) (Il2CppString* s);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.UnityLogWriter::WriteStringToUnityLogImpl");
- Il2CppString* i2s = get_il2cpp_string(s);
- icall(i2s);
-}
-bool UnityEngine_ColorUtility_DoTryParseHtmlColor(MonoString* htmlString, void * color)
-{
- typedef bool (* ICallMethod) (Il2CppString* htmlString, void * color);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ColorUtility::DoTryParseHtmlColor");
- Il2CppString* i2htmlString = get_il2cpp_string(htmlString);
- bool i2res = icall(i2htmlString,color);
- return i2res;
-}
-void * UnityEngine_Gradient_Init_1()
-{
- typedef void * (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Gradient::Init");
- void * i2res = icall();
- return i2res;
-}
-void UnityEngine_Gradient_Cleanup(MonoObject* thiz)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Gradient::Cleanup");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Gradient());
- icall(i2thiz);
-}
-bool UnityEngine_Gradient_Internal_Equals_1(MonoObject* thiz, void * other)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz, void * other);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Gradient::Internal_Equals");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Gradient());
- bool i2res = icall(i2thiz,other);
- return i2res;
-}
-void* UnityEngine_Gradient_get_colorKeys(MonoObject* thiz)
-{
- typedef void* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Gradient::get_colorKeys");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Gradient());
- void* i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Gradient_set_colorKeys(MonoObject* thiz, void* value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void* value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Gradient::set_colorKeys");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Gradient());
- icall(i2thiz,value);
-}
-void* UnityEngine_Gradient_get_alphaKeys(MonoObject* thiz)
-{
- typedef void* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Gradient::get_alphaKeys");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Gradient());
- void* i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Gradient_set_alphaKeys(MonoObject* thiz, void* value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void* value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Gradient::set_alphaKeys");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Gradient());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_Gradient_get_mode_1(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Gradient::get_mode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Gradient());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Gradient_set_mode_1(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Gradient::set_mode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Gradient());
- icall(i2thiz,value);
-}
-void UnityEngine_Gradient_SetKeys_1(MonoObject* thiz, void* colorKeys, void* alphaKeys)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void* colorKeys, void* alphaKeys);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Gradient::SetKeys");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Gradient());
- icall(i2thiz,colorKeys,alphaKeys);
-}
-void UnityEngine_Gradient_Evaluate_Injected(MonoObject* thiz, float time, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float time, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Gradient::Evaluate_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Gradient());
- icall(i2thiz,time,ret);
-}
-void UnityEngine_Matrix4x4_GetRotation_Injected(void * _unity_self, void * ret)
-{
- typedef void (* ICallMethod) (void * _unity_self, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Matrix4x4::GetRotation_Injected");
- icall(_unity_self,ret);
-}
-void UnityEngine_Matrix4x4_GetLossyScale_Injected(void * _unity_self, void * ret)
-{
- typedef void (* ICallMethod) (void * _unity_self, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Matrix4x4::GetLossyScale_Injected");
- icall(_unity_self,ret);
-}
-bool UnityEngine_Matrix4x4_IsIdentity_Injected(void * _unity_self)
-{
- typedef bool (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Matrix4x4::IsIdentity_Injected");
- bool i2res = icall(_unity_self);
- return i2res;
-}
-float UnityEngine_Matrix4x4_GetDeterminant_Injected(void * _unity_self)
-{
- typedef float (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Matrix4x4::GetDeterminant_Injected");
- float i2res = icall(_unity_self);
- return i2res;
-}
-void UnityEngine_Matrix4x4_DecomposeProjection_Injected(void * _unity_self, void * ret)
-{
- typedef void (* ICallMethod) (void * _unity_self, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Matrix4x4::DecomposeProjection_Injected");
- icall(_unity_self,ret);
-}
-bool UnityEngine_Matrix4x4_ValidTRS_Injected(void * _unity_self)
-{
- typedef bool (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Matrix4x4::ValidTRS_Injected");
- bool i2res = icall(_unity_self);
- return i2res;
-}
-void UnityEngine_Matrix4x4_TRS_Injected(void * pos, void * q, void * s, void * ret)
-{
- typedef void (* ICallMethod) (void * pos, void * q, void * s, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Matrix4x4::TRS_Injected");
- icall(pos,q,s,ret);
-}
-bool UnityEngine_Matrix4x4_Inverse3DAffine_Injected(void * input, void * result)
-{
- typedef bool (* ICallMethod) (void * input, void * result);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Matrix4x4::Inverse3DAffine_Injected");
- bool i2res = icall(input,result);
- return i2res;
-}
-void UnityEngine_Matrix4x4_Inverse_Injected(void * m, void * ret)
-{
- typedef void (* ICallMethod) (void * m, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Matrix4x4::Inverse_Injected");
- icall(m,ret);
-}
-void UnityEngine_Matrix4x4_Transpose_Injected(void * m, void * ret)
-{
- typedef void (* ICallMethod) (void * m, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Matrix4x4::Transpose_Injected");
- icall(m,ret);
-}
-void UnityEngine_Matrix4x4_Ortho_Injected(float left, float right, float bottom, float top, float zNear, float zFar, void * ret)
-{
- typedef void (* ICallMethod) (float left, float right, float bottom, float top, float zNear, float zFar, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Matrix4x4::Ortho_Injected");
- icall(left,right,bottom,top,zNear,zFar,ret);
-}
-void UnityEngine_Matrix4x4_Perspective_Injected(float fov, float aspect, float zNear, float zFar, void * ret)
-{
- typedef void (* ICallMethod) (float fov, float aspect, float zNear, float zFar, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Matrix4x4::Perspective_Injected");
- icall(fov,aspect,zNear,zFar,ret);
-}
-void UnityEngine_Matrix4x4_LookAt_Injected(void * from, void * to, void * up, void * ret)
-{
- typedef void (* ICallMethod) (void * from, void * to, void * up, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Matrix4x4::LookAt_Injected");
- icall(from,to,up,ret);
-}
-void UnityEngine_Matrix4x4_Frustum_Injected(float left, float right, float bottom, float top, float zNear, float zFar, void * ret)
-{
- typedef void (* ICallMethod) (float left, float right, float bottom, float top, float zNear, float zFar, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Matrix4x4::Frustum_Injected");
- icall(left,right,bottom,top,zNear,zFar,ret);
-}
-void UnityEngine_Vector3_OrthoNormalize2(void * a, void * b)
-{
- typedef void (* ICallMethod) (void * a, void * b);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Vector3::OrthoNormalize2");
- icall(a,b);
-}
-void UnityEngine_Vector3_OrthoNormalize3(void * a, void * b, void * c)
-{
- typedef void (* ICallMethod) (void * a, void * b, void * c);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Vector3::OrthoNormalize3");
- icall(a,b,c);
-}
-void UnityEngine_Vector3_Slerp_Injected(void * a, void * b, float t, void * ret)
-{
- typedef void (* ICallMethod) (void * a, void * b, float t, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Vector3::Slerp_Injected");
- icall(a,b,t,ret);
-}
-void UnityEngine_Vector3_SlerpUnclamped_Injected(void * a, void * b, float t, void * ret)
-{
- typedef void (* ICallMethod) (void * a, void * b, float t, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Vector3::SlerpUnclamped_Injected");
- icall(a,b,t,ret);
-}
-void UnityEngine_Vector3_RotateTowards_Injected(void * current, void * target, float maxRadiansDelta, float maxMagnitudeDelta, void * ret)
-{
- typedef void (* ICallMethod) (void * current, void * target, float maxRadiansDelta, float maxMagnitudeDelta, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Vector3::RotateTowards_Injected");
- icall(current,target,maxRadiansDelta,maxMagnitudeDelta,ret);
-}
-void UnityEngine_Quaternion_FromToRotation_Injected(void * fromDirection, void * toDirection, void * ret)
-{
- typedef void (* ICallMethod) (void * fromDirection, void * toDirection, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Quaternion::FromToRotation_Injected");
- icall(fromDirection,toDirection,ret);
-}
-void UnityEngine_Quaternion_Inverse_Injected_1(void * rotation, void * ret)
-{
- typedef void (* ICallMethod) (void * rotation, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Quaternion::Inverse_Injected");
- icall(rotation,ret);
-}
-void UnityEngine_Quaternion_Slerp_Injected_1(void * a, void * b, float t, void * ret)
-{
- typedef void (* ICallMethod) (void * a, void * b, float t, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Quaternion::Slerp_Injected");
- icall(a,b,t,ret);
-}
-void UnityEngine_Quaternion_SlerpUnclamped_Injected_1(void * a, void * b, float t, void * ret)
-{
- typedef void (* ICallMethod) (void * a, void * b, float t, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Quaternion::SlerpUnclamped_Injected");
- icall(a,b,t,ret);
-}
-void UnityEngine_Quaternion_Lerp_Injected(void * a, void * b, float t, void * ret)
-{
- typedef void (* ICallMethod) (void * a, void * b, float t, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Quaternion::Lerp_Injected");
- icall(a,b,t,ret);
-}
-void UnityEngine_Quaternion_LerpUnclamped_Injected(void * a, void * b, float t, void * ret)
-{
- typedef void (* ICallMethod) (void * a, void * b, float t, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Quaternion::LerpUnclamped_Injected");
- icall(a,b,t,ret);
-}
-void UnityEngine_Quaternion_Internal_FromEulerRad_Injected(void * euler, void * ret)
-{
- typedef void (* ICallMethod) (void * euler, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Quaternion::Internal_FromEulerRad_Injected");
- icall(euler,ret);
-}
-void UnityEngine_Quaternion_Internal_ToEulerRad_Injected(void * rotation, void * ret)
-{
- typedef void (* ICallMethod) (void * rotation, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Quaternion::Internal_ToEulerRad_Injected");
- icall(rotation,ret);
-}
-void UnityEngine_Quaternion_Internal_ToAxisAngleRad_Injected(void * q, void * axis, void * angle)
-{
- typedef void (* ICallMethod) (void * q, void * axis, void * angle);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Quaternion::Internal_ToAxisAngleRad_Injected");
- icall(q,axis,angle);
-}
-void UnityEngine_Quaternion_AngleAxis_Injected(float angle, void * axis, void * ret)
-{
- typedef void (* ICallMethod) (float angle, void * axis, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Quaternion::AngleAxis_Injected");
- icall(angle,axis,ret);
-}
-void UnityEngine_Quaternion_LookRotation_Injected(void * forward, void * upwards, void * ret)
-{
- typedef void (* ICallMethod) (void * forward, void * upwards, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Quaternion::LookRotation_Injected");
- icall(forward,upwards,ret);
-}
-int32_t UnityEngine_Mathf_ClosestPowerOfTwo(int32_t value)
-{
- typedef int32_t (* ICallMethod) (int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mathf::ClosestPowerOfTwo");
- int32_t i2res = icall(value);
- return i2res;
-}
-bool UnityEngine_Mathf_IsPowerOfTwo(int32_t value)
-{
- typedef bool (* ICallMethod) (int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mathf::IsPowerOfTwo");
- bool i2res = icall(value);
- return i2res;
-}
-int32_t UnityEngine_Mathf_NextPowerOfTwo(int32_t value)
-{
- typedef int32_t (* ICallMethod) (int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mathf::NextPowerOfTwo");
- int32_t i2res = icall(value);
- return i2res;
-}
-float UnityEngine_Mathf_GammaToLinearSpace(float value)
-{
- typedef float (* ICallMethod) (float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mathf::GammaToLinearSpace");
- float i2res = icall(value);
- return i2res;
-}
-float UnityEngine_Mathf_LinearToGammaSpace(float value)
-{
- typedef float (* ICallMethod) (float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mathf::LinearToGammaSpace");
- float i2res = icall(value);
- return i2res;
-}
-uint16_t UnityEngine_Mathf_FloatToHalf(float val)
-{
- typedef uint16_t (* ICallMethod) (float val);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mathf::FloatToHalf");
- uint16_t i2res = icall(val);
- return i2res;
-}
-float UnityEngine_Mathf_HalfToFloat(uint16_t val)
-{
- typedef float (* ICallMethod) (uint16_t val);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mathf::HalfToFloat");
- float i2res = icall(val);
- return i2res;
-}
-float UnityEngine_Mathf_PerlinNoise(float x, float y)
-{
- typedef float (* ICallMethod) (float x, float y);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mathf::PerlinNoise");
- float i2res = icall(x,y);
- return i2res;
-}
-void UnityEngine_Mathf_CorrelatedColorTemperatureToRGB_Injected(float kelvin, void * ret)
-{
- typedef void (* ICallMethod) (float kelvin, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Mathf::CorrelatedColorTemperatureToRGB_Injected");
- icall(kelvin,ret);
-}
-void UnityEngine_Ping_Internal_Destroy_1(void * ptr)
-{
- typedef void (* ICallMethod) (void * ptr);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Ping::Internal_Destroy");
- icall(ptr);
-}
-void * UnityEngine_Ping_Internal_Create_7(MonoString* address)
-{
- typedef void * (* ICallMethod) (Il2CppString* address);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Ping::Internal_Create");
- Il2CppString* i2address = get_il2cpp_string(address);
- void * i2res = icall(i2address);
- return i2res;
-}
-bool UnityEngine_Ping_Internal_IsDone(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Ping::Internal_IsDone");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Ping());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-int32_t UnityEngine_Ping_get_time_1(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Ping::get_time");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Ping());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-MonoString* UnityEngine_Ping_get_ip(MonoObject* thiz)
-{
- typedef Il2CppString* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Ping::get_ip");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Ping());
- Il2CppString* i2res = icall(i2thiz);
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-bool UnityEngine_PlayerConnectionInternal_IsConnected()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.PlayerConnectionInternal::IsConnected");
- bool i2res = icall();
- return i2res;
-}
-void UnityEngine_PlayerConnectionInternal_Initialize_1()
-{
- typedef void (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.PlayerConnectionInternal::Initialize");
- icall();
-}
-void UnityEngine_PlayerConnectionInternal_RegisterInternal(MonoString* messageId)
-{
- typedef void (* ICallMethod) (Il2CppString* messageId);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.PlayerConnectionInternal::RegisterInternal");
- Il2CppString* i2messageId = get_il2cpp_string(messageId);
- icall(i2messageId);
-}
-void UnityEngine_PlayerConnectionInternal_UnregisterInternal(MonoString* messageId)
-{
- typedef void (* ICallMethod) (Il2CppString* messageId);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.PlayerConnectionInternal::UnregisterInternal");
- Il2CppString* i2messageId = get_il2cpp_string(messageId);
- icall(i2messageId);
-}
-void UnityEngine_PlayerConnectionInternal_SendMessage(MonoString* messageId, void* data, int32_t playerId)
-{
- typedef void (* ICallMethod) (Il2CppString* messageId, void* data, int32_t playerId);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.PlayerConnectionInternal::SendMessage");
- Il2CppString* i2messageId = get_il2cpp_string(messageId);
- icall(i2messageId,data,playerId);
-}
-bool UnityEngine_PlayerConnectionInternal_TrySendMessage(MonoString* messageId, void* data, int32_t playerId)
-{
- typedef bool (* ICallMethod) (Il2CppString* messageId, void* data, int32_t playerId);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.PlayerConnectionInternal::TrySendMessage");
- Il2CppString* i2messageId = get_il2cpp_string(messageId);
- bool i2res = icall(i2messageId,data,playerId);
- return i2res;
-}
-void UnityEngine_PlayerConnectionInternal_PollInternal()
-{
- typedef void (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.PlayerConnectionInternal::PollInternal");
- icall();
-}
-void UnityEngine_PlayerConnectionInternal_DisconnectAll()
-{
- typedef void (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.PlayerConnectionInternal::DisconnectAll");
- icall();
-}
-bool UnityEngine_PlayerPrefs_TrySetInt(MonoString* key, int32_t value)
-{
- typedef bool (* ICallMethod) (Il2CppString* key, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.PlayerPrefs::TrySetInt");
- Il2CppString* i2key = get_il2cpp_string(key);
- bool i2res = icall(i2key,value);
- return i2res;
-}
-bool UnityEngine_PlayerPrefs_TrySetFloat(MonoString* key, float value)
-{
- typedef bool (* ICallMethod) (Il2CppString* key, float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.PlayerPrefs::TrySetFloat");
- Il2CppString* i2key = get_il2cpp_string(key);
- bool i2res = icall(i2key,value);
- return i2res;
-}
-bool UnityEngine_PlayerPrefs_TrySetSetString(MonoString* key, MonoString* value)
-{
- typedef bool (* ICallMethod) (Il2CppString* key, Il2CppString* value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.PlayerPrefs::TrySetSetString");
- Il2CppString* i2key = get_il2cpp_string(key);
- Il2CppString* i2value = get_il2cpp_string(value);
- bool i2res = icall(i2key,i2value);
- return i2res;
-}
-int32_t UnityEngine_PlayerPrefs_GetInt(MonoString* key, int32_t defaultValue)
-{
- typedef int32_t (* ICallMethod) (Il2CppString* key, int32_t defaultValue);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.PlayerPrefs::GetInt");
- Il2CppString* i2key = get_il2cpp_string(key);
- int32_t i2res = icall(i2key,defaultValue);
- return i2res;
-}
-float UnityEngine_PlayerPrefs_GetFloat(MonoString* key, float defaultValue)
-{
- typedef float (* ICallMethod) (Il2CppString* key, float defaultValue);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.PlayerPrefs::GetFloat");
- Il2CppString* i2key = get_il2cpp_string(key);
- float i2res = icall(i2key,defaultValue);
- return i2res;
-}
-MonoString* UnityEngine_PlayerPrefs_GetString(MonoString* key, MonoString* defaultValue)
-{
- typedef Il2CppString* (* ICallMethod) (Il2CppString* key, Il2CppString* defaultValue);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.PlayerPrefs::GetString");
- Il2CppString* i2key = get_il2cpp_string(key);
- Il2CppString* i2defaultValue = get_il2cpp_string(defaultValue);
- Il2CppString* i2res = icall(i2key,i2defaultValue);
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-bool UnityEngine_PlayerPrefs_HasKey(MonoString* key)
-{
- typedef bool (* ICallMethod) (Il2CppString* key);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.PlayerPrefs::HasKey");
- Il2CppString* i2key = get_il2cpp_string(key);
- bool i2res = icall(i2key);
- return i2res;
-}
-void UnityEngine_PlayerPrefs_DeleteKey(MonoString* key)
-{
- typedef void (* ICallMethod) (Il2CppString* key);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.PlayerPrefs::DeleteKey");
- Il2CppString* i2key = get_il2cpp_string(key);
- icall(i2key);
-}
-void UnityEngine_PlayerPrefs_DeleteAll()
-{
- typedef void (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.PlayerPrefs::DeleteAll");
- icall();
-}
-void UnityEngine_PlayerPrefs_Save()
-{
- typedef void (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.PlayerPrefs::Save");
- icall();
-}
-void UnityEngine_DrivenPropertyManager_UnregisterProperties(MonoObject* driver)
-{
- typedef void (* ICallMethod) (Il2CppObject* driver);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.DrivenPropertyManager::UnregisterProperties");
- Il2CppObject* i2driver = get_il2cpp_object(driver,il2cpp_get_class_UnityEngine_Object());
- icall(i2driver);
-}
-void UnityEngine_DrivenPropertyManager_RegisterPropertyPartial(MonoObject* driver, MonoObject* target, MonoString* propertyPath)
-{
- typedef void (* ICallMethod) (Il2CppObject* driver, Il2CppObject* target, Il2CppString* propertyPath);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.DrivenPropertyManager::RegisterPropertyPartial");
- Il2CppObject* i2driver = get_il2cpp_object(driver,il2cpp_get_class_UnityEngine_Object());
- Il2CppObject* i2target = get_il2cpp_object(target,il2cpp_get_class_UnityEngine_Object());
- Il2CppString* i2propertyPath = get_il2cpp_string(propertyPath);
- icall(i2driver,i2target,i2propertyPath);
-}
-void UnityEngine_DrivenPropertyManager_UnregisterPropertyPartial(MonoObject* driver, MonoObject* target, MonoString* propertyPath)
-{
- typedef void (* ICallMethod) (Il2CppObject* driver, Il2CppObject* target, Il2CppString* propertyPath);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.DrivenPropertyManager::UnregisterPropertyPartial");
- Il2CppObject* i2driver = get_il2cpp_object(driver,il2cpp_get_class_UnityEngine_Object());
- Il2CppObject* i2target = get_il2cpp_object(target,il2cpp_get_class_UnityEngine_Object());
- Il2CppString* i2propertyPath = get_il2cpp_string(propertyPath);
- icall(i2driver,i2target,i2propertyPath);
-}
-void UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected(MonoString* name, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppString* name, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.PropertyNameUtils::PropertyNameFromString_Injected");
- Il2CppString* i2name = get_il2cpp_string(name);
- icall(i2name,ret);
-}
-int32_t UnityEngine_Random_get_seed()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Random::get_seed");
- int32_t i2res = icall();
- return i2res;
-}
-void UnityEngine_Random_set_seed(int32_t value)
-{
- typedef void (* ICallMethod) (int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Random::set_seed");
- icall(value);
-}
-void UnityEngine_Random_InitState(int32_t seed)
-{
- typedef void (* ICallMethod) (int32_t seed);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Random::InitState");
- icall(seed);
-}
-float UnityEngine_Random_Range(float min, float max)
-{
- typedef float (* ICallMethod) (float min, float max);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Random::Range");
- float i2res = icall(min,max);
- return i2res;
-}
-int32_t UnityEngine_Random_RandomRangeInt(int32_t min, int32_t max)
-{
- typedef int32_t (* ICallMethod) (int32_t min, int32_t max);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Random::RandomRangeInt");
- int32_t i2res = icall(min,max);
- return i2res;
-}
-float UnityEngine_Random_get_value()
-{
- typedef float (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Random::get_value");
- float i2res = icall();
- return i2res;
-}
-void UnityEngine_Random_GetRandomUnitCircle(void * output)
-{
- typedef void (* ICallMethod) (void * output);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Random::GetRandomUnitCircle");
- icall(output);
-}
-void UnityEngine_Random_get_state_Injected(void * ret)
-{
- typedef void (* ICallMethod) (void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Random::get_state_Injected");
- icall(ret);
-}
-void UnityEngine_Random_set_state_Injected(void * value)
-{
- typedef void (* ICallMethod) (void * value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Random::set_state_Injected");
- icall(value);
-}
-void UnityEngine_Random_get_insideUnitSphere_Injected(void * ret)
-{
- typedef void (* ICallMethod) (void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Random::get_insideUnitSphere_Injected");
- icall(ret);
-}
-void UnityEngine_Random_get_onUnitSphere_Injected(void * ret)
-{
- typedef void (* ICallMethod) (void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Random::get_onUnitSphere_Injected");
- icall(ret);
-}
-void UnityEngine_Random_get_rotation_Injected(void * ret)
-{
- typedef void (* ICallMethod) (void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Random::get_rotation_Injected");
- icall(ret);
-}
-void UnityEngine_Random_get_rotationUniform_Injected(void * ret)
-{
- typedef void (* ICallMethod) (void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Random::get_rotationUniform_Injected");
- icall(ret);
-}
-MonoArray* UnityEngine_Resources_FindObjectsOfTypeAll(MonoReflectionType* type)
-{
- typedef Il2CppArray* (* ICallMethod) (Il2CppReflectionType* type);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Resources::FindObjectsOfTypeAll");
- Il2CppReflectionType* i2type = get_il2cpp_reflection_type(type);
- Il2CppArray* i2res = icall(i2type);
- MonoArray* monoi2res = get_mono_array(i2res);
- return monoi2res;
-}
-MonoObject* UnityEngine_Resources_Load(MonoString* path, MonoReflectionType* systemTypeInstance)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppString* path, Il2CppReflectionType* systemTypeInstance);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Resources::Load");
- Il2CppString* i2path = get_il2cpp_string(path);
- Il2CppReflectionType* i2systemTypeInstance = get_il2cpp_reflection_type(systemTypeInstance);
- Il2CppObject* i2res = icall(i2path,i2systemTypeInstance);
- MonoObject* monoi2res = get_mono_object(i2res,get_mono_class(il2cpp_object_get_class(i2res)));
- return monoi2res;
-}
-MonoObject* UnityEngine_Resources_LoadAsyncInternal(MonoString* path, MonoReflectionType* type)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppString* path, Il2CppReflectionType* type);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Resources::LoadAsyncInternal");
- Il2CppString* i2path = get_il2cpp_string(path);
- Il2CppReflectionType* i2type = get_il2cpp_reflection_type(type);
- Il2CppObject* i2res = icall(i2path,i2type);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_ResourceRequest());
- return monoi2res;
-}
-MonoArray* UnityEngine_Resources_LoadAll(MonoString* path, MonoReflectionType* systemTypeInstance)
-{
- typedef Il2CppArray* (* ICallMethod) (Il2CppString* path, Il2CppReflectionType* systemTypeInstance);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Resources::LoadAll");
- Il2CppString* i2path = get_il2cpp_string(path);
- Il2CppReflectionType* i2systemTypeInstance = get_il2cpp_reflection_type(systemTypeInstance);
- Il2CppArray* i2res = icall(i2path,i2systemTypeInstance);
- MonoArray* monoi2res = get_mono_array(i2res);
- return monoi2res;
-}
-MonoObject* UnityEngine_Resources_GetBuiltinResource(MonoReflectionType* type, MonoString* path)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppReflectionType* type, Il2CppString* path);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Resources::GetBuiltinResource");
- Il2CppReflectionType* i2type = get_il2cpp_reflection_type(type);
- Il2CppString* i2path = get_il2cpp_string(path);
- Il2CppObject* i2res = icall(i2type,i2path);
- MonoObject* monoi2res = get_mono_object(i2res,get_mono_class(il2cpp_object_get_class(i2res)));
- return monoi2res;
-}
-void UnityEngine_Resources_UnloadAsset(MonoObject* assetToUnload)
-{
- typedef void (* ICallMethod) (Il2CppObject* assetToUnload);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Resources::UnloadAsset");
- Il2CppObject* i2assetToUnload = get_il2cpp_object(assetToUnload,il2cpp_get_class_UnityEngine_Object());
- icall(i2assetToUnload);
-}
-MonoObject* UnityEngine_Resources_UnloadUnusedAssets()
-{
- typedef Il2CppObject* (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Resources::UnloadUnusedAssets");
- Il2CppObject* i2res = icall();
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_AsyncOperation());
- return monoi2res;
-}
-void UnityEngine_AsyncOperation_InternalDestroy_1(void * ptr)
-{
- typedef void (* ICallMethod) (void * ptr);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AsyncOperation::InternalDestroy");
- icall(ptr);
-}
-bool UnityEngine_AsyncOperation_get_isDone(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AsyncOperation::get_isDone");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AsyncOperation());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-float UnityEngine_AsyncOperation_get_progress(MonoObject* thiz)
-{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AsyncOperation::get_progress");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AsyncOperation());
- float i2res = icall(i2thiz);
- return i2res;
-}
-int32_t UnityEngine_AsyncOperation_get_priority(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AsyncOperation::get_priority");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AsyncOperation());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_AsyncOperation_set_priority(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AsyncOperation::set_priority");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AsyncOperation());
- icall(i2thiz,value);
-}
-bool UnityEngine_AsyncOperation_get_allowSceneActivation(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AsyncOperation::get_allowSceneActivation");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AsyncOperation());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_AsyncOperation_set_allowSceneActivation(MonoObject* thiz, bool value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.AsyncOperation::set_allowSceneActivation");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_AsyncOperation());
- icall(i2thiz,value);
-}
-bool UnityEngine_Behaviour_get_enabled_3(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Behaviour::get_enabled");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Behaviour());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Behaviour_set_enabled_3(MonoObject* thiz, bool value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Behaviour::set_enabled");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Behaviour());
- icall(i2thiz,value);
-}
-bool UnityEngine_Behaviour_get_isActiveAndEnabled(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Behaviour::get_isActiveAndEnabled");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Behaviour());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-MonoObject* UnityEngine_Component_get_transform(MonoObject* thiz)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Component::get_transform");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Component());
- Il2CppObject* i2res = icall(i2thiz);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Transform());
- return monoi2res;
-}
-MonoObject* UnityEngine_Component_get_gameObject(MonoObject* thiz)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Component::get_gameObject");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Component());
- Il2CppObject* i2res = icall(i2thiz);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_GameObject());
- return monoi2res;
-}
-MonoObject* UnityEngine_Component_GetComponent(MonoObject* thiz, MonoString* type)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz, Il2CppString* type);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Component::GetComponent");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Component());
- Il2CppString* i2type = get_il2cpp_string(type);
- Il2CppObject* i2res = icall(i2thiz,i2type);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Component());
- return monoi2res;
-}
-void UnityEngine_Component_GetComponentsForListInternal(MonoObject* thiz, MonoReflectionType* searchType, MonoObject* resultList)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppReflectionType* searchType, Il2CppObject* resultList);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Component::GetComponentsForListInternal");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Component());
- Il2CppReflectionType* i2searchType = get_il2cpp_reflection_type(searchType);
- Il2CppObject* i2resultList = get_il2cpp_object(resultList,NULL);
- icall(i2thiz,i2searchType,i2resultList);
-}
-void UnityEngine_Component_SendMessageUpwards(MonoObject* thiz, MonoString* methodName, MonoObject* value, int32_t options)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppString* methodName, Il2CppObject* value, int32_t options);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Component::SendMessageUpwards");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Component());
- Il2CppString* i2methodName = get_il2cpp_string(methodName);
- Il2CppObject* i2value = get_il2cpp_object(value,NULL);
- icall(i2thiz,i2methodName,i2value,options);
-}
-void UnityEngine_Component_SendMessage_1(MonoObject* thiz, MonoString* methodName, MonoObject* value, int32_t options)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppString* methodName, Il2CppObject* value, int32_t options);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Component::SendMessage");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Component());
- Il2CppString* i2methodName = get_il2cpp_string(methodName);
- Il2CppObject* i2value = get_il2cpp_object(value,NULL);
- icall(i2thiz,i2methodName,i2value,options);
-}
-void UnityEngine_Component_BroadcastMessage(MonoObject* thiz, MonoString* methodName, MonoObject* parameter, int32_t options)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppString* methodName, Il2CppObject* parameter, int32_t options);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Component::BroadcastMessage");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Component());
- Il2CppString* i2methodName = get_il2cpp_string(methodName);
- Il2CppObject* i2parameter = get_il2cpp_object(parameter,NULL);
- icall(i2thiz,i2methodName,i2parameter,options);
-}
-MonoObject* UnityEngine_GameObject_CreatePrimitive(int32_t type)
-{
- typedef Il2CppObject* (* ICallMethod) (int32_t type);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::CreatePrimitive");
- Il2CppObject* i2res = icall(type);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_GameObject());
- return monoi2res;
-}
-MonoObject* UnityEngine_GameObject_GetComponent_1(MonoObject* thiz, MonoReflectionType* type)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz, Il2CppReflectionType* type);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::GetComponent");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GameObject());
- Il2CppReflectionType* i2type = get_il2cpp_reflection_type(type);
- Il2CppObject* i2res = icall(i2thiz,i2type);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Component());
- return monoi2res;
-}
-MonoObject* UnityEngine_GameObject_GetComponentByName(MonoObject* thiz, MonoString* type)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz, Il2CppString* type);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::GetComponentByName");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GameObject());
- Il2CppString* i2type = get_il2cpp_string(type);
- Il2CppObject* i2res = icall(i2thiz,i2type);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Component());
- return monoi2res;
-}
-MonoObject* UnityEngine_GameObject_GetComponentInChildren(MonoObject* thiz, MonoReflectionType* type, bool includeInactive)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz, Il2CppReflectionType* type, bool includeInactive);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::GetComponentInChildren");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GameObject());
- Il2CppReflectionType* i2type = get_il2cpp_reflection_type(type);
- Il2CppObject* i2res = icall(i2thiz,i2type,includeInactive);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Component());
- return monoi2res;
-}
-MonoObject* UnityEngine_GameObject_GetComponentInParent(MonoObject* thiz, MonoReflectionType* type)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz, Il2CppReflectionType* type);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::GetComponentInParent");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GameObject());
- Il2CppReflectionType* i2type = get_il2cpp_reflection_type(type);
- Il2CppObject* i2res = icall(i2thiz,i2type);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Component());
- return monoi2res;
-}
-MonoObject* UnityEngine_GameObject_TryGetComponentInternal(MonoObject* thiz, MonoReflectionType* type)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz, Il2CppReflectionType* type);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::TryGetComponentInternal");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GameObject());
- Il2CppReflectionType* i2type = get_il2cpp_reflection_type(type);
- Il2CppObject* i2res = icall(i2thiz,i2type);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Component());
- return monoi2res;
-}
-void UnityEngine_GameObject_TryGetComponentFastPath(MonoObject* thiz, MonoReflectionType* type, void * oneFurtherThanResultValue)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppReflectionType* type, void * oneFurtherThanResultValue);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::TryGetComponentFastPath");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GameObject());
- Il2CppReflectionType* i2type = get_il2cpp_reflection_type(type);
- icall(i2thiz,i2type,oneFurtherThanResultValue);
-}
-MonoObject* UnityEngine_GameObject_AddComponentInternal(MonoObject* thiz, MonoString* className)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz, Il2CppString* className);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::AddComponentInternal");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GameObject());
- Il2CppString* i2className = get_il2cpp_string(className);
- Il2CppObject* i2res = icall(i2thiz,i2className);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Component());
- return monoi2res;
-}
-MonoObject* UnityEngine_GameObject_get_transform_1(MonoObject* thiz)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::get_transform");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GameObject());
- Il2CppObject* i2res = icall(i2thiz);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Transform());
- return monoi2res;
-}
-int32_t UnityEngine_GameObject_get_layer(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::get_layer");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GameObject());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_GameObject_set_layer(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::set_layer");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GameObject());
- icall(i2thiz,value);
-}
-bool UnityEngine_GameObject_get_active(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::get_active");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GameObject());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_GameObject_set_active(MonoObject* thiz, bool value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::set_active");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GameObject());
- icall(i2thiz,value);
-}
-void UnityEngine_GameObject_SetActive_1(MonoObject* thiz, bool value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::SetActive");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GameObject());
- icall(i2thiz,value);
-}
-bool UnityEngine_GameObject_get_activeSelf(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::get_activeSelf");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GameObject());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-bool UnityEngine_GameObject_get_activeInHierarchy(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::get_activeInHierarchy");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GameObject());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_GameObject_SetActiveRecursively(MonoObject* thiz, bool state)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool state);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::SetActiveRecursively");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GameObject());
- icall(i2thiz,state);
-}
-bool UnityEngine_GameObject_get_isStatic(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::get_isStatic");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GameObject());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_GameObject_set_isStatic(MonoObject* thiz, bool value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::set_isStatic");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GameObject());
- icall(i2thiz,value);
-}
-bool UnityEngine_GameObject_get_isStaticBatchable(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::get_isStaticBatchable");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GameObject());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-MonoString* UnityEngine_GameObject_get_tag(MonoObject* thiz)
-{
- typedef Il2CppString* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::get_tag");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GameObject());
- Il2CppString* i2res = icall(i2thiz);
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-void UnityEngine_GameObject_set_tag(MonoObject* thiz, MonoString* value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppString* value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::set_tag");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GameObject());
- Il2CppString* i2value = get_il2cpp_string(value);
- icall(i2thiz,i2value);
-}
-bool UnityEngine_GameObject_CompareTag(MonoObject* thiz, MonoString* tag)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz, Il2CppString* tag);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::CompareTag");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GameObject());
- Il2CppString* i2tag = get_il2cpp_string(tag);
- bool i2res = icall(i2thiz,i2tag);
- return i2res;
-}
-MonoObject* UnityEngine_GameObject_FindGameObjectWithTag(MonoString* tag)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppString* tag);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::FindGameObjectWithTag");
- Il2CppString* i2tag = get_il2cpp_string(tag);
- Il2CppObject* i2res = icall(i2tag);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_GameObject());
- return monoi2res;
-}
-MonoArray* UnityEngine_GameObject_FindGameObjectsWithTag(MonoString* tag)
-{
- typedef Il2CppArray* (* ICallMethod) (Il2CppString* tag);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::FindGameObjectsWithTag");
- Il2CppString* i2tag = get_il2cpp_string(tag);
- Il2CppArray* i2res = icall(i2tag);
- MonoArray* monoi2res = get_mono_array(i2res);
- return monoi2res;
-}
-void UnityEngine_GameObject_SendMessageUpwards_1(MonoObject* thiz, MonoString* methodName, MonoObject* value, int32_t options)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppString* methodName, Il2CppObject* value, int32_t options);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::SendMessageUpwards");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GameObject());
- Il2CppString* i2methodName = get_il2cpp_string(methodName);
- Il2CppObject* i2value = get_il2cpp_object(value,NULL);
- icall(i2thiz,i2methodName,i2value,options);
-}
-void UnityEngine_GameObject_SendMessage_2(MonoObject* thiz, MonoString* methodName, MonoObject* value, int32_t options)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppString* methodName, Il2CppObject* value, int32_t options);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::SendMessage");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GameObject());
- Il2CppString* i2methodName = get_il2cpp_string(methodName);
- Il2CppObject* i2value = get_il2cpp_object(value,NULL);
- icall(i2thiz,i2methodName,i2value,options);
-}
-void UnityEngine_GameObject_BroadcastMessage_1(MonoObject* thiz, MonoString* methodName, MonoObject* parameter, int32_t options)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppString* methodName, Il2CppObject* parameter, int32_t options);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::BroadcastMessage");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GameObject());
- Il2CppString* i2methodName = get_il2cpp_string(methodName);
- Il2CppObject* i2parameter = get_il2cpp_object(parameter,NULL);
- icall(i2thiz,i2methodName,i2parameter,options);
-}
-void UnityEngine_GameObject_Internal_CreateGameObject(MonoObject* self, MonoString* name)
-{
- typedef void (* ICallMethod) (Il2CppObject* self, Il2CppString* name);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::Internal_CreateGameObject");
- Il2CppObject* i2self = get_il2cpp_object(self,il2cpp_get_class_UnityEngine_GameObject());
- Il2CppString* i2name = get_il2cpp_string(name);
- icall(i2self,i2name);
-}
-MonoObject* UnityEngine_GameObject_Find_1(MonoString* name)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppString* name);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::Find");
- Il2CppString* i2name = get_il2cpp_string(name);
- Il2CppObject* i2res = icall(i2name);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_GameObject());
- return monoi2res;
-}
-uint64_t UnityEngine_GameObject_get_sceneCullingMask(MonoObject* thiz)
-{
- typedef uint64_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::get_sceneCullingMask");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GameObject());
- uint64_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_GameObject_get_scene_Injected_1(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::get_scene_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GameObject());
- icall(i2thiz,ret);
-}
-MonoString* UnityEngine_LayerMask_LayerToName(int32_t layer)
-{
- typedef Il2CppString* (* ICallMethod) (int32_t layer);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LayerMask::LayerToName");
- Il2CppString* i2res = icall(layer);
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-int32_t UnityEngine_LayerMask_NameToLayer(MonoString* layerName)
-{
- typedef int32_t (* ICallMethod) (Il2CppString* layerName);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LayerMask::NameToLayer");
- Il2CppString* i2layerName = get_il2cpp_string(layerName);
- int32_t i2res = icall(i2layerName);
- return i2res;
-}
-void UnityEngine_MonoBehaviour_StopCoroutine(MonoObject* thiz, MonoString* methodName)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppString* methodName);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MonoBehaviour::StopCoroutine");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MonoBehaviour());
- Il2CppString* i2methodName = get_il2cpp_string(methodName);
- icall(i2thiz,i2methodName);
-}
-void UnityEngine_MonoBehaviour_StopAllCoroutines(MonoObject* thiz)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MonoBehaviour::StopAllCoroutines");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MonoBehaviour());
- icall(i2thiz);
-}
-bool UnityEngine_MonoBehaviour_get_useGUILayout(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MonoBehaviour::get_useGUILayout");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MonoBehaviour());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_MonoBehaviour_set_useGUILayout(MonoObject* thiz, bool value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MonoBehaviour::set_useGUILayout");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MonoBehaviour());
- icall(i2thiz,value);
-}
-void UnityEngine_MonoBehaviour_Internal_CancelInvokeAll(MonoObject* self)
-{
- typedef void (* ICallMethod) (Il2CppObject* self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MonoBehaviour::Internal_CancelInvokeAll");
- Il2CppObject* i2self = get_il2cpp_object(self,il2cpp_get_class_UnityEngine_MonoBehaviour());
- icall(i2self);
-}
-bool UnityEngine_MonoBehaviour_Internal_IsInvokingAll(MonoObject* self)
-{
- typedef bool (* ICallMethod) (Il2CppObject* self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MonoBehaviour::Internal_IsInvokingAll");
- Il2CppObject* i2self = get_il2cpp_object(self,il2cpp_get_class_UnityEngine_MonoBehaviour());
- bool i2res = icall(i2self);
- return i2res;
-}
-void UnityEngine_MonoBehaviour_InvokeDelayed(MonoObject* self, MonoString* methodName, float time, float repeatRate)
-{
- typedef void (* ICallMethod) (Il2CppObject* self, Il2CppString* methodName, float time, float repeatRate);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MonoBehaviour::InvokeDelayed");
- Il2CppObject* i2self = get_il2cpp_object(self,il2cpp_get_class_UnityEngine_MonoBehaviour());
- Il2CppString* i2methodName = get_il2cpp_string(methodName);
- icall(i2self,i2methodName,time,repeatRate);
-}
-void UnityEngine_MonoBehaviour_CancelInvoke(MonoObject* self, MonoString* methodName)
-{
- typedef void (* ICallMethod) (Il2CppObject* self, Il2CppString* methodName);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MonoBehaviour::CancelInvoke");
- Il2CppObject* i2self = get_il2cpp_object(self,il2cpp_get_class_UnityEngine_MonoBehaviour());
- Il2CppString* i2methodName = get_il2cpp_string(methodName);
- icall(i2self,i2methodName);
-}
-bool UnityEngine_MonoBehaviour_IsInvoking(MonoObject* self, MonoString* methodName)
-{
- typedef bool (* ICallMethod) (Il2CppObject* self, Il2CppString* methodName);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MonoBehaviour::IsInvoking");
- Il2CppObject* i2self = get_il2cpp_object(self,il2cpp_get_class_UnityEngine_MonoBehaviour());
- Il2CppString* i2methodName = get_il2cpp_string(methodName);
- bool i2res = icall(i2self,i2methodName);
- return i2res;
-}
-bool UnityEngine_MonoBehaviour_IsObjectMonoBehaviour(MonoObject* obj)
-{
- typedef bool (* ICallMethod) (Il2CppObject* obj);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MonoBehaviour::IsObjectMonoBehaviour");
- Il2CppObject* i2obj = get_il2cpp_object(obj,il2cpp_get_class_UnityEngine_Object());
- bool i2res = icall(i2obj);
- return i2res;
-}
-MonoObject* UnityEngine_MonoBehaviour_StartCoroutineManaged(MonoObject* thiz, MonoString* methodName, MonoObject* value)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz, Il2CppString* methodName, Il2CppObject* value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MonoBehaviour::StartCoroutineManaged");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MonoBehaviour());
- Il2CppString* i2methodName = get_il2cpp_string(methodName);
- Il2CppObject* i2value = get_il2cpp_object(value,NULL);
- Il2CppObject* i2res = icall(i2thiz,i2methodName,i2value);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Coroutine());
- return monoi2res;
-}
-void UnityEngine_MonoBehaviour_StopCoroutineManaged(MonoObject* thiz, MonoObject* routine)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* routine);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MonoBehaviour::StopCoroutineManaged");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MonoBehaviour());
- Il2CppObject* i2routine = get_il2cpp_object(routine,il2cpp_get_class_UnityEngine_Coroutine());
- icall(i2thiz,i2routine);
-}
-void UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged(MonoObject* thiz, MonoObject* routine)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* routine);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MonoBehaviour::StopCoroutineFromEnumeratorManaged");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MonoBehaviour());
- Il2CppObject* i2routine = get_il2cpp_object(routine,NULL);
- icall(i2thiz,i2routine);
-}
-MonoString* UnityEngine_MonoBehaviour_GetScriptClassName(MonoObject* thiz)
-{
- typedef Il2CppString* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.MonoBehaviour::GetScriptClassName");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_MonoBehaviour());
- Il2CppString* i2res = icall(i2thiz);
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-void UnityEngine_NoAllocHelpers_Internal_ResizeList(MonoObject* list, int32_t size)
-{
- typedef void (* ICallMethod) (Il2CppObject* list, int32_t size);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.NoAllocHelpers::Internal_ResizeList");
- Il2CppObject* i2list = get_il2cpp_object(list,NULL);
- icall(i2list,size);
-}
-MonoObject* UnityEngine_NoAllocHelpers_ExtractArrayFromList(MonoObject* list)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* list);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.NoAllocHelpers::ExtractArrayFromList");
- Il2CppObject* i2list = get_il2cpp_object(list,NULL);
- Il2CppObject* i2res = icall(i2list);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_System_Array());
- return monoi2res;
-}
-void UnityEngine_ScriptableObject_SetDirty(MonoObject* thiz)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ScriptableObject::SetDirty");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ScriptableObject());
- icall(i2thiz);
-}
-void UnityEngine_ScriptableObject_CreateScriptableObject(MonoObject* self)
-{
- typedef void (* ICallMethod) (Il2CppObject* self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ScriptableObject::CreateScriptableObject");
- Il2CppObject* i2self = get_il2cpp_object(self,il2cpp_get_class_UnityEngine_ScriptableObject());
- icall(i2self);
-}
-MonoObject* UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromName(MonoString* className)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppString* className);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ScriptableObject::CreateScriptableObjectInstanceFromName");
- Il2CppString* i2className = get_il2cpp_string(className);
- Il2CppObject* i2res = icall(i2className);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_ScriptableObject());
- return monoi2res;
-}
-MonoObject* UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType(MonoReflectionType* type, bool applyDefaultsAndReset)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppReflectionType* type, bool applyDefaultsAndReset);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ScriptableObject::CreateScriptableObjectInstanceFromType");
- Il2CppReflectionType* i2type = get_il2cpp_reflection_type(type);
- Il2CppObject* i2res = icall(i2type,applyDefaultsAndReset);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_ScriptableObject());
- return monoi2res;
-}
-void UnityEngine_ScriptableObject_ResetAndApplyDefaultInstances(MonoObject* obj)
-{
- typedef void (* ICallMethod) (Il2CppObject* obj);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ScriptableObject::ResetAndApplyDefaultInstances");
- Il2CppObject* i2obj = get_il2cpp_object(obj,il2cpp_get_class_UnityEngine_Object());
- icall(i2obj);
-}
-MonoArray* UnityEngine_ScriptingRuntime_GetAllUserAssemblies()
-{
- typedef Il2CppArray* (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ScriptingRuntime::GetAllUserAssemblies");
- Il2CppArray* i2res = icall();
- MonoArray* monoi2res = get_mono_array(i2res);
- return monoi2res;
-}
-MonoString* UnityEngine_TextAsset_get_text(MonoObject* thiz)
-{
- typedef Il2CppString* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TextAsset::get_text");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TextAsset());
- Il2CppString* i2res = icall(i2thiz);
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-void* UnityEngine_TextAsset_get_bytes(MonoObject* thiz)
-{
- typedef void* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TextAsset::get_bytes");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TextAsset());
- void* i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_TextAsset_Internal_CreateInstance(MonoObject* self, MonoString* text)
-{
- typedef void (* ICallMethod) (Il2CppObject* self, Il2CppString* text);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TextAsset::Internal_CreateInstance");
- Il2CppObject* i2self = get_il2cpp_object(self,il2cpp_get_class_UnityEngine_TextAsset());
- Il2CppString* i2text = get_il2cpp_string(text);
- icall(i2self,i2text);
-}
-void UnityEngine_UnhandledExceptionHandler_iOSNativeUnhandledExceptionHandler(MonoString* managedExceptionType, MonoString* managedExceptionMessage, MonoString* managedExceptionStack)
-{
- typedef void (* ICallMethod) (Il2CppString* managedExceptionType, Il2CppString* managedExceptionMessage, Il2CppString* managedExceptionStack);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.UnhandledExceptionHandler::iOSNativeUnhandledExceptionHandler");
- Il2CppString* i2managedExceptionType = get_il2cpp_string(managedExceptionType);
- Il2CppString* i2managedExceptionMessage = get_il2cpp_string(managedExceptionMessage);
- Il2CppString* i2managedExceptionStack = get_il2cpp_string(managedExceptionStack);
- icall(i2managedExceptionType,i2managedExceptionMessage,i2managedExceptionStack);
-}
-void UnityEngine_Object_Destroy(MonoObject* obj, float t)
-{
- typedef void (* ICallMethod) (Il2CppObject* obj, float t);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Object::Destroy");
- Il2CppObject* i2obj = get_il2cpp_object(obj,il2cpp_get_class_UnityEngine_Object());
- icall(i2obj,t);
-}
-void UnityEngine_Object_DestroyImmediate(MonoObject* obj, bool allowDestroyingAssets)
-{
- typedef void (* ICallMethod) (Il2CppObject* obj, bool allowDestroyingAssets);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Object::DestroyImmediate");
- Il2CppObject* i2obj = get_il2cpp_object(obj,il2cpp_get_class_UnityEngine_Object());
- icall(i2obj,allowDestroyingAssets);
-}
-MonoArray* UnityEngine_Object_FindObjectsOfType(MonoReflectionType* type)
-{
- typedef Il2CppArray* (* ICallMethod) (Il2CppReflectionType* type);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Object::FindObjectsOfType");
- Il2CppReflectionType* i2type = get_il2cpp_reflection_type(type);
- Il2CppArray* i2res = icall(i2type);
- MonoArray* monoi2res = get_mono_array(i2res);
- return monoi2res;
-}
-void UnityEngine_Object_DontDestroyOnLoad(MonoObject* target)
-{
- typedef void (* ICallMethod) (Il2CppObject* target);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Object::DontDestroyOnLoad");
- Il2CppObject* i2target = get_il2cpp_object(target,il2cpp_get_class_UnityEngine_Object());
- icall(i2target);
-}
-int32_t UnityEngine_Object_get_hideFlags(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Object::get_hideFlags");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Object());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Object_set_hideFlags(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Object::set_hideFlags");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Object());
- icall(i2thiz,value);
-}
-MonoArray* UnityEngine_Object_FindSceneObjectsOfType(MonoReflectionType* type)
-{
- typedef Il2CppArray* (* ICallMethod) (Il2CppReflectionType* type);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Object::FindSceneObjectsOfType");
- Il2CppReflectionType* i2type = get_il2cpp_reflection_type(type);
- Il2CppArray* i2res = icall(i2type);
- MonoArray* monoi2res = get_mono_array(i2res);
- return monoi2res;
-}
-MonoArray* UnityEngine_Object_FindObjectsOfTypeIncludingAssets(MonoReflectionType* type)
-{
- typedef Il2CppArray* (* ICallMethod) (Il2CppReflectionType* type);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Object::FindObjectsOfTypeIncludingAssets");
- Il2CppReflectionType* i2type = get_il2cpp_reflection_type(type);
- Il2CppArray* i2res = icall(i2type);
- MonoArray* monoi2res = get_mono_array(i2res);
- return monoi2res;
-}
-int32_t UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Object::GetOffsetOfInstanceIDInCPlusPlusObject");
- int32_t i2res = icall();
- return i2res;
-}
-bool UnityEngine_Object_CurrentThreadIsMainThread()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Object::CurrentThreadIsMainThread");
- bool i2res = icall();
- return i2res;
-}
-MonoObject* UnityEngine_Object_Internal_CloneSingle(MonoObject* data)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* data);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Object::Internal_CloneSingle");
- Il2CppObject* i2data = get_il2cpp_object(data,il2cpp_get_class_UnityEngine_Object());
- Il2CppObject* i2res = icall(i2data);
- MonoObject* monoi2res = get_mono_object(i2res,get_mono_class(il2cpp_object_get_class(i2res)));
- return monoi2res;
-}
-MonoObject* UnityEngine_Object_Internal_CloneSingleWithParent(MonoObject* data, MonoObject* parent, bool worldPositionStays)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* data, Il2CppObject* parent, bool worldPositionStays);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Object::Internal_CloneSingleWithParent");
- Il2CppObject* i2data = get_il2cpp_object(data,il2cpp_get_class_UnityEngine_Object());
- Il2CppObject* i2parent = get_il2cpp_object(parent,il2cpp_get_class_UnityEngine_Transform());
- Il2CppObject* i2res = icall(i2data,i2parent,worldPositionStays);
- MonoObject* monoi2res = get_mono_object(i2res,get_mono_class(il2cpp_object_get_class(i2res)));
- return monoi2res;
-}
-MonoString* UnityEngine_Object_ToString(MonoObject* obj)
-{
- typedef Il2CppString* (* ICallMethod) (Il2CppObject* obj);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Object::ToString");
- Il2CppObject* i2obj = get_il2cpp_object(obj,il2cpp_get_class_UnityEngine_Object());
- Il2CppString* i2res = icall(i2obj);
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-MonoString* UnityEngine_Object_GetName(MonoObject* obj)
-{
- typedef Il2CppString* (* ICallMethod) (Il2CppObject* obj);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Object::GetName");
- Il2CppObject* i2obj = get_il2cpp_object(obj,il2cpp_get_class_UnityEngine_Object());
- Il2CppString* i2res = icall(i2obj);
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-bool UnityEngine_Object_IsPersistent(MonoObject* obj)
-{
- typedef bool (* ICallMethod) (Il2CppObject* obj);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Object::IsPersistent");
- Il2CppObject* i2obj = get_il2cpp_object(obj,il2cpp_get_class_UnityEngine_Object());
- bool i2res = icall(i2obj);
- return i2res;
-}
-void UnityEngine_Object_SetName(MonoObject* obj, MonoString* name)
-{
- typedef void (* ICallMethod) (Il2CppObject* obj, Il2CppString* name);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Object::SetName");
- Il2CppObject* i2obj = get_il2cpp_object(obj,il2cpp_get_class_UnityEngine_Object());
- Il2CppString* i2name = get_il2cpp_string(name);
- icall(i2obj,i2name);
-}
-bool UnityEngine_Object_DoesObjectWithInstanceIDExist(int32_t instanceID)
-{
- typedef bool (* ICallMethod) (int32_t instanceID);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Object::DoesObjectWithInstanceIDExist");
- bool i2res = icall(instanceID);
- return i2res;
-}
-MonoObject* UnityEngine_Object_FindObjectFromInstanceID(int32_t instanceID)
-{
- typedef Il2CppObject* (* ICallMethod) (int32_t instanceID);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Object::FindObjectFromInstanceID");
- Il2CppObject* i2res = icall(instanceID);
- MonoObject* monoi2res = get_mono_object(i2res,get_mono_class(il2cpp_object_get_class(i2res)));
- return monoi2res;
-}
-MonoObject* UnityEngine_Object_ForceLoadFromInstanceID(int32_t instanceID)
-{
- typedef Il2CppObject* (* ICallMethod) (int32_t instanceID);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Object::ForceLoadFromInstanceID");
- Il2CppObject* i2res = icall(instanceID);
- MonoObject* monoi2res = get_mono_object(i2res,get_mono_class(il2cpp_object_get_class(i2res)));
- return monoi2res;
-}
-MonoObject* UnityEngine_Object_Internal_InstantiateSingle_Injected(MonoObject* data, void * pos, void * rot)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* data, void * pos, void * rot);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Object::Internal_InstantiateSingle_Injected");
- Il2CppObject* i2data = get_il2cpp_object(data,il2cpp_get_class_UnityEngine_Object());
- Il2CppObject* i2res = icall(i2data,pos,rot);
- MonoObject* monoi2res = get_mono_object(i2res,get_mono_class(il2cpp_object_get_class(i2res)));
- return monoi2res;
-}
-MonoObject* UnityEngine_Object_Internal_InstantiateSingleWithParent_Injected(MonoObject* data, MonoObject* parent, void * pos, void * rot)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* data, Il2CppObject* parent, void * pos, void * rot);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Object::Internal_InstantiateSingleWithParent_Injected");
- Il2CppObject* i2data = get_il2cpp_object(data,il2cpp_get_class_UnityEngine_Object());
- Il2CppObject* i2parent = get_il2cpp_object(parent,il2cpp_get_class_UnityEngine_Transform());
- Il2CppObject* i2res = icall(i2data,i2parent,pos,rot);
- MonoObject* monoi2res = get_mono_object(i2res,get_mono_class(il2cpp_object_get_class(i2res)));
- return monoi2res;
-}
-int32_t UnityEngine_ShaderVariantCollection_get_shaderCount(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ShaderVariantCollection::get_shaderCount");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ShaderVariantCollection());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-int32_t UnityEngine_ShaderVariantCollection_get_variantCount(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ShaderVariantCollection::get_variantCount");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ShaderVariantCollection());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-bool UnityEngine_ShaderVariantCollection_get_isWarmedUp(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ShaderVariantCollection::get_isWarmedUp");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ShaderVariantCollection());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-bool UnityEngine_ShaderVariantCollection_AddVariant(MonoObject* thiz, MonoObject* shader, int32_t passType, MonoArray* keywords)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* shader, int32_t passType, Il2CppArray* keywords);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ShaderVariantCollection::AddVariant");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ShaderVariantCollection());
- Il2CppObject* i2shader = get_il2cpp_object(shader,il2cpp_get_class_UnityEngine_Shader());
- Il2CppArray* i2keywords = get_il2cpp_array(keywords);
- bool i2res = icall(i2thiz,i2shader,passType,i2keywords);
- return i2res;
-}
-bool UnityEngine_ShaderVariantCollection_RemoveVariant(MonoObject* thiz, MonoObject* shader, int32_t passType, MonoArray* keywords)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* shader, int32_t passType, Il2CppArray* keywords);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ShaderVariantCollection::RemoveVariant");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ShaderVariantCollection());
- Il2CppObject* i2shader = get_il2cpp_object(shader,il2cpp_get_class_UnityEngine_Shader());
- Il2CppArray* i2keywords = get_il2cpp_array(keywords);
- bool i2res = icall(i2thiz,i2shader,passType,i2keywords);
- return i2res;
-}
-bool UnityEngine_ShaderVariantCollection_ContainsVariant(MonoObject* thiz, MonoObject* shader, int32_t passType, MonoArray* keywords)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* shader, int32_t passType, Il2CppArray* keywords);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ShaderVariantCollection::ContainsVariant");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ShaderVariantCollection());
- Il2CppObject* i2shader = get_il2cpp_object(shader,il2cpp_get_class_UnityEngine_Shader());
- Il2CppArray* i2keywords = get_il2cpp_array(keywords);
- bool i2res = icall(i2thiz,i2shader,passType,i2keywords);
- return i2res;
-}
-void UnityEngine_ShaderVariantCollection_Clear_2(MonoObject* thiz)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ShaderVariantCollection::Clear");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ShaderVariantCollection());
- icall(i2thiz);
-}
-void UnityEngine_ShaderVariantCollection_WarmUp(MonoObject* thiz)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ShaderVariantCollection::WarmUp");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ShaderVariantCollection());
- icall(i2thiz);
-}
-void UnityEngine_ShaderVariantCollection_Internal_Create_8(MonoObject* svc)
-{
- typedef void (* ICallMethod) (Il2CppObject* svc);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ShaderVariantCollection::Internal_Create");
- Il2CppObject* i2svc = get_il2cpp_object(svc,il2cpp_get_class_UnityEngine_ShaderVariantCollection());
- icall(i2svc);
-}
-int32_t UnityEngine_ComputeShader_FindKernel(MonoObject* thiz, MonoString* name)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz, Il2CppString* name);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ComputeShader::FindKernel");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ComputeShader());
- Il2CppString* i2name = get_il2cpp_string(name);
- int32_t i2res = icall(i2thiz,i2name);
- return i2res;
-}
-bool UnityEngine_ComputeShader_HasKernel(MonoObject* thiz, MonoString* name)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz, Il2CppString* name);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ComputeShader::HasKernel");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ComputeShader());
- Il2CppString* i2name = get_il2cpp_string(name);
- bool i2res = icall(i2thiz,i2name);
- return i2res;
-}
-void UnityEngine_ComputeShader_SetFloat(MonoObject* thiz, int32_t nameID, float val)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t nameID, float val);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ComputeShader::SetFloat");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ComputeShader());
- icall(i2thiz,nameID,val);
-}
-void UnityEngine_ComputeShader_SetInt(MonoObject* thiz, int32_t nameID, int32_t val)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t nameID, int32_t val);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ComputeShader::SetInt");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ComputeShader());
- icall(i2thiz,nameID,val);
-}
-void UnityEngine_ComputeShader_SetFloatArray(MonoObject* thiz, int32_t nameID, void* values)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t nameID, void* values);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ComputeShader::SetFloatArray");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ComputeShader());
- icall(i2thiz,nameID,values);
-}
-void UnityEngine_ComputeShader_SetIntArray(MonoObject* thiz, int32_t nameID, void* values)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t nameID, void* values);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ComputeShader::SetIntArray");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ComputeShader());
- icall(i2thiz,nameID,values);
-}
-void UnityEngine_ComputeShader_SetVectorArray(MonoObject* thiz, int32_t nameID, void* values)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t nameID, void* values);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ComputeShader::SetVectorArray");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ComputeShader());
- icall(i2thiz,nameID,values);
-}
-void UnityEngine_ComputeShader_SetMatrixArray(MonoObject* thiz, int32_t nameID, void* values)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t nameID, void* values);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ComputeShader::SetMatrixArray");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ComputeShader());
- icall(i2thiz,nameID,values);
-}
-void UnityEngine_ComputeShader_SetTexture(MonoObject* thiz, int32_t kernelIndex, int32_t nameID, MonoObject* texture, int32_t mipLevel)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t kernelIndex, int32_t nameID, Il2CppObject* texture, int32_t mipLevel);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ComputeShader::SetTexture");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ComputeShader());
- Il2CppObject* i2texture = get_il2cpp_object(texture,il2cpp_get_class_UnityEngine_Texture());
- icall(i2thiz,kernelIndex,nameID,i2texture,mipLevel);
-}
-void UnityEngine_ComputeShader_SetRenderTexture(MonoObject* thiz, int32_t kernelIndex, int32_t nameID, MonoObject* texture, int32_t mipLevel, int32_t element)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t kernelIndex, int32_t nameID, Il2CppObject* texture, int32_t mipLevel, int32_t element);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ComputeShader::SetRenderTexture");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ComputeShader());
- Il2CppObject* i2texture = get_il2cpp_object(texture,il2cpp_get_class_UnityEngine_RenderTexture());
- icall(i2thiz,kernelIndex,nameID,i2texture,mipLevel,element);
-}
-void UnityEngine_ComputeShader_SetTextureFromGlobal(MonoObject* thiz, int32_t kernelIndex, int32_t nameID, int32_t globalTextureNameID)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t kernelIndex, int32_t nameID, int32_t globalTextureNameID);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ComputeShader::SetTextureFromGlobal");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ComputeShader());
- icall(i2thiz,kernelIndex,nameID,globalTextureNameID);
-}
-void UnityEngine_ComputeShader_GetKernelThreadGroupSizes(MonoObject* thiz, int32_t kernelIndex, void * x, void * y, void * z)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t kernelIndex, void * x, void * y, void * z);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ComputeShader::GetKernelThreadGroupSizes");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ComputeShader());
- icall(i2thiz,kernelIndex,x,y,z);
-}
-void UnityEngine_ComputeShader_Dispatch(MonoObject* thiz, int32_t kernelIndex, int32_t threadGroupsX, int32_t threadGroupsY, int32_t threadGroupsZ)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t kernelIndex, int32_t threadGroupsX, int32_t threadGroupsY, int32_t threadGroupsZ);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ComputeShader::Dispatch");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ComputeShader());
- icall(i2thiz,kernelIndex,threadGroupsX,threadGroupsY,threadGroupsZ);
-}
-void UnityEngine_ComputeShader_SetVector_Injected(MonoObject* thiz, int32_t nameID, void * val)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t nameID, void * val);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ComputeShader::SetVector_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ComputeShader());
- icall(i2thiz,nameID,val);
-}
-void UnityEngine_ComputeShader_SetMatrix_Injected(MonoObject* thiz, int32_t nameID, void * val)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t nameID, void * val);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ComputeShader::SetMatrix_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ComputeShader());
- icall(i2thiz,nameID,val);
-}
-float UnityEngine_SystemInfo_GetBatteryLevel()
-{
- typedef float (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::GetBatteryLevel");
- float i2res = icall();
- return i2res;
-}
-int32_t UnityEngine_SystemInfo_GetBatteryStatus()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::GetBatteryStatus");
- int32_t i2res = icall();
- return i2res;
-}
-MonoString* UnityEngine_SystemInfo_GetOperatingSystem()
-{
- typedef Il2CppString* (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::GetOperatingSystem");
- Il2CppString* i2res = icall();
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-int32_t UnityEngine_SystemInfo_GetOperatingSystemFamily()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::GetOperatingSystemFamily");
- int32_t i2res = icall();
- return i2res;
-}
-MonoString* UnityEngine_SystemInfo_GetProcessorType()
-{
- typedef Il2CppString* (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::GetProcessorType");
- Il2CppString* i2res = icall();
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-int32_t UnityEngine_SystemInfo_GetProcessorFrequencyMHz()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::GetProcessorFrequencyMHz");
- int32_t i2res = icall();
- return i2res;
-}
-int32_t UnityEngine_SystemInfo_GetProcessorCount()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::GetProcessorCount");
- int32_t i2res = icall();
- return i2res;
-}
-int32_t UnityEngine_SystemInfo_GetPhysicalMemoryMB()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::GetPhysicalMemoryMB");
- int32_t i2res = icall();
- return i2res;
-}
-MonoString* UnityEngine_SystemInfo_GetDeviceUniqueIdentifier()
-{
- typedef Il2CppString* (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::GetDeviceUniqueIdentifier");
- Il2CppString* i2res = icall();
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-MonoString* UnityEngine_SystemInfo_GetDeviceName()
-{
- typedef Il2CppString* (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::GetDeviceName");
- Il2CppString* i2res = icall();
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-MonoString* UnityEngine_SystemInfo_GetDeviceModel()
-{
- typedef Il2CppString* (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::GetDeviceModel");
- Il2CppString* i2res = icall();
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-bool UnityEngine_SystemInfo_SupportsAccelerometer()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::SupportsAccelerometer");
- bool i2res = icall();
- return i2res;
-}
-bool UnityEngine_SystemInfo_IsGyroAvailable()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::IsGyroAvailable");
- bool i2res = icall();
- return i2res;
-}
-bool UnityEngine_SystemInfo_SupportsLocationService()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::SupportsLocationService");
- bool i2res = icall();
- return i2res;
-}
-bool UnityEngine_SystemInfo_SupportsVibration()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::SupportsVibration");
- bool i2res = icall();
- return i2res;
-}
-bool UnityEngine_SystemInfo_SupportsAudio()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::SupportsAudio");
- bool i2res = icall();
- return i2res;
-}
-int32_t UnityEngine_SystemInfo_GetDeviceType()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::GetDeviceType");
- int32_t i2res = icall();
- return i2res;
-}
-int32_t UnityEngine_SystemInfo_GetGraphicsMemorySize()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::GetGraphicsMemorySize");
- int32_t i2res = icall();
- return i2res;
-}
-MonoString* UnityEngine_SystemInfo_GetGraphicsDeviceName()
-{
- typedef Il2CppString* (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::GetGraphicsDeviceName");
- Il2CppString* i2res = icall();
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-MonoString* UnityEngine_SystemInfo_GetGraphicsDeviceVendor()
-{
- typedef Il2CppString* (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::GetGraphicsDeviceVendor");
- Il2CppString* i2res = icall();
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-int32_t UnityEngine_SystemInfo_GetGraphicsDeviceID()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::GetGraphicsDeviceID");
- int32_t i2res = icall();
- return i2res;
-}
-int32_t UnityEngine_SystemInfo_GetGraphicsDeviceVendorID()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::GetGraphicsDeviceVendorID");
- int32_t i2res = icall();
- return i2res;
-}
-int32_t UnityEngine_SystemInfo_GetGraphicsDeviceType()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::GetGraphicsDeviceType");
- int32_t i2res = icall();
- return i2res;
-}
-bool UnityEngine_SystemInfo_GetGraphicsUVStartsAtTop()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::GetGraphicsUVStartsAtTop");
- bool i2res = icall();
- return i2res;
-}
-MonoString* UnityEngine_SystemInfo_GetGraphicsDeviceVersion()
-{
- typedef Il2CppString* (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::GetGraphicsDeviceVersion");
- Il2CppString* i2res = icall();
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-int32_t UnityEngine_SystemInfo_GetGraphicsShaderLevel()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::GetGraphicsShaderLevel");
- int32_t i2res = icall();
- return i2res;
-}
-bool UnityEngine_SystemInfo_GetGraphicsMultiThreaded()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::GetGraphicsMultiThreaded");
- bool i2res = icall();
- return i2res;
-}
-int32_t UnityEngine_SystemInfo_GetRenderingThreadingMode()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::GetRenderingThreadingMode");
- int32_t i2res = icall();
- return i2res;
-}
-bool UnityEngine_SystemInfo_HasHiddenSurfaceRemovalOnGPU()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::HasHiddenSurfaceRemovalOnGPU");
- bool i2res = icall();
- return i2res;
-}
-bool UnityEngine_SystemInfo_HasDynamicUniformArrayIndexingInFragmentShaders()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::HasDynamicUniformArrayIndexingInFragmentShaders");
- bool i2res = icall();
- return i2res;
-}
-bool UnityEngine_SystemInfo_SupportsShadows()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::SupportsShadows");
- bool i2res = icall();
- return i2res;
-}
-bool UnityEngine_SystemInfo_SupportsRawShadowDepthSampling()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::SupportsRawShadowDepthSampling");
- bool i2res = icall();
- return i2res;
-}
-bool UnityEngine_SystemInfo_SupportsMotionVectors()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::SupportsMotionVectors");
- bool i2res = icall();
- return i2res;
-}
-bool UnityEngine_SystemInfo_Supports3DTextures()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::Supports3DTextures");
- bool i2res = icall();
- return i2res;
-}
-bool UnityEngine_SystemInfo_Supports2DArrayTextures()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::Supports2DArrayTextures");
- bool i2res = icall();
- return i2res;
-}
-bool UnityEngine_SystemInfo_Supports3DRenderTextures()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::Supports3DRenderTextures");
- bool i2res = icall();
- return i2res;
-}
-bool UnityEngine_SystemInfo_SupportsCubemapArrayTextures()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::SupportsCubemapArrayTextures");
- bool i2res = icall();
- return i2res;
-}
-int32_t UnityEngine_SystemInfo_GetCopyTextureSupport()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::GetCopyTextureSupport");
- int32_t i2res = icall();
- return i2res;
-}
-bool UnityEngine_SystemInfo_SupportsComputeShaders()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::SupportsComputeShaders");
- bool i2res = icall();
- return i2res;
-}
-bool UnityEngine_SystemInfo_SupportsGeometryShaders()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::SupportsGeometryShaders");
- bool i2res = icall();
- return i2res;
-}
-bool UnityEngine_SystemInfo_SupportsTessellationShaders()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::SupportsTessellationShaders");
- bool i2res = icall();
- return i2res;
-}
-bool UnityEngine_SystemInfo_SupportsInstancing()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::SupportsInstancing");
- bool i2res = icall();
- return i2res;
-}
-bool UnityEngine_SystemInfo_SupportsHardwareQuadTopology()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::SupportsHardwareQuadTopology");
- bool i2res = icall();
- return i2res;
-}
-bool UnityEngine_SystemInfo_Supports32bitsIndexBuffer()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::Supports32bitsIndexBuffer");
- bool i2res = icall();
- return i2res;
-}
-bool UnityEngine_SystemInfo_SupportsSparseTextures()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::SupportsSparseTextures");
- bool i2res = icall();
- return i2res;
-}
-int32_t UnityEngine_SystemInfo_SupportedRenderTargetCount()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::SupportedRenderTargetCount");
- int32_t i2res = icall();
- return i2res;
-}
-bool UnityEngine_SystemInfo_SupportsSeparatedRenderTargetsBlend()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::SupportsSeparatedRenderTargetsBlend");
- bool i2res = icall();
- return i2res;
-}
-int32_t UnityEngine_SystemInfo_SupportedRandomWriteTargetCount()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::SupportedRandomWriteTargetCount");
- int32_t i2res = icall();
- return i2res;
-}
-int32_t UnityEngine_SystemInfo_MaxComputeBufferInputsVertex()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::MaxComputeBufferInputsVertex");
- int32_t i2res = icall();
- return i2res;
-}
-int32_t UnityEngine_SystemInfo_MaxComputeBufferInputsFragment()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::MaxComputeBufferInputsFragment");
- int32_t i2res = icall();
- return i2res;
-}
-int32_t UnityEngine_SystemInfo_MaxComputeBufferInputsGeometry()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::MaxComputeBufferInputsGeometry");
- int32_t i2res = icall();
- return i2res;
-}
-int32_t UnityEngine_SystemInfo_MaxComputeBufferInputsDomain()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::MaxComputeBufferInputsDomain");
- int32_t i2res = icall();
- return i2res;
-}
-int32_t UnityEngine_SystemInfo_MaxComputeBufferInputsHull()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::MaxComputeBufferInputsHull");
- int32_t i2res = icall();
- return i2res;
-}
-int32_t UnityEngine_SystemInfo_MaxComputeBufferInputsCompute()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::MaxComputeBufferInputsCompute");
- int32_t i2res = icall();
- return i2res;
-}
-int32_t UnityEngine_SystemInfo_SupportsMultisampledTextures()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::SupportsMultisampledTextures");
- int32_t i2res = icall();
- return i2res;
-}
-bool UnityEngine_SystemInfo_SupportsMultisampleAutoResolve()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::SupportsMultisampleAutoResolve");
- bool i2res = icall();
- return i2res;
-}
-int32_t UnityEngine_SystemInfo_SupportsTextureWrapMirrorOnce()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::SupportsTextureWrapMirrorOnce");
- int32_t i2res = icall();
- return i2res;
-}
-bool UnityEngine_SystemInfo_UsesReversedZBuffer()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::UsesReversedZBuffer");
- bool i2res = icall();
- return i2res;
-}
-bool UnityEngine_SystemInfo_HasRenderTextureNative(int32_t format)
-{
- typedef bool (* ICallMethod) (int32_t format);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::HasRenderTextureNative");
- bool i2res = icall(format);
- return i2res;
-}
-bool UnityEngine_SystemInfo_SupportsBlendingOnRenderTextureFormatNative(int32_t format)
-{
- typedef bool (* ICallMethod) (int32_t format);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::SupportsBlendingOnRenderTextureFormatNative");
- bool i2res = icall(format);
- return i2res;
-}
-bool UnityEngine_SystemInfo_SupportsTextureFormatNative(int32_t format)
-{
- typedef bool (* ICallMethod) (int32_t format);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::SupportsTextureFormatNative");
- bool i2res = icall(format);
- return i2res;
-}
-bool UnityEngine_SystemInfo_SupportsVertexAttributeFormatNative(int32_t format, int32_t dimension)
-{
- typedef bool (* ICallMethod) (int32_t format, int32_t dimension);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::SupportsVertexAttributeFormatNative");
- bool i2res = icall(format,dimension);
- return i2res;
-}
-int32_t UnityEngine_SystemInfo_GetNPOTSupport()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::GetNPOTSupport");
- int32_t i2res = icall();
- return i2res;
-}
-int32_t UnityEngine_SystemInfo_GetMaxTextureSize()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::GetMaxTextureSize");
- int32_t i2res = icall();
- return i2res;
-}
-int32_t UnityEngine_SystemInfo_GetMaxCubemapSize()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::GetMaxCubemapSize");
- int32_t i2res = icall();
- return i2res;
-}
-int32_t UnityEngine_SystemInfo_GetMaxRenderTextureSize()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::GetMaxRenderTextureSize");
- int32_t i2res = icall();
- return i2res;
-}
-int32_t UnityEngine_SystemInfo_GetMaxComputeWorkGroupSize()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::GetMaxComputeWorkGroupSize");
- int32_t i2res = icall();
- return i2res;
-}
-int32_t UnityEngine_SystemInfo_GetMaxComputeWorkGroupSizeX()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::GetMaxComputeWorkGroupSizeX");
- int32_t i2res = icall();
- return i2res;
-}
-int32_t UnityEngine_SystemInfo_GetMaxComputeWorkGroupSizeY()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::GetMaxComputeWorkGroupSizeY");
- int32_t i2res = icall();
- return i2res;
-}
-int32_t UnityEngine_SystemInfo_GetMaxComputeWorkGroupSizeZ()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::GetMaxComputeWorkGroupSizeZ");
- int32_t i2res = icall();
- return i2res;
-}
-bool UnityEngine_SystemInfo_SupportsAsyncCompute()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::SupportsAsyncCompute");
- bool i2res = icall();
- return i2res;
-}
-bool UnityEngine_SystemInfo_SupportsGPUFence()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::SupportsGPUFence");
- bool i2res = icall();
- return i2res;
-}
-bool UnityEngine_SystemInfo_SupportsAsyncGPUReadback()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::SupportsAsyncGPUReadback");
- bool i2res = icall();
- return i2res;
-}
-bool UnityEngine_SystemInfo_SupportsRayTracing()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::SupportsRayTracing");
- bool i2res = icall();
- return i2res;
-}
-bool UnityEngine_SystemInfo_SupportsSetConstantBuffer()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::SupportsSetConstantBuffer");
- bool i2res = icall();
- return i2res;
-}
-bool UnityEngine_SystemInfo_MinConstantBufferOffsetAlignment()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::MinConstantBufferOffsetAlignment");
- bool i2res = icall();
- return i2res;
-}
-bool UnityEngine_SystemInfo_HasMipMaxLevel()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::HasMipMaxLevel");
- bool i2res = icall();
- return i2res;
-}
-bool UnityEngine_SystemInfo_SupportsMipStreaming()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::SupportsMipStreaming");
- bool i2res = icall();
- return i2res;
-}
-bool UnityEngine_SystemInfo_IsFormatSupported(int32_t format, int32_t usage)
-{
- typedef bool (* ICallMethod) (int32_t format, int32_t usage);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::IsFormatSupported");
- bool i2res = icall(format,usage);
- return i2res;
-}
-int32_t UnityEngine_SystemInfo_GetCompatibleFormat(int32_t format, int32_t usage)
-{
- typedef int32_t (* ICallMethod) (int32_t format, int32_t usage);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::GetCompatibleFormat");
- int32_t i2res = icall(format,usage);
- return i2res;
-}
-int32_t UnityEngine_SystemInfo_GetGraphicsFormat(int32_t format)
-{
- typedef int32_t (* ICallMethod) (int32_t format);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::GetGraphicsFormat");
- int32_t i2res = icall(format);
- return i2res;
-}
-bool UnityEngine_SystemInfo_UsesLoadStoreActions()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SystemInfo::UsesLoadStoreActions");
- bool i2res = icall();
- return i2res;
-}
-float UnityEngine_Time_get_time_2()
-{
- typedef float (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Time::get_time");
- float i2res = icall();
- return i2res;
-}
-float UnityEngine_Time_get_timeSinceLevelLoad()
-{
- typedef float (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Time::get_timeSinceLevelLoad");
- float i2res = icall();
- return i2res;
-}
-float UnityEngine_Time_get_deltaTime()
-{
- typedef float (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Time::get_deltaTime");
- float i2res = icall();
- return i2res;
-}
-float UnityEngine_Time_get_fixedTime()
-{
- typedef float (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Time::get_fixedTime");
- float i2res = icall();
- return i2res;
-}
-float UnityEngine_Time_get_unscaledTime()
-{
- typedef float (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Time::get_unscaledTime");
- float i2res = icall();
- return i2res;
-}
-float UnityEngine_Time_get_fixedUnscaledTime()
-{
- typedef float (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Time::get_fixedUnscaledTime");
- float i2res = icall();
- return i2res;
-}
-float UnityEngine_Time_get_unscaledDeltaTime()
-{
- typedef float (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Time::get_unscaledDeltaTime");
- float i2res = icall();
- return i2res;
-}
-float UnityEngine_Time_get_fixedUnscaledDeltaTime()
-{
- typedef float (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Time::get_fixedUnscaledDeltaTime");
- float i2res = icall();
- return i2res;
-}
-float UnityEngine_Time_get_fixedDeltaTime()
-{
- typedef float (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Time::get_fixedDeltaTime");
- float i2res = icall();
- return i2res;
-}
-void UnityEngine_Time_set_fixedDeltaTime(float value)
-{
- typedef void (* ICallMethod) (float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Time::set_fixedDeltaTime");
- icall(value);
-}
-float UnityEngine_Time_get_maximumDeltaTime()
-{
- typedef float (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Time::get_maximumDeltaTime");
- float i2res = icall();
- return i2res;
-}
-void UnityEngine_Time_set_maximumDeltaTime(float value)
-{
- typedef void (* ICallMethod) (float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Time::set_maximumDeltaTime");
- icall(value);
-}
-float UnityEngine_Time_get_smoothDeltaTime()
-{
- typedef float (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Time::get_smoothDeltaTime");
- float i2res = icall();
- return i2res;
-}
-float UnityEngine_Time_get_maximumParticleDeltaTime()
-{
- typedef float (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Time::get_maximumParticleDeltaTime");
- float i2res = icall();
- return i2res;
-}
-void UnityEngine_Time_set_maximumParticleDeltaTime(float value)
-{
- typedef void (* ICallMethod) (float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Time::set_maximumParticleDeltaTime");
- icall(value);
-}
-float UnityEngine_Time_get_timeScale()
-{
- typedef float (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Time::get_timeScale");
- float i2res = icall();
- return i2res;
-}
-void UnityEngine_Time_set_timeScale(float value)
-{
- typedef void (* ICallMethod) (float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Time::set_timeScale");
- icall(value);
-}
-int32_t UnityEngine_Time_get_frameCount()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Time::get_frameCount");
- int32_t i2res = icall();
- return i2res;
-}
-int32_t UnityEngine_Time_get_renderedFrameCount()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Time::get_renderedFrameCount");
- int32_t i2res = icall();
- return i2res;
-}
-float UnityEngine_Time_get_realtimeSinceStartup()
-{
- typedef float (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Time::get_realtimeSinceStartup");
- float i2res = icall();
- return i2res;
-}
-float UnityEngine_Time_get_captureDeltaTime()
-{
- typedef float (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Time::get_captureDeltaTime");
- float i2res = icall();
- return i2res;
-}
-void UnityEngine_Time_set_captureDeltaTime(float value)
-{
- typedef void (* ICallMethod) (float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Time::set_captureDeltaTime");
- icall(value);
-}
-bool UnityEngine_Time_get_inFixedTimeStep()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Time::get_inFixedTimeStep");
- bool i2res = icall();
- return i2res;
-}
-void UnityEngine_TouchScreenKeyboard_Internal_Destroy_2(void * ptr)
-{
- typedef void (* ICallMethod) (void * ptr);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TouchScreenKeyboard::Internal_Destroy");
- icall(ptr);
-}
-void * UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper(void * arguments, MonoString* text, MonoString* textPlaceholder)
-{
- typedef void * (* ICallMethod) (void * arguments, Il2CppString* text, Il2CppString* textPlaceholder);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TouchScreenKeyboard::TouchScreenKeyboard_InternalConstructorHelper");
- Il2CppString* i2text = get_il2cpp_string(text);
- Il2CppString* i2textPlaceholder = get_il2cpp_string(textPlaceholder);
- void * i2res = icall(arguments,i2text,i2textPlaceholder);
- return i2res;
-}
-MonoString* UnityEngine_TouchScreenKeyboard_get_text_1(MonoObject* thiz)
-{
- typedef Il2CppString* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TouchScreenKeyboard::get_text");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TouchScreenKeyboard());
- Il2CppString* i2res = icall(i2thiz);
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-void UnityEngine_TouchScreenKeyboard_set_text(MonoObject* thiz, MonoString* value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppString* value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TouchScreenKeyboard::set_text");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TouchScreenKeyboard());
- Il2CppString* i2value = get_il2cpp_string(value);
- icall(i2thiz,i2value);
-}
-bool UnityEngine_TouchScreenKeyboard_get_hideInput()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TouchScreenKeyboard::get_hideInput");
- bool i2res = icall();
- return i2res;
-}
-void UnityEngine_TouchScreenKeyboard_set_hideInput(bool value)
-{
- typedef void (* ICallMethod) (bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TouchScreenKeyboard::set_hideInput");
- icall(value);
-}
-bool UnityEngine_TouchScreenKeyboard_get_active_1(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TouchScreenKeyboard::get_active");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TouchScreenKeyboard());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_TouchScreenKeyboard_set_active_1(MonoObject* thiz, bool value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TouchScreenKeyboard::set_active");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TouchScreenKeyboard());
- icall(i2thiz,value);
-}
-bool UnityEngine_TouchScreenKeyboard_GetDone(void * ptr)
-{
- typedef bool (* ICallMethod) (void * ptr);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TouchScreenKeyboard::GetDone");
- bool i2res = icall(ptr);
- return i2res;
-}
-bool UnityEngine_TouchScreenKeyboard_GetWasCanceled(void * ptr)
-{
- typedef bool (* ICallMethod) (void * ptr);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TouchScreenKeyboard::GetWasCanceled");
- bool i2res = icall(ptr);
- return i2res;
-}
-int32_t UnityEngine_TouchScreenKeyboard_get_status(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TouchScreenKeyboard::get_status");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TouchScreenKeyboard());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-int32_t UnityEngine_TouchScreenKeyboard_get_characterLimit(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TouchScreenKeyboard::get_characterLimit");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TouchScreenKeyboard());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_TouchScreenKeyboard_set_characterLimit(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TouchScreenKeyboard::set_characterLimit");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TouchScreenKeyboard());
- icall(i2thiz,value);
-}
-bool UnityEngine_TouchScreenKeyboard_get_canGetSelection(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TouchScreenKeyboard::get_canGetSelection");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TouchScreenKeyboard());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-bool UnityEngine_TouchScreenKeyboard_get_canSetSelection(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TouchScreenKeyboard::get_canSetSelection");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TouchScreenKeyboard());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_TouchScreenKeyboard_GetSelection(void * start, void * length)
-{
- typedef void (* ICallMethod) (void * start, void * length);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TouchScreenKeyboard::GetSelection");
- icall(start,length);
-}
-void UnityEngine_TouchScreenKeyboard_SetSelection(int32_t start, int32_t length)
-{
- typedef void (* ICallMethod) (int32_t start, int32_t length);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TouchScreenKeyboard::SetSelection");
- icall(start,length);
-}
-int32_t UnityEngine_TouchScreenKeyboard_get_type_2(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TouchScreenKeyboard::get_type");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TouchScreenKeyboard());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-bool UnityEngine_TouchScreenKeyboard_get_visible_1()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TouchScreenKeyboard::get_visible");
- bool i2res = icall();
- return i2res;
-}
-void UnityEngine_TouchScreenKeyboard_get_area_Injected(void * ret)
-{
- typedef void (* ICallMethod) (void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TouchScreenKeyboard::get_area_Injected");
- icall(ret);
-}
-void * UnityEngine_UnityEventQueueSystem_GetGlobalEventQueue()
-{
- typedef void * (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.UnityEventQueueSystem::GetGlobalEventQueue");
- void * i2res = icall();
- return i2res;
-}
-MonoObject* UnityEngine_RectTransform_get_drivenByObject(MonoObject* thiz)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RectTransform::get_drivenByObject");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RectTransform());
- Il2CppObject* i2res = icall(i2thiz);
- MonoObject* monoi2res = get_mono_object(i2res,get_mono_class(il2cpp_object_get_class(i2res)));
- return monoi2res;
-}
-void UnityEngine_RectTransform_set_drivenByObject(MonoObject* thiz, MonoObject* value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RectTransform::set_drivenByObject");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RectTransform());
- Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_Object());
- icall(i2thiz,i2value);
-}
-int32_t UnityEngine_RectTransform_get_drivenProperties(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RectTransform::get_drivenProperties");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RectTransform());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_RectTransform_set_drivenProperties(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RectTransform::set_drivenProperties");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RectTransform());
- icall(i2thiz,value);
-}
-void UnityEngine_RectTransform_ForceUpdateRectTransforms(MonoObject* thiz)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RectTransform::ForceUpdateRectTransforms");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RectTransform());
- icall(i2thiz);
-}
-void UnityEngine_RectTransform_get_rect_Injected_1(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RectTransform::get_rect_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RectTransform());
- icall(i2thiz,ret);
-}
-void UnityEngine_RectTransform_get_anchorMin_Injected(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RectTransform::get_anchorMin_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RectTransform());
- icall(i2thiz,ret);
-}
-void UnityEngine_RectTransform_set_anchorMin_Injected(MonoObject* thiz, void * value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RectTransform::set_anchorMin_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RectTransform());
- icall(i2thiz,value);
-}
-void UnityEngine_RectTransform_get_anchorMax_Injected(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RectTransform::get_anchorMax_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RectTransform());
- icall(i2thiz,ret);
-}
-void UnityEngine_RectTransform_set_anchorMax_Injected(MonoObject* thiz, void * value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RectTransform::set_anchorMax_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RectTransform());
- icall(i2thiz,value);
-}
-void UnityEngine_RectTransform_get_anchoredPosition_Injected(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RectTransform::get_anchoredPosition_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RectTransform());
- icall(i2thiz,ret);
-}
-void UnityEngine_RectTransform_set_anchoredPosition_Injected(MonoObject* thiz, void * value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RectTransform::set_anchoredPosition_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RectTransform());
- icall(i2thiz,value);
-}
-void UnityEngine_RectTransform_get_sizeDelta_Injected(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RectTransform::get_sizeDelta_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RectTransform());
- icall(i2thiz,ret);
-}
-void UnityEngine_RectTransform_set_sizeDelta_Injected(MonoObject* thiz, void * value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RectTransform::set_sizeDelta_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RectTransform());
- icall(i2thiz,value);
-}
-void UnityEngine_RectTransform_get_pivot_Injected(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RectTransform::get_pivot_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RectTransform());
- icall(i2thiz,ret);
-}
-void UnityEngine_RectTransform_set_pivot_Injected(MonoObject* thiz, void * value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RectTransform::set_pivot_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_RectTransform());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_Transform_GetRotationOrderInternal(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::GetRotationOrderInternal");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Transform_SetRotationOrderInternal(MonoObject* thiz, int32_t rotationOrder)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t rotationOrder);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::SetRotationOrderInternal");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
- icall(i2thiz,rotationOrder);
-}
-MonoObject* UnityEngine_Transform_GetParent(MonoObject* thiz)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::GetParent");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
- Il2CppObject* i2res = icall(i2thiz);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Transform());
- return monoi2res;
-}
-void UnityEngine_Transform_SetParent(MonoObject* thiz, MonoObject* parent, bool worldPositionStays)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* parent, bool worldPositionStays);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::SetParent");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
- Il2CppObject* i2parent = get_il2cpp_object(parent,il2cpp_get_class_UnityEngine_Transform());
- icall(i2thiz,i2parent,worldPositionStays);
-}
-MonoObject* UnityEngine_Transform_GetRoot(MonoObject* thiz)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::GetRoot");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
- Il2CppObject* i2res = icall(i2thiz);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Transform());
- return monoi2res;
-}
-int32_t UnityEngine_Transform_get_childCount(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::get_childCount");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Transform_DetachChildren(MonoObject* thiz)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::DetachChildren");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
- icall(i2thiz);
-}
-void UnityEngine_Transform_SetAsFirstSibling(MonoObject* thiz)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::SetAsFirstSibling");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
- icall(i2thiz);
-}
-void UnityEngine_Transform_SetAsLastSibling(MonoObject* thiz)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::SetAsLastSibling");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
- icall(i2thiz);
-}
-void UnityEngine_Transform_SetSiblingIndex(MonoObject* thiz, int32_t index)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t index);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::SetSiblingIndex");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
- icall(i2thiz,index);
-}
-int32_t UnityEngine_Transform_GetSiblingIndex(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::GetSiblingIndex");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-MonoObject* UnityEngine_Transform_FindRelativeTransformWithPath(MonoObject* transform, MonoString* path, bool isActiveOnly)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* transform, Il2CppString* path, bool isActiveOnly);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::FindRelativeTransformWithPath");
- Il2CppObject* i2transform = get_il2cpp_object(transform,il2cpp_get_class_UnityEngine_Transform());
- Il2CppString* i2path = get_il2cpp_string(path);
- Il2CppObject* i2res = icall(i2transform,i2path,isActiveOnly);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Transform());
- return monoi2res;
-}
-void UnityEngine_Transform_SendTransformChangedScale(MonoObject* thiz)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::SendTransformChangedScale");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
- icall(i2thiz);
-}
-bool UnityEngine_Transform_IsChildOf(MonoObject* thiz, MonoObject* parent)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* parent);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::IsChildOf");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
- Il2CppObject* i2parent = get_il2cpp_object(parent,il2cpp_get_class_UnityEngine_Transform());
- bool i2res = icall(i2thiz,i2parent);
- return i2res;
-}
-bool UnityEngine_Transform_get_hasChanged(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::get_hasChanged");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Transform_set_hasChanged(MonoObject* thiz, bool value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::set_hasChanged");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
- icall(i2thiz,value);
-}
-MonoObject* UnityEngine_Transform_GetChild(MonoObject* thiz, int32_t index)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz, int32_t index);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::GetChild");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
- Il2CppObject* i2res = icall(i2thiz,index);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Transform());
- return monoi2res;
-}
-int32_t UnityEngine_Transform_GetChildCount(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::GetChildCount");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-int32_t UnityEngine_Transform_internal_getHierarchyCapacity(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::internal_getHierarchyCapacity");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Transform_internal_setHierarchyCapacity(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::internal_setHierarchyCapacity");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_Transform_internal_getHierarchyCount(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::internal_getHierarchyCount");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-bool UnityEngine_Transform_IsNonUniformScaleTransform(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::IsNonUniformScaleTransform");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Transform_get_position_Injected(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::get_position_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
- icall(i2thiz,ret);
-}
-void UnityEngine_Transform_set_position_Injected(MonoObject* thiz, void * value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::set_position_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
- icall(i2thiz,value);
-}
-void UnityEngine_Transform_get_localPosition_Injected(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::get_localPosition_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
- icall(i2thiz,ret);
-}
-void UnityEngine_Transform_set_localPosition_Injected(MonoObject* thiz, void * value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::set_localPosition_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
- icall(i2thiz,value);
-}
-void UnityEngine_Transform_GetLocalEulerAngles_Injected(MonoObject* thiz, int32_t order, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t order, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::GetLocalEulerAngles_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
- icall(i2thiz,order,ret);
-}
-void UnityEngine_Transform_SetLocalEulerAngles_Injected(MonoObject* thiz, void * euler, int32_t order)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * euler, int32_t order);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::SetLocalEulerAngles_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
- icall(i2thiz,euler,order);
-}
-void UnityEngine_Transform_SetLocalEulerHint_Injected(MonoObject* thiz, void * euler)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * euler);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::SetLocalEulerHint_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
- icall(i2thiz,euler);
-}
-void UnityEngine_Transform_get_rotation_Injected_1(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::get_rotation_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
- icall(i2thiz,ret);
-}
-void UnityEngine_Transform_set_rotation_Injected(MonoObject* thiz, void * value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::set_rotation_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
- icall(i2thiz,value);
-}
-void UnityEngine_Transform_get_localRotation_Injected(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::get_localRotation_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
- icall(i2thiz,ret);
-}
-void UnityEngine_Transform_set_localRotation_Injected(MonoObject* thiz, void * value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::set_localRotation_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
- icall(i2thiz,value);
-}
-void UnityEngine_Transform_get_localScale_Injected(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::get_localScale_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
- icall(i2thiz,ret);
-}
-void UnityEngine_Transform_set_localScale_Injected(MonoObject* thiz, void * value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::set_localScale_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
- icall(i2thiz,value);
-}
-void UnityEngine_Transform_get_worldToLocalMatrix_Injected_1(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::get_worldToLocalMatrix_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
- icall(i2thiz,ret);
-}
-void UnityEngine_Transform_get_localToWorldMatrix_Injected_1(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::get_localToWorldMatrix_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
- icall(i2thiz,ret);
-}
-void UnityEngine_Transform_SetPositionAndRotation_Injected(MonoObject* thiz, void * position, void * rotation)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * position, void * rotation);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::SetPositionAndRotation_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
- icall(i2thiz,position,rotation);
-}
-void UnityEngine_Transform_RotateAroundInternal_Injected(MonoObject* thiz, void * axis, float angle)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * axis, float angle);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::RotateAroundInternal_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
- icall(i2thiz,axis,angle);
-}
-void UnityEngine_Transform_Internal_LookAt_Injected(MonoObject* thiz, void * worldPosition, void * worldUp)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * worldPosition, void * worldUp);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::Internal_LookAt_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
- icall(i2thiz,worldPosition,worldUp);
-}
-void UnityEngine_Transform_TransformDirection_Injected(MonoObject* thiz, void * direction, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * direction, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::TransformDirection_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
- icall(i2thiz,direction,ret);
-}
-void UnityEngine_Transform_InverseTransformDirection_Injected(MonoObject* thiz, void * direction, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * direction, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::InverseTransformDirection_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
- icall(i2thiz,direction,ret);
-}
-void UnityEngine_Transform_TransformVector_Injected(MonoObject* thiz, void * vector, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * vector, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::TransformVector_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
- icall(i2thiz,vector,ret);
-}
-void UnityEngine_Transform_InverseTransformVector_Injected(MonoObject* thiz, void * vector, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * vector, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::InverseTransformVector_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
- icall(i2thiz,vector,ret);
-}
-void UnityEngine_Transform_TransformPoint_Injected(MonoObject* thiz, void * position, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * position, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::TransformPoint_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
- icall(i2thiz,position,ret);
-}
-void UnityEngine_Transform_InverseTransformPoint_Injected(MonoObject* thiz, void * position, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * position, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::InverseTransformPoint_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
- icall(i2thiz,position,ret);
-}
-void UnityEngine_Transform_get_lossyScale_Injected(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::get_lossyScale_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
- icall(i2thiz,ret);
-}
-void UnityEngine_Transform_RotateAround_Injected(MonoObject* thiz, void * axis, float angle)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * axis, float angle);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::RotateAround_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
- icall(i2thiz,axis,angle);
-}
-void UnityEngine_Transform_RotateAroundLocal_Injected(MonoObject* thiz, void * axis, float angle)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * axis, float angle);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Transform::RotateAroundLocal_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Transform());
- icall(i2thiz,axis,angle);
-}
-bool UnityEngine_SpriteRenderer_get_shouldSupportTiling(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SpriteRenderer::get_shouldSupportTiling");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_SpriteRenderer());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-MonoObject* UnityEngine_SpriteRenderer_get_sprite(MonoObject* thiz)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SpriteRenderer::get_sprite");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_SpriteRenderer());
- Il2CppObject* i2res = icall(i2thiz);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Sprite());
- return monoi2res;
-}
-void UnityEngine_SpriteRenderer_set_sprite(MonoObject* thiz, MonoObject* value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SpriteRenderer::set_sprite");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_SpriteRenderer());
- Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_Sprite());
- icall(i2thiz,i2value);
-}
-int32_t UnityEngine_SpriteRenderer_get_drawMode(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SpriteRenderer::get_drawMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_SpriteRenderer());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_SpriteRenderer_set_drawMode(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SpriteRenderer::set_drawMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_SpriteRenderer());
- icall(i2thiz,value);
-}
-float UnityEngine_SpriteRenderer_get_adaptiveModeThreshold(MonoObject* thiz)
-{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SpriteRenderer::get_adaptiveModeThreshold");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_SpriteRenderer());
- float i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_SpriteRenderer_set_adaptiveModeThreshold(MonoObject* thiz, float value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SpriteRenderer::set_adaptiveModeThreshold");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_SpriteRenderer());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_SpriteRenderer_get_tileMode(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SpriteRenderer::get_tileMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_SpriteRenderer());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_SpriteRenderer_set_tileMode(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SpriteRenderer::set_tileMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_SpriteRenderer());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_SpriteRenderer_get_maskInteraction(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SpriteRenderer::get_maskInteraction");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_SpriteRenderer());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_SpriteRenderer_set_maskInteraction(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SpriteRenderer::set_maskInteraction");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_SpriteRenderer());
- icall(i2thiz,value);
-}
-bool UnityEngine_SpriteRenderer_get_flipX(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SpriteRenderer::get_flipX");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_SpriteRenderer());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_SpriteRenderer_set_flipX(MonoObject* thiz, bool value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SpriteRenderer::set_flipX");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_SpriteRenderer());
- icall(i2thiz,value);
-}
-bool UnityEngine_SpriteRenderer_get_flipY(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SpriteRenderer::get_flipY");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_SpriteRenderer());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_SpriteRenderer_set_flipY(MonoObject* thiz, bool value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SpriteRenderer::set_flipY");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_SpriteRenderer());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_SpriteRenderer_get_spriteSortPoint(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SpriteRenderer::get_spriteSortPoint");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_SpriteRenderer());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_SpriteRenderer_set_spriteSortPoint(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SpriteRenderer::set_spriteSortPoint");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_SpriteRenderer());
- icall(i2thiz,value);
-}
-void UnityEngine_SpriteRenderer_get_size_Injected_2(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SpriteRenderer::get_size_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_SpriteRenderer());
- icall(i2thiz,ret);
-}
-void UnityEngine_SpriteRenderer_set_size_Injected_2(MonoObject* thiz, void * value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SpriteRenderer::set_size_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_SpriteRenderer());
- icall(i2thiz,value);
-}
-void UnityEngine_SpriteRenderer_get_color_Injected_3(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SpriteRenderer::get_color_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_SpriteRenderer());
- icall(i2thiz,ret);
-}
-void UnityEngine_SpriteRenderer_set_color_Injected_3(MonoObject* thiz, void * value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SpriteRenderer::set_color_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_SpriteRenderer());
- icall(i2thiz,value);
-}
-void UnityEngine_SpriteRenderer_Internal_GetSpriteBounds_Injected(MonoObject* thiz, int32_t mode, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t mode, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SpriteRenderer::Internal_GetSpriteBounds_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_SpriteRenderer());
- icall(i2thiz,mode,ret);
-}
-int32_t UnityEngine_Sprite_GetPackingMode(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Sprite::GetPackingMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Sprite());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-int32_t UnityEngine_Sprite_GetPackingRotation(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Sprite::GetPackingRotation");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Sprite());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-int32_t UnityEngine_Sprite_GetPacked(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Sprite::GetPacked");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Sprite());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-MonoObject* UnityEngine_Sprite_get_texture_1(MonoObject* thiz)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Sprite::get_texture");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Sprite());
- Il2CppObject* i2res = icall(i2thiz);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Texture2D());
- return monoi2res;
-}
-float UnityEngine_Sprite_get_pixelsPerUnit(MonoObject* thiz)
-{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Sprite::get_pixelsPerUnit");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Sprite());
- float i2res = icall(i2thiz);
- return i2res;
-}
-float UnityEngine_Sprite_get_spriteAtlasTextureScale(MonoObject* thiz)
-{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Sprite::get_spriteAtlasTextureScale");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Sprite());
- float i2res = icall(i2thiz);
- return i2res;
-}
-MonoObject* UnityEngine_Sprite_get_associatedAlphaSplitTexture(MonoObject* thiz)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Sprite::get_associatedAlphaSplitTexture");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Sprite());
- Il2CppObject* i2res = icall(i2thiz);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Texture2D());
- return monoi2res;
-}
-void* UnityEngine_Sprite_get_vertices(MonoObject* thiz)
-{
- typedef void* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Sprite::get_vertices");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Sprite());
- void* i2res = icall(i2thiz);
- return i2res;
-}
-void* UnityEngine_Sprite_get_triangles(MonoObject* thiz)
-{
- typedef void* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Sprite::get_triangles");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Sprite());
- void* i2res = icall(i2thiz);
- return i2res;
-}
-void* UnityEngine_Sprite_get_uv(MonoObject* thiz)
-{
- typedef void* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Sprite::get_uv");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Sprite());
- void* i2res = icall(i2thiz);
- return i2res;
-}
-int32_t UnityEngine_Sprite_GetPhysicsShapeCount(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Sprite::GetPhysicsShapeCount");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Sprite());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-int32_t UnityEngine_Sprite_Internal_GetPhysicsShapePointCount(MonoObject* thiz, int32_t shapeIdx)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz, int32_t shapeIdx);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Sprite::Internal_GetPhysicsShapePointCount");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Sprite());
- int32_t i2res = icall(i2thiz,shapeIdx);
- return i2res;
-}
-void UnityEngine_Sprite_GetPhysicsShapeImpl(MonoObject* sprite, int32_t shapeIdx, MonoObject* physicsShape)
-{
- typedef void (* ICallMethod) (Il2CppObject* sprite, int32_t shapeIdx, Il2CppObject* physicsShape);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Sprite::GetPhysicsShapeImpl");
- Il2CppObject* i2sprite = get_il2cpp_object(sprite,il2cpp_get_class_UnityEngine_Sprite());
- Il2CppObject* i2physicsShape = get_il2cpp_object(physicsShape,NULL);
- icall(i2sprite,shapeIdx,i2physicsShape);
-}
-void UnityEngine_Sprite_OverridePhysicsShapeCount(MonoObject* sprite, int32_t physicsShapeCount)
-{
- typedef void (* ICallMethod) (Il2CppObject* sprite, int32_t physicsShapeCount);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Sprite::OverridePhysicsShapeCount");
- Il2CppObject* i2sprite = get_il2cpp_object(sprite,il2cpp_get_class_UnityEngine_Sprite());
- icall(i2sprite,physicsShapeCount);
-}
-void UnityEngine_Sprite_OverridePhysicsShape(MonoObject* sprite, void* physicsShape, int32_t idx)
-{
- typedef void (* ICallMethod) (Il2CppObject* sprite, void* physicsShape, int32_t idx);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Sprite::OverridePhysicsShape");
- Il2CppObject* i2sprite = get_il2cpp_object(sprite,il2cpp_get_class_UnityEngine_Sprite());
- icall(i2sprite,physicsShape,idx);
-}
-void UnityEngine_Sprite_OverrideGeometry(MonoObject* thiz, void* vertices, void* triangles)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void* vertices, void* triangles);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Sprite::OverrideGeometry");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Sprite());
- icall(i2thiz,vertices,triangles);
-}
-void UnityEngine_Sprite_GetTextureRect_Injected(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Sprite::GetTextureRect_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Sprite());
- icall(i2thiz,ret);
-}
-void UnityEngine_Sprite_GetTextureRectOffset_Injected(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Sprite::GetTextureRectOffset_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Sprite());
- icall(i2thiz,ret);
-}
-void UnityEngine_Sprite_GetInnerUVs_Injected(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Sprite::GetInnerUVs_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Sprite());
- icall(i2thiz,ret);
-}
-void UnityEngine_Sprite_GetOuterUVs_Injected(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Sprite::GetOuterUVs_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Sprite());
- icall(i2thiz,ret);
-}
-void UnityEngine_Sprite_GetPadding_Injected(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Sprite::GetPadding_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Sprite());
- icall(i2thiz,ret);
-}
-MonoObject* UnityEngine_Sprite_CreateSpriteWithoutTextureScripting_Injected(void * rect, void * pivot, float pixelsToUnits, MonoObject* texture)
-{
- typedef Il2CppObject* (* ICallMethod) (void * rect, void * pivot, float pixelsToUnits, Il2CppObject* texture);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Sprite::CreateSpriteWithoutTextureScripting_Injected");
- Il2CppObject* i2texture = get_il2cpp_object(texture,il2cpp_get_class_UnityEngine_Texture2D());
- Il2CppObject* i2res = icall(rect,pivot,pixelsToUnits,i2texture);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Sprite());
- return monoi2res;
-}
-MonoObject* UnityEngine_Sprite_CreateSprite_Injected(MonoObject* texture, void * rect, void * pivot, float pixelsPerUnit, uint32_t extrude, int32_t meshType, void * border, bool generateFallbackPhysicsShape)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* texture, void * rect, void * pivot, float pixelsPerUnit, uint32_t extrude, int32_t meshType, void * border, bool generateFallbackPhysicsShape);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Sprite::CreateSprite_Injected");
- Il2CppObject* i2texture = get_il2cpp_object(texture,il2cpp_get_class_UnityEngine_Texture2D());
- Il2CppObject* i2res = icall(i2texture,rect,pivot,pixelsPerUnit,extrude,meshType,border,generateFallbackPhysicsShape);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Sprite());
- return monoi2res;
-}
-void UnityEngine_Sprite_get_bounds_Injected_3(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Sprite::get_bounds_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Sprite());
- icall(i2thiz,ret);
-}
-void UnityEngine_Sprite_get_rect_Injected_2(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Sprite::get_rect_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Sprite());
- icall(i2thiz,ret);
-}
-void UnityEngine_Sprite_get_border_Injected(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Sprite::get_border_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Sprite());
- icall(i2thiz,ret);
-}
-void UnityEngine_Sprite_get_pivot_Injected_1(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Sprite::get_pivot_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Sprite());
- icall(i2thiz,ret);
-}
-float UnityEngine_U2D_PixelPerfectRendering_get_pixelSnapSpacing()
-{
- typedef float (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.U2D.PixelPerfectRendering::get_pixelSnapSpacing");
- float i2res = icall();
- return i2res;
-}
-void UnityEngine_U2D_PixelPerfectRendering_set_pixelSnapSpacing(float value)
-{
- typedef void (* ICallMethod) (float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.U2D.PixelPerfectRendering::set_pixelSnapSpacing");
- icall(value);
-}
-bool UnityEngine_U2D_SpriteDataAccessExtensions_HasVertexAttribute_1(MonoObject* sprite, int32_t channel)
-{
- typedef bool (* ICallMethod) (Il2CppObject* sprite, int32_t channel);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.U2D.SpriteDataAccessExtensions::HasVertexAttribute");
- Il2CppObject* i2sprite = get_il2cpp_object(sprite,il2cpp_get_class_UnityEngine_Sprite());
- bool i2res = icall(i2sprite,channel);
- return i2res;
-}
-void UnityEngine_U2D_SpriteDataAccessExtensions_SetVertexCount(MonoObject* sprite, int32_t count)
-{
- typedef void (* ICallMethod) (Il2CppObject* sprite, int32_t count);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.U2D.SpriteDataAccessExtensions::SetVertexCount");
- Il2CppObject* i2sprite = get_il2cpp_object(sprite,il2cpp_get_class_UnityEngine_Sprite());
- icall(i2sprite,count);
-}
-int32_t UnityEngine_U2D_SpriteDataAccessExtensions_GetVertexCount(MonoObject* sprite)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* sprite);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.U2D.SpriteDataAccessExtensions::GetVertexCount");
- Il2CppObject* i2sprite = get_il2cpp_object(sprite,il2cpp_get_class_UnityEngine_Sprite());
- int32_t i2res = icall(i2sprite);
- return i2res;
-}
-void UnityEngine_U2D_SpriteDataAccessExtensions_SetBindPoseData(MonoObject* sprite, void * src, int32_t count)
-{
- typedef void (* ICallMethod) (Il2CppObject* sprite, void * src, int32_t count);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.U2D.SpriteDataAccessExtensions::SetBindPoseData");
- Il2CppObject* i2sprite = get_il2cpp_object(sprite,il2cpp_get_class_UnityEngine_Sprite());
- icall(i2sprite,src,count);
-}
-void UnityEngine_U2D_SpriteDataAccessExtensions_SetIndicesData(MonoObject* sprite, void * src, int32_t count)
-{
- typedef void (* ICallMethod) (Il2CppObject* sprite, void * src, int32_t count);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.U2D.SpriteDataAccessExtensions::SetIndicesData");
- Il2CppObject* i2sprite = get_il2cpp_object(sprite,il2cpp_get_class_UnityEngine_Sprite());
- icall(i2sprite,src,count);
-}
-void UnityEngine_U2D_SpriteDataAccessExtensions_SetChannelData(MonoObject* sprite, int32_t channel, void * src)
-{
- typedef void (* ICallMethod) (Il2CppObject* sprite, int32_t channel, void * src);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.U2D.SpriteDataAccessExtensions::SetChannelData");
- Il2CppObject* i2sprite = get_il2cpp_object(sprite,il2cpp_get_class_UnityEngine_Sprite());
- icall(i2sprite,channel,src);
-}
-void* UnityEngine_U2D_SpriteDataAccessExtensions_GetBoneInfo(MonoObject* sprite)
-{
- typedef void* (* ICallMethod) (Il2CppObject* sprite);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.U2D.SpriteDataAccessExtensions::GetBoneInfo");
- Il2CppObject* i2sprite = get_il2cpp_object(sprite,il2cpp_get_class_UnityEngine_Sprite());
- void* i2res = icall(i2sprite);
- return i2res;
-}
-void UnityEngine_U2D_SpriteDataAccessExtensions_SetBoneData(MonoObject* sprite, void* src)
-{
- typedef void (* ICallMethod) (Il2CppObject* sprite, void* src);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.U2D.SpriteDataAccessExtensions::SetBoneData");
- Il2CppObject* i2sprite = get_il2cpp_object(sprite,il2cpp_get_class_UnityEngine_Sprite());
- icall(i2sprite,src);
-}
-int32_t UnityEngine_U2D_SpriteDataAccessExtensions_GetPrimaryVertexStreamSize(MonoObject* sprite)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* sprite);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.U2D.SpriteDataAccessExtensions::GetPrimaryVertexStreamSize");
- Il2CppObject* i2sprite = get_il2cpp_object(sprite,il2cpp_get_class_UnityEngine_Sprite());
- int32_t i2res = icall(i2sprite);
- return i2res;
-}
-void UnityEngine_U2D_SpriteDataAccessExtensions_GetBindPoseInfo_Injected(MonoObject* sprite, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* sprite, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.U2D.SpriteDataAccessExtensions::GetBindPoseInfo_Injected");
- Il2CppObject* i2sprite = get_il2cpp_object(sprite,il2cpp_get_class_UnityEngine_Sprite());
- icall(i2sprite,ret);
-}
-void UnityEngine_U2D_SpriteDataAccessExtensions_GetIndicesInfo_Injected(MonoObject* sprite, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* sprite, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.U2D.SpriteDataAccessExtensions::GetIndicesInfo_Injected");
- Il2CppObject* i2sprite = get_il2cpp_object(sprite,il2cpp_get_class_UnityEngine_Sprite());
- icall(i2sprite,ret);
-}
-void UnityEngine_U2D_SpriteDataAccessExtensions_GetChannelInfo_Injected(MonoObject* sprite, int32_t channel, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* sprite, int32_t channel, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.U2D.SpriteDataAccessExtensions::GetChannelInfo_Injected");
- Il2CppObject* i2sprite = get_il2cpp_object(sprite,il2cpp_get_class_UnityEngine_Sprite());
- icall(i2sprite,channel,ret);
-}
-void UnityEngine_U2D_SpriteRendererDataAccessExtensions_DeactivateDeformableBuffer(MonoObject* renderer)
-{
- typedef void (* ICallMethod) (Il2CppObject* renderer);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.U2D.SpriteRendererDataAccessExtensions::DeactivateDeformableBuffer");
- Il2CppObject* i2renderer = get_il2cpp_object(renderer,il2cpp_get_class_UnityEngine_SpriteRenderer());
- icall(i2renderer);
-}
-void UnityEngine_U2D_SpriteRendererDataAccessExtensions_SetDeformableBuffer(MonoObject* spriteRenderer, void * src, int32_t count)
-{
- typedef void (* ICallMethod) (Il2CppObject* spriteRenderer, void * src, int32_t count);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.U2D.SpriteRendererDataAccessExtensions::SetDeformableBuffer");
- Il2CppObject* i2spriteRenderer = get_il2cpp_object(spriteRenderer,il2cpp_get_class_UnityEngine_SpriteRenderer());
- icall(i2spriteRenderer,src,count);
-}
-void UnityEngine_U2D_SpriteRendererDataAccessExtensions_SetLocalAABB_Injected_1(MonoObject* renderer, void * aabb)
-{
- typedef void (* ICallMethod) (Il2CppObject* renderer, void * aabb);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.U2D.SpriteRendererDataAccessExtensions::SetLocalAABB_Injected");
- Il2CppObject* i2renderer = get_il2cpp_object(renderer,il2cpp_get_class_UnityEngine_SpriteRenderer());
- icall(i2renderer,aabb);
-}
-void UnityEngine_U2D_SpriteAtlasManager_Register(MonoObject* spriteAtlas)
-{
- typedef void (* ICallMethod) (Il2CppObject* spriteAtlas);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.U2D.SpriteAtlasManager::Register");
- Il2CppObject* i2spriteAtlas = get_il2cpp_object(spriteAtlas,il2cpp_get_class_UnityEngine_U2D_SpriteAtlas());
- icall(i2spriteAtlas);
-}
-bool UnityEngine_U2D_SpriteAtlas_get_isVariant(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.U2D.SpriteAtlas::get_isVariant");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_U2D_SpriteAtlas());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-MonoString* UnityEngine_U2D_SpriteAtlas_get_tag_1(MonoObject* thiz)
-{
- typedef Il2CppString* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.U2D.SpriteAtlas::get_tag");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_U2D_SpriteAtlas());
- Il2CppString* i2res = icall(i2thiz);
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-int32_t UnityEngine_U2D_SpriteAtlas_get_spriteCount(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.U2D.SpriteAtlas::get_spriteCount");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_U2D_SpriteAtlas());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-bool UnityEngine_U2D_SpriteAtlas_CanBindTo(MonoObject* thiz, MonoObject* sprite)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* sprite);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.U2D.SpriteAtlas::CanBindTo");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_U2D_SpriteAtlas());
- Il2CppObject* i2sprite = get_il2cpp_object(sprite,il2cpp_get_class_UnityEngine_Sprite());
- bool i2res = icall(i2thiz,i2sprite);
- return i2res;
-}
-MonoObject* UnityEngine_U2D_SpriteAtlas_GetSprite(MonoObject* thiz, MonoString* name)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz, Il2CppString* name);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.U2D.SpriteAtlas::GetSprite");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_U2D_SpriteAtlas());
- Il2CppString* i2name = get_il2cpp_string(name);
- Il2CppObject* i2res = icall(i2thiz,i2name);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Sprite());
- return monoi2res;
-}
-int32_t UnityEngine_U2D_SpriteAtlas_GetSpritesScripting(MonoObject* thiz, MonoArray* sprites)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz, Il2CppArray* sprites);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.U2D.SpriteAtlas::GetSpritesScripting");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_U2D_SpriteAtlas());
- Il2CppArray* i2sprites = get_il2cpp_array(sprites);
- int32_t i2res = icall(i2thiz,i2sprites);
- return i2res;
-}
-int32_t UnityEngine_U2D_SpriteAtlas_GetSpritesWithNameScripting(MonoObject* thiz, MonoArray* sprites, MonoString* name)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz, Il2CppArray* sprites, Il2CppString* name);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.U2D.SpriteAtlas::GetSpritesWithNameScripting");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_U2D_SpriteAtlas());
- Il2CppArray* i2sprites = get_il2cpp_array(sprites);
- Il2CppString* i2name = get_il2cpp_string(name);
- int32_t i2res = icall(i2thiz,i2sprites,i2name);
- return i2res;
-}
-bool UnityEngine_Profiling_Profiler_get_supported()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Profiling.Profiler::get_supported");
- bool i2res = icall();
- return i2res;
-}
-MonoString* UnityEngine_Profiling_Profiler_get_logFile()
-{
- typedef Il2CppString* (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Profiling.Profiler::get_logFile");
- Il2CppString* i2res = icall();
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-void UnityEngine_Profiling_Profiler_set_logFile(MonoString* value)
-{
- typedef void (* ICallMethod) (Il2CppString* value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Profiling.Profiler::set_logFile");
- Il2CppString* i2value = get_il2cpp_string(value);
- icall(i2value);
-}
-bool UnityEngine_Profiling_Profiler_get_enableBinaryLog()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Profiling.Profiler::get_enableBinaryLog");
- bool i2res = icall();
- return i2res;
-}
-void UnityEngine_Profiling_Profiler_set_enableBinaryLog(bool value)
-{
- typedef void (* ICallMethod) (bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Profiling.Profiler::set_enableBinaryLog");
- icall(value);
-}
-int32_t UnityEngine_Profiling_Profiler_get_maxUsedMemory()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Profiling.Profiler::get_maxUsedMemory");
- int32_t i2res = icall();
- return i2res;
-}
-void UnityEngine_Profiling_Profiler_set_maxUsedMemory(int32_t value)
-{
- typedef void (* ICallMethod) (int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Profiling.Profiler::set_maxUsedMemory");
- icall(value);
-}
-bool UnityEngine_Profiling_Profiler_get_enabled_4()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Profiling.Profiler::get_enabled");
- bool i2res = icall();
- return i2res;
-}
-void UnityEngine_Profiling_Profiler_set_enabled_4(bool value)
-{
- typedef void (* ICallMethod) (bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Profiling.Profiler::set_enabled");
- icall(value);
-}
-bool UnityEngine_Profiling_Profiler_get_enableAllocationCallstacks()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Profiling.Profiler::get_enableAllocationCallstacks");
- bool i2res = icall();
- return i2res;
-}
-void UnityEngine_Profiling_Profiler_set_enableAllocationCallstacks(bool value)
-{
- typedef void (* ICallMethod) (bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Profiling.Profiler::set_enableAllocationCallstacks");
- icall(value);
-}
-void UnityEngine_Profiling_Profiler_SetAreaEnabled(int32_t area, bool enabled)
-{
- typedef void (* ICallMethod) (int32_t area, bool enabled);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Profiling.Profiler::SetAreaEnabled");
- icall(area,enabled);
-}
-bool UnityEngine_Profiling_Profiler_GetAreaEnabled(int32_t area)
-{
- typedef bool (* ICallMethod) (int32_t area);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Profiling.Profiler::GetAreaEnabled");
- bool i2res = icall(area);
- return i2res;
-}
-void UnityEngine_Profiling_Profiler_AddFramesFromFile_Internal(MonoString* file, bool keepExistingFrames)
-{
- typedef void (* ICallMethod) (Il2CppString* file, bool keepExistingFrames);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Profiling.Profiler::AddFramesFromFile_Internal");
- Il2CppString* i2file = get_il2cpp_string(file);
- icall(i2file,keepExistingFrames);
-}
-void UnityEngine_Profiling_Profiler_BeginThreadProfilingInternal(MonoString* threadGroupName, MonoString* threadName)
-{
- typedef void (* ICallMethod) (Il2CppString* threadGroupName, Il2CppString* threadName);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Profiling.Profiler::BeginThreadProfilingInternal");
- Il2CppString* i2threadGroupName = get_il2cpp_string(threadGroupName);
- Il2CppString* i2threadName = get_il2cpp_string(threadName);
- icall(i2threadGroupName,i2threadName);
-}
-void UnityEngine_Profiling_Profiler_EndThreadProfiling()
-{
- typedef void (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Profiling.Profiler::EndThreadProfiling");
- icall();
-}
-void UnityEngine_Profiling_Profiler_BeginSampleImpl(MonoString* name, MonoObject* targetObject)
-{
- typedef void (* ICallMethod) (Il2CppString* name, Il2CppObject* targetObject);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Profiling.Profiler::BeginSampleImpl");
- Il2CppString* i2name = get_il2cpp_string(name);
- Il2CppObject* i2targetObject = get_il2cpp_object(targetObject,il2cpp_get_class_UnityEngine_Object());
- icall(i2name,i2targetObject);
-}
-void UnityEngine_Profiling_Profiler_EndSample()
-{
- typedef void (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Profiling.Profiler::EndSample");
- icall();
-}
-int64_t UnityEngine_Profiling_Profiler_get_usedHeapSizeLong()
-{
- typedef int64_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Profiling.Profiler::get_usedHeapSizeLong");
- int64_t i2res = icall();
- return i2res;
-}
-int64_t UnityEngine_Profiling_Profiler_GetRuntimeMemorySizeLong(MonoObject* o)
-{
- typedef int64_t (* ICallMethod) (Il2CppObject* o);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Profiling.Profiler::GetRuntimeMemorySizeLong");
- Il2CppObject* i2o = get_il2cpp_object(o,il2cpp_get_class_UnityEngine_Object());
- int64_t i2res = icall(i2o);
- return i2res;
-}
-int64_t UnityEngine_Profiling_Profiler_GetMonoHeapSizeLong()
-{
- typedef int64_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Profiling.Profiler::GetMonoHeapSizeLong");
- int64_t i2res = icall();
- return i2res;
-}
-int64_t UnityEngine_Profiling_Profiler_GetMonoUsedSizeLong()
-{
- typedef int64_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Profiling.Profiler::GetMonoUsedSizeLong");
- int64_t i2res = icall();
- return i2res;
-}
-bool UnityEngine_Profiling_Profiler_SetTempAllocatorRequestedSize(uint32_t size)
-{
- typedef bool (* ICallMethod) (uint32_t size);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Profiling.Profiler::SetTempAllocatorRequestedSize");
- bool i2res = icall(size);
- return i2res;
-}
-uint32_t UnityEngine_Profiling_Profiler_GetTempAllocatorSize()
-{
- typedef uint32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Profiling.Profiler::GetTempAllocatorSize");
- uint32_t i2res = icall();
- return i2res;
-}
-int64_t UnityEngine_Profiling_Profiler_GetTotalAllocatedMemoryLong()
-{
- typedef int64_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Profiling.Profiler::GetTotalAllocatedMemoryLong");
- int64_t i2res = icall();
- return i2res;
-}
-int64_t UnityEngine_Profiling_Profiler_GetTotalUnusedReservedMemoryLong()
-{
- typedef int64_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Profiling.Profiler::GetTotalUnusedReservedMemoryLong");
- int64_t i2res = icall();
- return i2res;
-}
-int64_t UnityEngine_Profiling_Profiler_GetTotalReservedMemoryLong()
-{
- typedef int64_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Profiling.Profiler::GetTotalReservedMemoryLong");
- int64_t i2res = icall();
- return i2res;
-}
-int64_t UnityEngine_Profiling_Profiler_GetAllocatedMemoryForGraphicsDriver()
-{
- typedef int64_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Profiling.Profiler::GetAllocatedMemoryForGraphicsDriver");
- int64_t i2res = icall();
- return i2res;
-}
-void UnityEngine_Profiling_Profiler_Internal_EmitFrameMetaData_Array(void* id, int32_t tag, MonoObject* data, int32_t count, int32_t elementSize)
-{
- typedef void (* ICallMethod) (void* id, int32_t tag, Il2CppObject* data, int32_t count, int32_t elementSize);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Profiling.Profiler::Internal_EmitFrameMetaData_Array");
- Il2CppObject* i2data = get_il2cpp_object(data,NULL);
- icall(id,tag,i2data,count,elementSize);
-}
-void UnityEngine_Profiling_Profiler_Internal_EmitFrameMetaData_Native(void* id, int32_t tag, void * data, int32_t count, int32_t elementSize)
-{
- typedef void (* ICallMethod) (void* id, int32_t tag, void * data, int32_t count, int32_t elementSize);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Profiling.Profiler::Internal_EmitFrameMetaData_Native");
- icall(id,tag,data,count,elementSize);
-}
-void * UnityEngine_Profiling_Recorder_GetInternal(MonoString* samplerName)
-{
- typedef void * (* ICallMethod) (Il2CppString* samplerName);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Profiling.Recorder::GetInternal");
- Il2CppString* i2samplerName = get_il2cpp_string(samplerName);
- void * i2res = icall(i2samplerName);
- return i2res;
-}
-void UnityEngine_Profiling_Recorder_DisposeNative(void * ptr)
-{
- typedef void (* ICallMethod) (void * ptr);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Profiling.Recorder::DisposeNative");
- icall(ptr);
-}
-bool UnityEngine_Profiling_Recorder_IsEnabled(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Profiling.Recorder::IsEnabled");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Profiling_Recorder());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Profiling_Recorder_SetEnabled(MonoObject* thiz, bool enabled)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool enabled);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Profiling.Recorder::SetEnabled");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Profiling_Recorder());
- icall(i2thiz,enabled);
-}
-int64_t UnityEngine_Profiling_Recorder_GetElapsedNanoseconds(MonoObject* thiz)
-{
- typedef int64_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Profiling.Recorder::GetElapsedNanoseconds");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Profiling_Recorder());
- int64_t i2res = icall(i2thiz);
- return i2res;
-}
-int32_t UnityEngine_Profiling_Recorder_GetSampleBlockCount(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Profiling.Recorder::GetSampleBlockCount");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Profiling_Recorder());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Profiling_Recorder_FilterToCurrentThread(MonoObject* thiz)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Profiling.Recorder::FilterToCurrentThread");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Profiling_Recorder());
- icall(i2thiz);
-}
-void UnityEngine_Profiling_Recorder_CollectFromAllThreads(MonoObject* thiz)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Profiling.Recorder::CollectFromAllThreads");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Profiling_Recorder());
- icall(i2thiz);
-}
-MonoString* UnityEngine_Profiling_Sampler_GetSamplerName(MonoObject* thiz)
-{
- typedef Il2CppString* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Profiling.Sampler::GetSamplerName");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Profiling_Sampler());
- Il2CppString* i2res = icall(i2thiz);
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-void * UnityEngine_Profiling_Sampler_GetRecorderInternal(void * ptr)
-{
- typedef void * (* ICallMethod) (void * ptr);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Profiling.Sampler::GetRecorderInternal");
- void * i2res = icall(ptr);
- return i2res;
-}
-void * UnityEngine_Profiling_Sampler_GetSamplerInternal(MonoString* name)
-{
- typedef void * (* ICallMethod) (Il2CppString* name);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Profiling.Sampler::GetSamplerInternal");
- Il2CppString* i2name = get_il2cpp_string(name);
- void * i2res = icall(i2name);
- return i2res;
-}
-int32_t UnityEngine_Profiling_Sampler_GetSamplerNamesInternal(MonoObject* namesScriptingPtr)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* namesScriptingPtr);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Profiling.Sampler::GetSamplerNamesInternal");
- Il2CppObject* i2namesScriptingPtr = get_il2cpp_object(namesScriptingPtr,NULL);
- int32_t i2res = icall(i2namesScriptingPtr);
- return i2res;
-}
-void * UnityEngine_Profiling_CustomSampler_CreateInternal(MonoString* name)
-{
- typedef void * (* ICallMethod) (Il2CppString* name);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Profiling.CustomSampler::CreateInternal");
- Il2CppString* i2name = get_il2cpp_string(name);
- void * i2res = icall(i2name);
- return i2res;
-}
-void UnityEngine_Profiling_CustomSampler_Begin_1(MonoObject* thiz)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Profiling.CustomSampler::Begin");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Profiling_CustomSampler());
- icall(i2thiz);
-}
-void UnityEngine_Profiling_CustomSampler_BeginWithObject(MonoObject* thiz, MonoObject* targetObject)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* targetObject);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Profiling.CustomSampler::BeginWithObject");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Profiling_CustomSampler());
- Il2CppObject* i2targetObject = get_il2cpp_object(targetObject,il2cpp_get_class_UnityEngine_Object());
- icall(i2thiz,i2targetObject);
-}
-void UnityEngine_Profiling_CustomSampler_End_1(MonoObject* thiz)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Profiling.CustomSampler::End");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Profiling_CustomSampler());
- icall(i2thiz);
-}
-void UnityEngine_Profiling_Memory_Experimental_MemoryProfiler_StartOperation(uint32_t captureFlag, bool requestScreenshot, MonoString* path, bool isRemote)
-{
- typedef void (* ICallMethod) (uint32_t captureFlag, bool requestScreenshot, Il2CppString* path, bool isRemote);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Profiling.Memory.Experimental.MemoryProfiler::StartOperation");
- Il2CppString* i2path = get_il2cpp_string(path);
- icall(captureFlag,requestScreenshot,i2path,isRemote);
-}
-void UnityEngine_Jobs_TransformAccess_GetPosition(void * access, void * p)
-{
- typedef void (* ICallMethod) (void * access, void * p);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Jobs.TransformAccess::GetPosition");
- icall(access,p);
-}
-void UnityEngine_Jobs_TransformAccess_SetPosition(void * access, void * p)
-{
- typedef void (* ICallMethod) (void * access, void * p);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Jobs.TransformAccess::SetPosition");
- icall(access,p);
-}
-void UnityEngine_Jobs_TransformAccess_GetRotation(void * access, void * r)
-{
- typedef void (* ICallMethod) (void * access, void * r);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Jobs.TransformAccess::GetRotation");
- icall(access,r);
-}
-void UnityEngine_Jobs_TransformAccess_SetRotation(void * access, void * r)
-{
- typedef void (* ICallMethod) (void * access, void * r);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Jobs.TransformAccess::SetRotation");
- icall(access,r);
-}
-void UnityEngine_Jobs_TransformAccess_GetLocalPosition(void * access, void * p)
-{
- typedef void (* ICallMethod) (void * access, void * p);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Jobs.TransformAccess::GetLocalPosition");
- icall(access,p);
-}
-void UnityEngine_Jobs_TransformAccess_SetLocalPosition(void * access, void * p)
-{
- typedef void (* ICallMethod) (void * access, void * p);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Jobs.TransformAccess::SetLocalPosition");
- icall(access,p);
-}
-void UnityEngine_Jobs_TransformAccess_GetLocalRotation(void * access, void * r)
-{
- typedef void (* ICallMethod) (void * access, void * r);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Jobs.TransformAccess::GetLocalRotation");
- icall(access,r);
-}
-void UnityEngine_Jobs_TransformAccess_SetLocalRotation(void * access, void * r)
-{
- typedef void (* ICallMethod) (void * access, void * r);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Jobs.TransformAccess::SetLocalRotation");
- icall(access,r);
-}
-void UnityEngine_Jobs_TransformAccess_GetLocalScale(void * access, void * r)
-{
- typedef void (* ICallMethod) (void * access, void * r);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Jobs.TransformAccess::GetLocalScale");
- icall(access,r);
-}
-void UnityEngine_Jobs_TransformAccess_SetLocalScale(void * access, void * r)
-{
- typedef void (* ICallMethod) (void * access, void * r);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Jobs.TransformAccess::SetLocalScale");
- icall(access,r);
-}
-void UnityEngine_Jobs_TransformAccess_GetLocalToWorldMatrix(void * access, void * m)
-{
- typedef void (* ICallMethod) (void * access, void * m);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Jobs.TransformAccess::GetLocalToWorldMatrix");
- icall(access,m);
-}
-void UnityEngine_Jobs_TransformAccess_GetWorldToLocalMatrix(void * access, void * m)
-{
- typedef void (* ICallMethod) (void * access, void * m);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Jobs.TransformAccess::GetWorldToLocalMatrix");
- icall(access,m);
-}
-void * UnityEngine_Jobs_TransformAccessArray_Create_1(int32_t capacity, int32_t desiredJobCount)
-{
- typedef void * (* ICallMethod) (int32_t capacity, int32_t desiredJobCount);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Jobs.TransformAccessArray::Create");
- void * i2res = icall(capacity,desiredJobCount);
- return i2res;
-}
-void UnityEngine_Jobs_TransformAccessArray_DestroyTransformAccessArray(void * transformArray)
-{
- typedef void (* ICallMethod) (void * transformArray);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Jobs.TransformAccessArray::DestroyTransformAccessArray");
- icall(transformArray);
-}
-void UnityEngine_Jobs_TransformAccessArray_SetTransforms(void * transformArrayIntPtr, MonoArray* transforms)
-{
- typedef void (* ICallMethod) (void * transformArrayIntPtr, Il2CppArray* transforms);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Jobs.TransformAccessArray::SetTransforms");
- Il2CppArray* i2transforms = get_il2cpp_array(transforms);
- icall(transformArrayIntPtr,i2transforms);
-}
-void UnityEngine_Jobs_TransformAccessArray_Add(void * transformArrayIntPtr, MonoObject* transform)
-{
- typedef void (* ICallMethod) (void * transformArrayIntPtr, Il2CppObject* transform);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Jobs.TransformAccessArray::Add");
- Il2CppObject* i2transform = get_il2cpp_object(transform,il2cpp_get_class_UnityEngine_Transform());
- icall(transformArrayIntPtr,i2transform);
-}
-void UnityEngine_Jobs_TransformAccessArray_RemoveAtSwapBack(void * transformArrayIntPtr, int32_t index)
-{
- typedef void (* ICallMethod) (void * transformArrayIntPtr, int32_t index);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Jobs.TransformAccessArray::RemoveAtSwapBack");
- icall(transformArrayIntPtr,index);
-}
-void * UnityEngine_Jobs_TransformAccessArray_GetSortedTransformAccess(void * transformArrayIntPtr)
-{
- typedef void * (* ICallMethod) (void * transformArrayIntPtr);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Jobs.TransformAccessArray::GetSortedTransformAccess");
- void * i2res = icall(transformArrayIntPtr);
- return i2res;
-}
-void * UnityEngine_Jobs_TransformAccessArray_GetSortedToUserIndex(void * transformArrayIntPtr)
-{
- typedef void * (* ICallMethod) (void * transformArrayIntPtr);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Jobs.TransformAccessArray::GetSortedToUserIndex");
- void * i2res = icall(transformArrayIntPtr);
- return i2res;
-}
-int32_t UnityEngine_Jobs_TransformAccessArray_GetLength(void * transformArrayIntPtr)
-{
- typedef int32_t (* ICallMethod) (void * transformArrayIntPtr);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Jobs.TransformAccessArray::GetLength");
- int32_t i2res = icall(transformArrayIntPtr);
- return i2res;
-}
-int32_t UnityEngine_Jobs_TransformAccessArray_GetCapacity(void * transformArrayIntPtr)
-{
- typedef int32_t (* ICallMethod) (void * transformArrayIntPtr);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Jobs.TransformAccessArray::GetCapacity");
- int32_t i2res = icall(transformArrayIntPtr);
- return i2res;
-}
-void UnityEngine_Jobs_TransformAccessArray_SetCapacity(void * transformArrayIntPtr, int32_t capacity)
-{
- typedef void (* ICallMethod) (void * transformArrayIntPtr, int32_t capacity);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Jobs.TransformAccessArray::SetCapacity");
- icall(transformArrayIntPtr,capacity);
-}
-MonoObject* UnityEngine_Jobs_TransformAccessArray_GetTransform(void * transformArrayIntPtr, int32_t index)
-{
- typedef Il2CppObject* (* ICallMethod) (void * transformArrayIntPtr, int32_t index);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Jobs.TransformAccessArray::GetTransform");
- Il2CppObject* i2res = icall(transformArrayIntPtr,index);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Transform());
- return monoi2res;
-}
-void UnityEngine_Jobs_TransformAccessArray_SetTransform(void * transformArrayIntPtr, int32_t index, MonoObject* transform)
-{
- typedef void (* ICallMethod) (void * transformArrayIntPtr, int32_t index, Il2CppObject* transform);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Jobs.TransformAccessArray::SetTransform");
- Il2CppObject* i2transform = get_il2cpp_object(transform,il2cpp_get_class_UnityEngine_Transform());
- icall(transformArrayIntPtr,index,i2transform);
-}
-bool UnityEngine_tvOS_Remote_get_allowExitToHome()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.tvOS.Remote::get_allowExitToHome");
- bool i2res = icall();
- return i2res;
-}
-void UnityEngine_tvOS_Remote_set_allowExitToHome(bool value)
-{
- typedef void (* ICallMethod) (bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.tvOS.Remote::set_allowExitToHome");
- icall(value);
-}
-bool UnityEngine_tvOS_Remote_get_allowRemoteRotation()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.tvOS.Remote::get_allowRemoteRotation");
- bool i2res = icall();
- return i2res;
-}
-void UnityEngine_tvOS_Remote_set_allowRemoteRotation(bool value)
-{
- typedef void (* ICallMethod) (bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.tvOS.Remote::set_allowRemoteRotation");
- icall(value);
-}
-bool UnityEngine_tvOS_Remote_get_reportAbsoluteDpadValues()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.tvOS.Remote::get_reportAbsoluteDpadValues");
- bool i2res = icall();
- return i2res;
-}
-void UnityEngine_tvOS_Remote_set_reportAbsoluteDpadValues(bool value)
-{
- typedef void (* ICallMethod) (bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.tvOS.Remote::set_reportAbsoluteDpadValues");
- icall(value);
-}
-bool UnityEngine_tvOS_Remote_get_touchesEnabled()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.tvOS.Remote::get_touchesEnabled");
- bool i2res = icall();
- return i2res;
-}
-void UnityEngine_tvOS_Remote_set_touchesEnabled(bool value)
-{
- typedef void (* ICallMethod) (bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.tvOS.Remote::set_touchesEnabled");
- icall(value);
-}
-MonoString* UnityEngine_tvOS_Device_get_tvOSsystemVersion()
-{
- typedef Il2CppString* (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.tvOS.Device::get_tvOSsystemVersion");
- Il2CppString* i2res = icall();
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-int32_t UnityEngine_tvOS_Device_get_tvOSGeneration()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.tvOS.Device::get_tvOSGeneration");
- int32_t i2res = icall();
- return i2res;
-}
-MonoString* UnityEngine_tvOS_Device_get_tvOSVendorIdentifier()
-{
- typedef Il2CppString* (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.tvOS.Device::get_tvOSVendorIdentifier");
- Il2CppString* i2res = icall();
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-MonoString* UnityEngine_tvOS_Device_GetTVOSAdvertisingIdentifier()
-{
- typedef Il2CppString* (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.tvOS.Device::GetTVOSAdvertisingIdentifier");
- Il2CppString* i2res = icall();
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-bool UnityEngine_tvOS_Device_IsTVOSAdvertisingTrackingEnabled()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.tvOS.Device::IsTVOSAdvertisingTrackingEnabled");
- bool i2res = icall();
- return i2res;
-}
-void UnityEngine_tvOS_Device_SettvOSNoBackupFlag(MonoString* path)
-{
- typedef void (* ICallMethod) (Il2CppString* path);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.tvOS.Device::SettvOSNoBackupFlag");
- Il2CppString* i2path = get_il2cpp_string(path);
- icall(i2path);
-}
-void UnityEngine_tvOS_Device_tvOSResetNoBackupFlag(MonoString* path)
-{
- typedef void (* ICallMethod) (Il2CppString* path);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.tvOS.Device::tvOSResetNoBackupFlag");
- Il2CppString* i2path = get_il2cpp_string(path);
- icall(i2path);
-}
-bool UnityEngine_Apple_ReplayKit_ReplayKit_get_APIAvailable()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Apple.ReplayKit.ReplayKit::get_APIAvailable");
- bool i2res = icall();
- return i2res;
-}
-bool UnityEngine_Apple_ReplayKit_ReplayKit_get_broadcastingAPIAvailable()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Apple.ReplayKit.ReplayKit::get_broadcastingAPIAvailable");
- bool i2res = icall();
- return i2res;
-}
-bool UnityEngine_Apple_ReplayKit_ReplayKit_get_recordingAvailable()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Apple.ReplayKit.ReplayKit::get_recordingAvailable");
- bool i2res = icall();
- return i2res;
-}
-bool UnityEngine_Apple_ReplayKit_ReplayKit_get_isRecording()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Apple.ReplayKit.ReplayKit::get_isRecording");
- bool i2res = icall();
- return i2res;
-}
-bool UnityEngine_Apple_ReplayKit_ReplayKit_get_isBroadcasting()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Apple.ReplayKit.ReplayKit::get_isBroadcasting");
- bool i2res = icall();
- return i2res;
-}
-bool UnityEngine_Apple_ReplayKit_ReplayKit_get_isBroadcastingPaused()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Apple.ReplayKit.ReplayKit::get_isBroadcastingPaused");
- bool i2res = icall();
- return i2res;
-}
-bool UnityEngine_Apple_ReplayKit_ReplayKit_get_isPreviewControllerActive()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Apple.ReplayKit.ReplayKit::get_isPreviewControllerActive");
- bool i2res = icall();
- return i2res;
-}
-bool UnityEngine_Apple_ReplayKit_ReplayKit_get_cameraEnabled()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Apple.ReplayKit.ReplayKit::get_cameraEnabled");
- bool i2res = icall();
- return i2res;
-}
-void UnityEngine_Apple_ReplayKit_ReplayKit_set_cameraEnabled(bool value)
-{
- typedef void (* ICallMethod) (bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Apple.ReplayKit.ReplayKit::set_cameraEnabled");
- icall(value);
-}
-bool UnityEngine_Apple_ReplayKit_ReplayKit_get_microphoneEnabled()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Apple.ReplayKit.ReplayKit::get_microphoneEnabled");
- bool i2res = icall();
- return i2res;
-}
-void UnityEngine_Apple_ReplayKit_ReplayKit_set_microphoneEnabled(bool value)
-{
- typedef void (* ICallMethod) (bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Apple.ReplayKit.ReplayKit::set_microphoneEnabled");
- icall(value);
-}
-MonoString* UnityEngine_Apple_ReplayKit_ReplayKit_get_broadcastURL()
-{
- typedef Il2CppString* (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Apple.ReplayKit.ReplayKit::get_broadcastURL");
- Il2CppString* i2res = icall();
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-MonoString* UnityEngine_Apple_ReplayKit_ReplayKit_get_lastError()
-{
- typedef Il2CppString* (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Apple.ReplayKit.ReplayKit::get_lastError");
- Il2CppString* i2res = icall();
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-bool UnityEngine_Apple_ReplayKit_ReplayKit_StartRecordingImpl(bool enableMicrophone, bool enableCamera)
-{
- typedef bool (* ICallMethod) (bool enableMicrophone, bool enableCamera);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Apple.ReplayKit.ReplayKit::StartRecordingImpl");
- bool i2res = icall(enableMicrophone,enableCamera);
- return i2res;
-}
-void UnityEngine_Apple_ReplayKit_ReplayKit_StartBroadcastingImpl(MonoObject* callback, bool enableMicrophone, bool enableCamera)
-{
- typedef void (* ICallMethod) (Il2CppObject* callback, bool enableMicrophone, bool enableCamera);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Apple.ReplayKit.ReplayKit::StartBroadcastingImpl");
- Il2CppObject* i2callback = get_il2cpp_object(callback,NULL);
- icall(i2callback,enableMicrophone,enableCamera);
-}
-bool UnityEngine_Apple_ReplayKit_ReplayKit_StopRecording()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Apple.ReplayKit.ReplayKit::StopRecording");
- bool i2res = icall();
- return i2res;
-}
-void UnityEngine_Apple_ReplayKit_ReplayKit_StopBroadcasting()
-{
- typedef void (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Apple.ReplayKit.ReplayKit::StopBroadcasting");
- icall();
-}
-void UnityEngine_Apple_ReplayKit_ReplayKit_PauseBroadcasting()
-{
- typedef void (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Apple.ReplayKit.ReplayKit::PauseBroadcasting");
- icall();
-}
-void UnityEngine_Apple_ReplayKit_ReplayKit_ResumeBroadcasting()
-{
- typedef void (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Apple.ReplayKit.ReplayKit::ResumeBroadcasting");
- icall();
-}
-bool UnityEngine_Apple_ReplayKit_ReplayKit_Preview()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Apple.ReplayKit.ReplayKit::Preview");
- bool i2res = icall();
- return i2res;
-}
-bool UnityEngine_Apple_ReplayKit_ReplayKit_Discard()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Apple.ReplayKit.ReplayKit::Discard");
- bool i2res = icall();
- return i2res;
-}
-bool UnityEngine_Apple_ReplayKit_ReplayKit_ShowCameraPreviewAt(float posX, float posY, float width, float height)
-{
- typedef bool (* ICallMethod) (float posX, float posY, float width, float height);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Apple.ReplayKit.ReplayKit::ShowCameraPreviewAt");
- bool i2res = icall(posX,posY,width,height);
- return i2res;
-}
-void UnityEngine_Apple_ReplayKit_ReplayKit_HideCameraPreview()
-{
- typedef void (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Apple.ReplayKit.ReplayKit::HideCameraPreview");
- icall();
-}
-MonoString* UnityEngine_iOS_OnDemandResourcesRequest_get_error(MonoObject* thiz)
-{
- typedef Il2CppString* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.iOS.OnDemandResourcesRequest::get_error");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_iOS_OnDemandResourcesRequest());
- Il2CppString* i2res = icall(i2thiz);
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-float UnityEngine_iOS_OnDemandResourcesRequest_get_loadingPriority(MonoObject* thiz)
-{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.iOS.OnDemandResourcesRequest::get_loadingPriority");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_iOS_OnDemandResourcesRequest());
- float i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_iOS_OnDemandResourcesRequest_set_loadingPriority(MonoObject* thiz, float value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.iOS.OnDemandResourcesRequest::set_loadingPriority");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_iOS_OnDemandResourcesRequest());
- icall(i2thiz,value);
-}
-MonoString* UnityEngine_iOS_OnDemandResourcesRequest_GetResourcePath(MonoObject* thiz, MonoString* resourceName)
-{
- typedef Il2CppString* (* ICallMethod) (Il2CppObject* thiz, Il2CppString* resourceName);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.iOS.OnDemandResourcesRequest::GetResourcePath");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_iOS_OnDemandResourcesRequest());
- Il2CppString* i2resourceName = get_il2cpp_string(resourceName);
- Il2CppString* i2res = icall(i2thiz,i2resourceName);
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-void UnityEngine_iOS_OnDemandResourcesRequest_DestroyFromScript(void * ptr)
-{
- typedef void (* ICallMethod) (void * ptr);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.iOS.OnDemandResourcesRequest::DestroyFromScript");
- icall(ptr);
-}
-bool UnityEngine_iOS_OnDemandResources_get_enabled_5()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.iOS.OnDemandResources::get_enabled");
- bool i2res = icall();
- return i2res;
-}
-MonoObject* UnityEngine_iOS_OnDemandResources_PreloadAsyncImpl(MonoArray* tags)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppArray* tags);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.iOS.OnDemandResources::PreloadAsyncImpl");
- Il2CppArray* i2tags = get_il2cpp_array(tags);
- Il2CppObject* i2res = icall(i2tags);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_iOS_OnDemandResourcesRequest());
- return monoi2res;
-}
-MonoString* UnityEngine_iOS_Device_get_systemVersion()
-{
- typedef Il2CppString* (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.iOS.Device::get_systemVersion");
- Il2CppString* i2res = icall();
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-int32_t UnityEngine_iOS_Device_get_generation()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.iOS.Device::get_generation");
- int32_t i2res = icall();
- return i2res;
-}
-MonoString* UnityEngine_iOS_Device_get_vendorIdentifier()
-{
- typedef Il2CppString* (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.iOS.Device::get_vendorIdentifier");
- Il2CppString* i2res = icall();
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-MonoString* UnityEngine_iOS_Device_GetAdvertisingIdentifier()
-{
- typedef Il2CppString* (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.iOS.Device::GetAdvertisingIdentifier");
- Il2CppString* i2res = icall();
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-bool UnityEngine_iOS_Device_IsAdvertisingTrackingEnabled()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.iOS.Device::IsAdvertisingTrackingEnabled");
- bool i2res = icall();
- return i2res;
-}
-bool UnityEngine_iOS_Device_get_hideHomeButton()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.iOS.Device::get_hideHomeButton");
- bool i2res = icall();
- return i2res;
-}
-void UnityEngine_iOS_Device_set_hideHomeButton(bool value)
-{
- typedef void (* ICallMethod) (bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.iOS.Device::set_hideHomeButton");
- icall(value);
-}
-bool UnityEngine_iOS_Device_get_lowPowerModeEnabled()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.iOS.Device::get_lowPowerModeEnabled");
- bool i2res = icall();
- return i2res;
-}
-bool UnityEngine_iOS_Device_get_wantsSoftwareDimming()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.iOS.Device::get_wantsSoftwareDimming");
- bool i2res = icall();
- return i2res;
-}
-void UnityEngine_iOS_Device_set_wantsSoftwareDimming(bool value)
-{
- typedef void (* ICallMethod) (bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.iOS.Device::set_wantsSoftwareDimming");
- icall(value);
-}
-bool UnityEngine_iOS_Device_get_iosAppOnMac()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.iOS.Device::get_iosAppOnMac");
- bool i2res = icall();
- return i2res;
-}
-int32_t UnityEngine_iOS_Device_get_deferSystemGesturesModeInternal()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.iOS.Device::get_deferSystemGesturesModeInternal");
- int32_t i2res = icall();
- return i2res;
-}
-void UnityEngine_iOS_Device_set_deferSystemGesturesModeInternal(int32_t value)
-{
- typedef void (* ICallMethod) (int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.iOS.Device::set_deferSystemGesturesModeInternal");
- icall(value);
-}
-void UnityEngine_iOS_Device_SetNoBackupFlag(MonoString* path)
-{
- typedef void (* ICallMethod) (Il2CppString* path);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.iOS.Device::SetNoBackupFlag");
- Il2CppString* i2path = get_il2cpp_string(path);
- icall(i2path);
-}
-void UnityEngine_iOS_Device_ResetNoBackupFlag(MonoString* path)
-{
- typedef void (* ICallMethod) (Il2CppString* path);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.iOS.Device::ResetNoBackupFlag");
- Il2CppString* i2path = get_il2cpp_string(path);
- icall(i2path);
-}
-bool UnityEngine_iOS_Device_RequestStoreReview()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.iOS.Device::RequestStoreReview");
- bool i2res = icall();
- return i2res;
-}
-void * UnityEngine_iOS_NotificationHelper_CreateLocal()
-{
- typedef void * (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.iOS.NotificationHelper::CreateLocal");
- void * i2res = icall();
- return i2res;
-}
-void UnityEngine_iOS_NotificationHelper_DestroyLocal(void * target)
-{
- typedef void (* ICallMethod) (void * target);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.iOS.NotificationHelper::DestroyLocal");
- icall(target);
-}
-void UnityEngine_iOS_NotificationHelper_DestroyRemote(void * target)
-{
- typedef void (* ICallMethod) (void * target);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.iOS.NotificationHelper::DestroyRemote");
- icall(target);
-}
-MonoString* UnityEngine_iOS_RemoteNotification_get_alertBody(MonoObject* thiz)
-{
- typedef Il2CppString* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.iOS.RemoteNotification::get_alertBody");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_iOS_RemoteNotification());
- Il2CppString* i2res = icall(i2thiz);
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-MonoString* UnityEngine_iOS_RemoteNotification_get_alertTitle(MonoObject* thiz)
-{
- typedef Il2CppString* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.iOS.RemoteNotification::get_alertTitle");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_iOS_RemoteNotification());
- Il2CppString* i2res = icall(i2thiz);
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-MonoString* UnityEngine_iOS_RemoteNotification_get_soundName(MonoObject* thiz)
-{
- typedef Il2CppString* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.iOS.RemoteNotification::get_soundName");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_iOS_RemoteNotification());
- Il2CppString* i2res = icall(i2thiz);
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-int32_t UnityEngine_iOS_RemoteNotification_get_applicationIconBadgeNumber(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.iOS.RemoteNotification::get_applicationIconBadgeNumber");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_iOS_RemoteNotification());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-bool UnityEngine_iOS_RemoteNotification_get_hasAction(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.iOS.RemoteNotification::get_hasAction");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_iOS_RemoteNotification());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-int32_t UnityEngine_iOS_NotificationServices_get_localNotificationCount()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.iOS.NotificationServices::get_localNotificationCount");
- int32_t i2res = icall();
- return i2res;
-}
-int32_t UnityEngine_iOS_NotificationServices_get_remoteNotificationCount()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.iOS.NotificationServices::get_remoteNotificationCount");
- int32_t i2res = icall();
- return i2res;
-}
-void UnityEngine_iOS_NotificationServices_ClearLocalNotifications()
-{
- typedef void (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.iOS.NotificationServices::ClearLocalNotifications");
- icall();
-}
-void UnityEngine_iOS_NotificationServices_ClearRemoteNotifications()
-{
- typedef void (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.iOS.NotificationServices::ClearRemoteNotifications");
- icall();
-}
-void UnityEngine_iOS_NotificationServices_Internal_RegisterImpl(int32_t notificationTypes, bool registerForRemote)
-{
- typedef void (* ICallMethod) (int32_t notificationTypes, bool registerForRemote);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.iOS.NotificationServices::Internal_RegisterImpl");
- icall(notificationTypes,registerForRemote);
-}
-int32_t UnityEngine_iOS_NotificationServices_get_enabledNotificationTypes()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.iOS.NotificationServices::get_enabledNotificationTypes");
- int32_t i2res = icall();
- return i2res;
-}
-void UnityEngine_iOS_NotificationServices_CancelAllLocalNotifications()
-{
- typedef void (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.iOS.NotificationServices::CancelAllLocalNotifications");
- icall();
-}
-void UnityEngine_iOS_NotificationServices_UnregisterForRemoteNotifications()
-{
- typedef void (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.iOS.NotificationServices::UnregisterForRemoteNotifications");
- icall();
-}
-MonoString* UnityEngine_iOS_NotificationServices_get_registrationError()
-{
- typedef Il2CppString* (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.iOS.NotificationServices::get_registrationError");
- Il2CppString* i2res = icall();
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-void* UnityEngine_iOS_NotificationServices_get_deviceToken()
-{
- typedef void* (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.iOS.NotificationServices::get_deviceToken");
- void* i2res = icall();
- return i2res;
-}
-MonoObject* UnityEngine_iOS_NotificationServices_GetRemoteNotificationImpl(int32_t index)
-{
- typedef Il2CppObject* (* ICallMethod) (int32_t index);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.iOS.NotificationServices::GetRemoteNotificationImpl");
- Il2CppObject* i2res = icall(index);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_iOS_RemoteNotification());
- return monoi2res;
-}
-void UnityEngine_Scripting_GarbageCollector_SetMode(int32_t mode)
-{
- typedef void (* ICallMethod) (int32_t mode);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Scripting.GarbageCollector::SetMode");
- icall(mode);
-}
-int32_t UnityEngine_Scripting_GarbageCollector_GetMode()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Scripting.GarbageCollector::GetMode");
- int32_t i2res = icall();
- return i2res;
-}
-bool UnityEngine_Scripting_GarbageCollector_get_isIncremental()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Scripting.GarbageCollector::get_isIncremental");
- bool i2res = icall();
- return i2res;
-}
-uint64_t UnityEngine_Scripting_GarbageCollector_get_incrementalTimeSliceNanoseconds()
-{
- typedef uint64_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Scripting.GarbageCollector::get_incrementalTimeSliceNanoseconds");
- uint64_t i2res = icall();
- return i2res;
-}
-void UnityEngine_Scripting_GarbageCollector_set_incrementalTimeSliceNanoseconds(uint64_t value)
-{
- typedef void (* ICallMethod) (uint64_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Scripting.GarbageCollector::set_incrementalTimeSliceNanoseconds");
- icall(value);
-}
-bool UnityEngine_Scripting_GarbageCollector_CollectIncremental(uint64_t nanoseconds)
-{
- typedef bool (* ICallMethod) (uint64_t nanoseconds);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Scripting.GarbageCollector::CollectIncremental");
- bool i2res = icall(nanoseconds);
- return i2res;
-}
-bool UnityEngine_SceneManagement_Scene_IsValidInternal(int32_t sceneHandle)
-{
- typedef bool (* ICallMethod) (int32_t sceneHandle);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SceneManagement.Scene::IsValidInternal");
- bool i2res = icall(sceneHandle);
- return i2res;
-}
-MonoString* UnityEngine_SceneManagement_Scene_GetPathInternal(int32_t sceneHandle)
-{
- typedef Il2CppString* (* ICallMethod) (int32_t sceneHandle);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SceneManagement.Scene::GetPathInternal");
- Il2CppString* i2res = icall(sceneHandle);
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-MonoString* UnityEngine_SceneManagement_Scene_GetNameInternal(int32_t sceneHandle)
-{
- typedef Il2CppString* (* ICallMethod) (int32_t sceneHandle);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SceneManagement.Scene::GetNameInternal");
- Il2CppString* i2res = icall(sceneHandle);
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-void UnityEngine_SceneManagement_Scene_SetNameInternal(int32_t sceneHandle, MonoString* name)
-{
- typedef void (* ICallMethod) (int32_t sceneHandle, Il2CppString* name);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SceneManagement.Scene::SetNameInternal");
- Il2CppString* i2name = get_il2cpp_string(name);
- icall(sceneHandle,i2name);
-}
-MonoString* UnityEngine_SceneManagement_Scene_GetGUIDInternal(int32_t sceneHandle)
-{
- typedef Il2CppString* (* ICallMethod) (int32_t sceneHandle);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SceneManagement.Scene::GetGUIDInternal");
- Il2CppString* i2res = icall(sceneHandle);
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-bool UnityEngine_SceneManagement_Scene_IsSubScene(int32_t sceneHandle)
-{
- typedef bool (* ICallMethod) (int32_t sceneHandle);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SceneManagement.Scene::IsSubScene");
- bool i2res = icall(sceneHandle);
- return i2res;
-}
-void UnityEngine_SceneManagement_Scene_SetIsSubScene(int32_t sceneHandle, bool value)
-{
- typedef void (* ICallMethod) (int32_t sceneHandle, bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SceneManagement.Scene::SetIsSubScene");
- icall(sceneHandle,value);
-}
-bool UnityEngine_SceneManagement_Scene_GetIsLoadedInternal(int32_t sceneHandle)
-{
- typedef bool (* ICallMethod) (int32_t sceneHandle);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SceneManagement.Scene::GetIsLoadedInternal");
- bool i2res = icall(sceneHandle);
- return i2res;
-}
-int32_t UnityEngine_SceneManagement_Scene_GetLoadingStateInternal(int32_t sceneHandle)
-{
- typedef int32_t (* ICallMethod) (int32_t sceneHandle);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SceneManagement.Scene::GetLoadingStateInternal");
- int32_t i2res = icall(sceneHandle);
- return i2res;
-}
-bool UnityEngine_SceneManagement_Scene_GetIsDirtyInternal(int32_t sceneHandle)
-{
- typedef bool (* ICallMethod) (int32_t sceneHandle);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SceneManagement.Scene::GetIsDirtyInternal");
- bool i2res = icall(sceneHandle);
- return i2res;
-}
-int32_t UnityEngine_SceneManagement_Scene_GetDirtyID(int32_t sceneHandle)
-{
- typedef int32_t (* ICallMethod) (int32_t sceneHandle);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SceneManagement.Scene::GetDirtyID");
- int32_t i2res = icall(sceneHandle);
- return i2res;
-}
-int32_t UnityEngine_SceneManagement_Scene_GetBuildIndexInternal(int32_t sceneHandle)
-{
- typedef int32_t (* ICallMethod) (int32_t sceneHandle);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SceneManagement.Scene::GetBuildIndexInternal");
- int32_t i2res = icall(sceneHandle);
- return i2res;
-}
-int32_t UnityEngine_SceneManagement_Scene_GetRootCountInternal(int32_t sceneHandle)
-{
- typedef int32_t (* ICallMethod) (int32_t sceneHandle);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SceneManagement.Scene::GetRootCountInternal");
- int32_t i2res = icall(sceneHandle);
- return i2res;
-}
-void UnityEngine_SceneManagement_Scene_GetRootGameObjectsInternal(int32_t sceneHandle, MonoObject* resultRootList)
-{
- typedef void (* ICallMethod) (int32_t sceneHandle, Il2CppObject* resultRootList);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SceneManagement.Scene::GetRootGameObjectsInternal");
- Il2CppObject* i2resultRootList = get_il2cpp_object(resultRootList,NULL);
- icall(sceneHandle,i2resultRootList);
-}
-MonoObject* UnityEngine_SceneManagement_SceneManagerAPIInternal_UnloadSceneNameIndexInternal(MonoString* sceneName, int32_t sceneBuildIndex, bool immediately, int32_t options, void * outSuccess)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppString* sceneName, int32_t sceneBuildIndex, bool immediately, int32_t options, void * outSuccess);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SceneManagement.SceneManagerAPIInternal::UnloadSceneNameIndexInternal");
- Il2CppString* i2sceneName = get_il2cpp_string(sceneName);
- Il2CppObject* i2res = icall(i2sceneName,sceneBuildIndex,immediately,options,outSuccess);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_AsyncOperation());
- return monoi2res;
-}
-MonoObject* UnityEngine_SceneManagement_SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected(MonoString* sceneName, int32_t sceneBuildIndex, void * parameters, bool mustCompleteNextFrame)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppString* sceneName, int32_t sceneBuildIndex, void * parameters, bool mustCompleteNextFrame);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SceneManagement.SceneManagerAPIInternal::LoadSceneAsyncNameIndexInternal_Injected");
- Il2CppString* i2sceneName = get_il2cpp_string(sceneName);
- Il2CppObject* i2res = icall(i2sceneName,sceneBuildIndex,parameters,mustCompleteNextFrame);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_AsyncOperation());
- return monoi2res;
-}
-int32_t UnityEngine_SceneManagement_SceneManager_get_sceneCount()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SceneManagement.SceneManager::get_sceneCount");
- int32_t i2res = icall();
- return i2res;
-}
-int32_t UnityEngine_SceneManagement_SceneManager_get_sceneCountInBuildSettings()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SceneManagement.SceneManager::get_sceneCountInBuildSettings");
- int32_t i2res = icall();
- return i2res;
-}
-void UnityEngine_SceneManagement_SceneManager_GetActiveScene_Injected(void * ret)
-{
- typedef void (* ICallMethod) (void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SceneManagement.SceneManager::GetActiveScene_Injected");
- icall(ret);
-}
-bool UnityEngine_SceneManagement_SceneManager_SetActiveScene_Injected(void * scene)
-{
- typedef bool (* ICallMethod) (void * scene);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SceneManagement.SceneManager::SetActiveScene_Injected");
- bool i2res = icall(scene);
- return i2res;
-}
-void UnityEngine_SceneManagement_SceneManager_GetSceneByPath_Injected(MonoString* scenePath, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppString* scenePath, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SceneManagement.SceneManager::GetSceneByPath_Injected");
- Il2CppString* i2scenePath = get_il2cpp_string(scenePath);
- icall(i2scenePath,ret);
-}
-void UnityEngine_SceneManagement_SceneManager_GetSceneByName_Injected(MonoString* name, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppString* name, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SceneManagement.SceneManager::GetSceneByName_Injected");
- Il2CppString* i2name = get_il2cpp_string(name);
- icall(i2name,ret);
-}
-void UnityEngine_SceneManagement_SceneManager_GetSceneByBuildIndex_Injected(int32_t buildIndex, void * ret)
-{
- typedef void (* ICallMethod) (int32_t buildIndex, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SceneManagement.SceneManager::GetSceneByBuildIndex_Injected");
- icall(buildIndex,ret);
-}
-void UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected(int32_t index, void * ret)
-{
- typedef void (* ICallMethod) (int32_t index, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SceneManagement.SceneManager::GetSceneAt_Injected");
- icall(index,ret);
-}
-void UnityEngine_SceneManagement_SceneManager_CreateScene_Injected(MonoString* sceneName, void * parameters, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppString* sceneName, void * parameters, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SceneManagement.SceneManager::CreateScene_Injected");
- Il2CppString* i2sceneName = get_il2cpp_string(sceneName);
- icall(i2sceneName,parameters,ret);
-}
-bool UnityEngine_SceneManagement_SceneManager_UnloadSceneInternal_Injected(void * scene, int32_t options)
-{
- typedef bool (* ICallMethod) (void * scene, int32_t options);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SceneManagement.SceneManager::UnloadSceneInternal_Injected");
- bool i2res = icall(scene,options);
- return i2res;
-}
-MonoObject* UnityEngine_SceneManagement_SceneManager_UnloadSceneAsyncInternal_Injected(void * scene, int32_t options)
-{
- typedef Il2CppObject* (* ICallMethod) (void * scene, int32_t options);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SceneManagement.SceneManager::UnloadSceneAsyncInternal_Injected");
- Il2CppObject* i2res = icall(scene,options);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_AsyncOperation());
- return monoi2res;
-}
-void UnityEngine_SceneManagement_SceneManager_MergeScenes_Injected(void * sourceScene, void * destinationScene)
-{
- typedef void (* ICallMethod) (void * sourceScene, void * destinationScene);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SceneManagement.SceneManager::MergeScenes_Injected");
- icall(sourceScene,destinationScene);
-}
-void UnityEngine_SceneManagement_SceneManager_MoveGameObjectToScene_Injected(MonoObject* go, void * scene)
-{
- typedef void (* ICallMethod) (Il2CppObject* go, void * scene);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SceneManagement.SceneManager::MoveGameObjectToScene_Injected");
- Il2CppObject* i2go = get_il2cpp_object(go,il2cpp_get_class_UnityEngine_GameObject());
- icall(i2go,scene);
-}
-MonoString* UnityEngine_SceneManagement_SceneUtility_GetScenePathByBuildIndex(int32_t buildIndex)
-{
- typedef Il2CppString* (* ICallMethod) (int32_t buildIndex);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SceneManagement.SceneUtility::GetScenePathByBuildIndex");
- Il2CppString* i2res = icall(buildIndex);
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-int32_t UnityEngine_SceneManagement_SceneUtility_GetBuildIndexByScenePath(MonoString* scenePath)
-{
- typedef int32_t (* ICallMethod) (Il2CppString* scenePath);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SceneManagement.SceneUtility::GetBuildIndexByScenePath");
- Il2CppString* i2scenePath = get_il2cpp_string(scenePath);
- int32_t i2res = icall(i2scenePath);
- return i2res;
-}
-void* UnityEngine_LowLevel_PlayerLoop_GetDefaultPlayerLoopInternal()
-{
- typedef void* (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LowLevel.PlayerLoop::GetDefaultPlayerLoopInternal");
- void* i2res = icall();
- return i2res;
-}
-void* UnityEngine_LowLevel_PlayerLoop_GetCurrentPlayerLoopInternal()
-{
- typedef void* (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LowLevel.PlayerLoop::GetCurrentPlayerLoopInternal");
- void* i2res = icall();
- return i2res;
-}
-void UnityEngine_LowLevel_PlayerLoop_SetPlayerLoopInternal(void* loop)
-{
- typedef void (* ICallMethod) (void* loop);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.LowLevel.PlayerLoop::SetPlayerLoopInternal");
- icall(loop);
-}
-void UnityEngine_Rendering_AsyncGPUReadbackRequest_Update_Injected(void * _unity_self)
-{
- typedef void (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.AsyncGPUReadbackRequest::Update_Injected");
- icall(_unity_self);
-}
-void UnityEngine_Rendering_AsyncGPUReadbackRequest_WaitForCompletion_Injected(void * _unity_self)
-{
- typedef void (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.AsyncGPUReadbackRequest::WaitForCompletion_Injected");
- icall(_unity_self);
-}
-bool UnityEngine_Rendering_AsyncGPUReadbackRequest_IsDone_Injected(void * _unity_self)
-{
- typedef bool (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.AsyncGPUReadbackRequest::IsDone_Injected");
- bool i2res = icall(_unity_self);
- return i2res;
-}
-bool UnityEngine_Rendering_AsyncGPUReadbackRequest_HasError_Injected(void * _unity_self)
-{
- typedef bool (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.AsyncGPUReadbackRequest::HasError_Injected");
- bool i2res = icall(_unity_self);
- return i2res;
-}
-int32_t UnityEngine_Rendering_AsyncGPUReadbackRequest_GetLayerCount_Injected(void * _unity_self)
-{
- typedef int32_t (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.AsyncGPUReadbackRequest::GetLayerCount_Injected");
- int32_t i2res = icall(_unity_self);
- return i2res;
-}
-int32_t UnityEngine_Rendering_AsyncGPUReadbackRequest_GetLayerDataSize_Injected(void * _unity_self)
-{
- typedef int32_t (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.AsyncGPUReadbackRequest::GetLayerDataSize_Injected");
- int32_t i2res = icall(_unity_self);
- return i2res;
-}
-int32_t UnityEngine_Rendering_AsyncGPUReadbackRequest_GetWidth_Injected(void * _unity_self)
-{
- typedef int32_t (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.AsyncGPUReadbackRequest::GetWidth_Injected");
- int32_t i2res = icall(_unity_self);
- return i2res;
-}
-int32_t UnityEngine_Rendering_AsyncGPUReadbackRequest_GetHeight_Injected(void * _unity_self)
-{
- typedef int32_t (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.AsyncGPUReadbackRequest::GetHeight_Injected");
- int32_t i2res = icall(_unity_self);
- return i2res;
-}
-int32_t UnityEngine_Rendering_AsyncGPUReadbackRequest_GetDepth_Injected(void * _unity_self)
-{
- typedef int32_t (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.AsyncGPUReadbackRequest::GetDepth_Injected");
- int32_t i2res = icall(_unity_self);
- return i2res;
-}
-void UnityEngine_Rendering_AsyncGPUReadbackRequest_SetScriptingCallback_Injected(void * _unity_self, MonoObject* callback)
-{
- typedef void (* ICallMethod) (void * _unity_self, Il2CppObject* callback);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.AsyncGPUReadbackRequest::SetScriptingCallback_Injected");
- Il2CppObject* i2callback = get_il2cpp_object(callback,NULL);
- icall(_unity_self,i2callback);
-}
-void * UnityEngine_Rendering_AsyncGPUReadbackRequest_GetDataRaw_Injected(void * _unity_self, int32_t layer)
-{
- typedef void * (* ICallMethod) (void * _unity_self, int32_t layer);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.AsyncGPUReadbackRequest::GetDataRaw_Injected");
- void * i2res = icall(_unity_self,layer);
- return i2res;
-}
-void UnityEngine_Rendering_AsyncGPUReadback_WaitAllRequests()
-{
- typedef void (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.AsyncGPUReadback::WaitAllRequests");
- icall();
-}
-void UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_Texture_1_Injected(MonoObject* src, int32_t mipIndex, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* src, int32_t mipIndex, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.AsyncGPUReadback::Request_Internal_Texture_1_Injected");
- Il2CppObject* i2src = get_il2cpp_object(src,il2cpp_get_class_UnityEngine_Texture());
- icall(i2src,mipIndex,ret);
-}
-void UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_Texture_2_Injected(MonoObject* src, int32_t mipIndex, int32_t dstFormat, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* src, int32_t mipIndex, int32_t dstFormat, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.AsyncGPUReadback::Request_Internal_Texture_2_Injected");
- Il2CppObject* i2src = get_il2cpp_object(src,il2cpp_get_class_UnityEngine_Texture());
- icall(i2src,mipIndex,dstFormat,ret);
-}
-void UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_Texture_3_Injected(MonoObject* src, int32_t mipIndex, int32_t x, int32_t width, int32_t y, int32_t height, int32_t z, int32_t depth, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* src, int32_t mipIndex, int32_t x, int32_t width, int32_t y, int32_t height, int32_t z, int32_t depth, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.AsyncGPUReadback::Request_Internal_Texture_3_Injected");
- Il2CppObject* i2src = get_il2cpp_object(src,il2cpp_get_class_UnityEngine_Texture());
- icall(i2src,mipIndex,x,width,y,height,z,depth,ret);
-}
-void UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_Texture_4_Injected(MonoObject* src, int32_t mipIndex, int32_t x, int32_t width, int32_t y, int32_t height, int32_t z, int32_t depth, int32_t dstFormat, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* src, int32_t mipIndex, int32_t x, int32_t width, int32_t y, int32_t height, int32_t z, int32_t depth, int32_t dstFormat, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.AsyncGPUReadback::Request_Internal_Texture_4_Injected");
- Il2CppObject* i2src = get_il2cpp_object(src,il2cpp_get_class_UnityEngine_Texture());
- icall(i2src,mipIndex,x,width,y,height,z,depth,dstFormat,ret);
-}
-void UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_Texture_5_Injected(MonoObject* src, int32_t mipIndex, void * data, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* src, int32_t mipIndex, void * data, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.AsyncGPUReadback::Request_Internal_Texture_5_Injected");
- Il2CppObject* i2src = get_il2cpp_object(src,il2cpp_get_class_UnityEngine_Texture());
- icall(i2src,mipIndex,data,ret);
-}
-void UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_Texture_6_Injected(MonoObject* src, int32_t mipIndex, int32_t dstFormat, void * data, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* src, int32_t mipIndex, int32_t dstFormat, void * data, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.AsyncGPUReadback::Request_Internal_Texture_6_Injected");
- Il2CppObject* i2src = get_il2cpp_object(src,il2cpp_get_class_UnityEngine_Texture());
- icall(i2src,mipIndex,dstFormat,data,ret);
-}
-void UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_Texture_7_Injected(MonoObject* src, int32_t mipIndex, int32_t x, int32_t width, int32_t y, int32_t height, int32_t z, int32_t depth, int32_t dstFormat, void * data, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* src, int32_t mipIndex, int32_t x, int32_t width, int32_t y, int32_t height, int32_t z, int32_t depth, int32_t dstFormat, void * data, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.AsyncGPUReadback::Request_Internal_Texture_7_Injected");
- Il2CppObject* i2src = get_il2cpp_object(src,il2cpp_get_class_UnityEngine_Texture());
- icall(i2src,mipIndex,x,width,y,height,z,depth,dstFormat,data,ret);
-}
-bool UnityEngine_Rendering_GraphicsFence_HasFencePassed_Internal(void * fencePtr)
-{
- typedef bool (* ICallMethod) (void * fencePtr);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.GraphicsFence::HasFencePassed_Internal");
- bool i2res = icall(fencePtr);
- return i2res;
-}
-int32_t UnityEngine_Rendering_GraphicsFence_GetVersionNumber(void * fencePtr)
-{
- typedef int32_t (* ICallMethod) (void * fencePtr);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.GraphicsFence::GetVersionNumber");
- int32_t i2res = icall(fencePtr);
- return i2res;
-}
-int32_t UnityEngine_Rendering_GraphicsSettings_get_transparencySortMode_1()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.GraphicsSettings::get_transparencySortMode");
- int32_t i2res = icall();
- return i2res;
-}
-void UnityEngine_Rendering_GraphicsSettings_set_transparencySortMode_1(int32_t value)
-{
- typedef void (* ICallMethod) (int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.GraphicsSettings::set_transparencySortMode");
- icall(value);
-}
-bool UnityEngine_Rendering_GraphicsSettings_get_realtimeDirectRectangularAreaLights()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.GraphicsSettings::get_realtimeDirectRectangularAreaLights");
- bool i2res = icall();
- return i2res;
-}
-void UnityEngine_Rendering_GraphicsSettings_set_realtimeDirectRectangularAreaLights(bool value)
-{
- typedef void (* ICallMethod) (bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.GraphicsSettings::set_realtimeDirectRectangularAreaLights");
- icall(value);
-}
-bool UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.GraphicsSettings::get_lightsUseLinearIntensity");
- bool i2res = icall();
- return i2res;
-}
-void UnityEngine_Rendering_GraphicsSettings_set_lightsUseLinearIntensity(bool value)
-{
- typedef void (* ICallMethod) (bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.GraphicsSettings::set_lightsUseLinearIntensity");
- icall(value);
-}
-bool UnityEngine_Rendering_GraphicsSettings_get_lightsUseColorTemperature()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.GraphicsSettings::get_lightsUseColorTemperature");
- bool i2res = icall();
- return i2res;
-}
-void UnityEngine_Rendering_GraphicsSettings_set_lightsUseColorTemperature(bool value)
-{
- typedef void (* ICallMethod) (bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.GraphicsSettings::set_lightsUseColorTemperature");
- icall(value);
-}
-bool UnityEngine_Rendering_GraphicsSettings_get_useScriptableRenderPipelineBatching()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.GraphicsSettings::get_useScriptableRenderPipelineBatching");
- bool i2res = icall();
- return i2res;
-}
-void UnityEngine_Rendering_GraphicsSettings_set_useScriptableRenderPipelineBatching(bool value)
-{
- typedef void (* ICallMethod) (bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.GraphicsSettings::set_useScriptableRenderPipelineBatching");
- icall(value);
-}
-bool UnityEngine_Rendering_GraphicsSettings_get_logWhenShaderIsCompiled()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.GraphicsSettings::get_logWhenShaderIsCompiled");
- bool i2res = icall();
- return i2res;
-}
-void UnityEngine_Rendering_GraphicsSettings_set_logWhenShaderIsCompiled(bool value)
-{
- typedef void (* ICallMethod) (bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.GraphicsSettings::set_logWhenShaderIsCompiled");
- icall(value);
-}
-bool UnityEngine_Rendering_GraphicsSettings_AllowEnlightenSupportForUpgradedProject()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.GraphicsSettings::AllowEnlightenSupportForUpgradedProject");
- bool i2res = icall();
- return i2res;
-}
-bool UnityEngine_Rendering_GraphicsSettings_HasShaderDefine(int32_t tier, int32_t defineHash)
-{
- typedef bool (* ICallMethod) (int32_t tier, int32_t defineHash);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.GraphicsSettings::HasShaderDefine");
- bool i2res = icall(tier,defineHash);
- return i2res;
-}
-MonoObject* UnityEngine_Rendering_GraphicsSettings_get_INTERNAL_currentRenderPipeline()
-{
- typedef Il2CppObject* (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.GraphicsSettings::get_INTERNAL_currentRenderPipeline");
- Il2CppObject* i2res = icall();
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_ScriptableObject());
- return monoi2res;
-}
-MonoObject* UnityEngine_Rendering_GraphicsSettings_get_INTERNAL_defaultRenderPipeline()
-{
- typedef Il2CppObject* (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.GraphicsSettings::get_INTERNAL_defaultRenderPipeline");
- Il2CppObject* i2res = icall();
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_ScriptableObject());
- return monoi2res;
-}
-void UnityEngine_Rendering_GraphicsSettings_set_INTERNAL_defaultRenderPipeline(MonoObject* value)
-{
- typedef void (* ICallMethod) (Il2CppObject* value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.GraphicsSettings::set_INTERNAL_defaultRenderPipeline");
- Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_ScriptableObject());
- icall(i2value);
-}
-MonoArray* UnityEngine_Rendering_GraphicsSettings_GetAllConfiguredRenderPipelines()
-{
- typedef Il2CppArray* (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.GraphicsSettings::GetAllConfiguredRenderPipelines");
- Il2CppArray* i2res = icall();
- MonoArray* monoi2res = get_mono_array(i2res);
- return monoi2res;
-}
-MonoObject* UnityEngine_Rendering_GraphicsSettings_GetGraphicsSettings()
-{
- typedef Il2CppObject* (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.GraphicsSettings::GetGraphicsSettings");
- Il2CppObject* i2res = icall();
- MonoObject* monoi2res = get_mono_object(i2res,get_mono_class(il2cpp_object_get_class(i2res)));
- return monoi2res;
-}
-void UnityEngine_Rendering_GraphicsSettings_SetShaderMode(int32_t type, int32_t mode)
-{
- typedef void (* ICallMethod) (int32_t type, int32_t mode);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.GraphicsSettings::SetShaderMode");
- icall(type,mode);
-}
-int32_t UnityEngine_Rendering_GraphicsSettings_GetShaderMode(int32_t type)
-{
- typedef int32_t (* ICallMethod) (int32_t type);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.GraphicsSettings::GetShaderMode");
- int32_t i2res = icall(type);
- return i2res;
-}
-void UnityEngine_Rendering_GraphicsSettings_SetCustomShader(int32_t type, MonoObject* shader)
-{
- typedef void (* ICallMethod) (int32_t type, Il2CppObject* shader);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.GraphicsSettings::SetCustomShader");
- Il2CppObject* i2shader = get_il2cpp_object(shader,il2cpp_get_class_UnityEngine_Shader());
- icall(type,i2shader);
-}
-MonoObject* UnityEngine_Rendering_GraphicsSettings_GetCustomShader(int32_t type)
-{
- typedef Il2CppObject* (* ICallMethod) (int32_t type);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.GraphicsSettings::GetCustomShader");
- Il2CppObject* i2res = icall(type);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Shader());
- return monoi2res;
-}
-void UnityEngine_Rendering_GraphicsSettings_get_transparencySortAxis_Injected_1(void * ret)
-{
- typedef void (* ICallMethod) (void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.GraphicsSettings::get_transparencySortAxis_Injected");
- icall(ret);
-}
-void UnityEngine_Rendering_GraphicsSettings_set_transparencySortAxis_Injected_1(void * value)
-{
- typedef void (* ICallMethod) (void * value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.GraphicsSettings::set_transparencySortAxis_Injected");
- icall(value);
-}
-void UnityEngine_Rendering_CommandBuffer_WaitAllAsyncReadbackRequests(MonoObject* thiz)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::WaitAllAsyncReadbackRequests");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2thiz);
-}
-void UnityEngine_Rendering_CommandBuffer_Internal_RequestAsyncReadback_3(MonoObject* thiz, MonoObject* src, MonoObject* callback, void * nativeArrayData)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* src, Il2CppObject* callback, void * nativeArrayData);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::Internal_RequestAsyncReadback_3");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- Il2CppObject* i2src = get_il2cpp_object(src,il2cpp_get_class_UnityEngine_Texture());
- Il2CppObject* i2callback = get_il2cpp_object(callback,NULL);
- icall(i2thiz,i2src,i2callback,nativeArrayData);
-}
-void UnityEngine_Rendering_CommandBuffer_Internal_RequestAsyncReadback_4(MonoObject* thiz, MonoObject* src, int32_t mipIndex, MonoObject* callback, void * nativeArrayData)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* src, int32_t mipIndex, Il2CppObject* callback, void * nativeArrayData);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::Internal_RequestAsyncReadback_4");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- Il2CppObject* i2src = get_il2cpp_object(src,il2cpp_get_class_UnityEngine_Texture());
- Il2CppObject* i2callback = get_il2cpp_object(callback,NULL);
- icall(i2thiz,i2src,mipIndex,i2callback,nativeArrayData);
-}
-void UnityEngine_Rendering_CommandBuffer_Internal_RequestAsyncReadback_5(MonoObject* thiz, MonoObject* src, int32_t mipIndex, int32_t dstFormat, MonoObject* callback, void * nativeArrayData)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* src, int32_t mipIndex, int32_t dstFormat, Il2CppObject* callback, void * nativeArrayData);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::Internal_RequestAsyncReadback_5");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- Il2CppObject* i2src = get_il2cpp_object(src,il2cpp_get_class_UnityEngine_Texture());
- Il2CppObject* i2callback = get_il2cpp_object(callback,NULL);
- icall(i2thiz,i2src,mipIndex,dstFormat,i2callback,nativeArrayData);
-}
-void UnityEngine_Rendering_CommandBuffer_Internal_RequestAsyncReadback_6(MonoObject* thiz, MonoObject* src, int32_t mipIndex, int32_t x, int32_t width, int32_t y, int32_t height, int32_t z, int32_t depth, MonoObject* callback, void * nativeArrayData)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* src, int32_t mipIndex, int32_t x, int32_t width, int32_t y, int32_t height, int32_t z, int32_t depth, Il2CppObject* callback, void * nativeArrayData);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::Internal_RequestAsyncReadback_6");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- Il2CppObject* i2src = get_il2cpp_object(src,il2cpp_get_class_UnityEngine_Texture());
- Il2CppObject* i2callback = get_il2cpp_object(callback,NULL);
- icall(i2thiz,i2src,mipIndex,x,width,y,height,z,depth,i2callback,nativeArrayData);
-}
-void UnityEngine_Rendering_CommandBuffer_Internal_RequestAsyncReadback_7(MonoObject* thiz, MonoObject* src, int32_t mipIndex, int32_t x, int32_t width, int32_t y, int32_t height, int32_t z, int32_t depth, int32_t dstFormat, MonoObject* callback, void * nativeArrayData)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* src, int32_t mipIndex, int32_t x, int32_t width, int32_t y, int32_t height, int32_t z, int32_t depth, int32_t dstFormat, Il2CppObject* callback, void * nativeArrayData);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::Internal_RequestAsyncReadback_7");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- Il2CppObject* i2src = get_il2cpp_object(src,il2cpp_get_class_UnityEngine_Texture());
- Il2CppObject* i2callback = get_il2cpp_object(callback,NULL);
- icall(i2thiz,i2src,mipIndex,x,width,y,height,z,depth,dstFormat,i2callback,nativeArrayData);
-}
-void UnityEngine_Rendering_CommandBuffer_SetInvertCulling(MonoObject* thiz, bool invertCulling)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool invertCulling);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::SetInvertCulling");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2thiz,invertCulling);
-}
-void UnityEngine_Rendering_CommandBuffer_Internal_SetSinglePassStereo(MonoObject* thiz, int32_t mode)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t mode);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::Internal_SetSinglePassStereo");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2thiz,mode);
-}
-void * UnityEngine_Rendering_CommandBuffer_InitBuffer_1()
-{
- typedef void * (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::InitBuffer");
- void * i2res = icall();
- return i2res;
-}
-void * UnityEngine_Rendering_CommandBuffer_CreateGPUFence_Internal(MonoObject* thiz, int32_t fenceType, int32_t stage)
-{
- typedef void * (* ICallMethod) (Il2CppObject* thiz, int32_t fenceType, int32_t stage);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::CreateGPUFence_Internal");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- void * i2res = icall(i2thiz,fenceType,stage);
- return i2res;
-}
-void UnityEngine_Rendering_CommandBuffer_WaitOnGPUFence_Internal(MonoObject* thiz, void * fencePtr, int32_t stage)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * fencePtr, int32_t stage);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::WaitOnGPUFence_Internal");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2thiz,fencePtr,stage);
-}
-void UnityEngine_Rendering_CommandBuffer_ReleaseBuffer(MonoObject* thiz)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::ReleaseBuffer");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2thiz);
-}
-void UnityEngine_Rendering_CommandBuffer_SetComputeFloatParam(MonoObject* thiz, MonoObject* computeShader, int32_t nameID, float val)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* computeShader, int32_t nameID, float val);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::SetComputeFloatParam");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- Il2CppObject* i2computeShader = get_il2cpp_object(computeShader,il2cpp_get_class_UnityEngine_ComputeShader());
- icall(i2thiz,i2computeShader,nameID,val);
-}
-void UnityEngine_Rendering_CommandBuffer_SetComputeIntParam(MonoObject* thiz, MonoObject* computeShader, int32_t nameID, int32_t val)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* computeShader, int32_t nameID, int32_t val);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::SetComputeIntParam");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- Il2CppObject* i2computeShader = get_il2cpp_object(computeShader,il2cpp_get_class_UnityEngine_ComputeShader());
- icall(i2thiz,i2computeShader,nameID,val);
-}
-void UnityEngine_Rendering_CommandBuffer_SetComputeVectorArrayParam(MonoObject* thiz, MonoObject* computeShader, int32_t nameID, void* values)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* computeShader, int32_t nameID, void* values);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::SetComputeVectorArrayParam");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- Il2CppObject* i2computeShader = get_il2cpp_object(computeShader,il2cpp_get_class_UnityEngine_ComputeShader());
- icall(i2thiz,i2computeShader,nameID,values);
-}
-void UnityEngine_Rendering_CommandBuffer_SetComputeMatrixArrayParam(MonoObject* thiz, MonoObject* computeShader, int32_t nameID, void* values)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* computeShader, int32_t nameID, void* values);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::SetComputeMatrixArrayParam");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- Il2CppObject* i2computeShader = get_il2cpp_object(computeShader,il2cpp_get_class_UnityEngine_ComputeShader());
- icall(i2thiz,i2computeShader,nameID,values);
-}
-void UnityEngine_Rendering_CommandBuffer_Internal_SetComputeFloats(MonoObject* thiz, MonoObject* computeShader, int32_t nameID, void* values)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* computeShader, int32_t nameID, void* values);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::Internal_SetComputeFloats");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- Il2CppObject* i2computeShader = get_il2cpp_object(computeShader,il2cpp_get_class_UnityEngine_ComputeShader());
- icall(i2thiz,i2computeShader,nameID,values);
-}
-void UnityEngine_Rendering_CommandBuffer_Internal_SetComputeInts(MonoObject* thiz, MonoObject* computeShader, int32_t nameID, void* values)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* computeShader, int32_t nameID, void* values);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::Internal_SetComputeInts");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- Il2CppObject* i2computeShader = get_il2cpp_object(computeShader,il2cpp_get_class_UnityEngine_ComputeShader());
- icall(i2thiz,i2computeShader,nameID,values);
-}
-void UnityEngine_Rendering_CommandBuffer_Internal_SetComputeTextureParam(MonoObject* thiz, MonoObject* computeShader, int32_t kernelIndex, int32_t nameID, void * rt, int32_t mipLevel, int32_t element)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* computeShader, int32_t kernelIndex, int32_t nameID, void * rt, int32_t mipLevel, int32_t element);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::Internal_SetComputeTextureParam");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- Il2CppObject* i2computeShader = get_il2cpp_object(computeShader,il2cpp_get_class_UnityEngine_ComputeShader());
- icall(i2thiz,i2computeShader,kernelIndex,nameID,rt,mipLevel,element);
-}
-void UnityEngine_Rendering_CommandBuffer_Internal_DispatchCompute(MonoObject* thiz, MonoObject* computeShader, int32_t kernelIndex, int32_t threadGroupsX, int32_t threadGroupsY, int32_t threadGroupsZ)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* computeShader, int32_t kernelIndex, int32_t threadGroupsX, int32_t threadGroupsY, int32_t threadGroupsZ);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::Internal_DispatchCompute");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- Il2CppObject* i2computeShader = get_il2cpp_object(computeShader,il2cpp_get_class_UnityEngine_ComputeShader());
- icall(i2thiz,i2computeShader,kernelIndex,threadGroupsX,threadGroupsY,threadGroupsZ);
-}
-void UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingTextureParam(MonoObject* thiz, MonoObject* rayTracingShader, int32_t nameID, void * rt)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* rayTracingShader, int32_t nameID, void * rt);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingTextureParam");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- Il2CppObject* i2rayTracingShader = get_il2cpp_object(rayTracingShader,il2cpp_get_class_UnityEngine_Experimental_Rendering_RayTracingShader());
- icall(i2thiz,i2rayTracingShader,nameID,rt);
-}
-void UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingFloatParam(MonoObject* thiz, MonoObject* rayTracingShader, int32_t nameID, float val)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* rayTracingShader, int32_t nameID, float val);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingFloatParam");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- Il2CppObject* i2rayTracingShader = get_il2cpp_object(rayTracingShader,il2cpp_get_class_UnityEngine_Experimental_Rendering_RayTracingShader());
- icall(i2thiz,i2rayTracingShader,nameID,val);
-}
-void UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingIntParam(MonoObject* thiz, MonoObject* rayTracingShader, int32_t nameID, int32_t val)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* rayTracingShader, int32_t nameID, int32_t val);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingIntParam");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- Il2CppObject* i2rayTracingShader = get_il2cpp_object(rayTracingShader,il2cpp_get_class_UnityEngine_Experimental_Rendering_RayTracingShader());
- icall(i2thiz,i2rayTracingShader,nameID,val);
-}
-void UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingVectorArrayParam(MonoObject* thiz, MonoObject* rayTracingShader, int32_t nameID, void* values)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* rayTracingShader, int32_t nameID, void* values);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingVectorArrayParam");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- Il2CppObject* i2rayTracingShader = get_il2cpp_object(rayTracingShader,il2cpp_get_class_UnityEngine_Experimental_Rendering_RayTracingShader());
- icall(i2thiz,i2rayTracingShader,nameID,values);
-}
-void UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingMatrixArrayParam(MonoObject* thiz, MonoObject* rayTracingShader, int32_t nameID, void* values)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* rayTracingShader, int32_t nameID, void* values);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingMatrixArrayParam");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- Il2CppObject* i2rayTracingShader = get_il2cpp_object(rayTracingShader,il2cpp_get_class_UnityEngine_Experimental_Rendering_RayTracingShader());
- icall(i2thiz,i2rayTracingShader,nameID,values);
-}
-void UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingFloats(MonoObject* thiz, MonoObject* rayTracingShader, int32_t nameID, void* values)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* rayTracingShader, int32_t nameID, void* values);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingFloats");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- Il2CppObject* i2rayTracingShader = get_il2cpp_object(rayTracingShader,il2cpp_get_class_UnityEngine_Experimental_Rendering_RayTracingShader());
- icall(i2thiz,i2rayTracingShader,nameID,values);
-}
-void UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingInts(MonoObject* thiz, MonoObject* rayTracingShader, int32_t nameID, void* values)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* rayTracingShader, int32_t nameID, void* values);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingInts");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- Il2CppObject* i2rayTracingShader = get_il2cpp_object(rayTracingShader,il2cpp_get_class_UnityEngine_Experimental_Rendering_RayTracingShader());
- icall(i2thiz,i2rayTracingShader,nameID,values);
-}
-void UnityEngine_Rendering_CommandBuffer_Internal_BuildRayTracingAccelerationStructure(MonoObject* thiz, MonoObject* accelerationStructure)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* accelerationStructure);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::Internal_BuildRayTracingAccelerationStructure");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- Il2CppObject* i2accelerationStructure = get_il2cpp_object(accelerationStructure,il2cpp_get_class_UnityEngine_Experimental_Rendering_RayTracingAccelerationStructure());
- icall(i2thiz,i2accelerationStructure);
-}
-void UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingAccelerationStructure(MonoObject* thiz, MonoObject* rayTracingShader, int32_t nameID, MonoObject* accelerationStructure)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* rayTracingShader, int32_t nameID, Il2CppObject* accelerationStructure);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingAccelerationStructure");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- Il2CppObject* i2rayTracingShader = get_il2cpp_object(rayTracingShader,il2cpp_get_class_UnityEngine_Experimental_Rendering_RayTracingShader());
- Il2CppObject* i2accelerationStructure = get_il2cpp_object(accelerationStructure,il2cpp_get_class_UnityEngine_Experimental_Rendering_RayTracingAccelerationStructure());
- icall(i2thiz,i2rayTracingShader,nameID,i2accelerationStructure);
-}
-void UnityEngine_Rendering_CommandBuffer_SetRayTracingShaderPass(MonoObject* thiz, MonoObject* rayTracingShader, MonoString* passName)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* rayTracingShader, Il2CppString* passName);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::SetRayTracingShaderPass");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- Il2CppObject* i2rayTracingShader = get_il2cpp_object(rayTracingShader,il2cpp_get_class_UnityEngine_Experimental_Rendering_RayTracingShader());
- Il2CppString* i2passName = get_il2cpp_string(passName);
- icall(i2thiz,i2rayTracingShader,i2passName);
-}
-void UnityEngine_Rendering_CommandBuffer_Internal_DispatchRays(MonoObject* thiz, MonoObject* rayTracingShader, MonoString* rayGenShaderName, uint32_t width, uint32_t height, uint32_t depth, MonoObject* camera)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* rayTracingShader, Il2CppString* rayGenShaderName, uint32_t width, uint32_t height, uint32_t depth, Il2CppObject* camera);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::Internal_DispatchRays");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- Il2CppObject* i2rayTracingShader = get_il2cpp_object(rayTracingShader,il2cpp_get_class_UnityEngine_Experimental_Rendering_RayTracingShader());
- Il2CppString* i2rayGenShaderName = get_il2cpp_string(rayGenShaderName);
- Il2CppObject* i2camera = get_il2cpp_object(camera,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,i2rayTracingShader,i2rayGenShaderName,width,height,depth,i2camera);
-}
-void UnityEngine_Rendering_CommandBuffer_Internal_GenerateMips(MonoObject* thiz, MonoObject* rt)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* rt);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::Internal_GenerateMips");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- Il2CppObject* i2rt = get_il2cpp_object(rt,il2cpp_get_class_UnityEngine_RenderTexture());
- icall(i2thiz,i2rt);
-}
-void UnityEngine_Rendering_CommandBuffer_Internal_ResolveAntiAliasedSurface(MonoObject* thiz, MonoObject* rt, MonoObject* target)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* rt, Il2CppObject* target);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::Internal_ResolveAntiAliasedSurface");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- Il2CppObject* i2rt = get_il2cpp_object(rt,il2cpp_get_class_UnityEngine_RenderTexture());
- Il2CppObject* i2target = get_il2cpp_object(target,il2cpp_get_class_UnityEngine_RenderTexture());
- icall(i2thiz,i2rt,i2target);
-}
-MonoString* UnityEngine_Rendering_CommandBuffer_get_name(MonoObject* thiz)
-{
- typedef Il2CppString* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::get_name");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- Il2CppString* i2res = icall(i2thiz);
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-void UnityEngine_Rendering_CommandBuffer_set_name(MonoObject* thiz, MonoString* value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppString* value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::set_name");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- Il2CppString* i2value = get_il2cpp_string(value);
- icall(i2thiz,i2value);
-}
-int32_t UnityEngine_Rendering_CommandBuffer_get_sizeInBytes(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::get_sizeInBytes");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Rendering_CommandBuffer_Clear_3(MonoObject* thiz)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::Clear");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2thiz);
-}
-void UnityEngine_Rendering_CommandBuffer_Internal_DrawRenderer(MonoObject* thiz, MonoObject* renderer, MonoObject* material, int32_t submeshIndex, int32_t shaderPass)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* renderer, Il2CppObject* material, int32_t submeshIndex, int32_t shaderPass);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::Internal_DrawRenderer");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- Il2CppObject* i2renderer = get_il2cpp_object(renderer,il2cpp_get_class_UnityEngine_Renderer());
- Il2CppObject* i2material = get_il2cpp_object(material,il2cpp_get_class_UnityEngine_Material());
- icall(i2thiz,i2renderer,i2material,submeshIndex,shaderPass);
-}
-void UnityEngine_Rendering_CommandBuffer_Internal_DrawMeshInstanced_1(MonoObject* thiz, MonoObject* mesh, int32_t submeshIndex, MonoObject* material, int32_t shaderPass, void* matrices, int32_t count, MonoObject* properties)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* mesh, int32_t submeshIndex, Il2CppObject* material, int32_t shaderPass, void* matrices, int32_t count, Il2CppObject* properties);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::Internal_DrawMeshInstanced");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- Il2CppObject* i2mesh = get_il2cpp_object(mesh,il2cpp_get_class_UnityEngine_Mesh());
- Il2CppObject* i2material = get_il2cpp_object(material,il2cpp_get_class_UnityEngine_Material());
- Il2CppObject* i2properties = get_il2cpp_object(properties,il2cpp_get_class_UnityEngine_MaterialPropertyBlock());
- icall(i2thiz,i2mesh,submeshIndex,i2material,shaderPass,matrices,count,i2properties);
-}
-void UnityEngine_Rendering_CommandBuffer_Internal_DrawMeshInstancedProcedural(MonoObject* thiz, MonoObject* mesh, int32_t submeshIndex, MonoObject* material, int32_t shaderPass, int32_t count, MonoObject* properties)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* mesh, int32_t submeshIndex, Il2CppObject* material, int32_t shaderPass, int32_t count, Il2CppObject* properties);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::Internal_DrawMeshInstancedProcedural");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- Il2CppObject* i2mesh = get_il2cpp_object(mesh,il2cpp_get_class_UnityEngine_Mesh());
- Il2CppObject* i2material = get_il2cpp_object(material,il2cpp_get_class_UnityEngine_Material());
- Il2CppObject* i2properties = get_il2cpp_object(properties,il2cpp_get_class_UnityEngine_MaterialPropertyBlock());
- icall(i2thiz,i2mesh,submeshIndex,i2material,shaderPass,count,i2properties);
-}
-void UnityEngine_Rendering_CommandBuffer_SetRandomWriteTarget_Texture(MonoObject* thiz, int32_t index, void * rt)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t index, void * rt);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::SetRandomWriteTarget_Texture");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2thiz,index,rt);
-}
-void UnityEngine_Rendering_CommandBuffer_ClearRandomWriteTargets_1(MonoObject* thiz)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::ClearRandomWriteTargets");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2thiz);
-}
-void UnityEngine_Rendering_CommandBuffer_DisableScissorRect(MonoObject* thiz)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::DisableScissorRect");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2thiz);
-}
-void UnityEngine_Rendering_CommandBuffer_CopyTexture_Internal(MonoObject* thiz, void * src, int32_t srcElement, int32_t srcMip, int32_t srcX, int32_t srcY, int32_t srcWidth, int32_t srcHeight, void * dst, int32_t dstElement, int32_t dstMip, int32_t dstX, int32_t dstY, int32_t mode)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * src, int32_t srcElement, int32_t srcMip, int32_t srcX, int32_t srcY, int32_t srcWidth, int32_t srcHeight, void * dst, int32_t dstElement, int32_t dstMip, int32_t dstX, int32_t dstY, int32_t mode);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::CopyTexture_Internal");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2thiz,src,srcElement,srcMip,srcX,srcY,srcWidth,srcHeight,dst,dstElement,dstMip,dstX,dstY,mode);
-}
-void UnityEngine_Rendering_CommandBuffer_GetTemporaryRT(MonoObject* thiz, int32_t nameID, int32_t width, int32_t height, int32_t depthBuffer, int32_t filter, int32_t format, int32_t antiAliasing, bool enableRandomWrite, int32_t memorylessMode, bool useDynamicScale)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t nameID, int32_t width, int32_t height, int32_t depthBuffer, int32_t filter, int32_t format, int32_t antiAliasing, bool enableRandomWrite, int32_t memorylessMode, bool useDynamicScale);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::GetTemporaryRT");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2thiz,nameID,width,height,depthBuffer,filter,format,antiAliasing,enableRandomWrite,memorylessMode,useDynamicScale);
-}
-void UnityEngine_Rendering_CommandBuffer_GetTemporaryRTArray(MonoObject* thiz, int32_t nameID, int32_t width, int32_t height, int32_t slices, int32_t depthBuffer, int32_t filter, int32_t format, int32_t antiAliasing, bool enableRandomWrite, bool useDynamicScale)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t nameID, int32_t width, int32_t height, int32_t slices, int32_t depthBuffer, int32_t filter, int32_t format, int32_t antiAliasing, bool enableRandomWrite, bool useDynamicScale);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::GetTemporaryRTArray");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2thiz,nameID,width,height,slices,depthBuffer,filter,format,antiAliasing,enableRandomWrite,useDynamicScale);
-}
-void UnityEngine_Rendering_CommandBuffer_ReleaseTemporaryRT(MonoObject* thiz, int32_t nameID)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t nameID);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::ReleaseTemporaryRT");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2thiz,nameID);
-}
-void UnityEngine_Rendering_CommandBuffer_SetGlobalFloat(MonoObject* thiz, int32_t nameID, float value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t nameID, float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::SetGlobalFloat");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2thiz,nameID,value);
-}
-void UnityEngine_Rendering_CommandBuffer_SetGlobalInt(MonoObject* thiz, int32_t nameID, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t nameID, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::SetGlobalInt");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2thiz,nameID,value);
-}
-void UnityEngine_Rendering_CommandBuffer_EnableShaderKeyword(MonoObject* thiz, MonoString* keyword)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppString* keyword);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::EnableShaderKeyword");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- Il2CppString* i2keyword = get_il2cpp_string(keyword);
- icall(i2thiz,i2keyword);
-}
-void UnityEngine_Rendering_CommandBuffer_DisableShaderKeyword(MonoObject* thiz, MonoString* keyword)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppString* keyword);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::DisableShaderKeyword");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- Il2CppString* i2keyword = get_il2cpp_string(keyword);
- icall(i2thiz,i2keyword);
-}
-void UnityEngine_Rendering_CommandBuffer_SetGlobalDepthBias(MonoObject* thiz, float bias, float slopeBias)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float bias, float slopeBias);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::SetGlobalDepthBias");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2thiz,bias,slopeBias);
-}
-void UnityEngine_Rendering_CommandBuffer_SetExecutionFlags(MonoObject* thiz, int32_t flags)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t flags);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::SetExecutionFlags");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2thiz,flags);
-}
-bool UnityEngine_Rendering_CommandBuffer_ValidateAgainstExecutionFlags(MonoObject* thiz, int32_t requiredFlags, int32_t invalidFlags)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz, int32_t requiredFlags, int32_t invalidFlags);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::ValidateAgainstExecutionFlags");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- bool i2res = icall(i2thiz,requiredFlags,invalidFlags);
- return i2res;
-}
-void UnityEngine_Rendering_CommandBuffer_SetGlobalFloatArrayListImpl(MonoObject* thiz, int32_t nameID, MonoObject* values)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t nameID, Il2CppObject* values);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::SetGlobalFloatArrayListImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- Il2CppObject* i2values = get_il2cpp_object(values,NULL);
- icall(i2thiz,nameID,i2values);
-}
-void UnityEngine_Rendering_CommandBuffer_SetGlobalVectorArrayListImpl(MonoObject* thiz, int32_t nameID, MonoObject* values)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t nameID, Il2CppObject* values);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::SetGlobalVectorArrayListImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- Il2CppObject* i2values = get_il2cpp_object(values,NULL);
- icall(i2thiz,nameID,i2values);
-}
-void UnityEngine_Rendering_CommandBuffer_SetGlobalMatrixArrayListImpl(MonoObject* thiz, int32_t nameID, MonoObject* values)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t nameID, Il2CppObject* values);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::SetGlobalMatrixArrayListImpl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- Il2CppObject* i2values = get_il2cpp_object(values,NULL);
- icall(i2thiz,nameID,i2values);
-}
-void UnityEngine_Rendering_CommandBuffer_SetGlobalFloatArray(MonoObject* thiz, int32_t nameID, void* values)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t nameID, void* values);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::SetGlobalFloatArray");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2thiz,nameID,values);
-}
-void UnityEngine_Rendering_CommandBuffer_SetGlobalVectorArray(MonoObject* thiz, int32_t nameID, void* values)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t nameID, void* values);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::SetGlobalVectorArray");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2thiz,nameID,values);
-}
-void UnityEngine_Rendering_CommandBuffer_SetGlobalMatrixArray(MonoObject* thiz, int32_t nameID, void* values)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t nameID, void* values);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::SetGlobalMatrixArray");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2thiz,nameID,values);
-}
-void UnityEngine_Rendering_CommandBuffer_SetGlobalTexture_Impl(MonoObject* thiz, int32_t nameID, void * rt, int32_t element)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t nameID, void * rt, int32_t element);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::SetGlobalTexture_Impl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2thiz,nameID,rt,element);
-}
-void UnityEngine_Rendering_CommandBuffer_SetShadowSamplingMode_Impl(MonoObject* thiz, void * shadowmap, int32_t mode)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * shadowmap, int32_t mode);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::SetShadowSamplingMode_Impl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2thiz,shadowmap,mode);
-}
-void UnityEngine_Rendering_CommandBuffer_IssuePluginEventInternal(MonoObject* thiz, void * callback, int32_t eventID)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * callback, int32_t eventID);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::IssuePluginEventInternal");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2thiz,callback,eventID);
-}
-void UnityEngine_Rendering_CommandBuffer_BeginSample(MonoObject* thiz, MonoString* name)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppString* name);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::BeginSample");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- Il2CppString* i2name = get_il2cpp_string(name);
- icall(i2thiz,i2name);
-}
-void UnityEngine_Rendering_CommandBuffer_EndSample_1(MonoObject* thiz, MonoString* name)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppString* name);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::EndSample");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- Il2CppString* i2name = get_il2cpp_string(name);
- icall(i2thiz,i2name);
-}
-void UnityEngine_Rendering_CommandBuffer_IssuePluginEventAndDataInternal(MonoObject* thiz, void * callback, int32_t eventID, void * data)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * callback, int32_t eventID, void * data);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::IssuePluginEventAndDataInternal");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2thiz,callback,eventID,data);
-}
-void UnityEngine_Rendering_CommandBuffer_IssuePluginCustomBlitInternal(MonoObject* thiz, void * callback, uint32_t command, void * source, void * dest, uint32_t commandParam, uint32_t commandFlags)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * callback, uint32_t command, void * source, void * dest, uint32_t commandParam, uint32_t commandFlags);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::IssuePluginCustomBlitInternal");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2thiz,callback,command,source,dest,commandParam,commandFlags);
-}
-void UnityEngine_Rendering_CommandBuffer_IssuePluginCustomTextureUpdateInternal(MonoObject* thiz, void * callback, MonoObject* targetTexture, uint32_t userData, bool useNewUnityRenderingExtTextureUpdateParamsV2)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * callback, Il2CppObject* targetTexture, uint32_t userData, bool useNewUnityRenderingExtTextureUpdateParamsV2);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::IssuePluginCustomTextureUpdateInternal");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- Il2CppObject* i2targetTexture = get_il2cpp_object(targetTexture,il2cpp_get_class_UnityEngine_Texture());
- icall(i2thiz,callback,i2targetTexture,userData,useNewUnityRenderingExtTextureUpdateParamsV2);
-}
-void UnityEngine_Rendering_CommandBuffer_SetInstanceMultiplier(MonoObject* thiz, uint32_t multiplier)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, uint32_t multiplier);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::SetInstanceMultiplier");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2thiz,multiplier);
-}
-void UnityEngine_Rendering_CommandBuffer_ConvertTexture_Internal_Injected(MonoObject* thiz, void * src, int32_t srcElement, void * dst, int32_t dstElement)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * src, int32_t srcElement, void * dst, int32_t dstElement);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::ConvertTexture_Internal_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2thiz,src,srcElement,dst,dstElement);
-}
-void UnityEngine_Rendering_CommandBuffer_SetComputeVectorParam_Injected(MonoObject* thiz, MonoObject* computeShader, int32_t nameID, void * val)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* computeShader, int32_t nameID, void * val);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::SetComputeVectorParam_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- Il2CppObject* i2computeShader = get_il2cpp_object(computeShader,il2cpp_get_class_UnityEngine_ComputeShader());
- icall(i2thiz,i2computeShader,nameID,val);
-}
-void UnityEngine_Rendering_CommandBuffer_SetComputeMatrixParam_Injected(MonoObject* thiz, MonoObject* computeShader, int32_t nameID, void * val)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* computeShader, int32_t nameID, void * val);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::SetComputeMatrixParam_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- Il2CppObject* i2computeShader = get_il2cpp_object(computeShader,il2cpp_get_class_UnityEngine_ComputeShader());
- icall(i2thiz,i2computeShader,nameID,val);
-}
-void UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingVectorParam_Injected(MonoObject* thiz, MonoObject* rayTracingShader, int32_t nameID, void * val)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* rayTracingShader, int32_t nameID, void * val);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingVectorParam_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- Il2CppObject* i2rayTracingShader = get_il2cpp_object(rayTracingShader,il2cpp_get_class_UnityEngine_Experimental_Rendering_RayTracingShader());
- icall(i2thiz,i2rayTracingShader,nameID,val);
-}
-void UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingMatrixParam_Injected(MonoObject* thiz, MonoObject* rayTracingShader, int32_t nameID, void * val)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* rayTracingShader, int32_t nameID, void * val);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingMatrixParam_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- Il2CppObject* i2rayTracingShader = get_il2cpp_object(rayTracingShader,il2cpp_get_class_UnityEngine_Experimental_Rendering_RayTracingShader());
- icall(i2thiz,i2rayTracingShader,nameID,val);
-}
-void UnityEngine_Rendering_CommandBuffer_Internal_DrawMesh_Injected_1(MonoObject* thiz, MonoObject* mesh, void * matrix, MonoObject* material, int32_t submeshIndex, int32_t shaderPass, MonoObject* properties)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* mesh, void * matrix, Il2CppObject* material, int32_t submeshIndex, int32_t shaderPass, Il2CppObject* properties);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::Internal_DrawMesh_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- Il2CppObject* i2mesh = get_il2cpp_object(mesh,il2cpp_get_class_UnityEngine_Mesh());
- Il2CppObject* i2material = get_il2cpp_object(material,il2cpp_get_class_UnityEngine_Material());
- Il2CppObject* i2properties = get_il2cpp_object(properties,il2cpp_get_class_UnityEngine_MaterialPropertyBlock());
- icall(i2thiz,i2mesh,matrix,i2material,submeshIndex,shaderPass,i2properties);
-}
-void UnityEngine_Rendering_CommandBuffer_Internal_DrawProcedural_Injected_1(MonoObject* thiz, void * matrix, MonoObject* material, int32_t shaderPass, int32_t topology, int32_t vertexCount, int32_t instanceCount, MonoObject* properties)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * matrix, Il2CppObject* material, int32_t shaderPass, int32_t topology, int32_t vertexCount, int32_t instanceCount, Il2CppObject* properties);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::Internal_DrawProcedural_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- Il2CppObject* i2material = get_il2cpp_object(material,il2cpp_get_class_UnityEngine_Material());
- Il2CppObject* i2properties = get_il2cpp_object(properties,il2cpp_get_class_UnityEngine_MaterialPropertyBlock());
- icall(i2thiz,matrix,i2material,shaderPass,topology,vertexCount,instanceCount,i2properties);
-}
-void UnityEngine_Rendering_CommandBuffer_Internal_DrawProceduralIndexed_Injected_1(MonoObject* thiz, MonoObject* indexBuffer, void * matrix, MonoObject* material, int32_t shaderPass, int32_t topology, int32_t indexCount, int32_t instanceCount, MonoObject* properties)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* indexBuffer, void * matrix, Il2CppObject* material, int32_t shaderPass, int32_t topology, int32_t indexCount, int32_t instanceCount, Il2CppObject* properties);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::Internal_DrawProceduralIndexed_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- Il2CppObject* i2indexBuffer = get_il2cpp_object(indexBuffer,il2cpp_get_class_UnityEngine_GraphicsBuffer());
- Il2CppObject* i2material = get_il2cpp_object(material,il2cpp_get_class_UnityEngine_Material());
- Il2CppObject* i2properties = get_il2cpp_object(properties,il2cpp_get_class_UnityEngine_MaterialPropertyBlock());
- icall(i2thiz,i2indexBuffer,matrix,i2material,shaderPass,topology,indexCount,instanceCount,i2properties);
-}
-void UnityEngine_Rendering_CommandBuffer_Internal_DrawOcclusionMesh_Injected(MonoObject* thiz, void * normalizedCamViewport)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * normalizedCamViewport);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::Internal_DrawOcclusionMesh_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2thiz,normalizedCamViewport);
-}
-void UnityEngine_Rendering_CommandBuffer_SetViewport_Injected(MonoObject* thiz, void * pixelRect)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * pixelRect);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::SetViewport_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2thiz,pixelRect);
-}
-void UnityEngine_Rendering_CommandBuffer_EnableScissorRect_Injected(MonoObject* thiz, void * scissor)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * scissor);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::EnableScissorRect_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2thiz,scissor);
-}
-void UnityEngine_Rendering_CommandBuffer_Blit_Texture_Injected(MonoObject* thiz, MonoObject* source, void * dest, MonoObject* mat, int32_t pass, void * scale, void * offset, int32_t sourceDepthSlice, int32_t destDepthSlice)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* source, void * dest, Il2CppObject* mat, int32_t pass, void * scale, void * offset, int32_t sourceDepthSlice, int32_t destDepthSlice);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::Blit_Texture_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- Il2CppObject* i2source = get_il2cpp_object(source,il2cpp_get_class_UnityEngine_Texture());
- Il2CppObject* i2mat = get_il2cpp_object(mat,il2cpp_get_class_UnityEngine_Material());
- icall(i2thiz,i2source,dest,i2mat,pass,scale,offset,sourceDepthSlice,destDepthSlice);
-}
-void UnityEngine_Rendering_CommandBuffer_Blit_Identifier_Injected(MonoObject* thiz, void * source, void * dest, MonoObject* mat, int32_t pass, void * scale, void * offset, int32_t sourceDepthSlice, int32_t destDepthSlice)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * source, void * dest, Il2CppObject* mat, int32_t pass, void * scale, void * offset, int32_t sourceDepthSlice, int32_t destDepthSlice);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::Blit_Identifier_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- Il2CppObject* i2mat = get_il2cpp_object(mat,il2cpp_get_class_UnityEngine_Material());
- icall(i2thiz,source,dest,i2mat,pass,scale,offset,sourceDepthSlice,destDepthSlice);
-}
-void UnityEngine_Rendering_CommandBuffer_GetTemporaryRTWithDescriptor_Injected(MonoObject* thiz, int32_t nameID, void * desc, int32_t filter)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t nameID, void * desc, int32_t filter);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::GetTemporaryRTWithDescriptor_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2thiz,nameID,desc,filter);
-}
-void UnityEngine_Rendering_CommandBuffer_ClearRenderTarget_Injected(MonoObject* thiz, bool clearDepth, bool clearColor, void * backgroundColor, float depth)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool clearDepth, bool clearColor, void * backgroundColor, float depth);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::ClearRenderTarget_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2thiz,clearDepth,clearColor,backgroundColor,depth);
-}
-void UnityEngine_Rendering_CommandBuffer_SetGlobalVector_Injected(MonoObject* thiz, int32_t nameID, void * value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t nameID, void * value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::SetGlobalVector_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2thiz,nameID,value);
-}
-void UnityEngine_Rendering_CommandBuffer_SetGlobalColor_Injected(MonoObject* thiz, int32_t nameID, void * value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t nameID, void * value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::SetGlobalColor_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2thiz,nameID,value);
-}
-void UnityEngine_Rendering_CommandBuffer_SetGlobalMatrix_Injected(MonoObject* thiz, int32_t nameID, void * value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t nameID, void * value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::SetGlobalMatrix_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2thiz,nameID,value);
-}
-void UnityEngine_Rendering_CommandBuffer_SetViewMatrix_Injected_1(MonoObject* thiz, void * view)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * view);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::SetViewMatrix_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2thiz,view);
-}
-void UnityEngine_Rendering_CommandBuffer_SetProjectionMatrix_Injected(MonoObject* thiz, void * proj)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * proj);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::SetProjectionMatrix_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2thiz,proj);
-}
-void UnityEngine_Rendering_CommandBuffer_SetViewProjectionMatrices_Injected(MonoObject* thiz, void * view, void * proj)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * view, void * proj);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::SetViewProjectionMatrices_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2thiz,view,proj);
-}
-void UnityEngine_Rendering_CommandBuffer_IncrementUpdateCount_Injected(MonoObject* thiz, void * dest)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * dest);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::IncrementUpdateCount_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2thiz,dest);
-}
-void UnityEngine_Rendering_CommandBuffer_SetRenderTargetSingle_Internal_Injected(MonoObject* thiz, void * rt, int32_t colorLoadAction, int32_t colorStoreAction, int32_t depthLoadAction, int32_t depthStoreAction)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * rt, int32_t colorLoadAction, int32_t colorStoreAction, int32_t depthLoadAction, int32_t depthStoreAction);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::SetRenderTargetSingle_Internal_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2thiz,rt,colorLoadAction,colorStoreAction,depthLoadAction,depthStoreAction);
-}
-void UnityEngine_Rendering_CommandBuffer_SetRenderTargetColorDepth_Internal_Injected(MonoObject* thiz, void * color, void * depth, int32_t colorLoadAction, int32_t colorStoreAction, int32_t depthLoadAction, int32_t depthStoreAction)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * color, void * depth, int32_t colorLoadAction, int32_t colorStoreAction, int32_t depthLoadAction, int32_t depthStoreAction);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::SetRenderTargetColorDepth_Internal_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2thiz,color,depth,colorLoadAction,colorStoreAction,depthLoadAction,depthStoreAction);
-}
-void UnityEngine_Rendering_CommandBuffer_SetRenderTargetMulti_Internal_Injected(MonoObject* thiz, void* colors, void * depth, int32_t colorLoadActions, int32_t colorStoreActions, int32_t depthLoadAction, int32_t depthStoreAction)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void* colors, void * depth, int32_t colorLoadActions, int32_t colorStoreActions, int32_t depthLoadAction, int32_t depthStoreAction);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::SetRenderTargetMulti_Internal_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2thiz,colors,depth,colorLoadActions,colorStoreActions,depthLoadAction,depthStoreAction);
-}
-void UnityEngine_Rendering_CommandBuffer_SetRenderTargetColorDepthSubtarget_Injected(MonoObject* thiz, void * color, void * depth, int32_t colorLoadAction, int32_t colorStoreAction, int32_t depthLoadAction, int32_t depthStoreAction, int32_t mipLevel, int32_t cubemapFace, int32_t depthSlice)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * color, void * depth, int32_t colorLoadAction, int32_t colorStoreAction, int32_t depthLoadAction, int32_t depthStoreAction, int32_t mipLevel, int32_t cubemapFace, int32_t depthSlice);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::SetRenderTargetColorDepthSubtarget_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2thiz,color,depth,colorLoadAction,colorStoreAction,depthLoadAction,depthStoreAction,mipLevel,cubemapFace,depthSlice);
-}
-void UnityEngine_Rendering_CommandBuffer_SetRenderTargetMultiSubtarget_Injected(MonoObject* thiz, void* colors, void * depth, int32_t colorLoadActions, int32_t colorStoreActions, int32_t depthLoadAction, int32_t depthStoreAction, int32_t mipLevel, int32_t cubemapFace, int32_t depthSlice)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void* colors, void * depth, int32_t colorLoadActions, int32_t colorStoreActions, int32_t depthLoadAction, int32_t depthStoreAction, int32_t mipLevel, int32_t cubemapFace, int32_t depthSlice);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::SetRenderTargetMultiSubtarget_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(i2thiz,colors,depth,colorLoadActions,colorStoreActions,depthLoadAction,depthStoreAction,mipLevel,cubemapFace,depthSlice);
-}
-bool UnityEngine_Rendering_SplashScreen_get_isFinished()
-{
- typedef bool (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.SplashScreen::get_isFinished");
- bool i2res = icall();
- return i2res;
-}
-void UnityEngine_Rendering_SplashScreen_CancelSplashScreen()
-{
- typedef void (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.SplashScreen::CancelSplashScreen");
- icall();
-}
-void UnityEngine_Rendering_SplashScreen_BeginSplashScreenFade()
-{
- typedef void (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.SplashScreen::BeginSplashScreenFade");
- icall();
-}
-void UnityEngine_Rendering_SplashScreen_Begin_2()
-{
- typedef void (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.SplashScreen::Begin");
- icall();
-}
-void UnityEngine_Rendering_SplashScreen_Draw()
-{
- typedef void (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.SplashScreen::Draw");
- icall();
-}
-void UnityEngine_Rendering_SplashScreen_SetTime(float time)
-{
- typedef void (* ICallMethod) (float time);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.SplashScreen::SetTime");
- icall(time);
-}
-void UnityEngine_Rendering_SphericalHarmonicsL2_EvaluateInternal(void * sh, void* directions, void* results)
-{
- typedef void (* ICallMethod) (void * sh, void* directions, void* results);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.SphericalHarmonicsL2::EvaluateInternal");
- icall(sh,directions,results);
-}
-void UnityEngine_Rendering_SphericalHarmonicsL2_SetZero_Injected(void * _unity_self)
-{
- typedef void (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.SphericalHarmonicsL2::SetZero_Injected");
- icall(_unity_self);
-}
-void UnityEngine_Rendering_SphericalHarmonicsL2_AddAmbientLight_Injected(void * _unity_self, void * color)
-{
- typedef void (* ICallMethod) (void * _unity_self, void * color);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.SphericalHarmonicsL2::AddAmbientLight_Injected");
- icall(_unity_self,color);
-}
-void UnityEngine_Rendering_SphericalHarmonicsL2_AddDirectionalLightInternal_Injected(void * sh, void * direction, void * color)
-{
- typedef void (* ICallMethod) (void * sh, void * direction, void * color);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.SphericalHarmonicsL2::AddDirectionalLightInternal_Injected");
- icall(sh,direction,color);
-}
-int32_t UnityEngine_Rendering_CullingResults_GetLightIndexCount(void * cullingResultsPtr)
-{
- typedef int32_t (* ICallMethod) (void * cullingResultsPtr);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CullingResults::GetLightIndexCount");
- int32_t i2res = icall(cullingResultsPtr);
- return i2res;
-}
-int32_t UnityEngine_Rendering_CullingResults_GetReflectionProbeIndexCount(void * cullingResultsPtr)
-{
- typedef int32_t (* ICallMethod) (void * cullingResultsPtr);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CullingResults::GetReflectionProbeIndexCount");
- int32_t i2res = icall(cullingResultsPtr);
- return i2res;
-}
-int32_t UnityEngine_Rendering_CullingResults_GetLightIndexMapSize(void * cullingResultsPtr)
-{
- typedef int32_t (* ICallMethod) (void * cullingResultsPtr);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CullingResults::GetLightIndexMapSize");
- int32_t i2res = icall(cullingResultsPtr);
- return i2res;
-}
-int32_t UnityEngine_Rendering_CullingResults_GetReflectionProbeIndexMapSize(void * cullingResultsPtr)
-{
- typedef int32_t (* ICallMethod) (void * cullingResultsPtr);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CullingResults::GetReflectionProbeIndexMapSize");
- int32_t i2res = icall(cullingResultsPtr);
- return i2res;
-}
-void UnityEngine_Rendering_CullingResults_FillLightIndexMap(void * cullingResultsPtr, void * indexMapPtr, int32_t indexMapSize)
-{
- typedef void (* ICallMethod) (void * cullingResultsPtr, void * indexMapPtr, int32_t indexMapSize);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CullingResults::FillLightIndexMap");
- icall(cullingResultsPtr,indexMapPtr,indexMapSize);
-}
-void UnityEngine_Rendering_CullingResults_FillReflectionProbeIndexMap(void * cullingResultsPtr, void * indexMapPtr, int32_t indexMapSize)
-{
- typedef void (* ICallMethod) (void * cullingResultsPtr, void * indexMapPtr, int32_t indexMapSize);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CullingResults::FillReflectionProbeIndexMap");
- icall(cullingResultsPtr,indexMapPtr,indexMapSize);
-}
-void UnityEngine_Rendering_CullingResults_SetLightIndexMap(void * cullingResultsPtr, void * indexMapPtr, int32_t indexMapSize)
-{
- typedef void (* ICallMethod) (void * cullingResultsPtr, void * indexMapPtr, int32_t indexMapSize);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CullingResults::SetLightIndexMap");
- icall(cullingResultsPtr,indexMapPtr,indexMapSize);
-}
-void UnityEngine_Rendering_CullingResults_SetReflectionProbeIndexMap(void * cullingResultsPtr, void * indexMapPtr, int32_t indexMapSize)
-{
- typedef void (* ICallMethod) (void * cullingResultsPtr, void * indexMapPtr, int32_t indexMapSize);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CullingResults::SetReflectionProbeIndexMap");
- icall(cullingResultsPtr,indexMapPtr,indexMapSize);
-}
-bool UnityEngine_Rendering_CullingResults_GetShadowCasterBounds(void * cullingResultsPtr, int32_t lightIndex, void * bounds)
-{
- typedef bool (* ICallMethod) (void * cullingResultsPtr, int32_t lightIndex, void * bounds);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CullingResults::GetShadowCasterBounds");
- bool i2res = icall(cullingResultsPtr,lightIndex,bounds);
- return i2res;
-}
-bool UnityEngine_Rendering_CullingResults_ComputeSpotShadowMatricesAndCullingPrimitives(void * cullingResultsPtr, int32_t activeLightIndex, void * viewMatrix, void * projMatrix, void * shadowSplitData)
-{
- typedef bool (* ICallMethod) (void * cullingResultsPtr, int32_t activeLightIndex, void * viewMatrix, void * projMatrix, void * shadowSplitData);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CullingResults::ComputeSpotShadowMatricesAndCullingPrimitives");
- bool i2res = icall(cullingResultsPtr,activeLightIndex,viewMatrix,projMatrix,shadowSplitData);
- return i2res;
-}
-bool UnityEngine_Rendering_CullingResults_ComputePointShadowMatricesAndCullingPrimitives(void * cullingResultsPtr, int32_t activeLightIndex, int32_t cubemapFace, float fovBias, void * viewMatrix, void * projMatrix, void * shadowSplitData)
-{
- typedef bool (* ICallMethod) (void * cullingResultsPtr, int32_t activeLightIndex, int32_t cubemapFace, float fovBias, void * viewMatrix, void * projMatrix, void * shadowSplitData);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CullingResults::ComputePointShadowMatricesAndCullingPrimitives");
- bool i2res = icall(cullingResultsPtr,activeLightIndex,cubemapFace,fovBias,viewMatrix,projMatrix,shadowSplitData);
- return i2res;
-}
-bool UnityEngine_Rendering_CullingResults_ComputeDirectionalShadowMatricesAndCullingPrimitives_Injected(void * cullingResultsPtr, int32_t activeLightIndex, int32_t splitIndex, int32_t splitCount, void * splitRatio, int32_t shadowResolution, float shadowNearPlaneOffset, void * viewMatrix, void * projMatrix, void * shadowSplitData)
-{
- typedef bool (* ICallMethod) (void * cullingResultsPtr, int32_t activeLightIndex, int32_t splitIndex, int32_t splitCount, void * splitRatio, int32_t shadowResolution, float shadowNearPlaneOffset, void * viewMatrix, void * projMatrix, void * shadowSplitData);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.CullingResults::ComputeDirectionalShadowMatricesAndCullingPrimitives_Injected");
- bool i2res = icall(cullingResultsPtr,activeLightIndex,splitIndex,splitCount,splitRatio,shadowResolution,shadowNearPlaneOffset,viewMatrix,projMatrix,shadowSplitData);
- return i2res;
-}
-void UnityEngine_Rendering_ScriptableRenderContext_BeginRenderPass_Internal(void * self, int32_t width, int32_t height, int32_t samples, void * colors, int32_t colorCount, int32_t depthAttachmentIndex)
-{
- typedef void (* ICallMethod) (void * self, int32_t width, int32_t height, int32_t samples, void * colors, int32_t colorCount, int32_t depthAttachmentIndex);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.ScriptableRenderContext::BeginRenderPass_Internal");
- icall(self,width,height,samples,colors,colorCount,depthAttachmentIndex);
-}
-void UnityEngine_Rendering_ScriptableRenderContext_BeginSubPass_Internal(void * self, void * colors, int32_t colorCount, void * inputs, int32_t inputCount, bool isDepthReadOnly)
-{
- typedef void (* ICallMethod) (void * self, void * colors, int32_t colorCount, void * inputs, int32_t inputCount, bool isDepthReadOnly);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.ScriptableRenderContext::BeginSubPass_Internal");
- icall(self,colors,colorCount,inputs,inputCount,isDepthReadOnly);
-}
-void UnityEngine_Rendering_ScriptableRenderContext_EndSubPass_Internal(void * self)
-{
- typedef void (* ICallMethod) (void * self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.ScriptableRenderContext::EndSubPass_Internal");
- icall(self);
-}
-void UnityEngine_Rendering_ScriptableRenderContext_EndRenderPass_Internal(void * self)
-{
- typedef void (* ICallMethod) (void * self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.ScriptableRenderContext::EndRenderPass_Internal");
- icall(self);
-}
-void UnityEngine_Rendering_ScriptableRenderContext_InitializeSortSettings(MonoObject* camera, void * sortingSettings)
-{
- typedef void (* ICallMethod) (Il2CppObject* camera, void * sortingSettings);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.ScriptableRenderContext::InitializeSortSettings");
- Il2CppObject* i2camera = get_il2cpp_object(camera,il2cpp_get_class_UnityEngine_Camera());
- icall(i2camera,sortingSettings);
-}
-void UnityEngine_Rendering_ScriptableRenderContext_Internal_Cull_Injected(void * parameters, void * renderLoop, void * results)
-{
- typedef void (* ICallMethod) (void * parameters, void * renderLoop, void * results);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.ScriptableRenderContext::Internal_Cull_Injected");
- icall(parameters,renderLoop,results);
-}
-void UnityEngine_Rendering_ScriptableRenderContext_Submit_Internal_Injected(void * _unity_self)
-{
- typedef void (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.ScriptableRenderContext::Submit_Internal_Injected");
- icall(_unity_self);
-}
-int32_t UnityEngine_Rendering_ScriptableRenderContext_GetNumberOfCameras_Internal_Injected(void * _unity_self)
-{
- typedef int32_t (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.ScriptableRenderContext::GetNumberOfCameras_Internal_Injected");
- int32_t i2res = icall(_unity_self);
- return i2res;
-}
-MonoObject* UnityEngine_Rendering_ScriptableRenderContext_GetCamera_Internal_Injected(void * _unity_self, int32_t index)
-{
- typedef Il2CppObject* (* ICallMethod) (void * _unity_self, int32_t index);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.ScriptableRenderContext::GetCamera_Internal_Injected");
- Il2CppObject* i2res = icall(_unity_self,index);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Camera());
- return monoi2res;
-}
-void UnityEngine_Rendering_ScriptableRenderContext_DrawRenderers_Internal_Injected(void * _unity_self, void * cullResults, void * drawingSettings, void * filteringSettings, void * renderTypes, void * stateBlocks, int32_t stateCount)
-{
- typedef void (* ICallMethod) (void * _unity_self, void * cullResults, void * drawingSettings, void * filteringSettings, void * renderTypes, void * stateBlocks, int32_t stateCount);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.ScriptableRenderContext::DrawRenderers_Internal_Injected");
- icall(_unity_self,cullResults,drawingSettings,filteringSettings,renderTypes,stateBlocks,stateCount);
-}
-void UnityEngine_Rendering_ScriptableRenderContext_DrawShadows_Internal_Injected(void * _unity_self, void * shadowDrawingSettings)
-{
- typedef void (* ICallMethod) (void * _unity_self, void * shadowDrawingSettings);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.ScriptableRenderContext::DrawShadows_Internal_Injected");
- icall(_unity_self,shadowDrawingSettings);
-}
-void UnityEngine_Rendering_ScriptableRenderContext_ExecuteCommandBuffer_Internal_Injected(void * _unity_self, MonoObject* commandBuffer)
-{
- typedef void (* ICallMethod) (void * _unity_self, Il2CppObject* commandBuffer);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.ScriptableRenderContext::ExecuteCommandBuffer_Internal_Injected");
- Il2CppObject* i2commandBuffer = get_il2cpp_object(commandBuffer,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(_unity_self,i2commandBuffer);
-}
-void UnityEngine_Rendering_ScriptableRenderContext_ExecuteCommandBufferAsync_Internal_Injected(void * _unity_self, MonoObject* commandBuffer, int32_t queueType)
-{
- typedef void (* ICallMethod) (void * _unity_self, Il2CppObject* commandBuffer, int32_t queueType);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.ScriptableRenderContext::ExecuteCommandBufferAsync_Internal_Injected");
- Il2CppObject* i2commandBuffer = get_il2cpp_object(commandBuffer,il2cpp_get_class_UnityEngine_Rendering_CommandBuffer());
- icall(_unity_self,i2commandBuffer,queueType);
-}
-void UnityEngine_Rendering_ScriptableRenderContext_SetupCameraProperties_Internal_Injected(void * _unity_self, MonoObject* camera, bool stereoSetup, int32_t eye)
-{
- typedef void (* ICallMethod) (void * _unity_self, Il2CppObject* camera, bool stereoSetup, int32_t eye);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.ScriptableRenderContext::SetupCameraProperties_Internal_Injected");
- Il2CppObject* i2camera = get_il2cpp_object(camera,il2cpp_get_class_UnityEngine_Camera());
- icall(_unity_self,i2camera,stereoSetup,eye);
-}
-void UnityEngine_Rendering_ScriptableRenderContext_StereoEndRender_Internal_Injected(void * _unity_self, MonoObject* camera, int32_t eye, bool isFinalPass)
-{
- typedef void (* ICallMethod) (void * _unity_self, Il2CppObject* camera, int32_t eye, bool isFinalPass);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.ScriptableRenderContext::StereoEndRender_Internal_Injected");
- Il2CppObject* i2camera = get_il2cpp_object(camera,il2cpp_get_class_UnityEngine_Camera());
- icall(_unity_self,i2camera,eye,isFinalPass);
-}
-void UnityEngine_Rendering_ScriptableRenderContext_StartMultiEye_Internal_Injected(void * _unity_self, MonoObject* camera, int32_t eye)
-{
- typedef void (* ICallMethod) (void * _unity_self, Il2CppObject* camera, int32_t eye);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.ScriptableRenderContext::StartMultiEye_Internal_Injected");
- Il2CppObject* i2camera = get_il2cpp_object(camera,il2cpp_get_class_UnityEngine_Camera());
- icall(_unity_self,i2camera,eye);
-}
-void UnityEngine_Rendering_ScriptableRenderContext_StopMultiEye_Internal_Injected(void * _unity_self, MonoObject* camera)
-{
- typedef void (* ICallMethod) (void * _unity_self, Il2CppObject* camera);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.ScriptableRenderContext::StopMultiEye_Internal_Injected");
- Il2CppObject* i2camera = get_il2cpp_object(camera,il2cpp_get_class_UnityEngine_Camera());
- icall(_unity_self,i2camera);
-}
-void UnityEngine_Rendering_ScriptableRenderContext_DrawSkybox_Internal_Injected(void * _unity_self, MonoObject* camera)
-{
- typedef void (* ICallMethod) (void * _unity_self, Il2CppObject* camera);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.ScriptableRenderContext::DrawSkybox_Internal_Injected");
- Il2CppObject* i2camera = get_il2cpp_object(camera,il2cpp_get_class_UnityEngine_Camera());
- icall(_unity_self,i2camera);
-}
-void UnityEngine_Rendering_ScriptableRenderContext_InvokeOnRenderObjectCallback_Internal_Injected(void * _unity_self)
-{
- typedef void (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.ScriptableRenderContext::InvokeOnRenderObjectCallback_Internal_Injected");
- icall(_unity_self);
-}
-void UnityEngine_Rendering_ScriptableRenderContext_DrawGizmos_Internal_Injected(void * _unity_self, MonoObject* camera, int32_t gizmoSubset)
-{
- typedef void (* ICallMethod) (void * _unity_self, Il2CppObject* camera, int32_t gizmoSubset);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.ScriptableRenderContext::DrawGizmos_Internal_Injected");
- Il2CppObject* i2camera = get_il2cpp_object(camera,il2cpp_get_class_UnityEngine_Camera());
- icall(_unity_self,i2camera,gizmoSubset);
-}
-void UnityEngine_Rendering_BatchRendererGroup_SetInstancingData(MonoObject* thiz, int32_t batchIndex, int32_t instanceCount, MonoObject* customProps)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t batchIndex, int32_t instanceCount, Il2CppObject* customProps);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.BatchRendererGroup::SetInstancingData");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_BatchRendererGroup());
- Il2CppObject* i2customProps = get_il2cpp_object(customProps,il2cpp_get_class_UnityEngine_MaterialPropertyBlock());
- icall(i2thiz,batchIndex,instanceCount,i2customProps);
-}
-int32_t UnityEngine_Rendering_BatchRendererGroup_GetNumBatches(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.BatchRendererGroup::GetNumBatches");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_BatchRendererGroup());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Rendering_BatchRendererGroup_RemoveBatch(MonoObject* thiz, int32_t index)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t index);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.BatchRendererGroup::RemoveBatch");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_BatchRendererGroup());
- icall(i2thiz,index);
-}
-void * UnityEngine_Rendering_BatchRendererGroup_GetBatchMatrices(MonoObject* thiz, int32_t batchIndex, void * matrixCount)
-{
- typedef void * (* ICallMethod) (Il2CppObject* thiz, int32_t batchIndex, void * matrixCount);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.BatchRendererGroup::GetBatchMatrices");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_BatchRendererGroup());
- void * i2res = icall(i2thiz,batchIndex,matrixCount);
- return i2res;
-}
-void * UnityEngine_Rendering_BatchRendererGroup_GetBatchScalarArray(MonoObject* thiz, int32_t batchIndex, MonoString* propertyName, void * elementCount)
-{
- typedef void * (* ICallMethod) (Il2CppObject* thiz, int32_t batchIndex, Il2CppString* propertyName, void * elementCount);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.BatchRendererGroup::GetBatchScalarArray");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_BatchRendererGroup());
- Il2CppString* i2propertyName = get_il2cpp_string(propertyName);
- void * i2res = icall(i2thiz,batchIndex,i2propertyName,elementCount);
- return i2res;
-}
-void * UnityEngine_Rendering_BatchRendererGroup_GetBatchVectorArray(MonoObject* thiz, int32_t batchIndex, MonoString* propertyName, void * elementCount)
-{
- typedef void * (* ICallMethod) (Il2CppObject* thiz, int32_t batchIndex, Il2CppString* propertyName, void * elementCount);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.BatchRendererGroup::GetBatchVectorArray");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_BatchRendererGroup());
- Il2CppString* i2propertyName = get_il2cpp_string(propertyName);
- void * i2res = icall(i2thiz,batchIndex,i2propertyName,elementCount);
- return i2res;
-}
-void * UnityEngine_Rendering_BatchRendererGroup_GetBatchMatrixArray(MonoObject* thiz, int32_t batchIndex, MonoString* propertyName, void * elementCount)
-{
- typedef void * (* ICallMethod) (Il2CppObject* thiz, int32_t batchIndex, Il2CppString* propertyName, void * elementCount);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.BatchRendererGroup::GetBatchMatrixArray");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_BatchRendererGroup());
- Il2CppString* i2propertyName = get_il2cpp_string(propertyName);
- void * i2res = icall(i2thiz,batchIndex,i2propertyName,elementCount);
- return i2res;
-}
-void * UnityEngine_Rendering_BatchRendererGroup_GetBatchScalarArray_Int(MonoObject* thiz, int32_t batchIndex, int32_t propertyName, void * elementCount)
-{
- typedef void * (* ICallMethod) (Il2CppObject* thiz, int32_t batchIndex, int32_t propertyName, void * elementCount);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.BatchRendererGroup::GetBatchScalarArray_Int");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_BatchRendererGroup());
- void * i2res = icall(i2thiz,batchIndex,propertyName,elementCount);
- return i2res;
-}
-void * UnityEngine_Rendering_BatchRendererGroup_GetBatchVectorArray_Int(MonoObject* thiz, int32_t batchIndex, int32_t propertyName, void * elementCount)
-{
- typedef void * (* ICallMethod) (Il2CppObject* thiz, int32_t batchIndex, int32_t propertyName, void * elementCount);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.BatchRendererGroup::GetBatchVectorArray_Int");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_BatchRendererGroup());
- void * i2res = icall(i2thiz,batchIndex,propertyName,elementCount);
- return i2res;
-}
-void * UnityEngine_Rendering_BatchRendererGroup_GetBatchMatrixArray_Int(MonoObject* thiz, int32_t batchIndex, int32_t propertyName, void * elementCount)
-{
- typedef void * (* ICallMethod) (Il2CppObject* thiz, int32_t batchIndex, int32_t propertyName, void * elementCount);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.BatchRendererGroup::GetBatchMatrixArray_Int");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_BatchRendererGroup());
- void * i2res = icall(i2thiz,batchIndex,propertyName,elementCount);
- return i2res;
-}
-void * UnityEngine_Rendering_BatchRendererGroup_Create_2(MonoObject* group)
-{
- typedef void * (* ICallMethod) (Il2CppObject* group);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.BatchRendererGroup::Create");
- Il2CppObject* i2group = get_il2cpp_object(group,il2cpp_get_class_UnityEngine_Rendering_BatchRendererGroup());
- void * i2res = icall(i2group);
- return i2res;
-}
-void UnityEngine_Rendering_BatchRendererGroup_Destroy_1(void * groupHandle)
-{
- typedef void (* ICallMethod) (void * groupHandle);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.BatchRendererGroup::Destroy");
- icall(groupHandle);
-}
-int32_t UnityEngine_Rendering_BatchRendererGroup_AddBatch_Injected(MonoObject* thiz, MonoObject* mesh, int32_t subMeshIndex, MonoObject* material, int32_t layer, int32_t castShadows, bool receiveShadows, bool invertCulling, void * bounds, int32_t instanceCount, MonoObject* customProps, MonoObject* associatedSceneObject, uint64_t sceneCullingMask)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* mesh, int32_t subMeshIndex, Il2CppObject* material, int32_t layer, int32_t castShadows, bool receiveShadows, bool invertCulling, void * bounds, int32_t instanceCount, Il2CppObject* customProps, Il2CppObject* associatedSceneObject, uint64_t sceneCullingMask);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.BatchRendererGroup::AddBatch_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_BatchRendererGroup());
- Il2CppObject* i2mesh = get_il2cpp_object(mesh,il2cpp_get_class_UnityEngine_Mesh());
- Il2CppObject* i2material = get_il2cpp_object(material,il2cpp_get_class_UnityEngine_Material());
- Il2CppObject* i2customProps = get_il2cpp_object(customProps,il2cpp_get_class_UnityEngine_MaterialPropertyBlock());
- Il2CppObject* i2associatedSceneObject = get_il2cpp_object(associatedSceneObject,il2cpp_get_class_UnityEngine_GameObject());
- int32_t i2res = icall(i2thiz,i2mesh,subMeshIndex,i2material,layer,castShadows,receiveShadows,invertCulling,bounds,instanceCount,i2customProps,i2associatedSceneObject,sceneCullingMask);
- return i2res;
-}
-void UnityEngine_Rendering_BatchRendererGroup_SetBatchBounds_Injected(MonoObject* thiz, int32_t batchIndex, void * bounds)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t batchIndex, void * bounds);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.BatchRendererGroup::SetBatchBounds_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_BatchRendererGroup());
- icall(i2thiz,batchIndex,bounds);
-}
-int32_t UnityEngine_Rendering_ShaderKeyword_GetGlobalKeywordIndex(MonoString* keyword)
-{
- typedef int32_t (* ICallMethod) (Il2CppString* keyword);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.ShaderKeyword::GetGlobalKeywordIndex");
- Il2CppString* i2keyword = get_il2cpp_string(keyword);
- int32_t i2res = icall(i2keyword);
- return i2res;
-}
-int32_t UnityEngine_Rendering_ShaderKeyword_GetKeywordIndex(MonoObject* shader, MonoString* keyword)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* shader, Il2CppString* keyword);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.ShaderKeyword::GetKeywordIndex");
- Il2CppObject* i2shader = get_il2cpp_object(shader,il2cpp_get_class_UnityEngine_Shader());
- Il2CppString* i2keyword = get_il2cpp_string(keyword);
- int32_t i2res = icall(i2shader,i2keyword);
- return i2res;
-}
-MonoString* UnityEngine_Rendering_ShaderKeyword_GetGlobalKeywordName_Injected(void * index)
-{
- typedef Il2CppString* (* ICallMethod) (void * index);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.ShaderKeyword::GetGlobalKeywordName_Injected");
- Il2CppString* i2res = icall(index);
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-int32_t UnityEngine_Rendering_ShaderKeyword_GetGlobalKeywordType_Injected(void * index)
-{
- typedef int32_t (* ICallMethod) (void * index);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.ShaderKeyword::GetGlobalKeywordType_Injected");
- int32_t i2res = icall(index);
- return i2res;
-}
-bool UnityEngine_Rendering_ShaderKeyword_IsKeywordLocal_Injected(void * index)
-{
- typedef bool (* ICallMethod) (void * index);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.ShaderKeyword::IsKeywordLocal_Injected");
- bool i2res = icall(index);
- return i2res;
-}
-MonoString* UnityEngine_Rendering_ShaderKeyword_GetKeywordName_Injected(MonoObject* shader, void * index)
-{
- typedef Il2CppString* (* ICallMethod) (Il2CppObject* shader, void * index);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.ShaderKeyword::GetKeywordName_Injected");
- Il2CppObject* i2shader = get_il2cpp_object(shader,il2cpp_get_class_UnityEngine_Shader());
- Il2CppString* i2res = icall(i2shader,index);
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-int32_t UnityEngine_Rendering_ShaderKeyword_GetKeywordType_Injected(MonoObject* shader, void * index)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* shader, void * index);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.ShaderKeyword::GetKeywordType_Injected");
- Il2CppObject* i2shader = get_il2cpp_object(shader,il2cpp_get_class_UnityEngine_Shader());
- int32_t i2res = icall(i2shader,index);
- return i2res;
-}
-int32_t UnityEngine_Rendering_SortingGroup_get_invalidSortingGroupID()
-{
- typedef int32_t (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.SortingGroup::get_invalidSortingGroupID");
- int32_t i2res = icall();
- return i2res;
-}
-void UnityEngine_Rendering_SortingGroup_UpdateAllSortingGroups()
-{
- typedef void (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.SortingGroup::UpdateAllSortingGroups");
- icall();
-}
-MonoString* UnityEngine_Rendering_SortingGroup_get_sortingLayerName_1(MonoObject* thiz)
-{
- typedef Il2CppString* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.SortingGroup::get_sortingLayerName");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_SortingGroup());
- Il2CppString* i2res = icall(i2thiz);
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-void UnityEngine_Rendering_SortingGroup_set_sortingLayerName_1(MonoObject* thiz, MonoString* value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppString* value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.SortingGroup::set_sortingLayerName");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_SortingGroup());
- Il2CppString* i2value = get_il2cpp_string(value);
- icall(i2thiz,i2value);
-}
-int32_t UnityEngine_Rendering_SortingGroup_get_sortingLayerID_1(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.SortingGroup::get_sortingLayerID");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_SortingGroup());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Rendering_SortingGroup_set_sortingLayerID_1(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.SortingGroup::set_sortingLayerID");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_SortingGroup());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_Rendering_SortingGroup_get_sortingOrder_1(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.SortingGroup::get_sortingOrder");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_SortingGroup());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Rendering_SortingGroup_set_sortingOrder_1(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.SortingGroup::set_sortingOrder");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_SortingGroup());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_Rendering_SortingGroup_get_sortingGroupID_1(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.SortingGroup::get_sortingGroupID");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_SortingGroup());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-int32_t UnityEngine_Rendering_SortingGroup_get_sortingGroupOrder_1(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.SortingGroup::get_sortingGroupOrder");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_SortingGroup());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-int32_t UnityEngine_Rendering_SortingGroup_get_index(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.SortingGroup::get_index");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rendering_SortingGroup());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Playables_PlayableGraph_Create_Injected(MonoString* name, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppString* name, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableGraph::Create_Injected");
- Il2CppString* i2name = get_il2cpp_string(name);
- icall(i2name,ret);
-}
-void UnityEngine_Playables_PlayableGraph_Destroy_Injected(void * _unity_self)
-{
- typedef void (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableGraph::Destroy_Injected");
- icall(_unity_self);
-}
-bool UnityEngine_Playables_PlayableGraph_IsValid_Injected(void * _unity_self)
-{
- typedef bool (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableGraph::IsValid_Injected");
- bool i2res = icall(_unity_self);
- return i2res;
-}
-bool UnityEngine_Playables_PlayableGraph_IsPlaying_Injected(void * _unity_self)
-{
- typedef bool (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableGraph::IsPlaying_Injected");
- bool i2res = icall(_unity_self);
- return i2res;
-}
-bool UnityEngine_Playables_PlayableGraph_IsDone_Injected_1(void * _unity_self)
-{
- typedef bool (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableGraph::IsDone_Injected");
- bool i2res = icall(_unity_self);
- return i2res;
-}
-void UnityEngine_Playables_PlayableGraph_Play_Injected(void * _unity_self)
-{
- typedef void (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableGraph::Play_Injected");
- icall(_unity_self);
-}
-void UnityEngine_Playables_PlayableGraph_Stop_Injected(void * _unity_self)
-{
- typedef void (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableGraph::Stop_Injected");
- icall(_unity_self);
-}
-void UnityEngine_Playables_PlayableGraph_Evaluate_Injected_1(void * _unity_self, float deltaTime)
-{
- typedef void (* ICallMethod) (void * _unity_self, float deltaTime);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableGraph::Evaluate_Injected");
- icall(_unity_self,deltaTime);
-}
-int32_t UnityEngine_Playables_PlayableGraph_GetTimeUpdateMode_Injected(void * _unity_self)
-{
- typedef int32_t (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableGraph::GetTimeUpdateMode_Injected");
- int32_t i2res = icall(_unity_self);
- return i2res;
-}
-void UnityEngine_Playables_PlayableGraph_SetTimeUpdateMode_Injected(void * _unity_self, int32_t value)
-{
- typedef void (* ICallMethod) (void * _unity_self, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableGraph::SetTimeUpdateMode_Injected");
- icall(_unity_self,value);
-}
-MonoObject* UnityEngine_Playables_PlayableGraph_GetResolver_Injected(void * _unity_self)
-{
- typedef Il2CppObject* (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableGraph::GetResolver_Injected");
- Il2CppObject* i2res = icall(_unity_self);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_IExposedPropertyTable());
- return monoi2res;
-}
-void UnityEngine_Playables_PlayableGraph_SetResolver_Injected(void * _unity_self, MonoObject* value)
-{
- typedef void (* ICallMethod) (void * _unity_self, Il2CppObject* value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableGraph::SetResolver_Injected");
- Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_IExposedPropertyTable());
- icall(_unity_self,i2value);
-}
-int32_t UnityEngine_Playables_PlayableGraph_GetPlayableCount_Injected(void * _unity_self)
-{
- typedef int32_t (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableGraph::GetPlayableCount_Injected");
- int32_t i2res = icall(_unity_self);
- return i2res;
-}
-int32_t UnityEngine_Playables_PlayableGraph_GetRootPlayableCount_Injected(void * _unity_self)
-{
- typedef int32_t (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableGraph::GetRootPlayableCount_Injected");
- int32_t i2res = icall(_unity_self);
- return i2res;
-}
-int32_t UnityEngine_Playables_PlayableGraph_GetOutputCount_Injected(void * _unity_self)
-{
- typedef int32_t (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableGraph::GetOutputCount_Injected");
- int32_t i2res = icall(_unity_self);
- return i2res;
-}
-void UnityEngine_Playables_PlayableGraph_CreatePlayableHandle_Injected(void * _unity_self, void * ret)
-{
- typedef void (* ICallMethod) (void * _unity_self, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableGraph::CreatePlayableHandle_Injected");
- icall(_unity_self,ret);
-}
-bool UnityEngine_Playables_PlayableGraph_CreateScriptOutputInternal_Injected(void * _unity_self, MonoString* name, void * handle)
-{
- typedef bool (* ICallMethod) (void * _unity_self, Il2CppString* name, void * handle);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableGraph::CreateScriptOutputInternal_Injected");
- Il2CppString* i2name = get_il2cpp_string(name);
- bool i2res = icall(_unity_self,i2name,handle);
- return i2res;
-}
-void UnityEngine_Playables_PlayableGraph_GetRootPlayableInternal_Injected(void * _unity_self, int32_t index, void * ret)
-{
- typedef void (* ICallMethod) (void * _unity_self, int32_t index, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableGraph::GetRootPlayableInternal_Injected");
- icall(_unity_self,index,ret);
-}
-void UnityEngine_Playables_PlayableGraph_DestroyOutputInternal_Injected(void * _unity_self, void * handle)
-{
- typedef void (* ICallMethod) (void * _unity_self, void * handle);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableGraph::DestroyOutputInternal_Injected");
- icall(_unity_self,handle);
-}
-bool UnityEngine_Playables_PlayableGraph_GetOutputInternal_Injected(void * _unity_self, int32_t index, void * handle)
-{
- typedef bool (* ICallMethod) (void * _unity_self, int32_t index, void * handle);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableGraph::GetOutputInternal_Injected");
- bool i2res = icall(_unity_self,index,handle);
- return i2res;
-}
-int32_t UnityEngine_Playables_PlayableGraph_GetOutputCountByTypeInternal_Injected(void * _unity_self, MonoReflectionType* outputType)
-{
- typedef int32_t (* ICallMethod) (void * _unity_self, Il2CppReflectionType* outputType);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableGraph::GetOutputCountByTypeInternal_Injected");
- Il2CppReflectionType* i2outputType = get_il2cpp_reflection_type(outputType);
- int32_t i2res = icall(_unity_self,i2outputType);
- return i2res;
-}
-bool UnityEngine_Playables_PlayableGraph_GetOutputByTypeInternal_Injected(void * _unity_self, MonoReflectionType* outputType, int32_t index, void * handle)
-{
- typedef bool (* ICallMethod) (void * _unity_self, Il2CppReflectionType* outputType, int32_t index, void * handle);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableGraph::GetOutputByTypeInternal_Injected");
- Il2CppReflectionType* i2outputType = get_il2cpp_reflection_type(outputType);
- bool i2res = icall(_unity_self,i2outputType,index,handle);
- return i2res;
-}
-bool UnityEngine_Playables_PlayableGraph_ConnectInternal_Injected(void * _unity_self, void * source, int32_t sourceOutputPort, void * destination, int32_t destinationInputPort)
-{
- typedef bool (* ICallMethod) (void * _unity_self, void * source, int32_t sourceOutputPort, void * destination, int32_t destinationInputPort);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableGraph::ConnectInternal_Injected");
- bool i2res = icall(_unity_self,source,sourceOutputPort,destination,destinationInputPort);
- return i2res;
-}
-void UnityEngine_Playables_PlayableGraph_DisconnectInternal_Injected(void * _unity_self, void * playable, int32_t inputPort)
-{
- typedef void (* ICallMethod) (void * _unity_self, void * playable, int32_t inputPort);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableGraph::DisconnectInternal_Injected");
- icall(_unity_self,playable,inputPort);
-}
-void UnityEngine_Playables_PlayableGraph_DestroyPlayableInternal_Injected(void * _unity_self, void * playable)
-{
- typedef void (* ICallMethod) (void * _unity_self, void * playable);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableGraph::DestroyPlayableInternal_Injected");
- icall(_unity_self,playable);
-}
-void UnityEngine_Playables_PlayableGraph_DestroySubgraphInternal_Injected(void * _unity_self, void * playable)
-{
- typedef void (* ICallMethod) (void * _unity_self, void * playable);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableGraph::DestroySubgraphInternal_Injected");
- icall(_unity_self,playable);
-}
-bool UnityEngine_Playables_PlayableHandle_IsNull_Injected(void * _unity_self)
-{
- typedef bool (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::IsNull_Injected");
- bool i2res = icall(_unity_self);
- return i2res;
-}
-bool UnityEngine_Playables_PlayableHandle_IsValid_Injected_1(void * _unity_self)
-{
- typedef bool (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::IsValid_Injected");
- bool i2res = icall(_unity_self);
- return i2res;
-}
-MonoReflectionType* UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected(void * _unity_self)
-{
- typedef Il2CppReflectionType* (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::GetPlayableType_Injected");
- Il2CppReflectionType* i2res = icall(_unity_self);
- MonoReflectionType* monoi2res = get_mono_reflection_type(i2res);
- return monoi2res;
-}
-MonoReflectionType* UnityEngine_Playables_PlayableHandle_GetJobType_Injected(void * _unity_self)
-{
- typedef Il2CppReflectionType* (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::GetJobType_Injected");
- Il2CppReflectionType* i2res = icall(_unity_self);
- MonoReflectionType* monoi2res = get_mono_reflection_type(i2res);
- return monoi2res;
-}
-void UnityEngine_Playables_PlayableHandle_SetScriptInstance_Injected(void * _unity_self, MonoObject* scriptInstance)
-{
- typedef void (* ICallMethod) (void * _unity_self, Il2CppObject* scriptInstance);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::SetScriptInstance_Injected");
- Il2CppObject* i2scriptInstance = get_il2cpp_object(scriptInstance,NULL);
- icall(_unity_self,i2scriptInstance);
-}
-bool UnityEngine_Playables_PlayableHandle_CanChangeInputs_Injected(void * _unity_self)
-{
- typedef bool (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::CanChangeInputs_Injected");
- bool i2res = icall(_unity_self);
- return i2res;
-}
-bool UnityEngine_Playables_PlayableHandle_CanSetWeights_Injected(void * _unity_self)
-{
- typedef bool (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::CanSetWeights_Injected");
- bool i2res = icall(_unity_self);
- return i2res;
-}
-bool UnityEngine_Playables_PlayableHandle_CanDestroy_Injected(void * _unity_self)
-{
- typedef bool (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::CanDestroy_Injected");
- bool i2res = icall(_unity_self);
- return i2res;
-}
-int32_t UnityEngine_Playables_PlayableHandle_GetPlayState_Injected(void * _unity_self)
-{
- typedef int32_t (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::GetPlayState_Injected");
- int32_t i2res = icall(_unity_self);
- return i2res;
-}
-void UnityEngine_Playables_PlayableHandle_Play_Injected_1(void * _unity_self)
-{
- typedef void (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::Play_Injected");
- icall(_unity_self);
-}
-void UnityEngine_Playables_PlayableHandle_Pause_Injected(void * _unity_self)
-{
- typedef void (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::Pause_Injected");
- icall(_unity_self);
-}
-double UnityEngine_Playables_PlayableHandle_GetSpeed_Injected(void * _unity_self)
-{
- typedef double (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::GetSpeed_Injected");
- double i2res = icall(_unity_self);
- return i2res;
-}
-void UnityEngine_Playables_PlayableHandle_SetSpeed_Injected(void * _unity_self, double value)
-{
- typedef void (* ICallMethod) (void * _unity_self, double value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::SetSpeed_Injected");
- icall(_unity_self,value);
-}
-double UnityEngine_Playables_PlayableHandle_GetTime_Injected(void * _unity_self)
-{
- typedef double (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::GetTime_Injected");
- double i2res = icall(_unity_self);
- return i2res;
-}
-void UnityEngine_Playables_PlayableHandle_SetTime_Injected(void * _unity_self, double value)
-{
- typedef void (* ICallMethod) (void * _unity_self, double value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::SetTime_Injected");
- icall(_unity_self,value);
-}
-bool UnityEngine_Playables_PlayableHandle_IsDone_Injected_2(void * _unity_self)
-{
- typedef bool (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::IsDone_Injected");
- bool i2res = icall(_unity_self);
- return i2res;
-}
-void UnityEngine_Playables_PlayableHandle_SetDone_Injected(void * _unity_self, bool value)
-{
- typedef void (* ICallMethod) (void * _unity_self, bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::SetDone_Injected");
- icall(_unity_self,value);
-}
-double UnityEngine_Playables_PlayableHandle_GetDuration_Injected(void * _unity_self)
-{
- typedef double (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::GetDuration_Injected");
- double i2res = icall(_unity_self);
- return i2res;
-}
-void UnityEngine_Playables_PlayableHandle_SetDuration_Injected(void * _unity_self, double value)
-{
- typedef void (* ICallMethod) (void * _unity_self, double value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::SetDuration_Injected");
- icall(_unity_self,value);
-}
-bool UnityEngine_Playables_PlayableHandle_GetPropagateSetTime_Injected(void * _unity_self)
-{
- typedef bool (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::GetPropagateSetTime_Injected");
- bool i2res = icall(_unity_self);
- return i2res;
-}
-void UnityEngine_Playables_PlayableHandle_SetPropagateSetTime_Injected(void * _unity_self, bool value)
-{
- typedef void (* ICallMethod) (void * _unity_self, bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::SetPropagateSetTime_Injected");
- icall(_unity_self,value);
-}
-void UnityEngine_Playables_PlayableHandle_GetGraph_Injected(void * _unity_self, void * ret)
-{
- typedef void (* ICallMethod) (void * _unity_self, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::GetGraph_Injected");
- icall(_unity_self,ret);
-}
-int32_t UnityEngine_Playables_PlayableHandle_GetInputCount_Injected(void * _unity_self)
-{
- typedef int32_t (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::GetInputCount_Injected");
- int32_t i2res = icall(_unity_self);
- return i2res;
-}
-void UnityEngine_Playables_PlayableHandle_SetInputCount_Injected(void * _unity_self, int32_t value)
-{
- typedef void (* ICallMethod) (void * _unity_self, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::SetInputCount_Injected");
- icall(_unity_self,value);
-}
-int32_t UnityEngine_Playables_PlayableHandle_GetOutputCount_Injected_1(void * _unity_self)
-{
- typedef int32_t (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::GetOutputCount_Injected");
- int32_t i2res = icall(_unity_self);
- return i2res;
-}
-void UnityEngine_Playables_PlayableHandle_SetOutputCount_Injected(void * _unity_self, int32_t value)
-{
- typedef void (* ICallMethod) (void * _unity_self, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::SetOutputCount_Injected");
- icall(_unity_self,value);
-}
-void UnityEngine_Playables_PlayableHandle_SetInputWeight_Injected(void * _unity_self, void * input, float weight)
-{
- typedef void (* ICallMethod) (void * _unity_self, void * input, float weight);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::SetInputWeight_Injected");
- icall(_unity_self,input,weight);
-}
-void UnityEngine_Playables_PlayableHandle_SetDelay_Injected(void * _unity_self, double delay)
-{
- typedef void (* ICallMethod) (void * _unity_self, double delay);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::SetDelay_Injected");
- icall(_unity_self,delay);
-}
-double UnityEngine_Playables_PlayableHandle_GetDelay_Injected(void * _unity_self)
-{
- typedef double (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::GetDelay_Injected");
- double i2res = icall(_unity_self);
- return i2res;
-}
-bool UnityEngine_Playables_PlayableHandle_IsDelayed_Injected(void * _unity_self)
-{
- typedef bool (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::IsDelayed_Injected");
- bool i2res = icall(_unity_self);
- return i2res;
-}
-double UnityEngine_Playables_PlayableHandle_GetPreviousTime_Injected(void * _unity_self)
-{
- typedef double (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::GetPreviousTime_Injected");
- double i2res = icall(_unity_self);
- return i2res;
-}
-void UnityEngine_Playables_PlayableHandle_SetLeadTime_Injected(void * _unity_self, float value)
-{
- typedef void (* ICallMethod) (void * _unity_self, float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::SetLeadTime_Injected");
- icall(_unity_self,value);
-}
-float UnityEngine_Playables_PlayableHandle_GetLeadTime_Injected(void * _unity_self)
-{
- typedef float (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::GetLeadTime_Injected");
- float i2res = icall(_unity_self);
- return i2res;
-}
-int32_t UnityEngine_Playables_PlayableHandle_GetTraversalMode_Injected(void * _unity_self)
-{
- typedef int32_t (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::GetTraversalMode_Injected");
- int32_t i2res = icall(_unity_self);
- return i2res;
-}
-void UnityEngine_Playables_PlayableHandle_SetTraversalMode_Injected(void * _unity_self, int32_t mode)
-{
- typedef void (* ICallMethod) (void * _unity_self, int32_t mode);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::SetTraversalMode_Injected");
- icall(_unity_self,mode);
-}
-void * UnityEngine_Playables_PlayableHandle_GetJobData_Injected(void * _unity_self)
-{
- typedef void * (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::GetJobData_Injected");
- void * i2res = icall(_unity_self);
- return i2res;
-}
-int32_t UnityEngine_Playables_PlayableHandle_GetTimeWrapMode_Injected(void * _unity_self)
-{
- typedef int32_t (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::GetTimeWrapMode_Injected");
- int32_t i2res = icall(_unity_self);
- return i2res;
-}
-void UnityEngine_Playables_PlayableHandle_SetTimeWrapMode_Injected(void * _unity_self, int32_t mode)
-{
- typedef void (* ICallMethod) (void * _unity_self, int32_t mode);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::SetTimeWrapMode_Injected");
- icall(_unity_self,mode);
-}
-MonoObject* UnityEngine_Playables_PlayableHandle_GetScriptInstance_Injected(void * _unity_self)
-{
- typedef Il2CppObject* (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::GetScriptInstance_Injected");
- Il2CppObject* i2res = icall(_unity_self);
- MonoObject* monoi2res = get_mono_object(i2res,get_mono_class(il2cpp_object_get_class(i2res)));
- return monoi2res;
-}
-void UnityEngine_Playables_PlayableHandle_GetInputHandle_Injected(void * _unity_self, int32_t index, void * ret)
-{
- typedef void (* ICallMethod) (void * _unity_self, int32_t index, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::GetInputHandle_Injected");
- icall(_unity_self,index,ret);
-}
-void UnityEngine_Playables_PlayableHandle_GetOutputHandle_Injected(void * _unity_self, int32_t index, void * ret)
-{
- typedef void (* ICallMethod) (void * _unity_self, int32_t index, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::GetOutputHandle_Injected");
- icall(_unity_self,index,ret);
-}
-void UnityEngine_Playables_PlayableHandle_SetInputWeightFromIndex_Injected(void * _unity_self, int32_t index, float weight)
-{
- typedef void (* ICallMethod) (void * _unity_self, int32_t index, float weight);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::SetInputWeightFromIndex_Injected");
- icall(_unity_self,index,weight);
-}
-float UnityEngine_Playables_PlayableHandle_GetInputWeightFromIndex_Injected(void * _unity_self, int32_t index)
-{
- typedef float (* ICallMethod) (void * _unity_self, int32_t index);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::GetInputWeightFromIndex_Injected");
- float i2res = icall(_unity_self,index);
- return i2res;
-}
-bool UnityEngine_Playables_PlayableOutputHandle_IsNull_Injected_1(void * _unity_self)
-{
- typedef bool (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableOutputHandle::IsNull_Injected");
- bool i2res = icall(_unity_self);
- return i2res;
-}
-bool UnityEngine_Playables_PlayableOutputHandle_IsValid_Injected_2(void * _unity_self)
-{
- typedef bool (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableOutputHandle::IsValid_Injected");
- bool i2res = icall(_unity_self);
- return i2res;
-}
-MonoReflectionType* UnityEngine_Playables_PlayableOutputHandle_GetPlayableOutputType_Injected(void * _unity_self)
-{
- typedef Il2CppReflectionType* (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableOutputHandle::GetPlayableOutputType_Injected");
- Il2CppReflectionType* i2res = icall(_unity_self);
- MonoReflectionType* monoi2res = get_mono_reflection_type(i2res);
- return monoi2res;
-}
-MonoObject* UnityEngine_Playables_PlayableOutputHandle_GetReferenceObject_Injected(void * _unity_self)
-{
- typedef Il2CppObject* (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableOutputHandle::GetReferenceObject_Injected");
- Il2CppObject* i2res = icall(_unity_self);
- MonoObject* monoi2res = get_mono_object(i2res,get_mono_class(il2cpp_object_get_class(i2res)));
- return monoi2res;
-}
-void UnityEngine_Playables_PlayableOutputHandle_SetReferenceObject_Injected(void * _unity_self, MonoObject* target)
-{
- typedef void (* ICallMethod) (void * _unity_self, Il2CppObject* target);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableOutputHandle::SetReferenceObject_Injected");
- Il2CppObject* i2target = get_il2cpp_object(target,il2cpp_get_class_UnityEngine_Object());
- icall(_unity_self,i2target);
-}
-MonoObject* UnityEngine_Playables_PlayableOutputHandle_GetUserData_Injected(void * _unity_self)
-{
- typedef Il2CppObject* (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableOutputHandle::GetUserData_Injected");
- Il2CppObject* i2res = icall(_unity_self);
- MonoObject* monoi2res = get_mono_object(i2res,get_mono_class(il2cpp_object_get_class(i2res)));
- return monoi2res;
-}
-void UnityEngine_Playables_PlayableOutputHandle_SetUserData_Injected(void * _unity_self, MonoObject* target)
-{
- typedef void (* ICallMethod) (void * _unity_self, Il2CppObject* target);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableOutputHandle::SetUserData_Injected");
- Il2CppObject* i2target = get_il2cpp_object(target,il2cpp_get_class_UnityEngine_Object());
- icall(_unity_self,i2target);
-}
-void UnityEngine_Playables_PlayableOutputHandle_GetSourcePlayable_Injected(void * _unity_self, void * ret)
-{
- typedef void (* ICallMethod) (void * _unity_self, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableOutputHandle::GetSourcePlayable_Injected");
- icall(_unity_self,ret);
-}
-void UnityEngine_Playables_PlayableOutputHandle_SetSourcePlayable_Injected(void * _unity_self, void * target, int32_t port)
-{
- typedef void (* ICallMethod) (void * _unity_self, void * target, int32_t port);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableOutputHandle::SetSourcePlayable_Injected");
- icall(_unity_self,target,port);
-}
-int32_t UnityEngine_Playables_PlayableOutputHandle_GetSourceOutputPort_Injected(void * _unity_self)
-{
- typedef int32_t (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableOutputHandle::GetSourceOutputPort_Injected");
- int32_t i2res = icall(_unity_self);
- return i2res;
-}
-float UnityEngine_Playables_PlayableOutputHandle_GetWeight_Injected(void * _unity_self)
-{
- typedef float (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableOutputHandle::GetWeight_Injected");
- float i2res = icall(_unity_self);
- return i2res;
-}
-void UnityEngine_Playables_PlayableOutputHandle_SetWeight_Injected(void * _unity_self, float weight)
-{
- typedef void (* ICallMethod) (void * _unity_self, float weight);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableOutputHandle::SetWeight_Injected");
- icall(_unity_self,weight);
-}
-void UnityEngine_Playables_PlayableOutputHandle_PushNotification_Injected(void * _unity_self, void * origin, MonoObject* notification, MonoObject* context)
-{
- typedef void (* ICallMethod) (void * _unity_self, void * origin, Il2CppObject* notification, Il2CppObject* context);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableOutputHandle::PushNotification_Injected");
- Il2CppObject* i2notification = get_il2cpp_object(notification,il2cpp_get_class_UnityEngine_Playables_INotification());
- Il2CppObject* i2context = get_il2cpp_object(context,NULL);
- icall(_unity_self,origin,i2notification,i2context);
-}
-MonoArray* UnityEngine_Playables_PlayableOutputHandle_GetNotificationReceivers_Injected(void * _unity_self)
-{
- typedef Il2CppArray* (* ICallMethod) (void * _unity_self);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableOutputHandle::GetNotificationReceivers_Injected");
- Il2CppArray* i2res = icall(_unity_self);
- MonoArray* monoi2res = get_mono_array(i2res);
- return monoi2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TouchScreenKeyboard::set_hideInput");
+ if(!icall)
+ {
+ platform_log("UnityEngine.TouchScreenKeyboard::set_hideInput func not found");
+ return;
+ }
+ }
+ icall(value);
}
-void UnityEngine_Playables_PlayableOutputHandle_AddNotificationReceiver_Injected(void * _unity_self, MonoObject* receiver)
+bool UnityEngine_TouchScreenKeyboard_get_active_1(MonoObject* thiz)
{
- typedef void (* ICallMethod) (void * _unity_self, Il2CppObject* receiver);
+ typedef bool (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableOutputHandle::AddNotificationReceiver_Injected");
- Il2CppObject* i2receiver = get_il2cpp_object(receiver,il2cpp_get_class_UnityEngine_Playables_INotificationReceiver());
- icall(_unity_self,i2receiver);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TouchScreenKeyboard::get_active");
+ if(!icall)
+ {
+ platform_log("UnityEngine.TouchScreenKeyboard::get_active func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TouchScreenKeyboard());
+ bool i2res = icall(i2thiz);
+ return i2res;
}
-void UnityEngine_Playables_PlayableOutputHandle_RemoveNotificationReceiver_Injected(void * _unity_self, MonoObject* receiver)
+void UnityEngine_TouchScreenKeyboard_set_active(MonoObject* thiz, bool value)
{
- typedef void (* ICallMethod) (void * _unity_self, Il2CppObject* receiver);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableOutputHandle::RemoveNotificationReceiver_Injected");
- Il2CppObject* i2receiver = get_il2cpp_object(receiver,il2cpp_get_class_UnityEngine_Playables_INotificationReceiver());
- icall(_unity_self,i2receiver);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TouchScreenKeyboard::set_active");
+ if(!icall)
+ {
+ platform_log("UnityEngine.TouchScreenKeyboard::set_active func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TouchScreenKeyboard());
+ icall(i2thiz,value);
}
-void UnityEngine_Diagnostics_Utils_ForceCrash(int32_t crashCategory)
+int32_t UnityEngine_TouchScreenKeyboard_get_status(MonoObject* thiz)
{
- typedef void (* ICallMethod) (int32_t crashCategory);
+ typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Diagnostics.Utils::ForceCrash");
- icall(crashCategory);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TouchScreenKeyboard::get_status");
+ if(!icall)
+ {
+ platform_log("UnityEngine.TouchScreenKeyboard::get_status func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TouchScreenKeyboard());
+ int32_t i2res = icall(i2thiz);
+ return i2res;
}
-void UnityEngine_Diagnostics_Utils_NativeAssert(MonoString* message)
+void UnityEngine_TouchScreenKeyboard_set_characterLimit(MonoObject* thiz, int32_t value)
{
- typedef void (* ICallMethod) (Il2CppString* message);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Diagnostics.Utils::NativeAssert");
- Il2CppString* i2message = get_il2cpp_string(message);
- icall(i2message);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TouchScreenKeyboard::set_characterLimit");
+ if(!icall)
+ {
+ platform_log("UnityEngine.TouchScreenKeyboard::set_characterLimit func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TouchScreenKeyboard());
+ icall(i2thiz,value);
}
-void UnityEngine_Diagnostics_Utils_NativeError(MonoString* message)
+bool UnityEngine_TouchScreenKeyboard_get_canGetSelection(MonoObject* thiz)
{
- typedef void (* ICallMethod) (Il2CppString* message);
+ typedef bool (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Diagnostics.Utils::NativeError");
- Il2CppString* i2message = get_il2cpp_string(message);
- icall(i2message);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TouchScreenKeyboard::get_canGetSelection");
+ if(!icall)
+ {
+ platform_log("UnityEngine.TouchScreenKeyboard::get_canGetSelection func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TouchScreenKeyboard());
+ bool i2res = icall(i2thiz);
+ return i2res;
}
-void UnityEngine_Diagnostics_Utils_NativeWarning(MonoString* message)
+bool UnityEngine_TouchScreenKeyboard_get_canSetSelection(MonoObject* thiz)
{
- typedef void (* ICallMethod) (Il2CppString* message);
+ typedef bool (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Diagnostics.Utils::NativeWarning");
- Il2CppString* i2message = get_il2cpp_string(message);
- icall(i2message);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TouchScreenKeyboard::get_canSetSelection");
+ if(!icall)
+ {
+ platform_log("UnityEngine.TouchScreenKeyboard::get_canSetSelection func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TouchScreenKeyboard());
+ bool i2res = icall(i2thiz);
+ return i2res;
}
-void UnityEngine_Experimental_U2D_SpriteRendererGroup_AddRenderers(void * renderers, int32_t count)
+void UnityEngine_SpriteRenderer_set_sprite(MonoObject* thiz, MonoObject* value)
{
- typedef void (* ICallMethod) (void * renderers, int32_t count);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.U2D.SpriteRendererGroup::AddRenderers");
- icall(renderers,count);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SpriteRenderer::set_sprite");
+ if(!icall)
+ {
+ platform_log("UnityEngine.SpriteRenderer::set_sprite func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_SpriteRenderer());
+ Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_Sprite());
+ icall(i2thiz,i2value);
}
-void UnityEngine_Experimental_U2D_SpriteRendererGroup_Clear_4()
+MonoObject* UnityEngine_Sprite_get_texture(MonoObject* thiz)
{
- typedef void (* ICallMethod) ();
+ typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.U2D.SpriteRendererGroup::Clear");
- icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Sprite::get_texture");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Sprite::get_texture func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Sprite());
+ Il2CppObject* i2res = icall(i2thiz);
+ MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Texture2D());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Sprite::get_texture fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-bool UnityEngine_Experimental_GlobalIllumination_RenderSettings_get_useRadianceAmbientProbe()
+float UnityEngine_Sprite_get_pixelsPerUnit(MonoObject* thiz)
{
- typedef bool (* ICallMethod) ();
+ typedef float (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.GlobalIllumination.RenderSettings::get_useRadianceAmbientProbe");
- bool i2res = icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Sprite::get_pixelsPerUnit");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Sprite::get_pixelsPerUnit func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Sprite());
+ float i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_Experimental_GlobalIllumination_RenderSettings_set_useRadianceAmbientProbe(bool value)
+MonoObject* UnityEngine_Sprite_get_associatedAlphaSplitTexture(MonoObject* thiz)
{
- typedef void (* ICallMethod) (bool value);
+ typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.GlobalIllumination.RenderSettings::set_useRadianceAmbientProbe");
- icall(value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Sprite::get_associatedAlphaSplitTexture");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Sprite::get_associatedAlphaSplitTexture func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Sprite());
+ Il2CppObject* i2res = icall(i2thiz);
+ MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Texture2D());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Sprite::get_associatedAlphaSplitTexture fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-MonoObject* UnityEngine_Experimental_Playables_CameraPlayable_GetCameraInternal(void * hdl)
+void* UnityEngine_Sprite_get_vertices(MonoObject* thiz)
{
- typedef Il2CppObject* (* ICallMethod) (void * hdl);
+ typedef void* (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Playables.CameraPlayable::GetCameraInternal");
- Il2CppObject* i2res = icall(hdl);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Camera());
- return monoi2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Sprite::get_vertices");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Sprite::get_vertices func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Sprite());
+ void* i2res = icall(i2thiz);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.Sprite::get_vertices fail to convert il2cpp obj to mono");
+ }
+ return i2res;
}
-void UnityEngine_Experimental_Playables_CameraPlayable_SetCameraInternal(void * hdl, MonoObject* camera)
+MonoArray* UnityEngine_Sprite_get_triangles(MonoObject* thiz)
{
- typedef void (* ICallMethod) (void * hdl, Il2CppObject* camera);
+ typedef Il2CppArray* (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Playables.CameraPlayable::SetCameraInternal");
- Il2CppObject* i2camera = get_il2cpp_object(camera,il2cpp_get_class_UnityEngine_Camera());
- icall(hdl,i2camera);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Sprite::get_triangles");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Sprite::get_triangles func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Sprite());
+ Il2CppArray* i2res = icall(i2thiz);
+ MonoArray* monoi2res = get_mono_array(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Sprite::get_triangles fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-bool UnityEngine_Experimental_Playables_CameraPlayable_InternalCreateCameraPlayable(void * graph, MonoObject* camera, void * handle)
+void* UnityEngine_Sprite_get_uv(MonoObject* thiz)
{
- typedef bool (* ICallMethod) (void * graph, Il2CppObject* camera, void * handle);
+ typedef void* (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Playables.CameraPlayable::InternalCreateCameraPlayable");
- Il2CppObject* i2camera = get_il2cpp_object(camera,il2cpp_get_class_UnityEngine_Camera());
- bool i2res = icall(graph,i2camera,handle);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Sprite::get_uv");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Sprite::get_uv func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Sprite());
+ void* i2res = icall(i2thiz);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.Sprite::get_uv fail to convert il2cpp obj to mono");
+ }
return i2res;
}
-bool UnityEngine_Experimental_Playables_CameraPlayable_ValidateType(void * hdl)
+void UnityEngine_Sprite_GetInnerUVs_Injected(MonoObject* thiz, void * ret)
{
- typedef bool (* ICallMethod) (void * hdl);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Playables.CameraPlayable::ValidateType");
- bool i2res = icall(hdl);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Sprite::GetInnerUVs_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Sprite::GetInnerUVs_Injected func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Sprite());
+ icall(i2thiz,ret);
}
-MonoObject* UnityEngine_Experimental_Playables_MaterialEffectPlayable_GetMaterialInternal(void * hdl)
+void UnityEngine_Sprite_GetOuterUVs_Injected(MonoObject* thiz, void * ret)
{
- typedef Il2CppObject* (* ICallMethod) (void * hdl);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Playables.MaterialEffectPlayable::GetMaterialInternal");
- Il2CppObject* i2res = icall(hdl);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Material());
- return monoi2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Sprite::GetOuterUVs_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Sprite::GetOuterUVs_Injected func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Sprite());
+ icall(i2thiz,ret);
}
-void UnityEngine_Experimental_Playables_MaterialEffectPlayable_SetMaterialInternal(void * hdl, MonoObject* material)
+void UnityEngine_Sprite_GetPadding_Injected(MonoObject* thiz, void * ret)
{
- typedef void (* ICallMethod) (void * hdl, Il2CppObject* material);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Playables.MaterialEffectPlayable::SetMaterialInternal");
- Il2CppObject* i2material = get_il2cpp_object(material,il2cpp_get_class_UnityEngine_Material());
- icall(hdl,i2material);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Sprite::GetPadding_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Sprite::GetPadding_Injected func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Sprite());
+ icall(i2thiz,ret);
}
-int32_t UnityEngine_Experimental_Playables_MaterialEffectPlayable_GetPassInternal(void * hdl)
+bool UnityEngine_Playables_PlayableGraph_IsValid_Injected(void * _unity_self)
{
- typedef int32_t (* ICallMethod) (void * hdl);
+ typedef bool (* ICallMethod) (void * _unity_self);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Playables.MaterialEffectPlayable::GetPassInternal");
- int32_t i2res = icall(hdl);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableGraph::IsValid_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableGraph::IsValid_Injected func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall(_unity_self);
return i2res;
}
-void UnityEngine_Experimental_Playables_MaterialEffectPlayable_SetPassInternal(void * hdl, int32_t pass)
+void UnityEngine_Playables_PlayableGraph_Stop_Injected(void * _unity_self)
{
- typedef void (* ICallMethod) (void * hdl, int32_t pass);
+ typedef void (* ICallMethod) (void * _unity_self);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Playables.MaterialEffectPlayable::SetPassInternal");
- icall(hdl,pass);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableGraph::Stop_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableGraph::Stop_Injected func not found");
+ return;
+ }
+ }
+ icall(_unity_self);
}
-bool UnityEngine_Experimental_Playables_MaterialEffectPlayable_InternalCreateMaterialEffectPlayable(void * graph, MonoObject* material, int32_t pass, void * handle)
+int32_t UnityEngine_Playables_PlayableGraph_GetPlayableCount_Injected(void * _unity_self)
{
- typedef bool (* ICallMethod) (void * graph, Il2CppObject* material, int32_t pass, void * handle);
+ typedef int32_t (* ICallMethod) (void * _unity_self);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Playables.MaterialEffectPlayable::InternalCreateMaterialEffectPlayable");
- Il2CppObject* i2material = get_il2cpp_object(material,il2cpp_get_class_UnityEngine_Material());
- bool i2res = icall(graph,i2material,pass,handle);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableGraph::GetPlayableCount_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableGraph::GetPlayableCount_Injected func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall(_unity_self);
return i2res;
}
-bool UnityEngine_Experimental_Playables_MaterialEffectPlayable_ValidateType_1(void * hdl)
+void UnityEngine_Playables_PlayableGraph_CreatePlayableHandle_Injected(void * _unity_self, void * ret)
{
- typedef bool (* ICallMethod) (void * hdl);
+ typedef void (* ICallMethod) (void * _unity_self, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Playables.MaterialEffectPlayable::ValidateType");
- bool i2res = icall(hdl);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableGraph::CreatePlayableHandle_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableGraph::CreatePlayableHandle_Injected func not found");
+ return;
+ }
+ }
+ icall(_unity_self,ret);
}
-bool UnityEngine_Experimental_Playables_TextureMixerPlayable_CreateTextureMixerPlayableInternal(void * graph, void * handle)
+bool UnityEngine_Playables_PlayableGraph_CreateScriptOutputInternal_Injected(void * _unity_self, MonoString* name, void * handle)
{
- typedef bool (* ICallMethod) (void * graph, void * handle);
+ typedef bool (* ICallMethod) (void * _unity_self, Il2CppString* name, void * handle);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Playables.TextureMixerPlayable::CreateTextureMixerPlayableInternal");
- bool i2res = icall(graph,handle);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableGraph::CreateScriptOutputInternal_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableGraph::CreateScriptOutputInternal_Injected func not found");
+ return 0;
+ }
+ }
+ Il2CppString* i2name = get_il2cpp_string(name);
+ bool i2res = icall(_unity_self,i2name,handle);
return i2res;
}
-bool UnityEngine_Experimental_Playables_TexturePlayableGraphExtensions_InternalCreateTextureOutput(void * graph, MonoString* name, void * handle)
+void UnityEngine_Playables_PlayableGraph_GetRootPlayableInternal_Injected(void * _unity_self, int32_t index, void * ret)
{
- typedef bool (* ICallMethod) (void * graph, Il2CppString* name, void * handle);
+ typedef void (* ICallMethod) (void * _unity_self, int32_t index, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Playables.TexturePlayableGraphExtensions::InternalCreateTextureOutput");
- Il2CppString* i2name = get_il2cpp_string(name);
- bool i2res = icall(graph,i2name,handle);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableGraph::GetRootPlayableInternal_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableGraph::GetRootPlayableInternal_Injected func not found");
+ return;
+ }
+ }
+ icall(_unity_self,index,ret);
}
-MonoObject* UnityEngine_Experimental_Playables_TexturePlayableOutput_InternalGetTarget(void * output)
+bool UnityEngine_Playables_PlayableGraph_ConnectInternal_Injected(void * _unity_self, void * source, int32_t sourceOutputPort, void * destination, int32_t destinationInputPort)
{
- typedef Il2CppObject* (* ICallMethod) (void * output);
+ typedef bool (* ICallMethod) (void * _unity_self, void * source, int32_t sourceOutputPort, void * destination, int32_t destinationInputPort);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Playables.TexturePlayableOutput::InternalGetTarget");
- Il2CppObject* i2res = icall(output);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_RenderTexture());
- return monoi2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableGraph::ConnectInternal_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableGraph::ConnectInternal_Injected func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall(_unity_self,source,sourceOutputPort,destination,destinationInputPort);
+ return i2res;
}
-void UnityEngine_Experimental_Playables_TexturePlayableOutput_InternalSetTarget(void * output, MonoObject* target)
+void UnityEngine_Playables_PlayableGraph_DestroyPlayableInternal_Injected(void * _unity_self, void * playable)
{
- typedef void (* ICallMethod) (void * output, Il2CppObject* target);
+ typedef void (* ICallMethod) (void * _unity_self, void * playable);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Playables.TexturePlayableOutput::InternalSetTarget");
- Il2CppObject* i2target = get_il2cpp_object(target,il2cpp_get_class_UnityEngine_RenderTexture());
- icall(output,i2target);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableGraph::DestroyPlayableInternal_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableGraph::DestroyPlayableInternal_Injected func not found");
+ return;
+ }
+ }
+ icall(_unity_self,playable);
}
-void UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance()
+bool UnityEngine_Playables_PlayableHandle_IsNull_Injected(void * _unity_self)
{
- typedef void (* ICallMethod) ();
+ typedef bool (* ICallMethod) (void * _unity_self);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings::ScriptingDirtyReflectionSystemInstance");
- icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::IsNull_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableHandle::IsNull_Injected func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall(_unity_self);
+ return i2res;
}
-int32_t UnityEngine_Experimental_Rendering_GraphicsDeviceSettings_get_waitForPresentSyncPoint()
+bool UnityEngine_Playables_PlayableHandle_IsValid_Injected_1(void * _unity_self)
{
- typedef int32_t (* ICallMethod) ();
+ typedef bool (* ICallMethod) (void * _unity_self);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsDeviceSettings::get_waitForPresentSyncPoint");
- int32_t i2res = icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::IsValid_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableHandle::IsValid_Injected func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall(_unity_self);
return i2res;
}
-void UnityEngine_Experimental_Rendering_GraphicsDeviceSettings_set_waitForPresentSyncPoint(int32_t value)
+MonoReflectionType* UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected(void * _unity_self)
{
- typedef void (* ICallMethod) (int32_t value);
+ typedef Il2CppReflectionType* (* ICallMethod) (void * _unity_self);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsDeviceSettings::set_waitForPresentSyncPoint");
- icall(value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::GetPlayableType_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableHandle::GetPlayableType_Injected func not found");
+ return NULL;
+ }
+ }
+ Il2CppReflectionType* i2res = icall(_unity_self);
+ MonoReflectionType* monoi2res = get_mono_reflection_type(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Playables.PlayableHandle::GetPlayableType_Injected fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-int32_t UnityEngine_Experimental_Rendering_GraphicsDeviceSettings_get_graphicsJobsSyncPoint()
+MonoReflectionType* UnityEngine_Playables_PlayableHandle_GetJobType_Injected(void * _unity_self)
{
- typedef int32_t (* ICallMethod) ();
+ typedef Il2CppReflectionType* (* ICallMethod) (void * _unity_self);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsDeviceSettings::get_graphicsJobsSyncPoint");
- int32_t i2res = icall();
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::GetJobType_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableHandle::GetJobType_Injected func not found");
+ return NULL;
+ }
+ }
+ Il2CppReflectionType* i2res = icall(_unity_self);
+ MonoReflectionType* monoi2res = get_mono_reflection_type(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Playables.PlayableHandle::GetJobType_Injected fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void UnityEngine_Experimental_Rendering_GraphicsDeviceSettings_set_graphicsJobsSyncPoint(int32_t value)
+void UnityEngine_Playables_PlayableHandle_SetScriptInstance_Injected(void * _unity_self, MonoObject* scriptInstance)
{
- typedef void (* ICallMethod) (int32_t value);
+ typedef void (* ICallMethod) (void * _unity_self, Il2CppObject* scriptInstance);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsDeviceSettings::set_graphicsJobsSyncPoint");
- icall(value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::SetScriptInstance_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableHandle::SetScriptInstance_Injected func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2scriptInstance = get_il2cpp_object(scriptInstance,NULL);
+ icall(_unity_self,i2scriptInstance);
}
-int32_t UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetFormat(MonoObject* texture)
+bool UnityEngine_Playables_PlayableHandle_CanChangeInputs_Injected(void * _unity_self)
{
- typedef int32_t (* ICallMethod) (Il2CppObject* texture);
+ typedef bool (* ICallMethod) (void * _unity_self);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetFormat");
- Il2CppObject* i2texture = get_il2cpp_object(texture,il2cpp_get_class_UnityEngine_Texture());
- int32_t i2res = icall(i2texture);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::CanChangeInputs_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableHandle::CanChangeInputs_Injected func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall(_unity_self);
return i2res;
}
-int32_t UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat(int32_t format, bool isSRGB)
+bool UnityEngine_Playables_PlayableHandle_CanSetWeights_Injected(void * _unity_self)
{
- typedef int32_t (* ICallMethod) (int32_t format, bool isSRGB);
+ typedef bool (* ICallMethod) (void * _unity_self);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_TextureFormat");
- int32_t i2res = icall(format,isSRGB);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::CanSetWeights_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableHandle::CanSetWeights_Injected func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall(_unity_self);
return i2res;
}
-int32_t UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetTextureFormat_Native_GraphicsFormat(int32_t format)
+bool UnityEngine_Playables_PlayableHandle_CanDestroy_Injected(void * _unity_self)
{
- typedef int32_t (* ICallMethod) (int32_t format);
+ typedef bool (* ICallMethod) (void * _unity_self);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetTextureFormat_Native_GraphicsFormat");
- int32_t i2res = icall(format);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::CanDestroy_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableHandle::CanDestroy_Injected func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall(_unity_self);
return i2res;
}
-int32_t UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat(int32_t format, bool isSRGB)
+int32_t UnityEngine_Playables_PlayableHandle_GetPlayState_Injected(void * _unity_self)
{
- typedef int32_t (* ICallMethod) (int32_t format, bool isSRGB);
+ typedef int32_t (* ICallMethod) (void * _unity_self);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_RenderTextureFormat");
- int32_t i2res = icall(format,isSRGB);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::GetPlayState_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableHandle::GetPlayState_Injected func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall(_unity_self);
return i2res;
}
-bool UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat(int32_t format)
+void UnityEngine_Playables_PlayableHandle_Play_Injected(void * _unity_self)
{
- typedef bool (* ICallMethod) (int32_t format);
+ typedef void (* ICallMethod) (void * _unity_self);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsSRGBFormat");
- bool i2res = icall(format);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::Play_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableHandle::Play_Injected func not found");
+ return;
+ }
+ }
+ icall(_unity_self);
}
-bool UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSwizzleFormat(int32_t format)
+void UnityEngine_Playables_PlayableHandle_Pause_Injected(void * _unity_self)
{
- typedef bool (* ICallMethod) (int32_t format);
+ typedef void (* ICallMethod) (void * _unity_self);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsSwizzleFormat");
- bool i2res = icall(format);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::Pause_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableHandle::Pause_Injected func not found");
+ return;
+ }
+ }
+ icall(_unity_self);
+}
+double UnityEngine_Playables_PlayableHandle_GetSpeed_Injected(void * _unity_self)
+{
+ typedef double (* ICallMethod) (void * _unity_self);
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::GetSpeed_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableHandle::GetSpeed_Injected func not found");
+ return 0;
+ }
+ }
+ double i2res = icall(_unity_self);
return i2res;
}
-int32_t UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSRGBFormat(int32_t format)
+void UnityEngine_Playables_PlayableHandle_SetSpeed_Injected(void * _unity_self, double value)
{
- typedef int32_t (* ICallMethod) (int32_t format);
+ typedef void (* ICallMethod) (void * _unity_self, double value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSRGBFormat");
- int32_t i2res = icall(format);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::SetSpeed_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableHandle::SetSpeed_Injected func not found");
+ return;
+ }
+ }
+ icall(_unity_self,value);
}
-int32_t UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetLinearFormat(int32_t format)
+double UnityEngine_Playables_PlayableHandle_GetTime_Injected(void * _unity_self)
{
- typedef int32_t (* ICallMethod) (int32_t format);
+ typedef double (* ICallMethod) (void * _unity_self);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetLinearFormat");
- int32_t i2res = icall(format);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::GetTime_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableHandle::GetTime_Injected func not found");
+ return 0;
+ }
+ }
+ double i2res = icall(_unity_self);
return i2res;
}
-int32_t UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetRenderTextureFormat(int32_t format)
+void UnityEngine_Playables_PlayableHandle_SetTime_Injected(void * _unity_self, double value)
{
- typedef int32_t (* ICallMethod) (int32_t format);
+ typedef void (* ICallMethod) (void * _unity_self, double value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetRenderTextureFormat");
- int32_t i2res = icall(format);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::SetTime_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableHandle::SetTime_Injected func not found");
+ return;
+ }
+ }
+ icall(_unity_self,value);
}
-uint32_t UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetColorComponentCount(int32_t format)
+bool UnityEngine_Playables_PlayableHandle_IsDone_Injected(void * _unity_self)
{
- typedef uint32_t (* ICallMethod) (int32_t format);
+ typedef bool (* ICallMethod) (void * _unity_self);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetColorComponentCount");
- uint32_t i2res = icall(format);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::IsDone_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableHandle::IsDone_Injected func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall(_unity_self);
return i2res;
}
-uint32_t UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetAlphaComponentCount(int32_t format)
+void UnityEngine_Playables_PlayableHandle_SetDone_Injected(void * _unity_self, bool value)
{
- typedef uint32_t (* ICallMethod) (int32_t format);
+ typedef void (* ICallMethod) (void * _unity_self, bool value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetAlphaComponentCount");
- uint32_t i2res = icall(format);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::SetDone_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableHandle::SetDone_Injected func not found");
+ return;
+ }
+ }
+ icall(_unity_self,value);
}
-uint32_t UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetComponentCount(int32_t format)
+double UnityEngine_Playables_PlayableHandle_GetDuration_Injected(void * _unity_self)
{
- typedef uint32_t (* ICallMethod) (int32_t format);
+ typedef double (* ICallMethod) (void * _unity_self);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetComponentCount");
- uint32_t i2res = icall(format);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::GetDuration_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableHandle::GetDuration_Injected func not found");
+ return 0;
+ }
+ }
+ double i2res = icall(_unity_self);
return i2res;
}
-MonoString* UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetFormatString(int32_t format)
+void UnityEngine_Playables_PlayableHandle_SetDuration_Injected(void * _unity_self, double value)
{
- typedef Il2CppString* (* ICallMethod) (int32_t format);
+ typedef void (* ICallMethod) (void * _unity_self, double value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetFormatString");
- Il2CppString* i2res = icall(format);
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::SetDuration_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableHandle::SetDuration_Injected func not found");
+ return;
+ }
+ }
+ icall(_unity_self,value);
}
-bool UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedFormat(int32_t format)
+bool UnityEngine_Playables_PlayableHandle_GetPropagateSetTime_Injected(void * _unity_self)
{
- typedef bool (* ICallMethod) (int32_t format);
+ typedef bool (* ICallMethod) (void * _unity_self);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsCompressedFormat");
- bool i2res = icall(format);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::GetPropagateSetTime_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableHandle::GetPropagateSetTime_Injected func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall(_unity_self);
return i2res;
}
-bool UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedTextureFormat(int32_t format)
+void UnityEngine_Playables_PlayableHandle_SetPropagateSetTime_Injected(void * _unity_self, bool value)
{
- typedef bool (* ICallMethod) (int32_t format);
+ typedef void (* ICallMethod) (void * _unity_self, bool value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsCompressedTextureFormat");
- bool i2res = icall(format);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::SetPropagateSetTime_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableHandle::SetPropagateSetTime_Injected func not found");
+ return;
+ }
+ }
+ icall(_unity_self,value);
}
-bool UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsPackedFormat(int32_t format)
+void UnityEngine_Playables_PlayableHandle_GetGraph_Injected(void * _unity_self, void * ret)
{
- typedef bool (* ICallMethod) (int32_t format);
+ typedef void (* ICallMethod) (void * _unity_self, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsPackedFormat");
- bool i2res = icall(format);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::GetGraph_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableHandle::GetGraph_Injected func not found");
+ return;
+ }
+ }
+ icall(_unity_self,ret);
}
-bool UnityEngine_Experimental_Rendering_GraphicsFormatUtility_Is16BitPackedFormat(int32_t format)
+int32_t UnityEngine_Playables_PlayableHandle_GetInputCount_Injected(void * _unity_self)
{
- typedef bool (* ICallMethod) (int32_t format);
+ typedef int32_t (* ICallMethod) (void * _unity_self);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::Is16BitPackedFormat");
- bool i2res = icall(format);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::GetInputCount_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableHandle::GetInputCount_Injected func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall(_unity_self);
return i2res;
}
-int32_t UnityEngine_Experimental_Rendering_GraphicsFormatUtility_ConvertToAlphaFormat(int32_t format)
+void UnityEngine_Playables_PlayableHandle_SetInputCount_Injected(void * _unity_self, int32_t value)
{
- typedef int32_t (* ICallMethod) (int32_t format);
+ typedef void (* ICallMethod) (void * _unity_self, int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::ConvertToAlphaFormat");
- int32_t i2res = icall(format);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::SetInputCount_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableHandle::SetInputCount_Injected func not found");
+ return;
+ }
+ }
+ icall(_unity_self,value);
}
-bool UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsAlphaOnlyFormat(int32_t format)
+int32_t UnityEngine_Playables_PlayableHandle_GetOutputCount_Injected(void * _unity_self)
{
- typedef bool (* ICallMethod) (int32_t format);
+ typedef int32_t (* ICallMethod) (void * _unity_self);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsAlphaOnlyFormat");
- bool i2res = icall(format);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::GetOutputCount_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableHandle::GetOutputCount_Injected func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall(_unity_self);
return i2res;
}
-bool UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsAlphaTestFormat(int32_t format)
+void UnityEngine_Playables_PlayableHandle_SetOutputCount_Injected(void * _unity_self, int32_t value)
{
- typedef bool (* ICallMethod) (int32_t format);
+ typedef void (* ICallMethod) (void * _unity_self, int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsAlphaTestFormat");
- bool i2res = icall(format);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::SetOutputCount_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableHandle::SetOutputCount_Injected func not found");
+ return;
+ }
+ }
+ icall(_unity_self,value);
}
-bool UnityEngine_Experimental_Rendering_GraphicsFormatUtility_HasAlphaChannel(int32_t format)
+void UnityEngine_Playables_PlayableHandle_SetInputWeight_Injected(void * _unity_self, void * input, float weight)
{
- typedef bool (* ICallMethod) (int32_t format);
+ typedef void (* ICallMethod) (void * _unity_self, void * input, float weight);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::HasAlphaChannel");
- bool i2res = icall(format);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::SetInputWeight_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableHandle::SetInputWeight_Injected func not found");
+ return;
+ }
+ }
+ icall(_unity_self,input,weight);
}
-bool UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsDepthFormat(int32_t format)
+void UnityEngine_Playables_PlayableHandle_SetDelay_Injected(void * _unity_self, double delay)
{
- typedef bool (* ICallMethod) (int32_t format);
+ typedef void (* ICallMethod) (void * _unity_self, double delay);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsDepthFormat");
- bool i2res = icall(format);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::SetDelay_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableHandle::SetDelay_Injected func not found");
+ return;
+ }
+ }
+ icall(_unity_self,delay);
}
-bool UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsStencilFormat(int32_t format)
+double UnityEngine_Playables_PlayableHandle_GetDelay_Injected(void * _unity_self)
{
- typedef bool (* ICallMethod) (int32_t format);
+ typedef double (* ICallMethod) (void * _unity_self);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsStencilFormat");
- bool i2res = icall(format);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::GetDelay_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableHandle::GetDelay_Injected func not found");
+ return 0;
+ }
+ }
+ double i2res = icall(_unity_self);
return i2res;
}
-bool UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsIEEE754Format(int32_t format)
+bool UnityEngine_Playables_PlayableHandle_IsDelayed_Injected(void * _unity_self)
{
- typedef bool (* ICallMethod) (int32_t format);
+ typedef bool (* ICallMethod) (void * _unity_self);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsIEEE754Format");
- bool i2res = icall(format);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::IsDelayed_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableHandle::IsDelayed_Injected func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall(_unity_self);
return i2res;
}
-bool UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsFloatFormat(int32_t format)
+double UnityEngine_Playables_PlayableHandle_GetPreviousTime_Injected(void * _unity_self)
{
- typedef bool (* ICallMethod) (int32_t format);
+ typedef double (* ICallMethod) (void * _unity_self);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsFloatFormat");
- bool i2res = icall(format);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::GetPreviousTime_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableHandle::GetPreviousTime_Injected func not found");
+ return 0;
+ }
+ }
+ double i2res = icall(_unity_self);
return i2res;
}
-bool UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsHalfFormat(int32_t format)
+void UnityEngine_Playables_PlayableHandle_SetLeadTime_Injected(void * _unity_self, float value)
{
- typedef bool (* ICallMethod) (int32_t format);
+ typedef void (* ICallMethod) (void * _unity_self, float value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsHalfFormat");
- bool i2res = icall(format);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::SetLeadTime_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableHandle::SetLeadTime_Injected func not found");
+ return;
+ }
+ }
+ icall(_unity_self,value);
}
-bool UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsUnsignedFormat(int32_t format)
+float UnityEngine_Playables_PlayableHandle_GetLeadTime_Injected(void * _unity_self)
{
- typedef bool (* ICallMethod) (int32_t format);
+ typedef float (* ICallMethod) (void * _unity_self);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsUnsignedFormat");
- bool i2res = icall(format);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::GetLeadTime_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableHandle::GetLeadTime_Injected func not found");
+ return 0;
+ }
+ }
+ float i2res = icall(_unity_self);
return i2res;
}
-bool UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSignedFormat(int32_t format)
+int32_t UnityEngine_Playables_PlayableHandle_GetTraversalMode_Injected(void * _unity_self)
{
- typedef bool (* ICallMethod) (int32_t format);
+ typedef int32_t (* ICallMethod) (void * _unity_self);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsSignedFormat");
- bool i2res = icall(format);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::GetTraversalMode_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableHandle::GetTraversalMode_Injected func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall(_unity_self);
return i2res;
}
-bool UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsNormFormat(int32_t format)
+void UnityEngine_Playables_PlayableHandle_SetTraversalMode_Injected(void * _unity_self, int32_t mode)
{
- typedef bool (* ICallMethod) (int32_t format);
+ typedef void (* ICallMethod) (void * _unity_self, int32_t mode);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsNormFormat");
- bool i2res = icall(format);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::SetTraversalMode_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableHandle::SetTraversalMode_Injected func not found");
+ return;
+ }
+ }
+ icall(_unity_self,mode);
}
-bool UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsUNormFormat(int32_t format)
+void * UnityEngine_Playables_PlayableHandle_GetJobData_Injected(void * _unity_self)
{
- typedef bool (* ICallMethod) (int32_t format);
+ typedef void * (* ICallMethod) (void * _unity_self);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsUNormFormat");
- bool i2res = icall(format);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::GetJobData_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableHandle::GetJobData_Injected func not found");
+ return 0;
+ }
+ }
+ void * i2res = icall(_unity_self);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.Playables.PlayableHandle::GetJobData_Injected fail to convert il2cpp obj to mono");
+ }
return i2res;
}
-bool UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSNormFormat(int32_t format)
+int32_t UnityEngine_Playables_PlayableHandle_GetTimeWrapMode_Injected(void * _unity_self)
{
- typedef bool (* ICallMethod) (int32_t format);
+ typedef int32_t (* ICallMethod) (void * _unity_self);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsSNormFormat");
- bool i2res = icall(format);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::GetTimeWrapMode_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableHandle::GetTimeWrapMode_Injected func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall(_unity_self);
return i2res;
}
-bool UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsIntegerFormat(int32_t format)
+void UnityEngine_Playables_PlayableHandle_SetTimeWrapMode_Injected(void * _unity_self, int32_t mode)
{
- typedef bool (* ICallMethod) (int32_t format);
+ typedef void (* ICallMethod) (void * _unity_self, int32_t mode);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsIntegerFormat");
- bool i2res = icall(format);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::SetTimeWrapMode_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableHandle::SetTimeWrapMode_Injected func not found");
+ return;
+ }
+ }
+ icall(_unity_self,mode);
}
-bool UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsUIntFormat(int32_t format)
+MonoObject* UnityEngine_Playables_PlayableHandle_GetScriptInstance_Injected(void * _unity_self)
{
- typedef bool (* ICallMethod) (int32_t format);
+ typedef Il2CppObject* (* ICallMethod) (void * _unity_self);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsUIntFormat");
- bool i2res = icall(format);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::GetScriptInstance_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableHandle::GetScriptInstance_Injected func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2res = icall(_unity_self);
+ MonoObject* monoi2res = get_mono_object(i2res,get_mono_class(il2cpp_object_get_class(i2res)));
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Playables.PlayableHandle::GetScriptInstance_Injected fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-bool UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSIntFormat(int32_t format)
+void UnityEngine_Playables_PlayableHandle_GetInputHandle_Injected(void * _unity_self, int32_t index, void * ret)
{
- typedef bool (* ICallMethod) (int32_t format);
+ typedef void (* ICallMethod) (void * _unity_self, int32_t index, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsSIntFormat");
- bool i2res = icall(format);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::GetInputHandle_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableHandle::GetInputHandle_Injected func not found");
+ return;
+ }
+ }
+ icall(_unity_self,index,ret);
}
-bool UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsXRFormat(int32_t format)
+void UnityEngine_Playables_PlayableHandle_GetOutputHandle_Injected(void * _unity_self, int32_t index, void * ret)
{
- typedef bool (* ICallMethod) (int32_t format);
+ typedef void (* ICallMethod) (void * _unity_self, int32_t index, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsXRFormat");
- bool i2res = icall(format);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::GetOutputHandle_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableHandle::GetOutputHandle_Injected func not found");
+ return;
+ }
+ }
+ icall(_unity_self,index,ret);
}
-bool UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsDXTCFormat(int32_t format)
+void UnityEngine_Playables_PlayableHandle_SetInputWeightFromIndex_Injected(void * _unity_self, int32_t index, float weight)
{
- typedef bool (* ICallMethod) (int32_t format);
+ typedef void (* ICallMethod) (void * _unity_self, int32_t index, float weight);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsDXTCFormat");
- bool i2res = icall(format);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::SetInputWeightFromIndex_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableHandle::SetInputWeightFromIndex_Injected func not found");
+ return;
+ }
+ }
+ icall(_unity_self,index,weight);
}
-bool UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsRGTCFormat(int32_t format)
+float UnityEngine_Playables_PlayableHandle_GetInputWeightFromIndex_Injected(void * _unity_self, int32_t index)
{
- typedef bool (* ICallMethod) (int32_t format);
+ typedef float (* ICallMethod) (void * _unity_self, int32_t index);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsRGTCFormat");
- bool i2res = icall(format);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::GetInputWeightFromIndex_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableHandle::GetInputWeightFromIndex_Injected func not found");
+ return 0;
+ }
+ }
+ float i2res = icall(_unity_self,index);
return i2res;
}
-bool UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsBPTCFormat(int32_t format)
+bool UnityEngine_Playables_PlayableOutputHandle_IsNull_Injected_1(void * _unity_self)
{
- typedef bool (* ICallMethod) (int32_t format);
+ typedef bool (* ICallMethod) (void * _unity_self);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsBPTCFormat");
- bool i2res = icall(format);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableOutputHandle::IsNull_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableOutputHandle::IsNull_Injected func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall(_unity_self);
return i2res;
}
-bool UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsBCFormat(int32_t format)
+bool UnityEngine_Playables_PlayableOutputHandle_IsValid_Injected_2(void * _unity_self)
{
- typedef bool (* ICallMethod) (int32_t format);
+ typedef bool (* ICallMethod) (void * _unity_self);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsBCFormat");
- bool i2res = icall(format);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableOutputHandle::IsValid_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableOutputHandle::IsValid_Injected func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall(_unity_self);
return i2res;
}
-bool UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsPVRTCFormat(int32_t format)
+MonoReflectionType* UnityEngine_Playables_PlayableOutputHandle_GetPlayableOutputType_Injected(void * _unity_self)
{
- typedef bool (* ICallMethod) (int32_t format);
+ typedef Il2CppReflectionType* (* ICallMethod) (void * _unity_self);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsPVRTCFormat");
- bool i2res = icall(format);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableOutputHandle::GetPlayableOutputType_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableOutputHandle::GetPlayableOutputType_Injected func not found");
+ return NULL;
+ }
+ }
+ Il2CppReflectionType* i2res = icall(_unity_self);
+ MonoReflectionType* monoi2res = get_mono_reflection_type(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Playables.PlayableOutputHandle::GetPlayableOutputType_Injected fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-bool UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsETCFormat(int32_t format)
+MonoObject* UnityEngine_Playables_PlayableOutputHandle_GetReferenceObject_Injected(void * _unity_self)
{
- typedef bool (* ICallMethod) (int32_t format);
+ typedef Il2CppObject* (* ICallMethod) (void * _unity_self);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsETCFormat");
- bool i2res = icall(format);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableOutputHandle::GetReferenceObject_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableOutputHandle::GetReferenceObject_Injected func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2res = icall(_unity_self);
+ MonoObject* monoi2res = get_mono_object(i2res,get_mono_class(il2cpp_object_get_class(i2res)));
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Playables.PlayableOutputHandle::GetReferenceObject_Injected fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-bool UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsEACFormat(int32_t format)
+void UnityEngine_Playables_PlayableOutputHandle_SetReferenceObject_Injected(void * _unity_self, MonoObject* target)
{
- typedef bool (* ICallMethod) (int32_t format);
+ typedef void (* ICallMethod) (void * _unity_self, Il2CppObject* target);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsEACFormat");
- bool i2res = icall(format);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableOutputHandle::SetReferenceObject_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableOutputHandle::SetReferenceObject_Injected func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2target = get_il2cpp_object(target,il2cpp_get_class_UnityEngine_Object());
+ icall(_unity_self,i2target);
}
-bool UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsASTCFormat(int32_t format)
+MonoObject* UnityEngine_Playables_PlayableOutputHandle_GetUserData_Injected(void * _unity_self)
{
- typedef bool (* ICallMethod) (int32_t format);
+ typedef Il2CppObject* (* ICallMethod) (void * _unity_self);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsASTCFormat");
- bool i2res = icall(format);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableOutputHandle::GetUserData_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableOutputHandle::GetUserData_Injected func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2res = icall(_unity_self);
+ MonoObject* monoi2res = get_mono_object(i2res,get_mono_class(il2cpp_object_get_class(i2res)));
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Playables.PlayableOutputHandle::GetUserData_Injected fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-int32_t UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleR(int32_t format)
+void UnityEngine_Playables_PlayableOutputHandle_SetUserData_Injected(void * _unity_self, MonoObject* target)
{
- typedef int32_t (* ICallMethod) (int32_t format);
+ typedef void (* ICallMethod) (void * _unity_self, Il2CppObject* target);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSwizzleR");
- int32_t i2res = icall(format);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableOutputHandle::SetUserData_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableOutputHandle::SetUserData_Injected func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2target = get_il2cpp_object(target,il2cpp_get_class_UnityEngine_Object());
+ icall(_unity_self,i2target);
}
-int32_t UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleG(int32_t format)
+void UnityEngine_Playables_PlayableOutputHandle_GetSourcePlayable_Injected(void * _unity_self, void * ret)
{
- typedef int32_t (* ICallMethod) (int32_t format);
+ typedef void (* ICallMethod) (void * _unity_self, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSwizzleG");
- int32_t i2res = icall(format);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableOutputHandle::GetSourcePlayable_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableOutputHandle::GetSourcePlayable_Injected func not found");
+ return;
+ }
+ }
+ icall(_unity_self,ret);
}
-int32_t UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleB(int32_t format)
+void UnityEngine_Playables_PlayableOutputHandle_SetSourcePlayable_Injected(void * _unity_self, void * target, int32_t port)
{
- typedef int32_t (* ICallMethod) (int32_t format);
+ typedef void (* ICallMethod) (void * _unity_self, void * target, int32_t port);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSwizzleB");
- int32_t i2res = icall(format);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableOutputHandle::SetSourcePlayable_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableOutputHandle::SetSourcePlayable_Injected func not found");
+ return;
+ }
+ }
+ icall(_unity_self,target,port);
}
-int32_t UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleA(int32_t format)
+int32_t UnityEngine_Playables_PlayableOutputHandle_GetSourceOutputPort_Injected(void * _unity_self)
{
- typedef int32_t (* ICallMethod) (int32_t format);
+ typedef int32_t (* ICallMethod) (void * _unity_self);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSwizzleA");
- int32_t i2res = icall(format);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableOutputHandle::GetSourceOutputPort_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableOutputHandle::GetSourceOutputPort_Injected func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall(_unity_self);
return i2res;
}
-uint32_t UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetBlockSize(int32_t format)
+float UnityEngine_Playables_PlayableOutputHandle_GetWeight_Injected(void * _unity_self)
{
- typedef uint32_t (* ICallMethod) (int32_t format);
+ typedef float (* ICallMethod) (void * _unity_self);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetBlockSize");
- uint32_t i2res = icall(format);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableOutputHandle::GetWeight_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableOutputHandle::GetWeight_Injected func not found");
+ return 0;
+ }
+ }
+ float i2res = icall(_unity_self);
return i2res;
}
-uint32_t UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetBlockWidth(int32_t format)
+void UnityEngine_Playables_PlayableOutputHandle_SetWeight_Injected(void * _unity_self, float weight)
{
- typedef uint32_t (* ICallMethod) (int32_t format);
+ typedef void (* ICallMethod) (void * _unity_self, float weight);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetBlockWidth");
- uint32_t i2res = icall(format);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableOutputHandle::SetWeight_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableOutputHandle::SetWeight_Injected func not found");
+ return;
+ }
+ }
+ icall(_unity_self,weight);
}
-uint32_t UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetBlockHeight(int32_t format)
+void UnityEngine_Playables_PlayableOutputHandle_PushNotification_Injected(void * _unity_self, void * origin, MonoObject* notification, MonoObject* context)
{
- typedef uint32_t (* ICallMethod) (int32_t format);
+ typedef void (* ICallMethod) (void * _unity_self, void * origin, Il2CppObject* notification, Il2CppObject* context);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetBlockHeight");
- uint32_t i2res = icall(format);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableOutputHandle::PushNotification_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableOutputHandle::PushNotification_Injected func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2notification = get_il2cpp_object(notification,il2cpp_get_class_UnityEngine_Playables_INotification());
+ Il2CppObject* i2context = get_il2cpp_object(context,NULL);
+ icall(_unity_self,origin,i2notification,i2context);
}
-uint32_t UnityEngine_Experimental_Rendering_GraphicsFormatUtility_ComputeMipmapSize_Native_2D(int32_t width, int32_t height, int32_t format)
+MonoArray* UnityEngine_Playables_PlayableOutputHandle_GetNotificationReceivers_Injected(void * _unity_self)
{
- typedef uint32_t (* ICallMethod) (int32_t width, int32_t height, int32_t format);
+ typedef Il2CppArray* (* ICallMethod) (void * _unity_self);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::ComputeMipmapSize_Native_2D");
- uint32_t i2res = icall(width,height,format);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableOutputHandle::GetNotificationReceivers_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableOutputHandle::GetNotificationReceivers_Injected func not found");
+ return NULL;
+ }
+ }
+ Il2CppArray* i2res = icall(_unity_self);
+ MonoArray* monoi2res = get_mono_array(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Playables.PlayableOutputHandle::GetNotificationReceivers_Injected fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-uint32_t UnityEngine_Experimental_Rendering_GraphicsFormatUtility_ComputeMipmapSize_Native_3D(int32_t width, int32_t height, int32_t depth, int32_t format)
+void UnityEngine_Playables_PlayableOutputHandle_AddNotificationReceiver_Injected(void * _unity_self, MonoObject* receiver)
{
- typedef uint32_t (* ICallMethod) (int32_t width, int32_t height, int32_t depth, int32_t format);
+ typedef void (* ICallMethod) (void * _unity_self, Il2CppObject* receiver);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::ComputeMipmapSize_Native_3D");
- uint32_t i2res = icall(width,height,depth,format);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableOutputHandle::AddNotificationReceiver_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableOutputHandle::AddNotificationReceiver_Injected func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2receiver = get_il2cpp_object(receiver,il2cpp_get_class_UnityEngine_Playables_INotificationReceiver());
+ icall(_unity_self,i2receiver);
}
-void UnityEngine_Experimental_Rendering_RayTracingAccelerationStructure_Destroy_2(MonoObject* accelStruct)
+void UnityEngine_Playables_PlayableOutputHandle_RemoveNotificationReceiver_Injected(void * _unity_self, MonoObject* receiver)
{
- typedef void (* ICallMethod) (Il2CppObject* accelStruct);
+ typedef void (* ICallMethod) (void * _unity_self, Il2CppObject* receiver);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure::Destroy");
- Il2CppObject* i2accelStruct = get_il2cpp_object(accelStruct,il2cpp_get_class_UnityEngine_Experimental_Rendering_RayTracingAccelerationStructure());
- icall(i2accelStruct);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableOutputHandle::RemoveNotificationReceiver_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableOutputHandle::RemoveNotificationReceiver_Injected func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2receiver = get_il2cpp_object(receiver,il2cpp_get_class_UnityEngine_Playables_INotificationReceiver());
+ icall(_unity_self,i2receiver);
}
-void UnityEngine_Experimental_Rendering_RayTracingAccelerationStructure_Build(MonoObject* thiz)
+bool UnityEngine_SceneManagement_Scene_IsValidInternal(int32_t sceneHandle)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
+ typedef bool (* ICallMethod) (int32_t sceneHandle);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure::Build");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Experimental_Rendering_RayTracingAccelerationStructure());
- icall(i2thiz);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SceneManagement.Scene::IsValidInternal");
+ if(!icall)
+ {
+ platform_log("UnityEngine.SceneManagement.Scene::IsValidInternal func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall(sceneHandle);
+ return i2res;
}
-void UnityEngine_Experimental_Rendering_RayTracingAccelerationStructure_Update_1(MonoObject* thiz)
+bool UnityEngine_SceneManagement_Scene_GetIsLoadedInternal(int32_t sceneHandle)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
+ typedef bool (* ICallMethod) (int32_t sceneHandle);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure::Update");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Experimental_Rendering_RayTracingAccelerationStructure());
- icall(i2thiz);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SceneManagement.Scene::GetIsLoadedInternal");
+ if(!icall)
+ {
+ platform_log("UnityEngine.SceneManagement.Scene::GetIsLoadedInternal func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall(sceneHandle);
+ return i2res;
}
-void UnityEngine_Experimental_Rendering_RayTracingAccelerationStructure_AddInstance(MonoObject* thiz, MonoObject* targetRenderer, void* subMeshMask, void* subMeshTransparencyFlags, bool enableTriangleCulling, bool frontTriangleCounterClockwise, uint32_t mask)
+int32_t UnityEngine_SceneManagement_Scene_GetRootCountInternal(int32_t sceneHandle)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* targetRenderer, void* subMeshMask, void* subMeshTransparencyFlags, bool enableTriangleCulling, bool frontTriangleCounterClockwise, uint32_t mask);
+ typedef int32_t (* ICallMethod) (int32_t sceneHandle);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure::AddInstance");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Experimental_Rendering_RayTracingAccelerationStructure());
- Il2CppObject* i2targetRenderer = get_il2cpp_object(targetRenderer,il2cpp_get_class_UnityEngine_Renderer());
- icall(i2thiz,i2targetRenderer,subMeshMask,subMeshTransparencyFlags,enableTriangleCulling,frontTriangleCounterClockwise,mask);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SceneManagement.Scene::GetRootCountInternal");
+ if(!icall)
+ {
+ platform_log("UnityEngine.SceneManagement.Scene::GetRootCountInternal func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall(sceneHandle);
+ return i2res;
}
-void UnityEngine_Experimental_Rendering_RayTracingAccelerationStructure_UpdateInstanceTransform(MonoObject* thiz, MonoObject* renderer)
+void UnityEngine_SceneManagement_Scene_GetRootGameObjectsInternal(int32_t sceneHandle, MonoObject* resultRootList)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* renderer);
+ typedef void (* ICallMethod) (int32_t sceneHandle, Il2CppObject* resultRootList);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure::UpdateInstanceTransform");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Experimental_Rendering_RayTracingAccelerationStructure());
- Il2CppObject* i2renderer = get_il2cpp_object(renderer,il2cpp_get_class_UnityEngine_Renderer());
- icall(i2thiz,i2renderer);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SceneManagement.Scene::GetRootGameObjectsInternal");
+ if(!icall)
+ {
+ platform_log("UnityEngine.SceneManagement.Scene::GetRootGameObjectsInternal func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2resultRootList = get_il2cpp_object(resultRootList,NULL);
+ icall(sceneHandle,i2resultRootList);
}
-uint64_t UnityEngine_Experimental_Rendering_RayTracingAccelerationStructure_GetSize(MonoObject* thiz)
+int32_t UnityEngine_SceneManagement_SceneManager_get_sceneCount()
{
- typedef uint64_t (* ICallMethod) (Il2CppObject* thiz);
+ typedef int32_t (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure::GetSize");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Experimental_Rendering_RayTracingAccelerationStructure());
- uint64_t i2res = icall(i2thiz);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SceneManagement.SceneManager::get_sceneCount");
+ if(!icall)
+ {
+ platform_log("UnityEngine.SceneManagement.SceneManager::get_sceneCount func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall();
return i2res;
}
-void * UnityEngine_Experimental_Rendering_RayTracingAccelerationStructure_Create_Injected_1(void * desc)
+void UnityEngine_SceneManagement_SceneManager_GetActiveScene_Injected(void * ret)
{
- typedef void * (* ICallMethod) (void * desc);
+ typedef void (* ICallMethod) (void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure::Create_Injected");
- void * i2res = icall(desc);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SceneManagement.SceneManager::GetActiveScene_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.SceneManagement.SceneManager::GetActiveScene_Injected func not found");
+ return;
+ }
+ }
+ icall(ret);
}
-void UnityEngine_Experimental_Rendering_ShaderWarmup_WarmupShader_Injected(MonoObject* shader, void * setup)
+void UnityEngine_SceneManagement_SceneManager_GetSceneByName_Injected(MonoString* name, void * ret)
{
- typedef void (* ICallMethod) (Il2CppObject* shader, void * setup);
+ typedef void (* ICallMethod) (Il2CppString* name, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.ShaderWarmup::WarmupShader_Injected");
- Il2CppObject* i2shader = get_il2cpp_object(shader,il2cpp_get_class_UnityEngine_Shader());
- icall(i2shader,setup);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SceneManagement.SceneManager::GetSceneByName_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.SceneManagement.SceneManager::GetSceneByName_Injected func not found");
+ return;
+ }
+ }
+ Il2CppString* i2name = get_il2cpp_string(name);
+ icall(i2name,ret);
}
-void UnityEngine_Experimental_Rendering_ShaderWarmup_WarmupShaderFromCollection_Injected(MonoObject* collection, MonoObject* shader, void * setup)
+void UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected(int32_t index, void * ret)
{
- typedef void (* ICallMethod) (Il2CppObject* collection, Il2CppObject* shader, void * setup);
+ typedef void (* ICallMethod) (int32_t index, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.ShaderWarmup::WarmupShaderFromCollection_Injected");
- Il2CppObject* i2collection = get_il2cpp_object(collection,il2cpp_get_class_UnityEngine_ShaderVariantCollection());
- Il2CppObject* i2shader = get_il2cpp_object(shader,il2cpp_get_class_UnityEngine_Shader());
- icall(i2collection,i2shader,setup);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SceneManagement.SceneManager::GetSceneAt_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.SceneManagement.SceneManager::GetSceneAt_Injected func not found");
+ return;
+ }
+ }
+ icall(index,ret);
}
-float UnityEngine_Experimental_Rendering_RayTracingShader_get_maxRecursionDepth(MonoObject* thiz)
+bool UnityEngine_Scripting_GarbageCollector_get_isIncremental()
{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
+ typedef bool (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.RayTracingShader::get_maxRecursionDepth");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Experimental_Rendering_RayTracingShader());
- float i2res = icall(i2thiz);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Scripting.GarbageCollector::get_isIncremental");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Scripting.GarbageCollector::get_isIncremental func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall();
return i2res;
}
-void UnityEngine_Experimental_Rendering_RayTracingShader_SetFloat_1(MonoObject* thiz, int32_t nameID, float val)
+uint64_t UnityEngine_Scripting_GarbageCollector_get_incrementalTimeSliceNanoseconds()
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t nameID, float val);
+ typedef uint64_t (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.RayTracingShader::SetFloat");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Experimental_Rendering_RayTracingShader());
- icall(i2thiz,nameID,val);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Scripting.GarbageCollector::get_incrementalTimeSliceNanoseconds");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Scripting.GarbageCollector::get_incrementalTimeSliceNanoseconds func not found");
+ return 0;
+ }
+ }
+ uint64_t i2res = icall();
+ return i2res;
}
-void UnityEngine_Experimental_Rendering_RayTracingShader_SetInt_1(MonoObject* thiz, int32_t nameID, int32_t val)
+void UnityEngine_Scripting_GarbageCollector_set_incrementalTimeSliceNanoseconds(uint64_t value)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t nameID, int32_t val);
+ typedef void (* ICallMethod) (uint64_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.RayTracingShader::SetInt");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Experimental_Rendering_RayTracingShader());
- icall(i2thiz,nameID,val);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Scripting.GarbageCollector::set_incrementalTimeSliceNanoseconds");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Scripting.GarbageCollector::set_incrementalTimeSliceNanoseconds func not found");
+ return;
+ }
+ }
+ icall(value);
}
-void UnityEngine_Experimental_Rendering_RayTracingShader_SetFloatArray_1(MonoObject* thiz, int32_t nameID, void* values)
+bool UnityEngine_Scripting_GarbageCollector_CollectIncremental(uint64_t nanoseconds)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t nameID, void* values);
+ typedef bool (* ICallMethod) (uint64_t nanoseconds);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.RayTracingShader::SetFloatArray");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Experimental_Rendering_RayTracingShader());
- icall(i2thiz,nameID,values);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Scripting.GarbageCollector::CollectIncremental");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Scripting.GarbageCollector::CollectIncremental func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall(nanoseconds);
+ return i2res;
}
-void UnityEngine_Experimental_Rendering_RayTracingShader_SetIntArray_1(MonoObject* thiz, int32_t nameID, void* values)
+bool UnityEngine_U2D_SpriteAtlas_CanBindTo(MonoObject* thiz, MonoObject* sprite)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t nameID, void* values);
+ typedef bool (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* sprite);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.RayTracingShader::SetIntArray");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Experimental_Rendering_RayTracingShader());
- icall(i2thiz,nameID,values);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.U2D.SpriteAtlas::CanBindTo");
+ if(!icall)
+ {
+ platform_log("UnityEngine.U2D.SpriteAtlas::CanBindTo func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_U2D_SpriteAtlas());
+ Il2CppObject* i2sprite = get_il2cpp_object(sprite,il2cpp_get_class_UnityEngine_Sprite());
+ bool i2res = icall(i2thiz,i2sprite);
+ return i2res;
}
-void UnityEngine_Experimental_Rendering_RayTracingShader_SetVectorArray_1(MonoObject* thiz, int32_t nameID, void* values)
+bool UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity()
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t nameID, void* values);
+ typedef bool (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.RayTracingShader::SetVectorArray");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Experimental_Rendering_RayTracingShader());
- icall(i2thiz,nameID,values);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.GraphicsSettings::get_lightsUseLinearIntensity");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Rendering.GraphicsSettings::get_lightsUseLinearIntensity func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall();
+ return i2res;
}
-void UnityEngine_Experimental_Rendering_RayTracingShader_SetMatrixArray_1(MonoObject* thiz, int32_t nameID, void* values)
+void UnityEngine_Rendering_ScriptableRenderContext_GetCameras_Internal_Injected(void * _unity_self, MonoReflectionType* listType, MonoObject* resultList)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t nameID, void* values);
+ typedef void (* ICallMethod) (void * _unity_self, Il2CppReflectionType* listType, Il2CppObject* resultList);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.RayTracingShader::SetMatrixArray");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Experimental_Rendering_RayTracingShader());
- icall(i2thiz,nameID,values);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rendering.ScriptableRenderContext::GetCameras_Internal_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Rendering.ScriptableRenderContext::GetCameras_Internal_Injected func not found");
+ return;
+ }
+ }
+ Il2CppReflectionType* i2listType = get_il2cpp_reflection_type(listType);
+ Il2CppObject* i2resultList = get_il2cpp_object(resultList,NULL);
+ icall(_unity_self,i2listType,i2resultList);
}
-void UnityEngine_Experimental_Rendering_RayTracingShader_SetTexture_1(MonoObject* thiz, int32_t nameID, MonoObject* texture)
+int32_t UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat(int32_t format, bool isSRGB)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t nameID, Il2CppObject* texture);
+ typedef int32_t (* ICallMethod) (int32_t format, bool isSRGB);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.RayTracingShader::SetTexture");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Experimental_Rendering_RayTracingShader());
- Il2CppObject* i2texture = get_il2cpp_object(texture,il2cpp_get_class_UnityEngine_Texture());
- icall(i2thiz,nameID,i2texture);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_TextureFormat");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_TextureFormat func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall(format,isSRGB);
+ return i2res;
}
-void UnityEngine_Experimental_Rendering_RayTracingShader_SetAccelerationStructure(MonoObject* thiz, int32_t nameID, MonoObject* accelerationStrucure)
+int32_t UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat(int32_t format, bool isSRGB)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t nameID, Il2CppObject* accelerationStrucure);
+ typedef int32_t (* ICallMethod) (int32_t format, bool isSRGB);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.RayTracingShader::SetAccelerationStructure");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Experimental_Rendering_RayTracingShader());
- Il2CppObject* i2accelerationStrucure = get_il2cpp_object(accelerationStrucure,il2cpp_get_class_UnityEngine_Experimental_Rendering_RayTracingAccelerationStructure());
- icall(i2thiz,nameID,i2accelerationStrucure);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_RenderTextureFormat");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_RenderTextureFormat func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall(format,isSRGB);
+ return i2res;
}
-void UnityEngine_Experimental_Rendering_RayTracingShader_SetShaderPass(MonoObject* thiz, MonoString* passName)
+bool UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat(int32_t format)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppString* passName);
+ typedef bool (* ICallMethod) (int32_t format);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.RayTracingShader::SetShaderPass");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Experimental_Rendering_RayTracingShader());
- Il2CppString* i2passName = get_il2cpp_string(passName);
- icall(i2thiz,i2passName);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsSRGBFormat");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsSRGBFormat func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall(format);
+ return i2res;
}
-void UnityEngine_Experimental_Rendering_RayTracingShader_SetTextureFromGlobal_1(MonoObject* thiz, int32_t nameID, int32_t globalTextureNameID)
+int32_t UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetRenderTextureFormat(int32_t format)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t nameID, int32_t globalTextureNameID);
+ typedef int32_t (* ICallMethod) (int32_t format);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.RayTracingShader::SetTextureFromGlobal");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Experimental_Rendering_RayTracingShader());
- icall(i2thiz,nameID,globalTextureNameID);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetRenderTextureFormat");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetRenderTextureFormat func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall(format);
+ return i2res;
}
-void UnityEngine_Experimental_Rendering_RayTracingShader_Dispatch_1(MonoObject* thiz, MonoString* rayGenFunctionName, int32_t width, int32_t height, int32_t depth, MonoObject* camera)
+void Unity_Jobs_JobHandle_ScheduleBatchedJobs()
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppString* rayGenFunctionName, int32_t width, int32_t height, int32_t depth, Il2CppObject* camera);
+ typedef void (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.RayTracingShader::Dispatch");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Experimental_Rendering_RayTracingShader());
- Il2CppString* i2rayGenFunctionName = get_il2cpp_string(rayGenFunctionName);
- Il2CppObject* i2camera = get_il2cpp_object(camera,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,i2rayGenFunctionName,width,height,depth,i2camera);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("Unity.Jobs.JobHandle::ScheduleBatchedJobs");
+ if(!icall)
+ {
+ platform_log("Unity.Jobs.JobHandle::ScheduleBatchedJobs func not found");
+ return;
+ }
+ }
+ icall();
}
-void UnityEngine_Experimental_Rendering_RayTracingShader_SetVector_Injected_1(MonoObject* thiz, int32_t nameID, void * val)
+void UnityEngine_Playables_PlayableDirector_set_time_2(MonoObject* thiz, double value)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t nameID, void * val);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, double value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.RayTracingShader::SetVector_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Experimental_Rendering_RayTracingShader());
- icall(i2thiz,nameID,val);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableDirector::set_time");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableDirector::set_time func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Playables_PlayableDirector());
+ icall(i2thiz,value);
}
-void UnityEngine_Experimental_Rendering_RayTracingShader_SetMatrix_Injected_1(MonoObject* thiz, int32_t nameID, void * val)
+void UnityEngine_Playables_PlayableDirector_Evaluate_1(MonoObject* thiz)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t nameID, void * val);
+ typedef void (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.RayTracingShader::SetMatrix_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Experimental_Rendering_RayTracingShader());
- icall(i2thiz,nameID,val);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableDirector::Evaluate");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableDirector::Evaluate func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Playables_PlayableDirector());
+ icall(i2thiz);
}
-bool UnityEngine_Android_Permission_HasUserAuthorizedPermission(MonoString* permission)
+void UnityEngine_Playables_PlayableDirector_Play_3(MonoObject* thiz)
{
- typedef bool (* ICallMethod) (Il2CppString* permission);
+ typedef void (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Android.Permission::HasUserAuthorizedPermission");
- Il2CppString* i2permission = get_il2cpp_string(permission);
- bool i2res = icall(i2permission);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableDirector::Play");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableDirector::Play func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Playables_PlayableDirector());
+ icall(i2thiz);
}
-void UnityEngine_Android_Permission_RequestUserPermission(MonoString* permission)
+void UnityEngine_Playables_PlayableDirector_Stop_1(MonoObject* thiz)
{
- typedef void (* ICallMethod) (Il2CppString* permission);
+ typedef void (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Android.Permission::RequestUserPermission");
- Il2CppString* i2permission = get_il2cpp_string(permission);
- icall(i2permission);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableDirector::Stop");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableDirector::Stop func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Playables_PlayableDirector());
+ icall(i2thiz);
}
-bool UnityEngine_TestTools_Coverage_get_enabled_6()
+void UnityEngine_Playables_PlayableDirector_Pause_1(MonoObject* thiz)
{
- typedef bool (* ICallMethod) ();
+ typedef void (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TestTools.Coverage::get_enabled");
- bool i2res = icall();
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableDirector::Pause");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableDirector::Pause func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Playables_PlayableDirector());
+ icall(i2thiz);
}
-void* UnityEngine_TestTools_Coverage_GetStatsForAllCoveredMethods()
+void UnityEngine_Playables_PlayableDirector_Resume(MonoObject* thiz)
{
- typedef void* (* ICallMethod) ();
+ typedef void (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TestTools.Coverage::GetStatsForAllCoveredMethods");
- void* i2res = icall();
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableDirector::Resume");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableDirector::Resume func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Playables_PlayableDirector());
+ icall(i2thiz);
}
-void UnityEngine_TestTools_Coverage_ResetAll()
+MonoObject* UnityEngine_Playables_PlayableDirector_GetGenericBinding(MonoObject* thiz, MonoObject* key)
{
- typedef void (* ICallMethod) ();
+ typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* key);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TestTools.Coverage::ResetAll");
- icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableDirector::GetGenericBinding");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Playables.PlayableDirector::GetGenericBinding func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Playables_PlayableDirector());
+ Il2CppObject* i2key = get_il2cpp_object(key,il2cpp_get_class_UnityEngine_Object());
+ Il2CppObject* i2res = icall(i2thiz,i2key);
+ MonoObject* monoi2res = get_mono_object(i2res,get_mono_class(il2cpp_object_get_class(i2res)));
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Playables.PlayableDirector::GetGenericBinding fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void UnityEngine_Playables_PlayableDirector_ClearReferenceValue_Injected(MonoObject* thiz, void * id)
+MonoArray* UnityEngine_ImageConversion_EncodeToPNG(MonoObject* tex)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * id);
+ typedef Il2CppArray* (* ICallMethod) (Il2CppObject* tex);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableDirector::ClearReferenceValue_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Playables_PlayableDirector());
- icall(i2thiz,id);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ImageConversion::EncodeToPNG");
+ if(!icall)
+ {
+ platform_log("UnityEngine.ImageConversion::EncodeToPNG func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2tex = get_il2cpp_object(tex,il2cpp_get_class_UnityEngine_Texture2D());
+ Il2CppArray* i2res = icall(i2tex);
+ MonoArray* monoi2res = get_mono_array(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.ImageConversion::EncodeToPNG fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void UnityEngine_Playables_PlayableDirector_SetReferenceValue_Injected(MonoObject* thiz, void * id, MonoObject* value)
+MonoArray* UnityEngine_ImageConversion_EncodeToJPG(MonoObject* tex, int32_t quality)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * id, Il2CppObject* value);
+ typedef Il2CppArray* (* ICallMethod) (Il2CppObject* tex, int32_t quality);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableDirector::SetReferenceValue_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Playables_PlayableDirector());
- Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_Object());
- icall(i2thiz,id,i2value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ImageConversion::EncodeToJPG");
+ if(!icall)
+ {
+ platform_log("UnityEngine.ImageConversion::EncodeToJPG func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2tex = get_il2cpp_object(tex,il2cpp_get_class_UnityEngine_Texture2D());
+ Il2CppArray* i2res = icall(i2tex,quality);
+ MonoArray* monoi2res = get_mono_array(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.ImageConversion::EncodeToJPG fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-MonoObject* UnityEngine_Playables_PlayableDirector_GetReferenceValue_Injected(MonoObject* thiz, void * id, void * idValid)
+bool UnityEngine_ImageConversion_LoadImage(MonoObject* tex, MonoArray* data, bool markNonReadable)
{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz, void * id, void * idValid);
+ typedef bool (* ICallMethod) (Il2CppObject* tex, Il2CppArray* data, bool markNonReadable);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Playables.PlayableDirector::GetReferenceValue_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Playables_PlayableDirector());
- Il2CppObject* i2res = icall(i2thiz,id,idValid);
- MonoObject* monoi2res = get_mono_object(i2res,get_mono_class(il2cpp_object_get_class(i2res)));
- return monoi2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ImageConversion::LoadImage");
+ if(!icall)
+ {
+ platform_log("UnityEngine.ImageConversion::LoadImage func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2tex = get_il2cpp_object(tex,il2cpp_get_class_UnityEngine_Texture2D());
+ Il2CppArray* i2data = get_il2cpp_array(data);
+ bool i2res = icall(i2tex,i2data,markNonReadable);
+ return i2res;
}
int32_t UnityEngine_Event_get_rawType(MonoObject* thiz)
{
typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Event::get_rawType");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Event::get_rawType func not found");
+ return 0;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Event());
int32_t i2res = icall(i2thiz);
return i2res;
@@ -25821,7 +14507,14 @@ int32_t UnityEngine_Event_get_pointerType(MonoObject* thiz)
typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Event::get_pointerType");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Event::get_pointerType func not found");
+ return 0;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Event());
int32_t i2res = icall(i2thiz);
return i2res;
@@ -25831,7 +14524,14 @@ int32_t UnityEngine_Event_get_button(MonoObject* thiz)
typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Event::get_button");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Event::get_button func not found");
+ return 0;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Event());
int32_t i2res = icall(i2thiz);
return i2res;
@@ -25841,26 +14541,31 @@ int32_t UnityEngine_Event_get_modifiers(MonoObject* thiz)
typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Event::get_modifiers");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Event::get_modifiers func not found");
+ return 0;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Event());
int32_t i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_Event_set_modifiers(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Event::set_modifiers");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Event());
- icall(i2thiz,value);
-}
float UnityEngine_Event_get_pressure(MonoObject* thiz)
{
typedef float (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Event::get_pressure");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Event::get_pressure func not found");
+ return 0;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Event());
float i2res = icall(i2thiz);
return i2res;
@@ -25870,7 +14575,14 @@ int32_t UnityEngine_Event_get_clickCount(MonoObject* thiz)
typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Event::get_clickCount");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Event::get_clickCount func not found");
+ return 0;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Event());
int32_t i2res = icall(i2thiz);
return i2res;
@@ -25880,45 +14592,48 @@ char UnityEngine_Event_get_character(MonoObject* thiz)
typedef char (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Event::get_character");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Event::get_character func not found");
+ return 0;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Event());
char i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_Event_set_character(MonoObject* thiz, char value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, char value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Event::set_character");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Event());
- icall(i2thiz,value);
-}
int32_t UnityEngine_Event_get_keyCode(MonoObject* thiz)
{
typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Event::get_keyCode");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Event::get_keyCode func not found");
+ return 0;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Event());
int32_t i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_Event_set_keyCode(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Event::set_keyCode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Event());
- icall(i2thiz,value);
-}
int32_t UnityEngine_Event_get_displayIndex(MonoObject* thiz)
{
typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Event::get_displayIndex");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Event::get_displayIndex func not found");
+ return 0;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Event());
int32_t i2res = icall(i2thiz);
return i2res;
@@ -25928,26 +14643,47 @@ void UnityEngine_Event_set_displayIndex(MonoObject* thiz, int32_t value)
typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Event::set_displayIndex");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Event::set_displayIndex func not found");
+ return;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Event());
icall(i2thiz,value);
}
-int32_t UnityEngine_Event_get_type_3(MonoObject* thiz)
+int32_t UnityEngine_Event_get_type_1(MonoObject* thiz)
{
typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Event::get_type");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Event::get_type func not found");
+ return 0;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Event());
int32_t i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_Event_set_type_2(MonoObject* thiz, int32_t value)
+void UnityEngine_Event_set_type(MonoObject* thiz, int32_t value)
{
typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Event::set_type");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Event::set_type func not found");
+ return;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Event());
icall(i2thiz,value);
}
@@ -25956,98 +14692,86 @@ MonoString* UnityEngine_Event_get_commandName(MonoObject* thiz)
typedef Il2CppString* (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Event::get_commandName");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Event());
- Il2CppString* i2res = icall(i2thiz);
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-void UnityEngine_Event_set_commandName(MonoObject* thiz, MonoString* value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppString* value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Event::set_commandName");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Event());
- Il2CppString* i2value = get_il2cpp_string(value);
- icall(i2thiz,i2value);
-}
-void UnityEngine_Event_Internal_Use(MonoObject* thiz)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Event::Internal_Use");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Event());
- icall(i2thiz);
-}
-void * UnityEngine_Event_Internal_Create_9(int32_t displayIndex)
-{
- typedef void * (* ICallMethod) (int32_t displayIndex);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Event::Internal_Create");
- void * i2res = icall(displayIndex);
- return i2res;
-}
-void UnityEngine_Event_Internal_Destroy_3(void * ptr)
-{
- typedef void (* ICallMethod) (void * ptr);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Event::Internal_Destroy");
- icall(ptr);
-}
-void UnityEngine_Event_CopyFromPtr(MonoObject* thiz, void * ptr)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ptr);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Event::CopyFromPtr");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Event());
- icall(i2thiz,ptr);
-}
-void UnityEngine_Event_Internal_SetNativeEvent(void * ptr)
-{
- typedef void (* ICallMethod) (void * ptr);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Event::Internal_SetNativeEvent");
- icall(ptr);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Event::get_commandName");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Event::get_commandName func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Event());
+ Il2CppString* i2res = icall(i2thiz);
+ MonoString* monoi2res = get_mono_string(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Event::get_commandName fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void UnityEngine_Event_get_mousePosition_Injected(MonoObject* thiz, void * ret)
+void UnityEngine_Event_set_commandName(MonoObject* thiz, MonoString* value)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppString* value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Event::get_mousePosition_Injected");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Event::set_commandName");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Event::set_commandName func not found");
+ return;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Event());
- icall(i2thiz,ret);
+ Il2CppString* i2value = get_il2cpp_string(value);
+ icall(i2thiz,i2value);
}
-void UnityEngine_Event_set_mousePosition_Injected(MonoObject* thiz, void * value)
+void UnityEngine_Event_CopyFromPtr(MonoObject* thiz, void * ptr)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, void * ptr);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Event::set_mousePosition_Injected");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Event::CopyFromPtr");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Event::CopyFromPtr func not found");
+ return;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Event());
- icall(i2thiz,value);
+ icall(i2thiz,ptr);
}
-void UnityEngine_Event_get_delta_Injected(MonoObject* thiz, void * ret)
+bool UnityEngine_Event_PopEvent(MonoObject* outEvent)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
+ typedef bool (* ICallMethod) (Il2CppObject* outEvent);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Event::get_delta_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Event());
- icall(i2thiz,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Event::PopEvent");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Event::PopEvent func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2outEvent = get_il2cpp_object(outEvent,il2cpp_get_class_UnityEngine_Event());
+ bool i2res = icall(i2outEvent);
+ return i2res;
}
bool UnityEngine_GUI_get_changed()
{
typedef bool (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUI::get_changed");
+ if(!icall)
+ {
+ platform_log("UnityEngine.GUI::get_changed func not found");
+ return 0;
+ }
+ }
bool i2res = icall();
return i2res;
}
@@ -26056,865 +14780,1522 @@ void UnityEngine_GUI_set_changed(bool value)
typedef void (* ICallMethod) (bool value);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUI::set_changed");
+ if(!icall)
+ {
+ platform_log("UnityEngine.GUI::set_changed func not found");
+ return;
+ }
+ }
icall(value);
}
-bool UnityEngine_GUI_get_enabled_7()
+bool UnityEngine_GUI_get_enabled_2()
{
typedef bool (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUI::get_enabled");
+ if(!icall)
+ {
+ platform_log("UnityEngine.GUI::get_enabled func not found");
+ return 0;
+ }
+ }
bool i2res = icall();
return i2res;
}
-void UnityEngine_GUI_set_enabled_5(bool value)
+void UnityEngine_GUI_set_enabled_2(bool value)
{
typedef void (* ICallMethod) (bool value);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUI::set_enabled");
+ if(!icall)
+ {
+ platform_log("UnityEngine.GUI::set_enabled func not found");
+ return;
+ }
+ }
icall(value);
}
-void UnityEngine_GUI_GrabMouseControl(int32_t id)
+void UnityEngine_GUIStyle_set_alignment(MonoObject* thiz, int32_t value)
{
- typedef void (* ICallMethod) (int32_t id);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUI::GrabMouseControl");
- icall(id);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIStyle::set_alignment");
+ if(!icall)
+ {
+ platform_log("UnityEngine.GUIStyle::set_alignment func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GUIStyle());
+ icall(i2thiz,value);
}
-bool UnityEngine_GUI_HasMouseControl(int32_t id)
+float UnityEngine_GUIStyle_get_fixedWidth(MonoObject* thiz)
{
- typedef bool (* ICallMethod) (int32_t id);
+ typedef float (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUI::HasMouseControl");
- bool i2res = icall(id);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIStyle::get_fixedWidth");
+ if(!icall)
+ {
+ platform_log("UnityEngine.GUIStyle::get_fixedWidth func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GUIStyle());
+ float i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_GUI_ReleaseMouseControl()
-{
- typedef void (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUI::ReleaseMouseControl");
- icall();
-}
-void UnityEngine_GUI_get_color_Injected_4(void * ret)
-{
- typedef void (* ICallMethod) (void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUI::get_color_Injected");
- icall(ret);
-}
-void UnityEngine_GUI_set_color_Injected_4(void * value)
+float UnityEngine_GUIStyle_get_fixedHeight(MonoObject* thiz)
{
- typedef void (* ICallMethod) (void * value);
+ typedef float (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUI::set_color_Injected");
- icall(value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIStyle::get_fixedHeight");
+ if(!icall)
+ {
+ platform_log("UnityEngine.GUIStyle::get_fixedHeight func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GUIStyle());
+ float i2res = icall(i2thiz);
+ return i2res;
}
-void UnityEngine_GUI_get_backgroundColor_Injected_2(void * ret)
+bool UnityEngine_GUIStyle_get_stretchWidth(MonoObject* thiz)
{
- typedef void (* ICallMethod) (void * ret);
+ typedef bool (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUI::get_backgroundColor_Injected");
- icall(ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIStyle::get_stretchWidth");
+ if(!icall)
+ {
+ platform_log("UnityEngine.GUIStyle::get_stretchWidth func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GUIStyle());
+ bool i2res = icall(i2thiz);
+ return i2res;
}
-void UnityEngine_GUI_set_backgroundColor_Injected_2(void * value)
+bool UnityEngine_GUIStyle_get_stretchHeight(MonoObject* thiz)
{
- typedef void (* ICallMethod) (void * value);
+ typedef bool (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUI::set_backgroundColor_Injected");
- icall(value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIStyle::get_stretchHeight");
+ if(!icall)
+ {
+ platform_log("UnityEngine.GUIStyle::get_stretchHeight func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GUIStyle());
+ bool i2res = icall(i2thiz);
+ return i2res;
}
-void UnityEngine_GUI_get_contentColor_Injected(void * ret)
+void UnityEngine_GUIStyle_set_stretchHeight(MonoObject* thiz, bool value)
{
- typedef void (* ICallMethod) (void * ret);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUI::get_contentColor_Injected");
- icall(ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIStyle::set_stretchHeight");
+ if(!icall)
+ {
+ platform_log("UnityEngine.GUIStyle::set_stretchHeight func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GUIStyle());
+ icall(i2thiz,value);
}
-void UnityEngine_GUI_set_contentColor_Injected(void * value)
+void UnityEngine_GUIStyle_Internal_Draw_Injected(MonoObject* thiz, void * screenRect, MonoObject* content, bool isHover, bool isActive, bool on, bool hasKeyboardFocus)
{
- typedef void (* ICallMethod) (void * value);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, void * screenRect, Il2CppObject* content, bool isHover, bool isActive, bool on, bool hasKeyboardFocus);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUI::set_contentColor_Injected");
- icall(value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIStyle::Internal_Draw_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.GUIStyle::Internal_Draw_Injected func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GUIStyle());
+ Il2CppObject* i2content = get_il2cpp_object(content,il2cpp_get_class_UnityEngine_GUIContent());
+ icall(i2thiz,screenRect,i2content,isHover,isActive,on,hasKeyboardFocus);
}
-void UnityEngine_GUIClip_Internal_Pop()
+void UnityEngine_GUIStyle_Internal_Draw2_Injected(MonoObject* thiz, void * position, MonoObject* content, int32_t controlID, bool on)
{
- typedef void (* ICallMethod) ();
+ typedef void (* ICallMethod) (Il2CppObject* thiz, void * position, Il2CppObject* content, int32_t controlID, bool on);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIClip::Internal_Pop");
- icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIStyle::Internal_Draw2_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.GUIStyle::Internal_Draw2_Injected func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GUIStyle());
+ Il2CppObject* i2content = get_il2cpp_object(content,il2cpp_get_class_UnityEngine_GUIContent());
+ icall(i2thiz,position,i2content,controlID,on);
}
-int32_t UnityEngine_GUIClip_Internal_GetCount()
+void UnityEngine_GUIStyle_Internal_CalcSize_Injected(MonoObject* thiz, MonoObject* content, void * ret)
{
- typedef int32_t (* ICallMethod) ();
+ typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* content, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIClip::Internal_GetCount");
- int32_t i2res = icall();
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIStyle::Internal_CalcSize_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.GUIStyle::Internal_CalcSize_Injected func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GUIStyle());
+ Il2CppObject* i2content = get_il2cpp_object(content,il2cpp_get_class_UnityEngine_GUIContent());
+ icall(i2thiz,i2content,ret);
}
-void UnityEngine_GUIClip_Internal_PopParentClip()
+MonoString* UnityEngine_GUIUtility_get_systemCopyBuffer()
{
- typedef void (* ICallMethod) ();
+ typedef Il2CppString* (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIClip::Internal_PopParentClip");
- icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIUtility::get_systemCopyBuffer");
+ if(!icall)
+ {
+ platform_log("UnityEngine.GUIUtility::get_systemCopyBuffer func not found");
+ return NULL;
+ }
+ }
+ Il2CppString* i2res = icall();
+ MonoString* monoi2res = get_mono_string(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.GUIUtility::get_systemCopyBuffer fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void UnityEngine_GUIClip_get_visibleRect_Injected(void * ret)
+void UnityEngine_GUIUtility_set_systemCopyBuffer(MonoString* value)
{
- typedef void (* ICallMethod) (void * ret);
+ typedef void (* ICallMethod) (Il2CppString* value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIClip::get_visibleRect_Injected");
- icall(ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIUtility::set_systemCopyBuffer");
+ if(!icall)
+ {
+ platform_log("UnityEngine.GUIUtility::set_systemCopyBuffer func not found");
+ return;
+ }
+ }
+ Il2CppString* i2value = get_il2cpp_string(value);
+ icall(i2value);
}
-void UnityEngine_GUIClip_GetMatrix_Injected(void * ret)
+bool UnityEngine_Input_get_anyKeyDown()
{
- typedef void (* ICallMethod) (void * ret);
+ typedef bool (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIClip::GetMatrix_Injected");
- icall(ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Input::get_anyKeyDown");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Input::get_anyKeyDown func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall();
+ return i2res;
}
-void UnityEngine_GUIClip_SetMatrix_Injected_2(void * m)
+MonoString* UnityEngine_Input_get_inputString()
{
- typedef void (* ICallMethod) (void * m);
+ typedef Il2CppString* (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIClip::SetMatrix_Injected");
- icall(m);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Input::get_inputString");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Input::get_inputString func not found");
+ return NULL;
+ }
+ }
+ Il2CppString* i2res = icall();
+ MonoString* monoi2res = get_mono_string(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Input::get_inputString fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void UnityEngine_GUIClip_Internal_PushParentClip_Injected(void * objectTransform, void * clipRect)
+int32_t UnityEngine_Input_get_imeCompositionMode()
{
- typedef void (* ICallMethod) (void * objectTransform, void * clipRect);
+ typedef int32_t (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIClip::Internal_PushParentClip_Injected");
- icall(objectTransform,clipRect);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Input::get_imeCompositionMode");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Input::get_imeCompositionMode func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall();
+ return i2res;
}
-void UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected(int32_t windowID, void * ret)
+void UnityEngine_Input_set_imeCompositionMode(int32_t value)
{
- typedef void (* ICallMethod) (int32_t windowID, void * ret);
+ typedef void (* ICallMethod) (int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUILayoutUtility::Internal_GetWindowRect_Injected");
- icall(windowID,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Input::set_imeCompositionMode");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Input::set_imeCompositionMode func not found");
+ return;
+ }
+ }
+ icall(value);
}
-void UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected(int32_t windowID, void * r)
+MonoString* UnityEngine_Input_get_compositionString()
{
- typedef void (* ICallMethod) (int32_t windowID, void * r);
+ typedef Il2CppString* (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUILayoutUtility::Internal_MoveWindow_Injected");
- icall(windowID,r);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Input::get_compositionString");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Input::get_compositionString func not found");
+ return NULL;
+ }
+ }
+ Il2CppString* i2res = icall();
+ MonoString* monoi2res = get_mono_string(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Input::get_compositionString fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-float UnityEngine_GUISettings_Internal_GetCursorFlashSpeed()
+bool UnityEngine_Input_get_mousePresent()
{
- typedef float (* ICallMethod) ();
+ typedef bool (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUISettings::Internal_GetCursorFlashSpeed");
- float i2res = icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Input::get_mousePresent");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Input::get_mousePresent func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall();
return i2res;
}
-void * UnityEngine_GUIStyleState_Init_2()
+int32_t UnityEngine_Input_get_touchCount()
{
- typedef void * (* ICallMethod) ();
+ typedef int32_t (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIStyleState::Init");
- void * i2res = icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Input::get_touchCount");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Input::get_touchCount func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall();
return i2res;
}
-void UnityEngine_GUIStyleState_Cleanup_1(MonoObject* thiz)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIStyleState::Cleanup");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GUIStyleState());
- icall(i2thiz);
-}
-void UnityEngine_GUIStyleState_set_textColor_Injected(MonoObject* thiz, void * value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIStyleState::set_textColor_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GUIStyleState());
- icall(i2thiz,value);
-}
-MonoString* UnityEngine_GUIStyle_get_rawName(MonoObject* thiz)
-{
- typedef Il2CppString* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIStyle::get_rawName");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GUIStyle());
- Il2CppString* i2res = icall(i2thiz);
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-void UnityEngine_GUIStyle_set_rawName(MonoObject* thiz, MonoString* value)
+bool UnityEngine_Input_get_touchSupported()
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppString* value);
+ typedef bool (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIStyle::set_rawName");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GUIStyle());
- Il2CppString* i2value = get_il2cpp_string(value);
- icall(i2thiz,i2value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Input::get_touchSupported");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Input::get_touchSupported func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall();
+ return i2res;
}
-MonoObject* UnityEngine_GUIStyle_get_font(MonoObject* thiz)
+void UnityEngine_Input_set_multiTouchEnabled(bool value)
{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
+ typedef void (* ICallMethod) (bool value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIStyle::get_font");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GUIStyle());
- Il2CppObject* i2res = icall(i2thiz);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Font());
- return monoi2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Input::set_multiTouchEnabled");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Input::set_multiTouchEnabled func not found");
+ return;
+ }
+ }
+ icall(value);
}
-float UnityEngine_GUIStyle_get_fixedWidth(MonoObject* thiz)
+float UnityEngine_Input_GetAxis(MonoString* axisName)
{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
+ typedef float (* ICallMethod) (Il2CppString* axisName);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIStyle::get_fixedWidth");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GUIStyle());
- float i2res = icall(i2thiz);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Input::GetAxis");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Input::GetAxis func not found");
+ return 0;
+ }
+ }
+ Il2CppString* i2axisName = get_il2cpp_string(axisName);
+ float i2res = icall(i2axisName);
return i2res;
}
-float UnityEngine_GUIStyle_get_fixedHeight(MonoObject* thiz)
+float UnityEngine_Input_GetAxisRaw(MonoString* axisName)
{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
+ typedef float (* ICallMethod) (Il2CppString* axisName);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIStyle::get_fixedHeight");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GUIStyle());
- float i2res = icall(i2thiz);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Input::GetAxisRaw");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Input::GetAxisRaw func not found");
+ return 0;
+ }
+ }
+ Il2CppString* i2axisName = get_il2cpp_string(axisName);
+ float i2res = icall(i2axisName);
return i2res;
}
-bool UnityEngine_GUIStyle_get_stretchWidth(MonoObject* thiz)
+bool UnityEngine_Input_GetButtonDown(MonoString* buttonName)
{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
+ typedef bool (* ICallMethod) (Il2CppString* buttonName);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIStyle::get_stretchWidth");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GUIStyle());
- bool i2res = icall(i2thiz);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Input::GetButtonDown");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Input::GetButtonDown func not found");
+ return 0;
+ }
+ }
+ Il2CppString* i2buttonName = get_il2cpp_string(buttonName);
+ bool i2res = icall(i2buttonName);
return i2res;
}
-bool UnityEngine_GUIStyle_get_stretchHeight(MonoObject* thiz)
+bool UnityEngine_Input_GetMouseButton(int32_t button)
{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
+ typedef bool (* ICallMethod) (int32_t button);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIStyle::get_stretchHeight");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GUIStyle());
- bool i2res = icall(i2thiz);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Input::GetMouseButton");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Input::GetMouseButton func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall(button);
return i2res;
}
-void UnityEngine_GUIStyle_set_stretchHeight(MonoObject* thiz, bool value)
+bool UnityEngine_Input_GetMouseButtonDown(int32_t button)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
+ typedef bool (* ICallMethod) (int32_t button);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIStyle::set_stretchHeight");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GUIStyle());
- icall(i2thiz,value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Input::GetMouseButtonDown");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Input::GetMouseButtonDown func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall(button);
+ return i2res;
}
-void * UnityEngine_GUIStyle_Internal_Create_10(MonoObject* self)
+bool UnityEngine_Input_GetMouseButtonUp(int32_t button)
{
- typedef void * (* ICallMethod) (Il2CppObject* self);
+ typedef bool (* ICallMethod) (int32_t button);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIStyle::Internal_Create");
- Il2CppObject* i2self = get_il2cpp_object(self,il2cpp_get_class_UnityEngine_GUIStyle());
- void * i2res = icall(i2self);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Input::GetMouseButtonUp");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Input::GetMouseButtonUp func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall(button);
return i2res;
}
-void UnityEngine_GUIStyle_Internal_Destroy_4(void * self)
+void UnityEngine_Input_GetTouch_Injected(int32_t index, void * ret)
{
- typedef void (* ICallMethod) (void * self);
+ typedef void (* ICallMethod) (int32_t index, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIStyle::Internal_Destroy");
- icall(self);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Input::GetTouch_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Input::GetTouch_Injected func not found");
+ return;
+ }
+ }
+ icall(index,ret);
}
-void * UnityEngine_GUIStyle_GetStyleStatePtr(MonoObject* thiz, int32_t idx)
+bool UnityEngine_Input_GetKeyInt(int32_t key)
{
- typedef void * (* ICallMethod) (Il2CppObject* thiz, int32_t idx);
+ typedef bool (* ICallMethod) (int32_t key);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIStyle::GetStyleStatePtr");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GUIStyle());
- void * i2res = icall(i2thiz,idx);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Input::GetKeyInt");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Input::GetKeyInt func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall(key);
return i2res;
}
-void * UnityEngine_GUIStyle_GetRectOffsetPtr(MonoObject* thiz, int32_t idx)
+bool UnityEngine_Input_GetKeyUpInt(int32_t key)
{
- typedef void * (* ICallMethod) (Il2CppObject* thiz, int32_t idx);
+ typedef bool (* ICallMethod) (int32_t key);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIStyle::GetRectOffsetPtr");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GUIStyle());
- void * i2res = icall(i2thiz,idx);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Input::GetKeyUpInt");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Input::GetKeyUpInt func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall(key);
return i2res;
}
-float UnityEngine_GUIStyle_Internal_GetLineHeight(void * target)
+bool UnityEngine_Input_GetKeyDownInt(int32_t key)
{
- typedef float (* ICallMethod) (void * target);
+ typedef bool (* ICallMethod) (int32_t key);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIStyle::Internal_GetLineHeight");
- float i2res = icall(target);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Input::GetKeyDownInt");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Input::GetKeyDownInt func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall(key);
return i2res;
}
-float UnityEngine_GUIStyle_Internal_CalcHeight(MonoObject* thiz, MonoObject* content, float width)
+int32_t UnityEngine_ParticleSystem_get_particleCount(MonoObject* thiz)
{
- typedef float (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* content, float width);
+ typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIStyle::Internal_CalcHeight");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GUIStyle());
- Il2CppObject* i2content = get_il2cpp_object(content,il2cpp_get_class_UnityEngine_GUIContent());
- float i2res = icall(i2thiz,i2content,width);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ParticleSystem::get_particleCount");
+ if(!icall)
+ {
+ platform_log("UnityEngine.ParticleSystem::get_particleCount func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ParticleSystem());
+ int32_t i2res = icall(i2thiz);
return i2res;
}
-float UnityEngine_GUIStyle_Internal_GetCursorFlashOffset()
+void UnityEngine_ParticleSystem_set_time_3(MonoObject* thiz, float value)
{
- typedef float (* ICallMethod) ();
+ typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIStyle::Internal_GetCursorFlashOffset");
- float i2res = icall();
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ParticleSystem::set_time");
+ if(!icall)
+ {
+ platform_log("UnityEngine.ParticleSystem::set_time func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ParticleSystem());
+ icall(i2thiz,value);
}
-void UnityEngine_GUIStyle_SetDefaultFont(MonoObject* font)
+void UnityEngine_ParticleSystem_EmitOld_Internal(MonoObject* thiz, void * particle)
{
- typedef void (* ICallMethod) (Il2CppObject* font);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, void * particle);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIStyle::SetDefaultFont");
- Il2CppObject* i2font = get_il2cpp_object(font,il2cpp_get_class_UnityEngine_Font());
- icall(i2font);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ParticleSystem::EmitOld_Internal");
+ if(!icall)
+ {
+ platform_log("UnityEngine.ParticleSystem::EmitOld_Internal func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ParticleSystem());
+ icall(i2thiz,particle);
}
-void UnityEngine_GUIStyle_get_contentOffset_Injected(MonoObject* thiz, void * ret)
+void UnityEngine_ParticleSystem_SetParticles(MonoObject* thiz, void* particles, int32_t size, int32_t offset)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, void* particles, int32_t size, int32_t offset);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIStyle::get_contentOffset_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GUIStyle());
- icall(i2thiz,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ParticleSystem::SetParticles");
+ if(!icall)
+ {
+ platform_log("UnityEngine.ParticleSystem::SetParticles func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ParticleSystem());
+ icall(i2thiz,particles,size,offset);
}
-void UnityEngine_GUIStyle_set_contentOffset_Injected(MonoObject* thiz, void * value)
+int32_t UnityEngine_ParticleSystem_GetParticles(MonoObject* thiz, void* particles, int32_t size, int32_t offset)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
+ typedef int32_t (* ICallMethod) (Il2CppObject* thiz, void* particles, int32_t size, int32_t offset);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIStyle::set_contentOffset_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GUIStyle());
- icall(i2thiz,value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ParticleSystem::GetParticles");
+ if(!icall)
+ {
+ platform_log("UnityEngine.ParticleSystem::GetParticles func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ParticleSystem());
+ int32_t i2res = icall(i2thiz,particles,size,offset);
+ return i2res;
}
-void UnityEngine_GUIStyle_set_Internal_clipOffset_Injected(MonoObject* thiz, void * value)
+void UnityEngine_ParticleSystem_Simulate(MonoObject* thiz, float t, bool withChildren, bool restart, bool fixedTimeStep)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, float t, bool withChildren, bool restart, bool fixedTimeStep);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIStyle::set_Internal_clipOffset_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GUIStyle());
- icall(i2thiz,value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ParticleSystem::Simulate");
+ if(!icall)
+ {
+ platform_log("UnityEngine.ParticleSystem::Simulate func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ParticleSystem());
+ icall(i2thiz,t,withChildren,restart,fixedTimeStep);
}
-void UnityEngine_GUIStyle_Internal_Draw_Injected(MonoObject* thiz, void * screenRect, MonoObject* content, bool isHover, bool isActive, bool on, bool hasKeyboardFocus)
+void UnityEngine_ParticleSystem_Play_4(MonoObject* thiz, bool withChildren)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * screenRect, Il2CppObject* content, bool isHover, bool isActive, bool on, bool hasKeyboardFocus);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, bool withChildren);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIStyle::Internal_Draw_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GUIStyle());
- Il2CppObject* i2content = get_il2cpp_object(content,il2cpp_get_class_UnityEngine_GUIContent());
- icall(i2thiz,screenRect,i2content,isHover,isActive,on,hasKeyboardFocus);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ParticleSystem::Play");
+ if(!icall)
+ {
+ platform_log("UnityEngine.ParticleSystem::Play func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ParticleSystem());
+ icall(i2thiz,withChildren);
}
-void UnityEngine_GUIStyle_Internal_Draw2_Injected(MonoObject* thiz, void * position, MonoObject* content, int32_t controlID, bool on)
+void UnityEngine_ParticleSystem_Pause_2(MonoObject* thiz, bool withChildren)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * position, Il2CppObject* content, int32_t controlID, bool on);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, bool withChildren);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIStyle::Internal_Draw2_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GUIStyle());
- Il2CppObject* i2content = get_il2cpp_object(content,il2cpp_get_class_UnityEngine_GUIContent());
- icall(i2thiz,position,i2content,controlID,on);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ParticleSystem::Pause");
+ if(!icall)
+ {
+ platform_log("UnityEngine.ParticleSystem::Pause func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ParticleSystem());
+ icall(i2thiz,withChildren);
}
-void UnityEngine_GUIStyle_Internal_DrawCursor_Injected(MonoObject* thiz, void * position, MonoObject* content, int32_t pos, void * cursorColor)
+void UnityEngine_ParticleSystem_Clear(MonoObject* thiz, bool withChildren)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * position, Il2CppObject* content, int32_t pos, void * cursorColor);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, bool withChildren);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIStyle::Internal_DrawCursor_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GUIStyle());
- Il2CppObject* i2content = get_il2cpp_object(content,il2cpp_get_class_UnityEngine_GUIContent());
- icall(i2thiz,position,i2content,pos,cursorColor);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ParticleSystem::Clear");
+ if(!icall)
+ {
+ platform_log("UnityEngine.ParticleSystem::Clear func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ParticleSystem());
+ icall(i2thiz,withChildren);
}
-void UnityEngine_GUIStyle_Internal_DrawWithTextSelection_Injected(MonoObject* thiz, void * screenRect, MonoObject* content, bool isHover, bool isActive, bool on, bool hasKeyboardFocus, bool drawSelectionAsComposition, int32_t cursorFirst, int32_t cursorLast, void * cursorColor, void * selectionColor)
+void UnityEngine_ParticleSystem_Emit_Internal(MonoObject* thiz, int32_t count)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * screenRect, Il2CppObject* content, bool isHover, bool isActive, bool on, bool hasKeyboardFocus, bool drawSelectionAsComposition, int32_t cursorFirst, int32_t cursorLast, void * cursorColor, void * selectionColor);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t count);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIStyle::Internal_DrawWithTextSelection_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GUIStyle());
- Il2CppObject* i2content = get_il2cpp_object(content,il2cpp_get_class_UnityEngine_GUIContent());
- icall(i2thiz,screenRect,i2content,isHover,isActive,on,hasKeyboardFocus,drawSelectionAsComposition,cursorFirst,cursorLast,cursorColor,selectionColor);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ParticleSystem::Emit_Internal");
+ if(!icall)
+ {
+ platform_log("UnityEngine.ParticleSystem::Emit_Internal func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ParticleSystem());
+ icall(i2thiz,count);
}
-void UnityEngine_GUIStyle_Internal_GetCursorPixelPosition_Injected(MonoObject* thiz, void * position, MonoObject* content, int32_t cursorStringIndex, void * ret)
+void UnityEngine_ParticleSystem_Emit_Injected(MonoObject* thiz, void * emitParams, int32_t count)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * position, Il2CppObject* content, int32_t cursorStringIndex, void * ret);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, void * emitParams, int32_t count);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIStyle::Internal_GetCursorPixelPosition_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GUIStyle());
- Il2CppObject* i2content = get_il2cpp_object(content,il2cpp_get_class_UnityEngine_GUIContent());
- icall(i2thiz,position,i2content,cursorStringIndex,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ParticleSystem::Emit_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.ParticleSystem::Emit_Injected func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ParticleSystem());
+ icall(i2thiz,emitParams,count);
}
-int32_t UnityEngine_GUIStyle_Internal_GetCursorStringIndex_Injected(MonoObject* thiz, void * position, MonoObject* content, void * cursorPixelPosition)
+int32_t UnityEngine_ParticleSystemRenderer_get_renderMode(MonoObject* thiz)
{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz, void * position, Il2CppObject* content, void * cursorPixelPosition);
+ typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIStyle::Internal_GetCursorStringIndex_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GUIStyle());
- Il2CppObject* i2content = get_il2cpp_object(content,il2cpp_get_class_UnityEngine_GUIContent());
- int32_t i2res = icall(i2thiz,position,i2content,cursorPixelPosition);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::get_renderMode");
+ if(!icall)
+ {
+ platform_log("UnityEngine.ParticleSystemRenderer::get_renderMode func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ParticleSystemRenderer());
+ int32_t i2res = icall(i2thiz);
return i2res;
}
-MonoString* UnityEngine_GUIStyle_Internal_GetSelectedRenderedText_Injected(MonoObject* thiz, void * localPosition, MonoObject* mContent, int32_t selectIndex, int32_t cursorIndex)
+float UnityEngine_ParticleSystemRenderer_get_lengthScale(MonoObject* thiz)
{
- typedef Il2CppString* (* ICallMethod) (Il2CppObject* thiz, void * localPosition, Il2CppObject* mContent, int32_t selectIndex, int32_t cursorIndex);
+ typedef float (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIStyle::Internal_GetSelectedRenderedText_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GUIStyle());
- Il2CppObject* i2mContent = get_il2cpp_object(mContent,il2cpp_get_class_UnityEngine_GUIContent());
- Il2CppString* i2res = icall(i2thiz,localPosition,i2mContent,selectIndex,cursorIndex);
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::get_lengthScale");
+ if(!icall)
+ {
+ platform_log("UnityEngine.ParticleSystemRenderer::get_lengthScale func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ParticleSystemRenderer());
+ float i2res = icall(i2thiz);
+ return i2res;
}
-void UnityEngine_GUIStyle_Internal_CalcSize_Injected(MonoObject* thiz, MonoObject* content, void * ret)
+void UnityEngine_ParticleSystemRenderer_set_lengthScale(MonoObject* thiz, float value)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* content, void * ret);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIStyle::Internal_CalcSize_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_GUIStyle());
- Il2CppObject* i2content = get_il2cpp_object(content,il2cpp_get_class_UnityEngine_GUIContent());
- icall(i2thiz,i2content,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::set_lengthScale");
+ if(!icall)
+ {
+ platform_log("UnityEngine.ParticleSystemRenderer::set_lengthScale func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ParticleSystemRenderer());
+ icall(i2thiz,value);
}
-void UnityEngine_GUIStyle_SetMouseTooltip_Injected(MonoString* tooltip, void * screenRect)
+float UnityEngine_ParticleSystemRenderer_get_velocityScale(MonoObject* thiz)
{
- typedef void (* ICallMethod) (Il2CppString* tooltip, void * screenRect);
+ typedef float (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIStyle::SetMouseTooltip_Injected");
- Il2CppString* i2tooltip = get_il2cpp_string(tooltip);
- icall(i2tooltip,screenRect);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::get_velocityScale");
+ if(!icall)
+ {
+ platform_log("UnityEngine.ParticleSystemRenderer::get_velocityScale func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ParticleSystemRenderer());
+ float i2res = icall(i2thiz);
+ return i2res;
}
-float UnityEngine_GUIUtility_get_pixelsPerPoint()
+void UnityEngine_ParticleSystemRenderer_set_velocityScale(MonoObject* thiz, float value)
{
- typedef float (* ICallMethod) ();
+ typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIUtility::get_pixelsPerPoint");
- float i2res = icall();
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::set_velocityScale");
+ if(!icall)
+ {
+ platform_log("UnityEngine.ParticleSystemRenderer::set_velocityScale func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ParticleSystemRenderer());
+ icall(i2thiz,value);
}
-int32_t UnityEngine_GUIUtility_get_guiDepth()
+int32_t UnityEngine_ParticleSystemRenderer_GetMeshes(MonoObject* thiz, MonoArray* meshes)
{
- typedef int32_t (* ICallMethod) ();
+ typedef int32_t (* ICallMethod) (Il2CppObject* thiz, Il2CppArray* meshes);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIUtility::get_guiDepth");
- int32_t i2res = icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::GetMeshes");
+ if(!icall)
+ {
+ platform_log("UnityEngine.ParticleSystemRenderer::GetMeshes func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ParticleSystemRenderer());
+ Il2CppArray* i2meshes = get_il2cpp_array(meshes);
+ int32_t i2res = icall(i2thiz,i2meshes);
return i2res;
}
-void UnityEngine_GUIUtility_set_textFieldInput(bool value)
+void UnityEngine_PhysicsScene2D_Raycast_Internal_Injected(void * physicsScene, void * origin, void * direction, float distance, void * contactFilter, void * ret)
{
- typedef void (* ICallMethod) (bool value);
+ typedef void (* ICallMethod) (void * physicsScene, void * origin, void * direction, float distance, void * contactFilter, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIUtility::set_textFieldInput");
- icall(value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.PhysicsScene2D::Raycast_Internal_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.PhysicsScene2D::Raycast_Internal_Injected func not found");
+ return;
+ }
+ }
+ icall(physicsScene,origin,direction,distance,contactFilter,ret);
}
-MonoString* UnityEngine_GUIUtility_get_systemCopyBuffer()
+int32_t UnityEngine_PhysicsScene2D_RaycastArray_Internal_Injected(void * physicsScene, void * origin, void * direction, float distance, void * contactFilter, void* results)
{
- typedef Il2CppString* (* ICallMethod) ();
+ typedef int32_t (* ICallMethod) (void * physicsScene, void * origin, void * direction, float distance, void * contactFilter, void* results);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIUtility::get_systemCopyBuffer");
- Il2CppString* i2res = icall();
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall(physicsScene,origin,direction,distance,contactFilter,results);
+ return i2res;
}
-void UnityEngine_GUIUtility_set_systemCopyBuffer(MonoString* value)
+int32_t UnityEngine_PhysicsScene2D_RaycastList_Internal_Injected(void * physicsScene, void * origin, void * direction, float distance, void * contactFilter, MonoObject* results)
{
- typedef void (* ICallMethod) (Il2CppString* value);
+ typedef int32_t (* ICallMethod) (void * physicsScene, void * origin, void * direction, float distance, void * contactFilter, Il2CppObject* results);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIUtility::set_systemCopyBuffer");
- Il2CppString* i2value = get_il2cpp_string(value);
- icall(i2value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2results = get_il2cpp_object(results,NULL);
+ int32_t i2res = icall(physicsScene,origin,direction,distance,contactFilter,i2results);
+ return i2res;
}
-void UnityEngine_GUIUtility_BeginContainerFromOwner(MonoObject* owner)
+void UnityEngine_PhysicsScene2D_CircleCast_Internal_Injected(void * physicsScene, void * origin, float radius, void * direction, float distance, void * contactFilter, void * ret)
{
- typedef void (* ICallMethod) (Il2CppObject* owner);
+ typedef void (* ICallMethod) (void * physicsScene, void * origin, float radius, void * direction, float distance, void * contactFilter, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIUtility::BeginContainerFromOwner");
- Il2CppObject* i2owner = get_il2cpp_object(owner,il2cpp_get_class_UnityEngine_ScriptableObject());
- icall(i2owner);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.PhysicsScene2D::CircleCast_Internal_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.PhysicsScene2D::CircleCast_Internal_Injected func not found");
+ return;
+ }
+ }
+ icall(physicsScene,origin,radius,direction,distance,contactFilter,ret);
}
-void UnityEngine_GUIUtility_BeginContainer(MonoObject* objectGUIState)
+int32_t UnityEngine_PhysicsScene2D_GetRayIntersectionArray_Internal_Injected(void * physicsScene, void * origin, void * direction, float distance, int32_t layerMask, void* results)
{
- typedef void (* ICallMethod) (Il2CppObject* objectGUIState);
+ typedef int32_t (* ICallMethod) (void * physicsScene, void * origin, void * direction, float distance, int32_t layerMask, void* results);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIUtility::BeginContainer");
- Il2CppObject* i2objectGUIState = get_il2cpp_object(objectGUIState,il2cpp_get_class_UnityEngine_ObjectGUIState());
- icall(i2objectGUIState);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall(physicsScene,origin,direction,distance,layerMask,results);
+ return i2res;
}
-void UnityEngine_GUIUtility_Internal_EndContainer()
+MonoObject* UnityEngine_PhysicsScene2D_OverlapPoint_Internal_Injected(void * physicsScene, void * point, void * contactFilter)
{
- typedef void (* ICallMethod) ();
+ typedef Il2CppObject* (* ICallMethod) (void * physicsScene, void * point, void * contactFilter);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIUtility::Internal_EndContainer");
- icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.PhysicsScene2D::OverlapPoint_Internal_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.PhysicsScene2D::OverlapPoint_Internal_Injected func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2res = icall(physicsScene,point,contactFilter);
+ MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Collider2D());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.PhysicsScene2D::OverlapPoint_Internal_Injected fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-int32_t UnityEngine_GUIUtility_CheckForTabEvent(MonoObject* evt)
+bool UnityEngine_Physics2D_get_queriesHitTriggers()
{
- typedef int32_t (* ICallMethod) (Il2CppObject* evt);
+ typedef bool (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIUtility::CheckForTabEvent");
- Il2CppObject* i2evt = get_il2cpp_object(evt,il2cpp_get_class_UnityEngine_Event());
- int32_t i2res = icall(i2evt);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Physics2D::get_queriesHitTriggers");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Physics2D::get_queriesHitTriggers func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall();
return i2res;
}
-void UnityEngine_GUIUtility_SetKeyboardControlToFirstControlId()
+void UnityEngine_Physics2D_IgnoreCollision(MonoObject* collider1, MonoObject* collider2, bool ignore)
{
- typedef void (* ICallMethod) ();
+ typedef void (* ICallMethod) (Il2CppObject* collider1, Il2CppObject* collider2, bool ignore);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIUtility::SetKeyboardControlToFirstControlId");
- icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Physics2D::IgnoreCollision");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Physics2D::IgnoreCollision func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2collider1 = get_il2cpp_object(collider1,il2cpp_get_class_UnityEngine_Collider2D());
+ Il2CppObject* i2collider2 = get_il2cpp_object(collider2,il2cpp_get_class_UnityEngine_Collider2D());
+ icall(i2collider1,i2collider2,ignore);
}
-void UnityEngine_GUIUtility_SetKeyboardControlToLastControlId()
+void UnityEngine_Collider2D_set_isTrigger(MonoObject* thiz, bool value)
{
- typedef void (* ICallMethod) ();
+ typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIUtility::SetKeyboardControlToLastControlId");
- icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Collider2D::set_isTrigger");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Collider2D::set_isTrigger func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Collider2D());
+ icall(i2thiz,value);
}
-bool UnityEngine_GUIUtility_HasFocusableControls()
+bool UnityEngine_Collider2D_OverlapPoint_Injected(MonoObject* thiz, void * point)
{
- typedef bool (* ICallMethod) ();
+ typedef bool (* ICallMethod) (Il2CppObject* thiz, void * point);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIUtility::HasFocusableControls");
- bool i2res = icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Collider2D::OverlapPoint_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Collider2D::OverlapPoint_Injected func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Collider2D());
+ bool i2res = icall(i2thiz,point);
return i2res;
}
-bool UnityEngine_GUIUtility_OwnsId(int32_t id)
+void UnityEngine_ContactFilter2D_CheckConsistency_Injected(void * _unity_self)
+{
+ typedef void (* ICallMethod) (void * _unity_self);
+ static ICallMethod icall;
+ if(!icall)
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ContactFilter2D::CheckConsistency_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.ContactFilter2D::CheckConsistency_Injected func not found");
+ return;
+ }
+ }
+ icall(_unity_self);
+}
+float UnityEngine_Rigidbody2D_get_mass(MonoObject* thiz)
{
- typedef bool (* ICallMethod) (int32_t id);
+ typedef float (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIUtility::OwnsId");
- bool i2res = icall(id);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rigidbody2D::get_mass");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Rigidbody2D::get_mass func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rigidbody2D());
+ float i2res = icall(i2thiz);
return i2res;
}
-MonoString* UnityEngine_GUIUtility_get_compositionString()
+void UnityEngine_Rigidbody2D_set_mass(MonoObject* thiz, float value)
{
- typedef Il2CppString* (* ICallMethod) ();
+ typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIUtility::get_compositionString");
- Il2CppString* i2res = icall();
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rigidbody2D::set_mass");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Rigidbody2D::set_mass func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rigidbody2D());
+ icall(i2thiz,value);
}
-int32_t UnityEngine_GUIUtility_Internal_GetHotControl()
+void UnityEngine_Rigidbody2D_set_gravityScale(MonoObject* thiz, float value)
{
- typedef int32_t (* ICallMethod) ();
+ typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIUtility::Internal_GetHotControl");
- int32_t i2res = icall();
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rigidbody2D::set_gravityScale");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Rigidbody2D::set_gravityScale func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rigidbody2D());
+ icall(i2thiz,value);
}
-int32_t UnityEngine_GUIUtility_Internal_GetKeyboardControl()
+void UnityEngine_Rigidbody2D_set_bodyType(MonoObject* thiz, int32_t value)
{
- typedef int32_t (* ICallMethod) ();
+ typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIUtility::Internal_GetKeyboardControl");
- int32_t i2res = icall();
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rigidbody2D::set_bodyType");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Rigidbody2D::set_bodyType func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rigidbody2D());
+ icall(i2thiz,value);
}
-void UnityEngine_GUIUtility_Internal_SetHotControl(int32_t value)
+void UnityEngine_Rigidbody2D_MovePosition_Injected(MonoObject* thiz, void * position)
{
- typedef void (* ICallMethod) (int32_t value);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, void * position);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIUtility::Internal_SetHotControl");
- icall(value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rigidbody2D::MovePosition_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Rigidbody2D::MovePosition_Injected func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rigidbody2D());
+ icall(i2thiz,position);
}
-void UnityEngine_GUIUtility_Internal_SetKeyboardControl(int32_t value)
+void UnityEngine_Rigidbody2D_MoveRotation_Angle(MonoObject* thiz, float angle)
{
- typedef void (* ICallMethod) (int32_t value);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, float angle);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIUtility::Internal_SetKeyboardControl");
- icall(value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rigidbody2D::MoveRotation_Angle");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Rigidbody2D::MoveRotation_Angle func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rigidbody2D());
+ icall(i2thiz,angle);
}
-MonoObject* UnityEngine_GUIUtility_Internal_GetDefaultSkin(int32_t skinMode)
+void UnityEngine_CircleCollider2D_set_radius_1(MonoObject* thiz, float value)
{
- typedef Il2CppObject* (* ICallMethod) (int32_t skinMode);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIUtility::Internal_GetDefaultSkin");
- Il2CppObject* i2res = icall(skinMode);
- MonoObject* monoi2res = get_mono_object(i2res,get_mono_class(il2cpp_object_get_class(i2res)));
- return monoi2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CircleCollider2D::set_radius");
+ if(!icall)
+ {
+ platform_log("UnityEngine.CircleCollider2D::set_radius func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CircleCollider2D());
+ icall(i2thiz,value);
}
-void UnityEngine_GUIUtility_Internal_ExitGUI()
+int32_t UnityEngine_PolygonCollider2D_get_pathCount(MonoObject* thiz)
{
- typedef void (* ICallMethod) ();
+ typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIUtility::Internal_ExitGUI");
- icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.PolygonCollider2D::get_pathCount");
+ if(!icall)
+ {
+ platform_log("UnityEngine.PolygonCollider2D::get_pathCount func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_PolygonCollider2D());
+ int32_t i2res = icall(i2thiz);
+ return i2res;
}
-int32_t UnityEngine_GUIUtility_GetControlID_Injected(int32_t hint, int32_t focusType, void * rect)
+int32_t UnityEngine_CompositeCollider2D_get_pathCount_1(MonoObject* thiz)
{
- typedef int32_t (* ICallMethod) (int32_t hint, int32_t focusType, void * rect);
+ typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIUtility::GetControlID_Injected");
- int32_t i2res = icall(hint,focusType,rect);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CompositeCollider2D::get_pathCount");
+ if(!icall)
+ {
+ platform_log("UnityEngine.CompositeCollider2D::get_pathCount func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CompositeCollider2D());
+ int32_t i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_GUIUtility_AlignRectToDevice_Injected(void * rect, void * widthInPixels, void * heightInPixels, void * ret)
+int32_t UnityEngine_CompositeCollider2D_get_pointCount(MonoObject* thiz)
{
- typedef void (* ICallMethod) (void * rect, void * widthInPixels, void * heightInPixels, void * ret);
+ typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIUtility::AlignRectToDevice_Injected");
- icall(rect,widthInPixels,heightInPixels,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CompositeCollider2D::get_pointCount");
+ if(!icall)
+ {
+ platform_log("UnityEngine.CompositeCollider2D::get_pointCount func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CompositeCollider2D());
+ int32_t i2res = icall(i2thiz);
+ return i2res;
}
-void UnityEngine_GUIUtility_set_compositionCursorPos_Injected(void * value)
+MonoObject* UnityEngine_Joint2D_get_connectedBody(MonoObject* thiz)
{
- typedef void (* ICallMethod) (void * value);
+ typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GUIUtility::set_compositionCursorPos_Injected");
- icall(value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Joint2D::get_connectedBody");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Joint2D::get_connectedBody func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Joint2D());
+ Il2CppObject* i2res = icall(i2thiz);
+ MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Rigidbody2D());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Joint2D::get_connectedBody fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void * UnityEngine_ObjectGUIState_Internal_Create_11()
+void UnityEngine_Joint2D_set_connectedBody(MonoObject* thiz, MonoObject* value)
{
- typedef void * (* ICallMethod) ();
+ typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ObjectGUIState::Internal_Create");
- void * i2res = icall();
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Joint2D::set_connectedBody");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Joint2D::set_connectedBody func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Joint2D());
+ Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_Rigidbody2D());
+ icall(i2thiz,i2value);
}
-void UnityEngine_ObjectGUIState_Internal_Destroy_5(void * ptr)
+void UnityEngine_HingeJoint2D_set_useLimits(MonoObject* thiz, bool value)
{
- typedef void (* ICallMethod) (void * ptr);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ObjectGUIState::Internal_Destroy");
- icall(ptr);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.HingeJoint2D::set_useLimits");
+ if(!icall)
+ {
+ platform_log("UnityEngine.HingeJoint2D::set_useLimits func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_HingeJoint2D());
+ icall(i2thiz,value);
}
-MonoObject* UnityEngine_CameraRaycastHelper_RaycastTry_Injected(MonoObject* cam, void * ray, float distance, int32_t layerMask)
+float UnityEngine_Rigidbody_get_mass_1(MonoObject* thiz)
{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* cam, void * ray, float distance, int32_t layerMask);
+ typedef float (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CameraRaycastHelper::RaycastTry_Injected");
- Il2CppObject* i2cam = get_il2cpp_object(cam,il2cpp_get_class_UnityEngine_Camera());
- Il2CppObject* i2res = icall(i2cam,ray,distance,layerMask);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_GameObject());
- return monoi2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rigidbody::get_mass");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Rigidbody::get_mass func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rigidbody());
+ float i2res = icall(i2thiz);
+ return i2res;
}
-MonoObject* UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected(MonoObject* cam, void * ray, float distance, int32_t layerMask)
+void UnityEngine_Rigidbody_set_mass_1(MonoObject* thiz, float value)
{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* cam, void * ray, float distance, int32_t layerMask);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CameraRaycastHelper::RaycastTry2D_Injected");
- Il2CppObject* i2cam = get_il2cpp_object(cam,il2cpp_get_class_UnityEngine_Camera());
- Il2CppObject* i2res = icall(i2cam,ray,distance,layerMask);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_GameObject());
- return monoi2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rigidbody::set_mass");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Rigidbody::set_mass func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rigidbody());
+ icall(i2thiz,value);
}
-bool UnityEngine_Input_GetMouseButton(int32_t button)
+void UnityEngine_Rigidbody_set_useGravity(MonoObject* thiz, bool value)
{
- typedef bool (* ICallMethod) (int32_t button);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Input::GetMouseButton");
- bool i2res = icall(button);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rigidbody::set_useGravity");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Rigidbody::set_useGravity func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rigidbody());
+ icall(i2thiz,value);
}
-bool UnityEngine_Input_GetMouseButtonDown(int32_t button)
+void UnityEngine_Rigidbody_set_isKinematic(MonoObject* thiz, bool value)
{
- typedef bool (* ICallMethod) (int32_t button);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Input::GetMouseButtonDown");
- bool i2res = icall(button);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rigidbody::set_isKinematic");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Rigidbody::set_isKinematic func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rigidbody());
+ icall(i2thiz,value);
}
-void UnityEngine_Input_get_mousePosition_Injected_1(void * ret)
+void UnityEngine_Rigidbody_set_constraints(MonoObject* thiz, int32_t value)
{
- typedef void (* ICallMethod) (void * ret);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Input::get_mousePosition_Injected");
- icall(ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rigidbody::set_constraints");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Rigidbody::set_constraints func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rigidbody());
+ icall(i2thiz,value);
}
-void UnityEngineInternal_Input_NativeInputSystem_set_hasDeviceDiscoveredCallback(bool value)
+void UnityEngine_Rigidbody_MovePosition_Injected_1(MonoObject* thiz, void * position)
{
- typedef void (* ICallMethod) (bool value);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, void * position);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngineInternal.Input.NativeInputSystem::set_hasDeviceDiscoveredCallback");
- icall(value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rigidbody::MovePosition_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Rigidbody::MovePosition_Injected func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rigidbody());
+ icall(i2thiz,position);
}
-void UnityEngine_ParticleSystem_Emit_Internal(MonoObject* thiz, int32_t count)
+void UnityEngine_Rigidbody_MoveRotation_Injected(MonoObject* thiz, void * rot)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t count);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, void * rot);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ParticleSystem::Emit_Internal");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ParticleSystem());
- icall(i2thiz,count);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Rigidbody::MoveRotation_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Rigidbody::MoveRotation_Injected func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Rigidbody());
+ icall(i2thiz,rot);
}
-void UnityEngine_ParticleSystem_EmitOld_Internal(MonoObject* thiz, void * particle)
+bool UnityEngine_Collider_get_enabled_3(MonoObject* thiz)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * particle);
+ typedef bool (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ParticleSystem::EmitOld_Internal");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ParticleSystem());
- icall(i2thiz,particle);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Collider::get_enabled");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Collider::get_enabled func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Collider());
+ bool i2res = icall(i2thiz);
+ return i2res;
}
-void UnityEngine_ParticleSystem_Emit_Injected(MonoObject* thiz, void * emitParams, int32_t count)
+void UnityEngine_Collider_set_enabled_3(MonoObject* thiz, bool value)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * emitParams, int32_t count);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ParticleSystem::Emit_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ParticleSystem());
- icall(i2thiz,emitParams,count);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Collider::set_enabled");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Collider::set_enabled func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Collider());
+ icall(i2thiz,value);
}
-int32_t UnityEngine_ParticleSystemRenderer_GetMeshes(MonoObject* thiz, MonoArray* meshes)
+void UnityEngine_Collider_set_isTrigger_1(MonoObject* thiz, bool value)
{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz, Il2CppArray* meshes);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::GetMeshes");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_ParticleSystemRenderer());
- Il2CppArray* i2meshes = get_il2cpp_array(meshes);
- int32_t i2res = icall(i2thiz,i2meshes);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Collider::set_isTrigger");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Collider::set_isTrigger func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Collider());
+ icall(i2thiz,value);
}
-void UnityEngine_PhysicsScene2D_Raycast_Internal_Injected(void * physicsScene, void * origin, void * direction, float distance, void * contactFilter, void * ret)
+void UnityEngine_Collider_ClosestPoint_Injected(MonoObject* thiz, void * position, void * ret)
{
- typedef void (* ICallMethod) (void * physicsScene, void * origin, void * direction, float distance, void * contactFilter, void * ret);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, void * position, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.PhysicsScene2D::Raycast_Internal_Injected");
- icall(physicsScene,origin,direction,distance,contactFilter,ret);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Collider::ClosestPoint_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Collider::ClosestPoint_Injected func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Collider());
+ icall(i2thiz,position,ret);
}
-int32_t UnityEngine_PhysicsScene2D_RaycastArray_Internal_Injected(void * physicsScene, void * origin, void * direction, float distance, void * contactFilter, void* results)
+void UnityEngine_Collider_Raycast_Injected(MonoObject* thiz, void * ray, float maxDistance, void * hasHit, void * ret)
{
- typedef int32_t (* ICallMethod) (void * physicsScene, void * origin, void * direction, float distance, void * contactFilter, void* results);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, void * ray, float maxDistance, void * hasHit, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected");
- int32_t i2res = icall(physicsScene,origin,direction,distance,contactFilter,results);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Collider::Raycast_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Collider::Raycast_Injected func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Collider());
+ icall(i2thiz,ray,maxDistance,hasHit,ret);
}
-int32_t UnityEngine_PhysicsScene2D_RaycastList_Internal_Injected(void * physicsScene, void * origin, void * direction, float distance, void * contactFilter, MonoObject* results)
+void UnityEngine_SphereCollider_set_radius_2(MonoObject* thiz, float value)
{
- typedef int32_t (* ICallMethod) (void * physicsScene, void * origin, void * direction, float distance, void * contactFilter, Il2CppObject* results);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected");
- Il2CppObject* i2results = get_il2cpp_object(results,NULL);
- int32_t i2res = icall(physicsScene,origin,direction,distance,contactFilter,i2results);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SphereCollider::set_radius");
+ if(!icall)
+ {
+ platform_log("UnityEngine.SphereCollider::set_radius func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_SphereCollider());
+ icall(i2thiz,value);
}
-int32_t UnityEngine_PhysicsScene2D_GetRayIntersectionArray_Internal_Injected(void * physicsScene, void * origin, void * direction, float distance, int32_t layerMask, void* results)
+MonoObject* UnityEngine_Joint_get_connectedBody_1(MonoObject* thiz)
{
- typedef int32_t (* ICallMethod) (void * physicsScene, void * origin, void * direction, float distance, int32_t layerMask, void* results);
+ typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected");
- int32_t i2res = icall(physicsScene,origin,direction,distance,layerMask,results);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Joint::get_connectedBody");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Joint::get_connectedBody func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Joint());
+ Il2CppObject* i2res = icall(i2thiz);
+ MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Rigidbody());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Joint::get_connectedBody fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-bool UnityEngine_Physics2D_get_queriesHitTriggers()
+void UnityEngine_Joint_set_connectedBody_1(MonoObject* thiz, MonoObject* value)
{
- typedef bool (* ICallMethod) ();
+ typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Physics2D::get_queriesHitTriggers");
- bool i2res = icall();
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Joint::set_connectedBody");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Joint::set_connectedBody func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Joint());
+ Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_Rigidbody());
+ icall(i2thiz,i2value);
}
-void* UnityEngine_Physics2D_GetRayIntersectionAll_Internal_Injected(void * physicsScene, void * origin, void * direction, float distance, int32_t layerMask)
+void UnityEngine_Joint_set_enableCollision(MonoObject* thiz, bool value)
{
- typedef void* (* ICallMethod) (void * physicsScene, void * origin, void * direction, float distance, int32_t layerMask);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected");
- void* i2res = icall(physicsScene,origin,direction,distance,layerMask);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Joint::set_enableCollision");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Joint::set_enableCollision func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Joint());
+ icall(i2thiz,value);
}
-void UnityEngine_ContactFilter2D_CheckConsistency_Injected(void * _unity_self)
+void UnityEngine_HingeJoint_set_useLimits_1(MonoObject* thiz, bool value)
{
- typedef void (* ICallMethod) (void * _unity_self);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.ContactFilter2D::CheckConsistency_Injected");
- icall(_unity_self);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.HingeJoint::set_useLimits");
+ if(!icall)
+ {
+ platform_log("UnityEngine.HingeJoint::set_useLimits func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_HingeJoint());
+ icall(i2thiz,value);
}
bool UnityEngine_PhysicsScene_Internal_RaycastTest_Injected(void * physicsScene, void * ray, float maxDistance, int32_t layerMask, int32_t queryTriggerInteraction)
{
typedef bool (* ICallMethod) (void * physicsScene, void * ray, float maxDistance, int32_t layerMask, int32_t queryTriggerInteraction);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.PhysicsScene::Internal_RaycastTest_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.PhysicsScene::Internal_RaycastTest_Injected func not found");
+ return 0;
+ }
+ }
bool i2res = icall(physicsScene,ray,maxDistance,layerMask,queryTriggerInteraction);
return i2res;
}
@@ -26923,7 +16304,14 @@ bool UnityEngine_PhysicsScene_Internal_Raycast_Injected(void * physicsScene, voi
typedef bool (* ICallMethod) (void * physicsScene, void * ray, float maxDistance, void * hit, int32_t layerMask, int32_t queryTriggerInteraction);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.PhysicsScene::Internal_Raycast_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.PhysicsScene::Internal_Raycast_Injected func not found");
+ return 0;
+ }
+ }
bool i2res = icall(physicsScene,ray,maxDistance,hit,layerMask,queryTriggerInteraction);
return i2res;
}
@@ -26932,237 +16320,326 @@ int32_t UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected(void * physic
typedef int32_t (* ICallMethod) (void * physicsScene, void * ray, void* raycastHits, float maxDistance, int32_t mask, int32_t queryTriggerInteraction);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected func not found");
+ return 0;
+ }
+ }
int32_t i2res = icall(physicsScene,ray,raycastHits,maxDistance,mask,queryTriggerInteraction);
return i2res;
}
-void UnityEngine_Physics_get_defaultPhysicsScene_Injected(void * ret)
-{
- typedef void (* ICallMethod) (void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Physics::get_defaultPhysicsScene_Injected");
- icall(ret);
-}
-void* UnityEngine_Physics_Internal_RaycastAll_Injected(void * physicsScene, void * ray, float maxDistance, int32_t mask, int32_t queryTriggerInteraction)
+bool UnityEngine_PhysicsScene_Query_SphereCast_Injected(void * physicsScene, void * origin, float radius, void * direction, float maxDistance, void * hitInfo, int32_t layerMask, int32_t queryTriggerInteraction)
{
- typedef void* (* ICallMethod) (void * physicsScene, void * ray, float maxDistance, int32_t mask, int32_t queryTriggerInteraction);
+ typedef bool (* ICallMethod) (void * physicsScene, void * origin, float radius, void * direction, float maxDistance, void * hitInfo, int32_t layerMask, int32_t queryTriggerInteraction);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Physics::Internal_RaycastAll_Injected");
- void* i2res = icall(physicsScene,ray,maxDistance,mask,queryTriggerInteraction);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.PhysicsScene::Query_SphereCast_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.PhysicsScene::Query_SphereCast_Injected func not found");
+ return 0;
+ }
+ }
+ bool i2res = icall(physicsScene,origin,radius,direction,maxDistance,hitInfo,layerMask,queryTriggerInteraction);
return i2res;
}
-void UnityEngine_SubsystemManager_ReportSingleSubsystemAnalytics(MonoString* id)
-{
- typedef void (* ICallMethod) (Il2CppString* id);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SubsystemManager::ReportSingleSubsystemAnalytics");
- Il2CppString* i2id = get_il2cpp_string(id);
- icall(i2id);
-}
-void UnityEngine_SubsystemManager_StaticConstructScriptingClassMap()
+int32_t UnityEngine_PhysicsScene_Internal_SphereCastNonAlloc_Injected(void * physicsScene, void * origin, float radius, void * direction, void* raycastHits, float maxDistance, int32_t mask, int32_t queryTriggerInteraction)
{
- typedef void (* ICallMethod) ();
+ typedef int32_t (* ICallMethod) (void * physicsScene, void * origin, float radius, void * direction, void* raycastHits, float maxDistance, int32_t mask, int32_t queryTriggerInteraction);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.SubsystemManager::StaticConstructScriptingClassMap");
- icall();
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.PhysicsScene::Internal_SphereCastNonAlloc_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.PhysicsScene::Internal_SphereCastNonAlloc_Injected func not found");
+ return 0;
+ }
+ }
+ int32_t i2res = icall(physicsScene,origin,radius,direction,raycastHits,maxDistance,mask,queryTriggerInteraction);
+ return i2res;
}
-void UnityEngine_IntegratedSubsystem_SetHandle(MonoObject* thiz, MonoObject* inst)
+int32_t UnityEngine_PhysicsScene_OverlapSphereNonAlloc_Internal_Injected(void * physicsScene, void * position, float radius, MonoArray* results, int32_t layerMask, int32_t queryTriggerInteraction)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* inst);
+ typedef int32_t (* ICallMethod) (void * physicsScene, void * position, float radius, Il2CppArray* results, int32_t layerMask, int32_t queryTriggerInteraction);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.IntegratedSubsystem::SetHandle");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_IntegratedSubsystem());
- Il2CppObject* i2inst = get_il2cpp_object(inst,il2cpp_get_class_UnityEngine_IntegratedSubsystem());
- icall(i2thiz,i2inst);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.PhysicsScene::OverlapSphereNonAlloc_Internal_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.PhysicsScene::OverlapSphereNonAlloc_Internal_Injected func not found");
+ return 0;
+ }
+ }
+ Il2CppArray* i2results = get_il2cpp_array(results);
+ int32_t i2res = icall(physicsScene,position,radius,i2results,layerMask,queryTriggerInteraction);
+ return i2res;
}
-MonoObject* UnityEngine_Terrain_get_terrainData(MonoObject* thiz)
+void UnityEngine_Physics_IgnoreCollision_1(MonoObject* collider1, MonoObject* collider2, bool ignore)
{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
+ typedef void (* ICallMethod) (Il2CppObject* collider1, Il2CppObject* collider2, bool ignore);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Terrain::get_terrainData");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Terrain());
- Il2CppObject* i2res = icall(i2thiz);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_TerrainData());
- return monoi2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Physics::IgnoreCollision");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Physics::IgnoreCollision func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2collider1 = get_il2cpp_object(collider1,il2cpp_get_class_UnityEngine_Collider());
+ Il2CppObject* i2collider2 = get_il2cpp_object(collider2,il2cpp_get_class_UnityEngine_Collider());
+ icall(i2collider1,i2collider2,ignore);
}
-bool UnityEngine_Terrain_get_allowAutoConnect(MonoObject* thiz)
+int32_t UnityEngine_TextGenerator_get_characterCount(MonoObject* thiz)
{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
+ typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Terrain::get_allowAutoConnect");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Terrain());
- bool i2res = icall(i2thiz);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TextGenerator::get_characterCount");
+ if(!icall)
+ {
+ platform_log("UnityEngine.TextGenerator::get_characterCount func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TextGenerator());
+ int32_t i2res = icall(i2thiz);
return i2res;
}
-int32_t UnityEngine_Terrain_get_groupingID(MonoObject* thiz)
+int32_t UnityEngine_TextGenerator_get_lineCount(MonoObject* thiz)
{
typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Terrain::get_groupingID");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Terrain());
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TextGenerator::get_lineCount");
+ if(!icall)
+ {
+ platform_log("UnityEngine.TextGenerator::get_lineCount func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TextGenerator());
int32_t i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_Terrain_SetNeighbors(MonoObject* thiz, MonoObject* left, MonoObject* top, MonoObject* right, MonoObject* bottom)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* left, Il2CppObject* top, Il2CppObject* right, Il2CppObject* bottom);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Terrain::SetNeighbors");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Terrain());
- Il2CppObject* i2left = get_il2cpp_object(left,il2cpp_get_class_UnityEngine_Terrain());
- Il2CppObject* i2top = get_il2cpp_object(top,il2cpp_get_class_UnityEngine_Terrain());
- Il2CppObject* i2right = get_il2cpp_object(right,il2cpp_get_class_UnityEngine_Terrain());
- Il2CppObject* i2bottom = get_il2cpp_object(bottom,il2cpp_get_class_UnityEngine_Terrain());
- icall(i2thiz,i2left,i2top,i2right,i2bottom);
-}
-MonoArray* UnityEngine_Terrain_get_activeTerrains()
+void UnityEngine_TextGenerator_GetCharactersInternal(MonoObject* thiz, MonoObject* characters)
{
- typedef Il2CppArray* (* ICallMethod) ();
+ typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* characters);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Terrain::get_activeTerrains");
- Il2CppArray* i2res = icall();
- MonoArray* monoi2res = get_mono_array(i2res);
- return monoi2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TextGenerator::GetCharactersInternal");
+ if(!icall)
+ {
+ platform_log("UnityEngine.TextGenerator::GetCharactersInternal func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TextGenerator());
+ Il2CppObject* i2characters = get_il2cpp_object(characters,NULL);
+ icall(i2thiz,i2characters);
}
-int32_t UnityEngine_TerrainData_GetBoundaryValue(int32_t type)
+void UnityEngine_TextGenerator_GetLinesInternal(MonoObject* thiz, MonoObject* lines)
{
- typedef int32_t (* ICallMethod) (int32_t type);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* lines);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TerrainData::GetBoundaryValue");
- int32_t i2res = icall(type);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TextGenerator::GetLinesInternal");
+ if(!icall)
+ {
+ platform_log("UnityEngine.TextGenerator::GetLinesInternal func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TextGenerator());
+ Il2CppObject* i2lines = get_il2cpp_object(lines,NULL);
+ icall(i2thiz,i2lines);
}
-void UnityEngine_TerrainData_Internal_Create_12(MonoObject* terrainData)
+void UnityEngine_TextGenerator_GetVerticesInternal(MonoObject* thiz, MonoObject* vertices)
{
- typedef void (* ICallMethod) (Il2CppObject* terrainData);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* vertices);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TerrainData::Internal_Create");
- Il2CppObject* i2terrainData = get_il2cpp_object(terrainData,il2cpp_get_class_UnityEngine_TerrainData());
- icall(i2terrainData);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TextGenerator::GetVerticesInternal");
+ if(!icall)
+ {
+ platform_log("UnityEngine.TextGenerator::GetVerticesInternal func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TextGenerator());
+ Il2CppObject* i2vertices = get_il2cpp_object(vertices,NULL);
+ icall(i2thiz,i2vertices);
}
-float UnityEngine_TerrainData_GetAlphamapResolutionInternal(MonoObject* thiz)
+MonoObject* UnityEngine_Font_get_material_1(MonoObject* thiz)
{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
+ typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TerrainData::GetAlphamapResolutionInternal");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TerrainData());
- float i2res = icall(i2thiz);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Font::get_material");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Font::get_material func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Font());
+ Il2CppObject* i2res = icall(i2thiz);
+ MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Material());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Font::get_material fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-MonoArray* UnityEngine_TerrainData_get_users(MonoObject* thiz)
+MonoArray* UnityEngine_Font_get_fontNames(MonoObject* thiz)
{
typedef Il2CppArray* (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TerrainData::get_users");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TerrainData());
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Font::get_fontNames");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Font::get_fontNames func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Font());
Il2CppArray* i2res = icall(i2thiz);
MonoArray* monoi2res = get_mono_array(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Font::get_fontNames fail to convert il2cpp obj to mono");
+ }
return monoi2res;
}
-void UnityEngine_TerrainData_get_size_Injected_3(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.TerrainData::get_size_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_TerrainData());
- icall(i2thiz,ret);
-}
-bool UnityEngine_Font_HasCharacter(MonoObject* thiz, int32_t c)
+bool UnityEngine_Font_get_dynamic(MonoObject* thiz)
{
- typedef bool (* ICallMethod) (Il2CppObject* thiz, int32_t c);
+ typedef bool (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Font::HasCharacter");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Font::get_dynamic");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Font::get_dynamic func not found");
+ return 0;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Font());
- bool i2res = icall(i2thiz,c);
+ bool i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_Font_Internal_CreateFont(MonoObject* self, MonoString* name)
-{
- typedef void (* ICallMethod) (Il2CppObject* self, Il2CppString* name);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Font::Internal_CreateFont");
- Il2CppObject* i2self = get_il2cpp_object(self,il2cpp_get_class_UnityEngine_Font());
- Il2CppString* i2name = get_il2cpp_string(name);
- icall(i2self,i2name);
-}
-void UnityEngine_Tilemaps_Tilemap_RefreshTile_Injected(MonoObject* thiz, void * position)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * position);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Tilemaps.Tilemap::RefreshTile_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Tilemaps_Tilemap());
- icall(i2thiz,position);
-}
-void UnityEngine_Tilemaps_TilemapRenderer_OnSpriteAtlasRegistered(MonoObject* thiz, MonoObject* atlas)
+int32_t UnityEngine_Font_get_fontSize(MonoObject* thiz)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* atlas);
+ typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Tilemaps.TilemapRenderer::OnSpriteAtlasRegistered");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Tilemaps_TilemapRenderer());
- Il2CppObject* i2atlas = get_il2cpp_object(atlas,il2cpp_get_class_UnityEngine_U2D_SpriteAtlas());
- icall(i2thiz,i2atlas);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Font::get_fontSize");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Font::get_fontSize func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Font());
+ int32_t i2res = icall(i2thiz);
+ return i2res;
}
-float UnityEngine_Yoga_Native_YGNodeLayoutGetLeft(void * node)
+bool UnityEngine_Font_HasCharacter(MonoObject* thiz, int32_t c)
{
- typedef float (* ICallMethod) (void * node);
+ typedef bool (* ICallMethod) (Il2CppObject* thiz, int32_t c);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Yoga.Native::YGNodeLayoutGetLeft");
- float i2res = icall(node);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Font::HasCharacter");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Font::HasCharacter func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Font());
+ bool i2res = icall(i2thiz,c);
return i2res;
}
-float UnityEngine_Yoga_Native_YGNodeLayoutGetTop(void * node)
+bool UnityEngine_Font_GetCharacterInfo(MonoObject* thiz, char ch, void * info, int32_t size, int32_t style)
{
- typedef float (* ICallMethod) (void * node);
+ typedef bool (* ICallMethod) (Il2CppObject* thiz, char ch, void * info, int32_t size, int32_t style);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Yoga.Native::YGNodeLayoutGetTop");
- float i2res = icall(node);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Font::GetCharacterInfo");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Font::GetCharacterInfo func not found");
+ return 0;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Font());
+ bool i2res = icall(i2thiz,ch,info,size,style);
return i2res;
}
-float UnityEngine_Yoga_Native_YGNodeLayoutGetWidth(void * node)
+void UnityEngine_Font_RequestCharactersInTexture(MonoObject* thiz, MonoString* characters, int32_t size, int32_t style)
{
- typedef float (* ICallMethod) (void * node);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppString* characters, int32_t size, int32_t style);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Yoga.Native::YGNodeLayoutGetWidth");
- float i2res = icall(node);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Font::RequestCharactersInTexture");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Font::RequestCharactersInTexture func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Font());
+ Il2CppString* i2characters = get_il2cpp_string(characters);
+ icall(i2thiz,i2characters,size,style);
}
-float UnityEngine_Yoga_Native_YGNodeLayoutGetHeight(void * node)
+void UnityEngine_Tilemaps_Tilemap_RefreshTile_Injected(MonoObject* thiz, void * position)
{
- typedef float (* ICallMethod) (void * node);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, void * position);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Yoga.Native::YGNodeLayoutGetHeight");
- float i2res = icall(node);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Tilemaps.Tilemap::RefreshTile_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Tilemaps.Tilemap::RefreshTile_Injected func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Tilemaps_Tilemap());
+ icall(i2thiz,position);
}
float UnityEngine_CanvasGroup_get_alpha(MonoObject* thiz)
{
typedef float (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CanvasGroup::get_alpha");
+ if(!icall)
+ {
+ platform_log("UnityEngine.CanvasGroup::get_alpha func not found");
+ return 0;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CanvasGroup());
float i2res = icall(i2thiz);
return i2res;
@@ -27172,7 +16649,14 @@ void UnityEngine_CanvasGroup_set_alpha(MonoObject* thiz, float value)
typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CanvasGroup::set_alpha");
+ if(!icall)
+ {
+ platform_log("UnityEngine.CanvasGroup::set_alpha func not found");
+ return;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CanvasGroup());
icall(i2thiz,value);
}
@@ -27181,74 +16665,65 @@ bool UnityEngine_CanvasGroup_get_interactable(MonoObject* thiz)
typedef bool (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CanvasGroup::get_interactable");
+ if(!icall)
+ {
+ platform_log("UnityEngine.CanvasGroup::get_interactable func not found");
+ return 0;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CanvasGroup());
bool i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_CanvasGroup_set_interactable(MonoObject* thiz, bool value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CanvasGroup::set_interactable");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CanvasGroup());
- icall(i2thiz,value);
-}
bool UnityEngine_CanvasGroup_get_blocksRaycasts(MonoObject* thiz)
{
typedef bool (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CanvasGroup::get_blocksRaycasts");
+ if(!icall)
+ {
+ platform_log("UnityEngine.CanvasGroup::get_blocksRaycasts func not found");
+ return 0;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CanvasGroup());
bool i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_CanvasGroup_set_blocksRaycasts(MonoObject* thiz, bool value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CanvasGroup::set_blocksRaycasts");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CanvasGroup());
- icall(i2thiz,value);
-}
bool UnityEngine_CanvasGroup_get_ignoreParentGroups(MonoObject* thiz)
{
typedef bool (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CanvasGroup::get_ignoreParentGroups");
+ if(!icall)
+ {
+ platform_log("UnityEngine.CanvasGroup::get_ignoreParentGroups func not found");
+ return 0;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CanvasGroup());
bool i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_CanvasGroup_set_ignoreParentGroups(MonoObject* thiz, bool value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CanvasGroup::set_ignoreParentGroups");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CanvasGroup());
- icall(i2thiz,value);
-}
-bool UnityEngine_CanvasRenderer_get_hasPopInstruction(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CanvasRenderer::get_hasPopInstruction");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CanvasRenderer());
- bool i2res = icall(i2thiz);
- return i2res;
-}
void UnityEngine_CanvasRenderer_set_hasPopInstruction(MonoObject* thiz, bool value)
{
typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CanvasRenderer::set_hasPopInstruction");
+ if(!icall)
+ {
+ platform_log("UnityEngine.CanvasRenderer::set_hasPopInstruction func not found");
+ return;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CanvasRenderer());
icall(i2thiz,value);
}
@@ -27257,7 +16732,14 @@ int32_t UnityEngine_CanvasRenderer_get_materialCount(MonoObject* thiz)
typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CanvasRenderer::get_materialCount");
+ if(!icall)
+ {
+ platform_log("UnityEngine.CanvasRenderer::get_materialCount func not found");
+ return 0;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CanvasRenderer());
int32_t i2res = icall(i2thiz);
return i2res;
@@ -27267,26 +16749,30 @@ void UnityEngine_CanvasRenderer_set_materialCount(MonoObject* thiz, int32_t valu
typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CanvasRenderer::set_materialCount");
+ if(!icall)
+ {
+ platform_log("UnityEngine.CanvasRenderer::set_materialCount func not found");
+ return;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CanvasRenderer());
icall(i2thiz,value);
}
-int32_t UnityEngine_CanvasRenderer_get_popMaterialCount(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CanvasRenderer::get_popMaterialCount");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CanvasRenderer());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
void UnityEngine_CanvasRenderer_set_popMaterialCount(MonoObject* thiz, int32_t value)
{
typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CanvasRenderer::set_popMaterialCount");
+ if(!icall)
+ {
+ platform_log("UnityEngine.CanvasRenderer::set_popMaterialCount func not found");
+ return;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CanvasRenderer());
icall(i2thiz,value);
}
@@ -27295,7 +16781,14 @@ int32_t UnityEngine_CanvasRenderer_get_absoluteDepth(MonoObject* thiz)
typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CanvasRenderer::get_absoluteDepth");
+ if(!icall)
+ {
+ platform_log("UnityEngine.CanvasRenderer::get_absoluteDepth func not found");
+ return 0;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CanvasRenderer());
int32_t i2res = icall(i2thiz);
return i2res;
@@ -27305,126 +16798,162 @@ bool UnityEngine_CanvasRenderer_get_hasMoved(MonoObject* thiz)
typedef bool (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CanvasRenderer::get_hasMoved");
+ if(!icall)
+ {
+ platform_log("UnityEngine.CanvasRenderer::get_hasMoved func not found");
+ return 0;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CanvasRenderer());
bool i2res = icall(i2thiz);
return i2res;
}
-bool UnityEngine_CanvasRenderer_get_cullTransparentMesh(MonoObject* thiz)
+bool UnityEngine_CanvasRenderer_get_cull(MonoObject* thiz)
{
typedef bool (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CanvasRenderer::get_cullTransparentMesh");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CanvasRenderer::get_cull");
+ if(!icall)
+ {
+ platform_log("UnityEngine.CanvasRenderer::get_cull func not found");
+ return 0;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CanvasRenderer());
bool i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_CanvasRenderer_set_cullTransparentMesh(MonoObject* thiz, bool value)
+void UnityEngine_CanvasRenderer_set_cull(MonoObject* thiz, bool value)
{
typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CanvasRenderer::set_cullTransparentMesh");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CanvasRenderer::set_cull");
+ if(!icall)
+ {
+ platform_log("UnityEngine.CanvasRenderer::set_cull func not found");
+ return;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CanvasRenderer());
icall(i2thiz,value);
}
-bool UnityEngine_CanvasRenderer_get_hasRectClipping(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CanvasRenderer::get_hasRectClipping");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CanvasRenderer());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-int32_t UnityEngine_CanvasRenderer_get_relativeDepth(MonoObject* thiz)
+void UnityEngine_CanvasRenderer_SetColor_Injected(MonoObject* thiz, void * color)
{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, void * color);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CanvasRenderer::get_relativeDepth");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CanvasRenderer::SetColor_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.CanvasRenderer::SetColor_Injected func not found");
+ return;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CanvasRenderer());
- int32_t i2res = icall(i2thiz);
- return i2res;
+ icall(i2thiz,color);
}
-bool UnityEngine_CanvasRenderer_get_cull(MonoObject* thiz)
+void UnityEngine_CanvasRenderer_GetColor_Injected(MonoObject* thiz, void * ret)
{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CanvasRenderer::get_cull");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CanvasRenderer::GetColor_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.CanvasRenderer::GetColor_Injected func not found");
+ return;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CanvasRenderer());
- bool i2res = icall(i2thiz);
- return i2res;
+ icall(i2thiz,ret);
}
-void UnityEngine_CanvasRenderer_set_cull(MonoObject* thiz, bool value)
+void UnityEngine_CanvasRenderer_EnableRectClipping_Injected(MonoObject* thiz, void * rect)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
+ typedef void (* ICallMethod) (Il2CppObject* thiz, void * rect);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CanvasRenderer::set_cull");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CanvasRenderer::EnableRectClipping_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.CanvasRenderer::EnableRectClipping_Injected func not found");
+ return;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CanvasRenderer());
- icall(i2thiz,value);
+ icall(i2thiz,rect);
}
void UnityEngine_CanvasRenderer_DisableRectClipping(MonoObject* thiz)
{
typedef void (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CanvasRenderer::DisableRectClipping");
+ if(!icall)
+ {
+ platform_log("UnityEngine.CanvasRenderer::DisableRectClipping func not found");
+ return;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CanvasRenderer());
icall(i2thiz);
}
-void UnityEngine_CanvasRenderer_SetMaterial_1(MonoObject* thiz, MonoObject* material, int32_t index)
+void UnityEngine_CanvasRenderer_SetMaterial(MonoObject* thiz, MonoObject* material, int32_t index)
{
typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* material, int32_t index);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CanvasRenderer::SetMaterial");
+ if(!icall)
+ {
+ platform_log("UnityEngine.CanvasRenderer::SetMaterial func not found");
+ return;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CanvasRenderer());
Il2CppObject* i2material = get_il2cpp_object(material,il2cpp_get_class_UnityEngine_Material());
icall(i2thiz,i2material,index);
}
-MonoObject* UnityEngine_CanvasRenderer_GetMaterial_1(MonoObject* thiz, int32_t index)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz, int32_t index);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CanvasRenderer::GetMaterial");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CanvasRenderer());
- Il2CppObject* i2res = icall(i2thiz,index);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Material());
- return monoi2res;
-}
void UnityEngine_CanvasRenderer_SetPopMaterial(MonoObject* thiz, MonoObject* material, int32_t index)
{
typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* material, int32_t index);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CanvasRenderer::SetPopMaterial");
+ if(!icall)
+ {
+ platform_log("UnityEngine.CanvasRenderer::SetPopMaterial func not found");
+ return;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CanvasRenderer());
Il2CppObject* i2material = get_il2cpp_object(material,il2cpp_get_class_UnityEngine_Material());
icall(i2thiz,i2material,index);
}
-MonoObject* UnityEngine_CanvasRenderer_GetPopMaterial(MonoObject* thiz, int32_t index)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz, int32_t index);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CanvasRenderer::GetPopMaterial");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CanvasRenderer());
- Il2CppObject* i2res = icall(i2thiz,index);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Material());
- return monoi2res;
-}
-void UnityEngine_CanvasRenderer_SetTexture_2(MonoObject* thiz, MonoObject* texture)
+void UnityEngine_CanvasRenderer_SetTexture(MonoObject* thiz, MonoObject* texture)
{
typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* texture);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CanvasRenderer::SetTexture");
+ if(!icall)
+ {
+ platform_log("UnityEngine.CanvasRenderer::SetTexture func not found");
+ return;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CanvasRenderer());
Il2CppObject* i2texture = get_il2cpp_object(texture,il2cpp_get_class_UnityEngine_Texture());
icall(i2thiz,i2texture);
@@ -27434,7 +16963,14 @@ void UnityEngine_CanvasRenderer_SetAlphaTexture(MonoObject* thiz, MonoObject* te
typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* texture);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CanvasRenderer::SetAlphaTexture");
+ if(!icall)
+ {
+ platform_log("UnityEngine.CanvasRenderer::SetAlphaTexture func not found");
+ return;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CanvasRenderer());
Il2CppObject* i2texture = get_il2cpp_object(texture,il2cpp_get_class_UnityEngine_Texture());
icall(i2thiz,i2texture);
@@ -27444,46 +16980,47 @@ void UnityEngine_CanvasRenderer_SetMesh(MonoObject* thiz, MonoObject* mesh)
typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* mesh);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CanvasRenderer::SetMesh");
+ if(!icall)
+ {
+ platform_log("UnityEngine.CanvasRenderer::SetMesh func not found");
+ return;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CanvasRenderer());
Il2CppObject* i2mesh = get_il2cpp_object(mesh,il2cpp_get_class_UnityEngine_Mesh());
icall(i2thiz,i2mesh);
}
-void UnityEngine_CanvasRenderer_Clear_5(MonoObject* thiz)
+void UnityEngine_CanvasRenderer_Clear_1(MonoObject* thiz)
{
typedef void (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CanvasRenderer::Clear");
+ if(!icall)
+ {
+ platform_log("UnityEngine.CanvasRenderer::Clear func not found");
+ return;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CanvasRenderer());
icall(i2thiz);
}
-float UnityEngine_CanvasRenderer_GetInheritedAlpha(MonoObject* thiz)
-{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CanvasRenderer::GetInheritedAlpha");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CanvasRenderer());
- float i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal(MonoObject* verts, MonoObject* indices)
-{
- typedef void (* ICallMethod) (Il2CppObject* verts, Il2CppObject* indices);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CanvasRenderer::SplitIndicesStreamsInternal");
- Il2CppObject* i2verts = get_il2cpp_object(verts,NULL);
- Il2CppObject* i2indices = get_il2cpp_object(indices,NULL);
- icall(i2verts,i2indices);
-}
void UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal(MonoObject* verts, MonoObject* positions, MonoObject* colors, MonoObject* uv0S, MonoObject* uv1S, MonoObject* uv2S, MonoObject* uv3S, MonoObject* normals, MonoObject* tangents)
{
typedef void (* ICallMethod) (Il2CppObject* verts, Il2CppObject* positions, Il2CppObject* colors, Il2CppObject* uv0S, Il2CppObject* uv1S, Il2CppObject* uv2S, Il2CppObject* uv3S, Il2CppObject* normals, Il2CppObject* tangents);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CanvasRenderer::SplitUIVertexStreamsInternal");
+ if(!icall)
+ {
+ platform_log("UnityEngine.CanvasRenderer::SplitUIVertexStreamsInternal func not found");
+ return;
+ }
+ }
Il2CppObject* i2verts = get_il2cpp_object(verts,NULL);
Il2CppObject* i2positions = get_il2cpp_object(positions,NULL);
Il2CppObject* i2colors = get_il2cpp_object(colors,NULL);
@@ -27495,75 +17032,61 @@ void UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal(MonoObject* verts,
Il2CppObject* i2tangents = get_il2cpp_object(tangents,NULL);
icall(i2verts,i2positions,i2colors,i2uv0S,i2uv1S,i2uv2S,i2uv3S,i2normals,i2tangents);
}
-void UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal(MonoObject* verts, MonoObject* positions, MonoObject* colors, MonoObject* uv0S, MonoObject* uv1S, MonoObject* uv2S, MonoObject* uv3S, MonoObject* normals, MonoObject* tangents, MonoObject* indices)
+void UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal(MonoObject* verts, MonoObject* indices)
{
- typedef void (* ICallMethod) (Il2CppObject* verts, Il2CppObject* positions, Il2CppObject* colors, Il2CppObject* uv0S, Il2CppObject* uv1S, Il2CppObject* uv2S, Il2CppObject* uv3S, Il2CppObject* normals, Il2CppObject* tangents, Il2CppObject* indices);
+ typedef void (* ICallMethod) (Il2CppObject* verts, Il2CppObject* indices);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CanvasRenderer::CreateUIVertexStreamInternal");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CanvasRenderer::SplitIndicesStreamsInternal");
+ if(!icall)
+ {
+ platform_log("UnityEngine.CanvasRenderer::SplitIndicesStreamsInternal func not found");
+ return;
+ }
+ }
Il2CppObject* i2verts = get_il2cpp_object(verts,NULL);
- Il2CppObject* i2positions = get_il2cpp_object(positions,NULL);
- Il2CppObject* i2colors = get_il2cpp_object(colors,NULL);
- Il2CppObject* i2uv0S = get_il2cpp_object(uv0S,NULL);
- Il2CppObject* i2uv1S = get_il2cpp_object(uv1S,NULL);
- Il2CppObject* i2uv2S = get_il2cpp_object(uv2S,NULL);
- Il2CppObject* i2uv3S = get_il2cpp_object(uv3S,NULL);
- Il2CppObject* i2normals = get_il2cpp_object(normals,NULL);
- Il2CppObject* i2tangents = get_il2cpp_object(tangents,NULL);
Il2CppObject* i2indices = get_il2cpp_object(indices,NULL);
- icall(i2verts,i2positions,i2colors,i2uv0S,i2uv1S,i2uv2S,i2uv3S,i2normals,i2tangents,i2indices);
-}
-void UnityEngine_CanvasRenderer_SetColor_Injected(MonoObject* thiz, void * color)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * color);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CanvasRenderer::SetColor_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CanvasRenderer());
- icall(i2thiz,color);
-}
-void UnityEngine_CanvasRenderer_GetColor_Injected(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CanvasRenderer::GetColor_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CanvasRenderer());
- icall(i2thiz,ret);
-}
-void UnityEngine_CanvasRenderer_EnableRectClipping_Injected(MonoObject* thiz, void * rect)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * rect);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CanvasRenderer::EnableRectClipping_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CanvasRenderer());
- icall(i2thiz,rect);
-}
-void UnityEngine_CanvasRenderer_get_clippingSoftness_Injected(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CanvasRenderer::get_clippingSoftness_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CanvasRenderer());
- icall(i2thiz,ret);
+ icall(i2verts,i2indices);
}
-void UnityEngine_CanvasRenderer_set_clippingSoftness_Injected(MonoObject* thiz, void * value)
+void UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal(MonoObject* verts, MonoObject* positions, MonoObject* colors, MonoObject* uv0S, MonoObject* uv1S, MonoObject* uv2S, MonoObject* uv3S, MonoObject* normals, MonoObject* tangents, MonoObject* indices)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * value);
+ typedef void (* ICallMethod) (Il2CppObject* verts, Il2CppObject* positions, Il2CppObject* colors, Il2CppObject* uv0S, Il2CppObject* uv1S, Il2CppObject* uv2S, Il2CppObject* uv3S, Il2CppObject* normals, Il2CppObject* tangents, Il2CppObject* indices);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CanvasRenderer::set_clippingSoftness_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_CanvasRenderer());
- icall(i2thiz,value);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.CanvasRenderer::CreateUIVertexStreamInternal");
+ if(!icall)
+ {
+ platform_log("UnityEngine.CanvasRenderer::CreateUIVertexStreamInternal func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2verts = get_il2cpp_object(verts,NULL);
+ Il2CppObject* i2positions = get_il2cpp_object(positions,NULL);
+ Il2CppObject* i2colors = get_il2cpp_object(colors,NULL);
+ Il2CppObject* i2uv0S = get_il2cpp_object(uv0S,NULL);
+ Il2CppObject* i2uv1S = get_il2cpp_object(uv1S,NULL);
+ Il2CppObject* i2uv2S = get_il2cpp_object(uv2S,NULL);
+ Il2CppObject* i2uv3S = get_il2cpp_object(uv3S,NULL);
+ Il2CppObject* i2normals = get_il2cpp_object(normals,NULL);
+ Il2CppObject* i2tangents = get_il2cpp_object(tangents,NULL);
+ Il2CppObject* i2indices = get_il2cpp_object(indices,NULL);
+ icall(i2verts,i2positions,i2colors,i2uv0S,i2uv1S,i2uv2S,i2uv3S,i2normals,i2tangents,i2indices);
}
void UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected(void * point, MonoObject* elementTransform, MonoObject* canvas, void * ret)
{
typedef void (* ICallMethod) (void * point, Il2CppObject* elementTransform, Il2CppObject* canvas, void * ret);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RectTransformUtility::PixelAdjustPoint_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.RectTransformUtility::PixelAdjustPoint_Injected func not found");
+ return;
+ }
+ }
Il2CppObject* i2elementTransform = get_il2cpp_object(elementTransform,il2cpp_get_class_UnityEngine_Transform());
Il2CppObject* i2canvas = get_il2cpp_object(canvas,il2cpp_get_class_UnityEngine_Canvas());
icall(point,i2elementTransform,i2canvas,ret);
@@ -27573,7 +17096,14 @@ void UnityEngine_RectTransformUtility_PixelAdjustRect_Injected(MonoObject* rectT
typedef void (* ICallMethod) (Il2CppObject* rectTransform, Il2CppObject* canvas, void * ret);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RectTransformUtility::PixelAdjustRect_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.RectTransformUtility::PixelAdjustRect_Injected func not found");
+ return;
+ }
+ }
Il2CppObject* i2rectTransform = get_il2cpp_object(rectTransform,il2cpp_get_class_UnityEngine_RectTransform());
Il2CppObject* i2canvas = get_il2cpp_object(canvas,il2cpp_get_class_UnityEngine_Canvas());
icall(i2rectTransform,i2canvas,ret);
@@ -27583,7 +17113,14 @@ bool UnityEngine_RectTransformUtility_PointInRectangle_Injected(void * screenPoi
typedef bool (* ICallMethod) (void * screenPoint, Il2CppObject* rect, Il2CppObject* cam, void * offset);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.RectTransformUtility::PointInRectangle_Injected");
+ if(!icall)
+ {
+ platform_log("UnityEngine.RectTransformUtility::PointInRectangle_Injected func not found");
+ return 0;
+ }
+ }
Il2CppObject* i2rect = get_il2cpp_object(rect,il2cpp_get_class_UnityEngine_RectTransform());
Il2CppObject* i2cam = get_il2cpp_object(cam,il2cpp_get_class_UnityEngine_Camera());
bool i2res = icall(screenPoint,i2rect,i2cam,offset);
@@ -27594,26 +17131,31 @@ int32_t UnityEngine_Canvas_get_renderMode_1(MonoObject* thiz)
typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Canvas::get_renderMode");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Canvas::get_renderMode func not found");
+ return 0;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Canvas());
int32_t i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_Canvas_set_renderMode_1(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Canvas::set_renderMode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Canvas());
- icall(i2thiz,value);
-}
bool UnityEngine_Canvas_get_isRootCanvas(MonoObject* thiz)
{
typedef bool (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Canvas::get_isRootCanvas");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Canvas::get_isRootCanvas func not found");
+ return 0;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Canvas());
bool i2res = icall(i2thiz);
return i2res;
@@ -27623,7 +17165,14 @@ float UnityEngine_Canvas_get_scaleFactor(MonoObject* thiz)
typedef float (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Canvas::get_scaleFactor");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Canvas::get_scaleFactor func not found");
+ return 0;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Canvas());
float i2res = icall(i2thiz);
return i2res;
@@ -27633,7 +17182,14 @@ void UnityEngine_Canvas_set_scaleFactor(MonoObject* thiz, float value)
typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Canvas::set_scaleFactor");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Canvas::set_scaleFactor func not found");
+ return;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Canvas());
icall(i2thiz,value);
}
@@ -27642,7 +17198,14 @@ float UnityEngine_Canvas_get_referencePixelsPerUnit(MonoObject* thiz)
typedef float (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Canvas::get_referencePixelsPerUnit");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Canvas::get_referencePixelsPerUnit func not found");
+ return 0;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Canvas());
float i2res = icall(i2thiz);
return i2res;
@@ -27652,26 +17215,14 @@ void UnityEngine_Canvas_set_referencePixelsPerUnit(MonoObject* thiz, float value
typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Canvas::set_referencePixelsPerUnit");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Canvas());
- icall(i2thiz,value);
-}
-bool UnityEngine_Canvas_get_overridePixelPerfect(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Canvas::get_overridePixelPerfect");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Canvas());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Canvas_set_overridePixelPerfect(MonoObject* thiz, bool value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Canvas::set_overridePixelPerfect");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Canvas::set_referencePixelsPerUnit func not found");
+ return;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Canvas());
icall(i2thiz,value);
}
@@ -27680,45 +17231,31 @@ bool UnityEngine_Canvas_get_pixelPerfect(MonoObject* thiz)
typedef bool (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Canvas::get_pixelPerfect");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Canvas::get_pixelPerfect func not found");
+ return 0;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Canvas());
bool i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_Canvas_set_pixelPerfect(MonoObject* thiz, bool value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Canvas::set_pixelPerfect");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Canvas());
- icall(i2thiz,value);
-}
-float UnityEngine_Canvas_get_planeDistance(MonoObject* thiz)
-{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Canvas::get_planeDistance");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Canvas());
- float i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Canvas_set_planeDistance(MonoObject* thiz, float value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Canvas::set_planeDistance");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Canvas());
- icall(i2thiz,value);
-}
int32_t UnityEngine_Canvas_get_renderOrder(MonoObject* thiz)
{
typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Canvas::get_renderOrder");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Canvas::get_renderOrder func not found");
+ return 0;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Canvas());
int32_t i2res = icall(i2thiz);
return i2res;
@@ -27728,7 +17265,14 @@ bool UnityEngine_Canvas_get_overrideSorting(MonoObject* thiz)
typedef bool (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Canvas::get_overrideSorting");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Canvas::get_overrideSorting func not found");
+ return 0;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Canvas());
bool i2res = icall(i2thiz);
return i2res;
@@ -27738,26 +17282,47 @@ void UnityEngine_Canvas_set_overrideSorting(MonoObject* thiz, bool value)
typedef void (* ICallMethod) (Il2CppObject* thiz, bool value);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Canvas::set_overrideSorting");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Canvas::set_overrideSorting func not found");
+ return;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Canvas());
icall(i2thiz,value);
}
-int32_t UnityEngine_Canvas_get_sortingOrder_2(MonoObject* thiz)
+int32_t UnityEngine_Canvas_get_sortingOrder_1(MonoObject* thiz)
{
typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Canvas::get_sortingOrder");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Canvas::get_sortingOrder func not found");
+ return 0;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Canvas());
int32_t i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_Canvas_set_sortingOrder_2(MonoObject* thiz, int32_t value)
+void UnityEngine_Canvas_set_sortingOrder_1(MonoObject* thiz, int32_t value)
{
typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Canvas::set_sortingOrder");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Canvas::set_sortingOrder func not found");
+ return;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Canvas());
icall(i2thiz,value);
}
@@ -27766,98 +17331,71 @@ int32_t UnityEngine_Canvas_get_targetDisplay_1(MonoObject* thiz)
typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Canvas::get_targetDisplay");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Canvas::get_targetDisplay func not found");
+ return 0;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Canvas());
int32_t i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_Canvas_set_targetDisplay_1(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Canvas::set_targetDisplay");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Canvas());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_Canvas_get_sortingLayerID_2(MonoObject* thiz)
+int32_t UnityEngine_Canvas_get_sortingLayerID_1(MonoObject* thiz)
{
typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Canvas::get_sortingLayerID");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Canvas::get_sortingLayerID func not found");
+ return 0;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Canvas());
int32_t i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_Canvas_set_sortingLayerID_2(MonoObject* thiz, int32_t value)
+void UnityEngine_Canvas_set_sortingLayerID_1(MonoObject* thiz, int32_t value)
{
typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Canvas::set_sortingLayerID");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Canvas::set_sortingLayerID func not found");
+ return;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Canvas());
icall(i2thiz,value);
}
-int32_t UnityEngine_Canvas_get_cachedSortingLayerValue(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Canvas::get_cachedSortingLayerValue");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Canvas());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-int32_t UnityEngine_Canvas_get_additionalShaderChannels(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Canvas::get_additionalShaderChannels");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Canvas());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Canvas_set_additionalShaderChannels(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Canvas::set_additionalShaderChannels");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Canvas());
- icall(i2thiz,value);
-}
-MonoString* UnityEngine_Canvas_get_sortingLayerName_2(MonoObject* thiz)
-{
- typedef Il2CppString* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Canvas::get_sortingLayerName");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Canvas());
- Il2CppString* i2res = icall(i2thiz);
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-void UnityEngine_Canvas_set_sortingLayerName_2(MonoObject* thiz, MonoString* value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppString* value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Canvas::set_sortingLayerName");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Canvas());
- Il2CppString* i2value = get_il2cpp_string(value);
- icall(i2thiz,i2value);
-}
MonoObject* UnityEngine_Canvas_get_rootCanvas(MonoObject* thiz)
{
typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Canvas::get_rootCanvas");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Canvas::get_rootCanvas func not found");
+ return NULL;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Canvas());
Il2CppObject* i2res = icall(i2thiz);
MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Canvas());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Canvas::get_rootCanvas fail to convert il2cpp obj to mono");
+ }
return monoi2res;
}
MonoObject* UnityEngine_Canvas_get_worldCamera(MonoObject* thiz)
@@ -27865,68 +17403,21 @@ MonoObject* UnityEngine_Canvas_get_worldCamera(MonoObject* thiz)
typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Canvas::get_worldCamera");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Canvas::get_worldCamera func not found");
+ return NULL;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Canvas());
Il2CppObject* i2res = icall(i2thiz);
MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Camera());
- return monoi2res;
-}
-void UnityEngine_Canvas_set_worldCamera(MonoObject* thiz, MonoObject* value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Canvas::set_worldCamera");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Canvas());
- Il2CppObject* i2value = get_il2cpp_object(value,il2cpp_get_class_UnityEngine_Camera());
- icall(i2thiz,i2value);
-}
-float UnityEngine_Canvas_get_normalizedSortingGridSize(MonoObject* thiz)
-{
- typedef float (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Canvas::get_normalizedSortingGridSize");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Canvas());
- float i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Canvas_set_normalizedSortingGridSize(MonoObject* thiz, float value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, float value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Canvas::set_normalizedSortingGridSize");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Canvas());
- icall(i2thiz,value);
-}
-int32_t UnityEngine_Canvas_get_sortingGridNormalizedSize(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Canvas::get_sortingGridNormalizedSize");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Canvas());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-void UnityEngine_Canvas_set_sortingGridNormalizedSize(MonoObject* thiz, int32_t value)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, int32_t value);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Canvas::set_sortingGridNormalizedSize");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Canvas());
- icall(i2thiz,value);
-}
-MonoObject* UnityEngine_Canvas_GetDefaultCanvasTextMaterial()
-{
- typedef Il2CppObject* (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Canvas::GetDefaultCanvasTextMaterial");
- Il2CppObject* i2res = icall();
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Material());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Canvas::get_worldCamera fail to convert il2cpp obj to mono");
+ }
return monoi2res;
}
MonoObject* UnityEngine_Canvas_GetDefaultCanvasMaterial()
@@ -27934,9 +17425,20 @@ MonoObject* UnityEngine_Canvas_GetDefaultCanvasMaterial()
typedef Il2CppObject* (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Canvas::GetDefaultCanvasMaterial");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Canvas::GetDefaultCanvasMaterial func not found");
+ return NULL;
+ }
+ }
Il2CppObject* i2res = icall();
MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Material());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Canvas::GetDefaultCanvasMaterial fail to convert il2cpp obj to mono");
+ }
return monoi2res;
}
MonoObject* UnityEngine_Canvas_GetETC1SupportedCanvasMaterial()
@@ -27944,34 +17446,50 @@ MonoObject* UnityEngine_Canvas_GetETC1SupportedCanvasMaterial()
typedef Il2CppObject* (* ICallMethod) ();
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Canvas::GetETC1SupportedCanvasMaterial");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Canvas::GetETC1SupportedCanvasMaterial func not found");
+ return NULL;
+ }
+ }
Il2CppObject* i2res = icall();
MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Material());
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Canvas::GetETC1SupportedCanvasMaterial fail to convert il2cpp obj to mono");
+ }
return monoi2res;
}
-void UnityEngine_Canvas_get_pixelRect_Injected_1(MonoObject* thiz, void * ret)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz, void * ret);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Canvas::get_pixelRect_Injected");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Canvas());
- icall(i2thiz,ret);
-}
-void UnityEngine_UISystemProfilerApi_BeginSample_1(int32_t type)
+void UnityEngine_UISystemProfilerApi_BeginSample(int32_t type)
{
typedef void (* ICallMethod) (int32_t type);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.UISystemProfilerApi::BeginSample");
+ if(!icall)
+ {
+ platform_log("UnityEngine.UISystemProfilerApi::BeginSample func not found");
+ return;
+ }
+ }
icall(type);
}
-void UnityEngine_UISystemProfilerApi_EndSample_2(int32_t type)
+void UnityEngine_UISystemProfilerApi_EndSample(int32_t type)
{
typedef void (* ICallMethod) (int32_t type);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.UISystemProfilerApi::EndSample");
+ if(!icall)
+ {
+ platform_log("UnityEngine.UISystemProfilerApi::EndSample func not found");
+ return;
+ }
+ }
icall(type);
}
void UnityEngine_UISystemProfilerApi_AddMarker(MonoString* name, MonoObject* obj)
@@ -27979,271 +17497,271 @@ void UnityEngine_UISystemProfilerApi_AddMarker(MonoString* name, MonoObject* obj
typedef void (* ICallMethod) (Il2CppString* name, Il2CppObject* obj);
static ICallMethod icall;
if(!icall)
+ {
icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.UISystemProfilerApi::AddMarker");
+ if(!icall)
+ {
+ platform_log("UnityEngine.UISystemProfilerApi::AddMarker func not found");
+ return;
+ }
+ }
Il2CppString* i2name = get_il2cpp_string(name);
Il2CppObject* i2obj = get_il2cpp_object(obj,il2cpp_get_class_UnityEngine_Object());
icall(i2name,i2obj);
}
-MonoString* UnityEngine_Networking_UnityWebRequest_GetWebErrorString(int32_t err)
-{
- typedef Il2CppString* (* ICallMethod) (int32_t err);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Networking.UnityWebRequest::GetWebErrorString");
- Il2CppString* i2res = icall(err);
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-MonoString* UnityEngine_Networking_UnityWebRequest_GetHTTPStatusString(int64_t responseCode)
-{
- typedef Il2CppString* (* ICallMethod) (int64_t responseCode);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Networking.UnityWebRequest::GetHTTPStatusString");
- Il2CppString* i2res = icall(responseCode);
- MonoString* monoi2res = get_mono_string(i2res);
- return monoi2res;
-}
-void * UnityEngine_Networking_UnityWebRequest_Create_3()
-{
- typedef void * (* ICallMethod) ();
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Networking.UnityWebRequest::Create");
- void * i2res = icall();
- return i2res;
-}
-void UnityEngine_Networking_UnityWebRequest_Release_1(MonoObject* thiz)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Networking.UnityWebRequest::Release");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Networking_UnityWebRequest());
- icall(i2thiz);
-}
-MonoObject* UnityEngine_Networking_UnityWebRequest_BeginWebRequest(MonoObject* thiz)
-{
- typedef Il2CppObject* (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Networking.UnityWebRequest::BeginWebRequest");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Networking_UnityWebRequest());
- Il2CppObject* i2res = icall(i2thiz);
- MonoObject* monoi2res = get_mono_object(i2res,mono_get_class_UnityEngine_Networking_UnityWebRequestAsyncOperation());
- return monoi2res;
-}
-void UnityEngine_Networking_UnityWebRequest_Abort(MonoObject* thiz)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Networking.UnityWebRequest::Abort");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Networking_UnityWebRequest());
- icall(i2thiz);
-}
-int32_t UnityEngine_Networking_UnityWebRequest_SetMethod(MonoObject* thiz, int32_t methodType)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz, int32_t methodType);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Networking.UnityWebRequest::SetMethod");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Networking_UnityWebRequest());
- int32_t i2res = icall(i2thiz,methodType);
- return i2res;
-}
-int32_t UnityEngine_Networking_UnityWebRequest_SetCustomMethod(MonoObject* thiz, MonoString* customMethodName)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz, Il2CppString* customMethodName);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Networking.UnityWebRequest::SetCustomMethod");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Networking_UnityWebRequest());
- Il2CppString* i2customMethodName = get_il2cpp_string(customMethodName);
- int32_t i2res = icall(i2thiz,i2customMethodName);
- return i2res;
-}
-int32_t UnityEngine_Networking_UnityWebRequest_GetError(MonoObject* thiz)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Networking.UnityWebRequest::GetError");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Networking_UnityWebRequest());
- int32_t i2res = icall(i2thiz);
- return i2res;
-}
-int32_t UnityEngine_Networking_UnityWebRequest_SetUrl(MonoObject* thiz, MonoString* url)
-{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz, Il2CppString* url);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Networking.UnityWebRequest::SetUrl");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Networking_UnityWebRequest());
- Il2CppString* i2url = get_il2cpp_string(url);
- int32_t i2res = icall(i2thiz,i2url);
- return i2res;
-}
int64_t UnityEngine_Networking_UnityWebRequest_get_responseCode(MonoObject* thiz)
{
typedef int64_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Networking.UnityWebRequest::get_responseCode");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Networking_UnityWebRequest());
- int64_t i2res = icall(i2thiz);
- return i2res;
-}
-bool UnityEngine_Networking_UnityWebRequest_get_isModifiable(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Networking.UnityWebRequest::get_isModifiable");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Networking_UnityWebRequest());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-bool UnityEngine_Networking_UnityWebRequest_get_isNetworkError(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Networking.UnityWebRequest::get_isNetworkError");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Networking_UnityWebRequest());
- bool i2res = icall(i2thiz);
- return i2res;
-}
-bool UnityEngine_Networking_UnityWebRequest_get_isHttpError(MonoObject* thiz)
-{
- typedef bool (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Networking.UnityWebRequest::get_isHttpError");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Networking.UnityWebRequest::get_responseCode");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Networking.UnityWebRequest::get_responseCode func not found");
+ return 0;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Networking_UnityWebRequest());
- bool i2res = icall(i2thiz);
+ int64_t i2res = icall(i2thiz);
return i2res;
}
-int32_t UnityEngine_Networking_UnityWebRequest_SetUploadHandler(MonoObject* thiz, MonoObject* uh)
+bool UnityEngine_Networking_UnityWebRequest_get_isModifiable(MonoObject* thiz)
{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* uh);
+ typedef bool (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Networking.UnityWebRequest::SetUploadHandler");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Networking.UnityWebRequest::get_isModifiable");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Networking.UnityWebRequest::get_isModifiable func not found");
+ return 0;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Networking_UnityWebRequest());
- Il2CppObject* i2uh = get_il2cpp_object(uh,il2cpp_get_class_UnityEngine_Networking_UploadHandler());
- int32_t i2res = icall(i2thiz,i2uh);
+ bool i2res = icall(i2thiz);
return i2res;
}
-int32_t UnityEngine_Networking_UnityWebRequest_SetDownloadHandler(MonoObject* thiz, MonoObject* dh)
+int32_t UnityEngine_Networking_UnityWebRequest_get_result(MonoObject* thiz)
{
- typedef int32_t (* ICallMethod) (Il2CppObject* thiz, Il2CppObject* dh);
+ typedef int32_t (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Networking.UnityWebRequest::SetDownloadHandler");
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Networking.UnityWebRequest::get_result");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Networking.UnityWebRequest::get_result func not found");
+ return 0;
+ }
+ }
Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Networking_UnityWebRequest());
- Il2CppObject* i2dh = get_il2cpp_object(dh,il2cpp_get_class_UnityEngine_Networking_DownloadHandler());
- int32_t i2res = icall(i2thiz,i2dh);
+ int32_t i2res = icall(i2thiz);
return i2res;
}
-void UnityEngine_Networking_CertificateHandler_Release_2(MonoObject* thiz)
+MonoString* UnityEngine_Networking_UnityWebRequest_GetHTTPStatusString(int64_t responseCode)
{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
+ typedef Il2CppString* (* ICallMethod) (int64_t responseCode);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Networking.CertificateHandler::Release");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Networking_CertificateHandler());
- icall(i2thiz);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Networking.UnityWebRequest::GetHTTPStatusString");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Networking.UnityWebRequest::GetHTTPStatusString func not found");
+ return NULL;
+ }
+ }
+ Il2CppString* i2res = icall(responseCode);
+ MonoString* monoi2res = get_mono_string(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Networking.UnityWebRequest::GetHTTPStatusString fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void UnityEngine_Networking_DownloadHandler_Release_3(MonoObject* thiz)
+void UnityEngine_Networking_UnityWebRequest_Abort(MonoObject* thiz)
{
typedef void (* ICallMethod) (Il2CppObject* thiz);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Networking.DownloadHandler::Release");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Networking_DownloadHandler());
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Networking.UnityWebRequest::Abort");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Networking.UnityWebRequest::Abort func not found");
+ return;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Networking_UnityWebRequest());
icall(i2thiz);
}
-void * UnityEngine_Networking_DownloadHandlerBuffer_Create_4(MonoObject* obj)
+MonoString* UnityEngine_Networking_UnityWebRequest_GetResponseHeader(MonoObject* thiz, MonoString* name)
{
- typedef void * (* ICallMethod) (Il2CppObject* obj);
+ typedef Il2CppString* (* ICallMethod) (Il2CppObject* thiz, Il2CppString* name);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Networking.DownloadHandlerBuffer::Create");
- Il2CppObject* i2obj = get_il2cpp_object(obj,il2cpp_get_class_UnityEngine_Networking_DownloadHandlerBuffer());
- void * i2res = icall(i2obj);
- return i2res;
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Networking.UnityWebRequest::GetResponseHeader");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Networking.UnityWebRequest::GetResponseHeader func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Networking_UnityWebRequest());
+ Il2CppString* i2name = get_il2cpp_string(name);
+ Il2CppString* i2res = icall(i2thiz,i2name);
+ MonoString* monoi2res = get_mono_string(i2res);
+ if(i2res != NULL && monoi2res == NULL)
+ {
+ platform_log("UnityEngine.Networking.UnityWebRequest::GetResponseHeader fail to convert il2cpp obj to mono");
+ }
+ return monoi2res;
}
-void * UnityEngine_Networking_DownloadHandlerFile_Create_5(MonoObject* obj, MonoString* path, bool append)
+void * UnityEngine_Networking_DownloadHandler_InternalGetByteArray(MonoObject* dh, void * length)
{
- typedef void * (* ICallMethod) (Il2CppObject* obj, Il2CppString* path, bool append);
+ typedef void * (* ICallMethod) (Il2CppObject* dh, void * length);
static ICallMethod icall;
if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Networking.DownloadHandlerFile::Create");
- Il2CppObject* i2obj = get_il2cpp_object(obj,il2cpp_get_class_UnityEngine_Networking_DownloadHandlerFile());
- Il2CppString* i2path = get_il2cpp_string(path);
- void * i2res = icall(i2obj,i2path,append);
+ {
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Networking.DownloadHandler::InternalGetByteArray");
+ if(!icall)
+ {
+ platform_log("UnityEngine.Networking.DownloadHandler::InternalGetByteArray func not found");
+ return NULL;
+ }
+ }
+ Il2CppObject* i2dh = get_il2cpp_object(dh,il2cpp_get_class_UnityEngine_Networking_DownloadHandler());
+ void * i2res = icall(i2dh,length);
+ if(i2res != NULL && i2res == NULL)
+ {
+ platform_log("UnityEngine.Networking.DownloadHandler::InternalGetByteArray fail to convert il2cpp obj to mono");
+ }
return i2res;
}
-void UnityEngine_Networking_UploadHandler_Release_4(MonoObject* thiz)
-{
- typedef void (* ICallMethod) (Il2CppObject* thiz);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Networking.UploadHandler::Release");
- Il2CppObject* i2thiz = get_il2cpp_object(thiz,il2cpp_get_class_UnityEngine_Networking_UploadHandler());
- icall(i2thiz);
-}
-void UnityEngine_VFX_VFXSpawnerState_Internal_Destroy_6(void * ptr)
-{
- typedef void (* ICallMethod) (void * ptr);
- static ICallMethod icall;
- if(!icall)
- icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.VFX.VFXSpawnerState::Internal_Destroy");
- icall(ptr);
-}
void regist_icall_gen()
{
+ mono_add_internal_call("UnityEngine.AI.NavMeshAgent::get_pathStatus",(void*) UnityEngine_AI_NavMeshAgent_get_pathStatus);
+ mono_add_internal_call("UnityEngine.AI.NavMeshAgent::set_isStopped",(void*) UnityEngine_AI_NavMeshAgent_set_isStopped);
+ mono_add_internal_call("UnityEngine.AI.NavMeshAgent::set_speed",(void*) UnityEngine_AI_NavMeshAgent_set_speed);
+ mono_add_internal_call("UnityEngine.AI.NavMeshAgent::set_angularSpeed",(void*) UnityEngine_AI_NavMeshAgent_set_angularSpeed);
+ mono_add_internal_call("UnityEngine.AI.NavMeshAgent::set_acceleration",(void*) UnityEngine_AI_NavMeshAgent_set_acceleration);
+ mono_add_internal_call("UnityEngine.AI.NavMeshAgent::set_updatePosition",(void*) UnityEngine_AI_NavMeshAgent_set_updatePosition);
+ mono_add_internal_call("UnityEngine.AI.NavMeshAgent::set_updateRotation",(void*) UnityEngine_AI_NavMeshAgent_set_updateRotation);
+ mono_add_internal_call("UnityEngine.AI.NavMeshAgent::set_radius",(void*) UnityEngine_AI_NavMeshAgent_set_radius);
+ mono_add_internal_call("UnityEngine.AI.NavMeshAgent::SetDestination_Injected",(void*) UnityEngine_AI_NavMeshAgent_SetDestination_Injected);
+ mono_add_internal_call("UnityEngine.AI.NavMeshAgent::Warp_Injected",(void*) UnityEngine_AI_NavMeshAgent_Warp_Injected);
+ mono_add_internal_call("UnityEngine.AI.NavMesh::SamplePosition_Injected",(void*) UnityEngine_AI_NavMesh_SamplePosition_Injected);
+ mono_add_internal_call("UnityEngine.AndroidJNIHelper::get_debug",(void*) UnityEngine_AndroidJNIHelper_get_debug);
+ mono_add_internal_call("UnityEngine.AndroidJNIHelper::set_debug",(void*) UnityEngine_AndroidJNIHelper_set_debug);
+ mono_add_internal_call("UnityEngine.AndroidJNI::AttachCurrentThread",(void*) UnityEngine_AndroidJNI_AttachCurrentThread);
+ mono_add_internal_call("UnityEngine.AndroidJNI::DetachCurrentThread",(void*) UnityEngine_AndroidJNI_DetachCurrentThread);
+ mono_add_internal_call("UnityEngine.AndroidJNI::GetVersion",(void*) UnityEngine_AndroidJNI_GetVersion);
mono_add_internal_call("UnityEngine.AndroidJNI::FindClass",(void*) UnityEngine_AndroidJNI_FindClass);
mono_add_internal_call("UnityEngine.AndroidJNI::FromReflectedMethod",(void*) UnityEngine_AndroidJNI_FromReflectedMethod);
+ mono_add_internal_call("UnityEngine.AndroidJNI::FromReflectedField",(void*) UnityEngine_AndroidJNI_FromReflectedField);
+ mono_add_internal_call("UnityEngine.AndroidJNI::ToReflectedMethod",(void*) UnityEngine_AndroidJNI_ToReflectedMethod);
+ mono_add_internal_call("UnityEngine.AndroidJNI::ToReflectedField",(void*) UnityEngine_AndroidJNI_ToReflectedField);
+ mono_add_internal_call("UnityEngine.AndroidJNI::GetSuperclass",(void*) UnityEngine_AndroidJNI_GetSuperclass);
+ mono_add_internal_call("UnityEngine.AndroidJNI::IsAssignableFrom",(void*) UnityEngine_AndroidJNI_IsAssignableFrom);
+ mono_add_internal_call("UnityEngine.AndroidJNI::Throw",(void*) UnityEngine_AndroidJNI_Throw);
+ mono_add_internal_call("UnityEngine.AndroidJNI::ThrowNew",(void*) UnityEngine_AndroidJNI_ThrowNew);
mono_add_internal_call("UnityEngine.AndroidJNI::ExceptionOccurred",(void*) UnityEngine_AndroidJNI_ExceptionOccurred);
+ mono_add_internal_call("UnityEngine.AndroidJNI::ExceptionDescribe",(void*) UnityEngine_AndroidJNI_ExceptionDescribe);
mono_add_internal_call("UnityEngine.AndroidJNI::ExceptionClear",(void*) UnityEngine_AndroidJNI_ExceptionClear);
+ mono_add_internal_call("UnityEngine.AndroidJNI::FatalError",(void*) UnityEngine_AndroidJNI_FatalError);
+ mono_add_internal_call("UnityEngine.AndroidJNI::PushLocalFrame",(void*) UnityEngine_AndroidJNI_PushLocalFrame);
+ mono_add_internal_call("UnityEngine.AndroidJNI::PopLocalFrame",(void*) UnityEngine_AndroidJNI_PopLocalFrame);
mono_add_internal_call("UnityEngine.AndroidJNI::NewGlobalRef",(void*) UnityEngine_AndroidJNI_NewGlobalRef);
mono_add_internal_call("UnityEngine.AndroidJNI::DeleteGlobalRef",(void*) UnityEngine_AndroidJNI_DeleteGlobalRef);
mono_add_internal_call("UnityEngine.AndroidJNI::NewWeakGlobalRef",(void*) UnityEngine_AndroidJNI_NewWeakGlobalRef);
mono_add_internal_call("UnityEngine.AndroidJNI::DeleteWeakGlobalRef",(void*) UnityEngine_AndroidJNI_DeleteWeakGlobalRef);
mono_add_internal_call("UnityEngine.AndroidJNI::NewLocalRef",(void*) UnityEngine_AndroidJNI_NewLocalRef);
mono_add_internal_call("UnityEngine.AndroidJNI::DeleteLocalRef",(void*) UnityEngine_AndroidJNI_DeleteLocalRef);
+ mono_add_internal_call("UnityEngine.AndroidJNI::IsSameObject",(void*) UnityEngine_AndroidJNI_IsSameObject);
+ mono_add_internal_call("UnityEngine.AndroidJNI::EnsureLocalCapacity",(void*) UnityEngine_AndroidJNI_EnsureLocalCapacity);
+ mono_add_internal_call("UnityEngine.AndroidJNI::AllocObject",(void*) UnityEngine_AndroidJNI_AllocObject);
mono_add_internal_call("UnityEngine.AndroidJNI::NewObject",(void*) UnityEngine_AndroidJNI_NewObject);
mono_add_internal_call("UnityEngine.AndroidJNI::GetObjectClass",(void*) UnityEngine_AndroidJNI_GetObjectClass);
+ mono_add_internal_call("UnityEngine.AndroidJNI::IsInstanceOf",(void*) UnityEngine_AndroidJNI_IsInstanceOf);
mono_add_internal_call("UnityEngine.AndroidJNI::GetMethodID",(void*) UnityEngine_AndroidJNI_GetMethodID);
+ mono_add_internal_call("UnityEngine.AndroidJNI::GetFieldID",(void*) UnityEngine_AndroidJNI_GetFieldID);
mono_add_internal_call("UnityEngine.AndroidJNI::GetStaticMethodID",(void*) UnityEngine_AndroidJNI_GetStaticMethodID);
+ mono_add_internal_call("UnityEngine.AndroidJNI::GetStaticFieldID",(void*) UnityEngine_AndroidJNI_GetStaticFieldID);
mono_add_internal_call("UnityEngine.AndroidJNI::NewStringFromStr",(void*) UnityEngine_AndroidJNI_NewStringFromStr);
+ mono_add_internal_call("UnityEngine.AndroidJNI::NewString",(void*) UnityEngine_AndroidJNI_NewString);
+ mono_add_internal_call("UnityEngine.AndroidJNI::NewStringUTF",(void*) UnityEngine_AndroidJNI_NewStringUTF);
mono_add_internal_call("UnityEngine.AndroidJNI::GetStringChars",(void*) UnityEngine_AndroidJNI_GetStringChars);
+ mono_add_internal_call("UnityEngine.AndroidJNI::GetStringLength",(void*) UnityEngine_AndroidJNI_GetStringLength);
+ mono_add_internal_call("UnityEngine.AndroidJNI::GetStringUTFLength",(void*) UnityEngine_AndroidJNI_GetStringUTFLength);
+ mono_add_internal_call("UnityEngine.AndroidJNI::GetStringUTFChars",(void*) UnityEngine_AndroidJNI_GetStringUTFChars);
mono_add_internal_call("UnityEngine.AndroidJNI::CallStringMethod",(void*) UnityEngine_AndroidJNI_CallStringMethod);
mono_add_internal_call("UnityEngine.AndroidJNI::CallObjectMethod",(void*) UnityEngine_AndroidJNI_CallObjectMethod);
mono_add_internal_call("UnityEngine.AndroidJNI::CallIntMethod",(void*) UnityEngine_AndroidJNI_CallIntMethod);
mono_add_internal_call("UnityEngine.AndroidJNI::CallBooleanMethod",(void*) UnityEngine_AndroidJNI_CallBooleanMethod);
mono_add_internal_call("UnityEngine.AndroidJNI::CallShortMethod",(void*) UnityEngine_AndroidJNI_CallShortMethod);
- mono_add_internal_call("UnityEngine.AndroidJNI::CallcharMethod",(void*) UnityEngine_AndroidJNI_CallcharMethod);
+ mono_add_internal_call("UnityEngine.AndroidJNI::CallSByteMethod",(void*) UnityEngine_AndroidJNI_CallSByteMethod);
mono_add_internal_call("UnityEngine.AndroidJNI::CallCharMethod",(void*) UnityEngine_AndroidJNI_CallCharMethod);
mono_add_internal_call("UnityEngine.AndroidJNI::CallFloatMethod",(void*) UnityEngine_AndroidJNI_CallFloatMethod);
mono_add_internal_call("UnityEngine.AndroidJNI::CallDoubleMethod",(void*) UnityEngine_AndroidJNI_CallDoubleMethod);
mono_add_internal_call("UnityEngine.AndroidJNI::CallLongMethod",(void*) UnityEngine_AndroidJNI_CallLongMethod);
+ mono_add_internal_call("UnityEngine.AndroidJNI::CallVoidMethod",(void*) UnityEngine_AndroidJNI_CallVoidMethod);
+ mono_add_internal_call("UnityEngine.AndroidJNI::GetStringField",(void*) UnityEngine_AndroidJNI_GetStringField);
+ mono_add_internal_call("UnityEngine.AndroidJNI::GetObjectField",(void*) UnityEngine_AndroidJNI_GetObjectField);
+ mono_add_internal_call("UnityEngine.AndroidJNI::GetBooleanField",(void*) UnityEngine_AndroidJNI_GetBooleanField);
+ mono_add_internal_call("UnityEngine.AndroidJNI::GetSByteField",(void*) UnityEngine_AndroidJNI_GetSByteField);
+ mono_add_internal_call("UnityEngine.AndroidJNI::GetCharField",(void*) UnityEngine_AndroidJNI_GetCharField);
+ mono_add_internal_call("UnityEngine.AndroidJNI::GetShortField",(void*) UnityEngine_AndroidJNI_GetShortField);
+ mono_add_internal_call("UnityEngine.AndroidJNI::GetIntField",(void*) UnityEngine_AndroidJNI_GetIntField);
+ mono_add_internal_call("UnityEngine.AndroidJNI::GetLongField",(void*) UnityEngine_AndroidJNI_GetLongField);
+ mono_add_internal_call("UnityEngine.AndroidJNI::GetFloatField",(void*) UnityEngine_AndroidJNI_GetFloatField);
+ mono_add_internal_call("UnityEngine.AndroidJNI::GetDoubleField",(void*) UnityEngine_AndroidJNI_GetDoubleField);
+ mono_add_internal_call("UnityEngine.AndroidJNI::SetStringField",(void*) UnityEngine_AndroidJNI_SetStringField);
+ mono_add_internal_call("UnityEngine.AndroidJNI::SetObjectField",(void*) UnityEngine_AndroidJNI_SetObjectField);
+ mono_add_internal_call("UnityEngine.AndroidJNI::SetBooleanField",(void*) UnityEngine_AndroidJNI_SetBooleanField);
+ mono_add_internal_call("UnityEngine.AndroidJNI::SetSByteField",(void*) UnityEngine_AndroidJNI_SetSByteField);
+ mono_add_internal_call("UnityEngine.AndroidJNI::SetCharField",(void*) UnityEngine_AndroidJNI_SetCharField);
+ mono_add_internal_call("UnityEngine.AndroidJNI::SetShortField",(void*) UnityEngine_AndroidJNI_SetShortField);
+ mono_add_internal_call("UnityEngine.AndroidJNI::SetIntField",(void*) UnityEngine_AndroidJNI_SetIntField);
+ mono_add_internal_call("UnityEngine.AndroidJNI::SetLongField",(void*) UnityEngine_AndroidJNI_SetLongField);
+ mono_add_internal_call("UnityEngine.AndroidJNI::SetFloatField",(void*) UnityEngine_AndroidJNI_SetFloatField);
+ mono_add_internal_call("UnityEngine.AndroidJNI::SetDoubleField",(void*) UnityEngine_AndroidJNI_SetDoubleField);
mono_add_internal_call("UnityEngine.AndroidJNI::CallStaticStringMethod",(void*) UnityEngine_AndroidJNI_CallStaticStringMethod);
mono_add_internal_call("UnityEngine.AndroidJNI::CallStaticObjectMethod",(void*) UnityEngine_AndroidJNI_CallStaticObjectMethod);
mono_add_internal_call("UnityEngine.AndroidJNI::CallStaticIntMethod",(void*) UnityEngine_AndroidJNI_CallStaticIntMethod);
mono_add_internal_call("UnityEngine.AndroidJNI::CallStaticBooleanMethod",(void*) UnityEngine_AndroidJNI_CallStaticBooleanMethod);
mono_add_internal_call("UnityEngine.AndroidJNI::CallStaticShortMethod",(void*) UnityEngine_AndroidJNI_CallStaticShortMethod);
- mono_add_internal_call("UnityEngine.AndroidJNI::CallStaticcharMethod",(void*) UnityEngine_AndroidJNI_CallStaticcharMethod);
+ mono_add_internal_call("UnityEngine.AndroidJNI::CallStaticSByteMethod",(void*) UnityEngine_AndroidJNI_CallStaticSByteMethod);
mono_add_internal_call("UnityEngine.AndroidJNI::CallStaticCharMethod",(void*) UnityEngine_AndroidJNI_CallStaticCharMethod);
mono_add_internal_call("UnityEngine.AndroidJNI::CallStaticFloatMethod",(void*) UnityEngine_AndroidJNI_CallStaticFloatMethod);
mono_add_internal_call("UnityEngine.AndroidJNI::CallStaticDoubleMethod",(void*) UnityEngine_AndroidJNI_CallStaticDoubleMethod);
mono_add_internal_call("UnityEngine.AndroidJNI::CallStaticLongMethod",(void*) UnityEngine_AndroidJNI_CallStaticLongMethod);
mono_add_internal_call("UnityEngine.AndroidJNI::CallStaticVoidMethod",(void*) UnityEngine_AndroidJNI_CallStaticVoidMethod);
+ mono_add_internal_call("UnityEngine.AndroidJNI::GetStaticStringField",(void*) UnityEngine_AndroidJNI_GetStaticStringField);
+ mono_add_internal_call("UnityEngine.AndroidJNI::GetStaticObjectField",(void*) UnityEngine_AndroidJNI_GetStaticObjectField);
+ mono_add_internal_call("UnityEngine.AndroidJNI::GetStaticBooleanField",(void*) UnityEngine_AndroidJNI_GetStaticBooleanField);
+ mono_add_internal_call("UnityEngine.AndroidJNI::GetStaticSByteField",(void*) UnityEngine_AndroidJNI_GetStaticSByteField);
+ mono_add_internal_call("UnityEngine.AndroidJNI::GetStaticCharField",(void*) UnityEngine_AndroidJNI_GetStaticCharField);
+ mono_add_internal_call("UnityEngine.AndroidJNI::GetStaticShortField",(void*) UnityEngine_AndroidJNI_GetStaticShortField);
+ mono_add_internal_call("UnityEngine.AndroidJNI::GetStaticIntField",(void*) UnityEngine_AndroidJNI_GetStaticIntField);
+ mono_add_internal_call("UnityEngine.AndroidJNI::GetStaticLongField",(void*) UnityEngine_AndroidJNI_GetStaticLongField);
+ mono_add_internal_call("UnityEngine.AndroidJNI::GetStaticFloatField",(void*) UnityEngine_AndroidJNI_GetStaticFloatField);
+ mono_add_internal_call("UnityEngine.AndroidJNI::GetStaticDoubleField",(void*) UnityEngine_AndroidJNI_GetStaticDoubleField);
+ mono_add_internal_call("UnityEngine.AndroidJNI::SetStaticStringField",(void*) UnityEngine_AndroidJNI_SetStaticStringField);
+ mono_add_internal_call("UnityEngine.AndroidJNI::SetStaticObjectField",(void*) UnityEngine_AndroidJNI_SetStaticObjectField);
+ mono_add_internal_call("UnityEngine.AndroidJNI::SetStaticBooleanField",(void*) UnityEngine_AndroidJNI_SetStaticBooleanField);
+ mono_add_internal_call("UnityEngine.AndroidJNI::SetStaticSByteField",(void*) UnityEngine_AndroidJNI_SetStaticSByteField);
+ mono_add_internal_call("UnityEngine.AndroidJNI::SetStaticCharField",(void*) UnityEngine_AndroidJNI_SetStaticCharField);
+ mono_add_internal_call("UnityEngine.AndroidJNI::SetStaticShortField",(void*) UnityEngine_AndroidJNI_SetStaticShortField);
+ mono_add_internal_call("UnityEngine.AndroidJNI::SetStaticIntField",(void*) UnityEngine_AndroidJNI_SetStaticIntField);
+ mono_add_internal_call("UnityEngine.AndroidJNI::SetStaticLongField",(void*) UnityEngine_AndroidJNI_SetStaticLongField);
+ mono_add_internal_call("UnityEngine.AndroidJNI::SetStaticFloatField",(void*) UnityEngine_AndroidJNI_SetStaticFloatField);
+ mono_add_internal_call("UnityEngine.AndroidJNI::SetStaticDoubleField",(void*) UnityEngine_AndroidJNI_SetStaticDoubleField);
mono_add_internal_call("UnityEngine.AndroidJNI::ToBooleanArray",(void*) UnityEngine_AndroidJNI_ToBooleanArray);
mono_add_internal_call("UnityEngine.AndroidJNI::ToByteArray",(void*) UnityEngine_AndroidJNI_ToByteArray);
- mono_add_internal_call("UnityEngine.AndroidJNI::TocharArray",(void*) UnityEngine_AndroidJNI_TocharArray);
+ mono_add_internal_call("UnityEngine.AndroidJNI::ToSByteArray",(void*) UnityEngine_AndroidJNI_ToSByteArray);
mono_add_internal_call("UnityEngine.AndroidJNI::ToCharArray",(void*) UnityEngine_AndroidJNI_ToCharArray);
mono_add_internal_call("UnityEngine.AndroidJNI::ToShortArray",(void*) UnityEngine_AndroidJNI_ToShortArray);
mono_add_internal_call("UnityEngine.AndroidJNI::ToIntArray",(void*) UnityEngine_AndroidJNI_ToIntArray);
@@ -28253,1716 +17771,558 @@ void regist_icall_gen()
mono_add_internal_call("UnityEngine.AndroidJNI::ToObjectArray",(void*) UnityEngine_AndroidJNI_ToObjectArray);
mono_add_internal_call("UnityEngine.AndroidJNI::FromBooleanArray",(void*) UnityEngine_AndroidJNI_FromBooleanArray);
mono_add_internal_call("UnityEngine.AndroidJNI::FromByteArray",(void*) UnityEngine_AndroidJNI_FromByteArray);
- mono_add_internal_call("UnityEngine.AndroidJNI::FromcharArray",(void*) UnityEngine_AndroidJNI_FromcharArray);
+ mono_add_internal_call("UnityEngine.AndroidJNI::FromSByteArray",(void*) UnityEngine_AndroidJNI_FromSByteArray);
mono_add_internal_call("UnityEngine.AndroidJNI::FromCharArray",(void*) UnityEngine_AndroidJNI_FromCharArray);
mono_add_internal_call("UnityEngine.AndroidJNI::FromShortArray",(void*) UnityEngine_AndroidJNI_FromShortArray);
mono_add_internal_call("UnityEngine.AndroidJNI::FromIntArray",(void*) UnityEngine_AndroidJNI_FromIntArray);
mono_add_internal_call("UnityEngine.AndroidJNI::FromLongArray",(void*) UnityEngine_AndroidJNI_FromLongArray);
mono_add_internal_call("UnityEngine.AndroidJNI::FromFloatArray",(void*) UnityEngine_AndroidJNI_FromFloatArray);
mono_add_internal_call("UnityEngine.AndroidJNI::FromDoubleArray",(void*) UnityEngine_AndroidJNI_FromDoubleArray);
+ mono_add_internal_call("UnityEngine.AndroidJNI::FromObjectArray",(void*) UnityEngine_AndroidJNI_FromObjectArray);
mono_add_internal_call("UnityEngine.AndroidJNI::GetArrayLength",(void*) UnityEngine_AndroidJNI_GetArrayLength);
+ mono_add_internal_call("UnityEngine.AndroidJNI::NewBooleanArray",(void*) UnityEngine_AndroidJNI_NewBooleanArray);
+ mono_add_internal_call("UnityEngine.AndroidJNI::NewSByteArray",(void*) UnityEngine_AndroidJNI_NewSByteArray);
+ mono_add_internal_call("UnityEngine.AndroidJNI::NewCharArray",(void*) UnityEngine_AndroidJNI_NewCharArray);
+ mono_add_internal_call("UnityEngine.AndroidJNI::NewShortArray",(void*) UnityEngine_AndroidJNI_NewShortArray);
+ mono_add_internal_call("UnityEngine.AndroidJNI::NewIntArray",(void*) UnityEngine_AndroidJNI_NewIntArray);
+ mono_add_internal_call("UnityEngine.AndroidJNI::NewLongArray",(void*) UnityEngine_AndroidJNI_NewLongArray);
+ mono_add_internal_call("UnityEngine.AndroidJNI::NewFloatArray",(void*) UnityEngine_AndroidJNI_NewFloatArray);
+ mono_add_internal_call("UnityEngine.AndroidJNI::NewDoubleArray",(void*) UnityEngine_AndroidJNI_NewDoubleArray);
mono_add_internal_call("UnityEngine.AndroidJNI::NewObjectArray",(void*) UnityEngine_AndroidJNI_NewObjectArray);
+ mono_add_internal_call("UnityEngine.AndroidJNI::GetBooleanArrayElement",(void*) UnityEngine_AndroidJNI_GetBooleanArrayElement);
+ mono_add_internal_call("UnityEngine.AndroidJNI::GetSByteArrayElement",(void*) UnityEngine_AndroidJNI_GetSByteArrayElement);
+ mono_add_internal_call("UnityEngine.AndroidJNI::GetCharArrayElement",(void*) UnityEngine_AndroidJNI_GetCharArrayElement);
+ mono_add_internal_call("UnityEngine.AndroidJNI::GetShortArrayElement",(void*) UnityEngine_AndroidJNI_GetShortArrayElement);
+ mono_add_internal_call("UnityEngine.AndroidJNI::GetIntArrayElement",(void*) UnityEngine_AndroidJNI_GetIntArrayElement);
+ mono_add_internal_call("UnityEngine.AndroidJNI::GetLongArrayElement",(void*) UnityEngine_AndroidJNI_GetLongArrayElement);
+ mono_add_internal_call("UnityEngine.AndroidJNI::GetFloatArrayElement",(void*) UnityEngine_AndroidJNI_GetFloatArrayElement);
+ mono_add_internal_call("UnityEngine.AndroidJNI::GetDoubleArrayElement",(void*) UnityEngine_AndroidJNI_GetDoubleArrayElement);
mono_add_internal_call("UnityEngine.AndroidJNI::GetObjectArrayElement",(void*) UnityEngine_AndroidJNI_GetObjectArrayElement);
+ mono_add_internal_call("UnityEngine.AndroidJNI::SetBooleanArrayElement",(void*) UnityEngine_AndroidJNI_SetBooleanArrayElement);
+ mono_add_internal_call("UnityEngine.AndroidJNI::SetSByteArrayElement",(void*) UnityEngine_AndroidJNI_SetSByteArrayElement);
+ mono_add_internal_call("UnityEngine.AndroidJNI::SetCharArrayElement",(void*) UnityEngine_AndroidJNI_SetCharArrayElement);
+ mono_add_internal_call("UnityEngine.AndroidJNI::SetShortArrayElement",(void*) UnityEngine_AndroidJNI_SetShortArrayElement);
+ mono_add_internal_call("UnityEngine.AndroidJNI::SetIntArrayElement",(void*) UnityEngine_AndroidJNI_SetIntArrayElement);
+ mono_add_internal_call("UnityEngine.AndroidJNI::SetLongArrayElement",(void*) UnityEngine_AndroidJNI_SetLongArrayElement);
+ mono_add_internal_call("UnityEngine.AndroidJNI::SetFloatArrayElement",(void*) UnityEngine_AndroidJNI_SetFloatArrayElement);
+ mono_add_internal_call("UnityEngine.AndroidJNI::SetDoubleArrayElement",(void*) UnityEngine_AndroidJNI_SetDoubleArrayElement);
mono_add_internal_call("UnityEngine.AndroidJNI::SetObjectArrayElement",(void*) UnityEngine_AndroidJNI_SetObjectArrayElement);
+ mono_add_internal_call("UnityEngine.Animator::get_isHuman",(void*) UnityEngine_Animator_get_isHuman);
+ mono_add_internal_call("UnityEngine.Animator::get_hasRootMotion",(void*) UnityEngine_Animator_get_hasRootMotion);
+ mono_add_internal_call("UnityEngine.Animator::set_updateMode",(void*) UnityEngine_Animator_set_updateMode);
+ mono_add_internal_call("UnityEngine.Animator::get_layerCount",(void*) UnityEngine_Animator_get_layerCount);
+ mono_add_internal_call("UnityEngine.Animator::set_speed",(void*) UnityEngine_Animator_set_speed_1);
+ mono_add_internal_call("UnityEngine.Animator::get_runtimeAnimatorController",(void*) UnityEngine_Animator_get_runtimeAnimatorController);
+ mono_add_internal_call("UnityEngine.Animator::get_hasBoundPlayables",(void*) UnityEngine_Animator_get_hasBoundPlayables);
+ mono_add_internal_call("UnityEngine.Animator::get_avatar",(void*) UnityEngine_Animator_get_avatar);
+ mono_add_internal_call("UnityEngine.Animator::SetIntegerString",(void*) UnityEngine_Animator_SetIntegerString);
+ mono_add_internal_call("UnityEngine.Animator::SetTriggerString",(void*) UnityEngine_Animator_SetTriggerString);
+ mono_add_internal_call("UnityEngine.Animator::ResetTriggerString",(void*) UnityEngine_Animator_ResetTriggerString);
+ mono_add_internal_call("UnityEngine.Animator::GetLayerWeight",(void*) UnityEngine_Animator_GetLayerWeight);
+ mono_add_internal_call("UnityEngine.Animator::GetAnimatorStateInfo",(void*) UnityEngine_Animator_GetAnimatorStateInfo);
+ mono_add_internal_call("UnityEngine.Animator::GetAnimatorClipInfoCount",(void*) UnityEngine_Animator_GetAnimatorClipInfoCount);
+ mono_add_internal_call("UnityEngine.Animator::GetCurrentAnimatorClipInfo",(void*) UnityEngine_Animator_GetCurrentAnimatorClipInfo);
+ mono_add_internal_call("UnityEngine.Animator::IsInTransition",(void*) UnityEngine_Animator_IsInTransition);
+ mono_add_internal_call("UnityEngine.Animator::StringToHash",(void*) UnityEngine_Animator_StringToHash);
+ mono_add_internal_call("UnityEngine.Animator::CrossFadeInFixedTime",(void*) UnityEngine_Animator_CrossFadeInFixedTime);
+ mono_add_internal_call("UnityEngine.Animator::Play",(void*) UnityEngine_Animator_Play);
+ mono_add_internal_call("UnityEngine.Animator::HasState",(void*) UnityEngine_Animator_HasState);
+ mono_add_internal_call("UnityEngine.Animator::Update",(void*) UnityEngine_Animator_Update);
+ mono_add_internal_call("UnityEngine.AnimatorClipInfo::InstanceIDToAnimationClipPPtr",(void*) UnityEngine_AnimatorClipInfo_InstanceIDToAnimationClipPPtr);
+ mono_add_internal_call("UnityEngine.Animation::get_clip",(void*) UnityEngine_Animation_get_clip);
+ mono_add_internal_call("UnityEngine.Animation::set_wrapMode",(void*) UnityEngine_Animation_set_wrapMode);
+ mono_add_internal_call("UnityEngine.Animation::get_isPlaying",(void*) UnityEngine_Animation_get_isPlaying);
+ mono_add_internal_call("UnityEngine.Animation::Sample",(void*) UnityEngine_Animation_Sample);
+ mono_add_internal_call("UnityEngine.Animation::IsPlaying",(void*) UnityEngine_Animation_IsPlaying);
+ mono_add_internal_call("UnityEngine.Animation::PlayDefaultAnimation",(void*) UnityEngine_Animation_PlayDefaultAnimation);
+ mono_add_internal_call("UnityEngine.Animation::Play",(void*) UnityEngine_Animation_Play_1);
+ mono_add_internal_call("UnityEngine.AnimationClip::get_length",(void*) UnityEngine_AnimationClip_get_length);
+ mono_add_internal_call("UnityEngine.AnimationClip::get_frameRate",(void*) UnityEngine_AnimationClip_get_frameRate);
+ mono_add_internal_call("UnityEngine.AnimationClip::set_frameRate",(void*) UnityEngine_AnimationClip_set_frameRate);
+ mono_add_internal_call("UnityEngine.AnimationClip::set_wrapMode",(void*) UnityEngine_AnimationClip_set_wrapMode_1);
+ mono_add_internal_call("UnityEngine.AnimationClip::get_legacy",(void*) UnityEngine_AnimationClip_get_legacy);
+ mono_add_internal_call("UnityEngine.AnimationClip::set_legacy",(void*) UnityEngine_AnimationClip_set_legacy);
+ mono_add_internal_call("UnityEngine.AnimationClip::get_empty",(void*) UnityEngine_AnimationClip_get_empty);
+ mono_add_internal_call("UnityEngine.AnimationClip::get_hasGenericRootTransform",(void*) UnityEngine_AnimationClip_get_hasGenericRootTransform);
+ mono_add_internal_call("UnityEngine.AnimationClip::get_hasMotionCurves",(void*) UnityEngine_AnimationClip_get_hasMotionCurves);
+ mono_add_internal_call("UnityEngine.AnimationClip::get_hasRootCurves",(void*) UnityEngine_AnimationClip_get_hasRootCurves);
+ mono_add_internal_call("UnityEngine.AnimationClip::Internal_CreateAnimationClip",(void*) UnityEngine_AnimationClip_Internal_CreateAnimationClip);
+ mono_add_internal_call("UnityEngine.Motion::get_isLooping",(void*) UnityEngine_Motion_get_isLooping);
+ mono_add_internal_call("UnityEngine.AnimationState::get_time",(void*) UnityEngine_AnimationState_get_time);
+ mono_add_internal_call("UnityEngine.AnimationState::set_time",(void*) UnityEngine_AnimationState_set_time);
+ mono_add_internal_call("UnityEngine.AnimationState::get_speed",(void*) UnityEngine_AnimationState_get_speed);
+ mono_add_internal_call("UnityEngine.AnimationState::set_speed",(void*) UnityEngine_AnimationState_set_speed_2);
+ mono_add_internal_call("UnityEngine.AnimationState::get_length",(void*) UnityEngine_AnimationState_get_length_1);
+ mono_add_internal_call("UnityEngine.AnimationState::get_name",(void*) UnityEngine_AnimationState_get_name);
+ mono_add_internal_call("UnityEngine.AvatarMask::get_transformCount",(void*) UnityEngine_AvatarMask_get_transformCount);
+ mono_add_internal_call("UnityEngine.AvatarMask::GetHumanoidBodyPartActive",(void*) UnityEngine_AvatarMask_GetHumanoidBodyPartActive);
+ mono_add_internal_call("UnityEngine.AvatarMask::GetTransformPath",(void*) UnityEngine_AvatarMask_GetTransformPath);
+ mono_add_internal_call("UnityEngine.AvatarMask::GetTransformWeight",(void*) UnityEngine_AvatarMask_GetTransformWeight);
+ mono_add_internal_call("UnityEngine.Animations.AnimationClipPlayable::SetApplyFootIKInternal",(void*) UnityEngine_Animations_AnimationClipPlayable_SetApplyFootIKInternal);
+ mono_add_internal_call("UnityEngine.Animations.AnimationClipPlayable::SetRemoveStartOffsetInternal",(void*) UnityEngine_Animations_AnimationClipPlayable_SetRemoveStartOffsetInternal);
+ mono_add_internal_call("UnityEngine.Animations.AnimationClipPlayable::SetOverrideLoopTimeInternal",(void*) UnityEngine_Animations_AnimationClipPlayable_SetOverrideLoopTimeInternal);
+ mono_add_internal_call("UnityEngine.Animations.AnimationClipPlayable::SetLoopTimeInternal",(void*) UnityEngine_Animations_AnimationClipPlayable_SetLoopTimeInternal);
+ mono_add_internal_call("UnityEngine.Animations.AnimationClipPlayable::CreateHandleInternal_Injected",(void*) UnityEngine_Animations_AnimationClipPlayable_CreateHandleInternal_Injected);
+ mono_add_internal_call("UnityEngine.Animations.AnimationLayerMixerPlayable::SetLayerMaskFromAvatarMaskInternal",(void*) UnityEngine_Animations_AnimationLayerMixerPlayable_SetLayerMaskFromAvatarMaskInternal);
+ mono_add_internal_call("UnityEngine.Animations.AnimationLayerMixerPlayable::CreateHandleInternal_Injected",(void*) UnityEngine_Animations_AnimationLayerMixerPlayable_CreateHandleInternal_Injected_1);
+ mono_add_internal_call("UnityEngine.Animations.AnimationMixerPlayable::CreateHandleInternal_Injected",(void*) UnityEngine_Animations_AnimationMixerPlayable_CreateHandleInternal_Injected_2);
+ mono_add_internal_call("UnityEngine.Animations.AnimationPlayableExtensions::SetAnimatedPropertiesInternal",(void*) UnityEngine_Animations_AnimationPlayableExtensions_SetAnimatedPropertiesInternal);
+ mono_add_internal_call("UnityEngine.Animations.AnimationPlayableGraphExtensions::InternalCreateAnimationOutput",(void*) UnityEngine_Animations_AnimationPlayableGraphExtensions_InternalCreateAnimationOutput);
+ mono_add_internal_call("UnityEngine.Animations.AnimationPlayableOutput::InternalSetTarget",(void*) UnityEngine_Animations_AnimationPlayableOutput_InternalSetTarget);
+ mono_add_internal_call("UnityEngine.AssetBundle::get_isStreamedSceneAssetBundle",(void*) UnityEngine_AssetBundle_get_isStreamedSceneAssetBundle);
+ mono_add_internal_call("UnityEngine.AssetBundle::returnMainAsset",(void*) UnityEngine_AssetBundle_returnMainAsset);
+ mono_add_internal_call("UnityEngine.AssetBundle::UnloadAllAssetBundles",(void*) UnityEngine_AssetBundle_UnloadAllAssetBundles);
+ mono_add_internal_call("UnityEngine.AssetBundle::GetAllLoadedAssetBundles_Native",(void*) UnityEngine_AssetBundle_GetAllLoadedAssetBundles_Native);
+ mono_add_internal_call("UnityEngine.AssetBundle::LoadFromFileAsync_Internal",(void*) UnityEngine_AssetBundle_LoadFromFileAsync_Internal);
+ mono_add_internal_call("UnityEngine.AssetBundle::LoadFromFile_Internal",(void*) UnityEngine_AssetBundle_LoadFromFile_Internal);
+ mono_add_internal_call("UnityEngine.AssetBundle::LoadFromMemoryAsync_Internal",(void*) UnityEngine_AssetBundle_LoadFromMemoryAsync_Internal);
+ mono_add_internal_call("UnityEngine.AssetBundle::LoadFromMemory_Internal",(void*) UnityEngine_AssetBundle_LoadFromMemory_Internal);
+ mono_add_internal_call("UnityEngine.AssetBundle::LoadFromStreamAsyncInternal",(void*) UnityEngine_AssetBundle_LoadFromStreamAsyncInternal);
+ mono_add_internal_call("UnityEngine.AssetBundle::LoadFromStreamInternal",(void*) UnityEngine_AssetBundle_LoadFromStreamInternal);
+ mono_add_internal_call("UnityEngine.AssetBundle::Contains",(void*) UnityEngine_AssetBundle_Contains);
+ mono_add_internal_call("UnityEngine.AssetBundle::LoadAsset_Internal",(void*) UnityEngine_AssetBundle_LoadAsset_Internal);
+ mono_add_internal_call("UnityEngine.AssetBundle::LoadAssetAsync_Internal",(void*) UnityEngine_AssetBundle_LoadAssetAsync_Internal);
+ mono_add_internal_call("UnityEngine.AssetBundle::Unload",(void*) UnityEngine_AssetBundle_Unload);
+ mono_add_internal_call("UnityEngine.AssetBundle::UnloadAsync",(void*) UnityEngine_AssetBundle_UnloadAsync);
+ mono_add_internal_call("UnityEngine.AssetBundle::GetAllAssetNames",(void*) UnityEngine_AssetBundle_GetAllAssetNames);
+ mono_add_internal_call("UnityEngine.AssetBundle::GetAllScenePaths",(void*) UnityEngine_AssetBundle_GetAllScenePaths);
+ mono_add_internal_call("UnityEngine.AssetBundle::LoadAssetWithSubAssets_Internal",(void*) UnityEngine_AssetBundle_LoadAssetWithSubAssets_Internal);
+ mono_add_internal_call("UnityEngine.AssetBundle::LoadAssetWithSubAssetsAsync_Internal",(void*) UnityEngine_AssetBundle_LoadAssetWithSubAssetsAsync_Internal);
+ mono_add_internal_call("UnityEngine.AssetBundle::RecompressAssetBundleAsync_Internal_Injected",(void*) UnityEngine_AssetBundle_RecompressAssetBundleAsync_Internal_Injected);
+ mono_add_internal_call("UnityEngine.AssetBundleLoadingCache::get_maxBlocksPerFile",(void*) UnityEngine_AssetBundleLoadingCache_get_maxBlocksPerFile);
+ mono_add_internal_call("UnityEngine.AssetBundleLoadingCache::set_maxBlocksPerFile",(void*) UnityEngine_AssetBundleLoadingCache_set_maxBlocksPerFile);
+ mono_add_internal_call("UnityEngine.AssetBundleLoadingCache::get_blockCount",(void*) UnityEngine_AssetBundleLoadingCache_get_blockCount);
+ mono_add_internal_call("UnityEngine.AssetBundleLoadingCache::set_blockCount",(void*) UnityEngine_AssetBundleLoadingCache_set_blockCount);
+ mono_add_internal_call("UnityEngine.AssetBundleLoadingCache::get_blockSize",(void*) UnityEngine_AssetBundleLoadingCache_get_blockSize);
mono_add_internal_call("UnityEngine.AudioSettings::StartAudioOutput",(void*) UnityEngine_AudioSettings_StartAudioOutput);
mono_add_internal_call("UnityEngine.AudioSettings::StopAudioOutput",(void*) UnityEngine_AudioSettings_StopAudioOutput);
- mono_add_internal_call("UnityEngineInternal.GIDebugVisualisation::ResetRuntimeInputTextures",(void*) UnityEngineInternal_GIDebugVisualisation_ResetRuntimeInputTextures);
- mono_add_internal_call("UnityEngineInternal.GIDebugVisualisation::PlayCycleMode",(void*) UnityEngineInternal_GIDebugVisualisation_PlayCycleMode);
- mono_add_internal_call("UnityEngineInternal.GIDebugVisualisation::PauseCycleMode",(void*) UnityEngineInternal_GIDebugVisualisation_PauseCycleMode);
- mono_add_internal_call("UnityEngineInternal.GIDebugVisualisation::StopCycleMode",(void*) UnityEngineInternal_GIDebugVisualisation_StopCycleMode);
- mono_add_internal_call("UnityEngineInternal.GIDebugVisualisation::CycleSkipSystems",(void*) UnityEngineInternal_GIDebugVisualisation_CycleSkipSystems);
- mono_add_internal_call("UnityEngineInternal.GIDebugVisualisation::CycleSkipInstances",(void*) UnityEngineInternal_GIDebugVisualisation_CycleSkipInstances);
- mono_add_internal_call("UnityEngineInternal.GIDebugVisualisation::get_cycleMode",(void*) UnityEngineInternal_GIDebugVisualisation_get_cycleMode);
- mono_add_internal_call("UnityEngineInternal.GIDebugVisualisation::get_pauseCycleMode",(void*) UnityEngineInternal_GIDebugVisualisation_get_pauseCycleMode);
- mono_add_internal_call("UnityEngineInternal.GIDebugVisualisation::get_texType",(void*) UnityEngineInternal_GIDebugVisualisation_get_texType);
- mono_add_internal_call("UnityEngineInternal.GIDebugVisualisation::set_texType",(void*) UnityEngineInternal_GIDebugVisualisation_set_texType);
- mono_add_internal_call("UnityEngineInternal.MemorylessManager::GetFramebufferDepthMemorylessMode",(void*) UnityEngineInternal_MemorylessManager_GetFramebufferDepthMemorylessMode);
- mono_add_internal_call("UnityEngineInternal.MemorylessManager::SetFramebufferDepthMemorylessMode",(void*) UnityEngineInternal_MemorylessManager_SetFramebufferDepthMemorylessMode);
- mono_add_internal_call("UnityEngineInternal.GraphicsDeviceDebug::get_settings_Injected",(void*) UnityEngineInternal_GraphicsDeviceDebug_get_settings_Injected);
- mono_add_internal_call("UnityEngineInternal.GraphicsDeviceDebug::set_settings_Injected",(void*) UnityEngineInternal_GraphicsDeviceDebug_set_settings_Injected);
- mono_add_internal_call("Unity.Baselib.LowLevel.Binding::Baselib_ErrorState_Explain",(void*) Unity_Baselib_LowLevel_Binding_Baselib_ErrorState_Explain);
- mono_add_internal_call("Unity.Baselib.LowLevel.Binding::Baselib_Memory_GetPageSizeInfo",(void*) Unity_Baselib_LowLevel_Binding_Baselib_Memory_GetPageSizeInfo);
- mono_add_internal_call("Unity.Baselib.LowLevel.Binding::Baselib_Memory_Allocate",(void*) Unity_Baselib_LowLevel_Binding_Baselib_Memory_Allocate);
- mono_add_internal_call("Unity.Baselib.LowLevel.Binding::Baselib_Memory_Reallocate",(void*) Unity_Baselib_LowLevel_Binding_Baselib_Memory_Reallocate);
- mono_add_internal_call("Unity.Baselib.LowLevel.Binding::Baselib_Memory_Free",(void*) Unity_Baselib_LowLevel_Binding_Baselib_Memory_Free);
- mono_add_internal_call("Unity.Baselib.LowLevel.Binding::Baselib_Memory_AlignedAllocate",(void*) Unity_Baselib_LowLevel_Binding_Baselib_Memory_AlignedAllocate);
- mono_add_internal_call("Unity.Baselib.LowLevel.Binding::Baselib_Memory_AlignedReallocate",(void*) Unity_Baselib_LowLevel_Binding_Baselib_Memory_AlignedReallocate);
- mono_add_internal_call("Unity.Baselib.LowLevel.Binding::Baselib_Memory_AlignedFree",(void*) Unity_Baselib_LowLevel_Binding_Baselib_Memory_AlignedFree);
- mono_add_internal_call("Unity.Baselib.LowLevel.Binding::Baselib_Memory_SetPageState",(void*) Unity_Baselib_LowLevel_Binding_Baselib_Memory_SetPageState);
- mono_add_internal_call("Unity.Baselib.LowLevel.Binding::Baselib_NetworkAddress_Encode",(void*) Unity_Baselib_LowLevel_Binding_Baselib_NetworkAddress_Encode);
- mono_add_internal_call("Unity.Baselib.LowLevel.Binding::Baselib_NetworkAddress_Decode",(void*) Unity_Baselib_LowLevel_Binding_Baselib_NetworkAddress_Decode);
- mono_add_internal_call("Unity.Baselib.LowLevel.Binding::Baselib_Memory_AllocatePages_Injected",(void*) Unity_Baselib_LowLevel_Binding_Baselib_Memory_AllocatePages_Injected);
- mono_add_internal_call("Unity.Baselib.LowLevel.Binding::Baselib_Memory_ReleasePages_Injected",(void*) Unity_Baselib_LowLevel_Binding_Baselib_Memory_ReleasePages_Injected);
- mono_add_internal_call("Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Buffer_Register_Injected",(void*) Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Buffer_Register_Injected);
- mono_add_internal_call("Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Buffer_Deregister_Injected",(void*) Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Buffer_Deregister_Injected);
- mono_add_internal_call("Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_BufferSlice_Create_Injected",(void*) Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_BufferSlice_Create_Injected);
- mono_add_internal_call("Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_BufferSlice_Empty_Injected",(void*) Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_BufferSlice_Empty_Injected);
- mono_add_internal_call("Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Endpoint_Create_Injected",(void*) Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Endpoint_Create_Injected);
- mono_add_internal_call("Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Endpoint_Empty_Injected",(void*) Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Endpoint_Empty_Injected);
- mono_add_internal_call("Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Endpoint_GetNetworkAddress_Injected",(void*) Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Endpoint_GetNetworkAddress_Injected);
- mono_add_internal_call("Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Socket_UDP_Create_Injected",(void*) Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_Create_Injected);
- mono_add_internal_call("Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Socket_UDP_ScheduleRecv_Injected",(void*) Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_ScheduleRecv_Injected);
- mono_add_internal_call("Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Socket_UDP_ScheduleSend_Injected",(void*) Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_ScheduleSend_Injected);
- mono_add_internal_call("Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Socket_UDP_ProcessRecv_Injected",(void*) Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_ProcessRecv_Injected);
- mono_add_internal_call("Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Socket_UDP_ProcessSend_Injected",(void*) Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_ProcessSend_Injected);
- mono_add_internal_call("Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Socket_UDP_WaitForCompletedRecv_Injected",(void*) Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_WaitForCompletedRecv_Injected);
- mono_add_internal_call("Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Socket_UDP_WaitForCompletedSend_Injected",(void*) Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_WaitForCompletedSend_Injected);
- mono_add_internal_call("Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Socket_UDP_DequeueRecv_Injected",(void*) Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_DequeueRecv_Injected);
- mono_add_internal_call("Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Socket_UDP_DequeueSend_Injected",(void*) Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_DequeueSend_Injected);
- mono_add_internal_call("Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Socket_UDP_GetNetworkAddress_Injected",(void*) Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_GetNetworkAddress_Injected);
- mono_add_internal_call("Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Socket_UDP_Close_Injected",(void*) Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_Close_Injected);
- mono_add_internal_call("Unity.Profiling.ProfilerMarker::Internal_Create",(void*) Unity_Profiling_ProfilerMarker_Internal_Create);
- mono_add_internal_call("Unity.Profiling.ProfilerMarker::Internal_Begin",(void*) Unity_Profiling_ProfilerMarker_Internal_Begin);
- mono_add_internal_call("Unity.Profiling.ProfilerMarker::Internal_BeginWithObject",(void*) Unity_Profiling_ProfilerMarker_Internal_BeginWithObject);
- mono_add_internal_call("Unity.Profiling.ProfilerMarker::Internal_End",(void*) Unity_Profiling_ProfilerMarker_Internal_End);
- mono_add_internal_call("Unity.Profiling.ProfilerMarker::Internal_Emit",(void*) Unity_Profiling_ProfilerMarker_Internal_Emit);
- mono_add_internal_call("Unity.Profiling.ProfilerMarker::Internal_GetName",(void*) Unity_Profiling_ProfilerMarker_Internal_GetName);
- mono_add_internal_call("Unity.Jobs.JobHandle::ScheduleBatchedJobs",(void*) Unity_Jobs_JobHandle_ScheduleBatchedJobs);
- mono_add_internal_call("Unity.Jobs.JobHandle::ScheduleBatchedJobsAndComplete",(void*) Unity_Jobs_JobHandle_ScheduleBatchedJobsAndComplete);
- mono_add_internal_call("Unity.Jobs.JobHandle::ScheduleBatchedJobsAndIsCompleted",(void*) Unity_Jobs_JobHandle_ScheduleBatchedJobsAndIsCompleted);
- mono_add_internal_call("Unity.Jobs.JobHandle::ScheduleBatchedJobsAndCompleteAll",(void*) Unity_Jobs_JobHandle_ScheduleBatchedJobsAndCompleteAll);
- mono_add_internal_call("Unity.Jobs.JobHandle::CombineDependenciesInternal2_Injected",(void*) Unity_Jobs_JobHandle_CombineDependenciesInternal2_Injected);
- mono_add_internal_call("Unity.Jobs.JobHandle::CombineDependenciesInternal3_Injected",(void*) Unity_Jobs_JobHandle_CombineDependenciesInternal3_Injected);
- mono_add_internal_call("Unity.Jobs.JobHandle::CombineDependenciesInternalPtr_Injected",(void*) Unity_Jobs_JobHandle_CombineDependenciesInternalPtr_Injected);
- mono_add_internal_call("Unity.Jobs.JobHandle::CheckFenceIsDependencyOrDidSyncFence_Injected",(void*) Unity_Jobs_JobHandle_CheckFenceIsDependencyOrDidSyncFence_Injected);
- mono_add_internal_call("Unity.Jobs.LowLevel.Unsafe.JobsUtility::GetWorkStealingRange",(void*) Unity_Jobs_LowLevel_Unsafe_JobsUtility_GetWorkStealingRange);
- mono_add_internal_call("Unity.Jobs.LowLevel.Unsafe.JobsUtility::PatchBufferMinMaxRanges",(void*) Unity_Jobs_LowLevel_Unsafe_JobsUtility_PatchBufferMinMaxRanges);
- mono_add_internal_call("Unity.Jobs.LowLevel.Unsafe.JobsUtility::CreateJobReflectionData",(void*) Unity_Jobs_LowLevel_Unsafe_JobsUtility_CreateJobReflectionData);
- mono_add_internal_call("Unity.Jobs.LowLevel.Unsafe.JobsUtility::get_IsExecutingJob",(void*) Unity_Jobs_LowLevel_Unsafe_JobsUtility_get_IsExecutingJob);
- mono_add_internal_call("Unity.Jobs.LowLevel.Unsafe.JobsUtility::get_JobDebuggerEnabled",(void*) Unity_Jobs_LowLevel_Unsafe_JobsUtility_get_JobDebuggerEnabled);
- mono_add_internal_call("Unity.Jobs.LowLevel.Unsafe.JobsUtility::set_JobDebuggerEnabled",(void*) Unity_Jobs_LowLevel_Unsafe_JobsUtility_set_JobDebuggerEnabled);
- mono_add_internal_call("Unity.Jobs.LowLevel.Unsafe.JobsUtility::get_JobCompilerEnabled",(void*) Unity_Jobs_LowLevel_Unsafe_JobsUtility_get_JobCompilerEnabled);
- mono_add_internal_call("Unity.Jobs.LowLevel.Unsafe.JobsUtility::set_JobCompilerEnabled",(void*) Unity_Jobs_LowLevel_Unsafe_JobsUtility_set_JobCompilerEnabled);
- mono_add_internal_call("Unity.Jobs.LowLevel.Unsafe.JobsUtility::GetJobQueueWorkerThreadCount",(void*) Unity_Jobs_LowLevel_Unsafe_JobsUtility_GetJobQueueWorkerThreadCount);
- mono_add_internal_call("Unity.Jobs.LowLevel.Unsafe.JobsUtility::SetJobQueueMaximumActiveThreadCount",(void*) Unity_Jobs_LowLevel_Unsafe_JobsUtility_SetJobQueueMaximumActiveThreadCount);
- mono_add_internal_call("Unity.Jobs.LowLevel.Unsafe.JobsUtility::get_JobWorkerMaximumCount",(void*) Unity_Jobs_LowLevel_Unsafe_JobsUtility_get_JobWorkerMaximumCount);
- mono_add_internal_call("Unity.Jobs.LowLevel.Unsafe.JobsUtility::ResetJobWorkerCount",(void*) Unity_Jobs_LowLevel_Unsafe_JobsUtility_ResetJobWorkerCount);
- mono_add_internal_call("Unity.Jobs.LowLevel.Unsafe.JobsUtility::Schedule_Injected",(void*) Unity_Jobs_LowLevel_Unsafe_JobsUtility_Schedule_Injected);
- mono_add_internal_call("Unity.Jobs.LowLevel.Unsafe.JobsUtility::ScheduleParallelFor_Injected",(void*) Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelFor_Injected);
- mono_add_internal_call("Unity.Jobs.LowLevel.Unsafe.JobsUtility::ScheduleParallelForDeferArraySize_Injected",(void*) Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelForDeferArraySize_Injected);
- mono_add_internal_call("Unity.Jobs.LowLevel.Unsafe.JobsUtility::ScheduleParallelForTransform_Injected",(void*) Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelForTransform_Injected);
- mono_add_internal_call("Unity.IO.LowLevel.Unsafe.ReadHandle::GetReadStatus_Injected",(void*) Unity_IO_LowLevel_Unsafe_ReadHandle_GetReadStatus_Injected);
- mono_add_internal_call("Unity.IO.LowLevel.Unsafe.ReadHandle::ReleaseReadHandle_Injected",(void*) Unity_IO_LowLevel_Unsafe_ReadHandle_ReleaseReadHandle_Injected);
- mono_add_internal_call("Unity.IO.LowLevel.Unsafe.ReadHandle::IsReadHandleValid_Injected",(void*) Unity_IO_LowLevel_Unsafe_ReadHandle_IsReadHandleValid_Injected);
- mono_add_internal_call("Unity.IO.LowLevel.Unsafe.ReadHandle::GetJobHandle_Injected",(void*) Unity_IO_LowLevel_Unsafe_ReadHandle_GetJobHandle_Injected);
- mono_add_internal_call("Unity.IO.LowLevel.Unsafe.AsyncReadManager::ReadInternal_Injected",(void*) Unity_IO_LowLevel_Unsafe_AsyncReadManager_ReadInternal_Injected);
- mono_add_internal_call("Unity.Collections.LowLevel.Unsafe.UnsafeUtility::PinSystemArrayAndGetAddress",(void*) Unity_Collections_LowLevel_Unsafe_UnsafeUtility_PinSystemArrayAndGetAddress);
- mono_add_internal_call("Unity.Collections.LowLevel.Unsafe.UnsafeUtility::PinSystemObjectAndGetAddress",(void*) Unity_Collections_LowLevel_Unsafe_UnsafeUtility_PinSystemObjectAndGetAddress);
- mono_add_internal_call("Unity.Collections.LowLevel.Unsafe.UnsafeUtility::ReleaseGCObject",(void*) Unity_Collections_LowLevel_Unsafe_UnsafeUtility_ReleaseGCObject);
- mono_add_internal_call("Unity.Collections.LowLevel.Unsafe.UnsafeUtility::CopyObjectAddressToPtr",(void*) Unity_Collections_LowLevel_Unsafe_UnsafeUtility_CopyObjectAddressToPtr);
- mono_add_internal_call("Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Malloc",(void*) Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Malloc);
- mono_add_internal_call("Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Free",(void*) Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free);
- mono_add_internal_call("Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpy",(void*) Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy);
- mono_add_internal_call("Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpyReplicate",(void*) Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpyReplicate);
- mono_add_internal_call("Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpyStride",(void*) Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpyStride);
- mono_add_internal_call("Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemMove",(void*) Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemMove);
- mono_add_internal_call("Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemSet",(void*) Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemSet);
- mono_add_internal_call("Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCmp",(void*) Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCmp);
- mono_add_internal_call("Unity.Collections.LowLevel.Unsafe.UnsafeUtility::SizeOf",(void*) Unity_Collections_LowLevel_Unsafe_UnsafeUtility_SizeOf);
- mono_add_internal_call("Unity.Collections.LowLevel.Unsafe.UnsafeUtility::IsBlittable",(void*) Unity_Collections_LowLevel_Unsafe_UnsafeUtility_IsBlittable);
- mono_add_internal_call("Unity.Collections.LowLevel.Unsafe.UnsafeUtility::IsUnmanaged",(void*) Unity_Collections_LowLevel_Unsafe_UnsafeUtility_IsUnmanaged);
- mono_add_internal_call("Unity.Collections.LowLevel.Unsafe.UnsafeUtility::IsValidNativeContainerElementType",(void*) Unity_Collections_LowLevel_Unsafe_UnsafeUtility_IsValidNativeContainerElementType);
- mono_add_internal_call("Unity.Collections.LowLevel.Unsafe.UnsafeUtility::LogError",(void*) Unity_Collections_LowLevel_Unsafe_UnsafeUtility_LogError);
- mono_add_internal_call("UnityEngine.SortingLayer::GetSortingLayerIDsInternal",(void*) UnityEngine_SortingLayer_GetSortingLayerIDsInternal);
+ mono_add_internal_call("UnityEngine.AudioClip::get_length",(void*) UnityEngine_AudioClip_get_length_2);
+ mono_add_internal_call("UnityEngine.AudioClip::get_samples",(void*) UnityEngine_AudioClip_get_samples);
+ mono_add_internal_call("UnityEngine.AudioClip::get_channels",(void*) UnityEngine_AudioClip_get_channels);
+ mono_add_internal_call("UnityEngine.AudioSource::get_volume",(void*) UnityEngine_AudioSource_get_volume);
+ mono_add_internal_call("UnityEngine.AudioSource::set_volume",(void*) UnityEngine_AudioSource_set_volume);
+ mono_add_internal_call("UnityEngine.AudioSource::get_clip",(void*) UnityEngine_AudioSource_get_clip_1);
+ mono_add_internal_call("UnityEngine.AudioSource::set_clip",(void*) UnityEngine_AudioSource_set_clip);
+ mono_add_internal_call("UnityEngine.AudioSource::get_isPlaying",(void*) UnityEngine_AudioSource_get_isPlaying_1);
+ mono_add_internal_call("UnityEngine.AudioSource::set_loop",(void*) UnityEngine_AudioSource_set_loop);
+ mono_add_internal_call("UnityEngine.AudioSource::set_playOnAwake",(void*) UnityEngine_AudioSource_set_playOnAwake);
+ mono_add_internal_call("UnityEngine.AudioSource::set_priority",(void*) UnityEngine_AudioSource_set_priority);
+ mono_add_internal_call("UnityEngine.AudioSource::PlayHelper",(void*) UnityEngine_AudioSource_PlayHelper);
+ mono_add_internal_call("UnityEngine.AudioSource::Play",(void*) UnityEngine_AudioSource_Play_2);
+ mono_add_internal_call("UnityEngine.AudioSource::Stop",(void*) UnityEngine_AudioSource_Stop);
+ mono_add_internal_call("UnityEngine.AudioSource::Pause",(void*) UnityEngine_AudioSource_Pause);
+ mono_add_internal_call("UnityEngine.Microphone::get_devices",(void*) UnityEngine_Microphone_get_devices);
+ mono_add_internal_call("UnityEngine.Microphone::GetMicrophoneDeviceIDFromName",(void*) UnityEngine_Microphone_GetMicrophoneDeviceIDFromName);
+ mono_add_internal_call("UnityEngine.Microphone::EndRecord",(void*) UnityEngine_Microphone_EndRecord);
+ mono_add_internal_call("UnityEngine.Microphone::IsRecording",(void*) UnityEngine_Microphone_IsRecording);
+ mono_add_internal_call("UnityEngine.Audio.AudioPlayableOutput::InternalSetEvaluateOnSeek",(void*) UnityEngine_Audio_AudioPlayableOutput_InternalSetEvaluateOnSeek);
mono_add_internal_call("UnityEngine.SortingLayer::GetLayerValueFromID",(void*) UnityEngine_SortingLayer_GetLayerValueFromID);
- mono_add_internal_call("UnityEngine.SortingLayer::GetLayerValueFromName",(void*) UnityEngine_SortingLayer_GetLayerValueFromName);
- mono_add_internal_call("UnityEngine.SortingLayer::NameToID",(void*) UnityEngine_SortingLayer_NameToID);
- mono_add_internal_call("UnityEngine.SortingLayer::IDToName",(void*) UnityEngine_SortingLayer_IDToName);
- mono_add_internal_call("UnityEngine.SortingLayer::IsValid",(void*) UnityEngine_SortingLayer_IsValid);
- mono_add_internal_call("UnityEngine.AnimationCurve::Internal_Destroy",(void*) UnityEngine_AnimationCurve_Internal_Destroy);
- mono_add_internal_call("UnityEngine.AnimationCurve::Internal_Create",(void*) UnityEngine_AnimationCurve_Internal_Create_1);
- mono_add_internal_call("UnityEngine.AnimationCurve::Internal_Equals",(void*) UnityEngine_AnimationCurve_Internal_Equals);
+ mono_add_internal_call("UnityEngine.AnimationCurve::get_length",(void*) UnityEngine_AnimationCurve_get_length_3);
mono_add_internal_call("UnityEngine.AnimationCurve::Evaluate",(void*) UnityEngine_AnimationCurve_Evaluate);
- mono_add_internal_call("UnityEngine.AnimationCurve::AddKey",(void*) UnityEngine_AnimationCurve_AddKey);
- mono_add_internal_call("UnityEngine.AnimationCurve::RemoveKey",(void*) UnityEngine_AnimationCurve_RemoveKey);
- mono_add_internal_call("UnityEngine.AnimationCurve::get_length",(void*) UnityEngine_AnimationCurve_get_length);
- mono_add_internal_call("UnityEngine.AnimationCurve::SetKeys",(void*) UnityEngine_AnimationCurve_SetKeys);
- mono_add_internal_call("UnityEngine.AnimationCurve::GetKeys",(void*) UnityEngine_AnimationCurve_GetKeys);
- mono_add_internal_call("UnityEngine.AnimationCurve::SmoothTangents",(void*) UnityEngine_AnimationCurve_SmoothTangents);
- mono_add_internal_call("UnityEngine.AnimationCurve::get_preWrapMode",(void*) UnityEngine_AnimationCurve_get_preWrapMode);
- mono_add_internal_call("UnityEngine.AnimationCurve::set_preWrapMode",(void*) UnityEngine_AnimationCurve_set_preWrapMode);
- mono_add_internal_call("UnityEngine.AnimationCurve::get_postWrapMode",(void*) UnityEngine_AnimationCurve_get_postWrapMode);
- mono_add_internal_call("UnityEngine.AnimationCurve::set_postWrapMode",(void*) UnityEngine_AnimationCurve_set_postWrapMode);
- mono_add_internal_call("UnityEngine.AnimationCurve::AddKey_Internal_Injected",(void*) UnityEngine_AnimationCurve_AddKey_Internal_Injected);
- mono_add_internal_call("UnityEngine.AnimationCurve::MoveKey_Injected",(void*) UnityEngine_AnimationCurve_MoveKey_Injected);
- mono_add_internal_call("UnityEngine.AnimationCurve::GetKey_Injected",(void*) UnityEngine_AnimationCurve_GetKey_Injected);
- mono_add_internal_call("UnityEngine.Application::Quit",(void*) UnityEngine_Application_Quit);
- mono_add_internal_call("UnityEngine.Application::CancelQuit",(void*) UnityEngine_Application_CancelQuit);
- mono_add_internal_call("UnityEngine.Application::Unload",(void*) UnityEngine_Application_Unload);
- mono_add_internal_call("UnityEngine.Application::get_isLoadingLevel",(void*) UnityEngine_Application_get_isLoadingLevel);
- mono_add_internal_call("UnityEngine.Application::CanStreamedLevelBeLoaded",(void*) UnityEngine_Application_CanStreamedLevelBeLoaded);
- mono_add_internal_call("UnityEngine.Application::get_isPlaying",(void*) UnityEngine_Application_get_isPlaying);
- mono_add_internal_call("UnityEngine.Application::IsPlaying",(void*) UnityEngine_Application_IsPlaying);
- mono_add_internal_call("UnityEngine.Application::get_isFocused",(void*) UnityEngine_Application_get_isFocused);
- mono_add_internal_call("UnityEngine.Application::GetBuildTags",(void*) UnityEngine_Application_GetBuildTags);
- mono_add_internal_call("UnityEngine.Application::SetBuildTags",(void*) UnityEngine_Application_SetBuildTags);
- mono_add_internal_call("UnityEngine.Application::get_buildGUID",(void*) UnityEngine_Application_get_buildGUID);
- mono_add_internal_call("UnityEngine.Application::get_runInBackground",(void*) UnityEngine_Application_get_runInBackground);
- mono_add_internal_call("UnityEngine.Application::set_runInBackground",(void*) UnityEngine_Application_set_runInBackground);
- mono_add_internal_call("UnityEngine.Application::HasProLicense",(void*) UnityEngine_Application_HasProLicense);
+ mono_add_internal_call("UnityEngine.Application::get_isPlaying",(void*) UnityEngine_Application_get_isPlaying_2);
mono_add_internal_call("UnityEngine.Application::get_isBatchMode",(void*) UnityEngine_Application_get_isBatchMode);
- mono_add_internal_call("UnityEngine.Application::get_isTestRun",(void*) UnityEngine_Application_get_isTestRun);
- mono_add_internal_call("UnityEngine.Application::get_isHumanControllingUs",(void*) UnityEngine_Application_get_isHumanControllingUs);
- mono_add_internal_call("UnityEngine.Application::HasARGV",(void*) UnityEngine_Application_HasARGV);
- mono_add_internal_call("UnityEngine.Application::GetValueForARGV",(void*) UnityEngine_Application_GetValueForARGV);
mono_add_internal_call("UnityEngine.Application::get_dataPath",(void*) UnityEngine_Application_get_dataPath);
mono_add_internal_call("UnityEngine.Application::get_streamingAssetsPath",(void*) UnityEngine_Application_get_streamingAssetsPath);
mono_add_internal_call("UnityEngine.Application::get_persistentDataPath",(void*) UnityEngine_Application_get_persistentDataPath);
- mono_add_internal_call("UnityEngine.Application::get_temporaryCachePath",(void*) UnityEngine_Application_get_temporaryCachePath);
- mono_add_internal_call("UnityEngine.Application::get_absoluteURL",(void*) UnityEngine_Application_get_absoluteURL);
- mono_add_internal_call("UnityEngine.Application::Internal_ExternalCall",(void*) UnityEngine_Application_Internal_ExternalCall);
mono_add_internal_call("UnityEngine.Application::get_unityVersion",(void*) UnityEngine_Application_get_unityVersion);
- mono_add_internal_call("UnityEngine.Application::get_version",(void*) UnityEngine_Application_get_version);
- mono_add_internal_call("UnityEngine.Application::get_installerName",(void*) UnityEngine_Application_get_installerName);
mono_add_internal_call("UnityEngine.Application::get_identifier",(void*) UnityEngine_Application_get_identifier);
- mono_add_internal_call("UnityEngine.Application::get_installMode",(void*) UnityEngine_Application_get_installMode);
- mono_add_internal_call("UnityEngine.Application::get_sandboxType",(void*) UnityEngine_Application_get_sandboxType);
- mono_add_internal_call("UnityEngine.Application::get_productName",(void*) UnityEngine_Application_get_productName);
- mono_add_internal_call("UnityEngine.Application::get_companyName",(void*) UnityEngine_Application_get_companyName);
- mono_add_internal_call("UnityEngine.Application::get_cloudProjectId",(void*) UnityEngine_Application_get_cloudProjectId);
- mono_add_internal_call("UnityEngine.Application::RequestAdvertisingIdentifierAsync",(void*) UnityEngine_Application_RequestAdvertisingIdentifierAsync);
- mono_add_internal_call("UnityEngine.Application::OpenURL",(void*) UnityEngine_Application_OpenURL);
mono_add_internal_call("UnityEngine.Application::get_targetFrameRate",(void*) UnityEngine_Application_get_targetFrameRate);
mono_add_internal_call("UnityEngine.Application::set_targetFrameRate",(void*) UnityEngine_Application_set_targetFrameRate);
- mono_add_internal_call("UnityEngine.Application::SetLogCallbackDefined",(void*) UnityEngine_Application_SetLogCallbackDefined);
- mono_add_internal_call("UnityEngine.Application::get_stackTraceLogType",(void*) UnityEngine_Application_get_stackTraceLogType);
- mono_add_internal_call("UnityEngine.Application::set_stackTraceLogType",(void*) UnityEngine_Application_set_stackTraceLogType);
- mono_add_internal_call("UnityEngine.Application::GetStackTraceLogType",(void*) UnityEngine_Application_GetStackTraceLogType);
- mono_add_internal_call("UnityEngine.Application::SetStackTraceLogType",(void*) UnityEngine_Application_SetStackTraceLogType);
- mono_add_internal_call("UnityEngine.Application::get_consoleLogPath",(void*) UnityEngine_Application_get_consoleLogPath);
- mono_add_internal_call("UnityEngine.Application::get_backgroundLoadingPriority",(void*) UnityEngine_Application_get_backgroundLoadingPriority);
- mono_add_internal_call("UnityEngine.Application::set_backgroundLoadingPriority",(void*) UnityEngine_Application_set_backgroundLoadingPriority);
- mono_add_internal_call("UnityEngine.Application::get_genuine",(void*) UnityEngine_Application_get_genuine);
- mono_add_internal_call("UnityEngine.Application::get_genuineCheckAvailable",(void*) UnityEngine_Application_get_genuineCheckAvailable);
- mono_add_internal_call("UnityEngine.Application::RequestUserAuthorization",(void*) UnityEngine_Application_RequestUserAuthorization);
- mono_add_internal_call("UnityEngine.Application::HasUserAuthorization",(void*) UnityEngine_Application_HasUserAuthorization);
- mono_add_internal_call("UnityEngine.Application::get_submitAnalytics",(void*) UnityEngine_Application_get_submitAnalytics);
mono_add_internal_call("UnityEngine.Application::get_platform",(void*) UnityEngine_Application_get_platform);
- mono_add_internal_call("UnityEngine.Application::get_systemLanguage",(void*) UnityEngine_Application_get_systemLanguage);
mono_add_internal_call("UnityEngine.Application::get_internetReachability",(void*) UnityEngine_Application_get_internetReachability);
- mono_add_internal_call("UnityEngine.BootConfigData::Append",(void*) UnityEngine_BootConfigData_Append);
- mono_add_internal_call("UnityEngine.BootConfigData::Set",(void*) UnityEngine_BootConfigData_Set);
- mono_add_internal_call("UnityEngine.BootConfigData::GetValue",(void*) UnityEngine_BootConfigData_GetValue);
+ mono_add_internal_call("UnityEngine.Application::OpenURL",(void*) UnityEngine_Application_OpenURL);
mono_add_internal_call("UnityEngine.Cache::Cache_IsValid",(void*) UnityEngine_Cache_Cache_IsValid);
- mono_add_internal_call("UnityEngine.Cache::Cache_IsReady",(void*) UnityEngine_Cache_Cache_IsReady);
- mono_add_internal_call("UnityEngine.Cache::Cache_IsReadonly",(void*) UnityEngine_Cache_Cache_IsReadonly);
mono_add_internal_call("UnityEngine.Cache::Cache_GetPath",(void*) UnityEngine_Cache_Cache_GetPath);
- mono_add_internal_call("UnityEngine.Cache::Cache_GetIndex",(void*) UnityEngine_Cache_Cache_GetIndex);
- mono_add_internal_call("UnityEngine.Cache::Cache_GetSpaceFree",(void*) UnityEngine_Cache_Cache_GetSpaceFree);
- mono_add_internal_call("UnityEngine.Cache::Cache_GetMaximumDiskSpaceAvailable",(void*) UnityEngine_Cache_Cache_GetMaximumDiskSpaceAvailable);
- mono_add_internal_call("UnityEngine.Cache::Cache_SetMaximumDiskSpaceAvailable",(void*) UnityEngine_Cache_Cache_SetMaximumDiskSpaceAvailable);
- mono_add_internal_call("UnityEngine.Cache::Cache_GetCachingDiskSpaceUsed",(void*) UnityEngine_Cache_Cache_GetCachingDiskSpaceUsed);
- mono_add_internal_call("UnityEngine.Cache::Cache_GetExpirationDelay",(void*) UnityEngine_Cache_Cache_GetExpirationDelay);
- mono_add_internal_call("UnityEngine.Cache::Cache_SetExpirationDelay",(void*) UnityEngine_Cache_Cache_SetExpirationDelay);
- mono_add_internal_call("UnityEngine.Cache::Cache_ClearCache",(void*) UnityEngine_Cache_Cache_ClearCache);
- mono_add_internal_call("UnityEngine.Cache::Cache_ClearCache_Expiration",(void*) UnityEngine_Cache_Cache_ClearCache_Expiration);
mono_add_internal_call("UnityEngine.Caching::get_compressionEnabled",(void*) UnityEngine_Caching_get_compressionEnabled);
mono_add_internal_call("UnityEngine.Caching::set_compressionEnabled",(void*) UnityEngine_Caching_set_compressionEnabled);
mono_add_internal_call("UnityEngine.Caching::get_ready",(void*) UnityEngine_Caching_get_ready);
- mono_add_internal_call("UnityEngine.Caching::ClearCache",(void*) UnityEngine_Caching_ClearCache);
- mono_add_internal_call("UnityEngine.Caching::ClearCache_Int",(void*) UnityEngine_Caching_ClearCache_Int);
- mono_add_internal_call("UnityEngine.Caching::GetCachedVersions",(void*) UnityEngine_Caching_GetCachedVersions);
- mono_add_internal_call("UnityEngine.Caching::get_spaceOccupied",(void*) UnityEngine_Caching_get_spaceOccupied);
- mono_add_internal_call("UnityEngine.Caching::get_spaceFree",(void*) UnityEngine_Caching_get_spaceFree);
- mono_add_internal_call("UnityEngine.Caching::get_maximumAvailableDiskSpace",(void*) UnityEngine_Caching_get_maximumAvailableDiskSpace);
- mono_add_internal_call("UnityEngine.Caching::set_maximumAvailableDiskSpace",(void*) UnityEngine_Caching_set_maximumAvailableDiskSpace);
- mono_add_internal_call("UnityEngine.Caching::get_expirationDelay",(void*) UnityEngine_Caching_get_expirationDelay);
- mono_add_internal_call("UnityEngine.Caching::set_expirationDelay",(void*) UnityEngine_Caching_set_expirationDelay);
mono_add_internal_call("UnityEngine.Caching::get_cacheCount",(void*) UnityEngine_Caching_get_cacheCount);
- mono_add_internal_call("UnityEngine.Caching::ClearCachedVersionInternal_Injected",(void*) UnityEngine_Caching_ClearCachedVersionInternal_Injected);
- mono_add_internal_call("UnityEngine.Caching::ClearCachedVersions_Injected",(void*) UnityEngine_Caching_ClearCachedVersions_Injected);
- mono_add_internal_call("UnityEngine.Caching::IsVersionCached_Injected",(void*) UnityEngine_Caching_IsVersionCached_Injected);
- mono_add_internal_call("UnityEngine.Caching::MarkAsUsed_Injected",(void*) UnityEngine_Caching_MarkAsUsed_Injected);
- mono_add_internal_call("UnityEngine.Caching::SetNoBackupFlag_Injected",(void*) UnityEngine_Caching_SetNoBackupFlag_Injected);
- mono_add_internal_call("UnityEngine.Caching::AddCache_Injected",(void*) UnityEngine_Caching_AddCache_Injected);
+ mono_add_internal_call("UnityEngine.Caching::ClearCache_Int",(void*) UnityEngine_Caching_ClearCache_Int);
mono_add_internal_call("UnityEngine.Caching::GetCacheAt_Injected",(void*) UnityEngine_Caching_GetCacheAt_Injected);
mono_add_internal_call("UnityEngine.Caching::GetCacheByPath_Injected",(void*) UnityEngine_Caching_GetCacheByPath_Injected);
mono_add_internal_call("UnityEngine.Caching::RemoveCache_Injected",(void*) UnityEngine_Caching_RemoveCache_Injected);
mono_add_internal_call("UnityEngine.Caching::MoveCacheBefore_Injected",(void*) UnityEngine_Caching_MoveCacheBefore_Injected);
mono_add_internal_call("UnityEngine.Caching::MoveCacheAfter_Injected",(void*) UnityEngine_Caching_MoveCacheAfter_Injected);
- mono_add_internal_call("UnityEngine.Caching::get_defaultCache_Injected",(void*) UnityEngine_Caching_get_defaultCache_Injected);
- mono_add_internal_call("UnityEngine.Caching::get_currentCacheForWriting_Injected",(void*) UnityEngine_Caching_get_currentCacheForWriting_Injected);
- mono_add_internal_call("UnityEngine.Caching::set_currentCacheForWriting_Injected",(void*) UnityEngine_Caching_set_currentCacheForWriting_Injected);
+ mono_add_internal_call("UnityEngine.Caching::ClearCache",(void*) UnityEngine_Caching_ClearCache);
+ mono_add_internal_call("UnityEngine.Hash128::ComputeFromString",(void*) UnityEngine_Hash128_ComputeFromString);
+ mono_add_internal_call("UnityEngine.Hash128::ComputeFromPtr",(void*) UnityEngine_Hash128_ComputeFromPtr);
+ mono_add_internal_call("UnityEngine.Hash128::ComputeFromArray",(void*) UnityEngine_Hash128_ComputeFromArray);
+ mono_add_internal_call("UnityEngine.Hash128::Parse_Injected",(void*) UnityEngine_Hash128_Parse_Injected);
+ mono_add_internal_call("UnityEngine.Hash128::Hash128ToStringImpl_Injected",(void*) UnityEngine_Hash128_Hash128ToStringImpl_Injected);
+ mono_add_internal_call("UnityEngine.NoAllocHelpers::ExtractArrayFromList",(void*) UnityEngine_NoAllocHelpers_ExtractArrayFromList);
mono_add_internal_call("UnityEngine.Camera::get_nearClipPlane",(void*) UnityEngine_Camera_get_nearClipPlane);
mono_add_internal_call("UnityEngine.Camera::set_nearClipPlane",(void*) UnityEngine_Camera_set_nearClipPlane);
mono_add_internal_call("UnityEngine.Camera::get_farClipPlane",(void*) UnityEngine_Camera_get_farClipPlane);
mono_add_internal_call("UnityEngine.Camera::set_farClipPlane",(void*) UnityEngine_Camera_set_farClipPlane);
mono_add_internal_call("UnityEngine.Camera::get_fieldOfView",(void*) UnityEngine_Camera_get_fieldOfView);
mono_add_internal_call("UnityEngine.Camera::set_fieldOfView",(void*) UnityEngine_Camera_set_fieldOfView);
- mono_add_internal_call("UnityEngine.Camera::get_renderingPath",(void*) UnityEngine_Camera_get_renderingPath);
mono_add_internal_call("UnityEngine.Camera::set_renderingPath",(void*) UnityEngine_Camera_set_renderingPath);
- mono_add_internal_call("UnityEngine.Camera::get_actualRenderingPath",(void*) UnityEngine_Camera_get_actualRenderingPath);
- mono_add_internal_call("UnityEngine.Camera::Reset",(void*) UnityEngine_Camera_Reset);
- mono_add_internal_call("UnityEngine.Camera::get_allowHDR",(void*) UnityEngine_Camera_get_allowHDR);
mono_add_internal_call("UnityEngine.Camera::set_allowHDR",(void*) UnityEngine_Camera_set_allowHDR);
- mono_add_internal_call("UnityEngine.Camera::get_allowMSAA",(void*) UnityEngine_Camera_get_allowMSAA);
- mono_add_internal_call("UnityEngine.Camera::set_allowMSAA",(void*) UnityEngine_Camera_set_allowMSAA);
- mono_add_internal_call("UnityEngine.Camera::get_allowDynamicResolution",(void*) UnityEngine_Camera_get_allowDynamicResolution);
- mono_add_internal_call("UnityEngine.Camera::set_allowDynamicResolution",(void*) UnityEngine_Camera_set_allowDynamicResolution);
- mono_add_internal_call("UnityEngine.Camera::get_forceIntoRenderTexture",(void*) UnityEngine_Camera_get_forceIntoRenderTexture);
- mono_add_internal_call("UnityEngine.Camera::set_forceIntoRenderTexture",(void*) UnityEngine_Camera_set_forceIntoRenderTexture);
mono_add_internal_call("UnityEngine.Camera::get_orthographicSize",(void*) UnityEngine_Camera_get_orthographicSize);
mono_add_internal_call("UnityEngine.Camera::set_orthographicSize",(void*) UnityEngine_Camera_set_orthographicSize);
mono_add_internal_call("UnityEngine.Camera::get_orthographic",(void*) UnityEngine_Camera_get_orthographic);
mono_add_internal_call("UnityEngine.Camera::set_orthographic",(void*) UnityEngine_Camera_set_orthographic);
- mono_add_internal_call("UnityEngine.Camera::get_opaqueSortMode",(void*) UnityEngine_Camera_get_opaqueSortMode);
- mono_add_internal_call("UnityEngine.Camera::set_opaqueSortMode",(void*) UnityEngine_Camera_set_opaqueSortMode);
mono_add_internal_call("UnityEngine.Camera::get_transparencySortMode",(void*) UnityEngine_Camera_get_transparencySortMode);
mono_add_internal_call("UnityEngine.Camera::set_transparencySortMode",(void*) UnityEngine_Camera_set_transparencySortMode);
- mono_add_internal_call("UnityEngine.Camera::ResetTransparencySortSettings",(void*) UnityEngine_Camera_ResetTransparencySortSettings);
mono_add_internal_call("UnityEngine.Camera::get_depth",(void*) UnityEngine_Camera_get_depth);
mono_add_internal_call("UnityEngine.Camera::set_depth",(void*) UnityEngine_Camera_set_depth);
mono_add_internal_call("UnityEngine.Camera::get_aspect",(void*) UnityEngine_Camera_get_aspect);
- mono_add_internal_call("UnityEngine.Camera::set_aspect",(void*) UnityEngine_Camera_set_aspect);
- mono_add_internal_call("UnityEngine.Camera::ResetAspect",(void*) UnityEngine_Camera_ResetAspect);
mono_add_internal_call("UnityEngine.Camera::get_cullingMask",(void*) UnityEngine_Camera_get_cullingMask);
mono_add_internal_call("UnityEngine.Camera::set_cullingMask",(void*) UnityEngine_Camera_set_cullingMask);
mono_add_internal_call("UnityEngine.Camera::get_eventMask",(void*) UnityEngine_Camera_get_eventMask);
mono_add_internal_call("UnityEngine.Camera::set_eventMask",(void*) UnityEngine_Camera_set_eventMask);
- mono_add_internal_call("UnityEngine.Camera::get_layerCullSpherical",(void*) UnityEngine_Camera_get_layerCullSpherical);
- mono_add_internal_call("UnityEngine.Camera::set_layerCullSpherical",(void*) UnityEngine_Camera_set_layerCullSpherical);
- mono_add_internal_call("UnityEngine.Camera::get_cameraType",(void*) UnityEngine_Camera_get_cameraType);
- mono_add_internal_call("UnityEngine.Camera::set_cameraType",(void*) UnityEngine_Camera_set_cameraType);
- mono_add_internal_call("UnityEngine.Camera::get_overrideSceneCullingMask",(void*) UnityEngine_Camera_get_overrideSceneCullingMask);
- mono_add_internal_call("UnityEngine.Camera::set_overrideSceneCullingMask",(void*) UnityEngine_Camera_set_overrideSceneCullingMask);
- mono_add_internal_call("UnityEngine.Camera::GetLayerCullDistances",(void*) UnityEngine_Camera_GetLayerCullDistances);
- mono_add_internal_call("UnityEngine.Camera::SetLayerCullDistances",(void*) UnityEngine_Camera_SetLayerCullDistances);
- mono_add_internal_call("UnityEngine.Camera::get_PreviewCullingLayer",(void*) UnityEngine_Camera_get_PreviewCullingLayer);
- mono_add_internal_call("UnityEngine.Camera::get_useOcclusionCulling",(void*) UnityEngine_Camera_get_useOcclusionCulling);
mono_add_internal_call("UnityEngine.Camera::set_useOcclusionCulling",(void*) UnityEngine_Camera_set_useOcclusionCulling);
- mono_add_internal_call("UnityEngine.Camera::ResetCullingMatrix",(void*) UnityEngine_Camera_ResetCullingMatrix);
mono_add_internal_call("UnityEngine.Camera::get_clearFlags",(void*) UnityEngine_Camera_get_clearFlags);
mono_add_internal_call("UnityEngine.Camera::set_clearFlags",(void*) UnityEngine_Camera_set_clearFlags);
mono_add_internal_call("UnityEngine.Camera::get_depthTextureMode",(void*) UnityEngine_Camera_get_depthTextureMode);
mono_add_internal_call("UnityEngine.Camera::set_depthTextureMode",(void*) UnityEngine_Camera_set_depthTextureMode);
- mono_add_internal_call("UnityEngine.Camera::get_clearStencilAfterLightingPass",(void*) UnityEngine_Camera_get_clearStencilAfterLightingPass);
- mono_add_internal_call("UnityEngine.Camera::set_clearStencilAfterLightingPass",(void*) UnityEngine_Camera_set_clearStencilAfterLightingPass);
- mono_add_internal_call("UnityEngine.Camera::SetReplacementShader",(void*) UnityEngine_Camera_SetReplacementShader);
- mono_add_internal_call("UnityEngine.Camera::ResetReplacementShader",(void*) UnityEngine_Camera_ResetReplacementShader);
- mono_add_internal_call("UnityEngine.Camera::get_projectionMatrixMode",(void*) UnityEngine_Camera_get_projectionMatrixMode);
- mono_add_internal_call("UnityEngine.Camera::get_usePhysicalProperties",(void*) UnityEngine_Camera_get_usePhysicalProperties);
- mono_add_internal_call("UnityEngine.Camera::set_usePhysicalProperties",(void*) UnityEngine_Camera_set_usePhysicalProperties);
- mono_add_internal_call("UnityEngine.Camera::get_focalLength",(void*) UnityEngine_Camera_get_focalLength);
- mono_add_internal_call("UnityEngine.Camera::set_focalLength",(void*) UnityEngine_Camera_set_focalLength);
- mono_add_internal_call("UnityEngine.Camera::get_gateFit",(void*) UnityEngine_Camera_get_gateFit);
- mono_add_internal_call("UnityEngine.Camera::set_gateFit",(void*) UnityEngine_Camera_set_gateFit);
- mono_add_internal_call("UnityEngine.Camera::GetGateFittedFieldOfView",(void*) UnityEngine_Camera_GetGateFittedFieldOfView);
mono_add_internal_call("UnityEngine.Camera::get_pixelWidth",(void*) UnityEngine_Camera_get_pixelWidth);
mono_add_internal_call("UnityEngine.Camera::get_pixelHeight",(void*) UnityEngine_Camera_get_pixelHeight);
- mono_add_internal_call("UnityEngine.Camera::get_scaledPixelWidth",(void*) UnityEngine_Camera_get_scaledPixelWidth);
- mono_add_internal_call("UnityEngine.Camera::get_scaledPixelHeight",(void*) UnityEngine_Camera_get_scaledPixelHeight);
mono_add_internal_call("UnityEngine.Camera::get_targetTexture",(void*) UnityEngine_Camera_get_targetTexture);
mono_add_internal_call("UnityEngine.Camera::set_targetTexture",(void*) UnityEngine_Camera_set_targetTexture);
- mono_add_internal_call("UnityEngine.Camera::get_activeTexture",(void*) UnityEngine_Camera_get_activeTexture);
mono_add_internal_call("UnityEngine.Camera::get_targetDisplay",(void*) UnityEngine_Camera_get_targetDisplay);
- mono_add_internal_call("UnityEngine.Camera::set_targetDisplay",(void*) UnityEngine_Camera_set_targetDisplay);
- mono_add_internal_call("UnityEngine.Camera::GetCameraBufferWarnings",(void*) UnityEngine_Camera_GetCameraBufferWarnings);
- mono_add_internal_call("UnityEngine.Camera::get_useJitteredProjectionMatrixForTransparentRendering",(void*) UnityEngine_Camera_get_useJitteredProjectionMatrixForTransparentRendering);
- mono_add_internal_call("UnityEngine.Camera::set_useJitteredProjectionMatrixForTransparentRendering",(void*) UnityEngine_Camera_set_useJitteredProjectionMatrixForTransparentRendering);
- mono_add_internal_call("UnityEngine.Camera::ResetWorldToCameraMatrix",(void*) UnityEngine_Camera_ResetWorldToCameraMatrix);
- mono_add_internal_call("UnityEngine.Camera::ResetProjectionMatrix",(void*) UnityEngine_Camera_ResetProjectionMatrix);
- mono_add_internal_call("UnityEngine.Camera::FocalLengthToFieldOfView",(void*) UnityEngine_Camera_FocalLengthToFieldOfView);
- mono_add_internal_call("UnityEngine.Camera::FieldOfViewToFocalLength",(void*) UnityEngine_Camera_FieldOfViewToFocalLength);
- mono_add_internal_call("UnityEngine.Camera::HorizontalToVerticalFieldOfView",(void*) UnityEngine_Camera_HorizontalToVerticalFieldOfView);
- mono_add_internal_call("UnityEngine.Camera::VerticalToHorizontalFieldOfView",(void*) UnityEngine_Camera_VerticalToHorizontalFieldOfView);
mono_add_internal_call("UnityEngine.Camera::get_main",(void*) UnityEngine_Camera_get_main);
- mono_add_internal_call("UnityEngine.Camera::get_current",(void*) UnityEngine_Camera_get_current);
- mono_add_internal_call("UnityEngine.Camera::get_stereoEnabled",(void*) UnityEngine_Camera_get_stereoEnabled);
- mono_add_internal_call("UnityEngine.Camera::get_stereoSeparation",(void*) UnityEngine_Camera_get_stereoSeparation);
- mono_add_internal_call("UnityEngine.Camera::set_stereoSeparation",(void*) UnityEngine_Camera_set_stereoSeparation);
- mono_add_internal_call("UnityEngine.Camera::get_stereoConvergence",(void*) UnityEngine_Camera_get_stereoConvergence);
- mono_add_internal_call("UnityEngine.Camera::set_stereoConvergence",(void*) UnityEngine_Camera_set_stereoConvergence);
- mono_add_internal_call("UnityEngine.Camera::get_areVRStereoViewMatricesWithinSingleCullTolerance",(void*) UnityEngine_Camera_get_areVRStereoViewMatricesWithinSingleCullTolerance);
- mono_add_internal_call("UnityEngine.Camera::get_stereoTargetEye",(void*) UnityEngine_Camera_get_stereoTargetEye);
- mono_add_internal_call("UnityEngine.Camera::set_stereoTargetEye",(void*) UnityEngine_Camera_set_stereoTargetEye);
- mono_add_internal_call("UnityEngine.Camera::get_stereoActiveEye",(void*) UnityEngine_Camera_get_stereoActiveEye);
- mono_add_internal_call("UnityEngine.Camera::CopyStereoDeviceProjectionMatrixToNonJittered",(void*) UnityEngine_Camera_CopyStereoDeviceProjectionMatrixToNonJittered);
- mono_add_internal_call("UnityEngine.Camera::ResetStereoProjectionMatrices",(void*) UnityEngine_Camera_ResetStereoProjectionMatrices);
- mono_add_internal_call("UnityEngine.Camera::ResetStereoViewMatrices",(void*) UnityEngine_Camera_ResetStereoViewMatrices);
- mono_add_internal_call("UnityEngine.Camera::GetAllCamerasCount",(void*) UnityEngine_Camera_GetAllCamerasCount);
- mono_add_internal_call("UnityEngine.Camera::GetAllCamerasImpl",(void*) UnityEngine_Camera_GetAllCamerasImpl);
- mono_add_internal_call("UnityEngine.Camera::RenderToCubemapImpl",(void*) UnityEngine_Camera_RenderToCubemapImpl);
- mono_add_internal_call("UnityEngine.Camera::RenderToCubemapEyeImpl",(void*) UnityEngine_Camera_RenderToCubemapEyeImpl);
- mono_add_internal_call("UnityEngine.Camera::Render",(void*) UnityEngine_Camera_Render);
- mono_add_internal_call("UnityEngine.Camera::RenderWithShader",(void*) UnityEngine_Camera_RenderWithShader);
- mono_add_internal_call("UnityEngine.Camera::RenderDontRestore",(void*) UnityEngine_Camera_RenderDontRestore);
- mono_add_internal_call("UnityEngine.Camera::SetupCurrent",(void*) UnityEngine_Camera_SetupCurrent);
- mono_add_internal_call("UnityEngine.Camera::CopyFrom",(void*) UnityEngine_Camera_CopyFrom);
- mono_add_internal_call("UnityEngine.Camera::get_commandBufferCount",(void*) UnityEngine_Camera_get_commandBufferCount);
- mono_add_internal_call("UnityEngine.Camera::RemoveCommandBuffers",(void*) UnityEngine_Camera_RemoveCommandBuffers);
- mono_add_internal_call("UnityEngine.Camera::RemoveAllCommandBuffers",(void*) UnityEngine_Camera_RemoveAllCommandBuffers);
- mono_add_internal_call("UnityEngine.Camera::AddCommandBufferImpl",(void*) UnityEngine_Camera_AddCommandBufferImpl);
- mono_add_internal_call("UnityEngine.Camera::AddCommandBufferAsyncImpl",(void*) UnityEngine_Camera_AddCommandBufferAsyncImpl);
- mono_add_internal_call("UnityEngine.Camera::RemoveCommandBufferImpl",(void*) UnityEngine_Camera_RemoveCommandBufferImpl);
- mono_add_internal_call("UnityEngine.Camera::GetCommandBuffers",(void*) UnityEngine_Camera_GetCommandBuffers);
- mono_add_internal_call("UnityEngine.Camera::GetCullingParameters_Internal",(void*) UnityEngine_Camera_GetCullingParameters_Internal);
- mono_add_internal_call("UnityEngine.Camera::get_transparencySortAxis_Injected",(void*) UnityEngine_Camera_get_transparencySortAxis_Injected);
- mono_add_internal_call("UnityEngine.Camera::set_transparencySortAxis_Injected",(void*) UnityEngine_Camera_set_transparencySortAxis_Injected);
- mono_add_internal_call("UnityEngine.Camera::get_velocity_Injected",(void*) UnityEngine_Camera_get_velocity_Injected);
- mono_add_internal_call("UnityEngine.Camera::get_cullingMatrix_Injected",(void*) UnityEngine_Camera_get_cullingMatrix_Injected);
- mono_add_internal_call("UnityEngine.Camera::set_cullingMatrix_Injected",(void*) UnityEngine_Camera_set_cullingMatrix_Injected);
- mono_add_internal_call("UnityEngine.Camera::get_backgroundColor_Injected",(void*) UnityEngine_Camera_get_backgroundColor_Injected);
- mono_add_internal_call("UnityEngine.Camera::set_backgroundColor_Injected",(void*) UnityEngine_Camera_set_backgroundColor_Injected);
- mono_add_internal_call("UnityEngine.Camera::get_sensorSize_Injected",(void*) UnityEngine_Camera_get_sensorSize_Injected);
- mono_add_internal_call("UnityEngine.Camera::set_sensorSize_Injected",(void*) UnityEngine_Camera_set_sensorSize_Injected);
- mono_add_internal_call("UnityEngine.Camera::get_lensShift_Injected",(void*) UnityEngine_Camera_get_lensShift_Injected);
- mono_add_internal_call("UnityEngine.Camera::set_lensShift_Injected",(void*) UnityEngine_Camera_set_lensShift_Injected);
- mono_add_internal_call("UnityEngine.Camera::GetGateFittedLensShift_Injected",(void*) UnityEngine_Camera_GetGateFittedLensShift_Injected);
- mono_add_internal_call("UnityEngine.Camera::GetLocalSpaceAim_Injected",(void*) UnityEngine_Camera_GetLocalSpaceAim_Injected);
- mono_add_internal_call("UnityEngine.Camera::get_rect_Injected",(void*) UnityEngine_Camera_get_rect_Injected);
- mono_add_internal_call("UnityEngine.Camera::set_rect_Injected",(void*) UnityEngine_Camera_set_rect_Injected);
- mono_add_internal_call("UnityEngine.Camera::get_pixelRect_Injected",(void*) UnityEngine_Camera_get_pixelRect_Injected);
- mono_add_internal_call("UnityEngine.Camera::set_pixelRect_Injected",(void*) UnityEngine_Camera_set_pixelRect_Injected);
- mono_add_internal_call("UnityEngine.Camera::SetTargetBuffersImpl_Injected",(void*) UnityEngine_Camera_SetTargetBuffersImpl_Injected);
- mono_add_internal_call("UnityEngine.Camera::SetTargetBuffersMRTImpl_Injected",(void*) UnityEngine_Camera_SetTargetBuffersMRTImpl_Injected);
- mono_add_internal_call("UnityEngine.Camera::get_cameraToWorldMatrix_Injected",(void*) UnityEngine_Camera_get_cameraToWorldMatrix_Injected);
- mono_add_internal_call("UnityEngine.Camera::get_worldToCameraMatrix_Injected",(void*) UnityEngine_Camera_get_worldToCameraMatrix_Injected);
- mono_add_internal_call("UnityEngine.Camera::set_worldToCameraMatrix_Injected",(void*) UnityEngine_Camera_set_worldToCameraMatrix_Injected);
- mono_add_internal_call("UnityEngine.Camera::get_projectionMatrix_Injected",(void*) UnityEngine_Camera_get_projectionMatrix_Injected);
- mono_add_internal_call("UnityEngine.Camera::set_projectionMatrix_Injected",(void*) UnityEngine_Camera_set_projectionMatrix_Injected);
- mono_add_internal_call("UnityEngine.Camera::get_nonJitteredProjectionMatrix_Injected",(void*) UnityEngine_Camera_get_nonJitteredProjectionMatrix_Injected);
- mono_add_internal_call("UnityEngine.Camera::set_nonJitteredProjectionMatrix_Injected",(void*) UnityEngine_Camera_set_nonJitteredProjectionMatrix_Injected);
- mono_add_internal_call("UnityEngine.Camera::get_previousViewProjectionMatrix_Injected",(void*) UnityEngine_Camera_get_previousViewProjectionMatrix_Injected);
- mono_add_internal_call("UnityEngine.Camera::CalculateObliqueMatrix_Injected",(void*) UnityEngine_Camera_CalculateObliqueMatrix_Injected);
mono_add_internal_call("UnityEngine.Camera::WorldToScreenPoint_Injected",(void*) UnityEngine_Camera_WorldToScreenPoint_Injected);
mono_add_internal_call("UnityEngine.Camera::WorldToViewportPoint_Injected",(void*) UnityEngine_Camera_WorldToViewportPoint_Injected);
mono_add_internal_call("UnityEngine.Camera::ViewportToWorldPoint_Injected",(void*) UnityEngine_Camera_ViewportToWorldPoint_Injected);
mono_add_internal_call("UnityEngine.Camera::ScreenToWorldPoint_Injected",(void*) UnityEngine_Camera_ScreenToWorldPoint_Injected);
mono_add_internal_call("UnityEngine.Camera::ScreenToViewportPoint_Injected",(void*) UnityEngine_Camera_ScreenToViewportPoint_Injected);
- mono_add_internal_call("UnityEngine.Camera::ViewportToScreenPoint_Injected",(void*) UnityEngine_Camera_ViewportToScreenPoint_Injected);
- mono_add_internal_call("UnityEngine.Camera::GetFrustumPlaneSizeAt_Injected",(void*) UnityEngine_Camera_GetFrustumPlaneSizeAt_Injected);
- mono_add_internal_call("UnityEngine.Camera::ViewportPointToRay_Injected",(void*) UnityEngine_Camera_ViewportPointToRay_Injected);
- mono_add_internal_call("UnityEngine.Camera::ScreenPointToRay_Injected",(void*) UnityEngine_Camera_ScreenPointToRay_Injected);
- mono_add_internal_call("UnityEngine.Camera::CalculateFrustumCornersInternal_Injected",(void*) UnityEngine_Camera_CalculateFrustumCornersInternal_Injected);
- mono_add_internal_call("UnityEngine.Camera::CalculateProjectionMatrixFromPhysicalPropertiesInternal_Injected",(void*) UnityEngine_Camera_CalculateProjectionMatrixFromPhysicalPropertiesInternal_Injected);
- mono_add_internal_call("UnityEngine.Camera::get_scene_Injected",(void*) UnityEngine_Camera_get_scene_Injected);
- mono_add_internal_call("UnityEngine.Camera::set_scene_Injected",(void*) UnityEngine_Camera_set_scene_Injected);
- mono_add_internal_call("UnityEngine.Camera::GetStereoNonJitteredProjectionMatrix_Injected",(void*) UnityEngine_Camera_GetStereoNonJitteredProjectionMatrix_Injected);
- mono_add_internal_call("UnityEngine.Camera::GetStereoViewMatrix_Injected",(void*) UnityEngine_Camera_GetStereoViewMatrix_Injected);
- mono_add_internal_call("UnityEngine.Camera::GetStereoProjectionMatrix_Injected",(void*) UnityEngine_Camera_GetStereoProjectionMatrix_Injected);
- mono_add_internal_call("UnityEngine.Camera::SetStereoProjectionMatrix_Injected",(void*) UnityEngine_Camera_SetStereoProjectionMatrix_Injected);
- mono_add_internal_call("UnityEngine.Camera::SetStereoViewMatrix_Injected",(void*) UnityEngine_Camera_SetStereoViewMatrix_Injected);
- mono_add_internal_call("UnityEngine.CullingGroup::DisposeInternal",(void*) UnityEngine_CullingGroup_DisposeInternal);
- mono_add_internal_call("UnityEngine.CullingGroup::get_enabled",(void*) UnityEngine_CullingGroup_get_enabled);
- mono_add_internal_call("UnityEngine.CullingGroup::set_enabled",(void*) UnityEngine_CullingGroup_set_enabled);
- mono_add_internal_call("UnityEngine.CullingGroup::get_targetCamera",(void*) UnityEngine_CullingGroup_get_targetCamera);
- mono_add_internal_call("UnityEngine.CullingGroup::set_targetCamera",(void*) UnityEngine_CullingGroup_set_targetCamera);
- mono_add_internal_call("UnityEngine.CullingGroup::SetBoundingSpheres",(void*) UnityEngine_CullingGroup_SetBoundingSpheres);
- mono_add_internal_call("UnityEngine.CullingGroup::SetBoundingSphereCount",(void*) UnityEngine_CullingGroup_SetBoundingSphereCount);
- mono_add_internal_call("UnityEngine.CullingGroup::EraseSwapBack",(void*) UnityEngine_CullingGroup_EraseSwapBack);
- mono_add_internal_call("UnityEngine.CullingGroup::QueryIndices",(void*) UnityEngine_CullingGroup_QueryIndices);
- mono_add_internal_call("UnityEngine.CullingGroup::IsVisible",(void*) UnityEngine_CullingGroup_IsVisible);
- mono_add_internal_call("UnityEngine.CullingGroup::GetDistance",(void*) UnityEngine_CullingGroup_GetDistance);
- mono_add_internal_call("UnityEngine.CullingGroup::SetBoundingDistances",(void*) UnityEngine_CullingGroup_SetBoundingDistances);
- mono_add_internal_call("UnityEngine.CullingGroup::SetDistanceReferencePoint_InternalTransform",(void*) UnityEngine_CullingGroup_SetDistanceReferencePoint_InternalTransform);
- mono_add_internal_call("UnityEngine.CullingGroup::Init",(void*) UnityEngine_CullingGroup_Init);
- mono_add_internal_call("UnityEngine.CullingGroup::FinalizerFailure",(void*) UnityEngine_CullingGroup_FinalizerFailure);
- mono_add_internal_call("UnityEngine.CullingGroup::SetDistanceReferencePoint_InternalVector3_Injected",(void*) UnityEngine_CullingGroup_SetDistanceReferencePoint_InternalVector3_Injected);
- mono_add_internal_call("UnityEngine.ReflectionProbe::get_type",(void*) UnityEngine_ReflectionProbe_get_type);
- mono_add_internal_call("UnityEngine.ReflectionProbe::set_type",(void*) UnityEngine_ReflectionProbe_set_type);
- mono_add_internal_call("UnityEngine.ReflectionProbe::get_nearClipPlane",(void*) UnityEngine_ReflectionProbe_get_nearClipPlane_1);
- mono_add_internal_call("UnityEngine.ReflectionProbe::set_nearClipPlane",(void*) UnityEngine_ReflectionProbe_set_nearClipPlane_1);
- mono_add_internal_call("UnityEngine.ReflectionProbe::get_farClipPlane",(void*) UnityEngine_ReflectionProbe_get_farClipPlane_1);
- mono_add_internal_call("UnityEngine.ReflectionProbe::set_farClipPlane",(void*) UnityEngine_ReflectionProbe_set_farClipPlane_1);
- mono_add_internal_call("UnityEngine.ReflectionProbe::get_intensity",(void*) UnityEngine_ReflectionProbe_get_intensity);
- mono_add_internal_call("UnityEngine.ReflectionProbe::set_intensity",(void*) UnityEngine_ReflectionProbe_set_intensity);
- mono_add_internal_call("UnityEngine.ReflectionProbe::get_hdr",(void*) UnityEngine_ReflectionProbe_get_hdr);
- mono_add_internal_call("UnityEngine.ReflectionProbe::set_hdr",(void*) UnityEngine_ReflectionProbe_set_hdr);
- mono_add_internal_call("UnityEngine.ReflectionProbe::get_shadowDistance",(void*) UnityEngine_ReflectionProbe_get_shadowDistance);
- mono_add_internal_call("UnityEngine.ReflectionProbe::set_shadowDistance",(void*) UnityEngine_ReflectionProbe_set_shadowDistance);
- mono_add_internal_call("UnityEngine.ReflectionProbe::get_resolution",(void*) UnityEngine_ReflectionProbe_get_resolution);
- mono_add_internal_call("UnityEngine.ReflectionProbe::set_resolution",(void*) UnityEngine_ReflectionProbe_set_resolution);
- mono_add_internal_call("UnityEngine.ReflectionProbe::get_cullingMask",(void*) UnityEngine_ReflectionProbe_get_cullingMask_1);
- mono_add_internal_call("UnityEngine.ReflectionProbe::set_cullingMask",(void*) UnityEngine_ReflectionProbe_set_cullingMask_1);
- mono_add_internal_call("UnityEngine.ReflectionProbe::get_clearFlags",(void*) UnityEngine_ReflectionProbe_get_clearFlags_1);
- mono_add_internal_call("UnityEngine.ReflectionProbe::set_clearFlags",(void*) UnityEngine_ReflectionProbe_set_clearFlags_1);
- mono_add_internal_call("UnityEngine.ReflectionProbe::get_blendDistance",(void*) UnityEngine_ReflectionProbe_get_blendDistance);
- mono_add_internal_call("UnityEngine.ReflectionProbe::set_blendDistance",(void*) UnityEngine_ReflectionProbe_set_blendDistance);
- mono_add_internal_call("UnityEngine.ReflectionProbe::get_boxProjection",(void*) UnityEngine_ReflectionProbe_get_boxProjection);
- mono_add_internal_call("UnityEngine.ReflectionProbe::set_boxProjection",(void*) UnityEngine_ReflectionProbe_set_boxProjection);
- mono_add_internal_call("UnityEngine.ReflectionProbe::get_mode",(void*) UnityEngine_ReflectionProbe_get_mode);
- mono_add_internal_call("UnityEngine.ReflectionProbe::set_mode",(void*) UnityEngine_ReflectionProbe_set_mode);
- mono_add_internal_call("UnityEngine.ReflectionProbe::get_importance",(void*) UnityEngine_ReflectionProbe_get_importance);
- mono_add_internal_call("UnityEngine.ReflectionProbe::set_importance",(void*) UnityEngine_ReflectionProbe_set_importance);
- mono_add_internal_call("UnityEngine.ReflectionProbe::get_refreshMode",(void*) UnityEngine_ReflectionProbe_get_refreshMode);
- mono_add_internal_call("UnityEngine.ReflectionProbe::set_refreshMode",(void*) UnityEngine_ReflectionProbe_set_refreshMode);
- mono_add_internal_call("UnityEngine.ReflectionProbe::get_timeSlicingMode",(void*) UnityEngine_ReflectionProbe_get_timeSlicingMode);
- mono_add_internal_call("UnityEngine.ReflectionProbe::set_timeSlicingMode",(void*) UnityEngine_ReflectionProbe_set_timeSlicingMode);
- mono_add_internal_call("UnityEngine.ReflectionProbe::get_bakedTexture",(void*) UnityEngine_ReflectionProbe_get_bakedTexture);
- mono_add_internal_call("UnityEngine.ReflectionProbe::set_bakedTexture",(void*) UnityEngine_ReflectionProbe_set_bakedTexture);
- mono_add_internal_call("UnityEngine.ReflectionProbe::get_customBakedTexture",(void*) UnityEngine_ReflectionProbe_get_customBakedTexture);
- mono_add_internal_call("UnityEngine.ReflectionProbe::set_customBakedTexture",(void*) UnityEngine_ReflectionProbe_set_customBakedTexture);
- mono_add_internal_call("UnityEngine.ReflectionProbe::get_realtimeTexture",(void*) UnityEngine_ReflectionProbe_get_realtimeTexture);
- mono_add_internal_call("UnityEngine.ReflectionProbe::set_realtimeTexture",(void*) UnityEngine_ReflectionProbe_set_realtimeTexture);
- mono_add_internal_call("UnityEngine.ReflectionProbe::get_texture",(void*) UnityEngine_ReflectionProbe_get_texture);
- mono_add_internal_call("UnityEngine.ReflectionProbe::Reset",(void*) UnityEngine_ReflectionProbe_Reset_1);
- mono_add_internal_call("UnityEngine.ReflectionProbe::IsFinishedRendering",(void*) UnityEngine_ReflectionProbe_IsFinishedRendering);
- mono_add_internal_call("UnityEngine.ReflectionProbe::ScheduleRender",(void*) UnityEngine_ReflectionProbe_ScheduleRender);
- mono_add_internal_call("UnityEngine.ReflectionProbe::BlendCubemap",(void*) UnityEngine_ReflectionProbe_BlendCubemap);
- mono_add_internal_call("UnityEngine.ReflectionProbe::get_minBakedCubemapResolution",(void*) UnityEngine_ReflectionProbe_get_minBakedCubemapResolution);
- mono_add_internal_call("UnityEngine.ReflectionProbe::get_maxBakedCubemapResolution",(void*) UnityEngine_ReflectionProbe_get_maxBakedCubemapResolution);
- mono_add_internal_call("UnityEngine.ReflectionProbe::get_defaultTexture",(void*) UnityEngine_ReflectionProbe_get_defaultTexture);
- mono_add_internal_call("UnityEngine.ReflectionProbe::get_size_Injected",(void*) UnityEngine_ReflectionProbe_get_size_Injected);
- mono_add_internal_call("UnityEngine.ReflectionProbe::set_size_Injected",(void*) UnityEngine_ReflectionProbe_set_size_Injected);
- mono_add_internal_call("UnityEngine.ReflectionProbe::get_center_Injected",(void*) UnityEngine_ReflectionProbe_get_center_Injected);
- mono_add_internal_call("UnityEngine.ReflectionProbe::set_center_Injected",(void*) UnityEngine_ReflectionProbe_set_center_Injected);
- mono_add_internal_call("UnityEngine.ReflectionProbe::get_bounds_Injected",(void*) UnityEngine_ReflectionProbe_get_bounds_Injected);
- mono_add_internal_call("UnityEngine.ReflectionProbe::get_backgroundColor_Injected",(void*) UnityEngine_ReflectionProbe_get_backgroundColor_Injected_1);
- mono_add_internal_call("UnityEngine.ReflectionProbe::set_backgroundColor_Injected",(void*) UnityEngine_ReflectionProbe_set_backgroundColor_Injected_1);
- mono_add_internal_call("UnityEngine.ReflectionProbe::get_textureHDRDecodeValues_Injected",(void*) UnityEngine_ReflectionProbe_get_textureHDRDecodeValues_Injected);
- mono_add_internal_call("UnityEngine.ReflectionProbe::get_defaultTextureHDRDecodeValues_Injected",(void*) UnityEngine_ReflectionProbe_get_defaultTextureHDRDecodeValues_Injected);
- mono_add_internal_call("UnityEngine.CrashReport::GetReports",(void*) UnityEngine_CrashReport_GetReports);
- mono_add_internal_call("UnityEngine.CrashReport::GetReportData",(void*) UnityEngine_CrashReport_GetReportData);
- mono_add_internal_call("UnityEngine.CrashReport::RemoveReport",(void*) UnityEngine_CrashReport_RemoveReport);
+ mono_add_internal_call("UnityEngine.Camera::Render",(void*) UnityEngine_Camera_Render);
+ mono_add_internal_call("UnityEngine.Camera::CopyFrom",(void*) UnityEngine_Camera_CopyFrom);
+ mono_add_internal_call("UnityEngine.Mathf::ClosestPowerOfTwo",(void*) UnityEngine_Mathf_ClosestPowerOfTwo);
+ mono_add_internal_call("UnityEngine.Mathf::IsPowerOfTwo",(void*) UnityEngine_Mathf_IsPowerOfTwo);
+ mono_add_internal_call("UnityEngine.Mathf::NextPowerOfTwo",(void*) UnityEngine_Mathf_NextPowerOfTwo);
+ mono_add_internal_call("UnityEngine.Mathf::GammaToLinearSpace",(void*) UnityEngine_Mathf_GammaToLinearSpace);
+ mono_add_internal_call("UnityEngine.Mathf::LinearToGammaSpace",(void*) UnityEngine_Mathf_LinearToGammaSpace);
+ mono_add_internal_call("UnityEngine.Mathf::FloatToHalf",(void*) UnityEngine_Mathf_FloatToHalf);
+ mono_add_internal_call("UnityEngine.Mathf::HalfToFloat",(void*) UnityEngine_Mathf_HalfToFloat);
+ mono_add_internal_call("UnityEngine.Mathf::PerlinNoise",(void*) UnityEngine_Mathf_PerlinNoise);
+ mono_add_internal_call("UnityEngine.Mathf::CorrelatedColorTemperatureToRGB_Injected",(void*) UnityEngine_Mathf_CorrelatedColorTemperatureToRGB_Injected);
+ mono_add_internal_call("UnityEngine.RenderTexture::get_width",(void*) UnityEngine_RenderTexture_get_width);
+ mono_add_internal_call("UnityEngine.RenderTexture::set_width",(void*) UnityEngine_RenderTexture_set_width);
+ mono_add_internal_call("UnityEngine.RenderTexture::get_height",(void*) UnityEngine_RenderTexture_get_height);
+ mono_add_internal_call("UnityEngine.RenderTexture::set_height",(void*) UnityEngine_RenderTexture_set_height);
+ mono_add_internal_call("UnityEngine.RenderTexture::set_graphicsFormat",(void*) UnityEngine_RenderTexture_set_graphicsFormat);
+ mono_add_internal_call("UnityEngine.RenderTexture::set_depth",(void*) UnityEngine_RenderTexture_set_depth_1);
+ mono_add_internal_call("UnityEngine.RenderTexture::ReleaseTemporary",(void*) UnityEngine_RenderTexture_ReleaseTemporary);
+ mono_add_internal_call("UnityEngine.QualitySettings::get_pixelLightCount",(void*) UnityEngine_QualitySettings_get_pixelLightCount);
+ mono_add_internal_call("UnityEngine.QualitySettings::set_pixelLightCount",(void*) UnityEngine_QualitySettings_set_pixelLightCount);
+ mono_add_internal_call("UnityEngine.QualitySettings::get_shadows",(void*) UnityEngine_QualitySettings_get_shadows);
+ mono_add_internal_call("UnityEngine.QualitySettings::set_shadows",(void*) UnityEngine_QualitySettings_set_shadows);
+ mono_add_internal_call("UnityEngine.QualitySettings::get_shadowProjection",(void*) UnityEngine_QualitySettings_get_shadowProjection);
+ mono_add_internal_call("UnityEngine.QualitySettings::set_shadowProjection",(void*) UnityEngine_QualitySettings_set_shadowProjection);
+ mono_add_internal_call("UnityEngine.QualitySettings::get_shadowCascades",(void*) UnityEngine_QualitySettings_get_shadowCascades);
+ mono_add_internal_call("UnityEngine.QualitySettings::set_shadowCascades",(void*) UnityEngine_QualitySettings_set_shadowCascades);
+ mono_add_internal_call("UnityEngine.QualitySettings::get_shadowDistance",(void*) UnityEngine_QualitySettings_get_shadowDistance);
+ mono_add_internal_call("UnityEngine.QualitySettings::set_shadowDistance",(void*) UnityEngine_QualitySettings_set_shadowDistance);
+ mono_add_internal_call("UnityEngine.QualitySettings::get_shadowResolution",(void*) UnityEngine_QualitySettings_get_shadowResolution);
+ mono_add_internal_call("UnityEngine.QualitySettings::set_shadowResolution",(void*) UnityEngine_QualitySettings_set_shadowResolution);
+ mono_add_internal_call("UnityEngine.QualitySettings::get_shadowmaskMode",(void*) UnityEngine_QualitySettings_get_shadowmaskMode);
+ mono_add_internal_call("UnityEngine.QualitySettings::set_shadowmaskMode",(void*) UnityEngine_QualitySettings_set_shadowmaskMode);
+ mono_add_internal_call("UnityEngine.QualitySettings::get_shadowNearPlaneOffset",(void*) UnityEngine_QualitySettings_get_shadowNearPlaneOffset);
+ mono_add_internal_call("UnityEngine.QualitySettings::set_shadowNearPlaneOffset",(void*) UnityEngine_QualitySettings_set_shadowNearPlaneOffset);
+ mono_add_internal_call("UnityEngine.QualitySettings::get_shadowCascade2Split",(void*) UnityEngine_QualitySettings_get_shadowCascade2Split);
+ mono_add_internal_call("UnityEngine.QualitySettings::set_shadowCascade2Split",(void*) UnityEngine_QualitySettings_set_shadowCascade2Split);
+ mono_add_internal_call("UnityEngine.QualitySettings::get_lodBias",(void*) UnityEngine_QualitySettings_get_lodBias);
+ mono_add_internal_call("UnityEngine.QualitySettings::set_lodBias",(void*) UnityEngine_QualitySettings_set_lodBias);
+ mono_add_internal_call("UnityEngine.QualitySettings::get_anisotropicFiltering",(void*) UnityEngine_QualitySettings_get_anisotropicFiltering);
+ mono_add_internal_call("UnityEngine.QualitySettings::set_anisotropicFiltering",(void*) UnityEngine_QualitySettings_set_anisotropicFiltering);
+ mono_add_internal_call("UnityEngine.QualitySettings::get_masterTextureLimit",(void*) UnityEngine_QualitySettings_get_masterTextureLimit);
+ mono_add_internal_call("UnityEngine.QualitySettings::set_masterTextureLimit",(void*) UnityEngine_QualitySettings_set_masterTextureLimit);
+ mono_add_internal_call("UnityEngine.QualitySettings::get_maximumLODLevel",(void*) UnityEngine_QualitySettings_get_maximumLODLevel);
+ mono_add_internal_call("UnityEngine.QualitySettings::set_maximumLODLevel",(void*) UnityEngine_QualitySettings_set_maximumLODLevel);
+ mono_add_internal_call("UnityEngine.QualitySettings::get_particleRaycastBudget",(void*) UnityEngine_QualitySettings_get_particleRaycastBudget);
+ mono_add_internal_call("UnityEngine.QualitySettings::set_particleRaycastBudget",(void*) UnityEngine_QualitySettings_set_particleRaycastBudget);
+ mono_add_internal_call("UnityEngine.QualitySettings::get_softParticles",(void*) UnityEngine_QualitySettings_get_softParticles);
+ mono_add_internal_call("UnityEngine.QualitySettings::set_softParticles",(void*) UnityEngine_QualitySettings_set_softParticles);
+ mono_add_internal_call("UnityEngine.QualitySettings::get_softVegetation",(void*) UnityEngine_QualitySettings_get_softVegetation);
+ mono_add_internal_call("UnityEngine.QualitySettings::set_softVegetation",(void*) UnityEngine_QualitySettings_set_softVegetation);
+ mono_add_internal_call("UnityEngine.QualitySettings::get_vSyncCount",(void*) UnityEngine_QualitySettings_get_vSyncCount);
+ mono_add_internal_call("UnityEngine.QualitySettings::set_vSyncCount",(void*) UnityEngine_QualitySettings_set_vSyncCount);
+ mono_add_internal_call("UnityEngine.QualitySettings::get_antiAliasing",(void*) UnityEngine_QualitySettings_get_antiAliasing);
+ mono_add_internal_call("UnityEngine.QualitySettings::set_antiAliasing",(void*) UnityEngine_QualitySettings_set_antiAliasing);
+ mono_add_internal_call("UnityEngine.QualitySettings::get_asyncUploadTimeSlice",(void*) UnityEngine_QualitySettings_get_asyncUploadTimeSlice);
+ mono_add_internal_call("UnityEngine.QualitySettings::set_asyncUploadTimeSlice",(void*) UnityEngine_QualitySettings_set_asyncUploadTimeSlice);
+ mono_add_internal_call("UnityEngine.QualitySettings::get_asyncUploadBufferSize",(void*) UnityEngine_QualitySettings_get_asyncUploadBufferSize);
+ mono_add_internal_call("UnityEngine.QualitySettings::set_asyncUploadBufferSize",(void*) UnityEngine_QualitySettings_set_asyncUploadBufferSize);
+ mono_add_internal_call("UnityEngine.QualitySettings::get_asyncUploadPersistentBuffer",(void*) UnityEngine_QualitySettings_get_asyncUploadPersistentBuffer);
+ mono_add_internal_call("UnityEngine.QualitySettings::set_asyncUploadPersistentBuffer",(void*) UnityEngine_QualitySettings_set_asyncUploadPersistentBuffer);
+ mono_add_internal_call("UnityEngine.QualitySettings::get_realtimeReflectionProbes",(void*) UnityEngine_QualitySettings_get_realtimeReflectionProbes);
+ mono_add_internal_call("UnityEngine.QualitySettings::set_realtimeReflectionProbes",(void*) UnityEngine_QualitySettings_set_realtimeReflectionProbes);
+ mono_add_internal_call("UnityEngine.QualitySettings::get_billboardsFaceCameraPosition",(void*) UnityEngine_QualitySettings_get_billboardsFaceCameraPosition);
+ mono_add_internal_call("UnityEngine.QualitySettings::set_billboardsFaceCameraPosition",(void*) UnityEngine_QualitySettings_set_billboardsFaceCameraPosition);
+ mono_add_internal_call("UnityEngine.QualitySettings::get_resolutionScalingFixedDPIFactor",(void*) UnityEngine_QualitySettings_get_resolutionScalingFixedDPIFactor);
+ mono_add_internal_call("UnityEngine.QualitySettings::set_resolutionScalingFixedDPIFactor",(void*) UnityEngine_QualitySettings_set_resolutionScalingFixedDPIFactor);
+ mono_add_internal_call("UnityEngine.QualitySettings::get_skinWeights",(void*) UnityEngine_QualitySettings_get_skinWeights);
+ mono_add_internal_call("UnityEngine.QualitySettings::set_skinWeights",(void*) UnityEngine_QualitySettings_set_skinWeights);
+ mono_add_internal_call("UnityEngine.QualitySettings::get_streamingMipmapsActive",(void*) UnityEngine_QualitySettings_get_streamingMipmapsActive);
+ mono_add_internal_call("UnityEngine.QualitySettings::set_streamingMipmapsActive",(void*) UnityEngine_QualitySettings_set_streamingMipmapsActive);
+ mono_add_internal_call("UnityEngine.QualitySettings::get_streamingMipmapsMemoryBudget",(void*) UnityEngine_QualitySettings_get_streamingMipmapsMemoryBudget);
+ mono_add_internal_call("UnityEngine.QualitySettings::set_streamingMipmapsMemoryBudget",(void*) UnityEngine_QualitySettings_set_streamingMipmapsMemoryBudget);
+ mono_add_internal_call("UnityEngine.QualitySettings::get_streamingMipmapsRenderersPerFrame",(void*) UnityEngine_QualitySettings_get_streamingMipmapsRenderersPerFrame);
+ mono_add_internal_call("UnityEngine.QualitySettings::set_streamingMipmapsRenderersPerFrame",(void*) UnityEngine_QualitySettings_set_streamingMipmapsRenderersPerFrame);
+ mono_add_internal_call("UnityEngine.QualitySettings::get_streamingMipmapsMaxLevelReduction",(void*) UnityEngine_QualitySettings_get_streamingMipmapsMaxLevelReduction);
+ mono_add_internal_call("UnityEngine.QualitySettings::set_streamingMipmapsMaxLevelReduction",(void*) UnityEngine_QualitySettings_set_streamingMipmapsMaxLevelReduction);
+ mono_add_internal_call("UnityEngine.QualitySettings::get_streamingMipmapsAddAllCameras",(void*) UnityEngine_QualitySettings_get_streamingMipmapsAddAllCameras);
+ mono_add_internal_call("UnityEngine.QualitySettings::set_streamingMipmapsAddAllCameras",(void*) UnityEngine_QualitySettings_set_streamingMipmapsAddAllCameras);
+ mono_add_internal_call("UnityEngine.QualitySettings::get_streamingMipmapsMaxFileIORequests",(void*) UnityEngine_QualitySettings_get_streamingMipmapsMaxFileIORequests);
+ mono_add_internal_call("UnityEngine.QualitySettings::set_streamingMipmapsMaxFileIORequests",(void*) UnityEngine_QualitySettings_set_streamingMipmapsMaxFileIORequests);
+ mono_add_internal_call("UnityEngine.QualitySettings::get_maxQueuedFrames",(void*) UnityEngine_QualitySettings_get_maxQueuedFrames);
+ mono_add_internal_call("UnityEngine.QualitySettings::set_maxQueuedFrames",(void*) UnityEngine_QualitySettings_set_maxQueuedFrames);
+ mono_add_internal_call("UnityEngine.QualitySettings::get_names",(void*) UnityEngine_QualitySettings_get_names);
+ mono_add_internal_call("UnityEngine.QualitySettings::get_desiredColorSpace",(void*) UnityEngine_QualitySettings_get_desiredColorSpace);
+ mono_add_internal_call("UnityEngine.QualitySettings::get_activeColorSpace",(void*) UnityEngine_QualitySettings_get_activeColorSpace);
+ mono_add_internal_call("UnityEngine.QualitySettings::GetQualityLevel",(void*) UnityEngine_QualitySettings_GetQualityLevel);
+ mono_add_internal_call("UnityEngine.QualitySettings::SetQualityLevel",(void*) UnityEngine_QualitySettings_SetQualityLevel);
+ mono_add_internal_call("UnityEngine.QualitySettings::SetLODSettings",(void*) UnityEngine_QualitySettings_SetLODSettings);
+ mono_add_internal_call("UnityEngine.Vector3::Slerp_Injected",(void*) UnityEngine_Vector3_Slerp_Injected);
+ mono_add_internal_call("UnityEngine.SystemInfo::IsFormatSupported",(void*) UnityEngine_SystemInfo_IsFormatSupported);
+ mono_add_internal_call("UnityEngine.SystemInfo::GetCompatibleFormat",(void*) UnityEngine_SystemInfo_GetCompatibleFormat);
+ mono_add_internal_call("UnityEngine.SystemInfo::GetGraphicsFormat",(void*) UnityEngine_SystemInfo_GetGraphicsFormat);
+ mono_add_internal_call("UnityEngine.Matrix4x4::TRS_Injected",(void*) UnityEngine_Matrix4x4_TRS_Injected);
+ mono_add_internal_call("UnityEngine.Matrix4x4::Inverse3DAffine_Injected",(void*) UnityEngine_Matrix4x4_Inverse3DAffine_Injected);
+ mono_add_internal_call("UnityEngine.Matrix4x4::Inverse_Injected",(void*) UnityEngine_Matrix4x4_Inverse_Injected);
+ mono_add_internal_call("UnityEngine.Matrix4x4::Perspective_Injected",(void*) UnityEngine_Matrix4x4_Perspective_Injected);
+ mono_add_internal_call("UnityEngine.Quaternion::FromToRotation_Injected",(void*) UnityEngine_Quaternion_FromToRotation_Injected);
+ mono_add_internal_call("UnityEngine.Quaternion::Inverse_Injected",(void*) UnityEngine_Quaternion_Inverse_Injected_1);
+ mono_add_internal_call("UnityEngine.Quaternion::Slerp_Injected",(void*) UnityEngine_Quaternion_Slerp_Injected_1);
+ mono_add_internal_call("UnityEngine.Quaternion::Lerp_Injected",(void*) UnityEngine_Quaternion_Lerp_Injected);
+ mono_add_internal_call("UnityEngine.Quaternion::Internal_FromEulerRad_Injected",(void*) UnityEngine_Quaternion_Internal_FromEulerRad_Injected);
+ mono_add_internal_call("UnityEngine.Quaternion::Internal_ToEulerRad_Injected",(void*) UnityEngine_Quaternion_Internal_ToEulerRad_Injected);
+ mono_add_internal_call("UnityEngine.Quaternion::AngleAxis_Injected",(void*) UnityEngine_Quaternion_AngleAxis_Injected);
+ mono_add_internal_call("UnityEngine.Quaternion::LookRotation_Injected",(void*) UnityEngine_Quaternion_LookRotation_Injected);
+ mono_add_internal_call("UnityEngine.Object::get_hideFlags",(void*) UnityEngine_Object_get_hideFlags);
+ mono_add_internal_call("UnityEngine.Object::set_hideFlags",(void*) UnityEngine_Object_set_hideFlags);
+ mono_add_internal_call("UnityEngine.Object::Internal_CloneSingle",(void*) UnityEngine_Object_Internal_CloneSingle);
+ mono_add_internal_call("UnityEngine.Object::ToString",(void*) UnityEngine_Object_ToString);
+ mono_add_internal_call("UnityEngine.Object::FindObjectFromInstanceID",(void*) UnityEngine_Object_FindObjectFromInstanceID);
+ mono_add_internal_call("UnityEngine.Object::Destroy",(void*) UnityEngine_Object_Destroy);
+ mono_add_internal_call("UnityEngine.Object::DestroyImmediate",(void*) UnityEngine_Object_DestroyImmediate);
+ mono_add_internal_call("UnityEngine.Object::FindObjectsOfType",(void*) UnityEngine_Object_FindObjectsOfType);
+ mono_add_internal_call("UnityEngine.Object::DontDestroyOnLoad",(void*) UnityEngine_Object_DontDestroyOnLoad);
+ mono_add_internal_call("UnityEngine.Transform::get_childCount",(void*) UnityEngine_Transform_get_childCount);
+ mono_add_internal_call("UnityEngine.Transform::get_hasChanged",(void*) UnityEngine_Transform_get_hasChanged);
+ mono_add_internal_call("UnityEngine.Transform::set_hasChanged",(void*) UnityEngine_Transform_set_hasChanged);
+ mono_add_internal_call("UnityEngine.Transform::GetParent",(void*) UnityEngine_Transform_GetParent);
+ mono_add_internal_call("UnityEngine.Transform::SetParent",(void*) UnityEngine_Transform_SetParent);
+ mono_add_internal_call("UnityEngine.Transform::GetRoot",(void*) UnityEngine_Transform_GetRoot);
+ mono_add_internal_call("UnityEngine.Transform::SetAsFirstSibling",(void*) UnityEngine_Transform_SetAsFirstSibling);
+ mono_add_internal_call("UnityEngine.Transform::FindRelativeTransformWithPath",(void*) UnityEngine_Transform_FindRelativeTransformWithPath);
+ mono_add_internal_call("UnityEngine.Transform::IsChildOf",(void*) UnityEngine_Transform_IsChildOf);
+ mono_add_internal_call("UnityEngine.Transform::GetChild",(void*) UnityEngine_Transform_GetChild);
+ mono_add_internal_call("UnityEngine.Transform::get_position_Injected",(void*) UnityEngine_Transform_get_position_Injected);
+ mono_add_internal_call("UnityEngine.Transform::set_position_Injected",(void*) UnityEngine_Transform_set_position_Injected);
+ mono_add_internal_call("UnityEngine.Transform::get_localPosition_Injected",(void*) UnityEngine_Transform_get_localPosition_Injected);
+ mono_add_internal_call("UnityEngine.Transform::set_localPosition_Injected",(void*) UnityEngine_Transform_set_localPosition_Injected);
+ mono_add_internal_call("UnityEngine.Transform::get_rotation_Injected",(void*) UnityEngine_Transform_get_rotation_Injected);
+ mono_add_internal_call("UnityEngine.Transform::set_rotation_Injected",(void*) UnityEngine_Transform_set_rotation_Injected);
+ mono_add_internal_call("UnityEngine.Transform::get_localRotation_Injected",(void*) UnityEngine_Transform_get_localRotation_Injected);
+ mono_add_internal_call("UnityEngine.Transform::set_localRotation_Injected",(void*) UnityEngine_Transform_set_localRotation_Injected);
+ mono_add_internal_call("UnityEngine.Transform::get_localScale_Injected",(void*) UnityEngine_Transform_get_localScale_Injected);
+ mono_add_internal_call("UnityEngine.Transform::set_localScale_Injected",(void*) UnityEngine_Transform_set_localScale_Injected);
+ mono_add_internal_call("UnityEngine.Transform::get_worldToLocalMatrix_Injected",(void*) UnityEngine_Transform_get_worldToLocalMatrix_Injected);
+ mono_add_internal_call("UnityEngine.Transform::get_localToWorldMatrix_Injected",(void*) UnityEngine_Transform_get_localToWorldMatrix_Injected);
+ mono_add_internal_call("UnityEngine.Transform::SetPositionAndRotation_Injected",(void*) UnityEngine_Transform_SetPositionAndRotation_Injected);
+ mono_add_internal_call("UnityEngine.Transform::Internal_LookAt_Injected",(void*) UnityEngine_Transform_Internal_LookAt_Injected);
+ mono_add_internal_call("UnityEngine.Transform::TransformDirection_Injected",(void*) UnityEngine_Transform_TransformDirection_Injected);
+ mono_add_internal_call("UnityEngine.Transform::InverseTransformDirection_Injected",(void*) UnityEngine_Transform_InverseTransformDirection_Injected);
+ mono_add_internal_call("UnityEngine.Transform::TransformPoint_Injected",(void*) UnityEngine_Transform_TransformPoint_Injected);
+ mono_add_internal_call("UnityEngine.Transform::InverseTransformPoint_Injected",(void*) UnityEngine_Transform_InverseTransformPoint_Injected);
+ mono_add_internal_call("UnityEngine.Transform::get_lossyScale_Injected",(void*) UnityEngine_Transform_get_lossyScale_Injected);
+ mono_add_internal_call("UnityEngine.Component::get_transform",(void*) UnityEngine_Component_get_transform);
+ mono_add_internal_call("UnityEngine.Component::get_gameObject",(void*) UnityEngine_Component_get_gameObject);
+ mono_add_internal_call("UnityEngine.Component::GetComponentsForListInternal",(void*) UnityEngine_Component_GetComponentsForListInternal);
+ mono_add_internal_call("UnityEngine.Component::SendMessage",(void*) UnityEngine_Component_SendMessage);
+ mono_add_internal_call("UnityEngine.Component::BroadcastMessage",(void*) UnityEngine_Component_BroadcastMessage);
+ mono_add_internal_call("UnityEngine.GameObject::get_transform",(void*) UnityEngine_GameObject_get_transform_1);
+ mono_add_internal_call("UnityEngine.GameObject::get_layer",(void*) UnityEngine_GameObject_get_layer);
+ mono_add_internal_call("UnityEngine.GameObject::set_layer",(void*) UnityEngine_GameObject_set_layer);
+ mono_add_internal_call("UnityEngine.GameObject::get_active",(void*) UnityEngine_GameObject_get_active);
+ mono_add_internal_call("UnityEngine.GameObject::get_activeSelf",(void*) UnityEngine_GameObject_get_activeSelf);
+ mono_add_internal_call("UnityEngine.GameObject::get_activeInHierarchy",(void*) UnityEngine_GameObject_get_activeInHierarchy);
+ mono_add_internal_call("UnityEngine.GameObject::get_tag",(void*) UnityEngine_GameObject_get_tag);
+ mono_add_internal_call("UnityEngine.GameObject::set_tag",(void*) UnityEngine_GameObject_set_tag);
+ mono_add_internal_call("UnityEngine.GameObject::GetComponent",(void*) UnityEngine_GameObject_GetComponent);
+ mono_add_internal_call("UnityEngine.GameObject::TryGetComponentFastPath",(void*) UnityEngine_GameObject_TryGetComponentFastPath);
+ mono_add_internal_call("UnityEngine.GameObject::SetActive",(void*) UnityEngine_GameObject_SetActive);
+ mono_add_internal_call("UnityEngine.GameObject::CompareTag",(void*) UnityEngine_GameObject_CompareTag);
+ mono_add_internal_call("UnityEngine.GameObject::SendMessage",(void*) UnityEngine_GameObject_SendMessage_1);
+ mono_add_internal_call("UnityEngine.GameObject::BroadcastMessage",(void*) UnityEngine_GameObject_BroadcastMessage_1);
+ mono_add_internal_call("UnityEngine.GameObject::Internal_CreateGameObject",(void*) UnityEngine_GameObject_Internal_CreateGameObject);
+ mono_add_internal_call("UnityEngine.GameObject::Find",(void*) UnityEngine_GameObject_Find);
+ mono_add_internal_call("UnityEngine.Behaviour::get_enabled",(void*) UnityEngine_Behaviour_get_enabled);
+ mono_add_internal_call("UnityEngine.Behaviour::set_enabled",(void*) UnityEngine_Behaviour_set_enabled);
+ mono_add_internal_call("UnityEngine.Behaviour::get_isActiveAndEnabled",(void*) UnityEngine_Behaviour_get_isActiveAndEnabled);
mono_add_internal_call("UnityEngine.DebugLogHandler::Internal_Log",(void*) UnityEngine_DebugLogHandler_Internal_Log);
mono_add_internal_call("UnityEngine.DebugLogHandler::Internal_LogException",(void*) UnityEngine_DebugLogHandler_Internal_LogException);
- mono_add_internal_call("UnityEngine.Debug::Break",(void*) UnityEngine_Debug_Break);
- mono_add_internal_call("UnityEngine.Debug::DebugBreak",(void*) UnityEngine_Debug_DebugBreak);
- mono_add_internal_call("UnityEngine.Debug::ClearDeveloperConsole",(void*) UnityEngine_Debug_ClearDeveloperConsole);
- mono_add_internal_call("UnityEngine.Debug::get_developerConsoleVisible",(void*) UnityEngine_Debug_get_developerConsoleVisible);
- mono_add_internal_call("UnityEngine.Debug::set_developerConsoleVisible",(void*) UnityEngine_Debug_set_developerConsoleVisible);
mono_add_internal_call("UnityEngine.Debug::get_isDebugBuild",(void*) UnityEngine_Debug_get_isDebugBuild);
- mono_add_internal_call("UnityEngine.Debug::OpenConsoleFile",(void*) UnityEngine_Debug_OpenConsoleFile);
- mono_add_internal_call("UnityEngine.Debug::GetDiagnosticSwitches",(void*) UnityEngine_Debug_GetDiagnosticSwitches);
- mono_add_internal_call("UnityEngine.Debug::GetDiagnosticSwitch",(void*) UnityEngine_Debug_GetDiagnosticSwitch);
- mono_add_internal_call("UnityEngine.Debug::SetDiagnosticSwitch",(void*) UnityEngine_Debug_SetDiagnosticSwitch);
+ mono_add_internal_call("UnityEngine.Debug::ExtractStackTraceNoAlloc",(void*) UnityEngine_Debug_ExtractStackTraceNoAlloc);
mono_add_internal_call("UnityEngine.Debug::DrawLine_Injected",(void*) UnityEngine_Debug_DrawLine_Injected);
- mono_add_internal_call("UnityEngine.ExposedPropertyResolver::ResolveReferenceBindingsInternal_Injected",(void*) UnityEngine_ExposedPropertyResolver_ResolveReferenceBindingsInternal_Injected);
- mono_add_internal_call("UnityEngine.DynamicGI::get_indirectScale",(void*) UnityEngine_DynamicGI_get_indirectScale);
- mono_add_internal_call("UnityEngine.DynamicGI::set_indirectScale",(void*) UnityEngine_DynamicGI_set_indirectScale);
- mono_add_internal_call("UnityEngine.DynamicGI::get_updateThreshold",(void*) UnityEngine_DynamicGI_get_updateThreshold);
- mono_add_internal_call("UnityEngine.DynamicGI::set_updateThreshold",(void*) UnityEngine_DynamicGI_set_updateThreshold);
- mono_add_internal_call("UnityEngine.DynamicGI::get_materialUpdateTimeSlice",(void*) UnityEngine_DynamicGI_get_materialUpdateTimeSlice);
- mono_add_internal_call("UnityEngine.DynamicGI::set_materialUpdateTimeSlice",(void*) UnityEngine_DynamicGI_set_materialUpdateTimeSlice);
- mono_add_internal_call("UnityEngine.DynamicGI::SetEnvironmentData",(void*) UnityEngine_DynamicGI_SetEnvironmentData);
- mono_add_internal_call("UnityEngine.DynamicGI::get_synchronousMode",(void*) UnityEngine_DynamicGI_get_synchronousMode);
- mono_add_internal_call("UnityEngine.DynamicGI::set_synchronousMode",(void*) UnityEngine_DynamicGI_set_synchronousMode);
- mono_add_internal_call("UnityEngine.DynamicGI::get_isConverged",(void*) UnityEngine_DynamicGI_get_isConverged);
- mono_add_internal_call("UnityEngine.DynamicGI::get_scheduledMaterialUpdatesCount",(void*) UnityEngine_DynamicGI_get_scheduledMaterialUpdatesCount);
- mono_add_internal_call("UnityEngine.DynamicGI::get_asyncMaterialUpdates",(void*) UnityEngine_DynamicGI_get_asyncMaterialUpdates);
- mono_add_internal_call("UnityEngine.DynamicGI::set_asyncMaterialUpdates",(void*) UnityEngine_DynamicGI_set_asyncMaterialUpdates);
- mono_add_internal_call("UnityEngine.DynamicGI::UpdateEnvironment",(void*) UnityEngine_DynamicGI_UpdateEnvironment);
- mono_add_internal_call("UnityEngine.DynamicGI::SetEmissive_Injected",(void*) UnityEngine_DynamicGI_SetEmissive_Injected);
- mono_add_internal_call("UnityEngine.Bounds::Contains_Injected",(void*) UnityEngine_Bounds_Contains_Injected);
- mono_add_internal_call("UnityEngine.Bounds::SqrDistance_Injected",(void*) UnityEngine_Bounds_SqrDistance_Injected);
- mono_add_internal_call("UnityEngine.Bounds::IntersectRayAABB_Injected",(void*) UnityEngine_Bounds_IntersectRayAABB_Injected);
- mono_add_internal_call("UnityEngine.Bounds::ClosestPoint_Injected",(void*) UnityEngine_Bounds_ClosestPoint_Injected);
- mono_add_internal_call("UnityEngine.GeometryUtility::TestPlanesAABB_Injected",(void*) UnityEngine_GeometryUtility_TestPlanesAABB_Injected);
- mono_add_internal_call("UnityEngine.GeometryUtility::Internal_ExtractPlanes_Injected",(void*) UnityEngine_GeometryUtility_Internal_ExtractPlanes_Injected);
- mono_add_internal_call("UnityEngine.GeometryUtility::Internal_CalculateBounds_Injected",(void*) UnityEngine_GeometryUtility_Internal_CalculateBounds_Injected);
- mono_add_internal_call("UnityEngine.RectOffset::InternalCreate",(void*) UnityEngine_RectOffset_InternalCreate);
- mono_add_internal_call("UnityEngine.RectOffset::InternalDestroy",(void*) UnityEngine_RectOffset_InternalDestroy);
mono_add_internal_call("UnityEngine.RectOffset::get_left",(void*) UnityEngine_RectOffset_get_left);
- mono_add_internal_call("UnityEngine.RectOffset::set_left",(void*) UnityEngine_RectOffset_set_left);
mono_add_internal_call("UnityEngine.RectOffset::get_right",(void*) UnityEngine_RectOffset_get_right);
- mono_add_internal_call("UnityEngine.RectOffset::set_right",(void*) UnityEngine_RectOffset_set_right);
mono_add_internal_call("UnityEngine.RectOffset::get_top",(void*) UnityEngine_RectOffset_get_top);
- mono_add_internal_call("UnityEngine.RectOffset::set_top",(void*) UnityEngine_RectOffset_set_top);
mono_add_internal_call("UnityEngine.RectOffset::get_bottom",(void*) UnityEngine_RectOffset_get_bottom);
- mono_add_internal_call("UnityEngine.RectOffset::set_bottom",(void*) UnityEngine_RectOffset_set_bottom);
mono_add_internal_call("UnityEngine.RectOffset::get_horizontal",(void*) UnityEngine_RectOffset_get_horizontal);
mono_add_internal_call("UnityEngine.RectOffset::get_vertical",(void*) UnityEngine_RectOffset_get_vertical);
- mono_add_internal_call("UnityEngine.RectOffset::Add_Injected",(void*) UnityEngine_RectOffset_Add_Injected);
- mono_add_internal_call("UnityEngine.RectOffset::Remove_Injected",(void*) UnityEngine_RectOffset_Remove_Injected);
- mono_add_internal_call("UnityEngine.Gizmos::get_exposure",(void*) UnityEngine_Gizmos_get_exposure);
- mono_add_internal_call("UnityEngine.Gizmos::set_exposure",(void*) UnityEngine_Gizmos_set_exposure);
mono_add_internal_call("UnityEngine.Gizmos::DrawLine_Injected",(void*) UnityEngine_Gizmos_DrawLine_Injected_1);
mono_add_internal_call("UnityEngine.Gizmos::DrawWireSphere_Injected",(void*) UnityEngine_Gizmos_DrawWireSphere_Injected);
- mono_add_internal_call("UnityEngine.Gizmos::DrawSphere_Injected",(void*) UnityEngine_Gizmos_DrawSphere_Injected);
mono_add_internal_call("UnityEngine.Gizmos::DrawWireCube_Injected",(void*) UnityEngine_Gizmos_DrawWireCube_Injected);
- mono_add_internal_call("UnityEngine.Gizmos::DrawCube_Injected",(void*) UnityEngine_Gizmos_DrawCube_Injected);
- mono_add_internal_call("UnityEngine.Gizmos::DrawMesh_Injected",(void*) UnityEngine_Gizmos_DrawMesh_Injected);
- mono_add_internal_call("UnityEngine.Gizmos::DrawWireMesh_Injected",(void*) UnityEngine_Gizmos_DrawWireMesh_Injected);
- mono_add_internal_call("UnityEngine.Gizmos::DrawIcon_Injected",(void*) UnityEngine_Gizmos_DrawIcon_Injected);
- mono_add_internal_call("UnityEngine.Gizmos::DrawGUITexture_Injected",(void*) UnityEngine_Gizmos_DrawGUITexture_Injected);
- mono_add_internal_call("UnityEngine.Gizmos::get_color_Injected",(void*) UnityEngine_Gizmos_get_color_Injected);
- mono_add_internal_call("UnityEngine.Gizmos::set_color_Injected",(void*) UnityEngine_Gizmos_set_color_Injected);
- mono_add_internal_call("UnityEngine.Gizmos::get_matrix_Injected",(void*) UnityEngine_Gizmos_get_matrix_Injected);
- mono_add_internal_call("UnityEngine.Gizmos::set_matrix_Injected",(void*) UnityEngine_Gizmos_set_matrix_Injected);
- mono_add_internal_call("UnityEngine.Gizmos::DrawFrustum_Injected",(void*) UnityEngine_Gizmos_DrawFrustum_Injected);
- mono_add_internal_call("UnityEngine.BillboardAsset::Internal_Create",(void*) UnityEngine_BillboardAsset_Internal_Create_2);
- mono_add_internal_call("UnityEngine.BillboardAsset::get_width",(void*) UnityEngine_BillboardAsset_get_width);
- mono_add_internal_call("UnityEngine.BillboardAsset::set_width",(void*) UnityEngine_BillboardAsset_set_width);
- mono_add_internal_call("UnityEngine.BillboardAsset::get_height",(void*) UnityEngine_BillboardAsset_get_height);
- mono_add_internal_call("UnityEngine.BillboardAsset::set_height",(void*) UnityEngine_BillboardAsset_set_height);
- mono_add_internal_call("UnityEngine.BillboardAsset::get_bottom",(void*) UnityEngine_BillboardAsset_get_bottom_1);
- mono_add_internal_call("UnityEngine.BillboardAsset::set_bottom",(void*) UnityEngine_BillboardAsset_set_bottom_1);
- mono_add_internal_call("UnityEngine.BillboardAsset::get_imageCount",(void*) UnityEngine_BillboardAsset_get_imageCount);
- mono_add_internal_call("UnityEngine.BillboardAsset::get_vertexCount",(void*) UnityEngine_BillboardAsset_get_vertexCount);
- mono_add_internal_call("UnityEngine.BillboardAsset::get_indexCount",(void*) UnityEngine_BillboardAsset_get_indexCount);
- mono_add_internal_call("UnityEngine.BillboardAsset::get_material",(void*) UnityEngine_BillboardAsset_get_material);
- mono_add_internal_call("UnityEngine.BillboardAsset::set_material",(void*) UnityEngine_BillboardAsset_set_material);
- mono_add_internal_call("UnityEngine.BillboardAsset::GetImageTexCoords",(void*) UnityEngine_BillboardAsset_GetImageTexCoords);
- mono_add_internal_call("UnityEngine.BillboardAsset::GetImageTexCoordsInternal",(void*) UnityEngine_BillboardAsset_GetImageTexCoordsInternal);
- mono_add_internal_call("UnityEngine.BillboardAsset::SetImageTexCoords",(void*) UnityEngine_BillboardAsset_SetImageTexCoords);
- mono_add_internal_call("UnityEngine.BillboardAsset::SetImageTexCoordsInternalList",(void*) UnityEngine_BillboardAsset_SetImageTexCoordsInternalList);
- mono_add_internal_call("UnityEngine.BillboardAsset::GetVertices",(void*) UnityEngine_BillboardAsset_GetVertices);
- mono_add_internal_call("UnityEngine.BillboardAsset::GetVerticesInternal",(void*) UnityEngine_BillboardAsset_GetVerticesInternal);
- mono_add_internal_call("UnityEngine.BillboardAsset::SetVertices",(void*) UnityEngine_BillboardAsset_SetVertices);
- mono_add_internal_call("UnityEngine.BillboardAsset::SetVerticesInternalList",(void*) UnityEngine_BillboardAsset_SetVerticesInternalList);
- mono_add_internal_call("UnityEngine.BillboardAsset::GetIndices",(void*) UnityEngine_BillboardAsset_GetIndices);
- mono_add_internal_call("UnityEngine.BillboardAsset::GetIndicesInternal",(void*) UnityEngine_BillboardAsset_GetIndicesInternal);
- mono_add_internal_call("UnityEngine.BillboardAsset::SetIndices",(void*) UnityEngine_BillboardAsset_SetIndices);
- mono_add_internal_call("UnityEngine.BillboardAsset::SetIndicesInternalList",(void*) UnityEngine_BillboardAsset_SetIndicesInternalList);
- mono_add_internal_call("UnityEngine.BillboardAsset::MakeMaterialProperties",(void*) UnityEngine_BillboardAsset_MakeMaterialProperties);
- mono_add_internal_call("UnityEngine.BillboardRenderer::get_billboard",(void*) UnityEngine_BillboardRenderer_get_billboard);
- mono_add_internal_call("UnityEngine.BillboardRenderer::set_billboard",(void*) UnityEngine_BillboardRenderer_set_billboard);
- mono_add_internal_call("UnityEngine.Display::GetSystemExtImpl",(void*) UnityEngine_Display_GetSystemExtImpl);
- mono_add_internal_call("UnityEngine.Display::GetRenderingExtImpl",(void*) UnityEngine_Display_GetRenderingExtImpl);
- mono_add_internal_call("UnityEngine.Display::GetRenderingBuffersImpl",(void*) UnityEngine_Display_GetRenderingBuffersImpl);
- mono_add_internal_call("UnityEngine.Display::SetRenderingResolutionImpl",(void*) UnityEngine_Display_SetRenderingResolutionImpl);
- mono_add_internal_call("UnityEngine.Display::ActivateDisplayImpl",(void*) UnityEngine_Display_ActivateDisplayImpl);
- mono_add_internal_call("UnityEngine.Display::SetParamsImpl",(void*) UnityEngine_Display_SetParamsImpl);
- mono_add_internal_call("UnityEngine.Display::RelativeMouseAtImpl",(void*) UnityEngine_Display_RelativeMouseAtImpl);
- mono_add_internal_call("UnityEngine.Display::GetActiveImpl",(void*) UnityEngine_Display_GetActiveImpl);
- mono_add_internal_call("UnityEngine.Display::RequiresBlitToBackbufferImpl",(void*) UnityEngine_Display_RequiresBlitToBackbufferImpl);
- mono_add_internal_call("UnityEngine.Display::RequiresSrgbBlitToBackbufferImpl",(void*) UnityEngine_Display_RequiresSrgbBlitToBackbufferImpl);
mono_add_internal_call("UnityEngine.Screen::get_width",(void*) UnityEngine_Screen_get_width_1);
mono_add_internal_call("UnityEngine.Screen::get_height",(void*) UnityEngine_Screen_get_height_1);
mono_add_internal_call("UnityEngine.Screen::get_dpi",(void*) UnityEngine_Screen_get_dpi);
- mono_add_internal_call("UnityEngine.Screen::RequestOrientation",(void*) UnityEngine_Screen_RequestOrientation);
- mono_add_internal_call("UnityEngine.Screen::GetScreenOrientation",(void*) UnityEngine_Screen_GetScreenOrientation);
mono_add_internal_call("UnityEngine.Screen::get_sleepTimeout",(void*) UnityEngine_Screen_get_sleepTimeout);
mono_add_internal_call("UnityEngine.Screen::set_sleepTimeout",(void*) UnityEngine_Screen_set_sleepTimeout);
- mono_add_internal_call("UnityEngine.Screen::IsOrientationEnabled",(void*) UnityEngine_Screen_IsOrientationEnabled);
- mono_add_internal_call("UnityEngine.Screen::SetOrientationEnabled",(void*) UnityEngine_Screen_SetOrientationEnabled);
mono_add_internal_call("UnityEngine.Screen::get_fullScreen",(void*) UnityEngine_Screen_get_fullScreen);
mono_add_internal_call("UnityEngine.Screen::set_fullScreen",(void*) UnityEngine_Screen_set_fullScreen);
mono_add_internal_call("UnityEngine.Screen::get_fullScreenMode",(void*) UnityEngine_Screen_get_fullScreenMode);
mono_add_internal_call("UnityEngine.Screen::set_fullScreenMode",(void*) UnityEngine_Screen_set_fullScreenMode);
mono_add_internal_call("UnityEngine.Screen::get_cutouts",(void*) UnityEngine_Screen_get_cutouts);
- mono_add_internal_call("UnityEngine.Screen::SetResolution",(void*) UnityEngine_Screen_SetResolution);
mono_add_internal_call("UnityEngine.Screen::get_resolutions",(void*) UnityEngine_Screen_get_resolutions);
mono_add_internal_call("UnityEngine.Screen::get_brightness",(void*) UnityEngine_Screen_get_brightness);
mono_add_internal_call("UnityEngine.Screen::set_brightness",(void*) UnityEngine_Screen_set_brightness);
- mono_add_internal_call("UnityEngine.Screen::get_currentResolution_Injected",(void*) UnityEngine_Screen_get_currentResolution_Injected);
- mono_add_internal_call("UnityEngine.Screen::get_safeArea_Injected",(void*) UnityEngine_Screen_get_safeArea_Injected);
- mono_add_internal_call("UnityEngine.RenderBuffer::SetLoadAction_Injected",(void*) UnityEngine_RenderBuffer_SetLoadAction_Injected);
- mono_add_internal_call("UnityEngine.RenderBuffer::SetStoreAction_Injected",(void*) UnityEngine_RenderBuffer_SetStoreAction_Injected);
- mono_add_internal_call("UnityEngine.RenderBuffer::GetLoadAction_Injected",(void*) UnityEngine_RenderBuffer_GetLoadAction_Injected);
- mono_add_internal_call("UnityEngine.RenderBuffer::GetStoreAction_Injected",(void*) UnityEngine_RenderBuffer_GetStoreAction_Injected);
- mono_add_internal_call("UnityEngine.RenderBuffer::GetNativeRenderBufferPtr_Injected",(void*) UnityEngine_RenderBuffer_GetNativeRenderBufferPtr_Injected);
- mono_add_internal_call("UnityEngine.Graphics::Internal_GetMaxDrawMeshInstanceCount",(void*) UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount);
- mono_add_internal_call("UnityEngine.Graphics::GetActiveColorGamut",(void*) UnityEngine_Graphics_GetActiveColorGamut);
+ mono_add_internal_call("UnityEngine.Screen::SetResolution",(void*) UnityEngine_Screen_SetResolution);
mono_add_internal_call("UnityEngine.Graphics::get_activeTier",(void*) UnityEngine_Graphics_get_activeTier);
mono_add_internal_call("UnityEngine.Graphics::set_activeTier",(void*) UnityEngine_Graphics_set_activeTier);
- mono_add_internal_call("UnityEngine.Graphics::GetPreserveFramebufferAlpha",(void*) UnityEngine_Graphics_GetPreserveFramebufferAlpha);
- mono_add_internal_call("UnityEngine.Graphics::Internal_SetNullRT",(void*) UnityEngine_Graphics_Internal_SetNullRT);
- mono_add_internal_call("UnityEngine.Graphics::Internal_SetRandomWriteTargetRT",(void*) UnityEngine_Graphics_Internal_SetRandomWriteTargetRT);
- mono_add_internal_call("UnityEngine.Graphics::ClearRandomWriteTargets",(void*) UnityEngine_Graphics_ClearRandomWriteTargets);
- mono_add_internal_call("UnityEngine.Graphics::CopyTexture_Full",(void*) UnityEngine_Graphics_CopyTexture_Full);
- mono_add_internal_call("UnityEngine.Graphics::CopyTexture_Slice_AllMips",(void*) UnityEngine_Graphics_CopyTexture_Slice_AllMips);
- mono_add_internal_call("UnityEngine.Graphics::CopyTexture_Slice",(void*) UnityEngine_Graphics_CopyTexture_Slice);
- mono_add_internal_call("UnityEngine.Graphics::CopyTexture_Region",(void*) UnityEngine_Graphics_CopyTexture_Region);
- mono_add_internal_call("UnityEngine.Graphics::ConvertTexture_Full",(void*) UnityEngine_Graphics_ConvertTexture_Full);
- mono_add_internal_call("UnityEngine.Graphics::ConvertTexture_Slice",(void*) UnityEngine_Graphics_ConvertTexture_Slice);
- mono_add_internal_call("UnityEngine.Graphics::Internal_DrawTexture",(void*) UnityEngine_Graphics_Internal_DrawTexture);
- mono_add_internal_call("UnityEngine.Graphics::Internal_DrawMeshInstanced",(void*) UnityEngine_Graphics_Internal_DrawMeshInstanced);
- mono_add_internal_call("UnityEngine.Graphics::Internal_DrawProceduralNow",(void*) UnityEngine_Graphics_Internal_DrawProceduralNow);
- mono_add_internal_call("UnityEngine.Graphics::Internal_DrawProceduralIndexedNow",(void*) UnityEngine_Graphics_Internal_DrawProceduralIndexedNow);
- mono_add_internal_call("UnityEngine.Graphics::Internal_BlitMaterial5",(void*) UnityEngine_Graphics_Internal_BlitMaterial5);
- mono_add_internal_call("UnityEngine.Graphics::Internal_BlitMaterial6",(void*) UnityEngine_Graphics_Internal_BlitMaterial6);
- mono_add_internal_call("UnityEngine.Graphics::Internal_BlitMultiTap4",(void*) UnityEngine_Graphics_Internal_BlitMultiTap4);
- mono_add_internal_call("UnityEngine.Graphics::Internal_BlitMultiTap5",(void*) UnityEngine_Graphics_Internal_BlitMultiTap5);
mono_add_internal_call("UnityEngine.Graphics::Blit2",(void*) UnityEngine_Graphics_Blit2);
- mono_add_internal_call("UnityEngine.Graphics::Blit3",(void*) UnityEngine_Graphics_Blit3);
- mono_add_internal_call("UnityEngine.Graphics::CreateGPUFenceImpl",(void*) UnityEngine_Graphics_CreateGPUFenceImpl);
- mono_add_internal_call("UnityEngine.Graphics::WaitOnGPUFenceImpl",(void*) UnityEngine_Graphics_WaitOnGPUFenceImpl);
- mono_add_internal_call("UnityEngine.Graphics::ExecuteCommandBuffer",(void*) UnityEngine_Graphics_ExecuteCommandBuffer);
- mono_add_internal_call("UnityEngine.Graphics::ExecuteCommandBufferAsync",(void*) UnityEngine_Graphics_ExecuteCommandBufferAsync);
- mono_add_internal_call("UnityEngine.Graphics::GetActiveColorBuffer_Injected",(void*) UnityEngine_Graphics_GetActiveColorBuffer_Injected);
- mono_add_internal_call("UnityEngine.Graphics::GetActiveDepthBuffer_Injected",(void*) UnityEngine_Graphics_GetActiveDepthBuffer_Injected);
- mono_add_internal_call("UnityEngine.Graphics::Internal_SetRTSimple_Injected",(void*) UnityEngine_Graphics_Internal_SetRTSimple_Injected);
- mono_add_internal_call("UnityEngine.Graphics::Internal_SetMRTSimple_Injected",(void*) UnityEngine_Graphics_Internal_SetMRTSimple_Injected);
- mono_add_internal_call("UnityEngine.Graphics::Internal_SetMRTFullSetup_Injected",(void*) UnityEngine_Graphics_Internal_SetMRTFullSetup_Injected);
- mono_add_internal_call("UnityEngine.Graphics::Internal_DrawMeshNow1_Injected",(void*) UnityEngine_Graphics_Internal_DrawMeshNow1_Injected);
- mono_add_internal_call("UnityEngine.Graphics::Internal_DrawMeshNow2_Injected",(void*) UnityEngine_Graphics_Internal_DrawMeshNow2_Injected);
- mono_add_internal_call("UnityEngine.Graphics::Internal_DrawMesh_Injected",(void*) UnityEngine_Graphics_Internal_DrawMesh_Injected);
- mono_add_internal_call("UnityEngine.Graphics::Internal_DrawMeshInstancedProcedural_Injected",(void*) UnityEngine_Graphics_Internal_DrawMeshInstancedProcedural_Injected);
- mono_add_internal_call("UnityEngine.Graphics::Internal_DrawProcedural_Injected",(void*) UnityEngine_Graphics_Internal_DrawProcedural_Injected);
- mono_add_internal_call("UnityEngine.Graphics::Internal_DrawProceduralIndexed_Injected",(void*) UnityEngine_Graphics_Internal_DrawProceduralIndexed_Injected);
- mono_add_internal_call("UnityEngine.Graphics::Blit4_Injected",(void*) UnityEngine_Graphics_Blit4_Injected);
- mono_add_internal_call("UnityEngine.Graphics::Blit5_Injected",(void*) UnityEngine_Graphics_Blit5_Injected);
+ mono_add_internal_call("UnityEngine.Graphics::Internal_BlitMaterial5",(void*) UnityEngine_Graphics_Internal_BlitMaterial5);
+ mono_add_internal_call("UnityEngine.Mesh::get_vertexCount",(void*) UnityEngine_Mesh_get_vertexCount);
+ mono_add_internal_call("UnityEngine.Mesh::get_subMeshCount",(void*) UnityEngine_Mesh_get_subMeshCount);
+ mono_add_internal_call("UnityEngine.Mesh::set_subMeshCount",(void*) UnityEngine_Mesh_set_subMeshCount);
+ mono_add_internal_call("UnityEngine.Mesh::get_canAccess",(void*) UnityEngine_Mesh_get_canAccess);
+ mono_add_internal_call("UnityEngine.Mesh::Internal_Create",(void*) UnityEngine_Mesh_Internal_Create);
+ mono_add_internal_call("UnityEngine.Mesh::ClearImpl",(void*) UnityEngine_Mesh_ClearImpl);
+ mono_add_internal_call("UnityEngine.Mesh::MarkDynamicImpl",(void*) UnityEngine_Mesh_MarkDynamicImpl);
+ mono_add_internal_call("UnityEngine.Mesh::HasVertexAttribute",(void*) UnityEngine_Mesh_HasVertexAttribute);
+ mono_add_internal_call("UnityEngine.Material::get_shader",(void*) UnityEngine_Material_get_shader);
+ mono_add_internal_call("UnityEngine.Material::set_shader",(void*) UnityEngine_Material_set_shader);
+ mono_add_internal_call("UnityEngine.Material::get_renderQueue",(void*) UnityEngine_Material_get_renderQueue);
+ mono_add_internal_call("UnityEngine.Material::set_renderQueue",(void*) UnityEngine_Material_set_renderQueue);
+ mono_add_internal_call("UnityEngine.Material::CreateWithShader",(void*) UnityEngine_Material_CreateWithShader);
+ mono_add_internal_call("UnityEngine.Material::CreateWithMaterial",(void*) UnityEngine_Material_CreateWithMaterial);
+ mono_add_internal_call("UnityEngine.Material::CreateWithString",(void*) UnityEngine_Material_CreateWithString);
+ mono_add_internal_call("UnityEngine.Material::GetTagImpl",(void*) UnityEngine_Material_GetTagImpl);
+ mono_add_internal_call("UnityEngine.Material::SetFloatImpl",(void*) UnityEngine_Material_SetFloatImpl);
+ mono_add_internal_call("UnityEngine.Material::SetColorImpl_Injected",(void*) UnityEngine_Material_SetColorImpl_Injected);
+ mono_add_internal_call("UnityEngine.Material::SetMatrixImpl_Injected",(void*) UnityEngine_Material_SetMatrixImpl_Injected);
+ mono_add_internal_call("UnityEngine.Material::SetTextureImpl",(void*) UnityEngine_Material_SetTextureImpl);
+ mono_add_internal_call("UnityEngine.Material::GetFloatImpl",(void*) UnityEngine_Material_GetFloatImpl);
+ mono_add_internal_call("UnityEngine.Material::GetColorImpl_Injected",(void*) UnityEngine_Material_GetColorImpl_Injected);
+ mono_add_internal_call("UnityEngine.Material::GetTextureImpl",(void*) UnityEngine_Material_GetTextureImpl);
+ mono_add_internal_call("UnityEngine.Material::SetTextureOffsetImpl_Injected",(void*) UnityEngine_Material_SetTextureOffsetImpl_Injected);
+ mono_add_internal_call("UnityEngine.Material::SetTextureScaleImpl_Injected",(void*) UnityEngine_Material_SetTextureScaleImpl_Injected);
+ mono_add_internal_call("UnityEngine.Material::HasProperty",(void*) UnityEngine_Material_HasProperty);
+ mono_add_internal_call("UnityEngine.Material::EnableKeyword",(void*) UnityEngine_Material_EnableKeyword);
+ mono_add_internal_call("UnityEngine.Material::DisableKeyword",(void*) UnityEngine_Material_DisableKeyword);
+ mono_add_internal_call("UnityEngine.Material::SetPass",(void*) UnityEngine_Material_SetPass);
+ mono_add_internal_call("UnityEngine.Material::CopyPropertiesFromMaterial",(void*) UnityEngine_Material_CopyPropertiesFromMaterial);
+ mono_add_internal_call("UnityEngine.Shader::get_maximumLOD",(void*) UnityEngine_Shader_get_maximumLOD);
+ mono_add_internal_call("UnityEngine.Shader::set_maximumLOD",(void*) UnityEngine_Shader_set_maximumLOD);
+ mono_add_internal_call("UnityEngine.Shader::get_globalMaximumLOD",(void*) UnityEngine_Shader_get_globalMaximumLOD);
+ mono_add_internal_call("UnityEngine.Shader::set_globalMaximumLOD",(void*) UnityEngine_Shader_set_globalMaximumLOD);
+ mono_add_internal_call("UnityEngine.Shader::get_isSupported",(void*) UnityEngine_Shader_get_isSupported);
+ mono_add_internal_call("UnityEngine.Shader::get_globalRenderPipeline",(void*) UnityEngine_Shader_get_globalRenderPipeline);
+ mono_add_internal_call("UnityEngine.Shader::set_globalRenderPipeline",(void*) UnityEngine_Shader_set_globalRenderPipeline);
+ mono_add_internal_call("UnityEngine.Shader::get_renderQueue",(void*) UnityEngine_Shader_get_renderQueue_1);
+ mono_add_internal_call("UnityEngine.Shader::get_passCount",(void*) UnityEngine_Shader_get_passCount);
+ mono_add_internal_call("UnityEngine.Shader::TagToID",(void*) UnityEngine_Shader_TagToID);
+ mono_add_internal_call("UnityEngine.Shader::SetGlobalFloatImpl",(void*) UnityEngine_Shader_SetGlobalFloatImpl);
+ mono_add_internal_call("UnityEngine.Shader::SetGlobalIntImpl",(void*) UnityEngine_Shader_SetGlobalIntImpl);
+ mono_add_internal_call("UnityEngine.Shader::SetGlobalVectorImpl_Injected",(void*) UnityEngine_Shader_SetGlobalVectorImpl_Injected);
+ mono_add_internal_call("UnityEngine.Shader::SetGlobalMatrixImpl_Injected",(void*) UnityEngine_Shader_SetGlobalMatrixImpl_Injected);
+ mono_add_internal_call("UnityEngine.Shader::SetGlobalTextureImpl",(void*) UnityEngine_Shader_SetGlobalTextureImpl);
+ mono_add_internal_call("UnityEngine.Shader::SetGlobalRenderTextureImpl",(void*) UnityEngine_Shader_SetGlobalRenderTextureImpl);
+ mono_add_internal_call("UnityEngine.Shader::SetGlobalGraphicsBufferImpl",(void*) UnityEngine_Shader_SetGlobalGraphicsBufferImpl);
+ mono_add_internal_call("UnityEngine.Shader::SetGlobalConstantGraphicsBufferImpl",(void*) UnityEngine_Shader_SetGlobalConstantGraphicsBufferImpl);
+ mono_add_internal_call("UnityEngine.Shader::GetGlobalFloatImpl",(void*) UnityEngine_Shader_GetGlobalFloatImpl);
+ mono_add_internal_call("UnityEngine.Shader::GetGlobalIntImpl",(void*) UnityEngine_Shader_GetGlobalIntImpl);
+ mono_add_internal_call("UnityEngine.Shader::GetGlobalVectorImpl_Injected",(void*) UnityEngine_Shader_GetGlobalVectorImpl_Injected);
+ mono_add_internal_call("UnityEngine.Shader::GetGlobalMatrixImpl_Injected",(void*) UnityEngine_Shader_GetGlobalMatrixImpl_Injected);
+ mono_add_internal_call("UnityEngine.Shader::GetGlobalTextureImpl",(void*) UnityEngine_Shader_GetGlobalTextureImpl);
+ mono_add_internal_call("UnityEngine.Shader::GetGlobalFloatArrayCountImpl",(void*) UnityEngine_Shader_GetGlobalFloatArrayCountImpl);
+ mono_add_internal_call("UnityEngine.Shader::GetGlobalFloatArrayImpl",(void*) UnityEngine_Shader_GetGlobalFloatArrayImpl);
+ mono_add_internal_call("UnityEngine.Shader::GetGlobalVectorArrayCountImpl",(void*) UnityEngine_Shader_GetGlobalVectorArrayCountImpl);
+ mono_add_internal_call("UnityEngine.Shader::GetGlobalVectorArrayImpl",(void*) UnityEngine_Shader_GetGlobalVectorArrayImpl);
+ mono_add_internal_call("UnityEngine.Shader::GetGlobalMatrixArrayCountImpl",(void*) UnityEngine_Shader_GetGlobalMatrixArrayCountImpl);
+ mono_add_internal_call("UnityEngine.Shader::GetGlobalMatrixArrayImpl",(void*) UnityEngine_Shader_GetGlobalMatrixArrayImpl);
+ mono_add_internal_call("UnityEngine.Shader::EnableKeyword",(void*) UnityEngine_Shader_EnableKeyword_1);
+ mono_add_internal_call("UnityEngine.Shader::DisableKeyword",(void*) UnityEngine_Shader_DisableKeyword_1);
+ mono_add_internal_call("UnityEngine.Shader::IsKeywordEnabled",(void*) UnityEngine_Shader_IsKeywordEnabled);
+ mono_add_internal_call("UnityEngine.Shader::WarmupAllShaders",(void*) UnityEngine_Shader_WarmupAllShaders);
+ mono_add_internal_call("UnityEngine.Shader::PropertyToID",(void*) UnityEngine_Shader_PropertyToID);
+ mono_add_internal_call("UnityEngine.Shader::GetDependency",(void*) UnityEngine_Shader_GetDependency);
+ mono_add_internal_call("UnityEngine.Shader::GetPropertyCount",(void*) UnityEngine_Shader_GetPropertyCount);
+ mono_add_internal_call("UnityEngine.Shader::FindPropertyIndex",(void*) UnityEngine_Shader_FindPropertyIndex);
+ mono_add_internal_call("UnityEngine.Texture::get_isReadable",(void*) UnityEngine_Texture_get_isReadable);
+ mono_add_internal_call("UnityEngine.Texture::get_wrapMode",(void*) UnityEngine_Texture_get_wrapMode);
+ mono_add_internal_call("UnityEngine.Texture::set_wrapMode",(void*) UnityEngine_Texture_set_wrapMode_2);
+ mono_add_internal_call("UnityEngine.Texture::set_filterMode",(void*) UnityEngine_Texture_set_filterMode);
+ mono_add_internal_call("UnityEngine.Texture::get_anisoLevel",(void*) UnityEngine_Texture_get_anisoLevel);
+ mono_add_internal_call("UnityEngine.Texture::set_anisoLevel",(void*) UnityEngine_Texture_set_anisoLevel);
+ mono_add_internal_call("UnityEngine.Texture::set_mipMapBias",(void*) UnityEngine_Texture_set_mipMapBias);
+ mono_add_internal_call("UnityEngine.Texture::GetDataWidth",(void*) UnityEngine_Texture_GetDataWidth);
+ mono_add_internal_call("UnityEngine.Texture::GetDataHeight",(void*) UnityEngine_Texture_GetDataHeight);
+ mono_add_internal_call("UnityEngine.MaterialPropertyBlock::SetFloatImpl",(void*) UnityEngine_MaterialPropertyBlock_SetFloatImpl_1);
mono_add_internal_call("UnityEngine.GL::Vertex3",(void*) UnityEngine_GL_Vertex3);
- mono_add_internal_call("UnityEngine.GL::TexCoord3",(void*) UnityEngine_GL_TexCoord3);
mono_add_internal_call("UnityEngine.GL::MultiTexCoord3",(void*) UnityEngine_GL_MultiTexCoord3);
- mono_add_internal_call("UnityEngine.GL::ImmediateColor",(void*) UnityEngine_GL_ImmediateColor);
- mono_add_internal_call("UnityEngine.GL::get_wireframe",(void*) UnityEngine_GL_get_wireframe);
- mono_add_internal_call("UnityEngine.GL::set_wireframe",(void*) UnityEngine_GL_set_wireframe);
- mono_add_internal_call("UnityEngine.GL::get_sRGBWrite",(void*) UnityEngine_GL_get_sRGBWrite);
- mono_add_internal_call("UnityEngine.GL::set_sRGBWrite",(void*) UnityEngine_GL_set_sRGBWrite);
- mono_add_internal_call("UnityEngine.GL::get_invertCulling",(void*) UnityEngine_GL_get_invertCulling);
- mono_add_internal_call("UnityEngine.GL::set_invertCulling",(void*) UnityEngine_GL_set_invertCulling);
- mono_add_internal_call("UnityEngine.GL::Flush",(void*) UnityEngine_GL_Flush);
- mono_add_internal_call("UnityEngine.GL::RenderTargetBarrier",(void*) UnityEngine_GL_RenderTargetBarrier);
- mono_add_internal_call("UnityEngine.GL::IssuePluginEvent",(void*) UnityEngine_GL_IssuePluginEvent);
- mono_add_internal_call("UnityEngine.GL::SetRevertBackfacing",(void*) UnityEngine_GL_SetRevertBackfacing);
mono_add_internal_call("UnityEngine.GL::PushMatrix",(void*) UnityEngine_GL_PushMatrix);
mono_add_internal_call("UnityEngine.GL::PopMatrix",(void*) UnityEngine_GL_PopMatrix);
- mono_add_internal_call("UnityEngine.GL::LoadIdentity",(void*) UnityEngine_GL_LoadIdentity);
mono_add_internal_call("UnityEngine.GL::LoadOrtho",(void*) UnityEngine_GL_LoadOrtho);
- mono_add_internal_call("UnityEngine.GL::LoadPixelMatrix",(void*) UnityEngine_GL_LoadPixelMatrix);
- mono_add_internal_call("UnityEngine.GL::InvalidateState",(void*) UnityEngine_GL_InvalidateState);
- mono_add_internal_call("UnityEngine.GL::GLLoadPixelMatrixScript",(void*) UnityEngine_GL_GLLoadPixelMatrixScript);
- mono_add_internal_call("UnityEngine.GL::GLIssuePluginEvent",(void*) UnityEngine_GL_GLIssuePluginEvent);
mono_add_internal_call("UnityEngine.GL::Begin",(void*) UnityEngine_GL_Begin);
mono_add_internal_call("UnityEngine.GL::End",(void*) UnityEngine_GL_End);
- mono_add_internal_call("UnityEngine.GL::ClearWithSkybox",(void*) UnityEngine_GL_ClearWithSkybox);
- mono_add_internal_call("UnityEngine.GL::GetWorldViewMatrix_Injected",(void*) UnityEngine_GL_GetWorldViewMatrix_Injected);
- mono_add_internal_call("UnityEngine.GL::SetViewMatrix_Injected",(void*) UnityEngine_GL_SetViewMatrix_Injected);
- mono_add_internal_call("UnityEngine.GL::MultMatrix_Injected",(void*) UnityEngine_GL_MultMatrix_Injected);
- mono_add_internal_call("UnityEngine.GL::LoadProjectionMatrix_Injected",(void*) UnityEngine_GL_LoadProjectionMatrix_Injected);
- mono_add_internal_call("UnityEngine.GL::GetGPUProjectionMatrix_Injected",(void*) UnityEngine_GL_GetGPUProjectionMatrix_Injected);
- mono_add_internal_call("UnityEngine.GL::GLClear_Injected",(void*) UnityEngine_GL_GLClear_Injected);
- mono_add_internal_call("UnityEngine.GL::Viewport_Injected",(void*) UnityEngine_GL_Viewport_Injected);
- mono_add_internal_call("UnityEngine.ScalableBufferManager::get_widthScaleFactor",(void*) UnityEngine_ScalableBufferManager_get_widthScaleFactor);
- mono_add_internal_call("UnityEngine.ScalableBufferManager::get_heightScaleFactor",(void*) UnityEngine_ScalableBufferManager_get_heightScaleFactor);
- mono_add_internal_call("UnityEngine.ScalableBufferManager::ResizeBuffers",(void*) UnityEngine_ScalableBufferManager_ResizeBuffers);
- mono_add_internal_call("UnityEngine.FrameTimingManager::CaptureFrameTimings",(void*) UnityEngine_FrameTimingManager_CaptureFrameTimings);
- mono_add_internal_call("UnityEngine.FrameTimingManager::GetLatestTimings",(void*) UnityEngine_FrameTimingManager_GetLatestTimings);
- mono_add_internal_call("UnityEngine.FrameTimingManager::GetVSyncsPerSecond",(void*) UnityEngine_FrameTimingManager_GetVSyncsPerSecond);
- mono_add_internal_call("UnityEngine.FrameTimingManager::GetGpuTimerFrequency",(void*) UnityEngine_FrameTimingManager_GetGpuTimerFrequency);
- mono_add_internal_call("UnityEngine.FrameTimingManager::GetCpuTimerFrequency",(void*) UnityEngine_FrameTimingManager_GetCpuTimerFrequency);
- mono_add_internal_call("UnityEngine.LightmapSettings::get_lightmaps",(void*) UnityEngine_LightmapSettings_get_lightmaps);
- mono_add_internal_call("UnityEngine.LightmapSettings::set_lightmaps",(void*) UnityEngine_LightmapSettings_set_lightmaps);
- mono_add_internal_call("UnityEngine.LightmapSettings::get_lightmapsMode",(void*) UnityEngine_LightmapSettings_get_lightmapsMode);
- mono_add_internal_call("UnityEngine.LightmapSettings::set_lightmapsMode",(void*) UnityEngine_LightmapSettings_set_lightmapsMode);
- mono_add_internal_call("UnityEngine.LightmapSettings::get_lightProbes",(void*) UnityEngine_LightmapSettings_get_lightProbes);
- mono_add_internal_call("UnityEngine.LightmapSettings::set_lightProbes",(void*) UnityEngine_LightmapSettings_set_lightProbes);
- mono_add_internal_call("UnityEngine.LightmapSettings::Reset",(void*) UnityEngine_LightmapSettings_Reset_2);
- mono_add_internal_call("UnityEngine.LightProbes::Tetrahedralize",(void*) UnityEngine_LightProbes_Tetrahedralize);
- mono_add_internal_call("UnityEngine.LightProbes::TetrahedralizeAsync",(void*) UnityEngine_LightProbes_TetrahedralizeAsync);
- mono_add_internal_call("UnityEngine.LightProbes::AreLightProbesAllowed",(void*) UnityEngine_LightProbes_AreLightProbesAllowed);
- mono_add_internal_call("UnityEngine.LightProbes::CalculateInterpolatedLightAndOcclusionProbes_Internal",(void*) UnityEngine_LightProbes_CalculateInterpolatedLightAndOcclusionProbes_Internal);
- mono_add_internal_call("UnityEngine.LightProbes::get_positions",(void*) UnityEngine_LightProbes_get_positions);
- mono_add_internal_call("UnityEngine.LightProbes::get_bakedProbes",(void*) UnityEngine_LightProbes_get_bakedProbes);
- mono_add_internal_call("UnityEngine.LightProbes::set_bakedProbes",(void*) UnityEngine_LightProbes_set_bakedProbes);
- mono_add_internal_call("UnityEngine.LightProbes::get_count",(void*) UnityEngine_LightProbes_get_count);
- mono_add_internal_call("UnityEngine.LightProbes::get_cellCount",(void*) UnityEngine_LightProbes_get_cellCount);
- mono_add_internal_call("UnityEngine.LightProbes::GetCount",(void*) UnityEngine_LightProbes_GetCount);
- mono_add_internal_call("UnityEngine.LightProbes::GetInterpolatedProbe_Injected",(void*) UnityEngine_LightProbes_GetInterpolatedProbe_Injected);
- mono_add_internal_call("UnityEngine.HDROutputSettings::SetPaperWhiteInNits",(void*) UnityEngine_HDROutputSettings_SetPaperWhiteInNits);
- mono_add_internal_call("UnityEngine.QualitySettings::get_pixelLightCount",(void*) UnityEngine_QualitySettings_get_pixelLightCount);
- mono_add_internal_call("UnityEngine.QualitySettings::set_pixelLightCount",(void*) UnityEngine_QualitySettings_set_pixelLightCount);
- mono_add_internal_call("UnityEngine.QualitySettings::get_shadows",(void*) UnityEngine_QualitySettings_get_shadows);
- mono_add_internal_call("UnityEngine.QualitySettings::set_shadows",(void*) UnityEngine_QualitySettings_set_shadows);
- mono_add_internal_call("UnityEngine.QualitySettings::get_shadowProjection",(void*) UnityEngine_QualitySettings_get_shadowProjection);
- mono_add_internal_call("UnityEngine.QualitySettings::set_shadowProjection",(void*) UnityEngine_QualitySettings_set_shadowProjection);
- mono_add_internal_call("UnityEngine.QualitySettings::get_shadowCascades",(void*) UnityEngine_QualitySettings_get_shadowCascades);
- mono_add_internal_call("UnityEngine.QualitySettings::set_shadowCascades",(void*) UnityEngine_QualitySettings_set_shadowCascades);
- mono_add_internal_call("UnityEngine.QualitySettings::get_shadowDistance",(void*) UnityEngine_QualitySettings_get_shadowDistance_1);
- mono_add_internal_call("UnityEngine.QualitySettings::set_shadowDistance",(void*) UnityEngine_QualitySettings_set_shadowDistance_1);
- mono_add_internal_call("UnityEngine.QualitySettings::get_shadowResolution",(void*) UnityEngine_QualitySettings_get_shadowResolution);
- mono_add_internal_call("UnityEngine.QualitySettings::set_shadowResolution",(void*) UnityEngine_QualitySettings_set_shadowResolution);
- mono_add_internal_call("UnityEngine.QualitySettings::get_shadowmaskMode",(void*) UnityEngine_QualitySettings_get_shadowmaskMode);
- mono_add_internal_call("UnityEngine.QualitySettings::set_shadowmaskMode",(void*) UnityEngine_QualitySettings_set_shadowmaskMode);
- mono_add_internal_call("UnityEngine.QualitySettings::get_shadowNearPlaneOffset",(void*) UnityEngine_QualitySettings_get_shadowNearPlaneOffset);
- mono_add_internal_call("UnityEngine.QualitySettings::set_shadowNearPlaneOffset",(void*) UnityEngine_QualitySettings_set_shadowNearPlaneOffset);
- mono_add_internal_call("UnityEngine.QualitySettings::get_shadowCascade2Split",(void*) UnityEngine_QualitySettings_get_shadowCascade2Split);
- mono_add_internal_call("UnityEngine.QualitySettings::set_shadowCascade2Split",(void*) UnityEngine_QualitySettings_set_shadowCascade2Split);
- mono_add_internal_call("UnityEngine.QualitySettings::get_lodBias",(void*) UnityEngine_QualitySettings_get_lodBias);
- mono_add_internal_call("UnityEngine.QualitySettings::set_lodBias",(void*) UnityEngine_QualitySettings_set_lodBias);
- mono_add_internal_call("UnityEngine.QualitySettings::get_anisotropicFiltering",(void*) UnityEngine_QualitySettings_get_anisotropicFiltering);
- mono_add_internal_call("UnityEngine.QualitySettings::set_anisotropicFiltering",(void*) UnityEngine_QualitySettings_set_anisotropicFiltering);
- mono_add_internal_call("UnityEngine.QualitySettings::get_masterTextureLimit",(void*) UnityEngine_QualitySettings_get_masterTextureLimit);
- mono_add_internal_call("UnityEngine.QualitySettings::set_masterTextureLimit",(void*) UnityEngine_QualitySettings_set_masterTextureLimit);
- mono_add_internal_call("UnityEngine.QualitySettings::get_maximumLODLevel",(void*) UnityEngine_QualitySettings_get_maximumLODLevel);
- mono_add_internal_call("UnityEngine.QualitySettings::set_maximumLODLevel",(void*) UnityEngine_QualitySettings_set_maximumLODLevel);
- mono_add_internal_call("UnityEngine.QualitySettings::get_particleRaycastBudget",(void*) UnityEngine_QualitySettings_get_particleRaycastBudget);
- mono_add_internal_call("UnityEngine.QualitySettings::set_particleRaycastBudget",(void*) UnityEngine_QualitySettings_set_particleRaycastBudget);
- mono_add_internal_call("UnityEngine.QualitySettings::get_softParticles",(void*) UnityEngine_QualitySettings_get_softParticles);
- mono_add_internal_call("UnityEngine.QualitySettings::set_softParticles",(void*) UnityEngine_QualitySettings_set_softParticles);
- mono_add_internal_call("UnityEngine.QualitySettings::get_softVegetation",(void*) UnityEngine_QualitySettings_get_softVegetation);
- mono_add_internal_call("UnityEngine.QualitySettings::set_softVegetation",(void*) UnityEngine_QualitySettings_set_softVegetation);
- mono_add_internal_call("UnityEngine.QualitySettings::get_vSyncCount",(void*) UnityEngine_QualitySettings_get_vSyncCount);
- mono_add_internal_call("UnityEngine.QualitySettings::set_vSyncCount",(void*) UnityEngine_QualitySettings_set_vSyncCount);
- mono_add_internal_call("UnityEngine.QualitySettings::get_antiAliasing",(void*) UnityEngine_QualitySettings_get_antiAliasing);
- mono_add_internal_call("UnityEngine.QualitySettings::set_antiAliasing",(void*) UnityEngine_QualitySettings_set_antiAliasing);
- mono_add_internal_call("UnityEngine.QualitySettings::get_asyncUploadTimeSlice",(void*) UnityEngine_QualitySettings_get_asyncUploadTimeSlice);
- mono_add_internal_call("UnityEngine.QualitySettings::set_asyncUploadTimeSlice",(void*) UnityEngine_QualitySettings_set_asyncUploadTimeSlice);
- mono_add_internal_call("UnityEngine.QualitySettings::get_asyncUploadBufferSize",(void*) UnityEngine_QualitySettings_get_asyncUploadBufferSize);
- mono_add_internal_call("UnityEngine.QualitySettings::set_asyncUploadBufferSize",(void*) UnityEngine_QualitySettings_set_asyncUploadBufferSize);
- mono_add_internal_call("UnityEngine.QualitySettings::get_asyncUploadPersistentBuffer",(void*) UnityEngine_QualitySettings_get_asyncUploadPersistentBuffer);
- mono_add_internal_call("UnityEngine.QualitySettings::set_asyncUploadPersistentBuffer",(void*) UnityEngine_QualitySettings_set_asyncUploadPersistentBuffer);
- mono_add_internal_call("UnityEngine.QualitySettings::get_realtimeReflectionProbes",(void*) UnityEngine_QualitySettings_get_realtimeReflectionProbes);
- mono_add_internal_call("UnityEngine.QualitySettings::set_realtimeReflectionProbes",(void*) UnityEngine_QualitySettings_set_realtimeReflectionProbes);
- mono_add_internal_call("UnityEngine.QualitySettings::get_billboardsFaceCameraPosition",(void*) UnityEngine_QualitySettings_get_billboardsFaceCameraPosition);
- mono_add_internal_call("UnityEngine.QualitySettings::set_billboardsFaceCameraPosition",(void*) UnityEngine_QualitySettings_set_billboardsFaceCameraPosition);
- mono_add_internal_call("UnityEngine.QualitySettings::get_resolutionScalingFixedDPIFactor",(void*) UnityEngine_QualitySettings_get_resolutionScalingFixedDPIFactor);
- mono_add_internal_call("UnityEngine.QualitySettings::set_resolutionScalingFixedDPIFactor",(void*) UnityEngine_QualitySettings_set_resolutionScalingFixedDPIFactor);
- mono_add_internal_call("UnityEngine.QualitySettings::get_INTERNAL_renderPipeline",(void*) UnityEngine_QualitySettings_get_INTERNAL_renderPipeline);
- mono_add_internal_call("UnityEngine.QualitySettings::set_INTERNAL_renderPipeline",(void*) UnityEngine_QualitySettings_set_INTERNAL_renderPipeline);
- mono_add_internal_call("UnityEngine.QualitySettings::InternalGetRenderPipelineAssetAt",(void*) UnityEngine_QualitySettings_InternalGetRenderPipelineAssetAt);
- mono_add_internal_call("UnityEngine.QualitySettings::get_blendWeights",(void*) UnityEngine_QualitySettings_get_blendWeights);
- mono_add_internal_call("UnityEngine.QualitySettings::set_blendWeights",(void*) UnityEngine_QualitySettings_set_blendWeights);
- mono_add_internal_call("UnityEngine.QualitySettings::get_skinWeights",(void*) UnityEngine_QualitySettings_get_skinWeights);
- mono_add_internal_call("UnityEngine.QualitySettings::set_skinWeights",(void*) UnityEngine_QualitySettings_set_skinWeights);
- mono_add_internal_call("UnityEngine.QualitySettings::get_streamingMipmapsActive",(void*) UnityEngine_QualitySettings_get_streamingMipmapsActive);
- mono_add_internal_call("UnityEngine.QualitySettings::set_streamingMipmapsActive",(void*) UnityEngine_QualitySettings_set_streamingMipmapsActive);
- mono_add_internal_call("UnityEngine.QualitySettings::get_streamingMipmapsMemoryBudget",(void*) UnityEngine_QualitySettings_get_streamingMipmapsMemoryBudget);
- mono_add_internal_call("UnityEngine.QualitySettings::set_streamingMipmapsMemoryBudget",(void*) UnityEngine_QualitySettings_set_streamingMipmapsMemoryBudget);
- mono_add_internal_call("UnityEngine.QualitySettings::get_streamingMipmapsRenderersPerFrame",(void*) UnityEngine_QualitySettings_get_streamingMipmapsRenderersPerFrame);
- mono_add_internal_call("UnityEngine.QualitySettings::get_streamingMipmapsMaxLevelReduction",(void*) UnityEngine_QualitySettings_get_streamingMipmapsMaxLevelReduction);
- mono_add_internal_call("UnityEngine.QualitySettings::set_streamingMipmapsMaxLevelReduction",(void*) UnityEngine_QualitySettings_set_streamingMipmapsMaxLevelReduction);
- mono_add_internal_call("UnityEngine.QualitySettings::get_streamingMipmapsAddAllCameras",(void*) UnityEngine_QualitySettings_get_streamingMipmapsAddAllCameras);
- mono_add_internal_call("UnityEngine.QualitySettings::set_streamingMipmapsAddAllCameras",(void*) UnityEngine_QualitySettings_set_streamingMipmapsAddAllCameras);
- mono_add_internal_call("UnityEngine.QualitySettings::get_streamingMipmapsMaxFileIORequests",(void*) UnityEngine_QualitySettings_get_streamingMipmapsMaxFileIORequests);
- mono_add_internal_call("UnityEngine.QualitySettings::set_streamingMipmapsMaxFileIORequests",(void*) UnityEngine_QualitySettings_set_streamingMipmapsMaxFileIORequests);
- mono_add_internal_call("UnityEngine.QualitySettings::get_maxQueuedFrames",(void*) UnityEngine_QualitySettings_get_maxQueuedFrames);
- mono_add_internal_call("UnityEngine.QualitySettings::set_maxQueuedFrames",(void*) UnityEngine_QualitySettings_set_maxQueuedFrames);
- mono_add_internal_call("UnityEngine.QualitySettings::GetQualityLevel",(void*) UnityEngine_QualitySettings_GetQualityLevel);
- mono_add_internal_call("UnityEngine.QualitySettings::SetQualityLevel",(void*) UnityEngine_QualitySettings_SetQualityLevel);
- mono_add_internal_call("UnityEngine.QualitySettings::get_names",(void*) UnityEngine_QualitySettings_get_names);
- mono_add_internal_call("UnityEngine.QualitySettings::get_desiredColorSpace",(void*) UnityEngine_QualitySettings_get_desiredColorSpace);
- mono_add_internal_call("UnityEngine.QualitySettings::get_activeColorSpace",(void*) UnityEngine_QualitySettings_get_activeColorSpace);
- mono_add_internal_call("UnityEngine.QualitySettings::get_shadowCascade4Split_Injected",(void*) UnityEngine_QualitySettings_get_shadowCascade4Split_Injected);
- mono_add_internal_call("UnityEngine.QualitySettings::set_shadowCascade4Split_Injected",(void*) UnityEngine_QualitySettings_set_shadowCascade4Split_Injected);
- mono_add_internal_call("UnityEngine.RendererExtensions::UpdateGIMaterialsForRenderer",(void*) UnityEngine_RendererExtensions_UpdateGIMaterialsForRenderer);
- mono_add_internal_call("UnityEngine.TrailRenderer::get_time",(void*) UnityEngine_TrailRenderer_get_time);
- mono_add_internal_call("UnityEngine.TrailRenderer::set_time",(void*) UnityEngine_TrailRenderer_set_time);
- mono_add_internal_call("UnityEngine.TrailRenderer::get_startWidth",(void*) UnityEngine_TrailRenderer_get_startWidth);
- mono_add_internal_call("UnityEngine.TrailRenderer::set_startWidth",(void*) UnityEngine_TrailRenderer_set_startWidth);
- mono_add_internal_call("UnityEngine.TrailRenderer::get_endWidth",(void*) UnityEngine_TrailRenderer_get_endWidth);
- mono_add_internal_call("UnityEngine.TrailRenderer::set_endWidth",(void*) UnityEngine_TrailRenderer_set_endWidth);
- mono_add_internal_call("UnityEngine.TrailRenderer::get_widthMultiplier",(void*) UnityEngine_TrailRenderer_get_widthMultiplier);
- mono_add_internal_call("UnityEngine.TrailRenderer::set_widthMultiplier",(void*) UnityEngine_TrailRenderer_set_widthMultiplier);
- mono_add_internal_call("UnityEngine.TrailRenderer::get_autodestruct",(void*) UnityEngine_TrailRenderer_get_autodestruct);
- mono_add_internal_call("UnityEngine.TrailRenderer::set_autodestruct",(void*) UnityEngine_TrailRenderer_set_autodestruct);
- mono_add_internal_call("UnityEngine.TrailRenderer::get_emitting",(void*) UnityEngine_TrailRenderer_get_emitting);
- mono_add_internal_call("UnityEngine.TrailRenderer::set_emitting",(void*) UnityEngine_TrailRenderer_set_emitting);
- mono_add_internal_call("UnityEngine.TrailRenderer::get_numCornerVertices",(void*) UnityEngine_TrailRenderer_get_numCornerVertices);
- mono_add_internal_call("UnityEngine.TrailRenderer::set_numCornerVertices",(void*) UnityEngine_TrailRenderer_set_numCornerVertices);
- mono_add_internal_call("UnityEngine.TrailRenderer::get_numCapVertices",(void*) UnityEngine_TrailRenderer_get_numCapVertices);
- mono_add_internal_call("UnityEngine.TrailRenderer::set_numCapVertices",(void*) UnityEngine_TrailRenderer_set_numCapVertices);
- mono_add_internal_call("UnityEngine.TrailRenderer::get_minVertexDistance",(void*) UnityEngine_TrailRenderer_get_minVertexDistance);
- mono_add_internal_call("UnityEngine.TrailRenderer::set_minVertexDistance",(void*) UnityEngine_TrailRenderer_set_minVertexDistance);
- mono_add_internal_call("UnityEngine.TrailRenderer::get_positionCount",(void*) UnityEngine_TrailRenderer_get_positionCount);
- mono_add_internal_call("UnityEngine.TrailRenderer::get_shadowBias",(void*) UnityEngine_TrailRenderer_get_shadowBias);
- mono_add_internal_call("UnityEngine.TrailRenderer::set_shadowBias",(void*) UnityEngine_TrailRenderer_set_shadowBias);
- mono_add_internal_call("UnityEngine.TrailRenderer::get_generateLightingData",(void*) UnityEngine_TrailRenderer_get_generateLightingData);
- mono_add_internal_call("UnityEngine.TrailRenderer::set_generateLightingData",(void*) UnityEngine_TrailRenderer_set_generateLightingData);
- mono_add_internal_call("UnityEngine.TrailRenderer::get_textureMode",(void*) UnityEngine_TrailRenderer_get_textureMode);
- mono_add_internal_call("UnityEngine.TrailRenderer::set_textureMode",(void*) UnityEngine_TrailRenderer_set_textureMode);
- mono_add_internal_call("UnityEngine.TrailRenderer::get_alignment",(void*) UnityEngine_TrailRenderer_get_alignment);
- mono_add_internal_call("UnityEngine.TrailRenderer::set_alignment",(void*) UnityEngine_TrailRenderer_set_alignment);
- mono_add_internal_call("UnityEngine.TrailRenderer::Clear",(void*) UnityEngine_TrailRenderer_Clear);
- mono_add_internal_call("UnityEngine.TrailRenderer::BakeMesh",(void*) UnityEngine_TrailRenderer_BakeMesh);
- mono_add_internal_call("UnityEngine.TrailRenderer::GetWidthCurveCopy",(void*) UnityEngine_TrailRenderer_GetWidthCurveCopy);
- mono_add_internal_call("UnityEngine.TrailRenderer::SetWidthCurve",(void*) UnityEngine_TrailRenderer_SetWidthCurve);
- mono_add_internal_call("UnityEngine.TrailRenderer::GetColorGradientCopy",(void*) UnityEngine_TrailRenderer_GetColorGradientCopy);
- mono_add_internal_call("UnityEngine.TrailRenderer::SetColorGradient",(void*) UnityEngine_TrailRenderer_SetColorGradient);
- mono_add_internal_call("UnityEngine.TrailRenderer::GetPositions",(void*) UnityEngine_TrailRenderer_GetPositions);
- mono_add_internal_call("UnityEngine.TrailRenderer::SetPositions",(void*) UnityEngine_TrailRenderer_SetPositions);
- mono_add_internal_call("UnityEngine.TrailRenderer::AddPositions",(void*) UnityEngine_TrailRenderer_AddPositions);
- mono_add_internal_call("UnityEngine.TrailRenderer::get_startColor_Injected",(void*) UnityEngine_TrailRenderer_get_startColor_Injected);
- mono_add_internal_call("UnityEngine.TrailRenderer::set_startColor_Injected",(void*) UnityEngine_TrailRenderer_set_startColor_Injected);
- mono_add_internal_call("UnityEngine.TrailRenderer::get_endColor_Injected",(void*) UnityEngine_TrailRenderer_get_endColor_Injected);
- mono_add_internal_call("UnityEngine.TrailRenderer::set_endColor_Injected",(void*) UnityEngine_TrailRenderer_set_endColor_Injected);
- mono_add_internal_call("UnityEngine.TrailRenderer::SetPosition_Injected",(void*) UnityEngine_TrailRenderer_SetPosition_Injected);
- mono_add_internal_call("UnityEngine.TrailRenderer::GetPosition_Injected",(void*) UnityEngine_TrailRenderer_GetPosition_Injected);
- mono_add_internal_call("UnityEngine.TrailRenderer::AddPosition_Injected",(void*) UnityEngine_TrailRenderer_AddPosition_Injected);
- mono_add_internal_call("UnityEngine.LineRenderer::get_startWidth",(void*) UnityEngine_LineRenderer_get_startWidth_1);
- mono_add_internal_call("UnityEngine.LineRenderer::set_startWidth",(void*) UnityEngine_LineRenderer_set_startWidth_1);
- mono_add_internal_call("UnityEngine.LineRenderer::get_endWidth",(void*) UnityEngine_LineRenderer_get_endWidth_1);
- mono_add_internal_call("UnityEngine.LineRenderer::set_endWidth",(void*) UnityEngine_LineRenderer_set_endWidth_1);
- mono_add_internal_call("UnityEngine.LineRenderer::get_widthMultiplier",(void*) UnityEngine_LineRenderer_get_widthMultiplier_1);
- mono_add_internal_call("UnityEngine.LineRenderer::set_widthMultiplier",(void*) UnityEngine_LineRenderer_set_widthMultiplier_1);
- mono_add_internal_call("UnityEngine.LineRenderer::get_numCornerVertices",(void*) UnityEngine_LineRenderer_get_numCornerVertices_1);
- mono_add_internal_call("UnityEngine.LineRenderer::set_numCornerVertices",(void*) UnityEngine_LineRenderer_set_numCornerVertices_1);
- mono_add_internal_call("UnityEngine.LineRenderer::get_numCapVertices",(void*) UnityEngine_LineRenderer_get_numCapVertices_1);
- mono_add_internal_call("UnityEngine.LineRenderer::set_numCapVertices",(void*) UnityEngine_LineRenderer_set_numCapVertices_1);
- mono_add_internal_call("UnityEngine.LineRenderer::get_useWorldSpace",(void*) UnityEngine_LineRenderer_get_useWorldSpace);
- mono_add_internal_call("UnityEngine.LineRenderer::set_useWorldSpace",(void*) UnityEngine_LineRenderer_set_useWorldSpace);
- mono_add_internal_call("UnityEngine.LineRenderer::get_loop",(void*) UnityEngine_LineRenderer_get_loop);
- mono_add_internal_call("UnityEngine.LineRenderer::set_loop",(void*) UnityEngine_LineRenderer_set_loop);
- mono_add_internal_call("UnityEngine.LineRenderer::get_positionCount",(void*) UnityEngine_LineRenderer_get_positionCount_1);
+ mono_add_internal_call("UnityEngine.TrailRenderer::get_time",(void*) UnityEngine_TrailRenderer_get_time_1);
+ mono_add_internal_call("UnityEngine.TrailRenderer::set_time",(void*) UnityEngine_TrailRenderer_set_time_1);
+ mono_add_internal_call("UnityEngine.LineRenderer::set_widthMultiplier",(void*) UnityEngine_LineRenderer_set_widthMultiplier);
mono_add_internal_call("UnityEngine.LineRenderer::set_positionCount",(void*) UnityEngine_LineRenderer_set_positionCount);
- mono_add_internal_call("UnityEngine.LineRenderer::get_shadowBias",(void*) UnityEngine_LineRenderer_get_shadowBias_1);
- mono_add_internal_call("UnityEngine.LineRenderer::set_shadowBias",(void*) UnityEngine_LineRenderer_set_shadowBias_1);
- mono_add_internal_call("UnityEngine.LineRenderer::get_generateLightingData",(void*) UnityEngine_LineRenderer_get_generateLightingData_1);
- mono_add_internal_call("UnityEngine.LineRenderer::set_generateLightingData",(void*) UnityEngine_LineRenderer_set_generateLightingData_1);
- mono_add_internal_call("UnityEngine.LineRenderer::get_textureMode",(void*) UnityEngine_LineRenderer_get_textureMode_1);
- mono_add_internal_call("UnityEngine.LineRenderer::set_textureMode",(void*) UnityEngine_LineRenderer_set_textureMode_1);
- mono_add_internal_call("UnityEngine.LineRenderer::get_alignment",(void*) UnityEngine_LineRenderer_get_alignment_1);
- mono_add_internal_call("UnityEngine.LineRenderer::set_alignment",(void*) UnityEngine_LineRenderer_set_alignment_1);
- mono_add_internal_call("UnityEngine.LineRenderer::Simplify",(void*) UnityEngine_LineRenderer_Simplify);
- mono_add_internal_call("UnityEngine.LineRenderer::BakeMesh",(void*) UnityEngine_LineRenderer_BakeMesh_1);
- mono_add_internal_call("UnityEngine.LineRenderer::GetWidthCurveCopy",(void*) UnityEngine_LineRenderer_GetWidthCurveCopy_1);
- mono_add_internal_call("UnityEngine.LineRenderer::SetWidthCurve",(void*) UnityEngine_LineRenderer_SetWidthCurve_1);
- mono_add_internal_call("UnityEngine.LineRenderer::GetColorGradientCopy",(void*) UnityEngine_LineRenderer_GetColorGradientCopy_1);
- mono_add_internal_call("UnityEngine.LineRenderer::SetColorGradient",(void*) UnityEngine_LineRenderer_SetColorGradient_1);
- mono_add_internal_call("UnityEngine.LineRenderer::GetPositions",(void*) UnityEngine_LineRenderer_GetPositions_1);
- mono_add_internal_call("UnityEngine.LineRenderer::SetPositions",(void*) UnityEngine_LineRenderer_SetPositions_1);
- mono_add_internal_call("UnityEngine.LineRenderer::get_startColor_Injected",(void*) UnityEngine_LineRenderer_get_startColor_Injected_1);
- mono_add_internal_call("UnityEngine.LineRenderer::set_startColor_Injected",(void*) UnityEngine_LineRenderer_set_startColor_Injected_1);
- mono_add_internal_call("UnityEngine.LineRenderer::get_endColor_Injected",(void*) UnityEngine_LineRenderer_get_endColor_Injected_1);
- mono_add_internal_call("UnityEngine.LineRenderer::set_endColor_Injected",(void*) UnityEngine_LineRenderer_set_endColor_Injected_1);
- mono_add_internal_call("UnityEngine.LineRenderer::SetPosition_Injected",(void*) UnityEngine_LineRenderer_SetPosition_Injected_1);
- mono_add_internal_call("UnityEngine.LineRenderer::GetPosition_Injected",(void*) UnityEngine_LineRenderer_GetPosition_Injected_1);
- mono_add_internal_call("UnityEngine.MaterialPropertyBlock::GetFloatImpl",(void*) UnityEngine_MaterialPropertyBlock_GetFloatImpl);
- mono_add_internal_call("UnityEngine.MaterialPropertyBlock::GetTextureImpl",(void*) UnityEngine_MaterialPropertyBlock_GetTextureImpl);
- mono_add_internal_call("UnityEngine.MaterialPropertyBlock::SetFloatImpl",(void*) UnityEngine_MaterialPropertyBlock_SetFloatImpl);
- mono_add_internal_call("UnityEngine.MaterialPropertyBlock::SetTextureImpl",(void*) UnityEngine_MaterialPropertyBlock_SetTextureImpl);
- mono_add_internal_call("UnityEngine.MaterialPropertyBlock::SetRenderTextureImpl",(void*) UnityEngine_MaterialPropertyBlock_SetRenderTextureImpl);
- mono_add_internal_call("UnityEngine.MaterialPropertyBlock::SetFloatArrayImpl",(void*) UnityEngine_MaterialPropertyBlock_SetFloatArrayImpl);
- mono_add_internal_call("UnityEngine.MaterialPropertyBlock::SetVectorArrayImpl",(void*) UnityEngine_MaterialPropertyBlock_SetVectorArrayImpl);
- mono_add_internal_call("UnityEngine.MaterialPropertyBlock::SetMatrixArrayImpl",(void*) UnityEngine_MaterialPropertyBlock_SetMatrixArrayImpl);
- mono_add_internal_call("UnityEngine.MaterialPropertyBlock::GetFloatArrayImpl",(void*) UnityEngine_MaterialPropertyBlock_GetFloatArrayImpl);
- mono_add_internal_call("UnityEngine.MaterialPropertyBlock::GetVectorArrayImpl",(void*) UnityEngine_MaterialPropertyBlock_GetVectorArrayImpl);
- mono_add_internal_call("UnityEngine.MaterialPropertyBlock::GetMatrixArrayImpl",(void*) UnityEngine_MaterialPropertyBlock_GetMatrixArrayImpl);
- mono_add_internal_call("UnityEngine.MaterialPropertyBlock::GetFloatArrayCountImpl",(void*) UnityEngine_MaterialPropertyBlock_GetFloatArrayCountImpl);
- mono_add_internal_call("UnityEngine.MaterialPropertyBlock::GetVectorArrayCountImpl",(void*) UnityEngine_MaterialPropertyBlock_GetVectorArrayCountImpl);
- mono_add_internal_call("UnityEngine.MaterialPropertyBlock::GetMatrixArrayCountImpl",(void*) UnityEngine_MaterialPropertyBlock_GetMatrixArrayCountImpl);
- mono_add_internal_call("UnityEngine.MaterialPropertyBlock::ExtractFloatArrayImpl",(void*) UnityEngine_MaterialPropertyBlock_ExtractFloatArrayImpl);
- mono_add_internal_call("UnityEngine.MaterialPropertyBlock::ExtractVectorArrayImpl",(void*) UnityEngine_MaterialPropertyBlock_ExtractVectorArrayImpl);
- mono_add_internal_call("UnityEngine.MaterialPropertyBlock::ExtractMatrixArrayImpl",(void*) UnityEngine_MaterialPropertyBlock_ExtractMatrixArrayImpl);
- mono_add_internal_call("UnityEngine.MaterialPropertyBlock::Internal_CopySHCoefficientArraysFrom",(void*) UnityEngine_MaterialPropertyBlock_Internal_CopySHCoefficientArraysFrom);
- mono_add_internal_call("UnityEngine.MaterialPropertyBlock::Internal_CopyProbeOcclusionArrayFrom",(void*) UnityEngine_MaterialPropertyBlock_Internal_CopyProbeOcclusionArrayFrom);
- mono_add_internal_call("UnityEngine.MaterialPropertyBlock::CreateImpl",(void*) UnityEngine_MaterialPropertyBlock_CreateImpl);
- mono_add_internal_call("UnityEngine.MaterialPropertyBlock::DestroyImpl",(void*) UnityEngine_MaterialPropertyBlock_DestroyImpl);
- mono_add_internal_call("UnityEngine.MaterialPropertyBlock::get_isEmpty",(void*) UnityEngine_MaterialPropertyBlock_get_isEmpty);
- mono_add_internal_call("UnityEngine.MaterialPropertyBlock::Clear",(void*) UnityEngine_MaterialPropertyBlock_Clear_1);
- mono_add_internal_call("UnityEngine.MaterialPropertyBlock::GetVectorImpl_Injected",(void*) UnityEngine_MaterialPropertyBlock_GetVectorImpl_Injected);
- mono_add_internal_call("UnityEngine.MaterialPropertyBlock::GetColorImpl_Injected",(void*) UnityEngine_MaterialPropertyBlock_GetColorImpl_Injected);
- mono_add_internal_call("UnityEngine.MaterialPropertyBlock::GetMatrixImpl_Injected",(void*) UnityEngine_MaterialPropertyBlock_GetMatrixImpl_Injected);
- mono_add_internal_call("UnityEngine.MaterialPropertyBlock::SetVectorImpl_Injected",(void*) UnityEngine_MaterialPropertyBlock_SetVectorImpl_Injected);
- mono_add_internal_call("UnityEngine.MaterialPropertyBlock::SetColorImpl_Injected",(void*) UnityEngine_MaterialPropertyBlock_SetColorImpl_Injected);
- mono_add_internal_call("UnityEngine.MaterialPropertyBlock::SetMatrixImpl_Injected",(void*) UnityEngine_MaterialPropertyBlock_SetMatrixImpl_Injected);
- mono_add_internal_call("UnityEngine.Renderer::GetMaterial",(void*) UnityEngine_Renderer_GetMaterial);
- mono_add_internal_call("UnityEngine.Renderer::GetSharedMaterial",(void*) UnityEngine_Renderer_GetSharedMaterial);
- mono_add_internal_call("UnityEngine.Renderer::SetMaterial",(void*) UnityEngine_Renderer_SetMaterial);
- mono_add_internal_call("UnityEngine.Renderer::GetMaterialArray",(void*) UnityEngine_Renderer_GetMaterialArray);
- mono_add_internal_call("UnityEngine.Renderer::CopyMaterialArray",(void*) UnityEngine_Renderer_CopyMaterialArray);
- mono_add_internal_call("UnityEngine.Renderer::CopySharedMaterialArray",(void*) UnityEngine_Renderer_CopySharedMaterialArray);
- mono_add_internal_call("UnityEngine.Renderer::SetMaterialArray",(void*) UnityEngine_Renderer_SetMaterialArray);
- mono_add_internal_call("UnityEngine.Renderer::Internal_SetPropertyBlock",(void*) UnityEngine_Renderer_Internal_SetPropertyBlock);
- mono_add_internal_call("UnityEngine.Renderer::Internal_GetPropertyBlock",(void*) UnityEngine_Renderer_Internal_GetPropertyBlock);
- mono_add_internal_call("UnityEngine.Renderer::Internal_SetPropertyBlockMaterialIndex",(void*) UnityEngine_Renderer_Internal_SetPropertyBlockMaterialIndex);
- mono_add_internal_call("UnityEngine.Renderer::Internal_GetPropertyBlockMaterialIndex",(void*) UnityEngine_Renderer_Internal_GetPropertyBlockMaterialIndex);
- mono_add_internal_call("UnityEngine.Renderer::HasPropertyBlock",(void*) UnityEngine_Renderer_HasPropertyBlock);
- mono_add_internal_call("UnityEngine.Renderer::GetClosestReflectionProbesInternal",(void*) UnityEngine_Renderer_GetClosestReflectionProbesInternal);
+ mono_add_internal_call("UnityEngine.LineRenderer::SetPosition_Injected",(void*) UnityEngine_LineRenderer_SetPosition_Injected);
mono_add_internal_call("UnityEngine.Renderer::get_enabled",(void*) UnityEngine_Renderer_get_enabled_1);
mono_add_internal_call("UnityEngine.Renderer::set_enabled",(void*) UnityEngine_Renderer_set_enabled_1);
- mono_add_internal_call("UnityEngine.Renderer::get_isVisible",(void*) UnityEngine_Renderer_get_isVisible);
mono_add_internal_call("UnityEngine.Renderer::get_shadowCastingMode",(void*) UnityEngine_Renderer_get_shadowCastingMode);
mono_add_internal_call("UnityEngine.Renderer::set_shadowCastingMode",(void*) UnityEngine_Renderer_set_shadowCastingMode);
mono_add_internal_call("UnityEngine.Renderer::get_receiveShadows",(void*) UnityEngine_Renderer_get_receiveShadows);
mono_add_internal_call("UnityEngine.Renderer::set_receiveShadows",(void*) UnityEngine_Renderer_set_receiveShadows);
- mono_add_internal_call("UnityEngine.Renderer::get_forceRenderingOff",(void*) UnityEngine_Renderer_get_forceRenderingOff);
- mono_add_internal_call("UnityEngine.Renderer::set_forceRenderingOff",(void*) UnityEngine_Renderer_set_forceRenderingOff);
mono_add_internal_call("UnityEngine.Renderer::get_motionVectorGenerationMode",(void*) UnityEngine_Renderer_get_motionVectorGenerationMode);
mono_add_internal_call("UnityEngine.Renderer::set_motionVectorGenerationMode",(void*) UnityEngine_Renderer_set_motionVectorGenerationMode);
mono_add_internal_call("UnityEngine.Renderer::get_lightProbeUsage",(void*) UnityEngine_Renderer_get_lightProbeUsage);
mono_add_internal_call("UnityEngine.Renderer::set_lightProbeUsage",(void*) UnityEngine_Renderer_set_lightProbeUsage);
mono_add_internal_call("UnityEngine.Renderer::get_reflectionProbeUsage",(void*) UnityEngine_Renderer_get_reflectionProbeUsage);
mono_add_internal_call("UnityEngine.Renderer::set_reflectionProbeUsage",(void*) UnityEngine_Renderer_set_reflectionProbeUsage);
- mono_add_internal_call("UnityEngine.Renderer::get_renderingLayerMask",(void*) UnityEngine_Renderer_get_renderingLayerMask);
- mono_add_internal_call("UnityEngine.Renderer::set_renderingLayerMask",(void*) UnityEngine_Renderer_set_renderingLayerMask);
- mono_add_internal_call("UnityEngine.Renderer::get_rendererPriority",(void*) UnityEngine_Renderer_get_rendererPriority);
- mono_add_internal_call("UnityEngine.Renderer::set_rendererPriority",(void*) UnityEngine_Renderer_set_rendererPriority);
- mono_add_internal_call("UnityEngine.Renderer::get_rayTracingMode",(void*) UnityEngine_Renderer_get_rayTracingMode);
- mono_add_internal_call("UnityEngine.Renderer::set_rayTracingMode",(void*) UnityEngine_Renderer_set_rayTracingMode);
- mono_add_internal_call("UnityEngine.Renderer::get_sortingLayerName",(void*) UnityEngine_Renderer_get_sortingLayerName);
- mono_add_internal_call("UnityEngine.Renderer::set_sortingLayerName",(void*) UnityEngine_Renderer_set_sortingLayerName);
mono_add_internal_call("UnityEngine.Renderer::get_sortingLayerID",(void*) UnityEngine_Renderer_get_sortingLayerID);
mono_add_internal_call("UnityEngine.Renderer::set_sortingLayerID",(void*) UnityEngine_Renderer_set_sortingLayerID);
mono_add_internal_call("UnityEngine.Renderer::get_sortingOrder",(void*) UnityEngine_Renderer_get_sortingOrder);
mono_add_internal_call("UnityEngine.Renderer::set_sortingOrder",(void*) UnityEngine_Renderer_set_sortingOrder);
- mono_add_internal_call("UnityEngine.Renderer::get_sortingGroupID",(void*) UnityEngine_Renderer_get_sortingGroupID);
- mono_add_internal_call("UnityEngine.Renderer::set_sortingGroupID",(void*) UnityEngine_Renderer_set_sortingGroupID);
- mono_add_internal_call("UnityEngine.Renderer::get_sortingGroupOrder",(void*) UnityEngine_Renderer_get_sortingGroupOrder);
- mono_add_internal_call("UnityEngine.Renderer::set_sortingGroupOrder",(void*) UnityEngine_Renderer_set_sortingGroupOrder);
- mono_add_internal_call("UnityEngine.Renderer::get_allowOcclusionWhenDynamic",(void*) UnityEngine_Renderer_get_allowOcclusionWhenDynamic);
- mono_add_internal_call("UnityEngine.Renderer::set_allowOcclusionWhenDynamic",(void*) UnityEngine_Renderer_set_allowOcclusionWhenDynamic);
- mono_add_internal_call("UnityEngine.Renderer::get_staticBatchRootTransform",(void*) UnityEngine_Renderer_get_staticBatchRootTransform);
- mono_add_internal_call("UnityEngine.Renderer::set_staticBatchRootTransform",(void*) UnityEngine_Renderer_set_staticBatchRootTransform);
- mono_add_internal_call("UnityEngine.Renderer::get_staticBatchIndex",(void*) UnityEngine_Renderer_get_staticBatchIndex);
- mono_add_internal_call("UnityEngine.Renderer::SetStaticBatchInfo",(void*) UnityEngine_Renderer_SetStaticBatchInfo);
- mono_add_internal_call("UnityEngine.Renderer::get_isPartOfStaticBatch",(void*) UnityEngine_Renderer_get_isPartOfStaticBatch);
- mono_add_internal_call("UnityEngine.Renderer::get_lightProbeProxyVolumeOverride",(void*) UnityEngine_Renderer_get_lightProbeProxyVolumeOverride);
- mono_add_internal_call("UnityEngine.Renderer::set_lightProbeProxyVolumeOverride",(void*) UnityEngine_Renderer_set_lightProbeProxyVolumeOverride);
mono_add_internal_call("UnityEngine.Renderer::get_probeAnchor",(void*) UnityEngine_Renderer_get_probeAnchor);
mono_add_internal_call("UnityEngine.Renderer::set_probeAnchor",(void*) UnityEngine_Renderer_set_probeAnchor);
- mono_add_internal_call("UnityEngine.Renderer::GetLightmapIndex",(void*) UnityEngine_Renderer_GetLightmapIndex);
- mono_add_internal_call("UnityEngine.Renderer::SetLightmapIndex",(void*) UnityEngine_Renderer_SetLightmapIndex);
- mono_add_internal_call("UnityEngine.Renderer::GetMaterialCount",(void*) UnityEngine_Renderer_GetMaterialCount);
- mono_add_internal_call("UnityEngine.Renderer::GetSharedMaterialArray",(void*) UnityEngine_Renderer_GetSharedMaterialArray);
- mono_add_internal_call("UnityEngine.Renderer::get_bounds_Injected",(void*) UnityEngine_Renderer_get_bounds_Injected_1);
- mono_add_internal_call("UnityEngine.Renderer::SetStaticLightmapST_Injected",(void*) UnityEngine_Renderer_SetStaticLightmapST_Injected);
- mono_add_internal_call("UnityEngine.Renderer::get_worldToLocalMatrix_Injected",(void*) UnityEngine_Renderer_get_worldToLocalMatrix_Injected);
- mono_add_internal_call("UnityEngine.Renderer::get_localToWorldMatrix_Injected",(void*) UnityEngine_Renderer_get_localToWorldMatrix_Injected);
- mono_add_internal_call("UnityEngine.Renderer::GetLightmapST_Injected",(void*) UnityEngine_Renderer_GetLightmapST_Injected);
- mono_add_internal_call("UnityEngine.Renderer::SetLightmapST_Injected",(void*) UnityEngine_Renderer_SetLightmapST_Injected);
- mono_add_internal_call("UnityEngine.RenderSettings::get_fog",(void*) UnityEngine_RenderSettings_get_fog);
- mono_add_internal_call("UnityEngine.RenderSettings::set_fog",(void*) UnityEngine_RenderSettings_set_fog);
- mono_add_internal_call("UnityEngine.RenderSettings::get_fogStartDistance",(void*) UnityEngine_RenderSettings_get_fogStartDistance);
- mono_add_internal_call("UnityEngine.RenderSettings::set_fogStartDistance",(void*) UnityEngine_RenderSettings_set_fogStartDistance);
- mono_add_internal_call("UnityEngine.RenderSettings::get_fogEndDistance",(void*) UnityEngine_RenderSettings_get_fogEndDistance);
- mono_add_internal_call("UnityEngine.RenderSettings::set_fogEndDistance",(void*) UnityEngine_RenderSettings_set_fogEndDistance);
- mono_add_internal_call("UnityEngine.RenderSettings::get_fogMode",(void*) UnityEngine_RenderSettings_get_fogMode);
- mono_add_internal_call("UnityEngine.RenderSettings::set_fogMode",(void*) UnityEngine_RenderSettings_set_fogMode);
- mono_add_internal_call("UnityEngine.RenderSettings::get_fogDensity",(void*) UnityEngine_RenderSettings_get_fogDensity);
- mono_add_internal_call("UnityEngine.RenderSettings::set_fogDensity",(void*) UnityEngine_RenderSettings_set_fogDensity);
- mono_add_internal_call("UnityEngine.RenderSettings::get_ambientMode",(void*) UnityEngine_RenderSettings_get_ambientMode);
- mono_add_internal_call("UnityEngine.RenderSettings::set_ambientMode",(void*) UnityEngine_RenderSettings_set_ambientMode);
- mono_add_internal_call("UnityEngine.RenderSettings::get_ambientIntensity",(void*) UnityEngine_RenderSettings_get_ambientIntensity);
- mono_add_internal_call("UnityEngine.RenderSettings::set_ambientIntensity",(void*) UnityEngine_RenderSettings_set_ambientIntensity);
- mono_add_internal_call("UnityEngine.RenderSettings::get_skybox",(void*) UnityEngine_RenderSettings_get_skybox);
- mono_add_internal_call("UnityEngine.RenderSettings::set_skybox",(void*) UnityEngine_RenderSettings_set_skybox);
- mono_add_internal_call("UnityEngine.RenderSettings::get_sun",(void*) UnityEngine_RenderSettings_get_sun);
- mono_add_internal_call("UnityEngine.RenderSettings::set_sun",(void*) UnityEngine_RenderSettings_set_sun);
- mono_add_internal_call("UnityEngine.RenderSettings::get_customReflection",(void*) UnityEngine_RenderSettings_get_customReflection);
- mono_add_internal_call("UnityEngine.RenderSettings::set_customReflection",(void*) UnityEngine_RenderSettings_set_customReflection);
- mono_add_internal_call("UnityEngine.RenderSettings::get_reflectionIntensity",(void*) UnityEngine_RenderSettings_get_reflectionIntensity);
- mono_add_internal_call("UnityEngine.RenderSettings::set_reflectionIntensity",(void*) UnityEngine_RenderSettings_set_reflectionIntensity);
- mono_add_internal_call("UnityEngine.RenderSettings::get_reflectionBounces",(void*) UnityEngine_RenderSettings_get_reflectionBounces);
- mono_add_internal_call("UnityEngine.RenderSettings::set_reflectionBounces",(void*) UnityEngine_RenderSettings_set_reflectionBounces);
- mono_add_internal_call("UnityEngine.RenderSettings::get_defaultReflectionMode",(void*) UnityEngine_RenderSettings_get_defaultReflectionMode);
- mono_add_internal_call("UnityEngine.RenderSettings::set_defaultReflectionMode",(void*) UnityEngine_RenderSettings_set_defaultReflectionMode);
- mono_add_internal_call("UnityEngine.RenderSettings::get_defaultReflectionResolution",(void*) UnityEngine_RenderSettings_get_defaultReflectionResolution);
- mono_add_internal_call("UnityEngine.RenderSettings::set_defaultReflectionResolution",(void*) UnityEngine_RenderSettings_set_defaultReflectionResolution);
- mono_add_internal_call("UnityEngine.RenderSettings::get_haloStrength",(void*) UnityEngine_RenderSettings_get_haloStrength);
- mono_add_internal_call("UnityEngine.RenderSettings::set_haloStrength",(void*) UnityEngine_RenderSettings_set_haloStrength);
- mono_add_internal_call("UnityEngine.RenderSettings::get_flareStrength",(void*) UnityEngine_RenderSettings_get_flareStrength);
- mono_add_internal_call("UnityEngine.RenderSettings::set_flareStrength",(void*) UnityEngine_RenderSettings_set_flareStrength);
- mono_add_internal_call("UnityEngine.RenderSettings::get_flareFadeSpeed",(void*) UnityEngine_RenderSettings_get_flareFadeSpeed);
- mono_add_internal_call("UnityEngine.RenderSettings::set_flareFadeSpeed",(void*) UnityEngine_RenderSettings_set_flareFadeSpeed);
- mono_add_internal_call("UnityEngine.RenderSettings::GetRenderSettings",(void*) UnityEngine_RenderSettings_GetRenderSettings);
- mono_add_internal_call("UnityEngine.RenderSettings::Reset",(void*) UnityEngine_RenderSettings_Reset_3);
- mono_add_internal_call("UnityEngine.RenderSettings::get_fogColor_Injected",(void*) UnityEngine_RenderSettings_get_fogColor_Injected);
- mono_add_internal_call("UnityEngine.RenderSettings::set_fogColor_Injected",(void*) UnityEngine_RenderSettings_set_fogColor_Injected);
- mono_add_internal_call("UnityEngine.RenderSettings::get_ambientSkyColor_Injected",(void*) UnityEngine_RenderSettings_get_ambientSkyColor_Injected);
- mono_add_internal_call("UnityEngine.RenderSettings::set_ambientSkyColor_Injected",(void*) UnityEngine_RenderSettings_set_ambientSkyColor_Injected);
- mono_add_internal_call("UnityEngine.RenderSettings::get_ambientEquatorColor_Injected",(void*) UnityEngine_RenderSettings_get_ambientEquatorColor_Injected);
- mono_add_internal_call("UnityEngine.RenderSettings::set_ambientEquatorColor_Injected",(void*) UnityEngine_RenderSettings_set_ambientEquatorColor_Injected);
- mono_add_internal_call("UnityEngine.RenderSettings::get_ambientGroundColor_Injected",(void*) UnityEngine_RenderSettings_get_ambientGroundColor_Injected);
- mono_add_internal_call("UnityEngine.RenderSettings::set_ambientGroundColor_Injected",(void*) UnityEngine_RenderSettings_set_ambientGroundColor_Injected);
- mono_add_internal_call("UnityEngine.RenderSettings::get_ambientLight_Injected",(void*) UnityEngine_RenderSettings_get_ambientLight_Injected);
- mono_add_internal_call("UnityEngine.RenderSettings::set_ambientLight_Injected",(void*) UnityEngine_RenderSettings_set_ambientLight_Injected);
- mono_add_internal_call("UnityEngine.RenderSettings::get_subtractiveShadowColor_Injected",(void*) UnityEngine_RenderSettings_get_subtractiveShadowColor_Injected);
- mono_add_internal_call("UnityEngine.RenderSettings::set_subtractiveShadowColor_Injected",(void*) UnityEngine_RenderSettings_set_subtractiveShadowColor_Injected);
- mono_add_internal_call("UnityEngine.RenderSettings::get_ambientProbe_Injected",(void*) UnityEngine_RenderSettings_get_ambientProbe_Injected);
- mono_add_internal_call("UnityEngine.RenderSettings::set_ambientProbe_Injected",(void*) UnityEngine_RenderSettings_set_ambientProbe_Injected);
- mono_add_internal_call("UnityEngine.Shader::Find",(void*) UnityEngine_Shader_Find);
- mono_add_internal_call("UnityEngine.Shader::FindBuiltin",(void*) UnityEngine_Shader_FindBuiltin);
- mono_add_internal_call("UnityEngine.Shader::get_maximumLOD",(void*) UnityEngine_Shader_get_maximumLOD);
- mono_add_internal_call("UnityEngine.Shader::set_maximumLOD",(void*) UnityEngine_Shader_set_maximumLOD);
- mono_add_internal_call("UnityEngine.Shader::get_globalMaximumLOD",(void*) UnityEngine_Shader_get_globalMaximumLOD);
- mono_add_internal_call("UnityEngine.Shader::set_globalMaximumLOD",(void*) UnityEngine_Shader_set_globalMaximumLOD);
- mono_add_internal_call("UnityEngine.Shader::get_isSupported",(void*) UnityEngine_Shader_get_isSupported);
- mono_add_internal_call("UnityEngine.Shader::get_globalRenderPipeline",(void*) UnityEngine_Shader_get_globalRenderPipeline);
- mono_add_internal_call("UnityEngine.Shader::set_globalRenderPipeline",(void*) UnityEngine_Shader_set_globalRenderPipeline);
- mono_add_internal_call("UnityEngine.Shader::EnableKeyword",(void*) UnityEngine_Shader_EnableKeyword);
- mono_add_internal_call("UnityEngine.Shader::DisableKeyword",(void*) UnityEngine_Shader_DisableKeyword);
- mono_add_internal_call("UnityEngine.Shader::IsKeywordEnabled",(void*) UnityEngine_Shader_IsKeywordEnabled);
- mono_add_internal_call("UnityEngine.Shader::get_renderQueue",(void*) UnityEngine_Shader_get_renderQueue);
- mono_add_internal_call("UnityEngine.Shader::get_disableBatching",(void*) UnityEngine_Shader_get_disableBatching);
- mono_add_internal_call("UnityEngine.Shader::WarmupAllShaders",(void*) UnityEngine_Shader_WarmupAllShaders);
- mono_add_internal_call("UnityEngine.Shader::TagToID",(void*) UnityEngine_Shader_TagToID);
- mono_add_internal_call("UnityEngine.Shader::IDToTag",(void*) UnityEngine_Shader_IDToTag);
- mono_add_internal_call("UnityEngine.Shader::PropertyToID",(void*) UnityEngine_Shader_PropertyToID);
- mono_add_internal_call("UnityEngine.Shader::GetDependency",(void*) UnityEngine_Shader_GetDependency);
- mono_add_internal_call("UnityEngine.Shader::get_passCount",(void*) UnityEngine_Shader_get_passCount);
- mono_add_internal_call("UnityEngine.Shader::Internal_FindPassTagValue",(void*) UnityEngine_Shader_Internal_FindPassTagValue);
- mono_add_internal_call("UnityEngine.Shader::SetGlobalFloatImpl",(void*) UnityEngine_Shader_SetGlobalFloatImpl);
- mono_add_internal_call("UnityEngine.Shader::SetGlobalTextureImpl",(void*) UnityEngine_Shader_SetGlobalTextureImpl);
- mono_add_internal_call("UnityEngine.Shader::SetGlobalRenderTextureImpl",(void*) UnityEngine_Shader_SetGlobalRenderTextureImpl);
- mono_add_internal_call("UnityEngine.Shader::GetGlobalFloatImpl",(void*) UnityEngine_Shader_GetGlobalFloatImpl);
- mono_add_internal_call("UnityEngine.Shader::GetGlobalTextureImpl",(void*) UnityEngine_Shader_GetGlobalTextureImpl);
- mono_add_internal_call("UnityEngine.Shader::SetGlobalFloatArrayImpl",(void*) UnityEngine_Shader_SetGlobalFloatArrayImpl);
- mono_add_internal_call("UnityEngine.Shader::SetGlobalVectorArrayImpl",(void*) UnityEngine_Shader_SetGlobalVectorArrayImpl);
- mono_add_internal_call("UnityEngine.Shader::SetGlobalMatrixArrayImpl",(void*) UnityEngine_Shader_SetGlobalMatrixArrayImpl);
- mono_add_internal_call("UnityEngine.Shader::GetGlobalFloatArrayImpl",(void*) UnityEngine_Shader_GetGlobalFloatArrayImpl);
- mono_add_internal_call("UnityEngine.Shader::GetGlobalVectorArrayImpl",(void*) UnityEngine_Shader_GetGlobalVectorArrayImpl);
- mono_add_internal_call("UnityEngine.Shader::GetGlobalMatrixArrayImpl",(void*) UnityEngine_Shader_GetGlobalMatrixArrayImpl);
- mono_add_internal_call("UnityEngine.Shader::GetGlobalFloatArrayCountImpl",(void*) UnityEngine_Shader_GetGlobalFloatArrayCountImpl);
- mono_add_internal_call("UnityEngine.Shader::GetGlobalVectorArrayCountImpl",(void*) UnityEngine_Shader_GetGlobalVectorArrayCountImpl);
- mono_add_internal_call("UnityEngine.Shader::GetGlobalMatrixArrayCountImpl",(void*) UnityEngine_Shader_GetGlobalMatrixArrayCountImpl);
- mono_add_internal_call("UnityEngine.Shader::ExtractGlobalFloatArrayImpl",(void*) UnityEngine_Shader_ExtractGlobalFloatArrayImpl);
- mono_add_internal_call("UnityEngine.Shader::ExtractGlobalVectorArrayImpl",(void*) UnityEngine_Shader_ExtractGlobalVectorArrayImpl);
- mono_add_internal_call("UnityEngine.Shader::ExtractGlobalMatrixArrayImpl",(void*) UnityEngine_Shader_ExtractGlobalMatrixArrayImpl);
- mono_add_internal_call("UnityEngine.Shader::GetPropertyName",(void*) UnityEngine_Shader_GetPropertyName);
- mono_add_internal_call("UnityEngine.Shader::GetPropertyNameId",(void*) UnityEngine_Shader_GetPropertyNameId);
- mono_add_internal_call("UnityEngine.Shader::GetPropertyType",(void*) UnityEngine_Shader_GetPropertyType);
- mono_add_internal_call("UnityEngine.Shader::GetPropertyDescription",(void*) UnityEngine_Shader_GetPropertyDescription);
- mono_add_internal_call("UnityEngine.Shader::GetPropertyFlags",(void*) UnityEngine_Shader_GetPropertyFlags);
- mono_add_internal_call("UnityEngine.Shader::GetPropertyAttributes",(void*) UnityEngine_Shader_GetPropertyAttributes);
- mono_add_internal_call("UnityEngine.Shader::GetPropertyTextureDimension",(void*) UnityEngine_Shader_GetPropertyTextureDimension);
- mono_add_internal_call("UnityEngine.Shader::GetPropertyTextureDefaultName",(void*) UnityEngine_Shader_GetPropertyTextureDefaultName);
- mono_add_internal_call("UnityEngine.Shader::GetPropertyCount",(void*) UnityEngine_Shader_GetPropertyCount);
- mono_add_internal_call("UnityEngine.Shader::FindPropertyIndex",(void*) UnityEngine_Shader_FindPropertyIndex);
- mono_add_internal_call("UnityEngine.Shader::SetGlobalVectorImpl_Injected",(void*) UnityEngine_Shader_SetGlobalVectorImpl_Injected);
- mono_add_internal_call("UnityEngine.Shader::SetGlobalMatrixImpl_Injected",(void*) UnityEngine_Shader_SetGlobalMatrixImpl_Injected);
- mono_add_internal_call("UnityEngine.Shader::GetGlobalVectorImpl_Injected",(void*) UnityEngine_Shader_GetGlobalVectorImpl_Injected);
- mono_add_internal_call("UnityEngine.Shader::GetGlobalMatrixImpl_Injected",(void*) UnityEngine_Shader_GetGlobalMatrixImpl_Injected);
- mono_add_internal_call("UnityEngine.Shader::GetPropertyDefaultValue_Injected",(void*) UnityEngine_Shader_GetPropertyDefaultValue_Injected);
- mono_add_internal_call("UnityEngine.Material::CreateWithShader",(void*) UnityEngine_Material_CreateWithShader);
- mono_add_internal_call("UnityEngine.Material::CreateWithMaterial",(void*) UnityEngine_Material_CreateWithMaterial);
- mono_add_internal_call("UnityEngine.Material::CreateWithString",(void*) UnityEngine_Material_CreateWithString);
- mono_add_internal_call("UnityEngine.Material::GetDefaultMaterial",(void*) UnityEngine_Material_GetDefaultMaterial);
- mono_add_internal_call("UnityEngine.Material::GetDefaultParticleMaterial",(void*) UnityEngine_Material_GetDefaultParticleMaterial);
- mono_add_internal_call("UnityEngine.Material::GetDefaultLineMaterial",(void*) UnityEngine_Material_GetDefaultLineMaterial);
- mono_add_internal_call("UnityEngine.Material::get_shader",(void*) UnityEngine_Material_get_shader);
- mono_add_internal_call("UnityEngine.Material::set_shader",(void*) UnityEngine_Material_set_shader);
- mono_add_internal_call("UnityEngine.Material::GetFirstPropertyNameIdByAttribute",(void*) UnityEngine_Material_GetFirstPropertyNameIdByAttribute);
- mono_add_internal_call("UnityEngine.Material::HasProperty",(void*) UnityEngine_Material_HasProperty);
- mono_add_internal_call("UnityEngine.Material::get_renderQueue",(void*) UnityEngine_Material_get_renderQueue_1);
- mono_add_internal_call("UnityEngine.Material::set_renderQueue",(void*) UnityEngine_Material_set_renderQueue);
- mono_add_internal_call("UnityEngine.Material::get_rawRenderQueue",(void*) UnityEngine_Material_get_rawRenderQueue);
- mono_add_internal_call("UnityEngine.Material::EnableKeyword",(void*) UnityEngine_Material_EnableKeyword_1);
- mono_add_internal_call("UnityEngine.Material::DisableKeyword",(void*) UnityEngine_Material_DisableKeyword_1);
- mono_add_internal_call("UnityEngine.Material::IsKeywordEnabled",(void*) UnityEngine_Material_IsKeywordEnabled_1);
- mono_add_internal_call("UnityEngine.Material::get_globalIlluminationFlags",(void*) UnityEngine_Material_get_globalIlluminationFlags);
- mono_add_internal_call("UnityEngine.Material::set_globalIlluminationFlags",(void*) UnityEngine_Material_set_globalIlluminationFlags);
- mono_add_internal_call("UnityEngine.Material::get_doubleSidedGI",(void*) UnityEngine_Material_get_doubleSidedGI);
- mono_add_internal_call("UnityEngine.Material::set_doubleSidedGI",(void*) UnityEngine_Material_set_doubleSidedGI);
- mono_add_internal_call("UnityEngine.Material::get_enableInstancing",(void*) UnityEngine_Material_get_enableInstancing);
- mono_add_internal_call("UnityEngine.Material::set_enableInstancing",(void*) UnityEngine_Material_set_enableInstancing);
- mono_add_internal_call("UnityEngine.Material::get_passCount",(void*) UnityEngine_Material_get_passCount_1);
- mono_add_internal_call("UnityEngine.Material::SetShaderPassEnabled",(void*) UnityEngine_Material_SetShaderPassEnabled);
- mono_add_internal_call("UnityEngine.Material::GetShaderPassEnabled",(void*) UnityEngine_Material_GetShaderPassEnabled);
- mono_add_internal_call("UnityEngine.Material::GetPassName",(void*) UnityEngine_Material_GetPassName);
- mono_add_internal_call("UnityEngine.Material::FindPass",(void*) UnityEngine_Material_FindPass);
- mono_add_internal_call("UnityEngine.Material::SetOverrideTag",(void*) UnityEngine_Material_SetOverrideTag);
- mono_add_internal_call("UnityEngine.Material::GetTagImpl",(void*) UnityEngine_Material_GetTagImpl);
- mono_add_internal_call("UnityEngine.Material::Lerp",(void*) UnityEngine_Material_Lerp);
- mono_add_internal_call("UnityEngine.Material::SetPass",(void*) UnityEngine_Material_SetPass);
- mono_add_internal_call("UnityEngine.Material::CopyPropertiesFromMaterial",(void*) UnityEngine_Material_CopyPropertiesFromMaterial);
- mono_add_internal_call("UnityEngine.Material::GetShaderKeywords",(void*) UnityEngine_Material_GetShaderKeywords);
- mono_add_internal_call("UnityEngine.Material::SetShaderKeywords",(void*) UnityEngine_Material_SetShaderKeywords);
- mono_add_internal_call("UnityEngine.Material::ComputeCRC",(void*) UnityEngine_Material_ComputeCRC);
- mono_add_internal_call("UnityEngine.Material::GetTexturePropertyNames",(void*) UnityEngine_Material_GetTexturePropertyNames);
- mono_add_internal_call("UnityEngine.Material::GetTexturePropertyNameIDs",(void*) UnityEngine_Material_GetTexturePropertyNameIDs);
- mono_add_internal_call("UnityEngine.Material::GetTexturePropertyNamesInternal",(void*) UnityEngine_Material_GetTexturePropertyNamesInternal);
- mono_add_internal_call("UnityEngine.Material::GetTexturePropertyNameIDsInternal",(void*) UnityEngine_Material_GetTexturePropertyNameIDsInternal);
- mono_add_internal_call("UnityEngine.Material::SetFloatImpl",(void*) UnityEngine_Material_SetFloatImpl_1);
- mono_add_internal_call("UnityEngine.Material::SetTextureImpl",(void*) UnityEngine_Material_SetTextureImpl_1);
- mono_add_internal_call("UnityEngine.Material::SetRenderTextureImpl",(void*) UnityEngine_Material_SetRenderTextureImpl_1);
- mono_add_internal_call("UnityEngine.Material::GetFloatImpl",(void*) UnityEngine_Material_GetFloatImpl_1);
- mono_add_internal_call("UnityEngine.Material::GetTextureImpl",(void*) UnityEngine_Material_GetTextureImpl_1);
- mono_add_internal_call("UnityEngine.Material::SetFloatArrayImpl",(void*) UnityEngine_Material_SetFloatArrayImpl_1);
- mono_add_internal_call("UnityEngine.Material::SetVectorArrayImpl",(void*) UnityEngine_Material_SetVectorArrayImpl_1);
- mono_add_internal_call("UnityEngine.Material::SetColorArrayImpl",(void*) UnityEngine_Material_SetColorArrayImpl);
- mono_add_internal_call("UnityEngine.Material::SetMatrixArrayImpl",(void*) UnityEngine_Material_SetMatrixArrayImpl_1);
- mono_add_internal_call("UnityEngine.Material::GetFloatArrayImpl",(void*) UnityEngine_Material_GetFloatArrayImpl_1);
- mono_add_internal_call("UnityEngine.Material::GetVectorArrayImpl",(void*) UnityEngine_Material_GetVectorArrayImpl_1);
- mono_add_internal_call("UnityEngine.Material::GetColorArrayImpl",(void*) UnityEngine_Material_GetColorArrayImpl);
- mono_add_internal_call("UnityEngine.Material::GetMatrixArrayImpl",(void*) UnityEngine_Material_GetMatrixArrayImpl_1);
- mono_add_internal_call("UnityEngine.Material::GetFloatArrayCountImpl",(void*) UnityEngine_Material_GetFloatArrayCountImpl_1);
- mono_add_internal_call("UnityEngine.Material::GetVectorArrayCountImpl",(void*) UnityEngine_Material_GetVectorArrayCountImpl_1);
- mono_add_internal_call("UnityEngine.Material::GetColorArrayCountImpl",(void*) UnityEngine_Material_GetColorArrayCountImpl);
- mono_add_internal_call("UnityEngine.Material::GetMatrixArrayCountImpl",(void*) UnityEngine_Material_GetMatrixArrayCountImpl_1);
- mono_add_internal_call("UnityEngine.Material::ExtractFloatArrayImpl",(void*) UnityEngine_Material_ExtractFloatArrayImpl_1);
- mono_add_internal_call("UnityEngine.Material::ExtractVectorArrayImpl",(void*) UnityEngine_Material_ExtractVectorArrayImpl_1);
- mono_add_internal_call("UnityEngine.Material::ExtractColorArrayImpl",(void*) UnityEngine_Material_ExtractColorArrayImpl);
- mono_add_internal_call("UnityEngine.Material::ExtractMatrixArrayImpl",(void*) UnityEngine_Material_ExtractMatrixArrayImpl_1);
- mono_add_internal_call("UnityEngine.Material::SetColorImpl_Injected",(void*) UnityEngine_Material_SetColorImpl_Injected_1);
- mono_add_internal_call("UnityEngine.Material::SetMatrixImpl_Injected",(void*) UnityEngine_Material_SetMatrixImpl_Injected_1);
- mono_add_internal_call("UnityEngine.Material::GetColorImpl_Injected",(void*) UnityEngine_Material_GetColorImpl_Injected_1);
- mono_add_internal_call("UnityEngine.Material::GetMatrixImpl_Injected",(void*) UnityEngine_Material_GetMatrixImpl_Injected_1);
- mono_add_internal_call("UnityEngine.Material::GetTextureScaleAndOffsetImpl_Injected",(void*) UnityEngine_Material_GetTextureScaleAndOffsetImpl_Injected);
- mono_add_internal_call("UnityEngine.Material::SetTextureOffsetImpl_Injected",(void*) UnityEngine_Material_SetTextureOffsetImpl_Injected);
- mono_add_internal_call("UnityEngine.Material::SetTextureScaleImpl_Injected",(void*) UnityEngine_Material_SetTextureScaleImpl_Injected);
- mono_add_internal_call("UnityEngine.GraphicsBuffer::InitBuffer",(void*) UnityEngine_GraphicsBuffer_InitBuffer);
- mono_add_internal_call("UnityEngine.GraphicsBuffer::DestroyBuffer",(void*) UnityEngine_GraphicsBuffer_DestroyBuffer);
- mono_add_internal_call("UnityEngine.GraphicsBuffer::get_count",(void*) UnityEngine_GraphicsBuffer_get_count_1);
- mono_add_internal_call("UnityEngine.GraphicsBuffer::get_stride",(void*) UnityEngine_GraphicsBuffer_get_stride);
- mono_add_internal_call("UnityEngine.GraphicsBuffer::InternalSetNativeData",(void*) UnityEngine_GraphicsBuffer_InternalSetNativeData);
- mono_add_internal_call("UnityEngine.GraphicsBuffer::InternalSetData",(void*) UnityEngine_GraphicsBuffer_InternalSetData);
- mono_add_internal_call("UnityEngine.GraphicsBuffer::GetNativeBufferPtr",(void*) UnityEngine_GraphicsBuffer_GetNativeBufferPtr);
- mono_add_internal_call("UnityEngine.OcclusionPortal::get_open",(void*) UnityEngine_OcclusionPortal_get_open);
- mono_add_internal_call("UnityEngine.OcclusionPortal::set_open",(void*) UnityEngine_OcclusionPortal_set_open);
- mono_add_internal_call("UnityEngine.OcclusionArea::get_center_Injected",(void*) UnityEngine_OcclusionArea_get_center_Injected_1);
- mono_add_internal_call("UnityEngine.OcclusionArea::set_center_Injected",(void*) UnityEngine_OcclusionArea_set_center_Injected_1);
- mono_add_internal_call("UnityEngine.OcclusionArea::get_size_Injected",(void*) UnityEngine_OcclusionArea_get_size_Injected_1);
- mono_add_internal_call("UnityEngine.OcclusionArea::set_size_Injected",(void*) UnityEngine_OcclusionArea_set_size_Injected_1);
- mono_add_internal_call("UnityEngine.Flare::Internal_Create",(void*) UnityEngine_Flare_Internal_Create_3);
- mono_add_internal_call("UnityEngine.LensFlare::get_brightness",(void*) UnityEngine_LensFlare_get_brightness_1);
- mono_add_internal_call("UnityEngine.LensFlare::set_brightness",(void*) UnityEngine_LensFlare_set_brightness_1);
- mono_add_internal_call("UnityEngine.LensFlare::get_fadeSpeed",(void*) UnityEngine_LensFlare_get_fadeSpeed);
- mono_add_internal_call("UnityEngine.LensFlare::set_fadeSpeed",(void*) UnityEngine_LensFlare_set_fadeSpeed);
- mono_add_internal_call("UnityEngine.LensFlare::get_flare",(void*) UnityEngine_LensFlare_get_flare);
- mono_add_internal_call("UnityEngine.LensFlare::set_flare",(void*) UnityEngine_LensFlare_set_flare);
- mono_add_internal_call("UnityEngine.LensFlare::get_color_Injected",(void*) UnityEngine_LensFlare_get_color_Injected_1);
- mono_add_internal_call("UnityEngine.LensFlare::set_color_Injected",(void*) UnityEngine_LensFlare_set_color_Injected_1);
- mono_add_internal_call("UnityEngine.Projector::get_nearClipPlane",(void*) UnityEngine_Projector_get_nearClipPlane_2);
- mono_add_internal_call("UnityEngine.Projector::set_nearClipPlane",(void*) UnityEngine_Projector_set_nearClipPlane_2);
- mono_add_internal_call("UnityEngine.Projector::get_farClipPlane",(void*) UnityEngine_Projector_get_farClipPlane_2);
- mono_add_internal_call("UnityEngine.Projector::set_farClipPlane",(void*) UnityEngine_Projector_set_farClipPlane_2);
- mono_add_internal_call("UnityEngine.Projector::get_fieldOfView",(void*) UnityEngine_Projector_get_fieldOfView_1);
- mono_add_internal_call("UnityEngine.Projector::set_fieldOfView",(void*) UnityEngine_Projector_set_fieldOfView_1);
- mono_add_internal_call("UnityEngine.Projector::get_aspectRatio",(void*) UnityEngine_Projector_get_aspectRatio);
- mono_add_internal_call("UnityEngine.Projector::set_aspectRatio",(void*) UnityEngine_Projector_set_aspectRatio);
- mono_add_internal_call("UnityEngine.Projector::get_orthographic",(void*) UnityEngine_Projector_get_orthographic_1);
+ mono_add_internal_call("UnityEngine.Renderer::Internal_SetPropertyBlock",(void*) UnityEngine_Renderer_Internal_SetPropertyBlock);
+ mono_add_internal_call("UnityEngine.Renderer::Internal_GetPropertyBlock",(void*) UnityEngine_Renderer_Internal_GetPropertyBlock);
mono_add_internal_call("UnityEngine.Projector::set_orthographic",(void*) UnityEngine_Projector_set_orthographic_1);
- mono_add_internal_call("UnityEngine.Projector::get_orthographicSize",(void*) UnityEngine_Projector_get_orthographicSize_1);
mono_add_internal_call("UnityEngine.Projector::set_orthographicSize",(void*) UnityEngine_Projector_set_orthographicSize_1);
- mono_add_internal_call("UnityEngine.Projector::get_ignoreLayers",(void*) UnityEngine_Projector_get_ignoreLayers);
mono_add_internal_call("UnityEngine.Projector::set_ignoreLayers",(void*) UnityEngine_Projector_set_ignoreLayers);
- mono_add_internal_call("UnityEngine.Projector::get_material",(void*) UnityEngine_Projector_get_material_1);
- mono_add_internal_call("UnityEngine.Projector::set_material",(void*) UnityEngine_Projector_set_material_1);
- mono_add_internal_call("UnityEngine.Light::get_type",(void*) UnityEngine_Light_get_type_1);
- mono_add_internal_call("UnityEngine.Light::set_type",(void*) UnityEngine_Light_set_type_1);
- mono_add_internal_call("UnityEngine.Light::get_shape",(void*) UnityEngine_Light_get_shape);
- mono_add_internal_call("UnityEngine.Light::set_shape",(void*) UnityEngine_Light_set_shape);
+ mono_add_internal_call("UnityEngine.Projector::get_material",(void*) UnityEngine_Projector_get_material);
+ mono_add_internal_call("UnityEngine.Projector::set_material",(void*) UnityEngine_Projector_set_material);
+ mono_add_internal_call("UnityEngine.Light::get_type",(void*) UnityEngine_Light_get_type);
mono_add_internal_call("UnityEngine.Light::get_spotAngle",(void*) UnityEngine_Light_get_spotAngle);
- mono_add_internal_call("UnityEngine.Light::set_spotAngle",(void*) UnityEngine_Light_set_spotAngle);
- mono_add_internal_call("UnityEngine.Light::get_innerSpotAngle",(void*) UnityEngine_Light_get_innerSpotAngle);
- mono_add_internal_call("UnityEngine.Light::set_innerSpotAngle",(void*) UnityEngine_Light_set_innerSpotAngle);
- mono_add_internal_call("UnityEngine.Light::get_colorTemperature",(void*) UnityEngine_Light_get_colorTemperature);
- mono_add_internal_call("UnityEngine.Light::set_colorTemperature",(void*) UnityEngine_Light_set_colorTemperature);
- mono_add_internal_call("UnityEngine.Light::get_useColorTemperature",(void*) UnityEngine_Light_get_useColorTemperature);
- mono_add_internal_call("UnityEngine.Light::set_useColorTemperature",(void*) UnityEngine_Light_set_useColorTemperature);
- mono_add_internal_call("UnityEngine.Light::get_intensity",(void*) UnityEngine_Light_get_intensity_1);
- mono_add_internal_call("UnityEngine.Light::set_intensity",(void*) UnityEngine_Light_set_intensity_1);
+ mono_add_internal_call("UnityEngine.Light::get_intensity",(void*) UnityEngine_Light_get_intensity);
mono_add_internal_call("UnityEngine.Light::get_bounceIntensity",(void*) UnityEngine_Light_get_bounceIntensity);
- mono_add_internal_call("UnityEngine.Light::set_bounceIntensity",(void*) UnityEngine_Light_set_bounceIntensity);
- mono_add_internal_call("UnityEngine.Light::get_useBoundingSphereOverride",(void*) UnityEngine_Light_get_useBoundingSphereOverride);
- mono_add_internal_call("UnityEngine.Light::set_useBoundingSphereOverride",(void*) UnityEngine_Light_set_useBoundingSphereOverride);
- mono_add_internal_call("UnityEngine.Light::get_shadowCustomResolution",(void*) UnityEngine_Light_get_shadowCustomResolution);
- mono_add_internal_call("UnityEngine.Light::set_shadowCustomResolution",(void*) UnityEngine_Light_set_shadowCustomResolution);
- mono_add_internal_call("UnityEngine.Light::get_shadowBias",(void*) UnityEngine_Light_get_shadowBias_2);
- mono_add_internal_call("UnityEngine.Light::set_shadowBias",(void*) UnityEngine_Light_set_shadowBias_2);
- mono_add_internal_call("UnityEngine.Light::get_shadowNormalBias",(void*) UnityEngine_Light_get_shadowNormalBias);
- mono_add_internal_call("UnityEngine.Light::set_shadowNormalBias",(void*) UnityEngine_Light_set_shadowNormalBias);
- mono_add_internal_call("UnityEngine.Light::get_shadowNearPlane",(void*) UnityEngine_Light_get_shadowNearPlane);
- mono_add_internal_call("UnityEngine.Light::set_shadowNearPlane",(void*) UnityEngine_Light_set_shadowNearPlane);
- mono_add_internal_call("UnityEngine.Light::get_useShadowMatrixOverride",(void*) UnityEngine_Light_get_useShadowMatrixOverride);
- mono_add_internal_call("UnityEngine.Light::set_useShadowMatrixOverride",(void*) UnityEngine_Light_set_useShadowMatrixOverride);
mono_add_internal_call("UnityEngine.Light::get_range",(void*) UnityEngine_Light_get_range);
- mono_add_internal_call("UnityEngine.Light::set_range",(void*) UnityEngine_Light_set_range);
- mono_add_internal_call("UnityEngine.Light::get_flare",(void*) UnityEngine_Light_get_flare_1);
- mono_add_internal_call("UnityEngine.Light::set_flare",(void*) UnityEngine_Light_set_flare_1);
- mono_add_internal_call("UnityEngine.Light::get_cullingMask",(void*) UnityEngine_Light_get_cullingMask_2);
- mono_add_internal_call("UnityEngine.Light::set_cullingMask",(void*) UnityEngine_Light_set_cullingMask_2);
- mono_add_internal_call("UnityEngine.Light::get_renderingLayerMask",(void*) UnityEngine_Light_get_renderingLayerMask_1);
- mono_add_internal_call("UnityEngine.Light::set_renderingLayerMask",(void*) UnityEngine_Light_set_renderingLayerMask_1);
- mono_add_internal_call("UnityEngine.Light::get_lightShadowCasterMode",(void*) UnityEngine_Light_get_lightShadowCasterMode);
- mono_add_internal_call("UnityEngine.Light::set_lightShadowCasterMode",(void*) UnityEngine_Light_set_lightShadowCasterMode);
- mono_add_internal_call("UnityEngine.Light::Reset",(void*) UnityEngine_Light_Reset_4);
mono_add_internal_call("UnityEngine.Light::get_shadows",(void*) UnityEngine_Light_get_shadows_1);
- mono_add_internal_call("UnityEngine.Light::set_shadows",(void*) UnityEngine_Light_set_shadows_1);
- mono_add_internal_call("UnityEngine.Light::get_shadowStrength",(void*) UnityEngine_Light_get_shadowStrength);
- mono_add_internal_call("UnityEngine.Light::set_shadowStrength",(void*) UnityEngine_Light_set_shadowStrength);
- mono_add_internal_call("UnityEngine.Light::get_shadowResolution",(void*) UnityEngine_Light_get_shadowResolution_1);
- mono_add_internal_call("UnityEngine.Light::set_shadowResolution",(void*) UnityEngine_Light_set_shadowResolution_1);
- mono_add_internal_call("UnityEngine.Light::get_layerShadowCullDistances",(void*) UnityEngine_Light_get_layerShadowCullDistances);
- mono_add_internal_call("UnityEngine.Light::set_layerShadowCullDistances",(void*) UnityEngine_Light_set_layerShadowCullDistances);
mono_add_internal_call("UnityEngine.Light::get_cookieSize",(void*) UnityEngine_Light_get_cookieSize);
- mono_add_internal_call("UnityEngine.Light::set_cookieSize",(void*) UnityEngine_Light_set_cookieSize);
mono_add_internal_call("UnityEngine.Light::get_cookie",(void*) UnityEngine_Light_get_cookie);
- mono_add_internal_call("UnityEngine.Light::set_cookie",(void*) UnityEngine_Light_set_cookie);
- mono_add_internal_call("UnityEngine.Light::get_renderMode",(void*) UnityEngine_Light_get_renderMode);
- mono_add_internal_call("UnityEngine.Light::set_renderMode",(void*) UnityEngine_Light_set_renderMode);
- mono_add_internal_call("UnityEngine.Light::AddCommandBuffer",(void*) UnityEngine_Light_AddCommandBuffer);
- mono_add_internal_call("UnityEngine.Light::AddCommandBufferAsync",(void*) UnityEngine_Light_AddCommandBufferAsync);
- mono_add_internal_call("UnityEngine.Light::RemoveCommandBuffer",(void*) UnityEngine_Light_RemoveCommandBuffer);
- mono_add_internal_call("UnityEngine.Light::RemoveCommandBuffers",(void*) UnityEngine_Light_RemoveCommandBuffers_1);
- mono_add_internal_call("UnityEngine.Light::RemoveAllCommandBuffers",(void*) UnityEngine_Light_RemoveAllCommandBuffers_1);
- mono_add_internal_call("UnityEngine.Light::GetCommandBuffers",(void*) UnityEngine_Light_GetCommandBuffers_1);
- mono_add_internal_call("UnityEngine.Light::get_commandBufferCount",(void*) UnityEngine_Light_get_commandBufferCount_1);
- mono_add_internal_call("UnityEngine.Light::GetLights",(void*) UnityEngine_Light_GetLights);
- mono_add_internal_call("UnityEngine.Light::get_color_Injected",(void*) UnityEngine_Light_get_color_Injected_2);
- mono_add_internal_call("UnityEngine.Light::set_color_Injected",(void*) UnityEngine_Light_set_color_Injected_2);
- mono_add_internal_call("UnityEngine.Light::get_boundingSphereOverride_Injected",(void*) UnityEngine_Light_get_boundingSphereOverride_Injected);
- mono_add_internal_call("UnityEngine.Light::set_boundingSphereOverride_Injected",(void*) UnityEngine_Light_set_boundingSphereOverride_Injected);
- mono_add_internal_call("UnityEngine.Light::get_shadowMatrixOverride_Injected",(void*) UnityEngine_Light_get_shadowMatrixOverride_Injected);
- mono_add_internal_call("UnityEngine.Light::set_shadowMatrixOverride_Injected",(void*) UnityEngine_Light_set_shadowMatrixOverride_Injected);
- mono_add_internal_call("UnityEngine.Light::get_bakingOutput_Injected",(void*) UnityEngine_Light_get_bakingOutput_Injected);
- mono_add_internal_call("UnityEngine.Light::set_bakingOutput_Injected",(void*) UnityEngine_Light_set_bakingOutput_Injected);
- mono_add_internal_call("UnityEngine.Skybox::get_material",(void*) UnityEngine_Skybox_get_material_2);
- mono_add_internal_call("UnityEngine.Skybox::set_material",(void*) UnityEngine_Skybox_set_material_2);
mono_add_internal_call("UnityEngine.MeshFilter::get_sharedMesh",(void*) UnityEngine_MeshFilter_get_sharedMesh);
mono_add_internal_call("UnityEngine.MeshFilter::set_sharedMesh",(void*) UnityEngine_MeshFilter_set_sharedMesh);
mono_add_internal_call("UnityEngine.MeshFilter::get_mesh",(void*) UnityEngine_MeshFilter_get_mesh);
mono_add_internal_call("UnityEngine.MeshFilter::set_mesh",(void*) UnityEngine_MeshFilter_set_mesh);
- mono_add_internal_call("UnityEngine.LightProbeProxyVolume::get_isFeatureSupported",(void*) UnityEngine_LightProbeProxyVolume_get_isFeatureSupported);
- mono_add_internal_call("UnityEngine.LightProbeProxyVolume::get_probeDensity",(void*) UnityEngine_LightProbeProxyVolume_get_probeDensity);
- mono_add_internal_call("UnityEngine.LightProbeProxyVolume::set_probeDensity",(void*) UnityEngine_LightProbeProxyVolume_set_probeDensity);
- mono_add_internal_call("UnityEngine.LightProbeProxyVolume::get_gridResolutionX",(void*) UnityEngine_LightProbeProxyVolume_get_gridResolutionX);
- mono_add_internal_call("UnityEngine.LightProbeProxyVolume::set_gridResolutionX",(void*) UnityEngine_LightProbeProxyVolume_set_gridResolutionX);
- mono_add_internal_call("UnityEngine.LightProbeProxyVolume::get_gridResolutionY",(void*) UnityEngine_LightProbeProxyVolume_get_gridResolutionY);
- mono_add_internal_call("UnityEngine.LightProbeProxyVolume::set_gridResolutionY",(void*) UnityEngine_LightProbeProxyVolume_set_gridResolutionY);
- mono_add_internal_call("UnityEngine.LightProbeProxyVolume::get_gridResolutionZ",(void*) UnityEngine_LightProbeProxyVolume_get_gridResolutionZ);
- mono_add_internal_call("UnityEngine.LightProbeProxyVolume::set_gridResolutionZ",(void*) UnityEngine_LightProbeProxyVolume_set_gridResolutionZ);
- mono_add_internal_call("UnityEngine.LightProbeProxyVolume::get_boundingBoxMode",(void*) UnityEngine_LightProbeProxyVolume_get_boundingBoxMode);
- mono_add_internal_call("UnityEngine.LightProbeProxyVolume::set_boundingBoxMode",(void*) UnityEngine_LightProbeProxyVolume_set_boundingBoxMode);
- mono_add_internal_call("UnityEngine.LightProbeProxyVolume::get_resolutionMode",(void*) UnityEngine_LightProbeProxyVolume_get_resolutionMode);
- mono_add_internal_call("UnityEngine.LightProbeProxyVolume::set_resolutionMode",(void*) UnityEngine_LightProbeProxyVolume_set_resolutionMode);
- mono_add_internal_call("UnityEngine.LightProbeProxyVolume::get_probePositionMode",(void*) UnityEngine_LightProbeProxyVolume_get_probePositionMode);
- mono_add_internal_call("UnityEngine.LightProbeProxyVolume::set_probePositionMode",(void*) UnityEngine_LightProbeProxyVolume_set_probePositionMode);
- mono_add_internal_call("UnityEngine.LightProbeProxyVolume::get_refreshMode",(void*) UnityEngine_LightProbeProxyVolume_get_refreshMode_1);
- mono_add_internal_call("UnityEngine.LightProbeProxyVolume::set_refreshMode",(void*) UnityEngine_LightProbeProxyVolume_set_refreshMode_1);
- mono_add_internal_call("UnityEngine.LightProbeProxyVolume::get_qualityMode",(void*) UnityEngine_LightProbeProxyVolume_get_qualityMode);
- mono_add_internal_call("UnityEngine.LightProbeProxyVolume::set_qualityMode",(void*) UnityEngine_LightProbeProxyVolume_set_qualityMode);
- mono_add_internal_call("UnityEngine.LightProbeProxyVolume::SetDirtyFlag",(void*) UnityEngine_LightProbeProxyVolume_SetDirtyFlag);
- mono_add_internal_call("UnityEngine.LightProbeProxyVolume::get_boundsGlobal_Injected",(void*) UnityEngine_LightProbeProxyVolume_get_boundsGlobal_Injected);
- mono_add_internal_call("UnityEngine.LightProbeProxyVolume::get_sizeCustom_Injected",(void*) UnityEngine_LightProbeProxyVolume_get_sizeCustom_Injected);
- mono_add_internal_call("UnityEngine.LightProbeProxyVolume::set_sizeCustom_Injected",(void*) UnityEngine_LightProbeProxyVolume_set_sizeCustom_Injected);
- mono_add_internal_call("UnityEngine.LightProbeProxyVolume::get_originCustom_Injected",(void*) UnityEngine_LightProbeProxyVolume_get_originCustom_Injected);
- mono_add_internal_call("UnityEngine.LightProbeProxyVolume::set_originCustom_Injected",(void*) UnityEngine_LightProbeProxyVolume_set_originCustom_Injected);
- mono_add_internal_call("UnityEngine.SkinnedMeshRenderer::get_quality",(void*) UnityEngine_SkinnedMeshRenderer_get_quality);
- mono_add_internal_call("UnityEngine.SkinnedMeshRenderer::set_quality",(void*) UnityEngine_SkinnedMeshRenderer_set_quality);
- mono_add_internal_call("UnityEngine.SkinnedMeshRenderer::get_updateWhenOffscreen",(void*) UnityEngine_SkinnedMeshRenderer_get_updateWhenOffscreen);
- mono_add_internal_call("UnityEngine.SkinnedMeshRenderer::set_updateWhenOffscreen",(void*) UnityEngine_SkinnedMeshRenderer_set_updateWhenOffscreen);
- mono_add_internal_call("UnityEngine.SkinnedMeshRenderer::get_forceMatrixRecalculationPerRender",(void*) UnityEngine_SkinnedMeshRenderer_get_forceMatrixRecalculationPerRender);
- mono_add_internal_call("UnityEngine.SkinnedMeshRenderer::set_forceMatrixRecalculationPerRender",(void*) UnityEngine_SkinnedMeshRenderer_set_forceMatrixRecalculationPerRender);
- mono_add_internal_call("UnityEngine.SkinnedMeshRenderer::get_rootBone",(void*) UnityEngine_SkinnedMeshRenderer_get_rootBone);
- mono_add_internal_call("UnityEngine.SkinnedMeshRenderer::set_rootBone",(void*) UnityEngine_SkinnedMeshRenderer_set_rootBone);
- mono_add_internal_call("UnityEngine.SkinnedMeshRenderer::get_bones",(void*) UnityEngine_SkinnedMeshRenderer_get_bones);
- mono_add_internal_call("UnityEngine.SkinnedMeshRenderer::set_bones",(void*) UnityEngine_SkinnedMeshRenderer_set_bones);
- mono_add_internal_call("UnityEngine.SkinnedMeshRenderer::get_sharedMesh",(void*) UnityEngine_SkinnedMeshRenderer_get_sharedMesh_1);
- mono_add_internal_call("UnityEngine.SkinnedMeshRenderer::set_sharedMesh",(void*) UnityEngine_SkinnedMeshRenderer_set_sharedMesh_1);
- mono_add_internal_call("UnityEngine.SkinnedMeshRenderer::get_skinnedMotionVectors",(void*) UnityEngine_SkinnedMeshRenderer_get_skinnedMotionVectors);
- mono_add_internal_call("UnityEngine.SkinnedMeshRenderer::set_skinnedMotionVectors",(void*) UnityEngine_SkinnedMeshRenderer_set_skinnedMotionVectors);
- mono_add_internal_call("UnityEngine.SkinnedMeshRenderer::GetBlendShapeWeight",(void*) UnityEngine_SkinnedMeshRenderer_GetBlendShapeWeight);
- mono_add_internal_call("UnityEngine.SkinnedMeshRenderer::SetBlendShapeWeight",(void*) UnityEngine_SkinnedMeshRenderer_SetBlendShapeWeight);
- mono_add_internal_call("UnityEngine.SkinnedMeshRenderer::BakeMesh",(void*) UnityEngine_SkinnedMeshRenderer_BakeMesh_2);
- mono_add_internal_call("UnityEngine.SkinnedMeshRenderer::GetLocalAABB_Injected",(void*) UnityEngine_SkinnedMeshRenderer_GetLocalAABB_Injected);
- mono_add_internal_call("UnityEngine.SkinnedMeshRenderer::SetLocalAABB_Injected",(void*) UnityEngine_SkinnedMeshRenderer_SetLocalAABB_Injected);
- mono_add_internal_call("UnityEngine.MeshRenderer::get_additionalVertexStreams",(void*) UnityEngine_MeshRenderer_get_additionalVertexStreams);
- mono_add_internal_call("UnityEngine.MeshRenderer::set_additionalVertexStreams",(void*) UnityEngine_MeshRenderer_set_additionalVertexStreams);
- mono_add_internal_call("UnityEngine.MeshRenderer::get_subMeshStartIndex",(void*) UnityEngine_MeshRenderer_get_subMeshStartIndex);
- mono_add_internal_call("UnityEngine.LODGroup::get_size",(void*) UnityEngine_LODGroup_get_size);
- mono_add_internal_call("UnityEngine.LODGroup::set_size",(void*) UnityEngine_LODGroup_set_size);
- mono_add_internal_call("UnityEngine.LODGroup::get_lodCount",(void*) UnityEngine_LODGroup_get_lodCount);
- mono_add_internal_call("UnityEngine.LODGroup::get_fadeMode",(void*) UnityEngine_LODGroup_get_fadeMode);
- mono_add_internal_call("UnityEngine.LODGroup::set_fadeMode",(void*) UnityEngine_LODGroup_set_fadeMode);
- mono_add_internal_call("UnityEngine.LODGroup::get_animateCrossFading",(void*) UnityEngine_LODGroup_get_animateCrossFading);
- mono_add_internal_call("UnityEngine.LODGroup::set_animateCrossFading",(void*) UnityEngine_LODGroup_set_animateCrossFading);
- mono_add_internal_call("UnityEngine.LODGroup::get_enabled",(void*) UnityEngine_LODGroup_get_enabled_2);
- mono_add_internal_call("UnityEngine.LODGroup::set_enabled",(void*) UnityEngine_LODGroup_set_enabled_2);
- mono_add_internal_call("UnityEngine.LODGroup::RecalculateBounds",(void*) UnityEngine_LODGroup_RecalculateBounds);
- mono_add_internal_call("UnityEngine.LODGroup::GetLODs",(void*) UnityEngine_LODGroup_GetLODs);
- mono_add_internal_call("UnityEngine.LODGroup::SetLODs",(void*) UnityEngine_LODGroup_SetLODs);
- mono_add_internal_call("UnityEngine.LODGroup::ForceLOD",(void*) UnityEngine_LODGroup_ForceLOD);
- mono_add_internal_call("UnityEngine.LODGroup::get_crossFadeAnimationDuration",(void*) UnityEngine_LODGroup_get_crossFadeAnimationDuration);
- mono_add_internal_call("UnityEngine.LODGroup::set_crossFadeAnimationDuration",(void*) UnityEngine_LODGroup_set_crossFadeAnimationDuration);
- mono_add_internal_call("UnityEngine.LODGroup::get_localReferencePoint_Injected",(void*) UnityEngine_LODGroup_get_localReferencePoint_Injected);
- mono_add_internal_call("UnityEngine.LODGroup::set_localReferencePoint_Injected",(void*) UnityEngine_LODGroup_set_localReferencePoint_Injected);
- mono_add_internal_call("UnityEngine.LineUtility::GeneratePointsToKeep3D",(void*) UnityEngine_LineUtility_GeneratePointsToKeep3D);
- mono_add_internal_call("UnityEngine.LineUtility::GeneratePointsToKeep2D",(void*) UnityEngine_LineUtility_GeneratePointsToKeep2D);
- mono_add_internal_call("UnityEngine.LineUtility::GenerateSimplifiedPoints3D",(void*) UnityEngine_LineUtility_GenerateSimplifiedPoints3D);
- mono_add_internal_call("UnityEngine.LineUtility::GenerateSimplifiedPoints2D",(void*) UnityEngine_LineUtility_GenerateSimplifiedPoints2D);
- mono_add_internal_call("UnityEngine.Mesh::Internal_Create",(void*) UnityEngine_Mesh_Internal_Create_4);
- mono_add_internal_call("UnityEngine.Mesh::FromInstanceID",(void*) UnityEngine_Mesh_FromInstanceID);
- mono_add_internal_call("UnityEngine.Mesh::get_indexFormat",(void*) UnityEngine_Mesh_get_indexFormat);
- mono_add_internal_call("UnityEngine.Mesh::set_indexFormat",(void*) UnityEngine_Mesh_set_indexFormat);
- mono_add_internal_call("UnityEngine.Mesh::SetIndexBufferParams",(void*) UnityEngine_Mesh_SetIndexBufferParams);
- mono_add_internal_call("UnityEngine.Mesh::InternalSetIndexBufferData",(void*) UnityEngine_Mesh_InternalSetIndexBufferData);
- mono_add_internal_call("UnityEngine.Mesh::InternalSetIndexBufferDataFromArray",(void*) UnityEngine_Mesh_InternalSetIndexBufferDataFromArray);
- mono_add_internal_call("UnityEngine.Mesh::SetVertexBufferParams",(void*) UnityEngine_Mesh_SetVertexBufferParams);
- mono_add_internal_call("UnityEngine.Mesh::InternalSetVertexBufferData",(void*) UnityEngine_Mesh_InternalSetVertexBufferData);
- mono_add_internal_call("UnityEngine.Mesh::InternalSetVertexBufferDataFromArray",(void*) UnityEngine_Mesh_InternalSetVertexBufferDataFromArray);
- mono_add_internal_call("UnityEngine.Mesh::GetVertexAttributesAlloc",(void*) UnityEngine_Mesh_GetVertexAttributesAlloc);
- mono_add_internal_call("UnityEngine.Mesh::GetVertexAttributesArray",(void*) UnityEngine_Mesh_GetVertexAttributesArray);
- mono_add_internal_call("UnityEngine.Mesh::GetVertexAttributesList",(void*) UnityEngine_Mesh_GetVertexAttributesList);
- mono_add_internal_call("UnityEngine.Mesh::GetVertexAttributeCountImpl",(void*) UnityEngine_Mesh_GetVertexAttributeCountImpl);
- mono_add_internal_call("UnityEngine.Mesh::GetIndexStartImpl",(void*) UnityEngine_Mesh_GetIndexStartImpl);
- mono_add_internal_call("UnityEngine.Mesh::GetIndexCountImpl",(void*) UnityEngine_Mesh_GetIndexCountImpl);
- mono_add_internal_call("UnityEngine.Mesh::GetTrianglesCountImpl",(void*) UnityEngine_Mesh_GetTrianglesCountImpl);
- mono_add_internal_call("UnityEngine.Mesh::GetBaseVertexImpl",(void*) UnityEngine_Mesh_GetBaseVertexImpl);
- mono_add_internal_call("UnityEngine.Mesh::GetTrianglesImpl",(void*) UnityEngine_Mesh_GetTrianglesImpl);
- mono_add_internal_call("UnityEngine.Mesh::GetIndicesImpl",(void*) UnityEngine_Mesh_GetIndicesImpl);
- mono_add_internal_call("UnityEngine.Mesh::SetIndicesImpl",(void*) UnityEngine_Mesh_SetIndicesImpl);
- mono_add_internal_call("UnityEngine.Mesh::SetIndicesNativeArrayImpl",(void*) UnityEngine_Mesh_SetIndicesNativeArrayImpl);
- mono_add_internal_call("UnityEngine.Mesh::GetTrianglesNonAllocImpl",(void*) UnityEngine_Mesh_GetTrianglesNonAllocImpl);
- mono_add_internal_call("UnityEngine.Mesh::GetTrianglesNonAllocImpl16",(void*) UnityEngine_Mesh_GetTrianglesNonAllocImpl16);
- mono_add_internal_call("UnityEngine.Mesh::GetIndicesNonAllocImpl",(void*) UnityEngine_Mesh_GetIndicesNonAllocImpl);
- mono_add_internal_call("UnityEngine.Mesh::GetIndicesNonAllocImpl16",(void*) UnityEngine_Mesh_GetIndicesNonAllocImpl16);
- mono_add_internal_call("UnityEngine.Mesh::PrintErrorCantAccessChannel",(void*) UnityEngine_Mesh_PrintErrorCantAccessChannel);
- mono_add_internal_call("UnityEngine.Mesh::HasVertexAttribute",(void*) UnityEngine_Mesh_HasVertexAttribute);
- mono_add_internal_call("UnityEngine.Mesh::GetVertexAttributeDimension",(void*) UnityEngine_Mesh_GetVertexAttributeDimension);
- mono_add_internal_call("UnityEngine.Mesh::GetVertexAttributeFormat",(void*) UnityEngine_Mesh_GetVertexAttributeFormat);
- mono_add_internal_call("UnityEngine.Mesh::SetArrayForChannelImpl",(void*) UnityEngine_Mesh_SetArrayForChannelImpl);
- mono_add_internal_call("UnityEngine.Mesh::SetNativeArrayForChannelImpl",(void*) UnityEngine_Mesh_SetNativeArrayForChannelImpl);
- mono_add_internal_call("UnityEngine.Mesh::GetAllocArrayFromChannelImpl",(void*) UnityEngine_Mesh_GetAllocArrayFromChannelImpl);
- mono_add_internal_call("UnityEngine.Mesh::GetArrayFromChannelImpl",(void*) UnityEngine_Mesh_GetArrayFromChannelImpl);
- mono_add_internal_call("UnityEngine.Mesh::get_vertexBufferCount",(void*) UnityEngine_Mesh_get_vertexBufferCount);
- mono_add_internal_call("UnityEngine.Mesh::GetNativeVertexBufferPtr",(void*) UnityEngine_Mesh_GetNativeVertexBufferPtr);
- mono_add_internal_call("UnityEngine.Mesh::GetNativeIndexBufferPtr",(void*) UnityEngine_Mesh_GetNativeIndexBufferPtr);
- mono_add_internal_call("UnityEngine.Mesh::get_blendShapeCount",(void*) UnityEngine_Mesh_get_blendShapeCount);
- mono_add_internal_call("UnityEngine.Mesh::ClearBlendShapes",(void*) UnityEngine_Mesh_ClearBlendShapes);
- mono_add_internal_call("UnityEngine.Mesh::GetBlendShapeName",(void*) UnityEngine_Mesh_GetBlendShapeName);
- mono_add_internal_call("UnityEngine.Mesh::GetBlendShapeIndex",(void*) UnityEngine_Mesh_GetBlendShapeIndex);
- mono_add_internal_call("UnityEngine.Mesh::GetBlendShapeFrameCount",(void*) UnityEngine_Mesh_GetBlendShapeFrameCount);
- mono_add_internal_call("UnityEngine.Mesh::GetBlendShapeFrameWeight",(void*) UnityEngine_Mesh_GetBlendShapeFrameWeight);
- mono_add_internal_call("UnityEngine.Mesh::GetBlendShapeFrameVertices",(void*) UnityEngine_Mesh_GetBlendShapeFrameVertices);
- mono_add_internal_call("UnityEngine.Mesh::AddBlendShapeFrame",(void*) UnityEngine_Mesh_AddBlendShapeFrame);
- mono_add_internal_call("UnityEngine.Mesh::HasBoneWeights",(void*) UnityEngine_Mesh_HasBoneWeights);
- mono_add_internal_call("UnityEngine.Mesh::GetBoneWeightsImpl",(void*) UnityEngine_Mesh_GetBoneWeightsImpl);
- mono_add_internal_call("UnityEngine.Mesh::SetBoneWeightsImpl",(void*) UnityEngine_Mesh_SetBoneWeightsImpl);
- mono_add_internal_call("UnityEngine.Mesh::InternalSetBoneWeights",(void*) UnityEngine_Mesh_InternalSetBoneWeights);
- mono_add_internal_call("UnityEngine.Mesh::GetAllBoneWeightsArraySize",(void*) UnityEngine_Mesh_GetAllBoneWeightsArraySize);
- mono_add_internal_call("UnityEngine.Mesh::GetAllBoneWeightsArray",(void*) UnityEngine_Mesh_GetAllBoneWeightsArray);
- mono_add_internal_call("UnityEngine.Mesh::GetBonesPerVertexArray",(void*) UnityEngine_Mesh_GetBonesPerVertexArray);
- mono_add_internal_call("UnityEngine.Mesh::GetBindposeCount",(void*) UnityEngine_Mesh_GetBindposeCount);
- mono_add_internal_call("UnityEngine.Mesh::get_bindposes",(void*) UnityEngine_Mesh_get_bindposes);
- mono_add_internal_call("UnityEngine.Mesh::set_bindposes",(void*) UnityEngine_Mesh_set_bindposes);
- mono_add_internal_call("UnityEngine.Mesh::GetBoneWeightsNonAllocImpl",(void*) UnityEngine_Mesh_GetBoneWeightsNonAllocImpl);
- mono_add_internal_call("UnityEngine.Mesh::GetBindposesNonAllocImpl",(void*) UnityEngine_Mesh_GetBindposesNonAllocImpl);
- mono_add_internal_call("UnityEngine.Mesh::get_isReadable",(void*) UnityEngine_Mesh_get_isReadable);
- mono_add_internal_call("UnityEngine.Mesh::get_canAccess",(void*) UnityEngine_Mesh_get_canAccess);
- mono_add_internal_call("UnityEngine.Mesh::get_vertexCount",(void*) UnityEngine_Mesh_get_vertexCount_1);
- mono_add_internal_call("UnityEngine.Mesh::get_subMeshCount",(void*) UnityEngine_Mesh_get_subMeshCount);
- mono_add_internal_call("UnityEngine.Mesh::set_subMeshCount",(void*) UnityEngine_Mesh_set_subMeshCount);
- mono_add_internal_call("UnityEngine.Mesh::ClearImpl",(void*) UnityEngine_Mesh_ClearImpl);
- mono_add_internal_call("UnityEngine.Mesh::RecalculateBoundsImpl",(void*) UnityEngine_Mesh_RecalculateBoundsImpl);
- mono_add_internal_call("UnityEngine.Mesh::RecalculateNormalsImpl",(void*) UnityEngine_Mesh_RecalculateNormalsImpl);
- mono_add_internal_call("UnityEngine.Mesh::RecalculateTangentsImpl",(void*) UnityEngine_Mesh_RecalculateTangentsImpl);
- mono_add_internal_call("UnityEngine.Mesh::MarkDynamicImpl",(void*) UnityEngine_Mesh_MarkDynamicImpl);
- mono_add_internal_call("UnityEngine.Mesh::MarkModified",(void*) UnityEngine_Mesh_MarkModified);
- mono_add_internal_call("UnityEngine.Mesh::UploadMeshDataImpl",(void*) UnityEngine_Mesh_UploadMeshDataImpl);
- mono_add_internal_call("UnityEngine.Mesh::GetTopologyImpl",(void*) UnityEngine_Mesh_GetTopologyImpl);
- mono_add_internal_call("UnityEngine.Mesh::GetUVDistributionMetric",(void*) UnityEngine_Mesh_GetUVDistributionMetric);
- mono_add_internal_call("UnityEngine.Mesh::CombineMeshesImpl",(void*) UnityEngine_Mesh_CombineMeshesImpl);
- mono_add_internal_call("UnityEngine.Mesh::OptimizeImpl",(void*) UnityEngine_Mesh_OptimizeImpl);
- mono_add_internal_call("UnityEngine.Mesh::OptimizeIndexBuffersImpl",(void*) UnityEngine_Mesh_OptimizeIndexBuffersImpl);
- mono_add_internal_call("UnityEngine.Mesh::OptimizeReorderVertexBufferImpl",(void*) UnityEngine_Mesh_OptimizeReorderVertexBufferImpl);
- mono_add_internal_call("UnityEngine.Mesh::GetVertexAttribute_Injected",(void*) UnityEngine_Mesh_GetVertexAttribute_Injected);
- mono_add_internal_call("UnityEngine.Mesh::SetSubMesh_Injected",(void*) UnityEngine_Mesh_SetSubMesh_Injected);
- mono_add_internal_call("UnityEngine.Mesh::GetSubMesh_Injected",(void*) UnityEngine_Mesh_GetSubMesh_Injected);
- mono_add_internal_call("UnityEngine.Mesh::get_bounds_Injected",(void*) UnityEngine_Mesh_get_bounds_Injected_2);
- mono_add_internal_call("UnityEngine.Mesh::set_bounds_Injected",(void*) UnityEngine_Mesh_set_bounds_Injected);
- mono_add_internal_call("UnityEngine.StaticBatchingHelper::InternalCombineVertices",(void*) UnityEngine_StaticBatchingHelper_InternalCombineVertices);
- mono_add_internal_call("UnityEngine.StaticBatchingHelper::InternalCombineIndices",(void*) UnityEngine_StaticBatchingHelper_InternalCombineIndices);
- mono_add_internal_call("UnityEngine.Texture::get_masterTextureLimit",(void*) UnityEngine_Texture_get_masterTextureLimit_1);
- mono_add_internal_call("UnityEngine.Texture::set_masterTextureLimit",(void*) UnityEngine_Texture_set_masterTextureLimit_1);
- mono_add_internal_call("UnityEngine.Texture::get_mipmapCount",(void*) UnityEngine_Texture_get_mipmapCount);
- mono_add_internal_call("UnityEngine.Texture::get_anisotropicFiltering",(void*) UnityEngine_Texture_get_anisotropicFiltering_1);
- mono_add_internal_call("UnityEngine.Texture::set_anisotropicFiltering",(void*) UnityEngine_Texture_set_anisotropicFiltering_1);
- mono_add_internal_call("UnityEngine.Texture::SetGlobalAnisotropicFilteringLimits",(void*) UnityEngine_Texture_SetGlobalAnisotropicFilteringLimits);
- mono_add_internal_call("UnityEngine.Texture::GetDataWidth",(void*) UnityEngine_Texture_GetDataWidth);
- mono_add_internal_call("UnityEngine.Texture::GetDataHeight",(void*) UnityEngine_Texture_GetDataHeight);
- mono_add_internal_call("UnityEngine.Texture::GetDimension",(void*) UnityEngine_Texture_GetDimension);
- mono_add_internal_call("UnityEngine.Texture::get_isReadable",(void*) UnityEngine_Texture_get_isReadable_1);
- mono_add_internal_call("UnityEngine.Texture::get_wrapMode",(void*) UnityEngine_Texture_get_wrapMode);
- mono_add_internal_call("UnityEngine.Texture::set_wrapMode",(void*) UnityEngine_Texture_set_wrapMode);
- mono_add_internal_call("UnityEngine.Texture::get_wrapModeU",(void*) UnityEngine_Texture_get_wrapModeU);
- mono_add_internal_call("UnityEngine.Texture::set_wrapModeU",(void*) UnityEngine_Texture_set_wrapModeU);
- mono_add_internal_call("UnityEngine.Texture::get_wrapModeV",(void*) UnityEngine_Texture_get_wrapModeV);
- mono_add_internal_call("UnityEngine.Texture::set_wrapModeV",(void*) UnityEngine_Texture_set_wrapModeV);
- mono_add_internal_call("UnityEngine.Texture::get_wrapModeW",(void*) UnityEngine_Texture_get_wrapModeW);
- mono_add_internal_call("UnityEngine.Texture::set_wrapModeW",(void*) UnityEngine_Texture_set_wrapModeW);
- mono_add_internal_call("UnityEngine.Texture::get_filterMode",(void*) UnityEngine_Texture_get_filterMode);
- mono_add_internal_call("UnityEngine.Texture::set_filterMode",(void*) UnityEngine_Texture_set_filterMode);
- mono_add_internal_call("UnityEngine.Texture::get_anisoLevel",(void*) UnityEngine_Texture_get_anisoLevel);
- mono_add_internal_call("UnityEngine.Texture::set_anisoLevel",(void*) UnityEngine_Texture_set_anisoLevel);
- mono_add_internal_call("UnityEngine.Texture::get_mipMapBias",(void*) UnityEngine_Texture_get_mipMapBias);
- mono_add_internal_call("UnityEngine.Texture::set_mipMapBias",(void*) UnityEngine_Texture_set_mipMapBias);
- mono_add_internal_call("UnityEngine.Texture::GetNativeTexturePtr",(void*) UnityEngine_Texture_GetNativeTexturePtr);
- mono_add_internal_call("UnityEngine.Texture::get_updateCount",(void*) UnityEngine_Texture_get_updateCount);
- mono_add_internal_call("UnityEngine.Texture::IncrementUpdateCount",(void*) UnityEngine_Texture_IncrementUpdateCount);
- mono_add_internal_call("UnityEngine.Texture::Internal_GetActiveTextureColorSpace",(void*) UnityEngine_Texture_Internal_GetActiveTextureColorSpace);
- mono_add_internal_call("UnityEngine.Texture::get_totalTextureMemory",(void*) UnityEngine_Texture_get_totalTextureMemory);
- mono_add_internal_call("UnityEngine.Texture::get_desiredTextureMemory",(void*) UnityEngine_Texture_get_desiredTextureMemory);
- mono_add_internal_call("UnityEngine.Texture::get_targetTextureMemory",(void*) UnityEngine_Texture_get_targetTextureMemory);
- mono_add_internal_call("UnityEngine.Texture::get_currentTextureMemory",(void*) UnityEngine_Texture_get_currentTextureMemory);
- mono_add_internal_call("UnityEngine.Texture::get_nonStreamingTextureMemory",(void*) UnityEngine_Texture_get_nonStreamingTextureMemory);
- mono_add_internal_call("UnityEngine.Texture::get_streamingMipmapUploadCount",(void*) UnityEngine_Texture_get_streamingMipmapUploadCount);
- mono_add_internal_call("UnityEngine.Texture::get_streamingRendererCount",(void*) UnityEngine_Texture_get_streamingRendererCount);
- mono_add_internal_call("UnityEngine.Texture::get_streamingTextureCount",(void*) UnityEngine_Texture_get_streamingTextureCount);
- mono_add_internal_call("UnityEngine.Texture::get_nonStreamingTextureCount",(void*) UnityEngine_Texture_get_nonStreamingTextureCount);
- mono_add_internal_call("UnityEngine.Texture::get_streamingTexturePendingLoadCount",(void*) UnityEngine_Texture_get_streamingTexturePendingLoadCount);
- mono_add_internal_call("UnityEngine.Texture::get_streamingTextureLoadingCount",(void*) UnityEngine_Texture_get_streamingTextureLoadingCount);
- mono_add_internal_call("UnityEngine.Texture::SetStreamingTextureMaterialDebugProperties",(void*) UnityEngine_Texture_SetStreamingTextureMaterialDebugProperties);
- mono_add_internal_call("UnityEngine.Texture::get_streamingTextureForceLoadAll",(void*) UnityEngine_Texture_get_streamingTextureForceLoadAll);
- mono_add_internal_call("UnityEngine.Texture::set_streamingTextureForceLoadAll",(void*) UnityEngine_Texture_set_streamingTextureForceLoadAll);
- mono_add_internal_call("UnityEngine.Texture::get_streamingTextureDiscardUnusedMips",(void*) UnityEngine_Texture_get_streamingTextureDiscardUnusedMips);
- mono_add_internal_call("UnityEngine.Texture::set_streamingTextureDiscardUnusedMips",(void*) UnityEngine_Texture_set_streamingTextureDiscardUnusedMips);
- mono_add_internal_call("UnityEngine.Texture::get_allowThreadedTextureCreation",(void*) UnityEngine_Texture_get_allowThreadedTextureCreation);
- mono_add_internal_call("UnityEngine.Texture::set_allowThreadedTextureCreation",(void*) UnityEngine_Texture_set_allowThreadedTextureCreation);
- mono_add_internal_call("UnityEngine.Texture::get_texelSize_Injected",(void*) UnityEngine_Texture_get_texelSize_Injected);
- mono_add_internal_call("UnityEngine.Texture2D::get_format",(void*) UnityEngine_Texture2D_get_format);
+ mono_add_internal_call("UnityEngine.SkinnedMeshRenderer::BakeMesh",(void*) UnityEngine_SkinnedMeshRenderer_BakeMesh);
mono_add_internal_call("UnityEngine.Texture2D::get_whiteTexture",(void*) UnityEngine_Texture2D_get_whiteTexture);
- mono_add_internal_call("UnityEngine.Texture2D::get_blackTexture",(void*) UnityEngine_Texture2D_get_blackTexture);
- mono_add_internal_call("UnityEngine.Texture2D::get_redTexture",(void*) UnityEngine_Texture2D_get_redTexture);
- mono_add_internal_call("UnityEngine.Texture2D::get_grayTexture",(void*) UnityEngine_Texture2D_get_grayTexture);
- mono_add_internal_call("UnityEngine.Texture2D::get_linearGrayTexture",(void*) UnityEngine_Texture2D_get_linearGrayTexture);
- mono_add_internal_call("UnityEngine.Texture2D::get_normalTexture",(void*) UnityEngine_Texture2D_get_normalTexture);
- mono_add_internal_call("UnityEngine.Texture2D::Compress",(void*) UnityEngine_Texture2D_Compress);
- mono_add_internal_call("UnityEngine.Texture2D::Internal_CreateImpl",(void*) UnityEngine_Texture2D_Internal_CreateImpl);
- mono_add_internal_call("UnityEngine.Texture2D::get_isReadable",(void*) UnityEngine_Texture2D_get_isReadable_2);
- mono_add_internal_call("UnityEngine.Texture2D::ApplyImpl",(void*) UnityEngine_Texture2D_ApplyImpl);
- mono_add_internal_call("UnityEngine.Texture2D::ResizeImpl",(void*) UnityEngine_Texture2D_ResizeImpl);
- mono_add_internal_call("UnityEngine.Texture2D::ResizeWithFormatImpl",(void*) UnityEngine_Texture2D_ResizeWithFormatImpl);
- mono_add_internal_call("UnityEngine.Texture2D::SetPixelsImpl",(void*) UnityEngine_Texture2D_SetPixelsImpl);
- mono_add_internal_call("UnityEngine.Texture2D::LoadRawTextureDataImpl",(void*) UnityEngine_Texture2D_LoadRawTextureDataImpl);
- mono_add_internal_call("UnityEngine.Texture2D::LoadRawTextureDataImplArray",(void*) UnityEngine_Texture2D_LoadRawTextureDataImplArray);
- mono_add_internal_call("UnityEngine.Texture2D::SetPixelDataImplArray",(void*) UnityEngine_Texture2D_SetPixelDataImplArray);
- mono_add_internal_call("UnityEngine.Texture2D::SetPixelDataImpl",(void*) UnityEngine_Texture2D_SetPixelDataImpl);
- mono_add_internal_call("UnityEngine.Texture2D::GetWritableImageData",(void*) UnityEngine_Texture2D_GetWritableImageData);
- mono_add_internal_call("UnityEngine.Texture2D::GetRawImageDataSize",(void*) UnityEngine_Texture2D_GetRawImageDataSize);
- mono_add_internal_call("UnityEngine.Texture2D::GenerateAtlasImpl",(void*) UnityEngine_Texture2D_GenerateAtlasImpl);
- mono_add_internal_call("UnityEngine.Texture2D::get_isPreProcessed",(void*) UnityEngine_Texture2D_get_isPreProcessed);
- mono_add_internal_call("UnityEngine.Texture2D::get_streamingMipmaps",(void*) UnityEngine_Texture2D_get_streamingMipmaps);
- mono_add_internal_call("UnityEngine.Texture2D::get_streamingMipmapsPriority",(void*) UnityEngine_Texture2D_get_streamingMipmapsPriority);
- mono_add_internal_call("UnityEngine.Texture2D::get_requestedMipmapLevel",(void*) UnityEngine_Texture2D_get_requestedMipmapLevel);
- mono_add_internal_call("UnityEngine.Texture2D::set_requestedMipmapLevel",(void*) UnityEngine_Texture2D_set_requestedMipmapLevel);
- mono_add_internal_call("UnityEngine.Texture2D::get_minimumMipmapLevel",(void*) UnityEngine_Texture2D_get_minimumMipmapLevel);
- mono_add_internal_call("UnityEngine.Texture2D::set_minimumMipmapLevel",(void*) UnityEngine_Texture2D_set_minimumMipmapLevel);
- mono_add_internal_call("UnityEngine.Texture2D::get_loadAllMips",(void*) UnityEngine_Texture2D_get_loadAllMips);
- mono_add_internal_call("UnityEngine.Texture2D::set_loadAllMips",(void*) UnityEngine_Texture2D_set_loadAllMips);
- mono_add_internal_call("UnityEngine.Texture2D::get_calculatedMipmapLevel",(void*) UnityEngine_Texture2D_get_calculatedMipmapLevel);
- mono_add_internal_call("UnityEngine.Texture2D::get_desiredMipmapLevel",(void*) UnityEngine_Texture2D_get_desiredMipmapLevel);
- mono_add_internal_call("UnityEngine.Texture2D::get_loadingMipmapLevel",(void*) UnityEngine_Texture2D_get_loadingMipmapLevel);
- mono_add_internal_call("UnityEngine.Texture2D::get_loadedMipmapLevel",(void*) UnityEngine_Texture2D_get_loadedMipmapLevel);
- mono_add_internal_call("UnityEngine.Texture2D::ClearRequestedMipmapLevel",(void*) UnityEngine_Texture2D_ClearRequestedMipmapLevel);
- mono_add_internal_call("UnityEngine.Texture2D::IsRequestedMipmapLevelLoaded",(void*) UnityEngine_Texture2D_IsRequestedMipmapLevelLoaded);
- mono_add_internal_call("UnityEngine.Texture2D::ClearMinimumMipmapLevel",(void*) UnityEngine_Texture2D_ClearMinimumMipmapLevel);
- mono_add_internal_call("UnityEngine.Texture2D::UpdateExternalTexture",(void*) UnityEngine_Texture2D_UpdateExternalTexture);
- mono_add_internal_call("UnityEngine.Texture2D::SetAllPixels32",(void*) UnityEngine_Texture2D_SetAllPixels32);
- mono_add_internal_call("UnityEngine.Texture2D::SetBlockOfPixels32",(void*) UnityEngine_Texture2D_SetBlockOfPixels32);
- mono_add_internal_call("UnityEngine.Texture2D::GetRawTextureData",(void*) UnityEngine_Texture2D_GetRawTextureData);
+ mono_add_internal_call("UnityEngine.Texture2D::get_isReadable",(void*) UnityEngine_Texture2D_get_isReadable_1);
mono_add_internal_call("UnityEngine.Texture2D::GetPixels",(void*) UnityEngine_Texture2D_GetPixels);
- mono_add_internal_call("UnityEngine.Texture2D::GetPixels32",(void*) UnityEngine_Texture2D_GetPixels32);
mono_add_internal_call("UnityEngine.Texture2D::PackTextures",(void*) UnityEngine_Texture2D_PackTextures);
- mono_add_internal_call("UnityEngine.Texture2D::SetPixelImpl_Injected",(void*) UnityEngine_Texture2D_SetPixelImpl_Injected);
- mono_add_internal_call("UnityEngine.Texture2D::GetPixelImpl_Injected",(void*) UnityEngine_Texture2D_GetPixelImpl_Injected);
- mono_add_internal_call("UnityEngine.Texture2D::GetPixelBilinearImpl_Injected",(void*) UnityEngine_Texture2D_GetPixelBilinearImpl_Injected);
- mono_add_internal_call("UnityEngine.Texture2D::ReadPixelsImpl_Injected",(void*) UnityEngine_Texture2D_ReadPixelsImpl_Injected);
- mono_add_internal_call("UnityEngine.Cubemap::get_format",(void*) UnityEngine_Cubemap_get_format_1);
- mono_add_internal_call("UnityEngine.Cubemap::Internal_CreateImpl",(void*) UnityEngine_Cubemap_Internal_CreateImpl_1);
- mono_add_internal_call("UnityEngine.Cubemap::ApplyImpl",(void*) UnityEngine_Cubemap_ApplyImpl_1);
- mono_add_internal_call("UnityEngine.Cubemap::UpdateExternalTexture",(void*) UnityEngine_Cubemap_UpdateExternalTexture_1);
- mono_add_internal_call("UnityEngine.Cubemap::get_isReadable",(void*) UnityEngine_Cubemap_get_isReadable_3);
- mono_add_internal_call("UnityEngine.Cubemap::SmoothEdges",(void*) UnityEngine_Cubemap_SmoothEdges);
- mono_add_internal_call("UnityEngine.Cubemap::GetPixels",(void*) UnityEngine_Cubemap_GetPixels_1);
- mono_add_internal_call("UnityEngine.Cubemap::SetPixels",(void*) UnityEngine_Cubemap_SetPixels);
- mono_add_internal_call("UnityEngine.Cubemap::SetPixelDataImplArray",(void*) UnityEngine_Cubemap_SetPixelDataImplArray_1);
- mono_add_internal_call("UnityEngine.Cubemap::SetPixelDataImpl",(void*) UnityEngine_Cubemap_SetPixelDataImpl_1);
- mono_add_internal_call("UnityEngine.Cubemap::get_streamingMipmaps",(void*) UnityEngine_Cubemap_get_streamingMipmaps_1);
- mono_add_internal_call("UnityEngine.Cubemap::get_streamingMipmapsPriority",(void*) UnityEngine_Cubemap_get_streamingMipmapsPriority_1);
- mono_add_internal_call("UnityEngine.Cubemap::get_requestedMipmapLevel",(void*) UnityEngine_Cubemap_get_requestedMipmapLevel_1);
- mono_add_internal_call("UnityEngine.Cubemap::set_requestedMipmapLevel",(void*) UnityEngine_Cubemap_set_requestedMipmapLevel_1);
- mono_add_internal_call("UnityEngine.Cubemap::get_loadAllMips",(void*) UnityEngine_Cubemap_get_loadAllMips_1);
- mono_add_internal_call("UnityEngine.Cubemap::set_loadAllMips",(void*) UnityEngine_Cubemap_set_loadAllMips_1);
- mono_add_internal_call("UnityEngine.Cubemap::get_desiredMipmapLevel",(void*) UnityEngine_Cubemap_get_desiredMipmapLevel_1);
- mono_add_internal_call("UnityEngine.Cubemap::get_loadingMipmapLevel",(void*) UnityEngine_Cubemap_get_loadingMipmapLevel_1);
- mono_add_internal_call("UnityEngine.Cubemap::get_loadedMipmapLevel",(void*) UnityEngine_Cubemap_get_loadedMipmapLevel_1);
- mono_add_internal_call("UnityEngine.Cubemap::ClearRequestedMipmapLevel",(void*) UnityEngine_Cubemap_ClearRequestedMipmapLevel_1);
- mono_add_internal_call("UnityEngine.Cubemap::IsRequestedMipmapLevelLoaded",(void*) UnityEngine_Cubemap_IsRequestedMipmapLevelLoaded_1);
- mono_add_internal_call("UnityEngine.Cubemap::SetPixelImpl_Injected",(void*) UnityEngine_Cubemap_SetPixelImpl_Injected_1);
- mono_add_internal_call("UnityEngine.Cubemap::GetPixelImpl_Injected",(void*) UnityEngine_Cubemap_GetPixelImpl_Injected_1);
- mono_add_internal_call("UnityEngine.Texture3D::get_depth",(void*) UnityEngine_Texture3D_get_depth_1);
- mono_add_internal_call("UnityEngine.Texture3D::get_format",(void*) UnityEngine_Texture3D_get_format_2);
- mono_add_internal_call("UnityEngine.Texture3D::get_isReadable",(void*) UnityEngine_Texture3D_get_isReadable_4);
- mono_add_internal_call("UnityEngine.Texture3D::Internal_CreateImpl",(void*) UnityEngine_Texture3D_Internal_CreateImpl_2);
- mono_add_internal_call("UnityEngine.Texture3D::ApplyImpl",(void*) UnityEngine_Texture3D_ApplyImpl_2);
- mono_add_internal_call("UnityEngine.Texture3D::GetPixels",(void*) UnityEngine_Texture3D_GetPixels_2);
- mono_add_internal_call("UnityEngine.Texture3D::GetPixels32",(void*) UnityEngine_Texture3D_GetPixels32_1);
- mono_add_internal_call("UnityEngine.Texture3D::SetPixels",(void*) UnityEngine_Texture3D_SetPixels_1);
- mono_add_internal_call("UnityEngine.Texture3D::SetPixels32",(void*) UnityEngine_Texture3D_SetPixels32);
- mono_add_internal_call("UnityEngine.Texture3D::SetPixelDataImplArray",(void*) UnityEngine_Texture3D_SetPixelDataImplArray_2);
- mono_add_internal_call("UnityEngine.Texture3D::SetPixelDataImpl",(void*) UnityEngine_Texture3D_SetPixelDataImpl_2);
- mono_add_internal_call("UnityEngine.Texture3D::SetPixelImpl_Injected",(void*) UnityEngine_Texture3D_SetPixelImpl_Injected_2);
- mono_add_internal_call("UnityEngine.Texture3D::GetPixelImpl_Injected",(void*) UnityEngine_Texture3D_GetPixelImpl_Injected_2);
- mono_add_internal_call("UnityEngine.Texture3D::GetPixelBilinearImpl_Injected",(void*) UnityEngine_Texture3D_GetPixelBilinearImpl_Injected_1);
- mono_add_internal_call("UnityEngine.Texture2DArray::get_allSlices",(void*) UnityEngine_Texture2DArray_get_allSlices);
- mono_add_internal_call("UnityEngine.Texture2DArray::get_depth",(void*) UnityEngine_Texture2DArray_get_depth_2);
- mono_add_internal_call("UnityEngine.Texture2DArray::get_format",(void*) UnityEngine_Texture2DArray_get_format_3);
- mono_add_internal_call("UnityEngine.Texture2DArray::get_isReadable",(void*) UnityEngine_Texture2DArray_get_isReadable_5);
- mono_add_internal_call("UnityEngine.Texture2DArray::Internal_CreateImpl",(void*) UnityEngine_Texture2DArray_Internal_CreateImpl_3);
- mono_add_internal_call("UnityEngine.Texture2DArray::ApplyImpl",(void*) UnityEngine_Texture2DArray_ApplyImpl_3);
- mono_add_internal_call("UnityEngine.Texture2DArray::GetPixels",(void*) UnityEngine_Texture2DArray_GetPixels_3);
- mono_add_internal_call("UnityEngine.Texture2DArray::SetPixelDataImplArray",(void*) UnityEngine_Texture2DArray_SetPixelDataImplArray_3);
- mono_add_internal_call("UnityEngine.Texture2DArray::SetPixelDataImpl",(void*) UnityEngine_Texture2DArray_SetPixelDataImpl_3);
- mono_add_internal_call("UnityEngine.Texture2DArray::GetPixels32",(void*) UnityEngine_Texture2DArray_GetPixels32_2);
- mono_add_internal_call("UnityEngine.Texture2DArray::SetPixels",(void*) UnityEngine_Texture2DArray_SetPixels_2);
- mono_add_internal_call("UnityEngine.Texture2DArray::SetPixels32",(void*) UnityEngine_Texture2DArray_SetPixels32_1);
- mono_add_internal_call("UnityEngine.CubemapArray::get_cubemapCount",(void*) UnityEngine_CubemapArray_get_cubemapCount);
- mono_add_internal_call("UnityEngine.CubemapArray::get_format",(void*) UnityEngine_CubemapArray_get_format_4);
- mono_add_internal_call("UnityEngine.CubemapArray::get_isReadable",(void*) UnityEngine_CubemapArray_get_isReadable_6);
- mono_add_internal_call("UnityEngine.CubemapArray::Internal_CreateImpl",(void*) UnityEngine_CubemapArray_Internal_CreateImpl_4);
- mono_add_internal_call("UnityEngine.CubemapArray::ApplyImpl",(void*) UnityEngine_CubemapArray_ApplyImpl_4);
- mono_add_internal_call("UnityEngine.CubemapArray::GetPixels",(void*) UnityEngine_CubemapArray_GetPixels_4);
- mono_add_internal_call("UnityEngine.CubemapArray::GetPixels32",(void*) UnityEngine_CubemapArray_GetPixels32_3);
- mono_add_internal_call("UnityEngine.CubemapArray::SetPixels",(void*) UnityEngine_CubemapArray_SetPixels_3);
- mono_add_internal_call("UnityEngine.CubemapArray::SetPixels32",(void*) UnityEngine_CubemapArray_SetPixels32_2);
- mono_add_internal_call("UnityEngine.CubemapArray::SetPixelDataImplArray",(void*) UnityEngine_CubemapArray_SetPixelDataImplArray_4);
- mono_add_internal_call("UnityEngine.CubemapArray::SetPixelDataImpl",(void*) UnityEngine_CubemapArray_SetPixelDataImpl_4);
- mono_add_internal_call("UnityEngine.SparseTexture::get_tileWidth",(void*) UnityEngine_SparseTexture_get_tileWidth);
- mono_add_internal_call("UnityEngine.SparseTexture::get_tileHeight",(void*) UnityEngine_SparseTexture_get_tileHeight);
- mono_add_internal_call("UnityEngine.SparseTexture::get_isCreated",(void*) UnityEngine_SparseTexture_get_isCreated);
- mono_add_internal_call("UnityEngine.SparseTexture::Internal_Create",(void*) UnityEngine_SparseTexture_Internal_Create_5);
- mono_add_internal_call("UnityEngine.SparseTexture::UpdateTile",(void*) UnityEngine_SparseTexture_UpdateTile);
- mono_add_internal_call("UnityEngine.SparseTexture::UpdateTileRaw",(void*) UnityEngine_SparseTexture_UpdateTileRaw);
- mono_add_internal_call("UnityEngine.RenderTexture::get_width",(void*) UnityEngine_RenderTexture_get_width_2);
- mono_add_internal_call("UnityEngine.RenderTexture::set_width",(void*) UnityEngine_RenderTexture_set_width_1);
- mono_add_internal_call("UnityEngine.RenderTexture::get_height",(void*) UnityEngine_RenderTexture_get_height_2);
- mono_add_internal_call("UnityEngine.RenderTexture::set_height",(void*) UnityEngine_RenderTexture_set_height_1);
- mono_add_internal_call("UnityEngine.RenderTexture::get_dimension",(void*) UnityEngine_RenderTexture_get_dimension);
- mono_add_internal_call("UnityEngine.RenderTexture::set_dimension",(void*) UnityEngine_RenderTexture_set_dimension);
- mono_add_internal_call("UnityEngine.RenderTexture::get_graphicsFormat",(void*) UnityEngine_RenderTexture_get_graphicsFormat);
- mono_add_internal_call("UnityEngine.RenderTexture::set_graphicsFormat",(void*) UnityEngine_RenderTexture_set_graphicsFormat);
- mono_add_internal_call("UnityEngine.RenderTexture::get_useMipMap",(void*) UnityEngine_RenderTexture_get_useMipMap);
- mono_add_internal_call("UnityEngine.RenderTexture::set_useMipMap",(void*) UnityEngine_RenderTexture_set_useMipMap);
- mono_add_internal_call("UnityEngine.RenderTexture::get_sRGB",(void*) UnityEngine_RenderTexture_get_sRGB);
- mono_add_internal_call("UnityEngine.RenderTexture::get_vrUsage",(void*) UnityEngine_RenderTexture_get_vrUsage);
- mono_add_internal_call("UnityEngine.RenderTexture::set_vrUsage",(void*) UnityEngine_RenderTexture_set_vrUsage);
- mono_add_internal_call("UnityEngine.RenderTexture::get_memorylessMode",(void*) UnityEngine_RenderTexture_get_memorylessMode);
- mono_add_internal_call("UnityEngine.RenderTexture::set_memorylessMode",(void*) UnityEngine_RenderTexture_set_memorylessMode);
- mono_add_internal_call("UnityEngine.RenderTexture::get_stencilFormat",(void*) UnityEngine_RenderTexture_get_stencilFormat);
- mono_add_internal_call("UnityEngine.RenderTexture::set_stencilFormat",(void*) UnityEngine_RenderTexture_set_stencilFormat);
- mono_add_internal_call("UnityEngine.RenderTexture::get_autoGenerateMips",(void*) UnityEngine_RenderTexture_get_autoGenerateMips);
- mono_add_internal_call("UnityEngine.RenderTexture::set_autoGenerateMips",(void*) UnityEngine_RenderTexture_set_autoGenerateMips);
- mono_add_internal_call("UnityEngine.RenderTexture::get_volumeDepth",(void*) UnityEngine_RenderTexture_get_volumeDepth);
- mono_add_internal_call("UnityEngine.RenderTexture::set_volumeDepth",(void*) UnityEngine_RenderTexture_set_volumeDepth);
- mono_add_internal_call("UnityEngine.RenderTexture::get_antiAliasing",(void*) UnityEngine_RenderTexture_get_antiAliasing_1);
- mono_add_internal_call("UnityEngine.RenderTexture::set_antiAliasing",(void*) UnityEngine_RenderTexture_set_antiAliasing_1);
- mono_add_internal_call("UnityEngine.RenderTexture::get_bindTextureMS",(void*) UnityEngine_RenderTexture_get_bindTextureMS);
- mono_add_internal_call("UnityEngine.RenderTexture::set_bindTextureMS",(void*) UnityEngine_RenderTexture_set_bindTextureMS);
- mono_add_internal_call("UnityEngine.RenderTexture::get_enableRandomWrite",(void*) UnityEngine_RenderTexture_get_enableRandomWrite);
- mono_add_internal_call("UnityEngine.RenderTexture::set_enableRandomWrite",(void*) UnityEngine_RenderTexture_set_enableRandomWrite);
- mono_add_internal_call("UnityEngine.RenderTexture::get_useDynamicScale",(void*) UnityEngine_RenderTexture_get_useDynamicScale);
- mono_add_internal_call("UnityEngine.RenderTexture::set_useDynamicScale",(void*) UnityEngine_RenderTexture_set_useDynamicScale);
- mono_add_internal_call("UnityEngine.RenderTexture::GetIsPowerOfTwo",(void*) UnityEngine_RenderTexture_GetIsPowerOfTwo);
- mono_add_internal_call("UnityEngine.RenderTexture::GetActive",(void*) UnityEngine_RenderTexture_GetActive);
- mono_add_internal_call("UnityEngine.RenderTexture::SetActive",(void*) UnityEngine_RenderTexture_SetActive);
- mono_add_internal_call("UnityEngine.RenderTexture::GetNativeDepthBufferPtr",(void*) UnityEngine_RenderTexture_GetNativeDepthBufferPtr);
- mono_add_internal_call("UnityEngine.RenderTexture::DiscardContents",(void*) UnityEngine_RenderTexture_DiscardContents);
- mono_add_internal_call("UnityEngine.RenderTexture::MarkRestoreExpected",(void*) UnityEngine_RenderTexture_MarkRestoreExpected);
- mono_add_internal_call("UnityEngine.RenderTexture::ResolveAA",(void*) UnityEngine_RenderTexture_ResolveAA);
- mono_add_internal_call("UnityEngine.RenderTexture::ResolveAATo",(void*) UnityEngine_RenderTexture_ResolveAATo);
- mono_add_internal_call("UnityEngine.RenderTexture::SetGlobalShaderProperty",(void*) UnityEngine_RenderTexture_SetGlobalShaderProperty);
- mono_add_internal_call("UnityEngine.RenderTexture::Create",(void*) UnityEngine_RenderTexture_Create);
- mono_add_internal_call("UnityEngine.RenderTexture::Release",(void*) UnityEngine_RenderTexture_Release);
- mono_add_internal_call("UnityEngine.RenderTexture::IsCreated",(void*) UnityEngine_RenderTexture_IsCreated);
- mono_add_internal_call("UnityEngine.RenderTexture::GenerateMips",(void*) UnityEngine_RenderTexture_GenerateMips);
- mono_add_internal_call("UnityEngine.RenderTexture::ConvertToEquirect",(void*) UnityEngine_RenderTexture_ConvertToEquirect);
- mono_add_internal_call("UnityEngine.RenderTexture::SetSRGBReadWrite",(void*) UnityEngine_RenderTexture_SetSRGBReadWrite);
- mono_add_internal_call("UnityEngine.RenderTexture::Internal_Create",(void*) UnityEngine_RenderTexture_Internal_Create_6);
- mono_add_internal_call("UnityEngine.RenderTexture::SupportsStencil",(void*) UnityEngine_RenderTexture_SupportsStencil);
- mono_add_internal_call("UnityEngine.RenderTexture::ReleaseTemporary",(void*) UnityEngine_RenderTexture_ReleaseTemporary);
- mono_add_internal_call("UnityEngine.RenderTexture::get_depth",(void*) UnityEngine_RenderTexture_get_depth_3);
- mono_add_internal_call("UnityEngine.RenderTexture::set_depth",(void*) UnityEngine_RenderTexture_set_depth_1);
- mono_add_internal_call("UnityEngine.RenderTexture::GetColorBuffer_Injected",(void*) UnityEngine_RenderTexture_GetColorBuffer_Injected);
- mono_add_internal_call("UnityEngine.RenderTexture::GetDepthBuffer_Injected",(void*) UnityEngine_RenderTexture_GetDepthBuffer_Injected);
- mono_add_internal_call("UnityEngine.RenderTexture::SetRenderTextureDescriptor_Injected",(void*) UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected);
- mono_add_internal_call("UnityEngine.RenderTexture::GetDescriptor_Injected",(void*) UnityEngine_RenderTexture_GetDescriptor_Injected);
- mono_add_internal_call("UnityEngine.RenderTexture::GetTemporary_Internal_Injected",(void*) UnityEngine_RenderTexture_GetTemporary_Internal_Injected);
- mono_add_internal_call("UnityEngine.CustomRenderTexture::Internal_CreateCustomRenderTexture",(void*) UnityEngine_CustomRenderTexture_Internal_CreateCustomRenderTexture);
- mono_add_internal_call("UnityEngine.CustomRenderTexture::Update",(void*) UnityEngine_CustomRenderTexture_Update);
- mono_add_internal_call("UnityEngine.CustomRenderTexture::Initialize",(void*) UnityEngine_CustomRenderTexture_Initialize);
- mono_add_internal_call("UnityEngine.CustomRenderTexture::ClearUpdateZones",(void*) UnityEngine_CustomRenderTexture_ClearUpdateZones);
- mono_add_internal_call("UnityEngine.CustomRenderTexture::get_material",(void*) UnityEngine_CustomRenderTexture_get_material_3);
- mono_add_internal_call("UnityEngine.CustomRenderTexture::set_material",(void*) UnityEngine_CustomRenderTexture_set_material_3);
- mono_add_internal_call("UnityEngine.CustomRenderTexture::get_initializationMaterial",(void*) UnityEngine_CustomRenderTexture_get_initializationMaterial);
- mono_add_internal_call("UnityEngine.CustomRenderTexture::set_initializationMaterial",(void*) UnityEngine_CustomRenderTexture_set_initializationMaterial);
- mono_add_internal_call("UnityEngine.CustomRenderTexture::get_initializationTexture",(void*) UnityEngine_CustomRenderTexture_get_initializationTexture);
- mono_add_internal_call("UnityEngine.CustomRenderTexture::set_initializationTexture",(void*) UnityEngine_CustomRenderTexture_set_initializationTexture);
- mono_add_internal_call("UnityEngine.CustomRenderTexture::GetUpdateZonesInternal",(void*) UnityEngine_CustomRenderTexture_GetUpdateZonesInternal);
- mono_add_internal_call("UnityEngine.CustomRenderTexture::SetUpdateZonesInternal",(void*) UnityEngine_CustomRenderTexture_SetUpdateZonesInternal);
- mono_add_internal_call("UnityEngine.CustomRenderTexture::get_initializationSource",(void*) UnityEngine_CustomRenderTexture_get_initializationSource);
- mono_add_internal_call("UnityEngine.CustomRenderTexture::set_initializationSource",(void*) UnityEngine_CustomRenderTexture_set_initializationSource);
- mono_add_internal_call("UnityEngine.CustomRenderTexture::get_updateMode",(void*) UnityEngine_CustomRenderTexture_get_updateMode);
- mono_add_internal_call("UnityEngine.CustomRenderTexture::set_updateMode",(void*) UnityEngine_CustomRenderTexture_set_updateMode);
- mono_add_internal_call("UnityEngine.CustomRenderTexture::get_initializationMode",(void*) UnityEngine_CustomRenderTexture_get_initializationMode);
- mono_add_internal_call("UnityEngine.CustomRenderTexture::set_initializationMode",(void*) UnityEngine_CustomRenderTexture_set_initializationMode);
- mono_add_internal_call("UnityEngine.CustomRenderTexture::get_updateZoneSpace",(void*) UnityEngine_CustomRenderTexture_get_updateZoneSpace);
- mono_add_internal_call("UnityEngine.CustomRenderTexture::set_updateZoneSpace",(void*) UnityEngine_CustomRenderTexture_set_updateZoneSpace);
- mono_add_internal_call("UnityEngine.CustomRenderTexture::get_shaderPass",(void*) UnityEngine_CustomRenderTexture_get_shaderPass);
- mono_add_internal_call("UnityEngine.CustomRenderTexture::set_shaderPass",(void*) UnityEngine_CustomRenderTexture_set_shaderPass);
- mono_add_internal_call("UnityEngine.CustomRenderTexture::get_cubemapFaceMask",(void*) UnityEngine_CustomRenderTexture_get_cubemapFaceMask);
- mono_add_internal_call("UnityEngine.CustomRenderTexture::set_cubemapFaceMask",(void*) UnityEngine_CustomRenderTexture_set_cubemapFaceMask);
- mono_add_internal_call("UnityEngine.CustomRenderTexture::get_doubleBuffered",(void*) UnityEngine_CustomRenderTexture_get_doubleBuffered);
- mono_add_internal_call("UnityEngine.CustomRenderTexture::set_doubleBuffered",(void*) UnityEngine_CustomRenderTexture_set_doubleBuffered);
- mono_add_internal_call("UnityEngine.CustomRenderTexture::get_wrapUpdateZones",(void*) UnityEngine_CustomRenderTexture_get_wrapUpdateZones);
- mono_add_internal_call("UnityEngine.CustomRenderTexture::set_wrapUpdateZones",(void*) UnityEngine_CustomRenderTexture_set_wrapUpdateZones);
- mono_add_internal_call("UnityEngine.CustomRenderTexture::get_initializationColor_Injected",(void*) UnityEngine_CustomRenderTexture_get_initializationColor_Injected);
- mono_add_internal_call("UnityEngine.CustomRenderTexture::set_initializationColor_Injected",(void*) UnityEngine_CustomRenderTexture_set_initializationColor_Injected);
- mono_add_internal_call("UnityEngine.Handheld::Vibrate",(void*) UnityEngine_Handheld_Vibrate);
- mono_add_internal_call("UnityEngine.Handheld::GetUse32BitDisplayBuffer_Bindings",(void*) UnityEngine_Handheld_GetUse32BitDisplayBuffer_Bindings);
- mono_add_internal_call("UnityEngine.Handheld::SetActivityIndicatorStyleImpl_Bindings",(void*) UnityEngine_Handheld_SetActivityIndicatorStyleImpl_Bindings);
- mono_add_internal_call("UnityEngine.Handheld::GetActivityIndicatorStyle",(void*) UnityEngine_Handheld_GetActivityIndicatorStyle);
- mono_add_internal_call("UnityEngine.Handheld::StartActivityIndicator",(void*) UnityEngine_Handheld_StartActivityIndicator);
- mono_add_internal_call("UnityEngine.Handheld::StopActivityIndicator",(void*) UnityEngine_Handheld_StopActivityIndicator);
- mono_add_internal_call("UnityEngine.Handheld::ClearShaderCache",(void*) UnityEngine_Handheld_ClearShaderCache);
- mono_add_internal_call("UnityEngine.Handheld::PlayFullScreenMovie_Bindings_Injected",(void*) UnityEngine_Handheld_PlayFullScreenMovie_Bindings_Injected);
- mono_add_internal_call("UnityEngine.Hash128::Parse_Injected",(void*) UnityEngine_Hash128_Parse_Injected);
- mono_add_internal_call("UnityEngine.Hash128::Internal_Hash128ToString_Injected",(void*) UnityEngine_Hash128_Internal_Hash128ToString_Injected);
- mono_add_internal_call("UnityEngine.Hash128::Compute_Injected",(void*) UnityEngine_Hash128_Compute_Injected);
- mono_add_internal_call("UnityEngine.HotReloadDeserializer::PrepareHotReload",(void*) UnityEngine_HotReloadDeserializer_PrepareHotReload);
- mono_add_internal_call("UnityEngine.HotReloadDeserializer::FinishHotReload",(void*) UnityEngine_HotReloadDeserializer_FinishHotReload);
- mono_add_internal_call("UnityEngine.HotReloadDeserializer::CreateEmptyAsset",(void*) UnityEngine_HotReloadDeserializer_CreateEmptyAsset);
- mono_add_internal_call("UnityEngine.HotReloadDeserializer::DeserializeAsset",(void*) UnityEngine_HotReloadDeserializer_DeserializeAsset);
- mono_add_internal_call("UnityEngine.HotReloadDeserializer::RemapInstanceIds",(void*) UnityEngine_HotReloadDeserializer_RemapInstanceIds);
- mono_add_internal_call("UnityEngine.HotReloadDeserializer::FinalizeAssetCreation",(void*) UnityEngine_HotReloadDeserializer_FinalizeAssetCreation);
- mono_add_internal_call("UnityEngine.HotReloadDeserializer::GetDependencies",(void*) UnityEngine_HotReloadDeserializer_GetDependencies);
- mono_add_internal_call("UnityEngine.HotReloadDeserializer::GetNullDependencies",(void*) UnityEngine_HotReloadDeserializer_GetNullDependencies);
- mono_add_internal_call("UnityEngine.Cursor::get_visible",(void*) UnityEngine_Cursor_get_visible);
+ mono_add_internal_call("UnityEngine.Cubemap::get_isReadable",(void*) UnityEngine_Cubemap_get_isReadable_2);
+ mono_add_internal_call("UnityEngine.Texture3D::get_isReadable",(void*) UnityEngine_Texture3D_get_isReadable_3);
+ mono_add_internal_call("UnityEngine.Texture2DArray::get_isReadable",(void*) UnityEngine_Texture2DArray_get_isReadable_4);
+ mono_add_internal_call("UnityEngine.CubemapArray::get_isReadable",(void*) UnityEngine_CubemapArray_get_isReadable_5);
mono_add_internal_call("UnityEngine.Cursor::set_visible",(void*) UnityEngine_Cursor_set_visible);
mono_add_internal_call("UnityEngine.Cursor::get_lockState",(void*) UnityEngine_Cursor_get_lockState);
mono_add_internal_call("UnityEngine.Cursor::set_lockState",(void*) UnityEngine_Cursor_set_lockState);
- mono_add_internal_call("UnityEngine.Cursor::SetCursor_Injected",(void*) UnityEngine_Cursor_SetCursor_Injected);
- mono_add_internal_call("UnityEngine.UnityLogWriter::WriteStringToUnityLogImpl",(void*) UnityEngine_UnityLogWriter_WriteStringToUnityLogImpl);
- mono_add_internal_call("UnityEngine.ColorUtility::DoTryParseHtmlColor",(void*) UnityEngine_ColorUtility_DoTryParseHtmlColor);
- mono_add_internal_call("UnityEngine.Gradient::Init",(void*) UnityEngine_Gradient_Init_1);
- mono_add_internal_call("UnityEngine.Gradient::Cleanup",(void*) UnityEngine_Gradient_Cleanup);
- mono_add_internal_call("UnityEngine.Gradient::Internal_Equals",(void*) UnityEngine_Gradient_Internal_Equals_1);
- mono_add_internal_call("UnityEngine.Gradient::get_colorKeys",(void*) UnityEngine_Gradient_get_colorKeys);
- mono_add_internal_call("UnityEngine.Gradient::set_colorKeys",(void*) UnityEngine_Gradient_set_colorKeys);
- mono_add_internal_call("UnityEngine.Gradient::get_alphaKeys",(void*) UnityEngine_Gradient_get_alphaKeys);
- mono_add_internal_call("UnityEngine.Gradient::set_alphaKeys",(void*) UnityEngine_Gradient_set_alphaKeys);
- mono_add_internal_call("UnityEngine.Gradient::get_mode",(void*) UnityEngine_Gradient_get_mode_1);
- mono_add_internal_call("UnityEngine.Gradient::set_mode",(void*) UnityEngine_Gradient_set_mode_1);
- mono_add_internal_call("UnityEngine.Gradient::SetKeys",(void*) UnityEngine_Gradient_SetKeys_1);
- mono_add_internal_call("UnityEngine.Gradient::Evaluate_Injected",(void*) UnityEngine_Gradient_Evaluate_Injected);
- mono_add_internal_call("UnityEngine.Matrix4x4::GetRotation_Injected",(void*) UnityEngine_Matrix4x4_GetRotation_Injected);
- mono_add_internal_call("UnityEngine.Matrix4x4::GetLossyScale_Injected",(void*) UnityEngine_Matrix4x4_GetLossyScale_Injected);
- mono_add_internal_call("UnityEngine.Matrix4x4::IsIdentity_Injected",(void*) UnityEngine_Matrix4x4_IsIdentity_Injected);
- mono_add_internal_call("UnityEngine.Matrix4x4::GetDeterminant_Injected",(void*) UnityEngine_Matrix4x4_GetDeterminant_Injected);
- mono_add_internal_call("UnityEngine.Matrix4x4::DecomposeProjection_Injected",(void*) UnityEngine_Matrix4x4_DecomposeProjection_Injected);
- mono_add_internal_call("UnityEngine.Matrix4x4::ValidTRS_Injected",(void*) UnityEngine_Matrix4x4_ValidTRS_Injected);
- mono_add_internal_call("UnityEngine.Matrix4x4::TRS_Injected",(void*) UnityEngine_Matrix4x4_TRS_Injected);
- mono_add_internal_call("UnityEngine.Matrix4x4::Inverse3DAffine_Injected",(void*) UnityEngine_Matrix4x4_Inverse3DAffine_Injected);
- mono_add_internal_call("UnityEngine.Matrix4x4::Inverse_Injected",(void*) UnityEngine_Matrix4x4_Inverse_Injected);
- mono_add_internal_call("UnityEngine.Matrix4x4::Transpose_Injected",(void*) UnityEngine_Matrix4x4_Transpose_Injected);
- mono_add_internal_call("UnityEngine.Matrix4x4::Ortho_Injected",(void*) UnityEngine_Matrix4x4_Ortho_Injected);
- mono_add_internal_call("UnityEngine.Matrix4x4::Perspective_Injected",(void*) UnityEngine_Matrix4x4_Perspective_Injected);
- mono_add_internal_call("UnityEngine.Matrix4x4::LookAt_Injected",(void*) UnityEngine_Matrix4x4_LookAt_Injected);
- mono_add_internal_call("UnityEngine.Matrix4x4::Frustum_Injected",(void*) UnityEngine_Matrix4x4_Frustum_Injected);
- mono_add_internal_call("UnityEngine.Vector3::OrthoNormalize2",(void*) UnityEngine_Vector3_OrthoNormalize2);
- mono_add_internal_call("UnityEngine.Vector3::OrthoNormalize3",(void*) UnityEngine_Vector3_OrthoNormalize3);
- mono_add_internal_call("UnityEngine.Vector3::Slerp_Injected",(void*) UnityEngine_Vector3_Slerp_Injected);
- mono_add_internal_call("UnityEngine.Vector3::SlerpUnclamped_Injected",(void*) UnityEngine_Vector3_SlerpUnclamped_Injected);
- mono_add_internal_call("UnityEngine.Vector3::RotateTowards_Injected",(void*) UnityEngine_Vector3_RotateTowards_Injected);
- mono_add_internal_call("UnityEngine.Quaternion::FromToRotation_Injected",(void*) UnityEngine_Quaternion_FromToRotation_Injected);
- mono_add_internal_call("UnityEngine.Quaternion::Inverse_Injected",(void*) UnityEngine_Quaternion_Inverse_Injected_1);
- mono_add_internal_call("UnityEngine.Quaternion::Slerp_Injected",(void*) UnityEngine_Quaternion_Slerp_Injected_1);
- mono_add_internal_call("UnityEngine.Quaternion::SlerpUnclamped_Injected",(void*) UnityEngine_Quaternion_SlerpUnclamped_Injected_1);
- mono_add_internal_call("UnityEngine.Quaternion::Lerp_Injected",(void*) UnityEngine_Quaternion_Lerp_Injected);
- mono_add_internal_call("UnityEngine.Quaternion::LerpUnclamped_Injected",(void*) UnityEngine_Quaternion_LerpUnclamped_Injected);
- mono_add_internal_call("UnityEngine.Quaternion::Internal_FromEulerRad_Injected",(void*) UnityEngine_Quaternion_Internal_FromEulerRad_Injected);
- mono_add_internal_call("UnityEngine.Quaternion::Internal_ToEulerRad_Injected",(void*) UnityEngine_Quaternion_Internal_ToEulerRad_Injected);
- mono_add_internal_call("UnityEngine.Quaternion::Internal_ToAxisAngleRad_Injected",(void*) UnityEngine_Quaternion_Internal_ToAxisAngleRad_Injected);
- mono_add_internal_call("UnityEngine.Quaternion::AngleAxis_Injected",(void*) UnityEngine_Quaternion_AngleAxis_Injected);
- mono_add_internal_call("UnityEngine.Quaternion::LookRotation_Injected",(void*) UnityEngine_Quaternion_LookRotation_Injected);
- mono_add_internal_call("UnityEngine.Mathf::ClosestPowerOfTwo",(void*) UnityEngine_Mathf_ClosestPowerOfTwo);
- mono_add_internal_call("UnityEngine.Mathf::IsPowerOfTwo",(void*) UnityEngine_Mathf_IsPowerOfTwo);
- mono_add_internal_call("UnityEngine.Mathf::NextPowerOfTwo",(void*) UnityEngine_Mathf_NextPowerOfTwo);
- mono_add_internal_call("UnityEngine.Mathf::GammaToLinearSpace",(void*) UnityEngine_Mathf_GammaToLinearSpace);
- mono_add_internal_call("UnityEngine.Mathf::LinearToGammaSpace",(void*) UnityEngine_Mathf_LinearToGammaSpace);
- mono_add_internal_call("UnityEngine.Mathf::FloatToHalf",(void*) UnityEngine_Mathf_FloatToHalf);
- mono_add_internal_call("UnityEngine.Mathf::HalfToFloat",(void*) UnityEngine_Mathf_HalfToFloat);
- mono_add_internal_call("UnityEngine.Mathf::PerlinNoise",(void*) UnityEngine_Mathf_PerlinNoise);
- mono_add_internal_call("UnityEngine.Mathf::CorrelatedColorTemperatureToRGB_Injected",(void*) UnityEngine_Mathf_CorrelatedColorTemperatureToRGB_Injected);
- mono_add_internal_call("UnityEngine.Ping::Internal_Destroy",(void*) UnityEngine_Ping_Internal_Destroy_1);
- mono_add_internal_call("UnityEngine.Ping::Internal_Create",(void*) UnityEngine_Ping_Internal_Create_7);
- mono_add_internal_call("UnityEngine.Ping::Internal_IsDone",(void*) UnityEngine_Ping_Internal_IsDone);
- mono_add_internal_call("UnityEngine.Ping::get_time",(void*) UnityEngine_Ping_get_time_1);
- mono_add_internal_call("UnityEngine.Ping::get_ip",(void*) UnityEngine_Ping_get_ip);
- mono_add_internal_call("UnityEngine.PlayerConnectionInternal::IsConnected",(void*) UnityEngine_PlayerConnectionInternal_IsConnected);
- mono_add_internal_call("UnityEngine.PlayerConnectionInternal::Initialize",(void*) UnityEngine_PlayerConnectionInternal_Initialize_1);
- mono_add_internal_call("UnityEngine.PlayerConnectionInternal::RegisterInternal",(void*) UnityEngine_PlayerConnectionInternal_RegisterInternal);
- mono_add_internal_call("UnityEngine.PlayerConnectionInternal::UnregisterInternal",(void*) UnityEngine_PlayerConnectionInternal_UnregisterInternal);
- mono_add_internal_call("UnityEngine.PlayerConnectionInternal::SendMessage",(void*) UnityEngine_PlayerConnectionInternal_SendMessage);
- mono_add_internal_call("UnityEngine.PlayerConnectionInternal::TrySendMessage",(void*) UnityEngine_PlayerConnectionInternal_TrySendMessage);
- mono_add_internal_call("UnityEngine.PlayerConnectionInternal::PollInternal",(void*) UnityEngine_PlayerConnectionInternal_PollInternal);
- mono_add_internal_call("UnityEngine.PlayerConnectionInternal::DisconnectAll",(void*) UnityEngine_PlayerConnectionInternal_DisconnectAll);
- mono_add_internal_call("UnityEngine.PlayerPrefs::TrySetInt",(void*) UnityEngine_PlayerPrefs_TrySetInt);
- mono_add_internal_call("UnityEngine.PlayerPrefs::TrySetFloat",(void*) UnityEngine_PlayerPrefs_TrySetFloat);
- mono_add_internal_call("UnityEngine.PlayerPrefs::TrySetSetString",(void*) UnityEngine_PlayerPrefs_TrySetSetString);
mono_add_internal_call("UnityEngine.PlayerPrefs::GetInt",(void*) UnityEngine_PlayerPrefs_GetInt);
mono_add_internal_call("UnityEngine.PlayerPrefs::GetFloat",(void*) UnityEngine_PlayerPrefs_GetFloat);
mono_add_internal_call("UnityEngine.PlayerPrefs::GetString",(void*) UnityEngine_PlayerPrefs_GetString);
@@ -29970,85 +18330,27 @@ void regist_icall_gen()
mono_add_internal_call("UnityEngine.PlayerPrefs::DeleteKey",(void*) UnityEngine_PlayerPrefs_DeleteKey);
mono_add_internal_call("UnityEngine.PlayerPrefs::DeleteAll",(void*) UnityEngine_PlayerPrefs_DeleteAll);
mono_add_internal_call("UnityEngine.PlayerPrefs::Save",(void*) UnityEngine_PlayerPrefs_Save);
- mono_add_internal_call("UnityEngine.DrivenPropertyManager::UnregisterProperties",(void*) UnityEngine_DrivenPropertyManager_UnregisterProperties);
- mono_add_internal_call("UnityEngine.DrivenPropertyManager::RegisterPropertyPartial",(void*) UnityEngine_DrivenPropertyManager_RegisterPropertyPartial);
- mono_add_internal_call("UnityEngine.DrivenPropertyManager::UnregisterPropertyPartial",(void*) UnityEngine_DrivenPropertyManager_UnregisterPropertyPartial);
mono_add_internal_call("UnityEngine.PropertyNameUtils::PropertyNameFromString_Injected",(void*) UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected);
- mono_add_internal_call("UnityEngine.Random::get_seed",(void*) UnityEngine_Random_get_seed);
- mono_add_internal_call("UnityEngine.Random::set_seed",(void*) UnityEngine_Random_set_seed);
+ mono_add_internal_call("UnityEngine.Random::RandomRangeInt",(void*) UnityEngine_Random_RandomRangeInt);
mono_add_internal_call("UnityEngine.Random::InitState",(void*) UnityEngine_Random_InitState);
mono_add_internal_call("UnityEngine.Random::Range",(void*) UnityEngine_Random_Range);
- mono_add_internal_call("UnityEngine.Random::RandomRangeInt",(void*) UnityEngine_Random_RandomRangeInt);
- mono_add_internal_call("UnityEngine.Random::get_value",(void*) UnityEngine_Random_get_value);
- mono_add_internal_call("UnityEngine.Random::GetRandomUnitCircle",(void*) UnityEngine_Random_GetRandomUnitCircle);
- mono_add_internal_call("UnityEngine.Random::get_state_Injected",(void*) UnityEngine_Random_get_state_Injected);
- mono_add_internal_call("UnityEngine.Random::set_state_Injected",(void*) UnityEngine_Random_set_state_Injected);
- mono_add_internal_call("UnityEngine.Random::get_insideUnitSphere_Injected",(void*) UnityEngine_Random_get_insideUnitSphere_Injected);
- mono_add_internal_call("UnityEngine.Random::get_onUnitSphere_Injected",(void*) UnityEngine_Random_get_onUnitSphere_Injected);
- mono_add_internal_call("UnityEngine.Random::get_rotation_Injected",(void*) UnityEngine_Random_get_rotation_Injected);
- mono_add_internal_call("UnityEngine.Random::get_rotationUniform_Injected",(void*) UnityEngine_Random_get_rotationUniform_Injected);
- mono_add_internal_call("UnityEngine.Resources::FindObjectsOfTypeAll",(void*) UnityEngine_Resources_FindObjectsOfTypeAll);
- mono_add_internal_call("UnityEngine.Resources::Load",(void*) UnityEngine_Resources_Load);
- mono_add_internal_call("UnityEngine.Resources::LoadAsyncInternal",(void*) UnityEngine_Resources_LoadAsyncInternal);
- mono_add_internal_call("UnityEngine.Resources::LoadAll",(void*) UnityEngine_Resources_LoadAll);
+ mono_add_internal_call("UnityEngine.ResourcesAPIInternal::FindObjectsOfTypeAll",(void*) UnityEngine_ResourcesAPIInternal_FindObjectsOfTypeAll);
+ mono_add_internal_call("UnityEngine.ResourcesAPIInternal::FindShaderByName",(void*) UnityEngine_ResourcesAPIInternal_FindShaderByName);
+ mono_add_internal_call("UnityEngine.ResourcesAPIInternal::Load",(void*) UnityEngine_ResourcesAPIInternal_Load);
+ mono_add_internal_call("UnityEngine.ResourcesAPIInternal::LoadAll",(void*) UnityEngine_ResourcesAPIInternal_LoadAll);
+ mono_add_internal_call("UnityEngine.ResourcesAPIInternal::LoadAsyncInternal",(void*) UnityEngine_ResourcesAPIInternal_LoadAsyncInternal);
+ mono_add_internal_call("UnityEngine.ResourcesAPIInternal::UnloadAsset",(void*) UnityEngine_ResourcesAPIInternal_UnloadAsset);
mono_add_internal_call("UnityEngine.Resources::GetBuiltinResource",(void*) UnityEngine_Resources_GetBuiltinResource);
- mono_add_internal_call("UnityEngine.Resources::UnloadAsset",(void*) UnityEngine_Resources_UnloadAsset);
+ mono_add_internal_call("UnityEngine.Resources::UnloadAssetImplResourceManager",(void*) UnityEngine_Resources_UnloadAssetImplResourceManager);
mono_add_internal_call("UnityEngine.Resources::UnloadUnusedAssets",(void*) UnityEngine_Resources_UnloadUnusedAssets);
- mono_add_internal_call("UnityEngine.AsyncOperation::InternalDestroy",(void*) UnityEngine_AsyncOperation_InternalDestroy_1);
+ mono_add_internal_call("UnityEngine.Resources::InstanceIDToObject",(void*) UnityEngine_Resources_InstanceIDToObject);
+ mono_add_internal_call("UnityEngine.Resources::InstanceIDToObjectList",(void*) UnityEngine_Resources_InstanceIDToObjectList);
mono_add_internal_call("UnityEngine.AsyncOperation::get_isDone",(void*) UnityEngine_AsyncOperation_get_isDone);
- mono_add_internal_call("UnityEngine.AsyncOperation::get_progress",(void*) UnityEngine_AsyncOperation_get_progress);
- mono_add_internal_call("UnityEngine.AsyncOperation::get_priority",(void*) UnityEngine_AsyncOperation_get_priority);
- mono_add_internal_call("UnityEngine.AsyncOperation::set_priority",(void*) UnityEngine_AsyncOperation_set_priority);
- mono_add_internal_call("UnityEngine.AsyncOperation::get_allowSceneActivation",(void*) UnityEngine_AsyncOperation_get_allowSceneActivation);
- mono_add_internal_call("UnityEngine.AsyncOperation::set_allowSceneActivation",(void*) UnityEngine_AsyncOperation_set_allowSceneActivation);
- mono_add_internal_call("UnityEngine.Behaviour::get_enabled",(void*) UnityEngine_Behaviour_get_enabled_3);
- mono_add_internal_call("UnityEngine.Behaviour::set_enabled",(void*) UnityEngine_Behaviour_set_enabled_3);
- mono_add_internal_call("UnityEngine.Behaviour::get_isActiveAndEnabled",(void*) UnityEngine_Behaviour_get_isActiveAndEnabled);
- mono_add_internal_call("UnityEngine.Component::get_transform",(void*) UnityEngine_Component_get_transform);
- mono_add_internal_call("UnityEngine.Component::get_gameObject",(void*) UnityEngine_Component_get_gameObject);
- mono_add_internal_call("UnityEngine.Component::GetComponent",(void*) UnityEngine_Component_GetComponent);
- mono_add_internal_call("UnityEngine.Component::GetComponentsForListInternal",(void*) UnityEngine_Component_GetComponentsForListInternal);
- mono_add_internal_call("UnityEngine.Component::SendMessageUpwards",(void*) UnityEngine_Component_SendMessageUpwards);
- mono_add_internal_call("UnityEngine.Component::SendMessage",(void*) UnityEngine_Component_SendMessage_1);
- mono_add_internal_call("UnityEngine.Component::BroadcastMessage",(void*) UnityEngine_Component_BroadcastMessage);
- mono_add_internal_call("UnityEngine.GameObject::CreatePrimitive",(void*) UnityEngine_GameObject_CreatePrimitive);
- mono_add_internal_call("UnityEngine.GameObject::GetComponent",(void*) UnityEngine_GameObject_GetComponent_1);
- mono_add_internal_call("UnityEngine.GameObject::GetComponentByName",(void*) UnityEngine_GameObject_GetComponentByName);
- mono_add_internal_call("UnityEngine.GameObject::GetComponentInChildren",(void*) UnityEngine_GameObject_GetComponentInChildren);
- mono_add_internal_call("UnityEngine.GameObject::GetComponentInParent",(void*) UnityEngine_GameObject_GetComponentInParent);
- mono_add_internal_call("UnityEngine.GameObject::TryGetComponentInternal",(void*) UnityEngine_GameObject_TryGetComponentInternal);
- mono_add_internal_call("UnityEngine.GameObject::TryGetComponentFastPath",(void*) UnityEngine_GameObject_TryGetComponentFastPath);
- mono_add_internal_call("UnityEngine.GameObject::AddComponentInternal",(void*) UnityEngine_GameObject_AddComponentInternal);
- mono_add_internal_call("UnityEngine.GameObject::get_transform",(void*) UnityEngine_GameObject_get_transform_1);
- mono_add_internal_call("UnityEngine.GameObject::get_layer",(void*) UnityEngine_GameObject_get_layer);
- mono_add_internal_call("UnityEngine.GameObject::set_layer",(void*) UnityEngine_GameObject_set_layer);
- mono_add_internal_call("UnityEngine.GameObject::get_active",(void*) UnityEngine_GameObject_get_active);
- mono_add_internal_call("UnityEngine.GameObject::set_active",(void*) UnityEngine_GameObject_set_active);
- mono_add_internal_call("UnityEngine.GameObject::SetActive",(void*) UnityEngine_GameObject_SetActive_1);
- mono_add_internal_call("UnityEngine.GameObject::get_activeSelf",(void*) UnityEngine_GameObject_get_activeSelf);
- mono_add_internal_call("UnityEngine.GameObject::get_activeInHierarchy",(void*) UnityEngine_GameObject_get_activeInHierarchy);
- mono_add_internal_call("UnityEngine.GameObject::SetActiveRecursively",(void*) UnityEngine_GameObject_SetActiveRecursively);
- mono_add_internal_call("UnityEngine.GameObject::get_isStatic",(void*) UnityEngine_GameObject_get_isStatic);
- mono_add_internal_call("UnityEngine.GameObject::set_isStatic",(void*) UnityEngine_GameObject_set_isStatic);
- mono_add_internal_call("UnityEngine.GameObject::get_isStaticBatchable",(void*) UnityEngine_GameObject_get_isStaticBatchable);
- mono_add_internal_call("UnityEngine.GameObject::get_tag",(void*) UnityEngine_GameObject_get_tag);
- mono_add_internal_call("UnityEngine.GameObject::set_tag",(void*) UnityEngine_GameObject_set_tag);
- mono_add_internal_call("UnityEngine.GameObject::CompareTag",(void*) UnityEngine_GameObject_CompareTag);
- mono_add_internal_call("UnityEngine.GameObject::FindGameObjectWithTag",(void*) UnityEngine_GameObject_FindGameObjectWithTag);
- mono_add_internal_call("UnityEngine.GameObject::FindGameObjectsWithTag",(void*) UnityEngine_GameObject_FindGameObjectsWithTag);
- mono_add_internal_call("UnityEngine.GameObject::SendMessageUpwards",(void*) UnityEngine_GameObject_SendMessageUpwards_1);
- mono_add_internal_call("UnityEngine.GameObject::SendMessage",(void*) UnityEngine_GameObject_SendMessage_2);
- mono_add_internal_call("UnityEngine.GameObject::BroadcastMessage",(void*) UnityEngine_GameObject_BroadcastMessage_1);
- mono_add_internal_call("UnityEngine.GameObject::Internal_CreateGameObject",(void*) UnityEngine_GameObject_Internal_CreateGameObject);
- mono_add_internal_call("UnityEngine.GameObject::Find",(void*) UnityEngine_GameObject_Find_1);
- mono_add_internal_call("UnityEngine.GameObject::get_sceneCullingMask",(void*) UnityEngine_GameObject_get_sceneCullingMask);
- mono_add_internal_call("UnityEngine.GameObject::get_scene_Injected",(void*) UnityEngine_GameObject_get_scene_Injected_1);
- mono_add_internal_call("UnityEngine.LayerMask::LayerToName",(void*) UnityEngine_LayerMask_LayerToName);
mono_add_internal_call("UnityEngine.LayerMask::NameToLayer",(void*) UnityEngine_LayerMask_NameToLayer);
- mono_add_internal_call("UnityEngine.MonoBehaviour::StopCoroutine",(void*) UnityEngine_MonoBehaviour_StopCoroutine);
- mono_add_internal_call("UnityEngine.MonoBehaviour::StopAllCoroutines",(void*) UnityEngine_MonoBehaviour_StopAllCoroutines);
mono_add_internal_call("UnityEngine.MonoBehaviour::get_useGUILayout",(void*) UnityEngine_MonoBehaviour_get_useGUILayout);
mono_add_internal_call("UnityEngine.MonoBehaviour::set_useGUILayout",(void*) UnityEngine_MonoBehaviour_set_useGUILayout);
+ mono_add_internal_call("UnityEngine.MonoBehaviour::StopCoroutine",(void*) UnityEngine_MonoBehaviour_StopCoroutine);
+ mono_add_internal_call("UnityEngine.MonoBehaviour::StopAllCoroutines",(void*) UnityEngine_MonoBehaviour_StopAllCoroutines);
mono_add_internal_call("UnityEngine.MonoBehaviour::Internal_CancelInvokeAll",(void*) UnityEngine_MonoBehaviour_Internal_CancelInvokeAll);
mono_add_internal_call("UnityEngine.MonoBehaviour::Internal_IsInvokingAll",(void*) UnityEngine_MonoBehaviour_Internal_IsInvokingAll);
mono_add_internal_call("UnityEngine.MonoBehaviour::InvokeDelayed",(void*) UnityEngine_MonoBehaviour_InvokeDelayed);
@@ -30059,761 +18361,48 @@ void regist_icall_gen()
mono_add_internal_call("UnityEngine.MonoBehaviour::StopCoroutineManaged",(void*) UnityEngine_MonoBehaviour_StopCoroutineManaged);
mono_add_internal_call("UnityEngine.MonoBehaviour::StopCoroutineFromEnumeratorManaged",(void*) UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged);
mono_add_internal_call("UnityEngine.MonoBehaviour::GetScriptClassName",(void*) UnityEngine_MonoBehaviour_GetScriptClassName);
- mono_add_internal_call("UnityEngine.NoAllocHelpers::Internal_ResizeList",(void*) UnityEngine_NoAllocHelpers_Internal_ResizeList);
- mono_add_internal_call("UnityEngine.NoAllocHelpers::ExtractArrayFromList",(void*) UnityEngine_NoAllocHelpers_ExtractArrayFromList);
- mono_add_internal_call("UnityEngine.ScriptableObject::SetDirty",(void*) UnityEngine_ScriptableObject_SetDirty);
mono_add_internal_call("UnityEngine.ScriptableObject::CreateScriptableObject",(void*) UnityEngine_ScriptableObject_CreateScriptableObject);
- mono_add_internal_call("UnityEngine.ScriptableObject::CreateScriptableObjectInstanceFromName",(void*) UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromName);
mono_add_internal_call("UnityEngine.ScriptableObject::CreateScriptableObjectInstanceFromType",(void*) UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType);
- mono_add_internal_call("UnityEngine.ScriptableObject::ResetAndApplyDefaultInstances",(void*) UnityEngine_ScriptableObject_ResetAndApplyDefaultInstances);
- mono_add_internal_call("UnityEngine.ScriptingRuntime::GetAllUserAssemblies",(void*) UnityEngine_ScriptingRuntime_GetAllUserAssemblies);
- mono_add_internal_call("UnityEngine.TextAsset::get_text",(void*) UnityEngine_TextAsset_get_text);
mono_add_internal_call("UnityEngine.TextAsset::get_bytes",(void*) UnityEngine_TextAsset_get_bytes);
- mono_add_internal_call("UnityEngine.TextAsset::Internal_CreateInstance",(void*) UnityEngine_TextAsset_Internal_CreateInstance);
- mono_add_internal_call("UnityEngine.UnhandledExceptionHandler::iOSNativeUnhandledExceptionHandler",(void*) UnityEngine_UnhandledExceptionHandler_iOSNativeUnhandledExceptionHandler);
- mono_add_internal_call("UnityEngine.Object::Destroy",(void*) UnityEngine_Object_Destroy);
- mono_add_internal_call("UnityEngine.Object::DestroyImmediate",(void*) UnityEngine_Object_DestroyImmediate);
- mono_add_internal_call("UnityEngine.Object::FindObjectsOfType",(void*) UnityEngine_Object_FindObjectsOfType);
- mono_add_internal_call("UnityEngine.Object::DontDestroyOnLoad",(void*) UnityEngine_Object_DontDestroyOnLoad);
- mono_add_internal_call("UnityEngine.Object::get_hideFlags",(void*) UnityEngine_Object_get_hideFlags);
- mono_add_internal_call("UnityEngine.Object::set_hideFlags",(void*) UnityEngine_Object_set_hideFlags);
- mono_add_internal_call("UnityEngine.Object::FindSceneObjectsOfType",(void*) UnityEngine_Object_FindSceneObjectsOfType);
- mono_add_internal_call("UnityEngine.Object::FindObjectsOfTypeIncludingAssets",(void*) UnityEngine_Object_FindObjectsOfTypeIncludingAssets);
- mono_add_internal_call("UnityEngine.Object::GetOffsetOfInstanceIDInCPlusPlusObject",(void*) UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject);
- mono_add_internal_call("UnityEngine.Object::CurrentThreadIsMainThread",(void*) UnityEngine_Object_CurrentThreadIsMainThread);
- mono_add_internal_call("UnityEngine.Object::Internal_CloneSingle",(void*) UnityEngine_Object_Internal_CloneSingle);
- mono_add_internal_call("UnityEngine.Object::Internal_CloneSingleWithParent",(void*) UnityEngine_Object_Internal_CloneSingleWithParent);
- mono_add_internal_call("UnityEngine.Object::ToString",(void*) UnityEngine_Object_ToString);
- mono_add_internal_call("UnityEngine.Object::GetName",(void*) UnityEngine_Object_GetName);
- mono_add_internal_call("UnityEngine.Object::IsPersistent",(void*) UnityEngine_Object_IsPersistent);
- mono_add_internal_call("UnityEngine.Object::SetName",(void*) UnityEngine_Object_SetName);
- mono_add_internal_call("UnityEngine.Object::DoesObjectWithInstanceIDExist",(void*) UnityEngine_Object_DoesObjectWithInstanceIDExist);
- mono_add_internal_call("UnityEngine.Object::FindObjectFromInstanceID",(void*) UnityEngine_Object_FindObjectFromInstanceID);
- mono_add_internal_call("UnityEngine.Object::ForceLoadFromInstanceID",(void*) UnityEngine_Object_ForceLoadFromInstanceID);
- mono_add_internal_call("UnityEngine.Object::Internal_InstantiateSingle_Injected",(void*) UnityEngine_Object_Internal_InstantiateSingle_Injected);
- mono_add_internal_call("UnityEngine.Object::Internal_InstantiateSingleWithParent_Injected",(void*) UnityEngine_Object_Internal_InstantiateSingleWithParent_Injected);
- mono_add_internal_call("UnityEngine.ShaderVariantCollection::get_shaderCount",(void*) UnityEngine_ShaderVariantCollection_get_shaderCount);
- mono_add_internal_call("UnityEngine.ShaderVariantCollection::get_variantCount",(void*) UnityEngine_ShaderVariantCollection_get_variantCount);
- mono_add_internal_call("UnityEngine.ShaderVariantCollection::get_isWarmedUp",(void*) UnityEngine_ShaderVariantCollection_get_isWarmedUp);
- mono_add_internal_call("UnityEngine.ShaderVariantCollection::AddVariant",(void*) UnityEngine_ShaderVariantCollection_AddVariant);
- mono_add_internal_call("UnityEngine.ShaderVariantCollection::RemoveVariant",(void*) UnityEngine_ShaderVariantCollection_RemoveVariant);
- mono_add_internal_call("UnityEngine.ShaderVariantCollection::ContainsVariant",(void*) UnityEngine_ShaderVariantCollection_ContainsVariant);
- mono_add_internal_call("UnityEngine.ShaderVariantCollection::Clear",(void*) UnityEngine_ShaderVariantCollection_Clear_2);
- mono_add_internal_call("UnityEngine.ShaderVariantCollection::WarmUp",(void*) UnityEngine_ShaderVariantCollection_WarmUp);
- mono_add_internal_call("UnityEngine.ShaderVariantCollection::Internal_Create",(void*) UnityEngine_ShaderVariantCollection_Internal_Create_8);
mono_add_internal_call("UnityEngine.ComputeShader::FindKernel",(void*) UnityEngine_ComputeShader_FindKernel);
- mono_add_internal_call("UnityEngine.ComputeShader::HasKernel",(void*) UnityEngine_ComputeShader_HasKernel);
- mono_add_internal_call("UnityEngine.ComputeShader::SetFloat",(void*) UnityEngine_ComputeShader_SetFloat);
- mono_add_internal_call("UnityEngine.ComputeShader::SetInt",(void*) UnityEngine_ComputeShader_SetInt);
- mono_add_internal_call("UnityEngine.ComputeShader::SetFloatArray",(void*) UnityEngine_ComputeShader_SetFloatArray);
- mono_add_internal_call("UnityEngine.ComputeShader::SetIntArray",(void*) UnityEngine_ComputeShader_SetIntArray);
- mono_add_internal_call("UnityEngine.ComputeShader::SetVectorArray",(void*) UnityEngine_ComputeShader_SetVectorArray);
- mono_add_internal_call("UnityEngine.ComputeShader::SetMatrixArray",(void*) UnityEngine_ComputeShader_SetMatrixArray);
- mono_add_internal_call("UnityEngine.ComputeShader::SetTexture",(void*) UnityEngine_ComputeShader_SetTexture);
- mono_add_internal_call("UnityEngine.ComputeShader::SetRenderTexture",(void*) UnityEngine_ComputeShader_SetRenderTexture);
- mono_add_internal_call("UnityEngine.ComputeShader::SetTextureFromGlobal",(void*) UnityEngine_ComputeShader_SetTextureFromGlobal);
- mono_add_internal_call("UnityEngine.ComputeShader::GetKernelThreadGroupSizes",(void*) UnityEngine_ComputeShader_GetKernelThreadGroupSizes);
- mono_add_internal_call("UnityEngine.ComputeShader::Dispatch",(void*) UnityEngine_ComputeShader_Dispatch);
- mono_add_internal_call("UnityEngine.ComputeShader::SetVector_Injected",(void*) UnityEngine_ComputeShader_SetVector_Injected);
- mono_add_internal_call("UnityEngine.ComputeShader::SetMatrix_Injected",(void*) UnityEngine_ComputeShader_SetMatrix_Injected);
- mono_add_internal_call("UnityEngine.SystemInfo::GetBatteryLevel",(void*) UnityEngine_SystemInfo_GetBatteryLevel);
- mono_add_internal_call("UnityEngine.SystemInfo::GetBatteryStatus",(void*) UnityEngine_SystemInfo_GetBatteryStatus);
- mono_add_internal_call("UnityEngine.SystemInfo::GetOperatingSystem",(void*) UnityEngine_SystemInfo_GetOperatingSystem);
- mono_add_internal_call("UnityEngine.SystemInfo::GetOperatingSystemFamily",(void*) UnityEngine_SystemInfo_GetOperatingSystemFamily);
- mono_add_internal_call("UnityEngine.SystemInfo::GetProcessorType",(void*) UnityEngine_SystemInfo_GetProcessorType);
- mono_add_internal_call("UnityEngine.SystemInfo::GetProcessorFrequencyMHz",(void*) UnityEngine_SystemInfo_GetProcessorFrequencyMHz);
- mono_add_internal_call("UnityEngine.SystemInfo::GetProcessorCount",(void*) UnityEngine_SystemInfo_GetProcessorCount);
- mono_add_internal_call("UnityEngine.SystemInfo::GetPhysicalMemoryMB",(void*) UnityEngine_SystemInfo_GetPhysicalMemoryMB);
- mono_add_internal_call("UnityEngine.SystemInfo::GetDeviceUniqueIdentifier",(void*) UnityEngine_SystemInfo_GetDeviceUniqueIdentifier);
- mono_add_internal_call("UnityEngine.SystemInfo::GetDeviceName",(void*) UnityEngine_SystemInfo_GetDeviceName);
- mono_add_internal_call("UnityEngine.SystemInfo::GetDeviceModel",(void*) UnityEngine_SystemInfo_GetDeviceModel);
- mono_add_internal_call("UnityEngine.SystemInfo::SupportsAccelerometer",(void*) UnityEngine_SystemInfo_SupportsAccelerometer);
- mono_add_internal_call("UnityEngine.SystemInfo::IsGyroAvailable",(void*) UnityEngine_SystemInfo_IsGyroAvailable);
- mono_add_internal_call("UnityEngine.SystemInfo::SupportsLocationService",(void*) UnityEngine_SystemInfo_SupportsLocationService);
- mono_add_internal_call("UnityEngine.SystemInfo::SupportsVibration",(void*) UnityEngine_SystemInfo_SupportsVibration);
- mono_add_internal_call("UnityEngine.SystemInfo::SupportsAudio",(void*) UnityEngine_SystemInfo_SupportsAudio);
- mono_add_internal_call("UnityEngine.SystemInfo::GetDeviceType",(void*) UnityEngine_SystemInfo_GetDeviceType);
- mono_add_internal_call("UnityEngine.SystemInfo::GetGraphicsMemorySize",(void*) UnityEngine_SystemInfo_GetGraphicsMemorySize);
- mono_add_internal_call("UnityEngine.SystemInfo::GetGraphicsDeviceName",(void*) UnityEngine_SystemInfo_GetGraphicsDeviceName);
- mono_add_internal_call("UnityEngine.SystemInfo::GetGraphicsDeviceVendor",(void*) UnityEngine_SystemInfo_GetGraphicsDeviceVendor);
- mono_add_internal_call("UnityEngine.SystemInfo::GetGraphicsDeviceID",(void*) UnityEngine_SystemInfo_GetGraphicsDeviceID);
- mono_add_internal_call("UnityEngine.SystemInfo::GetGraphicsDeviceVendorID",(void*) UnityEngine_SystemInfo_GetGraphicsDeviceVendorID);
- mono_add_internal_call("UnityEngine.SystemInfo::GetGraphicsDeviceType",(void*) UnityEngine_SystemInfo_GetGraphicsDeviceType);
- mono_add_internal_call("UnityEngine.SystemInfo::GetGraphicsUVStartsAtTop",(void*) UnityEngine_SystemInfo_GetGraphicsUVStartsAtTop);
- mono_add_internal_call("UnityEngine.SystemInfo::GetGraphicsDeviceVersion",(void*) UnityEngine_SystemInfo_GetGraphicsDeviceVersion);
- mono_add_internal_call("UnityEngine.SystemInfo::GetGraphicsShaderLevel",(void*) UnityEngine_SystemInfo_GetGraphicsShaderLevel);
- mono_add_internal_call("UnityEngine.SystemInfo::GetGraphicsMultiThreaded",(void*) UnityEngine_SystemInfo_GetGraphicsMultiThreaded);
- mono_add_internal_call("UnityEngine.SystemInfo::GetRenderingThreadingMode",(void*) UnityEngine_SystemInfo_GetRenderingThreadingMode);
- mono_add_internal_call("UnityEngine.SystemInfo::HasHiddenSurfaceRemovalOnGPU",(void*) UnityEngine_SystemInfo_HasHiddenSurfaceRemovalOnGPU);
- mono_add_internal_call("UnityEngine.SystemInfo::HasDynamicUniformArrayIndexingInFragmentShaders",(void*) UnityEngine_SystemInfo_HasDynamicUniformArrayIndexingInFragmentShaders);
- mono_add_internal_call("UnityEngine.SystemInfo::SupportsShadows",(void*) UnityEngine_SystemInfo_SupportsShadows);
- mono_add_internal_call("UnityEngine.SystemInfo::SupportsRawShadowDepthSampling",(void*) UnityEngine_SystemInfo_SupportsRawShadowDepthSampling);
- mono_add_internal_call("UnityEngine.SystemInfo::SupportsMotionVectors",(void*) UnityEngine_SystemInfo_SupportsMotionVectors);
- mono_add_internal_call("UnityEngine.SystemInfo::Supports3DTextures",(void*) UnityEngine_SystemInfo_Supports3DTextures);
- mono_add_internal_call("UnityEngine.SystemInfo::Supports2DArrayTextures",(void*) UnityEngine_SystemInfo_Supports2DArrayTextures);
- mono_add_internal_call("UnityEngine.SystemInfo::Supports3DRenderTextures",(void*) UnityEngine_SystemInfo_Supports3DRenderTextures);
- mono_add_internal_call("UnityEngine.SystemInfo::SupportsCubemapArrayTextures",(void*) UnityEngine_SystemInfo_SupportsCubemapArrayTextures);
- mono_add_internal_call("UnityEngine.SystemInfo::GetCopyTextureSupport",(void*) UnityEngine_SystemInfo_GetCopyTextureSupport);
- mono_add_internal_call("UnityEngine.SystemInfo::SupportsComputeShaders",(void*) UnityEngine_SystemInfo_SupportsComputeShaders);
- mono_add_internal_call("UnityEngine.SystemInfo::SupportsGeometryShaders",(void*) UnityEngine_SystemInfo_SupportsGeometryShaders);
- mono_add_internal_call("UnityEngine.SystemInfo::SupportsTessellationShaders",(void*) UnityEngine_SystemInfo_SupportsTessellationShaders);
- mono_add_internal_call("UnityEngine.SystemInfo::SupportsInstancing",(void*) UnityEngine_SystemInfo_SupportsInstancing);
- mono_add_internal_call("UnityEngine.SystemInfo::SupportsHardwareQuadTopology",(void*) UnityEngine_SystemInfo_SupportsHardwareQuadTopology);
- mono_add_internal_call("UnityEngine.SystemInfo::Supports32bitsIndexBuffer",(void*) UnityEngine_SystemInfo_Supports32bitsIndexBuffer);
- mono_add_internal_call("UnityEngine.SystemInfo::SupportsSparseTextures",(void*) UnityEngine_SystemInfo_SupportsSparseTextures);
- mono_add_internal_call("UnityEngine.SystemInfo::SupportedRenderTargetCount",(void*) UnityEngine_SystemInfo_SupportedRenderTargetCount);
- mono_add_internal_call("UnityEngine.SystemInfo::SupportsSeparatedRenderTargetsBlend",(void*) UnityEngine_SystemInfo_SupportsSeparatedRenderTargetsBlend);
- mono_add_internal_call("UnityEngine.SystemInfo::SupportedRandomWriteTargetCount",(void*) UnityEngine_SystemInfo_SupportedRandomWriteTargetCount);
- mono_add_internal_call("UnityEngine.SystemInfo::MaxComputeBufferInputsVertex",(void*) UnityEngine_SystemInfo_MaxComputeBufferInputsVertex);
- mono_add_internal_call("UnityEngine.SystemInfo::MaxComputeBufferInputsFragment",(void*) UnityEngine_SystemInfo_MaxComputeBufferInputsFragment);
- mono_add_internal_call("UnityEngine.SystemInfo::MaxComputeBufferInputsGeometry",(void*) UnityEngine_SystemInfo_MaxComputeBufferInputsGeometry);
- mono_add_internal_call("UnityEngine.SystemInfo::MaxComputeBufferInputsDomain",(void*) UnityEngine_SystemInfo_MaxComputeBufferInputsDomain);
- mono_add_internal_call("UnityEngine.SystemInfo::MaxComputeBufferInputsHull",(void*) UnityEngine_SystemInfo_MaxComputeBufferInputsHull);
- mono_add_internal_call("UnityEngine.SystemInfo::MaxComputeBufferInputsCompute",(void*) UnityEngine_SystemInfo_MaxComputeBufferInputsCompute);
- mono_add_internal_call("UnityEngine.SystemInfo::SupportsMultisampledTextures",(void*) UnityEngine_SystemInfo_SupportsMultisampledTextures);
- mono_add_internal_call("UnityEngine.SystemInfo::SupportsMultisampleAutoResolve",(void*) UnityEngine_SystemInfo_SupportsMultisampleAutoResolve);
- mono_add_internal_call("UnityEngine.SystemInfo::SupportsTextureWrapMirrorOnce",(void*) UnityEngine_SystemInfo_SupportsTextureWrapMirrorOnce);
- mono_add_internal_call("UnityEngine.SystemInfo::UsesReversedZBuffer",(void*) UnityEngine_SystemInfo_UsesReversedZBuffer);
- mono_add_internal_call("UnityEngine.SystemInfo::HasRenderTextureNative",(void*) UnityEngine_SystemInfo_HasRenderTextureNative);
- mono_add_internal_call("UnityEngine.SystemInfo::SupportsBlendingOnRenderTextureFormatNative",(void*) UnityEngine_SystemInfo_SupportsBlendingOnRenderTextureFormatNative);
- mono_add_internal_call("UnityEngine.SystemInfo::SupportsTextureFormatNative",(void*) UnityEngine_SystemInfo_SupportsTextureFormatNative);
- mono_add_internal_call("UnityEngine.SystemInfo::SupportsVertexAttributeFormatNative",(void*) UnityEngine_SystemInfo_SupportsVertexAttributeFormatNative);
- mono_add_internal_call("UnityEngine.SystemInfo::GetNPOTSupport",(void*) UnityEngine_SystemInfo_GetNPOTSupport);
- mono_add_internal_call("UnityEngine.SystemInfo::GetMaxTextureSize",(void*) UnityEngine_SystemInfo_GetMaxTextureSize);
- mono_add_internal_call("UnityEngine.SystemInfo::GetMaxCubemapSize",(void*) UnityEngine_SystemInfo_GetMaxCubemapSize);
- mono_add_internal_call("UnityEngine.SystemInfo::GetMaxRenderTextureSize",(void*) UnityEngine_SystemInfo_GetMaxRenderTextureSize);
- mono_add_internal_call("UnityEngine.SystemInfo::GetMaxComputeWorkGroupSize",(void*) UnityEngine_SystemInfo_GetMaxComputeWorkGroupSize);
- mono_add_internal_call("UnityEngine.SystemInfo::GetMaxComputeWorkGroupSizeX",(void*) UnityEngine_SystemInfo_GetMaxComputeWorkGroupSizeX);
- mono_add_internal_call("UnityEngine.SystemInfo::GetMaxComputeWorkGroupSizeY",(void*) UnityEngine_SystemInfo_GetMaxComputeWorkGroupSizeY);
- mono_add_internal_call("UnityEngine.SystemInfo::GetMaxComputeWorkGroupSizeZ",(void*) UnityEngine_SystemInfo_GetMaxComputeWorkGroupSizeZ);
- mono_add_internal_call("UnityEngine.SystemInfo::SupportsAsyncCompute",(void*) UnityEngine_SystemInfo_SupportsAsyncCompute);
- mono_add_internal_call("UnityEngine.SystemInfo::SupportsGPUFence",(void*) UnityEngine_SystemInfo_SupportsGPUFence);
- mono_add_internal_call("UnityEngine.SystemInfo::SupportsAsyncGPUReadback",(void*) UnityEngine_SystemInfo_SupportsAsyncGPUReadback);
- mono_add_internal_call("UnityEngine.SystemInfo::SupportsRayTracing",(void*) UnityEngine_SystemInfo_SupportsRayTracing);
- mono_add_internal_call("UnityEngine.SystemInfo::SupportsSetConstantBuffer",(void*) UnityEngine_SystemInfo_SupportsSetConstantBuffer);
- mono_add_internal_call("UnityEngine.SystemInfo::MinConstantBufferOffsetAlignment",(void*) UnityEngine_SystemInfo_MinConstantBufferOffsetAlignment);
- mono_add_internal_call("UnityEngine.SystemInfo::HasMipMaxLevel",(void*) UnityEngine_SystemInfo_HasMipMaxLevel);
- mono_add_internal_call("UnityEngine.SystemInfo::SupportsMipStreaming",(void*) UnityEngine_SystemInfo_SupportsMipStreaming);
- mono_add_internal_call("UnityEngine.SystemInfo::IsFormatSupported",(void*) UnityEngine_SystemInfo_IsFormatSupported);
- mono_add_internal_call("UnityEngine.SystemInfo::GetCompatibleFormat",(void*) UnityEngine_SystemInfo_GetCompatibleFormat);
- mono_add_internal_call("UnityEngine.SystemInfo::GetGraphicsFormat",(void*) UnityEngine_SystemInfo_GetGraphicsFormat);
- mono_add_internal_call("UnityEngine.SystemInfo::UsesLoadStoreActions",(void*) UnityEngine_SystemInfo_UsesLoadStoreActions);
mono_add_internal_call("UnityEngine.Time::get_time",(void*) UnityEngine_Time_get_time_2);
- mono_add_internal_call("UnityEngine.Time::get_timeSinceLevelLoad",(void*) UnityEngine_Time_get_timeSinceLevelLoad);
mono_add_internal_call("UnityEngine.Time::get_deltaTime",(void*) UnityEngine_Time_get_deltaTime);
- mono_add_internal_call("UnityEngine.Time::get_fixedTime",(void*) UnityEngine_Time_get_fixedTime);
mono_add_internal_call("UnityEngine.Time::get_unscaledTime",(void*) UnityEngine_Time_get_unscaledTime);
- mono_add_internal_call("UnityEngine.Time::get_fixedUnscaledTime",(void*) UnityEngine_Time_get_fixedUnscaledTime);
mono_add_internal_call("UnityEngine.Time::get_unscaledDeltaTime",(void*) UnityEngine_Time_get_unscaledDeltaTime);
- mono_add_internal_call("UnityEngine.Time::get_fixedUnscaledDeltaTime",(void*) UnityEngine_Time_get_fixedUnscaledDeltaTime);
mono_add_internal_call("UnityEngine.Time::get_fixedDeltaTime",(void*) UnityEngine_Time_get_fixedDeltaTime);
- mono_add_internal_call("UnityEngine.Time::set_fixedDeltaTime",(void*) UnityEngine_Time_set_fixedDeltaTime);
mono_add_internal_call("UnityEngine.Time::get_maximumDeltaTime",(void*) UnityEngine_Time_get_maximumDeltaTime);
- mono_add_internal_call("UnityEngine.Time::set_maximumDeltaTime",(void*) UnityEngine_Time_set_maximumDeltaTime);
- mono_add_internal_call("UnityEngine.Time::get_smoothDeltaTime",(void*) UnityEngine_Time_get_smoothDeltaTime);
- mono_add_internal_call("UnityEngine.Time::get_maximumParticleDeltaTime",(void*) UnityEngine_Time_get_maximumParticleDeltaTime);
- mono_add_internal_call("UnityEngine.Time::set_maximumParticleDeltaTime",(void*) UnityEngine_Time_set_maximumParticleDeltaTime);
mono_add_internal_call("UnityEngine.Time::get_timeScale",(void*) UnityEngine_Time_get_timeScale);
mono_add_internal_call("UnityEngine.Time::set_timeScale",(void*) UnityEngine_Time_set_timeScale);
mono_add_internal_call("UnityEngine.Time::get_frameCount",(void*) UnityEngine_Time_get_frameCount);
- mono_add_internal_call("UnityEngine.Time::get_renderedFrameCount",(void*) UnityEngine_Time_get_renderedFrameCount);
mono_add_internal_call("UnityEngine.Time::get_realtimeSinceStartup",(void*) UnityEngine_Time_get_realtimeSinceStartup);
- mono_add_internal_call("UnityEngine.Time::get_captureDeltaTime",(void*) UnityEngine_Time_get_captureDeltaTime);
mono_add_internal_call("UnityEngine.Time::set_captureDeltaTime",(void*) UnityEngine_Time_set_captureDeltaTime);
- mono_add_internal_call("UnityEngine.Time::get_inFixedTimeStep",(void*) UnityEngine_Time_get_inFixedTimeStep);
- mono_add_internal_call("UnityEngine.TouchScreenKeyboard::Internal_Destroy",(void*) UnityEngine_TouchScreenKeyboard_Internal_Destroy_2);
- mono_add_internal_call("UnityEngine.TouchScreenKeyboard::TouchScreenKeyboard_InternalConstructorHelper",(void*) UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper);
- mono_add_internal_call("UnityEngine.TouchScreenKeyboard::get_text",(void*) UnityEngine_TouchScreenKeyboard_get_text_1);
+ mono_add_internal_call("UnityEngine.TouchScreenKeyboard::get_text",(void*) UnityEngine_TouchScreenKeyboard_get_text);
mono_add_internal_call("UnityEngine.TouchScreenKeyboard::set_text",(void*) UnityEngine_TouchScreenKeyboard_set_text);
- mono_add_internal_call("UnityEngine.TouchScreenKeyboard::get_hideInput",(void*) UnityEngine_TouchScreenKeyboard_get_hideInput);
mono_add_internal_call("UnityEngine.TouchScreenKeyboard::set_hideInput",(void*) UnityEngine_TouchScreenKeyboard_set_hideInput);
mono_add_internal_call("UnityEngine.TouchScreenKeyboard::get_active",(void*) UnityEngine_TouchScreenKeyboard_get_active_1);
- mono_add_internal_call("UnityEngine.TouchScreenKeyboard::set_active",(void*) UnityEngine_TouchScreenKeyboard_set_active_1);
- mono_add_internal_call("UnityEngine.TouchScreenKeyboard::GetDone",(void*) UnityEngine_TouchScreenKeyboard_GetDone);
- mono_add_internal_call("UnityEngine.TouchScreenKeyboard::GetWasCanceled",(void*) UnityEngine_TouchScreenKeyboard_GetWasCanceled);
+ mono_add_internal_call("UnityEngine.TouchScreenKeyboard::set_active",(void*) UnityEngine_TouchScreenKeyboard_set_active);
mono_add_internal_call("UnityEngine.TouchScreenKeyboard::get_status",(void*) UnityEngine_TouchScreenKeyboard_get_status);
- mono_add_internal_call("UnityEngine.TouchScreenKeyboard::get_characterLimit",(void*) UnityEngine_TouchScreenKeyboard_get_characterLimit);
mono_add_internal_call("UnityEngine.TouchScreenKeyboard::set_characterLimit",(void*) UnityEngine_TouchScreenKeyboard_set_characterLimit);
mono_add_internal_call("UnityEngine.TouchScreenKeyboard::get_canGetSelection",(void*) UnityEngine_TouchScreenKeyboard_get_canGetSelection);
mono_add_internal_call("UnityEngine.TouchScreenKeyboard::get_canSetSelection",(void*) UnityEngine_TouchScreenKeyboard_get_canSetSelection);
- mono_add_internal_call("UnityEngine.TouchScreenKeyboard::GetSelection",(void*) UnityEngine_TouchScreenKeyboard_GetSelection);
- mono_add_internal_call("UnityEngine.TouchScreenKeyboard::SetSelection",(void*) UnityEngine_TouchScreenKeyboard_SetSelection);
- mono_add_internal_call("UnityEngine.TouchScreenKeyboard::get_type",(void*) UnityEngine_TouchScreenKeyboard_get_type_2);
- mono_add_internal_call("UnityEngine.TouchScreenKeyboard::get_visible",(void*) UnityEngine_TouchScreenKeyboard_get_visible_1);
- mono_add_internal_call("UnityEngine.TouchScreenKeyboard::get_area_Injected",(void*) UnityEngine_TouchScreenKeyboard_get_area_Injected);
- mono_add_internal_call("UnityEngine.UnityEventQueueSystem::GetGlobalEventQueue",(void*) UnityEngine_UnityEventQueueSystem_GetGlobalEventQueue);
- mono_add_internal_call("UnityEngine.RectTransform::get_drivenByObject",(void*) UnityEngine_RectTransform_get_drivenByObject);
- mono_add_internal_call("UnityEngine.RectTransform::set_drivenByObject",(void*) UnityEngine_RectTransform_set_drivenByObject);
- mono_add_internal_call("UnityEngine.RectTransform::get_drivenProperties",(void*) UnityEngine_RectTransform_get_drivenProperties);
- mono_add_internal_call("UnityEngine.RectTransform::set_drivenProperties",(void*) UnityEngine_RectTransform_set_drivenProperties);
- mono_add_internal_call("UnityEngine.RectTransform::ForceUpdateRectTransforms",(void*) UnityEngine_RectTransform_ForceUpdateRectTransforms);
- mono_add_internal_call("UnityEngine.RectTransform::get_rect_Injected",(void*) UnityEngine_RectTransform_get_rect_Injected_1);
- mono_add_internal_call("UnityEngine.RectTransform::get_anchorMin_Injected",(void*) UnityEngine_RectTransform_get_anchorMin_Injected);
- mono_add_internal_call("UnityEngine.RectTransform::set_anchorMin_Injected",(void*) UnityEngine_RectTransform_set_anchorMin_Injected);
- mono_add_internal_call("UnityEngine.RectTransform::get_anchorMax_Injected",(void*) UnityEngine_RectTransform_get_anchorMax_Injected);
- mono_add_internal_call("UnityEngine.RectTransform::set_anchorMax_Injected",(void*) UnityEngine_RectTransform_set_anchorMax_Injected);
- mono_add_internal_call("UnityEngine.RectTransform::get_anchoredPosition_Injected",(void*) UnityEngine_RectTransform_get_anchoredPosition_Injected);
- mono_add_internal_call("UnityEngine.RectTransform::set_anchoredPosition_Injected",(void*) UnityEngine_RectTransform_set_anchoredPosition_Injected);
- mono_add_internal_call("UnityEngine.RectTransform::get_sizeDelta_Injected",(void*) UnityEngine_RectTransform_get_sizeDelta_Injected);
- mono_add_internal_call("UnityEngine.RectTransform::set_sizeDelta_Injected",(void*) UnityEngine_RectTransform_set_sizeDelta_Injected);
- mono_add_internal_call("UnityEngine.RectTransform::get_pivot_Injected",(void*) UnityEngine_RectTransform_get_pivot_Injected);
- mono_add_internal_call("UnityEngine.RectTransform::set_pivot_Injected",(void*) UnityEngine_RectTransform_set_pivot_Injected);
- mono_add_internal_call("UnityEngine.Transform::GetRotationOrderInternal",(void*) UnityEngine_Transform_GetRotationOrderInternal);
- mono_add_internal_call("UnityEngine.Transform::SetRotationOrderInternal",(void*) UnityEngine_Transform_SetRotationOrderInternal);
- mono_add_internal_call("UnityEngine.Transform::GetParent",(void*) UnityEngine_Transform_GetParent);
- mono_add_internal_call("UnityEngine.Transform::SetParent",(void*) UnityEngine_Transform_SetParent);
- mono_add_internal_call("UnityEngine.Transform::GetRoot",(void*) UnityEngine_Transform_GetRoot);
- mono_add_internal_call("UnityEngine.Transform::get_childCount",(void*) UnityEngine_Transform_get_childCount);
- mono_add_internal_call("UnityEngine.Transform::DetachChildren",(void*) UnityEngine_Transform_DetachChildren);
- mono_add_internal_call("UnityEngine.Transform::SetAsFirstSibling",(void*) UnityEngine_Transform_SetAsFirstSibling);
- mono_add_internal_call("UnityEngine.Transform::SetAsLastSibling",(void*) UnityEngine_Transform_SetAsLastSibling);
- mono_add_internal_call("UnityEngine.Transform::SetSiblingIndex",(void*) UnityEngine_Transform_SetSiblingIndex);
- mono_add_internal_call("UnityEngine.Transform::GetSiblingIndex",(void*) UnityEngine_Transform_GetSiblingIndex);
- mono_add_internal_call("UnityEngine.Transform::FindRelativeTransformWithPath",(void*) UnityEngine_Transform_FindRelativeTransformWithPath);
- mono_add_internal_call("UnityEngine.Transform::SendTransformChangedScale",(void*) UnityEngine_Transform_SendTransformChangedScale);
- mono_add_internal_call("UnityEngine.Transform::IsChildOf",(void*) UnityEngine_Transform_IsChildOf);
- mono_add_internal_call("UnityEngine.Transform::get_hasChanged",(void*) UnityEngine_Transform_get_hasChanged);
- mono_add_internal_call("UnityEngine.Transform::set_hasChanged",(void*) UnityEngine_Transform_set_hasChanged);
- mono_add_internal_call("UnityEngine.Transform::GetChild",(void*) UnityEngine_Transform_GetChild);
- mono_add_internal_call("UnityEngine.Transform::GetChildCount",(void*) UnityEngine_Transform_GetChildCount);
- mono_add_internal_call("UnityEngine.Transform::internal_getHierarchyCapacity",(void*) UnityEngine_Transform_internal_getHierarchyCapacity);
- mono_add_internal_call("UnityEngine.Transform::internal_setHierarchyCapacity",(void*) UnityEngine_Transform_internal_setHierarchyCapacity);
- mono_add_internal_call("UnityEngine.Transform::internal_getHierarchyCount",(void*) UnityEngine_Transform_internal_getHierarchyCount);
- mono_add_internal_call("UnityEngine.Transform::IsNonUniformScaleTransform",(void*) UnityEngine_Transform_IsNonUniformScaleTransform);
- mono_add_internal_call("UnityEngine.Transform::get_position_Injected",(void*) UnityEngine_Transform_get_position_Injected);
- mono_add_internal_call("UnityEngine.Transform::set_position_Injected",(void*) UnityEngine_Transform_set_position_Injected);
- mono_add_internal_call("UnityEngine.Transform::get_localPosition_Injected",(void*) UnityEngine_Transform_get_localPosition_Injected);
- mono_add_internal_call("UnityEngine.Transform::set_localPosition_Injected",(void*) UnityEngine_Transform_set_localPosition_Injected);
- mono_add_internal_call("UnityEngine.Transform::GetLocalEulerAngles_Injected",(void*) UnityEngine_Transform_GetLocalEulerAngles_Injected);
- mono_add_internal_call("UnityEngine.Transform::SetLocalEulerAngles_Injected",(void*) UnityEngine_Transform_SetLocalEulerAngles_Injected);
- mono_add_internal_call("UnityEngine.Transform::SetLocalEulerHint_Injected",(void*) UnityEngine_Transform_SetLocalEulerHint_Injected);
- mono_add_internal_call("UnityEngine.Transform::get_rotation_Injected",(void*) UnityEngine_Transform_get_rotation_Injected_1);
- mono_add_internal_call("UnityEngine.Transform::set_rotation_Injected",(void*) UnityEngine_Transform_set_rotation_Injected);
- mono_add_internal_call("UnityEngine.Transform::get_localRotation_Injected",(void*) UnityEngine_Transform_get_localRotation_Injected);
- mono_add_internal_call("UnityEngine.Transform::set_localRotation_Injected",(void*) UnityEngine_Transform_set_localRotation_Injected);
- mono_add_internal_call("UnityEngine.Transform::get_localScale_Injected",(void*) UnityEngine_Transform_get_localScale_Injected);
- mono_add_internal_call("UnityEngine.Transform::set_localScale_Injected",(void*) UnityEngine_Transform_set_localScale_Injected);
- mono_add_internal_call("UnityEngine.Transform::get_worldToLocalMatrix_Injected",(void*) UnityEngine_Transform_get_worldToLocalMatrix_Injected_1);
- mono_add_internal_call("UnityEngine.Transform::get_localToWorldMatrix_Injected",(void*) UnityEngine_Transform_get_localToWorldMatrix_Injected_1);
- mono_add_internal_call("UnityEngine.Transform::SetPositionAndRotation_Injected",(void*) UnityEngine_Transform_SetPositionAndRotation_Injected);
- mono_add_internal_call("UnityEngine.Transform::RotateAroundInternal_Injected",(void*) UnityEngine_Transform_RotateAroundInternal_Injected);
- mono_add_internal_call("UnityEngine.Transform::Internal_LookAt_Injected",(void*) UnityEngine_Transform_Internal_LookAt_Injected);
- mono_add_internal_call("UnityEngine.Transform::TransformDirection_Injected",(void*) UnityEngine_Transform_TransformDirection_Injected);
- mono_add_internal_call("UnityEngine.Transform::InverseTransformDirection_Injected",(void*) UnityEngine_Transform_InverseTransformDirection_Injected);
- mono_add_internal_call("UnityEngine.Transform::TransformVector_Injected",(void*) UnityEngine_Transform_TransformVector_Injected);
- mono_add_internal_call("UnityEngine.Transform::InverseTransformVector_Injected",(void*) UnityEngine_Transform_InverseTransformVector_Injected);
- mono_add_internal_call("UnityEngine.Transform::TransformPoint_Injected",(void*) UnityEngine_Transform_TransformPoint_Injected);
- mono_add_internal_call("UnityEngine.Transform::InverseTransformPoint_Injected",(void*) UnityEngine_Transform_InverseTransformPoint_Injected);
- mono_add_internal_call("UnityEngine.Transform::get_lossyScale_Injected",(void*) UnityEngine_Transform_get_lossyScale_Injected);
- mono_add_internal_call("UnityEngine.Transform::RotateAround_Injected",(void*) UnityEngine_Transform_RotateAround_Injected);
- mono_add_internal_call("UnityEngine.Transform::RotateAroundLocal_Injected",(void*) UnityEngine_Transform_RotateAroundLocal_Injected);
- mono_add_internal_call("UnityEngine.SpriteRenderer::get_shouldSupportTiling",(void*) UnityEngine_SpriteRenderer_get_shouldSupportTiling);
- mono_add_internal_call("UnityEngine.SpriteRenderer::get_sprite",(void*) UnityEngine_SpriteRenderer_get_sprite);
mono_add_internal_call("UnityEngine.SpriteRenderer::set_sprite",(void*) UnityEngine_SpriteRenderer_set_sprite);
- mono_add_internal_call("UnityEngine.SpriteRenderer::get_drawMode",(void*) UnityEngine_SpriteRenderer_get_drawMode);
- mono_add_internal_call("UnityEngine.SpriteRenderer::set_drawMode",(void*) UnityEngine_SpriteRenderer_set_drawMode);
- mono_add_internal_call("UnityEngine.SpriteRenderer::get_adaptiveModeThreshold",(void*) UnityEngine_SpriteRenderer_get_adaptiveModeThreshold);
- mono_add_internal_call("UnityEngine.SpriteRenderer::set_adaptiveModeThreshold",(void*) UnityEngine_SpriteRenderer_set_adaptiveModeThreshold);
- mono_add_internal_call("UnityEngine.SpriteRenderer::get_tileMode",(void*) UnityEngine_SpriteRenderer_get_tileMode);
- mono_add_internal_call("UnityEngine.SpriteRenderer::set_tileMode",(void*) UnityEngine_SpriteRenderer_set_tileMode);
- mono_add_internal_call("UnityEngine.SpriteRenderer::get_maskInteraction",(void*) UnityEngine_SpriteRenderer_get_maskInteraction);
- mono_add_internal_call("UnityEngine.SpriteRenderer::set_maskInteraction",(void*) UnityEngine_SpriteRenderer_set_maskInteraction);
- mono_add_internal_call("UnityEngine.SpriteRenderer::get_flipX",(void*) UnityEngine_SpriteRenderer_get_flipX);
- mono_add_internal_call("UnityEngine.SpriteRenderer::set_flipX",(void*) UnityEngine_SpriteRenderer_set_flipX);
- mono_add_internal_call("UnityEngine.SpriteRenderer::get_flipY",(void*) UnityEngine_SpriteRenderer_get_flipY);
- mono_add_internal_call("UnityEngine.SpriteRenderer::set_flipY",(void*) UnityEngine_SpriteRenderer_set_flipY);
- mono_add_internal_call("UnityEngine.SpriteRenderer::get_spriteSortPoint",(void*) UnityEngine_SpriteRenderer_get_spriteSortPoint);
- mono_add_internal_call("UnityEngine.SpriteRenderer::set_spriteSortPoint",(void*) UnityEngine_SpriteRenderer_set_spriteSortPoint);
- mono_add_internal_call("UnityEngine.SpriteRenderer::get_size_Injected",(void*) UnityEngine_SpriteRenderer_get_size_Injected_2);
- mono_add_internal_call("UnityEngine.SpriteRenderer::set_size_Injected",(void*) UnityEngine_SpriteRenderer_set_size_Injected_2);
- mono_add_internal_call("UnityEngine.SpriteRenderer::get_color_Injected",(void*) UnityEngine_SpriteRenderer_get_color_Injected_3);
- mono_add_internal_call("UnityEngine.SpriteRenderer::set_color_Injected",(void*) UnityEngine_SpriteRenderer_set_color_Injected_3);
- mono_add_internal_call("UnityEngine.SpriteRenderer::Internal_GetSpriteBounds_Injected",(void*) UnityEngine_SpriteRenderer_Internal_GetSpriteBounds_Injected);
- mono_add_internal_call("UnityEngine.Sprite::GetPackingMode",(void*) UnityEngine_Sprite_GetPackingMode);
- mono_add_internal_call("UnityEngine.Sprite::GetPackingRotation",(void*) UnityEngine_Sprite_GetPackingRotation);
- mono_add_internal_call("UnityEngine.Sprite::GetPacked",(void*) UnityEngine_Sprite_GetPacked);
- mono_add_internal_call("UnityEngine.Sprite::get_texture",(void*) UnityEngine_Sprite_get_texture_1);
+ mono_add_internal_call("UnityEngine.Sprite::get_texture",(void*) UnityEngine_Sprite_get_texture);
mono_add_internal_call("UnityEngine.Sprite::get_pixelsPerUnit",(void*) UnityEngine_Sprite_get_pixelsPerUnit);
- mono_add_internal_call("UnityEngine.Sprite::get_spriteAtlasTextureScale",(void*) UnityEngine_Sprite_get_spriteAtlasTextureScale);
mono_add_internal_call("UnityEngine.Sprite::get_associatedAlphaSplitTexture",(void*) UnityEngine_Sprite_get_associatedAlphaSplitTexture);
mono_add_internal_call("UnityEngine.Sprite::get_vertices",(void*) UnityEngine_Sprite_get_vertices);
mono_add_internal_call("UnityEngine.Sprite::get_triangles",(void*) UnityEngine_Sprite_get_triangles);
mono_add_internal_call("UnityEngine.Sprite::get_uv",(void*) UnityEngine_Sprite_get_uv);
- mono_add_internal_call("UnityEngine.Sprite::GetPhysicsShapeCount",(void*) UnityEngine_Sprite_GetPhysicsShapeCount);
- mono_add_internal_call("UnityEngine.Sprite::Internal_GetPhysicsShapePointCount",(void*) UnityEngine_Sprite_Internal_GetPhysicsShapePointCount);
- mono_add_internal_call("UnityEngine.Sprite::GetPhysicsShapeImpl",(void*) UnityEngine_Sprite_GetPhysicsShapeImpl);
- mono_add_internal_call("UnityEngine.Sprite::OverridePhysicsShapeCount",(void*) UnityEngine_Sprite_OverridePhysicsShapeCount);
- mono_add_internal_call("UnityEngine.Sprite::OverridePhysicsShape",(void*) UnityEngine_Sprite_OverridePhysicsShape);
- mono_add_internal_call("UnityEngine.Sprite::OverrideGeometry",(void*) UnityEngine_Sprite_OverrideGeometry);
- mono_add_internal_call("UnityEngine.Sprite::GetTextureRect_Injected",(void*) UnityEngine_Sprite_GetTextureRect_Injected);
- mono_add_internal_call("UnityEngine.Sprite::GetTextureRectOffset_Injected",(void*) UnityEngine_Sprite_GetTextureRectOffset_Injected);
mono_add_internal_call("UnityEngine.Sprite::GetInnerUVs_Injected",(void*) UnityEngine_Sprite_GetInnerUVs_Injected);
mono_add_internal_call("UnityEngine.Sprite::GetOuterUVs_Injected",(void*) UnityEngine_Sprite_GetOuterUVs_Injected);
mono_add_internal_call("UnityEngine.Sprite::GetPadding_Injected",(void*) UnityEngine_Sprite_GetPadding_Injected);
- mono_add_internal_call("UnityEngine.Sprite::CreateSpriteWithoutTextureScripting_Injected",(void*) UnityEngine_Sprite_CreateSpriteWithoutTextureScripting_Injected);
- mono_add_internal_call("UnityEngine.Sprite::CreateSprite_Injected",(void*) UnityEngine_Sprite_CreateSprite_Injected);
- mono_add_internal_call("UnityEngine.Sprite::get_bounds_Injected",(void*) UnityEngine_Sprite_get_bounds_Injected_3);
- mono_add_internal_call("UnityEngine.Sprite::get_rect_Injected",(void*) UnityEngine_Sprite_get_rect_Injected_2);
- mono_add_internal_call("UnityEngine.Sprite::get_border_Injected",(void*) UnityEngine_Sprite_get_border_Injected);
- mono_add_internal_call("UnityEngine.Sprite::get_pivot_Injected",(void*) UnityEngine_Sprite_get_pivot_Injected_1);
- mono_add_internal_call("UnityEngine.U2D.PixelPerfectRendering::get_pixelSnapSpacing",(void*) UnityEngine_U2D_PixelPerfectRendering_get_pixelSnapSpacing);
- mono_add_internal_call("UnityEngine.U2D.PixelPerfectRendering::set_pixelSnapSpacing",(void*) UnityEngine_U2D_PixelPerfectRendering_set_pixelSnapSpacing);
- mono_add_internal_call("UnityEngine.U2D.SpriteDataAccessExtensions::HasVertexAttribute",(void*) UnityEngine_U2D_SpriteDataAccessExtensions_HasVertexAttribute_1);
- mono_add_internal_call("UnityEngine.U2D.SpriteDataAccessExtensions::SetVertexCount",(void*) UnityEngine_U2D_SpriteDataAccessExtensions_SetVertexCount);
- mono_add_internal_call("UnityEngine.U2D.SpriteDataAccessExtensions::GetVertexCount",(void*) UnityEngine_U2D_SpriteDataAccessExtensions_GetVertexCount);
- mono_add_internal_call("UnityEngine.U2D.SpriteDataAccessExtensions::SetBindPoseData",(void*) UnityEngine_U2D_SpriteDataAccessExtensions_SetBindPoseData);
- mono_add_internal_call("UnityEngine.U2D.SpriteDataAccessExtensions::SetIndicesData",(void*) UnityEngine_U2D_SpriteDataAccessExtensions_SetIndicesData);
- mono_add_internal_call("UnityEngine.U2D.SpriteDataAccessExtensions::SetChannelData",(void*) UnityEngine_U2D_SpriteDataAccessExtensions_SetChannelData);
- mono_add_internal_call("UnityEngine.U2D.SpriteDataAccessExtensions::GetBoneInfo",(void*) UnityEngine_U2D_SpriteDataAccessExtensions_GetBoneInfo);
- mono_add_internal_call("UnityEngine.U2D.SpriteDataAccessExtensions::SetBoneData",(void*) UnityEngine_U2D_SpriteDataAccessExtensions_SetBoneData);
- mono_add_internal_call("UnityEngine.U2D.SpriteDataAccessExtensions::GetPrimaryVertexStreamSize",(void*) UnityEngine_U2D_SpriteDataAccessExtensions_GetPrimaryVertexStreamSize);
- mono_add_internal_call("UnityEngine.U2D.SpriteDataAccessExtensions::GetBindPoseInfo_Injected",(void*) UnityEngine_U2D_SpriteDataAccessExtensions_GetBindPoseInfo_Injected);
- mono_add_internal_call("UnityEngine.U2D.SpriteDataAccessExtensions::GetIndicesInfo_Injected",(void*) UnityEngine_U2D_SpriteDataAccessExtensions_GetIndicesInfo_Injected);
- mono_add_internal_call("UnityEngine.U2D.SpriteDataAccessExtensions::GetChannelInfo_Injected",(void*) UnityEngine_U2D_SpriteDataAccessExtensions_GetChannelInfo_Injected);
- mono_add_internal_call("UnityEngine.U2D.SpriteRendererDataAccessExtensions::DeactivateDeformableBuffer",(void*) UnityEngine_U2D_SpriteRendererDataAccessExtensions_DeactivateDeformableBuffer);
- mono_add_internal_call("UnityEngine.U2D.SpriteRendererDataAccessExtensions::SetDeformableBuffer",(void*) UnityEngine_U2D_SpriteRendererDataAccessExtensions_SetDeformableBuffer);
- mono_add_internal_call("UnityEngine.U2D.SpriteRendererDataAccessExtensions::SetLocalAABB_Injected",(void*) UnityEngine_U2D_SpriteRendererDataAccessExtensions_SetLocalAABB_Injected_1);
- mono_add_internal_call("UnityEngine.U2D.SpriteAtlasManager::Register",(void*) UnityEngine_U2D_SpriteAtlasManager_Register);
- mono_add_internal_call("UnityEngine.U2D.SpriteAtlas::get_isVariant",(void*) UnityEngine_U2D_SpriteAtlas_get_isVariant);
- mono_add_internal_call("UnityEngine.U2D.SpriteAtlas::get_tag",(void*) UnityEngine_U2D_SpriteAtlas_get_tag_1);
- mono_add_internal_call("UnityEngine.U2D.SpriteAtlas::get_spriteCount",(void*) UnityEngine_U2D_SpriteAtlas_get_spriteCount);
- mono_add_internal_call("UnityEngine.U2D.SpriteAtlas::CanBindTo",(void*) UnityEngine_U2D_SpriteAtlas_CanBindTo);
- mono_add_internal_call("UnityEngine.U2D.SpriteAtlas::GetSprite",(void*) UnityEngine_U2D_SpriteAtlas_GetSprite);
- mono_add_internal_call("UnityEngine.U2D.SpriteAtlas::GetSpritesScripting",(void*) UnityEngine_U2D_SpriteAtlas_GetSpritesScripting);
- mono_add_internal_call("UnityEngine.U2D.SpriteAtlas::GetSpritesWithNameScripting",(void*) UnityEngine_U2D_SpriteAtlas_GetSpritesWithNameScripting);
- mono_add_internal_call("UnityEngine.Profiling.Profiler::get_supported",(void*) UnityEngine_Profiling_Profiler_get_supported);
- mono_add_internal_call("UnityEngine.Profiling.Profiler::get_logFile",(void*) UnityEngine_Profiling_Profiler_get_logFile);
- mono_add_internal_call("UnityEngine.Profiling.Profiler::set_logFile",(void*) UnityEngine_Profiling_Profiler_set_logFile);
- mono_add_internal_call("UnityEngine.Profiling.Profiler::get_enableBinaryLog",(void*) UnityEngine_Profiling_Profiler_get_enableBinaryLog);
- mono_add_internal_call("UnityEngine.Profiling.Profiler::set_enableBinaryLog",(void*) UnityEngine_Profiling_Profiler_set_enableBinaryLog);
- mono_add_internal_call("UnityEngine.Profiling.Profiler::get_maxUsedMemory",(void*) UnityEngine_Profiling_Profiler_get_maxUsedMemory);
- mono_add_internal_call("UnityEngine.Profiling.Profiler::set_maxUsedMemory",(void*) UnityEngine_Profiling_Profiler_set_maxUsedMemory);
- mono_add_internal_call("UnityEngine.Profiling.Profiler::get_enabled",(void*) UnityEngine_Profiling_Profiler_get_enabled_4);
- mono_add_internal_call("UnityEngine.Profiling.Profiler::set_enabled",(void*) UnityEngine_Profiling_Profiler_set_enabled_4);
- mono_add_internal_call("UnityEngine.Profiling.Profiler::get_enableAllocationCallstacks",(void*) UnityEngine_Profiling_Profiler_get_enableAllocationCallstacks);
- mono_add_internal_call("UnityEngine.Profiling.Profiler::set_enableAllocationCallstacks",(void*) UnityEngine_Profiling_Profiler_set_enableAllocationCallstacks);
- mono_add_internal_call("UnityEngine.Profiling.Profiler::SetAreaEnabled",(void*) UnityEngine_Profiling_Profiler_SetAreaEnabled);
- mono_add_internal_call("UnityEngine.Profiling.Profiler::GetAreaEnabled",(void*) UnityEngine_Profiling_Profiler_GetAreaEnabled);
- mono_add_internal_call("UnityEngine.Profiling.Profiler::AddFramesFromFile_Internal",(void*) UnityEngine_Profiling_Profiler_AddFramesFromFile_Internal);
- mono_add_internal_call("UnityEngine.Profiling.Profiler::BeginThreadProfilingInternal",(void*) UnityEngine_Profiling_Profiler_BeginThreadProfilingInternal);
- mono_add_internal_call("UnityEngine.Profiling.Profiler::EndThreadProfiling",(void*) UnityEngine_Profiling_Profiler_EndThreadProfiling);
- mono_add_internal_call("UnityEngine.Profiling.Profiler::BeginSampleImpl",(void*) UnityEngine_Profiling_Profiler_BeginSampleImpl);
- mono_add_internal_call("UnityEngine.Profiling.Profiler::EndSample",(void*) UnityEngine_Profiling_Profiler_EndSample);
- mono_add_internal_call("UnityEngine.Profiling.Profiler::get_usedHeapSizeLong",(void*) UnityEngine_Profiling_Profiler_get_usedHeapSizeLong);
- mono_add_internal_call("UnityEngine.Profiling.Profiler::GetRuntimeMemorySizeLong",(void*) UnityEngine_Profiling_Profiler_GetRuntimeMemorySizeLong);
- mono_add_internal_call("UnityEngine.Profiling.Profiler::GetMonoHeapSizeLong",(void*) UnityEngine_Profiling_Profiler_GetMonoHeapSizeLong);
- mono_add_internal_call("UnityEngine.Profiling.Profiler::GetMonoUsedSizeLong",(void*) UnityEngine_Profiling_Profiler_GetMonoUsedSizeLong);
- mono_add_internal_call("UnityEngine.Profiling.Profiler::SetTempAllocatorRequestedSize",(void*) UnityEngine_Profiling_Profiler_SetTempAllocatorRequestedSize);
- mono_add_internal_call("UnityEngine.Profiling.Profiler::GetTempAllocatorSize",(void*) UnityEngine_Profiling_Profiler_GetTempAllocatorSize);
- mono_add_internal_call("UnityEngine.Profiling.Profiler::GetTotalAllocatedMemoryLong",(void*) UnityEngine_Profiling_Profiler_GetTotalAllocatedMemoryLong);
- mono_add_internal_call("UnityEngine.Profiling.Profiler::GetTotalUnusedReservedMemoryLong",(void*) UnityEngine_Profiling_Profiler_GetTotalUnusedReservedMemoryLong);
- mono_add_internal_call("UnityEngine.Profiling.Profiler::GetTotalReservedMemoryLong",(void*) UnityEngine_Profiling_Profiler_GetTotalReservedMemoryLong);
- mono_add_internal_call("UnityEngine.Profiling.Profiler::GetAllocatedMemoryForGraphicsDriver",(void*) UnityEngine_Profiling_Profiler_GetAllocatedMemoryForGraphicsDriver);
- mono_add_internal_call("UnityEngine.Profiling.Profiler::Internal_EmitFrameMetaData_Array",(void*) UnityEngine_Profiling_Profiler_Internal_EmitFrameMetaData_Array);
- mono_add_internal_call("UnityEngine.Profiling.Profiler::Internal_EmitFrameMetaData_Native",(void*) UnityEngine_Profiling_Profiler_Internal_EmitFrameMetaData_Native);
- mono_add_internal_call("UnityEngine.Profiling.Recorder::GetInternal",(void*) UnityEngine_Profiling_Recorder_GetInternal);
- mono_add_internal_call("UnityEngine.Profiling.Recorder::DisposeNative",(void*) UnityEngine_Profiling_Recorder_DisposeNative);
- mono_add_internal_call("UnityEngine.Profiling.Recorder::IsEnabled",(void*) UnityEngine_Profiling_Recorder_IsEnabled);
- mono_add_internal_call("UnityEngine.Profiling.Recorder::SetEnabled",(void*) UnityEngine_Profiling_Recorder_SetEnabled);
- mono_add_internal_call("UnityEngine.Profiling.Recorder::GetElapsedNanoseconds",(void*) UnityEngine_Profiling_Recorder_GetElapsedNanoseconds);
- mono_add_internal_call("UnityEngine.Profiling.Recorder::GetSampleBlockCount",(void*) UnityEngine_Profiling_Recorder_GetSampleBlockCount);
- mono_add_internal_call("UnityEngine.Profiling.Recorder::FilterToCurrentThread",(void*) UnityEngine_Profiling_Recorder_FilterToCurrentThread);
- mono_add_internal_call("UnityEngine.Profiling.Recorder::CollectFromAllThreads",(void*) UnityEngine_Profiling_Recorder_CollectFromAllThreads);
- mono_add_internal_call("UnityEngine.Profiling.Sampler::GetSamplerName",(void*) UnityEngine_Profiling_Sampler_GetSamplerName);
- mono_add_internal_call("UnityEngine.Profiling.Sampler::GetRecorderInternal",(void*) UnityEngine_Profiling_Sampler_GetRecorderInternal);
- mono_add_internal_call("UnityEngine.Profiling.Sampler::GetSamplerInternal",(void*) UnityEngine_Profiling_Sampler_GetSamplerInternal);
- mono_add_internal_call("UnityEngine.Profiling.Sampler::GetSamplerNamesInternal",(void*) UnityEngine_Profiling_Sampler_GetSamplerNamesInternal);
- mono_add_internal_call("UnityEngine.Profiling.CustomSampler::CreateInternal",(void*) UnityEngine_Profiling_CustomSampler_CreateInternal);
- mono_add_internal_call("UnityEngine.Profiling.CustomSampler::Begin",(void*) UnityEngine_Profiling_CustomSampler_Begin_1);
- mono_add_internal_call("UnityEngine.Profiling.CustomSampler::BeginWithObject",(void*) UnityEngine_Profiling_CustomSampler_BeginWithObject);
- mono_add_internal_call("UnityEngine.Profiling.CustomSampler::End",(void*) UnityEngine_Profiling_CustomSampler_End_1);
- mono_add_internal_call("UnityEngine.Profiling.Memory.Experimental.MemoryProfiler::StartOperation",(void*) UnityEngine_Profiling_Memory_Experimental_MemoryProfiler_StartOperation);
- mono_add_internal_call("UnityEngine.Jobs.TransformAccess::GetPosition",(void*) UnityEngine_Jobs_TransformAccess_GetPosition);
- mono_add_internal_call("UnityEngine.Jobs.TransformAccess::SetPosition",(void*) UnityEngine_Jobs_TransformAccess_SetPosition);
- mono_add_internal_call("UnityEngine.Jobs.TransformAccess::GetRotation",(void*) UnityEngine_Jobs_TransformAccess_GetRotation);
- mono_add_internal_call("UnityEngine.Jobs.TransformAccess::SetRotation",(void*) UnityEngine_Jobs_TransformAccess_SetRotation);
- mono_add_internal_call("UnityEngine.Jobs.TransformAccess::GetLocalPosition",(void*) UnityEngine_Jobs_TransformAccess_GetLocalPosition);
- mono_add_internal_call("UnityEngine.Jobs.TransformAccess::SetLocalPosition",(void*) UnityEngine_Jobs_TransformAccess_SetLocalPosition);
- mono_add_internal_call("UnityEngine.Jobs.TransformAccess::GetLocalRotation",(void*) UnityEngine_Jobs_TransformAccess_GetLocalRotation);
- mono_add_internal_call("UnityEngine.Jobs.TransformAccess::SetLocalRotation",(void*) UnityEngine_Jobs_TransformAccess_SetLocalRotation);
- mono_add_internal_call("UnityEngine.Jobs.TransformAccess::GetLocalScale",(void*) UnityEngine_Jobs_TransformAccess_GetLocalScale);
- mono_add_internal_call("UnityEngine.Jobs.TransformAccess::SetLocalScale",(void*) UnityEngine_Jobs_TransformAccess_SetLocalScale);
- mono_add_internal_call("UnityEngine.Jobs.TransformAccess::GetLocalToWorldMatrix",(void*) UnityEngine_Jobs_TransformAccess_GetLocalToWorldMatrix);
- mono_add_internal_call("UnityEngine.Jobs.TransformAccess::GetWorldToLocalMatrix",(void*) UnityEngine_Jobs_TransformAccess_GetWorldToLocalMatrix);
- mono_add_internal_call("UnityEngine.Jobs.TransformAccessArray::Create",(void*) UnityEngine_Jobs_TransformAccessArray_Create_1);
- mono_add_internal_call("UnityEngine.Jobs.TransformAccessArray::DestroyTransformAccessArray",(void*) UnityEngine_Jobs_TransformAccessArray_DestroyTransformAccessArray);
- mono_add_internal_call("UnityEngine.Jobs.TransformAccessArray::SetTransforms",(void*) UnityEngine_Jobs_TransformAccessArray_SetTransforms);
- mono_add_internal_call("UnityEngine.Jobs.TransformAccessArray::Add",(void*) UnityEngine_Jobs_TransformAccessArray_Add);
- mono_add_internal_call("UnityEngine.Jobs.TransformAccessArray::RemoveAtSwapBack",(void*) UnityEngine_Jobs_TransformAccessArray_RemoveAtSwapBack);
- mono_add_internal_call("UnityEngine.Jobs.TransformAccessArray::GetSortedTransformAccess",(void*) UnityEngine_Jobs_TransformAccessArray_GetSortedTransformAccess);
- mono_add_internal_call("UnityEngine.Jobs.TransformAccessArray::GetSortedToUserIndex",(void*) UnityEngine_Jobs_TransformAccessArray_GetSortedToUserIndex);
- mono_add_internal_call("UnityEngine.Jobs.TransformAccessArray::GetLength",(void*) UnityEngine_Jobs_TransformAccessArray_GetLength);
- mono_add_internal_call("UnityEngine.Jobs.TransformAccessArray::GetCapacity",(void*) UnityEngine_Jobs_TransformAccessArray_GetCapacity);
- mono_add_internal_call("UnityEngine.Jobs.TransformAccessArray::SetCapacity",(void*) UnityEngine_Jobs_TransformAccessArray_SetCapacity);
- mono_add_internal_call("UnityEngine.Jobs.TransformAccessArray::GetTransform",(void*) UnityEngine_Jobs_TransformAccessArray_GetTransform);
- mono_add_internal_call("UnityEngine.Jobs.TransformAccessArray::SetTransform",(void*) UnityEngine_Jobs_TransformAccessArray_SetTransform);
- mono_add_internal_call("UnityEngine.tvOS.Remote::get_allowExitToHome",(void*) UnityEngine_tvOS_Remote_get_allowExitToHome);
- mono_add_internal_call("UnityEngine.tvOS.Remote::set_allowExitToHome",(void*) UnityEngine_tvOS_Remote_set_allowExitToHome);
- mono_add_internal_call("UnityEngine.tvOS.Remote::get_allowRemoteRotation",(void*) UnityEngine_tvOS_Remote_get_allowRemoteRotation);
- mono_add_internal_call("UnityEngine.tvOS.Remote::set_allowRemoteRotation",(void*) UnityEngine_tvOS_Remote_set_allowRemoteRotation);
- mono_add_internal_call("UnityEngine.tvOS.Remote::get_reportAbsoluteDpadValues",(void*) UnityEngine_tvOS_Remote_get_reportAbsoluteDpadValues);
- mono_add_internal_call("UnityEngine.tvOS.Remote::set_reportAbsoluteDpadValues",(void*) UnityEngine_tvOS_Remote_set_reportAbsoluteDpadValues);
- mono_add_internal_call("UnityEngine.tvOS.Remote::get_touchesEnabled",(void*) UnityEngine_tvOS_Remote_get_touchesEnabled);
- mono_add_internal_call("UnityEngine.tvOS.Remote::set_touchesEnabled",(void*) UnityEngine_tvOS_Remote_set_touchesEnabled);
- mono_add_internal_call("UnityEngine.tvOS.Device::get_tvOSsystemVersion",(void*) UnityEngine_tvOS_Device_get_tvOSsystemVersion);
- mono_add_internal_call("UnityEngine.tvOS.Device::get_tvOSGeneration",(void*) UnityEngine_tvOS_Device_get_tvOSGeneration);
- mono_add_internal_call("UnityEngine.tvOS.Device::get_tvOSVendorIdentifier",(void*) UnityEngine_tvOS_Device_get_tvOSVendorIdentifier);
- mono_add_internal_call("UnityEngine.tvOS.Device::GetTVOSAdvertisingIdentifier",(void*) UnityEngine_tvOS_Device_GetTVOSAdvertisingIdentifier);
- mono_add_internal_call("UnityEngine.tvOS.Device::IsTVOSAdvertisingTrackingEnabled",(void*) UnityEngine_tvOS_Device_IsTVOSAdvertisingTrackingEnabled);
- mono_add_internal_call("UnityEngine.tvOS.Device::SettvOSNoBackupFlag",(void*) UnityEngine_tvOS_Device_SettvOSNoBackupFlag);
- mono_add_internal_call("UnityEngine.tvOS.Device::tvOSResetNoBackupFlag",(void*) UnityEngine_tvOS_Device_tvOSResetNoBackupFlag);
- mono_add_internal_call("UnityEngine.Apple.ReplayKit.ReplayKit::get_APIAvailable",(void*) UnityEngine_Apple_ReplayKit_ReplayKit_get_APIAvailable);
- mono_add_internal_call("UnityEngine.Apple.ReplayKit.ReplayKit::get_broadcastingAPIAvailable",(void*) UnityEngine_Apple_ReplayKit_ReplayKit_get_broadcastingAPIAvailable);
- mono_add_internal_call("UnityEngine.Apple.ReplayKit.ReplayKit::get_recordingAvailable",(void*) UnityEngine_Apple_ReplayKit_ReplayKit_get_recordingAvailable);
- mono_add_internal_call("UnityEngine.Apple.ReplayKit.ReplayKit::get_isRecording",(void*) UnityEngine_Apple_ReplayKit_ReplayKit_get_isRecording);
- mono_add_internal_call("UnityEngine.Apple.ReplayKit.ReplayKit::get_isBroadcasting",(void*) UnityEngine_Apple_ReplayKit_ReplayKit_get_isBroadcasting);
- mono_add_internal_call("UnityEngine.Apple.ReplayKit.ReplayKit::get_isBroadcastingPaused",(void*) UnityEngine_Apple_ReplayKit_ReplayKit_get_isBroadcastingPaused);
- mono_add_internal_call("UnityEngine.Apple.ReplayKit.ReplayKit::get_isPreviewControllerActive",(void*) UnityEngine_Apple_ReplayKit_ReplayKit_get_isPreviewControllerActive);
- mono_add_internal_call("UnityEngine.Apple.ReplayKit.ReplayKit::get_cameraEnabled",(void*) UnityEngine_Apple_ReplayKit_ReplayKit_get_cameraEnabled);
- mono_add_internal_call("UnityEngine.Apple.ReplayKit.ReplayKit::set_cameraEnabled",(void*) UnityEngine_Apple_ReplayKit_ReplayKit_set_cameraEnabled);
- mono_add_internal_call("UnityEngine.Apple.ReplayKit.ReplayKit::get_microphoneEnabled",(void*) UnityEngine_Apple_ReplayKit_ReplayKit_get_microphoneEnabled);
- mono_add_internal_call("UnityEngine.Apple.ReplayKit.ReplayKit::set_microphoneEnabled",(void*) UnityEngine_Apple_ReplayKit_ReplayKit_set_microphoneEnabled);
- mono_add_internal_call("UnityEngine.Apple.ReplayKit.ReplayKit::get_broadcastURL",(void*) UnityEngine_Apple_ReplayKit_ReplayKit_get_broadcastURL);
- mono_add_internal_call("UnityEngine.Apple.ReplayKit.ReplayKit::get_lastError",(void*) UnityEngine_Apple_ReplayKit_ReplayKit_get_lastError);
- mono_add_internal_call("UnityEngine.Apple.ReplayKit.ReplayKit::StartRecordingImpl",(void*) UnityEngine_Apple_ReplayKit_ReplayKit_StartRecordingImpl);
- mono_add_internal_call("UnityEngine.Apple.ReplayKit.ReplayKit::StartBroadcastingImpl",(void*) UnityEngine_Apple_ReplayKit_ReplayKit_StartBroadcastingImpl);
- mono_add_internal_call("UnityEngine.Apple.ReplayKit.ReplayKit::StopRecording",(void*) UnityEngine_Apple_ReplayKit_ReplayKit_StopRecording);
- mono_add_internal_call("UnityEngine.Apple.ReplayKit.ReplayKit::StopBroadcasting",(void*) UnityEngine_Apple_ReplayKit_ReplayKit_StopBroadcasting);
- mono_add_internal_call("UnityEngine.Apple.ReplayKit.ReplayKit::PauseBroadcasting",(void*) UnityEngine_Apple_ReplayKit_ReplayKit_PauseBroadcasting);
- mono_add_internal_call("UnityEngine.Apple.ReplayKit.ReplayKit::ResumeBroadcasting",(void*) UnityEngine_Apple_ReplayKit_ReplayKit_ResumeBroadcasting);
- mono_add_internal_call("UnityEngine.Apple.ReplayKit.ReplayKit::Preview",(void*) UnityEngine_Apple_ReplayKit_ReplayKit_Preview);
- mono_add_internal_call("UnityEngine.Apple.ReplayKit.ReplayKit::Discard",(void*) UnityEngine_Apple_ReplayKit_ReplayKit_Discard);
- mono_add_internal_call("UnityEngine.Apple.ReplayKit.ReplayKit::ShowCameraPreviewAt",(void*) UnityEngine_Apple_ReplayKit_ReplayKit_ShowCameraPreviewAt);
- mono_add_internal_call("UnityEngine.Apple.ReplayKit.ReplayKit::HideCameraPreview",(void*) UnityEngine_Apple_ReplayKit_ReplayKit_HideCameraPreview);
- mono_add_internal_call("UnityEngine.iOS.OnDemandResourcesRequest::get_error",(void*) UnityEngine_iOS_OnDemandResourcesRequest_get_error);
- mono_add_internal_call("UnityEngine.iOS.OnDemandResourcesRequest::get_loadingPriority",(void*) UnityEngine_iOS_OnDemandResourcesRequest_get_loadingPriority);
- mono_add_internal_call("UnityEngine.iOS.OnDemandResourcesRequest::set_loadingPriority",(void*) UnityEngine_iOS_OnDemandResourcesRequest_set_loadingPriority);
- mono_add_internal_call("UnityEngine.iOS.OnDemandResourcesRequest::GetResourcePath",(void*) UnityEngine_iOS_OnDemandResourcesRequest_GetResourcePath);
- mono_add_internal_call("UnityEngine.iOS.OnDemandResourcesRequest::DestroyFromScript",(void*) UnityEngine_iOS_OnDemandResourcesRequest_DestroyFromScript);
- mono_add_internal_call("UnityEngine.iOS.OnDemandResources::get_enabled",(void*) UnityEngine_iOS_OnDemandResources_get_enabled_5);
- mono_add_internal_call("UnityEngine.iOS.OnDemandResources::PreloadAsyncImpl",(void*) UnityEngine_iOS_OnDemandResources_PreloadAsyncImpl);
- mono_add_internal_call("UnityEngine.iOS.Device::get_systemVersion",(void*) UnityEngine_iOS_Device_get_systemVersion);
- mono_add_internal_call("UnityEngine.iOS.Device::get_generation",(void*) UnityEngine_iOS_Device_get_generation);
- mono_add_internal_call("UnityEngine.iOS.Device::get_vendorIdentifier",(void*) UnityEngine_iOS_Device_get_vendorIdentifier);
- mono_add_internal_call("UnityEngine.iOS.Device::GetAdvertisingIdentifier",(void*) UnityEngine_iOS_Device_GetAdvertisingIdentifier);
- mono_add_internal_call("UnityEngine.iOS.Device::IsAdvertisingTrackingEnabled",(void*) UnityEngine_iOS_Device_IsAdvertisingTrackingEnabled);
- mono_add_internal_call("UnityEngine.iOS.Device::get_hideHomeButton",(void*) UnityEngine_iOS_Device_get_hideHomeButton);
- mono_add_internal_call("UnityEngine.iOS.Device::set_hideHomeButton",(void*) UnityEngine_iOS_Device_set_hideHomeButton);
- mono_add_internal_call("UnityEngine.iOS.Device::get_lowPowerModeEnabled",(void*) UnityEngine_iOS_Device_get_lowPowerModeEnabled);
- mono_add_internal_call("UnityEngine.iOS.Device::get_wantsSoftwareDimming",(void*) UnityEngine_iOS_Device_get_wantsSoftwareDimming);
- mono_add_internal_call("UnityEngine.iOS.Device::set_wantsSoftwareDimming",(void*) UnityEngine_iOS_Device_set_wantsSoftwareDimming);
- mono_add_internal_call("UnityEngine.iOS.Device::get_iosAppOnMac",(void*) UnityEngine_iOS_Device_get_iosAppOnMac);
- mono_add_internal_call("UnityEngine.iOS.Device::get_deferSystemGesturesModeInternal",(void*) UnityEngine_iOS_Device_get_deferSystemGesturesModeInternal);
- mono_add_internal_call("UnityEngine.iOS.Device::set_deferSystemGesturesModeInternal",(void*) UnityEngine_iOS_Device_set_deferSystemGesturesModeInternal);
- mono_add_internal_call("UnityEngine.iOS.Device::SetNoBackupFlag",(void*) UnityEngine_iOS_Device_SetNoBackupFlag);
- mono_add_internal_call("UnityEngine.iOS.Device::ResetNoBackupFlag",(void*) UnityEngine_iOS_Device_ResetNoBackupFlag);
- mono_add_internal_call("UnityEngine.iOS.Device::RequestStoreReview",(void*) UnityEngine_iOS_Device_RequestStoreReview);
- mono_add_internal_call("UnityEngine.iOS.NotificationHelper::CreateLocal",(void*) UnityEngine_iOS_NotificationHelper_CreateLocal);
- mono_add_internal_call("UnityEngine.iOS.NotificationHelper::DestroyLocal",(void*) UnityEngine_iOS_NotificationHelper_DestroyLocal);
- mono_add_internal_call("UnityEngine.iOS.NotificationHelper::DestroyRemote",(void*) UnityEngine_iOS_NotificationHelper_DestroyRemote);
- mono_add_internal_call("UnityEngine.iOS.RemoteNotification::get_alertBody",(void*) UnityEngine_iOS_RemoteNotification_get_alertBody);
- mono_add_internal_call("UnityEngine.iOS.RemoteNotification::get_alertTitle",(void*) UnityEngine_iOS_RemoteNotification_get_alertTitle);
- mono_add_internal_call("UnityEngine.iOS.RemoteNotification::get_soundName",(void*) UnityEngine_iOS_RemoteNotification_get_soundName);
- mono_add_internal_call("UnityEngine.iOS.RemoteNotification::get_applicationIconBadgeNumber",(void*) UnityEngine_iOS_RemoteNotification_get_applicationIconBadgeNumber);
- mono_add_internal_call("UnityEngine.iOS.RemoteNotification::get_hasAction",(void*) UnityEngine_iOS_RemoteNotification_get_hasAction);
- mono_add_internal_call("UnityEngine.iOS.NotificationServices::get_localNotificationCount",(void*) UnityEngine_iOS_NotificationServices_get_localNotificationCount);
- mono_add_internal_call("UnityEngine.iOS.NotificationServices::get_remoteNotificationCount",(void*) UnityEngine_iOS_NotificationServices_get_remoteNotificationCount);
- mono_add_internal_call("UnityEngine.iOS.NotificationServices::ClearLocalNotifications",(void*) UnityEngine_iOS_NotificationServices_ClearLocalNotifications);
- mono_add_internal_call("UnityEngine.iOS.NotificationServices::ClearRemoteNotifications",(void*) UnityEngine_iOS_NotificationServices_ClearRemoteNotifications);
- mono_add_internal_call("UnityEngine.iOS.NotificationServices::Internal_RegisterImpl",(void*) UnityEngine_iOS_NotificationServices_Internal_RegisterImpl);
- mono_add_internal_call("UnityEngine.iOS.NotificationServices::get_enabledNotificationTypes",(void*) UnityEngine_iOS_NotificationServices_get_enabledNotificationTypes);
- mono_add_internal_call("UnityEngine.iOS.NotificationServices::CancelAllLocalNotifications",(void*) UnityEngine_iOS_NotificationServices_CancelAllLocalNotifications);
- mono_add_internal_call("UnityEngine.iOS.NotificationServices::UnregisterForRemoteNotifications",(void*) UnityEngine_iOS_NotificationServices_UnregisterForRemoteNotifications);
- mono_add_internal_call("UnityEngine.iOS.NotificationServices::get_registrationError",(void*) UnityEngine_iOS_NotificationServices_get_registrationError);
- mono_add_internal_call("UnityEngine.iOS.NotificationServices::get_deviceToken",(void*) UnityEngine_iOS_NotificationServices_get_deviceToken);
- mono_add_internal_call("UnityEngine.iOS.NotificationServices::GetRemoteNotificationImpl",(void*) UnityEngine_iOS_NotificationServices_GetRemoteNotificationImpl);
- mono_add_internal_call("UnityEngine.Scripting.GarbageCollector::SetMode",(void*) UnityEngine_Scripting_GarbageCollector_SetMode);
- mono_add_internal_call("UnityEngine.Scripting.GarbageCollector::GetMode",(void*) UnityEngine_Scripting_GarbageCollector_GetMode);
- mono_add_internal_call("UnityEngine.Scripting.GarbageCollector::get_isIncremental",(void*) UnityEngine_Scripting_GarbageCollector_get_isIncremental);
- mono_add_internal_call("UnityEngine.Scripting.GarbageCollector::get_incrementalTimeSliceNanoseconds",(void*) UnityEngine_Scripting_GarbageCollector_get_incrementalTimeSliceNanoseconds);
- mono_add_internal_call("UnityEngine.Scripting.GarbageCollector::set_incrementalTimeSliceNanoseconds",(void*) UnityEngine_Scripting_GarbageCollector_set_incrementalTimeSliceNanoseconds);
- mono_add_internal_call("UnityEngine.Scripting.GarbageCollector::CollectIncremental",(void*) UnityEngine_Scripting_GarbageCollector_CollectIncremental);
- mono_add_internal_call("UnityEngine.SceneManagement.Scene::IsValidInternal",(void*) UnityEngine_SceneManagement_Scene_IsValidInternal);
- mono_add_internal_call("UnityEngine.SceneManagement.Scene::GetPathInternal",(void*) UnityEngine_SceneManagement_Scene_GetPathInternal);
- mono_add_internal_call("UnityEngine.SceneManagement.Scene::GetNameInternal",(void*) UnityEngine_SceneManagement_Scene_GetNameInternal);
- mono_add_internal_call("UnityEngine.SceneManagement.Scene::SetNameInternal",(void*) UnityEngine_SceneManagement_Scene_SetNameInternal);
- mono_add_internal_call("UnityEngine.SceneManagement.Scene::GetGUIDInternal",(void*) UnityEngine_SceneManagement_Scene_GetGUIDInternal);
- mono_add_internal_call("UnityEngine.SceneManagement.Scene::IsSubScene",(void*) UnityEngine_SceneManagement_Scene_IsSubScene);
- mono_add_internal_call("UnityEngine.SceneManagement.Scene::SetIsSubScene",(void*) UnityEngine_SceneManagement_Scene_SetIsSubScene);
- mono_add_internal_call("UnityEngine.SceneManagement.Scene::GetIsLoadedInternal",(void*) UnityEngine_SceneManagement_Scene_GetIsLoadedInternal);
- mono_add_internal_call("UnityEngine.SceneManagement.Scene::GetLoadingStateInternal",(void*) UnityEngine_SceneManagement_Scene_GetLoadingStateInternal);
- mono_add_internal_call("UnityEngine.SceneManagement.Scene::GetIsDirtyInternal",(void*) UnityEngine_SceneManagement_Scene_GetIsDirtyInternal);
- mono_add_internal_call("UnityEngine.SceneManagement.Scene::GetDirtyID",(void*) UnityEngine_SceneManagement_Scene_GetDirtyID);
- mono_add_internal_call("UnityEngine.SceneManagement.Scene::GetBuildIndexInternal",(void*) UnityEngine_SceneManagement_Scene_GetBuildIndexInternal);
- mono_add_internal_call("UnityEngine.SceneManagement.Scene::GetRootCountInternal",(void*) UnityEngine_SceneManagement_Scene_GetRootCountInternal);
- mono_add_internal_call("UnityEngine.SceneManagement.Scene::GetRootGameObjectsInternal",(void*) UnityEngine_SceneManagement_Scene_GetRootGameObjectsInternal);
- mono_add_internal_call("UnityEngine.SceneManagement.SceneManagerAPIInternal::UnloadSceneNameIndexInternal",(void*) UnityEngine_SceneManagement_SceneManagerAPIInternal_UnloadSceneNameIndexInternal);
- mono_add_internal_call("UnityEngine.SceneManagement.SceneManagerAPIInternal::LoadSceneAsyncNameIndexInternal_Injected",(void*) UnityEngine_SceneManagement_SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected);
- mono_add_internal_call("UnityEngine.SceneManagement.SceneManager::get_sceneCount",(void*) UnityEngine_SceneManagement_SceneManager_get_sceneCount);
- mono_add_internal_call("UnityEngine.SceneManagement.SceneManager::get_sceneCountInBuildSettings",(void*) UnityEngine_SceneManagement_SceneManager_get_sceneCountInBuildSettings);
- mono_add_internal_call("UnityEngine.SceneManagement.SceneManager::GetActiveScene_Injected",(void*) UnityEngine_SceneManagement_SceneManager_GetActiveScene_Injected);
- mono_add_internal_call("UnityEngine.SceneManagement.SceneManager::SetActiveScene_Injected",(void*) UnityEngine_SceneManagement_SceneManager_SetActiveScene_Injected);
- mono_add_internal_call("UnityEngine.SceneManagement.SceneManager::GetSceneByPath_Injected",(void*) UnityEngine_SceneManagement_SceneManager_GetSceneByPath_Injected);
- mono_add_internal_call("UnityEngine.SceneManagement.SceneManager::GetSceneByName_Injected",(void*) UnityEngine_SceneManagement_SceneManager_GetSceneByName_Injected);
- mono_add_internal_call("UnityEngine.SceneManagement.SceneManager::GetSceneByBuildIndex_Injected",(void*) UnityEngine_SceneManagement_SceneManager_GetSceneByBuildIndex_Injected);
- mono_add_internal_call("UnityEngine.SceneManagement.SceneManager::GetSceneAt_Injected",(void*) UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected);
- mono_add_internal_call("UnityEngine.SceneManagement.SceneManager::CreateScene_Injected",(void*) UnityEngine_SceneManagement_SceneManager_CreateScene_Injected);
- mono_add_internal_call("UnityEngine.SceneManagement.SceneManager::UnloadSceneInternal_Injected",(void*) UnityEngine_SceneManagement_SceneManager_UnloadSceneInternal_Injected);
- mono_add_internal_call("UnityEngine.SceneManagement.SceneManager::UnloadSceneAsyncInternal_Injected",(void*) UnityEngine_SceneManagement_SceneManager_UnloadSceneAsyncInternal_Injected);
- mono_add_internal_call("UnityEngine.SceneManagement.SceneManager::MergeScenes_Injected",(void*) UnityEngine_SceneManagement_SceneManager_MergeScenes_Injected);
- mono_add_internal_call("UnityEngine.SceneManagement.SceneManager::MoveGameObjectToScene_Injected",(void*) UnityEngine_SceneManagement_SceneManager_MoveGameObjectToScene_Injected);
- mono_add_internal_call("UnityEngine.SceneManagement.SceneUtility::GetScenePathByBuildIndex",(void*) UnityEngine_SceneManagement_SceneUtility_GetScenePathByBuildIndex);
- mono_add_internal_call("UnityEngine.SceneManagement.SceneUtility::GetBuildIndexByScenePath",(void*) UnityEngine_SceneManagement_SceneUtility_GetBuildIndexByScenePath);
- mono_add_internal_call("UnityEngine.LowLevel.PlayerLoop::GetDefaultPlayerLoopInternal",(void*) UnityEngine_LowLevel_PlayerLoop_GetDefaultPlayerLoopInternal);
- mono_add_internal_call("UnityEngine.LowLevel.PlayerLoop::GetCurrentPlayerLoopInternal",(void*) UnityEngine_LowLevel_PlayerLoop_GetCurrentPlayerLoopInternal);
- mono_add_internal_call("UnityEngine.LowLevel.PlayerLoop::SetPlayerLoopInternal",(void*) UnityEngine_LowLevel_PlayerLoop_SetPlayerLoopInternal);
- mono_add_internal_call("UnityEngine.Rendering.AsyncGPUReadbackRequest::Update_Injected",(void*) UnityEngine_Rendering_AsyncGPUReadbackRequest_Update_Injected);
- mono_add_internal_call("UnityEngine.Rendering.AsyncGPUReadbackRequest::WaitForCompletion_Injected",(void*) UnityEngine_Rendering_AsyncGPUReadbackRequest_WaitForCompletion_Injected);
- mono_add_internal_call("UnityEngine.Rendering.AsyncGPUReadbackRequest::IsDone_Injected",(void*) UnityEngine_Rendering_AsyncGPUReadbackRequest_IsDone_Injected);
- mono_add_internal_call("UnityEngine.Rendering.AsyncGPUReadbackRequest::HasError_Injected",(void*) UnityEngine_Rendering_AsyncGPUReadbackRequest_HasError_Injected);
- mono_add_internal_call("UnityEngine.Rendering.AsyncGPUReadbackRequest::GetLayerCount_Injected",(void*) UnityEngine_Rendering_AsyncGPUReadbackRequest_GetLayerCount_Injected);
- mono_add_internal_call("UnityEngine.Rendering.AsyncGPUReadbackRequest::GetLayerDataSize_Injected",(void*) UnityEngine_Rendering_AsyncGPUReadbackRequest_GetLayerDataSize_Injected);
- mono_add_internal_call("UnityEngine.Rendering.AsyncGPUReadbackRequest::GetWidth_Injected",(void*) UnityEngine_Rendering_AsyncGPUReadbackRequest_GetWidth_Injected);
- mono_add_internal_call("UnityEngine.Rendering.AsyncGPUReadbackRequest::GetHeight_Injected",(void*) UnityEngine_Rendering_AsyncGPUReadbackRequest_GetHeight_Injected);
- mono_add_internal_call("UnityEngine.Rendering.AsyncGPUReadbackRequest::GetDepth_Injected",(void*) UnityEngine_Rendering_AsyncGPUReadbackRequest_GetDepth_Injected);
- mono_add_internal_call("UnityEngine.Rendering.AsyncGPUReadbackRequest::SetScriptingCallback_Injected",(void*) UnityEngine_Rendering_AsyncGPUReadbackRequest_SetScriptingCallback_Injected);
- mono_add_internal_call("UnityEngine.Rendering.AsyncGPUReadbackRequest::GetDataRaw_Injected",(void*) UnityEngine_Rendering_AsyncGPUReadbackRequest_GetDataRaw_Injected);
- mono_add_internal_call("UnityEngine.Rendering.AsyncGPUReadback::WaitAllRequests",(void*) UnityEngine_Rendering_AsyncGPUReadback_WaitAllRequests);
- mono_add_internal_call("UnityEngine.Rendering.AsyncGPUReadback::Request_Internal_Texture_1_Injected",(void*) UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_Texture_1_Injected);
- mono_add_internal_call("UnityEngine.Rendering.AsyncGPUReadback::Request_Internal_Texture_2_Injected",(void*) UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_Texture_2_Injected);
- mono_add_internal_call("UnityEngine.Rendering.AsyncGPUReadback::Request_Internal_Texture_3_Injected",(void*) UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_Texture_3_Injected);
- mono_add_internal_call("UnityEngine.Rendering.AsyncGPUReadback::Request_Internal_Texture_4_Injected",(void*) UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_Texture_4_Injected);
- mono_add_internal_call("UnityEngine.Rendering.AsyncGPUReadback::Request_Internal_Texture_5_Injected",(void*) UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_Texture_5_Injected);
- mono_add_internal_call("UnityEngine.Rendering.AsyncGPUReadback::Request_Internal_Texture_6_Injected",(void*) UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_Texture_6_Injected);
- mono_add_internal_call("UnityEngine.Rendering.AsyncGPUReadback::Request_Internal_Texture_7_Injected",(void*) UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_Texture_7_Injected);
- mono_add_internal_call("UnityEngine.Rendering.GraphicsFence::HasFencePassed_Internal",(void*) UnityEngine_Rendering_GraphicsFence_HasFencePassed_Internal);
- mono_add_internal_call("UnityEngine.Rendering.GraphicsFence::GetVersionNumber",(void*) UnityEngine_Rendering_GraphicsFence_GetVersionNumber);
- mono_add_internal_call("UnityEngine.Rendering.GraphicsSettings::get_transparencySortMode",(void*) UnityEngine_Rendering_GraphicsSettings_get_transparencySortMode_1);
- mono_add_internal_call("UnityEngine.Rendering.GraphicsSettings::set_transparencySortMode",(void*) UnityEngine_Rendering_GraphicsSettings_set_transparencySortMode_1);
- mono_add_internal_call("UnityEngine.Rendering.GraphicsSettings::get_realtimeDirectRectangularAreaLights",(void*) UnityEngine_Rendering_GraphicsSettings_get_realtimeDirectRectangularAreaLights);
- mono_add_internal_call("UnityEngine.Rendering.GraphicsSettings::set_realtimeDirectRectangularAreaLights",(void*) UnityEngine_Rendering_GraphicsSettings_set_realtimeDirectRectangularAreaLights);
- mono_add_internal_call("UnityEngine.Rendering.GraphicsSettings::get_lightsUseLinearIntensity",(void*) UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity);
- mono_add_internal_call("UnityEngine.Rendering.GraphicsSettings::set_lightsUseLinearIntensity",(void*) UnityEngine_Rendering_GraphicsSettings_set_lightsUseLinearIntensity);
- mono_add_internal_call("UnityEngine.Rendering.GraphicsSettings::get_lightsUseColorTemperature",(void*) UnityEngine_Rendering_GraphicsSettings_get_lightsUseColorTemperature);
- mono_add_internal_call("UnityEngine.Rendering.GraphicsSettings::set_lightsUseColorTemperature",(void*) UnityEngine_Rendering_GraphicsSettings_set_lightsUseColorTemperature);
- mono_add_internal_call("UnityEngine.Rendering.GraphicsSettings::get_useScriptableRenderPipelineBatching",(void*) UnityEngine_Rendering_GraphicsSettings_get_useScriptableRenderPipelineBatching);
- mono_add_internal_call("UnityEngine.Rendering.GraphicsSettings::set_useScriptableRenderPipelineBatching",(void*) UnityEngine_Rendering_GraphicsSettings_set_useScriptableRenderPipelineBatching);
- mono_add_internal_call("UnityEngine.Rendering.GraphicsSettings::get_logWhenShaderIsCompiled",(void*) UnityEngine_Rendering_GraphicsSettings_get_logWhenShaderIsCompiled);
- mono_add_internal_call("UnityEngine.Rendering.GraphicsSettings::set_logWhenShaderIsCompiled",(void*) UnityEngine_Rendering_GraphicsSettings_set_logWhenShaderIsCompiled);
- mono_add_internal_call("UnityEngine.Rendering.GraphicsSettings::AllowEnlightenSupportForUpgradedProject",(void*) UnityEngine_Rendering_GraphicsSettings_AllowEnlightenSupportForUpgradedProject);
- mono_add_internal_call("UnityEngine.Rendering.GraphicsSettings::HasShaderDefine",(void*) UnityEngine_Rendering_GraphicsSettings_HasShaderDefine);
- mono_add_internal_call("UnityEngine.Rendering.GraphicsSettings::get_INTERNAL_currentRenderPipeline",(void*) UnityEngine_Rendering_GraphicsSettings_get_INTERNAL_currentRenderPipeline);
- mono_add_internal_call("UnityEngine.Rendering.GraphicsSettings::get_INTERNAL_defaultRenderPipeline",(void*) UnityEngine_Rendering_GraphicsSettings_get_INTERNAL_defaultRenderPipeline);
- mono_add_internal_call("UnityEngine.Rendering.GraphicsSettings::set_INTERNAL_defaultRenderPipeline",(void*) UnityEngine_Rendering_GraphicsSettings_set_INTERNAL_defaultRenderPipeline);
- mono_add_internal_call("UnityEngine.Rendering.GraphicsSettings::GetAllConfiguredRenderPipelines",(void*) UnityEngine_Rendering_GraphicsSettings_GetAllConfiguredRenderPipelines);
- mono_add_internal_call("UnityEngine.Rendering.GraphicsSettings::GetGraphicsSettings",(void*) UnityEngine_Rendering_GraphicsSettings_GetGraphicsSettings);
- mono_add_internal_call("UnityEngine.Rendering.GraphicsSettings::SetShaderMode",(void*) UnityEngine_Rendering_GraphicsSettings_SetShaderMode);
- mono_add_internal_call("UnityEngine.Rendering.GraphicsSettings::GetShaderMode",(void*) UnityEngine_Rendering_GraphicsSettings_GetShaderMode);
- mono_add_internal_call("UnityEngine.Rendering.GraphicsSettings::SetCustomShader",(void*) UnityEngine_Rendering_GraphicsSettings_SetCustomShader);
- mono_add_internal_call("UnityEngine.Rendering.GraphicsSettings::GetCustomShader",(void*) UnityEngine_Rendering_GraphicsSettings_GetCustomShader);
- mono_add_internal_call("UnityEngine.Rendering.GraphicsSettings::get_transparencySortAxis_Injected",(void*) UnityEngine_Rendering_GraphicsSettings_get_transparencySortAxis_Injected_1);
- mono_add_internal_call("UnityEngine.Rendering.GraphicsSettings::set_transparencySortAxis_Injected",(void*) UnityEngine_Rendering_GraphicsSettings_set_transparencySortAxis_Injected_1);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::WaitAllAsyncReadbackRequests",(void*) UnityEngine_Rendering_CommandBuffer_WaitAllAsyncReadbackRequests);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::Internal_RequestAsyncReadback_3",(void*) UnityEngine_Rendering_CommandBuffer_Internal_RequestAsyncReadback_3);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::Internal_RequestAsyncReadback_4",(void*) UnityEngine_Rendering_CommandBuffer_Internal_RequestAsyncReadback_4);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::Internal_RequestAsyncReadback_5",(void*) UnityEngine_Rendering_CommandBuffer_Internal_RequestAsyncReadback_5);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::Internal_RequestAsyncReadback_6",(void*) UnityEngine_Rendering_CommandBuffer_Internal_RequestAsyncReadback_6);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::Internal_RequestAsyncReadback_7",(void*) UnityEngine_Rendering_CommandBuffer_Internal_RequestAsyncReadback_7);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::SetInvertCulling",(void*) UnityEngine_Rendering_CommandBuffer_SetInvertCulling);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::Internal_SetSinglePassStereo",(void*) UnityEngine_Rendering_CommandBuffer_Internal_SetSinglePassStereo);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::InitBuffer",(void*) UnityEngine_Rendering_CommandBuffer_InitBuffer_1);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::CreateGPUFence_Internal",(void*) UnityEngine_Rendering_CommandBuffer_CreateGPUFence_Internal);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::WaitOnGPUFence_Internal",(void*) UnityEngine_Rendering_CommandBuffer_WaitOnGPUFence_Internal);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::ReleaseBuffer",(void*) UnityEngine_Rendering_CommandBuffer_ReleaseBuffer);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::SetComputeFloatParam",(void*) UnityEngine_Rendering_CommandBuffer_SetComputeFloatParam);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::SetComputeIntParam",(void*) UnityEngine_Rendering_CommandBuffer_SetComputeIntParam);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::SetComputeVectorArrayParam",(void*) UnityEngine_Rendering_CommandBuffer_SetComputeVectorArrayParam);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::SetComputeMatrixArrayParam",(void*) UnityEngine_Rendering_CommandBuffer_SetComputeMatrixArrayParam);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::Internal_SetComputeFloats",(void*) UnityEngine_Rendering_CommandBuffer_Internal_SetComputeFloats);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::Internal_SetComputeInts",(void*) UnityEngine_Rendering_CommandBuffer_Internal_SetComputeInts);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::Internal_SetComputeTextureParam",(void*) UnityEngine_Rendering_CommandBuffer_Internal_SetComputeTextureParam);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::Internal_DispatchCompute",(void*) UnityEngine_Rendering_CommandBuffer_Internal_DispatchCompute);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingTextureParam",(void*) UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingTextureParam);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingFloatParam",(void*) UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingFloatParam);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingIntParam",(void*) UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingIntParam);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingVectorArrayParam",(void*) UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingVectorArrayParam);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingMatrixArrayParam",(void*) UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingMatrixArrayParam);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingFloats",(void*) UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingFloats);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingInts",(void*) UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingInts);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::Internal_BuildRayTracingAccelerationStructure",(void*) UnityEngine_Rendering_CommandBuffer_Internal_BuildRayTracingAccelerationStructure);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingAccelerationStructure",(void*) UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingAccelerationStructure);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::SetRayTracingShaderPass",(void*) UnityEngine_Rendering_CommandBuffer_SetRayTracingShaderPass);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::Internal_DispatchRays",(void*) UnityEngine_Rendering_CommandBuffer_Internal_DispatchRays);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::Internal_GenerateMips",(void*) UnityEngine_Rendering_CommandBuffer_Internal_GenerateMips);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::Internal_ResolveAntiAliasedSurface",(void*) UnityEngine_Rendering_CommandBuffer_Internal_ResolveAntiAliasedSurface);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::get_name",(void*) UnityEngine_Rendering_CommandBuffer_get_name);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::set_name",(void*) UnityEngine_Rendering_CommandBuffer_set_name);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::get_sizeInBytes",(void*) UnityEngine_Rendering_CommandBuffer_get_sizeInBytes);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::Clear",(void*) UnityEngine_Rendering_CommandBuffer_Clear_3);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::Internal_DrawRenderer",(void*) UnityEngine_Rendering_CommandBuffer_Internal_DrawRenderer);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::Internal_DrawMeshInstanced",(void*) UnityEngine_Rendering_CommandBuffer_Internal_DrawMeshInstanced_1);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::Internal_DrawMeshInstancedProcedural",(void*) UnityEngine_Rendering_CommandBuffer_Internal_DrawMeshInstancedProcedural);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::SetRandomWriteTarget_Texture",(void*) UnityEngine_Rendering_CommandBuffer_SetRandomWriteTarget_Texture);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::ClearRandomWriteTargets",(void*) UnityEngine_Rendering_CommandBuffer_ClearRandomWriteTargets_1);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::DisableScissorRect",(void*) UnityEngine_Rendering_CommandBuffer_DisableScissorRect);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::CopyTexture_Internal",(void*) UnityEngine_Rendering_CommandBuffer_CopyTexture_Internal);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::GetTemporaryRT",(void*) UnityEngine_Rendering_CommandBuffer_GetTemporaryRT);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::GetTemporaryRTArray",(void*) UnityEngine_Rendering_CommandBuffer_GetTemporaryRTArray);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::ReleaseTemporaryRT",(void*) UnityEngine_Rendering_CommandBuffer_ReleaseTemporaryRT);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::SetGlobalFloat",(void*) UnityEngine_Rendering_CommandBuffer_SetGlobalFloat);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::SetGlobalInt",(void*) UnityEngine_Rendering_CommandBuffer_SetGlobalInt);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::EnableShaderKeyword",(void*) UnityEngine_Rendering_CommandBuffer_EnableShaderKeyword);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::DisableShaderKeyword",(void*) UnityEngine_Rendering_CommandBuffer_DisableShaderKeyword);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::SetGlobalDepthBias",(void*) UnityEngine_Rendering_CommandBuffer_SetGlobalDepthBias);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::SetExecutionFlags",(void*) UnityEngine_Rendering_CommandBuffer_SetExecutionFlags);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::ValidateAgainstExecutionFlags",(void*) UnityEngine_Rendering_CommandBuffer_ValidateAgainstExecutionFlags);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::SetGlobalFloatArrayListImpl",(void*) UnityEngine_Rendering_CommandBuffer_SetGlobalFloatArrayListImpl);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::SetGlobalVectorArrayListImpl",(void*) UnityEngine_Rendering_CommandBuffer_SetGlobalVectorArrayListImpl);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::SetGlobalMatrixArrayListImpl",(void*) UnityEngine_Rendering_CommandBuffer_SetGlobalMatrixArrayListImpl);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::SetGlobalFloatArray",(void*) UnityEngine_Rendering_CommandBuffer_SetGlobalFloatArray);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::SetGlobalVectorArray",(void*) UnityEngine_Rendering_CommandBuffer_SetGlobalVectorArray);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::SetGlobalMatrixArray",(void*) UnityEngine_Rendering_CommandBuffer_SetGlobalMatrixArray);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::SetGlobalTexture_Impl",(void*) UnityEngine_Rendering_CommandBuffer_SetGlobalTexture_Impl);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::SetShadowSamplingMode_Impl",(void*) UnityEngine_Rendering_CommandBuffer_SetShadowSamplingMode_Impl);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::IssuePluginEventInternal",(void*) UnityEngine_Rendering_CommandBuffer_IssuePluginEventInternal);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::BeginSample",(void*) UnityEngine_Rendering_CommandBuffer_BeginSample);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::EndSample",(void*) UnityEngine_Rendering_CommandBuffer_EndSample_1);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::IssuePluginEventAndDataInternal",(void*) UnityEngine_Rendering_CommandBuffer_IssuePluginEventAndDataInternal);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::IssuePluginCustomBlitInternal",(void*) UnityEngine_Rendering_CommandBuffer_IssuePluginCustomBlitInternal);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::IssuePluginCustomTextureUpdateInternal",(void*) UnityEngine_Rendering_CommandBuffer_IssuePluginCustomTextureUpdateInternal);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::SetInstanceMultiplier",(void*) UnityEngine_Rendering_CommandBuffer_SetInstanceMultiplier);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::ConvertTexture_Internal_Injected",(void*) UnityEngine_Rendering_CommandBuffer_ConvertTexture_Internal_Injected);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::SetComputeVectorParam_Injected",(void*) UnityEngine_Rendering_CommandBuffer_SetComputeVectorParam_Injected);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::SetComputeMatrixParam_Injected",(void*) UnityEngine_Rendering_CommandBuffer_SetComputeMatrixParam_Injected);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingVectorParam_Injected",(void*) UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingVectorParam_Injected);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingMatrixParam_Injected",(void*) UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingMatrixParam_Injected);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::Internal_DrawMesh_Injected",(void*) UnityEngine_Rendering_CommandBuffer_Internal_DrawMesh_Injected_1);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::Internal_DrawProcedural_Injected",(void*) UnityEngine_Rendering_CommandBuffer_Internal_DrawProcedural_Injected_1);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::Internal_DrawProceduralIndexed_Injected",(void*) UnityEngine_Rendering_CommandBuffer_Internal_DrawProceduralIndexed_Injected_1);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::Internal_DrawOcclusionMesh_Injected",(void*) UnityEngine_Rendering_CommandBuffer_Internal_DrawOcclusionMesh_Injected);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::SetViewport_Injected",(void*) UnityEngine_Rendering_CommandBuffer_SetViewport_Injected);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::EnableScissorRect_Injected",(void*) UnityEngine_Rendering_CommandBuffer_EnableScissorRect_Injected);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::Blit_Texture_Injected",(void*) UnityEngine_Rendering_CommandBuffer_Blit_Texture_Injected);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::Blit_Identifier_Injected",(void*) UnityEngine_Rendering_CommandBuffer_Blit_Identifier_Injected);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::GetTemporaryRTWithDescriptor_Injected",(void*) UnityEngine_Rendering_CommandBuffer_GetTemporaryRTWithDescriptor_Injected);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::ClearRenderTarget_Injected",(void*) UnityEngine_Rendering_CommandBuffer_ClearRenderTarget_Injected);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::SetGlobalVector_Injected",(void*) UnityEngine_Rendering_CommandBuffer_SetGlobalVector_Injected);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::SetGlobalColor_Injected",(void*) UnityEngine_Rendering_CommandBuffer_SetGlobalColor_Injected);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::SetGlobalMatrix_Injected",(void*) UnityEngine_Rendering_CommandBuffer_SetGlobalMatrix_Injected);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::SetViewMatrix_Injected",(void*) UnityEngine_Rendering_CommandBuffer_SetViewMatrix_Injected_1);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::SetProjectionMatrix_Injected",(void*) UnityEngine_Rendering_CommandBuffer_SetProjectionMatrix_Injected);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::SetViewProjectionMatrices_Injected",(void*) UnityEngine_Rendering_CommandBuffer_SetViewProjectionMatrices_Injected);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::IncrementUpdateCount_Injected",(void*) UnityEngine_Rendering_CommandBuffer_IncrementUpdateCount_Injected);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::SetRenderTargetSingle_Internal_Injected",(void*) UnityEngine_Rendering_CommandBuffer_SetRenderTargetSingle_Internal_Injected);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::SetRenderTargetColorDepth_Internal_Injected",(void*) UnityEngine_Rendering_CommandBuffer_SetRenderTargetColorDepth_Internal_Injected);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::SetRenderTargetMulti_Internal_Injected",(void*) UnityEngine_Rendering_CommandBuffer_SetRenderTargetMulti_Internal_Injected);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::SetRenderTargetColorDepthSubtarget_Injected",(void*) UnityEngine_Rendering_CommandBuffer_SetRenderTargetColorDepthSubtarget_Injected);
- mono_add_internal_call("UnityEngine.Rendering.CommandBuffer::SetRenderTargetMultiSubtarget_Injected",(void*) UnityEngine_Rendering_CommandBuffer_SetRenderTargetMultiSubtarget_Injected);
- mono_add_internal_call("UnityEngine.Rendering.SplashScreen::get_isFinished",(void*) UnityEngine_Rendering_SplashScreen_get_isFinished);
- mono_add_internal_call("UnityEngine.Rendering.SplashScreen::CancelSplashScreen",(void*) UnityEngine_Rendering_SplashScreen_CancelSplashScreen);
- mono_add_internal_call("UnityEngine.Rendering.SplashScreen::BeginSplashScreenFade",(void*) UnityEngine_Rendering_SplashScreen_BeginSplashScreenFade);
- mono_add_internal_call("UnityEngine.Rendering.SplashScreen::Begin",(void*) UnityEngine_Rendering_SplashScreen_Begin_2);
- mono_add_internal_call("UnityEngine.Rendering.SplashScreen::Draw",(void*) UnityEngine_Rendering_SplashScreen_Draw);
- mono_add_internal_call("UnityEngine.Rendering.SplashScreen::SetTime",(void*) UnityEngine_Rendering_SplashScreen_SetTime);
- mono_add_internal_call("UnityEngine.Rendering.SphericalHarmonicsL2::EvaluateInternal",(void*) UnityEngine_Rendering_SphericalHarmonicsL2_EvaluateInternal);
- mono_add_internal_call("UnityEngine.Rendering.SphericalHarmonicsL2::SetZero_Injected",(void*) UnityEngine_Rendering_SphericalHarmonicsL2_SetZero_Injected);
- mono_add_internal_call("UnityEngine.Rendering.SphericalHarmonicsL2::AddAmbientLight_Injected",(void*) UnityEngine_Rendering_SphericalHarmonicsL2_AddAmbientLight_Injected);
- mono_add_internal_call("UnityEngine.Rendering.SphericalHarmonicsL2::AddDirectionalLightInternal_Injected",(void*) UnityEngine_Rendering_SphericalHarmonicsL2_AddDirectionalLightInternal_Injected);
- mono_add_internal_call("UnityEngine.Rendering.CullingResults::GetLightIndexCount",(void*) UnityEngine_Rendering_CullingResults_GetLightIndexCount);
- mono_add_internal_call("UnityEngine.Rendering.CullingResults::GetReflectionProbeIndexCount",(void*) UnityEngine_Rendering_CullingResults_GetReflectionProbeIndexCount);
- mono_add_internal_call("UnityEngine.Rendering.CullingResults::GetLightIndexMapSize",(void*) UnityEngine_Rendering_CullingResults_GetLightIndexMapSize);
- mono_add_internal_call("UnityEngine.Rendering.CullingResults::GetReflectionProbeIndexMapSize",(void*) UnityEngine_Rendering_CullingResults_GetReflectionProbeIndexMapSize);
- mono_add_internal_call("UnityEngine.Rendering.CullingResults::FillLightIndexMap",(void*) UnityEngine_Rendering_CullingResults_FillLightIndexMap);
- mono_add_internal_call("UnityEngine.Rendering.CullingResults::FillReflectionProbeIndexMap",(void*) UnityEngine_Rendering_CullingResults_FillReflectionProbeIndexMap);
- mono_add_internal_call("UnityEngine.Rendering.CullingResults::SetLightIndexMap",(void*) UnityEngine_Rendering_CullingResults_SetLightIndexMap);
- mono_add_internal_call("UnityEngine.Rendering.CullingResults::SetReflectionProbeIndexMap",(void*) UnityEngine_Rendering_CullingResults_SetReflectionProbeIndexMap);
- mono_add_internal_call("UnityEngine.Rendering.CullingResults::GetShadowCasterBounds",(void*) UnityEngine_Rendering_CullingResults_GetShadowCasterBounds);
- mono_add_internal_call("UnityEngine.Rendering.CullingResults::ComputeSpotShadowMatricesAndCullingPrimitives",(void*) UnityEngine_Rendering_CullingResults_ComputeSpotShadowMatricesAndCullingPrimitives);
- mono_add_internal_call("UnityEngine.Rendering.CullingResults::ComputePointShadowMatricesAndCullingPrimitives",(void*) UnityEngine_Rendering_CullingResults_ComputePointShadowMatricesAndCullingPrimitives);
- mono_add_internal_call("UnityEngine.Rendering.CullingResults::ComputeDirectionalShadowMatricesAndCullingPrimitives_Injected",(void*) UnityEngine_Rendering_CullingResults_ComputeDirectionalShadowMatricesAndCullingPrimitives_Injected);
- mono_add_internal_call("UnityEngine.Rendering.ScriptableRenderContext::BeginRenderPass_Internal",(void*) UnityEngine_Rendering_ScriptableRenderContext_BeginRenderPass_Internal);
- mono_add_internal_call("UnityEngine.Rendering.ScriptableRenderContext::BeginSubPass_Internal",(void*) UnityEngine_Rendering_ScriptableRenderContext_BeginSubPass_Internal);
- mono_add_internal_call("UnityEngine.Rendering.ScriptableRenderContext::EndSubPass_Internal",(void*) UnityEngine_Rendering_ScriptableRenderContext_EndSubPass_Internal);
- mono_add_internal_call("UnityEngine.Rendering.ScriptableRenderContext::EndRenderPass_Internal",(void*) UnityEngine_Rendering_ScriptableRenderContext_EndRenderPass_Internal);
- mono_add_internal_call("UnityEngine.Rendering.ScriptableRenderContext::InitializeSortSettings",(void*) UnityEngine_Rendering_ScriptableRenderContext_InitializeSortSettings);
- mono_add_internal_call("UnityEngine.Rendering.ScriptableRenderContext::Internal_Cull_Injected",(void*) UnityEngine_Rendering_ScriptableRenderContext_Internal_Cull_Injected);
- mono_add_internal_call("UnityEngine.Rendering.ScriptableRenderContext::Submit_Internal_Injected",(void*) UnityEngine_Rendering_ScriptableRenderContext_Submit_Internal_Injected);
- mono_add_internal_call("UnityEngine.Rendering.ScriptableRenderContext::GetNumberOfCameras_Internal_Injected",(void*) UnityEngine_Rendering_ScriptableRenderContext_GetNumberOfCameras_Internal_Injected);
- mono_add_internal_call("UnityEngine.Rendering.ScriptableRenderContext::GetCamera_Internal_Injected",(void*) UnityEngine_Rendering_ScriptableRenderContext_GetCamera_Internal_Injected);
- mono_add_internal_call("UnityEngine.Rendering.ScriptableRenderContext::DrawRenderers_Internal_Injected",(void*) UnityEngine_Rendering_ScriptableRenderContext_DrawRenderers_Internal_Injected);
- mono_add_internal_call("UnityEngine.Rendering.ScriptableRenderContext::DrawShadows_Internal_Injected",(void*) UnityEngine_Rendering_ScriptableRenderContext_DrawShadows_Internal_Injected);
- mono_add_internal_call("UnityEngine.Rendering.ScriptableRenderContext::ExecuteCommandBuffer_Internal_Injected",(void*) UnityEngine_Rendering_ScriptableRenderContext_ExecuteCommandBuffer_Internal_Injected);
- mono_add_internal_call("UnityEngine.Rendering.ScriptableRenderContext::ExecuteCommandBufferAsync_Internal_Injected",(void*) UnityEngine_Rendering_ScriptableRenderContext_ExecuteCommandBufferAsync_Internal_Injected);
- mono_add_internal_call("UnityEngine.Rendering.ScriptableRenderContext::SetupCameraProperties_Internal_Injected",(void*) UnityEngine_Rendering_ScriptableRenderContext_SetupCameraProperties_Internal_Injected);
- mono_add_internal_call("UnityEngine.Rendering.ScriptableRenderContext::StereoEndRender_Internal_Injected",(void*) UnityEngine_Rendering_ScriptableRenderContext_StereoEndRender_Internal_Injected);
- mono_add_internal_call("UnityEngine.Rendering.ScriptableRenderContext::StartMultiEye_Internal_Injected",(void*) UnityEngine_Rendering_ScriptableRenderContext_StartMultiEye_Internal_Injected);
- mono_add_internal_call("UnityEngine.Rendering.ScriptableRenderContext::StopMultiEye_Internal_Injected",(void*) UnityEngine_Rendering_ScriptableRenderContext_StopMultiEye_Internal_Injected);
- mono_add_internal_call("UnityEngine.Rendering.ScriptableRenderContext::DrawSkybox_Internal_Injected",(void*) UnityEngine_Rendering_ScriptableRenderContext_DrawSkybox_Internal_Injected);
- mono_add_internal_call("UnityEngine.Rendering.ScriptableRenderContext::InvokeOnRenderObjectCallback_Internal_Injected",(void*) UnityEngine_Rendering_ScriptableRenderContext_InvokeOnRenderObjectCallback_Internal_Injected);
- mono_add_internal_call("UnityEngine.Rendering.ScriptableRenderContext::DrawGizmos_Internal_Injected",(void*) UnityEngine_Rendering_ScriptableRenderContext_DrawGizmos_Internal_Injected);
- mono_add_internal_call("UnityEngine.Rendering.BatchRendererGroup::SetInstancingData",(void*) UnityEngine_Rendering_BatchRendererGroup_SetInstancingData);
- mono_add_internal_call("UnityEngine.Rendering.BatchRendererGroup::GetNumBatches",(void*) UnityEngine_Rendering_BatchRendererGroup_GetNumBatches);
- mono_add_internal_call("UnityEngine.Rendering.BatchRendererGroup::RemoveBatch",(void*) UnityEngine_Rendering_BatchRendererGroup_RemoveBatch);
- mono_add_internal_call("UnityEngine.Rendering.BatchRendererGroup::GetBatchMatrices",(void*) UnityEngine_Rendering_BatchRendererGroup_GetBatchMatrices);
- mono_add_internal_call("UnityEngine.Rendering.BatchRendererGroup::GetBatchScalarArray",(void*) UnityEngine_Rendering_BatchRendererGroup_GetBatchScalarArray);
- mono_add_internal_call("UnityEngine.Rendering.BatchRendererGroup::GetBatchVectorArray",(void*) UnityEngine_Rendering_BatchRendererGroup_GetBatchVectorArray);
- mono_add_internal_call("UnityEngine.Rendering.BatchRendererGroup::GetBatchMatrixArray",(void*) UnityEngine_Rendering_BatchRendererGroup_GetBatchMatrixArray);
- mono_add_internal_call("UnityEngine.Rendering.BatchRendererGroup::GetBatchScalarArray_Int",(void*) UnityEngine_Rendering_BatchRendererGroup_GetBatchScalarArray_Int);
- mono_add_internal_call("UnityEngine.Rendering.BatchRendererGroup::GetBatchVectorArray_Int",(void*) UnityEngine_Rendering_BatchRendererGroup_GetBatchVectorArray_Int);
- mono_add_internal_call("UnityEngine.Rendering.BatchRendererGroup::GetBatchMatrixArray_Int",(void*) UnityEngine_Rendering_BatchRendererGroup_GetBatchMatrixArray_Int);
- mono_add_internal_call("UnityEngine.Rendering.BatchRendererGroup::Create",(void*) UnityEngine_Rendering_BatchRendererGroup_Create_2);
- mono_add_internal_call("UnityEngine.Rendering.BatchRendererGroup::Destroy",(void*) UnityEngine_Rendering_BatchRendererGroup_Destroy_1);
- mono_add_internal_call("UnityEngine.Rendering.BatchRendererGroup::AddBatch_Injected",(void*) UnityEngine_Rendering_BatchRendererGroup_AddBatch_Injected);
- mono_add_internal_call("UnityEngine.Rendering.BatchRendererGroup::SetBatchBounds_Injected",(void*) UnityEngine_Rendering_BatchRendererGroup_SetBatchBounds_Injected);
- mono_add_internal_call("UnityEngine.Rendering.ShaderKeyword::GetGlobalKeywordIndex",(void*) UnityEngine_Rendering_ShaderKeyword_GetGlobalKeywordIndex);
- mono_add_internal_call("UnityEngine.Rendering.ShaderKeyword::GetKeywordIndex",(void*) UnityEngine_Rendering_ShaderKeyword_GetKeywordIndex);
- mono_add_internal_call("UnityEngine.Rendering.ShaderKeyword::GetGlobalKeywordName_Injected",(void*) UnityEngine_Rendering_ShaderKeyword_GetGlobalKeywordName_Injected);
- mono_add_internal_call("UnityEngine.Rendering.ShaderKeyword::GetGlobalKeywordType_Injected",(void*) UnityEngine_Rendering_ShaderKeyword_GetGlobalKeywordType_Injected);
- mono_add_internal_call("UnityEngine.Rendering.ShaderKeyword::IsKeywordLocal_Injected",(void*) UnityEngine_Rendering_ShaderKeyword_IsKeywordLocal_Injected);
- mono_add_internal_call("UnityEngine.Rendering.ShaderKeyword::GetKeywordName_Injected",(void*) UnityEngine_Rendering_ShaderKeyword_GetKeywordName_Injected);
- mono_add_internal_call("UnityEngine.Rendering.ShaderKeyword::GetKeywordType_Injected",(void*) UnityEngine_Rendering_ShaderKeyword_GetKeywordType_Injected);
- mono_add_internal_call("UnityEngine.Rendering.SortingGroup::get_invalidSortingGroupID",(void*) UnityEngine_Rendering_SortingGroup_get_invalidSortingGroupID);
- mono_add_internal_call("UnityEngine.Rendering.SortingGroup::UpdateAllSortingGroups",(void*) UnityEngine_Rendering_SortingGroup_UpdateAllSortingGroups);
- mono_add_internal_call("UnityEngine.Rendering.SortingGroup::get_sortingLayerName",(void*) UnityEngine_Rendering_SortingGroup_get_sortingLayerName_1);
- mono_add_internal_call("UnityEngine.Rendering.SortingGroup::set_sortingLayerName",(void*) UnityEngine_Rendering_SortingGroup_set_sortingLayerName_1);
- mono_add_internal_call("UnityEngine.Rendering.SortingGroup::get_sortingLayerID",(void*) UnityEngine_Rendering_SortingGroup_get_sortingLayerID_1);
- mono_add_internal_call("UnityEngine.Rendering.SortingGroup::set_sortingLayerID",(void*) UnityEngine_Rendering_SortingGroup_set_sortingLayerID_1);
- mono_add_internal_call("UnityEngine.Rendering.SortingGroup::get_sortingOrder",(void*) UnityEngine_Rendering_SortingGroup_get_sortingOrder_1);
- mono_add_internal_call("UnityEngine.Rendering.SortingGroup::set_sortingOrder",(void*) UnityEngine_Rendering_SortingGroup_set_sortingOrder_1);
- mono_add_internal_call("UnityEngine.Rendering.SortingGroup::get_sortingGroupID",(void*) UnityEngine_Rendering_SortingGroup_get_sortingGroupID_1);
- mono_add_internal_call("UnityEngine.Rendering.SortingGroup::get_sortingGroupOrder",(void*) UnityEngine_Rendering_SortingGroup_get_sortingGroupOrder_1);
- mono_add_internal_call("UnityEngine.Rendering.SortingGroup::get_index",(void*) UnityEngine_Rendering_SortingGroup_get_index);
- mono_add_internal_call("UnityEngine.Playables.PlayableGraph::Create_Injected",(void*) UnityEngine_Playables_PlayableGraph_Create_Injected);
- mono_add_internal_call("UnityEngine.Playables.PlayableGraph::Destroy_Injected",(void*) UnityEngine_Playables_PlayableGraph_Destroy_Injected);
mono_add_internal_call("UnityEngine.Playables.PlayableGraph::IsValid_Injected",(void*) UnityEngine_Playables_PlayableGraph_IsValid_Injected);
- mono_add_internal_call("UnityEngine.Playables.PlayableGraph::IsPlaying_Injected",(void*) UnityEngine_Playables_PlayableGraph_IsPlaying_Injected);
- mono_add_internal_call("UnityEngine.Playables.PlayableGraph::IsDone_Injected",(void*) UnityEngine_Playables_PlayableGraph_IsDone_Injected_1);
- mono_add_internal_call("UnityEngine.Playables.PlayableGraph::Play_Injected",(void*) UnityEngine_Playables_PlayableGraph_Play_Injected);
mono_add_internal_call("UnityEngine.Playables.PlayableGraph::Stop_Injected",(void*) UnityEngine_Playables_PlayableGraph_Stop_Injected);
- mono_add_internal_call("UnityEngine.Playables.PlayableGraph::Evaluate_Injected",(void*) UnityEngine_Playables_PlayableGraph_Evaluate_Injected_1);
- mono_add_internal_call("UnityEngine.Playables.PlayableGraph::GetTimeUpdateMode_Injected",(void*) UnityEngine_Playables_PlayableGraph_GetTimeUpdateMode_Injected);
- mono_add_internal_call("UnityEngine.Playables.PlayableGraph::SetTimeUpdateMode_Injected",(void*) UnityEngine_Playables_PlayableGraph_SetTimeUpdateMode_Injected);
- mono_add_internal_call("UnityEngine.Playables.PlayableGraph::GetResolver_Injected",(void*) UnityEngine_Playables_PlayableGraph_GetResolver_Injected);
- mono_add_internal_call("UnityEngine.Playables.PlayableGraph::SetResolver_Injected",(void*) UnityEngine_Playables_PlayableGraph_SetResolver_Injected);
mono_add_internal_call("UnityEngine.Playables.PlayableGraph::GetPlayableCount_Injected",(void*) UnityEngine_Playables_PlayableGraph_GetPlayableCount_Injected);
- mono_add_internal_call("UnityEngine.Playables.PlayableGraph::GetRootPlayableCount_Injected",(void*) UnityEngine_Playables_PlayableGraph_GetRootPlayableCount_Injected);
- mono_add_internal_call("UnityEngine.Playables.PlayableGraph::GetOutputCount_Injected",(void*) UnityEngine_Playables_PlayableGraph_GetOutputCount_Injected);
mono_add_internal_call("UnityEngine.Playables.PlayableGraph::CreatePlayableHandle_Injected",(void*) UnityEngine_Playables_PlayableGraph_CreatePlayableHandle_Injected);
mono_add_internal_call("UnityEngine.Playables.PlayableGraph::CreateScriptOutputInternal_Injected",(void*) UnityEngine_Playables_PlayableGraph_CreateScriptOutputInternal_Injected);
mono_add_internal_call("UnityEngine.Playables.PlayableGraph::GetRootPlayableInternal_Injected",(void*) UnityEngine_Playables_PlayableGraph_GetRootPlayableInternal_Injected);
- mono_add_internal_call("UnityEngine.Playables.PlayableGraph::DestroyOutputInternal_Injected",(void*) UnityEngine_Playables_PlayableGraph_DestroyOutputInternal_Injected);
- mono_add_internal_call("UnityEngine.Playables.PlayableGraph::GetOutputInternal_Injected",(void*) UnityEngine_Playables_PlayableGraph_GetOutputInternal_Injected);
- mono_add_internal_call("UnityEngine.Playables.PlayableGraph::GetOutputCountByTypeInternal_Injected",(void*) UnityEngine_Playables_PlayableGraph_GetOutputCountByTypeInternal_Injected);
- mono_add_internal_call("UnityEngine.Playables.PlayableGraph::GetOutputByTypeInternal_Injected",(void*) UnityEngine_Playables_PlayableGraph_GetOutputByTypeInternal_Injected);
mono_add_internal_call("UnityEngine.Playables.PlayableGraph::ConnectInternal_Injected",(void*) UnityEngine_Playables_PlayableGraph_ConnectInternal_Injected);
- mono_add_internal_call("UnityEngine.Playables.PlayableGraph::DisconnectInternal_Injected",(void*) UnityEngine_Playables_PlayableGraph_DisconnectInternal_Injected);
mono_add_internal_call("UnityEngine.Playables.PlayableGraph::DestroyPlayableInternal_Injected",(void*) UnityEngine_Playables_PlayableGraph_DestroyPlayableInternal_Injected);
- mono_add_internal_call("UnityEngine.Playables.PlayableGraph::DestroySubgraphInternal_Injected",(void*) UnityEngine_Playables_PlayableGraph_DestroySubgraphInternal_Injected);
mono_add_internal_call("UnityEngine.Playables.PlayableHandle::IsNull_Injected",(void*) UnityEngine_Playables_PlayableHandle_IsNull_Injected);
mono_add_internal_call("UnityEngine.Playables.PlayableHandle::IsValid_Injected",(void*) UnityEngine_Playables_PlayableHandle_IsValid_Injected_1);
mono_add_internal_call("UnityEngine.Playables.PlayableHandle::GetPlayableType_Injected",(void*) UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected);
@@ -30823,13 +18412,13 @@ void regist_icall_gen()
mono_add_internal_call("UnityEngine.Playables.PlayableHandle::CanSetWeights_Injected",(void*) UnityEngine_Playables_PlayableHandle_CanSetWeights_Injected);
mono_add_internal_call("UnityEngine.Playables.PlayableHandle::CanDestroy_Injected",(void*) UnityEngine_Playables_PlayableHandle_CanDestroy_Injected);
mono_add_internal_call("UnityEngine.Playables.PlayableHandle::GetPlayState_Injected",(void*) UnityEngine_Playables_PlayableHandle_GetPlayState_Injected);
- mono_add_internal_call("UnityEngine.Playables.PlayableHandle::Play_Injected",(void*) UnityEngine_Playables_PlayableHandle_Play_Injected_1);
+ mono_add_internal_call("UnityEngine.Playables.PlayableHandle::Play_Injected",(void*) UnityEngine_Playables_PlayableHandle_Play_Injected);
mono_add_internal_call("UnityEngine.Playables.PlayableHandle::Pause_Injected",(void*) UnityEngine_Playables_PlayableHandle_Pause_Injected);
mono_add_internal_call("UnityEngine.Playables.PlayableHandle::GetSpeed_Injected",(void*) UnityEngine_Playables_PlayableHandle_GetSpeed_Injected);
mono_add_internal_call("UnityEngine.Playables.PlayableHandle::SetSpeed_Injected",(void*) UnityEngine_Playables_PlayableHandle_SetSpeed_Injected);
mono_add_internal_call("UnityEngine.Playables.PlayableHandle::GetTime_Injected",(void*) UnityEngine_Playables_PlayableHandle_GetTime_Injected);
mono_add_internal_call("UnityEngine.Playables.PlayableHandle::SetTime_Injected",(void*) UnityEngine_Playables_PlayableHandle_SetTime_Injected);
- mono_add_internal_call("UnityEngine.Playables.PlayableHandle::IsDone_Injected",(void*) UnityEngine_Playables_PlayableHandle_IsDone_Injected_2);
+ mono_add_internal_call("UnityEngine.Playables.PlayableHandle::IsDone_Injected",(void*) UnityEngine_Playables_PlayableHandle_IsDone_Injected);
mono_add_internal_call("UnityEngine.Playables.PlayableHandle::SetDone_Injected",(void*) UnityEngine_Playables_PlayableHandle_SetDone_Injected);
mono_add_internal_call("UnityEngine.Playables.PlayableHandle::GetDuration_Injected",(void*) UnityEngine_Playables_PlayableHandle_GetDuration_Injected);
mono_add_internal_call("UnityEngine.Playables.PlayableHandle::SetDuration_Injected",(void*) UnityEngine_Playables_PlayableHandle_SetDuration_Injected);
@@ -30838,7 +18427,7 @@ void regist_icall_gen()
mono_add_internal_call("UnityEngine.Playables.PlayableHandle::GetGraph_Injected",(void*) UnityEngine_Playables_PlayableHandle_GetGraph_Injected);
mono_add_internal_call("UnityEngine.Playables.PlayableHandle::GetInputCount_Injected",(void*) UnityEngine_Playables_PlayableHandle_GetInputCount_Injected);
mono_add_internal_call("UnityEngine.Playables.PlayableHandle::SetInputCount_Injected",(void*) UnityEngine_Playables_PlayableHandle_SetInputCount_Injected);
- mono_add_internal_call("UnityEngine.Playables.PlayableHandle::GetOutputCount_Injected",(void*) UnityEngine_Playables_PlayableHandle_GetOutputCount_Injected_1);
+ mono_add_internal_call("UnityEngine.Playables.PlayableHandle::GetOutputCount_Injected",(void*) UnityEngine_Playables_PlayableHandle_GetOutputCount_Injected);
mono_add_internal_call("UnityEngine.Playables.PlayableHandle::SetOutputCount_Injected",(void*) UnityEngine_Playables_PlayableHandle_SetOutputCount_Injected);
mono_add_internal_call("UnityEngine.Playables.PlayableHandle::SetInputWeight_Injected",(void*) UnityEngine_Playables_PlayableHandle_SetInputWeight_Injected);
mono_add_internal_call("UnityEngine.Playables.PlayableHandle::SetDelay_Injected",(void*) UnityEngine_Playables_PlayableHandle_SetDelay_Injected);
@@ -30873,368 +18462,221 @@ void regist_icall_gen()
mono_add_internal_call("UnityEngine.Playables.PlayableOutputHandle::GetNotificationReceivers_Injected",(void*) UnityEngine_Playables_PlayableOutputHandle_GetNotificationReceivers_Injected);
mono_add_internal_call("UnityEngine.Playables.PlayableOutputHandle::AddNotificationReceiver_Injected",(void*) UnityEngine_Playables_PlayableOutputHandle_AddNotificationReceiver_Injected);
mono_add_internal_call("UnityEngine.Playables.PlayableOutputHandle::RemoveNotificationReceiver_Injected",(void*) UnityEngine_Playables_PlayableOutputHandle_RemoveNotificationReceiver_Injected);
- mono_add_internal_call("UnityEngine.Diagnostics.Utils::ForceCrash",(void*) UnityEngine_Diagnostics_Utils_ForceCrash);
- mono_add_internal_call("UnityEngine.Diagnostics.Utils::NativeAssert",(void*) UnityEngine_Diagnostics_Utils_NativeAssert);
- mono_add_internal_call("UnityEngine.Diagnostics.Utils::NativeError",(void*) UnityEngine_Diagnostics_Utils_NativeError);
- mono_add_internal_call("UnityEngine.Diagnostics.Utils::NativeWarning",(void*) UnityEngine_Diagnostics_Utils_NativeWarning);
- mono_add_internal_call("UnityEngine.Experimental.U2D.SpriteRendererGroup::AddRenderers",(void*) UnityEngine_Experimental_U2D_SpriteRendererGroup_AddRenderers);
- mono_add_internal_call("UnityEngine.Experimental.U2D.SpriteRendererGroup::Clear",(void*) UnityEngine_Experimental_U2D_SpriteRendererGroup_Clear_4);
- mono_add_internal_call("UnityEngine.Experimental.GlobalIllumination.RenderSettings::get_useRadianceAmbientProbe",(void*) UnityEngine_Experimental_GlobalIllumination_RenderSettings_get_useRadianceAmbientProbe);
- mono_add_internal_call("UnityEngine.Experimental.GlobalIllumination.RenderSettings::set_useRadianceAmbientProbe",(void*) UnityEngine_Experimental_GlobalIllumination_RenderSettings_set_useRadianceAmbientProbe);
- mono_add_internal_call("UnityEngine.Experimental.Playables.CameraPlayable::GetCameraInternal",(void*) UnityEngine_Experimental_Playables_CameraPlayable_GetCameraInternal);
- mono_add_internal_call("UnityEngine.Experimental.Playables.CameraPlayable::SetCameraInternal",(void*) UnityEngine_Experimental_Playables_CameraPlayable_SetCameraInternal);
- mono_add_internal_call("UnityEngine.Experimental.Playables.CameraPlayable::InternalCreateCameraPlayable",(void*) UnityEngine_Experimental_Playables_CameraPlayable_InternalCreateCameraPlayable);
- mono_add_internal_call("UnityEngine.Experimental.Playables.CameraPlayable::ValidateType",(void*) UnityEngine_Experimental_Playables_CameraPlayable_ValidateType);
- mono_add_internal_call("UnityEngine.Experimental.Playables.MaterialEffectPlayable::GetMaterialInternal",(void*) UnityEngine_Experimental_Playables_MaterialEffectPlayable_GetMaterialInternal);
- mono_add_internal_call("UnityEngine.Experimental.Playables.MaterialEffectPlayable::SetMaterialInternal",(void*) UnityEngine_Experimental_Playables_MaterialEffectPlayable_SetMaterialInternal);
- mono_add_internal_call("UnityEngine.Experimental.Playables.MaterialEffectPlayable::GetPassInternal",(void*) UnityEngine_Experimental_Playables_MaterialEffectPlayable_GetPassInternal);
- mono_add_internal_call("UnityEngine.Experimental.Playables.MaterialEffectPlayable::SetPassInternal",(void*) UnityEngine_Experimental_Playables_MaterialEffectPlayable_SetPassInternal);
- mono_add_internal_call("UnityEngine.Experimental.Playables.MaterialEffectPlayable::InternalCreateMaterialEffectPlayable",(void*) UnityEngine_Experimental_Playables_MaterialEffectPlayable_InternalCreateMaterialEffectPlayable);
- mono_add_internal_call("UnityEngine.Experimental.Playables.MaterialEffectPlayable::ValidateType",(void*) UnityEngine_Experimental_Playables_MaterialEffectPlayable_ValidateType_1);
- mono_add_internal_call("UnityEngine.Experimental.Playables.TextureMixerPlayable::CreateTextureMixerPlayableInternal",(void*) UnityEngine_Experimental_Playables_TextureMixerPlayable_CreateTextureMixerPlayableInternal);
- mono_add_internal_call("UnityEngine.Experimental.Playables.TexturePlayableGraphExtensions::InternalCreateTextureOutput",(void*) UnityEngine_Experimental_Playables_TexturePlayableGraphExtensions_InternalCreateTextureOutput);
- mono_add_internal_call("UnityEngine.Experimental.Playables.TexturePlayableOutput::InternalGetTarget",(void*) UnityEngine_Experimental_Playables_TexturePlayableOutput_InternalGetTarget);
- mono_add_internal_call("UnityEngine.Experimental.Playables.TexturePlayableOutput::InternalSetTarget",(void*) UnityEngine_Experimental_Playables_TexturePlayableOutput_InternalSetTarget);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings::ScriptingDirtyReflectionSystemInstance",(void*) UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsDeviceSettings::get_waitForPresentSyncPoint",(void*) UnityEngine_Experimental_Rendering_GraphicsDeviceSettings_get_waitForPresentSyncPoint);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsDeviceSettings::set_waitForPresentSyncPoint",(void*) UnityEngine_Experimental_Rendering_GraphicsDeviceSettings_set_waitForPresentSyncPoint);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsDeviceSettings::get_graphicsJobsSyncPoint",(void*) UnityEngine_Experimental_Rendering_GraphicsDeviceSettings_get_graphicsJobsSyncPoint);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsDeviceSettings::set_graphicsJobsSyncPoint",(void*) UnityEngine_Experimental_Rendering_GraphicsDeviceSettings_set_graphicsJobsSyncPoint);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetFormat",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetFormat);
+ mono_add_internal_call("UnityEngine.SceneManagement.Scene::IsValidInternal",(void*) UnityEngine_SceneManagement_Scene_IsValidInternal);
+ mono_add_internal_call("UnityEngine.SceneManagement.Scene::GetIsLoadedInternal",(void*) UnityEngine_SceneManagement_Scene_GetIsLoadedInternal);
+ mono_add_internal_call("UnityEngine.SceneManagement.Scene::GetRootCountInternal",(void*) UnityEngine_SceneManagement_Scene_GetRootCountInternal);
+ mono_add_internal_call("UnityEngine.SceneManagement.Scene::GetRootGameObjectsInternal",(void*) UnityEngine_SceneManagement_Scene_GetRootGameObjectsInternal);
+ mono_add_internal_call("UnityEngine.SceneManagement.SceneManager::get_sceneCount",(void*) UnityEngine_SceneManagement_SceneManager_get_sceneCount);
+ mono_add_internal_call("UnityEngine.SceneManagement.SceneManager::GetActiveScene_Injected",(void*) UnityEngine_SceneManagement_SceneManager_GetActiveScene_Injected);
+ mono_add_internal_call("UnityEngine.SceneManagement.SceneManager::GetSceneByName_Injected",(void*) UnityEngine_SceneManagement_SceneManager_GetSceneByName_Injected);
+ mono_add_internal_call("UnityEngine.SceneManagement.SceneManager::GetSceneAt_Injected",(void*) UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected);
+ mono_add_internal_call("UnityEngine.Scripting.GarbageCollector::get_isIncremental",(void*) UnityEngine_Scripting_GarbageCollector_get_isIncremental);
+ mono_add_internal_call("UnityEngine.Scripting.GarbageCollector::get_incrementalTimeSliceNanoseconds",(void*) UnityEngine_Scripting_GarbageCollector_get_incrementalTimeSliceNanoseconds);
+ mono_add_internal_call("UnityEngine.Scripting.GarbageCollector::set_incrementalTimeSliceNanoseconds",(void*) UnityEngine_Scripting_GarbageCollector_set_incrementalTimeSliceNanoseconds);
+ mono_add_internal_call("UnityEngine.Scripting.GarbageCollector::CollectIncremental",(void*) UnityEngine_Scripting_GarbageCollector_CollectIncremental);
+ mono_add_internal_call("UnityEngine.U2D.SpriteAtlas::CanBindTo",(void*) UnityEngine_U2D_SpriteAtlas_CanBindTo);
+ mono_add_internal_call("UnityEngine.Rendering.GraphicsSettings::get_lightsUseLinearIntensity",(void*) UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity);
+ mono_add_internal_call("UnityEngine.Rendering.ScriptableRenderContext::GetCameras_Internal_Injected",(void*) UnityEngine_Rendering_ScriptableRenderContext_GetCameras_Internal_Injected);
mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_TextureFormat",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetTextureFormat_Native_GraphicsFormat",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetTextureFormat_Native_GraphicsFormat);
mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_RenderTextureFormat",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat);
mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsSRGBFormat",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsSwizzleFormat",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSwizzleFormat);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSRGBFormat",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSRGBFormat);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetLinearFormat",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetLinearFormat);
mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetRenderTextureFormat",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetRenderTextureFormat);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetColorComponentCount",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetColorComponentCount);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetAlphaComponentCount",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetAlphaComponentCount);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetComponentCount",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetComponentCount);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetFormatString",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetFormatString);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsCompressedFormat",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedFormat);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsCompressedTextureFormat",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedTextureFormat);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsPackedFormat",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsPackedFormat);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::Is16BitPackedFormat",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_Is16BitPackedFormat);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::ConvertToAlphaFormat",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_ConvertToAlphaFormat);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsAlphaOnlyFormat",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsAlphaOnlyFormat);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsAlphaTestFormat",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsAlphaTestFormat);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::HasAlphaChannel",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_HasAlphaChannel);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsDepthFormat",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsDepthFormat);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsStencilFormat",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsStencilFormat);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsIEEE754Format",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsIEEE754Format);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsFloatFormat",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsFloatFormat);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsHalfFormat",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsHalfFormat);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsUnsignedFormat",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsUnsignedFormat);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsSignedFormat",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSignedFormat);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsNormFormat",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsNormFormat);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsUNormFormat",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsUNormFormat);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsSNormFormat",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSNormFormat);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsIntegerFormat",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsIntegerFormat);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsUIntFormat",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsUIntFormat);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsSIntFormat",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSIntFormat);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsXRFormat",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsXRFormat);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsDXTCFormat",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsDXTCFormat);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsRGTCFormat",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsRGTCFormat);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsBPTCFormat",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsBPTCFormat);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsBCFormat",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsBCFormat);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsPVRTCFormat",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsPVRTCFormat);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsETCFormat",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsETCFormat);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsEACFormat",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsEACFormat);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsASTCFormat",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsASTCFormat);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSwizzleR",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleR);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSwizzleG",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleG);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSwizzleB",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleB);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSwizzleA",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleA);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetBlockSize",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetBlockSize);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetBlockWidth",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetBlockWidth);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetBlockHeight",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetBlockHeight);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::ComputeMipmapSize_Native_2D",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_ComputeMipmapSize_Native_2D);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::ComputeMipmapSize_Native_3D",(void*) UnityEngine_Experimental_Rendering_GraphicsFormatUtility_ComputeMipmapSize_Native_3D);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure::Destroy",(void*) UnityEngine_Experimental_Rendering_RayTracingAccelerationStructure_Destroy_2);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure::Build",(void*) UnityEngine_Experimental_Rendering_RayTracingAccelerationStructure_Build);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure::Update",(void*) UnityEngine_Experimental_Rendering_RayTracingAccelerationStructure_Update_1);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure::AddInstance",(void*) UnityEngine_Experimental_Rendering_RayTracingAccelerationStructure_AddInstance);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure::UpdateInstanceTransform",(void*) UnityEngine_Experimental_Rendering_RayTracingAccelerationStructure_UpdateInstanceTransform);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure::GetSize",(void*) UnityEngine_Experimental_Rendering_RayTracingAccelerationStructure_GetSize);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure::Create_Injected",(void*) UnityEngine_Experimental_Rendering_RayTracingAccelerationStructure_Create_Injected_1);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.ShaderWarmup::WarmupShader_Injected",(void*) UnityEngine_Experimental_Rendering_ShaderWarmup_WarmupShader_Injected);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.ShaderWarmup::WarmupShaderFromCollection_Injected",(void*) UnityEngine_Experimental_Rendering_ShaderWarmup_WarmupShaderFromCollection_Injected);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.RayTracingShader::get_maxRecursionDepth",(void*) UnityEngine_Experimental_Rendering_RayTracingShader_get_maxRecursionDepth);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.RayTracingShader::SetFloat",(void*) UnityEngine_Experimental_Rendering_RayTracingShader_SetFloat_1);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.RayTracingShader::SetInt",(void*) UnityEngine_Experimental_Rendering_RayTracingShader_SetInt_1);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.RayTracingShader::SetFloatArray",(void*) UnityEngine_Experimental_Rendering_RayTracingShader_SetFloatArray_1);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.RayTracingShader::SetIntArray",(void*) UnityEngine_Experimental_Rendering_RayTracingShader_SetIntArray_1);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.RayTracingShader::SetVectorArray",(void*) UnityEngine_Experimental_Rendering_RayTracingShader_SetVectorArray_1);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.RayTracingShader::SetMatrixArray",(void*) UnityEngine_Experimental_Rendering_RayTracingShader_SetMatrixArray_1);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.RayTracingShader::SetTexture",(void*) UnityEngine_Experimental_Rendering_RayTracingShader_SetTexture_1);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.RayTracingShader::SetAccelerationStructure",(void*) UnityEngine_Experimental_Rendering_RayTracingShader_SetAccelerationStructure);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.RayTracingShader::SetShaderPass",(void*) UnityEngine_Experimental_Rendering_RayTracingShader_SetShaderPass);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.RayTracingShader::SetTextureFromGlobal",(void*) UnityEngine_Experimental_Rendering_RayTracingShader_SetTextureFromGlobal_1);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.RayTracingShader::Dispatch",(void*) UnityEngine_Experimental_Rendering_RayTracingShader_Dispatch_1);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.RayTracingShader::SetVector_Injected",(void*) UnityEngine_Experimental_Rendering_RayTracingShader_SetVector_Injected_1);
- mono_add_internal_call("UnityEngine.Experimental.Rendering.RayTracingShader::SetMatrix_Injected",(void*) UnityEngine_Experimental_Rendering_RayTracingShader_SetMatrix_Injected_1);
- mono_add_internal_call("UnityEngine.Android.Permission::HasUserAuthorizedPermission",(void*) UnityEngine_Android_Permission_HasUserAuthorizedPermission);
- mono_add_internal_call("UnityEngine.Android.Permission::RequestUserPermission",(void*) UnityEngine_Android_Permission_RequestUserPermission);
- mono_add_internal_call("UnityEngine.TestTools.Coverage::get_enabled",(void*) UnityEngine_TestTools_Coverage_get_enabled_6);
- mono_add_internal_call("UnityEngine.TestTools.Coverage::GetStatsForAllCoveredMethods",(void*) UnityEngine_TestTools_Coverage_GetStatsForAllCoveredMethods);
- mono_add_internal_call("UnityEngine.TestTools.Coverage::ResetAll",(void*) UnityEngine_TestTools_Coverage_ResetAll);
- mono_add_internal_call("UnityEngine.Playables.PlayableDirector::ClearReferenceValue_Injected",(void*) UnityEngine_Playables_PlayableDirector_ClearReferenceValue_Injected);
- mono_add_internal_call("UnityEngine.Playables.PlayableDirector::SetReferenceValue_Injected",(void*) UnityEngine_Playables_PlayableDirector_SetReferenceValue_Injected);
- mono_add_internal_call("UnityEngine.Playables.PlayableDirector::GetReferenceValue_Injected",(void*) UnityEngine_Playables_PlayableDirector_GetReferenceValue_Injected);
+ mono_add_internal_call("Unity.Jobs.JobHandle::ScheduleBatchedJobs",(void*) Unity_Jobs_JobHandle_ScheduleBatchedJobs);
+ mono_add_internal_call("UnityEngine.Playables.PlayableDirector::set_time",(void*) UnityEngine_Playables_PlayableDirector_set_time_2);
+ mono_add_internal_call("UnityEngine.Playables.PlayableDirector::Evaluate",(void*) UnityEngine_Playables_PlayableDirector_Evaluate_1);
+ mono_add_internal_call("UnityEngine.Playables.PlayableDirector::Play",(void*) UnityEngine_Playables_PlayableDirector_Play_3);
+ mono_add_internal_call("UnityEngine.Playables.PlayableDirector::Stop",(void*) UnityEngine_Playables_PlayableDirector_Stop_1);
+ mono_add_internal_call("UnityEngine.Playables.PlayableDirector::Pause",(void*) UnityEngine_Playables_PlayableDirector_Pause_1);
+ mono_add_internal_call("UnityEngine.Playables.PlayableDirector::Resume",(void*) UnityEngine_Playables_PlayableDirector_Resume);
+ mono_add_internal_call("UnityEngine.Playables.PlayableDirector::GetGenericBinding",(void*) UnityEngine_Playables_PlayableDirector_GetGenericBinding);
+ mono_add_internal_call("UnityEngine.ImageConversion::EncodeToPNG",(void*) UnityEngine_ImageConversion_EncodeToPNG);
+ mono_add_internal_call("UnityEngine.ImageConversion::EncodeToJPG",(void*) UnityEngine_ImageConversion_EncodeToJPG);
+ mono_add_internal_call("UnityEngine.ImageConversion::LoadImage",(void*) UnityEngine_ImageConversion_LoadImage);
mono_add_internal_call("UnityEngine.Event::get_rawType",(void*) UnityEngine_Event_get_rawType);
mono_add_internal_call("UnityEngine.Event::get_pointerType",(void*) UnityEngine_Event_get_pointerType);
mono_add_internal_call("UnityEngine.Event::get_button",(void*) UnityEngine_Event_get_button);
mono_add_internal_call("UnityEngine.Event::get_modifiers",(void*) UnityEngine_Event_get_modifiers);
- mono_add_internal_call("UnityEngine.Event::set_modifiers",(void*) UnityEngine_Event_set_modifiers);
mono_add_internal_call("UnityEngine.Event::get_pressure",(void*) UnityEngine_Event_get_pressure);
mono_add_internal_call("UnityEngine.Event::get_clickCount",(void*) UnityEngine_Event_get_clickCount);
mono_add_internal_call("UnityEngine.Event::get_character",(void*) UnityEngine_Event_get_character);
- mono_add_internal_call("UnityEngine.Event::set_character",(void*) UnityEngine_Event_set_character);
mono_add_internal_call("UnityEngine.Event::get_keyCode",(void*) UnityEngine_Event_get_keyCode);
- mono_add_internal_call("UnityEngine.Event::set_keyCode",(void*) UnityEngine_Event_set_keyCode);
mono_add_internal_call("UnityEngine.Event::get_displayIndex",(void*) UnityEngine_Event_get_displayIndex);
mono_add_internal_call("UnityEngine.Event::set_displayIndex",(void*) UnityEngine_Event_set_displayIndex);
- mono_add_internal_call("UnityEngine.Event::get_type",(void*) UnityEngine_Event_get_type_3);
- mono_add_internal_call("UnityEngine.Event::set_type",(void*) UnityEngine_Event_set_type_2);
+ mono_add_internal_call("UnityEngine.Event::get_type",(void*) UnityEngine_Event_get_type_1);
+ mono_add_internal_call("UnityEngine.Event::set_type",(void*) UnityEngine_Event_set_type);
mono_add_internal_call("UnityEngine.Event::get_commandName",(void*) UnityEngine_Event_get_commandName);
mono_add_internal_call("UnityEngine.Event::set_commandName",(void*) UnityEngine_Event_set_commandName);
- mono_add_internal_call("UnityEngine.Event::Internal_Use",(void*) UnityEngine_Event_Internal_Use);
- mono_add_internal_call("UnityEngine.Event::Internal_Create",(void*) UnityEngine_Event_Internal_Create_9);
- mono_add_internal_call("UnityEngine.Event::Internal_Destroy",(void*) UnityEngine_Event_Internal_Destroy_3);
mono_add_internal_call("UnityEngine.Event::CopyFromPtr",(void*) UnityEngine_Event_CopyFromPtr);
- mono_add_internal_call("UnityEngine.Event::Internal_SetNativeEvent",(void*) UnityEngine_Event_Internal_SetNativeEvent);
- mono_add_internal_call("UnityEngine.Event::get_mousePosition_Injected",(void*) UnityEngine_Event_get_mousePosition_Injected);
- mono_add_internal_call("UnityEngine.Event::set_mousePosition_Injected",(void*) UnityEngine_Event_set_mousePosition_Injected);
- mono_add_internal_call("UnityEngine.Event::get_delta_Injected",(void*) UnityEngine_Event_get_delta_Injected);
+ mono_add_internal_call("UnityEngine.Event::PopEvent",(void*) UnityEngine_Event_PopEvent);
mono_add_internal_call("UnityEngine.GUI::get_changed",(void*) UnityEngine_GUI_get_changed);
mono_add_internal_call("UnityEngine.GUI::set_changed",(void*) UnityEngine_GUI_set_changed);
- mono_add_internal_call("UnityEngine.GUI::get_enabled",(void*) UnityEngine_GUI_get_enabled_7);
- mono_add_internal_call("UnityEngine.GUI::set_enabled",(void*) UnityEngine_GUI_set_enabled_5);
- mono_add_internal_call("UnityEngine.GUI::GrabMouseControl",(void*) UnityEngine_GUI_GrabMouseControl);
- mono_add_internal_call("UnityEngine.GUI::HasMouseControl",(void*) UnityEngine_GUI_HasMouseControl);
- mono_add_internal_call("UnityEngine.GUI::ReleaseMouseControl",(void*) UnityEngine_GUI_ReleaseMouseControl);
- mono_add_internal_call("UnityEngine.GUI::get_color_Injected",(void*) UnityEngine_GUI_get_color_Injected_4);
- mono_add_internal_call("UnityEngine.GUI::set_color_Injected",(void*) UnityEngine_GUI_set_color_Injected_4);
- mono_add_internal_call("UnityEngine.GUI::get_backgroundColor_Injected",(void*) UnityEngine_GUI_get_backgroundColor_Injected_2);
- mono_add_internal_call("UnityEngine.GUI::set_backgroundColor_Injected",(void*) UnityEngine_GUI_set_backgroundColor_Injected_2);
- mono_add_internal_call("UnityEngine.GUI::get_contentColor_Injected",(void*) UnityEngine_GUI_get_contentColor_Injected);
- mono_add_internal_call("UnityEngine.GUI::set_contentColor_Injected",(void*) UnityEngine_GUI_set_contentColor_Injected);
- mono_add_internal_call("UnityEngine.GUIClip::Internal_Pop",(void*) UnityEngine_GUIClip_Internal_Pop);
- mono_add_internal_call("UnityEngine.GUIClip::Internal_GetCount",(void*) UnityEngine_GUIClip_Internal_GetCount);
- mono_add_internal_call("UnityEngine.GUIClip::Internal_PopParentClip",(void*) UnityEngine_GUIClip_Internal_PopParentClip);
- mono_add_internal_call("UnityEngine.GUIClip::get_visibleRect_Injected",(void*) UnityEngine_GUIClip_get_visibleRect_Injected);
- mono_add_internal_call("UnityEngine.GUIClip::GetMatrix_Injected",(void*) UnityEngine_GUIClip_GetMatrix_Injected);
- mono_add_internal_call("UnityEngine.GUIClip::SetMatrix_Injected",(void*) UnityEngine_GUIClip_SetMatrix_Injected_2);
- mono_add_internal_call("UnityEngine.GUIClip::Internal_PushParentClip_Injected",(void*) UnityEngine_GUIClip_Internal_PushParentClip_Injected);
- mono_add_internal_call("UnityEngine.GUILayoutUtility::Internal_GetWindowRect_Injected",(void*) UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected);
- mono_add_internal_call("UnityEngine.GUILayoutUtility::Internal_MoveWindow_Injected",(void*) UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected);
- mono_add_internal_call("UnityEngine.GUISettings::Internal_GetCursorFlashSpeed",(void*) UnityEngine_GUISettings_Internal_GetCursorFlashSpeed);
- mono_add_internal_call("UnityEngine.GUIStyleState::Init",(void*) UnityEngine_GUIStyleState_Init_2);
- mono_add_internal_call("UnityEngine.GUIStyleState::Cleanup",(void*) UnityEngine_GUIStyleState_Cleanup_1);
- mono_add_internal_call("UnityEngine.GUIStyleState::set_textColor_Injected",(void*) UnityEngine_GUIStyleState_set_textColor_Injected);
- mono_add_internal_call("UnityEngine.GUIStyle::get_rawName",(void*) UnityEngine_GUIStyle_get_rawName);
- mono_add_internal_call("UnityEngine.GUIStyle::set_rawName",(void*) UnityEngine_GUIStyle_set_rawName);
- mono_add_internal_call("UnityEngine.GUIStyle::get_font",(void*) UnityEngine_GUIStyle_get_font);
+ mono_add_internal_call("UnityEngine.GUI::get_enabled",(void*) UnityEngine_GUI_get_enabled_2);
+ mono_add_internal_call("UnityEngine.GUI::set_enabled",(void*) UnityEngine_GUI_set_enabled_2);
+ mono_add_internal_call("UnityEngine.GUIStyle::set_alignment",(void*) UnityEngine_GUIStyle_set_alignment);
mono_add_internal_call("UnityEngine.GUIStyle::get_fixedWidth",(void*) UnityEngine_GUIStyle_get_fixedWidth);
mono_add_internal_call("UnityEngine.GUIStyle::get_fixedHeight",(void*) UnityEngine_GUIStyle_get_fixedHeight);
mono_add_internal_call("UnityEngine.GUIStyle::get_stretchWidth",(void*) UnityEngine_GUIStyle_get_stretchWidth);
mono_add_internal_call("UnityEngine.GUIStyle::get_stretchHeight",(void*) UnityEngine_GUIStyle_get_stretchHeight);
mono_add_internal_call("UnityEngine.GUIStyle::set_stretchHeight",(void*) UnityEngine_GUIStyle_set_stretchHeight);
- mono_add_internal_call("UnityEngine.GUIStyle::Internal_Create",(void*) UnityEngine_GUIStyle_Internal_Create_10);
- mono_add_internal_call("UnityEngine.GUIStyle::Internal_Destroy",(void*) UnityEngine_GUIStyle_Internal_Destroy_4);
- mono_add_internal_call("UnityEngine.GUIStyle::GetStyleStatePtr",(void*) UnityEngine_GUIStyle_GetStyleStatePtr);
- mono_add_internal_call("UnityEngine.GUIStyle::GetRectOffsetPtr",(void*) UnityEngine_GUIStyle_GetRectOffsetPtr);
- mono_add_internal_call("UnityEngine.GUIStyle::Internal_GetLineHeight",(void*) UnityEngine_GUIStyle_Internal_GetLineHeight);
- mono_add_internal_call("UnityEngine.GUIStyle::Internal_CalcHeight",(void*) UnityEngine_GUIStyle_Internal_CalcHeight);
- mono_add_internal_call("UnityEngine.GUIStyle::Internal_GetCursorFlashOffset",(void*) UnityEngine_GUIStyle_Internal_GetCursorFlashOffset);
- mono_add_internal_call("UnityEngine.GUIStyle::SetDefaultFont",(void*) UnityEngine_GUIStyle_SetDefaultFont);
- mono_add_internal_call("UnityEngine.GUIStyle::get_contentOffset_Injected",(void*) UnityEngine_GUIStyle_get_contentOffset_Injected);
- mono_add_internal_call("UnityEngine.GUIStyle::set_contentOffset_Injected",(void*) UnityEngine_GUIStyle_set_contentOffset_Injected);
- mono_add_internal_call("UnityEngine.GUIStyle::set_Internal_clipOffset_Injected",(void*) UnityEngine_GUIStyle_set_Internal_clipOffset_Injected);
mono_add_internal_call("UnityEngine.GUIStyle::Internal_Draw_Injected",(void*) UnityEngine_GUIStyle_Internal_Draw_Injected);
mono_add_internal_call("UnityEngine.GUIStyle::Internal_Draw2_Injected",(void*) UnityEngine_GUIStyle_Internal_Draw2_Injected);
- mono_add_internal_call("UnityEngine.GUIStyle::Internal_DrawCursor_Injected",(void*) UnityEngine_GUIStyle_Internal_DrawCursor_Injected);
- mono_add_internal_call("UnityEngine.GUIStyle::Internal_DrawWithTextSelection_Injected",(void*) UnityEngine_GUIStyle_Internal_DrawWithTextSelection_Injected);
- mono_add_internal_call("UnityEngine.GUIStyle::Internal_GetCursorPixelPosition_Injected",(void*) UnityEngine_GUIStyle_Internal_GetCursorPixelPosition_Injected);
- mono_add_internal_call("UnityEngine.GUIStyle::Internal_GetCursorStringIndex_Injected",(void*) UnityEngine_GUIStyle_Internal_GetCursorStringIndex_Injected);
- mono_add_internal_call("UnityEngine.GUIStyle::Internal_GetSelectedRenderedText_Injected",(void*) UnityEngine_GUIStyle_Internal_GetSelectedRenderedText_Injected);
mono_add_internal_call("UnityEngine.GUIStyle::Internal_CalcSize_Injected",(void*) UnityEngine_GUIStyle_Internal_CalcSize_Injected);
- mono_add_internal_call("UnityEngine.GUIStyle::SetMouseTooltip_Injected",(void*) UnityEngine_GUIStyle_SetMouseTooltip_Injected);
- mono_add_internal_call("UnityEngine.GUIUtility::get_pixelsPerPoint",(void*) UnityEngine_GUIUtility_get_pixelsPerPoint);
- mono_add_internal_call("UnityEngine.GUIUtility::get_guiDepth",(void*) UnityEngine_GUIUtility_get_guiDepth);
- mono_add_internal_call("UnityEngine.GUIUtility::set_textFieldInput",(void*) UnityEngine_GUIUtility_set_textFieldInput);
mono_add_internal_call("UnityEngine.GUIUtility::get_systemCopyBuffer",(void*) UnityEngine_GUIUtility_get_systemCopyBuffer);
mono_add_internal_call("UnityEngine.GUIUtility::set_systemCopyBuffer",(void*) UnityEngine_GUIUtility_set_systemCopyBuffer);
- mono_add_internal_call("UnityEngine.GUIUtility::BeginContainerFromOwner",(void*) UnityEngine_GUIUtility_BeginContainerFromOwner);
- mono_add_internal_call("UnityEngine.GUIUtility::BeginContainer",(void*) UnityEngine_GUIUtility_BeginContainer);
- mono_add_internal_call("UnityEngine.GUIUtility::Internal_EndContainer",(void*) UnityEngine_GUIUtility_Internal_EndContainer);
- mono_add_internal_call("UnityEngine.GUIUtility::CheckForTabEvent",(void*) UnityEngine_GUIUtility_CheckForTabEvent);
- mono_add_internal_call("UnityEngine.GUIUtility::SetKeyboardControlToFirstControlId",(void*) UnityEngine_GUIUtility_SetKeyboardControlToFirstControlId);
- mono_add_internal_call("UnityEngine.GUIUtility::SetKeyboardControlToLastControlId",(void*) UnityEngine_GUIUtility_SetKeyboardControlToLastControlId);
- mono_add_internal_call("UnityEngine.GUIUtility::HasFocusableControls",(void*) UnityEngine_GUIUtility_HasFocusableControls);
- mono_add_internal_call("UnityEngine.GUIUtility::OwnsId",(void*) UnityEngine_GUIUtility_OwnsId);
- mono_add_internal_call("UnityEngine.GUIUtility::get_compositionString",(void*) UnityEngine_GUIUtility_get_compositionString);
- mono_add_internal_call("UnityEngine.GUIUtility::Internal_GetHotControl",(void*) UnityEngine_GUIUtility_Internal_GetHotControl);
- mono_add_internal_call("UnityEngine.GUIUtility::Internal_GetKeyboardControl",(void*) UnityEngine_GUIUtility_Internal_GetKeyboardControl);
- mono_add_internal_call("UnityEngine.GUIUtility::Internal_SetHotControl",(void*) UnityEngine_GUIUtility_Internal_SetHotControl);
- mono_add_internal_call("UnityEngine.GUIUtility::Internal_SetKeyboardControl",(void*) UnityEngine_GUIUtility_Internal_SetKeyboardControl);
- mono_add_internal_call("UnityEngine.GUIUtility::Internal_GetDefaultSkin",(void*) UnityEngine_GUIUtility_Internal_GetDefaultSkin);
- mono_add_internal_call("UnityEngine.GUIUtility::Internal_ExitGUI",(void*) UnityEngine_GUIUtility_Internal_ExitGUI);
- mono_add_internal_call("UnityEngine.GUIUtility::GetControlID_Injected",(void*) UnityEngine_GUIUtility_GetControlID_Injected);
- mono_add_internal_call("UnityEngine.GUIUtility::AlignRectToDevice_Injected",(void*) UnityEngine_GUIUtility_AlignRectToDevice_Injected);
- mono_add_internal_call("UnityEngine.GUIUtility::set_compositionCursorPos_Injected",(void*) UnityEngine_GUIUtility_set_compositionCursorPos_Injected);
- mono_add_internal_call("UnityEngine.ObjectGUIState::Internal_Create",(void*) UnityEngine_ObjectGUIState_Internal_Create_11);
- mono_add_internal_call("UnityEngine.ObjectGUIState::Internal_Destroy",(void*) UnityEngine_ObjectGUIState_Internal_Destroy_5);
- mono_add_internal_call("UnityEngine.CameraRaycastHelper::RaycastTry_Injected",(void*) UnityEngine_CameraRaycastHelper_RaycastTry_Injected);
- mono_add_internal_call("UnityEngine.CameraRaycastHelper::RaycastTry2D_Injected",(void*) UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected);
+ mono_add_internal_call("UnityEngine.Input::get_anyKeyDown",(void*) UnityEngine_Input_get_anyKeyDown);
+ mono_add_internal_call("UnityEngine.Input::get_inputString",(void*) UnityEngine_Input_get_inputString);
+ mono_add_internal_call("UnityEngine.Input::get_imeCompositionMode",(void*) UnityEngine_Input_get_imeCompositionMode);
+ mono_add_internal_call("UnityEngine.Input::set_imeCompositionMode",(void*) UnityEngine_Input_set_imeCompositionMode);
+ mono_add_internal_call("UnityEngine.Input::get_compositionString",(void*) UnityEngine_Input_get_compositionString);
+ mono_add_internal_call("UnityEngine.Input::get_mousePresent",(void*) UnityEngine_Input_get_mousePresent);
+ mono_add_internal_call("UnityEngine.Input::get_touchCount",(void*) UnityEngine_Input_get_touchCount);
+ mono_add_internal_call("UnityEngine.Input::get_touchSupported",(void*) UnityEngine_Input_get_touchSupported);
+ mono_add_internal_call("UnityEngine.Input::set_multiTouchEnabled",(void*) UnityEngine_Input_set_multiTouchEnabled);
+ mono_add_internal_call("UnityEngine.Input::GetAxis",(void*) UnityEngine_Input_GetAxis);
+ mono_add_internal_call("UnityEngine.Input::GetAxisRaw",(void*) UnityEngine_Input_GetAxisRaw);
+ mono_add_internal_call("UnityEngine.Input::GetButtonDown",(void*) UnityEngine_Input_GetButtonDown);
mono_add_internal_call("UnityEngine.Input::GetMouseButton",(void*) UnityEngine_Input_GetMouseButton);
mono_add_internal_call("UnityEngine.Input::GetMouseButtonDown",(void*) UnityEngine_Input_GetMouseButtonDown);
- mono_add_internal_call("UnityEngine.Input::get_mousePosition_Injected",(void*) UnityEngine_Input_get_mousePosition_Injected_1);
- mono_add_internal_call("UnityEngineInternal.Input.NativeInputSystem::set_hasDeviceDiscoveredCallback",(void*) UnityEngineInternal_Input_NativeInputSystem_set_hasDeviceDiscoveredCallback);
- mono_add_internal_call("UnityEngine.ParticleSystem::Emit_Internal",(void*) UnityEngine_ParticleSystem_Emit_Internal);
+ mono_add_internal_call("UnityEngine.Input::GetMouseButtonUp",(void*) UnityEngine_Input_GetMouseButtonUp);
+ mono_add_internal_call("UnityEngine.Input::GetTouch_Injected",(void*) UnityEngine_Input_GetTouch_Injected);
+ mono_add_internal_call("UnityEngine.Input::GetKeyInt",(void*) UnityEngine_Input_GetKeyInt);
+ mono_add_internal_call("UnityEngine.Input::GetKeyUpInt",(void*) UnityEngine_Input_GetKeyUpInt);
+ mono_add_internal_call("UnityEngine.Input::GetKeyDownInt",(void*) UnityEngine_Input_GetKeyDownInt);
+ mono_add_internal_call("UnityEngine.ParticleSystem::get_particleCount",(void*) UnityEngine_ParticleSystem_get_particleCount);
+ mono_add_internal_call("UnityEngine.ParticleSystem::set_time",(void*) UnityEngine_ParticleSystem_set_time_3);
mono_add_internal_call("UnityEngine.ParticleSystem::EmitOld_Internal",(void*) UnityEngine_ParticleSystem_EmitOld_Internal);
+ mono_add_internal_call("UnityEngine.ParticleSystem::SetParticles",(void*) UnityEngine_ParticleSystem_SetParticles);
+ mono_add_internal_call("UnityEngine.ParticleSystem::GetParticles",(void*) UnityEngine_ParticleSystem_GetParticles);
+ mono_add_internal_call("UnityEngine.ParticleSystem::Simulate",(void*) UnityEngine_ParticleSystem_Simulate);
+ mono_add_internal_call("UnityEngine.ParticleSystem::Play",(void*) UnityEngine_ParticleSystem_Play_4);
+ mono_add_internal_call("UnityEngine.ParticleSystem::Pause",(void*) UnityEngine_ParticleSystem_Pause_2);
+ mono_add_internal_call("UnityEngine.ParticleSystem::Clear",(void*) UnityEngine_ParticleSystem_Clear);
+ mono_add_internal_call("UnityEngine.ParticleSystem::Emit_Internal",(void*) UnityEngine_ParticleSystem_Emit_Internal);
mono_add_internal_call("UnityEngine.ParticleSystem::Emit_Injected",(void*) UnityEngine_ParticleSystem_Emit_Injected);
+ mono_add_internal_call("UnityEngine.ParticleSystemRenderer::get_renderMode",(void*) UnityEngine_ParticleSystemRenderer_get_renderMode);
+ mono_add_internal_call("UnityEngine.ParticleSystemRenderer::get_lengthScale",(void*) UnityEngine_ParticleSystemRenderer_get_lengthScale);
+ mono_add_internal_call("UnityEngine.ParticleSystemRenderer::set_lengthScale",(void*) UnityEngine_ParticleSystemRenderer_set_lengthScale);
+ mono_add_internal_call("UnityEngine.ParticleSystemRenderer::get_velocityScale",(void*) UnityEngine_ParticleSystemRenderer_get_velocityScale);
+ mono_add_internal_call("UnityEngine.ParticleSystemRenderer::set_velocityScale",(void*) UnityEngine_ParticleSystemRenderer_set_velocityScale);
mono_add_internal_call("UnityEngine.ParticleSystemRenderer::GetMeshes",(void*) UnityEngine_ParticleSystemRenderer_GetMeshes);
mono_add_internal_call("UnityEngine.PhysicsScene2D::Raycast_Internal_Injected",(void*) UnityEngine_PhysicsScene2D_Raycast_Internal_Injected);
mono_add_internal_call("UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected",(void*) UnityEngine_PhysicsScene2D_RaycastArray_Internal_Injected);
mono_add_internal_call("UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected",(void*) UnityEngine_PhysicsScene2D_RaycastList_Internal_Injected);
+ mono_add_internal_call("UnityEngine.PhysicsScene2D::CircleCast_Internal_Injected",(void*) UnityEngine_PhysicsScene2D_CircleCast_Internal_Injected);
mono_add_internal_call("UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected",(void*) UnityEngine_PhysicsScene2D_GetRayIntersectionArray_Internal_Injected);
+ mono_add_internal_call("UnityEngine.PhysicsScene2D::OverlapPoint_Internal_Injected",(void*) UnityEngine_PhysicsScene2D_OverlapPoint_Internal_Injected);
mono_add_internal_call("UnityEngine.Physics2D::get_queriesHitTriggers",(void*) UnityEngine_Physics2D_get_queriesHitTriggers);
- mono_add_internal_call("UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected",(void*) UnityEngine_Physics2D_GetRayIntersectionAll_Internal_Injected);
+ mono_add_internal_call("UnityEngine.Physics2D::IgnoreCollision",(void*) UnityEngine_Physics2D_IgnoreCollision);
+ mono_add_internal_call("UnityEngine.Collider2D::set_isTrigger",(void*) UnityEngine_Collider2D_set_isTrigger);
+ mono_add_internal_call("UnityEngine.Collider2D::OverlapPoint_Injected",(void*) UnityEngine_Collider2D_OverlapPoint_Injected);
mono_add_internal_call("UnityEngine.ContactFilter2D::CheckConsistency_Injected",(void*) UnityEngine_ContactFilter2D_CheckConsistency_Injected);
+ mono_add_internal_call("UnityEngine.Rigidbody2D::get_mass",(void*) UnityEngine_Rigidbody2D_get_mass);
+ mono_add_internal_call("UnityEngine.Rigidbody2D::set_mass",(void*) UnityEngine_Rigidbody2D_set_mass);
+ mono_add_internal_call("UnityEngine.Rigidbody2D::set_gravityScale",(void*) UnityEngine_Rigidbody2D_set_gravityScale);
+ mono_add_internal_call("UnityEngine.Rigidbody2D::set_bodyType",(void*) UnityEngine_Rigidbody2D_set_bodyType);
+ mono_add_internal_call("UnityEngine.Rigidbody2D::MovePosition_Injected",(void*) UnityEngine_Rigidbody2D_MovePosition_Injected);
+ mono_add_internal_call("UnityEngine.Rigidbody2D::MoveRotation_Angle",(void*) UnityEngine_Rigidbody2D_MoveRotation_Angle);
+ mono_add_internal_call("UnityEngine.CircleCollider2D::set_radius",(void*) UnityEngine_CircleCollider2D_set_radius_1);
+ mono_add_internal_call("UnityEngine.PolygonCollider2D::get_pathCount",(void*) UnityEngine_PolygonCollider2D_get_pathCount);
+ mono_add_internal_call("UnityEngine.CompositeCollider2D::get_pathCount",(void*) UnityEngine_CompositeCollider2D_get_pathCount_1);
+ mono_add_internal_call("UnityEngine.CompositeCollider2D::get_pointCount",(void*) UnityEngine_CompositeCollider2D_get_pointCount);
+ mono_add_internal_call("UnityEngine.Joint2D::get_connectedBody",(void*) UnityEngine_Joint2D_get_connectedBody);
+ mono_add_internal_call("UnityEngine.Joint2D::set_connectedBody",(void*) UnityEngine_Joint2D_set_connectedBody);
+ mono_add_internal_call("UnityEngine.HingeJoint2D::set_useLimits",(void*) UnityEngine_HingeJoint2D_set_useLimits);
+ mono_add_internal_call("UnityEngine.Rigidbody::get_mass",(void*) UnityEngine_Rigidbody_get_mass_1);
+ mono_add_internal_call("UnityEngine.Rigidbody::set_mass",(void*) UnityEngine_Rigidbody_set_mass_1);
+ mono_add_internal_call("UnityEngine.Rigidbody::set_useGravity",(void*) UnityEngine_Rigidbody_set_useGravity);
+ mono_add_internal_call("UnityEngine.Rigidbody::set_isKinematic",(void*) UnityEngine_Rigidbody_set_isKinematic);
+ mono_add_internal_call("UnityEngine.Rigidbody::set_constraints",(void*) UnityEngine_Rigidbody_set_constraints);
+ mono_add_internal_call("UnityEngine.Rigidbody::MovePosition_Injected",(void*) UnityEngine_Rigidbody_MovePosition_Injected_1);
+ mono_add_internal_call("UnityEngine.Rigidbody::MoveRotation_Injected",(void*) UnityEngine_Rigidbody_MoveRotation_Injected);
+ mono_add_internal_call("UnityEngine.Collider::get_enabled",(void*) UnityEngine_Collider_get_enabled_3);
+ mono_add_internal_call("UnityEngine.Collider::set_enabled",(void*) UnityEngine_Collider_set_enabled_3);
+ mono_add_internal_call("UnityEngine.Collider::set_isTrigger",(void*) UnityEngine_Collider_set_isTrigger_1);
+ mono_add_internal_call("UnityEngine.Collider::ClosestPoint_Injected",(void*) UnityEngine_Collider_ClosestPoint_Injected);
+ mono_add_internal_call("UnityEngine.Collider::Raycast_Injected",(void*) UnityEngine_Collider_Raycast_Injected);
+ mono_add_internal_call("UnityEngine.SphereCollider::set_radius",(void*) UnityEngine_SphereCollider_set_radius_2);
+ mono_add_internal_call("UnityEngine.Joint::get_connectedBody",(void*) UnityEngine_Joint_get_connectedBody_1);
+ mono_add_internal_call("UnityEngine.Joint::set_connectedBody",(void*) UnityEngine_Joint_set_connectedBody_1);
+ mono_add_internal_call("UnityEngine.Joint::set_enableCollision",(void*) UnityEngine_Joint_set_enableCollision);
+ mono_add_internal_call("UnityEngine.HingeJoint::set_useLimits",(void*) UnityEngine_HingeJoint_set_useLimits_1);
mono_add_internal_call("UnityEngine.PhysicsScene::Internal_RaycastTest_Injected",(void*) UnityEngine_PhysicsScene_Internal_RaycastTest_Injected);
mono_add_internal_call("UnityEngine.PhysicsScene::Internal_Raycast_Injected",(void*) UnityEngine_PhysicsScene_Internal_Raycast_Injected);
mono_add_internal_call("UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected",(void*) UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected);
- mono_add_internal_call("UnityEngine.Physics::get_defaultPhysicsScene_Injected",(void*) UnityEngine_Physics_get_defaultPhysicsScene_Injected);
- mono_add_internal_call("UnityEngine.Physics::Internal_RaycastAll_Injected",(void*) UnityEngine_Physics_Internal_RaycastAll_Injected);
- mono_add_internal_call("UnityEngine.SubsystemManager::ReportSingleSubsystemAnalytics",(void*) UnityEngine_SubsystemManager_ReportSingleSubsystemAnalytics);
- mono_add_internal_call("UnityEngine.SubsystemManager::StaticConstructScriptingClassMap",(void*) UnityEngine_SubsystemManager_StaticConstructScriptingClassMap);
- mono_add_internal_call("UnityEngine.IntegratedSubsystem::SetHandle",(void*) UnityEngine_IntegratedSubsystem_SetHandle);
- mono_add_internal_call("UnityEngine.Terrain::get_terrainData",(void*) UnityEngine_Terrain_get_terrainData);
- mono_add_internal_call("UnityEngine.Terrain::get_allowAutoConnect",(void*) UnityEngine_Terrain_get_allowAutoConnect);
- mono_add_internal_call("UnityEngine.Terrain::get_groupingID",(void*) UnityEngine_Terrain_get_groupingID);
- mono_add_internal_call("UnityEngine.Terrain::SetNeighbors",(void*) UnityEngine_Terrain_SetNeighbors);
- mono_add_internal_call("UnityEngine.Terrain::get_activeTerrains",(void*) UnityEngine_Terrain_get_activeTerrains);
- mono_add_internal_call("UnityEngine.TerrainData::GetBoundaryValue",(void*) UnityEngine_TerrainData_GetBoundaryValue);
- mono_add_internal_call("UnityEngine.TerrainData::Internal_Create",(void*) UnityEngine_TerrainData_Internal_Create_12);
- mono_add_internal_call("UnityEngine.TerrainData::GetAlphamapResolutionInternal",(void*) UnityEngine_TerrainData_GetAlphamapResolutionInternal);
- mono_add_internal_call("UnityEngine.TerrainData::get_users",(void*) UnityEngine_TerrainData_get_users);
- mono_add_internal_call("UnityEngine.TerrainData::get_size_Injected",(void*) UnityEngine_TerrainData_get_size_Injected_3);
+ mono_add_internal_call("UnityEngine.PhysicsScene::Query_SphereCast_Injected",(void*) UnityEngine_PhysicsScene_Query_SphereCast_Injected);
+ mono_add_internal_call("UnityEngine.PhysicsScene::Internal_SphereCastNonAlloc_Injected",(void*) UnityEngine_PhysicsScene_Internal_SphereCastNonAlloc_Injected);
+ mono_add_internal_call("UnityEngine.PhysicsScene::OverlapSphereNonAlloc_Internal_Injected",(void*) UnityEngine_PhysicsScene_OverlapSphereNonAlloc_Internal_Injected);
+ mono_add_internal_call("UnityEngine.Physics::IgnoreCollision",(void*) UnityEngine_Physics_IgnoreCollision_1);
+ mono_add_internal_call("UnityEngine.TextGenerator::get_characterCount",(void*) UnityEngine_TextGenerator_get_characterCount);
+ mono_add_internal_call("UnityEngine.TextGenerator::get_lineCount",(void*) UnityEngine_TextGenerator_get_lineCount);
+ mono_add_internal_call("UnityEngine.TextGenerator::GetCharactersInternal",(void*) UnityEngine_TextGenerator_GetCharactersInternal);
+ mono_add_internal_call("UnityEngine.TextGenerator::GetLinesInternal",(void*) UnityEngine_TextGenerator_GetLinesInternal);
+ mono_add_internal_call("UnityEngine.TextGenerator::GetVerticesInternal",(void*) UnityEngine_TextGenerator_GetVerticesInternal);
+ mono_add_internal_call("UnityEngine.Font::get_material",(void*) UnityEngine_Font_get_material_1);
+ mono_add_internal_call("UnityEngine.Font::get_fontNames",(void*) UnityEngine_Font_get_fontNames);
+ mono_add_internal_call("UnityEngine.Font::get_dynamic",(void*) UnityEngine_Font_get_dynamic);
+ mono_add_internal_call("UnityEngine.Font::get_fontSize",(void*) UnityEngine_Font_get_fontSize);
mono_add_internal_call("UnityEngine.Font::HasCharacter",(void*) UnityEngine_Font_HasCharacter);
- mono_add_internal_call("UnityEngine.Font::Internal_CreateFont",(void*) UnityEngine_Font_Internal_CreateFont);
+ mono_add_internal_call("UnityEngine.Font::GetCharacterInfo",(void*) UnityEngine_Font_GetCharacterInfo);
+ mono_add_internal_call("UnityEngine.Font::RequestCharactersInTexture",(void*) UnityEngine_Font_RequestCharactersInTexture);
mono_add_internal_call("UnityEngine.Tilemaps.Tilemap::RefreshTile_Injected",(void*) UnityEngine_Tilemaps_Tilemap_RefreshTile_Injected);
- mono_add_internal_call("UnityEngine.Tilemaps.TilemapRenderer::OnSpriteAtlasRegistered",(void*) UnityEngine_Tilemaps_TilemapRenderer_OnSpriteAtlasRegistered);
- mono_add_internal_call("UnityEngine.Yoga.Native::YGNodeLayoutGetLeft",(void*) UnityEngine_Yoga_Native_YGNodeLayoutGetLeft);
- mono_add_internal_call("UnityEngine.Yoga.Native::YGNodeLayoutGetTop",(void*) UnityEngine_Yoga_Native_YGNodeLayoutGetTop);
- mono_add_internal_call("UnityEngine.Yoga.Native::YGNodeLayoutGetWidth",(void*) UnityEngine_Yoga_Native_YGNodeLayoutGetWidth);
- mono_add_internal_call("UnityEngine.Yoga.Native::YGNodeLayoutGetHeight",(void*) UnityEngine_Yoga_Native_YGNodeLayoutGetHeight);
mono_add_internal_call("UnityEngine.CanvasGroup::get_alpha",(void*) UnityEngine_CanvasGroup_get_alpha);
mono_add_internal_call("UnityEngine.CanvasGroup::set_alpha",(void*) UnityEngine_CanvasGroup_set_alpha);
mono_add_internal_call("UnityEngine.CanvasGroup::get_interactable",(void*) UnityEngine_CanvasGroup_get_interactable);
- mono_add_internal_call("UnityEngine.CanvasGroup::set_interactable",(void*) UnityEngine_CanvasGroup_set_interactable);
mono_add_internal_call("UnityEngine.CanvasGroup::get_blocksRaycasts",(void*) UnityEngine_CanvasGroup_get_blocksRaycasts);
- mono_add_internal_call("UnityEngine.CanvasGroup::set_blocksRaycasts",(void*) UnityEngine_CanvasGroup_set_blocksRaycasts);
mono_add_internal_call("UnityEngine.CanvasGroup::get_ignoreParentGroups",(void*) UnityEngine_CanvasGroup_get_ignoreParentGroups);
- mono_add_internal_call("UnityEngine.CanvasGroup::set_ignoreParentGroups",(void*) UnityEngine_CanvasGroup_set_ignoreParentGroups);
- mono_add_internal_call("UnityEngine.CanvasRenderer::get_hasPopInstruction",(void*) UnityEngine_CanvasRenderer_get_hasPopInstruction);
mono_add_internal_call("UnityEngine.CanvasRenderer::set_hasPopInstruction",(void*) UnityEngine_CanvasRenderer_set_hasPopInstruction);
mono_add_internal_call("UnityEngine.CanvasRenderer::get_materialCount",(void*) UnityEngine_CanvasRenderer_get_materialCount);
mono_add_internal_call("UnityEngine.CanvasRenderer::set_materialCount",(void*) UnityEngine_CanvasRenderer_set_materialCount);
- mono_add_internal_call("UnityEngine.CanvasRenderer::get_popMaterialCount",(void*) UnityEngine_CanvasRenderer_get_popMaterialCount);
mono_add_internal_call("UnityEngine.CanvasRenderer::set_popMaterialCount",(void*) UnityEngine_CanvasRenderer_set_popMaterialCount);
mono_add_internal_call("UnityEngine.CanvasRenderer::get_absoluteDepth",(void*) UnityEngine_CanvasRenderer_get_absoluteDepth);
mono_add_internal_call("UnityEngine.CanvasRenderer::get_hasMoved",(void*) UnityEngine_CanvasRenderer_get_hasMoved);
- mono_add_internal_call("UnityEngine.CanvasRenderer::get_cullTransparentMesh",(void*) UnityEngine_CanvasRenderer_get_cullTransparentMesh);
- mono_add_internal_call("UnityEngine.CanvasRenderer::set_cullTransparentMesh",(void*) UnityEngine_CanvasRenderer_set_cullTransparentMesh);
- mono_add_internal_call("UnityEngine.CanvasRenderer::get_hasRectClipping",(void*) UnityEngine_CanvasRenderer_get_hasRectClipping);
- mono_add_internal_call("UnityEngine.CanvasRenderer::get_relativeDepth",(void*) UnityEngine_CanvasRenderer_get_relativeDepth);
mono_add_internal_call("UnityEngine.CanvasRenderer::get_cull",(void*) UnityEngine_CanvasRenderer_get_cull);
mono_add_internal_call("UnityEngine.CanvasRenderer::set_cull",(void*) UnityEngine_CanvasRenderer_set_cull);
+ mono_add_internal_call("UnityEngine.CanvasRenderer::SetColor_Injected",(void*) UnityEngine_CanvasRenderer_SetColor_Injected);
+ mono_add_internal_call("UnityEngine.CanvasRenderer::GetColor_Injected",(void*) UnityEngine_CanvasRenderer_GetColor_Injected);
+ mono_add_internal_call("UnityEngine.CanvasRenderer::EnableRectClipping_Injected",(void*) UnityEngine_CanvasRenderer_EnableRectClipping_Injected);
mono_add_internal_call("UnityEngine.CanvasRenderer::DisableRectClipping",(void*) UnityEngine_CanvasRenderer_DisableRectClipping);
- mono_add_internal_call("UnityEngine.CanvasRenderer::SetMaterial",(void*) UnityEngine_CanvasRenderer_SetMaterial_1);
- mono_add_internal_call("UnityEngine.CanvasRenderer::GetMaterial",(void*) UnityEngine_CanvasRenderer_GetMaterial_1);
+ mono_add_internal_call("UnityEngine.CanvasRenderer::SetMaterial",(void*) UnityEngine_CanvasRenderer_SetMaterial);
mono_add_internal_call("UnityEngine.CanvasRenderer::SetPopMaterial",(void*) UnityEngine_CanvasRenderer_SetPopMaterial);
- mono_add_internal_call("UnityEngine.CanvasRenderer::GetPopMaterial",(void*) UnityEngine_CanvasRenderer_GetPopMaterial);
- mono_add_internal_call("UnityEngine.CanvasRenderer::SetTexture",(void*) UnityEngine_CanvasRenderer_SetTexture_2);
+ mono_add_internal_call("UnityEngine.CanvasRenderer::SetTexture",(void*) UnityEngine_CanvasRenderer_SetTexture);
mono_add_internal_call("UnityEngine.CanvasRenderer::SetAlphaTexture",(void*) UnityEngine_CanvasRenderer_SetAlphaTexture);
mono_add_internal_call("UnityEngine.CanvasRenderer::SetMesh",(void*) UnityEngine_CanvasRenderer_SetMesh);
- mono_add_internal_call("UnityEngine.CanvasRenderer::Clear",(void*) UnityEngine_CanvasRenderer_Clear_5);
- mono_add_internal_call("UnityEngine.CanvasRenderer::GetInheritedAlpha",(void*) UnityEngine_CanvasRenderer_GetInheritedAlpha);
- mono_add_internal_call("UnityEngine.CanvasRenderer::SplitIndicesStreamsInternal",(void*) UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal);
+ mono_add_internal_call("UnityEngine.CanvasRenderer::Clear",(void*) UnityEngine_CanvasRenderer_Clear_1);
mono_add_internal_call("UnityEngine.CanvasRenderer::SplitUIVertexStreamsInternal",(void*) UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal);
+ mono_add_internal_call("UnityEngine.CanvasRenderer::SplitIndicesStreamsInternal",(void*) UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal);
mono_add_internal_call("UnityEngine.CanvasRenderer::CreateUIVertexStreamInternal",(void*) UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal);
- mono_add_internal_call("UnityEngine.CanvasRenderer::SetColor_Injected",(void*) UnityEngine_CanvasRenderer_SetColor_Injected);
- mono_add_internal_call("UnityEngine.CanvasRenderer::GetColor_Injected",(void*) UnityEngine_CanvasRenderer_GetColor_Injected);
- mono_add_internal_call("UnityEngine.CanvasRenderer::EnableRectClipping_Injected",(void*) UnityEngine_CanvasRenderer_EnableRectClipping_Injected);
- mono_add_internal_call("UnityEngine.CanvasRenderer::get_clippingSoftness_Injected",(void*) UnityEngine_CanvasRenderer_get_clippingSoftness_Injected);
- mono_add_internal_call("UnityEngine.CanvasRenderer::set_clippingSoftness_Injected",(void*) UnityEngine_CanvasRenderer_set_clippingSoftness_Injected);
mono_add_internal_call("UnityEngine.RectTransformUtility::PixelAdjustPoint_Injected",(void*) UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected);
mono_add_internal_call("UnityEngine.RectTransformUtility::PixelAdjustRect_Injected",(void*) UnityEngine_RectTransformUtility_PixelAdjustRect_Injected);
mono_add_internal_call("UnityEngine.RectTransformUtility::PointInRectangle_Injected",(void*) UnityEngine_RectTransformUtility_PointInRectangle_Injected);
mono_add_internal_call("UnityEngine.Canvas::get_renderMode",(void*) UnityEngine_Canvas_get_renderMode_1);
- mono_add_internal_call("UnityEngine.Canvas::set_renderMode",(void*) UnityEngine_Canvas_set_renderMode_1);
mono_add_internal_call("UnityEngine.Canvas::get_isRootCanvas",(void*) UnityEngine_Canvas_get_isRootCanvas);
mono_add_internal_call("UnityEngine.Canvas::get_scaleFactor",(void*) UnityEngine_Canvas_get_scaleFactor);
mono_add_internal_call("UnityEngine.Canvas::set_scaleFactor",(void*) UnityEngine_Canvas_set_scaleFactor);
mono_add_internal_call("UnityEngine.Canvas::get_referencePixelsPerUnit",(void*) UnityEngine_Canvas_get_referencePixelsPerUnit);
mono_add_internal_call("UnityEngine.Canvas::set_referencePixelsPerUnit",(void*) UnityEngine_Canvas_set_referencePixelsPerUnit);
- mono_add_internal_call("UnityEngine.Canvas::get_overridePixelPerfect",(void*) UnityEngine_Canvas_get_overridePixelPerfect);
- mono_add_internal_call("UnityEngine.Canvas::set_overridePixelPerfect",(void*) UnityEngine_Canvas_set_overridePixelPerfect);
mono_add_internal_call("UnityEngine.Canvas::get_pixelPerfect",(void*) UnityEngine_Canvas_get_pixelPerfect);
- mono_add_internal_call("UnityEngine.Canvas::set_pixelPerfect",(void*) UnityEngine_Canvas_set_pixelPerfect);
- mono_add_internal_call("UnityEngine.Canvas::get_planeDistance",(void*) UnityEngine_Canvas_get_planeDistance);
- mono_add_internal_call("UnityEngine.Canvas::set_planeDistance",(void*) UnityEngine_Canvas_set_planeDistance);
mono_add_internal_call("UnityEngine.Canvas::get_renderOrder",(void*) UnityEngine_Canvas_get_renderOrder);
mono_add_internal_call("UnityEngine.Canvas::get_overrideSorting",(void*) UnityEngine_Canvas_get_overrideSorting);
mono_add_internal_call("UnityEngine.Canvas::set_overrideSorting",(void*) UnityEngine_Canvas_set_overrideSorting);
- mono_add_internal_call("UnityEngine.Canvas::get_sortingOrder",(void*) UnityEngine_Canvas_get_sortingOrder_2);
- mono_add_internal_call("UnityEngine.Canvas::set_sortingOrder",(void*) UnityEngine_Canvas_set_sortingOrder_2);
+ mono_add_internal_call("UnityEngine.Canvas::get_sortingOrder",(void*) UnityEngine_Canvas_get_sortingOrder_1);
+ mono_add_internal_call("UnityEngine.Canvas::set_sortingOrder",(void*) UnityEngine_Canvas_set_sortingOrder_1);
mono_add_internal_call("UnityEngine.Canvas::get_targetDisplay",(void*) UnityEngine_Canvas_get_targetDisplay_1);
- mono_add_internal_call("UnityEngine.Canvas::set_targetDisplay",(void*) UnityEngine_Canvas_set_targetDisplay_1);
- mono_add_internal_call("UnityEngine.Canvas::get_sortingLayerID",(void*) UnityEngine_Canvas_get_sortingLayerID_2);
- mono_add_internal_call("UnityEngine.Canvas::set_sortingLayerID",(void*) UnityEngine_Canvas_set_sortingLayerID_2);
- mono_add_internal_call("UnityEngine.Canvas::get_cachedSortingLayerValue",(void*) UnityEngine_Canvas_get_cachedSortingLayerValue);
- mono_add_internal_call("UnityEngine.Canvas::get_additionalShaderChannels",(void*) UnityEngine_Canvas_get_additionalShaderChannels);
- mono_add_internal_call("UnityEngine.Canvas::set_additionalShaderChannels",(void*) UnityEngine_Canvas_set_additionalShaderChannels);
- mono_add_internal_call("UnityEngine.Canvas::get_sortingLayerName",(void*) UnityEngine_Canvas_get_sortingLayerName_2);
- mono_add_internal_call("UnityEngine.Canvas::set_sortingLayerName",(void*) UnityEngine_Canvas_set_sortingLayerName_2);
+ mono_add_internal_call("UnityEngine.Canvas::get_sortingLayerID",(void*) UnityEngine_Canvas_get_sortingLayerID_1);
+ mono_add_internal_call("UnityEngine.Canvas::set_sortingLayerID",(void*) UnityEngine_Canvas_set_sortingLayerID_1);
mono_add_internal_call("UnityEngine.Canvas::get_rootCanvas",(void*) UnityEngine_Canvas_get_rootCanvas);
mono_add_internal_call("UnityEngine.Canvas::get_worldCamera",(void*) UnityEngine_Canvas_get_worldCamera);
- mono_add_internal_call("UnityEngine.Canvas::set_worldCamera",(void*) UnityEngine_Canvas_set_worldCamera);
- mono_add_internal_call("UnityEngine.Canvas::get_normalizedSortingGridSize",(void*) UnityEngine_Canvas_get_normalizedSortingGridSize);
- mono_add_internal_call("UnityEngine.Canvas::set_normalizedSortingGridSize",(void*) UnityEngine_Canvas_set_normalizedSortingGridSize);
- mono_add_internal_call("UnityEngine.Canvas::get_sortingGridNormalizedSize",(void*) UnityEngine_Canvas_get_sortingGridNormalizedSize);
- mono_add_internal_call("UnityEngine.Canvas::set_sortingGridNormalizedSize",(void*) UnityEngine_Canvas_set_sortingGridNormalizedSize);
- mono_add_internal_call("UnityEngine.Canvas::GetDefaultCanvasTextMaterial",(void*) UnityEngine_Canvas_GetDefaultCanvasTextMaterial);
mono_add_internal_call("UnityEngine.Canvas::GetDefaultCanvasMaterial",(void*) UnityEngine_Canvas_GetDefaultCanvasMaterial);
mono_add_internal_call("UnityEngine.Canvas::GetETC1SupportedCanvasMaterial",(void*) UnityEngine_Canvas_GetETC1SupportedCanvasMaterial);
- mono_add_internal_call("UnityEngine.Canvas::get_pixelRect_Injected",(void*) UnityEngine_Canvas_get_pixelRect_Injected_1);
- mono_add_internal_call("UnityEngine.UISystemProfilerApi::BeginSample",(void*) UnityEngine_UISystemProfilerApi_BeginSample_1);
- mono_add_internal_call("UnityEngine.UISystemProfilerApi::EndSample",(void*) UnityEngine_UISystemProfilerApi_EndSample_2);
+ mono_add_internal_call("UnityEngine.UISystemProfilerApi::BeginSample",(void*) UnityEngine_UISystemProfilerApi_BeginSample);
+ mono_add_internal_call("UnityEngine.UISystemProfilerApi::EndSample",(void*) UnityEngine_UISystemProfilerApi_EndSample);
mono_add_internal_call("UnityEngine.UISystemProfilerApi::AddMarker",(void*) UnityEngine_UISystemProfilerApi_AddMarker);
- mono_add_internal_call("UnityEngine.Networking.UnityWebRequest::GetWebErrorString",(void*) UnityEngine_Networking_UnityWebRequest_GetWebErrorString);
- mono_add_internal_call("UnityEngine.Networking.UnityWebRequest::GetHTTPStatusString",(void*) UnityEngine_Networking_UnityWebRequest_GetHTTPStatusString);
- mono_add_internal_call("UnityEngine.Networking.UnityWebRequest::Create",(void*) UnityEngine_Networking_UnityWebRequest_Create_3);
- mono_add_internal_call("UnityEngine.Networking.UnityWebRequest::Release",(void*) UnityEngine_Networking_UnityWebRequest_Release_1);
- mono_add_internal_call("UnityEngine.Networking.UnityWebRequest::BeginWebRequest",(void*) UnityEngine_Networking_UnityWebRequest_BeginWebRequest);
- mono_add_internal_call("UnityEngine.Networking.UnityWebRequest::Abort",(void*) UnityEngine_Networking_UnityWebRequest_Abort);
- mono_add_internal_call("UnityEngine.Networking.UnityWebRequest::SetMethod",(void*) UnityEngine_Networking_UnityWebRequest_SetMethod);
- mono_add_internal_call("UnityEngine.Networking.UnityWebRequest::SetCustomMethod",(void*) UnityEngine_Networking_UnityWebRequest_SetCustomMethod);
- mono_add_internal_call("UnityEngine.Networking.UnityWebRequest::GetError",(void*) UnityEngine_Networking_UnityWebRequest_GetError);
- mono_add_internal_call("UnityEngine.Networking.UnityWebRequest::SetUrl",(void*) UnityEngine_Networking_UnityWebRequest_SetUrl);
mono_add_internal_call("UnityEngine.Networking.UnityWebRequest::get_responseCode",(void*) UnityEngine_Networking_UnityWebRequest_get_responseCode);
mono_add_internal_call("UnityEngine.Networking.UnityWebRequest::get_isModifiable",(void*) UnityEngine_Networking_UnityWebRequest_get_isModifiable);
- mono_add_internal_call("UnityEngine.Networking.UnityWebRequest::get_isNetworkError",(void*) UnityEngine_Networking_UnityWebRequest_get_isNetworkError);
- mono_add_internal_call("UnityEngine.Networking.UnityWebRequest::get_isHttpError",(void*) UnityEngine_Networking_UnityWebRequest_get_isHttpError);
- mono_add_internal_call("UnityEngine.Networking.UnityWebRequest::SetUploadHandler",(void*) UnityEngine_Networking_UnityWebRequest_SetUploadHandler);
- mono_add_internal_call("UnityEngine.Networking.UnityWebRequest::SetDownloadHandler",(void*) UnityEngine_Networking_UnityWebRequest_SetDownloadHandler);
- mono_add_internal_call("UnityEngine.Networking.CertificateHandler::Release",(void*) UnityEngine_Networking_CertificateHandler_Release_2);
- mono_add_internal_call("UnityEngine.Networking.DownloadHandler::Release",(void*) UnityEngine_Networking_DownloadHandler_Release_3);
- mono_add_internal_call("UnityEngine.Networking.DownloadHandlerBuffer::Create",(void*) UnityEngine_Networking_DownloadHandlerBuffer_Create_4);
- mono_add_internal_call("UnityEngine.Networking.DownloadHandlerFile::Create",(void*) UnityEngine_Networking_DownloadHandlerFile_Create_5);
- mono_add_internal_call("UnityEngine.Networking.UploadHandler::Release",(void*) UnityEngine_Networking_UploadHandler_Release_4);
- mono_add_internal_call("UnityEngine.VFX.VFXSpawnerState::Internal_Destroy",(void*) UnityEngine_VFX_VFXSpawnerState_Internal_Destroy_6);
+ mono_add_internal_call("UnityEngine.Networking.UnityWebRequest::get_result",(void*) UnityEngine_Networking_UnityWebRequest_get_result);
+ mono_add_internal_call("UnityEngine.Networking.UnityWebRequest::GetHTTPStatusString",(void*) UnityEngine_Networking_UnityWebRequest_GetHTTPStatusString);
+ mono_add_internal_call("UnityEngine.Networking.UnityWebRequest::Abort",(void*) UnityEngine_Networking_UnityWebRequest_Abort);
+ mono_add_internal_call("UnityEngine.Networking.UnityWebRequest::GetResponseHeader",(void*) UnityEngine_Networking_UnityWebRequest_GetResponseHeader);
+ mono_add_internal_call("UnityEngine.Networking.DownloadHandler::InternalGetByteArray",(void*) UnityEngine_Networking_DownloadHandler_InternalGetByteArray);
}
diff --git a/ScriptEngine/lib/Android/arm64-v8a/libMonoPosixHelper.a b/ScriptEngine/lib/Android/arm64-v8a/libMonoPosixHelper.a
new file mode 100644
index 0000000..7e1a1bb
Binary files /dev/null and b/ScriptEngine/lib/Android/arm64-v8a/libMonoPosixHelper.a differ
diff --git a/ScriptEngine/lib/Android/arm64-v8a/libmono-native.so b/ScriptEngine/lib/Android/arm64-v8a/libmono-native.so
new file mode 100644
index 0000000..20ad6c3
Binary files /dev/null and b/ScriptEngine/lib/Android/arm64-v8a/libmono-native.so differ
diff --git a/ScriptEngine/lib/Android/arm64-v8a/libmonosgen-2.0.a b/ScriptEngine/lib/Android/arm64-v8a/libmonosgen-2.0.a
new file mode 100644
index 0000000..81bf7f4
Binary files /dev/null and b/ScriptEngine/lib/Android/arm64-v8a/libmonosgen-2.0.a differ
diff --git a/ScriptEngine/lib/include/Mediator.h b/ScriptEngine/lib/include/Mediator.h
index 68b9646..0caffde 100755
--- a/ScriptEngine/lib/include/Mediator.h
+++ b/ScriptEngine/lib/include/Mediator.h
@@ -3,11 +3,28 @@
#include "runtime.h"
#include "il2cpp_support.h"
+#include "wrapper.h"
#define CLASS_MASK_UNITY_NATIVE (1<<2)
#define CLASS_MASK_WRAPPER (1<<3)
#define ENABLE_DEBUG 0
+#define FIELD_ATTRIBUTE_FIELD_ACCESS_MASK 0x0007
+#define FIELD_ATTRIBUTE_COMPILER_CONTROLLED 0x0000
+#define FIELD_ATTRIBUTE_PRIVATE 0x0001
+#define FIELD_ATTRIBUTE_FAM_AND_ASSEM 0x0002
+#define FIELD_ATTRIBUTE_ASSEMBLY 0x0003
+#define FIELD_ATTRIBUTE_FAMILY 0x0004
+#define FIELD_ATTRIBUTE_FAM_OR_ASSEM 0x0005
+#define FIELD_ATTRIBUTE_PUBLIC 0x0006
+
+#define FIELD_ATTRIBUTE_STATIC 0x0010
+#define FIELD_ATTRIBUTE_INIT_ONLY 0x0020
+#define FIELD_ATTRIBUTE_LITERAL 0x0040
+#define FIELD_ATTRIBUTE_NOT_SERIALIZED 0x0080
+#define FIELD_ATTRIBUTE_SPECIAL_NAME 0x0200
+#define FIELD_ATTRIBUTE_PINVOKE_IMPL 0x2000
+
#if defined(__cplusplus)
extern "C"
{
@@ -26,6 +43,62 @@ extern "C"
int32_t handle;
}WrapperHead;
+ typedef struct Il2CppObject
+ {
+ union
+ {
+ Il2CppClass* klass;
+ void* vtable;
+ };
+ void* monitor;
+ } Il2CppObject;
+
+ typedef struct Il2CppReflectionType
+ {
+ Il2CppObject object;
+ const Il2CppType* type;
+ } Il2CppReflectionType;
+
+
+ typedef struct _MonoReflectionType {
+ MonoObject object;
+ MonoType* type;
+ } _MonoReflectionType;
+
+ struct _MonoType {
+ union {
+ MonoClass* klass; /* for VALUETYPE and CLASS */
+ MonoType* type; /* for PTR */
+ MonoArrayType* array; /* for ARRAY */
+ MonoMethodSignature* method;
+ MonoGenericParam* generic_param; /* for VAR and MVAR */
+ MonoGenericClass* generic_class; /* for GENERICINST */
+ } data;
+ unsigned int attrs : 16; /* param attributes or field flags */
+ MonoTypeEnum type : 8;
+ unsigned int has_cmods : 1;
+ unsigned int byref : 1;
+ unsigned int pinned : 1; /* valid when included in a local var signature */
+ };
+
+ typedef uint32_t mono_array_size_t;
+ typedef double mono_64bitaligned_t;
+ typedef int32_t mono_array_lower_bound_t;
+
+ typedef struct {
+ mono_array_size_t length;
+ mono_array_lower_bound_t lower_bound;
+ } MonoArrayBounds;
+ struct _MonoArray {
+ MonoObject obj;
+ /* bounds is NULL for szarrays */
+ MonoArrayBounds* bounds;
+ /* total number of elements of the array */
+ mono_array_size_t max_length;
+ /* we use mono_64bitaligned_t to ensure proper alignment on platforms that need it */
+ mono_64bitaligned_t vector[MONO_ZERO_LEN_ARRAY];
+ };
+
void bind_mono_il2cpp_object(MonoObject* mono, Il2CppObject* il2cpp);
MonoObject* get_mono_object_impl(Il2CppObject* il2cpp, MonoClass* m_class,bool decide_class);
@@ -36,9 +109,75 @@ extern "C"
MonoString* get_mono_string(Il2CppString* str);
Il2CppString* get_il2cpp_string(MonoString* str);
+ MonoArray* get_mono_array_with_type(Il2CppArray* array, MonoType* etype);
+ MonoArray* get_mono_array_with_serializable(Il2CppArray* array, MonoType* etype);
MonoArray* get_mono_array(Il2CppArray * array);
+ MonoArray* get_mono_array_impl(Il2CppArray* array, MonoType* etype, bool includeSerializable);
Il2CppArray* get_il2cpp_array(MonoArray* array);
void copy_array_i2_mono(Il2CppArray* i2_array, MonoArray* mono_array);
+ void copy_il2cpp_struct_to_mono(Il2CppObject* il2cppObj, MonoObject* monoObj);
+ void copy_il2cpp_struct_to_mono_raw(void* il2cppObj, MonoObject* monoObj);
+ void copy_il2cpp_proxy_data_to_mono(Il2CppObject* i2obj, MonoObject* mobj);
+ void copy_il2cpp_data_to_mono_only_current_class(Il2CppClass* i2class, Il2CppObject* i2obj, MonoObject* mobj);
+ void copy_mono_struct_to_il2cpp(MonoObject* monoObj, Il2CppObject* il2cppObj);
+ void copy_mono_struct_to_il2cpp_raw(void* monoData, Il2CppObject* il2cppObj);
+ void get_mono_struct(Il2CppObject* i2struct, MonoObject** monoStruct, Il2CppReflectionType* i2type, int32_t i2size);
+ void get_mono_struct_raw(void* i2struct, MonoObject** monoStruct, Il2CppReflectionType* i2type, int32_t i2size);
+ void get_il2cpp_struct(MonoObject* monoStruct, Il2CppObject** i2struct, const Il2CppType* i2type, int32_t msize);
+ void get_il2cpp_struct_raw(void* monoStruct, Il2CppObject** i2struct, const Il2CppType* i2type, int32_t msize);
+
+ bool inline is_primitive_il2cpp(const Il2CppType* type)
+ {
+ if (type == NULL)
+ {
+ platform_log("[is_primitive_il2cpp] type is null");
+ return false;
+ }
+ return !type->byref && ((type->type >= IL2CPP_TYPE_BOOLEAN && type->type <= IL2CPP_TYPE_R8) || (type->type >= IL2CPP_TYPE_I && type->type <= IL2CPP_TYPE_U));
+ }
+
+
+ bool inline is_struct_type_il2cpp(const Il2CppType* type)
+ {
+ if (type == NULL)
+ {
+ platform_log("[is_struct_type_il2cpp] type is null");
+ return false;
+ }
+ return !type->byref && type->type == MONO_TYPE_VALUETYPE && !is_primitive_il2cpp(type);
+ }
+
+ bool inline is_primitive(MonoType* type)
+ {
+ if (type == NULL)
+ {
+ platform_log("[is_primitive] type is null");
+ return false;
+ }
+ return !type->byref && ((type->type >= MONO_TYPE_BOOLEAN && type->type <= MONO_TYPE_R8) || (type->type >= MONO_TYPE_I && type->type <= MONO_TYPE_U));
+ }
+
+ int32_t get_primitive_type_size(MonoType* type);
+
+ bool inline is_struct_type(MonoType* type)
+ {
+ if (type == NULL)
+ {
+ platform_log("[is_struct_type] type is null");
+ return false;
+ }
+ return !type->byref && type->type == MONO_TYPE_VALUETYPE && !is_primitive(type);
+ }
+
+ bool inline is_struct(MonoClass* klass)
+ {
+ //platform_log("check struct1: %s", mono_class_get_name(klass));
+ MonoType* type = mono_class_get_type(klass);
+ return is_struct_type(type);
+ }
+
+ bool is_full_value_struct_type(MonoType* type);
+ bool is_full_value_struct(MonoClass* klass);
MonoImage* mono_get_image(const char* assembly);
MonoClass* mono_get_class(MonoImage* image, const char* _namespace, const char* name);
@@ -54,11 +193,16 @@ extern "C"
//wrapper
MonoObject* get_mono_wrapper_object(Il2CppObject* il2cpp, MonoClass* m_class);
+ MonoObject* get_mono_wrapper_object_delay_init(Il2CppObject* il2cpp, MonoClass* m_class, bool delay_init);
Il2CppClass* get_monobehaviour_wrapper_class();
Il2CppReflectionType* get_monobehaviour_wrapper_rtype();
void call_wrapper_init(Il2CppObject* il2cpp, MonoObject* mono);
bool need_monobehaviour_wrap(const char* asm_name, MonoClass* m_class);
+ //proxy
+ Il2CppReflectionType* get_monobehaviour_proxy_rtype();
+ Il2CppClass* get_monobehaviour_proxy_class();
+ void process_proxy_component(Il2CppObject* gameObj);
//Exception
MonoException* get_mono_exception(Il2CppException* il2cpp);
Il2CppException* get_il2cpp_exception(MonoException* mono);
diff --git a/ScriptEngine/lib/include/il2cpp_support.h b/ScriptEngine/lib/include/il2cpp_support.h
index 8042ef9..f3d768e 100644
--- a/ScriptEngine/lib/include/il2cpp_support.h
+++ b/ScriptEngine/lib/include/il2cpp_support.h
@@ -5,6 +5,9 @@
#include "glib.h"
+#include "il2cpp-blob.h"
+#include "il2cpp-metadata.h"
+
#ifdef __cplusplus
extern "C" {
#endif
@@ -16,7 +19,8 @@ void init_il2cpp();
#include
#else
#include "il2cpp-api-types.h"
-
+
+//#include "il2cpp-runtime-metadata.h"
#define DO_API(r, n, p) typedef r (*_##n) p;
#include "il2cpp-api-functions.h"
@@ -28,11 +32,57 @@ void init_il2cpp();
#endif
+#define false 0
+#define true 1
+
+typedef struct Il2CppArrayType Il2CppArrayType;
+typedef struct Il2CppGenericClass Il2CppGenericClass;
+
+typedef struct FieldInfo
+{
+ const char* name;
+ const Il2CppType* type;
+ Il2CppClass* parent;
+ int32_t offset; // If offset is -1, then it's thread static
+ uint32_t token;
+} FieldInfo;
+
+typedef struct Il2CppType
+{
+ union
+ {
+ // We have this dummy field first because pre C99 compilers (MSVC) can only initializer the first value in a union.
+ void* dummy;
+ TypeDefinitionIndex __klassIndex; /* for VALUETYPE and CLASS at startup */
+ Il2CppMetadataTypeHandle typeHandle; /* for VALUETYPE and CLASS at runtime */
+ const Il2CppType* type; /* for PTR and SZARRAY */
+ Il2CppArrayType* array; /* for ARRAY */
+ //MonoMethodSignature *method;
+ GenericParameterIndex __genericParameterIndex; /* for VAR and MVAR at startup */
+ Il2CppMetadataGenericParameterHandle genericParameterHandle; /* for VAR and MVAR at runtime */
+ Il2CppGenericClass* generic_class; /* for GENERICINST */
+ } data;
+ unsigned int attrs : 16; /* param attributes or field flags */
+ Il2CppTypeEnum type : 8;
+ unsigned int num_mods : 5; /* max 64 modifiers follow at the end */
+ unsigned int byref : 1;
+ unsigned int pinned : 1; /* valid when included in a local var signature */
+ unsigned int valuetype : 1;
+ //MonoCustomMod modifiers [MONO_ZERO_LEN_ARRAY]; /* this may grow */
+} Il2CppType;
+
+
+typedef void (*ThreadAttachDetachCallback)(Il2CppThread* thread);
+void il2cpp_set_thread_callback(ThreadAttachDetachCallback attach, ThreadAttachDetachCallback detach);
+Il2CppThread** il2cpp_get_all_threads(size_t* thread_count);
+
Il2CppImage* il2cpp_get_image(const char* assembly);
Il2CppClass* il2cpp_get_class(Il2CppImage* image, const char* _namespace, const char* name);
Il2CppClass* il2cpp_search_class(const char* assembly, const char* _namespace, const char* name);
Il2CppMethodPointer hook_method(const char* assembly, const char* _namespace, const char* name, const char* method, int32_t param_count, Il2CppMethodPointer hook);
Il2CppMethodPointer hook_method2(Il2CppClass* klass, const char* method, int32_t param_count, Il2CppMethodPointer hook);
+Il2CppMethodPointer hook_icall_method(const char* method, Il2CppMethodPointer hook);
+Il2CppMethodPointer il2cpp_get_native_method_ptr(Il2CppClass* klass, const char* method, int32_t param_count);
Il2CppClass* il2cpp_get_exception_class();
Il2CppObject * il2cpp_exception_property(Il2CppObject *obj, const char *name, char is_virtual);
diff --git a/ScriptEngine/lib/include/runtime.h b/ScriptEngine/lib/include/runtime.h
index 3023905..d9f5471 100644
--- a/ScriptEngine/lib/include/runtime.h
+++ b/ScriptEngine/lib/include/runtime.h
@@ -11,6 +11,12 @@
#include
//#include
+#define DEBUG 1
+
+#if __ANDROID__
+#include "runtime_android.h"
+#endif
+
#if TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR || TARGET_OS_TV || TARGET_TVOS_SIMULATOR
#define RUNTIME_IOS 1
@@ -20,6 +26,27 @@
extern "C"
{
#endif // __cplusplus
+
+#if __ANDROID__
+#define platform_log(FORMAT, ...) _log(FORMAT, ##__VA_ARGS__)
+#else
+#define platform_log(FORMAT, ...) _platform_log(FORMAT, ##__VA_ARGS__)
+#endif
+
+#if __ANDROID__
+#define sprintf_s(BUFFER, SIZE, FORMAT, ...) snprintf(BUFFER, SIZE, FORMAT, ##__VA_ARGS__)
+#else
+#define sprintf_s(BUFFER, SIZE, FORMAT, ...) sprintf_s(BUFFER, SIZE, FORMAT, ##__VA_ARGS__)
+#endif
+
+#if __ANDROID__
+#define wprintf_s(BUFFER, SIZE, FORMAT, ...) swprintf(BUFFER, SIZE, FORMAT, ##__VA_ARGS__)
+#else
+#define wprintf_s(BUFFER, SIZE, FORMAT, ...) wprintf_s(BUFFER, SIZE, FORMAT, ##__VA_ARGS__)
+#endif
+
+ void _platform_log(const char* _format, ...);
+
extern MonoDomain *g_domain;
typedef void(*print_log)(char* data);
diff --git a/ScriptEngine/lib/include/runtime_android.h b/ScriptEngine/lib/include/runtime_android.h
new file mode 100644
index 0000000..2499cb9
--- /dev/null
+++ b/ScriptEngine/lib/include/runtime_android.h
@@ -0,0 +1,91 @@
+#ifndef runtime_android_h
+#define runtime_android_h
+
+#if __ANDROID__
+#include
+#include
+#include
+
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+
+
+
+#define MONO_API __attribute__ ((__visibility__ ("default")))
+
+#define INTERNAL_LIB_HANDLE ((void*)(size_t)-1)
+#define DEFAULT_DIRECTORY_MODE S_IRWXU | S_IRGRP | S_IXGRP | S_IROTH | S_IXOTH
+
+typedef struct {
+ struct _monodroid_ifaddrs* ifa_next; /* Pointer to the next structure. */
+
+ char* ifa_name; /* Name of this network interface. */
+ unsigned int ifa_flags; /* Flags as from SIOCGIFFLAGS ioctl. */
+
+ struct sockaddr* ifa_addr; /* Network address of this interface. */
+ struct sockaddr* ifa_netmask; /* Netmask of this interface. */
+ union {
+ /* At most one of the following two is valid. If the IFF_BROADCAST
+ bit is set in `ifa_flags', then `ifa_broadaddr' is valid. If the
+ IFF_POINTOPOINT bit is set, then `ifa_dstaddr' is valid.
+ It is never the case that both these bits are set at once. */
+ struct sockaddr* ifu_broadaddr; /* Broadcast address of this interface. */
+ struct sockaddr* ifu_dstaddr; /* Point-to-point destination address. */
+ } ifa_ifu;
+ void* ifa_data; /* Address-specific data (may be unused). */
+} m_ifaddrs;
+
+typedef int (*get_ifaddr_fn)(m_ifaddrs** ifap);
+typedef void (*freeifaddr_fn)(m_ifaddrs* ifap);
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+static jclass AndroidRunner_klass;
+static jmethodID AndroidRunner_WriteLineToInstrumentation_method;
+
+static JavaVM* jvm;
+char file_dir[2048], cache_dir[2048], native_library_dir[2048];
+
+static void* my_dlsym(void* handle, const char* name, char** err, void* user_data);
+static void* my_dlopen(const char* name, int flags, char** err, void* user_data);
+
+static JNIEnv* mono_jvm_get_jnienv(void);
+static void mono_jvm_initialize(JavaVM* vm);
+void AndroidInit(JNIEnv* env, jstring j_files_dir, jstring j_cache_dir,
+ jstring j_native_library_dir, jstring j_assembly_dir, jstring j_assembly_name, jboolean is_debugger, jboolean is_profiler, jboolean wait_for_lldb);
+void Java_com_scriptengine_library_ScriptEngine_AndroidJniInit(JNIEnv* env, jobject thiz, jstring j_files_dir, jstring j_cache_dir,
+ jstring j_native_library_dir, jstring j_assembly_dir, jstring j_assembly_name, jboolean is_debugger, jboolean is_profiler, jboolean wait_for_lldb);
+
+void _log(const char* format, ...);
+void _runtime_log(const char* log_domain, const char* log_level, const char* message, int32_t fatal, void* user_data);
+void strncpy_str(JNIEnv* env, char* buff, jstring str, int nbuff);
+char* m_strdup_printf(const char* format, ...);
+int m_make_directory(const char* path, int mode);
+int m_create_directory(const char* pathname, int mode);
+void create_and_set(const char* home, const char* relativePath, const char* envvar);
+
+MONO_API int monodroid_get_system_property(const char* name, char** value);
+MONO_API void monodroid_free(void* ptr);
+void init_sock_addr(struct sockaddr** res, const char* str_addr);
+MONO_API int monodroid_getifaddrs(m_ifaddrs** ifap);
+MONO_API void monodroid_freeifaddrs(m_ifaddrs* ifap);
+MONO_API int _monodroid_get_android_api_level(void);
+MONO_API int _monodroid_get_network_interface_up_state(void* ifname, int* is_up);
+MONO_API int _monodroid_get_network_interface_supports_multicast(void* ifname, int* supports_multicast);
+MONO_API int _monodroid_get_dns_servers(void** dns_servers_array);
+static jobject lref_to_gref(JNIEnv* env, jobject lref);
+
+#ifdef __cplusplus
+} /* extern "C" */
+#endif
+#endif
+#endif
\ No newline at end of file
diff --git a/ScriptEngine/custom/wrapper.h b/ScriptEngine/lib/include/wrapper.h
similarity index 62%
rename from ScriptEngine/custom/wrapper.h
rename to ScriptEngine/lib/include/wrapper.h
index e0160c5..44756ca 100644
--- a/ScriptEngine/custom/wrapper.h
+++ b/ScriptEngine/lib/include/wrapper.h
@@ -9,17 +9,18 @@ extern "C" {
void init_wrapper();
- Il2CppReflectionType* get_monobehaviour_wrapper_rtype();
- Il2CppClass* get_monobehaviour_wrapper_class();
+ //Il2CppReflectionType* get_monobehaviour_wrapper_rtype();
+ //Il2CppClass* get_monobehaviour_wrapper_class();
//more efficient "get_mono_object" for wrapper
- MonoObject* get_mono_wrapper_object(Il2CppObject* il2cpp, MonoClass* m_class);
+ //MonoObject* get_mono_wrapper_object(Il2CppObject* il2cpp, MonoClass* m_class);
Il2CppObject* create_il2cpp_enumerator_wrapper(MonoObject* mono);
Il2CppClass* get_enumerator_wrapper_class();
MonoClass* get_coroutine_class();
-
+ MonoClass* get_wobject_class();
+ MonoClass* get_serializable_attribute_class();
//MonoObject* create_monobehaviour(MonoClass * kclass, Il2CppObject * il2cppObj);
diff --git a/ScriptEngine/main/Mediator.cpp b/ScriptEngine/main/Mediator.cpp
index f50b3d7..42bab04 100644
--- a/ScriptEngine/main/Mediator.cpp
+++ b/ScriptEngine/main/Mediator.cpp
@@ -27,11 +27,19 @@ bool is_wrapper_name_space(const char* ns)
return strncmp(ns, "PureScriptWrapper", 17) == 0;
}
+bool is_proxy_name_space(const char* ns)
+{
+ return strncmp(ns, "PureScriptProxy", 15) == 0;
+}
bool is_wrapper_class(Il2CppClass* klass)
{
//return il2cpp_check_flag(klass, CLASS_MASK_WRAPPER);
//return klass->initialized & CLASS_MASK_WRAPPER;
+ if (klass == NULL)
+ {
+ return false;
+ }
const char* ns = il2cpp_class_get_namespace(klass);
return is_wrapper_name_space(ns);
}
@@ -56,6 +64,15 @@ static MonoReferenceQueue* gc_queue;
typedef std::map Il2cppObjMap;
static Il2cppObjMap s_il2cppMap;
+typedef std::map ReflectionTypeMap;
+static ReflectionTypeMap s_rtypeMap;
+
+typedef std::map FullValueTypeMap;
+static FullValueTypeMap s_fullValueTypeMap;
+
+typedef std::map Il2CppClassToMonoClassMap;
+static Il2CppClassToMonoClassMap s_il2cppClassToMonoClassMap;
+
void on_mono_object_gc(void* user_data)
{
if (user_data == NULL)
@@ -97,11 +114,15 @@ MonoObject* get_mono_object(Il2CppObject* il2cpp, MonoClass* m_class) {
MonoObject* get_mono_object_impl(Il2CppObject* il2cpp, MonoClass* m_class, bool decide_class)
{
if (il2cpp == NULL)
+ {
return NULL;
+ }
bool isWrapper = is_wrapper_class(il2cpp_object_get_class(il2cpp));
- if(isWrapper)
+ if (isWrapper)
+ {
return get_mono_wrapper_object(il2cpp, m_class);
+ }
uint32_t monoHandle = 0;
MonoObject* monoObj = NULL;
@@ -140,8 +161,310 @@ MonoObject* get_mono_object_impl(Il2CppObject* il2cpp, MonoClass* m_class, bool
bind_mono_il2cpp_object(monoObj, il2cpp);
}
}
+ //platform_log("[get_mono_object_impl] monoobj: %d", monoObj);
return monoObj;
}
+void copy_il2cpp_struct_to_mono(Il2CppObject* il2cppObj, MonoObject* monoObj)
+{
+ if (il2cppObj == NULL)
+ {
+ MonoType* type = mono_class_get_type(mono_object_get_class(monoObj));
+ MonoClass* klass = mono_class_from_mono_type(type);
+ platform_log("il2cpp obj is null when copying struct %d", mono_class_get_name(klass));
+ return;
+ }
+ void* raw_data = (char*)il2cppObj + sizeof(Il2CppObject);
+ copy_il2cpp_struct_to_mono_raw(raw_data, monoObj);
+}
+
+void copy_il2cpp_struct_to_mono_raw(void* il2cppData, MonoObject* monoObj)
+{
+ //note: array element in Il2CppArray is not neccesarily Il2CppObject*, it may be a flat struct type
+ MonoClass* klass = mono_object_get_class(monoObj);
+ MonoType* type = mono_class_get_type(klass);
+ if (il2cppData == NULL)
+ {
+ platform_log("il2cpp struct is null when copying struct %d", mono_class_get_name(klass));
+ return;
+ }
+ platform_log("[copy_il2cpp_struct_to_mono_raw] class: %s", mono_class_get_name(klass));
+ gpointer iter = NULL;
+ MonoClassField* field = NULL;
+ int align = 0;
+ int size = 0;
+ while ((field = mono_class_get_fields(klass, &iter))) {
+ MonoType* field_type = mono_field_get_type(field);
+ uint32_t offset = mono_field_get_offset(field);
+ if (offset < sizeof(MonoObject))
+ {
+ platform_log("copy struct fail, field %s 's offset is %d", mono_class_get_name(mono_class_from_mono_type(field_type)), offset);
+ return;
+ }
+ else
+ {
+ offset -= sizeof(MonoObject);
+ }
+ if (field_type->type == MONO_TYPE_CLASS) // is_primitive(field_type)) //do a shallow copy
+ {
+ //size = mono_type_size(field_type, &align);
+ Il2CppObject* i2obj = (Il2CppObject*)(void*)((char*)il2cppData + offset);
+ MonoObject* monoobj = get_mono_object(i2obj, mono_class_from_mono_type(field_type));
+ //mono_field_set_value(monoObj, field, monoobj);
+ mono_gc_wbarrier_set_field(monoObj, (char*)monoObj + offset, monoobj);
+ }
+ else if(is_struct_type(field_type))
+ {
+ MonoObject* monoobj = NULL;
+ get_mono_struct((Il2CppObject*)((char*)il2cppData + offset), &monoobj, get_il2cpp_reflection_type(mono_type_get_object(g_domain, type)), mono_class_value_size(klass, NULL));
+ if (monoobj != NULL)
+ {
+ mono_gc_wbarrier_set_field(monoObj, (char*)monoObj + offset, monoobj);
+ }
+ }
+ else
+ {
+ mono_field_set_value(monoObj, field, (void*)((char*)il2cppData + offset));
+ }
+ }
+}
+
+void copy_il2cpp_proxy_data_to_mono(Il2CppObject* i2obj, MonoObject* mobj)
+{
+ if (i2obj == NULL) {
+
+ platform_log("[copy_il2cpp_class_data_to_mono] i2obj is null");
+ return;
+ }
+ if (mobj == NULL) {
+
+ platform_log("[copy_il2cpp_class_data_to_mono] mobj is null");
+ return;
+ }
+ Il2CppClass* i2class = il2cpp_object_get_class(i2obj);
+ Il2CppClass* parent = NULL; // il2cpp_class_get_parent(i2class);
+#if DEBUG
+ int total_size = il2cpp_class_instance_size(i2class);
+ platform_log("[copy_il2cpp_class_data_to_mono] total_size: %d, field count: %d", total_size, il2cpp_class_num_fields(i2class));
+#endif
+ do
+ {
+ copy_il2cpp_data_to_mono_only_current_class(i2class, i2obj, mobj);
+ parent = il2cpp_class_get_parent(i2class);
+ i2class = parent;
+ } while (parent != get_monobehaviour_proxy_class());
+}
+
+void copy_il2cpp_data_to_mono_only_current_class (Il2CppClass* i2class, Il2CppObject* i2obj, MonoObject* mobj)
+{
+
+ MonoClass* mclass = mono_object_get_class(mobj);
+ FieldInfo* field = NULL;
+ void* iter = NULL;
+ while (field = il2cpp_class_get_fields(i2class, &iter))
+ {
+ const Il2CppType* ftype = il2cpp_field_get_type(field);
+ const char* fname = il2cpp_field_get_name(field);
+ MonoClassField* mfield = mono_class_get_field_from_name(mclass, fname);
+ if (mfield == NULL) {
+ platform_log("[copy_il2cpp_class_data_to_mono] field not found: %s", fname);
+ continue;
+ }
+#if DEBUG
+ else
+ {
+ platform_log("[copy_il2cpp_class_data_to_mono] field: %s", fname);
+ }
+#endif
+ MonoType* mftype = mono_field_get_type(mfield);
+ MonoClass* mfclass = mono_type_get_class(mftype);
+ int moffset = mono_field_get_offset(mfield);
+ int offset = il2cpp_field_get_offset(field);
+
+ if (is_primitive_il2cpp(ftype))
+ {
+ //next_field = il2cpp_class_get_fields(i2class, &iter);
+ //int next_offset = next_field != NULL ? il2cpp_field_get_offset(next_field) : total_size;
+ //iter = field; //roll back to current field
+ //enumil2cppΪint
+ if (ftype->type == IL2CPP_TYPE_ENUM)
+ {
+ int size = 4;
+#if DEBUG
+ platform_log("[copy_il2cpp_class_data_to_mono] enum type memcpy: %d-%d-%d", moffset, offset, size);
+#endif
+ memcpy((char*)mobj + moffset, (char*)i2obj + offset, size);
+ }
+ else if (mftype->type == MONO_TYPE_VALUETYPE) //monoenumil2cppint32
+ {
+ memcpy((char*)mobj + moffset, (char*)i2obj + offset, 4);
+#if DEBUG
+ platform_log("[copy_il2cpp_class_data_to_mono] value type memcpy: %d-%d-%d, value1-%d", moffset, offset, 4, *(int*)((char*)mobj + moffset));
+#endif
+ }
+ else
+ {
+ int size = get_primitive_type_size(mftype);
+ //il2cpp_gc_wbarrier_set_field(i2obj, *((char*)i2obj + sizeof(Il2CppObject)), (char*)monoObj + sizeof(MonoObject));
+#if DEBUG
+ platform_log("[copy_il2cpp_class_data_to_mono] primitive type memcpy: %d-%d-%d", moffset, offset, size);
+#endif
+ memcpy((char*)mobj + moffset, (char*)i2obj + offset, size);
+ }
+
+ }
+ else if (ftype->type == MONO_TYPE_STRING) //string
+ {
+#if DEBUG
+ platform_log("[copy_il2cpp_class_data_to_mono] string type: %d-%d", moffset, offset);
+#endif
+ MonoString* mstr = get_mono_string((Il2CppString*)il2cpp_field_get_value_object(field, i2obj));
+ mono_gc_wbarrier_set_field(mobj, (char*)mobj + moffset, (MonoObject*)mstr);
+ }
+ else if (is_struct_type_il2cpp(ftype))
+ {
+ MonoObject* mmobj = NULL;
+ //structby valueʽݣԲbind
+ Il2CppReflectionType* i2rtype = (Il2CppReflectionType*)il2cpp_type_get_object(ftype);
+ get_mono_struct(il2cpp_field_get_value_object(field, i2obj), &mmobj, i2rtype, mono_class_value_size(mfclass, NULL));
+ mono_gc_wbarrier_set_field(mobj, (char*)mobj + moffset, (MonoObject*)mmobj);
+ }
+ else if (ftype->type == MONO_TYPE_SZARRAY) //
+ {
+ //TODO: to implement
+ MonoClass* meklass = mono_class_get_element_class(mfclass);
+ MonoArray* marray = get_mono_array_with_serializable((Il2CppArray*)il2cpp_field_get_value_object(field, i2obj), mono_class_get_type(meklass));
+ //arraybindΪbind element㹻
+ /*if (i2Array != NULL)
+ {
+ bind_mono_il2cpp_object(monoObj, (Il2CppObject*)i2Array);
+ }*/
+#if DEBUG
+ platform_log("[copy_il2cpp_class_data_to_mono] array type: %d-%d-%d-%d", moffset, offset, sizeof(MonoArray), sizeof(MonoObject));
+#endif
+ if (marray == NULL)
+ {
+ platform_log("mono array is null");
+ }
+ else
+ {
+ //platform_log("mono array length: %d", mono_array_length(marray));
+ }
+
+ mono_gchandle_new((MonoObject*)marray, false);
+ mono_gc_wbarrier_set_field(mobj, (char*)mobj + moffset, (MonoObject*)marray);
+ //mono_field_set_value(mobj, mfield, marray);
+ //memcpy((char*)mobj + moffset, (char*)i2obj + offset, size);
+ MonoArray* value;
+ mono_field_get_value(mobj, mfield, &value);
+ platform_log("mono array value: %d, parent obj: %d", value, mobj);
+ }
+ else if (ftype->type == MONO_TYPE_CLASS)
+ {
+ if (mono_class_is_subclass_of(mfclass, get_wobject_class(), 0))
+ {
+ platform_log("[copy_il2cpp_class_data_to_mono] class: %s", mono_class_get_name(mfclass));
+ //Il2CppClass* i2fclass = il2cpp_class_from_type(ftype);
+ MonoObject* ret = get_mono_object(il2cpp_field_get_value_object(field, i2obj), mfclass);
+ if (ret == NULL) {
+ platform_log("[copy_il2cpp_class_data_to_mono] field \"%s\"'s value is NULL", fname);
+ }
+ mono_gc_wbarrier_set_field(mobj, (char*)mobj + moffset, ret);
+ }
+ else
+ {
+ platform_log("[copy_il2cpp_class_data_to_mono] serializable class: %s", mono_class_get_name(mfclass));
+ MonoCustomAttrInfo* attr = mono_custom_attrs_from_class(mfclass);
+ if (mono_custom_attrs_has_attr(attr, get_serializable_attribute_class()))
+ {
+ //Il2CppClass* i2fclass = il2cpp_class_from_type(ftype);
+ MonoObject* retobj = mono_object_new(g_domain, mfclass);
+ Il2CppObject* fobj = il2cpp_field_get_value_object(field, i2obj);
+ Il2CppClass* fclass = il2cpp_object_get_class(fobj);
+ copy_il2cpp_data_to_mono_only_current_class(fclass, fobj, retobj);
+ mono_gc_wbarrier_set_field(mobj, (char*)mobj + moffset, retobj);
+ }
+ else
+ {
+ platform_log("[copy_il2cpp_class_data_to_mono] class must be subclass of WObject or has SerializableAttribute: %s", mono_class_get_name(mfclass));
+ }
+ //TODO:
+ //copy_il2cpp_struct_to_mono();
+
+ }
+ }
+ else
+ {
+ platform_log("[copy_il2cpp_class_data_to_mono] type not supported: %s", mono_class_get_name(mfclass));
+ }
+ }
+}
+
+void copy_mono_struct_to_il2cpp(MonoObject* monoObj, Il2CppObject* il2cppObj)
+{
+ if (monoObj == NULL)
+ {
+ MonoType* type = mono_class_get_type(mono_object_get_class(monoObj));
+ MonoClass* klass = mono_class_from_mono_type(type);
+ platform_log("mono obj is null when copying struct %d", mono_class_get_name(klass));
+ return;
+ }
+ void* raw_data = (char*)monoObj + sizeof(MonoObject);
+ copy_mono_struct_to_il2cpp_raw(raw_data, il2cppObj);
+}
+
+void copy_mono_struct_to_il2cpp_raw(void* monoData, Il2CppObject* il2cppObj)
+{
+ //note: array element in Il2CppArray is not neccesarily an Il2CppObject*, it may be a flat struct type
+ Il2CppClass* i2class = il2cpp_object_get_class(il2cppObj);
+ const Il2CppType* type = il2cpp_class_get_type(i2class);
+ if (monoData == NULL)
+ {
+ platform_log("mono struct is null when copying struct %d", il2cpp_class_get_name(i2class));
+ return;
+ }
+ void* iter = NULL;
+ FieldInfo* field = NULL;
+ int align = 0;
+ int size = 0;
+ while ((field = il2cpp_class_get_fields(i2class, &iter))) {
+ const Il2CppType* ftype = il2cpp_field_get_type(field);
+ uint32_t offset = il2cpp_field_get_offset(field);
+ if (offset < sizeof(Il2CppObject))
+ {
+ platform_log("copy struct fail, field %s 's offset is %d", il2cpp_class_get_name(il2cpp_class_from_il2cpp_type(ftype)), offset);
+ return;
+ }
+ else
+ {
+ offset -= sizeof(Il2CppObject);
+ }
+ if (ftype->type == IL2CPP_TYPE_CLASS) // is_primitive(field_type)) //do a shallow copy
+ {
+ //size = mono_type_size(field_type, &align);
+ MonoObject* monoobj = (MonoObject*)(void*)((char*)monoData + offset);
+ Il2CppObject* i2obj = get_il2cpp_object(monoobj, il2cpp_class_from_il2cpp_type(ftype));
+ //mono_field_set_value(monoObj, field, monoobj);
+ void* fieldaddr = (char*)il2cppObj + offset;
+ il2cpp_gc_wbarrier_set_field(il2cppObj, &fieldaddr, i2obj);
+ }
+ else if (is_struct_type_il2cpp(ftype))
+ {
+ Il2CppObject** i2obj = NULL;
+ get_il2cpp_struct((MonoObject*)((char*)monoData + offset), i2obj, ftype, il2cpp_class_value_size(i2class, NULL)); //get_mono_reflection_type(il2cpp_type_get_object(type))
+ if (i2obj != NULL)
+ {
+ void* fieldaddr = (char*)il2cppObj + offset;
+ il2cpp_gc_wbarrier_set_field(il2cppObj, &fieldaddr, *i2obj);
+ }
+ }
+ else
+ {
+ void* fieldaddr = (char*)il2cppObj + offset;
+ il2cpp_gc_wbarrier_set_field(il2cppObj, &fieldaddr, (void*)((char*)monoData + offset));
+ }
+ }
+}
+
Il2CppObject* get_il2cpp_object(MonoObject* mono, Il2CppClass* m_class)
{
if (mono == NULL)
@@ -193,7 +516,7 @@ MonoString* get_mono_string(Il2CppString* str)
int32_t len = il2cpp_string_length(str);
Il2CppChar* chars = il2cpp_string_chars(str);
- return mono_string_new_utf16(g_domain, (mono_unichar2*)chars,len);
+ return mono_string_new_utf16(g_domain, (mono_unichar2*)chars, len);
}
Il2CppString* get_il2cpp_string(MonoString* str)
{
@@ -207,36 +530,202 @@ Il2CppString* get_il2cpp_string(MonoString* str)
}
-MonoArray* get_mono_array(Il2CppArray * array)
+MonoArray* get_mono_array_with_type(Il2CppArray* array, MonoType* etype)
+{
+ return get_mono_array_impl(array, etype, true);
+}
+
+MonoArray* get_mono_array_with_serializable(Il2CppArray* array, MonoType* etype)
+{
+ return get_mono_array_impl(array, etype, true);
+}
+
+MonoArray* get_mono_array(Il2CppArray* array)
+{
+ return get_mono_array_impl(array, NULL, false);
+}
+
+MonoArray* get_mono_array_impl(Il2CppArray * array, MonoType* etype, bool includeSerializable)
{
MonoArray* monoArray = NULL;
if (array == NULL)
return monoArray;
+ uint32_t len = il2cpp_array_length(array);
+ //if (len == 0) //check the array length first
+ // return monoArray;
+
+ Il2CppClass* aklass = il2cpp_object_get_class((Il2CppObject*)array);
+ Il2CppClass* eklass = il2cpp_class_get_element_class(aklass);
+
+ //platform_log("array class element : %s", il2cpp_class_get_name(aklass));
+
+ if (eklass == NULL)
+ {
+ platform_log("array class element is not Il2CppObject: %s", il2cpp_class_get_name(aklass));
+ }
- Il2CppClass* eklass = il2cpp_class_get_element_class(il2cpp_object_get_class((Il2CppObject*)array));
- MonoClass* monoklass = get_mono_class(eklass);
+ bool isMonoBehaviourWrapper = eklass == get_monobehaviour_wrapper_class();
+
+ MonoClass* monoklass = NULL;
+ if (etype != NULL)
+ {
+ monoklass = mono_class_from_mono_type(etype);
+ }
+ else
+ {
+ monoklass = get_mono_class(eklass);
+ }
if(monoklass == NULL)
{
- Il2CppObject* il2cppObj = il2cpp_array_get(array, Il2CppObject*, 0);
- MonoObject* monoObj = get_mono_object(il2cppObj, NULL);
- if(monoObj != NULL)
- monoklass = mono_object_get_class(monoObj);
+ if (len > 0) {
+ Il2CppObject* il2cppObj = il2cpp_array_get(array, Il2CppObject*, 0);
+ MonoObject* monoObj = get_mono_object(il2cppObj, NULL);
+ if (monoObj != NULL)
+ {
+ monoklass = mono_object_get_class(monoObj);
+ }
+ else
+ {
+ platform_log("no match mono class with Il2CppObject: %s[]-%s[], len: %d", il2cpp_class_get_name(eklass), il2cpp_class_get_name(il2cpp_object_get_class(il2cppObj)), len);
+ return monoArray;
+ }
+ }
+ else
+ {
+ return monoArray;
+ }
}
-
- int32_t len = il2cpp_array_length(array);
- if (len == 0)
- return NULL;
+
monoArray = mono_array_new(g_domain, monoklass, len);
- //if (len == 0)
- // return monoArray;
+ if (len == 0)
+ {
+ return monoArray;
+ }
- for (int i = 0; i < len; i++)
+ MonoType* monoType = mono_class_get_type(monoklass);
+ if (is_primitive(monoType))
+ {
+ char* _p = il2cpp_array_addr_with_size(array, il2cpp_class_array_element_size(eklass), 0);
+ //void** __p = (void**)mono_array_addr((dest), void*, (destidx));
+ char* _s = mono_array_addr_with_size((monoArray), mono_class_array_element_size(monoklass), 0);
+ mono_gc_wbarrier_value_copy(_s, _p, len, monoklass);
+ }
+ else if (monoType->type == MONO_TYPE_STRING)
+ {
+ for (int i = 0; i < len; i++)
+ {
+ Il2CppString* i2str = il2cpp_array_get(array, Il2CppString*, i);
+ MonoString* str = get_mono_string(i2str);
+ mono_array_setref(monoArray, i, str);
+ }
+ }
+ else if (is_struct_type(monoType))
+ {
+ int i2size = il2cpp_class_array_element_size(eklass);
+ int32_t monosize = mono_class_array_element_size(monoklass);
+ //if (i2size != monosize)
+ {
+ platform_log("copy struct: %s, monosize-%d, il2size-%d", mono_class_get_name(monoklass), monosize, i2size);
+ }
+ if (is_full_value_struct(monoklass))
+ {
+ //copy sturct from
+
+ char* _p = il2cpp_array_addr_with_size(array, il2cpp_class_array_element_size(eklass), 0);
+ //void** __p = (void**)mono_array_addr((dest), void*, (destidx));
+ char* _s = mono_array_addr_with_size((monoArray), mono_class_array_element_size(monoklass), 0);
+ mono_gc_wbarrier_value_copy(_s, _p, len, monoklass);
+ }
+ else
+ {
+ //TODO: this is not gc safe, use marshal
+ for (int i = 0; i < len; i++)
+ {
+ //array's struct element is plain data
+ char* il2cppObj = il2cpp_array_addr_with_size(array, i2size, i);
+ MonoObject* monoObj = mono_object_new(g_domain, monoklass);// get_mono_object(il2cppObj, monoklass);
+ copy_il2cpp_struct_to_mono_raw((void*)il2cppObj, monoObj);
+ mono_array_setref(monoArray, i, monoObj);
+ }
+ }
+ }
+ else
{
- Il2CppObject* il2cppObj = il2cpp_array_get(array, Il2CppObject*, i);
- MonoObject* monoObj = get_mono_object(il2cppObj, monoklass);
- mono_array_setref(monoArray, i,monoObj);
+ if (mono_class_is_subclass_of(monoklass, get_wobject_class(), false))
+ {
+ if (!isMonoBehaviourWrapper)
+ {
+ for (int i = 0; i < len; i++)
+ {
+ Il2CppObject* il2cppObj = il2cpp_array_get(array, Il2CppObject*, i);
+ //platform_log("array class element15 : %s", il2cpp_class_get_name(il2cpp_object_get_class(il2cppObj)));
+ MonoObject* monoObj = get_mono_object(il2cppObj, monoklass);
+ /*if (monoObj == NULL)
+ {
+ platform_log("mono object %s is null", mono_class_get_name(monoklass));
+ }*/
+ mono_array_setref(monoArray, i, monoObj);
+ }
+ }
+ else
+ {
+ int realLen = 0;
+ for (int i = 0; i < len; i++)
+ {
+ Il2CppObject* il2cppObj = il2cpp_array_get(array, Il2CppObject*, i);
+ //platform_log("array class element15 : %s", il2cpp_class_get_name(il2cpp_object_get_class(il2cppObj)));
+ MonoObject* monoObj = get_mono_object(il2cppObj, monoklass);
+ if (monoObj != NULL && mono_object_isinst(monoObj, monoklass))
+ {
+ realLen++;
+ mono_array_setref(monoArray, i, monoObj);
+ }
+ }
+ MonoArray* newarr = mono_array_new(g_domain, monoklass, realLen);
+ if (realLen > 0)
+ {
+ int idx = 0;
+ for (int i = 0; i < len; i++)
+ {
+ MonoObject* o = mono_array_get(monoArray, MonoObject*, i);
+ if (o != NULL)
+ {
+ mono_array_setref(newarr, idx, o);
+ idx++;
+ }
+ }
+ }
+ return newarr;
+ }
+ }
+ else
+ {
+ bool support = false;
+ if (includeSerializable)
+ {
+ MonoCustomAttrInfo* attr = mono_custom_attrs_from_class(monoklass);
+ if (mono_custom_attrs_has_attr(attr, get_serializable_attribute_class()))
+ {
+ support = true;
+ for (int i = 0; i < len; i++)
+ {
+ Il2CppObject* il2cppObj = il2cpp_array_get(array, Il2CppObject*, i);
+ Il2CppClass* i2class = il2cpp_object_get_class(il2cppObj);
+ MonoObject* monoObj = mono_object_new(g_domain, monoklass);
+ copy_il2cpp_data_to_mono_only_current_class(i2class, il2cppObj, monoObj);
+ mono_array_setref(monoArray, i, monoObj);
+ }
+ }
+ }
+
+ if(!support)
+ {
+ platform_log("(il2cpp to mono)mono array element class must be subclass of WObject:", mono_class_get_name(monoklass));
+ }
+ }
}
+
return monoArray;
}
@@ -247,19 +736,79 @@ Il2CppArray* get_il2cpp_array(MonoArray* array)
return i2Array;
MonoClass *klass = mono_object_get_class((MonoObject*)array);
- MonoClass *eklass = mono_class_get_element_class(klass);
+ MonoClass* eklass = mono_class_get_element_class(klass);
+ MonoType *monoType = mono_class_get_type(eklass);
Il2CppClass* i2klass = get_il2cpp_class(eklass);
int32_t len = mono_array_length(array);
i2Array = il2cpp_array_new(i2klass, len);
if (len == 0)
return i2Array;
- for (int i = 0; i < len; i++)
+ platform_log("[get_il2cpp_array] size: %d", len);
+ if (is_primitive(monoType))
+ {
+ char* _p = il2cpp_array_addr_with_size(i2Array, il2cpp_class_array_element_size(i2klass), 0);
+ //void** __p = (void**)mono_array_addr((dest), void*, (destidx));
+ char* _s = mono_array_addr_with_size((array), mono_class_array_element_size(klass), 0);
+ mono_gc_wbarrier_value_copy(_p, _s, len, eklass); //copy from mono to il2cpp
+ }
+ else if (monoType->type == MONO_TYPE_STRING)
{
- MonoObject* monoObj = mono_array_get(array, MonoObject*, i);
- Il2CppObject* i2Obj = get_il2cpp_object(monoObj, NULL);
- il2cpp_array_setref(i2Array, i, i2Obj);
+ for (int i = 0; i < len; i++)
+ {
+ MonoString* monoStr = mono_array_get(array, MonoString*, i);
+ Il2CppString* str = get_il2cpp_string(monoStr);
+ il2cpp_array_setref(i2Array, i, str);
+ }
}
+ else if (is_struct_type(monoType))
+ {
+ int i2size = il2cpp_class_array_element_size(i2klass);
+ int32_t monosize = mono_class_array_element_size(eklass);
+ //if (i2size != monosize)
+ {
+ platform_log("copy struct: %s, monosize-%d, il2size-%d", mono_class_get_name(klass), monosize, i2size);
+ }
+ if (is_full_value_struct(eklass))
+ {
+ //copy sturct from
+
+ char* _p = il2cpp_array_addr_with_size(i2Array, il2cpp_class_array_element_size(i2klass), 0);
+ //void** __p = (void**)mono_array_addr((dest), void*, (destidx));
+ char* _s = mono_array_addr_with_size((array), mono_class_array_element_size(eklass), 0);
+ mono_gc_wbarrier_value_copy(_s, _p, len, eklass);
+ }
+ else
+ {
+
+ //TODO: this is not gc safe, use marshal
+ for (int i = 0; i < len; i++)
+ {
+ //array's struct element is plain data
+ char* monoObj = mono_array_addr_with_size(array, monosize, i);
+ Il2CppObject* il2cppObj = il2cpp_object_new(i2klass);// get_mono_object(il2cppObj, monoklass);
+ copy_mono_struct_to_il2cpp_raw((void*)monoObj, il2cppObj);
+ il2cpp_array_setref(i2Array, i, monoObj);
+ }
+ }
+ }
+ else
+ {
+ if (mono_class_is_subclass_of(eklass, get_wobject_class(), false))
+ {
+ for (int i = 0; i < len; i++)
+ {
+ MonoObject* monoObj = mono_array_get(array, MonoObject*, i);
+ Il2CppObject* i2Obj = get_il2cpp_object(monoObj, NULL);
+ il2cpp_array_setref(i2Array, i, i2Obj);
+ }
+ }
+ else
+ {
+ platform_log("(mono to il2cpp)array element class must be subclass of WObject:", mono_class_get_name(eklass));
+ }
+ }
+
return i2Array;
}
@@ -278,6 +827,199 @@ void copy_array_i2_mono(Il2CppArray* i2_array, MonoArray* mono_array)
mono_array_setref(mono_array, i, monoObj);
}
}
+void get_mono_struct(Il2CppObject* i2struct, MonoObject** monoStruct, Il2CppReflectionType* i2type, int32_t i2size)
+{
+ void* raw_data = (char*)i2struct + sizeof(Il2CppObject);
+ get_mono_struct_raw(raw_data, monoStruct, i2type, i2size);
+}
+
+void get_mono_struct_raw(void* i2struct, MonoObject** monoStruct, Il2CppReflectionType* i2type, int32_t i2size)
+{
+ Il2CppClass* i2class = il2cpp_type_get_class_or_element_class(i2type->type);
+ if (i2class == NULL)
+ {
+ char* tname = il2cpp_type_get_name(i2type->type);
+ platform_log("the type doesn't exists %s", tname);
+ il2cpp_free(tname);
+ return;
+ }
+ MonoClass* klass = get_mono_class(i2class);
+ if (klass == NULL || !is_struct(klass))
+ {
+ platform_log("the return value is not a struct: %s", il2cpp_class_get_name(i2class));
+ return;
+ }
+ bool fullValue = is_full_value_struct(klass);
+ int32_t size = mono_class_value_size(klass, NULL);
+ //platform_log("[get_mono_struct_raw] class: %s, size: %d, full value: %d", mono_class_get_name(klass), size, fullValue);
+ if (size != i2size)
+ {
+ platform_log("the mono and il2cpp struct has differnet length: m-%d, i-%d", size, i2size);
+ return;
+ }
+ if (fullValue)
+ {
+ MonoObject* tmp = mono_object_new(g_domain, klass);
+ *monoStruct = tmp;
+ if (monoStruct != NULL)
+ {
+ //platform_log("mono full value struct copy: %s, addr:%d, size:%d", mono_class_get_name(klass), i2struct, size);
+ mono_gc_wbarrier_value_copy((char*)tmp + sizeof(MonoObject), i2struct, 1, klass);
+ }
+ else
+ {
+ platform_log("mono struct new failed: %s", mono_class_get_name(klass));
+ }
+ }
+ else
+ {
+ MonoObject* tmp = mono_object_new(g_domain, klass);
+ *monoStruct = tmp;
+ copy_il2cpp_struct_to_mono_raw(i2struct, tmp);
+ return;
+ }
+}
+
+void get_il2cpp_struct(MonoObject* monoStruct, Il2CppObject** i2struct, const Il2CppType* i2type, int32_t msize)
+{
+ void* raw_data = (char*)monoStruct + sizeof(MonoObject);
+ get_il2cpp_struct_raw(raw_data, i2struct, i2type, msize);
+}
+
+void get_il2cpp_struct_raw(void* monoStruct, Il2CppObject** i2struct, const Il2CppType* i2type, int32_t msize)
+{
+ Il2CppClass* i2class = il2cpp_type_get_class_or_element_class(i2type);
+ MonoClass* klass = get_mono_class(i2class);
+ if (klass == NULL)
+ {
+ platform_log("the type doesn't exists %s", il2cpp_class_get_name(i2class));
+ return;
+ }
+ //Il2CppClass* i2class = get_il2cpp_class(klass);
+ if (klass == NULL || !is_struct(klass))
+ {
+ platform_log("the return value is not a struct: %s", mono_class_get_name(klass));
+ return;
+ }
+ int32_t size = il2cpp_class_value_size(i2class, NULL);
+ if (size != msize)
+ {
+ platform_log("the mono and il2cpp struct has differnet length: m-%d, i-%d", size, msize);
+ return;
+ }
+ platform_log("[get_il2cpp_struct_raw] class: %s", mono_class_get_name(klass));
+ if (is_full_value_struct(klass))
+ {
+ Il2CppObject* tmp = il2cpp_object_new(i2class);
+ *i2struct = tmp;
+ if (monoStruct != NULL)
+ {
+ //platform_log("mono full value struct copy: %s, addr:%d, size:%d", mono_class_get_name(klass), i2struct, size);
+ //TODO: to implement
+ //mono_gc_wbarrier_value_copy((char*)tmp + sizeof(MonoObject), i2struct, 1, klass);
+ }
+ else
+ {
+ platform_log("mono struct new failed: %s", mono_class_get_name(klass));
+ }
+ }
+ else
+ {
+ Il2CppObject* tmp = il2cpp_object_new(i2class);
+ *i2struct = tmp;
+ //TODO: to implement
+ //copy_il2cpp_struct_to_mono_raw(i2struct, tmp);
+ return;
+ }
+}
+
+int32_t get_primitive_type_size(MonoType* type)
+{
+ if (type == NULL)
+ {
+ platform_log("[is_primitive_il2cpp] type is null");
+ return false;
+ }
+ if (type->byref)
+ {
+ return sizeof(void*);
+ }
+ if (type->type == MONO_TYPE_BOOLEAN || type->type == MONO_TYPE_CHAR || type->type == MONO_TYPE_U1 || type->type == MONO_TYPE_I1)
+ {
+ return 1;
+ }
+ if (type->type == MONO_TYPE_U2 || type->type == MONO_TYPE_I2)
+ {
+ return 2;
+ }
+ if (type->type == MONO_TYPE_U4 || type->type == MONO_TYPE_I4 || type->type == MONO_TYPE_R4)
+ {
+ return 4;
+ }
+ if (type->type == MONO_TYPE_U8 || type->type == MONO_TYPE_I8 || type->type == MONO_TYPE_R8)
+ {
+ return 8;
+ }
+ platform_log("unsupported type: %d", type->type);
+ return 1; //ĬΪ1Խ
+}
+
+bool is_full_value_struct(MonoClass* klass)
+{
+ if (klass == NULL) {
+ return false;
+ }
+ //cache full struct check
+ FullValueTypeMap::iterator iter = s_fullValueTypeMap.find(klass);
+ if (iter != s_fullValueTypeMap.end())
+ {
+ return iter->second;
+ }
+ MonoType* type = mono_class_get_type(klass);
+ //platform_log("check full value struct class: %s", mono_class_get_name(klass));
+ bool ret = is_full_value_struct_type(type);
+ s_fullValueTypeMap[klass] = ret;
+ return ret;
+}
+
+bool is_full_value_struct_type(MonoType* type)
+{
+ if (type == NULL)
+ {
+ platform_log("[is_full_value_struct_type] type is null");
+ return false;
+ }
+ if (!is_struct_type(type)) {
+ return false;
+ }
+ gpointer iter = NULL;
+ MonoClassField* field = NULL;
+ MonoClass* klass = mono_class_from_mono_type(type);
+ while ((field = mono_class_get_fields(klass, &iter))) {
+ if ((mono_field_get_flags(field) & FIELD_ATTRIBUTE_STATIC) != 0) {
+ continue;
+ }
+ MonoType* ftype = mono_field_get_type(field);
+ MonoClass* fklass = mono_class_from_mono_type(ftype);
+#if DEBUG
+ //platform_log("check type:%s is full value struct, field:%s, type:%d, name: %s", mono_class_get_name(klass), mono_class_get_name(fklass), ftype->type, mono_field_get_name(field));
+#endif
+ if (ftype == NULL || ftype == type)
+ {
+ continue;
+ }
+
+ //enum type has a enum type field in it, this will cause a dead circle
+ if (!(is_primitive(ftype) || mono_class_is_enum(fklass) || (is_struct_type(ftype) && is_full_value_struct(fklass))))
+ {
+#if DEBUG
+ //platform_log("type:%s is not full value struct, field:%s, type:%d", mono_class_get_name(klass), mono_class_get_name(fklass), ftype->type);
+#endif
+ return false;
+ }
+ }
+ return true;
+}
Il2CppClass* get_il2cpp_class(MonoClass* mclass)
{
@@ -290,31 +1032,37 @@ Il2CppClass* get_il2cpp_class(MonoClass* mclass)
return il2cppClass;
}
-MonoClass* get_mono_class(Il2CppClass* mclass)
+MonoClass* get_mono_class(Il2CppClass* i2class)
{
- const char* cname = il2cpp_class_get_name(mclass);
+ Il2CppClassToMonoClassMap::iterator iter = s_il2cppClassToMonoClassMap.find(i2class);
+ if (iter != s_il2cppClassToMonoClassMap.end())
+ {
+ return iter->second;
+ }
+
+ const char* cname = il2cpp_class_get_name(i2class);
- Il2CppClass* dc = il2cpp_class_get_declaring_type(mclass);
+ Il2CppClass* dclass = il2cpp_class_get_declaring_type(i2class);
static std::stringstream ss;
- if (dc != NULL)
+ if (dclass != NULL)
{
ss.str("");
- const char* dtname = il2cpp_class_get_name(dc);
+ const char* dtname = il2cpp_class_get_name(dclass);
ss << dtname << '/' << cname;
- mclass = dc;
+ i2class = dclass;
}
- const char* ns = il2cpp_class_get_namespace(mclass);
+ const char* ns = il2cpp_class_get_namespace(i2class);
if(is_wrapper_name_space(ns))
return NULL;
- const Il2CppImage* mimage = il2cpp_class_get_image(mclass);
+ const Il2CppImage* mimage = il2cpp_class_get_image(i2class);
const char* asmName = il2cpp_image_get_name(mimage);
MonoClass* monoClass = NULL;
- if (dc != NULL)
+ if (dclass != NULL)
{
const std::string& tmp = ss.str();
monoClass = mono_search_class(asmName, ns, tmp.c_str());
@@ -323,12 +1071,24 @@ MonoClass* get_mono_class(Il2CppClass* mclass)
{
monoClass = mono_search_class(asmName, ns,cname);
}
+
+ if (monoClass != NULL)
+ {
+ s_il2cppClassToMonoClassMap[i2class] = monoClass;
+ }
return monoClass;
}
Il2CppReflectionType* get_il2cpp_reflection_type(MonoReflectionType * type)
{
+ //reflectionұȽϺʱ
+ ReflectionTypeMap::iterator ret = s_rtypeMap.find(type);
+ if (ret != s_rtypeMap.end())
+ {
+ return ret->second;
+ }
+
MonoType* monoType = mono_reflection_type_get_type(type);
MonoClass * mclass = mono_class_from_mono_type(monoType);
@@ -337,8 +1097,14 @@ Il2CppReflectionType* get_il2cpp_reflection_type(MonoReflectionType * type)
MonoImage* mimage = mono_class_get_image(mclass);
const char* asmName = mono_image_get_name(mimage);
- if (need_monobehaviour_wrap(asmName,mclass))
+ if (need_monobehaviour_wrap(asmName, mclass))
+ {
return get_monobehaviour_wrapper_rtype();//
+ }
+ else if (is_reloadable(asmName)) //϶interpretڵmono TypeҵӦil2cpp Type
+ {
+ return NULL;
+ }
//const char* asmName = "Assembly-CSharp.dll";//TODO:the asmName must be same in mono and il2cpp
@@ -348,6 +1114,14 @@ Il2CppReflectionType* get_il2cpp_reflection_type(MonoReflectionType * type)
const Il2CppType* ktype = il2cpp_class_get_type(il2cppClass);
//Il2CppReflectionType* rtype = il2cpp::vm::Reflection::GetTypeObject(ktype);
Il2CppReflectionType* rtype = (Il2CppReflectionType*)il2cpp_type_get_object(ktype);
+ if (rtype == NULL)
+ {
+ platform_log("get reflection type fail: %s", mono_class_get_name(mclass));
+ }
+ else
+ {
+ s_rtypeMap[type] = rtype;
+ }
return rtype;
}
@@ -390,10 +1164,9 @@ MonoClass* mono_search_class(const char* assembly, const char* _namespace,
MonoImage* image = mono_get_image(assembly);
MonoClass* klass = mono_get_class(image, _namespace, name);
- if (klass == 0)
+ if (klass == NULL)
{
- int c = 0;
- //TODO: exception..
+ platform_log("fail to search class %s.%s", _namespace, name);
}
return klass;
@@ -434,7 +1207,35 @@ MonoException* get_mono_exception(Il2CppException* il2cpp)
Il2CppString* trace = (Il2CppString*)il2cpp_exception_property((Il2CppObject*)il2cpp, "get_StackTrace", 1);
Il2CppString* message = (Il2CppString*)il2cpp_exception_property((Il2CppObject*)il2cpp, "get_Message", 1);
- return mono_exception_from_name_two_strings(mono_get_corlib(), "System", "Exception", get_mono_string(message), get_mono_string(trace));
+ MonoString* _message = get_mono_string(message);
+ MonoString* _stack = get_mono_string(trace);
+
+ char* _newmsg = _message != NULL ? mono_string_to_utf8(_message) : NULL;
+ char* _newstk = _stack != NULL ? mono_string_to_utf8(_stack) : NULL;
+ platform_log("%s\n%s", _newmsg != NULL ? _newmsg : "", _newstk != NULL ? _newstk : "");
+ if (_newmsg != NULL)
+ {
+ mono_free(_newmsg);
+ }
+ if (_newstk != NULL)
+ {
+ mono_free(_newstk);
+ }
+ //mono will crash when _message or _stack is NULL
+ static MonoString* emptyMsg = mono_string_new_len(g_domain, "empty message", 14);
+ //static MonoString* emptyStack = mono_string_new_len(g_domain, "empty stack", 12);
+
+ //mono_exception_from_name_two_strings receive two string as parameters to constructor
+ return mono_exception_from_name_two_strings(mono_get_corlib(), "System", "Exception", _message == NULL ? emptyMsg : _message, NULL);
+
+ //MonoString* msg = get_mono_string(trace);
+ //Il2CppChar* _message = il2cpp_string_chars(message);
+ //Il2CppChar* _trace = il2cpp_string_chars(trace);
+ //mono_free(_message);
+ //mono_free(_trace);
+ //MonoException* exc = mono_exception_from_name_two_strings(mono_get_corlib(), "System", "Exception", msg, NULL);
+ //mono_free(msg);
+ //return exc;
}
Il2CppException* get_il2cpp_exception(MonoException* mono)
{
@@ -471,16 +1272,17 @@ void check_mono_exception(MonoException* mono)
}
}
+static const char* emptyMsg = "empty message";
void raise_mono_exception_runtime(const char* msg)
{
- MonoException* exc = mono_exception_from_name_msg(mono_get_corlib(), "System", "Exception", msg);
+ MonoException* exc = mono_exception_from_name_msg(mono_get_corlib(), "System", "Exception", msg == NULL ? emptyMsg : msg);
mono_raise_exception(exc);
//mono_reraise_exception(exc);
}
void raise_il2cpp_exception_runtime(const char* msg)
{
- Il2CppException* exc = il2cpp_exception_from_name_msg(il2cpp_get_corlib(), "System", "Exception", msg);
+ Il2CppException* exc = il2cpp_exception_from_name_msg(il2cpp_get_corlib(), "System", "Exception", msg == NULL ? emptyMsg : msg);
il2cpp_raise_exception(exc);
}
@@ -490,20 +1292,20 @@ void raise_il2cpp_exception_runtime(const char* msg)
void call_wrapper_init(Il2CppObject* il2cpp, MonoObject* mono)
{
Il2CppClass* klass = il2cpp_object_get_class(il2cpp);
-
- /*if (!is_wrapper_class(klass))
- return;*/
-
- WrapperHead* il2cppHead = (WrapperHead*)(il2cpp);
- if(il2cppHead->handle != 0)
- mono_gchandle_free(il2cppHead->handle);
- il2cppHead->handle = mono_gchandle_new(mono, FALSE);
-
- if (klass == get_monobehaviour_wrapper_class())
- {
- WObjectHead* monoHead = (WObjectHead*)(mono);
- monoHead->objectPtr = il2cpp;
- }
+ //
+ ///*if (!is_wrapper_class(klass))
+ // return;*/
+ //
+ //WrapperHead* il2cppHead = (WrapperHead*)(il2cpp);
+ //if(il2cppHead->handle != 0)
+ // mono_gchandle_free(il2cppHead->handle);
+ //il2cppHead->handle = mono_gchandle_new(mono, FALSE);
+ //
+ //if (klass == get_monobehaviour_wrapper_class())
+ //{
+ // WObjectHead* monoHead = (WObjectHead*)(mono);
+ // monoHead->objectPtr = il2cpp;
+ //}
const MethodInfo* method = il2cpp_class_get_method_from_name(klass, "Init", 0);
@@ -516,23 +1318,48 @@ void call_wrapper_init(Il2CppObject* il2cpp, MonoObject* mono)
//more efficient "get_mono_object" for wrapper
MonoObject* get_mono_wrapper_object(Il2CppObject* il2cpp, MonoClass* m_class)
{
- if (il2cpp == NULL)
- return NULL;
- WrapperHead* il2cppHead = (WrapperHead*)(il2cpp);
- MonoObject* mono = NULL;
-
- int32_t curHandle = il2cppHead->handle;
-
- if (curHandle != 0)
- mono = mono_gchandle_get_target(curHandle);
-
- if (mono == NULL && m_class != NULL)
- {
- mono = mono_object_new(g_domain, m_class);
- mono_runtime_object_init (mono);
- call_wrapper_init(il2cpp, mono);
- }
- return mono;
+ return get_mono_wrapper_object_delay_init(il2cpp, m_class, false);
+}
+
+MonoObject* get_mono_wrapper_object_delay_init(Il2CppObject* il2cpp, MonoClass* m_class, bool delay_init)
+{
+ if (il2cpp == NULL)
+ return NULL;
+ WrapperHead* il2cppHead = (WrapperHead*)(il2cpp);
+ MonoObject* mono = NULL;
+
+ int32_t curHandle = il2cppHead->handle;
+
+ if (curHandle != 0)
+ mono = mono_gchandle_get_target(curHandle);
+
+ if (mono == NULL && m_class != NULL)
+ {
+ mono = mono_object_new(g_domain, m_class);
+ mono_runtime_object_init(mono);
+
+ Il2CppClass* klass = il2cpp_object_get_class(il2cpp);
+
+ /*if (!is_wrapper_class(klass))
+ return;*/
+
+ WrapperHead* il2cppHead = (WrapperHead*)(il2cpp);
+ if (il2cppHead->handle != 0)
+ mono_gchandle_free(il2cppHead->handle);
+ il2cppHead->handle = mono_gchandle_new(mono, FALSE);
+
+ if (klass == get_monobehaviour_wrapper_class())
+ {
+ WObjectHead* monoHead = (WObjectHead*)(mono);
+ monoHead->objectPtr = il2cpp;
+ }
+
+ if (!delay_init)
+ {
+ call_wrapper_init(il2cpp, mono);
+ }
+ }
+ return mono;
}
Il2CppClass* get_monobehaviour_wrapper_class()
@@ -546,6 +1373,7 @@ Il2CppClass* get_monobehaviour_wrapper_class()
return monobehaviour_wrapper_class;
}
+
Il2CppReflectionType* get_monobehaviour_wrapper_rtype()
{
static Il2CppReflectionType* monobehaviour_wrapper_rtype;
@@ -559,9 +1387,38 @@ Il2CppReflectionType* get_monobehaviour_wrapper_rtype()
return monobehaviour_wrapper_rtype;
}
+Il2CppClass* get_monobehaviour_proxy_class()
+{
+ static Il2CppClass* monobehaviour_proxy_class;
+ if (monobehaviour_proxy_class == NULL)
+ {
+ monobehaviour_proxy_class = il2cpp_search_class("PureScript.dll", "PureScriptProxy", "__MonoBehaviourProxy");
+ //il2cpp_add_flag(monobehaviour_wrapper_class, CLASS_MASK_WRAPPER);
+ }
+ return monobehaviour_proxy_class;
+}
+
+
+Il2CppReflectionType* get_monobehaviour_proxy_rtype()
+{
+ static Il2CppReflectionType* monobehaviour_proxy_rtype;
+ if (monobehaviour_proxy_rtype == NULL)
+ {
+ Il2CppClass* kclass = get_monobehaviour_proxy_class();
+ const Il2CppType* ktype = il2cpp_class_get_type(kclass);
+ monobehaviour_proxy_rtype = (Il2CppReflectionType*)il2cpp_type_get_object(ktype);
+ }
+ return monobehaviour_proxy_rtype;
+}
+
bool need_monobehaviour_wrap(const char* asm_name, MonoClass* m_class)
{
- static MonoClass* monobehaviour = mono_search_class("UnityEngine.CoreModule.dll", "UnityEngine", "MonoBehaviour");
+ static MonoClass* monobehaviour;
+ if (monobehaviour == NULL)
+ {
+ monobehaviour = mono_search_class("UnityEngine.CoreModule.dll", "UnityEngine", "MonoBehaviour");
+ }
+ //ֻinterpretڵtypeҪwrapperΪil2cppûд˶
if (is_reloadable(asm_name))
{
return mono_class_is_subclass_of(m_class, monobehaviour, FALSE);
@@ -570,6 +1427,97 @@ bool need_monobehaviour_wrap(const char* asm_name, MonoClass* m_class)
return FALSE;
}
+
+Il2CppObject* UnityEngine_Component_get_gameObject_il2cpp(Il2CppObject* thiz)
+{
+ typedef Il2CppObject* (*ICallMethod) (Il2CppObject* thiz);
+ static ICallMethod icall;
+ if (!icall)
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Component::get_gameObject");
+ Il2CppObject* i2res = icall(thiz);
+ return i2res;
+}
+
+Il2CppString* UnityEngine_Object_GetName_il2cpp(Il2CppObject* thiz)
+{
+ typedef Il2CppString* (*ICallMethod) (Il2CppObject* thiz);
+ static ICallMethod icall;
+ if (!icall)
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.Object::GetName");
+ Il2CppString* i2res = icall(thiz);
+ return i2res;
+}
+
+Il2CppObject* UnityEngine_GameObject_Internal_AddComponentWithType_il2cpp(Il2CppObject* obj, Il2CppReflectionType* type)
+{
+ typedef Il2CppObject* (*AddComponentWithType) (Il2CppObject*, Il2CppReflectionType*);
+ static AddComponentWithType icall;
+ if (!icall)
+ icall = (AddComponentWithType)il2cpp_resolve_icall("UnityEngine.GameObject::Internal_AddComponentWithType");
+ Il2CppObject* res = icall(obj, type);
+ return res;
+}
+
+void process_proxy_component(Il2CppObject* gameObj)
+{
+ typedef Il2CppArray* (*ICallMethod) (Il2CppObject* thiz, Il2CppReflectionType* searchType, bool useSearchTypeAsArrayReturnType, bool recursive, bool includeInactive, bool reverse, Il2CppObject* resultList);
+ static ICallMethod icall;
+ if (!icall)
+ icall = (ICallMethod)il2cpp_resolve_icall("UnityEngine.GameObject::GetComponentsInternal");
+
+ Il2CppReflectionType* i2searchType = get_monobehaviour_proxy_rtype();
+ Il2CppArray* retArr = icall(gameObj, i2searchType, 1, 1, 1, 0, NULL);
+ int len = il2cpp_array_length(retArr);
+ int processed = 0;
+ std::map tempMap;
+ for (int i = 0; i < len; i++) {
+ Il2CppObject* i2obj = il2cpp_array_get(retArr, Il2CppObject*, i);
+ WrapperHead* i2head = (WrapperHead*)(i2obj);
+ Il2CppClass* i2class = il2cpp_object_get_class(i2obj);
+ if (i2head->handle != 0) {
+ platform_log("proxy component skip 1 component %s", il2cpp_class_get_name(i2class));
+ continue;
+ }
+ //Il2CppObject* go = UnityEngine_Component_get_gameObject(i2obj);
+ platform_log("proxy component class: %s", il2cpp_class_get_name(i2class));
+ MonoClass* mclass = get_mono_class(i2class);
+ if (mclass == NULL) {
+ platform_log("proxy component class not found: %s", il2cpp_class_get_name(i2class));
+ continue;
+ }
+ //ȡǰcomponentڵgameObject
+ Il2CppObject* go = UnityEngine_Component_get_gameObject_il2cpp(i2obj);
+
+#if DEBUG
+ Il2CppString* goname = UnityEngine_Object_GetName_il2cpp(go);
+ char* retname = mono_string_to_utf8(get_mono_string(goname));
+ platform_log("proxy component gameobject name : %s", retname);
+ mono_free(retname);
+#endif
+ //monobehaviour wrapper
+ Il2CppObject* comp = UnityEngine_GameObject_Internal_AddComponentWithType_il2cpp(go, get_monobehaviour_wrapper_rtype());
+ //monomonobehaviour
+ MonoObject* mobj = get_mono_wrapper_object_delay_init(comp, mclass, true);
+ //
+ copy_il2cpp_proxy_data_to_mono(i2obj, mobj);
+ i2head->handle = 1;
+ //ʼ
+ //call_wrapper_init(comp, mobj);
+ tempMap[comp] = mobj;
+ processed++;
+ }
+ platform_log("proxy component count: %d", processed);
+
+ //TODO:ִгʼ̿ܵijЩgcҪжǷڣ
+ std::map::iterator iter;
+ for (iter = tempMap.begin(); iter != tempMap.end(); iter++)
+ {
+ //ʼ
+ call_wrapper_init(iter->first, iter->second);
+ }
+}
+
+
#pragma endregion
#pragma region assembly map
diff --git a/ScriptEngine/main/il2cpp_support.c b/ScriptEngine/main/il2cpp_support.c
index d1bc368..c86e1cd 100644
--- a/ScriptEngine/main/il2cpp_support.c
+++ b/ScriptEngine/main/il2cpp_support.c
@@ -92,7 +92,9 @@ Il2CppMethodPointer hook_method2(Il2CppClass* klass, const char* method, int32_t
{
MethodInfo* info = il2cpp_class_get_method_from_name(klass, method, param_count);//
if (info == NULL)
+ {
return NULL;
+ }
MethodHead* mh = (MethodHead*)info;
Il2CppMethodPointer orign = mh->methodPtr;
@@ -100,6 +102,35 @@ Il2CppMethodPointer hook_method2(Il2CppClass* klass, const char* method, int32_t
return orign;
}
+Il2CppMethodPointer hook_icall_method(const char* method, Il2CppMethodPointer hook)
+{
+ Il2CppMethodPointer orign = il2cpp_resolve_icall(method);
+ il2cpp_add_internal_call(method, hook);
+ //MethodInfo* info = il2cpp_class_get_method_from_name(klass, method, param_count);//
+ //if (info == NULL)
+ //{
+ // return NULL;
+ //}
+
+ //MethodHead* mh = (MethodHead*)info;
+ //Il2CppMethodPointer orign = mh->methodPtr;
+ //mh->methodPtr = hook;
+ return orign;
+}
+
+Il2CppMethodPointer il2cpp_get_native_method_ptr(Il2CppClass* klass, const char* method, int32_t param_count)
+{
+ MethodInfo* info = il2cpp_class_get_method_from_name(klass, method, param_count);//
+ if (info == NULL)
+ {
+ return NULL;
+ }
+
+ MethodHead* mh = (MethodHead*)info;
+ Il2CppMethodPointer orign = mh->methodPtr;
+ return orign;
+}
+
Il2CppClass* il2cpp_get_exception_class()
{
static Il2CppClass* klass = NULL;
@@ -130,5 +161,14 @@ Il2CppObject * il2cpp_exception_property(Il2CppObject *obj, const char *name, ch
return NULL;
}
+Il2CppThread** il2cpp_get_all_threads(size_t* thread_count)
+{
+ return il2cpp_thread_get_all_attached_threads(thread_count);
+}
+
+void il2cpp_set_thread_callback(ThreadAttachDetachCallback attach, ThreadAttachDetachCallback detach)
+{
+ il2cpp_set_thread_attach_detach_callback(attach, detach);
+}
diff --git a/ScriptEngine/main/runtime.c b/ScriptEngine/main/runtime.c
index 46dfd2a..2ff5b14 100644
--- a/ScriptEngine/main/runtime.c
+++ b/ScriptEngine/main/runtime.c
@@ -1,6 +1,7 @@
#include "runtime.h"
-#if !RUNTIME_IOS
+
+#ifdef WIN32
#include
#include
#endif
@@ -12,6 +13,11 @@
#include "mono/metadata/assembly.h"
#include "mono/metadata/mono-debug.h"
#include "mono/metadata/exception.h"
+#include "mono/metadata/threads.h"
+#include "mono/metadata/appdomain.h"
+#include "mono/metadata/sgen-bridge.h"
+
+#include "il2cpp_support.h"
#include
#include
@@ -19,13 +25,10 @@
#include
#include
-typedef char bool;
-#define false 0
-#define true 1
-
-
+//typedef char bool;
MonoDomain *g_domain;
+extern char native_library_dir[2048];
char* mono_runtime_bundle_path;
char* mono_runtime_reload_path;
@@ -50,6 +53,33 @@ strdup_printf(const char *msg, ...)
return formatted;
}
+
+static char formatted[1024];
+void _platform_log(const char* _format, ...)
+{
+#if _MSC_VER
+ va_list args;
+ va_start(args, _format);
+ vsnprintf(formatted, 1024, _format, args);
+ va_end(args);
+ printf(formatted);
+//#elif __ANDROID__
+// va_list args;
+// va_start(args, _format);
+// vsnprintf(formatted, 1024, _format, args);
+// va_end(args);
+// __android_log_print(4, //android_LogPriority::ANDROID_LOG_INFO to_android_priority(log_level),
+// /* TODO: provide a proper app name */
+// "mono", formatted);
+//#else
+// va_list args;
+// va_start(args, _format);
+// vsnprintf(formatted, 1024, _format, args);
+// va_end(args);
+// printf(formatted);
+#endif
+}
+
extern const char *ios_bundle_path(void);
const char * runtime_bundle_path(void)
@@ -59,6 +89,8 @@ const char * runtime_bundle_path(void)
#if RUNTIME_IOS
mono_runtime_bundle_path = ios_bundle_path();
+#elif __ANDROID__
+ printf("doc_path=%s\n", mono_runtime_bundle_path);
#else
if ((mono_runtime_bundle_path = _getcwd(NULL, 0)) == NULL)
perror("getcwd error");
@@ -162,9 +194,9 @@ assembly_preload_hook(MonoAssemblyName *aname, char **assemblies_path, void* use
void
log_callback_default(const char *log_domain, const char *log_level, const char *message, mono_bool fatal, void *user_data)
{
- printf("(%s %s) %s", log_domain, log_level, message);
+ platform_log("(%s %s) %s", log_domain, log_level, message);
if (fatal) {
- printf("Exit code: %d.", 1);
+ platform_log("Exit code: %d.", 1);
exit(1);
}
}
@@ -187,7 +219,7 @@ mono_exception_property(MonoObject *obj, const char *name, char is_virtual)
return (MonoObject *)mono_runtime_invoke(get, obj, NULL, &exc);
}
else {
- printf("Could not find the property System.Exception.%s", name);
+ platform_log("Could not find the property System.Exception.%s", name);
}
return NULL;
@@ -210,8 +242,8 @@ unhandled_exception_handler(MonoObject *exc, void *user_data)
char *trace = fetch_exception_property_string(exc, "get_StackTrace", true);
char *message = fetch_exception_property_string(exc, "get_Message", true);
- printf("Unhandled managed exception:\n");
- printf("%s (%s)\n%s\n", message, type_name, trace ? trace : "");
+ platform_log("Unhandled managed exception:\n");
+ platform_log("%s (%s)\n%s\n", message, type_name, trace ? trace : "");
if (trace != NULL)
mono_free(trace);
@@ -219,10 +251,20 @@ unhandled_exception_handler(MonoObject *exc, void *user_data)
mono_free(message);
//os_log_info (OS_LOG_DEFAULT, "%@", msg);
- printf("Exit code: %d.", 1);
+ platform_log("Exit code: %d.", 1);
exit(1);
}
+void il2cpp_thread_attach_callback(Il2CppThread* thread)
+{
+ mono_thread_attach(g_domain);
+}
+
+void il2cpp_thread_dettach_callback(Il2CppThread* thread)
+{
+ mono_thread_detach(g_domain);
+}
+
/*
static int malloc_count = 0;
@@ -239,6 +281,8 @@ void register_assembly_map();
#if RUNTIME_IOS
#define __STRDUP strdup
void mono_ios_runtime_init(void);
+#elif __ANDROID__
+#define __STRDUP strdup
#else
#define __STRDUP _strdup
#endif
@@ -263,16 +307,27 @@ mono_setup(char* reloadDir, const char* file) {
//MonoAllocatorVTable mem_vtable = {custom_malloc};
//mono_set_allocator_vtable (&mem_vtable);
-
mono_install_assembly_preload_hook(assembly_preload_hook, NULL);
+#if __ANDROID__
+ setenv("MONO_LOG_LEVEL", "info", 1);
+ setenv("MONO_LOG_MASK", "all", 1);
+#endif
mono_install_unhandled_exception_hook(unhandled_exception_handler, NULL);
- mono_trace_set_log_handler(log_callback_default, NULL);
+ mono_trace_set_log_handler(log_callback_default, NULL); //
mono_set_signal_chaining(true);
mono_set_crash_chaining(true);
- mono_debug();
+#if __ANDROID__
+ //char* buff = native_library_dir;
+ char buff[512];// = "/data/data/com.eeyoo.LZ/libmono-native.so";
+ sprintf(buff, "%s/libmono-native.so", native_library_dir);
+ platform_log("navtive lib path: %s", buff);
+ mono_dllmap_insert(NULL, "System.Native", NULL, buff, NULL);
+ mono_dllmap_insert(NULL, "System.Net.Security.Native", NULL, buff, NULL);
+#endif
+ mono_debug();
#if RUNTIME_IOS
const char* rootdir = runtime_bundle_path();
@@ -281,6 +336,7 @@ mono_setup(char* reloadDir, const char* file) {
#endif
mono_set_dirs(rootdir, rootdir);
+ platform_log("dll load dir: %s", rootdir);
/*
* Load the default Mono configuration file, this is needed
@@ -299,6 +355,7 @@ mono_setup(char* reloadDir, const char* file) {
#else
g_domain = mono_jit_init (file);
mono_domain_set(g_domain, false);
+ mono_thread_attach(g_domain);
#endif
register_assembly_map();
@@ -308,6 +365,13 @@ mono_setup(char* reloadDir, const char* file) {
*/
mono_register_icall();
+ size_t thread_cnt = 0;
+ Il2CppThread** threads = il2cpp_get_all_threads(&thread_cnt);
+ platform_log("current il2cpp attached thread count: %d", thread_cnt);
+ //il2cpp_set_thread_callback(il2cpp_thread_attach_callback, il2cpp_thread_dettach_callback);
+ //gc thread attach to il2cpp
+ //mono_gc_wait_for_bridge_processing
+
char *managed_argv[2];
managed_argv[0] = file;
managed_argv[1] = file;
@@ -318,6 +382,7 @@ mono_setup(char* reloadDir, const char* file) {
int mono_exit()
{
+ platform_log("exit mono env");
int retval = mono_environment_exitcode_get ();
mono_jit_cleanup (mono_domain_get());
diff --git a/ScriptEngine/main/runtime_android.c b/ScriptEngine/main/runtime_android.c
new file mode 100644
index 0000000..a4c0ee4
--- /dev/null
+++ b/ScriptEngine/main/runtime_android.c
@@ -0,0 +1,471 @@
+#if __ANDROID__
+#include "runtime_android.h"
+
+static jclass AndroidRunner_klass = NULL;
+static jmethodID AndroidRunner_WriteLineToInstrumentation_method = NULL;
+
+static JavaVM* jvm = NULL;
+static JNIEnv* jniEnv = NULL;
+char file_dir[2048], cache_dir[2048], native_library_dir[2048];
+
+void
+_runtime_log(const char* log_domain, const char* log_level, const char* message, int32_t fatal, void* user_data)
+{
+ //JNIEnv* env;
+ //jstring j_message;
+
+ //if (jvm == NULL)
+ // __android_log_assert("", "mono-sdks", "%s: jvm is NULL", __func__);
+
+ //if (AndroidRunner_klass == NULL)
+ // __android_log_assert("", "mono-sdks", "%s: AndroidRunner_klass is NULL", __func__);
+ //if (AndroidRunner_WriteLineToInstrumentation_method == NULL)
+ // __android_log_assert("", "mono-sdks", "%s: AndroidRunner_WriteLineToInstrumentation_method is NULL", __func__);
+
+ //env = jniEnv;// mono_jvm_get_jnienv();
+
+ //j_message = (*env)->NewStringUTF(env, message);
+
+ //(*env)->CallStaticVoidMethod(env, AndroidRunner_klass, AndroidRunner_WriteLineToInstrumentation_method, j_message);
+
+ //(*env)->DeleteLocalRef(env, j_message);
+
+ /* Still print it on the logcat */
+
+ android_LogPriority android_log_level;
+ switch (*log_level) {
+ case 'e': /* error */
+ android_log_level = ANDROID_LOG_FATAL;
+ break;
+ case 'c': /* critical */
+ android_log_level = ANDROID_LOG_ERROR;
+ break;
+ case 'w': /* warning */
+ android_log_level = ANDROID_LOG_WARN;
+ break;
+ case 'm': /* message */
+ android_log_level = ANDROID_LOG_INFO;
+ break;
+ case 'i': /* info */
+ android_log_level = ANDROID_LOG_DEBUG;
+ break;
+ case 'd': /* debug */
+ android_log_level = ANDROID_LOG_VERBOSE;
+ break;
+ default:
+ android_log_level = ANDROID_LOG_UNKNOWN;
+ break;
+ }
+
+ __android_log_write(android_log_level, log_domain, message);
+ if (android_log_level == ANDROID_LOG_FATAL)
+ abort();
+}
+
+void
+_log(const char* format, ...)
+{
+ va_list args;
+ char* buf;
+ int nbuf;
+
+ errno = 0;
+
+ va_start(args, format);
+ nbuf = vasprintf(&buf, format, args);
+ va_end(args);
+
+ if (buf == NULL || nbuf == -1)
+ __android_log_assert("", "mono-sdks", "%s: vasprintf failed, error: \"%s\" (%d), nbuf = %d, buf = \"%s\"", __func__, strerror(errno), errno, nbuf, buf ? buf : "(null)");
+
+ _runtime_log("mono-sdks", "debug", buf, 0, NULL);
+
+ free(buf);
+}
+
+void
+strncpy_str(JNIEnv* env, char* buff, jstring str, int nbuff)
+{
+ jboolean isCopy = 0;
+ const char* copy_buff = (*env)->GetStringUTFChars(env, str, &isCopy);
+ strncpy(buff, copy_buff, nbuff);
+ if (isCopy)
+ (*env)->ReleaseStringUTFChars(env, str, copy_buff);
+}
+
+char*
+m_strdup_printf(const char* format, ...)
+{
+ char* ret;
+ va_list args;
+ int n;
+
+ va_start(args, format);
+ n = vasprintf(&ret, format, args);
+ va_end(args);
+ if (n == -1)
+ return NULL;
+
+ return ret;
+}
+
+int
+m_make_directory(const char* path, int mode)
+{
+#if WINDOWS
+ return mkdir(path);
+#else
+ return mkdir(path, mode);
+#endif
+}
+
+int
+m_create_directory(const char* pathname, int mode)
+{
+ if (mode <= 0)
+ mode = DEFAULT_DIRECTORY_MODE;
+
+ if (!pathname || *pathname == '\0') {
+ errno = EINVAL;
+ return -1;
+ }
+
+ mode_t oldumask = umask(022);
+ char* path = strdup(pathname);
+ int rv, ret = 0;
+ char* d;
+ for (d = path; *d; ++d) {
+ if (*d != '/')
+ continue;
+ *d = 0;
+ if (*path) {
+ rv = m_make_directory(path, mode);
+ if (rv == -1 && errno != EEXIST) {
+ ret = -1;
+ break;
+ }
+ }
+ *d = '/';
+ }
+ free(path);
+ if (ret == 0)
+ ret = m_make_directory(pathname, mode);
+ umask(oldumask);
+
+ return ret;
+}
+
+void
+create_and_set(const char* home, const char* relativePath, const char* envvar)
+{
+ char* dir = m_strdup_printf("%s/%s", home, relativePath);
+ int rv = m_create_directory(dir, DEFAULT_DIRECTORY_MODE);
+ if (rv < 0 && errno != EEXIST)
+ _log("Failed to create XDG directory %s. %s", dir, strerror(errno));
+ if (envvar)
+ setenv(envvar, dir, 1);
+ free(dir);
+}
+
+/*
+This is the Android specific glue ZZZZOMG
+
+# Issues with the monodroid BCL profile
+ This pinvoke should not be on __Internal by libmonodroid.so: System.TimeZoneInfo+AndroidTimeZones:monodroid_get_system_property
+ This depends on monodroid native code: System.TimeZoneInfo+AndroidTimeZones.GetDefaultTimeZoneName
+*/
+
+
+static void*
+my_dlopen(const char* name, int flags, char** err, void* user_data)
+{
+ if (!name)
+ return INTERNAL_LIB_HANDLE;
+
+ void* res = dlopen(name, convert_dl_flags(flags));
+
+ //TODO handle loading AOT modules from assembly_dir
+
+ return res;
+}
+
+static void*
+my_dlsym(void* handle, const char* name, char** err, void* user_data)
+{
+ void* s;
+
+ //if (handle == INTERNAL_LIB_HANDLE) {
+ // s = dlsym(runtime_bootstrap_dso, name);
+ // if (!s && mono_posix_helper_dso)
+ // s = dlsym(mono_posix_helper_dso, name);
+ //}
+ //else
+ {
+ s = dlsym(handle, name);
+ }
+
+ if (!s && err) {
+ *err = m_strdup_printf("Could not find symbol '%s'.", name);
+ }
+
+ return s;
+}
+
+MONO_API int
+monodroid_get_system_property(const char* name, char** value)
+{
+ char* pvalue;
+ char sp_value[PROP_VALUE_MAX + 1] = { 0, };
+ int len;
+
+ if (value)
+ *value = NULL;
+
+ pvalue = sp_value;
+ len = __system_property_get(name, sp_value);
+
+ if (len >= 0 && value) {
+ *value = malloc(len + 1);
+ if (!*value)
+ return -len;
+ memcpy(*value, pvalue, len);
+ (*value)[len] = '\0';
+ }
+
+ return len;
+}
+
+MONO_API void
+monodroid_free(void* ptr)
+{
+ free(ptr);
+}
+
+void
+init_sock_addr(struct sockaddr** res, const char* str_addr)
+{
+ struct sockaddr_in addr;
+ addr.sin_family = AF_INET;
+ inet_pton(AF_INET, str_addr, &addr.sin_addr);
+
+ *res = calloc(1, sizeof(struct sockaddr));
+ **(struct sockaddr_in**)res = addr;
+}
+
+MONO_API int
+monodroid_getifaddrs(m_ifaddrs** ifap)
+{
+ char buff[1024];
+ FILE* f = fopen("/proc/net/route", "r");
+ if (f) {
+ int i = 0;
+ fgets(buff, 1023, f);
+ fgets(buff, 1023, f);
+ while (!isspace(buff[i]) && i < 1024)
+ ++i;
+ buff[i] = 0;
+ fclose(f);
+ }
+ else {
+ strcpy(buff, "wlan0");
+ }
+
+ m_ifaddrs* res = calloc(1, sizeof(m_ifaddrs));
+ memset(res, 0, sizeof(*res));
+
+ res->ifa_next = NULL;
+ res->ifa_name = m_strdup_printf("%s", buff);
+ res->ifa_flags = 0;
+ res->ifa_ifu.ifu_dstaddr = NULL;
+ init_sock_addr(&res->ifa_addr, "192.168.0.1");
+ init_sock_addr(&res->ifa_netmask, "255.255.255.0");
+
+ *ifap = res;
+ return 0;
+}
+
+MONO_API void
+monodroid_freeifaddrs(m_ifaddrs* ifap)
+{
+ free(ifap->ifa_name);
+ if (ifap->ifa_addr)
+ free(ifap->ifa_addr);
+ if (ifap->ifa_netmask)
+ free(ifap->ifa_netmask);
+ free(ifap);
+}
+
+MONO_API int
+_monodroid_get_android_api_level(void)
+{
+ return 24;
+}
+
+MONO_API int
+_monodroid_get_network_interface_up_state(void* ifname, int* is_up)
+{
+ *is_up = 1;
+ return 1;
+}
+
+MONO_API int
+_monodroid_get_network_interface_supports_multicast(void* ifname, int* supports_multicast)
+{
+ *supports_multicast = 0;
+ return 1;
+}
+
+MONO_API int
+_monodroid_get_dns_servers(void** dns_servers_array)
+{
+ *dns_servers_array = NULL;
+ if (!dns_servers_array)
+ return -1;
+
+ size_t len;
+ char* dns;
+ char* dns_servers[8];
+ int count = 0;
+ char prop_name[] = "net.dnsX";
+ int i;
+ for (i = 0; i < 8; i++) {
+ prop_name[7] = (char)(i + 0x31);
+ len = monodroid_get_system_property(prop_name, &dns);
+ if (len <= 0) {
+ dns_servers[i] = NULL;
+ continue;
+ }
+ dns_servers[i] = strndup(dns, len);
+ count++;
+ }
+
+ if (count <= 0)
+ return 0;
+
+ char** ret = (char**)malloc(sizeof(char*) * count);
+ char** p = ret;
+ for (i = 0; i < 8; i++) {
+ if (!dns_servers[i])
+ continue;
+ *p++ = dns_servers[i];
+ }
+
+ *dns_servers_array = (void*)ret;
+ return count;
+}
+
+static int initialized = 0;
+
+static jobject
+lref_to_gref(JNIEnv* env, jobject lref)
+{
+ jobject g;
+ if (lref == 0)
+ return 0;
+ g = (*env)->NewGlobalRef(env, lref);
+ (*env)->DeleteLocalRef(env, lref);
+ return g;
+}
+
+void
+AndroidInit(JNIEnv* env, jstring j_files_dir, jstring j_cache_dir,
+ jstring j_native_library_dir, jstring j_assembly_dir, jstring j_assembly_name, jboolean is_debugger, jboolean is_profiler, jboolean wait_for_lldb)
+{
+ char buff[1024], assembly_dir[2048], assembly_name[2048];
+
+ _log("IN %s\n", __func__);
+ strncpy_str(env, file_dir, j_files_dir, sizeof(file_dir));
+ strncpy_str(env, cache_dir, j_cache_dir, sizeof(cache_dir));
+ strncpy_str(env, native_library_dir, j_native_library_dir, sizeof(native_library_dir));
+ strncpy_str(env, assembly_dir, j_assembly_dir, sizeof(assembly_dir));
+ strncpy_str(env, assembly_name, j_assembly_name, sizeof(assembly_name));
+
+ _log("-- file dir %s", file_dir);
+ _log("-- cache dir %s", cache_dir);
+ _log("-- native library dir %s", native_library_dir);
+ _log("-- assembly dir %s", assembly_dir);
+ _log("-- assembly name %s", assembly_name);
+ _log("-- is debugger %d", is_debugger);
+ _log("-- is profiler %d", is_profiler);
+ prctl(PR_SET_DUMPABLE, 1);
+}
+
+void
+Java_com_scriptengine_library_ScriptEngine_AndroidJniInit(JNIEnv* env, jobject thiz, jstring j_files_dir, jstring j_cache_dir,
+ jstring j_native_library_dir, jstring j_assembly_dir, jstring j_assembly_name, jboolean is_debugger, jboolean is_profiler, jboolean wait_for_lldb)
+{
+ char buff[1024], assembly_dir[2048], assembly_name[2048];
+
+ _log("IN %s\n", __func__);
+ strncpy_str(env, file_dir, j_files_dir, sizeof(file_dir));
+ strncpy_str(env, cache_dir, j_cache_dir, sizeof(cache_dir));
+ strncpy_str(env, native_library_dir, j_native_library_dir, sizeof(native_library_dir));
+ strncpy_str(env, assembly_dir, j_assembly_dir, sizeof(assembly_dir));
+ strncpy_str(env, assembly_name, j_assembly_name, sizeof(assembly_name));
+
+ _log("-- file dir %s", file_dir);
+ _log("-- cache dir %s", cache_dir);
+ _log("-- native library dir %s", native_library_dir);
+ _log("-- assembly dir %s", assembly_dir);
+ _log("-- assembly name %s", assembly_name);
+ _log("-- is debugger %d", is_debugger);
+ _log("-- is profiler %d", is_profiler);
+ prctl(PR_SET_DUMPABLE, 1);
+}
+
+static void
+mono_jvm_initialize(JavaVM* vm)
+{
+ JNIEnv* env;
+
+ if (initialized)
+ return;
+
+ jvm = vm;
+ if (!jvm)
+ __android_log_assert("", "mono-sdks", "%s: fatal error: Could not get JVM", __func__);
+
+ int res = (*jvm)->GetEnv(jvm, (void**)&env, JNI_VERSION_1_6);
+ if (!env)
+ __android_log_assert("", "mono-sdks", "%s: fatal error: Could not create env, res = %d", __func__, res);
+
+ //AndroidRunner_klass = lref_to_gref(env, (*env)->FindClass(env, "org/mono/android/AndroidRunner"));
+ //if (!AndroidRunner_klass)
+ // __android_log_assert("", "mono-sdks", "%s: fatal error: Could not find AndroidRunner_klass", __func__);
+
+ //AndroidRunner_WriteLineToInstrumentation_method = (*env)->GetStaticMethodID(env, AndroidRunner_klass, "WriteLineToInstrumentation", "(Ljava/lang/String;)V");
+ //if (!AndroidRunner_WriteLineToInstrumentation_method)
+ // __android_log_assert("", "mono-sdks", "%s: fatal error: Could not find AndroidRunner_WriteLineToInstrumentation_method", __func__);
+
+ initialized = 1;
+}
+
+
+JNIEXPORT jint JNICALL
+JNI_OnLoad(JavaVM* vm, void* reserved)
+{
+ mono_jvm_initialize(vm);
+ return JNI_VERSION_1_6;
+}
+
+static JNIEnv*
+mono_jvm_get_jnienv(void)
+{
+ JNIEnv* env;
+
+ if (!initialized)
+ __android_log_assert("", "mono-sdks", "%s: Fatal error: jvm not initialized", __func__);
+
+ (*jvm)->GetEnv(jvm, (void**)&env, JNI_VERSION_1_6);
+ if (env)
+ return env;
+
+ (*jvm)->AttachCurrentThread(jvm, (void**)&env, NULL);
+ if (env)
+ return env;
+
+ __android_log_assert("", "mono-sdks", "%s: Fatal error: Could not create env", __func__);
+}
+
+
+#endif
\ No newline at end of file